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- LPCSTR adsff = "settings";
- int Rage_Rifle_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Fov", 0, adsf);
- int Rage_Rifle_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Speed", 0, adsf);
- int Rage_Rifle_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Hs", 0, adsf);
- int Rage_Rifle_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_NoHs", 0, adsf);
- int Rage_Rifle_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Rage", 0, adsf);
- int Rage_Rifle_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Autowall", 0, adsf);
- int Rage_Rifle_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_Rifle_Recoil", 0, adsf);
- //Pistol
- int Rage_Pistol_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Fov", 0, adsf);
- int Rage_Pistol_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Speed", 0, adsf);
- int Rage_Pistol_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Hs", 0, adsf);
- int Rage_Pistol_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_NoHs", 0, adsf);
- int Rage_Pistol_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Rage", 0, adsf);
- int Rage_Pistol_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Autowall", 0, adsf);
- int Rage_Pistol_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_Pistol_Recoil", 0, adsf);
- //SMG
- int Rage_SMG_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Fov", 0, adsf);
- int Rage_SMG_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Speed", 0, adsf);
- int Rage_SMG_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Hs", 0, adsf);
- int Rage_SMG_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_NoHs", 0, adsf);
- int Rage_SMG_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Rage", 0, adsf);
- int Rage_SMG_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Autowall", 0, adsf);
- int Rage_SMG_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_SMG_Recoil", 0, adsf);
- //AWP
- int Rage_AWP_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Fov", 0, adsf);
- int Rage_AWP_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Speed", 0, adsf);
- int Rage_AWP_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Hs", 0, adsf);
- int Rage_AWP_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_NoHs", 0, adsf);
- int Rage_AWP_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Rage", 0, adsf);
- int Rage_AWP_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Autowall", 0, adsf);
- int Rage_AWP_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_AWP_Recoil", 0, adsf);
- //SSG
- int Rage_SSG_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Fov", 0, adsf);
- int Rage_SSG_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Speed", 0, adsf);
- int Rage_SSG_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Hs", 0, adsf);
- int Rage_SSG_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_NoHs", 0, adsf);
- int Rage_SSG_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Rage", 0, adsf);
- int Rage_SSG_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Autowall", 0, adsf);
- int Rage_SSG_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_SSG_Recoil", 0, adsf);
- //DAK
- int Rage_DAK_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Fov", 0, adsf);
- int Rage_DAK_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Speed", 0, adsf);
- int Rage_DAK_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Hs", 0, adsf);
- int Rage_DAK_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_NoHs", 0, adsf);
- int Rage_DAK_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Rage", 0, adsf);
- int Rage_DAK_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Autowall", 0, adsf);
- int Rage_DAK_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_DAK_Recoil", 0, adsf);
- //Shot Gun
- int Rage_Shotgun_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Fov", 0, adsf);
- int Rage_Shotgun_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Speed", 0, adsf);
- int Rage_Shotgun_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Hs", 0, adsf);
- int Rage_Shotgun_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_NoHs", 0, adsf);
- int Rage_Shotgun_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Rage", 0, adsf);
- int Rage_Shotgun_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Autowall", 0, adsf);
- int Rage_Shotgun_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_Shotgun_Recoil", 0, adsf);
- //Machine
- int Rage_Machine_Fov = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Fov", 0, adsf);
- int Rage_Machine_Speed = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Speed", 0, adsf);
- int Rage_Machine_Hs = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Hs", 0, adsf);
