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May 25th, 2014
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  1. XML Graphics Tweaks - WATCH_DOGS
  2. Notation of the GamerProfile.xml file
  3.  
  4. ----------------------------------------------------------------------------------
  5.  
  6. Render Profile (Display Settings)
  7.  
  8. PCCustomTextureQuality="medium" < medium / high / ultra >
  9. Controls the quality of the textures for the 1GB/2GB/3GB settings.
  10.  
  11. PCCustomAntialiasingQuality="txaa4x"
  12. Controls the AA settings, not point modifying it here.
  13.  
  14. AlphaToCoverage="0" < 0 / 1 >
  15. Enables or disables alpha to coverage (makes trees look real-er)
  16.  
  17. ResolutionX="1920" ResolutionY="1200"
  18. Game resolution
  19.  
  20. Quality="_runtime"
  21. Unknown, testing.
  22.  
  23. QualityEditor="pc_editor"
  24. Unknown, testing.
  25.  
  26. WindowMode="0" WindowPosX="-1" WindowPosY="-1"
  27. Advanced windowed mode tweaking.
  28.  
  29. Force16_9="0" ForceWidescreen="0" WidescreenFOV="0"
  30. Advanced settings for widescreen, just use the in game configs for this.
  31.  
  32. OutputScalingFactor="1"
  33. Unknown, might have something to do with rendering quality.
  34.  
  35. AspectRatio="4" VSync="1" MaxPrerenderedFrames="5" RefreshRate="60" MaxDriverBufferedFrames="0"
  36. Other settings, can really be changed in game.
  37.  
  38. ShowFPS="0"
  39. Make the game draw the FPS
  40.  
  41. IsCalibrationSetup="1"
  42. Unknown, most likely when set to "0" it opens the brightness calibration on game start.
  43.  
  44. ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1" NewGammaRamp="1" GammaRampR="1" GammaRampG="1" GammaRampB="1" AllowAsynchShaderLoading="1"
  45. I know nothing about these settings.
  46.  
  47. -----------------------------------------------------------------------------------------------------------------------------
  48.  
  49. Custom Quality (Graphics Quality)
  50.  
  51. ResolutionX="1280" ResolutionY="720"
  52. No idea how this affects the game, testing.
  53.  
  54. EnvironmentQuality="ultra" < low / medium / high / ultra >
  55. Environment quality, simple as that.
  56.  
  57. AntiPortalQuality="pc"
  58. No idea what this is, might have something to do with the portals in some of the minigames.
  59.  
  60. PostFxQuality="high" < low / medium / high >
  61. PostFX, haven't tried ultra.
  62.  
  63. TextureQuality="pc"
  64. Settings seem to be "pc" or "console"
  65.  
  66. TextureResolutionQuality="high" < low / medium / high >
  67. There is no setting in game for either of these.
  68.  
  69. WaterQuality="ultra" < low / medium / high / ultra >
  70. Water quality, simple as that.
  71.  
  72. ParaboloidReflectionQuality="ultra" < low / medium / high / ultra >
  73. Most likely it is "Reflections" in game.
  74.  
  75. DepthPassQuality="pc"
  76. Settings seem to be "pc" or "console"
  77.  
  78. VegetationQuality="ultra" < low / medium / high / ultra >
  79. Vegetation quality. No in game setting.
  80.  
  81. TerrainQuality="ultra" < low / medium / high / ultra >
  82. Terrain quality. No in game setting.
  83.  
  84. GeometryQuality="ultra" < low / medium / high / ultra >
  85. Geometry quality. No in game setting.
  86.  
  87. LodDitheringQuality="pc"
  88. Can either be "pc" or "console"
  89.  
  90. ShadowQuality="high" < low / medium / high / ultra >
  91. Shadow quality. NOTE: Changing from Ultra to High for me in game reduced stuttering.
  92.  
  93. ShadingQuality="high" < low / medium / high / >
  94. Shader quality.
  95.  
  96. RoadQuality="pc" EditorQuality="pc"
  97. Can either be "pc" or "console"
  98.  
  99. ParticlesQuality="ultra" < low / medium / high / ultra >
  100. Particles quality. No in game setting.
  101.  
  102. DeferredFxQuality="console"
  103. Try changing to "pc". Is "console" by default
  104.  
  105. HDR="1"
  106. No in game setting, still tinkering.
  107.  
  108. SuperSampling="0"
  109. No in game setting, might combine with the MSAA AA settings.
  110.  
  111. HighPrecisionNormal="1"
  112. No in game setting, testing.
  113.  
  114. RenderSplashes="1" RenderRain="0"
  115. My render rain was set to 0, still testing.
  116.  
  117. MotionBlurQuality="off" SSAOQuality="hbao+_high" DepthOfFieldQuality="pc" AntiAliasingQuality="temporalsmaa"
  118. My AA is set to TXAA x4, still working with the AA quality here.
  119.  
  120. id="_runtime"
  121. No idea.
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