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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12. class CfgPatches
  13. {
  14. class exile_server_config
  15. {
  16. requiredVersion = 0.1;
  17. requiredAddons[] = {};
  18. units[] = {};
  19. weapons[] = {};
  20. magazines[] = {};
  21. ammo[] = {};
  22. };
  23. };
  24.  
  25.  
  26. class CfgBuildings
  27. {
  28. class CivillianLowerClass {
  29. table = "CivillianLowerClass";
  30. };
  31.  
  32. class CivillianUpperClass {
  33. table = "CivillianUpperClass";
  34. };
  35.  
  36. class Factories {
  37. table = "Factories";
  38. };
  39.  
  40. class Industrial {
  41. table = "Industrial";
  42. };
  43.  
  44. class Medical {
  45. table = "Medical";
  46. };
  47.  
  48. class Military {
  49. table = "Military";
  50. };
  51.  
  52. class Shop {
  53. table = "Shop";
  54. };
  55.  
  56. class Tourist {
  57. table = "Tourist";
  58. };
  59.  
  60. class VehicleService {
  61. table = "VehicleService";
  62. };
  63. class Land_Crane_F: Military
  64. {
  65. positions[] =
  66. {
  67. {-9.01904,-0.00292969,-16.8252},
  68. {-10.309,-0.0444336,5.76295},
  69. {-8.71021,1.60352,5.76295},
  70. {-7.19348,-1.45068,5.76295}
  71. };
  72. };
  73.  
  74. class Land_House_C_5_V2_EP1: CivillianLowerClass
  75. {
  76. positions[] =
  77. {
  78. {-3.14648,-3.71216,-1.35336},
  79. {-2.34668,3.26074,-1.35336},
  80. {-1.45703,-0.330688,1.36764},
  81. {-4.1416,3.6665,1.39664},
  82. {-1.17139,-4.36963,1.36664},
  83. {1.4209,3.26245,-1.35336},
  84. {4.02734,5.04382,1.36664},
  85. {4.28564,0.965332,1.36664}
  86. };
  87. };
  88.  
  89. class Land_House_C_5_EP1: Military
  90. {
  91. positions[] =
  92. {
  93. {-2.37402,-5.19287,1.93136},
  94. {-1.45654,-0.330688,1.93236},
  95. {-4.01123,3.87964,1.96136},
  96. {-2.98828,-1.42883,-0.782448},
  97. {-3.07471,-4.69849,-0.734413},
  98. {1.42139,3.26257,-0.788643},
  99. {4.02734,5.0437,1.93136},
  100. {4.28564,0.965576,1.93136}
  101. };
  102. };
  103.  
  104. class Land_House_C_4_EP1: Military
  105. {
  106. positions[] =
  107. {
  108. {-4.41113,4.38867,-3.38998},
  109. {-3.88281,-1.98816,-3.41014},
  110. {-4.27246,-2.41467,-3.39626},
  111. {-0.959961,-1.64624,-3.39399},
  112. {1.60986,-2.4624,-3.39499},
  113. {4.37451,4.68042,2.89001},
  114. {5.43213,4.28369,-0.154991},
  115. {-1.16455,-1.29431,-0.263336},
  116. {3.80078,-6.02673,-0.210152},
  117. {-1.13916,-6.03857,-0.209824},
  118. {1.03516,-4.94373,-0.209869},
  119. {-5.56494,-3.81238,-0.270157},
  120. {-1.6001,4.60315,2.26701},
  121. {-5.60791,2.5929,2.87403},
  122. {-3.29785,-5.69641,2.88001},
  123. {-1.16455,-1.29431,-0.263336}
  124. };
  125. };
  126.  
  127. class Land_House_C_5_V3_EP1: CivillianLowerClass
  128. {
  129. positions[] =
  130. {
  131. {-1.13171,-4.3623,1.26206},
  132. {-1.45691,-0.331055,1.26306},
  133. {3.93286,1.17139,1.7533},
  134. {-2.77319,-1.70459,-1.45794},
  135. {-2.33374,-4.70361,-1.45794},
  136. {-3.40479,2.63037,1.28806},
  137. {4.01001,3.30615,1.74619},
  138. {1.42114,3.26221,-1.45794}
  139. };
  140. };
  141.  
  142. class Land_House_C_5_V1_EP1: CivillianUpperClass
  143. {
  144. positions[] =
  145. {
  146. {-2.37402,-5.19312,1.26206},
  147. {-1.45654,-0.330811,1.26306},
  148. {1.4209,3.26233,-1.45794},
  149. {-2.77295,-1.70447,-1.45794},
  150. {-2.3335,-4.70361,-1.45794},
  151. {-3.40479,2.63049,1.28806},
  152. {4.01025,3.30676,1.74619},
  153. {3.93311,1.17126,1.7533}
  154. };
  155. };
  156.  
  157. class Land_Kulna: Military
  158. {
  159. positions[] =
  160. {
  161. {0.0371094,0.853638,-0.864876}
  162. };
  163. };
  164.  
  165. class Land_House_K_7_dam_EP1: CivillianUpperClass
  166. {
  167. positions[] =
  168. {
  169. {0.487305,3.90723,0.0352936},
  170. {-5.22021,1.81396,0.00812531},
  171. {-7.80652,-3.88477,0.224472},
  172. {-7.68286,1.57568,0.0353012},
  173. {-0.155762,0.651855,3.44824},
  174. {-1.7229,2.2793,3.71523},
  175. {-3.39612,2.67773,3.44824},
  176. {-7.41125,1.27002,3.44824},
  177. {1.10913,-1.4126,3.44824},
  178. {-4.12024,2.55469,6.72354},
  179. {-8.13611,2.71826,6.72354},
  180. {1.48279,4.18848,6.72354}
  181. };
  182. };
  183.  
  184. class Land_House_C_5_dam_EP1: CivillianUpperClass
  185. {
  186. positions[] =
  187. {
  188. {-2.45996,-5.53076,2.12744},
  189. {-1.54297,-0.668945,2.12844},
  190. {-4.09729,3.5415,2.15744},
  191. {-3.07446,-1.7666,-0.586365},
  192. {-3.16113,-5.03613,-0.53833}
  193. };
  194. };
  195.  
  196. class Land_CarService_F: VehicleService
  197. {
  198. positions[] =
  199. {
  200. {4.50525,-1.33252,-0.776814},
  201. {0.564941,0.919922,-0.776249},
  202. {0.595215,3.33008,-0.776249},
  203. {3.45032,9.71191,-0.876999},
  204. {-4.67493,0.347168,-0.7775},
  205. {-2.87671,-1.77002,-0.775501},
  206. {-1.09485,-1.32275,-0.775249}
  207. };
  208. };
  209.  
  210. class Land_i_Addon_02_V1_F: Industrial
  211. {
  212. positions[] =
  213. {
  214. {2.69812,1.71729,0.423191},
  215. {-1.33936,3.51025,0.423191},
  216. {-1.32202,0.150879,0.423191}
  217. };
  218. };
  219.  
  220. class Land_Ind_FuelStation_Shed_EP1: VehicleService
  221. {
  222. positions[] =
  223. {
  224. {3.83142,-0.0136719,-2.97087},
  225. {-3.52441,-0.0136719,-2.97087}
  226. };
  227. };
  228.  
  229. class Land_Dum_istan3_pumpa: CivillianUpperClass
  230. {
  231. positions[] =
  232. {
  233. {-2.01367,2.90173,-1.66916},
  234. {2.86475,2.62854,1.86133},
  235. {0.370605,-1.96191,2.23241},
  236. {4.48682,-3.71155,2.12121},
  237. {-3.83105,-3.55493,2.04687},
  238. {-4.15381,3.33752,1.86133}
  239. };
  240. };
  241.  
  242. class Land_Hut_old02: CivillianLowerClass
  243. {
  244. positions[] =
  245. {
  246. {-6.96338,-7.9967,-2.8545},
  247. {-5.55371,-1.90662,-2.7971},
  248. {-8.6001,0.975464,-2.85439},
  249. {-5.396,3.49634,-2.80347},
  250. {-7.49365,8.12244,-2.87431},
  251. {-3.8833,8.75562,-2.81911},
  252. {2.34326,8.4624,-2.8545},
  253. {2.15283,4.26501,-2.93246},
  254. {-3.95117,2.81433,-2.8545},
  255. {-2.52539,0.866089,-2.7971},
  256. {-3.7168,-2.05225,-2.8545},
  257. {-4.07861,-4.57764,-2.94451},
  258. {2.12793,-8.4458,-2.80887},
  259. {1.81396,-1.64954,-2.94451},
  260. {4.64063,-7.36206,-2.83168},
  261. {6.25928,-3.15332,-2.84309},
  262. {4.08203,4.06274,-2.84879},
  263. {4.27637,8.68677,-2.85165}
  264. };
  265. };
  266.  
  267. class Land_Dum_mesto2: CivillianUpperClass
  268. {
  269. positions[] =
  270. {
  271. {2.88062,1.54395,-4.3479},
  272. {2.61304,-1.2417,-4.34791},
  273. {2.93408,-4.33057,-4.3479},
  274. {0.368652,-7.55713,-4.3479},
  275. {-2.98315,-5.56494,-4.3479},
  276. {-3.23364,-2.62109,-4.3479},
  277. {0.617432,2.85303,-4.3479},
  278. {-2.69214,2.32959,-4.3479},
  279. {-2.66382,4.93311,-4.34791},
  280. {-0.319092,7.59521,-4.3479},
  281. {3.4436,5.27881,-4.3479},
  282. {-3.04736,0.771484,-0.900806},
  283. {-2.95044,2.71289,-0.900803},
  284. {2.72632,2.63965,-0.900803},
  285. {2.43335,5.229,-0.900806},
  286. {0.229736,7.45166,-0.900803},
  287. {-3.03735,4.1543,-0.900803},
  288. {2.61304,-1.2417,-0.900806},
  289. {2.93408,-4.33057,-0.900803},
  290. {0.368652,-7.55664,-0.900803},
  291. {-2.98315,-5.56494,-0.900803},
  292. {-3.23389,-2.62109,-0.900803}
  293. };
  294. };
  295.  
  296. class Land_Deutshe_mini: Shop
  297. {
  298. positions[] =
  299. {
  300. {4.46948,-2.0918,-2.58476},
  301. {1.48096,-1.62793,-2.58476},
  302. {-1.54443,-2.89404,-2.58476},
  303. {-3.44238,-2.91748,-2.58476},
  304. {-4.27588,-0.0888672,-2.58476},
  305. {-1.46973,2.81543,-2.58476},
  306. {-3.81396,2.81836,-2.58476},
  307. {1.50757,0.287109,-2.58476},
  308. {4.23975,0.0800781,-2.58476},
  309. {3.74658,2.5166,-2.58476}
  310. };
  311. };
  312.  
  313. class Land_Cihlovej_Dum_in: Tourist
  314. {
  315. positions[] =
  316. {
  317. {-2.20801,-0.752197,-5.09778},
  318. {-0.00732422,-2.03589,-5.09778},
  319. {1.51953,-2.00781,-5.09778},
  320. {1.97461,1.02588,-5.09778},
  321. {-1.97119,2.53418,-5.09778},
  322. {2.22217,2.65674,-1.6366},
  323. {1.76318,-2.04688,-1.6366},
  324. {0.151367,-2.0249,-1.6366},
  325. {-1.96729,-2.03564,-1.6366},
  326. {-2.25293,2.30469,-1.6366}
  327. };
  328. };
  329.  
  330. class Land_u_Shop_01_V1_F: Shop
  331. {
  332. positions[] =
  333. {
  334. {3.23584,4.49146,-2.82792},
  335. {-2.58252,4.77344,-2.82792},
  336. {-1.33301,6.03687,-2.82792},
  337. {-1.0708,-0.500244,-2.82792},
  338. {0.924316,4.19629,-2.82792},
  339. {3.1084,3.01794,0.126209},
  340. {1.63232,2.05493,0.995251},
  341. {-1.21289,-3.51245,1.03905},
  342. {-2.58154,-2.06274,1.05716},
  343. {2.63135,-3.37109,1.03905}
  344. };
  345. };
  346.  
  347. class Land_HouseV_3I2: Military
  348. {
  349. positions[] =
  350. {
  351. {3.70508,2.44434,-1.9135}
  352. };
  353. };
  354.  
  355. class Land_Ind_FuelStation_Build_EP1: VehicleService
  356. {
  357. positions[] =
  358. {
  359. {1.79297,0.447876,-1.2082},
  360. {-1.84912,-0.681763,-1.2082}
  361. };
  362. };
  363.  
  364. class Land_Dum_rasovna: Military
  365. {
  366. positions[] =
  367. {
  368. {-2.53125,-0.195801,-2.57525},
  369. {-1.14502,1.20264,-2.57525},
  370. {1.39502,4.10547,-2.57525},
  371. {3.60645,1.49658,-2.57525},
  372. {-2.74414,-3.76343,-2.57525},
  373. {1.22168,-1.86768,-2.57525},
  374. {2.11377,-4.6001,-2.57525}
  375. };
  376. };
  377.  
  378. class Land_HouseV2_01A: Military
  379. {
  380. positions[] =
  381. {
  382. {-3.68018,-3.21436,-5.53057},
  383. {-0.657837,-3.26904,-5.53057},
  384. {-2.12415,-2.58838,-5.53057}
  385. };
  386. };
  387.  
  388. class Land_HouseV2_01B: Military
  389. {
  390. positions[] =
  391. {
  392. {-3.57666,-2.16931,-4.85859}
  393. };
  394. };
  395.  
  396. class Land_HouseV2_02_Interier: Military
  397. {
  398. positions[] =
  399. {
  400. {0.00439453,-1.68896,-5.40536},
  401. {0.0244141,4.25122,-5.40536},
  402. {-8.74121,0.140869,-5.40536},
  403. {-8.67285,5.44482,-5.40536},
  404. {-7.1958,6.68018,-5.40536},
  405. {8.81836,-0.000488281,-5.40536},
  406. {8.69141,2.88074,-5.47362},
  407. {7.646,6.74622,-5.40536}
  408. };
  409. };
  410.  
  411. class Land_HouseV_1L1: Military
  412. {
  413. positions[] =
  414. {
  415. {-0.101196,6.00732,-0.992699},
  416. {-3.09155,5.92432,-2.88571},
  417. {1.35022,5.88281,-0.985641}
  418. };
  419. };
  420.  
  421. class Land_Vysilac_vez: CivillianUpperClass
  422. {
  423. positions[] =
  424. {
  425. {-0.809448,-0.0610352,1.33366},
  426. {0.706299,-0.0454102,9.08767},
  427. {-1.54077,-1.68164,9.08767},
  428. {-1.5177,1.28174,9.08767}
  429. };
  430. };
  431.  
  432. class Land_Vysilac_budova: Military
  433. {
  434. positions[] =
  435. {
  436. {12.5,8.63086,-6.69145},
  437. {10.0625,8.59131,-6.69145},
  438. {10.3331,11.7646,-6.69145},
  439. {15.363,11.8809,-6.69145},
  440. {15.7344,14.6279,-6.69145},
  441. {12.3451,14.4346,-6.69145},
  442. {2.39404,14.3662,-6.69145},
  443. {5.21826,8.50195,-6.69145},
  444. {2.1582,6.26563,-6.69145},
  445. {5.75525,5.35254,-6.69145},
  446. {5.73425,2.32471,-6.69145},
  447. {5.81909,-0.503906,-6.69145},
  448. {4.45752,-3.10205,-6.695},
  449. {0.895752,2.63867,-6.69145},
  450. {2.30432,-6.42041,-6.69145},
  451. {-9.74805,2.22754,-6.69145},
  452. {-6.55603,2.52539,-6.69145},
  453. {-6.43958,-0.27002,-6.69145},
  454. {-12.3944,-0.619629,-6.69145},
  455. {-3.15833,14.0249,-6.69145},
  456. {-3.5791,6.54541,-6.69145},
  457. {-9.71582,5.55273,-6.69145},
  458. {-9.60437,-6.71289,-6.69145},
  459. {3.30627,-10.4658,-6.69145},
  460. {5.17346,-12.9668,-6.69145},
  461. {10.2954,-6.24512,-4.79675},
  462. {10.5887,-10.3525,-2.96972},
  463. {6.00903,10.6699,-4.84896},
  464. {5.28369,14.834,-3.04611},
  465. {2.16577,6.55811,-3.04611},
  466. {5.79626,5.33545,-3.04611},
  467. {6.07703,2.48535,-3.04611},
  468. {5.80725,-0.479004,-3.04611},
  469. {2.44861,0.672852,-3.04611},
  470. {1.97925,-3.6875,-3.04611},
  471. {5.93726,-3.6875,-3.04611},
  472. {2.29163,-9.6084,-3.04611},
  473. {9.83496,-6.59277,-1.33414},
  474. {10.4005,-10.3442,0.55043},
  475. {7.35828,-10.1138,-3.04611},
  476. {11.5435,-13.0591,-3.04611},
  477. {15.5125,-8.03418,-3.04611},
  478. {15.4047,-14.9995,-3.04611},
  479. {6.26868,-15.1152,-3.04611},
  480. {-3.34167,-15.0142,-3.04611},
  481. {-3.07532,-10.2539,-3.04611},
  482. {-8.38513,-11.0317,-3.04611},
  483. {-11.4965,-6.53564,-3.04611},
  484. {5.34717,14.4341,0.521408},
  485. {2.24768,10.7598,0.521408},
  486. {2.16577,6.55811,0.521408},
  487. {6.05042,8.51416,0.521408},
  488. {5.79626,5.33545,0.521408},
  489. {6.07703,2.48535,0.521408},
  490. {5.80725,-0.479004,0.521408},
  491. {2.44861,0.672852,0.521408},
  492. {1.97925,-3.6875,0.521408},
  493. {5.93726,-3.6875,0.521408},
  494. {1.84705,-9.27832,0.521408},
  495. {5.76733,-6.65625,0.521408},
  496. {7.30994,-9.87891,0.521408},
  497. {11.5435,-13.0591,0.521408},
  498. {15.5125,-8.03418,0.521408},
  499. {15.4047,-14.9995,0.521408},
  500. {6.26868,-15.1152,0.521408},
  501. {-3.34167,-15.0142,0.521408},
  502. {-3.07532,-10.2539,0.521408},
  503. {-8.38513,-11.0317,0.521408},
  504. {-11.4965,-6.53564,0.521408},
  505. {12.0521,14.248,0.559639},
  506. {9.83496,-6.59277,2.18384},
  507. {10.4005,-10.3442,3.99385},
  508. {10.3499,-12.6172,3.99385},
  509. {13.6215,-13.041,3.99385},
  510. {13.5912,-6.46777,3.99385},
  511. {4.25977,-12.6016,3.99385},
  512. {-8.24768,-12.9375,3.99385},
  513. {-7.771,-8.60303,3.99385},
  514. {-11.7139,-8.25293,3.99385},
  515. {-11.6971,0.651855,3.99385},
  516. {-11.6338,7.59766,3.99385},
  517. {-8.6239,15.0029,3.99385},
  518. {3.72034,14.687,3.99385},
  519. {13.7396,14.4717,3.99385},
  520. {0.168701,2.33936,3.99385},
  521. {6.07849,3.53516,3.99385},
  522. {3.1814,8.30615,3.99385},
  523. {5.90735,10.0801,3.99385},
  524. {6.06995,-3.84668,3.99385},
  525. {-3.20984,-3.2998,3.99385},
  526. {-2.57397,8.23096,3.99385}
  527. };
  528. };
  529.  
  530. class Land_Vysilac_chodba: CivillianLowerClass
  531. {
  532. positions[] =
  533. {
  534. {1.13977,-0.213379,3.62711}
  535. };
  536. };
  537.  
  538. class Land_Dum_istan3_hromada2: CivillianUpperClass
  539. {
  540. positions[] =
  541. {
  542. {3.646,1.60864,-4.32124},
  543. {-0.988281,1.57227,-0.923306},
  544. {-2.78955,5.18115,-0.94376},
  545. {-8.13184,5.4043,-0.953987},
  546. {-8.32715,-1.81982,-0.959099},
  547. {-3.21826,-0.142578,-0.956543},
  548. {1.41943,-0.153564,2.48732},
  549. {2.68311,0.305176,2.49265},
  550. {-2.34668,5.86768,2.49531},
  551. {2.25928,-6.80151,2.49531},
  552. {7.41699,-7.01172,2.49798}
  553. };
  554. };
  555.  
  556. class Land_i_House_Big_02_V1_F: CivillianUpperClass
  557. {
  558. positions[] =
  559. {
  560. {3.54199,-5.69824,-2.46383},
  561. {0.0932617,-3.3418,-2.46262},
  562. {-0.565918,-5.25903,0.979664},
  563. {3.28467,6.30078,0.979664},
  564. {3.27588,4.44775,-2.4626},
  565. {4.24121,2.88281,0.979687},
  566. {0.198242,4.52832,0.979687},
  567. {-0.668945,2.14868,0.979687},
  568. {1.07715,1.51904,-2.4626}
  569. };
  570. };
  571.  
  572. class Land_HouseV2_05: Military
  573. {
  574. positions[] =
  575. {
  576. {-2.9541,-0.434692,-2.16475},
  577. {-4.81543,-0.383667,-2.79945}
  578. };
  579. };
  580.  
  581. class Land_HouseV2_03B: Military
  582. {
  583. positions[] =
  584. {
  585. {-7.64697,3.13135,-5.40079},
  586. {-0.0859375,-8.85278,-5.30792},
  587. {7.42432,1.38281,-5.39016}
  588. };
  589. };
  590.  
  591. class Land_HouseV_1I1: CivillianLowerClass
  592. {
  593. positions[] =
  594. {
  595. {0.0537109,-2.24438,-2.70216}
  596. };
  597. };
  598.  
  599. class Land_i_Stone_Shed_V3_F: CivillianLowerClass
  600. {
  601. positions[] =
  602. {
  603. {2.70569,1.70215,-0.035656},
  604. {-1.94067,3.54053,-0.035656},
  605. {-1.80481,0.180664,-0.035656}
  606. };
  607. };
  608.  
  609. class Land_Hruzdum: Shop
  610. {
  611. positions[] =
  612. {
  613. {1.5791,3.16235,-4.39823},
  614. {-2.31836,3.42969,-0.711075},
  615. {2.11182,3.42944,-0.711075},
  616. {2.35254,-1.21338,-0.711063},
  617. {-0.000976563,3.93872,1.84184},
  618. {-0.129883,-1.19336,1.84184},
  619. {1.13525,-0.86377,1.84184}
  620. };
  621. };
  622.  
  623. class Land_HouseV2_03: Military
  624. {
  625. positions[] =
  626. {
  627. {10.0869,-8.61157,-5.42408},
  628. {17.5278,1.25952,-5.42404},
  629. {0.702148,7.87207,-5.80005},
  630. {-17.5908,0.748779,-5.64229},
  631. {-14.04,-8.40601,-5.51904}
  632. };
  633. };
  634.  
  635. class Land_HouseV_1I4: Military
  636. {
  637. positions[] =
  638. {
  639. {4.07129,1.78223,-2.8283},
  640. {-0.348145,1.81885,-2.8283}
  641. };
  642. };
  643.  
  644. class Land_HouseBlock_A1: Military
  645. {
  646. positions[] =
  647. {
  648. {-3.32764,-0.783691,-8.74411}
  649. };
  650. };
  651.  
  652. class Land_HouseBlock_A3: CivillianUpperClass
  653. {
  654. positions[] =
  655. {
  656. {-0.012207,-2.86426,-5.14315},
  657. {-0.305664,2.52637,-5.14315}
  658. };
  659. };
  660.  
  661. class Land_HouseBlock_A1_1: CivillianUpperClass
  662. {
  663. positions[] =
  664. {
  665. {-3.59326,-0.257324,-4.70139}
  666. };
  667. };
  668.  
  669. class Land_Sara_Domek_sedy: CivillianLowerClass
  670. {
  671. positions[] =
  672. {
  673. {1.79517,1.07373,-2.0397},
  674. {5.01025,0.0107422,-2.0397},
  675. {4.96265,3.1792,-2.0397},
  676. {0.588135,3.59424,-2.0397},
  677. {-0.917725,3.25244,-2.0397},
  678. {-4.69409,3.24854,-2.0397},
  679. {-5.24829,0.0708008,-2.0397},
  680. {-1.40308,-0.468262,-2.0397},
  681. {-3.05811,3.2832,-2.0397},
  682. {2.49927,3.08594,-2.0397}
  683. };
  684. };
  685.  
  686. class Land_u_House_Big_01_V1_F: Military
  687. {
  688. positions[] =
  689. {
  690. {0.716309,5.76367,-2.50468},
  691. {1.3689,-4.3457,1.00836},
  692. {-0.744629,-0.532227,-2.43906},
  693. {0.261719,1.98828,0.898109},
  694. {3.58801,5.96777,0.933723},
  695. {-2.70471,0.62793,0.933723},
  696. {-3.6084,5.4375,0.933723},
  697. {0.152344,-6.08203,1.00836},
  698. {-3.42627,-3.56445,0.929367}
  699. };
  700. };
  701.  
  702. class Land_i_Stone_HouseBig_V3_F: CivillianLowerClass
  703. {
  704. positions[] =
  705. {
  706. {-0.44751,2.2959,-1.33233},
  707. {-0.599854,5.02148,-1.35101},
  708. {4.06201,4.7627,1.44424},
  709. {2.25122,-0.779297,1.49257},
  710. {-0.906982,3.16211,1.49256},
  711. {3.79346,1.66797,-1.34301}
  712. };
  713. };
  714.  
  715. class Land_d_Windmill01_F: Industrial
  716. {
  717. positions[] =
  718. {
  719. {-2.00391,-0.0999756,-1.83728},
  720. {0.773438,0.214233,2.08772}
  721. };
  722. };
  723.  
  724. class Land_i_Stone_HouseBig_V1_F: CivillianLowerClass
  725. {
  726. positions[] =
  727. {
  728. {-0.447266,2.29614,-1.33233},
  729. {-0.599609,5.02136,-1.35102},
  730. {4.0625,4.76233,1.44424},
  731. {2.25098,-0.779419,1.49256},
  732. {-0.907227,3.16211,1.49256},
  733. {3.79395,1.66809,-1.34302}
  734. };
  735. };
  736.  
  737. class Land_i_Stone_Shed_V2_F: CivillianLowerClass
  738. {
  739. positions[] =
  740. {
  741. {2.70557,1.70313,-0.0356598},
  742. {-1.94067,3.54004,-0.0356598},
  743. {-1.80457,0.180664,-0.0356598}
  744. };
  745. };
  746.  
  747. class Land_u_House_Small_01_V1_F: CivillianLowerClass
  748. {
  749. positions[] =
  750. {
  751. {3.65845,3.58984,-0.577293},
  752. {-3.05457,-3.27832,-0.577293},
  753. {0.14209,-3.1582,-0.577293},
  754. {-3.43286,-0.637695,-0.577293}
  755. };
  756. };
  757.  
  758. class Land_Ind_SawMill: Industrial
  759. {
  760. positions[] =
  761. {
  762. {-4.62695,10.0662,-5.76775},
  763. {-4.34863,-2.49194,-5.76776},
  764. {3.33496,-11.4121,-5.76776},
  765. {10.5225,-4.86108,-5.76776},
  766. {10.5498,-1.44983,-5.76775},
  767. {10.8203,5.65369,-5.76775}
  768. };
  769. };
  770.  
  771. class Land_u_Addon_01_V1_F: CivillianUpperClass
  772. {
  773. positions[] =
  774. {
  775. {3.12573,2.3125,0.177498}
  776. };
  777. };
  778.  
  779. class Land_Hlidac_budka: CivillianUpperClass
  780. {
  781. positions[] =
  782. {
  783. {-1.41321,0.75293,-0.700287},
  784. {-2.69421,0.43457,-0.700279},
  785. {-2.77039,2.17676,-0.700279},
  786. {-1.26868,2.2334,-0.700287},
  787. {2.21521,0.791016,-0.700287}
  788. };
  789. };
  790.  
  791. class Land_Ind_SawMillPen: Military
  792. {
  793. positions[] =
  794. {
  795. {0.0703125,-9.62207,-2.84998},
  796. {0.0703125,-0.420288,-2.84998},
  797. {0.0703125,9.38513,-2.84998},
  798. {-2.75,4.93494,-2.84998},
  799. {2.43652,4.93494,-2.84998},
  800. {-2.15918,-4.60107,-2.84998},
  801. {2.52441,-4.91345,-2.84998}
  802. };
  803. };
  804.  
  805. class Land_Church_05R: Military
  806. {
  807. positions[] =
  808. {
  809. {-9.35889,0.626465,-7.74828},
  810. {-4.73047,0.0444336,-7.74828},
  811. {3.13574,0.628418,-7.74828},
  812. {3.44238,-3.18652,-7.74828},
  813. {1.67773,5.6123,-7.74828},
  814. {9.02832,3.76611,-7.74828},
  815. {16.3008,4.60742,-7.74828},
  816. {15.5435,0.787598,-7.74828},
  817. {7.79102,-0.141602,-7.74828},
  818. {16.8984,-3.62793,-7.74828},
  819. {7.58496,-6.17139,-7.74828},
  820. {1.16992,-7.25684,-7.74828}
  821. };
  822. };
  823.  
  824. class Land_Stodola_old_open: Military
  825. {
  826. positions[] =
  827. {
  828. {6.3418,-0.0566406,-4.80161},
  829. {-4.604,-0.273438,-4.80161},
  830. {-2.55225,-0.128906,-4.80161},
  831. {4.10693,-0.0566406,-4.80161},
  832. {-2.66187,3.03564,-4.80161},
  833. {3.75586,3.63867,-0.701202},
  834. {4.19727,4.98096,-0.701202},
  835. {-0.00488281,5.43213,-0.701202},
  836. {-1.47388,5.4668,-0.701202},
  837. {-1.9834,9.47119,-0.701202},
  838. {1.13379,11.1431,-0.701202},
  839. {4.58618,10.8452,-0.701202},
  840. {-0.168457,9.73584,3.2477},
  841. {0.913086,11.0781,3.2477},
  842. {4.09253,-3.08301,-4.80161},
  843. {-1.95361,-3.53418,-0.64006},
  844. {-2.55273,-5.2915,-0.64006},
  845. {1.52979,-5.3877,-0.64006},
  846. {1.6084,-9.75537,3.27953},
  847. {0.831299,-11.2646,3.27953},
  848. {-3.22241,-9.54883,-0.64006},
  849. {-1.58521,-11.083,-0.64006},
  850. {3.96484,-10.9204,-0.64006}
  851. };
  852. };
  853.  