- int Rage_Machine_NoHs = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_NoHs", 0, adsf);
- int Rage_Machine_Rage = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Rage", 0, adsf);
- int Rage_Machine_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Autowall", 0, adsf);
- int Rage_Machine_Recoil = GetPrivateProfileIntA(adsff, "Settings_Rage_Machine_Recoil", 0, adsf);
- //Others
- int Rage_Triggerbot_Active = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Active", 0, adsf);
- int Rage_Triggerbot_Key = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Key", 0, adsf);
- int Rage_Triggerbot_Team = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Team", 0, adsf);
- int Rage_Triggerbot_Auto = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Auto", 0, adsf);
- int Rage_Triggerbot_Auto_2 = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Auto_2", 0, adsf);
- int Rage_Triggerbot_Auto_3 = GetPrivateProfileIntA(adsff, "Settings_Rage_Triggerbot_Auto_3", 0, adsf);
- int Rage_Aim_Active = GetPrivateProfileIntA(adsff, "Settings_Rage_Aim_Active", 0, adsf);
- int Rage_Aim_Silent = GetPrivateProfileIntA(adsff, "Settings_Rage_Aim_Silent", 0, adsf);
- int Rage_Musc_Spinbot = GetPrivateProfileIntA(adsff, "Settings_Rage_Musc_Spinbot", 0, adsf);
- int Rage_Musc_Autowall = GetPrivateProfileIntA(adsff, "Settings_Rage_Musc_Autowall", 0, adsf);
- int Rage_Musc_MaxWall = GetPrivateProfileIntA(adsff, "Settings_Rage_Musc_MaxWall", 0, adsf);
- int Rage_Musc_Bhop = GetPrivateProfileIntA(adsff, "Settings_Rage_Musc_Bhop", 0, adsf);
- int Rage_Esp_Active = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Active", 0, adsf);
- int Rage_Esp_Team = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Team", 0, adsf);
- int Rage_Esp_Bomb = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Bomb", 0, adsf);
- int Rage_Esp_Bone = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Bone ", 0, adsf);
- int Rage_Esp_Ghost = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Ghost", 0, adsf);
- int Rage_Esp_Trace = GetPrivateProfileIntA(adsff, "Settings_Rage_Esp_Trace", 0, adsf);
- int Rage_Chams_Active = GetPrivateProfileIntA(adsff, "Settings_Rage_Chams_Active", 0, adsf);
- int Rage_Chams_Wall = GetPrivateProfileIntA(adsff, "Settings_Rage_Chams_Wall", 0, adsf);
- int Rage_Chams_Team = GetPrivateProfileIntA(adsff, "Settings_Rage_Chams_Team ", 0, adsf);
- int Rage_Chams_White = GetPrivateProfileIntA(adsff, "Settings_Rage_Chams_White", 0, adsf);
- //Legit
- //Rifle
- int Legit_Rifle_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Fov", 0, adsf);
- int Legit_Rifle_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Speed", 0, adsf);
- int Legit_Rifle_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Hs", 0, adsf);
- int Legit_Rifle_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_NoHs", 0, adsf);
- int Legit_Rifle_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Rage", 0, adsf);
- int Legit_Rifle_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Autowall", 0, adsf);
- int Legit_Rifle_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_Rifle_Recoil", 0, adsf);
- //Pistol
- int Legit_Pistol_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Fov", 0, adsf);
- int Legit_Pistol_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Speed", 0, adsf);
- int Legit_Pistol_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Hs", 0, adsf);
- int Legit_Pistol_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_NoHs", 0, adsf);
- int Legit_Pistol_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Rage", 0, adsf);
- int Legit_Pistol_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Autowall", 0, adsf);
- int Legit_Pistol_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_Pistol_Recoil", 0, adsf);
- //SMG
- int Legit_SMG_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Fov", 0, adsf);
- int Legit_SMG_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Speed", 0, adsf);
- int Legit_SMG_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Hs", 0, adsf);
- int Legit_SMG_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_NoHs", 0, adsf);
- int Legit_SMG_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Rage", 0, adsf);
- int Legit_SMG_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Autowall", 0, adsf);
- int Legit_SMG_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_SMG_Recoil", 0, adsf);
- //AWP
- int Legit_AWP_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Fov", 0, adsf);
- int Legit_AWP_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Speed", 0, adsf);
- int Legit_AWP_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Hs", 0, adsf);
- int Legit_AWP_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_NoHs", 0, adsf);
