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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.41
  5. # TYPE: 3-STRICT
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  41. # [[0200]] Recipes, Magic and Normal items (endgame!)
  42. # [0201] 6-Linked items
  43. # [0202] Shaper and Elder Items
  44. # [0203] 5-Linked items
  45. # [0204] 6-Socket Items
  46. # [0205] Exclusive bases: Stygian Vise
  47. # [0206] Abyss Jewels (Rare and Magic)
  48. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  49. # [0208] Corrupted Amulets
  50. # [0209] Chancing items
  51. # [0210] FLASKS (Endgame rules)
  52. # [0211] Add your own crafting rules here
  53. # [0212] 83/84+ Endgame crafting rules
  54. # [0213] 60+ Crafting rules for 60++ trinkets
  55. # [0214] Warband items
  56. # [0215] Remaining crafting rules - add your own bases here!
  57. # [0216] Chisel recipe items
  58. # [0217] Fishing Rod
  59. # [0218] SRS Crude Bow
  60. # [0219] Chromatic recipe items ("RGB Recipe")
  61. # [0220] Endgame-start 4-links
  62. # [0221] Animate Weapon script - deactivated by default
  63. # [0222] W-soc offhand weapons
  64. # [0223] Sacrificial Garb
  65. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  66. # [[0400]] Currency - PART 1 - Common currency
  67. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  68. # [[0600]] RARE ITEMS (ENDGAME)
  69. # [0601] Rare crafting bases
  70. # [0602] T1 rare items
  71. # [0603] T2 rare items
  72. # [0604] Breach Rings
  73. # [0605] Amulets, Jewels, Rings, Belts
  74. # [0606] 1H Daggers
  75. # [0607] 1H Claws
  76. # [0608] 1H Wands
  77. # [0609] 1H Foils
  78. # [0610] 1H Swords
  79. # [0611] 1H Maces
  80. # [0612] 1H Axes
  81. # [0613] 1H Sceptres
  82. # [0614] 2H Staves
  83. # [0615] 2H Swords, Axes, Maces
  84. # [0616] 2H Bows
  85. # [0617] AR: Gloves, Boots, Helmets
  86. # [0618] AR: Body Armors
  87. # [0619] OH: Shields
  88. # [0620] OH: Quivers
  89. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  90. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  91. # [[0900]] Gems
  92. # [0901] Value gems
  93. # [0902] Other gems
  94. # [[1000]] UTILITY FLASKS (Levelling Rules)
  95. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  96. # [[1200]] Maps, fragments and labyrinth items
  97. # [1201] Unique Maps
  98. # [1202] Labyrinth items, Offerings
  99. # [1203] Top tier maps (T15-16)
  100. # [1204] High tier maps(T11-14)
  101. # [1205] Mid tier maps (T6-10)
  102. # [1206] Low tier maps (T1-T5)
  103. # [1207] Map fragments
  104. # [[1300]] Currency - PART 2 - Rare currency
  105. # [1301] Regular Rare Currency
  106. # [1302] Top Currency
  107. # [1303] Essence Tier List
  108. # [1304] Special items
  109. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  110. # [1401] Exceptions to prevent ident. mistakes
  111. # [1402] T1 - Top tier cards
  112. # [1403] T2 - Great cards
  113. # [1404] T3 - Decent cards
  114. # [1405] T5 - Format trash tier cards... before
  115. # [1406] T4 - ...showing the remaining cards
  116. # [[1500]] Currency - PART 4 - remaining items
  117. # [[1600]] Leaguestones - Tierlists
  118. # [[1700]] Uniques!
  119. # [1701] Exceptions
  120. # [1702] Harbinger - Pieces
  121. # [1703] Tier 1 uniques
  122. # [1704] Tier 2 uniques
  123. # [1705] Multi-Unique bases.
  124. # [1706] Prophecy-Material Uniques
  125. # [1707] Random Uniques
  126. # [[1800]] Quest Items and Shaper Orbs
  127. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  128. # [[2000]] Leveling - Flasks
  129. # [2001] Hide outdated flasks
  130. # [2002] Hybrid flasks (normal)
  131. # [2003] Life Flasks - Normal (Kudos to Antnee)
  132. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  133. # [2005] Show remaining flasks
  134. # [[2100]] Leveling - Merged Rules
  135. # [[2200]] Leveling - RGB Recipes
  136. # [[2300]] Leveling - RARES
  137. # [2301] Leveling rares - specific items
  138. # [2302] Leveling rares - Progression
  139. # [2303] Leveling rares - remaining rules
  140. # [[2400]] Leveling - Useful items
  141. # [2401] Linked gear - 4links
  142. # [2402] Linked gear - Caster Weapon Configuration
  143. # [2403] Linked gear - 3links
  144. # [2404] Extra Highlight: Boots
  145. # [2405] Optional Recipes
  146. # [2406] Act 1
  147. # [2407] Act 2+3
  148. # [2408] Act 4+5+6
  149. # [2409] Jewellery - Regular Highlight
  150. # [2410] Quivers - Progression
  151. # [2411] Magic Gear
  152. # [2412] 20% quality items for those strange people who want them
  153. # [[2500]] Leveling - normal and magic item progression
  154. # [2501] Progression - Part 1 1-30
  155. # [2502] Progression - Part 2 30-40
  156. # [2503] Progression - Part 4 40-65
  157. # [2504] Normal items - First 12 levels - exceptions
  158. # [2505] Magic items - general highlight
  159. # [[2600]] HIDE LAYER 5 - Remaining Items
  160. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  161. # [[2800]] Special thanks to!
  162.  
  163. #===============================================================================================================
  164. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  165. #===============================================================================================================
  166.  
  167. #===============================================================================================================
  168. # [[0200]] Recipes, Magic and Normal items (endgame!)
  169. #===============================================================================================================
  170.  
  171. #------------------------------------
  172. # [0201] 6-Linked items
  173. #------------------------------------
  174. # Extremely rare, valuable drops. At worst a divine orb.
  175.  
  176. Show # 6-Links
  177. LinkedSockets 6
  178. Rarity <= Rare
  179. SetFontSize 45
  180. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  181. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  183. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  184.  
  185. #------------------------------------
  186. # [0202] Shaper and Elder Items
  187. #------------------------------------
  188.  
  189. Show #$ %SHELDER
  190. ElderItem True
  191. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  192. Rarity <= Rare
  193. SetFontSize 45
  194. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  195. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  196. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  197. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  198.  
  199. Show
  200. ShaperItem True
  201. BaseType "Stygian Vise" "Steel Ring" "Opal Ring" "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  202. Rarity <= Rare
  203. SetFontSize 45
  204. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  205. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  206. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  207. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  208.  
  209. Show #$ %SHELDER
  210. ElderItem True
  211. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  212. Rarity <= Rare
  213. ItemLevel >= 84
  214. SetFontSize 45
  215. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  216. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  217. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  218. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  219.  
  220. Show
  221. ShaperItem True
  222. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  223. Rarity <= Rare
  224. ItemLevel >= 84
  225. SetFontSize 45
  226. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  227. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  228. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  229. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  230.  
  231. Show #$ %SHELDER
  232. ElderItem True
  233. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  234. Rarity <= Rare
  235. ItemLevel >= 84
  236. SetFontSize 45
  237. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  238. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  239. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  240. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  241.  
  242. Show
  243. ShaperItem True
  244. Class "Boots" "Gloves" "Belt" "Ring" "Amulet" "Helmet" "Dagger" "Sceptre" "Wand"
  245. Rarity <= Rare
  246. ItemLevel >= 84
  247. SetFontSize 45
  248. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  249. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  250. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  251. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  252.  
  253. Show #$ %SHELDER
  254. ElderItem True
  255. Rarity <= Rare
  256. SetFontSize 45
  257. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  258. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  259. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  260. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  261.  
  262. Show
  263. ShaperItem True
  264. Rarity <= Rare
  265. SetFontSize 45
  266. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  267. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  268. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  269. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  270.  
  271. #------------------------------------
  272. # [0203] 5-Linked items
  273. #------------------------------------
  274. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  275. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  276. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  277.  
  278. Show # 5-Links %D4
  279. LinkedSockets 5
  280. Rarity < Unique
  281. ItemLevel >= 65
  282. SetFontSize 42
  283. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  284. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  285.  
  286. #------------------------------------
  287. # [0204] 6-Socket Items
  288. #------------------------------------
  289. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  290. # Chances are high that people will want to buy those.
  291.  
  292. Show # 6-Sockets %TB-6S-Rare-Armors
  293. Sockets 6
  294. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  295. Rarity <= Rare
  296. ItemLevel >= 84
  297. SetFontSize 45
  298. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  299. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  300. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  301.  
  302. Show # 6-Sockets %TB-6S-Rare-Weapons
  303. Sockets 6
  304. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  305. Rarity <= Rare
  306. ItemLevel >= 83
  307. SetFontSize 45
  308. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  309. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  310. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  311.  
  312. Show # 6-Sockets
  313. Sockets 6
  314. Rarity = Rare
  315. ItemLevel >= 75
  316. SetFontSize 45
  317. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  318. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  319. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  320. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  321.  
  322. Show # 6-Sockets
  323. Sockets 6
  324. Rarity <= Rare
  325. SetFontSize 45
  326. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  327. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  328. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  329.  
  330. #------------------------------------
  331. # [0205] Exclusive bases: Stygian Vise
  332. #------------------------------------
  333.  
  334. Show #$ %TB-Vise
  335. BaseType "Stygian Vise"
  336. ItemLevel >= 84
  337. SetFontSize 45
  338. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  339. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  340. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  341. PlayAlertSound 2 300 # DROPSOUND: T1 Drop
  342.  
  343. Show #$ %TB-Vise
  344. BaseType "Stygian Vise"
  345. Rarity = Rare
  346. ItemLevel >= 75
  347. SetFontSize 45
  348. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  349. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  350. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  351. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  352.  
  353. Show #$ %TB-Vise %H5
  354. BaseType "Stygian Vise"
  355. SetFontSize 42
  356. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  357. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  358. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  359.  
  360. #------------------------------------
  361. # [0206] Abyss Jewels (Rare and Magic)
  362. #------------------------------------
  363.  
  364. Show #$trinkets, jewels - 84+
  365. Class "Abyss Jewel"
  366. Rarity = Rare
  367. ItemLevel >= 84
  368. SetFontSize 45
  369. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  370. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  371. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  372. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  373.  
  374. Show #$trinkets, jewels - 84+
  375. Class "Abyss Jewel"
  376. Rarity <= Magic
  377. ItemLevel >= 84
  378. SetFontSize 45
  379. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  380. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  381. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  382. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  383.  
  384. Show #$trinkets, jewels
  385. Class "Abyss Jewel"
  386. Rarity = Rare
  387. SetFontSize 45
  388. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  389. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  390. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  391. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  392.  
  393. Show #$trinkets, jewels %H5
  394. Class "Abyss Jewel"
  395. Rarity <= Magic
  396. SetFontSize 42
  397. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  398. SetBorderColor 75 240 75 250 # BORDERCOLOR: Abyss
  399. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  400.  
  401. #------------------------------------
  402. # [0207] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  403. #------------------------------------
  404. # These bases are valuable crafting due to their rarity and strong implicit.
  405.  
  406. Show #$crafting %TB-Top-Atlas-Bases
  407. BaseType "Steel Ring" "Opal Ring"
  408. Rarity <= Rare
  409. ItemLevel >= 84
  410. SetFontSize 45
  411. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  412. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  413. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  414. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  415.  
  416. Show #$crafting %TB-Top-Atlas-Bases
  417. BaseType "Steel Ring" "Opal Ring"
  418. Rarity <= Rare
  419. SetFontSize 45
  420. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  421. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  422. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  423. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  424.  
  425. Show #$crafting %TB-Atlas-Bases
  426. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  427. Rarity <= Rare
  428. ItemLevel >= 84
  429. SetFontSize 45
  430. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  431. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  432.  
  433. Show #$crafting %TB-Atlas-Bases %D5
  434. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  435. Rarity = Rare
  436. ItemLevel >= 75
  437. SetFontSize 42
  438. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  439. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  440.  
  441. Show #$crafting %TB-Atlas-Bases %D4
  442. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves" "Crystal Belt"
  443. Rarity <= Rare
  444. SetFontSize 42
  445. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  446.  
  447. Show # %TB-Talisman %D5
  448. Class Amulets
  449. BaseType "Talisman"
  450. Rarity < Unique
  451. SetFontSize 40
  452. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  453. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  454. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  455.  
  456. #------------------------------------
  457. # [0208] Corrupted Amulets
  458. #------------------------------------
  459. # Corrupted amulets for rare lab shrines (to turn them rare)
  460.  
  461. # Show #$lead to gold bases %TC-Corrupted-Bases
  462. # Corrupted True
  463. # Class Amulet Belt
  464. # Rarity = Normal
  465. # SetFontSize 36
  466. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  467.  
  468. #------------------------------------
  469. # [0209] Chancing items
  470. #------------------------------------
  471. # You can add your own items here. The items in this section have a dropsound
  472.  
  473. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  474. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  475. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  476.  
  477. # EXAMPLE OF NON LEGACY UNIQUES:
  478. # Prophecy wand - Void Battery
  479. # Judgement Staff - Hegemony's/Pledge of Hands
  480.  
  481. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  482. # Example, to add Agate amulet:
  483. # BaseType "Sorcerer Boots"
  484.  
  485. #Show #$chancing (with sound) %TB-T1-Chancing %D4
  486. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  487. # Rarity Normal
  488. # SetFontSize 38
  489. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  490. # SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  491. # PlayAlertSound 7 300 # DROPSOUND: T1 chancing items
  492. # Corrupted False
  493.  
  494. #Show #$chancing (no sound) %TB-T2-Chancing %D3
  495. # Corrupted False
  496. # BaseType "Leather Belt"
  497. # Rarity Normal
  498. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  499. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  500.  
  501. Show #$chancing (no sound) %TB-T2-Chancing %D2
  502. Corrupted False
  503. BaseType "Gold Amulet"
  504. Rarity Normal
  505. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  506. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  507.  
  508. #------------------------------------
  509. # [0210] FLASKS (Endgame rules)
  510. #------------------------------------
  511.  
  512. Show #$flask, recipe, glass, top %D3
  513. Quality = 20
  514. BaseType "Flask"
  515. Rarity <= Magic
  516. ItemLevel > 65
  517. SetFontSize 40
  518. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  519. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  520.  
  521. #Show #$flask, recipe, glass %D2
  522. # Quality >= 15
  523. # BaseType "Flask"
  524. # Rarity <= Magic
  525. # ItemLevel > 65
  526. # SetFontSize 36
  527. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  528. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  529.  
  530. #Show #$flask, recipe, glass %D1
  531. # Quality >= 1
  532. # BaseType "Flask"
  533. # Rarity <= Magic
  534. # ItemLevel > 65
  535. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  536. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  537.  
