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Oct 16th, 2019
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  1. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 7.0E-5]
  2. S:"Probability of Arrow Slasher to generate in Jungle Temples, and Village Blacksmith Forges."=1.0
  3.  
  4. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 6.5E-5]
  5. S:"Probability of Disenchanting Saber to generate in the libraries of Strongholds, and Nether Fortresses."=0.85
  6.  
  7. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 2.0E-5]
  8. S:"Probability of Haymaker to generate in Dungeons and Abandoned Mineshafts."=4.0
  9.  
  10. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 7.0E-5]
  11. S:"Probability of Heart Piercer to generate in Jungle Temples, and Desert Temples."=0.85
  12.  
  13. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 6.0E-5]
  14. S:"Probability of Lunar Edge to generate in Igloos."=0.5
  15.  
  16. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 9.0E-5]
  17. S:"Probability of Shield Breaker to generate in Desert Temples, and Village Blacksmith Forges."=1.0
  18.  
  19. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 5.5E-5]
  20. S:"Probability of Sword Slicer to generate in Igloos, and Nether Fortresses."=0.75
  21.  
  22. # Weight is not configurable, and setting this to 100% doesn't guarantee it to generate in its respective location. [range: 0.0 ~ 100.0, default: 2.5E-4]
  23. S:"Probability of Sword of the Great End to generate in End Cities."=1.0
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