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May 23rd, 2019
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  1. #Note:
  2.  
  3. #Please use [Space] instead of [Tab]
  4.  
  5. #Forgot to add open and close string statement ["] causing not load properly!
  6.  
  7. #If data value is invalid, the item will not be created!
  8.  
  9. #1 Seconds = 20 Ticks
  10.  
  11.  
  12.  
  13. #-----=====[ Main Data ]=====-----#
  14.  
  15.  
  16.  
  17. #Keylore: Identifier in lore item.
  18.  
  19. #Display_Name: Display name of the item socket.
  20.  
  21. #Material: Material will be used for item socket.
  22.  
  23. #Data: Data of type material.
  24.  
  25. #Shiny: Add shiny effect to the item.
  26.  
  27. #Unbreakable: State Unbreakable for item socket.
  28.  
  29. #Flags: Flags metadata of item socket.
  30.  
  31. #Enchantment: Enchantments of item socket.
  32.  
  33. #Lores: Lores of item socket.
  34.  
  35. #Max_Grade: Max grade of the item socket.
  36.  
  37. #Type_Item: Type item that allowed to use the socket
  38.  
  39. #Base_Success_Rate: Base success rate to apply the socket.
  40.  
  41. #Scale_Success_Rate: Scale success rate to apply the socket.
  42.  
  43. #Effect: Bonus effect that will be applied.
  44.  
  45.  
  46.  
  47. #-----=====[ Type Item ]=====-----#
  48.  
  49.  
  50.  
  51. #Weapon: All type of weapon
  52.  
  53. #Armor: All type of armor
  54.  
  55. #Universal: All type of material
  56.  
  57.  
  58.  
  59. #-----=====[ Bonus Effect ]=====-----#
  60.  
  61.  
  62.  
  63. #Bonus_Base_Additional_Damage: Bonus base additional damage.
  64.  
  65. #Bonus_Scale_Additional_Damage: Bonus scale additional damage.
  66.  
  67. #Bonus_Base_Percent_Damage: Bonus base percent damage based on base damage.
  68.  
  69. #Bonus_Scale_Percent_Damage: Bonus scale percent damage based on base damage.
  70.  
  71. #Bonus_Base_Penetration: Bonus base penetration to ignore enemy armor.
  72.  
  73. #Bonus_Scale_Penetration: Bonus scale penetration to ignore enemy armor.
  74.  
  75. #Bonus_Base_PvP_Damage: Bonus base percent damage when attack Player.
  76.  
  77. #Bonus_Scale_PvP_Damage: Bonus scale percent damage when attack Player.
  78.  
  79. #Bonus_Base_PvE_Damage: Bonus base percent damage when attack Non-Player.
  80.  
  81. #Bonus_Scale_PvE_Damage: Bonus scale percent damage when attack Non-Player.
  82.  
  83. #Bonus_Base_Additional_Defense: Bonus base additional defense.
  84.  
  85. #Bonus_Scale_Additional_Defense: Bonus scale additional defense.
  86.  
  87. #Bonus_Base_Percent_Defense: Bonus base percent defense based on base defense.
  88.  
  89. #Bonus_Scale_Percent_Defense: Bonus scale percent defense based on base defense.
  90.  
  91. #Bonus_Base_Max_Health: Bonus base max health when wearing armor.
  92.  
  93. #Bonus_Scale_Max_Health: Bonus scale max health when wearing armor.
  94.  
  95. #Bonus_Base_PvP_Defense: Bonus base percent defense when attacked by Player.
  96.  
  97. #Bonus_Scale_PvP_Defense: Bonus scale percent defense when attacked by Player.
  98.  
  99. #Bonus_Base_PvE_Defense: Bonus base percent defense when attacked by Non-Player.
  100.  
  101. #Bonus_Scale_PvE_Defense: Bonus scale percent defense when attacked by Non-Player.
  102.  
  103. #Bonus_Base_Critical_Chance: Add base chance of critical hit.
  104.  
  105. #Bonus_Scale_Critical_Chance: Add scale chance of critical hit.
  106.  
  107. #Bonus_Base_Critical_Damage: Add base critical damage in percent.
  108.  
  109. #Bonus_Scale_Critical_Damage: Add scale critical damage in percent.
  110.  
  111. #Bonus_Base_Block_Amount: Add base amount value of block damage.
