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- --[[epico here, just leaking MY dancer.
- most of what you have been told about this script is likely a lie,
- as it was leaked by deadly3652/scaoth22 for revenge on me ignoring him when i was GROUNDED AND DIDNT HAVE SKYPE
- so he stole it and leaked it
- no matter what u are told, this dancer was made by me and me alone!
- ]]-- --dancer
- -- This script has been converted to FE by iPxter
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local plr=owner
- local chr=plr.Character
- local asin = math.asin
- local atan2 = math.atan2
- local rad = math.rad
- local sin = math.sin
- local abs = math.abs
- local ceil = math.ceil
- local function getAngles(cf)
- local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components()
- return atan2(-m12,m22),asin(m02),atan2(-m01,m00)
- end
- Lerp = {
- Number = function(C1,C2,inc)
- return C1 + (C2 - C1) * inc
- end;
- CFrame = function(a,b,m)
- local c,d={a:components()},{b:components()}
- table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end)
- return CFrame.new(unpack(c))
- end;
- }
- local function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- local Song = function(id,pitch)
- for i,v in pairs(chr:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- if id ~='252166378' then
- sound = Instance.new("Sound",chr)
- sound.Volume = 10
- sound.Looped = true
- sound.SoundId="rbxassetid://"..id
- if pitch~=nil then
- sound.Pitch=pitch
- end
- sound:Play()
- elseif id == '252166378' then
- for i = 1,100 do
- sound = Instance.new("Sound",chr)
- sound.Volume = 10
- sound.Looped = true
- sound.SoundId="rbxassetid://"..id
- if pitch~=nil then
- sound.Pitch=pitch
- end
- sound:Play()
- end
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p:BreakJoints()
- return p
- end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w
- end
- Mesh = function(par,num,x,y,z)
- local msh = nil
- if num == 1 then
- msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshType = 'Wedge'
- elseif num == 3 then
- msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then
- msh = Instance.new("SpecialMesh",par)
- msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh
- end
- anglespeed = 1
- yeet = 0
- count = 0
- angle = 0
- local dance = 0
- speed = 1
- local plr=owner
- local chr=plr.Character
- local torso=chr.Torso
- local Neck = genWeld(chr.Torso,chr.Head)
- Neck.C0 = CFrame.new(0,1,0)
- Neck.C1 = CFrame.new(0,-0.5,0)
- local LeftShoulder = genWeld(chr.Torso,chr['Left Arm'])
- LeftShoulder.C0 = CFrame.new(-1,0.5,0)
- LeftShoulder.C1 = CFrame.new(0.5,0.5,0)
- RightShoulder = genWeld(chr.Torso,chr['Right Arm'])
- RightShoulder.C0 = CFrame.new(1,0.5,0)
- RightShoulder.C1 = CFrame.new(-0.5,0.5,0)
- local LeftHip = genWeld(chr.Torso,chr['Left Leg'])
- LeftHip.C0 = CFrame.new(-1,-1,0)
- LeftHip.C1 = CFrame.new(-0.5,1,0)
- local RightHip = genWeld(chr.Torso,chr['Right Leg'])
- RightHip.C0 = CFrame.new(1,-1,0)
- RightHip.C1 = CFrame.new(0.5,1,0)
- local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso)
- RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi)
- local function newLerpTo(weld)
- return {
- Weld = weld; -- The weld that will lerp
- To = weld.C0; -- Where it will lerp to; a CFrame
- Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes
- Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best
- }
- end
- LerpTo = {
- Neck = newLerpTo(Neck);
- LeftArm = newLerpTo(LeftShoulder);
- RightArm = newLerpTo(RightShoulder);
- LeftLeg = newLerpTo(LeftHip);
- RightLeg = newLerpTo(RightHip);
- RootJoint = newLerpTo(RootJoint);
- }
- local anim = true
- local function updateanims()
- if anim==true then
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then
- anglespeed = 1/3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- end
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
- end
- end
- if anim == false then
- if dance == 1 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1)
- end
- if dance == 2 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25)
- end
- if dance == 3 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1)
- end
- if dance == 4 then
- anglespeed = 1.5
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0)
- end
- if dance == 5 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,0) * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90),0,-rad(55))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90),0,rad(55))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(-rad(25)+sin(angle)*.1,0,0)
- end
- if dance == 6 then
- anglespeed = 2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5))
- end
- if dance == 7 then -- insane spaz out l0l
- anglespeed = 1
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- end
- if dance == 8 then -- roleo dance :D
- anglespeed = 4
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3)
- end
- if dance == 9 then -- XD lol mast3r ba!t!ng dance :)
- anglespeed = 6
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45))
- end
- if dance == 10 then --but scratch :D
- anglespeed = 5
- LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0)
- end
- if dance == 11 then -- CARTWHEELS LOLW0T!?