- int Legit_AWP_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Rage", 0, adsf);
- int Legit_AWP_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Autowall", 0, adsf);
- int Legit_AWP_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_AWP_Recoil", 0, adsf);
- //SSG
- int Legit_SSG_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Fov", 0, adsf);
- int Legit_SSG_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Speed", 0, adsf);
- int Legit_SSG_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Hs", 0, adsf);
- int Legit_SSG_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_NoHs", 0, adsf);
- int Legit_SSG_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Rage", 0, adsf);
- int Legit_SSG_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Autowall", 0, adsf);
- int Legit_SSG_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_SSG_Recoil", 0, adsf);
- //DAK
- int Legit_DAK_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Fov", 0, adsf);
- int Legit_DAK_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Speed", 0, adsf);
- int Legit_DAK_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Hs", 0, adsf);
- int Legit_DAK_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_NoHs", 0, adsf);
- int Legit_DAK_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Rage", 0, adsf);
- int Legit_DAK_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Autowall", 0, adsf);
- int Legit_DAK_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_DAK_Recoil", 0, adsf);
- //Shot Gun
- int Legit_Shotgun_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Fov", 0, adsf);
- int Legit_Shotgun_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Speed", 0, adsf);
- int Legit_Shotgun_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Hs", 0, adsf);
- int Legit_Shotgun_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_NoHs", 0, adsf);
- int Legit_Shotgun_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Rage", 0, adsf);
- int Legit_Shotgun_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Autowall", 0, adsf);
- int Legit_Shotgun_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_Shotgun_Recoil", 0, adsf);
- //Machine
- int Legit_Machine_Fov = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Fov", 0, adsf);
- int Legit_Machine_Speed = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Speed", 0, adsf);
- int Legit_Machine_Hs = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Hs", 0, adsf);
- int Legit_Machine_NoHs = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_NoHs", 0, adsf);
- int Legit_Machine_Rage = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Rage", 0, adsf);
- int Legit_Machine_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Autowall", 0, adsf);
- int Legit_Machine_Recoil = GetPrivateProfileIntA(adsff, "Settings_Legit_Machine_Recoil", 0, adsf);
- //Others
- int Legit_Triggerbot_Active = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Active", 0, adsf);
- int Legit_Triggerbot_Key = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Key", 0, adsf);
- int Legit_Triggerbot_Team = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Team", 0, adsf);
- int Legit_Triggerbot_Auto = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Auto", 0, adsf);
- int Legit_Triggerbot_Auto_2 = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Auto_2", 0, adsf);
- int Legit_Triggerbot_Auto_3 = GetPrivateProfileIntA(adsff, "Settings_Legit_Triggerbot_Auto_3", 0, adsf);
- int Legit_Aim_Active = GetPrivateProfileIntA(adsff, "Settings_Legit_Aim_Active", 0, adsf);
- int Legit_Aim_Silent = GetPrivateProfileIntA(adsff, "Settings_Legit_Aim_Silent", 0, adsf);
- int Legit_Musc_Spinbot = GetPrivateProfileIntA(adsff, "Settings_Legit_Musc_Spinbot", 0, adsf);
- int Legit_Musc_Autowall = GetPrivateProfileIntA(adsff, "Settings_Legit_Musc_Autowall", 0, adsf);
- int Legit_Musc_MaxWall = GetPrivateProfileIntA(adsff, "Settings_Legit_Musc_MaxWall", 0, adsf);
- int Legit_Musc_Bhop = GetPrivateProfileIntA(adsff, "Settings_Legit_Musc_Bhop", 0, adsf);
- int Legit_Esp_Active = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Active", 0, adsf);
- int Legit_Esp_Team = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Team", 0, adsf);
- int Legit_Esp_Bomb = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Bomb", 0, adsf);
- int Legit_Esp_Bone = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Bone ", 0, adsf);
- int Legit_Esp_Ghost = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Ghost", 0, adsf);
- int Legit_Esp_Trace = GetPrivateProfileIntA(adsff, "Settings_Legit_Esp_Trace", 0, adsf);
- int Legit_Chams_Active = GetPrivateProfileIntA(adsff, "Settings_Legit_Chams_Active", 0, adsf);
- int Legit_Chams_Wall = GetPrivateProfileIntA(adsff, "Settings_Legit_Chams_Wall", 0, adsf);