  112.  
  113. #Bonus_Scale_Block_Amount: Add scale amount value of block damage.
  114.  
  115. #Bonus_Base_Block_Rate: Add base chance of block in percent.
  116.  
  117. #Bonus_Scale_Block_Rate: Add scale chance of block in percent.
  118.  
  119. #Bonus_Base_Hit_Rate: Add base chance of hit rate in percent.
  120.  
  121. #Bonus_Scale_Hit_Rate: Add scale chance of hit rate in percent.
  122.  
  123. #Bonus_Base_Dodge_Rate: Add base chance of dodge in percent.
  124.  
  125. #Bonus_Scale_Dodge_Rate: Add scale chance of dodge in percent.
  126.  
  127.  
  128.  
  129. #-----=====[ Attributes Placeholder ]=====-----#
  130.  
  131.  
  132.  
  133. #- {gems} = Name of item socket
  134.  
  135. #- {grade} = Grade of the item socket.
  136.  
  137. #- {type_item} = Type item that allowed to use the socket
  138.  
  139. #- {success_rate} = Success rate to apply the socket
  140.  
  141. #- {failure_rate} = Failure rate when apply the socket
  142.  
  143. #- {additional_damage} = Total bonus additional damage
  144.  
  145. #- {percent_damage} = Total bonus percent damage
  146.  
  147. #- {penetration} = Total bonus penetration
  148.  
  149. #- {pvp_damage} = Total bonus pvp damage
  150.  
  151. #- {pve_damage} = Total bonus pve damage
  152.  
  153. #- {additional_defense} = Total bonus additional defense
  154.  
  155. #- {percent_defense} = Total bonus percent defense
  156.  
  157. #- {max_health} = Total bonus max health
  158.  
  159. #- {pvp_defense} = Total bonus pvp defense
  160.  
  161. #- {pve_defense} = Total bonus pve defense
  162.  
  163. #- {critical_chance} = Total bonus critical chance
  164.  
  165. #- {critical_damage} = Total bonus critical damage
  166.  
  167. #- {block_amount} = Total bonus block amount
  168.  
  169. #- {block_rate} = Total bonus block rate
  170.  
  171. #- {hit_rate} = Total bonus hit rate
  172.  
  173. #- {dodge_rate} = Total bonus dodge rate
  174.  
  175.  
  176.  
  177. #-----=====[ Socket Gems Configuration ]=====-----#
  178.  
  179.  
  180.  
  181. Amethyst:
  182.  
  183. Keylore: "&8- &aIncrease Max Health by {max_health}"
  184.  
  185. Display_Name: "&6Socket Gem - {gems} {grade}"
  186.  
  187. Material: "Emerald"
  188.  
  189. Shiny: true
  190.  
  191. Max_Grade: 5
  192.  
  193. Type_Item: "Armor"
  194.  
  195. Base_Success_Rate: 75
  196.  
  197. Scale_Success_Rate: -8
  198.  
  199. Effect:
  200.  
  201. Bonus_Base_Max_Health: 1
  202.  
  203. Bonus_Scale_Max_Health: 0.4
  204.  
  205. Lores:
  206.  
  207. - "&8&l&m---------------------"
  208.  
  209. - "&e▶ &7Type: &fSocket Gem"
  210.  
  211. - "&e▶ &7Grade: &f{grade}"
  212.  
  213. - "&e▶ &7Item Type: &f{type_item}"
  214.  
  215. - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
  216.  
  217. - "&8&l&m---------------------"
  218.  
  219. - "&8&l[&4&l!&8&l] &7Effect:"
  220.  
  221. - "&9&l>> &bIncrease Max Health by {max_health}"
  222.  
  223. - ""
  224.  
  225. - "&2Note: &aPut on item to apply"
  226.  
  227.  
  228.  
  229. Ruby:
  230.  
  231. Keylore: "&8- &aIncrease Physical Damage by {percent_damage}%"
  232.  
  233. Display_Name: "&6Socket Gem - {gems} {grade}"
  234.  
  235. Material: "Blaze_Rod"
  236.  
  237. Shiny: false
  238.  
  239. Max_Grade: 5
  240.  
  241. Type_Item: "Weapon"
  242.  
  243. Base_Success_Rate: 75
  244.  