  538. #Show #$flask %D1
  539. # Class "Life Flasks"
  540. # BaseType "Divine" "Eternal"
  541. # Rarity <= Magic
  542. # ItemLevel < 72
  543. # ItemLevel > 65
  544. # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  545.  
  546. #Show #$flask %D1
  547. # Class "Mana Flasks"
  548. # BaseType "Divine" "Eternal"
  549. # Rarity <= Magic
  550. # ItemLevel < 72
  551. # ItemLevel > 65
  552. # SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  553.  
  554. #Show #$flask, utility %D2
  555. # Class "Utility Flasks"
  556. # Rarity <= Magic
  557. # ItemLevel > 65
  558. # SetFontSize 36
  559. # SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  560. # SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  561.  
  562. #------------------------------------
  563. # [0211] Add your own crafting rules here
  564. #------------------------------------
  565. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  566. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  567.  
  568. Show
  569. BaseType "Fossilised Spirit Shield"
  570. ItemLevel >= 73
  571. Rarity = Normal
  572. SetBorderColor 0 255 255 255
  573. SetFontSize 40
  574.  
  575. #------------------------------------
  576. # [0212] 83/84+ Endgame crafting rules
  577. #------------------------------------
  578. # These entries are non-exclusive bases that are popular for crafting
  579.  
  580. Show #$crafting %TB-T1-Crafting %D5
  581. BaseType "Onyx Amulet" "Diamond" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  582. Rarity < Rare
  583. ItemLevel >= 84
  584. SetFontSize 40
  585. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  586.  
  587. Show #$crafting %TB-T2-Trinket-Bases %D3
  588. Class Rings Amulet Belts
  589. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  590. Rarity < Rare
  591. ItemLevel >= 84
  592. SetFontSize 38
  593. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  594.  
  595. #Show #$crafting %TB-T2-Crafting-84-ES %D1
  596. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  597. # Rarity < Rare
  598. # ItemLevel >= 84
  599. # SetFontSize 36
  600. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  601.  
  602. #Show #$crafting %TB-T2-Crafting-84 %D2
  603. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  604. # Rarity < Rare
  605. # ItemLevel >= 84
  606. # SetFontSize 36
  607. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  608.  
  609. #Show #$crafting %TB-T2-Crafting-83 %D2
  610. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  611. # Rarity < Rare
  612. # ItemLevel >= 83
  613. # SetFontSize 36
  614. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  615.  
  616. #------------------------------------
  617. # [0213] 60+ Crafting rules for 60++ trinkets
  618. #------------------------------------
  619. # This section handles the crafting bases for the entry level endgame
  620.  
  621. Show #$trinkets, jewels %H4
  622. Class Jewel
  623. Rarity <= Magic
  624. SetFontSize 40
  625. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  626. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  627. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  628.  
  629. #Show #$crafting %TB-T1-Trinket-Bases %D2
  630. # Class Rings Amulet Belts
  631. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  632. # Rarity Normal
  633. # ItemLevel >= 75
  634. # SetFontSize 36
  635. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  636.  
  637. #Show #$crafting %TB-T2-Trinket-Bases %D1
  638. # Class Rings Amulet Belts
  639. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  640. # Rarity Normal
  641. # ItemLevel >= 75
  642. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  643. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  644.  
  645. #Show #$crafting %TB-T1-Trinket-Bases %D2
  646. # Class Rings Amulet Belts
  647. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  648. # Rarity Normal
  649. # ItemLevel >= 65
  650. # ItemLevel < 75
  651. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  652.  
  653. #Show #$crafting %TB-T2-Trinket-Bases %D1
  654. # Class Rings Amulet Belts
  655. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  656. # Rarity Normal
  657. # ItemLevel >= 65
  658. # ItemLevel < 75
  659. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  660. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  661.  
  662. #Show #$trinkets %D1
  663. # Class Rings Amulets Belts
  664. # Rarity Magic
  665. # ItemLevel >= 65
  666. # SetFontSize 28
  667. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  668. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  669.  
  670. #------------------------------------
  671. # [0214] Warband items
  672. #------------------------------------
  673. # This section handles warband items, with special warband mods.
  674. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  675. # If you want to see the other items: click alt.
  676.  
  677. #Show # %D2 %TC-Ele-Warband-Bases
  678. # Corrupted False
  679. # Identified True
  680. # Class "Helmets" "Boots"
  681. # Rarity Magic
  682. # ItemLevel = 82
  683. # SetFontSize 34
  684. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  685.  
  686. #Show # %D2 %TC-Chaos-Warband-Bases
  687. # Corrupted False
  688. # Identified True
  689. # Class "Daggers" "Wands" "Sceptres"
  690. # Rarity Magic
  691. # ItemLevel = 84
  692. # SetFontSize 34
  693. # SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  694.  
  695. Hide # %TC-Ele-Warband-Bases
  696. Corrupted False
  697. Identified True
  698. Class "Helmets" "Boots"
  699. Rarity Magic
  700. ItemLevel > 68
  701. SetFontSize 34
  702. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  703.  
  704. Hide # %TC-Chaos-Warband-Bases
  705. Corrupted False
  706. Identified True
  707. Class "Daggers" "Wands" "Sceptres"
  708. Rarity Magic
  709. ItemLevel > 68
  710. SetFontSize 34
  711. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  712.  
  713. #------------------------------------
  714. # [0215] Remaining crafting rules - add your own bases here!
  715. #------------------------------------
  716. # This section handles additional crafting bases.
  717.  
  718. #Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases
  719. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  720. # Rarity < Rare
  721. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  722.  
  723. #------------------------------------
  724. # [0216] Chisel recipe items
  725. #------------------------------------
  726. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  727.  
  728. Show #$chisel, recipes %TB-Gavels %D3
  729. Quality = 20
  730. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  731. Rarity < Unique
  732. SetFontSize 38
  733. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  734. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  735.  
  736. #Show #$chisel, recipes %TB-Gavels %D2
  737. # Corrupted False
  738. # Quality > 17
  739. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  740. # Rarity Magic
  741. # SetFontSize 36
  742. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  743. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  744.  
  745. #Show #$chisel, recipes %TB-Gavels %D2
  746. # Corrupted False
  747. # Quality > 14
  748. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  749. # Rarity Normal
  750. # SetFontSize 36
  751. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  752. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  753.  
  754. #Show #$chisel, recipes %TB-Gavels %D1
  755. # Corrupted False
  756. # Quality > 11
  757. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  758. # Rarity Magic
  759. # SetFontSize 36
  760. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  761. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  762.  
  763. #Show #$chisel, recipes %TB-Gavels %D1
  764. # Corrupted False
  765. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  766. # Rarity Normal
  767. # SetFontSize 36
  768. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  769. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  770.  
  771. #------------------------------------
  772. # [0217] Fishing Rod
  773. #------------------------------------
  774. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  775.  
  776. Show # %TC-Secret
  777. Class "Fishing Rod"
  778. SetFontSize 45
  779. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  780. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  781. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  782. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  783.  
  784. #------------------------------------
  785. # [0218] SRS Crude Bow
  786. #------------------------------------
  787. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  788.  
  789. Show #$meta %TB-Low-BaseType-Crafting %D4
  790. BaseType "Crude Bow"
  791. Rarity <= Rare
  792. ItemLevel >= 50
  793. SetFontSize 42
  794. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  795.  
  796. #------------------------------------
  797. # [0219] Chromatic recipe items ("RGB Recipe")
  798. #------------------------------------
  799. # These items have a RGB link and sell for a chromatic orb each.
  800.  
  801. Show #$rgb, small %H3
  802. SocketGroup RGB
  803. Width <= 2
  804. Height <= 2
  805. Rarity < Rare
  806. ItemLevel >= 65
  807. SetFontSize 36
  808. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  809. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  810.  
  811. Show #$rgb, small %H3
  812. SocketGroup RGB
  813. Width <= 1
  814. Height <= 3
  815. Rarity < Rare
  816. ItemLevel >= 65
  817. SetFontSize 36
  818. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  819. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  820.  
  821. Hide #$rgb, bulky %H1
  822. SocketGroup RGB
  823. Width >= 2
  824. Height >= 4
  825. Rarity < Rare
  826. ItemLevel >= 65
  827. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  828. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  829.  
  830. Hide #$rgb %H2
  831. SocketGroup RGB
  832. Rarity < Rare
  833. ItemLevel >= 65
  834. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  835. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  836.  
  837. #------------------------------------
  838. # [0220] Endgame-start 4-links
  839. #------------------------------------
  840.  
  841. #Show #$nonmf %D1
  842. # LinkedSockets >= 4
  843. # DropLevel >= 65
  844. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  845. # Rarity < Rare
  846. # ItemLevel < 72
  847. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  848. # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  849.  
  850. #------------------------------------
  851. # [0221] Animate Weapon script - deactivated by default
  852. #------------------------------------
  853. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  854.  
  855. #Show #$animate
  856. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  857. # Rarity Normal
  858. # SetBackgroundColor 0 0 0 255
  859. # SetTextColor 150 0 0 255
  860. # SetBorderColor 150 0 0 255
  861. # SetFontSize 20
  862.  
  863. #Show #$animate, ranged
  864. # Class "Bows" "Wands"
  865. # Rarity Normal
  866. # SetBackgroundColor 0 0 0 255
  867. # SetTextColor 150 0 0 255
  868. # SetBorderColor 150 0 0 255
  869. # SetFontSize 20
  870.  
  871. #Show #$animate, identified
  872. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  873. # Rarity Magic
  874. # SetBackgroundColor 0 0 0 255
  875. # SetTextColor 150 0 0 255
  876. # SetBorderColor 150 0 0 255
  877. # SetFontSize 20
  878. # Identified True
  879.  
  880. #Show #$animate, identified, ranged
  881. # Class "Bows" "Wands"
  882. # Rarity Magic
  883. # SetBackgroundColor 0 0 0 255
  884. # SetTextColor 150 0 0 255
  885. # SetBorderColor 150 0 0 255
  886. # SetFontSize 20
  887. # Identified True
  888.  
  889. #------------------------------------
  890. # [0222] W-soc offhand weapons
  891. #------------------------------------
  892. # Useful for gem Leveling.
  893.  
  894. # Corrupted items with white sockets for offhand gem Leveling.
  895. Show # %D5 %TC-Offslot-Gem-Leveling
  896. Sockets >= 3
  897. SocketGroup WWW
  898. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  899. Rarity <= Rare
  900. SetFontSize 42
  901. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  902.  
  903. # Corrupted items with white sockets for offhand gem Leveling.
  904. #Show # %D2 %TC-Offslot-Gem-Leveling
  905. # Sockets >= 3
  906. # SocketGroup W
  907. # Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  908. # Rarity < Rare
  909. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  910.  
  911. #------------------------------------
  912. # [0223] Sacrificial Garb
  913. #------------------------------------
  914. # Generally not useful, but very specific drop-location, some people still might want to see it
  915.  
  916. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  917. BaseType "Sacrificial Garb"
  918. Rarity <= Rare
  919. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  920. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  921.  
  922. #===============================================================================================================
  923. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  924. #===============================================================================================================
  925.  
  926. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  927. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  928. Rarity < Rare
  929. ItemLevel >= 65
  930. SetFontSize 18
  931. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  932. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  933.  
  934. #===============================================================================================================
  935. # [[0400]] Currency - PART 1 - Common currency
  936. #===============================================================================================================
  937. # We'll keep this section up here to boost the performance.
  938.  
  939. Show # %H5 %TB-Currency-T4
  940. Class Currency
  941. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble"
  942. SetFontSize 42
  943. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  944. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  945. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  946.  
  947. Show # %H4 %TB-Currency-T5
  948. Class Currency
  949. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  950. SetFontSize 42
  951. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  952. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  953. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  954.  
  955. Show # %RF1 %H3 %TB-Currency-T7
  956. Class Currency
  957. BaseType "Portal Scroll"
  958. SetFontSize 36
  959. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  960. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  961. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  962.  
  963. Hide # %H2 %TB-Currency-T6
  964. Class Currency
  965. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  966. SetFontSize 40
  967. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  968. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  969. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  970.  
  971. Hide # %RF1 %H2 %TB-Currency-T8
  972. Class Currency
  973. BaseType "Scroll of Wisdom"
  974. SetFontSize 36
  975. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  976. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  977. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  978.  
  979. #===============================================================================================================
  980. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  981. #===============================================================================================================
  982.  
  983. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  984. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  985.  
  986. # Show
  987. # Rarity Rare
  988. # Quality = 20
  989. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  990. # Rarity Rare
  991. # ItemLevel >= 60
  992. # SetFontSize 42
  993. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Crafting: T1
  994. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  995.  
  996. #===============================================================================================================
  997. # [[0600]] RARE ITEMS (ENDGAME)
  998. #===============================================================================================================
  999.  
  1000. #------------------------------------
  1001. # [0601] Rare crafting bases
  1002. #------------------------------------
  1003.  
  1004. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1005. BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1006. Rarity Rare
  1007. ItemLevel >= 84
  1008. SetFontSize 42
  1009. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1010. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1011. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1012.  
  1013. Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1014. Class Rings Amulet Belts
  1015. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1016. Rarity Rare
  1017. ItemLevel >= 84
  1018. SetFontSize 42
  1019. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1020. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1021. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1022.  
  1023. #Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  1024. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1025. # Rarity Rare
  1026. # ItemLevel >= 84
  1027. # SetFontSize 42
  1028. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1029. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1030. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1031.  
  1032. #Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  1033. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1034. # Rarity Rare
  1035. # ItemLevel >= 84
  1036. # SetFontSize 42
  1037. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1038. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1039. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1040.  
  1041. #Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  1042. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1043. # Rarity Rare
  1044. # ItemLevel >= 83
  1045. # SetFontSize 42
  1046. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1047. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1048. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1049.  
  1050. #------------------------------------
  1051. # [0602] T1 rare items
  1052. #------------------------------------
  1053.  
  1054. Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1055. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1056. Rarity Rare
  1057. ItemLevel >= 75
  1058. SetFontSize 42
  1059. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1060. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1061. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1062.  
  1063. Show
  1064. BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1065. Rarity Rare
  1066. ItemLevel >= 65
  1067. SetFontSize 42
  1068. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1069. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1070.  
  1071. Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1072. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1073. Rarity Rare
  1074. ItemLevel >= 75
  1075. SetFontSize 42
  1076. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1077. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1078. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1079.  
  1080. Show
  1081. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1082. Rarity Rare
  1083. ItemLevel >= 65
  1084. SetFontSize 42
  1085. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1086. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1087.  
  1088. Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1089. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1090. Rarity Rare
  1091. ItemLevel >= 75
  1092. SetFontSize 42
  1093. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1094. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1095. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1096.  
  1097. Show
  1098. BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1099. Rarity Rare
  1100. ItemLevel >= 65
  1101. SetFontSize 42
  1102. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1103. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1104.  