  854. class Land_i_House_Big_01_V1_F: Military
  855. {
  856. positions[] =
  857. {
  858. {0.716797,5.76294,-2.50469},
  859. {1.36914,-4.34595,1.00836},
  860. {-0.744141,-0.532959,-2.43906},
  861. {0.261719,1.98828,0.898108},
  862. {3.58838,5.96704,0.933726},
  863. {-2.7041,0.627197,0.933726},
  864. {-3.60791,5.43652,0.933726},
  865. {0.152344,-6.08179,1.00836},
  866. {-3.42578,-3.56592,0.929366}
  867. };
  868. };
  869.  
  870. class Land_u_Addon_02_V1_F: CivillianUpperClass
  871. {
  872. positions[] =
  873. {
  874. {2.66895,1.7168,0.411151},
  875. {-1.36816,3.5105,0.411151},
  876. {-1.35107,0.150879,0.411152}
  877. };
  878. };
  879.  
  880. class Land_Ind_Workshop01_L: Industrial
  881. {
  882. positions[] =
  883. {
  884. {-2.36035,2.37012,-1.3045},
  885. {-2.5874,4.16748,-1.30561},
  886. {2.35938,-2.95996,-1.30561},
  887. {-0.0986328,-2.60254,-1.30797},
  888. {-2.55664,-2.24976,-1.30797}
  889. };
  890. };
  891.  
  892. class Land_Ind_Workshop01_02: Factories
  893. {
  894. positions[] =
  895. {
  896. {-1.03369,0.828613,-1.38969},
  897. {0.956543,0.637695,-1.38969},
  898. {-1.65283,-2.70923,-1.471},
  899. {-0.345215,-3.323,-1.471},
  900. {1.49561,3.14771,-1.471}
  901. };
  902. };
  903.  
  904. class Land_HouseB_Tenement: CivillianUpperClass
  905. {
  906. positions[] =
  907. {
  908. {9.18481,-7.35571,-20.3748},
  909. {-8.33618,-7.3772,-20.334},
  910. {0.525146,-1.07886,-19.7896},
  911. {14.0759,13.1621,-19.7896},
  912. {9.85059,-0.956787,-19.7896},
  913. {8.00391,14.0527,-19.7896},
  914. {-3.625,-1.01636,-19.8991},
  915. {14.7209,3.79883,-19.7896}
  916. };
  917. };
  918.  
  919. class Land_Slum_House02_F: CivillianUpperClass
  920. {
  921. positions[] =
  922. {
  923. {2.12402,2.39087,-0.740621},
  924. {2.48779,-0.365723,-0.740621},
  925. {0.281494,0.772461,-0.740621}
  926. };
  927. };
  928.  
  929. class Land_i_House_Small_01_V3_F: CivillianUpperClass
  930. {
  931. positions[] =
  932. {
  933. {3.73242,3.58936,-0.71474},
  934. {-2.98047,-3.27856,-0.71474},
  935. {0.216064,-3.15869,-0.71474},
  936. {-3.35889,-0.637939,-0.71474}
  937. };
  938. };
  939.  
  940. class Land_Ind_Workshop01_04: Industrial
  941. {
  942. positions[] =
  943. {
  944. {-1.13672,2.4209,-1.49766},
  945. {-1.74219,5.83301,-1.49766},
  946. {-0.294922,-5.85376,-1.52377},
  947. {-1.6582,-1.69629,-1.49766},
  948. {1.24658,-1.88281,-1.49766},
  949. {1.13525,1.87842,-1.49766}
  950. };
  951. };
  952.  
  953. class Land_Ind_Workshop01_03: Industrial
  954. {
  955. positions[] =
  956. {
  957. {-1.81421,-1.88428,-1.31013},
  958. {0.14917,0.61084,-1.31013},
  959. {-1.93042,-4.69482,-1.39143},
  960. {-0.622803,-5.30859,-1.39143},
  961. {1.19287,3.04297,-1.31889}
  962. };
  963. };
  964.  
  965. class Land_Ind_Workshop01_01: CivillianUpperClass
  966. {
  967. positions[] =
  968. {
  969. {-0.872803,-2.37793,-1.2678},
  970. {1.52612,1.44141,-1.2678}
  971. };
  972. };
  973.  
  974. class Land_i_House_Big_02_V3_F: CivillianUpperClass
  975. {
  976. positions[] =
  977. {
  978. {3.5415,-5.69849,-2.46383},
  979. {0.0930176,-3.3418,-2.46262},
  980. {-0.566406,-5.25928,0.979668},
  981. {3.28418,6.30078,0.979668},
  982. {3.27563,4.44751,-2.4626},
  983. {4.24097,2.88306,0.979691},
  984. {0.197998,4.52856,0.979689},
  985. {-0.669434,2.14868,0.979691},
  986. {1.07715,1.5188,-2.4626}
  987. };
  988. };
  989.  
  990. class Land_i_House_Big_01_V3_F: Military
  991. {
  992. positions[] =
  993. {
  994. {0.716064,5.76318,-2.50469},
  995. {1.36865,-4.34546,1.00837},
  996. {-0.744629,-0.532715,-2.43906},
  997. {0.261719,1.98853,0.898109},
  998. {3.58789,5.96729,0.933727},
  999. {-2.70483,0.627197,0.933727},
  1000. {-3.60864,5.43677,0.933727},
  1001. {0.152344,-6.08179,1.00837},
  1002. {-3.42651,-3.56567,0.929367}
  1003. };
  1004. };
  1005.  
  1006. class Land_A_Stationhouse_ep1: Military
  1007. {
  1008. positions[] =
  1009. {
  1010. {16.8228,-5.72168,-9.31227},
  1011. {18.0264,1.29395,-9.31227},
  1012. {12.999,-1.18262,-9.31227},
  1013. {8.00684,-5.82275,-9.31227},
  1014. {2.8877,-4.89063,-9.31227},
  1015. {4.75635,2.71094,-9.31227},
  1016. {-2.43604,-8.34448,-4.11218},
  1017. {-2.52222,-8.62061,0.326624},
  1018. {-4.26758,-6.60864,0.326624},
  1019. {-0.965088,-6.65771,0.326624},
  1020. {-2.52222,-8.62061,4.77374},
  1021. {-4.26758,-6.60864,4.77374},
  1022. {-2.42358,-4.70166,4.77374},
  1023. {-0.965088,-6.65771,4.77374},
  1024. {-16.0361,7.81616,-0.0522614},
  1025. {-10.1396,8.82422,-0.0522614},
  1026. {-13.1399,-0.299805,-0.0522633},
  1027. {-16.8308,-7.53247,-0.0522614},
  1028. {-17.031,-0.37085,-0.0522633},
  1029. {-7.30981,-7.33862,-0.0522633},
  1030. {-1.19434,8.88892,-0.0522614},
  1031. {-2.52466,-2.90479,-0.0522614},
  1032. {5.927,-2.11206,-0.0522633},
  1033. {5.51147,3.30542,-0.0522614},
  1034. {-2.53369,-8.0647,8.8946},
  1035. {-1.19629,-4.91357,8.89459},
  1036. {-11.3833,0.895996,-9.36017},
  1037. {-6.29785,5.91357,-9.3722},
  1038. {-10.6716,4.50366,-9.3722},
  1039. {-6.03418,-2.5625,-9.36017},
  1040. {-2.66235,3.71338,-9.35908},
  1041. {-16.2051,-0.15332,-9.36016},
  1042. {-16.5479,8.30566,-9.36016},
  1043. {-14.376,-6.59277,-9.36017},
  1044. {-7.93091,-6.03027,-9.36017},
  1045. {-9.58984,-6.45752,-6.62876},
  1046. {-16.1926,-5.87158,-6.61717},
  1047. {-16.3591,9.29126,-6.61717},
  1048. {-12.6965,8.93774,-6.61717},
  1049. {-9.05664,9.06836,-6.61717},
  1050. {-5.81567,8.96191,-6.61717},
  1051. {-2.09009,8.73877,-6.76635},
  1052. {-10.0283,-6.59497,-3.5002},
  1053. {-16.1924,-5.87158,-3.49436},
  1054. {-16.3591,9.29126,-3.49437},
  1055. {-12.6965,8.93774,-3.49437},
  1056. {-9.05664,9.06836,-3.49437},
  1057. {-5.81543,8.96191,-3.42217},
  1058. {-2.09033,8.73877,-3.57134},
  1059. {1.88647,1.06079,-4.31874},
  1060. {6.07202,1.48486,-4.31874},
  1061. {4.00684,-1.83423,-4.31874},
  1062. {12.6123,-0.864258,-4.31874},
  1063. {11.2788,2.68359,-4.31874},
  1064. {14.3982,3.1123,-4.31874},
  1065. {18.4226,-3.4834,-4.31874},
  1066. {10.1833,-5.98364,-4.31874},
  1067. {6.27832,-5.79321,-4.31874},
  1068. {21.304,-5.55347,-9.44365}
  1069. };
  1070. };
  1071.  
  1072. class Land_i_Garage_V1_F: VehicleService
  1073. {
  1074. positions[] =
  1075. {
  1076. {4.02295,-1.91089,0.0339718},
  1077. {-3.79492,-0.892334,0.0340004},
  1078. {0.452637,1.01392,0.0340004}
  1079. };
  1080. };
  1081.  
  1082. class Land_A_statue02: Military
  1083. {
  1084. positions[] =
  1085. {
  1086. {-5.09375,-2.69141,-1.48564},
  1087. {-5.15137,-0.281006,-1.48564},
  1088. {-5.02246,2.94019,-1.48564},
  1089. {0.0788574,3.20459,-1.48564},
  1090. {4.50879,3.11304,-1.48564},
  1091. {4.54956,-0.275391,-1.48564},
  1092. {4.66724,-3.1189,-1.48564},
  1093. {0.127686,-3.38892,-1.48564}
  1094. };
  1095. };
  1096.  
  1097. class Land_A_Office01: CivillianUpperClass
  1098. {
  1099. positions[] =
  1100. {
  1101. {-14.7241,6.61841,-1.94695},
  1102. {-10.2109,-2.58081,-1.94753},
  1103. {-0.373779,-4.98071,-4.27441},
  1104. {-13.9612,1.39429,-4.27441},
  1105. {11.0388,1.18188,-4.27441},
  1106. {8.52026,1.0979,-1.77561},
  1107. {1.03882,1.43188,-1.77561},
  1108. {-5.21094,5.01929,-4.27441},
  1109. {-1.24268,4.60791,6.27106},
  1110. {4.51709,-4.60791,6.27106}
  1111. };
  1112. };
  1113.  
  1114. class Land_MilOffices_V1_F: Military
  1115. {
  1116. positions[] =
  1117. {
  1118. {16.0913,5.45313,-2.58823},
  1119. {-0.873047,9.02734,-2.58823},
  1120. {-14.5674,-4.59277,-2.58823},
  1121. {-16.041,5.07568,-2.58823},
  1122. {-4.19727,-3.79883,-2.58823},
  1123. {-3.25,9.19482,-2.58823},
  1124. {6.30225,10.8765,-2.58823},
  1125. {-12.4409,-5.24121,-2.58823},
  1126. {-7.50684,-2.98242,-2.58823}
  1127. };
  1128. };
  1129.  
  1130. class Land_WIP_F: Military
  1131. {
  1132. positions[] =
  1133. {
  1134. {26.0007,0.822998,0.48031},
  1135. {13.0654,11.0166,0.819014},
  1136. {2.29956,9.01074,0.819014},
  1137. {-0.509521,-8.23901,0.819014},
  1138. {-4.92261,-10.5313,0.819014},
  1139. {-4.43872,-7.08179,0.819014},
  1140. {-7.85229,-9.12842,0.819014},
  1141. {-8.70752,-16.6421,0.451189},
  1142. {-17.7737,-4.75122,0.819014},
  1143. {-15.3008,-10.9063,0.819014},
  1144. {-13.9553,4.58667,0.819014},
  1145. {-18.2832,4.61646,0.819014},
  1146. {-17.9756,9.96021,0.819014},
  1147. {-14.6743,11,0.819014},
  1148. {-11.7244,10.2629,0.819014},
  1149. {-14.1812,-18.0947,4.54948},
  1150. {-14.4175,-13.6672,4.54948},
  1151. {-7.35913,-13.1631,4.54948},
  1152. {-7.9397,-9.6311,4.54948},
  1153. {20.2769,-13.3125,4.54948},
  1154. {20.1228,-9.55908,4.54948},
  1155. {20.8674,0.978516,4.54948},
  1156. {21.5417,9.34326,4.54948},
  1157. {20.8726,11.2905,4.54948},
  1158. {-4.7771,10.574,4.54948},
  1159. {-8.02539,10.8884,4.54948},
  1160. {-14.1501,10.5278,4.54948},
  1161. {-17.752,7.05347,4.54948},
  1162. {-14.1531,7.05347,4.54948},
  1163. {-14.0796,-1.77124,4.54948},
  1164. {-17.1741,-1.48364,4.54948},
  1165. {-17.8091,1.17871,4.54948},
  1166. {-13.9614,-18.8596,8.36212},
  1167. {-14.8835,-13.8477,8.36212},
  1168. {-16.876,-8.02686,8.36212},
  1169. {-16.8777,-2.79663,8.36212},
  1170. {-16.8811,3.65918,8.36212},
  1171. {-16.4263,9.00635,8.36212},
  1172. {-9.83301,9.68311,8.36212},
  1173. {-3.83789,9.68359,8.36212},
  1174. {2.21924,9.68481,8.36212},
  1175. {8.55249,9.6853,8.36212},
  1176. {14.0334,8.68042,8.36212},
  1177. {-7.25684,-14.1409,8.36212},
  1178. {-3.83472,-9.43506,8.36212},
  1179. {8.5498,-9.4353,8.36212},
  1180. {19.9333,-7.91699,8.36212},
  1181. {20.3591,-4.2002,8.36212},
  1182. {24.5339,1.13281,8.36212},
  1183. {28.5879,-4.73975,8.36212},
  1184. {-13.7131,-18.6267,12.3716},
  1185. {-17.417,-8.56128,12.3716},
  1186. {-8.32666,-14.947,12.3716},
  1187. {-3.83472,-10.0581,12.3716},
  1188. {15.6455,-9.86719,12.3716},
  1189. {9.75342,3.66187,12.3716},
  1190. {8.55249,9.6853,12.3716},
  1191. {-3.83789,10.4026,12.3716},
  1192. {-17.4089,10.4595,12.3716},
  1193. {-10.8162,-2.79639,12.3716},
  1194. {-4.30518,-5.69092,12.3716}
  1195. };
  1196. };
  1197.  
  1198. class land_camo_box: Military
  1199. {
  1200. positions[] =
  1201. {
  1202. {-0.270996,-0.0107422,-1.65039}
  1203. };
  1204. };
  1205.  
  1206. class Land_Research_HQ_F: Military
  1207. {
  1208. positions[] =
  1209. {
  1210. {-5.03516,0.910156,-2.36542},
  1211. {4.79102,5.24512,-2.60226},
  1212. {8.24707,-1.69434,-2.33588},
  1213. {-1.31152,-5.79736,-2.66684},
  1214. {8.18311,-1.86621,-0.45932},
  1215. {2.73242,5.25391,-0.45932},
  1216. {-3.50684,1.98828,-0.45932},
  1217. {-3.35449,-3.4043,-0.45932},
  1218. {-1.42383,-5.4375,-0.45932}
  1219. };
  1220. };
  1221.  
  1222. class Land_Hotel_riviera1: Military
  1223. {
  1224. positions[] =
  1225. {
  1226. {-9.60767,7.11768,-3.13997},
  1227. {-6.55261,7.80273,-3.13997},
  1228. {-2.36255,8.02539,-3.13997},
  1229. {1.30493,8.40137,-3.13997},
  1230. {4.90942,8.30371,-3.13997},
  1231. {8.24487,8.25586,-3.13997},
  1232. {11.9977,7.72656,-3.13997},
  1233. {15.7295,7.07275,-3.13997},
  1234. {-5.49609,-6.80469,-3.13997},
  1235. {-0.0273438,-5.83154,-3.13997},
  1236. {5.40076,-6.09863,-3.13997},
  1237. {11.3894,-6.66309,-3.13997},
  1238. {-10.7548,-6.49414,0.0819149},
  1239. {-5.49609,-6.8042,0.0819168},
  1240. {-0.0273438,-5.83105,0.0819168},
  1241. {5.40076,-6.09863,0.0819149},
  1242. {14.285,-7.29199,0.0819168},
  1243. {-13.0892,-0.165039,0.0819168},
  1244. {-14.5656,-0.902344,3.60996},
  1245. {-11.9099,-8.18652,3.60996},
  1246. {-7.57629,-6.13574,3.60996},
  1247. {2.67627,-5.94824,3.60996},
  1248. {12.8693,-6.7915,3.60996},
  1249. {14.0977,4.08057,3.60996},
  1250. {-10.0347,5.74365,3.60996},
  1251. {2.43237,8.32666,3.60996},
  1252. {16.045,7.26758,3.60996},
  1253. {3.00232,1.47168,3.60996},
  1254. {9.1084,1.96582,3.60996},
  1255. {-4.13464,0.479492,3.60996},
  1256. {16.8962,3.87842,-3.13997}
  1257. };
  1258. };
  1259.  
  1260. class Land_Hotel_riviera2: Military
  1261. {
  1262. positions[] =
  1263. {
  1264. {-12.4802,6.41943,-3.11279},
  1265. {-9.42554,7.104,-3.11279},
  1266. {-5.23511,7.32715,-3.11279},
  1267. {-1.56787,7.70313,-3.11279},
  1268. {2.03662,7.60547,-3.11279},
  1269. {5.37183,7.55713,-3.11279},
  1270. {9.12476,7.02808,-3.11279},
  1271. {-8.3689,-7.50269,-3.11279},
  1272. {-2.84399,-6.79688,-3.11279},
  1273. {2.52808,-6.79663,-3.11279},
  1274. {8.42725,-7.77856,-3.11279},
  1275. {-11.9312,-8.25635,0.109093},
  1276. {-2.90039,-6.52979,0.109093},
  1277. {2.52808,-6.79663,0.109093},
  1278. {11.5317,-8.39966,0.109093},
  1279. {-10.5034,-7.07617,3.63714},
  1280. {-0.196289,-6.64697,3.63714},
  1281. {10.2839,-7.80469,3.63714},
  1282. {12.002,0.202637,3.63714},
  1283. {-12.907,5.04517,3.63714},
  1284. {-0.440186,7.62842,3.63714},
  1285. {12.7715,6.3811,3.63714},
  1286. {-0.488525,0.772949,3.63714},
  1287. {6.0188,1.59351,3.63714},
  1288. {-7.00757,-0.218506,3.63714},
  1289. {-11.8511,2.89941,3.63714},
  1290. {-14.3567,3.16455,-3.11279}
  1291. };
  1292. };
  1293.  
  1294. class Land_Barrack2_EP1: Military
  1295. {
  1296. positions[] =
  1297. {
  1298. {0.0700684,-3.99268,-0.910156},
  1299. {0.0297852,-3.11914,-0.624054},
  1300. {-2.30322,-3.11182,-0.624054},
  1301. {-0.998779,-1.45313,-0.624054},
  1302. {-0.869629,1.68311,-0.624054},
  1303. {-0.80957,5.42334,-0.624054}
  1304. };
  1305. };
  1306.  
  1307. class Land_Research_house_V1_F: Military
  1308. {
  1309. positions[] =
  1310. {
  1311. {-2.24268,0.435547,0.241943}
  1312. };
  1313. };
  1314.  
  1315. class Land_Telek1: CivillianUpperClass
  1316. {
  1317. positions[] =
  1318. {
  1319. {-1.43359,1.5791,-7.30679},
  1320. {-1.43652,-1.62061,-7.30676},
  1321. {0.810547,0.0161133,-7.30679}
  1322. };
  1323. };
  1324.  
  1325. class Land_i_House_Small_03_V1_F: CivillianLowerClass
  1326. {
  1327. positions[] =
  1328. {
  1329. {-3.88379,-1.27979,0.334311},
  1330. {-2.64502,3.86719,0.334311},
  1331. {0.660889,3.91943,0.334311},
  1332. {4.75659,-0.333496,0.334311},
  1333. {3.72607,-5.58398,0.334311}
  1334. };
  1335. };
  1336.  
  1337. class Land_Afbarabizna: Military
  1338. {
  1339. positions[] =
  1340. {
  1341. {0.800293,-3.07666,-4.04536},
  1342. {1.41357,2.32861,-1.91006},
  1343. {5.31543,-3.07007,-4.04536},
  1344. {6.76807,-0.595215,-4.04536},
  1345. {3.61035,-0.221191,-4.04536},
  1346. {3.67188,4.98901,-4.04536},
  1347. {6.58154,4.66895,-4.04536},
  1348. {1.13477,5.89673,-4.04536},
  1349. {-3.77734,6.05688,-4.04536},
  1350. {-4.6792,2.1665,-4.04536},
  1351. {-4.55811,-2.87817,-4.04536},
  1352. {-1.24512,-4.05737,-4.04536},
  1353. {-2.52002,2.646,0.317055},
  1354. {-4.65625,2.40796,0.317055},
  1355. {-4.9375,4.98047,0.317055},
  1356. {-1.39258,6.07422,0.317055},
  1357. {1.10107,5.97583,0.317055},
  1358. {3.60254,5.96509,0.317055},
  1359. {2.89941,1.302,0.317055},
  1360. {6.875,4.70337,0.317055},
  1361. {6.92969,2.22607,0.317055},
  1362. {7.06885,-0.35498,0.317055},
  1363. {6.98828,-2.89331,0.317055},
  1364. {3.90576,-2.69067,0.317055},
  1365. {0.929199,-2.97583,0.317055},
  1366. {-1.27148,-4.29053,0.317055},
  1367. {-3.78418,-4.29956,0.317055},
  1368. {-4.68066,-2.55396,0.317055},
  1369. {-1.81152,-0.12915,0.317055}
  1370. };
  1371. };
  1372.  
  1373. class Land_Airport_Tower_F: Military
  1374. {
  1375. positions[] =
  1376. {
  1377. {-1.34888,2.30469,-10.4493},
  1378. {-0.622803,6.95874,-8.93063},
  1379. {0.334473,2.31885,-7.44249},
  1380. {-1.43896,2.35181,-7.44249},
  1381. {0.32666,2.31055,-4.43725},
  1382. {-1.44629,2.34375,-4.43725},
  1383. {-0.638428,6.94312,-2.92016},
  1384. {0.174805,3.18921,-1.47446},
  1385. {-1.05298,2.82813,-1.43202},
  1386. {-3.40479,-3.00708,-1.43202},
  1387. {-0.565186,-6.24976,-1.43202},
  1388. {2.21167,-3.04395,-1.43202},
  1389. {-0.647217,-0.0231934,2.2519},
  1390. {-2.47168,-2.79297,2.2519},
  1391. {-0.662598,-4.9043,2.2519},
  1392. {1.23535,-2.78296,2.2519},
  1393. {-1.64331,4.55566,1.5718},
  1394. {-0.626709,7.07617,1.5718},
  1395. {0.579102,2.17163,1.5718}
  1396. };
  1397. };
  1398.  
  1399. class Land_Airport_right_F: Military
  1400. {
  1401. positions[] =
  1402. {
  1403. {-16.5171,-13.533,-6.62903},
  1404. {-24.6748,12.6851,-6.62903},
  1405. {-9.53076,-4.69238,-6.62903},
  1406. {-6.5376,10.75,-6.62903},
  1407. {-2.29688,-8.06104,-1.64783},
  1408. {4.60645,-14.0869,-1.64783},
  1409. {-4.37451,-13.53,-1.64783},
  1410. {5.09473,2.68506,-1.64783},
  1411. {18.3452,10.4565,-2.43917},
  1412. {9.78125,-10.5608,-2.43917},
  1413. {11.2026,-10.2405,-6.62903},
  1414. {14.4868,7.65063,-6.62903},
  1415. {-26.5791,-4.84204,-6.62903},
  1416. {0.66748,-16.6484,-6.59818},
  1417. {0.726074,16.562,-6.62903},
  1418. {14.4868,0.839111,-6.62903},
  1419. {-12.0376,2.6084,-6.62903},
  1420. {-23.8901,-4.61743,-6.62903},
  1421. {-16.4185,-4.97778,-6.62903},
  1422. {-13.0854,-5.01563,-6.62903}
  1423. };
  1424. };
  1425.  
  1426. class Land_a_stationhouse: Military
  1427. {
  1428. positions[] =
  1429. {
  1430. {16.8276,-6.06689,-9.31227},
  1431. {18.0313,0.949341,-9.31227},
  1432. {13.0039,-1.52747,-9.31227},
  1433. {8.01221,-6.16809,-9.31227},
  1434. {2.89307,-5.23547,-9.31227},
  1435. {4.76172,2.36597,-9.31227},
  1436. {-2.43066,-8.68921,-4.11218},
  1437. {-2.51709,-8.96558,0.326622},
  1438. {-4.26221,-6.95398,0.326622},
  1439. {-0.959961,-7.00256,0.326622},
  1440. {-2.51709,-8.96558,4.77374},
  1441. {-4.26221,-6.95398,4.77374},
  1442. {-2.41895,-5.04675,4.77374},
  1443. {-0.959961,-7.00256,4.77374},
  1444. {-16.0308,7.47119,-0.0522614},
  1445. {-10.1348,8.47925,-0.0522614},
  1446. {-13.1348,-0.644653,-0.0522614},
  1447. {-16.8257,-7.87756,-0.0522614},
  1448. {-17.0254,-0.715698,-0.0522614},
  1449. {-7.30469,-7.68372,-0.0522614},
  1450. {-1.18896,8.54407,-0.0522614},
  1451. {-2.51953,-3.24988,-0.0522614},
  1452. {5.93213,-2.45679,-0.0522614},
  1453. {5.5166,2.96045,-0.0522614},
  1454. {-2.52832,-8.40991,8.89459},
  1455. {-1.19141,-5.25842,8.89459},
  1456. {-11.3784,0.55127,-9.36017},
  1457. {-6.29297,5.56848,-9.3722},
  1458. {-10.6665,4.15869,-9.3722},
  1459. {-6.0293,-2.90723,-9.36017},
  1460. {-2.65771,3.36865,-9.35908},
  1461. {-16.2002,-0.498169,-9.36016},
  1462. {-16.543,7.96082,-9.36016},
  1463. {-14.3706,-6.93799,-9.36016},
  1464. {-7.92627,-6.37549,-9.36017},
  1465. {-9.58496,-6.80237,-6.62876},
  1466. {-16.1875,-6.21643,-6.61717},
  1467. {-16.3545,8.94629,-6.61717},
  1468. {-12.6914,8.59302,-6.61717},
  1469. {-9.05127,8.72327,-6.61717},
  1470. {-5.81055,8.61707,-6.61717},
  1471. {-2.08496,8.39368,-6.76635},
  1472. {-10.0229,-6.93994,-3.5002},
  1473. {-16.1875,-6.21643,-3.49437},
  1474. {-16.3545,8.94629,-3.49438},
  1475. {-12.6914,8.59302,-3.49437},
  1476. {-9.05127,8.72327,-3.49437},
  1477. {-5.81055,8.61707,-3.42217},
  1478. {-2.08496,8.39368,-3.57134},
  1479. {1.8916,0.71582,-4.31874},
  1480. {6.07715,1.14001,-4.31874},
  1481. {4.01172,-2.17908,-4.31874},
  1482. {12.6172,-1.20911,-4.31874},
  1483. {11.2842,2.33887,-4.31874},
  1484. {14.4033,2.76746,-4.31874},
  1485. {18.4277,-3.82837,-4.31874},
  1486. {10.1885,-6.32874,-4.31874},
  1487. {6.28369,-6.13843,-4.31874},
  1488. {21.3091,-5.89832,-9.44365}
  1489. };
  1490. };
  1491.  
  1492. class Land_Airport_left_F: Military
  1493. {
  1494. positions[] =
  1495. {
  1496. {16.5176,-13.533,-6.62903},
  1497. {24.6748,12.6851,-6.62903},
  1498. {9.53076,-4.69238,-6.62903},
  1499. {6.5376,10.75,-6.62903},
  1500. {2.29688,-8.06104,-1.64783},
  1501. {-4.60645,-14.0867,-1.64783},
  1502. {4.37451,-13.53,-1.64783},
  1503. {-5.09521,2.68506,-1.64783},
  1504. {-18.3452,10.4565,-2.43917},
  1505. {-9.78125,-10.5608,-2.43917},
  1506. {-11.2026,-10.2402,-6.62903},
  1507. {-14.4868,7.65063,-6.62903},
  1508. {26.5796,-4.84204,-6.62903},
  1509. {-0.666992,-16.6484,-6.59818},
  1510. {-0.725586,16.562,-6.62903},
  1511. {-14.4868,0.839355,-6.62903},
  1512. {12.0376,2.60864,-6.62903},
  1513. {23.8901,-4.61743,-6.62903},
  1514. {16.4185,-4.97778,-6.62903},
  1515. {13.0854,-5.01563,-6.62903}
  1516. };
  1517. };
  1518.  
  1519. class Land_fortified_nest_big_EP1: Military
  1520. {
  1521. positions[] =
  1522. {
  1523. {-0.664551,3.20752,-0.655682},
  1524. {-3.4458,0.797852,-0.655682},
  1525. {-3.53589,3.1084,-0.655682},
  1526. {-3.69507,-2.60596,-0.655682},
  1527. {-2.08911,-0.0400391,-0.655682},
  1528. {-3.5874,-3.93799,-0.655682},
  1529. {-0.755371,-4.19531,-0.655682},
  1530. {0.744629,-4.22461,-0.655682},
  1531. {3.49585,-4.22363,-0.655682},
  1532. {1.13843,0.777832,-0.655682},
  1533. {3.61157,-2.12793,-0.655682},
  1534. {3.3291,0.733398,-0.655682},
  1535. {3.62939,2.73535,-0.655682}
  1536. };
  1537. };
  1538.  
