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CHARA-SCRIPTER

OP1

Jan 31st, 2018
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  1. --fixed by Scenius
  2. plr = game.Players.LocalPlayer
  3. repeat
  4. wait(0.4)
  5. until plr.Character
  6. chr = plr.Character
  7. human = chr:FindFirstChild("Humanoid")
  8. mouse = plr:GetMouse()
  9. selected = false
  10. equipd = false
  11. tors = chr.Torso
  12. rarm = chr["Right Arm"]
  13. larm = chr["Left Arm"]
  14. rleg = chr["Right Leg"]
  15. lleg = chr["Left Leg"]
  16. hrp = chr.HumanoidRootPart
  17. head = chr.Head
  18. anim = human.Animator
  19. activu = false
  20. Heartbeat = Instance.new("BindableEvent")
  21. Heartbeat.Name = "Heartbeat"
  22. Heartbeat.Parent = script
  23. frame = 0.03333333333333333
  24. tf = 0
  25. game:GetService("RunService").Heartbeat:connect(function(s, p)
  26. tf = tf + s
  27. if tf >= frame then
  28. for i = 1, math.floor(tf / frame) do
  29. Heartbeat:Fire()
  30. end
  31. tf = tf - frame * math.floor(tf / frame)
  32. end
  33. end)
  34. function swait(num)
  35. if num == 0 or num == nil then
  36. Heartbeat.Event:wait()
  37. else
  38. for i = 1, num do
  39. Heartbeat.Event:wait()
  40. end
  41. end
  42. end
  43. local Mus = Instance.new("Sound",chr)
  44. Mus.SoundId = "rbxassetid://1254826809"
  45. Mus.Pitch = 1
  46. Mus.Volume = 1
  47. Mus.Looped = true
  48. Mus:Play()
  49. tool = Instance.new("Tool")
  50. tool.CanBeDropped = false
  51. tool.RequiresHandle = false
  52. tool.Name = "fir"
  53. tool.Parent = plr.Backpack
  54. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  55. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  56. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  57. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  58. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  59. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  60. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  61. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  62. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  63. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  64. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  65. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  66. RS = tors:FindFirstChild("Right Shoulder")
  67. LS = tors:FindFirstChild("Left Shoulder")
  68. RH = tors:FindFirstChild("Right Hip")
  69. LH = tors:FindFirstChild("Left Hip")
  70. RJ = hrp:FindFirstChild("RootJoint")
  71. N = tors:FindFirstChild("Neck")
  72. cf = CFrame.new
  73. ang = CFrame.Angles
  74. rd = math.rad
  75. rd2 = math.random
  76. function nooutline(p)
  77. p.TopSurface, p.BottomSurface, p.LeftSurface, p.RightSurface, p.FrontSurface, p.BottomSurface = 10, 10, 10, 10, 10, 10
  78. end
  79. function makepart(color, name, reflec, mater, parnt, cfram)
  80. local port = Instance.new("Part")
  81. port.BrickColor = BrickColor.new(color)
  82. port.Name = name
  83. nooutline(port)
  84. port.Reflectance = reflec
  85. port.Material = mater
  86. port.Anchored = false
  87. port.CanCollide = false
  88. port.Locked = true
  89. port.Size = Vector3.new(0.2, 0.2, 0.2)
  90. port.Parent = parnt
  91. return port
  92. end
  93. function makemesh(meshtype, scale, meshid, parent)
  94. local mes = Instance.new("SpecialMesh")
  95. mes.MeshType = meshtype
  96. mes.Scale = scale
  97. if meshtype == "FileMesh" then
  98. mes.MeshId = meshid
  99. end
  100. mes.Parent = parent
  101. return mes
  102. end
  103. function makeweld(parent, p0, p1, c0, c1)
  104. local wel = Instance.new("Weld")
  105. wel.Part0 = p0
  106. wel.Part1 = p1
  107. wel.C0 = c0
  108. if c1 ~= nil then
  109. wel.C1 = c1
  110. end
  111. wel.Parent = parent
  112. return wel
  113. end
  114. function smokz(prnt)
  115. s = Instance.new("Smoke")
  116. s.Color = Color3.new(1, 1, 1)
  117. s.Enabled = false
  118. s.Name = "smok"
  119. s.Opacity = 0.5
  120. s.RiseVelocity = 0.2
  121. s.Size = 0.1
  122. s.Parent = prnt
  123. end
  124. function glow(tz, paz, smokinz, length)
  125. if tz.Parent:FindFirstChildOfClass("Humanoid") and paz.Transparency == 1 then
  126. do
  127. local s = Instance.new("Sound")
  128. s.SoundId = "rbxassetid://298181829"
  129. s.Volume = 0.25
  130. s.Pitch = math.random(9, 11) / 10
  131. s.Parent = paz
  132. s:Play()
  133. paz.Transparency = 0.7
  134. if smokinz == true then
  135. paz.smok.Enabled = true
  136. end
  137. delay(length, function()
  138. paz.Transparency = 1
  139. paz.smok.Enabled = false
  140. s:Destroy()
  141. end)
  142. end
  143. end
  144. end
  145. function makeglow()
  146. for _, p in pairs(chr:GetChildren()) do
  147. if p.ClassName == "Accessory" then
  148. do
  149. local h = p:FindFirstChildOfClass("Part")
  150. local nh = h:Clone()
  151. nh.Parent = nil
  152. nh.CFrame = h.CFrame
  153. nh.Transparency = 1
  154. nh.Name = "Glow"
  155. nh.Material = "Neon"
  156. nh.BrickColor = BrickColor.new("Crimson")
  157. nh.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  158. nh.Parent = h
  159. makeweld(nh, nh, h, cf(0, 0, 0))
  160. local m = nh:FindFirstChildOfClass("SpecialMesh")
  161. m.Scale = m.Scale + Vector3.new(0.06, 0.06, 0.06)
  162. m.TextureId = ""
  163. smokz(nh)
  164. nh.Touched:connect(function(po)
  165. glow(po, nh, true, 0.8)
  166. end)
  167. end
  168. elseif p.ClassName == "Part" and p ~= hrp then
  169. do
  170. local n = p:Clone()
  171. n.Parent = nil
  172. n.Transparency = 1
  173. n.Material = "Neon"
  174. n.Name = "Glow"
  175. n.BrickColor = BrickColor.new("Crimson")
  176. n.CFrame = p.CFrame
  177. n.CustomPhysicalProperties = PhysicalProperties.new(0.2, 0.3, 0.5)
  178. n.Parent = p
  179. makeweld(n, n, p, cf(0, 0, 0))
  180. smokz(n)
  181. n.Touched:connect(function(po)
  182. glow(po, n, true, 0.8)
  183. end)
  184. if n:FindFirstChildOfClass("Decal") then
  185. n:FindFirstChildOfClass("Decal"):Destroy()
  186. end
  187. if p:FindFirstChildOfClass("SpecialMesh") then
  188. local c = p:FindFirstChildOfClass("SpecialMesh"):Clone()
  189. c.Parent = nil
  190. c.Scale = c.Scale + Vector3.new(0.05, 0.05, 0.05)
  191. c.Parent = n
  192. else
  193. local m = Instance.new("BlockMesh")
  194. m.Scale = Vector3.new(1.05, 1.025, 1.05)
  195. if p == tors then
  196. m.Scale = Vector3.new(1.05, 1.05, 1.05)
  197. end
  198. m.Parent = n
  199. end
  200. end
  201. end
  202. end
  203. end
  204. makeglow()
  205. function fglow(glopart, duration)
  206. for _ = 1, 4 do
  207. swait()
  208. glopart.Transparency = glopart.Transparency - 0.075
  209. end
  210. delay(duration, function()
  211. for _ = 1, 4 do
  212. swait()
  213. glopart.Transparency = glopart.Transparency + 0.075
  214. end
  215. end)
  216. end
  217. function lerpz(joint, prop, cfrmz, alp)
  218. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  219. end
  220. function resetlerp()
  221. RJ.C0 = RJC0
  222. RJ.C1 = RJC1
  223. N.C0 = NC0
  224. N.C1 = NC1
  225. RS.C0 = RSC0
  226. RS.C1 = RSC1
  227. LS.C0 = LSC0
  228. LS.C1 = LSC1
  229. RH.C0 = RHC0
  230. RH.C1 = RHC1
  231. LH.C0 = LHC0
  232. end
  233.  
  234.  
  235.  
  236.  
  237.  
  238.  
  239.  
  240.  
  241.  
  242.  
  243.  
  244. function RFistDamage()
  245.  
  246. end
  247. function rsmash()
  248. if activu == true or selected == false then
  249. return
  250. end
  251. coroutine.resume(coroutine.create(function()
  252. fglow(rarm.Glow, 3)
  253. end))
  254. activu = true
  255.  
  256. human.WalkSpeed = human.WalkSpeed - 13
  257. animo(false)
  258. local Mus = Instance.new("Sound",workspace)
  259. Mus.SoundId = "rbxassetid://624164065"
  260. Mus.Pitch = 1.1
  261. Mus.Volume = 1
  262. Mus.Looped = false
  263. wait(0.3)
  264. Mus:Play()
  265. local pe = Instance.new("ParticleEmitter")
  266. pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
  267. pe.LightEmission = 0.9
  268. pe.Size = NumberSequence.new(0.5)
  269. pe.Texture = "rbxassetid://272050333"
  270. pe.Transparency = NumberSequence.new(0.1)
  271. pe.Lifetime = NumberRange.new(0.1)
  272. pe.Rate = 1
  273. pe.RotSpeed = NumberRange.new(360)
  274. pe.Speed = NumberRange.new(3)
  275. pe.VelocitySpread = 360
  276. pe.Parent = rarm.Glow
  277. local pe2 = Instance.new("ParticleEmitter")
  278. pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  279. pe2.LightEmission = 0.9
  280. pe2.Size = NumberSequence.new(5)
  281. pe2.Texture = "rbxassetid://516107903"
  282. pe2.Transparency = NumberSequence.new(0.4)
  283. pe2.ZOffset = 2
  284. pe2.Enabled = false
  285. pe2.LockedToPart = true
  286. pe2.Lifetime = NumberRange.new(0.07)
  287. pe2.Rate = 8
  288. pe2.Rotation = NumberRange.new(0, 360)
  289. pe2.RotSpeed = NumberRange.new(0)
  290. pe2.Speed = NumberRange.new(0)
  291. pe2.VelocitySpread = 180
  292. pe2.Parent = rarm.Glow
  293. for _ = 1, 45 do
  294. swait()
  295. lerpz(RJ, "C0", RJC0 * cf(0, 0.8, -0.2) * ang(rd(10), rd(0), rd(-70)), 0.2)
  296. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(6), rd(2), rd(68)), 0.2)
  297. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(25, 35)), rd(rd2(-15, -5)), rd(rd2(80, 90))), 0.2)
  298. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  299. lerpz(LS, "C0", LSC0 * cf(-0.15, -0.4, 0.5) * ang(rd(-10), rd(60), rd(-86)), 0.2)
  300. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(80), rd(0)), 0.2)
  301. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-29), rd(-2)), 0.2)
  302. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  303. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  304. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  305. pe.Rate = pe.Rate + 25
  306. end
  307. pe2.Enabled = true
  308. pe.Speed = NumberRange.new(10)
  309. for _ = 1, 30 do
  310. swait()
  311. lerpz(RJ, "C0", RJC0 * cf(0, 1.2, -0.2) * ang(rd(5), rd(6), rd(-109)), 0.2)
  312. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-2), rd(-6), rd(96)), 0.2)
  313. lerpz(RS, "C0", RSC0 * cf(rd2(-1, 1) / 10, rd2(-1, 1) / 10, rd2(-1, 1) / 10) * ang(rd(rd2(10, 20)), rd(rd2(-25, -15)), rd(rd2(100, 110))), 0.2)
  314. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-46)), 0.2)
  315. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.2)
  316. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.2)
  317. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.2)
  318. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.2)
  319.  
  320. end
  321. for l = 1, 3 do
  322. swait()
  323. lerpz(RJ, "C0", RJC0 * cf(0.4, -1.6, -0.2) * ang(rd(5), rd(6), rd(60)), 0.3 + l / 4)
  324. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-4), rd(-35)), 0.3 + l / 4)
  325. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(-58), rd(95)), 0.3 + l / 4)
  326. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.3 + l / 4)
  327. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-66)), 0.3 + l / 4)
  328. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.3 + l / 4)
  329. lerpz(RH, "C0", RHC0 * cf(0, 0.1, 0) * ang(rd(-6), rd(-39), rd(-2)), 0.3 + l / 4)
  330. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-10)), 0.3 + l / 4)
  331. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.3 + l / 4)
  332. end
  333. pe:Destroy()
  334. pe2:Destroy()
  335. for i = 1,10 do
  336. KABOOMZ()
  337. wait(.5)
  338. end
  339. rarm.Glow.smok.Enabled = true
  340. for _ = 1, 8 do
  341. swait()
  342. lerpz(RJ, "C0", RJC0 * cf(1.5, -1.6, -0.7) * ang(rd(5), rd(18), rd(95)), 0.8)
  343. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(14), rd(-10), rd(-15)), 0.8)
  344. lerpz(RS, "C0", RSC0 * cf(0.3, -0.4, 0.55) * ang(rd(0), rd(40), rd(65)), 0.8)
  345. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(-80), rd(0)), 0.8)
  346. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-10), rd(60), rd(-86)), 0.8)
  347. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(30), rd(0)), 0.8)
  348. lerpz(RH, "C0", RHC0 * cf(0, 0.7, 0) * ang(rd(-6), rd(-39), rd(24)), 0.8)
  349. lerpz(LH, "C0", LHC0 * cf(0.4, 0.2, -0.2) * ang(rd(-6), rd(80), rd(-20)), 0.8)
  350. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(25), rd(0), rd(0)), 0.8)
  351. end
  352. wait(1.5)
  353. animo(true)
  354. human.WalkSpeed = human.WalkSpeed + 13
  355. for _ = 1, 24 do
  356. swait()
  357. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  358. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  359. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  360. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  361. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  362. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  363. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  364. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  365. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  366. end
  367. resetlerp()
  368. rarm.Glow.smok.Enabled = false
  369. activu = false
  370. end
  371.  
  372.  
  373.  
  374.  
