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Nov 2nd, 2011
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  1. http://www.fileserve.com/file/DFEHFQj/Sword.of.the.Stars.II.Lords.of.Winter.Update.3-SKIDROW.rar
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  3. http://www.filejungle.com/f/a9HTUx/Sword.of.the.Stars.II.Lords.of.Winter.Update.3-SKIDROW.rar
  4.  
  5. http://www.filesonic.com/file/2861580285/Sword.of.the.Stars.II.Lords.of.Winter.Update.3-SKIDROW.rar
  6.  
  7. http://www.wupload.com/file/1802825866/Sword.of.the.Stars.II.Lords.of.Winter.Update.3-SKIDROW.rar
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  10. cambios:
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  12. Sword of the Stars II: Lords of Winter Update 3 info:
  13.  
  14. Additions and Improvements:
  15.  
  16. - A new badge has been added for all factions.
  17. - The game will now start in native 64-bit mode on operating systems that support it.
  18. - Added 15 new entries to the encyclopedia.
  19.  
  20.  
  21. Bug Fixes and Other Changes:
  22.  
  23. *** This update will break save games due to changes to special encounter implementation. ***
  24.  
  25. - Fixed a divide by zero crash that could occur when the game tried to trigger a rebellion on a planet with 0 civilian population.
  26. - Fixed a crash that could occur when entering the multi-player lobby.
  27. - Fixed issues where the game would hang on end turn when resolving AI versus AI combat.
  28. - Fixed issues where concurrent combat scheduling could cause game turns to hang.
  29. - Fixed an issue where the game could crash when a player attempted to save between turns.
  30. - Fixed an intermittent crash that could occur during combat.
  31. - Fixed a crash that could occur when committing an intercept mission.
  32.  
  33. - Fixed encyclopedia content appearing in the wrong locations.
  34. - Fixed issues where user interface would be unreadable when starting a game window larger than the desktop resolution.
  35. - Added more tool tips to the game lobby.
  36. - Added more tool tips to the colony information widget.
  37. - Added more tool tips to the build screen.
  38. - Added more tool tips to the certain pop-ups and to the station placement screen.
  39.  
  40. - Fixed a few outstanding localized text issues, including three descriptions in the tech tree;
  41. Spinal Mounts
  42. Heavy Fission Cannon
  43. Assimilation Plague Cure.
  44. - Re-balanced Police Cutters and some menaces.
  45. - Made improvements to Swarm Hiver, Larva and Queen art.
  46. - Fixed issues where the game window could shrink below the minimum 1024x720 resolution.
  47. - Fixed issue where minimizing the game window could cause it to go full screen instead.
  48. - Fixed an issue where Suul'ka could become available to non-Horde Zuul players via Diplomatic Stations.
  49. - Suul'ka arrival after building a Tribute station is now delayed by at least a turn.
  50. - Fixed a bug with post encounter dialog where list selections were getting mixed up.
  51. - Fixed a miscolored element of the fleet widget items.
  52. - Fixed some underlying UI layout bugs.
  53. - Fixed a bug where Gate Amplifiers would not show up in the station module list. This was preventing the upgrade of Gate stations.
  54. - Fixed a bug that was allowing built modules to be re-queued.
  55. - Fixed art issues with Tarkasian Dreadnought GOOP and Heavy Beam modules.
  56. - Fixed outstanding art issues with Human Supply Transports, Naval Outposts and Polic Cutters.
  57. - Fixed an issue where AI controlled agents running at accelerated time in simulated combat were not doing enough damage to each other.
  58.  
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