  1539. class Land_Hangar_2: Military
  1540. {
  1541. positions[] =
  1542. {
  1543. {-9.43408,-9.93848,-2.56809},
  1544. {-12.041,-1.09424,-2.56809},
  1545. {-9.19971,8.89258,-2.56809},
  1546. {10.0742,9.74805,-2.56809},
  1547. {12.1577,0.0683594,-2.56809},
  1548. {9.32422,-8.72559,-2.56809},
  1549. {-0.0825195,9.40723,-2.56809},
  1550. {0.121582,-1.15894,-2.56809}
  1551. };
  1552. };
  1553.  
  1554. class Land_Fuelstation_army: VehicleService
  1555. {
  1556. positions[] =
  1557. {
  1558. {4.34448,-3.73169,-2.0148}
  1559. };
  1560. };
  1561.  
  1562. class Land_u_House_Small_02_V1_dam_F: Military
  1563. {
  1564. positions[] =
  1565. {
  1566. {-2.5127,1.5791,-0.915507},
  1567. {-1.00781,2.78418,-0.915507},
  1568. {4.91064,2.4126,-0.915508},
  1569. {4.95166,-1.95215,-0.915508},
  1570. {2.22266,-2.02222,-0.915508}
  1571. };
  1572. };
  1573.  
  1574. class Land_Sara_domek_zluty: Military
  1575. {
  1576. positions[] =
  1577. {
  1578. {3.08936,-0.210693,-1.84984},
  1579. {6.54199,-0.444824,-1.84984},
  1580. {3.24512,2.79321,-1.84984},
  1581. {6.89307,2.96899,-1.84984},
  1582. {0.0405273,-0.205811,-1.84984},
  1583. {-3.09424,-0.269531,-1.84984},
  1584. {-2.95752,-3.9436,-1.84984},
  1585. {-3.31689,1.13599,-1.84984},
  1586. {-7.15137,3.0271,-1.84984},
  1587. {-6.81982,-3.96362,-1.84984}
  1588. };
  1589. };
  1590.  
  1591. class Land_u_House_Big_02_V1_F: Military
  1592. {
  1593. positions[] =
  1594. {
  1595. {3.59766,-5.69873,-2.23548},
  1596. {0.148438,-3.3418,-2.23427},
  1597. {-0.510254,-5.25952,1.20802},
  1598. {3.33984,6.30054,1.20802},
  1599. {3.33203,4.44702,-2.23425},
  1600. {4.29639,2.88281,1.20804},
  1601. {0.253906,4.52832,1.20804},
  1602. {-0.613281,2.14844,1.20804},
  1603. {1.1333,1.51855,-2.23425}
  1604. };
  1605. };
  1606.  
  1607. class Land_i_Addon_03_V1_F: CivillianLowerClass
  1608. {
  1609. positions[] =
  1610. {
  1611. {2.98633,-1.33936,0.0918431},
  1612. {2.02539,3.18408,0.0918431},
  1613. {-2.08154,2.58936,0.0918717},
  1614. {-3.125,0.578125,0.0918431},
  1615. {-2.53467,-1.11768,0.0918431}
  1616. };
  1617. };
  1618.  
  1619. class Land_i_Addon_03mid_V1_F: Military
  1620. {
  1621. positions[] =
  1622. {
  1623. {-3.74097,-0.28125,0.134579},
  1624. {0.341064,0.132324,0.134579},
  1625. {4.03223,0.775879,0.134579}
  1626. };
  1627. };
  1628.  
  1629. class Land_u_House_Small_02_V1_F: Military
  1630. {
  1631. positions[] =
  1632. {
  1633. {-2.83984,1.14648,-0.671055},
  1634. {-1.33423,2.35156,-0.671055},
  1635. {4.58398,1.97998,-0.671055},
  1636. {4.62476,-2.38477,-0.671055},
  1637. {1.896,-2.45508,-0.671055}
  1638. };
  1639. };
  1640.  
  1641. class Land_HouseV_1L2: Military
  1642. {
  1643. positions[] =
  1644. {
  1645. {-0.097168,-5.95154,-0.978881},
  1646. {-3.1748,-6.4314,-2.87189},
  1647. {0.956543,-6.07544,-0.987116}
  1648. };
  1649. };
  1650.  
  1651. class Land_i_Stone_Shed_V1_F: CivillianLowerClass
  1652. {
  1653. positions[] =
  1654. {
  1655. {2.70581,1.70264,-0.0356569},
  1656. {-1.94067,3.54102,-0.0356569},
  1657. {-1.80469,0.180664,-0.0356569}
  1658. };
  1659. };
  1660.  
  1661. class Land_u_Barracks_V2_F: Military
  1662. {
  1663. positions[] =
  1664. {
  1665. {9.78223,1.0957,-1.78262},
  1666. {-8.78906,0.990723,-1.78262},
  1667. {-15.207,5.09521,-1.78262},
  1668. {-12.208,5.03271,-1.78262},
  1669. {-3.16602,5.12598,-1.78262},
  1670. {-7.56055,3.14063,-1.78262},
  1671. {-8.86816,5.18848,-1.78262},
  1672. {-0.198242,5.22852,-1.78262},
  1673. {3.38574,5.14941,-1.78262},
  1674. {9.60645,5.03906,-1.78262},
  1675. {0.0371094,-2.87891,-1.78262},
  1676. {3.0625,-2.99561,-1.78262},
  1677. {9.82031,-2.7041,-1.78262},
  1678. {6.79492,-2.74756,-1.78262},
  1679. {-2.71289,-0.865234,-0.183807},
  1680. {-15.0996,-2.99707,-1.78262},
  1681. {-12.1357,-2.875,-1.78262},
  1682. {9.78223,1.0957,1.54142},
  1683. {-8.78906,0.990723,1.54142},
  1684. {-5.93457,5.08252,1.54142},
  1685. {-15.207,5.09521,1.54142},
  1686. {-12.208,5.03271,1.54142},
  1687. {-3.16602,5.12598,1.54142},
  1688. {-8.3916,3.15381,1.54142},
  1689. {3.38574,5.14941,1.54142},
  1690. {9.60645,5.03906,1.54142},
  1691. {0.0371094,-2.87891,1.54142},
  1692. {3.0625,-2.99561,1.54142},
  1693. {9.82031,-2.7041,1.54142},
  1694. {6.79492,-2.74756,1.54142},
  1695. {-15.0996,-2.99707,1.54142},
  1696. {-12.1357,-2.875,1.54142},
  1697. {-6.08789,-4.88428,1.54142},
  1698. {-8.43945,-4.86572,1.54142},
  1699. {-15.9824,6.72803,1.54142},
  1700. {-3.49414,6.82422,1.54142},
  1701. {12.4854,6.68604,1.54142},
  1702. {4.01172,6.70166,1.54142}
  1703. };
  1704. };
  1705.  
  1706. class Land_u_Shop_02_V1_F: Military
  1707. {
  1708. positions[] =
  1709. {
  1710. {-1.36816,-0.655518,-2.60325},
  1711. {-0.821777,-3.75513,1.27905},
  1712. {4.5918,-3.67578,1.28687},
  1713. {-2.22461,3.86914,-2.60325},
  1714. {-1.17676,1.95752,1.29034},
  1715. {-4.75293,-2.93872,1.2997},
  1716. {4.73145,3.72388,1.28452},
  1717. {2.52588,-2.8147,1.302},
  1718. {2.81689,2.71558,1.28452},
  1719. {-6.70068,1.15869,1.36176}
  1720. };
  1721. };
  1722.  
  1723. class Land_Com_tower_ep1: Military
  1724. {
  1725. positions[] =
  1726. {
  1727. {-1.43311,1.5791,-7.30679},
  1728. {-1.43652,-1.62061,-7.30679},
  1729. {0.810547,0.015625,-7.30679}
  1730. };
  1731. };
  1732.  
  1733. class Land_i_Addon_04_V1_F: CivillianUpperClass
  1734. {
  1735. positions[] =
  1736. {
  1737. {-3.45654,1.64893,0.198555},
  1738. {2.89844,2.82275,0.187576},
  1739. {1.7373,2.46875,0.198551},
  1740. {-1.08936,-1.38208,0.198555},
  1741. {-3.39453,-1.81885,0.198555}
  1742. };
  1743. };
  1744.  
  1745. class Land_i_Shop_01_V3_F: Shop
  1746. {
  1747. positions[] =
  1748. {
  1749. {3.23438,4.49121,-2.70866},
  1750. {-2.58398,4.77344,-2.70866},
  1751. {-1.33447,6.03687,-2.70866},
  1752. {-1.07227,-0.500244,-2.70866},
  1753. {0.922852,4.19653,-2.70866},
  1754. {3.10693,3.01782,0.24547},
  1755. {1.63037,2.05518,1.11451},
  1756. {-1.21484,-3.51221,1.15831},
  1757. {-2.58301,-2.06274,1.17642},
  1758. {2.62939,-3.37134,1.15831}
  1759. };
  1760. };
  1761.  
  1762. class Land_i_Shop_02_V2_F: Military
  1763. {
  1764. positions[] =
  1765. {
  1766. {-1.38721,-0.655273,-2.60325},
  1767. {-0.84082,-3.75488,1.27904},
  1768. {4.57324,-3.67578,1.28687},
  1769. {-2.24341,3.86963,-2.60325},
  1770. {-1.19531,1.95752,1.29034},
  1771. {-4.77173,-2.93945,1.2997},
  1772. {4.7124,3.72412,1.28451},
  1773. {2.50732,-2.81445,1.302},
  1774. {2.79785,2.71533,1.28451},
  1775. {-6.71973,1.15869,1.36175}
  1776. };
  1777. };
  1778.  
  1779. class Land_Chapel_V1_F: Military
  1780. {
  1781. positions[] =
  1782. {
  1783. {-3.26123,-2.93079,-2.5615},
  1784. {7.92578,-0.0428467,-2.6015},
  1785. {5.6001,3.02246,-2.6015},
  1786. {5.97705,-2.68884,-2.6015}
  1787. };
  1788. };
  1789.  
  1790. class Land_Ammostore2: Military
  1791. {
  1792. positions[] =
  1793. {
  1794. {-3.74805,-2.01563,3.5739},
  1795. {3.65039,-2.01563,3.57389},
  1796. {2.19824,0.789063,3.57389},
  1797. {-2.38184,4.5166,3.57389},
  1798. {2.01563,4.65918,3.57389},
  1799. {-2.31201,0.720703,3.57389},
  1800. {-3.22266,6.51758,3.5739},
  1801. {-3.32813,6.95605,-2.4164},
  1802. {-3.59766,-6.69336,-2.49691},
  1803. {3.58057,-6.71973,-2.49691},
  1804. {-0.207031,2.88477,-2.49691}
  1805. };
  1806. };
  1807.  
  1808. class Land_i_Shed_Ind_F: Military
  1809. {
  1810. positions[] =
  1811. {
  1812. {-7.70898,0.239014,-1.36279},
  1813. {-7.8125,4.19067,-1.36279},
  1814. {1.01465,2.73999,-1.36279},
  1815. {-3.50879,-0.180908,-1.36279},
  1816. {-6.17725,6.41504,-1.36279},
  1817. {5.35303,4.77344,-1.36279},
  1818. {4.82324,-0.0332031,-1.36279},
  1819. {10.459,1.28784,-1.36279},
  1820. {14.2334,2.59497,-1.36279},
  1821. {14.5918,-0.997559,-1.36279}
  1822. };
  1823. };
  1824.  
  1825. class Land_i_House_Big_01_V2_F: Military
  1826. {
  1827. positions[] =
  1828. {
  1829. {0.71582,5.76294,-2.50469},
  1830. {1.36816,-4.3457,1.00837},
  1831. {-0.745117,-0.532715,-2.43906},
  1832. {0.26123,1.98804,0.898108},
  1833. {3.58789,5.96729,0.933727},
  1834. {-2.70557,0.626953,0.933727},
  1835. {-3.60889,5.43677,0.933727},
  1836. {0.152344,-6.08179,1.00837},
  1837. {-3.42676,-3.56616,0.929367}
  1838. };
  1839. };
  1840.  
  1841. class Land_i_House_Small_02_V1_F: CivillianUpperClass
  1842. {
  1843. positions[] =
  1844. {
  1845. {-2.84375,1.14648,-0.671055},
  1846. {-1.33862,2.35156,-0.671057},
  1847. {4.58008,1.98047,-0.671057},
  1848. {4.62061,-2.38477,-0.671057},
  1849. {1.89185,-2.45508,-0.671057}
  1850. };
  1851. };
  1852.  
  1853. class Land_Hotel: Military
  1854. {
  1855. positions[] =
  1856. {
  1857. {-16.4417,0.439453,-7.70386},
  1858. {-16.2122,10.2183,-7.70386},
  1859. {-16.0889,17.0117,-7.70386},
  1860. {-12.4021,3.5752,-7.70386},
  1861. {-16.2778,-1.37158,-7.70386},
  1862. {-7.41211,2.80078,-7.70386},
  1863. {-15.4084,-5.71729,-7.70386},
  1864. {-17.2627,-14.2354,-7.70386},
  1865. {-12.4531,-17.7119,-7.70386},
  1866. {-12.3975,-0.964355,-7.70386},
  1867. {-10.5313,-10.4629,-7.70386},
  1868. {-10.4814,16.4556,-7.70386},
  1869. {-9.76416,11.0034,-7.70386},
  1870. {-5.71558,6.03662,-7.70386},
  1871. {-4.65039,-0.207031,-7.70386},
  1872. {-2.10547,0.059082,-7.70386},
  1873. {-6.0083,10.9375,-7.70386},
  1874. {-3.44629,15.3828,-7.70386},
  1875. {-1.28052,9.45996,-7.70386},
  1876. {4.39673,9.38525,-7.70386},
  1877. {5.95361,16.8447,-7.70386},
  1878. {15.6174,16.8779,-7.70386},
  1879. {16.9597,12.4346,-7.70386},
  1880. {10.3743,12.3228,-7.70386},
  1881. {15.5288,-1.03516,-7.70386},
  1882. {16.0405,7.83057,-7.70386},
  1883. {10.9712,5.62451,-7.70386},
  1884. {5.8252,-0.336914,-7.70386},
  1885. {16.8389,-3.24902,-7.70386},
  1886. {10.4658,0.65918,-7.70386},
  1887. {9.46411,-4.88037,-7.70386},
  1888. {17.2432,-5.11621,-7.70386},
  1889. {13.6482,-9.41797,-7.70386},
  1890. {17.481,-12.9697,-7.70386},
  1891. {16.4912,-17.3135,-7.70386},
  1892. {11.6343,-16.6958,-7.70386},
  1893. {9.47021,-10.644,-7.70386},
  1894. {3.26709,-10.3994,-7.70386},
  1895. {-5.5625,-10.2178,-7.70386},
  1896. {-1.44434,-3.24805,-7.70386},
  1897. {1.0835,-6.06299,-7.70386},
  1898. {5.93164,-6.16113,-5.7018},
  1899. {5.90527,-2.95557,-5.7018},
  1900. {1.31909,-2.56445,-4.07946},
  1901. {-0.30957,-3.52344,-4.07946},
  1902. {1.14307,-5.74121,-4.07946},
  1903. {-4.24268,-6.07959,-4.07946},
  1904. {0.00292969,-9.32959,-4.15797},
  1905. {8.8501,-9.15088,-4.07946},
  1906. {18.1101,-9.21973,-4.07946},
  1907. {9.21997,-11.9868,-4.07946},
  1908. {8.87524,-15.9502,-4.07946},
  1909. {9.66211,-20.2163,-4.07946},
  1910. {3.0437,-20.5376,-4.07946},
  1911. {18.0908,-20.7202,-4.07946},
  1912. {11.79,-16.3726,-4.07946},
  1913. {12.0298,-11.8525,-4.07946},
  1914. {18.4414,-11.981,-4.07946},
  1915. {18.5681,-18.3486,-4.07946},
  1916. {2.69116,-11.6201,-4.07946},
  1917. {2.48242,-17.188,-4.07946},
  1918. {-4.91162,9.23926,-4.07946},
  1919. {-18.1577,9.50342,-4.07946},
  1920. {-8.92285,16.2339,-4.07946},
  1921. {-9.70972,20.4995,-4.07946},
  1922. {-3.09131,20.8208,-4.07946},
  1923. {-18.1387,21.0034,-4.07946},
  1924. {-11.8374,16.6558,-4.07946},
  1925. {-12.0771,12.1357,-4.07946},
  1926. {-18.4893,12.2646,-4.07946},
  1927. {-18.843,18.708,-4.07946},
  1928. {-2.53003,17.4707,-4.07946},
  1929. {9.44727,0.167969,-4.07946},
  1930. {9.26904,9.01563,-4.07946},
  1931. {9.33789,18.2759,-4.07946},
  1932. {16.0684,9.04102,-4.07946},
  1933. {20.334,9.82764,-4.07946},
  1934. {20.6553,3.20898,-4.07946},
  1935. {20.8384,18.2563,-4.07946},
  1936. {11.9697,12.1953,-4.07946},
  1937. {12.0989,18.6069,-4.07946},
  1938. {11.7378,2.85645,-4.07946},
  1939. {17.7271,2.64795,-4.07946},
  1940. {-7.65137,-0.231934,-4.07946},
  1941. {-9.12109,-4.74609,-4.07946},
  1942. {-9.1604,-11.8979,-4.07946},
  1943. {-13.583,0.0898438,-4.07946},
  1944. {-18.1741,0.463379,-4.07946},
  1945. {-17.9409,5.64551,-4.07946},
  1946. {-13.9229,6.48291,-4.07946},
  1947. {-16.1162,-8.75781,-4.07946},
  1948. {-20.3818,-9.54443,-4.07946},
  1949. {-20.7031,-2.92578,-4.07946},
  1950. {-20.8857,-17.9731,-4.07946},
  1951. {-16.5378,-11.6724,-4.07946},
  1952. {-12.0176,-11.9121,-4.07946},
  1953. {-12.1465,-18.3237,-4.07946},
  1954. {-18.5903,-18.6768,-4.07946},
  1955. {-11.7856,-2.57324,-4.07946},
  1956. {-18.6294,-5.51855,-4.07946},
  1957. {-12.4443,-5.87744,-4.07946},
  1958. {-7.01001,-8.79199,-4.07946},
  1959. {-8.76221,3.64307,-4.07946},
  1960. {-8.95264,9.17627,-4.07946},
  1961. {5.93311,-5.89844,-2.24435},
  1962. {4.88574,-3.07324,-2.24435},
  1963. {1.31885,-2.56543,-0.579458},
  1964. {-0.30957,-3.52344,-0.579458},
  1965. {1.14307,-5.74219,-0.579458},
  1966. {-4.24268,-6.07959,-0.579456},
  1967. {0.00292969,-9.32959,-0.579458},
  1968. {8.8501,-9.15137,-0.579458},
  1969. {18.1099,-9.22021,-0.579458},
  1970. {9.21997,-11.9868,-0.579456},
  1971. {8.875,-15.9507,-0.579458},
  1972. {9.66187,-20.2168,-0.579458},
  1973. {3.04346,-20.5381,-0.579458},
  1974. {18.0908,-20.7202,-0.579456},
  1975. {11.79,-16.3726,-0.579458},
  1976. {12.0298,-11.8525,-0.579458},
  1977. {18.4414,-11.9814,-0.579458},
  1978. {2.69092,-11.6201,-0.579458},
  1979. {2.48218,-17.1885,-0.579458},
  1980. {-4.91162,9.23926,-0.579458},
  1981. {-18.1577,9.50293,-0.579458},
  1982. {-8.9231,16.2334,-0.579458},
  1983. {-9.70972,20.499,-0.579458},
  1984. {-3.09131,20.8208,-0.579456},
  1985. {-18.1387,21.0034,-0.579458},
  1986. {-11.8374,16.6558,-0.579458},
  1987. {-12.0771,12.1348,-0.579458},
  1988. {-18.4893,12.2637,-0.579456},
  1989. {-18.843,18.708,-0.579456},
  1990. {-2.53003,17.4707,-0.579458},
  1991. {9.44727,0.167969,-0.579456},
  1992. {9.26904,9.01563,-0.579458},
  1993. {9.33789,18.2754,-0.579456},
  1994. {16.0684,9.04004,-0.579456},
  1995. {20.334,9.82764,-0.579456},
  1996. {20.6553,3.20898,-0.579458},
  1997. {20.8381,18.2563,-0.579456},
  1998. {11.9697,12.1953,-0.579458},
  1999. {12.0986,18.6064,-0.579458},
  2000. {18.5427,18.96,-0.579458},
  2001. {11.7378,2.85645,-0.579456},
  2002. {-7.65137,-0.232422,-0.579458},
  2003. {-9.12109,-4.74658,-0.579458},
  2004. {-9.16064,-11.8979,-0.579458},
  2005. {-13.583,0.0893555,-0.579458},
  2006. {-18.1743,0.463379,-0.579458},
  2007. {-17.9409,5.64551,-0.579458},
  2008. {-13.9229,6.48242,-0.579458},
  2009. {-16.1162,-8.7583,-0.579458},
  2010. {-20.3818,-9.54443,-0.579458},
  2011. {-20.7031,-2.92578,-0.579458},
  2012. {-20.8857,-17.9731,-0.579458},
  2013. {-16.5378,-11.6724,-0.579458},
  2014. {-12.0176,-11.9121,-0.579458},
  2015. {-12.1465,-18.3237,-0.579456},
  2016. {-18.5903,-18.6777,-0.579458},
  2017. {-11.7856,-2.57373,-0.579458},
  2018. {-18.6294,-5.51855,-0.579456},
  2019. {-12.4443,-5.87744,-0.579458},
  2020. {-7.01025,-8.79199,-0.579456},
  2021. {-8.76221,3.64307,-0.579458},
  2022. {-8.95264,9.17578,-0.579456},
  2023. {5.93311,-5.89844,1.25565},
  2024. {4.88574,-3.07324,1.25565},
  2025. {1.31909,-2.56543,2.92054},
  2026. {-0.30957,-3.52344,2.92054},
  2027. {1.14307,-5.74121,2.92054},
  2028. {-4.24268,-6.07959,2.92054},
  2029. {0.00292969,-9.32959,2.92054},
  2030. {8.8501,-9.15088,2.92054},
  2031. {18.1101,-9.21973,2.92054},
  2032. {9.21997,-11.9868,2.92054},
  2033. {8.87524,-15.9502,2.92054},
  2034. {9.66211,-20.2163,2.92054},
  2035. {3.04346,-20.5376,2.92054},
  2036. {18.0908,-20.7207,2.92054},
  2037. {11.79,-16.3726,2.92054},
  2038. {12.0298,-11.8525,2.92054},
  2039. {18.4414,-11.9814,2.92054},
  2040. {2.69092,-11.6206,2.92054},
  2041. {2.48242,-17.188,2.92054},
  2042. {-4.91162,9.23926,2.92054},
  2043. {-18.1577,9.50293,2.92054},
  2044. {-8.92285,16.2339,2.92054},
  2045. {-9.70972,20.499,2.92054},
  2046. {-3.09106,20.8213,2.92054},
  2047. {-18.1387,21.0034,2.92054},
  2048. {-11.8374,16.6558,2.92054},
  2049. {-12.0774,12.1348,2.92054},
  2050. {-18.4893,12.2646,2.92054},
  2051. {-18.843,18.708,2.92054},
  2052. {-2.53003,17.4712,2.92054},
  2053. {9.44727,0.167969,2.92054},
  2054. {9.26904,9.01563,2.92054},
  2055. {9.33789,18.2754,2.92054},
  2056. {16.0684,9.04102,2.92054},
  2057. {20.334,9.82764,2.92054},
  2058. {20.6553,3.20898,2.92054},
  2059. {20.8381,18.2563,2.92054},
  2060. {11.9697,12.1953,2.92054},
  2061. {12.0989,18.6069,2.92054},
  2062. {18.5427,18.9604,2.92054},
  2063. {11.738,2.85693,2.92054},
  2064. {-7.65137,-0.231934,2.92054},
  2065. {-9.12109,-4.74658,2.92054},
  2066. {-9.16064,-11.8979,2.92054},
  2067. {-13.583,0.0898438,2.92054},
  2068. {-18.1741,0.463867,2.92054},
  2069. {-17.9409,5.64551,2.92054},
  2070. {-13.9229,6.48291,2.92054},
  2071. {-16.1162,-8.75781,2.92054},
  2072. {-20.3818,-9.54443,2.92054},
  2073. {-20.7031,-2.92578,2.92054},
  2074. {-20.8857,-17.9731,2.92054},
  2075. {-16.5378,-11.6724,2.92054},
  2076. {-12.0176,-11.9121,2.92054},
  2077. {-12.1465,-18.3237,2.92054},
  2078. {-18.5903,-18.6777,2.92054},
  2079. {-11.7856,-2.57324,2.92054},
  2080. {-18.6294,-5.51855,2.92054},
  2081. {-12.4443,-5.87744,2.92054},
  2082. {-7.01025,-8.79199,2.92054},
  2083. {-8.76221,3.64307,2.92054},
  2084. {-8.95264,9.17578,2.92054},
  2085. {5.93311,-5.89844,4.75565},
  2086. {4.88574,-3.07324,4.75565},
  2087. {1.31909,-2.56543,6.42054},
  2088. {-1.57251,-2.90332,6.42054},
  2089. {5.85107,1.28564,6.42054},
  2090. {2.31641,5.84912,6.42054},
  2091. {6.33398,6.05176,6.42054},
  2092. {0.791748,-6.36279,6.42054},
  2093. {-2.64941,-6.28906,6.42054},
  2094. {-5.76465,-5.70166,6.42054},
  2095. {-9.32178,-1.98682,6.42054},
  2096. {-18.0923,17.6328,6.42054},
  2097. {-0.124023,18.2393,6.42054},
  2098. {18.3804,18.4697,6.42054},
  2099. {17.9746,1.70703,6.42054},
  2100. {18.4741,-18.3325,6.42054},
  2101. {-0.325195,-18.2578,6.42054},
  2102. {-18.0254,-17.7988,6.42054},
  2103. {-18.3438,0.730957,6.42054},
  2104. {-9.95605,8.66846,6.42054},
  2105. {11.2202,9.71094,6.42054},
  2106. {11.8796,-10.2925,6.42054},
  2107. {-9.90649,-10.272,6.42054},
  2108. {-14.3271,-13.6455,6.42054},
  2109. {-13.9634,13.7178,6.42054},
  2110. {-8.62842,3.76514,6.42054},
  2111. {13.6382,13.4473,6.42054},
  2112. {9.9541,-0.0517578,6.42054},
  2113. {15.0669,-13.5898,6.42054},
  2114. {0.158691,-8.84229,6.42054},
  2115. {0.280518,9.46973,6.42054},
  2116. {5.90918,1.33936,-4.07946},
  2117. {5.90869,1.33887,-0.579458},
  2118. {5.90894,1.33887,2.92054},
  2119. {0.0280762,-13.4175,-4.23647},
  2120. {-0.346191,-18.0083,-4.23647},
  2121. {-5.90332,-17.8779,-4.23647},
  2122. {-6.36523,-13.7578,-4.23647}
  2123. };
  2124. };
  2125.  
  2126. class Land_Offices_01_V1_F: Military
  2127. {
  2128. positions[] =
  2129. {
  2130. {12.0991,-6.91101,-6.71243},
  2131. {7.93408,-6.87634,-6.71243},
  2132. {5.62939,-7.12146,-6.71243},
  2133. {2.97754,-6.72217,-6.69459},
  2134. {0.708984,-6.93103,-6.71243},
  2135. {-1.23877,-6.60815,-6.71243},
  2136. {5.64453,7.57361,-6.71243},
  2137. {0.603516,7.6095,-6.71243},
  2138. {-4.42285,7.68311,-6.71243},
  2139. {-9.40039,7.53931,-6.71243},
  2140. {-0.370117,-6.98926,-2.95243},
  2141. {1.80908,-6.98914,-2.95243},
  2142. {4.08936,-6.67529,-2.95243},
  2143. {6.64014,-6.98755,-2.95243},
  2144. {-0.370605,-6.73914,0.997573},
  2145. {1.80957,-6.73926,0.997573},
  2146. {4.08936,-6.67529,1.00757},
  2147. {6.64014,-6.98755,1.00757},
  2148. {-0.370605,-6.73914,4.95757},
  2149. {1.80957,-6.73926,4.95757},
  2150. {4.08936,-6.67529,4.96757},
  2151. {5.80322,-7.0813,4.96757},
  2152. {10.2646,-7.09119,4.96757},
  2153. {12.3896,-6.93616,4.96757},
  2154. {12.0981,-3.63611,4.96757},
  2155. {12.1821,-1.73608,4.96757},
  2156. {12.1675,-0.254761,4.96757},
  2157. {-5.81494,7.3092,10.2426},
  2158. {-10.0728,7.54492,10.2426},
  2159. {-15.7788,7.32996,10.2426},
  2160. {-16.2661,3.29993,10.2426},
  2161. {-16.1621,-0.668091,10.2426},
  2162. {-16.229,-5.09058,10.2426},
  2163. {-16.0552,-10.649,10.2426},
  2164. {-12.855,-10.9956,10.2426},
  2165. {-9.45947,-10.7083,10.2426},
  2166. {-2.72705,-10.9507,10.2426},
  2167. {-2.51465,-7.05554,10.2426},
  2168. {4.56396,-6.5459,10.2426},
  2169. {12.3462,-7.17432,10.2426},
  2170. {12.4233,-0.948608,10.2426},
  2171. {12.2476,-3.74829,10.2426},
  2172. {12.1108,3.05994,10.2426},
  2173. {12.2485,7.573,10.2426},
  2174. {7.26758,-1.00867,10.2426}
  2175. };
  2176. };
  2177.  
  2178. class Land_A_GeneralStore_01a: CivillianUpperClass
  2179. {
  2180. positions[] =
  2181. {
  2182. {-7.99976,6.20313,-1.09781},
  2183. {0.0250244,4.52539,-1.09781},
  2184. {-6.72485,8.22803,-1.09781},
  2185. {10.4879,8.34961,-1.09781},
  2186. {5.20825,1.14551,-1.09781},
  2187. {-7.8833,1.25488,-1.09781},
  2188. {13.9436,-3.63428,-1.09781},
  2189. {11.8879,-1.2334,-1.09781},
  2190. {7.38635,-6.21631,-1.09781},
  2191. {2.42493,-3.88916,-1.09781},
  2192. {-3.18298,-3.49707,-1.09781},
  2193. {-4.38965,-6.4165,-1.09781},
  2194. {-8.15466,-2.24902,-1.09781}
  2195. };
  2196. };
  2197.  
