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- >swordsman enters a land that's being taken over by darkness, vows to free it
- >teams up with a soft spoken mage woman
- >both come closer together as they purify the land
- >they topple the force threatening land
- >mage woman is struck down by the one leading this force
- >swordsman smites him and vows to protect the land to make sure no one has to suffer this again
- then afterwards, in another game
- >set decades after first events from above, land is once again besieged, being covered by a mist
- >a new swordsman comes to free the land
- >teams up with a kobold who tries to pickpocket him originally, after saving his life the former thief vows to stay with him
- >friendship forms as they free the land
- >last area is a fortress where the swordsman goes in alone
- >finds the old swordsman in the middle of the fortress, turns out he was the source of it
- >explains how he was aging, gave into temptation but sealed himself away before he could turn further
- >only way to save him and the land is to kill the old swordsman
- >final fight starts, boss' life gauge is the life meter from the previous game
- >you're forced to strike down and kill the last protagonist from the first game to keep him from turning further
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