  375. local debris=game:service"Debris"
  376. vt = Vector3.new
  377. bc = BrickColor.new
  378.  
  379.  
  380.  
  381.  
  382.  
  383.  
  384.  
  385.  
  386.  
  387.  
  388.  
  389.  
  390. function Ring()
  391.  
  392.  
  393. local effspwn = Instance.new("Part")
  394. local model = Instance.new("Model")
  395. game.Debris:AddItem(model, 20)
  396. model.Name = "smasheffects"
  397. model.Parent = workspace
  398. effspwn.Name = "spwnr"
  399. effspwn.Size = Vector3.new(1, 1, 1)
  400. effspwn.Anchored = true
  401. effspwn.CanCollide = false
  402. effspwn.Transparency = 1
  403. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  404. effspwn.Parent = model
  405.  
  406. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  407. if v:FindFirstChild('Humanoid') then
  408. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  409. v.Humanoid.PlatformStand = true
  410. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  411. end
  412. end
  413. coroutine.resume(coroutine.create(function()
  414. local shok = Instance.new("Part")
  415. shok.Name = "wring1"
  416. shok.BrickColor = BrickColor.new("Bright red")
  417. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  418. shok.Size = Vector3.new(1, 1, 1)
  419. shok.Anchored = true
  420. shok.Material = "Neon"
  421. shok.Transparency = 0.25
  422. shok.CanCollide = false
  423. shok.Parent = model
  424. game.Debris:AddItem(shok, 12)
  425. local mesh = Instance.new("SpecialMesh")
  426. mesh.MeshType = "FileMesh"
  427. mesh.MeshId = "rbxassetid://3270017"
  428. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  429. mesh.Parent = shok
  430. for e = 1, 30 do
  431. wait()
  432. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  433. shok.Transparency = shok.Transparency + 0.002
  434. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  435. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  436. end
  437. for e = 1, 38 do
  438. wait()
  439. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  440. shok.Transparency = shok.Transparency + 0.002
  441. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  442. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  443. end
  444. for e = 1, 24 do
  445. wait()
  446. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  447. shok.Transparency = shok.Transparency + 0.03
  448. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  449. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  450. end
  451. end))
  452. coroutine.resume(coroutine.create(function()
  453. local shok = Instance.new("Part")
  454. shok.Name = "wring2"
  455. shok.BrickColor = BrickColor.new("Bright red")
  456. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  457. shok.Size = Vector3.new(1, 1, 1)
  458. shok.Anchored = true
  459. shok.Material = "Neon"
  460. shok.Transparency = 0.25
  461. shok.CanCollide = false
  462. shok.Parent = model
  463. game.Debris:AddItem(shok, 12)
  464. local mesh = Instance.new("SpecialMesh")
  465. mesh.MeshType = "FileMesh"
  466. mesh.MeshId = "rbxassetid://3270017"
  467. mesh.Scale = Vector3.new(12, 12, 0.05)
  468. mesh.Parent = shok
  469. for e = 1, 30 do
  470. wait()
  471. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  472. shok.Transparency = shok.Transparency + 0.002
  473. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  474. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  475. end
  476. for e = 1, 38 do
  477. wait()
  478. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  479. shok.Transparency = shok.Transparency + 0.002
  480. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  481. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  482. end
  483. for e = 1, 24 do
  484. wait()
  485. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  486. shok.Transparency = shok.Transparency + 0.03
  487. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  488. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  489. end
  490. end))
  491.  
  492. coroutine.resume(coroutine.create(function()
  493. local shok = Instance.new("Part")
  494. shok.Name = "shokwve"
  495. shok.BrickColor = BrickColor.new("Bright red")
  496. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  497. shok.Size = Vector3.new(1, 1, 1)
  498. shok.Anchored = true
  499. shok.Material = "Neon"
  500. shok.Transparency = 0.6
  501. shok.CanCollide = false
  502. shok.Parent = model
  503. game.Debris:AddItem(shok, 12)
  504. local mesh = Instance.new("SpecialMesh")
  505. mesh.MeshType = "FileMesh"
  506. mesh.MeshId = "rbxassetid://489415447"
  507. mesh.Scale = Vector3.new(1, 1, 1)
  508. mesh.Parent = shok
  509. for e = 1, 12 do
  510. wait()
  511. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  512. shok.Transparency = shok.Transparency + 0.002
  513. end
  514. for e = 1, 32 do
  515. wait()
  516. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  517. shok.Transparency = shok.Transparency + 0.002
  518. end
  519. for e = 1, 24 do
  520. wait()
  521. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  522. shok.Transparency = shok.Transparency + 0.03
  523. end
  524. end))
  525. coroutine.resume(coroutine.create(function()
  526. local shok = Instance.new("Part")
  527. shok.Name = "shock2"
  528. shok.BrickColor = BrickColor.new("Bright red")
  529. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  530. shok.Size = Vector3.new(1, 1, 1)
  531. shok.Anchored = true
  532. shok.Material = "Neon"
  533. shok.Transparency = 0.35
  534. shok.CanCollide = false
  535. shok.Parent = model
  536. game.Debris:AddItem(shok, 12)
  537. local mesh = Instance.new("SpecialMesh")
  538. mesh.MeshType = "FileMesh"
  539. mesh.MeshId = "rbxassetid://489415447"
  540. mesh.Scale = Vector3.new(12, 12, 12)
  541. mesh.Parent = shok
  542. for e = 1, 15 do
  543. wait()
  544. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  545. shok.Transparency = shok.Transparency + 0.004
  546. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  547. end
  548. for e = 1, 16 do
  549. wait()
  550. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  551. shok.Transparency = shok.Transparency + 0.004
  552. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  553. end
  554. for e = 1, 12 do
  555. wait()
  556. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  557. shok.Transparency = shok.Transparency + 0.06
  558. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  559. end
  560. end))
  561. coroutine.resume(coroutine.create(function()
  562. local shok = Instance.new("Part")
  563. shok.Name = "shock3"
  564. shok.BrickColor = BrickColor.new("Bright red")
  565. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  566. shok.Size = Vector3.new(1, 1, 1)
  567. shok.Anchored = true
  568. shok.Material = "Neon"
  569. shok.Transparency = 0.35
  570. shok.CanCollide = false
  571. shok.Parent = model
  572. game.Debris:AddItem(shok, 12)
  573. local mesh = Instance.new("SpecialMesh")
  574. mesh.MeshType = "FileMesh"
  575. mesh.MeshId = "rbxassetid://489415447"
  576. mesh.Scale = Vector3.new(12, 12, 12)
  577. mesh.Parent = shok
  578. for e = 1, 15 do
  579. wait()
  580. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  581. shok.Transparency = shok.Transparency + 0.004
  582. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  583. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  584. end
  585. for e = 1, 16 do
  586. wait()
  587. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  588. shok.Transparency = shok.Transparency + 0.004
  589. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  590. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  591. end
  592. for e = 1, 12 do
  593. wait()
  594. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  595. shok.Transparency = shok.Transparency + 0.06
  596. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  597. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  598. end
  599. end))
  600.  
  601. end
  602. function Landing()
  603.  
  604.  
  605.  
  606.  
  607.  
  608.  
  609. ROW = function(out, trans, s, wt, t, ang, plus)
  610. for i = 1, 360, 360/t do
  611. local c = Instance.new("Part", game.Workspace)
  612. c.FormFactor = 3
  613. c.TopSurface = 0
  614. c.BottomSurface = 0
  615. c.Size = s
  616. c.Anchored = true
  617. c.CanCollide = wt
  618. c.Material=workspace.Base.Material
  619. c.Transparency = trans
  620. c.BrickColor = workspace.Base.BrickColor
  621. c.CFrame = CFrame.new(tors.CFrame.x,0,tors.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  622. c.Locked=true
  623. game.Debris:AddItem(c,15)
  624. end
  625. end
  626.  
  627.  
  628.  
  629.  
  630.  
  631. ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  632. Ring()
  633.  
  634.  
  635.  
  636.  
  637.  
  638. end
  639.  
  640.  
  641.  
  642.  
  643.  
  644.  
  645.  
  646. function newRay(start,face,range,wat)
  647. local rey=Ray.new(start.p,(face.p-start.p).Unit*range)
  648. hit,pos=game.Workspace:FindPartOnRayWithIgnoreList(rey,wat)
  649. return rey,hit,pos
  650. end
  651.  
  652.  
  653.  
  654.  
  655. function jum()
  656. if activu == true or selected == false then
  657. return
  658. end
  659. coroutine.resume(coroutine.create(function()
  660. fglow(rleg.Glow, 1)
  661. fglow(lleg.Glow, 1)
  662. end))
  663. activu = true
  664. human.WalkSpeed = human.WalkSpeed - 13
  665. local pe = Instance.new("ParticleEmitter")
  666. pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
  667. pe.LightEmission = 0.9
  668. pe.Size = NumberSequence.new(0.5)
  669. pe.Texture = "rbxassetid://272050333"
  670. pe.Transparency = NumberSequence.new(0.1)
  671. pe.Lifetime = NumberRange.new(0.1)
  672. pe.Rate = 250
  673. pe.RotSpeed = NumberRange.new(360)
  674. pe.Speed = NumberRange.new(3)
  675. pe.VelocitySpread = 360
  676. pe.Parent = rleg.Glow
  677. local pea = pe:Clone()
  678. pea.Parent = lleg.Glow
  679. local pe2 = Instance.new("ParticleEmitter")
  680. pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  681. pe2.LightEmission = 0.9
  682. pe2.Size = NumberSequence.new(5)
  683. pe2.Texture = "rbxassetid://516107903"
  684. pe2.Transparency = NumberSequence.new(0.4)
  685. pe2.ZOffset = 2
  686. pe2.Enabled = true
  687. pe2.LockedToPart = true
  688. pe2.Lifetime = NumberRange.new(0.07)
  689. pe2.Rate = 8
  690. pe2.Rotation = NumberRange.new(0, 360)
  691. pe2.RotSpeed = NumberRange.new(0)
  692. pe2.Speed = NumberRange.new(0)
  693. pe2.VelocitySpread = 180
  694. pe2.Parent = lleg.Glow
  695. local pea2 = pe2:Clone()
  696. pea2.Parent = rleg.Glow
  697. for l = 1, 30 do
  698. swait()
  699. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  700. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  701. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  702. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  703. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  704. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  705. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  706. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  707. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  708. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  709. end
  710. pe:Destroy()
  711. pe2:Destroy()
  712. pea:Destroy()
  713. pea2:Destroy()
  714. human.WalkSpeed = 50
  715. BV = Instance.new("BodyVelocity", tors)
  716. BV.maxForce = Vector3.new(0,100000,0)
  717. BV.P = 100000
  718. BV.velocity = Vector3.new(0,800,0)
  719. KABOOMZ2()
  720. coroutine.resume(coroutine.create(function()
  721. swait(3)
  722. BV:Destroy()
  723. end))
  724. for _ = 1, 18 do
  725. swait()
  726. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-3), rd(0), rd(0)), 0.6)
  727. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-12), rd(0), rd(0)), 0.6)
  728. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-9), rd(-9), rd(-15)), 0.6)
  729. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  730. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-9), rd(9), rd(15)), 0.6)
  731. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  732. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(-12)), 0.6)
  733. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  734. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-6), rd(0), rd(12)), 0.6)
  735. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.6)
  736. end
  737. for _ = 1, 18 do
  738. swait()
  739. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  740. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  741. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  742. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  743. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  744. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  745. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  746. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  747. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  748. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
  749. end
  750. resetlerp()
  751. local ry,ht,ps=nil,nil,nil
  752. while ht==nil do
  753. ry,ht,ps=newRay(hrp.CFrame*CFrame.new(0,-2,0),hrp.CFrame*CFrame.new(0,-3,0),4.1,{chr})
  754. wait()
  755. end
  756. human.WalkSpeed = 0
  757. Landing()
  758. z = Instance.new("Sound",tors)
  759. z.SoundId = "rbxassetid://142070127"
  760. z.Volume = 2
  761. wait(.1)
  762. z:Play()
  763.  
  764. for l = 1, 30 do
  765. swait()
  766. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  767. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  768. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  769. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  770. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  771. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  772. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  773. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  774. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  775. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  776. end
  777. resetlerp()
  778. human.WalkSpeed = 16
  779.  
  780. activu = false
  781. end
  782.  
  783.  
  784.  
  785. local acos = math.acos
  786. local sqrt = math.sqrt
  787. local Vec3 = Vector3.new
  788. local fromAxisAngle = CFrame.fromAxisAngle
  789.  
  790. local function toAxisAngle(CFr)
  791. local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
  792. local Angle = math.acos((R00+R11+R22-1)/2)
  793. local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  794. A = A == 0 and 0.00001 or A
  795. local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  796. B = B == 0 and 0.00001 or B
  797. local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
  798. C = C == 0 and 0.00001 or C
  799. local x = (R21-R12)/sqrt(A)
  800. local y = (R02-R20)/sqrt(B)
  801. local z = (R10-R01)/sqrt(C)
  802. return Vec3(x,y,z),Angle
  803. end
  804.  
  805. function ApplyTrig(Num,Func)
  806. local Min,Max = Func(0),Func(1)
  807. local i = Func(Num)
  808. return (i-Min)/(Max-Min)
  809. --[[if Func == "sin" then
  810. return (math.sin((1-Num)*math.pi)+1)/2
  811. elseif Func == "cos" then
  812. return (math.cos((1-Num)*math.pi)+1)/2
  813. end]]
  814. end
  815.  
  816. function LerpCFrame(CFrame1,CFrame2,Num)
  817. local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
  818. return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
  819. end
  820.  