  2198. class Land_LightHouse_F: Industrial
  2199. {
  2200. positions[] =
  2201. {
  2202. {-0.564941,-3.89697,-10.3585},
  2203. {0.641602,-2.6792,-7.99043},
  2204. {0.589844,-3.84521,-4.41356},
  2205. {0.661133,-2.67529,-3.21371},
  2206. {0.54834,-3.79297,0.363564},
  2207. {-0.458496,-2.77539,2.73426},
  2208. {0.537109,-3.7749,5.13447},
  2209. {1.32715,-1.91504,8.23777},
  2210. {-1.31982,-1.91748,8.23777},
  2211. {-1.32227,-4.56494,8.23777},
  2212. {1.31982,-4.5625,8.23777}
  2213. };
  2214. };
  2215.  
  2216. class Land_A_Crane_02b: Industrial
  2217. {
  2218. positions[] =
  2219. {
  2220. {-7.49902,1.80615,-7.74834},
  2221. {-9.79932,1.84912,-7.7469},
  2222. {-7.43262,-0.28125,-7.74834},
  2223. {-9.68164,-1.79736,-7.7469},
  2224. {-4.93945,-1.8125,-7.7469},
  2225. {-8.04932,0.00732422,-4.92017},
  2226. {-8.45654,-0.325684,-1.94357},
  2227. {-9.7251,-0.189941,1.0045}
  2228. };
  2229. };
  2230.  
  2231. class Land_A_Crane_02a: Industrial
  2232. {
  2233. positions[] =
  2234. {
  2235. {5.35303,-0.51709,-4.81112},
  2236. {3.83789,-0.0776367,1.43854},
  2237. {0.598633,0.922852,3.20121},
  2238. {-1.14746,1.63037,3.20121},
  2239. {-2.70947,0.634277,3.20121},
  2240. {-2.16797,-1.29346,3.20121},
  2241. {-0.208008,-1.51074,3.20121},
  2242. {0.993652,-0.378906,3.20121}
  2243. };
  2244. };
  2245.  
  2246. class Land_Shed_Ind02: Military
  2247. {
  2248. positions[] =
  2249. {
  2250. {2.46484,-10.9692,-4.86698},
  2251. {0.776855,-7.72192,-4.62824},
  2252. {4.46484,-3.45605,-4.62824},
  2253. {0.217285,-9.19043,-1.15224},
  2254. {4.69092,-9.07935,-1.15224},
  2255. {4.81006,-6.20776,-1.15224},
  2256. {4.78174,-2.26587,-1.15224},
  2257. {4.77832,2.7915,-1.15224},
  2258. {4.79297,6.38794,-1.15224},
  2259. {4.74512,9.59131,-1.15224},
  2260. {-0.714844,9.68945,-1.15224},
  2261. {-3.94727,9.82935,-1.15224},
  2262. {-0.578613,11.3511,-1.15224},
  2263. {-0.910645,12.3813,-1.15224},
  2264. {-3.98047,6.5415,-1.15224},
  2265. {-3.98096,2.75513,-1.15224},
  2266. {-3.99902,-2.55298,-1.15224},
  2267. {-3.92578,-8.30103,-1.15224},
  2268. {-2.45557,11.5676,-4.86698},
  2269. {4.1665,6.49707,-4.62824},
  2270. {-1.67383,8.26611,-4.62824},
  2271. {-4.67725,-8.69141,-4.03057},
  2272. {-1.14258,-0.813965,-4.62824},
  2273. {-4.56152,-5.61963,-3.96748},
  2274. {-4.81201,-2.02441,-3.9265},
  2275. {-4.66797,2.21509,-3.98837},
  2276. {-4.70313,6.54102,-3.89417},
  2277. {-4.73877,9.93506,-3.98848}
  2278. };
  2279. };
  2280.  
  2281. class Land_Pier_F: Military
  2282. {
  2283. positions[] =
  2284. {
  2285. {-19.3684,2.03564,4.68246},
  2286. {1.4895,-8.18994,4.68246},
  2287. {20.4148,-3.06445,4.68246},
  2288. {4.64941,-2.18994,4.68246},
  2289. {-8.92773,1.93164,4.68246},
  2290. {-4.14551,-2.6084,4.68246},
  2291. {-12.2139,-7.51709,4.68246},
  2292. {4.64941,-2.18994,4.68246},
  2293. {11.7378,2.32715,4.68246},
  2294. {15.198,-6.74756,4.68246},
  2295. {-12.3987,2.67139,4.68246},
  2296. {0.806396,1.31006,4.68246},
  2297. {12.7207,-1.13623,4.68246},
  2298. {-16.9949,-3.17432,4.68246},
  2299. {4.1001,2.90869,4.76648}
  2300. };
  2301. };
  2302.  
  2303. class Land_nav_pier_m_F: Military
  2304. {
  2305. positions[] =
  2306. {
  2307. {-19.0166,-2.56396,24.1541},
  2308. {-0.0166016,-2.56396,24.1541},
  2309. {19.5449,-2.56396,24.1541}
  2310. };
  2311. };
  2312.  
  2313. class Land_Slum_House03_F: CivillianLowerClass
  2314. {
  2315. positions[] =
  2316. {
  2317. {0.265625,2.37744,-0.786297},
  2318. {1.97363,0.328125,-0.786297},
  2319. {-1.81738,0.487793,-0.786297}
  2320. };
  2321. };
  2322.  
  2323. class Land_Sara_domek03: CivillianLowerClass
  2324. {
  2325. positions[] =
  2326. {
  2327. {4.84717,4.27405,-0.582645},
  2328. {4.7832,-1.70398,-0.582645},
  2329. {5.93359,-3.08032,-0.516823},
  2330. {5.87891,-8.66577,-0.516823},
  2331. {-2.68896,-8.66504,-0.516823},
  2332. {-2.71777,-1.81201,-0.516823},
  2333. {1.37891,-1.87402,-2.07726},
  2334. {-1.85645,-7.63574,-1.96861},
  2335. {-1.69238,-1.85266,-1.96861},
  2336. {5.38086,-7.89099,-1.96861},
  2337. {5.17676,-3.44373,-1.96861},
  2338. {2.04639,-4.26953,-1.96861}
  2339. };
  2340. };
  2341.  
  2342. class Land_Sara_domek_rosa: CivillianLowerClass
  2343. {
  2344. positions[] =
  2345. {
  2346. {-0.382324,-2.79199,-0.186396},
  2347. {0.695068,-2.86328,-0.186396}
  2348. };
  2349. };
  2350.  
  2351. class Land_Sara_domek05: CivillianUpperClass
  2352. {
  2353. positions[] =
  2354. {
  2355. {-2.2041,2.0957,-2.89007},
  2356. {-3.43115,1.39722,-2.89007},
  2357. {-4.6748,-1.15698,-2.89007},
  2358. {4.65186,2.39148,-2.89007},
  2359. {4.49463,-2.20801,-2.89007},
  2360. {-4.84082,2.5802,-2.89007}
  2361. };
  2362. };
  2363.  
  2364. class Land_Ryb_domek: CivillianUpperClass
  2365. {
  2366. positions[] =
  2367. {
  2368. {-0.0288086,1.9032,-1.93875},
  2369. {-0.0419922,-0.631104,-1.93875},
  2370. {1.70996,-2.26172,-1.93875},
  2371. {-2.39502,-0.87793,-1.93875}
  2372. };
  2373. };
  2374.  
  2375. class Land_Mil_ControlTower: Military
  2376. {
  2377. positions[] =
  2378. {
  2379. {-3.19824,4.23535,-10.0416},
  2380. {1.9126,6.2666,-8.95724},
  2381. {10.3286,4.98535,-7.23546},
  2382. {3.73535,5.81152,-4.94534},
  2383. {-0.698242,4.49707,-5.02556},
  2384. {5.85059,3.47656,-0.828827},
  2385. {2.48047,-1.08398,-0.845173},
  2386. {4.06787,0.53418,-0.836994},
  2387. {6.04883,0.919922,-0.845169},
  2388. {-0.193848,0.530273,-0.845173},
  2389. {-0.355957,6.01074,-0.841084},
  2390. {-0.0981445,-3.99609,-0.836998},
  2391. {9.90479,-4.10449,-0.845169},
  2392. {1.49707,2.50977,2.72499},
  2393. {7.31543,3.64453,2.72499},
  2394. {7.46191,-1.47754,2.72499},
  2395. {1.86279,-1.4043,2.72499},
  2396. {7.40918,-4.2666,-8.97812},
  2397. {2.59277,-4.2168,-8.97812},
  2398. {0.334473,-1.47168,-8.97813},
  2399. {-3.43213,-3.98242,-8.97813},
  2400. {-3.43262,0.401367,-8.97813},
  2401. {-8.31104,0.472656,-8.97813},
  2402. {-8.33496,-3.62891,-8.97813},
  2403. {7.40918,-4.2666,-5.03358},
  2404. {2.59277,-4.2168,-5.03358}
  2405. };
  2406. };
  2407.  
  2408. class Land_Sara_domek_vilka: CivillianLowerClass
  2409. {
  2410. positions[] =
  2411. {
  2412. {4.49561,6.16296,-4.10563},
  2413. {0.780273,5.68164,-4.10563},
  2414. {-5.52051,-0.251953,-4.04616},
  2415. {-5.57275,-2.58704,-4.04616},
  2416. {0.114746,8.05103,-4.10563},
  2417. {6.85596,-3.35645,-5.04747},
  2418. {6.18115,6.34912,-5.04747}
  2419. };
  2420. };
  2421.  
  2422. class Land_Slum_House01_F: CivillianLowerClass
  2423. {
  2424. positions[] =
  2425. {
  2426. {-0.99707,-0.179199,-0.790987},
  2427. {-0.609863,1.53174,-0.790987}
  2428. };
  2429. };
  2430.  
  2431. class Land_Tovarna2: CivillianUpperClass
  2432. {
  2433. positions[] =
  2434. {
  2435. {-4.99365,4.80249,-5.56046},
  2436. {-11.5762,7.40234,-5.5647},
  2437. {-6.68652,1.72784,-5.66724},
  2438. {-9.61523,-5.50677,-5.57248},
  2439. {-0.0761719,7.38019,-5.55386},
  2440. {5.52246,-7.35315,-4.55048},
  2441. {8.88477,0.78241,-4.57359},
  2442. {4.31299,5.40381,-4.57968},
  2443. {4.31299,5.40381,-4.57968},
  2444. {2.4292,-8.96069,3.42286},
  2445. {-13.2754,-9.03156,3.42286},
  2446. {-13.2119,0.319397,3.42286},
  2447. {-6.73096,-4.04529,6.67075},
  2448. {-10.8657,-7.85571,6.67926},
  2449. {-11.5938,8.62073,6.68006},
  2450. {-0.144531,-7.68634,6.6796},
  2451. {1.93066,8.289,6.68006},
  2452. {-0.00390625,4.08887,6.68006},
  2453. {-2.64355,0.340454,3.42286},
  2454. {-3.99756,2.69073,3.14828},
  2455. {-6.89502,1.72369,1.49971},
  2456. {-6.68994,3.13885,1.64068},
  2457. {-6.68848,3.00073,-2.22489},
  2458. {-12.0654,1.72284,-2.1895},
  2459. {-4.08203,3.0144,-3.90881},
  2460. {-4.45996,1.72742,-0.36343},
  2461. {-6.68994,3.13885,1.64068},
  2462. {-4.01563,8.86603,1.65243},
  2463. {-3.85889,9.07202,-2.22489},
  2464. {-10.6416,8.01233,-2.21781},
  2465. {-9.57227,6.72314,1.65243},
  2466. {2.30615,-0.804993,0.422861},
  2467. {2.56982,8.81732,0.422861},
  2468. {-13.0859,0.388855,0.422861},
  2469. {-6.33301,-1.18207,0.146687},
  2470. {-0.541504,-8.96539,0.422861},
  2471. {-13.2754,-9.03156,0.422861},
  2472. {-0.81543,0.90332,-5.58798}
  2473. };
  2474. };
  2475.  
  2476. class Land_Unfinished_Building_02_F: Shop
  2477. {
  2478. positions[] =
  2479. {
  2480. {-6.37598,-2.26025,-2.45528},
  2481. {5.01514,-1.06885,-2.01028},
  2482. {5.80908,4.90381,-2.37528},
  2483. {-0.9375,-1.49805,-2.33028},
  2484. {7.62061,-2.75488,1.15675},
  2485. {-2.38525,-5.32861,1.1627},
  2486. {-6.05518,-1.73877,1.1627},
  2487. {-5.50928,4.64502,1.1627}
  2488. };
  2489. };
  2490.  
  2491. class Land_Sara_domek01: Military
  2492. {
  2493. positions[] =
  2494. {
  2495. {3.46729,-1.67383,-1.50977},
  2496. {3.58643,0.136719,-1.50977}
  2497. };
  2498. };
  2499.  
  2500. class Land_Sara_domek02: Military
  2501. {
  2502. positions[] =
  2503. {
  2504. {3.38745,-1.67822,-0.282706},
  2505. {3.50635,0.132813,-0.282706}
  2506. };
  2507. };
  2508.  
  2509. class Land_Misc_Cargo1Ao: Industrial
  2510. {
  2511. positions[] =
  2512. {
  2513. {-0.46875,-2.05566,-1.02869},
  2514. {-0.267334,0.524414,-1.02869},
  2515. {0.46875,-1.65137,-1.02869},
  2516. {0.50708,2.09473,-1.02869}
  2517. };
  2518. };
  2519.  
  2520. class Land_Misc_Cargo1Bo: Industrial
  2521. {
  2522. positions[] =
  2523. {
  2524. {-0.468506,-2.05615,-1.02869},
  2525. {-0.267212,0.523926,-1.02869},
  2526. {0.468872,-1.65088,-1.02869},
  2527. {0.50708,2.09521,-1.02869}
  2528. };
  2529. };
  2530.  
  2531. class Land_Hospital_main_F: Medical
  2532. {
  2533. positions[] =
  2534. {
  2535. {-4.15515,15.8706,-7.78},
  2536. {-4.15515,7.51074,-7.78},
  2537. {-4.06934,0.34082,-7.78},
  2538. {-2.89807,-14.4717,-7.78},
  2539. {6.77478,4.61084,-7.78},
  2540. {13.0598,-6.12842,-7.78},
  2541. {13.349,-0.709473,7.625},
  2542. {-5.28723,-6.9043,7.625},
  2543. {-2.63354,-19.895,7.625},
  2544. {-5.28723,-6.9043,7.625},
  2545. {2.59473,14.5205,7.625}
  2546. };
  2547. };
  2548.  
  2549. class Land_Hospital_side1_F: Medical
  2550. {
  2551. positions[] =
  2552. {
  2553. {-3.01563,9.2627,-1.8275},
  2554. {-3.01563,9.2627,5.8325},
  2555. {4.18457,9.2793,3.8425},
  2556. {4.18457,9.2793,-4.0775},
  2557. {-2.5332,-1.48389,7.7375},
  2558. {7.94397,-7.8374,7.7375}
  2559. };
  2560. };
  2561.  
  2562. class Land_Unfinished_Building_01_F: CivillianLowerClass
  2563. {
  2564. positions[] =
  2565. {
  2566. {2.35352,-1.74805,-2.14849},
  2567. {2.92676,2.02393,-2.22354},
  2568. {-3.27734,-1.33301,-2.22354},
  2569. {-3.37598,4.11987,-2.01854},
  2570. {-3.22168,5.50293,1.30146},
  2571. {-1.93945,-2.71521,1.3337},
  2572. {0.160645,0.344849,1.32396},
  2573. {3.86377,-4.68237,1.32396},
  2574. {0.0927734,3.93677,4.59224},
  2575. {-4.2627,4.5752,4.57679},
  2576. {3.86523,0.966919,1.32396}
  2577. };
  2578. };
  2579.  
  2580. class Land_Hospital_side2_F: Medical
  2581. {
  2582. positions[] =
  2583. {
  2584. {-4.22083,2.18994,-7.86894},
  2585. {12.3003,0.894043,-7.86894},
  2586. {2.54834,1.37793,11.6861},
  2587. {-1.47815,-9.50879,11.6861},
  2588. {10.83,-3.37744,10.7861},
  2589. {-1.47815,-9.50879,11.6861},
  2590. {-7.28174,-9.95752,7.53606}
  2591. };
  2592. };
  2593.  
  2594. class Land_i_Stone_HouseSmall_V1_F: Military
  2595. {
  2596. positions[] =
  2597. {
  2598. {5.78027,4.15405,-0.700481},
  2599. {2.88965,-0.0236816,-0.700481},
  2600. {-8.3418,2.41455,-0.700481},
  2601. {-3.45215,-0.166504,-0.700481},
  2602. {-3.84668,4.38599,-0.700481}
  2603. };
  2604. };
  2605.  
  2606. class Land_i_Stone_Shed_V1_dam_F: Military
  2607. {
  2608. positions[] =
  2609. {
  2610. {0.522461,-0.585205,0.128635},
  2611. {-0.602539,-1.25415,0.123531}
  2612. };
  2613. };
  2614.  
  2615. class Land_Helfenburk: Military
  2616. {
  2617. positions[] =
  2618. {
  2619. {-6.40039,-2.59644,-2.85004},
  2620. {-0.574707,-5.40796,4.44018},
  2621. {-0.470215,1.50732,4.44018},
  2622. {-0.812012,-5.55322,8.77409},
  2623. {-0.94873,1.28589,8.77409},
  2624. {0.149902,1.30542,8.77409},
  2625. {-3.89404,-5.4458,12.1962},
  2626. {-0.549805,-5.4458,12.1962},
  2627. {2.83789,-5.4458,12.1962},
  2628. {2.8374,-2.29419,12.1962},
  2629. {2.83789,1.3501,12.1962},
  2630. {-0.549805,1.3501,12.1962},
  2631. {-0.549805,-1.9729,12.1962}
  2632. };
  2633. };
  2634.  
  2635. class Land_Helfenburk_brana: Tourist
  2636. {
  2637. positions[] =
  2638. {
  2639. {7.37012,5.57739,1.73803},
  2640. {7.36914,2.40674,1.76694},
  2641. {7.36914,-0.770508,1.74794},
  2642. {7.37109,-4.02319,1.72176},
  2643. {7.37012,-7.323,1.78128},
  2644. {7.37012,-10.4932,1.76694},
  2645. {7.36914,-13.6704,1.74794},
  2646. {7.37012,-16.929,2.06183},
  2647. {6.67578,-18.1057,2.58458},
  2648. {4.94922,-18.1055,3.56886},
  2649. {3.16016,-18.1057,3.73384},
  2650. {1.13965,-18.1055,4.42012},
  2651. {-0.892578,-18.1057,5.77135},
  2652. {-3.0498,-18.1057,6.12601},
  2653. {-5.19629,-18.1057,6.32421}
  2654. };
  2655. };
  2656.  
  2657. class Land_i_Stone_HouseBig_V2_F: CivillianUpperClass
  2658. {
  2659. positions[] =
  2660. {
  2661. {-0.447266,2.29614,-1.33233},
  2662. {-0.599609,5.02148,-1.35102},
  2663. {4.06152,4.76245,1.44423},
  2664. {2.25098,-0.779297,1.49257},
  2665. {-0.907227,3.16235,1.49257},
  2666. {3.79395,1.66797,-1.34302}
  2667. };
  2668. };
  2669.  
  2670. class Land_Helfenburk_cimburi: CivillianLowerClass
  2671. {
  2672. positions[] =
  2673. {
  2674. {5.09668,-3.93066,0.124376},
  2675. {-1.47168,-4.52344,0.124376},
  2676. {5.51196,0.823242,-0.225523}
  2677. };
  2678. };
  2679.  
  2680. class Land_i_Stone_HouseSmall_V2_F: CivillianUpperClass
  2681. {
  2682. positions[] =
  2683. {
  2684. {5.78125,4.15332,-0.700481},
  2685. {2.89063,-0.0234375,-0.700481},
  2686. {-8.34106,2.41406,-0.700481},
  2687. {-3.45142,-0.166016,-0.700481},
  2688. {-3.84644,4.38574,-0.700481}
  2689. };
  2690. };
  2691.  
  2692. class Land_Helfenburk_budova2: Shop
  2693. {
  2694. positions[] =
  2695. {
  2696. {2.09131,-2.3877,-1.3509},
  2697. {1.64941,3.04053,4.33395},
  2698. {-0.918945,2.83984,4.33395},
  2699. {-1.28125,-2.89941,4.33395},
  2700. {0.966797,-3.90332,4.33395}
  2701. };
  2702. };
  2703.  
  2704. class Land_Dum_mesto_in: Military
  2705. {
  2706. positions[] =
  2707. {
  2708. {-1.96729,-0.402588,-4.13834},
  2709. {-3.73584,-0.344727,-4.13834},
  2710. {-3.75781,-2.75391,-4.13834},
  2711. {-5.74268,0.166992,-4.13834},
  2712. {-1.88037,4.07373,-4.13834},
  2713. {-4.67285,4.09058,-4.13834},
  2714. {0.824707,-0.0300293,-4.13834},
  2715. {0.65625,-2.82959,-4.13834},
  2716. {1.73242,-2.81738,-4.13834}
  2717. };
  2718. };
  2719.  
  2720. class Land_u_Shed_Ind_F: Military
  2721. {
  2722. positions[] =
  2723. {
  2724. {-7.65479,0.242188,-1.34898},
  2725. {-7.75708,4.19336,-1.34898},
  2726. {1.06958,2.74316,-1.34898},
  2727. {-3.45386,-0.178711,-1.34898},
  2728. {-6.12231,6.41797,-1.34898},
  2729. {5.40796,4.77637,-1.34898},
  2730. {4.87769,-0.03125,-1.34898},
  2731. {10.5134,1.29102,-1.34898},
  2732. {14.2888,2.59766,-1.34898},
  2733. {14.6467,-0.995117,-1.34898}
  2734. };
  2735. };
  2736.  
  2737. class Land_Garaz_bez_tanku: Industrial
  2738. {
  2739. positions[] =
  2740. {
  2741. {-8.2793,-6.08594,-0.281731},
  2742. {8.37891,-6.08496,-0.281723},
  2743. {8.37866,-2.12207,3.66622},
  2744. {7.10254,0.682617,3.66622},
  2745. {-7.26318,4.40918,3.66622},
  2746. {6.91943,4.55176,3.66622},
  2747. {-7.19312,0.613281,3.66622},
  2748. {-8.10352,6.41016,3.66622},
  2749. {-8.37598,-6.7168,-2.45595},
  2750. {8.5896,-6.70703,-2.45595}
  2751. };
  2752. };
  2753.  
  2754. class Land_Army_hut_int: Military
  2755. {
  2756. positions[] =
  2757. {
  2758. {0.751953,1.80469,-1.13195},
  2759. {0.731934,-0.266602,-1.13196},
  2760. {0.771973,-2.23633,-1.13196},
  2761. {0.771973,3.59863,-1.13196},
  2762. {2.13184,-5.45605,-1.2506},
  2763. {-0.387695,-5.85742,-1.18296}
  2764. };
  2765. };
  2766.  
  2767. class Land_i_House_Small_01_V1_F: CivillianLowerClass
  2768. {
  2769. positions[] =
  2770. {
  2771. {3.73242,3.58887,-0.714737},
  2772. {-2.98022,-3.27832,-0.714737},
  2773. {0.216309,-3.1582,-0.714737},
  2774. {-3.35864,-0.638672,-0.714737}
  2775. };
  2776. };
  2777.  
  2778. class Land_Stodola_open: Military
  2779. {
  2780. positions[] =
  2781. {
  2782. {1.88623,-2.51758,-3.67737},
  2783. {1.89771,1.4541,-3.67737},
  2784. {1.87915,5.81055,-3.67232},
  2785. {-3.99072,6.03418,-3.67232},
  2786. {1.93262,-5.99902,-3.67232}
  2787. };
  2788. };
  2789.  
  2790. class Land_i_Shop_02_V1_F: Military
  2791. {
  2792. positions[] =
  2793. {
  2794. {-1.38672,-0.655273,-2.60325},
  2795. {-0.841797,-3.75488,1.27904},
  2796. {4.57324,-3.67578,1.28688},
  2797. {-2.24414,3.86914,-2.60325},
  2798. {-1.19531,1.95801,1.29034},
  2799. {-4.77246,-2.93848,1.2997},
  2800. {4.71191,3.72461,1.28451},
  2801. {2.50684,-2.81445,1.302},
  2802. {2.79785,2.71582,1.28451},
  2803. {-6.71973,1.15918,1.36175}
  2804. };
  2805. };
  2806.  
  2807. class Land_Factory_Main_F: Industrial
  2808. {
  2809. positions[] =
  2810. {
  2811. {-2.69043,4.52832,-6.24057},
  2812. {-9.62695,11.1143,-6.19201},
  2813. {-8.62695,14.1543,-6.20201},
  2814. {6.1543,16.6719,-2.8521},
  2815. {6.1543,16.6719,1.0279},
  2816. {6.1543,16.6719,4.96789},
  2817. {-5.66309,8.28418,-6.16077},
  2818. {-3.87988,6.18848,-6.24057}
  2819. };
  2820. };
  2821.  
  2822. class Land_dp_bigTank_F: Military
  2823. {
  2824. positions[] =
  2825. {
  2826. {6.43945,-0.0722656,3.6625},
  2827. {3.70166,4.9209,3.6625},
  2828. {-2.19531,5.68408,3.6625},
  2829. {-6.34961,-0.592285,3.6625},
  2830. {-3.70117,-5.90283,3.6625},
  2831. {3.21484,-6.22559,3.6625},
  2832. {0.15625,-0.441406,3.6625}
  2833. };
  2834. };
  2835.  
  2836. class Land_dp_mainFactory_F: Factories
  2837. {
  2838. positions[] =
  2839. {
  2840. {-21.8486,4.75513,-8.44122},
  2841. {-21.9258,-14.5178,-8.32946},
  2842. {-19.6318,-8.31714,-3.87446}
  2843. };
  2844. };
  2845.  
  2846.  
  2847.  
  2848. };
  2849. class CfgLootTables
  2850. {
  2851.  
  2852. /*
  2853. Percental Item Group Spawn Chances of CivillianLowerClass:
  2854.  
  2855. Restraints = 0.53%
  2856. PistolAttachments = 1.60%
  2857. ShotgunAmmo = 1.60%
  2858. SMGAmmo = 1.60%
  2859. SMGAttachments = 1.60%
  2860. Shotguns = 2.13%
  2861. SMG = 2.13%
  2862. CivilianVests = 2.66%
  2863. PistolAmmo = 2.66%
  2864. Pistols = 4.26%
  2865. Chemlights = 5.32%
  2866. CivilianItems = 5.32%
  2867. Drinks = 5.32%
  2868. RoadFlares = 5.32%
  2869. CivilianBackpacks = 5.85%
  2870. CivilianClothing = 10.64%
  2871. CivilianHeadgear = 10.64%
  2872. Food = 14.89%
  2873. Trash = 15.96%
  2874. */
  2875. CivillianLowerClass[] = {"RoadFlares", "ShotgunAmmo", "Food", "CivilianClothing", "Food", "CivilianClothing", "Drinks", "Trash", "Drinks", "CivilianItems", "PistolAmmo", "Trash", "Trash", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Food", "CivilianItems", "SMGAmmo", "Trash", "SMGAmmo", "RoadFlares", "SMG", "Food", "Drinks", "PistolAmmo", "PistolAmmo", "Trash", "Trash", "Pistols", "Drinks", "Chemlights", "RoadFlares", "PistolAttachments", "Trash", "Drinks", "CivilianClothing", "Chemlights", "SMG", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "CivilianItems", "CivilianClothing", "CivilianItems", "SMGAttachments", "Chemlights", "Trash", "PistolAttachments", "CivilianBackpacks", "Food", "Food", "Restraints", "CivilianBackpacks", "Food", "RoadFlares", "CivilianVests", "CivilianClothing", "SMGAmmo", "PistolAmmo", "CivilianVests", "Trash", "CivilianBackpacks", "Drinks", "Chemlights", "Food", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "CivilianClothing", "CivilianClothing", "RoadFlares", "Pistols", "CivilianClothing", "Trash", "Food", "Food", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianClothing", "CivilianBackpacks", "Food", "Shotguns", "Food", "Trash", "Chemlights", "Trash", "Food", "RoadFlares", "Chemlights", "Trash", "CivilianVests", "Trash", "SMGAttachments", "Pistols", "CivilianClothing", "Trash", "Drinks", "CivilianBackpacks", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "CivilianClothing", "Shotguns", "Food", "CivilianClothing", "Pistols", "CivilianBackpacks", "Trash", "CivilianHeadgear", "Food", "RoadFlares", "SMG", "RoadFlares", "ShotgunAmmo", "Food", "Trash", "Trash", "CivilianClothing", "Pistols", "CivilianClothing", "SMGAttachments", "CivilianHeadgear", "CivilianItems", "Food", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Food", "CivilianVests", "CivilianClothing", "CivilianVests", "PistolAmmo", "CivilianHeadgear", "Food", "Food", "CivilianHeadgear", "Chemlights", "Trash", "Trash", "Chemlights", "RoadFlares", "CivilianClothing", "CivilianHeadgear", "SMG", "CivilianItems", "CivilianBackpacks", "Drinks", "Pistols", "CivilianHeadgear", "Pistols", "Chemlights", "Trash", "Trash", "Trash", "Food", "Food", "Food", "CivilianHeadgear", "CivilianItems", "Shotguns", "ShotgunAmmo", "CivilianItems", "CivilianHeadgear", "Trash", "CivilianHeadgear", "CivilianBackpacks", "Pistols", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Shotguns", "CivilianItems", "CivilianHeadgear", "Food", "Food", "CivilianItems", "CivilianClothing"};
  2876.  
  2877. /*
  2878. Percental Item Group Spawn Chances of CivillianUpperClass:
  2879.  
