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- ###- Server & Steam Ports (All 3 ports must be unique per server instance).
- server_port 16057
- steam_communications_port 16058
- steam_query_port 16059
- ###- Server Settings
- server_name QRR Saturday Linebattle | S2 | Hosted by 63e
- server_welcome_message Drillaaaa what u telling me bro hope ur all good n dat man ay listen I know you don't know me too tuff like dat but fuckinnnnn ngl mans tryna purchase something styl like some grub like a 2 n a q of fucking dank init wat u telling me bout prices n dat, like ik ur da plug n wat not wat can u wat can u pattern me big man wa wat 10 10 g- UGH wat 10 10 grub u got over dere if u can pattern me for a nice suttin for a nice price good food then yh I'll happily purchase my guy.. that's if ur active
- server_region europe
- server_admin_password 429753
- server_password 6060
- #global settings
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- mods_installed 2231589375 #Uxbridge
- mods_installed 2121399779 #93rd skin
- mods_installed 2254832246 #93rd officer
- mods_installed 2254821877 #93rd line inf
- mods_installed 2254827429 #93rd nco
- mods_installed 2252166354 #63e grenadier officer
- mods_installed 2260471107 #63e fusilier
- mods_installed 2261939577 #63e grenadier
- mods_installed 2255088430 #63e guard
- mods_installed 2124421289 #63e arty officer
- mods_installed 2280746569 #1st bat british
- mods_installed 2278284920 #1st bat french
- mods_installed 2269742616 #1st bat prussian
- ###- Administrator Preset Messages
- admin_action_preset_reason Firing Out Of Line | Watch your Fire Out of Line. You must be standing should to shoulder before shooting your musket.
- admin_action_preset_reason Crouching | You are not allowed to crouch unless you are lights.
- admin_action_preset_reason Line Dropped Below 3 | Your line has dropped to 3 members. Join another line.
- admin_action_preset_reason Rambo | You must be with a line to engage fire. finds a Line or charge.
- admin_action_preset_reason VoIP Spam | Please don't spam VoIP during the event.
- admin_action_preset_reason Misc rule Break | You have broken some general rule. This preset is fastest way to slay you. Tut tut.
- #Rotation 2 - Training grounds
- !map_rotation start
- map_name traininggrounds
- game_mode ArmyBattlefield
- game_type Hardcore
- friendly_fire true
- round_time_minutes -1
- reinforcements_per_faction 9999
- wave_spawn_time_seconds -1
- faction_balancing false
- allow_faction_switching true
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- faction_attacking british
- faction_defending french
- artillery_fieldgun_respawn_timer 30
- server_round_rule ArmyInfantryOfficer | This is a test | and another
- #Promotion area flags
- objects_override FlagBritish 563.65 11.03 416.67 0.00 165.41 0.00
- objects_override FlagBritish 565.36 11.03 412.18 0.00 73.52 0.00
- objects_override FlagBritish 586.09 9.93 425.62 0.00 247.12 0.00
- objects_override FlagBritish 588.00 9.93 420.24 0.00 105.06 0.00
- objects_override CannonFieldGun9PDR 584.73 10.53 416.91 0.00 240.68 0.00
- objects_override CannonAmmoboxLarge 587.64 10.53 416.92 0.00 243.99 0.00
- objects_override BarrelStack_Group 560.53 9.93 425.16 0.00 88.35 0.00
- objects_override MusketStack 583.32 10.53 423.07 0.00 155.54 0.00
- objects_override MusketStack 584.27 10.53 420.70 0.00 335.63 0.00
- objects_override MusketStack 570.97 10.53 420.52 0.00 150.39 0.00
- objects_override MusketStack 573.65 10.53 414.23 0.00 338.97 0.00
- objects_override Piano2 566.32 9.93 426.71 0.00 111.58 0.00
- objects_override MusketStack 577.41 10.53 417.96 0.00 247.38 0.00
- objects_override MusketStack 576.42 10.53 420.35 0.00 250.20 0.00
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- !map_rotation end
- #Rotation 6
- !map_rotation start
- map_name snowyplainsiii
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking Russia
- faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 16
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• Must be shouldered to fire<br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- ### CUSTOM SPAWNS ###
- ## UK CAV ##
- objects_override spawnsection 545.75 48.98 463.72 0.00 215.21 0.00 11 Cav_Spawn Field attacking 15 5
- objects_override TentLarge1 541.56 48.98 457.83 0.00 17.84 0.00
- objects_override TentLarge2 546.69 48.98 476.76 0.00 233.66 0.00
- objects_override TentSmall2 533.78 48.98 478.38 0.00 144.12 0.00
- objects_override Campfire 545.75 48.98 463.72 0.00 215.21 0.00
- rc delayed 1170 vehiclesSpawn 1 British Hussar
- rc delayed 1170 vehiclesSpawn 1 British CuirassierDragoon
- objects_override WeaponRack 554.57 48.98 481.18 0.00 173.20 0.00 BearingFlagBritish 3
- ## UK MAIN ## uk - main
- objects_override spawnsection 516.78 48.98 489.37 0.00 245.65 0.00 12 Main_Spawn BaseSpawn attacking 15 5
- ## FRANCE CAV ##
- objects_override spawnsection 180.57 47.97 107.18 0.00 50.28 0.00 14 Cav_Spawn Field attacking 15 10
- objects_override TentLarge1 183.81 47.97 101.29 0.00 334.30 0.00
- objects_override TentLarge2 173.32 48.94 121.02 0.00 132.43 0.00
- objects_override WickerWall_Group1_1 167.16 47.97 107.46 0.00 53.88 0.00
- objects_override Campfire 180.57 47.97 107.18 0.00 50.28 0.00
- objects_override WeaponRack 185.51 48.60 119.68 0.00 52.27 0.00 BearingFlagFrench 3
- ## FRANCE MAIN ##
- objects_override spawnsection 174.34 48.98 161.59 0.00 35.20 0.00 13 Main_Spawn BaseSpawn attacking 15 5
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override L ArmyInfantryOfficer 20
- spawn_override M ArmyInfantryOfficer 20
- spawn_override L NavalCaptain 20
- spawn_override M NavalCaptain 20
- spawn_override L ArmyLineInfantry 99
- spawn_override M ArmyLineInfantry 99
- spawn_override L ArmyLineInfantry2 99
- spawn_override M ArmyLineInfantry2 99
- spawn_override L Grenadier 99
- spawn_override M Grenadier 99
- spawn_override L Guard 99
- spawn_override M Guard 99
- spawn_override L LightInfantry 7
- spawn_override M LightInfantry 7
- spawn_override L Rifleman 7
- spawn_override M Rifleman 7
- spawn_override L FlagBearer 99
- spawn_override M FlagBearer 99
- spawn_override L Drummer 99
- spawn_override M Drummer 99
- spawn_override L Fifer 99
- spawn_override M Fifer 99
- spawn_override L Bagpiper 99
- spawn_override M Bagpiper 99
- spawn_override L Surgeon 99
- spawn_override M Surgeon 99
- spawn_override L Cannoneer 99
- spawn_override M Cannoneer 99
- spawn_override L Rocketeer 99
- spawn_override M Rocketeer 99
- spawn_override L Sapper 12
- spawn_override M Sapper 12
- spawn_override L Carpenter 12
- spawn_override M Carpenter 12
- spawn_override L CoastGuard 99
- spawn_override M CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override K Hussar 8
- spawn_override K CuirassierDragoon 8
- spawn_override K ArmyInfantryOfficer 1
- spawn_override K NavalCaptain 0
- spawn_override N Hussar 8
- spawn_override N CuirassierDragoon 8
- spawn_override N ArmyInfantryOfficer 1
- spawn_override N NavalCaptain 0
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### AMMO BOX SPAWNS ###
- objects_override firearmammobox 171.87 48.98 134.02 0.00 9.38 0.00 Unarmed 50 2 4
- objects_override firearmammobox 519.82 48.98 527.21 0.00 196.68 0.00 Unarmed 50 2 4
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- #####EXTRA OBJECTS ##########
- objects_override PalisadeWall 353.12 41.99 344.17 0.00 203.91 0.00
- objects_override PalisadeWall 285.63 41.99 356.61 0.00 345.44 0.00
- objects_override PalisadeWall 282.28 42.70 303.91 0.00 207.22 0.00
- objects_override PalisadeWall 257.35 45.77 229.72 0.00 20.68 0.00
- objects_override PalisadeWall 280.53 45.01 273.11 0.00 168.01 0.00
- objects_override PalisadeWall 360.61 44.97 283.90 0.00 37.91 0.00
- objects_override PalisadeWall 484.27 45.94 115.55 0.00 269.88 0.00
- objects_override PalisadeWall 508.52 44.97 331.45 0.00 345.76 0.00