  821. function Crater(Torso,Radius)
  822. spawn(function()
  823. local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
  824. local Ignore = {}
  825. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  826. if v.Character ~= nil then
  827. Ignore[#Ignore+1] = v.Character
  828. end
  829. end
  830. local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
  831. if Hit == nil then return end
  832. local Parts = {}
  833. for i = 1,360,10 do
  834. local P = Instance.new("Part",Torso.Parent)
  835. P.Anchored = true
  836. P.FormFactor = "Custom"
  837. P.BrickColor = Hit.BrickColor
  838. P.Material = Hit.Material
  839. P.TopSurface = "Smooth"
  840. P.BottomSurface = "Smooth"
  841. P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
  842. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  843. Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
  844. if math.random(0,5) == 0 then -- rubble
  845. local P = Instance.new("Part",Torso.Parent)
  846. P.Anchored = true
  847. P.FormFactor = "Custom"
  848. P.BrickColor = Hit.BrickColor
  849. P.Material = Hit.Material
  850. P.TopSurface = "Smooth"
  851. P.BottomSurface = "Smooth"
  852. P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
  853. P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
  854. Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
  855. end
  856. end
  857. for i = 0,1,0.05 do
  858. for i2,v in pairs(Parts) do
  859. v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
  860. end
  861. wait(0.02)
  862. end
  863. for i,v in pairs(Parts) do
  864. if v[1].Size.X > 2.1 then
  865. v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
  866. end
  867. v[1].Anchored = false
  868. end
  869. for i = 0,1,0.05 do
  870. for i2,v in pairs(Parts) do
  871. v[1].Transparency = i
  872. if i == 1 then
  873. v[1]:Destroy()
  874. elseif i >= 0.25 then
  875. v[1].CanCollide = false
  876. end
  877. end
  878. wait(0.02)
  879. end
  880. Parts = nil
  881. end)
  882. end
  883.  
  884.  
  885. function FindNearestTorso(Position,Distance,SinglePlayer)
  886. if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
  887. local List = {}
  888. for i,v in pairs(workspace:GetChildren())do
  889. if v:IsA("Model")then
  890. if v:findFirstChild("Torso")then
  891. if v ~= chr then
  892. if(v.Torso.Position -Position).magnitude <= Distance then
  893. table.insert(List,v)
  894. end
  895. end
  896. end
  897. end
  898. end
  899. return List
  900. end
  901.  
  902. function KABOOMZ()
  903. local effspwn = Instance.new("Part")
  904. coroutine.resume(coroutine.create(function()
  905. local sound1 = Instance.new("Sound")
  906. sound1.SoundId = "rbxassetid://138137702"
  907. sound1.MaxDistance = 300
  908. sound1.EmitterSize = 20
  909. sound1.Volume = 5
  910. sound1.Pitch = 0.95
  911. sound1.Parent = effspwn
  912. local sound2 = Instance.new("Sound")
  913. sound2.SoundId = "rbxassetid://157878578"
  914. sound2.MaxDistance = 300
  915. sound2.EmitterSize = 20
  916. sound2.Volume = 2
  917. sound2.Pitch = 0.9
  918. sound2.Parent = effspwn
  919. local sound3 = Instance.new("Sound")
  920. sound3.SoundId = "rbxassetid://138250406"
  921. sound2.MaxDistance = 400
  922. sound2.EmitterSize = 30
  923. sound2.Volume = 1.5
  924. sound2.Pitch = 0.6
  925. sound2.Parent = effspwn
  926. sound2:Play()
  927. wait()
  928. sound1:Play()
  929. sound3:Play()
  930. end))
  931. local model = Instance.new("Model")
  932. game.Debris:AddItem(model, 20)
  933. model.Name = "smasheffects"
  934. model.Parent = workspace
  935. effspwn.Name = "spwnr"
  936. effspwn.Size = Vector3.new(1, 1, 1)
  937. effspwn.Anchored = true
  938. effspwn.CanCollide = false
  939. effspwn.Transparency = 1
  940. effspwn.CFrame = rarm.CFrame * CFrame.new(0, -0.7, 0)
  941. effspwn.Parent = model
  942.  
  943. Crater(head,60)
  944.  
  945. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  946. if v:FindFirstChild('Humanoid') then
  947. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  948. v.Humanoid.PlatformStand = true
  949. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  950. end
  951. end
  952. coroutine.resume(coroutine.create(function()
  953. local shok = Instance.new("Part")
  954. shok.Name = "whoosh"
  955. shok.BrickColor = BrickColor.new("Crimson")
  956. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  957. shok.Size = Vector3.new(1, 1, 1)
  958. shok.Anchored = true
  959. shok.Material = "Neon"
  960. shok.Transparency = 0.1
  961. shok.CanCollide = false
  962. shok.Parent = model
  963. game.Debris:AddItem(shok, 12)
  964. local mesh = Instance.new("SpecialMesh")
  965. mesh.MeshType = "FileMesh"
  966. mesh.MeshId = "rbxassetid://437347603"
  967. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  968. mesh.Parent = shok
  969. for e = 1, 8 do
  970. wait()
  971. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  972. shok.Transparency = shok.Transparency + 0.035
  973. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -14), 0.4)
  974. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  975. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  976. end
  977. for e = 1, 16 do
  978. wait()
  979. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  980. shok.Transparency = shok.Transparency + 0.11
  981. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -5), 0.4)
  982. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  983. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  984. end
  985. end))
  986. coroutine.resume(coroutine.create(function()
  987. local shok = Instance.new("Part")
  988. shok.Name = "wring1"
  989. shok.BrickColor = BrickColor.new("Crimson")
  990. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  991. shok.Size = Vector3.new(1, 1, 1)
  992. shok.Anchored = true
  993. shok.Material = "Neon"
  994. shok.Transparency = 0.25
  995. shok.CanCollide = false
  996. shok.Parent = model
  997. game.Debris:AddItem(shok, 12)
  998. local mesh = Instance.new("SpecialMesh")
  999. mesh.MeshType = "FileMesh"
  1000. mesh.MeshId = "rbxassetid://3270017"
  1001. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1002. mesh.Parent = shok
  1003. for e = 1, 30 do
  1004. wait()
  1005. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1006. shok.Transparency = shok.Transparency + 0.002
  1007. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1008. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1009. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1010.  
  1011. end
  1012. for e = 1, 38 do
  1013. wait()
  1014. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1015. shok.Transparency = shok.Transparency + 0.002
  1016. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1017. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1018. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1019.  
  1020. end
  1021. for e = 1, 24 do
  1022. wait()
  1023. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1024. shok.Transparency = shok.Transparency + 0.03
  1025. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1026. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1027. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1028.  
  1029. end
  1030. end))
  1031. coroutine.resume(coroutine.create(function()
  1032. local shok = Instance.new("Part")
  1033. shok.Name = "wring2"
  1034. shok.BrickColor = BrickColor.new("Crimson")
  1035. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1036. shok.Size = Vector3.new(1, 1, 1)
  1037. shok.Anchored = true
  1038. shok.Material = "Neon"
  1039. shok.Transparency = 0.25
  1040. shok.CanCollide = false
  1041. shok.Parent = model
  1042. game.Debris:AddItem(shok, 12)
  1043. local mesh = Instance.new("SpecialMesh")
  1044. mesh.MeshType = "FileMesh"
  1045. mesh.MeshId = "rbxassetid://3270017"
  1046. mesh.Scale = Vector3.new(12, 12, 0.05)
  1047. mesh.Parent = shok
  1048. for e = 1, 30 do
  1049. wait()
  1050. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1051. shok.Transparency = shok.Transparency + 0.002
  1052. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1053. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1054. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1055.  
  1056. end
  1057. for e = 1, 38 do
  1058. wait()
  1059. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1060. shok.Transparency = shok.Transparency + 0.002
  1061. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1062. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1063. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1064.  
  1065. end
  1066. for e = 1, 24 do
  1067. wait()
  1068. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1069. shok.Transparency = shok.Transparency + 0.03
  1070. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1071. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1072. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1073.  
  1074. end
  1075. end))
  1076. coroutine.resume(coroutine.create(function()
  1077. local shok = Instance.new("Part")
  1078. shok.Name = "coil1"
  1079. shok.BrickColor = BrickColor.new("Crimson")
  1080. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1081. shok.Size = Vector3.new(1, 1, 1)
  1082. shok.Anchored = true
  1083. shok.Material = "Neon"
  1084. shok.Transparency = 0.25
  1085. shok.CanCollide = false
  1086. shok.Parent = model
  1087. game.Debris:AddItem(shok, 12)
  1088. local mesh = Instance.new("SpecialMesh")
  1089. mesh.MeshType = "FileMesh"
  1090. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1091. mesh.Scale = Vector3.new(12, 12, 12)
  1092. mesh.Parent = shok
  1093. for e = 1, 15 do
  1094. wait()
  1095. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1096. shok.Transparency = shok.Transparency + 0.004
  1097. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1098. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1099. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1100.  
  1101. end
  1102. for e = 1, 16 do
  1103. wait()
  1104. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1105. shok.Transparency = shok.Transparency + 0.004
  1106. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1107. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1108. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1109.  
  1110. end
  1111. for e = 1, 12 do
  1112. wait()
  1113. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1114. shok.Transparency = shok.Transparency + 0.06
  1115. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1116. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1117. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1118.  
  1119. end
  1120. end))
  1121. coroutine.resume(coroutine.create(function()
  1122. local shok = Instance.new("Part")
  1123. shok.Name = "coil2"
  1124. shok.BrickColor = BrickColor.new("Crimson")
  1125. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1126. shok.Size = Vector3.new(1, 1, 1)
  1127. shok.Anchored = true
  1128. shok.Material = "Neon"
  1129. shok.Transparency = 0.25
  1130. shok.CanCollide = false
  1131. shok.Parent = model
  1132. game.Debris:AddItem(shok, 12)
  1133. local mesh = Instance.new("SpecialMesh")
  1134. mesh.MeshType = "FileMesh"
  1135. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1136. mesh.Scale = Vector3.new(6, 12, 6)
  1137. mesh.Parent = shok
  1138. for e = 1, 15 do
  1139. wait()
  1140. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1141. shok.Transparency = shok.Transparency + 0.005
  1142. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1143. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1144. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1145.  
  1146. end
  1147. for e = 1, 16 do
  1148. wait()
  1149. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1150. shok.Transparency = shok.Transparency + 0.005
  1151. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1152. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1153. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1154.  
  1155. end
  1156. for e = 1, 12 do
  1157. wait()
  1158. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1159. shok.Transparency = shok.Transparency + 0.09
  1160. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1161. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1162. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1163.  
  1164. end
  1165. end))
  1166. coroutine.resume(coroutine.create(function()
  1167. local shok = Instance.new("Part")
  1168. shok.Name = "shokwve"
  1169. shok.BrickColor = BrickColor.new("Crimson")
  1170. shok.Position = effspwn.Position - Vector3.new(0, 0.8, 0)
  1171. shok.Size = Vector3.new(1, 1, 1)
  1172. shok.Anchored = true
  1173. shok.Material = "Neon"
  1174. shok.Transparency = 0.6
  1175. shok.CanCollide = false
  1176. shok.Parent = model
  1177. game.Debris:AddItem(shok, 12)
  1178. local mesh = Instance.new("SpecialMesh")
  1179. mesh.MeshType = "FileMesh"
  1180. mesh.MeshId = "rbxassetid://489415447"
  1181. mesh.Scale = Vector3.new(1, 1, 1)
  1182. mesh.Parent = shok
  1183. for e = 1, 12 do
  1184. wait()
  1185. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1186. shok.Transparency = shok.Transparency + 0.002
  1187. end
  1188. for e = 1, 32 do
  1189. wait()
  1190. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1191. shok.Transparency = shok.Transparency + 0.002
  1192. end
  1193. for e = 1, 24 do
  1194. wait()
  1195. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1196. shok.Transparency = shok.Transparency + 0.03
  1197. end
  1198. end))
  1199. coroutine.resume(coroutine.create(function()
  1200. local shok = Instance.new("Part")
  1201. shok.Name = "shock2"
  1202. shok.BrickColor = BrickColor.new("Crimson")
  1203. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1204. shok.Size = Vector3.new(1, 1, 1)
  1205. shok.Anchored = true
  1206. shok.Material = "Neon"
  1207. shok.Transparency = 0.35
  1208. shok.CanCollide = false
  1209. shok.Parent = model
  1210. game.Debris:AddItem(shok, 12)
  1211. local mesh = Instance.new("SpecialMesh")
  1212. mesh.MeshType = "FileMesh"
  1213. mesh.MeshId = "rbxassetid://489415447"
  1214. mesh.Scale = Vector3.new(12, 12, 12)
  1215. mesh.Parent = shok
  1216. for e = 1, 15 do
  1217. wait()
  1218. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1219. shok.Transparency = shok.Transparency + 0.004
  1220. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1221. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1222.  
  1223. end
  1224. for e = 1, 16 do
  1225. wait()
  1226. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1227. shok.Transparency = shok.Transparency + 0.004
  1228. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1229. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1230.  
  1231. end
  1232. for e = 1, 12 do
  1233. wait()
  1234. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1235. shok.Transparency = shok.Transparency + 0.06
  1236. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1237. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1238.  
  1239. end
  1240. end))
  1241. coroutine.resume(coroutine.create(function()
  1242. local shok = Instance.new("Part")
  1243. shok.Name = "shock3"
  1244. shok.BrickColor = BrickColor.new("Crimson")
  1245. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1246. shok.Size = Vector3.new(1, 1, 1)
  1247. shok.Anchored = true
  1248. shok.Material = "Neon"
  1249. shok.Transparency = 0.35
  1250. shok.CanCollide = false
  1251. shok.Parent = model
  1252. game.Debris:AddItem(shok, 12)
  1253. local mesh = Instance.new("SpecialMesh")
  1254. mesh.MeshType = "FileMesh"
  1255. mesh.MeshId = "rbxassetid://489415447"
  1256. mesh.Scale = Vector3.new(12, 12, 12)
  1257. mesh.Parent = shok
  1258. for e = 1, 15 do
  1259. wait()
  1260. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1261. shok.Transparency = shok.Transparency + 0.004
  1262. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1263. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1264. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1265.  
  1266. end
  1267. for e = 1, 16 do
  1268. wait()
  1269. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1270. shok.Transparency = shok.Transparency + 0.004
  1271. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1272. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1273. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1274.  
  1275. end
  1276. for e = 1, 12 do
  1277. wait()
  1278. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1279. shok.Transparency = shok.Transparency + 0.06
  1280. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1281. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1282. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1283.  
  1284. end
  1285. end))
  1286. end
  1287. function KABOOMZ2()
  1288. local effspwn = Instance.new("Part")
  1289. coroutine.resume(coroutine.create(function()
  1290. local sound1 = Instance.new("Sound")
  1291. sound1.SoundId = "rbxassetid://138137702"
  1292. sound1.MaxDistance = 300
  1293. sound1.EmitterSize = 20
  1294. sound1.Volume = 2.5
  1295. sound1.Pitch = 0.65
  1296. sound1.Parent = effspwn
  1297. local sound2 = Instance.new("Sound")
  1298. sound2.SoundId = "rbxassetid://157878578"
  1299. sound2.MaxDistance = 300
  1300. sound2.EmitterSize = 20
  1301. sound2.Volume = 1
  1302. sound2.Pitch = 0.7
  1303. sound2.Parent = effspwn
  1304. local sound3 = Instance.new("Sound")
  1305. sound3.SoundId = "rbxassetid://138250406"
  1306. sound2.MaxDistance = 400
  1307. sound2.EmitterSize = 30
  1308. sound2.Volume = 0.5
  1309. sound2.Pitch = 0.5
  1310. sound2.Parent = effspwn
  1311. sound2:Play()
  1312. wait()
  1313. sound1:Play()
  1314. sound3:Play()
  1315. end))
  1316. local model = Instance.new("Model")
  1317. game.Debris:AddItem(model, 20)
  1318. model.Name = "smasheffects"
  1319. model.Parent = workspace
  1320. effspwn.Name = "spwnr"
  1321. effspwn.Size = Vector3.new(1, 1, 1)
  1322. effspwn.Anchored = true
  1323. effspwn.CanCollide = false
  1324. effspwn.Transparency = 1
  1325. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1326. effspwn.Parent = model
  1327.  
  1328.  
  1329.  
  1330.  
  1331.  
  1332. Crater(head,60)
  1333. Crater(head,120)
  1334.  
  1335. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1336. if v:FindFirstChild('Humanoid') then
  1337. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1338. v.Humanoid.PlatformStand = true
  1339. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  1340. end
  1341. end
  1342.  
  1343. coroutine.resume(coroutine.create(function()
  1344. local shok = Instance.new("Part")
  1345. shok.Name = "whoosh"
  1346. shok.BrickColor = BrickColor.new("Bright red")
  1347. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1348. shok.Size = Vector3.new(1, 1, 1)
  1349. shok.Anchored = true
  1350. shok.Material = "Neon"
  1351. shok.Transparency = 0.1
  1352. shok.CanCollide = false
  1353. shok.Parent = model
  1354. game.Debris:AddItem(shok, 12)
  1355. local mesh = Instance.new("SpecialMesh")
  1356. mesh.MeshType = "FileMesh"
  1357. mesh.MeshId = "rbxassetid://437347603"
  1358. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  1359. mesh.Parent = shok
  1360.  
  1361.  
  1362.  
  1363.  
  1364.  
  1365. for e = 1, 8 do
  1366. wait()
  1367. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  1368. shok.Transparency = shok.Transparency + 0.035
  1369. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  1370. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  1371. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1372.  
  1373. end
  1374. for e = 1, 16 do
  1375. wait()
  1376. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  1377. shok.Transparency = shok.Transparency + 0.11
  1378. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  1379. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  1380. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  1381.  
  1382. end
  1383. end))
  1384. coroutine.resume(coroutine.create(function()
  1385. local shok = Instance.new("Part")
  1386. shok.Name = "wring1"
  1387. shok.BrickColor = BrickColor.new("Bright red")
  1388. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1389. shok.Size = Vector3.new(1, 1, 1)
  1390. shok.Anchored = true
  1391. shok.Material = "Neon"
  1392. shok.Transparency = 0.25
  1393. shok.CanCollide = false
  1394. shok.Parent = model
  1395. game.Debris:AddItem(shok, 12)
  1396. local mesh = Instance.new("SpecialMesh")
  1397. mesh.MeshType = "FileMesh"
  1398. mesh.MeshId = "rbxassetid://3270017"
  1399. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  1400. mesh.Parent = shok
  1401. for e = 1, 30 do
  1402. wait()
  1403. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  1404. shok.Transparency = shok.Transparency + 0.002
  1405. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1406. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1407. end
  1408. for e = 1, 38 do
  1409. wait()
  1410. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1411. shok.Transparency = shok.Transparency + 0.002
  1412. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1413. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1414. end
  1415. for e = 1, 24 do
  1416. wait()
  1417. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  1418. shok.Transparency = shok.Transparency + 0.03
  1419. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1420. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  1421. end
  1422. end))
  1423. coroutine.resume(coroutine.create(function()
  1424. local shok = Instance.new("Part")
  1425. shok.Name = "wring2"
  1426. shok.BrickColor = BrickColor.new("Bright red")
  1427. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  1428. shok.Size = Vector3.new(1, 1, 1)
  1429. shok.Anchored = true
  1430. shok.Material = "Neon"
  1431. shok.Transparency = 0.25
  1432. shok.CanCollide = false
  1433. shok.Parent = model
  1434. game.Debris:AddItem(shok, 12)
  1435. local mesh = Instance.new("SpecialMesh")
  1436. mesh.MeshType = "FileMesh"
  1437. mesh.MeshId = "rbxassetid://3270017"
  1438. mesh.Scale = Vector3.new(12, 12, 0.05)
  1439. mesh.Parent = shok
  1440. for e = 1, 30 do
  1441. wait()
  1442. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  1443. shok.Transparency = shok.Transparency + 0.002
  1444. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1445. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1446. end
  1447. for e = 1, 38 do
  1448. wait()
  1449. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1450. shok.Transparency = shok.Transparency + 0.002
  1451. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1452. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1453. end
  1454. for e = 1, 24 do
  1455. wait()
  1456. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  1457. shok.Transparency = shok.Transparency + 0.03
  1458. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1459. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  1460. end
  1461. end))
  1462. coroutine.resume(coroutine.create(function()
  1463. local shok = Instance.new("Part")
  1464. shok.Name = "coil1"
  1465. shok.BrickColor = BrickColor.new("Bright red")
  1466. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1467. shok.Size = Vector3.new(1, 1, 1)
  1468. shok.Anchored = true
  1469. shok.Material = "Neon"
  1470. shok.Transparency = 0.25
  1471. shok.CanCollide = false
  1472. shok.Parent = model
  1473. game.Debris:AddItem(shok, 12)
  1474. local mesh = Instance.new("SpecialMesh")
  1475. mesh.MeshType = "FileMesh"
  1476. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1477. mesh.Scale = Vector3.new(12, 12, 12)
  1478. mesh.Parent = shok
  1479. for e = 1, 15 do
  1480. wait()
  1481. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1482. shok.Transparency = shok.Transparency + 0.004
  1483. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1484. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1485. end
  1486. for e = 1, 16 do
  1487. wait()
  1488. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1489. shok.Transparency = shok.Transparency + 0.004
  1490. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1491. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1492. end
  1493. for e = 1, 12 do
  1494. wait()
  1495. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1496. shok.Transparency = shok.Transparency + 0.06
  1497. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1498. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1499. end
  1500. end))
  1501. coroutine.resume(coroutine.create(function()
  1502. local shok = Instance.new("Part")
  1503. shok.Name = "coil2"
  1504. shok.BrickColor = BrickColor.new("Bright red")
  1505. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  1506. shok.Size = Vector3.new(1, 1, 1)
  1507. shok.Anchored = true
  1508. shok.Material = "Neon"
  1509. shok.Transparency = 0.25
  1510. shok.CanCollide = false
  1511. shok.Parent = model
  1512. game.Debris:AddItem(shok, 12)
  1513. local mesh = Instance.new("SpecialMesh")
  1514. mesh.MeshType = "FileMesh"
  1515. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  1516. mesh.Scale = Vector3.new(6, 12, 6)
  1517. mesh.Parent = shok
  1518. for e = 1, 15 do
  1519. wait()
  1520. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1521. shok.Transparency = shok.Transparency + 0.005
  1522. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  1523. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1524. end
  1525. for e = 1, 16 do
  1526. wait()
  1527. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1528. shok.Transparency = shok.Transparency + 0.005
  1529. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1530. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1531. end
  1532. for e = 1, 12 do
  1533. wait()
  1534. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  1535. shok.Transparency = shok.Transparency + 0.09
  1536. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  1537. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  1538. end
  1539. end))
  1540. coroutine.resume(coroutine.create(function()
  1541. local shok = Instance.new("Part")
  1542. shok.Name = "shokwve"
  1543. shok.BrickColor = BrickColor.new("Bright red")
  1544. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  1545. shok.Size = Vector3.new(1, 1, 1)
  1546. shok.Anchored = true
  1547. shok.Material = "Neon"
  1548. shok.Transparency = 0.6
  1549. shok.CanCollide = false
  1550. shok.Parent = model
  1551. game.Debris:AddItem(shok, 12)
  1552. local mesh = Instance.new("SpecialMesh")
  1553. mesh.MeshType = "FileMesh"
  1554. mesh.MeshId = "rbxassetid://489415447"
  1555. mesh.Scale = Vector3.new(1, 1, 1)
  1556. mesh.Parent = shok
  1557. for e = 1, 12 do
  1558. wait()
  1559. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  1560. shok.Transparency = shok.Transparency + 0.002
  1561. end
  1562. for e = 1, 32 do
  1563. wait()
  1564. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1565. shok.Transparency = shok.Transparency + 0.002
  1566. end
  1567. for e = 1, 24 do
  1568. wait()
  1569. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  1570. shok.Transparency = shok.Transparency + 0.03
  1571. end
  1572. end))
  1573. coroutine.resume(coroutine.create(function()
  1574. local shok = Instance.new("Part")
  1575. shok.Name = "shock2"
  1576. shok.BrickColor = BrickColor.new("Bright red")
  1577. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1578. shok.Size = Vector3.new(1, 1, 1)
  1579. shok.Anchored = true
  1580. shok.Material = "Neon"
  1581. shok.Transparency = 0.35
  1582. shok.CanCollide = false
  1583. shok.Parent = model
  1584. game.Debris:AddItem(shok, 12)
  1585. local mesh = Instance.new("SpecialMesh")
  1586. mesh.MeshType = "FileMesh"
  1587. mesh.MeshId = "rbxassetid://489415447"
  1588. mesh.Scale = Vector3.new(12, 12, 12)
  1589. mesh.Parent = shok
  1590. for e = 1, 15 do
  1591. wait()
  1592. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1593. shok.Transparency = shok.Transparency + 0.004
  1594. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1595. end
  1596. for e = 1, 16 do
  1597. wait()
  1598. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1599. shok.Transparency = shok.Transparency + 0.004
  1600. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1601. end
  1602. for e = 1, 12 do
  1603. wait()
  1604. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  1605. shok.Transparency = shok.Transparency + 0.06
  1606. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  1607. end
  1608. end))
  1609. coroutine.resume(coroutine.create(function()
  1610. local shok = Instance.new("Part")
  1611. shok.Name = "shock3"
  1612. shok.BrickColor = BrickColor.new("Bright red")
  1613. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1614. shok.Size = Vector3.new(1, 1, 1)
  1615. shok.Anchored = true
  1616. shok.Material = "Neon"
  1617. shok.Transparency = 0.35
  1618. shok.CanCollide = false
  1619. shok.Parent = model
  1620. game.Debris:AddItem(shok, 12)
  1621. local mesh = Instance.new("SpecialMesh")
  1622. mesh.MeshType = "FileMesh"
  1623. mesh.MeshId = "rbxassetid://489415447"
  1624. mesh.Scale = Vector3.new(12, 12, 12)
  1625. mesh.Parent = shok
  1626. for e = 1, 15 do
  1627. wait()
  1628. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1629. shok.Transparency = shok.Transparency + 0.004
  1630. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1631. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1632. end
  1633. for e = 1, 16 do
  1634. wait()
  1635. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1636. shok.Transparency = shok.Transparency + 0.004
  1637. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1638. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1639. end
  1640. for e = 1, 12 do
  1641. wait()
  1642. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1643. shok.Transparency = shok.Transparency + 0.06
  1644. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1645. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1646. end
  1647. end))
  1648. end
  1649.  
  1650.  
  1651.  
  1652. tor = chr.Torso
  1653. Debounce = false
  1654.  
  1655. Invis = function()
  1656. for i = 1,20 do
  1657. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency + .05
  1658. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency + .05
  1659. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency + .05
  1660. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency + .05
  1661. chr['Head'].Transparency = chr['Head'].Transparency + .05
  1662. chr['Torso'].Transparency = chr['Torso'].Transparency + .05
  1663. chr.Head['face'].Transparency = chr.Head['face'].Transparency + .05
  1664. game["Run Service"].RenderStepped:wait()
  1665. end
  1666. end
  1667.  
  1668. Vis = function()
  1669. for i = 1,20 do
  1670. chr['Right Arm'].Transparency = chr['Right Arm'].Transparency - .05
  1671. chr['Left Arm'].Transparency = chr['Left Arm'].Transparency - .05
  1672. chr['Right Leg'].Transparency = chr['Right Leg'].Transparency - .05
  1673. chr['Left Leg'].Transparency = chr['Left Leg'].Transparency - .05
  1674. chr['Head'].Transparency = chr['Head'].Transparency - .05
  1675. chr['Torso'].Transparency = chr['Torso'].Transparency - .05
  1676. chr.Head['face'].Transparency = chr.Head['face'].Transparency - .05
  1677. game["Run Service"].RenderStepped:wait()
  1678. end
  1679. end
  1680.  
  1681. Fade = function(Part)
  1682. if Part:IsA'Part' then
  1683. for i = 1,20 do
  1684. Part.Transparency = Part.Transparency + .05
  1685. Part.Size = Part.Size - Vector3.new(.04,.04,.04)
  1686. Part.CFrame = Part.CFrame * CFrame.new(0,-.1,0)
  1687. wait()
  1688. end
  1689. Part:Destroy()
  1690. end
  1691. end
  1692.  
  1693. Teleport = function(cx,cy,cz)
  1694. Debounce = true
  1695. tor.Anchored = true
  1696. Invis()
  1697. --MakeTpPart()
  1698. tor.Anchored = false
  1699. tor.CFrame = CFrame.new(cx,cy,cz) * CFrame.new(0,3,0)
  1700. tor.Anchored = true
  1701. Vis()
  1702. tor.Anchored = false
  1703. Debounce = false
  1704. end;
  1705.  
  1706.  
  1707.  
  1708. tps = Instance.new("Sound",chr)
  1709. tps.SoundId = "http://www.roblox.com/asset/?id = 449860746"
  1710. tps.Volume = 30
  1711.  
