Guest User

Untitled

a guest
Dec 14th, 2015
288
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  2. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
  3. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/Justin/Documents/Unreal Projects/LittleRockets_CPP/LittleRockets_CPP.uproject -cook -stage -archive -archivedirectory=C:/Users/Justin/Desktop/LR -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  4. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
  5. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
  6. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  7. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
  8. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Justin/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
  9. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  10. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  11. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
  12. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  13. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools
  14. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  15. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
  16. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  17. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework64\
  18. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  19. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
  20. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules)
  21. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
  22. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  23. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
  24. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  25. MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Justin\AppData\Local\Temp\UAT\C+Program+Files+Epic+Games+4.10\Rules\UATRules-1668403643.dll
  26. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  27. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  28. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True
  29. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
  30. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateAppBundle=True
  31. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Justin\Desktop\LR
  32. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Saved\StagedBuilds
  33. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=True
  34. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True
  35. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=
  36. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False
  37. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  38. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=LittleRockets_CPP
  39. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  40. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False
  41. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  42. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor=
  43. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False
  44. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  45. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
  46. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  47. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  48. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: GeneratePatch=False
  49. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
  50. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  51. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCName=
  52. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  53. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  54. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False
  55. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook=
  56. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CulturesToCook=
  57. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets=
  58. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False
  59. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  60. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False
  61. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False
  62. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookAll=False
  63. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookMapsOnly=False
  64. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Deploy=False
  65. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeDeploy=False
  66. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FastCook=False
  67. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False
  68. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False
  69. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun=
  70. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False
  71. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0
  72. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=True
  73. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False
  74. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False
  75. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook=
  76. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True
  77. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Package=True
  78. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False
  79. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False
  80. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False
  81. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False
  82. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest=
  83. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  84. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0
  85. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets=
  86. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
  87. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64
  88. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  89. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  90. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False
  91. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False
  92. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prereqs=True
  93. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
  94. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  95. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=True
  96. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False
  97. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  98. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets=
  99. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  100. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=LittleRockets_CPP
  101. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False
  102. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak=
  103. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False
  104. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  105. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False
  106. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False
  107. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True
  108. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False
  109. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesCEF3=False
  110. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True
  111. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  112. MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params **************
  113. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  114. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it.
  115. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UE4Build:
  116. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceMonolithic: False
  117. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceNonUnity:False
  118. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* ForceDebugInfo: False
  119. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseXGE: False
  120. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.Build: ************************* UseParallelExecutor: False
  121. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -generatemanifest -rocket -NoHotReloadFromIDE
  122. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
  123. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1750672s to run UnrealBuildTool.exe, ExitCode=0
  124. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\UBTManifest.0.xml
  125. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET\UnrealBuildTool.exe LittleRockets_CPP Win64 Development "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -remoteini="C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP" -noxge -rocket -NoHotReloadFromIDE -ignorejunk
  126. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for LittleRockets_CPP (.uproject file is newer)
  127. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target is up to date.
  128. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 4.8582778s to run UnrealBuildTool.exe, ExitCode=0
  129. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: Build products *******
  130. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.exe
  131. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Binaries\Win64\LittleRockets_CPP.pdb
  132. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\Build\Receipts\LittleRockets_CPP-Win64-Development.target.xml
  133. MainFrameActions: Packaging (Windows (64-bit)): UE4Build.CheckBuildProducts: End Build products *******
  134. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND COMPLETED **********
  135. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED **********
  136. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject
  137. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.14-05.44.17.txt
  138. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject" -run=Cook -I18NPreset= -TargetPlatform=WindowsNoEditor -fileopenlog -abslog="C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.14-05.44.17.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
  139. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  140. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: LittleRockets_CPP
  141. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(1180293871) SRandInit(1180293873).
  142. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.18:725][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  143. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:590][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  144. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:598][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  145. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:605][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  146. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:611][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  147. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:617][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  148. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:622][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  149. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:627][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  150. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:633][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  151. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:638][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  152. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:643][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  153. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:646][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  154. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:655][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  155. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:655][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  156. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:657][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  157. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:677][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  158. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:680][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  159. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:683][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  160. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:688][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  161. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:688][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  162. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:784][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  163. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:824][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Justin/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
  164. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.19:887][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  165. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogLinker:Warning: Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
  166. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/BPNetworkingProject/ThirdPersonOverview': Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
  167. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogLinker:Warning: Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
  168. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/BPNetworkingProject/ThirdPersonOverview': Can't find file '/Game/BPNetworkingProject/ThirdPersonOverview'
  169. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.20:532][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/BPNetworkingProject/ThirdPersonOverview.ThirdPersonOverview_C'
  170. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:599][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
  171. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogOutputDevice:Error:
  172. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: begin: stack for UAT
  173. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogWindows:Error: === Critical error: ===
  174. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  175. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Assertion failed: IsValid() [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.10\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 728]
  176. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  177. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  178. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  179. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  180. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  181. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  182. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  183. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd:
  184. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.12.14-11.44.21:778][ 0]LogOutputDevice:Error:
  185. MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: end: stack for UAT
  186. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 5.8343337s to run UE4Editor-Cmd.exe, ExitCode=3
  187. MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
  188. MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
  189. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
  190. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: Cook failed.
  191. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
  192. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  193. MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
  194. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  195. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  196. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  197. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param)
  198. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()InnerException in AutomationUtils.Automation: BUILD FAILED: Failed while running Cook for C:\Users\Justin\Documents\Unreal Projects\LittleRockets_CPP\LittleRockets_CPP.uproject; see log C:\Users\Justin\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.10\Cook-2015.12.14-05.44.23.txt
  199. MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at AutomationTool.CommandUtils.RunCommandlet(String ProjectName, String UE4Exe, String Commandlet, String Parameters)
  200. MainFrameActions: Packaging (Windows (64-bit)): at Project.Cook(Projec
  201. MainFrameActions: Packaging (Windows (64-bit)): tParams Params)
  202. MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
  203. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=Error_UnknownCookFailure
  204. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  205. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  206. MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  207. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  208. PackagingResults:Error: Error Unknown Cook Failure
RAW Paste Data