  1105. Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1106. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1107. Rarity Rare
  1108. ItemLevel >= 75
  1109. SetFontSize 42
  1110. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1111. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1112. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1113.  
  1114. Show
  1115. BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1116. Rarity Rare
  1117. ItemLevel >= 65
  1118. SetFontSize 42
  1119. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1120. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1121.  
  1122. #------------------------------------
  1123. # [0603] T2 rare items
  1124. #------------------------------------
  1125.  
  1126. Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  1127. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1128. Rarity Rare
  1129. ItemLevel >= 75
  1130. SetFontSize 40
  1131. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1132. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1133. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1134.  
  1135. Show
  1136. BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1137. Rarity Rare
  1138. ItemLevel >= 65
  1139. SetFontSize 40
  1140. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1141. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1142.  
  1143. Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
  1144. BaseType "Vaal Axe" "Harbinger Bow"
  1145. Rarity Rare
  1146. ItemLevel >= 75
  1147. SetFontSize 40
  1148. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1149. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1150. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1151.  
  1152. Show
  1153. BaseType "Vaal Axe" "Harbinger Bow"
  1154. Rarity Rare
  1155. ItemLevel >= 65
  1156. SetFontSize 40
  1157. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1158. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1159.  
  1160. Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  1161. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1162. Rarity Rare
  1163. ItemLevel >= 75
  1164. SetFontSize 40
  1165. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1166. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1167. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1168.  
  1169. Show
  1170. BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1171. Rarity Rare
  1172. ItemLevel >= 65
  1173. SetFontSize 40
  1174. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1175. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1176.  
  1177. Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  1178. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1179. Rarity Rare
  1180. ItemLevel >= 75
  1181. SetFontSize 40
  1182. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1183. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1184. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1185.  
  1186. Show
  1187. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1188. Rarity Rare
  1189. ItemLevel >= 65
  1190. SetFontSize 40
  1191. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1192. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1193.  
  1194. Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1195. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1196. Rarity Rare
  1197. ItemLevel >= 75
  1198. SetFontSize 40
  1199. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1200. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1201. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1202.  
  1203. Show
  1204. BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1205. Rarity Rare
  1206. ItemLevel >= 65
  1207. SetFontSize 40
  1208. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1209. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1210.  
  1211. #------------------------------------
  1212. # [0604] Breach Rings
  1213. #------------------------------------
  1214.  
  1215. Show #$great, tiny, breach %H4
  1216. Class Rings
  1217. BaseType "Breach"
  1218. Rarity <= Rare
  1219. ItemLevel >= 75
  1220. SetFontSize 36
  1221. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1222. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1223. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1224.  
  1225. Show #$great, tiny, breach %H4
  1226. Class Rings
  1227. BaseType "Breach"
  1228. Rarity <= Rare
  1229. SetFontSize 36
  1230. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1231. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1232.  
  1233. #------------------------------------
  1234. # [0605] Amulets, Jewels, Rings, Belts
  1235. #------------------------------------
  1236.  
  1237. #Amulets, rings, belts and jewels don't care much about the droplevel
  1238. #Also they're small, making them the ideal loottype. Always highlight them
  1239.  
  1240. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1241. Class Jewel
  1242. Rarity Rare
  1243. SetFontSize 45
  1244. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1245. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1246. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1247.  
  1248. Show #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1249. Class Rings Amulets Belts
  1250. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1251. Rarity Rare
  1252. ItemLevel >= 75
  1253. SetFontSize 40
  1254. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1255. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1256. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1257.  
  1258. Show
  1259. Class Rings Amulets Belts
  1260. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1261. Rarity Rare
  1262. ItemLevel >= 65
  1263. SetFontSize 40
  1264. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1265. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1266.  
  1267. Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1268. Class Rings Amulets Belts
  1269. Rarity Rare
  1270. ItemLevel >= 75
  1271. SetFontSize 42
  1272. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1273. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1274. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1275.  
  1276. Show
  1277. Class Rings Amulets Belts
  1278. Rarity Rare
  1279. ItemLevel >= 65
  1280. SetFontSize 42
  1281. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1282. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1283.  
  1284. #------------------------------------
  1285. # [0606] 1H Daggers
  1286. #------------------------------------
  1287.  
  1288. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1289. # DropLevel >= 56
  1290. # Class Daggers
  1291. # Rarity Rare
  1292. # ItemLevel >= 75
  1293. # SetFontSize 34
  1294. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1295. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1296. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1297.  
  1298. #Show
  1299. # DropLevel >= 56
  1300. # Class Daggers
  1301. # Rarity Rare
  1302. # ItemLevel >= 65
  1303. # SetFontSize 34
  1304. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1305. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1306.  
  1307. #Show #$R-T4, small, autosmall %D1 %UP
  1308. # Class Daggers
  1309. # Rarity Rare
  1310. # ItemLevel >= 75
  1311. # SetFontSize 30
  1312. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1313. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1314. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1315.  
  1316. #Show
  1317. # Class Daggers
  1318. # Rarity Rare
  1319. # ItemLevel >= 65
  1320. # SetFontSize 30
  1321. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1322. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1323.  
  1324. #------------------------------------
  1325. # [0607] 1H Claws
  1326. #------------------------------------
  1327.  
  1328. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1329. # DropLevel >= 55
  1330. # Class Claws
  1331. # Rarity Rare
  1332. # ItemLevel >= 75
  1333. # SetFontSize 34
  1334. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1335. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1336. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1337.  
  1338. #Show
  1339. # DropLevel >= 55
  1340. # Class Claws
  1341. # Rarity Rare
  1342. # ItemLevel >= 65
  1343. # SetFontSize 34
  1344. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1345. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1346.  
  1347. #Show #$R-T4, small, autosmall %D1 %UP
  1348. # Class Claws
  1349. # Rarity Rare
  1350. # ItemLevel >= 75
  1351. # SetFontSize 30
  1352. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1353. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1354. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1355.  
  1356. #Show
  1357. # Class Claws
  1358. # Rarity Rare
  1359. # ItemLevel >= 65
  1360. # SetFontSize 30
  1361. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1362. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1363.  
  1364. #------------------------------------
  1365. # [0608] 1H Wands
  1366. #------------------------------------
  1367.  
  1368. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1369. # DropLevel >= 59
  1370. # Class Wands
  1371. # Rarity Rare
  1372. # ItemLevel >= 75
  1373. # SetFontSize 34
  1374. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1375. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1376. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1377.  
  1378. #Show
  1379. # DropLevel >= 59
  1380. # Class Wands
  1381. # Rarity Rare
  1382. # ItemLevel >= 65
  1383. # SetFontSize 34
  1384. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1385. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1386.  
  1387. #Show #$R-T4, small, autosmall %D1 %UP
  1388. # Class Wands
  1389. # Rarity Rare
  1390. # ItemLevel >= 75
  1391. # SetFontSize 30
  1392. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1393. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1394. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1395.  
  1396. #Show
  1397. # Class Wands
  1398. # Rarity Rare
  1399. # ItemLevel >= 65
  1400. # SetFontSize 30
  1401. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1402. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1403.  
  1404. #------------------------------------
  1405. # [0609] 1H Foils
  1406. #------------------------------------
  1407.  
  1408. #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1409. # Height = 4
  1410. # DropLevel >= 58
  1411. # Class "One Hand Swords"
  1412. # Rarity Rare
  1413. # ItemLevel >= 75
  1414. # SetFontSize 34
  1415. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1416. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1417. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1418.  
  1419. #Show
  1420. # Height = 4
  1421. # DropLevel >= 58
  1422. # Class "One Hand Swords"
  1423. # Rarity Rare
  1424. # ItemLevel >= 65
  1425. # SetFontSize 34
  1426. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1427. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1428.  
  1429. #Show #$R-T4 %D1 %UP
  1430. # Height = 4
  1431. # Class "One Hand Swords"
  1432. # Rarity Rare
  1433. # ItemLevel >= 75
  1434. # SetFontSize 30
  1435. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1436. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1437. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1438.  
  1439. #Show
  1440. # Height = 4
  1441. # Class "One Hand Swords"
  1442. # Rarity Rare
  1443. # ItemLevel >= 65
  1444. # SetFontSize 30
  1445. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1446. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1447.  
  1448. #------------------------------------
  1449. # [0610] 1H Swords
  1450. #------------------------------------
  1451.  
  1452. #Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1453. # Height < 4
  1454. # DropLevel >= 56
  1455. # Class "One Hand Swords"
  1456. # Rarity Rare
  1457. # ItemLevel >= 75
  1458. # SetFontSize 34
  1459. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1460. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1461. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1462.  
  1463. #Show
  1464. # Height < 4
  1465. # DropLevel >= 56
  1466. # Class "One Hand Swords"
  1467. # Rarity Rare
  1468. # ItemLevel >= 65
  1469. # SetFontSize 34
  1470. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1471. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1472.  
  1473. #Show #$R-T4 %D1 %UP
  1474. # Height < 4
  1475. # Class "One Hand Swords"
  1476. # Rarity Rare
  1477. # ItemLevel >= 75
  1478. # SetFontSize 30
  1479. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1480. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1481. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1482.  
  1483. #Show
  1484. # Height < 4
  1485. # Class "One Hand Swords"
  1486. # Rarity Rare
  1487. # ItemLevel >= 65
  1488. # SetFontSize 30
  1489. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1490. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1491.  
  1492. #------------------------------------
  1493. # [0611] 1H Maces
  1494. #------------------------------------
  1495.  
  1496. #Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1497. # DropLevel >= 62
  1498. # Class "One Hand Maces"
  1499. # Rarity Rare
  1500. # ItemLevel >= 75
  1501. # SetFontSize 34
  1502. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1503. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1504. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1505.  
  1506. #Show
  1507. # DropLevel >= 62
  1508. # Class "One Hand Maces"
  1509. # Rarity Rare
  1510. # ItemLevel >= 65
  1511. # SetFontSize 34
  1512. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1513. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1514.  
  1515. #Show #$R-T4 %D1 %UP
  1516. # Class "One Hand Maces"
  1517. # Rarity Rare
  1518. # ItemLevel >= 75
  1519. # SetFontSize 30
  1520. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1521. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1522. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1523.  
  1524. #Show
  1525. # Class "One Hand Maces"
  1526. # Rarity Rare
  1527. # ItemLevel >= 65
  1528. # SetFontSize 30
  1529. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1530. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1531.  
  1532. #------------------------------------
  1533. # [0612] 1H Axes
  1534. #------------------------------------
  1535.  
  1536. #Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1537. # DropLevel >= 57
  1538. # Class "One Hand Axes"
  1539. # Rarity Rare
  1540. # ItemLevel >= 75
  1541. # SetFontSize 34
  1542. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1543. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1544. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1545.  
  1546. #Show
  1547. # DropLevel >= 57
  1548. # Class "One Hand Axes"
  1549. # Rarity Rare
  1550. # ItemLevel >= 65
  1551. # SetFontSize 34
  1552. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1553. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1554.  
  1555. #Show #$R-T4 %D1 %UP
  1556. # Class "One Hand Axes"
  1557. # Rarity Rare
  1558. # ItemLevel >= 75
  1559. # SetFontSize 30
  1560. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1561. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1562. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1563.  
  1564. #Show
  1565. # Class "One Hand Axes"
  1566. # Rarity Rare
  1567. # ItemLevel >= 65
  1568. # SetFontSize 30
  1569. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1570. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1571.  
  1572. #------------------------------------
  1573. # [0613] 1H Sceptres
  1574. #------------------------------------
  1575.  
  1576. #Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1577. # DropLevel >= 55
  1578. # Class "Sceptres"
  1579. # Rarity Rare
  1580. # ItemLevel >= 75
  1581. # SetFontSize 34
  1582. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1583. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1584. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1585.  
  1586. #Show
  1587. # DropLevel >= 55
  1588. # Class "Sceptres"
  1589. # Rarity Rare
  1590. # ItemLevel >= 65
  1591. # SetFontSize 34
  1592. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1593. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1594.  
  1595. #Show #$R-T4 %D1 %UP
  1596. # Class "Sceptres"
  1597. # Rarity Rare
  1598. # ItemLevel >= 75
  1599. # SetFontSize 30
  1600. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1601. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1602. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1603.  
  1604. #Show
  1605. # Class "Sceptres"
  1606. # Rarity Rare
  1607. # ItemLevel >= 65
  1608. # SetFontSize 30
  1609. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1610. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1611.  
  1612. #------------------------------------
  1613. # [0614] 2H Staves
  1614. #------------------------------------
  1615.  
  1616. #Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1617. # DropLevel >= 68
  1618. # Class "Staves"
  1619. # Rarity Rare
  1620. # ItemLevel >= 75
  1621. # SetFontSize 34
  1622. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1623. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1624. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1625.  
  1626. #Show
  1627. # DropLevel >= 68
  1628. # Class "Staves"
  1629. # Rarity Rare
  1630. # ItemLevel >= 65
  1631. # SetFontSize 34
  1632. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1633. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1634.  
  1635. #Show #$R-T4, bulky %D1 %UP
  1636. # Class "Staves"
  1637. # Rarity Rare
  1638. # ItemLevel >= 75
  1639. # SetFontSize 30
  1640. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1641. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1642. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1643.  
  1644. #Show
  1645. # Class "Staves"
  1646. # Rarity Rare
  1647. # ItemLevel >= 65
  1648. # SetFontSize 30
  1649. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1650. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1651.  
  1652. #------------------------------------
  1653. # [0615] 2H Swords, Axes, Maces
  1654. #------------------------------------
  1655.  
  1656. #Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  1657. # DropLevel >= 63
  1658. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1659. # Rarity Rare
  1660. # ItemLevel >= 75
  1661. # SetFontSize 34
  1662. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1663. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1664. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1665.  
  1666. #Show
  1667. # DropLevel >= 63
  1668. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1669. # Rarity Rare
  1670. # ItemLevel >= 65
  1671. # SetFontSize 34
  1672. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1673. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1674.  
  1675. #Show #$R-T4, bulky %D1 %UP
  1676. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1677. # Rarity Rare
  1678. # ItemLevel >= 75
  1679. # SetFontSize 30
  1680. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1681. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1682. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1683.  
  1684. #Show
  1685. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  1686. # Rarity Rare
  1687. # ItemLevel >= 65
  1688. # SetFontSize 30
  1689. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1690. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1691.  
  1692. #------------------------------------
  1693. # [0616] 2H Bows
  1694. #------------------------------------
  1695.  
  1696. #Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  1697. # DropLevel >= 57
  1698. # Class "Bows"
  1699. # Rarity Rare
  1700. # ItemLevel >= 75
  1701. # SetFontSize 34
  1702. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1703. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1704. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1705.  
  1706. #Show
  1707. # DropLevel >= 57
  1708. # Class "Bows"
  1709. # Rarity Rare
  1710. # ItemLevel >= 65
  1711. # SetFontSize 34
  1712. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1713. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1714.  