  1712.  
  1713. function Tele()
  1714. human.WalkSpeed = 0
  1715. if activu == true or selected == false then
  1716. return
  1717. end
  1718. coroutine.resume(coroutine.create(function()
  1719. fglow(rleg.Glow, 1)
  1720. fglow(lleg.Glow, 1)
  1721. end))
  1722. activu = true
  1723. local pe = Instance.new("ParticleEmitter")
  1724. pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
  1725. pe.LightEmission = 0.9
  1726. pe.Size = NumberSequence.new(0.5)
  1727. pe.Texture = "rbxassetid://272050333"
  1728. pe.Transparency = NumberSequence.new(0.1)
  1729. pe.Lifetime = NumberRange.new(0.1)
  1730. pe.Rate = 250
  1731. pe.RotSpeed = NumberRange.new(360)
  1732. pe.Speed = NumberRange.new(3)
  1733. pe.VelocitySpread = 360
  1734. pe.Parent = rleg.Glow
  1735. local pea = pe:Clone()
  1736. pea.Parent = lleg.Glow
  1737. local pe2 = Instance.new("ParticleEmitter")
  1738. pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  1739. pe2.LightEmission = 0.9
  1740. pe2.Size = NumberSequence.new(5)
  1741. pe2.Texture = "rbxassetid://516107903"
  1742. pe2.Transparency = NumberSequence.new(0.4)
  1743. pe2.ZOffset = 2
  1744. pe2.Enabled = true
  1745. pe2.LockedToPart = true
  1746. pe2.Lifetime = NumberRange.new(0.07)
  1747. pe2.Rate = 8
  1748. pe2.Rotation = NumberRange.new(0, 360)
  1749. pe2.RotSpeed = NumberRange.new(0)
  1750. pe2.Speed = NumberRange.new(0)
  1751. pe2.VelocitySpread = 180
  1752. pe2.Parent = lleg.Glow
  1753. local pea2 = pe2:Clone()
  1754. pea2.Parent = rleg.Glow
  1755.  
  1756. for l = 1, 30 do
  1757. swait()
  1758. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  1759. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  1760. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  1761. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1762. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  1763. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1764. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  1765. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1766. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  1767. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  1768. end
  1769.  
  1770. pe:Destroy()
  1771. pe2:Destroy()
  1772. pea:Destroy()
  1773. pea2:Destroy()
  1774. local rng = Instance.new("Part", chr)
  1775. rng.Anchored = true
  1776. rng.BrickColor = BrickColor.new("Bright red")
  1777. rng.CanCollide = false
  1778. rng.FormFactor = 3
  1779. rng.Name = "Ring"
  1780. rng.Size = Vector3.new(1, 1, 1)
  1781. rng.Transparency = 0.5
  1782. rng.TopSurface = 0
  1783. rng.BottomSurface = 0
  1784. rng.Position = tors.Position - Vector3.new(0,2,0)
  1785. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  1786. local rngm = Instance.new("SpecialMesh", rng)
  1787. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1788. rngm.Scale = Vector3.new(1, 1, 2)
  1789. coroutine.wrap(function()
  1790. for i = 1, 60, 8 do
  1791. rngm.Scale = Vector3.new(1.2 + i*1.1, 1.2 + i*1.1, 1)
  1792. rng.Transparency = i/60
  1793. wait()
  1794. end
  1795. wait()
  1796. rng:Destroy()
  1797. end)()
  1798. tps:Play()
  1799. Teleport(mouse.Hit.X,mouse.Hit.Y,mouse.Hit.Z)
  1800. resetlerp()
  1801. human.WalkSpeed = 16
  1802. activu = false
  1803.  
  1804. end
  1805.  
  1806.  
  1807.  
  1808.  
  1809. boom3 = Instance.new("Sound",chr)
  1810. boom3.SoundId = "http://www.roblox.com/asset/?id = 450719019"
  1811. boom3.Volume = 50
  1812.  
  1813.  
  1814.  
  1815.  
  1816.  
  1817. gprop = {}
  1818. function materialhit(hit)
  1819. if hit.Parent ~= chr and hit.Parent.Parent ~= chr and hit.Name ~= "Trace" and hit.Parent:FindFirstChild("Humanoid") == nil then
  1820. gprop = {hit.BrickColor,hit.Material}
  1821. end
  1822. end
  1823. chr["Left Leg"].Touched:connect(materialhit)
  1824. chr["Right Leg"].Touched:connect(materialhit)
  1825.  
  1826.  
  1827. function KickBoom()
  1828. local effspwn = Instance.new("Part")
  1829. local model = Instance.new("Model")
  1830. game.Debris:AddItem(model, 20)
  1831. model.Name = "smasheffects"
  1832. model.Parent = chr
  1833. effspwn.Name = "spwnr"
  1834. effspwn.Size = Vector3.new(1, 1, 1)
  1835. effspwn.Anchored = true
  1836. effspwn.CanCollide = false
  1837. effspwn.Transparency = 1
  1838. effspwn.CFrame = hrp.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  1839. effspwn.Parent = model
  1840.  
  1841. for i = 1, 15 do
  1842. local gtrace = Instance.new("Part",game.Workspace)
  1843. gtrace.BrickColor = gprop[1]
  1844. gtrace.Material = gprop[2]
  1845. gtrace.Size = Vector3.new(16,16,16)
  1846. gtrace.Anchored = true
  1847. gtrace.CanCollide = false
  1848. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  1849. local gdisp = coroutine.wrap(function()
  1850. wait(3)
  1851. for i = 1, 9 do
  1852. wait(.1)
  1853. gtrace.Transparency = gtrace.Transparency + .1
  1854. end
  1855. gtrace:Destroy()
  1856. end)
  1857. gdisp()
  1858. end
  1859.  
  1860. Crater(head,67)
  1861.  
  1862. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  1863. if v:FindFirstChild('Humanoid') then
  1864. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  1865. v.Humanoid.PlatformStand = true
  1866. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 250
  1867. end
  1868. end
  1869.  
  1870. coroutine.resume(coroutine.create(function()
  1871. local shok = Instance.new("Part")
  1872. shok.Name = "shock3"
  1873. shok.BrickColor = BrickColor.new("Bright red")
  1874. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1875. shok.Size = Vector3.new(1, 1, 1)
  1876. shok.Anchored = true
  1877. shok.Material = "Neon"
  1878. shok.Transparency = 0.35
  1879. shok.CanCollide = false
  1880. shok.Parent = model
  1881. game.Debris:AddItem(shok, 12)
  1882. local mesh = Instance.new("SpecialMesh")
  1883. mesh.MeshType = "FileMesh"
  1884. mesh.MeshId = "rbxassetid://489415447"
  1885. mesh.Scale = Vector3.new(19, 19, 19)
  1886. mesh.Parent = shok
  1887. for e = 1, 15 do
  1888. wait()
  1889. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1890. shok.Transparency = shok.Transparency + 0.004
  1891. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1892. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1893. end
  1894. for e = 1, 16 do
  1895. wait()
  1896. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1897. shok.Transparency = shok.Transparency + 0.004
  1898. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1899. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1900. end
  1901. for e = 1, 12 do
  1902. wait()
  1903. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1904. shok.Transparency = shok.Transparency + 0.06
  1905. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1906. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1907. end
  1908. end))
  1909.  
  1910.  
  1911. coroutine.resume(coroutine.create(function()
  1912. local shok = Instance.new("Part")
  1913. shok.Name = "shock3"
  1914. shok.BrickColor = BrickColor.new("Bright red")
  1915. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1916. shok.Size = Vector3.new(1, 1, 1)
  1917. shok.Anchored = true
  1918. shok.Material = "Neon"
  1919. shok.Transparency = 0.35
  1920. shok.CanCollide = false
  1921. shok.Parent = model
  1922. game.Debris:AddItem(shok, 12)
  1923. local mesh = Instance.new("SpecialMesh")
  1924. mesh.MeshType = "FileMesh"
  1925. mesh.MeshId = "rbxassetid://489415447"
  1926. mesh.Scale = Vector3.new(47, 47, 47)
  1927. mesh.Parent = shok
  1928. for e = 1, 15 do
  1929. wait()
  1930. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1931. shok.Transparency = shok.Transparency + 0.004
  1932. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1933. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1934. end
  1935. for e = 1, 16 do
  1936. wait()
  1937. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1938. shok.Transparency = shok.Transparency + 0.004
  1939. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1940. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1941. end
  1942. for e = 1, 12 do
  1943. wait()
  1944. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1945. shok.Transparency = shok.Transparency + 0.06
  1946. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1947. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1948. end
  1949. end))
  1950.  
  1951. coroutine.resume(coroutine.create(function()
  1952. local shok = Instance.new("Part")
  1953. shok.Name = "shock3"
  1954. shok.BrickColor = BrickColor.new("Bright red")
  1955. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  1956. shok.Size = Vector3.new(1, 1, 1)
  1957. shok.Anchored = true
  1958. shok.Material = "Neon"
  1959. shok.Transparency = 0.35
  1960. shok.CanCollide = false
  1961. shok.Parent = model
  1962. game.Debris:AddItem(shok, 12)
  1963. local mesh = Instance.new("SpecialMesh")
  1964. mesh.MeshType = "FileMesh"
  1965. mesh.MeshId = "rbxassetid://489415447"
  1966. mesh.Scale = Vector3.new(79, 79, 79)
  1967. mesh.Parent = shok
  1968. for e = 1, 15 do
  1969. wait()
  1970. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1971. shok.Transparency = shok.Transparency + 0.004
  1972. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1973. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1974. end
  1975. for e = 1, 16 do
  1976. wait()
  1977. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  1978. shok.Transparency = shok.Transparency + 0.004
  1979. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1980. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1981. end
  1982. for e = 1, 12 do
  1983. wait()
  1984. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  1985. shok.Transparency = shok.Transparency + 0.06
  1986. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  1987. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  1988. end
  1989. end))
  1990. end
  1991.  
  1992.  
  1993.  
  1994.  
  1995. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  1996. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  1997. end
  1998. cam = workspace.CurrentCamera
  1999.  
  2000.  
  2001.  
  2002.  
  2003.  
  2004.  
  2005.  
  2006.  
  2007. function NoOutline(Part)
  2008. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  2009. end
  2010.  
  2011.  
  2012.  
  2013.  
  2014. it = Instance.new
  2015.  
  2016.  
  2017.  
  2018.  
  2019.  
  2020.  
  2021.  
  2022.  
  2023.  
  2024.  
  2025. so = function(id,par,vol,pit)
  2026. coroutine.resume(coroutine.create(function()
  2027. local sou = Instance.new("Sound",par or workspace)
  2028. sou.Volume=vol
  2029. sou.Pitch=pit or 1
  2030. sou.SoundId=id
  2031. swait()
  2032. sou:play()
  2033. game:GetService("Debris"):AddItem(sou,6)
  2034. end))
  2035. end
  2036.  
  2037.  
  2038. function Stom()
  2039.  
  2040. cf=CFrame.new
  2041. angles=CFrame.Angles
  2042. euler=CFrame.fromEulerAnglesXYZ
  2043. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  2044. RootPart=chr.HumanoidRootPart
  2045. RootJoint=RootPart.RootJoint
  2046. RootCF=euler(-1.57,0,3.14)
  2047.  
  2048. function QuaternionFromCFrame(cf)
  2049. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  2050. local trace = m00 + m11 + m22
  2051. if trace > 0 then
  2052. local s = math.sqrt(1 + trace)
  2053. local recip = 0.5/s
  2054. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  2055. else
  2056. local i = 0
  2057. if m11 > m00 then
  2058. i = 1
  2059. end
  2060. if m22 > (i == 0 and m00 or m11) then
  2061. i = 2
  2062. end
  2063. if i == 0 then
  2064. local s = math.sqrt(m00-m11-m22+1)
  2065. local recip = 0.5/s
  2066. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  2067. elseif i == 1 then
  2068. local s = math.sqrt(m11-m22-m00+1)
  2069. local recip = 0.5/s
  2070. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  2071. elseif i == 2 then
  2072. local s = math.sqrt(m22-m00-m11+1)
  2073. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  2074. end
  2075. end
  2076. end
  2077.  
  2078. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  2079. local xs, ys, zs = x + x, y + y, z + z
  2080. local wx, wy, wz = w*xs, w*ys, w*zs
  2081. local xx = x*xs
  2082. local xy = x*ys
  2083. local xz = x*zs
  2084. local yy = y*ys
  2085. local yz = y*zs
  2086. local zz = z*zs
  2087. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  2088. end
  2089.  
  2090. function QuaternionSlerp(a, b, t)
  2091. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  2092. local startInterp, finishInterp;
  2093. if cosTheta >= 0.0001 then
  2094. if (1 - cosTheta) > 0.0001 then
  2095. local theta = math.acos(cosTheta)
  2096. local invSinTheta = 1/math.sin(theta)
  2097. startInterp = math.sin((1-t)*theta)*invSinTheta
  2098. finishInterp = math.sin(t*theta)*invSinTheta
  2099. else
  2100. startInterp = 1-t
  2101. finishInterp = t
  2102. end
  2103. else
  2104. if (1+cosTheta) > 0.0001 then
  2105. local theta = math.acos(-cosTheta)
  2106. local invSinTheta = 1/math.sin(theta)
  2107. startInterp = math.sin((t-1)*theta)*invSinTheta
  2108. finishInterp = math.sin(t*theta)*invSinTheta
  2109. else
  2110. startInterp = t-1
  2111. finishInterp = t
  2112. end
  2113. end
  2114. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  2115. end
  2116.  
  2117. function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
  2118. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2119. end
  2120.  
  2121. function clerp(a,b,t)
  2122. local qa = {QuaternionFromCFrame(a)}
  2123. local qb = {QuaternionFromCFrame(b)}
  2124. local ax, ay, az = a.x, a.y, a.z
  2125. local bx, by, bz = b.x, b.y, b.z
  2126. local _t = 1-t
  2127. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  2128. end
  2129.  
  2130.  
  2131.  