  245. Scale_Success_Rate: -8
  246.  
  247. Effect:
  248.  
  249. Bonus_Base_Percent_Damage: 5
  250.  
  251. Bonus_Scale_Percent_Damage: 1.25
  252.  
  253. Lores:
  254.  
  255. - "&8&l&m---------------------"
  256.  
  257. - "&e▶ &7Type: &fSocket Gem"
  258.  
  259. - "&e▶ &7Grade: &f{grade}"
  260.  
  261. - "&e▶ &7Item Type: &f{type_item}"
  262.  
  263. - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
  264.  
  265. - "&8&l&m---------------------"
  266.  
  267. - "&8&l[&4&l!&8&l] &7Effect:"
  268.  
  269. - "&9&l>> &bIncrease Physical Damage by {percent_damage}%"
  270.  
  271. - ""
  272.  
  273. - "&2Note: &aPut on item to apply"
  274.  
  275.  
  276.  
  277. Sapphire:
  278.  
  279. Keylore: "&8- &aIncrease Critical Chance by {critical_chance}%"
  280.  
  281. Display_Name: "&6Socket Gem - {gems} {grade}"
  282.  
  283. Material: "Prismarine_Shard"
  284.  
  285. Shiny: false
  286.  
  287. Max_Grade: 5
  288.  
  289. Type_Item: "Weapon"
  290.  
  291. Base_Success_Rate: 75
  292.  
  293. Scale_Success_Rate: -8
  294.  
  295. Effect:
  296.  
  297. Bonus_Base_Critical_Chance: 4
  298.  
  299. Bonus_Scale_Critical_Chance: 1.5
  300.  
  301. Lores:
  302.  
  303. - "&8&l&m---------------------"
  304.  
  305. - "&e▶ &7Type: &fSocket Gem"
  306.  
  307. - "&e▶ &7Grade: &f{grade}"
  308.  
  309. - "&e▶ &7Item Type: &f{type_item}"
  310.  
  311. - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
  312.  
  313. - "&8&l&m---------------------"
  314.  
  315. - "&8&l[&4&l!&8&l] &7Effect:"
  316.  
  317. - "&9&l>> &bIncrease Critical Chance by {critical_chance}%"
  318.  
  319. - ""
  320.  
  321. - "&2Note: &aPut on item to apply"
  322.  
  323.  
  324.  
  325. Onyx:
  326.  
  327. Keylore: "&d+{critical_damage}% de daño"
  328.  
  329. Display_Name: "&dGema - &5&k:&0&k:&5&k:&d Onyx &5&k:&0&k:&5&k:"
  330.  
  331. Material: "Coal"
  332.  
  333. Data: 1
  334.  
  335. Shiny: false
  336.  
  337. Max_Grade: 5
  338.  
  339. Type_Item: "Weapon"
  340.  
  341. Base_Success_Rate: 75
  342.  
  343. Scale_Success_Rate: -8
  344.  
  345. Effect:
  346.  
  347. Bonus_Base_Critical_Damage: 15.5
  348.  
  349. Bonus_Scale_Critical_Damage: 5
  350.  
  351. Bonus_Base_Penetration: 17.2
  352.  
  353. Bonus_Scale_Penetration: 5
  354.  
  355. Bonus_Base_PvP_Damage: 15
  356.  
  357. Bonus_Scale_PvP_Damage: 5
  358.  
  359. Lores:
  360.  
  361. - "&0&l&m---------------------"
  362.  
  363. - "&0▶ &dGema Legendaria"
  364.  
  365. - "&0▶ &dGrado {grade}"
  366.  
  367. - "&0▶ &dArmas"
  368.  
  369. - "&0▶ &d✔: &5{success_rate}% &0&l| &d✘: &5{failure_rate}%"
  370.  
  371. - "&0&l&m---------------------"
  372.  
  373. - "&0&l[&d!&0&l] &dEfecto:"
  374.  
  375. - "&f"
  376.  
  377. - "&d- Incrementa el daño un +{critical_damage}%"
  378.  
  379. - "&d- Penetracion de armadura +{penetration}%"
  380.  
  381. - "&d- Daño adicional +{pvp_damage}%"
  382.  
  383. - ""
  384.  
  385. - "&5Tip: Coloca la gema encima de un arma"
  386.  
  387. - "&5para aplicarla."
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