  1715. #Show #$R-T4, bulky %D1 %UP
  1716. # Class "Bows"
  1717. # Rarity Rare
  1718. # ItemLevel >= 75
  1719. # SetFontSize 30
  1720. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1721. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1722. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1723.  
  1724. #Show
  1725. # Class "Bows"
  1726. # Rarity Rare
  1727. # ItemLevel >= 65
  1728. # SetFontSize 30
  1729. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1730. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1731.  
  1732. #------------------------------------
  1733. # [0617] AR: Gloves, Boots, Helmets
  1734. #------------------------------------
  1735.  
  1736. #Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  1737. # DropLevel >= 20
  1738. # Class "Gloves" "Boots" "Helmets"
  1739. # Rarity Rare
  1740. # ItemLevel >= 75
  1741. # SetFontSize 34
  1742. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1743. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1744. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1745.  
  1746. #Show
  1747. # DropLevel >= 20
  1748. # Class "Gloves" "Boots" "Helmets"
  1749. # Rarity Rare
  1750. # ItemLevel >= 65
  1751. # SetFontSize 34
  1752. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1753. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1754.  
  1755. #Show #$R-T4, small, autosmall %D1 %UP
  1756. # Class "Gloves" "Boots" "Helmets"
  1757. # Rarity Rare
  1758. # ItemLevel >= 75
  1759. # SetFontSize 30
  1760. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1761. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1762. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1763.  
  1764. #Show
  1765. # Class "Gloves" "Boots" "Helmets"
  1766. # Rarity Rare
  1767. # ItemLevel >= 65
  1768. # SetFontSize 30
  1769. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1770. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1771.  
  1772. #------------------------------------
  1773. # [0618] AR: Body Armors
  1774. #------------------------------------
  1775.  
  1776. #Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  1777. # DropLevel >= 55
  1778. # Class "Body Armour"
  1779. # Rarity Rare
  1780. # ItemLevel >= 75
  1781. # SetFontSize 34
  1782. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1783. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1784. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1785.  
  1786. #Show
  1787. # DropLevel >= 55
  1788. # Class "Body Armour"
  1789. # Rarity Rare
  1790. # ItemLevel >= 65
  1791. # SetFontSize 34
  1792. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1793. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1794.  
  1795. #Show #$R-T4 %D1 %UP
  1796. # Class "Body Armour"
  1797. # Rarity Rare
  1798. # ItemLevel >= 75
  1799. # SetFontSize 30
  1800. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1801. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1802. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1803.  
  1804. #Show
  1805. # Class "Body Armour"
  1806. # Rarity Rare
  1807. # ItemLevel >= 65
  1808. # SetFontSize 30
  1809. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1810. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1811.  
  1812. #------------------------------------
  1813. # [0619] OH: Shields
  1814. #------------------------------------
  1815.  
  1816. #Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  1817. # Width <= 2
  1818. # Height <= 2
  1819. # DropLevel >= 58
  1820. # Class "Shields"
  1821. # Rarity Rare
  1822. # ItemLevel >= 75
  1823. # SetFontSize 34
  1824. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1825. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1826. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1827.  
  1828. #Show
  1829. # Width <= 2
  1830. # Height <= 2
  1831. # DropLevel >= 58
  1832. # Class "Shields"
  1833. # Rarity Rare
  1834. # ItemLevel >= 65
  1835. # SetFontSize 34
  1836. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1837. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1838.  
  1839. #Show #$R-T4 %D1 %UP
  1840. # Width <= 2
  1841. # Height <= 2
  1842. # Class "Shields"
  1843. # Rarity Rare
  1844. # ItemLevel >= 75
  1845. # SetFontSize 30
  1846. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1847. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1848. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1849.  
  1850. #Show
  1851. # Width <= 2
  1852. # Height <= 2
  1853. # Class "Shields"
  1854. # Rarity Rare
  1855. # ItemLevel >= 65
  1856. # SetFontSize 30
  1857. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1858. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1859.  
  1860. #Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  1861. # DropLevel > 62
  1862. # Class "Shields"
  1863. # Rarity Rare
  1864. # ItemLevel >= 75
  1865. # SetFontSize 34
  1866. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1867. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1868. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1869.  
  1870. #Show
  1871. # DropLevel > 62
  1872. # Class "Shields"
  1873. # Rarity Rare
  1874. # ItemLevel >= 65
  1875. # SetFontSize 34
  1876. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1877. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1878.  
  1879. #Show #$R-T4 %D1 %UP
  1880. # Class "Shields"
  1881. # Rarity Rare
  1882. # ItemLevel >= 75
  1883. # SetFontSize 30
  1884. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1885. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1886. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1887.  
  1888. #Show
  1889. # Class "Shields"
  1890. # Rarity Rare
  1891. # ItemLevel >= 65
  1892. # SetFontSize 30
  1893. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1894. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1895.  
  1896. #------------------------------------
  1897. # [0620] OH: Quivers
  1898. #------------------------------------
  1899.  
  1900. #Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  1901. # Class "Quivers"
  1902. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1903. # Rarity Rare
  1904. # ItemLevel >= 75
  1905. # SetFontSize 34
  1906. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1907. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1908. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1909.  
  1910. #Show
  1911. # Class "Quivers"
  1912. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  1913. # Rarity Rare
  1914. # ItemLevel >= 65
  1915. # SetFontSize 34
  1916. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1917. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1918.  
  1919. #Show #$R-T4 %D1 %UP
  1920. # Class "Quivers"
  1921. # Rarity Rare
  1922. # ItemLevel >= 75
  1923. # SetFontSize 30
  1924. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1925. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1926. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1927.  
  1928. #Show
  1929. # Class "Quivers"
  1930. # Rarity Rare
  1931. # ItemLevel >= 65
  1932. # SetFontSize 30
  1933. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1934. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1935.  
  1936. #===============================================================================================================
  1937. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1938. #===============================================================================================================
  1939. # Hide remaining rares
  1940.  
  1941. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1942. Width <= 1
  1943. Height <= 4
  1944. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1945. Rarity = Rare
  1946. ItemLevel >= 75
  1947. SetFontSize 24
  1948. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1949. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1950. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1951.  
  1952. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1953. Width <= 1
  1954. Height <= 4
  1955. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1956. Rarity = Rare
  1957. ItemLevel >= 65
  1958. SetFontSize 24
  1959. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1960. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1961.  
  1962. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1963. Width <= 2
  1964. Height <= 2
  1965. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1966. Rarity = Rare
  1967. ItemLevel >= 75
  1968. SetFontSize 24
  1969. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1970. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1971. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1972.  
  1973. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1974. Width <= 2
  1975. Height <= 2
  1976. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1977. Rarity = Rare
  1978. ItemLevel >= 65
  1979. SetFontSize 24
  1980. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1981. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1982.  
  1983. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1984. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1985. Rarity = Rare
  1986. ItemLevel >= 75
  1987. SetFontSize 20
  1988. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1989. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1990. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1991.  
  1992. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  1993. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1994. Rarity = Rare
  1995. ItemLevel >= 65
  1996. SetFontSize 20
  1997. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1998. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  1999.  
  2000. #===============================================================================================================
  2001. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2002. #===============================================================================================================
  2003.  
  2004. #===============================================================================================================
  2005. # [[0900]] Gems
  2006. #===============================================================================================================
  2007.  
  2008. #------------------------------------
  2009. # [0901] Value gems
  2010. #------------------------------------
  2011.  
  2012. Show # %TB-Qual-Top-Gem
  2013. Quality >= 15
  2014. Class Gems
  2015. BaseType "Empower" "Enlighten"
  2016. SetFontSize 45
  2017. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2018. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2019. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2020. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2021.  
  2022. Show
  2023. Quality >= 20
  2024. Class Gems
  2025. SetFontSize 45
  2026. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2027. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2028. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2029. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2030.  
  2031. Show # Drop only good gems %TB-Top-Gem
  2032. Class Gems
  2033. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2034. SetFontSize 45
  2035. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2036. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2037. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2038.  
  2039. Show
  2040. Quality >= 14
  2041. Class Gems
  2042. SetFontSize 45
  2043. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2044. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2045. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2046.  
  2047. #------------------------------------
  2048. # [0902] Other gems
  2049. #------------------------------------
  2050.  
  2051. Show # %H5
  2052. Quality >= 1
  2053. Class Gems
  2054. SetFontSize 40
  2055. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2056.  
  2057. Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2058. Class Gems
  2059. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2060. SetFontSize 40
  2061. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2062.  
  2063. Hide # %H2
  2064. Class Gems
  2065. SetFontSize 36
  2066. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2067.  
  2068. #===============================================================================================================
  2069. # [[1000]] UTILITY FLASKS (Levelling Rules)
  2070. #===============================================================================================================
  2071.  
  2072. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  2073. Quality >= 1
  2074. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2075. Rarity <= Magic
  2076. ItemLevel >= 5
  2077. ItemLevel <= 65
  2078. SetFontSize 45
  2079. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2080. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2081. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2082.  
  2083. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  2084. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2085. Rarity <= Magic
  2086. ItemLevel <= 65
  2087. SetFontSize 45
  2088. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2089. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2090. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2091.  
  2092. #===============================================================================================================
  2093. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  2094. #===============================================================================================================
  2095.  
  2096. Hide #$flask
  2097. BaseType Flask
  2098. Rarity <= Magic
  2099. ItemLevel >= 69
  2100. SetFontSize 20
  2101. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2102.  
  2103. #===============================================================================================================
  2104. # [[1200]] Maps, fragments and labyrinth items
  2105. #===============================================================================================================
  2106.  
  2107. #------------------------------------
  2108. # [1201] Unique Maps
  2109. #------------------------------------
  2110.  
  2111. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2112. Class Maps
  2113. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2114. Rarity Unique
  2115. SetFontSize 45
  2116. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2117. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2118. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2119. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2120.  
  2121. Show # Maps:Unique
  2122. Class Maps
  2123. Rarity Unique
  2124. SetFontSize 45
  2125. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2126. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2127.  
  2128. #------------------------------------
  2129. # [1202] Labyrinth items, Offerings
  2130. #------------------------------------
  2131.  
  2132. Show # %TB-OfferingToTheGoddess
  2133. BaseType "Offering to the Goddess"
  2134. SetFontSize 45
  2135. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2136. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2137. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2138. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2139.  
  2140. Show
  2141. Class "Labyrinth"
  2142. SetFontSize 45
  2143. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2144. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2145.  
  2146. #------------------------------------
  2147. # [1203] Top tier maps (T15-16)
  2148. #------------------------------------
  2149.  
  2150. Show # Maps:T16
  2151. DropLevel >= 83
  2152. Class Maps
  2153. SetFontSize 45
  2154. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2155. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2156. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2157. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2158.  
  2159. Show # Maps:T15
  2160. DropLevel >= 82
  2161. Class Maps
  2162. SetFontSize 45
  2163. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2164. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2165. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2166. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2167.  
  2168. #------------------------------------
  2169. # [1204] High tier maps(T11-14)
  2170. #------------------------------------
  2171.  
  2172. Show # Maps:T14
  2173. DropLevel >= 81
  2174. Class Maps
  2175. SetFontSize 45
  2176. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2177. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2178. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2179. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2180.  
  2181. Show # Maps:T13
  2182. DropLevel >= 80
  2183. Class Maps
  2184. SetFontSize 45
  2185. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2186. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2187. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2188. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2189.  
  2190. Show # Maps:T12
  2191. DropLevel >= 79
  2192. Class Maps
  2193. SetFontSize 45
  2194. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2195. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2196. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2197. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2198.  
  2199. Show # Maps:T11
  2200. DropLevel >= 78
  2201. Class Maps
  2202. SetFontSize 45
  2203. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2204. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2205. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2206. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2207.  
  2208. #------------------------------------
  2209. # [1205] Mid tier maps (T6-10)
  2210. #------------------------------------
  2211.  
  2212. Show # Maps:T10
  2213. DropLevel >= 77
  2214. Class Maps
  2215. SetFontSize 45
  2216. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2217. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2218.  
  2219. #------------------------------------
  2220. # Shaped Maps Temporary Workaround
  2221. #------------------------------------
  2222.  
  2223. Show # Maps:T9 - Shaped Workaround
  2224. ShapedMap True
  2225. Class Maps
  2226. SetFontSize 42
  2227. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2228. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2229.  
  2230. #Show # Maps:T9 - Shaped Workaround
  2231. # Class Maps
  2232. # BaseType "Shaped"
  2233. # SetFontSize 42
  2234. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2235. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2236.  
  2237. #------------------------------------
  2238. # T9 - Maps
  2239. #------------------------------------
  2240.  
  2241. Show # Maps:T9 - OnLevel
  2242. ShapedMap False
  2243. DropLevel >= 76
  2244. Class Maps
  2245. ItemLevel < 83
  2246. SetFontSize 40
  2247. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2248. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2249.  
  2250. #Show # Maps:T9
  2251. # ShapedMap True
  2252. # DropLevel >= 76
  2253. # Class Maps
  2254. # SetFontSize 42
  2255. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2256. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2257.  
  2258. Show # Maps:T9 %H4
  2259. DropLevel >= 76
  2260. Class Maps
  2261. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2262. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2263. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2264.  
  2265. #------------------------------------
  2266. # T8 - Maps
  2267. #------------------------------------
  2268.  
  2269. Show # Maps:T8 - OnLevel %D5
  2270. ShapedMap False
  2271. DropLevel >= 75
  2272. Class Maps
  2273. ItemLevel < 82
  2274. SetFontSize 40
  2275. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2276. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2277.  
  2278. #Show # Maps:T8
  2279. # ShapedMap True
  2280. # DropLevel >= 75
  2281. # Class Maps
  2282. # SetFontSize 42
  2283. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2284. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2285.  
  2286. Show # Maps:T8 %H4
  2287. DropLevel >= 75
  2288. Class Maps
  2289. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2290. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2291. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2292.  
  2293. #------------------------------------
  2294. # T7 - Maps
  2295. #------------------------------------
  2296.  
  2297. Show # Maps:T7 - OnLevel %D5
  2298. ShapedMap False
  2299. DropLevel >= 74
  2300. Class Maps
  2301. ItemLevel < 81
  2302. SetFontSize 40
  2303. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2304. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2305.  
  2306. #Show # Maps:T7
  2307. # ShapedMap True
  2308. # DropLevel >= 74
  2309. # Class Maps
  2310. # SetFontSize 42
  2311. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2312. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2313.  
  2314. Show # Maps:T7 %H4
  2315. DropLevel >= 74
  2316. Class Maps
  2317. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2318. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2319. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2320.  
  2321. #------------------------------------
  2322. # T6 - Maps
  2323. #------------------------------------
  2324.  
  2325. Show # Maps:T6 - OnLevel %D5
  2326. ShapedMap False
  2327. DropLevel >= 73
  2328. Class Maps
  2329. ItemLevel < 80
  2330. SetFontSize 40
  2331. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2332. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2333.  