  2880. Restraints = 0.51%
  2881. PistolAttachments = 1.52%
  2882. RifleAmmo = 1.52%
  2883. RifleAttachments = 1.52%
  2884. Rifles = 1.52%
  2885. ShotgunAmmo = 1.52%
  2886. SMGAmmo = 1.52%
  2887. SMGAttachments = 1.52%
  2888. Shotguns = 2.03%
  2889. SMG = 2.03%
  2890. CivilianVests = 2.54%
  2891. PistolAmmo = 2.54%
  2892. Pistols = 4.06%
  2893. Chemlights = 5.08%
  2894. CivilianItems = 5.08%
  2895. Drinks = 5.08%
  2896. RoadFlares = 5.08%
  2897. CivilianBackpacks = 5.58%
  2898. CivilianClothing = 10.15%
  2899. CivilianHeadgear = 10.15%
  2900. Food = 14.21%
  2901. Trash = 15.23%
  2902. */
  2903. CivillianUpperClass[] = {"CivilianItems", "Drinks", "Food", "Trash", "Trash", "CivilianHeadgear", "Trash", "SMG", "Drinks", "Trash", "RoadFlares", "CivilianClothing", "CivilianClothing", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Food", "CivilianItems", "Food", "Trash", "RoadFlares", "RoadFlares", "SMGAttachments", "CivilianVests", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Trash", "Trash", "Drinks", "Trash", "Food", "CivilianClothing", "Trash", "CivilianClothing", "CivilianHeadgear", "Food", "Restraints", "Pistols", "RoadFlares", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "CivilianClothing", "Trash", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "Drinks", "SMG", "CivilianClothing", "Trash", "Food", "CivilianHeadgear", "Trash", "SMGAmmo", "CivilianItems", "Trash", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianBackpacks", "CivilianBackpacks", "CivilianItems", "Chemlights", "Food", "Food", "RifleAmmo", "Drinks", "PistolAttachments", "PistolAttachments", "CivilianHeadgear", "Chemlights", "CivilianHeadgear", "Chemlights", "CivilianHeadgear", "Food", "CivilianHeadgear", "SMG", "Shotguns", "Food", "CivilianBackpacks", "CivilianBackpacks", "Pistols", "ShotgunAmmo", "Drinks", "Trash", "Food", "Chemlights", "Food", "Trash", "Pistols", "SMGAmmo", "Drinks", "CivilianHeadgear", "Food", "Pistols", "PistolAmmo", "Pistols", "Pistols", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Food", "Trash", "CivilianClothing", "CivilianClothing", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "CivilianClothing", "Food", "CivilianBackpacks", "CivilianHeadgear", "Shotguns", "RoadFlares", "CivilianVests", "PistolAmmo", "Food", "CivilianItems", "Trash", "Food", "SMGAttachments", "CivilianClothing", "RifleAttachments", "Trash", "Trash", "SMGAmmo", "CivilianHeadgear", "CivilianItems", "CivilianHeadgear", "RifleAttachments", "Food", "Rifles", "SMG", "CivilianBackpacks", "PistolAmmo", "CivilianClothing", "CivilianItems", "Food", "ShotgunAmmo", "Food", "CivilianHeadgear", "RoadFlares", "Chemlights", "RoadFlares", "Pistols", "CivilianItems", "CivilianBackpacks", "Chemlights", "Trash", "Trash", "Drinks", "Drinks", "Trash", "RoadFlares", "Food", "RifleAmmo", "Food", "Trash", "Food", "CivilianClothing", "Shotguns", "RoadFlares", "Chemlights", "Chemlights", "PistolAmmo", "Rifles", "RoadFlares", "CivilianHeadgear", "RifleAttachments", "CivilianVests", "CivilianClothing", "CivilianClothing", "RifleAmmo", "SMGAttachments", "Food", "ShotgunAmmo", "Food", "Trash", "CivilianBackpacks", "CivilianClothing", "Food", "Rifles", "Trash", "Pistols", "Drinks", "Chemlights", "CivilianVests", "Food", "CivilianBackpacks", "CivilianItems", "Trash", "PistolAttachments"};
  2904.  
  2905. /*
  2906. Percental Item Group Spawn Chances of Shop:
  2907.  
  2908. CivilianClothing = 0.80%
  2909. CivilianVests = 0.80%
  2910. PistolAttachments = 0.80%
  2911. ShotgunAmmo = 0.80%
  2912. SMGAmmo = 0.80%
  2913. SMGAttachments = 0.80%
  2914. PistolAmmo = 1.60%
  2915. CivilianHeadgear = 2.40%
  2916. IndustrialItems = 2.40%
  2917. MedicalItems = 2.40%
  2918. Restraints = 2.40%
  2919. Shotguns = 3.20%
  2920. SmokeGrenades = 3.20%
  2921. Chemlights = 4.00%
  2922. CivilianBackpacks = 4.00%
  2923. RoadFlares = 4.00%
  2924. SMG = 4.00%
  2925. CivilianItems = 5.60%
  2926. Pistols = 8.00%
  2927. Drinks = 12.00%
  2928. Food = 12.00%
  2929. Trash = 24.00%
  2930. */
  2931. Shop[] = {"CivilianItems", "CivilianBackpacks", "Food", "Drinks", "CivilianHeadgear", "CivilianClothing", "Trash", "Trash", "Shotguns", "Pistols", "CivilianBackpacks", "Chemlights", "Food", "Shotguns", "Drinks", "Pistols", "CivilianItems", "CivilianHeadgear", "Food", "Trash", "CivilianItems", "Food", "Trash", "Trash", "CivilianVests", "Trash", "IndustrialItems", "Drinks", "CivilianItems", "RoadFlares", "Trash", "Food", "Food", "SMG", "Pistols", "Drinks", "IndustrialItems", "Restraints", "Drinks", "Shotguns", "Trash", "MedicalItems", "SMG", "Pistols", "Food", "Pistols", "CivilianItems", "Restraints", "Pistols", "Trash", "CivilianItems", "CivilianBackpacks", "CivilianHeadgear", "SMG", "Chemlights", "Trash", "Drinks", "Trash", "Restraints", "RoadFlares", "Trash", "Pistols", "Trash", "Trash", "PistolAmmo", "Drinks", "PistolAttachments", "MedicalItems", "Drinks", "Food", "Food", "Trash", "MedicalItems", "Trash", "Trash", "ShotgunAmmo", "Trash", "SmokeGrenades", "Chemlights", "Chemlights", "Trash", "SMGAttachments", "RoadFlares", "Trash", "Food", "Trash", "Drinks", "Trash", "Drinks", "IndustrialItems", "Food", "SmokeGrenades", "SMGAmmo", "Food", "CivilianBackpacks", "PistolAmmo", "RoadFlares", "Food", "Drinks", "Trash", "CivilianItems", "Drinks", "SMG", "Chemlights", "Pistols", "SmokeGrenades", "Drinks", "Trash", "Drinks", "CivilianBackpacks", "Shotguns", "SmokeGrenades", "Food", "RoadFlares", "Trash", "Trash", "Trash", "SMG", "Trash", "Trash", "Food", "Drinks", "Trash", "Pistols", "Pistols"};
  2932.  
  2933. /*
  2934. Percental Item Group Spawn Chances of Industrial:
  2935.  
  2936. Restraints = 4.35%
  2937. RoadFlares = 13.04%
  2938. Vehicle = 21.74%
  2939. Trash = 26.09%
  2940. IndustrialItems = 34.78%
  2941. */
  2942. Industrial[] = {"Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "Vehicle", "IndustrialItems", "IndustrialItems", "RoadFlares", "Vehicle", "IndustrialItems", "RoadFlares", "Vehicle", "Trash", "Trash", "Trash", "RoadFlares", "Restraints", "IndustrialItems"};
  2943.  
  2944. /*
  2945. Percental Item Group Spawn Chances of Factories:
  2946.  
  2947. Electronics = 10.00%
  2948. Trash = 40.00%
  2949. IndustrialItems = 50.00%
  2950. */
  2951. Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "IndustrialItems", "Trash", "IndustrialItems", "Trash"};
  2952.  
  2953. /*
  2954. Percental Item Group Spawn Chances of VehicleService:
  2955.  
  2956. Restraints = 4.35%
  2957. RoadFlares = 13.04%
  2958. IndustrialItems = 21.74%
  2959. Trash = 26.09%
  2960. Vehicle = 34.78%
  2961. */
  2962. VehicleService[] = {"IndustrialItems", "RoadFlares", "Trash", "Vehicle", "IndustrialItems", "Vehicle", "RoadFlares", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle", "Restraints", "Vehicle", "IndustrialItems", "Trash", "Trash", "Vehicle", "IndustrialItems"};
  2963.  
  2964. /*
  2965. Percental Item Group Spawn Chances of Military:
  2966.  
  2967. DLCGhillies = 0.50%
  2968. Ghillies = 0.50%
  2969. Rebreathers = 0.50%
  2970. Bipods = 0.99%
  2971. DLCAmmo = 0.99%
  2972. DLCOptics = 0.99%
  2973. DLCSupressor = 0.99%
  2974. LMGAmmo = 0.99%
  2975. MedicalItems = 0.99%
  2976. Restraints = 0.99%
  2977. SniperAmmo = 0.99%
  2978. SniperAttachments = 0.99%
  2979. DLCRifles = 1.49%
  2980. DLCVests = 1.49%
  2981. GuerillaHeadgear = 1.49%
  2982. GuerillaVests = 1.49%
  2983. HandGrenades = 1.49%
  2984. HEGrenades = 1.49%
  2985. MilitaryBackpacks = 1.49%
  2986. MilitaryHeadgear = 1.49%
  2987. MilitaryVests = 1.49%
  2988. RifleAmmo = 1.49%
  2989. RifleAttachments = 1.49%
  2990. SmokeGrenades = 1.49%
  2991. Snipers = 1.49%
  2992. UGLFlares = 1.49%
  2993. UGLSmokes = 1.49%
  2994. CivilianItems = 1.98%
  2995. GuerillaBackpacks = 1.98%
  2996. GuerillaItems = 1.98%
  2997. LMG = 1.98%
  2998. Explosives = 2.48%
  2999. GuerillaClothing = 2.48%
  3000. MilitaryClothing = 2.48%
  3001. Rifles = 2.48%
  3002. Trash = 49.50%
  3003. */
  3004. Military[] = {"RifleAmmo", "Trash", "Trash", "Explosives", "HandGrenades", "SmokeGrenades", "DLCVests", "Trash", "Trash", "RifleAttachments", "Bipods", "Trash", "DLCAmmo", "CivilianItems", "GuerillaBackpacks", "Trash", "CivilianItems", "Trash", "GuerillaVests", "Restraints", "Trash", "GuerillaHeadgear", "HEGrenades", "Trash", "Trash", "MilitaryClothing", "GuerillaClothing", "UGLSmokes", "Trash", "Trash", "Trash", "LMG", "Trash", "Trash", "Trash", "MedicalItems", "HEGrenades", "Trash", "LMG", "DLCGhillies", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Snipers", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "DLCOptics", "MilitaryBackpacks", "Trash", "MilitaryVests", "MilitaryClothing", "HandGrenades", "Trash", "Trash", "Rifles", "Rebreathers", "Trash", "Trash", "Trash", "Rifles", "Trash", "Trash", "Trash", "GuerillaItems", "Trash", "DLCSupressor", "Trash", "Trash", "MilitaryVests", "Trash", "UGLFlares", "Rifles", "Trash", "DLCOptics", "Explosives", "LMG", "Trash", "SmokeGrenades", "Trash", "Trash", "GuerillaBackpacks", "MilitaryClothing", "GuerillaClothing", "Trash", "GuerillaVests", "HandGrenades", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Snipers", "MilitaryClothing", "DLCRifles", "MilitaryHeadgear", "Trash", "GuerillaItems", "Trash", "DLCVests", "Trash", "Rifles", "UGLSmokes", "Trash", "Bipods", "HEGrenades", "Trash", "Trash", "SniperAttachments", "LMGAmmo", "SniperAttachments", "Rifles", "Trash", "DLCRifles", "Trash", "UGLSmokes", "Trash", "Restraints", "Trash", "Trash", "Trash", "Trash", "Trash", "RifleAttachments", "Trash", "SniperAmmo", "MilitaryHeadgear", "SniperAmmo", "MilitaryHeadgear", "Trash", "Trash", "LMGAmmo", "Trash", "Trash", "DLCVests", "Trash", "Trash", "GuerillaItems", "MilitaryBackpacks", "Trash", "GuerillaHeadgear", "UGLFlares", "Trash", "Trash", "Trash", "LMG", "RifleAmmo", "Trash", "Ghillies", "Explosives", "GuerillaVests", "Trash", "Trash", "Explosives", "MedicalItems", "Trash", "Trash", "CivilianItems", "GuerillaItems", "RifleAttachments", "Trash", "Trash", "Trash", "Trash", "GuerillaClothing", "DLCRifles", "SmokeGrenades", "Trash", "DLCSupressor", "Trash", "Trash", "UGLFlares", "Trash", "DLCAmmo", "GuerillaClothing", "Trash", "Trash", "MilitaryClothing", "Trash", "Snipers", "Explosives", "GuerillaBackpacks", "GuerillaClothing", "CivilianItems", "Trash", "RifleAmmo", "MilitaryBackpacks", "Trash", "Trash", "MilitaryVests", "Trash"};
  3005.  
  3006. /*
  3007. Percental Item Group Spawn Chances of Medical:
  3008.  
  3009. Trash = 30.00%
  3010. MedicalItems = 70.00%
  3011. */
  3012. Medical[] = {"MedicalItems", "Trash", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems"};
  3013.  
  3014. /*
  3015. Percental Item Group Spawn Chances of Tourist:
  3016.  
  3017. DLCAmmo = 2.22%
  3018. DLCOptics = 2.22%
  3019. DLCSupressor = 2.22%
  3020. SniperAmmo = 2.22%
  3021. SniperAttachments = 2.22%
  3022. CivilianItems = 4.44%
  3023. Explosives = 4.44%
  3024. HandGrenades = 4.44%
  3025. MedicalItems = 4.44%
  3026. Restraints = 4.44%
  3027. DLCGhillies = 6.67%
  3028. Ghillies = 6.67%
  3029. MilitaryBackpacks = 8.89%
  3030. MilitaryHeadgear = 8.89%
  3031. DLCRifles = 17.78%
  3032. Snipers = 17.78%
  3033. */
  3034. Tourist[] = {"MilitaryBackpacks", "DLCRifles", "Snipers", "DLCGhillies", "MilitaryHeadgear", "Snipers", "Ghillies", "MilitaryHeadgear", "DLCRifles", "DLCRifles", "DLCOptics", "Snipers", "MilitaryBackpacks", "SniperAmmo", "DLCGhillies", "Restraints", "MedicalItems", "Ghillies", "DLCRifles", "MilitaryBackpacks", "MilitaryHeadgear", "SniperAttachments", "Snipers", "DLCRifles", "DLCRifles", "CivilianItems", "HandGrenades", "Snipers", "Ghillies", "MilitaryHeadgear", "Snipers", "Snipers", "Explosives", "HandGrenades", "DLCRifles", "MedicalItems", "MilitaryBackpacks", "Explosives", "Snipers", "Restraints", "DLCSupressor", "DLCRifles", "DLCAmmo", "CivilianItems", "DLCGhillies"};
  3035.  
  3036. /*
  3037. Percental Item Group Spawn Chances of Radiation:
  3038.  
  3039. DLCAmmo = 2.27%
  3040. DLCOptics = 2.27%
  3041. DLCSupressor = 2.27%
  3042. SniperAmmo = 2.27%
  3043. SniperAttachments = 2.27%
  3044. EpicWeapons = 4.55%
  3045. HandGrenades = 4.55%
  3046. MedicalItems = 4.55%
  3047. Restraints = 4.55%
  3048. DLCGhillies = 6.82%
  3049. Ghillies = 6.82%
  3050. Explosives = 11.36%
  3051. MilitaryBackpacks = 11.36%
  3052. MilitaryHeadgear = 11.36%
  3053. DLCRifles = 11.36%
  3054. Snipers = 11.36%
  3055. */
  3056. Radiation[] = {"MilitaryHeadgear", "SniperAmmo", "MedicalItems", "MilitaryBackpacks", "HandGrenades", "Explosives", "DLCAmmo", "Explosives", "Snipers", "SniperAttachments", "EpicWeapons", "DLCSupressor", "MilitaryBackpacks", "DLCRifles", "Explosives", "MedicalItems", "Snipers", "HandGrenades", "Snipers", "Snipers", "Explosives", "DLCGhillies", "MilitaryBackpacks", "Restraints", "DLCRifles", "DLCRifles", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "MilitaryBackpacks", "MilitaryHeadgear", "Ghillies", "DLCRifles", "Ghillies", "Restraints", "DLCGhillies", "Snipers", "DLCOptics", "DLCGhillies", "EpicWeapons", "Explosives", "MilitaryHeadgear"};
  3057. };
  3058.  
  3059. class ItemGroups
  3060. {
  3061.  
  3062. /*
  3063. Percental Item Spawn Chances of Food:
  3064.  
  3065. Exile_Item_CookingPot = 2.08%
  3066. Exile_Item_CanOpener = 3.47%
  3067. Exile_Item_Matches = 3.47%
  3068. Exile_Item_EMRE = 2.08%
  3069. Exile_Item_GloriousKnakworst = 4.17%
  3070. Exile_Item_Surstromming = 4.86%
  3071. Exile_Item_SausageGravy = 4.86%
  3072. Exile_Item_ChristmasTinner = 4.86%
  3073. Exile_Item_MacasCheese = 4.86%
  3074. Exile_Item_BBQSandwich = 4.86%
  3075. Exile_Item_CatFood = 4.86%
  3076. Exile_Item_Dogfood = 4.86%
  3077. Exile_Item_BeefParts = 4.86%
  3078. Exile_Item_Cheathas = 4.86%
  3079. Exile_Item_DsNuts = 4.86%
  3080. Exile_Item_Noodles = 4.86%
  3081. Exile_Item_CockONut = 5.56%
  3082. Exile_Item_SeedAstics = 5.56%
  3083. Exile_Item_Raisins = 6.25%
  3084. Exile_Item_Moobar = 6.25%
  3085. Exile_Item_InstantCoffee = 7.64%
  3086. */
  3087. Food[] = {"Exile_Item_SausageGravy", "Exile_Item_CookingPot", "Exile_Item_CockONut", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_MacasCheese", "Exile_Item_CockONut", "Exile_Item_Noodles", "Exile_Item_CatFood", "Exile_Item_CanOpener", "Exile_Item_MacasCheese", "Exile_Item_ChristmasTinner", "Exile_Item_Dogfood", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_Noodles", "Exile_Item_BeefParts", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_CanOpener", "Exile_Item_CockONut", "Exile_Item_DsNuts", "Exile_Item_SausageGravy", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_EMRE", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_Matches", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_CatFood", "Exile_Item_Dogfood", "Exile_Item_GloriousKnakworst", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_GloriousKnakworst", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_BBQSandwich", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_BBQSandwich", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_BeefParts", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_CanOpener", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_CookingPot", "Exile_Item_CatFood", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_SeedAstics", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_InstantCoffee", "Exile_Item_GloriousKnakworst", "Exile_Item_ChristmasTinner", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Surstromming", "Exile_Item_CatFood", "Exile_Item_ChristmasTinner", "Exile_Item_CookingPot", "Exile_Item_SeedAstics", "Exile_Item_EMRE", "Exile_Item_InstantCoffee", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_BeefParts", "Exile_Item_GloriousKnakworst", "Exile_Item_DsNuts", "Exile_Item_MacasCheese", "Exile_Item_SeedAstics", "Exile_Item_Dogfood", "Exile_Item_BBQSandwich", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Matches", "Exile_Item_Noodles", "Exile_Item_DsNuts", "Exile_Item_InstantCoffee", "Exile_Item_Noodles", "Exile_Item_Surstromming", "Exile_Item_Surstromming", "Exile_Item_Matches", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_Noodles", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_CatFood", "Exile_Item_Cheathas", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_Surstromming", "Exile_Item_SeedAstics", "Exile_Item_Dogfood"};
  3088.  
  3089. /*
  3090. Percental Item Spawn Chances of Drinks:
  3091.  
  3092. Exile_Item_Beer = 7.14%
  3093. Exile_Item_EnergyDrink = 7.14%
  3094. Exile_Item_PlasticBottleFreshWater = 7.14%
  3095. Exile_Item_PowerDrink = 7.14%
  3096. Exile_Item_MountainDupe = 14.29%
  3097. Exile_Item_ChocolateMilk = 21.43%
  3098. Exile_Item_PlasticBottleDirtyWater = 35.71%
  3099. */
  3100. Drinks[] = {"Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_ChocolateMilk", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PowerDrink", "Exile_Item_ChocolateMilk", "Exile_Item_EnergyDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater"};
  3101.  
  3102. /*
  3103. Percental Item Spawn Chances of Pistols:
  3104.  
  3105. Exile_Weapon_Colt1911 = 5.88%
  3106. Exile_Weapon_Makarov = 5.88%
  3107. Exile_Weapon_Taurus = 5.88%
  3108. Exile_Weapon_TaurusGold = 5.88%
  3109. hgun_P07_khk_F = 5.88%
  3110. hgun_Pistol_01_F = 5.88%
  3111. hgun_Pistol_heavy_01_F = 5.88%
  3112. hgun_Pistol_heavy_02_F = 5.88%
  3113. hgun_Pistol_Signal_F = 5.88%
  3114. hgun_ACPC2_F = 11.76%
  3115. hgun_P07_F = 11.76%
  3116. hgun_Rook40_F = 11.76%
  3117. Exile_Weapon_SA61 = 11.76%
  3118. */
  3119. Pistols[] = {"Exile_Weapon_Taurus", "Exile_Weapon_SA61", "hgun_Pistol_heavy_01_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_P07_khk_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_02_F", "hgun_ACPC2_F", "hgun_P07_F", "hgun_Rook40_F", "hgun_Pistol_Signal_F", "Exile_Weapon_Makarov", "hgun_P07_F"};
  3120.  
  3121. /*
  3122. Percental Item Spawn Chances of PistolAmmo:
  3123.  
  3124. 6Rnd_GreenSignal_F = 2.44%
  3125. 6Rnd_RedSignal_F = 2.44%
  3126. 16Rnd_9x21_Mag = 2.44%
  3127. 6Rnd_45ACP_Cylinder = 4.88%
  3128. 10Rnd_9x21_Mag = 9.76%
  3129. 11Rnd_45ACP_Mag = 9.76%
  3130. 30Rnd_9x21_Mag = 9.76%
  3131. 9Rnd_45ACP_Mag = 9.76%
  3132. Exile_Magazine_6Rnd_45ACP = 9.76%
  3133. Exile_Magazine_7Rnd_45ACP = 9.76%
  3134. Exile_Magazine_8Rnd_9x18 = 9.76%
  3135. Exile_Magazine_10Rnd_765x17_SA61 = 9.76%
  3136. Exile_Magazine_20Rnd_765x17_SA61 = 9.76%
  3137. */
  3138. PistolAmmo[] = {"30Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_7Rnd_45ACP", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "30Rnd_9x21_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_20Rnd_765x17_SA61", "6Rnd_GreenSignal_F", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "Exile_Magazine_6Rnd_45ACP", "6Rnd_45ACP_Cylinder", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_8Rnd_9x18", "11Rnd_45ACP_Mag", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP"};
  3139.  
  3140. /*
  3141. Percental Item Spawn Chances of PistolAttachments:
  3142.  
  3143. optic_MRD = 16.67%
  3144. optic_Yorris = 16.67%
  3145. muzzle_snds_acp = 33.33%
  3146. muzzle_snds_L = 33.33%
  3147. */
  3148. PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_acp", "optic_Yorris", "muzzle_snds_L"};
  3149.  
  3150. /*
  3151. Percental Item Spawn Chances of Shotguns:
  3152.  
  3153. Exile_Weapon_M1014 = 100.00%
  3154. */
  3155. Shotguns[] = {"Exile_Weapon_M1014"};
  3156.  
  3157. /*
  3158. Percental Item Spawn Chances of ShotgunAmmo:
  3159.  
  3160. Exile_Magazine_8Rnd_74Slug = 100.00%
  3161. */
  3162. ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"};
  3163.  
  3164. /*
  3165. Percental Item Spawn Chances of SMG:
  3166.  
  3167. SMG_01_F = 25.00%
  3168. SMG_02_F = 25.00%
  3169. SMG_05_F = 25.00%
  3170. hgun_PDW2000_F = 25.00%
  3171. */
  3172. SMG[] = {"SMG_05_F", "SMG_02_F", "SMG_01_F", "hgun_PDW2000_F"};
  3173.  
  3174. /*
  3175. Percental Item Spawn Chances of SMGAmmo:
  3176.  
  3177. 30Rnd_45ACP_Mag_SMG_01 = 16.67%
  3178. 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16.67%
  3179. 30Rnd_9x21_Mag_SMG_02 = 16.67%
  3180. 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16.67%
  3181. 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16.67%
  3182. 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16.67%
  3183. */
  3184. SMGAmmo[] = {"30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02"};
  3185.  
  3186. /*
  3187. Percental Item Spawn Chances of SMGAttachments:
  3188.  
  3189. optic_Holosight_smg = 16.67%
  3190. optic_Holosight_smg_blk_F = 16.67%
  3191. optic_ACO_grn_smg = 16.67%
  3192. optic_Aco_smg = 16.67%
  3193. optic_ACO_grn = 16.67%
  3194. optic_Aco = 16.67%
  3195. */
  3196. SMGAttachments[] = {"optic_Holosight_smg_blk_F", "optic_Holosight_smg", "optic_Aco_smg", "optic_Aco", "optic_ACO_grn_smg", "optic_ACO_grn"};
  3197.  
  3198. /*
  3199. Percental Item Spawn Chances of Rifles:
  3200.  
  3201. arifle_Katiba_GL_F = 0.71%
  3202. arifle_Mk20_GL_F = 0.71%
  3203. arifle_MX_GL_Black_F = 0.71%
  3204. arifle_MX_GL_F = 0.71%
  3205. arifle_MXM_F = 0.71%
  3206. arifle_TRG21_GL_F = 0.71%
  3207. Exile_Weapon_AK107_GL = 0.71%
  3208. Exile_Weapon_AK74_GL = 0.71%
  3209. arifle_AK12_GL_F = 1.43%
  3210. arifle_AKM_F = 1.43%
  3211. arifle_AKM_FL_F = 1.43%
  3212. arifle_AKS_F = 1.43%
  3213. arifle_ARX_blk_F = 1.43%
  3214. arifle_ARX_ghex_F = 1.43%
  3215. arifle_ARX_hex_F = 1.43%
  3216. arifle_CTAR_blk_F = 1.43%
  3217. arifle_CTAR_ghex_F = 1.43%
  3218. arifle_CTAR_GL_blk_F = 1.43%
  3219. arifle_CTAR_hex_F = 1.43%
  3220. arifle_CTARS_blk_F = 1.43%
  3221. arifle_CTARS_ghex_F = 1.43%
  3222. arifle_CTARS_hex_F = 1.43%
  3223. arifle_Katiba_F = 1.43%
  3224. arifle_Mk20_F = 1.43%
  3225. arifle_Mk20C_F = 1.43%
  3226. arifle_MX_Black_F = 1.43%
  3227. arifle_MX_F = 1.43%
  3228. arifle_MXC_Black_F = 1.43%
  3229. arifle_MXC_F = 1.43%
  3230. arifle_MXM_Black_F = 1.43%
  3231. arifle_SDAR_F = 1.43%
  3232. arifle_SPAR_01_blk_F = 1.43%
  3233. arifle_SPAR_01_GL_blk_F = 1.43%
  3234. arifle_SPAR_01_GL_khk_F = 1.43%
  3235. arifle_SPAR_01_GL_snd_F = 1.43%
  3236. arifle_SPAR_01_khk_F = 1.43%
  3237. arifle_SPAR_01_snd_F = 1.43%
  3238. arifle_SPAR_02_blk_F = 1.43%
  3239. arifle_SPAR_02_khk_F = 1.43%
  3240. arifle_SPAR_02_snd_F = 1.43%
  3241. arifle_SPAR_03_blk_F = 1.43%
  3242. arifle_SPAR_03_khk_F = 1.43%
  3243. arifle_SPAR_03_snd_F = 1.43%
  3244. arifle_TRG20_F = 1.43%
  3245. arifle_TRG21_F = 1.43%
  3246. Exile_Weapon_AK107 = 1.43%
  3247. Exile_Weapon_AK74 = 1.43%
  3248. Exile_Weapon_DMR = 1.43%
  3249. arifle_MXM_khk_F = 2.14%
  3250. Exile_Weapon_AK47 = 2.14%
  3251. Exile_Weapon_AKS_Gold = 2.14%
  3252. Exile_Weapon_SVD = 2.14%
  3253. Exile_Weapon_SVDCamo = 2.14%
  3254. Exile_Weapon_VSSVintorez = 2.14%
  3255. arifle_MX_GL_khk_F = 2.14%
  3256. arifle_AK12_F = 2.14%
  3257. Exile_Weapon_CZ550 = 2.14%
  3258. arifle_MX_khk_F = 2.14%
  3259. arifle_MXC_khk_F = 2.14%
  3260. Exile_Weapon_M4 = 2.14%
  3261. Exile_Weapon_M16A4 = 2.14%
  3262. Exile_Weapon_M16A2 = 2.14%
  3263. Exile_Weapon_LeeEnfield = 7.14%
  3264. */
  3265. Rifles[] = {"arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_AKM_F", "arifle_CTAR_blk_F", "arifle_SPAR_02_snd_F", "Exile_Weapon_DMR", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107_GL", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_02_snd_F", "arifle_CTAR_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_M16A4", "Exile_Weapon_CZ550", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AK74_GL", "arifle_AKS_F", "arifle_ARX_blk_F", "arifle_CTARS_ghex_F", "arifle_MXC_khk_F", "arifle_CTARS_hex_F", "arifle_SPAR_01_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_CTAR_ghex_F", "arifle_MX_GL_khk_F", "arifle_MXM_F", "arifle_SPAR_03_khk_F", "arifle_Katiba_F", "Exile_Weapon_AK47", "arifle_MXM_khk_F", "arifle_MX_GL_F", "arifle_MXC_khk_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_SVD", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A4", "arifle_CTAR_hex_F", "arifle_MX_GL_Black_F", "arifle_AKM_FL_F", "Exile_Weapon_M16A2", "arifle_MXC_Black_F", "arifle_MXM_khk_F", "Exile_Weapon_AK107", "arifle_MX_F", "Exile_Weapon_AK47", "arifle_SPAR_03_khk_F", "Exile_Weapon_AKS_Gold", "arifle_MX_GL_khk_F", "arifle_CTAR_GL_blk_F", "arifle_ARX_hex_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_03_blk_F", "arifle_CTARS_blk_F", "Exile_Weapon_M4", "Exile_Weapon_SVD", "arifle_CTARS_blk_F", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_M16A2", "arifle_SPAR_03_blk_F", "Exile_Weapon_LeeEnfield", "arifle_AK12_GL_F", "Exile_Weapon_AK74", "Exile_Weapon_AK47", "Exile_Weapon_DMR", "arifle_MXM_Black_F", "arifle_SPAR_02_khk_F", "arifle_AK12_F", "arifle_MX_Black_F", "arifle_SDAR_F", "arifle_SPAR_02_blk_F", "Exile_Weapon_SVDCamo", "Exile_Weapon_LeeEnfield", "Exile_Weapon_LeeEnfield", "arifle_AK12_GL_F", "arifle_SPAR_01_blk_F", "arifle_CTAR_hex_F", "Exile_Weapon_M4", "arifle_AK12_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_SPAR_01_blk_F", "Exile_Weapon_AKS_Gold", "Exile_Weapon_SVD", "arifle_ARX_blk_F", "arifle_MXC_F", "Exile_Weapon_CZ550", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_CTAR_ghex_F", "arifle_Mk20_F", "arifle_MX_Black_F", "arifle_TRG21_F", "arifle_TRG20_F", "arifle_Mk20_GL_F", "arifle_Mk20C_F", "Exile_Weapon_M4", "arifle_Katiba_GL_F", "arifle_SPAR_01_snd_F", "arifle_AKM_F", "arifle_ARX_ghex_F", "arifle_MX_khk_F", "arifle_TRG21_GL_F", "arifle_MX_khk_F", "Exile_Weapon_VSSVintorez", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_GL_blk_F", "arifle_ARX_ghex_F", "arifle_AKM_FL_F", "arifle_SPAR_03_snd_F", "arifle_CTARS_hex_F", "Exile_Weapon_VSSVintorez", "arifle_MXC_F", "arifle_MXC_khk_F", "arifle_SPAR_03_snd_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_blk_F", "arifle_Mk20_F", "arifle_MXC_Black_F", "arifle_AK12_F", "arifle_MX_GL_khk_F", "arifle_ARX_hex_F", "Exile_Weapon_M16A4", "Exile_Weapon_AK107", "arifle_MX_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_Katiba_F", "arifle_MX_khk_F", "arifle_CTARS_ghex_F", "arifle_MXM_Black_F", "arifle_MXM_khk_F", "Exile_Weapon_AK74", "arifle_TRG21_F", "Exile_Weapon_LeeEnfield", "arifle_SPAR_01_GL_snd_F", "arifle_CTAR_blk_F"};
  3266.  