- anglespeed = 2
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0)
- end
- if dance == 12 then -- EPICO :)
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2)
- end
- if dance == 13 then -- EPICO2 :)
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15))
- elseif dance == 14 then -- FLIPS :)
- anglespeed = 6
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75)
- end
- if dance == 15 then
- anglespeed = 3
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10))
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10))
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1)
- end
- if dance == 16 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0))
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0))
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0))
- end
- if dance == 17 then
- anglespeed = 2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5))
- end
- if dance == 18 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0))
- end
- if dance == 19 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0))
- end
- if dance == 20 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(0,360)*angle,0,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0)
- end
- if dance == 21 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0)
- end
- if dance == 22 then
- anglespeed = 5
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(0,360)*angle,0)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0)
- end
- if dance == 23 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2)
- end
- if dance == 24 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(sin(angle)*.75,rad(45),0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 25 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0)
- end
- if dance == 26 then
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-abs(sin(angle))*.5,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,sin(angle)*2,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,0,-rad(15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)+sin(angle)*.4,rad(0),rad(15))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0)
- end
- if dance == 27 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(sin(angle)*3,0,0)*CFrame.Angles(rad(90),0,sin(angle)*3)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*1.5,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*1.5,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*1.5,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*1.5,0,0)
- end
- if dance == 28 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.new(0,0,abs(sin(angle))*3)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,rad(25))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,-rad(25))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)*CFrame.new(0,abs(sin(angle))*1,0)
- end
- if dance == 29 then
- anglespeed = 5
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 30 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*2,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*2,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(25),0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,abs(sin(angle))*1,-abs(sin(angle))*1)*CFrame.Angles(-rad(45),0,0)
- end
- if dance == 31 then
- anglespeed = 1
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(abs(sin(angle))*2.5,0,-abs(sin(angle))*1)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 32 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(80)+sin(angle)*0.2,0,-rad(50)) *CFrame.new(0,-.5,0)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0)
- end
- if dance == 33 then
- anglespeed = 4
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,-sin(angle)*0.2,0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,sin(angle)*0.2) * CFrame.new(0,0,-abs(sin(angle))*0.4)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(180)+sin(angle)*1,0,sin(angle)*1)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*0.2,0,rad(50))*CFrame.new(0,-.5,0)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0)
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-rad(20)+sin(angle)*0.5) *CFrame.new(0,abs(sin(angle))*0.3,0)
- end
- if dance == 34 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(25),0,sin(angle)*.2)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*.2,rad(0),rad(0))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(0))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(25),0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(25),0,0)
- end
- if dance == 35 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(100),rad(35),rad(75))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(75)+sin(angle)*.5,0,rad(75))*CFrame.new(0,-.75+sin(angle)*.2,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 36 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(-rad(25),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle))*.5,0,sin(angle)*1.75)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)-abs(sin(angle)) * .25,0,sin(angle)*1.5)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 37 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),sin(angle)*.75,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,rad(15),-rad(15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+abs(sin(angle))*1,-rad(15),rad(15))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,-abs(sin(angle))*.2,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,abs(sin(angle))*.2,0)
- end
- if dance == 38 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(15),0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(90)+sin(angle)*1)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(90)-sin(angle)*1)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 39 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.25)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 40 then
- anglespeed = 2
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-abs(sin(angle))*.75,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,abs(sin(angle))*.75)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),0,abs(sin(angle))*.75)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-abs(sin(angle))*.25)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 41 then
- anglespeed = 1