  2334. #Show # Maps:T6
  2335. # ShapedMap True
  2336. # DropLevel >= 73
  2337. # Class Maps
  2338. # SetFontSize 42
  2339. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2340. # PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2341.  
  2342. Show # Maps:T6 %H4
  2343. DropLevel >= 73
  2344. Class Maps
  2345. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2346. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2347. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2348.  
  2349. #------------------------------------
  2350. # [1206] Low tier maps (T1-T5)
  2351. #------------------------------------
  2352.  
  2353. Show # Maps:T5 - OnLevel %D5
  2354. DropLevel >= 72
  2355. Class Maps
  2356. ItemLevel < 79
  2357. SetFontSize 38
  2358. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2359. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2360.  
  2361. Show # Maps:T5 %H3
  2362. DropLevel >= 72
  2363. Class Maps
  2364. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2365. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2366. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2367.  
  2368. #------------------------------------
  2369. # T4 - Maps
  2370. #------------------------------------
  2371.  
  2372. Show # Maps:T4 - OnLevel %H5
  2373. DropLevel >= 71
  2374. Class Maps
  2375. ItemLevel < 78
  2376. SetFontSize 38
  2377. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2378. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2379.  
  2380. Show # Maps:T4 %H3
  2381. DropLevel >= 71
  2382. Class Maps
  2383. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2384. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2385. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2386.  
  2387. #------------------------------------
  2388. # T3 - Maps
  2389. #------------------------------------
  2390.  
  2391. Show # Maps:T3 - OnLevel %H5
  2392. DropLevel >= 70
  2393. Class Maps
  2394. ItemLevel < 77
  2395. SetFontSize 38
  2396. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2397. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2398.  
  2399. Show # Maps:T3 %H3
  2400. DropLevel >= 70
  2401. Class Maps
  2402. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2403. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2404. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2405.  
  2406. #------------------------------------
  2407. # T2 - Maps
  2408. #------------------------------------
  2409.  
  2410. Show # Maps:T2 - OnLevel %H5
  2411. DropLevel = 69
  2412. Class Maps
  2413. ItemLevel < 76
  2414. SetFontSize 38
  2415. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2416. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2417.  
  2418. Show # Maps:T2 %H3
  2419. DropLevel = 69
  2420. Class Maps
  2421. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2422. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2423. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2424.  
  2425. #------------------------------------
  2426. # T1 - Maps
  2427. #------------------------------------
  2428.  
  2429. Show # Maps:T1 - OnLevel %H5
  2430. DropLevel < 69
  2431. Class Maps
  2432. ItemLevel < 75
  2433. SetFontSize 38
  2434. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2435. PlayAlertSound 4 150 # DROPSOUND: Low tier map drop
  2436.  
  2437. Show # Maps:T1 %H3
  2438. DropLevel < 69
  2439. Class Maps
  2440. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2441. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2442. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2443.  
  2444. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2445. # Instead of switching their "Show" to "Hide"
  2446. Show # Safetyline / Missing map
  2447. Class Maps
  2448. SetFontSize 45
  2449. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2450. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2451. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2452.  
  2453. #------------------------------------
  2454. # [1207] Map fragments
  2455. #------------------------------------
  2456.  
  2457. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2458. Class "Misc Map Items"
  2459. SetFontSize 45
  2460. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2461. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2462. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2463. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2464.  
  2465. Show # %TB-Fragments-T1
  2466. Class "Map Fragments"
  2467. BaseType "Mortal Hope" "Mortal Ignorance"
  2468. SetFontSize 45
  2469. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2470. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2471. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2472. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2473.  
  2474. Show # %TB-Fragments-T2
  2475. Class "Map Fragments"
  2476. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2477. SetFontSize 45
  2478. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2479. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2480. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2481. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2482.  
  2483. Show # %TB-Fragments-Vessel
  2484. Class "Map Fragments"
  2485. BaseType "Divine Vessel"
  2486. SetFontSize 45
  2487. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2488. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2489. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2490. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2491.  
  2492. Show
  2493. Class "Map Fragments"
  2494. SetFontSize 42
  2495. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2496. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2497. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2498. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2499.  
  2500. # Just in case
  2501. Show
  2502. Class "Pantheon Soul"
  2503. SetFontSize 45
  2504. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2505. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2506. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2507. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2508.  
  2509. #===============================================================================================================
  2510. # [[1300]] Currency - PART 2 - Rare currency
  2511. #===============================================================================================================
  2512.  
  2513. #------------------------------------
  2514. # [1301] Regular Rare Currency
  2515. #------------------------------------
  2516.  
  2517. Show # %TB-Currency-T1.5
  2518. Class Currency
  2519. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
  2520. SetFontSize 45
  2521. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2522. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2523. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2524. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2525.  
  2526. Show # %TB-Currency-T2
  2527. Class Currency
  2528. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2529. SetFontSize 45
  2530. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2531. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2532. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2533. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2534.  
  2535. Show # %TB-Currency-T3
  2536. Class Currency
  2537. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Orb of Horizons" "Orb of Binding"
  2538. SetFontSize 45
  2539. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2540. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2541. SetBackgroundColor 213 159 0 255 # BACKGROUND: T3 Currency
  2542. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2543.  
  2544. Show # %TB-Currency-Harbinger-ShardsT1
  2545. Class Currency
  2546. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2547. SetFontSize 45
  2548. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2549. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2550. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2551. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2552.  
  2553. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2554. Class Currency
  2555. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2556. SetFontSize 42
  2557. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2558. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2559. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2560.  
  2561. #------------------------------------
  2562. # [1302] Top Currency
  2563. #------------------------------------
  2564.  
  2565. Show #$top %TB-Currency-T1
  2566. Class Currency
  2567. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
  2568. SetFontSize 45
  2569. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2570. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2571. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2572. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2573.  
  2574. #------------------------------------
  2575. # [1303] Essence Tier List
  2576. #------------------------------------
  2577.  
  2578. Show # %TB-Essence-T1
  2579. Class Currency
  2580. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2581. SetFontSize 45
  2582. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2583. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2584. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2585. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2586.  
  2587. Show
  2588. Class Currency
  2589. BaseType "Screaming Essence of"
  2590. SetFontSize 45
  2591. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2592. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2593. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2594. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2595.  
  2596. Show
  2597. Class Currency
  2598. BaseType "Wailing Essence of"
  2599. SetFontSize 42
  2600. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2601. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2602. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2603. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2604.  
  2605. Show
  2606. Class Currency
  2607. BaseType "Weeping Essence of"
  2608. SetFontSize 40
  2609. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2610. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2611. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2612. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2613.  
  2614. Show
  2615. Class Currency
  2616. BaseType "Muttering Essence of"
  2617. SetFontSize 40
  2618. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2619. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2620. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2621.  
  2622. Show
  2623. Class Currency
  2624. BaseType "Whispering Essence of"
  2625. SetFontSize 38
  2626. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2627. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2628. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2629.  
  2630. #------------------------------------
  2631. # [1304] Special items
  2632. #------------------------------------
  2633.  
  2634. Show # Blessing T1
  2635. Class Currency
  2636. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2637. SetFontSize 45
  2638. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2639. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2640. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2641. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2642.  
  2643. Show # Blessing T2
  2644. Class Currency
  2645. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  2646. SetFontSize 45
  2647. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2648. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2649. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2650. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2651.  
  2652. Show # Splinter
  2653. Class Currency
  2654. BaseType "Splinter of Chayula"
  2655. SetFontSize 45
  2656. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2657. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  2658. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2659. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2660.  
  2661. Show # Splinter %HS4
  2662. Class Currency
  2663. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  2664. SetFontSize 42
  2665. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2666. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2667. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2668. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  2669.  
  2670. Show
  2671. Class Currency
  2672. BaseType "Perandus Coin"
  2673. SetFontSize 42
  2674. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2675. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2676.  
  2677. Show # %TB-Currency-NonDrop1
  2678. Class Currency
  2679. BaseType "Unshaping Orb" "Cartographer's Seal"
  2680. SetFontSize 42
  2681. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2682. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2683. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2684. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2685.  
  2686. Show # %TB-Currency-NonDrop2
  2687. Class Currency
  2688. BaseType "Prophecy"
  2689. SetFontSize 42
  2690. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2691. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2692. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2693. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2694.  
  2695. #===============================================================================================================
  2696. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2697. #===============================================================================================================
  2698.  
  2699. #------------------------------------
  2700. # [1401] Exceptions to prevent ident. mistakes
  2701. #------------------------------------
  2702.  
  2703. Show # %TB-Divination-Exception
  2704. Class "Divination"
  2705. BaseType "The Wolf's Shadow"
  2706. SetFontSize 38
  2707. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2708. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2709. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2710. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2711.  
  2712. #------------------------------------
  2713. # [1402] T1 - Top tier cards
  2714. #------------------------------------
  2715.  
  2716. Show # %TB-Divination-T1
  2717. Class "Divination"
  2718. BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Queen" "The Soul" "The Spark and the Flame" "The Thaumaturgist" "The Vast" "The Wind" "The Wolven King's Bite" "Wealth and Power"
  2719. SetFontSize 45
  2720. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2721. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2722. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2723. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2724.  
  2725. #------------------------------------
  2726. # [1403] T2 - Great cards
  2727. #------------------------------------
  2728.  
  2729. Show # %TB-Divination-T2
  2730. Class "Divination"
  2731. BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Chains that Bind" "The Dapper Prodigy" "The Dragon" "The Enlightened" "The Ethereal" "The Forsaken" "The Hoarder" "The Polymath" "The Risk" "The Saint's Treasure" "The Sephirot" "The Standoff" "The Throne" "The Valkyrie" "The Valley of Steel Boxes" "The Void" "The Wolf" "The Wretched"
  2732. SetFontSize 45
  2733. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2734. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2735. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2736. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2737.  
  2738. #------------------------------------
  2739. # [1404] T3 - Decent cards
  2740. #------------------------------------
  2741.  
  2742. Show # %TB-Divination-T3
  2743. Class "Divination"
  2744. BaseType "Dialla's Subjugation" "Earth Drinker" "Humility" "Jack in the Box" "Lost Worlds" "Lucky Deck" "Merciless Armament" "No Traces" "Scholar of the Seas" "Standoff" "The Arena Champion" "The Body" "The Cursed King" "The Dark Mage" "The Demoness" "The Fletcher" "The Gladiator" "The Harvester" "The Inventor" "The Jester" "The Porcupine" "The Scavenger" "The Surveyor" "The Trial" "The Tyrant" "The Warlord" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite"
  2745. SetFontSize 42
  2746. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2747. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2748. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  2749. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2750.  
  2751. #------------------------------------
  2752. # [1405] T5 - Format trash tier cards... before
  2753. #------------------------------------
  2754.  
  2755. Show # %H3 %TB-Divination-T5
  2756. Class "Divination"
  2757. BaseType "A Mother's Parting Gift" "Carrion Crow" "Cartographer's Delight" "Death" "Destined to Crumble" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Metalsmith's Gift" "Other Cheek" "Prosperity" "Rain of Chaos" "Shard of Fate" "Struck by Lightning" "The Blazing Fire" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scholar" "The Sigil" "The Sun" "The Surgeon" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  2758. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2759. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2760. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  2761.  
  2762. #------------------------------------
  2763. # [1406] T4 - ...showing the remaining cards
  2764. #------------------------------------
  2765.  
  2766. Show # %HS4
  2767. Class "Divination"
  2768. SetFontSize 40
  2769. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2770. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2771. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2772. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2773.  
  2774. #===============================================================================================================
  2775. # [[1500]] Currency - PART 4 - remaining items
  2776. #===============================================================================================================
  2777.  
  2778. Hide # %H2 %TB-Currency-T8
  2779. Class Currency
  2780. BaseType "Scroll Fragment"
  2781. SetFontSize 28
  2782. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2784.  
  2785. Show # %H3
  2786. Class Currency
  2787. SetFontSize 36
  2788. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  2789. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2790.  
  2791. #===============================================================================================================
  2792. # [[1600]] Leaguestones - Tierlists
  2793. #===============================================================================================================
  2794.  
  2795. Show # %TB-Leaguestone-Value
  2796. Class Leaguestone
  2797. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2798. Rarity = Magic
  2799. ItemLevel >= 67
  2800. SetFontSize 45
  2801. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2802. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2803. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2804. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2805.  
  2806. Show
  2807. Class Leaguestone
  2808. Rarity >= Magic
  2809. SetFontSize 42
  2810. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2811. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2812. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2813. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2814.  
  2815. Show # %TB-Leaguestone-Value
  2816. Class Leaguestone
  2817. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2818. Rarity = Normal
  2819. ItemLevel >= 67
  2820. SetFontSize 42
  2821. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2822. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2823. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2824. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2825.  
  2826. Show # %HS4
  2827. Class Leaguestone
  2828. Rarity = Normal
  2829. SetFontSize 40
  2830. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2831. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2832. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2833. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2834.  
  2835. #===============================================================================================================
  2836. # [[1700]] Uniques!
  2837. #===============================================================================================================
  2838.  
  2839. #------------------------------------
  2840. # [1701] Exceptions
  2841. #------------------------------------
  2842.  
  2843. Show
  2844. SocketGroup WWWWWW
  2845. BaseType "Simple Robe"
  2846. Rarity Unique
  2847. SetFontSize 45
  2848. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2849. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2850. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2851. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2852.  
  2853. Show # 6-Links
  2854. LinkedSockets 6
  2855. Rarity Unique
  2856. SetFontSize 45
  2857. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2858. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2859. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2860. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2861.  
  2862. #------------------------------------
  2863. # [1702] Harbinger - Pieces
  2864. #------------------------------------
  2865.  
  2866. Show # Harbinger League Pieces
  2867. Class Piece
  2868. SetFontSize 45
  2869. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2870. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2871. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  2872. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2873.  
  2874. #------------------------------------
  2875. # [1703] Tier 1 uniques
  2876. #------------------------------------
  2877.  
  2878. Show # %TB-Uniques-T1
  2879. BaseType "Abyssal Axe" "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Murder Boots" "Necromancer Silks" "Nightmare Mace" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Steelhead" "Thorium Spirit Shield" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet" "Zealot Gloves"
  2880. Rarity Unique
  2881. SetFontSize 45
  2882. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2883. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2884. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2885. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2886.  
  2887. #------------------------------------
  2888. # [1704] Tier 2 uniques
  2889. #------------------------------------
  2890.  
  2891. Show # 5-Links
  2892. LinkedSockets = 5
  2893. Rarity Unique
  2894. SetFontSize 45
  2895. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2896. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2897. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2898. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2899.  