- int Legit_Chams_Team = GetPrivateProfileIntA(adsff, "Settings_Legit_Chams_Team ", 0, adsf);
- int Legit_Chams_White = GetPrivateProfileIntA(adsff, "Settings_Legit_Chams_White", 0, adsf);
- //C1
- //Rifle
- int C1_Rifle_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Fov", 0, adsf);
- int C1_Rifle_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Speed", 0, adsf);
- int C1_Rifle_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Hs", 0, adsf);
- int C1_Rifle_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_NoHs", 0, adsf);
- int C1_Rifle_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Rage", 0, adsf);
- int C1_Rifle_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Autowall", 0, adsf);
- int C1_Rifle_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_Rifle_Recoil", 0, adsf);
- //Pistol
- int C1_Pistol_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Fov", 0, adsf);
- int C1_Pistol_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Speed", 0, adsf);
- int C1_Pistol_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Hs", 0, adsf);
- int C1_Pistol_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_NoHs", 0, adsf);
- int C1_Pistol_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Rage", 0, adsf);
- int C1_Pistol_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Autowall", 0, adsf);
- int C1_Pistol_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_Pistol_Recoil", 0, adsf);
- //SMG
- int C1_SMG_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Fov", 0, adsf);
- int C1_SMG_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Speed", 0, adsf);
- int C1_SMG_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Hs", 0, adsf);
- int C1_SMG_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_NoHs", 0, adsf);
- int C1_SMG_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Rage", 0, adsf);
- int C1_SMG_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Autowall", 0, adsf);
- int C1_SMG_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_SMG_Recoil", 0, adsf);
- //AWP
- int C1_AWP_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Fov", 0, adsf);
- int C1_AWP_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Speed", 0, adsf);
- int C1_AWP_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Hs", 0, adsf);
- int C1_AWP_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_NoHs", 0, adsf);
- int C1_AWP_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Rage", 0, adsf);
- int C1_AWP_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Autowall", 0, adsf);
- int C1_AWP_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_AWP_Recoil", 0, adsf);
- //SSG
- int C1_SSG_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Fov", 0, adsf);
- int C1_SSG_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Speed", 0, adsf);
- int C1_SSG_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Hs", 0, adsf);
- int C1_SSG_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_NoHs", 0, adsf);
- int C1_SSG_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Rage", 0, adsf);
- int C1_SSG_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Autowall", 0, adsf);
- int C1_SSG_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_SSG_Recoil", 0, adsf);
- //DAK
- int C1_DAK_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Fov", 0, adsf);
- int C1_DAK_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Speed", 0, adsf);
- int C1_DAK_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Hs", 0, adsf);
- int C1_DAK_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_NoHs", 0, adsf);
- int C1_DAK_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Rage", 0, adsf);
- int C1_DAK_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Autowall", 0, adsf);
- int C1_DAK_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_DAK_Recoil", 0, adsf);
- //Shot Gun
- int C1_Shotgun_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Fov", 0, adsf);
- int C1_Shotgun_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Speed", 0, adsf);
- int C1_Shotgun_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Hs", 0, adsf);
- int C1_Shotgun_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_NoHs", 0, adsf);
- int C1_Shotgun_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Rage", 0, adsf);
- int C1_Shotgun_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Autowall", 0, adsf);
- int C1_Shotgun_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_Shotgun_Recoil", 0, adsf);
- //Machine
- int C1_Machine_Fov = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Fov", 0, adsf);
- int C1_Machine_Speed = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Speed", 0, adsf);