  3267. /*
  3268. Percental Item Spawn Chances of RifleAmmo:
  3269.  
  3270. 20Rnd_556x45_UW_mag = 2.20%
  3271. 30Rnd_556x45_Stanag = 2.20%
  3272. 30Rnd_556x45_Stanag_green = 2.20%
  3273. 30Rnd_556x45_Stanag_red = 2.20%
  3274. 30Rnd_556x45_Stanag_Tracer_Green = 2.20%
  3275. 30Rnd_556x45_Stanag_Tracer_Red = 2.20%
  3276. 30Rnd_556x45_Stanag_Tracer_Yellow = 2.20%
  3277. 30Rnd_65x39_caseless_green = 2.20%
  3278. 30Rnd_65x39_caseless_green_mag_Tracer = 2.20%
  3279. 30Rnd_65x39_caseless_mag = 2.20%
  3280. 30Rnd_65x39_caseless_mag_Tracer = 2.20%
  3281. Exile_Magazine_10Rnd_303 = 10.99%
  3282. Exile_Magazine_30Rnd_762x39_AK = 2.20%
  3283. Exile_Magazine_30Rnd_545x39_AK = 2.20%
  3284. Exile_Magazine_30Rnd_545x39_AK_Green = 2.20%
  3285. Exile_Magazine_30Rnd_545x39_AK_Red = 2.20%
  3286. Exile_Magazine_30Rnd_545x39_AK_White = 2.20%
  3287. Exile_Magazine_30Rnd_545x39_AK_Yellow = 2.20%
  3288. Exile_Magazine_20Rnd_762x51_DMR = 1.10%
  3289. Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1.10%
  3290. Exile_Magazine_20Rnd_762x51_DMR_Red = 1.10%
  3291. Exile_Magazine_20Rnd_762x51_DMR_Green = 1.10%
  3292. Exile_Magazine_20Rnd_762x51_DMR_White = 1.10%
  3293. Exile_Magazine_5Rnd_22LR = 2.20%
  3294. Exile_Magazine_10Rnd_762x54 = 2.20%
  3295. Exile_Magazine_10Rnd_9x39 = 2.20%
  3296. Exile_Magazine_20Rnd_9x39 = 2.20%
  3297. 30Rnd_762x39_Mag_F = 2.20%
  3298. 30Rnd_762x39_Mag_Green_F = 2.20%
  3299. 30Rnd_762x39_Mag_Tracer_F = 2.20%
  3300. 30Rnd_762x39_Mag_Tracer_Green_F = 2.20%
  3301. 30Rnd_762x39_AK47_M = 2.20%
  3302. 30Rnd_545x39_Mag_F = 2.20%
  3303. 30Rnd_545x39_Mag_Green_F = 2.20%
  3304. 30Rnd_545x39_Mag_Tracer_F = 2.20%
  3305. 30Rnd_545x39_Mag_Tracer_Green_F = 2.20%
  3306. 10Rnd_50BW_Mag_F = 2.20%
  3307. 30Rnd_580x42_Mag_F = 2.20%
  3308. 30Rnd_580x42_Mag_Tracer_F = 2.20%
  3309. 100Rnd_580x42_Mag_F = 2.20%
  3310. 100Rnd_580x42_Mag_Tracer_F = 2.20%
  3311. 150Rnd_556x45_Drum_Mag_F = 2.20%
  3312. 150Rnd_556x45_Drum_Mag_Tracer_F = 2.20%
  3313. 20Rnd_762x51_Mag = 2.20%
  3314. */
  3315. RifleAmmo[] = {"Exile_Magazine_10Rnd_762x54", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Green_F", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_20Rnd_9x39", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_762x39_AK47_M", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_30Rnd_545x39_AK_White", "10Rnd_50BW_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_AK47_M", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_556x45_UW_mag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_65x39_caseless_mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_303", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_20Rnd_762x51_DMR", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "30Rnd_545x39_Mag_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "Exile_Magazine_10Rnd_303", "20Rnd_556x45_UW_mag", "Exile_Magazine_30Rnd_762x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_White", "150Rnd_556x45_Drum_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_green", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_545x39_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_762x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_10Rnd_762x54", "30Rnd_545x39_Mag_Tracer_Green_F", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_F", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_green", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_545x39_Mag_Green_F", "30Rnd_762x39_Mag_F", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_556x45_Stanag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_762x39_Mag_Tracer_Green_F", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_22LR", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer"};
  3316.  
  3317. /*
  3318. Percental Item Spawn Chances of RifleAttachments:
  3319.  
  3320. muzzle_snds_M = 3.39%
  3321. muzzle_snds_H = 3.39%
  3322. muzzle_snds_H_khk_F = 3.39%
  3323. muzzle_snds_H_snd_F = 3.39%
  3324. muzzle_snds_58_blk_F = 3.39%
  3325. muzzle_snds_m_khk_F = 3.39%
  3326. muzzle_snds_m_snd_F = 3.39%
  3327. muzzle_snds_58_wdm_F = 3.39%
  3328. muzzle_snds_65_TI_blk_F = 3.39%
  3329. muzzle_snds_65_TI_hex_F = 3.39%
  3330. muzzle_snds_65_TI_ghex_F = 3.39%
  3331. muzzle_snds_H_MG_blk_F = 3.39%
  3332. muzzle_snds_H_MG_khk_F = 3.39%
  3333. optic_Arco = 3.39%
  3334. optic_Arco_blk_F = 3.39%
  3335. optic_Arco_ghex_F = 3.39%
  3336. optic_Hamr = 3.39%
  3337. optic_Hamr_khk_F = 3.39%
  3338. optic_Holosight = 3.39%
  3339. optic_Holosight_blk_F = 3.39%
  3340. optic_Holosight_khk_F = 3.39%
  3341. acc_flashlight = 3.39%
  3342. acc_pointer_IR = 3.39%
  3343. optic_MRCO = 3.39%
  3344. optic_DMS = 3.39%
  3345. optic_DMS_ghex_F = 3.39%
  3346. optic_ERCO_blk_F = 3.39%
  3347. optic_ERCO_khk_F = 3.39%
  3348. optic_ERCO_snd_F = 3.39%
  3349. optic_NVS = 1.69%
  3350. */
  3351. RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_ERCO_blk_F", "optic_Hamr_khk_F", "optic_Holosight", "optic_Arco_blk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_hex_F", "optic_ERCO_blk_F", "optic_Hamr", "optic_Arco_ghex_F", "muzzle_snds_m_khk_F", "muzzle_snds_H", "optic_Holosight", "optic_NVS", "optic_Arco", "optic_DMS", "optic_DMS_ghex_F", "optic_Arco_blk_F", "acc_pointer_IR", "optic_Holosight_khk_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "acc_flashlight", "optic_MRCO", "muzzle_snds_H_khk_F", "muzzle_snds_65_TI_ghex_F", "acc_pointer_IR", "muzzle_snds_H_khk_F", "optic_DMS", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_MG_khk_F", "muzzle_snds_H", "optic_Hamr", "muzzle_snds_m_snd_F", "acc_flashlight", "muzzle_snds_H_snd_F", "optic_ERCO_khk_F", "optic_DMS_ghex_F", "muzzle_snds_H_MG_khk_F", "optic_Holosight_blk_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_58_wdm_F", "optic_Arco_ghex_F", "optic_MRCO", "muzzle_snds_58_blk_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "muzzle_snds_M", "optic_ERCO_snd_F", "muzzle_snds_65_TI_ghex_F", "optic_Hamr_khk_F", "optic_Holosight_blk_F", "muzzle_snds_H_snd_F", "optic_Holosight_khk_F", "muzzle_snds_H_MG_blk_F"};
  3352.  
  3353. /*
  3354. Percental Item Spawn Chances of LMG:
  3355.  
  3356. arifle_MX_SW_Black_F = 12.50%
  3357. arifle_MX_SW_F = 12.50%
  3358. LMG_Mk200_F = 12.50%
  3359. LMG_Zafir_F = 12.50%
  3360. Exile_Weapon_RPK = 12.50%
  3361. Exile_Weapon_PK = 12.50%
  3362. Exile_Weapon_PKP = 12.50%
  3363. LMG_03_F = 12.50%
  3364. */
  3365. LMG[] = {"Exile_Weapon_PK", "Exile_Weapon_RPK", "LMG_Zafir_F", "arifle_MX_SW_F", "LMG_Mk200_F", "arifle_MX_SW_Black_F", "Exile_Weapon_PKP", "LMG_03_F"};
  3366.  
  3367. /*
  3368. Percental Item Spawn Chances of LMGAmmo:
  3369.  
  3370. 100Rnd_65x39_caseless_mag = 7.69%
  3371. 100Rnd_65x39_caseless_mag_Tracer = 11.54%
  3372. 150Rnd_762x54_Box = 11.54%
  3373. 150Rnd_762x54_Box_Tracer = 3.85%
  3374. 130Rnd_338_Mag = 19.23%
  3375. 150Rnd_93x64_Mag = 19.23%
  3376. Exile_Magazine_45Rnd_545x39_RPK_Green = 3.85%
  3377. Exile_Magazine_75Rnd_545x39_RPK_Green = 3.85%
  3378. Exile_Magazine_100Rnd_762x54_PK_Green = 3.85%
  3379. 200Rnd_556x45_Box_F = 3.85%
  3380. 200Rnd_556x45_Box_Red_F = 3.85%
  3381. 200Rnd_556x45_Box_Tracer_F = 3.85%
  3382. 200Rnd_556x45_Box_Tracer_Red_F = 3.85%
  3383. */
  3384. LMGAmmo[] = {"150Rnd_762x54_Box_Tracer", "Exile_Magazine_45Rnd_545x39_RPK_Green", "150Rnd_93x64_Mag", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "200Rnd_556x45_Box_F", "200Rnd_556x45_Box_Tracer_F", "200Rnd_556x45_Box_Tracer_Red_F", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag", "150Rnd_762x54_Box", "100Rnd_65x39_caseless_mag_Tracer", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag", "130Rnd_338_Mag", "200Rnd_556x45_Box_Red_F", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_93x64_Mag"};
  3385.  
  3386. /*
  3387. Percental Item Spawn Chances of Snipers:
  3388.  
  3389. srifle_DMR_01_F = 9.09%
  3390. srifle_EBR_F = 9.09%
  3391. srifle_GM6_F = 9.09%
  3392. srifle_LRR_F = 9.09%
  3393. srifle_LRR_tna_F = 9.09%
  3394. srifle_GM6_ghex_F = 9.09%
  3395. srifle_DMR_07_blk_F = 9.09%
  3396. srifle_DMR_07_hex_F = 9.09%
  3397. srifle_DMR_07_ghex_F = 9.09%
  3398. Exile_Weapon_m107 = 9.09%
  3399. Exile_Weapon_ksvk = 9.09%
  3400. */
  3401. Snipers[] = {"srifle_DMR_01_F", "srifle_DMR_07_ghex_F", "srifle_GM6_ghex_F", "Exile_Weapon_m107", "srifle_DMR_07_blk_F", "srifle_EBR_F", "srifle_LRR_F", "srifle_DMR_07_hex_F", "srifle_LRR_tna_F", "Exile_Weapon_ksvk", "srifle_GM6_F"};
  3402.  
  3403. /*
  3404. Percental Item Spawn Chances of SniperAmmo:
  3405.  
  3406. Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0.74%
  3407. Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0.74%
  3408. Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1.48%
  3409. Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1.48%
  3410. Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2.22%
  3411. Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2.22%
  3412. Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3.70%
  3413. Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3.70%
  3414. Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5.93%
  3415. 5Rnd_127x108_APDS_Mag = 5.93%
  3416. 5Rnd_127x108_Mag = 7.41%
  3417. Exile_Magazine_10Rnd_127x99_m107 = 7.41%
  3418. Exile_Magazine_5Rnd_127x108_KSVK = 7.41%
  3419. 7Rnd_408_Mag = 7.41%
  3420. 10Rnd_762x54_Mag = 12.59%
  3421. 20Rnd_762x51_Mag = 14.07%
  3422. 20Rnd_650x39_Cased_Mag_F = 15.56%
  3423. */
  3424. SniperAmmo[] = {"Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "7Rnd_408_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_5Rnd_127x108_KSVK", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag"};
  3425.  
  3426. /*
  3427. Percental Item Spawn Chances of SniperAttachments:
  3428.  
  3429. muzzle_snds_B_khk_F = 11.11%
  3430. muzzle_snds_B_snd_F = 11.11%
  3431. muzzle_snds_B = 11.11%
  3432. optic_LRPS = 11.11%
  3433. optic_LRPS_ghex_F = 11.11%
  3434. optic_LRPS_tna_F = 11.11%
  3435. optic_SOS = 11.11%
  3436. optic_SOS_khk_F = 11.11%
  3437. optic_DMS = 11.11%
  3438. */
  3439. SniperAttachments[] = {"muzzle_snds_B", "muzzle_snds_B_snd_F", "optic_LRPS", "optic_LRPS_tna_F", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_SOS", "muzzle_snds_B_khk_F", "optic_DMS"};
  3440.  
  3441. /*
  3442. Percental Item Spawn Chances of DLCRifles:
  3443.  
  3444. srifle_DMR_03_F = 4.05%
  3445. srifle_DMR_03_khaki_F = 4.05%
  3446. srifle_DMR_03_tan_F = 4.05%
  3447. srifle_DMR_03_woodland_F = 4.05%
  3448. srifle_DMR_06_camo_F = 4.05%
  3449. srifle_DMR_06_olive_F = 4.05%
  3450. srifle_DMR_02_camo_F = 8.11%
  3451. srifle_DMR_02_F = 8.11%
  3452. srifle_DMR_02_sniper_F = 8.11%
  3453. srifle_DMR_04_F = 9.46%
  3454. srifle_DMR_04_Tan_F = 9.46%
  3455. srifle_DMR_05_blk_F = 10.81%
  3456. srifle_DMR_05_hex_F = 10.81%
  3457. srifle_DMR_05_tan_F = 10.81%
  3458. */
  3459. DLCRifles[] = {"srifle_DMR_04_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_06_olive_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_03_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_olive_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_camo_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_khaki_F", "srifle_DMR_06_camo_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_F"};
  3460.  
  3461. /*
  3462. Percental Item Spawn Chances of DLCAmmo:
  3463.  
  3464. 10Rnd_127x54_Mag = 20.00%
  3465. 20Rnd_762x51_Mag = 20.00%
  3466. 10Rnd_338_Mag = 30.00%
  3467. 10Rnd_93x64_DMR_05_Mag = 30.00%
  3468. */
  3469. DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "20Rnd_762x51_Mag", "10Rnd_338_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_127x54_Mag"};
  3470.  
  3471. /*
  3472. Percental Item Spawn Chances of DLCOptics:
  3473.  
  3474. optic_AMS = 14.29%
  3475. optic_AMS_khk = 14.29%
  3476. optic_AMS_snd = 14.29%
  3477. optic_KHS_blk = 14.29%
  3478. optic_KHS_hex = 14.29%
  3479. optic_KHS_old = 14.29%
  3480. optic_KHS_tan = 14.29%
  3481. */
  3482. DLCOptics[] = {"optic_KHS_tan", "optic_KHS_hex", "optic_KHS_blk", "optic_KHS_old", "optic_AMS_snd", "optic_AMS_khk", "optic_AMS"};
  3483.  
  3484. /*
  3485. Percental Item Spawn Chances of DLCSupressor:
  3486.  
  3487. muzzle_snds_338_black = 16.67%
  3488. muzzle_snds_338_green = 16.67%
  3489. muzzle_snds_338_sand = 16.67%
  3490. muzzle_snds_93mmg = 16.67%
  3491. muzzle_snds_93mmg_tan = 16.67%
  3492. muzzle_snds_B = 16.67%
  3493. */
  3494. DLCSupressor[] = {"muzzle_snds_B", "muzzle_snds_338_sand", "muzzle_snds_93mmg_tan", "muzzle_snds_93mmg", "muzzle_snds_338_black", "muzzle_snds_338_green"};
  3495.  
  3496. /*
  3497. Percental Item Spawn Chances of EpicWeapons:
  3498.  
  3499. MMG_01_hex_F = 20.00%
  3500. MMG_01_tan_F = 20.00%
  3501. MMG_02_black_F = 20.00%
  3502. MMG_02_camo_F = 20.00%
  3503. MMG_02_sand_F = 20.00%
  3504. */
  3505. EpicWeapons[] = {"MMG_01_hex_F", "MMG_02_sand_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_camo_F"};
  3506.  
  3507. /*
  3508. Percental Item Spawn Chances of Bipods:
  3509.  
  3510. bipod_03_F_oli = 11.11%
  3511. bipod_03_F_blk = 11.11%
  3512. bipod_02_F_tan = 11.11%
  3513. bipod_02_F_hex = 11.11%
  3514. bipod_02_F_blk = 11.11%
  3515. bipod_01_F_snd = 11.11%
  3516. bipod_01_F_mtp = 11.11%
  3517. bipod_01_F_blk = 11.11%
  3518. bipod_01_F_khk = 11.11%
  3519. */
  3520. Bipods[] = {"bipod_01_F_blk", "bipod_01_F_snd", "bipod_03_F_oli", "bipod_01_F_mtp", "bipod_02_F_hex", "bipod_02_F_blk", "bipod_03_F_blk", "bipod_01_F_khk", "bipod_02_F_tan"};
  3521.  
  3522. /*
  3523. Percental Item Spawn Chances of HEGrenades:
  3524.  
  3525. 3Rnd_HE_Grenade_shell = 25.00%
  3526. 1Rnd_HE_Grenade_shell = 75.00%
  3527. */
  3528. HEGrenades[] = {"3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"};
  3529.  
  3530. /*
  3531. Percental Item Spawn Chances of UGLFlares:
  3532.  
  3533. 3Rnd_UGL_FlareGreen_F = 6.25%
  3534. 3Rnd_UGL_FlareRed_F = 6.25%
  3535. 3Rnd_UGL_FlareWhite_F = 6.25%
  3536. 3Rnd_UGL_FlareYellow_F = 6.25%
  3537. UGL_FlareGreen_F = 18.75%
  3538. UGL_FlareRed_F = 18.75%
  3539. UGL_FlareWhite_F = 18.75%
  3540. UGL_FlareYellow_F = 18.75%
  3541. */
  3542. UGLFlares[] = {"UGL_FlareWhite_F", "UGL_FlareGreen_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareRed_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareWhite_F"};
  3543.  
  3544. /*
  3545. Percental Item Spawn Chances of UGLSmokes:
  3546.  
  3547. 3Rnd_Smoke_Grenade_shell = 3.57%
  3548. 3Rnd_SmokeBlue_Grenade_shell = 3.57%
  3549. 3Rnd_SmokeGreen_Grenade_shell = 3.57%
  3550. 3Rnd_SmokeOrange_Grenade_shell = 3.57%
  3551. 3Rnd_SmokePurple_Grenade_shell = 3.57%
  3552. 3Rnd_SmokeRed_Grenade_shell = 3.57%
  3553. 3Rnd_SmokeYellow_Grenade_shell = 3.57%
  3554. 1Rnd_Smoke_Grenade_shell = 10.71%
  3555. 1Rnd_SmokeBlue_Grenade_shell = 10.71%
  3556. 1Rnd_SmokeGreen_Grenade_shell = 10.71%
  3557. 1Rnd_SmokeOrange_Grenade_shell = 10.71%
  3558. 1Rnd_SmokePurple_Grenade_shell = 10.71%
  3559. 1Rnd_SmokeRed_Grenade_shell = 10.71%
  3560. 1Rnd_SmokeYellow_Grenade_shell = 10.71%
  3561. */
  3562. UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell"};
  3563.  
  3564. /*
  3565. Percental Item Spawn Chances of HandGrenades:
  3566.  
  3567. HandGrenade = 50.00%
  3568. MiniGrenade = 50.00%
  3569. */
  3570. HandGrenades[] = {"MiniGrenade", "HandGrenade"};
  3571.  
  3572. /*
  3573. Percental Item Spawn Chances of Explosives:
  3574.  
  3575. SatchelCharge_Remote_Mag = 5.26%
  3576. APERSBoundingMine_Range_Mag = 15.79%
  3577. APERSMine_Range_Mag = 15.79%
  3578. APERSTripMine_Wire_Mag = 15.79%
  3579. DemoCharge_Remote_Mag = 15.79%
  3580. IEDLandSmall_Remote_Mag = 15.79%
  3581. IEDUrbanSmall_Remote_Mag = 15.79%
  3582. */
  3583. Explosives[] = {"APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "IEDLandSmall_Remote_Mag", "APERSMine_Range_Mag", "IEDUrbanSmall_Remote_Mag", "DemoCharge_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "IEDLandSmall_Remote_Mag", "DemoCharge_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "IEDLandSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag"};
  3584.  
  3585. /*
  3586. Percental Item Spawn Chances of CivilianItems:
  3587.  
  3588. Exile_Item_MobilePhone = 2.78%
  3589. Binocular = 11.11%
  3590. ItemGPS = 11.11%
  3591. ItemRadio = 16.67%
  3592. ItemWatch = 16.67%
  3593. ItemMap = 19.44%
  3594. Exile_Item_Heatpack = 22.22%
  3595. */
  3596. CivilianItems[] = {"ItemWatch", "Binocular", "ItemGPS", "ItemMap", "Binocular", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "ItemRadio", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemWatch", "ItemGPS", "ItemWatch", "Binocular", "ItemWatch", "ItemMap", "ItemMap", "ItemGPS", "ItemRadio", "ItemMap", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemWatch", "ItemGPS", "Binocular", "ItemRadio", "ItemMap", "ItemMap", "Exile_Item_Heatpack"};
  3597.  
  3598. /*
  3599. Percental Item Spawn Chances of CivilianClothing:
  3600.  
  3601. U_NikosAgedBody = 0.58%
  3602. U_NikosBody = 0.58%
  3603. U_OrestesBody = 0.58%
  3604. U_C_Man_casual_1_F = 2.92%
  3605. U_C_Man_casual_2_F = 2.92%
  3606. U_C_Man_casual_3_F = 2.92%
  3607. U_C_Man_casual_4_F = 2.92%
  3608. U_C_Man_casual_5_F = 2.92%
  3609. U_C_Man_casual_6_F = 2.92%
  3610. U_C_man_sport_1_F = 2.92%
  3611. U_C_man_sport_2_F = 2.92%
  3612. U_C_man_sport_3_F = 2.92%
  3613. U_I_C_Soldier_Bandit_1_F = 2.92%
  3614. U_I_C_Soldier_Bandit_2_F = 2.92%
  3615. U_I_C_Soldier_Bandit_3_F = 2.92%
  3616. U_I_C_Soldier_Bandit_4_F = 2.92%
  3617. U_I_C_Soldier_Bandit_5_F = 2.92%
  3618. U_C_Poloshirt_blue = 4.09%
  3619. U_C_Poloshirt_burgundy = 4.09%
  3620. U_C_Poloshirt_salmon = 4.09%
  3621. U_C_Poloshirt_stripped = 4.09%
  3622. U_C_Poloshirt_tricolour = 4.09%
  3623. U_C_HunterBody_grn = 5.26%
  3624. U_C_Journalist = 5.26%
  3625. U_C_Poor_1 = 5.26%
  3626. U_C_Poor_2 = 5.26%
  3627. U_C_Poor_shorts_1 = 5.26%
  3628. U_C_Scientist = 5.26%
  3629. U_Rangemaster = 5.26%
  3630. */
  3631. CivilianClothing[] = {"U_NikosAgedBody", "U_I_C_Soldier_Bandit_5_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_4_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_tricolour", "U_C_Journalist", "U_C_Poor_2", "U_C_Man_casual_6_F", "U_C_Man_casual_1_F", "U_C_Journalist", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_Man_casual_1_F", "U_I_C_Soldier_Bandit_2_F", "U_Rangemaster", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Journalist", "U_C_Poloshirt_blue", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_6_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_stripped", "U_C_man_sport_1_F", "U_C_Poor_2", "U_C_Poor_1", "U_C_Journalist", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_1_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_Rangemaster", "U_C_Poor_2", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Scientist", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_2_F", "U_C_Poor_shorts_1", "U_C_man_sport_1_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Man_casual_3_F", "U_C_Man_casual_2_F", "U_C_man_sport_1_F", "U_C_man_sport_2_F", "U_C_Poor_1", "U_C_Man_casual_4_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_4_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Poor_2", "U_C_Poor_2", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_6_F", "U_C_man_sport_2_F", "U_C_Scientist", "U_C_Man_casual_3_F", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_5_F", "U_Rangemaster", "U_NikosBody", "U_C_Poloshirt_blue", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_Rangemaster", "U_C_Man_casual_1_F", "U_C_Journalist", "U_C_man_sport_2_F", "U_C_HunterBody_grn", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_1", "U_OrestesBody", "U_C_Poloshirt_burgundy", "U_C_Poor_shorts_1", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Scientist", "U_Rangemaster", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_2_F", "U_C_HunterBody_grn", "U_I_C_Soldier_Bandit_5_F", "U_C_Man_casual_5_F", "U_C_Poloshirt_burgundy", "U_Rangemaster", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_salmon", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Poloshirt_stripped", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_Man_casual_6_F", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Scientist", "U_C_Poor_1", "U_C_man_sport_2_F", "U_C_Poloshirt_tricolour", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_tricolour", "U_C_man_sport_3_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_2_F", "U_C_Poor_1", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1"};
  3632.  
  3633. /*
  3634. Percental Item Spawn Chances of CivilianBackpacks:
  3635.  
  3636. B_Kitbag_cbr = 6.67%
  3637. B_Kitbag_mcamo = 6.67%
  3638. B_Kitbag_sgg = 6.67%
  3639. B_AssaultPack_blk = 6.67%
  3640. B_AssaultPack_cbr = 6.67%
  3641. B_AssaultPack_dgtl = 6.67%
  3642. B_AssaultPack_khk = 6.67%
  3643. B_AssaultPack_mcamo = 6.67%
  3644. B_AssaultPack_rgr = 6.67%
  3645. B_AssaultPack_sgg = 6.67%
  3646. B_AssaultPack_tna_F = 6.67%
  3647. B_HuntingBackpack = 6.67%
  3648. B_OutdoorPack_blu = 6.67%
  3649. B_OutdoorPack_tan = 6.67%
  3650. B_OutdoorPack_blk = 6.67%
  3651. */
  3652. CivilianBackpacks[] = {"B_OutdoorPack_blk", "B_HuntingBackpack", "B_AssaultPack_rgr", "B_Kitbag_sgg", "B_AssaultPack_cbr", "B_Kitbag_cbr", "B_AssaultPack_khk", "B_AssaultPack_blk", "B_OutdoorPack_tan", "B_OutdoorPack_blu", "B_AssaultPack_dgtl", "B_AssaultPack_sgg", "B_AssaultPack_tna_F", "B_AssaultPack_mcamo", "B_Kitbag_mcamo"};
  3653.  
  3654. /*
  3655. Percental Item Spawn Chances of CivilianVests:
  3656.  
  3657. V_Press_F = 25.00%
  3658. V_TacVest_blk_POLICE = 25.00%
  3659. V_Rangemaster_belt = 50.00%
  3660. */
  3661. CivilianVests[] = {"V_Rangemaster_belt", "V_TacVest_blk_POLICE", "V_Press_F", "V_Rangemaster_belt"};
  3662.  
  3663. /*
  3664. Percental Item Spawn Chances of CivilianHeadgear:
  3665.  
  3666. H_Bandanna_surfer = 5.56%
  3667. H_Beret_blk_POLICE = 5.56%
  3668. H_Cap_blk = 5.56%
  3669. H_Cap_blk_Raven = 5.56%
  3670. H_Cap_blu = 5.56%
  3671. H_Cap_grn = 5.56%
  3672. H_Cap_headphones = 5.56%
  3673. H_Cap_oli = 5.56%
  3674. H_Cap_press = 5.56%
  3675. H_Cap_red = 5.56%
  3676. H_Cap_tan = 5.56%
  3677. H_Hat_blue = 5.56%
  3678. H_Hat_brown = 5.56%
  3679. H_Hat_checker = 5.56%
  3680. H_Hat_grey = 5.56%
  3681. H_Hat_tan = 5.56%
  3682. H_StrawHat = 5.56%
  3683. H_StrawHat_dark = 5.56%
  3684. */
  3685. CivilianHeadgear[] = {"H_Cap_red", "H_Hat_tan", "H_Bandanna_surfer", "H_Hat_grey", "H_Cap_blk_Raven", "H_StrawHat_dark", "H_Cap_oli", "H_Cap_grn", "H_Beret_blk_POLICE", "H_Cap_press", "H_StrawHat", "H_Hat_checker", "H_Hat_brown", "H_Hat_blue", "H_Cap_tan", "H_Cap_blu", "H_Cap_headphones", "H_Cap_blk"};
  3686.  