  2900. Show # %TB-Uniques-T2
  2901. BaseType "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Champion Kite Shield" "Citrine Amulet" "Corrugated Buckler" "Corsair Sword" "Deicide Mask" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Harlequin Mask" "Hellion's Paw" "Highborn Staff" "Imperial Claw" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Karui Sceptre" "Maelstr" "Meatgrinder" "Nightmare Bascinet" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sacrificial Garb" "Sharkskin Tunic" "Silken Hood" "Sorcerer Gloves" "Stygian Vise" "Titan Greaves" "Titanium Spirit Shield" "Tornado Wand" "Ursine Pelt" "Vaal Mask" "Vaal Sceptre" "Vanguard Belt"
  2902. Rarity Unique
  2903. SetFontSize 45
  2904. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2905. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2906. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2907. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2908.  
  2909. #------------------------------------
  2910. # [1705] Multi-Unique bases.
  2911. #------------------------------------
  2912. # These bases have multiple uniques. One of the uniques, is a high value one
  2913. # While others are cheap. We give them a high quality display, while making a normal unique
  2914. # Sound to prevent false excitement.
  2915.  
  2916. Show # %TB-Uniques-T2-MultiBase
  2917. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  2918. Rarity Unique
  2919. SetFontSize 42
  2920. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2921. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2922. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2923. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2924.  
  2925. #------------------------------------
  2926. # [1706] Prophecy-Material Uniques
  2927. #------------------------------------
  2928.  
  2929. Show # %TB-Uniques-Fated
  2930. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2931. Rarity Unique
  2932. SetFontSize 42
  2933. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2934. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2935. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2936. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2937.  
  2938. #------------------------------------
  2939. # [1707] Random Uniques
  2940. #------------------------------------
  2941.  
  2942. Show # T3
  2943. Rarity Unique
  2944. SetFontSize 42
  2945. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2946. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2947. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2948. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2949.  
  2950. #===============================================================================================================
  2951. # [[1800]] Quest Items and Shaper Orbs
  2952. #===============================================================================================================
  2953.  
  2954. Show
  2955. Class Quest
  2956. BaseType "Shaper's Orb"
  2957. SetFontSize 45
  2958. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2959. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2960.  
  2961. Show
  2962. Class Quest
  2963. SetFontSize 45
  2964. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2965.  
  2966. #===============================================================================================================
  2967. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2968. #===============================================================================================================
  2969.  
  2970. #===============================================================================================================
  2971. # [[2000]] Leveling - Flasks
  2972. #===============================================================================================================
  2973.  
  2974. #------------------------------------
  2975. # [2001] Hide outdated flasks
  2976. #------------------------------------
  2977.  
  2978. Hide #$flask, lvl
  2979. Quality = 0
  2980. Class "Life Flask" "Mana Flask"
  2981. BaseType Small Medium Large Greater Grand
  2982. ItemLevel >= 35
  2983. SetFontSize 20
  2984. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2985.  
  2986. Hide #$flask, lvl
  2987. Quality = 0
  2988. Class "Life Flask" "Mana Flask"
  2989. BaseType Giant Colossal Sacred
  2990. ItemLevel >= 53
  2991. SetFontSize 20
  2992. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2993.  
  2994. Hide #$flask, lvl
  2995. Quality = 0
  2996. Class "Life Flask" "Mana Flask"
  2997. BaseType Hallowed Sanctified Divine Eternal
  2998. ItemLevel >= 67
  2999. SetFontSize 20
  3000. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3001.  
  3002. #------------------------------------
  3003. # [2002] Hybrid flasks (normal)
  3004. #------------------------------------
  3005.  
  3006. Show #$flask, lvl %D4
  3007. Class "Hybrid Flask"
  3008. BaseType "Small"
  3009. ItemLevel <= 15
  3010. SetFontSize 42
  3011. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3012. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3013.  
  3014. Show #$flask, lvl %D4
  3015. Class "Hybrid Flask"
  3016. BaseType "Medium"
  3017. ItemLevel <= 25
  3018. SetFontSize 42
  3019. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3020. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3021.  
  3022. Show #$flask, lvl %D4
  3023. Class "Hybrid Flask"
  3024. BaseType "Large"
  3025. ItemLevel <= 35
  3026. SetFontSize 42
  3027. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3028. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3029.  
  3030. Show #$flask, lvl %D4
  3031. Class "Hybrid Flask"
  3032. BaseType "Colossal"
  3033. ItemLevel <= 45
  3034. SetFontSize 42
  3035. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3036. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3037.  
  3038. Show #$flask, lvl %D4
  3039. Class "Hybrid Flask"
  3040. BaseType "Sacred"
  3041. ItemLevel <= 55
  3042. SetFontSize 42
  3043. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3044. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3045.  
  3046. Show #$flask, lvl %D4
  3047. Class "Hybrid Flask"
  3048. BaseType "Hallowed"
  3049. ItemLevel <= 67
  3050. SetFontSize 42
  3051. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3052. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3053.  
  3054. #------------------------------------
  3055. # [2003] Life Flasks - Normal (Kudos to Antnee)
  3056. #------------------------------------
  3057.  
  3058. Show #$flask, lvl %D5
  3059. Class "Life Flasks"
  3060. BaseType "Small"
  3061. ItemLevel <= 5
  3062. SetFontSize 42
  3063. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3064. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3065.  
  3066. Show #$flask, lvl %D5
  3067. Class "Life Flasks"
  3068. BaseType "Medium"
  3069. ItemLevel <= 9
  3070. ItemLevel >= 3
  3071. SetFontSize 42
  3072. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3073. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3074.  
  3075. Show #$flask, lvl %D5
  3076. Class "Life Flasks"
  3077. BaseType "Large"
  3078. ItemLevel <= 13
  3079. ItemLevel >= 5
  3080. SetFontSize 42
  3081. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3082. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3083.  
  3084. Show #$flask, lvl %D5
  3085. Class "Life Flasks"
  3086. BaseType "Greater"
  3087. ItemLevel <= 19
  3088. ItemLevel >= 12
  3089. SetFontSize 42
  3090. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3091. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3092.  
  3093. Show #$flask, lvl %D5
  3094. Class "Life Flasks"
  3095. BaseType "Grand"
  3096. ItemLevel <= 24
  3097. ItemLevel >= 18
  3098. SetFontSize 42
  3099. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3100. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3101.  
  3102. Show #$flask, lvl %D5
  3103. Class "Life Flasks"
  3104. BaseType "Giant"
  3105. ItemLevel <= 30
  3106. ItemLevel >= 24
  3107. SetFontSize 42
  3108. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3109. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3110.  
  3111. Show #$flask, lvl %D5
  3112. Class "Life Flasks"
  3113. BaseType "Colossal"
  3114. ItemLevel <= 37
  3115. ItemLevel >= 30
  3116. SetFontSize 42
  3117. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3118. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3119.  
  3120. Show #$flask, lvl %D5
  3121. Class "Life Flasks"
  3122. BaseType "Sacred"
  3123. ItemLevel <= 42
  3124. ItemLevel >= 36
  3125. SetFontSize 42
  3126. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3127. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3128.  
  3129. Show #$flask, lvl %D5
  3130. Class "Life Flasks"
  3131. BaseType "Hallowed"
  3132. ItemLevel <= 48
  3133. ItemLevel >= 42
  3134. SetFontSize 42
  3135. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3136. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3137.  
  3138. Show #$flask, lvl %D5
  3139. Class "Life Flasks"
  3140. BaseType "Sanctified"
  3141. ItemLevel <= 55
  3142. ItemLevel >= 48
  3143. SetFontSize 42
  3144. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3145. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3146.  
  3147. Show #$flask, lvl %D5
  3148. Class "Life Flasks"
  3149. BaseType "Divine"
  3150. ItemLevel <= 67
  3151. ItemLevel >= 60
  3152. SetFontSize 42
  3153. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3154. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3155.  
  3156. Show #$flask, lvl %D5
  3157. Class "Life Flasks"
  3158. BaseType "Eternal"
  3159. ItemLevel <= 70
  3160. ItemLevel >= 65
  3161. SetFontSize 42
  3162. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3163. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3164.  
  3165. #------------------------------------
  3166. # [2004] Mana Flasks - Magic (Kudos to Antnee)
  3167. #------------------------------------
  3168.  
  3169. Show #$flask, lvl %D5
  3170. Class "Mana Flasks"
  3171. BaseType "Small"
  3172. ItemLevel <= 5
  3173. SetFontSize 42
  3174. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3176.  
  3177. Show #$flask, lvl %D5
  3178. Class "Mana Flasks"
  3179. BaseType "Medium"
  3180. ItemLevel <= 8
  3181. ItemLevel >= 3
  3182. SetFontSize 42
  3183. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3184. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3185.  
  3186. Show #$flask, lvl %D5
  3187. Class "Mana Flasks"
  3188. BaseType "Large"
  3189. ItemLevel <= 12
  3190. ItemLevel >= 5
  3191. SetFontSize 42
  3192. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3193. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3194.  
  3195. Show #$flask, lvl %D5
  3196. Class "Mana Flasks"
  3197. BaseType "Greater"
  3198. ItemLevel <= 18
  3199. ItemLevel >= 12
  3200. SetFontSize 42
  3201. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3202. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3203.  
  3204. Show #$flask, lvl %D5
  3205. Class "Mana Flasks"
  3206. BaseType "Grand"
  3207. ItemLevel <= 24
  3208. ItemLevel >= 18
  3209. SetFontSize 42
  3210. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3211. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3212.  
  3213. Show #$flask, lvl %D5
  3214. Class "Mana Flasks"
  3215. BaseType "Giant"
  3216. ItemLevel <= 30
  3217. ItemLevel >= 24
  3218. SetFontSize 42
  3219. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3220. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3221.  
  3222. Show #$flask, lvl %D5
  3223. Class "Mana Flasks"
  3224. BaseType "Colossal"
  3225. ItemLevel <= 37
  3226. ItemLevel >= 30
  3227. SetFontSize 42
  3228. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3229. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3230.  
  3231. Show #$flask, lvl %D5
  3232. Class "Mana Flasks"
  3233. BaseType "Sacred"
  3234. ItemLevel <= 42
  3235. ItemLevel >= 36
  3236. SetFontSize 42
  3237. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3238. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3239.  
  3240. Show #$flask, lvl %D5
  3241. Class "Mana Flasks"
  3242. BaseType "Hallowed"
  3243. ItemLevel <= 48
  3244. ItemLevel >= 42
  3245. SetFontSize 42
  3246. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3247. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3248.  
  3249. Show #$flask, lvl %D5
  3250. Class "Mana Flasks"
  3251. BaseType "Sanctified"
  3252. ItemLevel <= 55
  3253. ItemLevel >= 48
  3254. SetFontSize 42
  3255. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3256. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3257.  
  3258. Show #$flask, lvl %D5
  3259. Class "Mana Flasks"
  3260. BaseType "Divine"
  3261. ItemLevel <= 67
  3262. ItemLevel >= 60
  3263. SetFontSize 42
  3264. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3265. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3266.  
  3267. Show #$flask, lvl %D5
  3268. Class "Mana Flasks"
  3269. BaseType "Eternal"
  3270. ItemLevel <= 70
  3271. ItemLevel >= 65
  3272. SetFontSize 42
  3273. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3274. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3275.  
  3276. #------------------------------------
  3277. # [2005] Show remaining flasks
  3278. #------------------------------------
  3279.  
  3280. Show #$flask, recipe, glass, top %D5
  3281. Quality = 20
  3282. BaseType "Flask"
  3283. Rarity <= Magic
  3284. ItemLevel <= 65
  3285. SetFontSize 42
  3286. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3287. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3288.  
  3289. Show #$flask, recipe, glass %D4
  3290. Quality >= 15
  3291. BaseType "Flask"
  3292. Rarity <= Magic
  3293. ItemLevel <= 65
  3294. SetFontSize 42
  3295. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3296. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3297.  
  3298. Show #$flask, recipe, glass %D3
  3299. Quality > 1
  3300. BaseType "Flask"
  3301. Rarity <= Magic
  3302. ItemLevel <= 65
  3303. SetFontSize 36
  3304. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3305. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3306.  
  3307. Show #$flask, utility %D4
  3308. Class "Utility Flasks"
  3309. Rarity <= Magic
  3310. ItemLevel <= 65
  3311. SetFontSize 36
  3312. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3313. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3314.  
  3315. Show #$flask, lvl %D3
  3316. BaseType Flask
  3317. Rarity <= Magic
  3318. SetFontSize 36
  3319. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3320.  
  3321. #===============================================================================================================
  3322. # [[2100]] Leveling - Merged Rules
  3323. #===============================================================================================================
  3324.  
  3325. Show # 5-Links %D5
  3326. LinkedSockets 5
  3327. Rarity < Unique
  3328. SetFontSize 45
  3329. SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  3330. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3331. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3332.  
  3333. Show #$rgb, lvl, %D5 %RVR
  3334. LinkedSockets = 4
  3335. SocketGroup RGB
  3336. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3337. Rarity = Normal
  3338. SetFontSize 42
  3339. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3340. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3341. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3342. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3343.  
  3344. Show
  3345. LinkedSockets = 4
  3346. SocketGroup RGB
  3347. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3348. Rarity = Magic
  3349. SetFontSize 42
  3350. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3351. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3352. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3353. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3354.  
  3355. Show #$rgb, lvl, exception %D5
  3356. LinkedSockets = 4
  3357. SocketGroup RGB
  3358. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3359. Rarity Rare
  3360. SetFontSize 42
  3361. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3362. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3363. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3364.  
  3365. #===============================================================================================================
  3366. # [[2200]] Leveling - RGB Recipes
  3367. #===============================================================================================================
  3368.  
  3369. Show #$rgb, small, lvl %D3
  3370. SocketGroup RGB
  3371. Width <= 2
  3372. Height <= 2
  3373. SetFontSize 40
  3374. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3375. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3376.  
  3377. Show #$rgb, small, lvl %D3
  3378. SocketGroup RGB
  3379. Width <= 1
  3380. Height <= 3
  3381. SetFontSize 40
  3382. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3383. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3384.  
  3385. #Show #$rgb, bulky, lvl %D2
  3386. # SocketGroup RGB
  3387. # Width >= 2
  3388. # Height >= 4
  3389. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3390. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3391.  
  3392. #Show #$rgb, lvl %D2
  3393. # SocketGroup RGB
  3394. # SetFontSize 36
  3395. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3396. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3397.  
  3398. #===============================================================================================================
  3399. # [[2300]] Leveling - RARES
  3400. #===============================================================================================================
  3401.  
  3402. #------------------------------------
  3403. # [2301] Leveling rares - specific items
  3404. #------------------------------------
  3405.  
  3406. Show #$Leveling, small, autosmall, bhg, great %D5
  3407. LinkedSockets >= 4
  3408. Rarity Rare
  3409. SetFontSize 45
  3410. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3411. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3412. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3413.  
  3414. Show #$Leveling, small, autosmall, bhg, great %D5
  3415. Class "Rings" "Amulets" "Belts"
  3416. Rarity Rare
  3417. SetFontSize 45
  3418. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3419. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3420. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3421.  
