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- local noclip = true char = game.Players.LocalPlayer.Character while true do if noclip == true then for _,v in pairs(char:children()) do pcall(function() if v.className == "Part" then v.CanCollide = true elseif v.ClassName == "Model" then v.Head.CanCollide = true end end) end end game:service("RunService").Stepped:wait() end
- end)
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