- objects_override PalisadeWall 248.35 44.97 399.89 0.00 303.87 0.00
- objects_override PalisadeWall 195.38 44.77 438.54 0.00 206.84 0.00
- objects_override PalisadeWall 105.34 45.10 395.26 0.00 35.59 0.00
- objects_override PalisadeWall 98.66 41.97 238.35 0.00 116.93 0.00
- objects_override Pidgeoncoop 231.68 44.97 302.33 0.00 29.90 0.00
- objects_override PalisadeWall 345.70 44.97 148.61 0.00 281.85 0.00
- objects_override PalisadeWall 444.12 41.99 191.40 0.00 35.32 0.00
- ### EXTRA COVER
- objects_override PalisadeWall 404.95 49.38 344.13 0.00 16.07 0.00
- objects_override PalisadeWall 398.57 47.34 347.05 0.00 30.42 0.00
- objects_override PalisadeWall 416.49 44.94 211.85 0.00 53.23 0.00
- objects_override PalisadeWall 461.15 43.83 269.80 0.00 244.10 0.00
- objects_override PalisadeWall 403.70 44.97 269.78 0.00 284.42 0.00
- objects_override PalisadeWall 478.82 44.97 353.64 0.00 22.89 0.00
- objects_override PalisadeWall 328.18 44.68 299.15 0.00 244.55 0.00
- objects_override PalisadeWall 289.63 46.21 288.81 0.00 227.25 0.00
- objects_override PalisadeWall 233.31 44.97 280.22 0.00 235.72 0.00
- objects_override PalisadeWall 123.33 49.54 481.88 0.00 285.57 0.00
- objects_override PalisadeWall 156.41 46.90 505.68 0.00 121.01 0.00
- objects_override PalisadeWall 191.75 46.73 402.47 0.00 186.82 0.00
- ### LANTERNS
- objects_override Lantern2 558.95 48.98 463.60 0.00 156.56 0.00
- objects_override Lantern2 544.58 48.98 447.18 0.00 223.24 0.00
- objects_override Lantern2 517.63 48.98 452.47 0.00 296.75 0.00
- objects_override Lantern2 493.97 48.98 460.92 0.00 288.29 0.00
- objects_override Lantern2 472.94 48.86 476.48 0.00 318.88 0.00
- objects_override Lantern2 461.78 46.82 501.57 0.00 343.83 0.00
- objects_override Lantern2 469.97 46.83 524.87 0.00 16.80 0.00
- objects_override Lantern2 196.23 48.98 189.02 0.00 163.58 0.00
- objects_override Lantern2 209.13 48.98 175.43 0.00 134.77 0.00
- objects_override Lantern2 208.60 48.98 148.41 0.00 186.75 0.00
- objects_override Lantern2 205.03 46.99 120.04 0.00 184.97 0.00
- objects_override Lantern2 182.69 46.28 71.60 0.00 224.03 0.00
- objects_override Lantern2 200.14 46.99 89.31 0.00 196.11 0.00
- objects_override Lantern2 127.53 48.96 159.31 0.00 331.85 0.00
- objects_override Lantern2 127.68 48.24 189.69 0.00 12.24 0.00
- objects_override Lantern2 154.24 48.97 205.31 0.00 80.41 0.00
- objects_override Lantern2 189.13 48.98 201.88 0.00 97.34 0.00
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge
- rc delayed 390 set allowFiring false
- !map_rotation end
- #Rotation 4 -- EGYPT
- !map_rotation start
- map_name Egypt
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking prussian
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 12
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• Must be shouldered to fire<br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- ### CUSTOM SPAWNS ###
- ## UK CAV ##
- objects_override spawnsection 174.12 3.99 -35.85 0.00 345.11 0.00 11 Cav_Spawn Field attacking 5 5
- objects_override TentLarge1 146.08 4.38 -18.83 0.00 90.44 0.00
- objects_override TentLarge2 166.37 3.92 -20.81 0.00 275.30 0.00
- objects_override TentSmall2 155.49 3.75 -32.40 0.00 357.57 0.00
- objects_override BarrelStack_Group 142.48 4.79 -30.22 0.00 30.87 0.00
- objects_override WickerWall_Group1_1 142.91 4.67 -15.99 0.00 124.66 0.00
- objects_override Campfire 152.77 3.84 -19.59 0.00 355.56 0.00
- objects_override HuntingHut 139.34 3.05 18.06 0.00 11.53 0.00
- rc delayed 1170 vehiclesSpawn 1 British Hussar
- rc delayed 1170 vehiclesSpawn 1 British CuirassierDragoon
- objects_override WeaponRack 155.11 3.87 -15.17 0.00 1.97 0.00 BearingFlagBritish 3
- ## UK MAIN ## uk - main
- objects_override spawnsection 196.99 7.97 22.98 0.00 357.82 0.00 12 Main_Spawn BaseSpawn attacking 8 5
- ## FRANCE CAV ##
- objects_override spawnsection 508.70 8.88 375.58 0.13 213.94 0.20 14 Cav_Spawn Field attacking 5 5