  3422. Show #$Leveling, small, autosmall, bhg, great %D5
  3423. Class "Boots"
  3424. Rarity Rare
  3425. ItemLevel < 30
  3426. SetFontSize 45
  3427. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3428. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3429.  
  3430. Show #$Leveling, small, autosmall, bhg, great %D5
  3431. Height = 2
  3432. Class "Boots" "Helmets" "Gloves" "Shields"
  3433. Rarity Rare
  3434. SetFontSize 42
  3435. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3436. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3437.  
  3438. Show #$Leveling, good, exception %D5
  3439. Class "Sceptres" "Daggers" "Wands"
  3440. Rarity Rare
  3441. SetFontSize 42
  3442. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3443. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3444.  
  3445. #------------------------------------
  3446. # [2302] Leveling rares - Progression
  3447. #------------------------------------
  3448.  
  3449. Show #$Leveling, small, good %D4
  3450. Width <= 1
  3451. Height <= 3
  3452. Rarity Rare
  3453. ItemLevel <= 12
  3454. SetFontSize 42
  3455. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3456. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3457.  
  3458. Show #$Leveling, small, good %D4
  3459. Width <= 2
  3460. Height <= 2
  3461. Rarity Rare
  3462. ItemLevel <= 12
  3463. SetFontSize 42
  3464. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3465. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3466.  
  3467. Show #$Leveling, good %D4
  3468. Rarity Rare
  3469. ItemLevel <= 12
  3470. SetFontSize 42
  3471. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3472. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3473.  
  3474. Show #$Leveling, small, good %D4
  3475. Width <= 2
  3476. Height <= 2
  3477. DropLevel > 5
  3478. Rarity Rare
  3479. ItemLevel < 15
  3480. SetFontSize 36
  3481. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3482. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3483.  
  3484. Show #$Leveling, small, good %D4
  3485. Width <= 1
  3486. Height <= 3
  3487. DropLevel > 5
  3488. Rarity Rare
  3489. ItemLevel < 15
  3490. SetFontSize 36
  3491. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3492. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3493.  
  3494. Show #$Leveling, good %D4
  3495. DropLevel > 5
  3496. Rarity Rare
  3497. ItemLevel < 15
  3498. SetFontSize 36
  3499. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3500. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3501.  
  3502. Show #$Leveling, small, good %D4
  3503. Width <= 2
  3504. Height <= 2
  3505. DropLevel > 10
  3506. Rarity Rare
  3507. ItemLevel < 20
  3508. SetFontSize 36
  3509. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3510. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3511.  
  3512. Show #$Leveling, small, good %D4
  3513. Width <= 1
  3514. Height <= 3
  3515. DropLevel > 10
  3516. Rarity Rare
  3517. ItemLevel < 20
  3518. SetFontSize 36
  3519. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3520. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3521.  
  3522. Show #$Leveling, good %D4
  3523. DropLevel > 10
  3524. Rarity Rare
  3525. ItemLevel < 20
  3526. SetFontSize 36
  3527. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3528. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3529.  
  3530. Show #$Leveling, small, good %D4
  3531. Width <= 2
  3532. Height <= 2
  3533. DropLevel > 15
  3534. Rarity Rare
  3535. ItemLevel < 25
  3536. SetFontSize 36
  3537. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3538. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3539.  
  3540. Show #$Leveling, small, good %D4
  3541. Width <= 1
  3542. Height <= 3
  3543. DropLevel > 15
  3544. Rarity Rare
  3545. ItemLevel < 25
  3546. SetFontSize 36
  3547. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3548. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3549.  
  3550. Show #$Leveling, good %D4
  3551. DropLevel > 15
  3552. Rarity Rare
  3553. ItemLevel < 25
  3554. SetFontSize 36
  3555. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3556. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3557.  
  3558. Show #$Leveling, small, good %D4
  3559. Width <= 2
  3560. Height <= 2
  3561. DropLevel > 20
  3562. Rarity Rare
  3563. ItemLevel < 30
  3564. SetFontSize 36
  3565. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3566. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3567.  
  3568. Show #$Leveling, small, good %D4
  3569. Width <= 1
  3570. Height <= 3
  3571. DropLevel > 20
  3572. Rarity Rare
  3573. ItemLevel < 30
  3574. SetFontSize 36
  3575. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3576. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3577.  
  3578. Show #$Leveling, good %D4
  3579. DropLevel > 20
  3580. Rarity Rare
  3581. ItemLevel < 30
  3582. SetFontSize 36
  3583. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3584. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3585.  
  3586. Show #$Leveling, small, good %D4
  3587. Width <= 2
  3588. Height <= 2
  3589. DropLevel > 25
  3590. Rarity Rare
  3591. ItemLevel < 35
  3592. SetFontSize 36
  3593. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3594. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3595.  
  3596. Show #$Leveling, small, good %D4
  3597. Width <= 1
  3598. Height <= 3
  3599. DropLevel > 25
  3600. Rarity Rare
  3601. ItemLevel < 35
  3602. SetFontSize 36
  3603. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3604. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3605.  
  3606. Show #$Leveling, good %D4
  3607. DropLevel > 25
  3608. Rarity Rare
  3609. ItemLevel < 35
  3610. SetFontSize 36
  3611. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3612. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3613.  
  3614. Show #$Leveling, small, good %D4
  3615. Width <= 2
  3616. Height <= 2
  3617. DropLevel > 30
  3618. Rarity Rare
  3619. ItemLevel < 40
  3620. SetFontSize 36
  3621. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3622. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3623.  
  3624. Show #$Leveling, small, good %D4
  3625. Width <= 1
  3626. Height <= 3
  3627. DropLevel > 30
  3628. Rarity Rare
  3629. ItemLevel < 40
  3630. SetFontSize 36
  3631. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3632. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3633.  
  3634. Show #$Leveling, good %D4
  3635. DropLevel > 30
  3636. Rarity Rare
  3637. ItemLevel < 40
  3638. SetFontSize 36
  3639. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3640. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3641.  
  3642. Show #$Leveling, small, good %D4
  3643. Width <= 2
  3644. Height <= 2
  3645. DropLevel > 35
  3646. Rarity Rare
  3647. ItemLevel < 45
  3648. SetFontSize 36
  3649. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3650. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3651.  
  3652. Show #$Leveling, small, good %D4
  3653. Width <= 1
  3654. Height <= 3
  3655. DropLevel > 35
  3656. Rarity Rare
  3657. ItemLevel < 45
  3658. SetFontSize 36
  3659. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3660. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3661.  
  3662. Show #$Leveling, good %D4
  3663. DropLevel > 35
  3664. Rarity Rare
  3665. ItemLevel < 45
  3666. SetFontSize 36
  3667. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3668. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3669.  
  3670. Show #$Leveling, small, good %D4
  3671. Width <= 1
  3672. Height <= 3
  3673. DropLevel > 40
  3674. Rarity Rare
  3675. ItemLevel < 50
  3676. SetFontSize 36
  3677. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3678. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3679.  
  3680. Show #$Leveling, small, good %D4
  3681. Width <= 2
  3682. Height <= 2
  3683. DropLevel > 40
  3684. Rarity Rare
  3685. ItemLevel < 50
  3686. SetFontSize 36
  3687. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3688. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3689.  
  3690. Show #$Leveling, good %D4
  3691. DropLevel > 40
  3692. Rarity Rare
  3693. ItemLevel < 50
  3694. SetFontSize 36
  3695. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3696. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3697.  
  3698. Show #$Leveling, small, good %D4
  3699. Width <= 2
  3700. Height <= 2
  3701. DropLevel > 45
  3702. Rarity Rare
  3703. ItemLevel < 55
  3704. SetFontSize 36
  3705. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3706. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3707.  
  3708. Show #$Leveling, small, good %D4
  3709. Width <= 1
  3710. Height <= 3
  3711. DropLevel > 45
  3712. Rarity Rare
  3713. ItemLevel < 55
  3714. SetFontSize 36
  3715. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3716. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3717.  
  3718. Show #$Leveling, good %D4
  3719. DropLevel > 45
  3720. Rarity Rare
  3721. ItemLevel < 55
  3722. SetFontSize 36
  3723. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3724. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3725.  
  3726. Show #$Leveling, small, good %D4
  3727. Width <= 2
  3728. Height <= 2
  3729. DropLevel > 50
  3730. Rarity Rare
  3731. ItemLevel < 60
  3732. SetFontSize 36
  3733. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3734. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3735.  
  3736. Show #$Leveling, small, good %D4
  3737. Width <= 1
  3738. Height <= 3
  3739. DropLevel > 50
  3740. Rarity Rare
  3741. ItemLevel < 60
  3742. SetFontSize 36
  3743. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3744. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3745.  
  3746. Show #$Leveling, good %D4
  3747. DropLevel > 50
  3748. Rarity Rare
  3749. ItemLevel < 60
  3750. SetFontSize 36
  3751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3752. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3753.  
  3754. Show #$Leveling, small, good %D4
  3755. Width <= 2
  3756. Height <= 2
  3757. DropLevel > 55
  3758. Rarity Rare
  3759. SetFontSize 36
  3760. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3761. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3762.  
  3763. Show #$Leveling, small, good %D4
  3764. Width <= 1
  3765. Height <= 3
  3766. DropLevel > 55
  3767. Rarity Rare
  3768. SetFontSize 36
  3769. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3770. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3771.  
  3772. Show #$Leveling, good %D4
  3773. DropLevel > 55
  3774. Rarity Rare
  3775. SetFontSize 36
  3776. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3777. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3778.  
  3779. #------------------------------------
  3780. # [2303] Leveling rares - remaining rules
  3781. #------------------------------------
  3782.  
  3783. Show #$Leveling, small %D3
  3784. Width <= 1
  3785. Height <= 3
  3786. Rarity Rare
  3787. SetFontSize 36
  3788. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3789. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3790.  
  3791. Show #$Leveling, small %D3
  3792. Width <= 2
  3793. Height <= 2
  3794. Rarity Rare
  3795. SetFontSize 36
  3796. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3797. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3798.  
  3799. Show #Leveling, ok %D3
  3800. Rarity Rare
  3801. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3802. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  3803.  
  3804. #===============================================================================================================
  3805. # [[2400]] Leveling - Useful items
  3806. #===============================================================================================================
  3807.  
  3808. #------------------------------------
  3809. # [2401] Linked gear - 4links
  3810. #------------------------------------
  3811.  
  3812. Show #$lvl, links %D5 %RVR
  3813. LinkedSockets >= 4
  3814. Rarity = Normal
  3815. SetFontSize 42
  3816. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3817. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3818. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3819. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3820.  
  3821. Show
  3822. LinkedSockets >= 4
  3823. Rarity = Magic
  3824. SetFontSize 42
  3825. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3826. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3827. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3828. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3829.  
  3830. #------------------------------------
  3831. # [2402] Linked gear - Caster Weapon Configuration
  3832. #------------------------------------
  3833.  
  3834. Show #$lvl, caster %D4 %RVR
  3835. LinkedSockets = 3
  3836. SocketGroup BB
  3837. Class "Sceptres" "Wands" "Daggers"
  3838. Rarity = Normal
  3839. ItemLevel <= 40
  3840. SetFontSize 42
  3841. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3842. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3843. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3844.  
  3845. Show
  3846. LinkedSockets = 3
  3847. SocketGroup BB
  3848. Class "Sceptres" "Wands" "Daggers"
  3849. Rarity = Magic
  3850. ItemLevel <= 40
  3851. SetFontSize 42
  3852. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3853. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3854. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3855.  
  3856. #------------------------------------
  3857. # [2403] Linked gear - 3links
  3858. #------------------------------------
  3859.  
  3860. Show #$lvl, links %D4 %RVR
  3861. LinkedSockets >= 3
  3862. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3863. Rarity = Normal
  3864. ItemLevel <= 24
  3865. SetFontSize 42
  3866. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3867. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3868. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3869.  
  3870. Show
  3871. LinkedSockets >= 3
  3872. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3873. Rarity = Magic
  3874. ItemLevel <= 24
  3875. SetFontSize 42
  3876. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3877. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3878. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3879.  
  3880. Show #$lvl, links %D4
  3881. LinkedSockets >= 3
  3882. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3883. Rarity <= Magic
  3884. ItemLevel <= 36
  3885. SetFontSize 36
  3886. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3887. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3888.  
  3889. Show #$lvl, other %D3 %RVR
  3890. LinkedSockets >= 3
  3891. Rarity = Normal
  3892. ItemLevel <= 12
  3893. SetFontSize 42
  3894. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3895. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3896. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3897.  
  3898. Show
  3899. LinkedSockets >= 3
  3900. Rarity = Magic
  3901. ItemLevel <= 12
  3902. SetFontSize 42
  3903. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3904. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  3905. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3906.  
  3907. #------------------------------------
  3908. # [2404] Extra Highlight: Boots
  3909. #------------------------------------
  3910.  
  3911. Show #$lvl, small %D3
  3912. Class "Boots"
  3913. Rarity = Magic
  3914. ItemLevel <= 12
  3915. SetFontSize 42
  3916. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3917. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3918. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3919.  
  3920. #Show #$lvl, small %D2
  3921. # Class "Boots"
  3922. # Rarity = Magic
  3923. # ItemLevel <= 24
  3924. # SetFontSize 36
  3925. # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3926. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3927.  
  3928. #------------------------------------
  3929. # [2405] Optional Recipes
  3930. #------------------------------------
  3931.  
  3932. #Show #summoner recipe shield
  3933. # BaseType "Bone Spirit Shield"
  3934. # ItemLevel < 40
  3935. # SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3936.  
  3937. #------------------------------------
  3938. # [2406] Act 1
  3939. #------------------------------------
  3940. # Early on we focus on flat wins
  3941. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  3942. # We also want to highlight all elemental resist rings for the +1 Recipe
  3943.  
  3944. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  3945. BaseType "Iron Ring" "Rustic Sash"
  3946. Rarity = Normal
  3947. ItemLevel <= 12
  3948. SetFontSize 42
  3949. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3950. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3951. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3952.  
  3953. Show
  3954. BaseType "Iron Ring" "Rustic Sash"
  3955. Rarity = Magic
  3956. ItemLevel <= 12
  3957. SetFontSize 42
  3958. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3959. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3960. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3961.  
  3962. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  3963. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  3964. Rarity = Normal
  3965. ItemLevel <= 16
  3966. SetFontSize 42
  3967. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3968. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3969. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3970.  
  3971. Show
  3972. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  3973. Rarity = Magic
  3974. ItemLevel <= 16
  3975. SetFontSize 42
  3976. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3977. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3978. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3979.  
  3980. Show #trinkets, lvl %D3
  3981. Class "Rings" "Amulets" "Belts"
  3982. Rarity <= Magic
  3983. ItemLevel <= 12
  3984. SetFontSize 42
  3985. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3986. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3987.  
  3988. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  3989.  
  3990. #Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
  3991. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3992. # Rarity = Normal
  3993. # ItemLevel <= 8
  3994. # SetFontSize 36
  3995. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3996. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3997.  
