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- --[[ NO COLLISION BY SUSSY
- /e nc to stop
- nc mean no collision!
- ]]
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local LocalPlayer = Players.LocalPlayer
- local CHECK_INTERVAL = 0.1
- local DIST_THRESHOLD = 20
- local stopped = false
- local connection
- local function getHRP(character)
- return character and character:FindFirstChild("HumanoidRootPart")
- end
- local function startScript()
- if connection then connection:Disconnect() end
- stopped = false
- local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
- localHRP = getHRP(character)
- connection = RunService.Heartbeat:Connect(function(dt)
- if stopped or not localHRP then return end
- localPos = localHRP.Position
- for _, player in ipairs(Players:GetPlayers()) do
- if player ~= LocalPlayer and player.Character then
- local otherHRP = getHRP(player.Character)
- if otherHRP then
- local dist = (otherHRP.Position - localPos).Magnitude
- local shouldCollide = dist >= DIST_THRESHOLD
- for _, part in ipairs(player.Character:GetDescendants()) do
- if part:IsA("BasePart") and part.CanCollide ~= shouldCollide then
- part.CanCollide = shouldCollide
- end
- end
- end
- end
- end
- end)
- end
- LocalPlayer.Chatted:Connect(function(msg)
- if msg:lower() == "/e nc" then
- stopped = true
- end
- end)
- startScript()
- LocalPlayer.CharacterAdded:Connect(function()
- task.wait(1)
- startScript()
- end)
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