- objects_override TentLarge1 515.50 5.45 363.01 0.00 106.05 0.00
- objects_override TentLarge2 528.97 5.42 361.03 0.00 269.96 0.00
- objects_override WickerWall_Group1_1 506.93 6.26 340.96 0.00 256.47 0.00
- objects_override Campfire 521.63 5.32 361.32 0.00 182.80 0.00
- objects_override HuntingHut 532.74 11.07 312.67 0.00 183.46 0.00
- objects_override TentSmall2 522.92 6.74 371.60 0.00 186.98 0.00
- objects_override BarrelStack_Group 532.62 6.00 374.72 0.00 214.95 0.00
- rc delayed 1168 vehiclesSpawn 1 French Hussar
- rc delayed 1168 vehiclesSpawn 1 French CuirassierDragoon
- objects_override WeaponRack 521.43 5.19 344.55 0.00 181.97 0.00 BearingFlagFrench 3
- ## FRANCE MAIN ##
- objects_override spawnsection 421.92 13.07 352.23 0.00 179.84 0.00 13 Main_Spawn BaseSpawn attacking 8 5
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override L ArmyInfantryOfficer 20
- spawn_override M ArmyInfantryOfficer 20
- spawn_override L NavalCaptain 20
- spawn_override M NavalCaptain 20
- spawn_override L ArmyLineInfantry 99
- spawn_override M ArmyLineInfantry 99
- spawn_override L ArmyLineInfantry2 99
- spawn_override M ArmyLineInfantry2 99
- spawn_override L Grenadier 99
- spawn_override M Grenadier 99
- spawn_override L Guard 99
- spawn_override M Guard 99
- spawn_override L LightInfantry 7
- spawn_override M LightInfantry 7
- spawn_override L Rifleman 7
- spawn_override M Rifleman 7
- spawn_override L FlagBearer 99
- spawn_override M FlagBearer 99
- spawn_override L Drummer 99
- spawn_override M Drummer 99
- spawn_override L Fifer 99
- spawn_override M Fifer 99
- spawn_override L Bagpiper 99
- spawn_override M Bagpiper 99
- spawn_override L Surgeon 99
- spawn_override M Surgeon 99
- spawn_override L Cannoneer 99
- spawn_override M Cannoneer 99
- spawn_override L Rocketeer 99
- spawn_override M Rocketeer 99
- spawn_override L Sapper 12
- spawn_override M Sapper 12
- spawn_override L Carpenter 12
- spawn_override M Carpenter 12
- spawn_override L CoastGuard 99
- spawn_override M CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override K Hussar 8
- spawn_override K CuirassierDragoon 8
- spawn_override K ArmyInfantryOfficer 1
- spawn_override K NavalCaptain 0
- spawn_override N Hussar 8
- spawn_override N CuirassierDragoon 8
- spawn_override N ArmyInfantryOfficer 1
- spawn_override N NavalCaptain 0
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- ## SAPPER SETTINGS ##
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### AMMO BOX SPAWNS ###
- objects_override firearmammobox 194.71 7.96 24.91 0.00 358.79 0.00 Unarmed 50 2 4
- objects_override firearmammobox 422.45 13.07 355.20 0.00 167.95 0.00 Unarmed 50 2 4
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- ### EXTRA cover ###
- objects_override PalisadeWall 119.68 11.13 293.81 0.00 340.40 0.00
- objects_override PalisadeWall 105.04 6.94 247.99 0.00 164.56 0.00
- objects_override PalisadeWall 358.91 2.94 107.79 0.00 214.13 0.00
- objects_override PalisadeWall 386.68 2.81 96.52 0.00 245.76 0.00
- objects_override Ruins_Wall1 519.47 4.30 91.11 0.00 4.04 0.00
- objects_override Ruins_Wall1 470.33 4.85 164.07 0.00 354.53 0.00
- objects_override Ruins_Wall1 506.24 7.16 219.26 0.00 321.55 0.00
- objects_override Ruins_Wall1 456.87 6.41 255.41 0.00 159.81 0.00
- objects_override PalisadeWall 520.94 10.08 296.22 0.00 302.91 0.00
- objects_override PalisadeWall 309.43 9.02 333.52 0.00 87.43 0.00
- objects_override PalisadeWall 360.22 7.49 367.08 0.00 98.79 0.00
- objects_override PalisadeWall 405.61 10.77 391.66 0.00 142.01 0.00
- objects_override PalisadeWall 423.74 2.55 117.21 0.00 355.83 0.00
- objects_override PalisadeWall 362.35 3.69 31.88 0.00 259.69 0.00
- objects_override PalisadeWall 300.14 5.55 -0.40 0.00 277.21 0.00
- objects_override PalisadeWall 240.88 4.62 47.56 0.00 227.01 0.00
- objects_override PalisadeWall 196.86 1.99 105.24 0.00 0.38 0.00
- objects_override PalisadeWall 252.41 4.33 338.45 0.00 87.23 0.00