  3687. /*
  3688. Percental Item Spawn Chances of GuerillaItems:
  3689.  
  3690. Rangefinder = 6.25%
  3691. ItemCompass = 62.50%
  3692. NVGoggles = 6.25%
  3693. NVGoggles_tna_F = 6.25%
  3694. O_NVGoggles_ghex_F = 6.25%
  3695. O_NVGoggles_hex_F = 6.25%
  3696. O_NVGoggles_urb_F = 6.25%
  3697. */
  3698. GuerillaItems[] = {"ItemCompass", "ItemCompass", "Rangefinder", "O_NVGoggles_ghex_F", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "NVGoggles", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_hex_F", "ItemCompass", "ItemCompass", "ItemCompass", "O_NVGoggles_urb_F"};
  3699.  
  3700. /*
  3701. Percental Item Spawn Chances of GuerillaClothing:
  3702.  
  3703. U_I_G_resistanceLeader_F = 1.75%
  3704. U_I_C_Soldier_Camo_F = 5.26%
  3705. U_I_C_Soldier_Para_1_F = 5.26%
  3706. U_I_C_Soldier_Para_2_F = 5.26%
  3707. U_I_C_Soldier_Para_3_F = 5.26%
  3708. U_I_C_Soldier_Para_4_F = 5.26%
  3709. U_I_C_Soldier_Para_5_F = 5.26%
  3710. U_IG_leader = 7.02%
  3711. U_IG_Guerilla3_1 = 8.77%
  3712. U_IG_Guerilla3_2 = 8.77%
  3713. U_IG_Guerilla1_1 = 10.53%
  3714. U_IG_Guerilla2_1 = 10.53%
  3715. U_IG_Guerilla2_2 = 10.53%
  3716. U_IG_Guerilla2_3 = 10.53%
  3717. */
  3718. GuerillaClothing[] = {"U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_leader", "U_IG_Guerilla2_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_leader", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_IG_Guerilla3_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla1_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_2", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla2_2"};
  3719.  
  3720. /*
  3721. Percental Item Spawn Chances of GuerillaBackpacks:
  3722.  
  3723. B_Bergen_blk = 1.82%
  3724. B_Bergen_mcamo = 1.82%
  3725. B_Bergen_rgr = 1.82%
  3726. B_Bergen_sgg = 1.82%
  3727. B_FieldPack_ghex_F = 1.82%
  3728. B_ViperHarness_base_F = 3.64%
  3729. B_ViperHarness_blk_F = 3.64%
  3730. B_ViperHarness_ghex_F = 3.64%
  3731. B_ViperHarness_hex_F = 3.64%
  3732. B_ViperHarness_khk_F = 3.64%
  3733. B_ViperHarness_oli_F = 3.64%
  3734. B_ViperLightHarness_base_F = 5.45%
  3735. B_ViperLightHarness_blk_F = 5.45%
  3736. B_ViperLightHarness_ghex_F = 5.45%
  3737. B_ViperLightHarness_hex_F = 5.45%
  3738. B_ViperLightHarness_khk_F = 5.45%
  3739. B_ViperLightHarness_oli_F = 5.45%
  3740. B_FieldPack_blk = 9.09%
  3741. B_FieldPack_cbr = 9.09%
  3742. B_FieldPack_ocamo = 9.09%
  3743. B_FieldPack_oucamo = 9.09%
  3744. */
  3745. GuerillaBackpacks[] = {"B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_ViperHarness_hex_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_ViperHarness_base_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_ViperLightHarness_base_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_ocamo", "B_FieldPack_blk", "B_Bergen_sgg", "B_ViperLightHarness_oli_F", "B_FieldPack_cbr", "B_ViperLightHarness_khk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_ghex_F", "B_FieldPack_blk", "B_ViperHarness_oli_F", "B_ViperHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_oli_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_ViperHarness_khk_F", "B_Bergen_blk", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_Bergen_mcamo", "B_ViperLightHarness_base_F", "B_ViperHarness_base_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_ViperHarness_hex_F", "B_ViperHarness_blk_F", "B_FieldPack_ocamo", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_FieldPack_blk", "B_FieldPack_blk", "B_ViperLightHarness_khk_F", "B_Bergen_rgr"};
  3746.  
  3747. /*
  3748. Percental Item Spawn Chances of GuerillaVests:
  3749.  
  3750. V_I_G_resistanceLeader_F = 3.23%
  3751. V_BandollierB_blk = 6.45%
  3752. V_BandollierB_cbr = 6.45%
  3753. V_BandollierB_khk = 6.45%
  3754. V_BandollierB_oli = 6.45%
  3755. V_BandollierB_rgr = 6.45%
  3756. V_Chestrig_blk = 6.45%
  3757. V_Chestrig_khk = 6.45%
  3758. V_Chestrig_oli = 6.45%
  3759. V_Chestrig_rgr = 6.45%
  3760. V_HarnessO_brn = 6.45%
  3761. V_HarnessO_gry = 6.45%
  3762. V_HarnessOGL_brn = 6.45%
  3763. V_HarnessOGL_gry = 6.45%
  3764. V_HarnessOSpec_brn = 6.45%
  3765. V_HarnessOSpec_gry = 6.45%
  3766. */
  3767. GuerillaVests[] = {"V_HarnessOSpec_gry", "V_Chestrig_blk", "V_BandollierB_oli", "V_Chestrig_khk", "V_BandollierB_cbr", "V_BandollierB_khk", "V_Chestrig_blk", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessOGL_gry", "V_HarnessOGL_brn", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_BandollierB_blk", "V_I_G_resistanceLeader_F", "V_HarnessO_brn", "V_Chestrig_rgr", "V_Chestrig_rgr", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_BandollierB_rgr", "V_BandollierB_cbr", "V_BandollierB_rgr", "V_HarnessOSpec_brn", "V_HarnessOGL_brn", "V_HarnessO_gry", "V_BandollierB_oli", "V_Chestrig_oli", "V_Chestrig_oli", "V_BandollierB_blk"};
  3768.  
  3769. /*
  3770. Percental Item Spawn Chances of GuerillaHeadgear:
  3771.  
  3772. H_Beret_02 = 0.82%
  3773. H_Beret_blk = 0.82%
  3774. H_Beret_brn_SF = 0.82%
  3775. H_Beret_Colonel = 0.82%
  3776. H_Beret_grn = 0.82%
  3777. H_Beret_grn_SF = 0.82%
  3778. H_Beret_ocamo = 0.82%
  3779. H_Beret_red = 0.82%
  3780. H_Booniehat_tna_F = 1.64%
  3781. H_Cap_blk_Syndikat_F = 1.64%
  3782. H_Cap_grn_Syndikat_F = 1.64%
  3783. H_Cap_oli_Syndikat_F = 1.64%
  3784. H_Cap_tan_Syndikat_F = 1.64%
  3785. H_FakeHeadgear_Syndikat_F = 1.64%
  3786. H_MilCap_gen_F = 1.64%
  3787. H_MilCap_ghex_F = 1.64%
  3788. H_MilCap_tna_F = 1.64%
  3789. H_Shemag_khk = 1.64%
  3790. H_Shemag_olive = 1.64%
  3791. H_Shemag_olive_hs = 1.64%
  3792. H_Shemag_tan = 1.64%
  3793. H_ShemagOpen_khk = 1.64%
  3794. H_ShemagOpen_tan = 1.64%
  3795. H_TurbanO_blk = 1.64%
  3796. H_Watchcap_camo = 1.64%
  3797. H_Watchcap_sgg = 1.64%
  3798. H_Bandanna_camo = 2.46%
  3799. H_Bandanna_cbr = 2.46%
  3800. H_Bandanna_gry = 2.46%
  3801. H_Bandanna_khk = 2.46%
  3802. H_Bandanna_khk_hs = 2.46%
  3803. H_Bandanna_mcamo = 2.46%
  3804. H_Bandanna_sgg = 2.46%
  3805. H_BandMask_blk = 2.46%
  3806. H_Cap_brn_SPECOPS = 2.46%
  3807. H_Cap_khaki_specops_UK = 2.46%
  3808. H_Cap_tan_specops_US = 2.46%
  3809. H_Hat_camo = 2.46%
  3810. H_Watchcap_blk = 2.46%
  3811. H_Watchcap_khk = 2.46%
  3812. Exile_Headgear_GasMask = 3.28%
  3813. H_Booniehat_dgtl = 3.28%
  3814. H_Booniehat_dirty = 3.28%
  3815. H_Booniehat_grn = 3.28%
  3816. H_Booniehat_indp = 3.28%
  3817. H_Booniehat_khk = 3.28%
  3818. H_Booniehat_khk_hs = 3.28%
  3819. H_Booniehat_mcamo = 3.28%
  3820. H_Booniehat_tan = 3.28%
  3821. */
  3822. GuerillaHeadgear[] = {"H_ShemagOpen_tan", "H_Bandanna_gry", "H_Cap_grn_Syndikat_F", "H_ShemagOpen_khk", "H_Booniehat_mcamo", "H_Bandanna_gry", "H_Cap_brn_SPECOPS", "H_TurbanO_blk", "H_Watchcap_blk", "H_Beret_Colonel", "H_Booniehat_mcamo", "H_Cap_oli_Syndikat_F", "H_Booniehat_tan", "H_Bandanna_sgg", "H_Shemag_olive", "H_Shemag_tan", "H_MilCap_gen_F", "H_Bandanna_gry", "H_Shemag_khk", "H_Cap_tan_Syndikat_F", "H_Booniehat_dgtl", "H_Cap_khaki_specops_UK", "H_Hat_camo", "H_Watchcap_blk", "H_BandMask_blk", "H_Watchcap_camo", "H_Booniehat_grn", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_khk", "H_MilCap_tna_F", "H_Booniehat_khk", "H_Booniehat_tan", "H_Cap_blk_Syndikat_F", "H_Shemag_olive", "H_Bandanna_cbr", "H_Bandanna_cbr", "H_Beret_ocamo", "H_Bandanna_mcamo", "H_TurbanO_blk", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "H_Shemag_khk", "H_Bandanna_sgg", "H_Bandanna_cbr", "H_Booniehat_indp", "H_Shemag_olive_hs", "H_Booniehat_khk_hs", "H_MilCap_ghex_F", "H_Shemag_tan", "H_Watchcap_khk", "H_Cap_brn_SPECOPS", "H_BandMask_blk", "Exile_Headgear_GasMask", "H_Bandanna_camo", "H_Booniehat_tna_F", "H_Hat_camo", "H_Booniehat_khk_hs", "H_Beret_02", "H_BandMask_blk", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_camo", "H_MilCap_tna_F", "H_Cap_tan_specops_US", "H_Watchcap_camo", "H_Booniehat_tan", "H_Booniehat_khk_hs", "H_Booniehat_dgtl", "H_Cap_khaki_specops_UK", "H_Watchcap_blk", "H_Bandanna_khk", "H_Bandanna_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_khk", "H_Booniehat_dirty", "H_Cap_tan_specops_US", "H_Cap_oli_Syndikat_F", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Bandanna_camo", "H_Cap_grn_Syndikat_F", "H_Beret_grn", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_dirty", "H_Cap_khaki_specops_UK", "H_Hat_camo", "H_Booniehat_tan", "H_Cap_blk_Syndikat_F", "H_Bandanna_mcamo", "H_Beret_grn_SF", "Exile_Headgear_GasMask", "H_Watchcap_khk", "H_Bandanna_khk", "H_Beret_red", "H_Booniehat_khk", "H_Booniehat_dirty", "H_Booniehat_grn", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Cap_brn_SPECOPS", "H_MilCap_gen_F", "Exile_Headgear_GasMask", "H_Bandanna_khk", "H_Booniehat_dgtl", "H_FakeHeadgear_Syndikat_F", "H_Booniehat_grn", "H_Watchcap_sgg", "H_Beret_brn_SF", "H_Booniehat_indp", "H_Booniehat_mcamo", "H_ShemagOpen_khk", "H_Bandanna_sgg", "H_Booniehat_indp", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Booniehat_dirty", "Exile_Headgear_GasMask", "H_Beret_blk", "H_Booniehat_khk_hs", "H_Shemag_olive_hs", "H_Cap_tan_specops_US"};
  3823.  
  3824. /*
  3825. Percental Item Spawn Chances of MilitaryClothing:
  3826.  
  3827. U_B_Wetsuit = 1.32%
  3828. U_I_OfficerUniform = 1.32%
  3829. U_I_Wetsuit = 1.32%
  3830. U_O_CombatUniform_ocamo = 1.32%
  3831. U_O_CombatUniform_oucamo = 1.32%
  3832. U_O_OfficerUniform_ocamo = 1.32%
  3833. U_O_SpecopsUniform_blk = 1.32%
  3834. U_O_SpecopsUniform_ocamo = 1.32%
  3835. U_O_V_Soldier_Viper_F = 1.32%
  3836. U_O_V_Soldier_Viper_hex_F = 1.32%
  3837. U_O_Wetsuit = 1.32%
  3838. U_B_SpecopsUniform_sgg = 1.97%
  3839. U_B_HeliPilotCoveralls = 2.63%
  3840. U_B_PilotCoveralls = 2.63%
  3841. U_I_CombatUniform = 2.63%
  3842. U_I_CombatUniform_shortsleeve = 2.63%
  3843. U_I_CombatUniform_tshirt = 2.63%
  3844. U_I_HeliPilotCoveralls = 2.63%
  3845. U_I_pilotCoveralls = 2.63%
  3846. U_O_PilotCoveralls = 2.63%
  3847. U_B_CombatUniform_mcam = 3.29%
  3848. U_B_CombatUniform_mcam_tshirt = 3.29%
  3849. U_B_CombatUniform_mcam_vest = 3.29%
  3850. U_B_CombatUniform_mcam_worn = 3.29%
  3851. U_B_CTRG_1 = 3.29%
  3852. U_B_CTRG_2 = 3.29%
  3853. U_B_CTRG_3 = 3.29%
  3854. U_B_CTRG_Soldier_2_F = 3.29%
  3855. U_B_CTRG_Soldier_3_F = 3.29%
  3856. U_B_CTRG_Soldier_F = 3.29%
  3857. U_B_CTRG_Soldier_urb_1_F = 3.29%
  3858. U_B_CTRG_Soldier_urb_2_F = 3.29%
  3859. U_B_CTRG_Soldier_urb_3_F = 3.29%
  3860. U_B_GEN_Commander_F = 3.29%
  3861. U_B_GEN_Soldier_F = 3.29%
  3862. U_B_T_Soldier_AR_F = 3.29%
  3863. U_B_T_Soldier_SL_F = 3.29%
  3864. U_O_T_Officer_F = 3.29%
  3865. U_O_T_Soldier_F = 3.29%
  3866. */
  3867. MilitaryClothing[] = {"U_B_GEN_Commander_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Commander_F", "U_B_CTRG_3", "U_B_HeliPilotCoveralls", "U_B_CTRG_1", "U_B_CTRG_1", "U_O_SpecopsUniform_blk", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_AR_F", "U_I_OfficerUniform", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_I_Wetsuit", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam", "U_I_OfficerUniform", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_F", "U_B_CTRG_2", "U_B_GEN_Soldier_F", "U_O_PilotCoveralls", "U_B_CTRG_Soldier_2_F", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_2_F", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform", "U_I_CombatUniform_tshirt", "U_I_Wetsuit", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_vest", "U_B_SpecopsUniform_sgg", "U_B_GEN_Commander_F", "U_O_T_Soldier_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_F", "U_B_CTRG_3", "U_B_GEN_Commander_F", "U_B_PilotCoveralls", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_GEN_Soldier_F", "U_I_CombatUniform", "U_O_T_Soldier_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_F", "U_B_HeliPilotCoveralls", "U_I_HeliPilotCoveralls", "U_O_T_Officer_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_B_SpecopsUniform_sgg", "U_O_V_Soldier_Viper_hex_F", "U_B_PilotCoveralls", "U_B_T_Soldier_SL_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_2_F", "U_B_CombatUniform_mcam", "U_B_PilotCoveralls", "U_O_Wetsuit", "U_B_CTRG_Soldier_urb_3_F", "U_O_PilotCoveralls", "U_B_CTRG_1", "U_B_CombatUniform_mcam_worn", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_O_OfficerUniform_ocamo", "U_O_SpecopsUniform_blk", "U_B_CTRG_Soldier_urb_3_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_Soldier_urb_3_F", "U_O_T_Officer_F", "U_I_pilotCoveralls", "U_I_pilotCoveralls", "U_B_CTRG_1", "U_O_CombatUniform_oucamo", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_Wetsuit", "U_O_T_Officer_F", "U_B_CTRG_Soldier_3_F", "U_B_Wetsuit", "U_I_CombatUniform", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_2_F", "U_O_OfficerUniform_ocamo", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_3_F", "U_O_T_Officer_F", "U_O_Wetsuit", "U_I_HeliPilotCoveralls", "U_I_CombatUniform_tshirt", "U_B_GEN_Commander_F", "U_B_CTRG_3", "U_O_PilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_AR_F", "U_B_CombatUniform_mcam", "U_B_T_Soldier_SL_F", "U_B_CTRG_3", "U_B_CTRG_1", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam", "U_O_V_Soldier_Viper_F", "U_I_HeliPilotCoveralls", "U_B_SpecopsUniform_sgg", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_2_F", "U_O_SpecopsUniform_ocamo", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_2", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_hex_F", "U_O_CombatUniform_ocamo", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_urb_2_F", "U_B_HeliPilotCoveralls", "U_O_V_Soldier_Viper_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform", "U_I_CombatUniform_shortsleeve", "U_B_CombatUniform_mcam_worn", "U_O_PilotCoveralls"};
  3868.  
  3869. /*
  3870. Percental Item Spawn Chances of MilitaryBackpacks:
  3871.  
  3872. B_Bergen_Base_F = 5.26%
  3873. B_Bergen_dgtl_F = 5.26%
  3874. B_Bergen_hex_F = 5.26%
  3875. B_Bergen_mcamo_F = 5.26%
  3876. B_Bergen_tna_F = 5.26%
  3877. B_Carryall_mcamo = 10.53%
  3878. B_Carryall_ocamo = 10.53%
  3879. B_Carryall_oucamo = 10.53%
  3880. B_Carryall_khk = 10.53%
  3881. B_Carryall_oli = 10.53%
  3882. B_Carryall_cbr = 10.53%
  3883. B_Carryall_ghex_F = 10.53%
  3884. */
  3885. MilitaryBackpacks[] = {"B_Bergen_mcamo_F", "B_Carryall_khk", "B_Carryall_oli", "B_Carryall_oucamo", "B_Carryall_oucamo", "B_Carryall_mcamo", "B_Bergen_hex_F", "B_Carryall_cbr", "B_Carryall_ghex_F", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_ocamo", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Bergen_dgtl_F", "B_Bergen_Base_F"};
  3886.  
  3887. /*
  3888. Percental Item Spawn Chances of MilitaryVests:
  3889.  
  3890. V_PlateCarrierH_CTRG = 5.00%
  3891. V_PlateCarrierL_CTRG = 5.00%
  3892. V_PlateCarrier1_blk = 10.00%
  3893. V_PlateCarrier1_rgr = 10.00%
  3894. V_PlateCarrier2_rgr = 10.00%
  3895. V_PlateCarrier3_rgr = 10.00%
  3896. V_PlateCarrierGL_rgr = 10.00%
  3897. V_PlateCarrierIA1_dgtl = 10.00%
  3898. V_PlateCarrierIA2_dgtl = 10.00%
  3899. V_PlateCarrierIAGL_dgtl = 10.00%
  3900. V_PlateCarrierSpec_rgr = 10.00%
  3901. */
  3902. MilitaryVests[] = {"V_PlateCarrier2_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrier3_rgr", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_blk", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierL_CTRG", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr"};
  3903.  
  3904. /*
  3905. Percental Item Spawn Chances of MilitaryHeadgear:
  3906.  
  3907. H_CrewHelmetHeli_B = 0.81%
  3908. H_CrewHelmetHeli_I = 0.81%
  3909. H_CrewHelmetHeli_O = 0.81%
  3910. H_HelmetB_camo = 0.81%
  3911. H_HelmetCrew_B = 0.81%
  3912. H_HelmetCrew_I = 0.81%
  3913. H_HelmetCrew_O = 0.81%
  3914. H_HelmetLeaderO_ocamo = 0.81%
  3915. H_HelmetLeaderO_oucamo = 0.81%
  3916. H_HelmetO_ghex_F = 0.81%
  3917. H_HelmetO_ocamo = 0.81%
  3918. H_HelmetO_oucamo = 0.81%
  3919. H_HelmetSpecO_blk = 0.81%
  3920. H_HelmetSpecO_ocamo = 0.81%
  3921. H_PilotHelmetFighter_B = 0.81%
  3922. H_PilotHelmetFighter_I = 0.81%
  3923. H_PilotHelmetFighter_O = 0.81%
  3924. H_PilotHelmetHeli_B = 0.81%
  3925. H_PilotHelmetHeli_I = 0.81%
  3926. H_PilotHelmetHeli_O = 0.81%
  3927. H_BandMask_demon = 1.63%
  3928. H_BandMask_khk = 1.63%
  3929. H_BandMask_reaper = 1.63%
  3930. H_Beret_gen_F = 1.63%
  3931. H_Helmet_Skate = 1.63%
  3932. H_HelmetB_black = 1.63%
  3933. H_HelmetB_desert = 1.63%
  3934. H_HelmetB_Enh_tna_F = 1.63%
  3935. H_HelmetB_grass = 1.63%
  3936. H_HelmetB_light_black = 1.63%
  3937. H_HelmetB_light_desert = 1.63%
  3938. H_HelmetB_light_grass = 1.63%
  3939. H_HelmetB_light_sand = 1.63%
  3940. H_HelmetB_light_snakeskin = 1.63%
  3941. H_HelmetB_Light_tna_F = 1.63%
  3942. H_HelmetB_sand = 1.63%
  3943. H_HelmetB_snakeskin = 1.63%
  3944. H_HelmetB_TI_tna_F = 1.63%
  3945. H_HelmetB_tna_F = 1.63%
  3946. H_HelmetCrew_O_ghex_F = 1.63%
  3947. H_HelmetIA_camo = 1.63%
  3948. H_HelmetIA_net = 1.63%
  3949. H_HelmetLeaderO_ghex_F = 1.63%
  3950. H_HelmetSpecO_ghex_F = 1.63%
  3951. H_HelmetB = 2.44%
  3952. H_HelmetB_light = 2.44%
  3953. H_HelmetB_paint = 2.44%
  3954. H_HelmetB_plain_blk = 2.44%
  3955. H_HelmetIA = 2.44%
  3956. H_HelmetSpecB = 2.44%
  3957. H_HelmetSpecB_blk = 2.44%
  3958. H_HelmetSpecB_paint1 = 2.44%
  3959. H_HelmetSpecB_paint2 = 2.44%
  3960. Exile_Headgear_GasMask = 3.25%
  3961. H_MilCap_blue = 3.25%
  3962. H_MilCap_dgtl = 3.25%
  3963. H_MilCap_mcamo = 3.25%
  3964. H_MilCap_ocamo = 3.25%
  3965. H_MilCap_oucamo = 3.25%
  3966. H_MilCap_rucamo = 3.25%
  3967. */
  3968. MilitaryHeadgear[] = {"H_HelmetB_Light_tna_F", "H_MilCap_rucamo", "H_HelmetB_snakeskin", "H_HelmetSpecO_blk", "H_HelmetB_light_grass", "H_PilotHelmetHeli_O", "H_HelmetSpecB_blk", "H_HelmetB_camo", "H_HelmetSpecB_paint2", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetB_paint", "H_MilCap_oucamo", "H_PilotHelmetHeli_I", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetIA_camo", "H_MilCap_mcamo", "H_HelmetB_tna_F", "H_BandMask_khk", "H_PilotHelmetFighter_I", "H_HelmetSpecB_blk", "H_HelmetB_light_desert", "H_HelmetB_Enh_tna_F", "H_HelmetSpecB", "H_HelmetB_light_snakeskin", "H_MilCap_blue", "H_Helmet_Skate", "H_HelmetCrew_O_ghex_F", "H_PilotHelmetFighter_O", "H_HelmetO_ghex_F", "H_MilCap_dgtl", "H_HelmetSpecB_paint1", "H_HelmetIA", "H_MilCap_oucamo", "H_PilotHelmetFighter_B", "H_HelmetSpecB_paint1", "H_Helmet_Skate", "Exile_Headgear_GasMask", "H_MilCap_mcamo", "Exile_Headgear_GasMask", "H_HelmetB_paint", "H_HelmetB_light_black", "H_HelmetB_sand", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetCrew_B", "H_HelmetB_TI_tna_F", "H_HelmetSpecO_ghex_F", "H_MilCap_mcamo", "H_HelmetSpecB", "H_HelmetSpecO_ghex_F", "H_HelmetCrew_O", "H_HelmetB_TI_tna_F", "H_HelmetB_plain_blk", "Exile_Headgear_GasMask", "H_MilCap_rucamo", "H_HelmetB_light_sand", "H_HelmetB_paint", "H_MilCap_rucamo", "H_Beret_gen_F", "H_HelmetIA", "H_BandMask_demon", "H_MilCap_blue", "H_HelmetB_light_sand", "H_CrewHelmetHeli_I", "H_HelmetB_light", "H_HelmetB_grass", "H_BandMask_khk", "H_MilCap_ocamo", "H_MilCap_blue", "H_HelmetB_light_black", "H_HelmetB_light_snakeskin", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_MilCap_rucamo", "H_HelmetB_desert", "H_Beret_gen_F", "H_MilCap_mcamo", "H_PilotHelmetHeli_B", "H_HelmetLeaderO_ghex_F", "H_HelmetB_light", "H_HelmetIA_camo", "H_HelmetSpecB_paint2", "H_HelmetSpecB_paint1", "H_HelmetSpecB", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetLeaderO_ghex_F", "H_CrewHelmetHeli_B", "H_HelmetB_black", "H_BandMask_reaper", "H_HelmetIA", "H_HelmetB_tna_F", "H_HelmetLeaderO_oucamo", "H_CrewHelmetHeli_O", "H_HelmetB", "H_BandMask_reaper", "H_HelmetB_Light_tna_F", "H_HelmetB_plain_blk", "H_HelmetB_black", "H_HelmetB", "H_HelmetSpecB_blk", "Exile_Headgear_GasMask", "H_MilCap_ocamo", "H_HelmetB_plain_blk", "H_HelmetO_ocamo", "H_MilCap_oucamo", "H_BandMask_demon", "H_HelmetB_sand", "H_HelmetB_light_desert", "H_HelmetO_oucamo", "H_HelmetB_snakeskin", "H_MilCap_dgtl", "H_HelmetCrew_I", "H_MilCap_oucamo", "H_HelmetB_light_grass", "H_HelmetSpecO_ocamo", "H_MilCap_ocamo", "H_HelmetIA_net", "H_HelmetCrew_O_ghex_F", "H_MilCap_dgtl"};
  3969.  
  3970. /*
  3971. Percental Item Spawn Chances of Ghillies:
  3972.  
  3973. U_B_GhillieSuit = 33.33%
  3974. U_O_GhillieSuit = 33.33%
  3975. U_I_GhillieSuit = 33.33%
  3976. */
  3977. Ghillies[] = {"U_I_GhillieSuit", "U_B_GhillieSuit", "U_O_GhillieSuit"};
  3978.  
  3979. /*
  3980. Percental Item Spawn Chances of DLCGhillies:
  3981.  
  3982. U_B_FullGhillie_ard = 2.94%
  3983. U_B_FullGhillie_lsh = 2.94%
  3984. U_B_FullGhillie_sard = 2.94%
  3985. U_O_FullGhillie_ard = 2.94%
  3986. U_O_FullGhillie_lsh = 2.94%
  3987. U_O_FullGhillie_sard = 2.94%
  3988. U_I_FullGhillie_ard = 2.94%
  3989. U_I_FullGhillie_lsh = 2.94%
  3990. U_I_FullGhillie_sard = 2.94%
  3991. U_B_T_Sniper_F = 14.71%
  3992. U_B_T_Soldier_F = 14.71%
  3993. U_B_T_FullGhillie_tna_F = 14.71%
  3994. U_O_T_Sniper_F = 14.71%
  3995. U_O_T_FullGhillie_tna_F = 14.71%
  3996. */
  3997. DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_B_FullGhillie_lsh", "U_O_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_lsh", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_O_FullGhillie_lsh", "U_B_FullGhillie_ard", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_B_FullGhillie_sard", "U_B_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F"};
  3998.  
  3999. /*
  4000. Percental Item Spawn Chances of DLCVests:
  4001.  
  4002. V_PlateCarrierGL_blk = 4.76%
  4003. V_PlateCarrierGL_mtp = 4.76%
  4004. V_PlateCarrierGL_rgr = 4.76%
  4005. V_PlateCarrierIAGL_dgtl = 4.76%
  4006. V_PlateCarrierIAGL_oli = 4.76%
  4007. V_PlateCarrierSpec_blk = 4.76%
  4008. V_PlateCarrierSpec_mtp = 4.76%
  4009. V_PlateCarrierSpec_rgr = 4.76%
  4010. V_TacChestrig_grn_F = 4.76%
  4011. V_TacChestrig_oli_F = 4.76%
  4012. V_TacChestrig_cbr_F = 4.76%
  4013. V_PlateCarrier1_tna_F = 4.76%
  4014. V_PlateCarrier2_tna_F = 4.76%
  4015. V_PlateCarrierSpec_tna_F = 4.76%
  4016. V_PlateCarrierGL_tna_F = 4.76%
  4017. V_HarnessO_ghex_F = 4.76%
  4018. V_HarnessOGL_ghex_F = 4.76%
  4019. V_BandollierB_ghex_F = 4.76%
  4020. V_TacVest_gen_F = 4.76%
  4021. V_PlateCarrier1_rgr_noflag_F = 4.76%
  4022. V_PlateCarrier2_rgr_noflag_F = 4.76%
  4023. */
  4024. DLCVests[] = {"V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrier1_tna_F", "V_TacChestrig_grn_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierSpec_rgr", "V_HarnessO_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrierGL_blk", "V_PlateCarrierGL_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_tna_F", "V_TacVest_gen_F", "V_TacChestrig_cbr_F", "V_HarnessOGL_ghex_F", "V_TacChestrig_oli_F", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrier2_rgr_noflag_F", "V_PlateCarrier2_tna_F"};
  4025.  
  4026. /*
  4027. Percental Item Spawn Chances of Rebreathers:
  4028.  
  4029. V_RebreatherB = 33.33%
  4030. V_RebreatherIR = 33.33%
  4031. V_RebreatherIA = 33.33%
  4032. */
  4033. Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"};
  4034.  
  4035. /*
  4036. Percental Item Spawn Chances of MedicalItems:
  4037.  
  4038. Exile_Item_InstaDoc = 9.09%
  4039. Exile_Item_Bandage = 18.18%
  4040. Exile_Item_Vishpirin = 36.36%
  4041. Exile_Item_Heatpack = 36.36%
  4042. */
  4043. MedicalItems[] = {"Exile_Item_Bandage", "Exile_Item_Heatpack", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Heatpack"};
  4044.  
  4045. /*
  4046. Percental Item Spawn Chances of IndustrialItems:
  4047.  
  4048. Exile_Item_ThermalScannerPro = 0.66%
  4049. Exile_Item_Knife = 1.32%
  4050. Exile_Item_Cement = 1.97%
  4051. Exile_Item_FloodLightKit = 1.97%
  4052. Exile_Item_PortableGeneratorKit = 1.97%
  4053. Exile_Item_CamoTentKit = 2.63%
  4054. Exile_Item_MetalBoard = 2.63%
  4055. Exile_Item_Foolbox = 2.63%
  4056. Exile_Item_Sand = 2.63%
  4057. Exile_Item_Grinder = 3.29%
  4058. Exile_Item_MetalScrews = 3.29%
  4059. Exile_Melee_SledgeHammer = 3.29%
  4060. Exile_Item_ExtensionCord = 5.26%
  4061. Exile_Item_LightBulb = 5.92%
  4062. Exile_Item_WaterCanisterEmpty = 6.58%
  4063. Exile_Melee_Shovel = 6.58%
  4064. Exile_Item_JunkMetal = 7.24%
  4065. Exile_Item_Handsaw = 8.55%
  4066. Exile_Item_Pliers = 8.55%
  4067. Exile_Item_ScrewDriver = 8.55%
  4068. Exile_Melee_Axe = 14.47%
  4069. */
  4070. IndustrialItems[] = {"Exile_Item_ExtensionCord", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Item_MetalBoard", "Exile_Item_JunkMetal", "Exile_Item_Pliers", "Exile_Item_Cement", "Exile_Item_ExtensionCord", "Exile_Item_Foolbox", "Exile_Item_JunkMetal", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Item_Sand", "Exile_Item_Cement", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_FloodLightKit", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Knife", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_MetalScrews", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Melee_Shovel", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Item_CamoTentKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_Foolbox", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_CamoTentKit", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_WaterCanisterEmpty", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Item_WaterCanisterEmpty", "Exile_Item_CamoTentKit", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Sand", "Exile_Item_ThermalScannerPro", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Knife", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_FloodLightKit", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Handsaw", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Handsaw", "Exile_Item_ExtensionCord", "Exile_Item_ExtensionCord", "Exile_Item_CamoTentKit", "Exile_Item_Pliers", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Item_Handsaw", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_PortableGeneratorKit", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Grinder", "Exile_Item_ScrewDriver", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_ScrewDriver", "Exile_Melee_Shovel", "Exile_Item_Grinder", "Exile_Item_Pliers"};
  4071.  
  4072. /*
  4073. Percental Item Spawn Chances of Vehicle:
  4074.  
  4075. Exile_Item_FuelCanisterFull = 40.00%
  4076. Exile_Item_FuelCanisterEmpty = 50.00%
  4077. Exile_Item_DuctTape = 10.00%
  4078. */
  4079. Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty"};
  4080.  
  4081. /*
  4082. Percental Item Spawn Chances of Chemlights:
  4083.  
  4084. Chemlight_blue = 25.00%
  4085. Chemlight_green = 25.00%
  4086. Chemlight_red = 25.00%
  4087. Chemlight_yellow = 25.00%
  4088. */
  4089. Chemlights[] = {"Chemlight_red", "Chemlight_yellow", "Chemlight_blue", "Chemlight_green"};
  4090.  
  4091. /*
  4092. Percental Item Spawn Chances of RoadFlares:
  4093.  
  4094. FlareGreen_F = 25.00%
  4095. FlareRed_F = 25.00%
  4096. FlareWhite_F = 25.00%
  4097. FlareYellow_F = 25.00%
  4098. */
  4099. RoadFlares[] = {"FlareYellow_F", "FlareRed_F", "FlareWhite_F", "FlareGreen_F"};
  4100.  
  4101. /*
  4102. Percental Item Spawn Chances of SmokeGrenades:
  4103.  
  4104. SmokeShell = 14.29%
  4105. SmokeShellRed = 14.29%
  4106. SmokeShellGreen = 14.29%
  4107. SmokeShellYellow = 14.29%
  4108. SmokeShellPurple = 14.29%
  4109. SmokeShellBlue = 14.29%
  4110. SmokeShellOrange = 14.29%
  4111. */
  4112. SmokeGrenades[] = {"SmokeShell", "SmokeShellRed", "SmokeShellBlue", "SmokeShellOrange", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple"};
  4113.  
  4114. /*
  4115. Percental Item Spawn Chances of Restraints:
  4116.  
  4117. Exile_Item_ZipTie = 100.00%
  4118. */
  4119. Restraints[] = {"Exile_Item_ZipTie"};
  4120.  
  4121. /*
  4122. Percental Item Spawn Chances of Electronics:
  4123.  
  4124. Exile_Item_Laptop = 50.00%
  4125. Exile_Item_BaseCameraKit = 50.00%
  4126. */
  4127. Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"};
  4128.  
  4129. /*
  4130. Percental Item Spawn Chances of Trash:
  4131.  
  4132. Exile_Item_Magazine01 = 6.25%
  4133. Exile_Item_Magazine02 = 6.25%
  4134. Exile_Item_Magazine03 = 6.25%
  4135. Exile_Item_Magazine04 = 6.25%
  4136. Exile_Item_Can_Empty = 25.00%
  4137. Exile_Item_PlasticBottleEmpty = 25.00%
  4138. Exile_Item_ToiletPaper = 25.00%
  4139. */
  4140. Trash[] = {"Exile_Item_ToiletPaper", "Exile_Item_Can_Empty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine01", "Exile_Item_Can_Empty"};
  4141.  
  4142. /*
  4143. Percental Item Spawn Chances of Unused:
  4144.  
  4145. Exile_Item_CordlessScrewdriver = 11.11%
  4146. Exile_Item_FireExtinguisher = 11.11%
  4147. Exile_Item_Rope = 11.11%
  4148. Exile_Item_Carwheel = 11.11%
  4149. Exile_Item_Defibrillator = 11.11%
  4150. Exile_Item_SleepingMat = 11.11%
  4151. Exile_Item_Wrench = 11.11%
  4152. Exile_Item_OilCanister = 11.11%
  4153. Exile_Item_Hammer = 11.11%
  4154. */
  4155. Unused[] = {"Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_Hammer", "Exile_Item_SleepingMat", "Exile_Item_Carwheel", "Exile_Item_Wrench"};
  4156. };
  4157. };
  4158.  
  4159. };
  4160.  
  4161. class CfgSettings
  4162. {
  4163. ///////////////////////////////////////////////////////////////////////
  4164. // Community Base Addons
  4165. ///////////////////////////////////////////////////////////////////////
  4166. class CBA
  4167. {
  4168. // Set this to 1 if you want to have CBA support
  4169. useStackedEH = 1;
  4170.  
  4171. // If you set this to 1 ...........................................
  4172. iReallyWantToGetHackedAndImRetarded = 0;
  4173. };
  4174.  
  4175. ///////////////////////////////////////////////////////////////////////
  4176. // GARBAGE COLLECTOR
  4177. ///////////////////////////////////////////////////////////////////////
  4178. class GarbageCollector
  4179. {
  4180. /*
  4181. Remark:
  4182. In 0.9.35 and below, Exile has checked if a player was nearby and then delayed
  4183. the deletion. This check has been removed to save server performance.
  4184.  
  4185. Do NOT touch these if you are not 10000% sure what you do!
  4186. */
  4187. class Ingame
  4188. {
  4189. // Dropped items without fissix
  4190. class GroundWeaponHolder
  4191. {
  4192. lifeTime = 10;
  4193. interval = 5;
  4194. };
  4195.  
  4196. // Dropped items with fissix
  4197. class WeaponHolderSimulated
  4198. {
  4199. lifeTime = 10;
  4200. interval = 5;
  4201. };
  4202.  
  4203. // Corpses and wrecks
  4204. class AllDead
  4205. {
  4206. lifeTime = 15;
  4207. interval = 5;
  4208. };
  4209.  
  4210. // Loot spawned inside a building
  4211. class Loot
  4212. {
  4213. lifeTime = 8;
  4214. interval = 1;
  4215. };
  4216.  
  4217. // Never touch this or you will break your sever!
  4218. class Groups
  4219. {
  4220. interval = 0.5;
  4221. };
  4222. };
  4223.  
  4224. class Database
  4225. {
  4226. // Remove all deleted items from the database after X days
  4227. permanentlyDeleteTime = 3;
  4228.  
  4229. // Remove all territories (and contructions + containers in it) that were not paid after X days
  4230. territoryLifeTime = 7;
  4231.  
  4232. // Remove all containers outside of territories that have not been used for X days
  4233. // Example: Tents
  4234. containerLifeTime = 10;
  4235.  
  4236. // Remove all constructions outside of territories that are older than X days or not moved for X days
  4237. // Example: Work Benches
  4238. constructionLifeTime = 2;
  4239.  
  4240. // Remove all vehicles that were not moved/used for X days
  4241. vehicleLifeTime = 3;
  4242.  
  4243. // Set safe as abandoned
  4244. abandonedTime = 7;
  4245.  
  4246. // Deletes a base X days after the flag is stolen if the ransom money isn't paid
  4247. stolenFlagLifeTime = 3;
  4248.  
  4249. // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid
  4250. unlockLifeTime = 2;
  4251. };
  4252. };
  4253.  
  4254. ///////////////////////////////////////////////////////////////////////
  4255. // RESPECT, YO
  4256. ///////////////////////////////////////////////////////////////////////
  4257. class Respect
  4258. {
  4259. /**
  4260. * Defines the factor of respect you gain for every pop tab in revenue
  4261. *
  4262. * Default: Get 1 respect for every 10 pop tabs
  4263. */
  4264. tradingRespectFactor = 0.1;
  4265.  
  4266. /**
  4267. * Defines the the minimum amount of Respect earned/lost for a kill
  4268. */
  4269. minRespectTransfer = 50;
  4270.  
  4271. /**
  4272. * Defines the amount of respect earned/lost for certain types of frags
  4273. */
  4274. class Frags
  4275. {
  4276. domination = 80; // Keeps killing the same guy
  4277. letItRain = 150; // MG, also vehicle MGs
  4278. humiliation = 300; // Axe
  4279. passenger = 400; // Out of car/chopper/boat
  4280. roadKill = 200; // :)
  4281. bigBird = 600; // Roadkill, but with chopper/plane
  4282. chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes
  4283. };
  4284.  
  4285. class Percentages
  4286. {
  4287. unlucky = 1; // Dying for an unknown reason costs you 1% respect
  4288. crash = 1; // Crashing your car costs you 1% respect
  4289. suicide = 2; // Comitting suicide costs you 2% of your respect
  4290. friendyFire = 3; // Friendly fire costs you 3%
  4291. npc = 4; // Being killed by an NPC costs you 4%
  4292. bambiKill = 5; // Killing a bambi costs you 5%
  4293. frag = 5; // Killing someone will get you 5% and remove 5% from the victim
  4294. };
  4295.  
  4296. class Handcuffs
  4297. {
  4298. trapping = -50; // A handcuffs B
  4299. breakingFree = 100; // B broke free
  4300. releasedByHero = 100; // C releases B
  4301. releasedByHostageTaker = 50; // A releases B
  4302. };
  4303.  
  4304. class Bonus
  4305. {
  4306. // Bonus per full 100m
  4307. per100mDistance = 10;
  4308.  
  4309. // First blood after server restart
  4310. firstBlood = 100;
  4311.  
  4312. // If you kill someone while you are in your own territory
  4313. homie = 20;
  4314.  
  4315. // If you kill someone who is in his own territory
  4316. raid = 20;
  4317.  
  4318. /*
  4319. Example with killstreak = 50
  4320.  
  4321. Frag Factor Bonus
  4322. 2 * 50 +100
  4323. 3 * 50 +150
  4324. 4 * 50 +200
  4325. 5 * 50 +250
  4326. */
  4327. killStreak = 50;
  4328.  
  4329. // Kills within this amount of seconds stack (default: 2 minutes)
  4330. killStreakTimeout = 120;
  4331. };
  4332. };
  4333.  
  4334. ///////////////////////////////////////////////////////////////////////
  4335. // KILLFEED MAN!
  4336. ///////////////////////////////////////////////////////////////////////
  4337.  
  4338. class KillFeed
  4339. {
  4340. // Shows a kill feed for well kills
  4341. showKillFeed = 1;
  4342. };
  4343.  
  4344. ///////////////////////////////////////////////////////////////////////
  4345. // PLAYER SPAWN CONFIGURATION
  4346. ///////////////////////////////////////////////////////////////////////
  4347. class BambiSettings
  4348. {
  4349. /**
  4350. * Loadout of new bambi players
  4351. *
  4352. * (They will always spawn with a bambi overall - you cannot
  4353. * change the loadout uniform)
  4354. */
  4355. loadOut[] =
  4356. {
  4357. "ItemCompass",
  4358. "ItemMap", // Because why not
  4359. "Exile_Item_XM8",
  4360. "ItemRadio",
  4361. "Exile_Item_PlasticBottleFreshWater"
  4362. };
  4363.  
  4364. /**
  4365. * Enables or disables parachute spawning.
  4366. *
  4367. * 1 = On
  4368. * 0 = Off
  4369. */
  4370. parachuteSpawning = 1;
  4371.  
  4372. /**
  4373. * Enables or disables halo jumping. Only applies
  4374. * if parachute spawning is enabled.
  4375. *
  4376. * Remember that if you enable halo jump, it is adviced
  4377. * to adjust the parachuteDropHeight to something around
  4378. * 1km or so.
  4379. *
  4380. * 1 = On
  4381. * 0 = Off
  4382. */
  4383. haloJump = 1;
  4384.  
  4385. /**
  4386. * Parachute drop height in meters.
  4387. */
  4388. parachuteDropHeight = 1000;
  4389.  
  4390. /**
  4391. * Number of minutes where a fresh spawned player remains in the
  4392. * bambi state. It will end the bambi state after this timeout
  4393. * expired or when they pick up their first weapon. Whatever
  4394. * happens first.
  4395. */
  4396. protectionDuration = 5;
  4397.  
  4398. /**
  4399. * Radius of spawn zones around the center of spawn zone markers.
  4400. */
  4401. spawnZoneRadius = 500;
  4402.  
  4403. /**
  4404. * These vehicles spawn on server restart close to spawn zones.
  4405. * They are non-persistent and will despawn on server restart.
  4406. * Basically they are just used to get away from the spawn zone
  4407. * faster.
  4408. *
  4409. * {Number of vehicles *per* spawn zone, vehicle class name}
  4410. */
  4411. spawnZoneVehicles[] =
  4412. {
  4413. {5, "Exile_Bike_OldBike"},
  4414. {5, "Exile_Bike_MountainBike"}
  4415. };
  4416. };
  4417.  
  4418. ///////////////////////////////////////////////////////////////////////
  4419. // VEHICLE SPAWN CONFIGURATION
  4420. ///////////////////////////////////////////////////////////////////////
  4421.  
  4422. class VehicleSpawn
  4423. {
  4424. /**
  4425. * Grid Size for vehicle spawning,
  4426. * smaller the number more vehicles,
  4427. * you get the point
  4428. */
  4429. vehiclesGridSize = 2200;
  4430.  
  4431. /**
  4432. * Vehicle ammount per grid
  4433. * kinda self explanitory
  4434. */
  4435. vehiclesGridAmount = 2;
  4436.  
  4437. /**
  4438. * Creates global markers for vehicle spawn tweeking,
  4439. * after you are satisfied with vehicle ammount and spread set this to 0.
  4440. */
  4441. vehiclesDebugMarkers = 0;
  4442.  
  4443. /**
  4444. * The server will apply random damage up to this value when spawning a vehicle.
  4445. */
  4446. damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged
  4447. maximumDamage = 0.9;
  4448.  
  4449. /**
  4450. * If "randmizeFuel" is set to 1, vehicles will spawn with randomized
  4451. * fuel. In this case, "fuel" controls the percentage of fuel that
  4452. * can be in the vehicle at a maximum. For example, if you set this to
  4453. * 0.5, then vehicles will spawn with something random between 0% and 50%.
  4454. *
  4455. * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the
  4456. * fuel percentage defined in "fuel". For example, setting this to 0.5
  4457. * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn
  4458. * all vehicles without fuel.
  4459. */
  4460. randomizeFuel = 1;
  4461. fuel = 1;
  4462.  
  4463. /**
  4464. * Works exactly the same as the fuel setting ^
  4465. */
  4466. randomizeAmmo = 1;
  4467. ammo = 1;
  4468.  
  4469. // Stuff to spawn on water
  4470. water[] =
  4471. {
  4472. "Exile_Boat_MotorBoat_Police",
  4473. "Exile_Boat_MotorBoat_Orange",
  4474. "Exile_Boat_MotorBoat_White",
  4475. "Exile_Boat_RubberDuck_CSAT",
  4476. "Exile_Boat_RubberDuck_Digital",
  4477. "Exile_Boat_RubberDuck_Orange",
  4478. "Exile_Boat_RubberDuck_Blue",
  4479. "Exile_Boat_RubberDuck_Black",
  4480. "Exile_Boat_SDV_CSAT",
  4481. "Exile_Boat_SDV_Digital",
  4482. "Exile_Boat_SDV_Grey"
  4483. };
  4484.  
  4485. // Stuff to spawn on roads
  4486. ground[] =
  4487. {
  4488. "Exile_Bike_QuadBike_Black",
  4489. "Exile_Bike_QuadBike_Blue",
  4490. "Exile_Bike_QuadBike_Red",
  4491. "Exile_Bike_QuadBike_White",
  4492. "Exile_Bike_QuadBike_Nato",
  4493. "Exile_Bike_QuadBike_Csat",
  4494. "Exile_Bike_QuadBike_Fia",
  4495. "Exile_Bike_QuadBike_Guerilla01",
  4496. "Exile_Bike_QuadBike_Guerilla02",
  4497. "Exile_Car_Volha_Blue",
  4498. "Exile_Car_Volha_White",
  4499. "Exile_Car_Lada_Green",
  4500. "Exile_Car_Lada_Taxi",
  4501. "Exile_Car_TowTractor_White",
  4502. "Exile_Car_UAZ_Open_Green",
  4503. "Exile_Car_UAZ_Green",
  4504. "Exile_Car_LandRover_Ambulance_Desert",
  4505. "Exile_Car_Tractor_Red",
  4506. "Exile_Car_OldTractor_Red",
  4507. "Exile_Car_Octavius_White"
  4508. };
  4509.  
  4510. /**
  4511. * Enables or disables nightvision optics on ALL vehicles
  4512. *
  4513. * 0 = off
  4514. * 1 = on
  4515. */
  4516. nightVision = 1;
  4517.  
  4518. /**
  4519. * Enables or disables thermal optics on ALL vehicles
  4520. *
  4521. * 0 = off
  4522. * 1 = on
  4523. */
  4524. thermalVision = 0;
  4525.  
  4526. /**
  4527. * Set this to 1 to unlock vehicles on server boot if they are in safe zones
  4528. *
  4529. * 0 = off
  4530. * 1 = on
  4531. */
  4532. unlockInSafeZonesAfterRestart = 1;
  4533. };
  4534.  
  4535. class Weather
  4536. {
  4537. /*
  4538. You can define multiple "keyframes" for the weather to change. The server will pick
  4539. a keyframe randomly to simulate the weather. It will change the weather-keyframes
  4540. based on the following interval
  4541. */
  4542. interval = 30;
  4543.  
  4544. /*
  4545. Add the keyframes here. The server will pick one random, so if you want one
  4546. weather type of be more dominant compared to others, add it multiple times
  4547. */
  4548. //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"};
  4549. keyframes[] = {"IslaAbramiaWeather"};
  4550.  
  4551. /*
  4552. This is a keyframe. Look up the BIKI to get more details about the parameters
  4553.  
  4554. Be sure to design the fog settings at a view distance of 1,600m as this is the
  4555. limit in multiplayer by default
  4556.  
  4557. https://community.bistudio.com/wiki/fogParams
  4558. https://community.bistudio.com/wiki/overcast
  4559. https://community.bistudio.com/wiki/setWaves
  4560. https://community.bistudio.com/wiki/setWindStr
  4561. https://community.bistudio.com/wiki/setGusts
  4562. https://community.bistudio.com/wiki/setRain
  4563. https://community.bistudio.com/wiki/setLightnings
  4564. https://community.bistudio.com/wiki/setRainbow
  4565. */
  4566. class Sunny
  4567. {
  4568. fogValue = 0.1;
  4569. fogDecay = 0.2;
  4570. fogBase = 5;
  4571. overcast = 0.2;
  4572. waves = 0.2;
  4573. wind = 0.25;
  4574. gusts = 0.1;
  4575. rain = 0;
  4576. lightnings = 0;
  4577. rainbows = 0;
  4578. };
  4579.  
  4580. class Cloudy
  4581. {
  4582. fogValue = 0.2;
  4583. fogDecay = 0.1;
  4584. fogBase = 5;
  4585. overcast = 0.4;
  4586. waves = 0.4;
  4587. wind = 0.25;
  4588. gusts = 0.5;
  4589. rain = 0.1;
  4590. lightnings = 0.1;
  4591. rainbows = 1;
  4592. };
  4593.  
  4594. class Thunderstorm
  4595. {
  4596. fogValue = 0.7;
  4597. fogDecay = 0.2;
  4598. fogBase = 5;
  4599. overcast = 1;
  4600. waves = 1;
  4601. wind = 0.25;
  4602. gusts = 0.5;
  4603. rain = 1;
  4604. lightnings = 1;
  4605. rainbows = 0.5;
  4606. };
  4607.  
  4608. class IslaAbramiaWeather
  4609. {
  4610. fogValue = 0;
  4611. fogDecay = 0.013;
  4612. fogBase = 0;
  4613. overcast = 0.3;
  4614. waves = 0.1;
  4615. wind = 0.3;
  4616. gusts = 0.21;
  4617. rain = 0;
  4618. lightnings = 0.00112687;
  4619. rainbows = 0.35;
  4620. };
  4621. };
  4622.  
  4623. class Time
  4624. {
  4625. // Uses Dedicated Server time as ingame Time
  4626. useRealTime = 0;
  4627.  
  4628. // Will overide RealTime
  4629. useStaticTime = 1;
  4630.  
  4631. // time in ARMA FORMAT << CONFIG
  4632. // https://community.bistudio.com/wiki/setDate
  4633.  
  4634. staticTime[] = {2039,10,24,15,30};
  4635. };
  4636.  
  4637.  
  4638. class RCON
  4639. {
  4640. /*
  4641. Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled
  4642. */
  4643.  
  4644. // This needs to match config.cfg serverCommandPassword
  4645. serverPassword = "bestfortex1";
  4646.  
  4647. // Autolocks server until its ready to accept players
  4648. useAutoLock = 0;
  4649.  
  4650. // Server will autoLock at that time before restart (minutes)
  4651. restartAutoLock = 3;
  4652.  
  4653. /*
  4654. Number of hours and minutes of your restart period.
  4655.  
  4656. Examples:
  4657.  
  4658. {4, 0} = Every 4 hours
  4659. {1, 30} = Every one and a half hour (who the hell would do this?)
  4660. */
  4661. restartTimer[] = {3, 0};
  4662.  
  4663. /*
  4664. Kicks players before restart to prevent gear loss.
  4665. We strongely recommend to use this!
  4666.  
  4667. 0 = off
  4668. 1 = on
  4669. */
  4670. useAutoKick = 0;
  4671.  
  4672. /*
  4673. Number of minutes before the server kicks players that did
  4674. not disconnect before the restart. Should at least be two
  4675. minutes!
  4676. */
  4677. kickTime = 2;
  4678.  
  4679. /*
  4680. Self-explanatory
  4681.  
  4682. 0 = off
  4683. 1 = on
  4684. */
  4685. useRestartMessages = 0;
  4686.  
  4687. /*
  4688. Number of minutes before the restart to inform your players.
  4689.  
  4690. Only use full minutes here. Value like 5.5 have not been tested.
  4691. */
  4692. restartWarningTime[] = {15, 10, 5, 3};
  4693.  
  4694. /*
  4695. If set to 1 server will execute '#shutdown',
  4696. to try to shutdown the server
  4697. */
  4698.  
  4699. useShutdown = 0;
  4700. };
  4701.  
  4702. class ServerSettings
  4703. {
  4704. /*
  4705. Support for custom server FSM if wanted
  4706. */
  4707. serverFSM = "exile_server\fsm\main.fsm";
  4708.  
  4709. /*
  4710. If this is enabled, Exile developers will spawn with a ton of pop tabs.
  4711. We will have a hard time debugging things if you disable this.
  4712. */
  4713. devFriendyMode = 1;
  4714.  
  4715. devs[] =
  4716. {
  4717. {"76561197985241690","[EXILE|DEV] Eichi"},
  4718. {"76561198022879703","[EXILE|DEV] Grim"},
  4719. {"76561198075905447","[EXILE|DEV] Vishpala"},
  4720. {"76561197968613061","[EXILE|DEV] Niuva"}
  4721. };
  4722. };
  4723.  
  4724. class Events
  4725. {
  4726. /*
  4727. A list of events that are active
  4728. */
  4729. enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"};
  4730.  
  4731. class EarthQuake
  4732. {
  4733. type = "spawn";
  4734. function = "ExileServer_system_event_earthQuake_start";
  4735. minTime = 60;
  4736. maxTime = 180;
  4737. minimumPlayersOnline = 1;
  4738. };
  4739.  
  4740. class SupplyBox
  4741. {
  4742. /*
  4743. Drops a supply box on a parachute next to a random airport on the map.
  4744. The box may contain items. The box can be transported to a territory
  4745. and installed to become a normal storage container.
  4746. */
  4747. type = "spawn";
  4748. function = "ExileServer_system_event_supplyBox_start";
  4749. minTime = 60; // minutes
  4750. maxTime = 180; // minutes
  4751. minimumPlayersOnline = 10;
  4752. dropRadius = 500; // 500m around an airport (including the main airport on Altis!)
  4753. dropAltitude = 100; // altitude of the drop
  4754. markerTime = 10; // minutes
  4755.  
  4756. /*
  4757. These are different types of boxes can be dropped.
  4758. You can specify the cargo a box should contain.
  4759. The type of box is chosen randomly from the following list.
  4760. Add a type multiple times to increase the chance of being used.
  4761. */
  4762. types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"};
  4763.  
  4764. class BoxTypes
  4765. {
  4766. class Beer
  4767. {
  4768. items[] =
  4769. {
  4770. {"Exile_Item_Beer", 24}
  4771. };
  4772. };
  4773.  
  4774. class Food
  4775. {
  4776. items[] =
  4777. {
  4778. {"Exile_Item_BBQSandwich", 5},
  4779. {"Exile_Item_Catfood", 5},
  4780. {"Exile_Item_ChristmasTinner", 5},
  4781. {"Exile_Item_GloriousKnakworst", 5},
  4782. {"Exile_Item_SausageGravy", 5},
  4783. {"Exile_Item_Surstromming", 5},
  4784. {"Exile_Item_CanOpener", 1},
  4785. {"Exile_Item_CookingPot", 1},
  4786. {"Exile_Item_Matches", 1}
  4787. };
  4788. };
  4789.  
  4790. class Tools
  4791. {
  4792. items[] =
  4793. {
  4794. {"Exile_Item_Wrench", 1},
  4795. {"Exile_Item_Shovel", 1},
  4796. {"Exile_Item_Screwdriver", 1},
  4797. {"Exile_Item_Pliers", 1},
  4798. {"Exile_Item_Handsaw", 1},
  4799. {"Exile_Item_FireExtinguisher", 1},
  4800. {"Exile_Item_DuctTape", 1}
  4801. };
  4802. };
  4803.  
  4804. class RepairParts
  4805. {
  4806. items[] =
  4807. {
  4808. {"Exile_Item_CarWheel", 8},
  4809. {"Exile_Item_FuelCanisterFull", 4},
  4810. {"Exile_Item_OilCanister", 1},
  4811. {"Exile_Item_Grinder", 1},
  4812. {"Exile_Item_CordlessScrewdriver", 1}
  4813. };
  4814. };
  4815. };
  4816. };
  4817.  
  4818. class AbandonedSafe
  4819. {
  4820. type = "spawn";
  4821. function = "ExileServer_system_event_abandonedSafe_start";
  4822. minTime = 60; // minutes
  4823. maxTime = 120; // minutes
  4824. minimumPlayersOnline = 0;
  4825. markerTime = 15; // minutes
  4826. };
  4827.  
  4828. class AmbientFlyOver
  4829. {
  4830. type = "call";
  4831. function = "ExileServer_system_event_ambientFlyOver_start";
  4832. minTime = 30; // minutes
  4833. maxTime = 90; // minutes
  4834. minimumPlayersOnline = 1;
  4835. };
  4836. };
  4837.  
  4838. class Logging
  4839. {
  4840. /*
  4841. If logging is enabled separate logs will be made in the sql logs folder for each type
  4842. */
  4843. traderLogging = 1;
  4844. deathLogging = 1;
  4845. territoryLogging = 1;
  4846. };
  4847. };
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