  2132. if activu == true or selected == false then
  2133. return
  2134. end
  2135. coroutine.resume(coroutine.create(function()
  2136. fglow(lleg.Glow, 6)
  2137. end))
  2138. activu = true
  2139. local pe = Instance.new("ParticleEmitter")
  2140. pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2141. pe.LightEmission = 0.9
  2142. pe.Size = NumberSequence.new(0.5)
  2143. pe.Texture = "rbxassetid://272050333"
  2144. pe.Transparency = NumberSequence.new(0.1)
  2145. pe.Lifetime = NumberRange.new(0.1)
  2146. pe.Rate = 250
  2147. pe.RotSpeed = NumberRange.new(360)
  2148. pe.Speed = NumberRange.new(3)
  2149. pe.VelocitySpread = 360
  2150. pe.Parent = lleg.Glow
  2151. local pea = pe:Clone()
  2152. pea.Parent = lleg.Glow
  2153. wait(0.5)
  2154. local pe2 = Instance.new("ParticleEmitter")
  2155. pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2156. pe2.LightEmission = 0.9
  2157. pe2.Size = NumberSequence.new(5)
  2158. pe2.Texture = "rbxassetid://516107903"
  2159. pe2.Transparency = NumberSequence.new(0.4)
  2160. pe2.ZOffset = 2
  2161. pe2.Enabled = true
  2162. pe2.LockedToPart = true
  2163. pe2.Lifetime = NumberRange.new(0.07)
  2164. pe2.Rate = 8
  2165. pe2.Rotation = NumberRange.new(0, 360)
  2166. pe2.RotSpeed = NumberRange.new(0)
  2167. pe2.Speed = NumberRange.new(0)
  2168. pe2.VelocitySpread = 180
  2169. pe2.Parent = lleg.Glow
  2170. local pea2 = pe2:Clone()
  2171. pea2.Parent = lleg.Glow
  2172. local Mus = Instance.new("Sound",workspace)
  2173. Mus.SoundId = "rbxassetid://802518140"
  2174. Mus.Pitch = 1
  2175. Mus.Volume = 90000
  2176. Mus.Looped = false
  2177. wait(0.9)
  2178. Mus:Play()
  2179.  
  2180.  
  2181.  
  2182. human.WalkSpeed = 0
  2183. for i = 0,1,0.1 do
  2184. swait()
  2185. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2186. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
  2187. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
  2188. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
  2189. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2190. LH.C0=clerp(LH.C0,cf(-1,-.1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2191. end
  2192. wait(1)
  2193. for i = 0,1,0.1 do
  2194. swait()
  2195. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
  2196. tors.Neck.C0 = clerp(tors.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  2197. RS.C0 = clerp(RS.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  2198. LS.C0 = clerp(LS.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  2199. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(10))*angles(math.rad(-2),math.rad(0),math.rad(0)),.3)
  2200. LH.C0=clerp(LH.C0,cf(-1,-1,-.5)*angles(math.rad(0),math.rad(-90),math.rad(-10))*angles(math.rad(-3),math.rad(0),math.rad(0)),.3)
  2201. end
  2202. KickBoom()
  2203. so("http://roblox.com/asset/?id=144699494",lleg,2,1.1)
  2204. so("http://roblox.com/asset/?id=321321137",lleg,1,1)
  2205. so("http://roblox.com/asset/?id=506384002",lleg,1,1)
  2206. so("http://roblox.com/asset/?id=157878578",lleg,25,1)
  2207. so("http://roblox.com/asset/?id=165970126",lleg,25,1)
  2208.  
  2209. wait(3)
  2210. human.WalkSpeed = 16
  2211. pe:Destroy()
  2212. pe2:Destroy()
  2213. pea:Destroy()
  2214. pea2:Destroy()
  2215. resetlerp()
  2216. activu = false
  2217. end
  2218.  
  2219.  
  2220.  
  2221.  
  2222.  
  2223. function Smash()
  2224. for i = 1, 15 do
  2225. local gtrace = Instance.new("Part",game.Workspace)
  2226. gtrace.BrickColor = gprop[1]
  2227. gtrace.Material = gprop[2]
  2228. gtrace.Size = Vector3.new(19,19,19)
  2229. gtrace.Anchored = true
  2230. gtrace.CanCollide = false
  2231. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-60,60),-6,math.random(-60,60))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2232. local gdisp = coroutine.wrap(function()
  2233. wait(7)
  2234. for i = 1, 9 do
  2235. wait(.1)
  2236. gtrace.Transparency = gtrace.Transparency + .1
  2237. end
  2238. gtrace:Destroy()
  2239. end)
  2240. gdisp()
  2241. end
  2242.  
  2243. Crater(head,67)
  2244. end
  2245.  
  2246. function Smash2()
  2247. for i = 1, 15 do
  2248. local gtrace = Instance.new("Part",game.Workspace)
  2249. gtrace.BrickColor = gprop[1]
  2250. gtrace.Material = gprop[2]
  2251. gtrace.Size = Vector3.new(19,19,19)
  2252. gtrace.Anchored = true
  2253. gtrace.CanCollide = false
  2254. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-70,70),-6,math.random(-70,70))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2255. local gdisp = coroutine.wrap(function()
  2256. wait(7)
  2257. for i = 1, 9 do
  2258. wait(.1)
  2259. gtrace.Transparency = gtrace.Transparency + .1
  2260. end
  2261. gtrace:Destroy()
  2262. end)
  2263. gdisp()
  2264. end
  2265.  
  2266. end
  2267.  
  2268. function Smash3()
  2269. for i = 1, 15 do
  2270. local gtrace = Instance.new("Part",game.Workspace)
  2271. gtrace.BrickColor = gprop[1]
  2272. gtrace.Material = gprop[2]
  2273. gtrace.Size = Vector3.new(19,19,19)
  2274. gtrace.Anchored = true
  2275. gtrace.CanCollide = false
  2276. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-50,50),-6,math.random(-50,50))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2277. local gdisp = coroutine.wrap(function()
  2278. wait(7)
  2279. for i = 1, 9 do
  2280. wait(.1)
  2281. gtrace.Transparency = gtrace.Transparency + .1
  2282. end
  2283. gtrace:Destroy()
  2284. end)
  2285. gdisp()
  2286. end
  2287.  
  2288. end
  2289.  
  2290.  
  2291. function Smash4()
  2292. for i = 1, 15 do
  2293. local gtrace = Instance.new("Part",game.Workspace)
  2294. gtrace.BrickColor = gprop[1]
  2295. gtrace.Material = gprop[2]
  2296. gtrace.Size = Vector3.new(19,19,19)
  2297. gtrace.Anchored = true
  2298. gtrace.CanCollide = false
  2299. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-40,40),-6,math.random(-40,40))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2300. local gdisp = coroutine.wrap(function()
  2301. wait(7)
  2302. for i = 1, 9 do
  2303. wait(.1)
  2304. gtrace.Transparency = gtrace.Transparency + .1
  2305. end
  2306. gtrace:Destroy()
  2307. end)
  2308. gdisp()
  2309. end
  2310.  
  2311. end
  2312.  
  2313. function Smash5()
  2314. for i = 1, 15 do
  2315. local gtrace = Instance.new("Part",game.Workspace)
  2316. gtrace.BrickColor = gprop[1]
  2317. gtrace.Material = gprop[2]
  2318. gtrace.Size = Vector3.new(19,19,19)
  2319. gtrace.Anchored = true
  2320. gtrace.CanCollide = false
  2321. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-30,30),-6,math.random(-30,30))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2322. local gdisp = coroutine.wrap(function()
  2323. wait(7)
  2324. for i = 1, 9 do
  2325. wait(.1)
  2326. gtrace.Transparency = gtrace.Transparency + .1
  2327. end
  2328. gtrace:Destroy()
  2329. end)
  2330. gdisp()
  2331. end
  2332.  
  2333. end
  2334.  
  2335. function Smash6()
  2336. for i = 1, 15 do
  2337. local gtrace = Instance.new("Part",game.Workspace)
  2338. gtrace.BrickColor = gprop[1]
  2339. gtrace.Material = gprop[2]
  2340. gtrace.Size = Vector3.new(19,19,19)
  2341. gtrace.Anchored = true
  2342. gtrace.CanCollide = false
  2343. gtrace.CFrame = (chr.HumanoidRootPart.CFrame + Vector3.new(math.random(-20,20),-6,math.random(-20,20))) * CFrame.fromEulerAnglesXYZ(math.random(0,math.rad(359)),math.random(0,math.rad(359)),math.random(0,math.rad(359)))
  2344. local gdisp = coroutine.wrap(function()
  2345. wait(7)
  2346. for i = 1, 9 do
  2347. wait(.1)
  2348. gtrace.Transparency = gtrace.Transparency + .1
  2349. end
  2350. gtrace:Destroy()
  2351. end)
  2352. gdisp()
  2353. end
  2354.  
  2355. end
  2356.  
  2357.  
  2358. for i,v in pairs(FindNearestTorso(tors.CFrame.p,99))do
  2359. if v:FindFirstChild('Humanoid') then
  2360. v.Humanoid:TakeDamage(math.random(9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999,9999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999))
  2361. v.Humanoid.PlatformStand = true
  2362. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 600
  2363. end
  2364. end
  2365.  
  2366.  
  2367. function HeavenSmash()
  2368.  
  2369.  
  2370. if activu == true or selected == false then
  2371. return
  2372. end
  2373. coroutine.resume(coroutine.create(function()
  2374. fglow(lleg.Glow, 19)
  2375. fglow(rleg.Glow, 19)
  2376. fglow(rarm.Glow, 19)
  2377. fglow(larm.Glow, 19)
  2378. fglow(head.Glow, 19)
  2379. fglow(tors.Glow, 19)
  2380. end))
  2381. activu = true
  2382. local pe = Instance.new("ParticleEmitter")
  2383. pe.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2384. pe.LightEmission = 0.9
  2385. pe.Size = NumberSequence.new(0.5)
  2386. pe.Texture = "rbxassetid://272050333"
  2387. pe.Transparency = NumberSequence.new(0.1)
  2388. pe.Lifetime = NumberRange.new(0.1)
  2389. pe.Rate = 250
  2390. pe.RotSpeed = NumberRange.new(360)
  2391. pe.Speed = NumberRange.new(3)
  2392. pe.VelocitySpread = 360
  2393. pe.Parent = lleg.Glow
  2394. local pea = pe:Clone()
  2395. pea.Parent = lleg.Glow
  2396. local pe2 = Instance.new("ParticleEmitter")
  2397. pe2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2398. pe2.LightEmission = 0.9
  2399. pe2.Size = NumberSequence.new(5)
  2400. pe2.Texture = "rbxassetid://516107903"
  2401. pe2.Transparency = NumberSequence.new(0.4)
  2402. pe2.ZOffset = 2
  2403. pe2.Enabled = true
  2404. pe2.LockedToPart = true
  2405. pe2.Lifetime = NumberRange.new(0.07)
  2406. pe2.Rate = 8
  2407. pe2.Rotation = NumberRange.new(0, 360)
  2408. pe2.RotSpeed = NumberRange.new(0)
  2409. pe2.Speed = NumberRange.new(0)
  2410. pe2.VelocitySpread = 180
  2411. pe2.Parent = lleg.Glow
  2412. local pea2 = pe2:Clone()
  2413. pea2.Parent = lleg.Glow
  2414.  
  2415.  
  2416.  
  2417. local pet = Instance.new("ParticleEmitter")
  2418. pet.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2419. pet.LightEmission = 0.9
  2420. pet.Size = NumberSequence.new(0.5)
  2421. pet.Texture = "rbxassetid://272050333"
  2422. pet.Transparency = NumberSequence.new(0.1)
  2423. pet.Lifetime = NumberRange.new(0.1)
  2424. pet.Rate = 1
  2425. pet.RotSpeed = NumberRange.new(360)
  2426. pet.Speed = NumberRange.new(3)
  2427. pet.VelocitySpread = 360
  2428. pet.Parent = rarm.Glow
  2429. local pet2 = Instance.new("ParticleEmitter")
  2430. pet2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2431. pet2.LightEmission = 0.9
  2432. pet2.Size = NumberSequence.new(5)
  2433. pet2.Texture = "rbxassetid://516107903"
  2434. pet2.Transparency = NumberSequence.new(0.4)
  2435. pet2.ZOffset = 2
  2436. pet2.Enabled = false
  2437. pet2.LockedToPart = true
  2438. pet2.Lifetime = NumberRange.new(0.07)
  2439. pet2.Rate = 8
  2440. pet2.Rotation = NumberRange.new(0, 360)
  2441. pet2.RotSpeed = NumberRange.new(0)
  2442. pet2.Speed = NumberRange.new(0)
  2443. pet2.VelocitySpread = 180
  2444. pet2.Parent = rarm.Glow
  2445.  
  2446.  
  2447.  
  2448. local petl = Instance.new("ParticleEmitter")
  2449. petl.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2450. petl.LightEmission = 0.9
  2451. petl.Size = NumberSequence.new(0.5)
  2452. petl.Texture = "rbxassetid://272050333"
  2453. petl.Transparency = NumberSequence.new(0.1)
  2454. petl.Lifetime = NumberRange.new(0.1)
  2455. petl.Rate = 1
  2456. petl.RotSpeed = NumberRange.new(360)
  2457. petl.Speed = NumberRange.new(3)
  2458. petl.VelocitySpread = 360
  2459. petl.Parent = larm.Glow
  2460. local petl2 = Instance.new("ParticleEmitter")
  2461. petl2.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2462. petl2.LightEmission = 0.9
  2463. petl2.Size = NumberSequence.new(5)
  2464. petl2.Texture = "rbxassetid://516107903"
  2465. petl2.Transparency = NumberSequence.new(0.4)
  2466. petl2.ZOffset = 2
  2467. petl2.Enabled = false
  2468. petl2.LockedToPart = true
  2469. petl2.Lifetime = NumberRange.new(0.07)
  2470. petl2.Rate = 8
  2471. petl2.Rotation = NumberRange.new(0, 360)
  2472. petl2.RotSpeed = NumberRange.new(0)
  2473. petl2.Speed = NumberRange.new(0)
  2474. petl2.VelocitySpread = 180
  2475. petl2.Parent = larm.Glow
  2476.  
  2477.  