- objects_override Lantern2 212.55 6.32 39.52 0.00 30.67 0.00
- objects_override Lantern2 197.64 7.02 45.60 0.00 288.34 0.00
- objects_override Lantern2 181.17 6.92 49.41 0.00 299.63 0.00
- objects_override Lantern2 165.23 4.86 47.15 0.00 206.66 0.00
- objects_override Lantern2 162.22 3.92 25.79 0.00 185.12 0.00
- objects_override Lantern2 172.73 5.04 1.23 0.00 152.74 0.00
- objects_override Lantern2 169.68 4.36 -15.62 0.00 194.77 0.00
- objects_override Lantern2 223.68 6.15 34.22 0.00 137.58 0.00
- objects_override Lantern2 234.10 7.08 15.16 0.00 162.24 0.00
- objects_override Lantern2 238.61 5.00 -9.69 0.00 168.77 0.00
- objects_override Lantern2 404.73 11.41 330.21 0.00 214.33 0.00
- objects_override Lantern2 385.83 10.87 337.28 0.00 296.16 0.00
- objects_override Lantern2 370.82 10.15 358.78 0.00 322.30 0.00
- objects_override Lantern2 378.97 7.03 382.53 0.00 20.22 0.00
- objects_override Lantern2 442.84 11.11 328.86 0.00 103.83 0.00
- objects_override Lantern2 453.93 9.74 343.89 0.00 308.93 0.00
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge
- rc delayed 390 set allowFiring false
- !map_rotation end
- #Rotation 3 -- Gp4
- !map_rotation start
- map_name grassyplainsiv
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- #faction_attacking british
- #faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 10
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- faction_randomiser both
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• Must be shouldered to fire<br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override A ArmyInfantryOfficer 20
- spawn_override B ArmyInfantryOfficer 20
- spawn_override A NavalCaptain 20
- spawn_override B NavalCaptain 20
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A Grenadier 99
- spawn_override B Grenadier 99
- spawn_override A Guard 99
- spawn_override B Guard 99
- spawn_override A LightInfantry 7
- spawn_override B LightInfantry 7
- spawn_override A Rifleman 7
- spawn_override B Rifleman 7
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 12
- spawn_override B Sapper 12
- spawn_override A Carpenter 12
- spawn_override B Carpenter 12
- spawn_override A CoastGuard 99
- spawn_override B CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override A Hussar 8
- spawn_override A CuirassierDragoon 8
- spawn_override A ArmyInfantryOfficer 1
- spawn_override A NavalCaptain 0
- spawn_override B Hussar 8
- spawn_override B CuirassierDragoon 8
- spawn_override B ArmyInfantryOfficer 1
- spawn_override B NavalCaptain 0
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- ## SAPPER SETTINGS ##
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### AMMO BOX SPAWNS ###
- objects_override firearmammobox 194.71 7.96 24.91 0.00 358.79 0.00 Unarmed 50 2 4
- objects_override firearmammobox 422.45 13.07 355.20 0.00 167.95 0.00 Unarmed 50 2 4
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge
- rc delayed 390 set allowFiring false
- !map_rotation end
- #Rotation 3 -- ISLAND PLAINS
- !map_rotation start
- map_name islandplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- #faction_attacking british
- #faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 10
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- faction_randomiser both
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• Must be shouldered to fire<br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override A ArmyInfantryOfficer 20
- spawn_override B ArmyInfantryOfficer 20
- spawn_override A NavalCaptain 20
- spawn_override B NavalCaptain 20
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A Grenadier 99
- spawn_override B Grenadier 99
- spawn_override A Guard 99
- spawn_override B Guard 99
- spawn_override A LightInfantry 7
- spawn_override B LightInfantry 7
- spawn_override A Rifleman 7
- spawn_override B Rifleman 7
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 12
- spawn_override B Sapper 12
- spawn_override A Carpenter 12
