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- 100% route idea: woodfall map after bow (JP)
- old:
- - lens of truth + 50r chest
- - SoS Woodfall (equips: ocarina, deku, bombs)
- - torch mega + kokiri JS
- - Bow
- - sos/deathwarp
- - SoS Mountain (equips: ocarina, deku, lens)
- * Normal until Woodfall 2...
- - Woodfall Owl (equips: zora, deku, hookshot)
- - 2 fairies (hookshot, bomb, gfm)
- - pot fairy + hookshot torch + razor JS
- - enter door + 1 bomb hover (equips: fire arrow, don gero, chu)
- - 3 chu hovers (equips: fire arrow, don gero, bomb)
- - frog, exit room (hookshot, bomb, gfm)
- - map room
- - small key + beehive fairy
- - hookshot torch + long jump to switch + fairies
- - enter door (gfm, bomb, fire arrow)
- - bomb fairy + shoot beehive + skulltula
- new:
- - lens of truth + 50r chest
- - SoS Woodfall (equips: ocarina, deku, bombs)
- - torch mega + deku stick JS (equips: ocarina, stick, bombs)
- - Bow
- - recoil flip to map room
- - deku pcs on snappers
- - dungeon map
- - fast deathwarp (can take damage when using bomb to flip first 2 snappers?)
- - SoS Mountain (equips: ocarina, deku, lens)
- * Normal until Woodfall 2...
- - Woodfall owl (equips: zora, deku, hookshot)
- - 2 fairies (hookshot, bomb, gfm)
- - pot fairy + hookshot torch + razor JS
- - enter door + 1 bomb hover (equips: fire arrow, don gero, chu)
- - 3 chu hovers (equips: fire arrow, don gero, bomb)
- - frog, exit room (hookshot, bomb, gfm)
- - JS recoil to small key
- - beehive fairy
- - longjump + fairies
- - enter door (gfm, bomb, fire arrow)
- - Idea is 1 extra equip because of deku stick in woodfall 1 (assuming this is worth it, otherwise can use kokiri pcs)
- - idea saves 5-6s from fast deathwarp
- - idea loses time to exiting bow room + recoil flipping with bomb to map room
- - idea saves time from not hookshotting to map room
- - idea saves time from not exiting map room and hookshot to small key chest
- note: possible to break deku stick on JS from torch, back up is to get deku stick in goron shrine when getting lullaby
- note: turtle fights should be same speed? why don't people use razor pcs on turtles because stored when did JS from torch?
- Idea Comparison (still needs to be timed):
- Saves:
- - fast deathwarp 5-6s
- - not hookshoting to map room 8s
- - not exiting map room + hookshotting small key chest 8s
- - faster lizard fight (1 pcs instead of 2) 1s
- Loses:
- - 1 extra equip 1-2s?
- - exiting bow room and bomb recoil flipping to map room 11-12s
- - JS recoil to small key 7s
- saves = 5 + 8 + 8 + 1 = 22s (rounded down)
- loses = 12 + 7 + 2 = 21s (rounded up)
- saves 1-2s overall
- This is also likely more consistent because aiming hookshot is hard to optimize and it's easy to lose 1-2s to it aiming hookshot.
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