  2478. local petl3 = Instance.new("ParticleEmitter")
  2479. petl3.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2480. petl3.LightEmission = 0.9
  2481. petl3.Size = NumberSequence.new(0.5)
  2482. petl3.Texture = "rbxassetid://272050333"
  2483. petl3.Transparency = NumberSequence.new(0.1)
  2484. petl3.Lifetime = NumberRange.new(0.1)
  2485. petl3.Rate = 1
  2486. petl3.RotSpeed = NumberRange.new(360)
  2487. petl3.Speed = NumberRange.new(3)
  2488. petl3.VelocitySpread = 360
  2489. petl3.Parent = head.Glow
  2490. local petl23 = Instance.new("ParticleEmitter")
  2491. petl23.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2492. petl23.LightEmission = 0.9
  2493. petl23.Size = NumberSequence.new(5)
  2494. petl23.Texture = "rbxassetid://516107903"
  2495. petl23.Transparency = NumberSequence.new(0.4)
  2496. petl23.ZOffset = 2
  2497. petl23.Enabled = false
  2498. petl23.LockedToPart = true
  2499. petl23.Lifetime = NumberRange.new(0.07)
  2500. petl23.Rate = 8
  2501. petl23.Rotation = NumberRange.new(0, 360)
  2502. petl23.RotSpeed = NumberRange.new(0)
  2503. petl23.Speed = NumberRange.new(0)
  2504. petl23.VelocitySpread = 180
  2505. petl23.Parent = head.Glow
  2506.  
  2507.  
  2508.  
  2509. local petl34 = Instance.new("ParticleEmitter")
  2510. petl34.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2511. petl34.LightEmission = 0.9
  2512. petl34.Size = NumberSequence.new(0.5)
  2513. petl34.Texture = "rbxassetid://272050333"
  2514. petl34.Transparency = NumberSequence.new(0.1)
  2515. petl34.Lifetime = NumberRange.new(0.1)
  2516. petl34.Rate = 1
  2517. petl34.RotSpeed = NumberRange.new(360)
  2518. petl34.Speed = NumberRange.new(3)
  2519. petl34.VelocitySpread = 360
  2520. petl34.Parent = rleg.Glow
  2521. local petl234 = Instance.new("ParticleEmitter")
  2522. petl234.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2523. petl234.LightEmission = 0.9
  2524. petl234.Size = NumberSequence.new(5)
  2525. petl234.Texture = "rbxassetid://516107903"
  2526. petl234.Transparency = NumberSequence.new(0.4)
  2527. petl234.ZOffset = 2
  2528. petl234.Enabled = false
  2529. petl234.LockedToPart = true
  2530. petl234.Rate = 8
  2531. petl234.Rotation = NumberRange.new(0, 360)
  2532. petl234.RotSpeed = NumberRange.new(0)
  2533. petl234.Speed = NumberRange.new(0)
  2534. petl234.VelocitySpread = 180
  2535. petl234.Parent = rleg.Glow
  2536.  
  2537.  
  2538. local petl345 = Instance.new("ParticleEmitter")
  2539. petl345.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2540. petl345.LightEmission = 0.9
  2541. petl345.Size = NumberSequence.new(0.5)
  2542. petl345.Texture = "rbxassetid://272050333"
  2543. petl345.Transparency = NumberSequence.new(0.1)
  2544. petl345.Lifetime = NumberRange.new(0.1)
  2545. petl345.Rate = 1
  2546. petl345.RotSpeed = NumberRange.new(360)
  2547. petl345.Speed = NumberRange.new(3)
  2548. petl345.VelocitySpread = 360
  2549. petl345.Parent = tors.Glow
  2550. local petl2345 = Instance.new("ParticleEmitter")
  2551. petl2345.Color = ColorSequence.new(Color3.new(255, 0, 0))
  2552. petl2345.LightEmission = 0.9
  2553. petl2345.Size = NumberSequence.new(5)
  2554. petl2345.Texture = "rbxassetid://516107903"
  2555. petl2345.Transparency = NumberSequence.new(0.4)
  2556. petl2345.ZOffset = 2
  2557. petl2345.Enabled = false
  2558. petl2345.LockedToPart = true
  2559. petl2345.Rate = 8
  2560. petl2345.Rotation = NumberRange.new(0, 360)
  2561. petl2345.RotSpeed = NumberRange.new(0)
  2562. petl2345.Speed = NumberRange.new(0)
  2563. petl2345.VelocitySpread = 180
  2564. petl2345.Parent = tors.Glow
  2565. human.WalkSpeed = 0
  2566. so("http://www.roblox.com/asset/?id=169445572",head,1.5,1.5)
  2567. so("http://www.roblox.com/asset/?id=169380495",head,1.5,1.5)
  2568. for l = 1, 30 do
  2569. swait()
  2570. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(6), rd(0), rd(0)), 0.02 + l / 40)
  2571. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(12), rd(0), rd(0)), 0.02 + l / 40)
  2572. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-8), rd(-7), rd(-10)), 0.02 + l / 40)
  2573. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2574. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-8), rd(7), rd(10)), 0.02 + l / 40)
  2575. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2576. lerpz(RH, "C0", RHC0 * cf(0.4, 0.5, 0) * ang(rd(0), rd(-6), rd(8)), 0.02 + l / 40)
  2577. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2578. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(3), rd(0), rd(42)), 0.02 + l / 40)
  2579. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.02 + l / 40)
  2580. end
  2581.  
  2582.  
  2583. resetlerp()
  2584.  
  2585. BV = Instance.new("BodyVelocity", tors)
  2586. BV.maxForce = Vector3.new(0,200000,0)
  2587. BV.P = 100000
  2588. BV.velocity = Vector3.new(0,150,0)
  2589. local rng = Instance.new("Part", chr)
  2590. rng.Anchored = true
  2591. rng.BrickColor = BrickColor.new("Bright red")
  2592. rng.CanCollide = false
  2593. rng.FormFactor = 3
  2594. rng.Name = "Ring"
  2595. rng.Size = Vector3.new(1, 1, 1)
  2596. rng.Transparency = 0.5
  2597. rng.TopSurface = 0
  2598. rng.BottomSurface = 0
  2599. rng.Position = tors.Position - Vector3.new(0,2,0)
  2600. rng.CFrame = rng.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
  2601. local rngm = Instance.new("SpecialMesh", rng)
  2602. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2603. rngm.Scale = Vector3.new(10, 10, 20)
  2604. x = Instance.new("Sound",tors)
  2605. x.SoundId = "http://www.roblox.com/asset/?id=169445602"
  2606. x.Looped = false
  2607. x.Pitch = .7
  2608. x.Volume = 30
  2609. x:Play()
  2610. coroutine.wrap(function()
  2611. for i = 1, 60, 8 do
  2612. rngm.Scale = Vector3.new(10.20 + i*10.10, 10.20 + i*10.10, 10)
  2613. rng.Transparency = i/60
  2614. wait()
  2615. end
  2616. wait()
  2617. rng:Destroy()
  2618. end)()
  2619. wait(2.6)
  2620. BV:Destroy()
  2621. tors.Anchored = true
  2622. wait(3.2)
  2623. tors.Anchored = false
  2624. BV = Instance.new("BodyVelocity", tors)
  2625. BV.maxForce = Vector3.new(0,-20000,0)
  2626. BV.P = 1000
  2627. BV.velocity = Vector3.new(0,-150,0)
  2628. wait(1)
  2629. BV:Destroy()
  2630. wait(0.01)
  2631.  
  2632. human.WalkSpeed = 0
  2633. boom3:Play()
  2634.  
  2635. Smash()
  2636. Smash2()
  2637. Smash3()
  2638. Ring()
  2639. pe:Destroy()
  2640. pea:Destroy()
  2641. pea2:Destroy()
  2642. pe2:Destroy()
  2643. wait(2)
  2644. human.WalkSpeed = 16
  2645. activu = false
  2646. end
  2647.  
  2648.  
  2649.  
  2650. sound = Instance.new("Sound", game.Players.LocalPlayer.Character["Right Leg"])
  2651. sound.SoundId = "rbxassetid://220025776"
  2652. sound.Volume = 6
  2653.  
  2654. sound2 = Instance.new("Sound", game.Players.LocalPlayer.Character["Torso"])
  2655. sound2.SoundId = "rbxassetid://386946017"
  2656. sound2.Volume = 6
  2657.  
  2658. sound3 = Instance.new("Sound", game.Players.LocalPlayer.Character)
  2659. sound3.SoundId = "rbxassetid://165969964"
  2660. sound3.Volume = 6
  2661.  
  2662. function rip()
  2663. activu = true
  2664. local detect = Instance.new("Part", game.Players.LocalPlayer.Character)
  2665. detect.Size = Vector3.new(1,1,1)
  2666. detect:BreakJoints()
  2667. detect.CanCollide = false
  2668. local weld = Instance.new("Weld", detect)
  2669. weld.Part0 = game.Players.LocalPlayer.Character["Torso"]
  2670. weld.Part1 = detect
  2671. weld.C0 = weld.C0 * CFrame.new(0,-1,0)
  2672.  
  2673.  
  2674.  
  2675. local function attack(prt)
  2676. local humanoid = prt.Parent:findFirstChild("Humanoid")
  2677. if humanoid ~= nil then
  2678. local torso = prt.Parent:findFirstChild("Torso")
  2679.  
  2680.  
  2681.  
  2682.  
  2683.  
  2684.  
  2685.  
  2686. function KABOOMZ3()
  2687. local effspwn = Instance.new("Part")
  2688. coroutine.resume(coroutine.create(function()
  2689. local sound1 = Instance.new("Sound")
  2690. sound1.SoundId = "rbxassetid://138137702"
  2691. sound1.MaxDistance = 300
  2692. sound1.EmitterSize = 20
  2693. sound1.Volume = 2.5
  2694. sound1.Pitch = 0.65
  2695. sound1.Parent = effspwn
  2696. local sound2 = Instance.new("Sound")
  2697. sound2.SoundId = "rbxassetid://157878578"
  2698. sound2.MaxDistance = 300
  2699. sound2.EmitterSize = 20
  2700. sound2.Volume = 1
  2701. sound2.Pitch = 0.7
  2702. sound2.Parent = effspwn
  2703. local sound3 = Instance.new("Sound")
  2704. sound3.SoundId = "rbxassetid://138250406"
  2705. sound2.MaxDistance = 400
  2706. sound2.EmitterSize = 30
  2707. sound2.Volume = 0.5
  2708. sound2.Pitch = 0.5
  2709. sound2.Parent = effspwn
  2710. sound2:Play()
  2711. wait()
  2712. sound1:Play()
  2713. sound3:Play()
  2714. end))
  2715. local model = Instance.new("Model")
  2716. game.Debris:AddItem(model, 20)
  2717. model.Name = "smasheffects"
  2718. model.Parent = workspace
  2719. effspwn.Name = "spwnr"
  2720. effspwn.Size = Vector3.new(1, 1, 1)
  2721. effspwn.Anchored = true
  2722. effspwn.CanCollide = false
  2723. effspwn.Transparency = 1
  2724. effspwn.CFrame = torso.CFrame * CFrame.Angles(math.rad(180), 0, 0)
  2725. effspwn.Parent = model
  2726.  
  2727.  
  2728.  
  2729.  
  2730.  
  2731. Crater(head,60)
  2732. Crater(head,120)
  2733.  
  2734. for i,v in pairs(FindNearestTorso(tors.CFrame.p,50))do
  2735. if v:FindFirstChild('Humanoid') then
  2736. v.Humanoid:TakeDamage(math.random(10000020,10000030))
  2737. v.Humanoid.PlatformStand = true
  2738. v:FindFirstChild("Torso").Velocity = head.CFrame.lookVector * 200
  2739. end
  2740. end
  2741.  
  2742. coroutine.resume(coroutine.create(function()
  2743. local shok = Instance.new("Part")
  2744. shok.Name = "whoosh"
  2745. shok.BrickColor = BrickColor.new("Bright red")
  2746. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2747. shok.Size = Vector3.new(1, 1, 1)
  2748. shok.Anchored = true
  2749. shok.Material = "Neon"
  2750. shok.Transparency = 0.1
  2751. shok.CanCollide = false
  2752. shok.Parent = model
  2753. game.Debris:AddItem(shok, 12)
  2754. local mesh = Instance.new("SpecialMesh")
  2755. mesh.MeshType = "FileMesh"
  2756. mesh.MeshId = "rbxassetid://437347603"
  2757. mesh.Scale = Vector3.new(0.8, 0.8, 0.3)
  2758. mesh.Parent = shok
  2759.  
  2760.  
  2761.  
  2762.  
  2763.  
  2764. for e = 1, 8 do
  2765. wait()
  2766. mesh.Scale = mesh.Scale + Vector3.new(0.24, 0.24, 0.22)
  2767. shok.Transparency = shok.Transparency + 0.035
  2768. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -22), 0.4)
  2769. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(29))
  2770. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2771.  
  2772. end
  2773. for e = 1, 16 do
  2774. wait()
  2775. mesh.Scale = mesh.Scale + Vector3.new(0.13, 0.13, 0.12)
  2776. shok.Transparency = shok.Transparency + 0.11
  2777. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -10), 0.4)
  2778. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(15))
  2779. hito(shok, 10, 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999, 3)
  2780.  
