Advertisement
SeedBorn

Credits Warp Steps

Feb 1st, 2020
188
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.13 KB | None | 0 0
  1. The addresses here are for 1.0
  2.  
  3. Load Woods of Mystery (day 2) from the grotto
  4.  
  5. Navigate until the room before Koume (room 4)
  6.  
  7. Hold a spin slash and re-enter the previous room (room 7)
  8.  
  9. Let the spin go once room 7 is loaded
  10.  
  11. Load room 4 from room 7 three times
  12.  
  13. There should be a bush loaded at 80415280
  14.  
  15. Break the two bushes on the left and in the middle of the room, then drop a fish
  16.  
  17. Superslide into room 7 off the bush that's closest to room 7
  18.  
  19. Get an angle of B874 or BAA4 and load room 4
  20.  
  21. There should be a bush at 80415200 whose draw function is overwritten
  22.  
  23. Without unculling that bush, kill the snapper
  24.  
  25. This frees up space for zora fins to load where the modified draw function points
  26.  
  27. Throw zora fins with initial vertical angle (actor + 0x14) 0807 and initial horizontal angle (actor + 0x16) BD23
  28.  
  29. The fins should load at 8040B860 and 8040BA90, so the rotation of one of them will match the draw function (based on which of the two angles you used)
  30.  
  31. Now the bush can be unculled, and your entrance setter (803FF54A) should be getting set to 5200 every frame
  32.  
  33. Play SoT while the bush's draw function is running
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement