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- stock void DEBUG_PrintButtons(int buttons) {
- char button_text[128];
- Format(button_text, sizeof(buttons), "|");
- if (buttons & IN_ATTACK)
- Format(button_text, sizeof(buttons), "IN_ATTACK|");
- if (buttons & IN_JUMP)
- Format(button_text, sizeof(buttons), "%IN_JUMP|");
- if (buttons & IN_DUCK)
- Format(button_text, sizeof(buttons), "%IN_DUCK|");
- if (buttons & IN_FORWARD)
- Format(button_text, sizeof(buttons), "%IN_FORWARD|");
- if (buttons & IN_BACK)
- Format(button_text, sizeof(buttons), "%IN_BACK|");
- if (buttons & IN_USE)
- Format(button_text, sizeof(buttons), "%IN_USE|");
- if (buttons & IN_CANCEL)
- Format(button_text, sizeof(buttons), "%IN_CANCEL|");
- if (buttons & IN_LEFT)
- Format(button_text, sizeof(buttons), "%IN_LEFT|");
- if (buttons & IN_RIGHT)
- Format(button_text, sizeof(buttons), "%IN_RIGHT|");
- if (buttons & IN_MOVELEFT)
- Format(button_text, sizeof(buttons), "%IN_MOVELEFT|");
- if (buttons & IN_MOVERIGHT)
- Format(button_text, sizeof(buttons), "%IN_MOVERIGHT|");
- if (buttons & IN_ATTACK2)
- Format(button_text, sizeof(buttons), "%IN_ATTACK2|");
- if (buttons & IN_RUN)
- Format(button_text, sizeof(buttons), "%IN_RUN|");
- if (buttons & IN_RELOAD)
- Format(button_text, sizeof(buttons), "%IN_RELOAD|");
- if (buttons & IN_ALT1)
- Format(button_text, sizeof(buttons), "%IN_ALT1|");
- if (buttons & IN_ALT2)
- Format(button_text, sizeof(buttons), "%IN_ALT2|");
- if (buttons & IN_SCORE)
- Format(button_text, sizeof(buttons), "%IN_SCORE|");
- if (buttons & IN_SPEED)
- Format(button_text, sizeof(buttons), "%IN_SPEED|");
- if (buttons & IN_ZOOM)
- Format(button_text, sizeof(buttons), "%IN_ZOOM|");
- if (buttons & IN_WEAPON1)
- Format(button_text, sizeof(buttons), "%IN_WEAPON1|");
- if (buttons & IN_WEAPON2)
- Format(button_text, sizeof(buttons), "%IN_WEAPON2|");
- if (buttons & IN_BULLRUSH)
- Format(button_text, sizeof(buttons), "%IN_BULLRUSH|");
- if (buttons & IN_GRENADE1)
- Format(button_text, sizeof(buttons), "%IN_GRENADE1|");
- if (buttons & IN_GRENADE2)
- Format(button_text, sizeof(buttons), "%IN_GRENADE2|");
- if (buttons & IN_ATTACK3)
- Format(button_text, sizeof(buttons), "%IN_ATTACK3");
- LogMessage("%s", button_text);
- }
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