  3998. #Show
  3999. # BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4000. # Rarity = Magic
  4001. # ItemLevel <= 8
  4002. # SetFontSize 36
  4003. # SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4004. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4005.  
  4006. Show #$lvl, caster %D3
  4007. Class "Sceptres" "Wands" "Daggers"
  4008. Rarity = Magic
  4009. ItemLevel <= 12
  4010. SetFontSize 36
  4011. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4012. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4013. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4014.  
  4015. #------------------------------------
  4016. # [2407] Act 2+3
  4017. #------------------------------------
  4018. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4019.  
  4020. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4021. BaseType "Topaz Ring" "Two-Stone Ring"
  4022. Rarity = Normal
  4023. ItemLevel <= 32
  4024. SetFontSize 36
  4025. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4026. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4027. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4028.  
  4029. Show
  4030. BaseType "Topaz Ring" "Two-Stone Ring"
  4031. Rarity = Magic
  4032. ItemLevel <= 32
  4033. SetFontSize 36
  4034. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4035. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4036. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4037.  
  4038. Show #$lvl, caster %D3
  4039. Class "Sceptres" "Wands" "Daggers"
  4040. Rarity = Magic
  4041. ItemLevel <= 36
  4042. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4043.  
  4044. #------------------------------------
  4045. # [2408] Act 4+5+6
  4046. #------------------------------------
  4047. # Act 4-6 have a highly varying damage composition
  4048. # However several of the strongest elemental attacks are fire-typed
  4049.  
  4050. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4051. BaseType "Ruby Ring" "Two-Stone Ring"
  4052. Rarity = Normal
  4053. ItemLevel <= 50
  4054. ItemLevel >= 32
  4055. SetFontSize 36
  4056. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4057. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4058. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4059.  
  4060. Show
  4061. BaseType "Ruby Ring" "Two-Stone Ring"
  4062. Rarity = Magic
  4063. ItemLevel <= 50
  4064. ItemLevel >= 32
  4065. SetFontSize 36
  4066. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4067. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4068. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4069.  
  4070. #------------------------------------
  4071. # [2409] Jewellery - Regular Highlight
  4072. #------------------------------------
  4073.  
  4074. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4075.  
  4076. #Show #$trinkets, lvl %D2
  4077. # BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4078. # Rarity <= Magic
  4079. # SetFontSize 36
  4080. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4081.  
  4082. # Worthwhile belts
  4083.  
  4084. #Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D2
  4085. # BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4086. # Rarity <= Magic
  4087. # ItemLevel <= 32
  4088. # SetFontSize 36
  4089. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4090.  
  4091. # Worthwhile amulets - only stat amulets to help with stats
  4092.  
  4093. #Show #$trinkets, lvl, Stat Trinkets %D2
  4094. # BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4095. # Rarity <= Magic
  4096. # ItemLevel <= 32
  4097. # SetFontSize 36
  4098. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4099.  
  4100. #------------------------------------
  4101. # [2410] Quivers - Progression
  4102. #------------------------------------
  4103.  
  4104. # Quivers - early gear acquisition
  4105.  
  4106. #Show #$lvl %D2
  4107. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4108. # Rarity <= Magic
  4109. # ItemLevel <= 8
  4110. # SetFontSize 36
  4111. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4112.  
  4113. # Quivers - possible upgrades
  4114.  
  4115. #Show #$lvl %D2
  4116. # BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4117. # Rarity <= Magic
  4118. # ItemLevel <= 24
  4119. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4120. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4121.  
  4122. # Quivers - first appearance of broadhead arrow quivers
  4123.  
  4124. Show #$lvl %D3
  4125. BaseType "Broadhead Arrow Quiver"
  4126. Rarity <= Magic
  4127. ItemLevel < 35
  4128. SetFontSize 36
  4129. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4130.  
  4131. #Show #$lvl %D2
  4132. # BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4133. # Rarity <= Magic
  4134. # ItemLevel <= 48
  4135. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4136. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4137.  
  4138. #------------------------------------
  4139. # [2411] Magic Gear
  4140. #------------------------------------
  4141.  
  4142. #Show #$trinkets, lvl, quivers %D2
  4143. # Class Rings Amulets Belts
  4144. # Rarity Magic
  4145. # ItemLevel <= 32
  4146. # SetFontSize 36
  4147. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4148.  
  4149. #------------------------------------
  4150. # [2412] 20% quality items for those strange people who want them
  4151. #------------------------------------
  4152.  
  4153. #Show #$recipe, quality, lvl, nonmf
  4154. # Quality = 20
  4155. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4156. # Rarity <= Magic
  4157. # ItemLevel <= 60
  4158. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4159. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  4160.  
  4161. #===============================================================================================================
  4162. # [[2500]] Leveling - normal and magic item progression
  4163. #===============================================================================================================
  4164.  
  4165. #------------------------------------
  4166. # [2501] Progression - Part 1 1-30
  4167. #------------------------------------
  4168.  
  4169. #Show # %TC-LVL-Weapons %D2
  4170. # DropLevel >= 5
  4171. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4172. # Rarity <= Magic
  4173. # ItemLevel <= 9
  4174. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4175. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4176.  
  4177. #Show # %TC-LVL-Weapons %D2
  4178. # DropLevel >= 8
  4179. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4180. # Rarity <= Magic
  4181. # ItemLevel <= 11
  4182. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4183. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4184.  
  4185. #Show # %TC-LVL-Weapons %D2
  4186. # DropLevel >= 11
  4187. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4188. # Rarity <= Magic
  4189. # ItemLevel <= 14
  4190. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4191. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4192.  
  4193. #Show # %TC-LVL-Weapons %D2
  4194. # DropLevel >= 13
  4195. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4196. # Rarity <= Magic
  4197. # ItemLevel <= 16
  4198. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4199. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4200.  
  4201. #Show # %TC-LVL-Weapons %D2
  4202. # DropLevel >= 16
  4203. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4204. # Rarity <= Magic
  4205. # ItemLevel <= 18
  4206. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4207. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4208.  
  4209. #Show # %TC-LVL-Weapons %D2
  4210. # DropLevel >= 18
  4211. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4212. # Rarity <= Magic
  4213. # ItemLevel <= 20
  4214. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4215. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4216.  
  4217. #Show # %TC-LVL-Weapons %D2
  4218. # DropLevel >= 20
  4219. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4220. # Rarity <= Magic
  4221. # ItemLevel <= 22
  4222. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4223. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4224.  
  4225. #Show # %TC-LVL-Weapons %D2
  4226. # DropLevel >= 22
  4227. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4228. # Rarity <= Magic
  4229. # ItemLevel <= 24
  4230. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4231. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4232.  
  4233. #Show # %TC-LVL-Weapons %D2
  4234. # DropLevel >= 24
  4235. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4236. # Rarity <= Magic
  4237. # ItemLevel <= 26
  4238. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4239. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4240.  
  4241. #Show # %TC-LVL-Weapons %D2
  4242. # DropLevel >= 26
  4243. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4244. # Rarity <= Magic
  4245. # ItemLevel <= 28
  4246. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4247. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4248.  
  4249. #Show # %TC-LVL-Weapons %D2
  4250. # DropLevel >= 28
  4251. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4252. # Rarity <= Magic
  4253. # ItemLevel <= 30
  4254. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4255. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4256.  
  4257. #------------------------------------
  4258. # [2502] Progression - Part 2 30-40
  4259. #------------------------------------
  4260.  
  4261. #Show # %TC-LVL-Weapons %D2
  4262. # DropLevel >= 30
  4263. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4264. # Rarity <= Magic
  4265. # ItemLevel <= 32
  4266. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4267. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4268.  
  4269. #Show # %TC-LVL-Weapons %D2
  4270. # DropLevel >= 32
  4271. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4272. # Rarity <= Magic
  4273. # ItemLevel <= 34
  4274. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4275. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4276.  
  4277. #Show # %TC-LVL-Weapons %D2
  4278. # DropLevel >= 34
  4279. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4280. # Rarity <= Magic
  4281. # ItemLevel <= 36
  4282. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4283. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4284.  
  4285. #Show # %TC-LVL-Weapons %D2
  4286. # DropLevel >= 38
  4287. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4288. # Rarity <= Magic
  4289. # ItemLevel <= 40
  4290. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4291. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4292.  
  4293. #------------------------------------
  4294. # [2503] Progression - Part 4 40-65
  4295. #------------------------------------
  4296.  
  4297. #Show # %TC-LVL-Weapons %D2
  4298. # DropLevel >= 40
  4299. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4300. # Rarity = Normal
  4301. # ItemLevel <= 42
  4302. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4303. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4304.  
  4305. #Show # %TC-LVL-Weapons %D2
  4306. # DropLevel >= 42
  4307. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4308. # Rarity = Normal
  4309. # ItemLevel <= 44
  4310. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4311. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4312.  
  4313. #Show # %TC-LVL-Weapons %D2
  4314. # DropLevel >= 44
  4315. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4316. # Rarity = Normal
  4317. # ItemLevel <= 46
  4318. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4319. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4320.  
  4321. #Show # %TC-LVL-Weapons %D2
  4322. # DropLevel >= 46
  4323. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4324. # Rarity = Normal
  4325. # ItemLevel <= 48
  4326. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4327. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4328.  
  4329. #Show # %TC-LVL-Weapons %D2
  4330. # DropLevel >= 48
  4331. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4332. # Rarity = Normal
  4333. # ItemLevel <= 50
  4334. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4335. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4336.  
  4337. #Show # %TC-LVL-Weapons %D2
  4338. # DropLevel >= 50
  4339. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4340. # Rarity = Normal
  4341. # ItemLevel <= 52
  4342. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4343. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4344.  
  4345. #Show # %TC-LVL-Weapons %D2
  4346. # DropLevel >= 52
  4347. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4348. # Rarity = Normal
  4349. # ItemLevel <= 54
  4350. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4351. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4352.  
  4353. #Show # %TC-LVL-Weapons %D2
  4354. # DropLevel >= 54
  4355. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4356. # Rarity = Normal
  4357. # ItemLevel <= 56
  4358. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4359. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4360.  
  4361. #Show # %TC-LVL-Weapons %D2
  4362. # DropLevel >= 56
  4363. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4364. # Rarity = Normal
  4365. # ItemLevel <= 58
  4366. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4367. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4368.  
  4369. #Show # %TC-LVL-Weapons %D2
  4370. # DropLevel >= 58
  4371. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4372. # Rarity = Normal
  4373. # ItemLevel <= 60
  4374. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4375. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4376.  
  4377. #Show # %TC-LVL-Weapons %D2
  4378. # DropLevel >= 60
  4379. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4380. # Rarity = Normal
  4381. # ItemLevel <= 62
  4382. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4383. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4384.  
  4385. #Show # %TC-LVL-Weapons %D2
  4386. # DropLevel >= 62
  4387. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4388. # Rarity = Normal
  4389. # ItemLevel <= 64
  4390. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4391. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4392.  
  4393. #Show # %TC-LVL-Weapons %D2
  4394. # DropLevel >= 64
  4395. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4396. # Rarity = Normal
  4397. # ItemLevel <= 66
  4398. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4399. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4400.  
  4401. #------------------------------------
  4402. # [2504] Normal items - First 12 levels - exceptions
  4403. #------------------------------------
  4404.  
  4405. Hide #$start, lvl, bulky %H1
  4406. Class "Body Armours"
  4407. Rarity Normal
  4408. ItemLevel <= 4
  4409. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4410. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4411. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4412.  
  4413. #Show #$start, lvl, small %D2
  4414. # Width <= 1
  4415. # Height <= 4
  4416. # Rarity Normal
  4417. # ItemLevel <= 4
  4418. # SetFontSize 36
  4419. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4420. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4421.  
  4422. #Show #$start, lvl, small %D2
  4423. # Width <= 2
  4424. # Height <= 2
  4425. # Rarity Normal
  4426. # ItemLevel <= 4
  4427. # SetFontSize 36
  4428. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4429. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4430.  
  4431. #Show #$start, lvl %D2
  4432. # Rarity Normal
  4433. # ItemLevel <= 4
  4434. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4435. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4436.  
  4437. #------------------------------------
  4438. # [2505] Magic items - general highlight
  4439. #------------------------------------
  4440.  
  4441. # Highlight small magic items until level 24 for Trans-Selling
  4442.  
  4443. #Show #$start, lvl, small %D2
  4444. # Width <= 1
  4445. # Height <= 4
  4446. # Rarity Magic
  4447. # ItemLevel <= 24
  4448. # SetFontSize 36
  4449. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4450.  
  4451. #Show #$start, lvl, small %D2
  4452. # Width <= 2
  4453. # Height <= 2
  4454. # Rarity Magic
  4455. # ItemLevel <= 24
  4456. # SetFontSize 36
  4457. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4458.  
  4459. # Until level 12 - show all blue items, no matter what
  4460.  
  4461. Show #$start, lvl, small %D3
  4462. Rarity Magic
  4463. ItemLevel <= 12
  4464. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4465.  
  4466. # Later on keep them shown, but really small
  4467.  
  4468. #Show #$start, lvl, small
  4469. # Width <= 1
  4470. # Height <= 4
  4471. # Rarity Magic
  4472. # ItemLevel <= 32
  4473. # SetFontSize 28
  4474. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4475. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4476.  
  4477. #Show #$start, lvl, small
  4478. # Width <= 2
  4479. # Height <= 2
  4480. # Rarity Magic
  4481. # ItemLevel <= 32
  4482. # SetFontSize 28
  4483. # SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4484. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4485.  
  4486. #===============================================================================================================
  4487. # [[2600]] HIDE LAYER 5 - Remaining Items
  4488. #===============================================================================================================
  4489.  
  4490. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4491. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4492. SetFontSize 26
  4493. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4494. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4495.  
  4496. #===============================================================================================================
  4497. # [[2700]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4498. #===============================================================================================================
  4499.  
  4500. Show # SafetyLine!
  4501. SetFontSize 45
  4502. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4503. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4504.  
  4505. #===============================================================================================================
  4506. # [[2800]] Special thanks to!
  4507. #===============================================================================================================
  4508. #
  4509. # COMMUNITY:
  4510. # Special thanks to the supporters, stream-viewers and my guild :)
  4511. # Everyone who provided feedback on my thread/github and on reddit.
  4512. #
  4513. # GRINDING GEAR GAMES:
  4514. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4515. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4516. # Chris - The man.
  4517. #
  4518. # FRIENDS:
  4519. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4520. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4521. # MrPing - Helped out a ton with testing recently.
  4522. # Victoria - <3
  4523. #
  4524. # SUGGESTIONS / HELP:
  4525. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4526. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4527. # Malchron - consulted me on some complicated topics
  4528. # ZiggyD - tested the filter during the 2.0 beta
  4529. # Helmannn - tested the filter during the Ascendancy Alpha!
  4530. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4531. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4532. #
  4533. # Script by NeverSink
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