- int C1_Machine_Hs = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Hs", 0, adsf);
- int C1_Machine_NoHs = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_NoHs", 0, adsf);
- int C1_Machine_Rage = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Rage", 0, adsf);
- int C1_Machine_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Autowall", 0, adsf);
- int C1_Machine_Recoil = GetPrivateProfileIntA(adsff, "Settings_C1_Machine_Recoil", 0, adsf);
- //Others
- int C1_Triggerbot_Active = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Active", 0, adsf);
- int C1_Triggerbot_Key = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Key", 0, adsf);
- int C1_Triggerbot_Team = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Team", 0, adsf);
- int C1_Triggerbot_Auto = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Auto", 0, adsf);
- int C1_Triggerbot_Auto_2 = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Auto_2", 0, adsf);
- int C1_Triggerbot_Auto_3 = GetPrivateProfileIntA(adsff, "Settings_C1_Triggerbot_Auto_3", 0, adsf);
- int C1_Aim_Active = GetPrivateProfileIntA(adsff, "Settings_C1_Aim_Active", 0, adsf);
- int C1_Aim_Silent = GetPrivateProfileIntA(adsff, "Settings_C1_Aim_Silent", 0, adsf);
- int C1_Musc_Spinbot = GetPrivateProfileIntA(adsff, "Settings_C1_Musc_Spinbot", 0, adsf);
- int C1_Musc_Autowall = GetPrivateProfileIntA(adsff, "Settings_C1_Musc_Autowall", 0, adsf);
- int C1_Musc_MaxWall = GetPrivateProfileIntA(adsff, "Settings_C1_Musc_MaxWall", 0, adsf);
- int C1_Musc_Bhop = GetPrivateProfileIntA(adsff, "Settings_C1_Musc_Bhop", 0, adsf);
- int C1_Esp_Active = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Active", 0, adsf);
- int C1_Esp_Team = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Team", 0, adsf);
- int C1_Esp_Bomb = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Bomb", 0, adsf);
- int C1_Esp_Bone = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Bone ", 0, adsf);
- int C1_Esp_Ghost = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Ghost", 0, adsf);
- int C1_Esp_Trace = GetPrivateProfileIntA(adsff, "Settings_C1_Esp_Trace", 0, adsf);
- int C1_Chams_Active = GetPrivateProfileIntA(adsff, "Settings_C1_Chams_Active", 0, adsf);
- int C1_Chams_Wall = GetPrivateProfileIntA(adsff, "Settings_C1_Chams_Wall", 0, adsf);
- int C1_Chams_Team = GetPrivateProfileIntA(adsff, "Settings_C1_Chams_Team ", 0, adsf);
- int C1_Chams_White = GetPrivateProfileIntA(adsff, "Settings_C1_Chams_White", 0, adsf);
- //C2
- //Rifle
- int C2_Rifle_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Fov", 0, adsf);
- int C2_Rifle_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Speed", 0, adsf);
- int C2_Rifle_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Hs", 0, adsf);
- int C2_Rifle_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_NoHs", 0, adsf);
- int C2_Rifle_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Rage", 0, adsf);
- int C2_Rifle_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Autowall", 0, adsf);
- int C2_Rifle_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_Rifle_Recoil", 0, adsf);
- //Pistol
- int C2_Pistol_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Fov", 0, adsf);
- int C2_Pistol_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Speed", 0, adsf);
- int C2_Pistol_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Hs", 0, adsf);
- int C2_Pistol_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_NoHs", 0, adsf);
- int C2_Pistol_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Rage", 0, adsf);
- int C2_Pistol_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Autowall", 0, adsf);
- int C2_Pistol_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_Pistol_Recoil", 0, adsf);
- //SMG
- int C2_SMG_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Fov", 0, adsf);
- int C2_SMG_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Speed", 0, adsf);
- int C2_SMG_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Hs", 0, adsf);
- int C2_SMG_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_NoHs", 0, adsf);
- int C2_SMG_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Rage", 0, adsf);
- int C2_SMG_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Autowall", 0, adsf);
- int C2_SMG_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_SMG_Recoil", 0, adsf);
- //AWP
- int C2_AWP_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Fov", 0, adsf);
- int C2_AWP_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Speed", 0, adsf);
- int C2_AWP_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Hs", 0, adsf);
- int C2_AWP_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_NoHs", 0, adsf);
- int C2_AWP_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Rage", 0, adsf);