- spawn_override B Carpenter 12
- spawn_override A CoastGuard 99
- spawn_override B CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override A Hussar 8
- spawn_override A CuirassierDragoon 8
- spawn_override A ArmyInfantryOfficer 1
- spawn_override A NavalCaptain 0
- spawn_override B Hussar 8
- spawn_override B CuirassierDragoon 8
- spawn_override B ArmyInfantryOfficer 1
- spawn_override B NavalCaptain 0
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- ## SAPPER SETTINGS ##
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### AMMO BOX SPAWNS ###
- objects_override firearmammobox 194.71 7.96 24.91 0.00 358.79 0.00 Unarmed 50 2 4
- objects_override firearmammobox 422.45 13.07 355.20 0.00 167.95 0.00 Unarmed 50 2 4
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- objects_override PalisadeWall 329.16 31.76 261.45 0.00 356.22 0.00
- objects_override PalisadeWall 352.77 32.01 265.10 0.00 335.10 0.00
- objects_override PalisadeWall 325.91 29.14 308.32 0.00 318.76 0.00
- objects_override PalisadeWall 275.94 27.10 300.48 0.00 233.66 0.00
- objects_override PalisadeWall 249.81 27.04 325.61 0.00 325.15 0.00
- objects_override PalisadeWall 250.94 28.39 361.47 0.00 10.74 0.00
- objects_override PalisadeWall 209.15 26.99 353.83 0.00 315.49 0.00
- objects_override PalisadeWall 177.19 27.99 394.00 0.00 7.17 0.00
- objects_override PalisadeWall 209.75 32.33 416.24 0.00 14.00 0.00
- objects_override PalisadeWall 280.28 33.26 430.26 0.00 327.74 0.00
- objects_override PalisadeWall 286.87 32.15 509.56 0.00 291.06 0.00
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge
- rc delayed 390 set allowFiring false
- !map_rotation end
- #Rotation 3 -- Gp5
- !map_rotation start
- map_name grassyplainsv
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- #faction_attacking british
- #faction_defending french
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 10
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- faction_randomiser both
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• Must be shouldered to fire<br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- rc delayed 1170 vehiclesSpawn 1 British Hussar
- rc delayed 1170 vehiclesSpawn 1 British CuirassierDragoon
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override A ArmyInfantryOfficer 20
- spawn_override B ArmyInfantryOfficer 20
- spawn_override A NavalCaptain 20
- spawn_override B NavalCaptain 20
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A Grenadier 99
- spawn_override B Grenadier 99
- spawn_override A Guard 99
- spawn_override B Guard 99
- spawn_override A LightInfantry 7
- spawn_override B LightInfantry 7
- spawn_override A Rifleman 7
- spawn_override B Rifleman 7
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 12
- spawn_override B Sapper 12
- spawn_override A Carpenter 12
- spawn_override B Carpenter 12
- spawn_override A CoastGuard 99
- spawn_override B CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override A Hussar 8
- spawn_override A CuirassierDragoon 8
- spawn_override A ArmyInfantryOfficer 1
- spawn_override A NavalCaptain 0
- spawn_override B Hussar 8
- spawn_override B CuirassierDragoon 8
- spawn_override B ArmyInfantryOfficer 1
- spawn_override B NavalCaptain 0
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- ## SAPPER SETTINGS ##
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### AMMO BOX SPAWNS ###
- objects_override firearmammobox 194.71 7.96 24.91 0.00 358.79 0.00 Unarmed 50 2 4
- objects_override firearmammobox 422.45 13.07 355.20 0.00 167.95 0.00 Unarmed 50 2 4
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Drummer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Fifer 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Musket_CharlevilleDragoonPattern BearingFlag Unarmed
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge
- rc delayed 390 set allowFiring false
- !map_rotation end
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