Dancer_A

Incineroar Turnabout

Sep 2nd, 2024 (edited)
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  1. Rand Spear has challenged your client in Traffic Court for an accident they claim they were the victim of. Can you get the charges acquitted? Here's your evidence: https://pokepast.es/001d0f02e73f8dcf
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  3. Incineroar shouldn't be too difficult, I doubt any weird plan B will be necessary.
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  5. Plan B: Dragon Tales (This is now plan A)
  6. This is perfectly viable and I find it funny. https://pokepast.es/6c1933198337cee5
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  8. Head Coach: @ Black Belt or Muscle Band
  9. Dragon Cheer immediately, pump up your team! Get them in the zone! (Move #1, only works once)
  10. Coaching: Keep using this to get the team stronger, they'll be unstoppable!
  11. Breaking Swipe: Use this occasionally to lower Incineroar's attack!
  12. Drain Punch: When you're sweaty and the Gatorade isn't hitting, use this to recover HP!
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  14. Center: @ Razor Claw or Scope Lens
  15. Screech: Disrupt the play by lowering the Defense's power! (Move #1, blocked by Tera shield)
  16. Taunt: Shut down any sneaky Will-O-Wisp plays!
  17. Breaking Swipe: Use this occasionally to lower Incineroar's attack!
  18. Drain Punch: When you're sweaty and the Gatorade isn't hitting, use this to recover HP!
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  20. QB: @ Razor Claw or Scope Lens
  21. BULK UP: GET SWOLE!!!
  22. Breaking Swipe: Use this to quickly Tera!
  23. Body Press: PRESS THEM IN THE CLUB!!!!
  24. Drain Punch: When you're sweaty and the Gatorade isn't hitting, use this to recover HP!
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  26. Offensive Lineman: @ Razor Claw or Scope Lens
  27. Taunt: Shut down any sneaky Will-O-Wisp plays! (Move #1, blocked by Tera shield)
  28. Screech: Disrupt the play by lowering the Defense's power!
  29. Body Press: PRESS THEM IN THE CLUB!!!!
  30. Drain Punch: When you're sweaty and the Gatorade isn't hitting, use this to recover HP!
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  32. Boring Plan B:
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  34. Warnings:
  35. - Incineroar may have Iron Head, spelling doom for Fairy and Rock types (carbink noooooooooooooo)
  36. - Parting Shot may be used over and over, try and avoid having your attacking stats lowered
  37. - Lash Out may be in its movepool, which will Double in base power if one of Incineroar's stats are lowered
  38. - Darkest Lariat ignores any defensive boosts you have, so be sure to actually resist the move (Fighting, Dark, or Fairy types)
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  40. The Binker: Carbink (Tera Stellar or Tera Fighting) @ Light Clay or Terrain Extender
  41. Mr Bink is here as a support-attacker hybrid, but mostly support. First thing to do is set up Misty Terrain and Reflect (in that order). Misty terrain will keep everyone safe from status conditions like Burns (Will-o-Wisp), and reflect will cut enemy physical damage by 33%. After that, you're going to want to body PRESS Rand in the club until either you can tera or one of your terrain effects wears off. Tera isn't necessary for the Binker but it's a nice damage boost. Stellar is ideal, as you'll keep your perfect defensive typing, however, if Earthquake or Iron Head is in the enemy arsenal, Fighting is a better option. Psych Up is there to give yourself boosts from Kommo-O, as it will be using Bulk Up, which will raise the power of Body Press.
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  43. Mermia: Primarina (Tera Stellar or Tera Fairy) @ Fairy Feather, Life Orb, or Clear Amulet
  44. She sings, she swims, she is the original counter to Incineroar from Generation 7. Chilling water is your goto, as it will lower Incineroar's attack, and use that until you can Tera. Stellar is preferred unless Incineroar has Iron Head. Once you can, alternate between using Calm Mind and Moonblast or Dazzling Gleam, and using Draining Kiss when low on HP. Moonblast is stronger, but if Incineroar has Lash Out, the secondary effect may not be desired and Gleam may be the safer option. Up to you, I say use Moonblast.
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  46. Wesley: Kommo-O (Tera Fighting or Tera Stellar) @ Black Belt, Razor Claw, or Life Orb
  47. Another Alolan counter-pick into Incineroar. Start with Breaking Swipe to lower Incineroar's attack, then once you can Tera, switch to using either Bulk Up or Body Press, and use Drain Punch when low on HP. Tera Stellar is preferred because of the defensive typing, but Fighting is also fine. A very straightforward strategy, likely could use 3-4 of these and be perfectly fine, but that would be a little bit boring. With a Razor Claw and Dragon Cheer Support, every attack will be a critical hit, making it the best option in that situation.
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  49. Cheerleader: Milotic (Tera Fairy or Tera Water) @ Leftovers
  50. Our second support here. First use Dragoncheer to increase everyone's critical hit chance (any dragon types have a 50% boosted rate), then follow up with Aqua Ring to increase your healing every turn. From here, you're going to use Life Dew to keep you and your allies topped up on HP, and Chilling Water to keep Incineroar's attack stat in the dirt where it belongs. The tera type doesn't really matter, Water will increase the power of Chilling Water, Fairy will give you a resistance to Dark attacks. If Iron Head is present, Water is the one to pick.
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