- int C2_AWP_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Autowall", 0, adsf);
- int C2_AWP_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_AWP_Recoil", 0, adsf);
- //SSG
- int C2_SSG_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Fov", 0, adsf);
- int C2_SSG_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Speed", 0, adsf);
- int C2_SSG_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Hs", 0, adsf);
- int C2_SSG_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_NoHs", 0, adsf);
- int C2_SSG_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Rage", 0, adsf);
- int C2_SSG_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Autowall", 0, adsf);
- int C2_SSG_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_SSG_Recoil", 0, adsf);
- //DAK
- int C2_DAK_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Fov", 0, adsf);
- int C2_DAK_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Speed", 0, adsf);
- int C2_DAK_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Hs", 0, adsf);
- int C2_DAK_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_NoHs", 0, adsf);
- int C2_DAK_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Rage", 0, adsf);
- int C2_DAK_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Autowall", 0, adsf);
- int C2_DAK_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_DAK_Recoil", 0, adsf);
- //Shot Gun
- int C2_Shotgun_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Fov", 0, adsf);
- int C2_Shotgun_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Speed", 0, adsf);
- int C2_Shotgun_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Hs", 0, adsf);
- int C2_Shotgun_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_NoHs", 0, adsf);
- int C2_Shotgun_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Rage", 0, adsf);
- int C2_Shotgun_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Autowall", 0, adsf);
- int C2_Shotgun_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_Shotgun_Recoil", 0, adsf);
- //Machine
- int C2_Machine_Fov = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Fov", 0, adsf);
- int C2_Machine_Speed = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Speed", 0, adsf);
- int C2_Machine_Hs = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Hs", 0, adsf);
- int C2_Machine_NoHs = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_NoHs", 0, adsf);
- int C2_Machine_Rage = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Rage", 0, adsf);
- int C2_Machine_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Autowall", 0, adsf);
- int C2_Machine_Recoil = GetPrivateProfileIntA(adsff, "Settings_C2_Machine_Recoil", 0, adsf);
- //Others
- int C2_Triggerbot_Active = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Active", 0, adsf);
- int C2_Triggerbot_Key = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Key", 0, adsf);
- int C2_Triggerbot_Team = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Team", 0, adsf);
- int C2_Triggerbot_Auto = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Auto", 0, adsf);
- int C2_Triggerbot_Auto_2 = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Auto_2", 0, adsf);
- int C2_Triggerbot_Auto_3 = GetPrivateProfileIntA(adsff, "Settings_C2_Triggerbot_Auto_3", 0, adsf);
- int C2_Aim_Active = GetPrivateProfileIntA(adsff, "Settings_C2_Aim_Active", 0, adsf);
- int C2_Aim_Silent = GetPrivateProfileIntA(adsff, "Settings_C2_Aim_Silent", 0, adsf);
- int C2_Musc_Spinbot = GetPrivateProfileIntA(adsff, "Settings_C2_Musc_Spinbot", 0, adsf);
- int C2_Musc_Autowall = GetPrivateProfileIntA(adsff, "Settings_C2_Musc_Autowall", 0, adsf);
- int C2_Musc_MaxWall = GetPrivateProfileIntA(adsff, "Settings_C2_Musc_MaxWall", 0, adsf);
- int C2_Musc_Bhop = GetPrivateProfileIntA(adsff, "Settings_C2_Musc_Bhop", 0, adsf);
- int C2_Esp_Active = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Active", 0, adsf);
- int C2_Esp_Team = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Team", 0, adsf);
- int C2_Esp_Bomb = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Bomb", 0, adsf);
- int C2_Esp_Bone = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Bone ", 0, adsf);
- int C2_Esp_Ghost = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Ghost", 0, adsf);
- int C2_Esp_Trace = GetPrivateProfileIntA(adsff, "Settings_C2_Esp_Trace", 0, adsf);
- int C2_Chams_Active = GetPrivateProfileIntA(adsff, "Settings_C2_Chams_Active", 0, adsf);
- int C2_Chams_Wall = GetPrivateProfileIntA(adsff, "Settings_C2_Chams_Wall", 0, adsf);
- int C2_Chams_Team = GetPrivateProfileIntA(adsff, "Settings_C2_Chams_Team ", 0, adsf);
- int C2_Chams_White = GetPrivateProfileIntA(adsff, "Settings_C2_Chams_White", 0, adsf);
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