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,rad(25)-abs(sin(angle))*.5)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(135)-abs(sin(angle))*2.75,0,-rad(25)+abs(sin(angle))*.5)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 42 then
- anglespeed = 4
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,-rad(15))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(15))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0,rad(5))
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(45)+sin(angle)*.5,0, -rad(5))
- end
- if dance == 43 then
- anglespeed = 3
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,-math.cos(0,360)*angle,0)
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,math.cos(0,360)*angle)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(0,0,rad(135))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(0,0,-rad(135))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,-rad(15))
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,rad(15))
- end
- if dance == 44 then
- anglespeed = 2
- LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0)
- LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5)
- LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20)
- LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20)
- LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5))
- LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5))
- end
- if dance == 45 then
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,rad(75),rad(0))
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,-rad(75))
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),0,-rad(25))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(50),0,rad(75))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-rad(15),0,rad(5))*CFrame.new(0,.5,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-rad(10),0,-rad(6))*CFrame.new(0,.5,0)
- end
- if dance == 46 then
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0))
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,0)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(135),0,-rad(45))
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-rad(15),0,rad(15))
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(0,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,0)
- end
- if dance == 47 then
- anglespeed = 4
- LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,rad(0))
- LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*.4)
- LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(sin(angle)*.4,0,0)
- LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(-sin(angle)*.4,0,0)
- LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(-sin(angle)*.4,0,0)
- LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(sin(angle)*.4,0,0)
- end
- end
- end
- local pgui = plr.PlayerGui
- local scg = Instance.new("ScreenGui",pgui)
- local scf = Instance.new("ScrollingFrame",scg)
- scf.Size=UDim2.new(0,200,0,1000)
- scf.Position=UDim2.new(.6,0,0,0)
- scf.CanvasSize=UDim2.new(0,200,0,10000)
- addbutton = function(x,y,text,songid,pitch,newdance)
- if pitch ~= nil then
- local gui = Instance.new("TextButton",scf)
- gui.Size=UDim2.new(0,200,0,25)
- gui.Position=UDim2.new(0,x,0,y)
- gui.BackgroundTransparency=1
- gui.Text=text
- gui.FontSize="Size12"
- gui.MouseButton1Click:connect(function()
- if dance > 0 then
- dance = 0
- Song('0')
- anim = true
- elseif dance == 0 then
- Song(songid,pitch)
- anim = false
- wait()
- dance = newdance
- end
- end)
- end
- end
- addbutton(0,0,'Wii rainbow road','158801011',1,1)
- addbutton(0,25,'NOM NOM NOM','147422271',1,2)
- addbutton(0,50,'Wii Moonview Highway','470331918',1,3)
- addbutton(0,75,'Wii Coconut Mall','557067682',1,4)
- addbutton(0,100,'Jump up Super Ooof','2171109260',1,5)
- addbutton(0,125,'Dance Potion','27808972',1,25)
- addbutton(0,150,'Moonwalk Song','30231584',1,26)
- addbutton(0,175,'I Nyaned For Hours','198665867',1,6)
- addbutton(0,200,'Part Music','33810432',1,2)
- addbutton(0,225,'Live and Learn','142316471',1,7)
- addbutton(0,250,'Dance Grenade','65530820',1,8)
- addbutton(0,275,'City Escape','2400483516',1,9)
- addbutton(0,300,'Albert sing Despacito','1398660411',1,10)
- addbutton(0,325,'THE NOOB SONG','869166432',1,11)
- addbutton(0,350,'SA2: IT DOESNT MATTER','2700181728',1,12)
- addbutton(0,375,'Roblox Man','845375455',1,5)
- addbutton(0,400,'Oofin in the 90s','915288747',1,27)
- addbutton(0,425,'Good Dance','142798479',1,28)
- addbutton(0,450,'country roads mario','3022918222',1,29)
- addbutton(0,475,'Something','2661323010',1,30)
- addbutton(0,500,'Creeper? Aw man','3552834132',1,31)
- addbutton(0,525,'U was at the club','2972963864',1,32)
- addbutton(0,550,'Monster Mash','986771850',1,32)
- addbutton(0,575,'Dance24','165334666',1,33)
- addbutton(0,600,'Dance25','235467051',1,33)
- addbutton(0,625,'Dance26','192089439',1,34)
- addbutton(0,650,'Dance27','146366469',1,35)
- addbutton(0,675,'Dance28','174091492',1,36)
- addbutton(0,700,'Dance29','173120541',1,36)
- addbutton(0,725,'Dance30','249430669',1,35)
- addbutton(0,750,'Dance31','143620887',1,37)
- addbutton(0,775,'Dance32','149446826',1,25)
- local hue = 0
- function HSV(H,S,V)
- H = H % 360
- local C = V * S
- local H2 = H/60
- local X = C * (1 - math.abs((H2 %2) -1))
- local color = Color3.new(0,0,0)
- if H2 <= 0 then
- color = Color3.new(C,0,0)
- elseif 0 <= H2 and H2 <= 1 then
- color = Color3.new(C,X,0)
- elseif 1 <= H2 and H2 <= 2 then
- color = Color3.new(X,C,0)
- elseif 2 <= H2 and H2 <= 3 then
- color = Color3.new(0,C,X)
- elseif 3 <= H2 and H2 <= 4 then
- color = Color3.new(0,X,C)
- elseif 4 <= H2 and H2 <= 5 then
- color = Color3.new(X,0,C)
- elseif 5 <= H2 and H2 <= 6 then
- color = Color3.new(C,0,X)
- end
- local m = V - C
- return Color3.new(color.r + m, color.g + m, color.b + m)
- end
- Spawn(function()
- while wait()do
- angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy
- end
- end)
- meo=0
- sdeb=false
- game:service'RunService'.Stepped:connect(function()
- meo=meo+1
- for _,v in pairs(LerpTo) do
- v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end
- hue = hue + 3
- hue = hue % 360
- local clr = HSV(hue,.7,1)
- for i,v in pairs(scf:GetChildren()) do
- v.TextColor3=Color3.new(clr.r,clr.g,clr.b)
- end
- updateanims()
- end)
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