  2781. end
  2782. end))
  2783. coroutine.resume(coroutine.create(function()
  2784. local shok = Instance.new("Part")
  2785. shok.Name = "wring1"
  2786. shok.BrickColor = BrickColor.new("Bright red")
  2787. shok.CFrame = effspwn.CFrame * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2788. shok.Size = Vector3.new(1, 1, 1)
  2789. shok.Anchored = true
  2790. shok.Material = "Neon"
  2791. shok.Transparency = 0.25
  2792. shok.CanCollide = false
  2793. shok.Parent = model
  2794. game.Debris:AddItem(shok, 12)
  2795. local mesh = Instance.new("SpecialMesh")
  2796. mesh.MeshType = "FileMesh"
  2797. mesh.MeshId = "rbxassetid://3270017"
  2798. mesh.Scale = Vector3.new(0.1, 0.1, 0.05)
  2799. mesh.Parent = shok
  2800. for e = 1, 30 do
  2801. wait()
  2802. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 3)
  2803. shok.Transparency = shok.Transparency + 0.002
  2804. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2805. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2806. end
  2807. for e = 1, 38 do
  2808. wait()
  2809. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2810. shok.Transparency = shok.Transparency + 0.002
  2811. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2812. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2813. end
  2814. for e = 1, 24 do
  2815. wait()
  2816. mesh.Scale = mesh.Scale + Vector3.new(2.6, 2.6, 0.1)
  2817. shok.Transparency = shok.Transparency + 0.03
  2818. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2819. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-2))
  2820. end
  2821. end))
  2822. coroutine.resume(coroutine.create(function()
  2823. local shok = Instance.new("Part")
  2824. shok.Name = "wring2"
  2825. shok.BrickColor = BrickColor.new("Bright red")
  2826. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
  2827. shok.Size = Vector3.new(1, 1, 1)
  2828. shok.Anchored = true
  2829. shok.Material = "Neon"
  2830. shok.Transparency = 0.25
  2831. shok.CanCollide = false
  2832. shok.Parent = model
  2833. game.Debris:AddItem(shok, 12)
  2834. local mesh = Instance.new("SpecialMesh")
  2835. mesh.MeshType = "FileMesh"
  2836. mesh.MeshId = "rbxassetid://3270017"
  2837. mesh.Scale = Vector3.new(12, 12, 0.05)
  2838. mesh.Parent = shok
  2839. for e = 1, 30 do
  2840. wait()
  2841. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 3)
  2842. shok.Transparency = shok.Transparency + 0.002
  2843. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2844. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2845. end
  2846. for e = 1, 38 do
  2847. wait()
  2848. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2849. shok.Transparency = shok.Transparency + 0.002
  2850. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2851. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2852. end
  2853. for e = 1, 24 do
  2854. wait()
  2855. mesh.Scale = mesh.Scale + Vector3.new(2.8, 2.8, 0.1)
  2856. shok.Transparency = shok.Transparency + 0.03
  2857. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2858. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2))
  2859. end
  2860. end))
  2861. coroutine.resume(coroutine.create(function()
  2862. local shok = Instance.new("Part")
  2863. shok.Name = "coil1"
  2864. shok.BrickColor = BrickColor.new("Bright red")
  2865. shok.CFrame = effspwn.CFrame * CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2866. shok.Size = Vector3.new(1, 1, 1)
  2867. shok.Anchored = true
  2868. shok.Material = "Neon"
  2869. shok.Transparency = 0.25
  2870. shok.CanCollide = false
  2871. shok.Parent = model
  2872. game.Debris:AddItem(shok, 12)
  2873. local mesh = Instance.new("SpecialMesh")
  2874. mesh.MeshType = "FileMesh"
  2875. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2876. mesh.Scale = Vector3.new(12, 12, 12)
  2877. mesh.Parent = shok
  2878. for e = 1, 15 do
  2879. wait()
  2880. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2881. shok.Transparency = shok.Transparency + 0.004
  2882. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2883. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2884. end
  2885. for e = 1, 16 do
  2886. wait()
  2887. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2888. shok.Transparency = shok.Transparency + 0.004
  2889. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2890. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2891. end
  2892. for e = 1, 12 do
  2893. wait()
  2894. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2895. shok.Transparency = shok.Transparency + 0.06
  2896. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2897. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2898. end
  2899. end))
  2900. coroutine.resume(coroutine.create(function()
  2901. local shok = Instance.new("Part")
  2902. shok.Name = "coil2"
  2903. shok.BrickColor = BrickColor.new("Bright red")
  2904. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2905. shok.Size = Vector3.new(1, 1, 1)
  2906. shok.Anchored = true
  2907. shok.Material = "Neon"
  2908. shok.Transparency = 0.25
  2909. shok.CanCollide = false
  2910. shok.Parent = model
  2911. game.Debris:AddItem(shok, 12)
  2912. local mesh = Instance.new("SpecialMesh")
  2913. mesh.MeshType = "FileMesh"
  2914. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  2915. mesh.Scale = Vector3.new(6, 12, 6)
  2916. mesh.Parent = shok
  2917. for e = 1, 15 do
  2918. wait()
  2919. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2920. shok.Transparency = shok.Transparency + 0.005
  2921. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -1), 0.4)
  2922. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2923. end
  2924. for e = 1, 16 do
  2925. wait()
  2926. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2927. shok.Transparency = shok.Transparency + 0.005
  2928. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2929. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2930. end
  2931. for e = 1, 12 do
  2932. wait()
  2933. mesh.Scale = mesh.Scale + Vector3.new(1.1, 2.4, 1.1)
  2934. shok.Transparency = shok.Transparency + 0.09
  2935. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 0, -0.12), 0.4)
  2936. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-60), math.rad(0))
  2937. end
  2938. end))
  2939. coroutine.resume(coroutine.create(function()
  2940. local shok = Instance.new("Part")
  2941. shok.Name = "shokwve"
  2942. shok.BrickColor = BrickColor.new("Bright red")
  2943. shok.Position = effspwn.Position + Vector3.new(0, 5, 0)
  2944. shok.Size = Vector3.new(1, 1, 1)
  2945. shok.Anchored = true
  2946. shok.Material = "Neon"
  2947. shok.Transparency = 0.6
  2948. shok.CanCollide = false
  2949. shok.Parent = model
  2950. game.Debris:AddItem(shok, 12)
  2951. local mesh = Instance.new("SpecialMesh")
  2952. mesh.MeshType = "FileMesh"
  2953. mesh.MeshId = "rbxassetid://489415447"
  2954. mesh.Scale = Vector3.new(1, 1, 1)
  2955. mesh.Parent = shok
  2956. for e = 1, 12 do
  2957. wait()
  2958. mesh.Scale = mesh.Scale + Vector3.new(2, 2, 2)
  2959. shok.Transparency = shok.Transparency + 0.002
  2960. end
  2961. for e = 1, 32 do
  2962. wait()
  2963. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2964. shok.Transparency = shok.Transparency + 0.002
  2965. end
  2966. for e = 1, 24 do
  2967. wait()
  2968. mesh.Scale = mesh.Scale + Vector3.new(0.5, 0.5, 0.5)
  2969. shok.Transparency = shok.Transparency + 0.03
  2970. end
  2971. end))
  2972. coroutine.resume(coroutine.create(function()
  2973. local shok = Instance.new("Part")
  2974. shok.Name = "shock2"
  2975. shok.BrickColor = BrickColor.new("Bright red")
  2976. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  2977. shok.Size = Vector3.new(1, 1, 1)
  2978. shok.Anchored = true
  2979. shok.Material = "Neon"
  2980. shok.Transparency = 0.35
  2981. shok.CanCollide = false
  2982. shok.Parent = model
  2983. game.Debris:AddItem(shok, 12)
  2984. local mesh = Instance.new("SpecialMesh")
  2985. mesh.MeshType = "FileMesh"
  2986. mesh.MeshId = "rbxassetid://489415447"
  2987. mesh.Scale = Vector3.new(12, 12, 12)
  2988. mesh.Parent = shok
  2989. for e = 1, 15 do
  2990. wait()
  2991. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2992. shok.Transparency = shok.Transparency + 0.004
  2993. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  2994. end
  2995. for e = 1, 16 do
  2996. wait()
  2997. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  2998. shok.Transparency = shok.Transparency + 0.004
  2999. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3000. end
  3001. for e = 1, 12 do
  3002. wait()
  3003. mesh.Scale = mesh.Scale + Vector3.new(1.5, 2.8, 1.5)
  3004. shok.Transparency = shok.Transparency + 0.06
  3005. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(35), math.rad(0))
  3006. end
  3007. end))
  3008. coroutine.resume(coroutine.create(function()
  3009. local shok = Instance.new("Part")
  3010. shok.Name = "shock3"
  3011. shok.BrickColor = BrickColor.new("Bright red")
  3012. shok.CFrame = effspwn.CFrame * CFrame.new(0, 6, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0))
  3013. shok.Size = Vector3.new(1, 1, 1)
  3014. shok.Anchored = true
  3015. shok.Material = "Neon"
  3016. shok.Transparency = 0.35
  3017. shok.CanCollide = false
  3018. shok.Parent = model
  3019. game.Debris:AddItem(shok, 12)
  3020. local mesh = Instance.new("SpecialMesh")
  3021. mesh.MeshType = "FileMesh"
  3022. mesh.MeshId = "rbxassetid://489415447"
  3023. mesh.Scale = Vector3.new(12, 12, 12)
  3024. mesh.Parent = shok
  3025. for e = 1, 15 do
  3026. wait()
  3027. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3028. shok.Transparency = shok.Transparency + 0.004
  3029. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3030. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3031. end
  3032. for e = 1, 16 do
  3033. wait()
  3034. mesh.Scale = mesh.Scale + Vector3.new(0.5, 2.6, 0.5)
  3035. shok.Transparency = shok.Transparency + 0.004
  3036. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3037. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3038. end
  3039. for e = 1, 12 do
  3040. wait()
  3041. mesh.Scale = mesh.Scale + Vector3.new(0.5, -1, 0.5)
  3042. shok.Transparency = shok.Transparency + 0.06
  3043. shok.CFrame = shok.CFrame:lerp(shok.CFrame * CFrame.new(0, 2, 0), 0.4)
  3044. shok.CFrame = shok.CFrame * CFrame.Angles(math.rad(0), math.rad(-16), math.rad(0))
  3045. end
  3046. end))
  3047. end
  3048.  
  3049.  
  3050.  
  3051. if torso ~= nil then
  3052. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 0
  3053. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  3054. for i = 1,5 do
  3055. wait()
  3056. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.25)
  3057. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0.25)
  3058. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.25,0,0)
  3059. end
  3060. sound:Play()
  3061. local bodyVel = Instance.new("BodyPosition", torso)
  3062. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position + Vector3.new(0,1000,0)
  3063. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3064. wait(2)
  3065. torso.Anchored = true
  3066. for i = 1,5 do
  3067. wait()
  3068. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3069. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,-0.25)
  3070. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.25,0,0)
  3071. end
  3072. for i = 1,5 do
  3073. wait()
  3074. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,-0.08)
  3075. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(0.08,0,0)
  3076. end
  3077. wait(1)
  3078. local bodyvel = Instance.new("BodyPosition" , game.Players.LocalPlayer.Character.Torso)
  3079. bodyvel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3080. bodyvel.Position = torso.Position
  3081. for i = 1,5 do
  3082. wait()
  3083. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 * CFrame.Angles(0,0,0)
  3084. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 * CFrame.Angles(0,0,0.08)
  3085. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 * CFrame.Angles(-0.15,0,0)
  3086. end
  3087. wait(2)
  3088. bodyVel:destroy()
  3089. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3090. torso.Anchored = false
  3091. humanoid.PlatformStand = true
  3092. local bodyVel = Instance.new("BodyPosition", torso)
  3093. bodyVel.Position = game.Players.LocalPlayer.Character.Torso.Position - Vector3.new(0,1000,0)
  3094. bodyVel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3095. sound2:Play()
  3096.  
  3097. wait(1.2)
  3098. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3099. game.Players.LocalPlayer.Character.HumanoidRootPart.RootJoint.C0 = CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  3100. game.Players.LocalPlayer.Character.Torso["Right Hip"].C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3101. game.Players.LocalPlayer.Character.Torso["Right Shoulder"].C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  3102. game.Players.LocalPlayer.Character.Torso["Left Hip"].C0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  3103. activu = false
  3104. wait(0.5)
  3105. bodyvel:destroy()
  3106. local ROW3 = function(out, trans, s, wt, t, ang, plus)
  3107. for i = 1, 360, 360/t do
  3108. local c = Instance.new("Part", game.Workspace)
  3109. c.FormFactor = 3
  3110. c.TopSurface = 0
  3111. c.BottomSurface = 0
  3112. c.Size = s
  3113. c.Anchored = true
  3114. c.CanCollide = wt
  3115. c.Material=workspace.Base.Material
  3116. c.Transparency = trans
  3117. c.BrickColor = workspace.Base.BrickColor
  3118. c.CFrame = CFrame.new(torso.CFrame.x,0,torso.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
  3119. c.Locked=true
  3120. game.Debris:AddItem(c,25)
  3121. end
  3122. end
  3123.  
  3124.  
  3125.  
  3126.  
  3127. sound3:Play()
  3128. ROW3(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
  3129. game.Players.LocalPlayer.Character.Torso.Anchored = true
  3130. KABOOMZ3()
  3131. wait(0.1)
  3132.  
  3133. game.Players.LocalPlayer.Character.Torso.Anchored = false
  3134. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  3135. game.Players.LocalPlayer.Character.Humanoid.JumpPower = 50
  3136.  
  3137.  
  3138. end
  3139. end
  3140. end
  3141. detect.Touched:connect(attack)
  3142. wait(0.1)
  3143. detect:destroy()
  3144. activu = false
  3145. end
  3146.  
  3147.  
  3148.  
  3149. function hito(partoz, magn, dmg, debtim)
  3150. for _, guy in pairs(workspace:GetChildren()) do
  3151. if guy:FindFirstChild("Humanoid") and guy:FindFirstChild("Head") and guy ~= chr and magn > (guy:FindFirstChild("Head").Position - partoz.Position).magnitude and guy:FindFirstChild("Head"):FindFirstChild("alabo") == nil then
  3152. do
  3153. local humz = guy:FindFirstChild("Humanoid")
  3154. local hed = guy:FindFirstChild("Head")
  3155. humz:TakeDamage(dmg)
  3156. local db = Instance.new("StringValue")
  3157. db.Name = "alabo"
  3158. db.Parent = hed
  3159. delay(debtim, function()
  3160. db:Destroy()
  3161. end)
  3162. end
  3163. end
  3164. end
  3165. end
  3166. function animo(yep)
  3167. if yep == true then
  3168. anim.Parent = human
  3169. chr.Animate.Disabled = false
  3170. elseif yep == false then
  3171. chr.Animate.Disabled = true
  3172. anim.Parent = nil
  3173. end
  3174. end
  3175. mouse.KeyDown:connect(function(key)
  3176. if key == "e" then
  3177. rsmash()
  3178. end
  3179. if key == "t" then
  3180. jum()
  3181. end
  3182. if key == "r" then
  3183. Tele()
  3184. end
  3185. if key == "q" then
  3186. Stom()
  3187. end
  3188. if key == "f" then
  3189. HeavenSmash()
  3190. end
  3191. if key == "h" then
  3192. rip()
  3193. end
  3194. end)
  3195. tool.Equipped:connect(function()
  3196. selected = true
  3197. end)
  3198. tool.Unequipped:connect(function()
  3199. selected = false
  3200. end)
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