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- wait(1)
- a=Instance.new("SpawnLocation",game.Workspace)
- a.Position = Vector3.new(0,50,0)
- a.Size = Vector3.new(5,1,5)
- a.Anchored = true
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 50.26, 10.25)
- a.Size = Vector3.new(0.5, 16.5, 16.5)
- a.Anchored = true
- a.Shape = "Cylinder"
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 42.75, -1.25)
- a.Size = Vector3.new(0.5, 7.5, 0.5)
- a.Anchored = true
- a.Shape = "Block"
- a.Orientation = Vector3.new(30, 0, 0)
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 42.873, -4.75)
- a.Size = Vector3.new(0.5, 7.5, 0.5)
- a.Anchored = true
- a.Shape = "Block"
- a.Orientation = Vector3.new(-30, 0, 0)
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 42.873, -8.25)
- a.Size = Vector3.new(0.5, 7.5, 0.5)
- a.Anchored = true
- a.Shape = "Block"
- a.Orientation = Vector3.new(30, 0, 0)
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 42.995, -11.75)
- a.Size = Vector3.new(0.5, 7.5, 0.5)
- a.Anchored = true
- a.Shape = "Block"
- a.Orientation = Vector3.new(-30, 0, 0)
- a=Instance.new("Part",game.Workspace)
- a.Position = Vector3.new(-72.75, 50.252, -23.75)
- a.Size = Vector3.new(0.5, 16.5, 16.5)
- a.Anchored = true
- a.Shape = "Cylinder"
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