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- #Note:
- #Please use [Space] instead of [Tab]
- #Forgot to add open and close string statement ["] causing not load properly!
- #If data value is invalid, the item will not be created!
- #1 Seconds = 20 Ticks
- #-----=====[ Main Data ]=====-----#
- #Keylore: Identifier in lore item.
- #Display_Name: Display name of the item socket.
- #Material: Material will be used for item socket.
- #Data: Data of type material.
- #Shiny: Add shiny effect to the item.
- #Unbreakable: State Unbreakable for item socket.
- #Flags: Flags metadata of item socket.
- #Enchantment: Enchantments of item socket.
- #Lores: Lores of item socket.
- #Max_Grade: Max grade of the item socket.
- #Type_Item: Type item that allowed to use the socket
- #Base_Success_Rate: Base success rate to apply the socket.
- #Scale_Success_Rate: Scale success rate to apply the socket.
- #Effect: Bonus effect that will be applied.
- #-----=====[ Type Item ]=====-----#
- #Weapon: All type of weapon
- #Armor: All type of armor
- #Universal: All type of material
- #-----=====[ Bonus Effect ]=====-----#
- #Bonus_Base_Additional_Damage: Bonus base additional damage.
- #Bonus_Scale_Additional_Damage: Bonus scale additional damage.
- #Bonus_Base_Percent_Damage: Bonus base percent damage based on base damage.
- #Bonus_Scale_Percent_Damage: Bonus scale percent damage based on base damage.
- #Bonus_Base_Penetration: Bonus base penetration to ignore enemy armor.
- #Bonus_Scale_Penetration: Bonus scale penetration to ignore enemy armor.
- #Bonus_Base_PvP_Damage: Bonus base percent damage when attack Player.
- #Bonus_Scale_PvP_Damage: Bonus scale percent damage when attack Player.
- #Bonus_Base_PvE_Damage: Bonus base percent damage when attack Non-Player.
- #Bonus_Scale_PvE_Damage: Bonus scale percent damage when attack Non-Player.
- #Bonus_Base_Additional_Defense: Bonus base additional defense.
- #Bonus_Scale_Additional_Defense: Bonus scale additional defense.
- #Bonus_Base_Percent_Defense: Bonus base percent defense based on base defense.
- #Bonus_Scale_Percent_Defense: Bonus scale percent defense based on base defense.
- #Bonus_Base_Max_Health: Bonus base max health when wearing armor.
- #Bonus_Scale_Max_Health: Bonus scale max health when wearing armor.
- #Bonus_Base_PvP_Defense: Bonus base percent defense when attacked by Player.
- #Bonus_Scale_PvP_Defense: Bonus scale percent defense when attacked by Player.
- #Bonus_Base_PvE_Defense: Bonus base percent defense when attacked by Non-Player.
- #Bonus_Scale_PvE_Defense: Bonus scale percent defense when attacked by Non-Player.
- #Bonus_Base_Critical_Chance: Add base chance of critical hit.
- #Bonus_Scale_Critical_Chance: Add scale chance of critical hit.
- #Bonus_Base_Critical_Damage: Add base critical damage in percent.
- #Bonus_Scale_Critical_Damage: Add scale critical damage in percent.
- #Bonus_Base_Block_Amount: Add base amount value of block damage.
- #Bonus_Scale_Block_Amount: Add scale amount value of block damage.
- #Bonus_Base_Block_Rate: Add base chance of block in percent.
- #Bonus_Scale_Block_Rate: Add scale chance of block in percent.
- #Bonus_Base_Hit_Rate: Add base chance of hit rate in percent.
- #Bonus_Scale_Hit_Rate: Add scale chance of hit rate in percent.
- #Bonus_Base_Dodge_Rate: Add base chance of dodge in percent.
- #Bonus_Scale_Dodge_Rate: Add scale chance of dodge in percent.
- #-----=====[ Attributes Placeholder ]=====-----#
- #- {gems} = Name of item socket
- #- {grade} = Grade of the item socket.
- #- {type_item} = Type item that allowed to use the socket
- #- {success_rate} = Success rate to apply the socket
- #- {failure_rate} = Failure rate when apply the socket
- #- {additional_damage} = Total bonus additional damage
- #- {percent_damage} = Total bonus percent damage
- #- {penetration} = Total bonus penetration
- #- {pvp_damage} = Total bonus pvp damage
- #- {pve_damage} = Total bonus pve damage
- #- {additional_defense} = Total bonus additional defense
- #- {percent_defense} = Total bonus percent defense
- #- {max_health} = Total bonus max health
- #- {pvp_defense} = Total bonus pvp defense
- #- {pve_defense} = Total bonus pve defense
- #- {critical_chance} = Total bonus critical chance
- #- {critical_damage} = Total bonus critical damage
- #- {block_amount} = Total bonus block amount
- #- {block_rate} = Total bonus block rate
- #- {hit_rate} = Total bonus hit rate
- #- {dodge_rate} = Total bonus dodge rate
- #-----=====[ Socket Gems Configuration ]=====-----#
- Amethyst:
- Keylore: "&8- &aIncrease Max Health by {max_health}"
- Display_Name: "&6Socket Gem - {gems} {grade}"
- Material: "Emerald"
- Shiny: true
- Max_Grade: 5
- Type_Item: "Armor"
- Base_Success_Rate: 75
- Scale_Success_Rate: -8
- Effect:
- Bonus_Base_Max_Health: 1
- Bonus_Scale_Max_Health: 0.4
- Lores:
- - "&8&l&m---------------------"
- - "&e▶ &7Type: &fSocket Gem"
- - "&e▶ &7Grade: &f{grade}"
- - "&e▶ &7Item Type: &f{type_item}"
- - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
- - "&8&l&m---------------------"
- - "&8&l[&4&l!&8&l] &7Effect:"
- - "&9&l>> &bIncrease Max Health by {max_health}"
- - ""
- - "&2Note: &aPut on item to apply"
- Ruby:
- Keylore: "&8- &aIncrease Physical Damage by {percent_damage}%"
- Display_Name: "&6Socket Gem - {gems} {grade}"
- Material: "Blaze_Rod"
- Shiny: false
- Max_Grade: 5
- Type_Item: "Weapon"
- Base_Success_Rate: 75
- Scale_Success_Rate: -8
- Effect:
- Bonus_Base_Percent_Damage: 5
- Bonus_Scale_Percent_Damage: 1.25
- Lores:
- - "&8&l&m---------------------"
- - "&e▶ &7Type: &fSocket Gem"
- - "&e▶ &7Grade: &f{grade}"
- - "&e▶ &7Item Type: &f{type_item}"
- - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
- - "&8&l&m---------------------"
- - "&8&l[&4&l!&8&l] &7Effect:"
- - "&9&l>> &bIncrease Physical Damage by {percent_damage}%"
- - ""
- - "&2Note: &aPut on item to apply"
- Sapphire:
- Keylore: "&8- &aIncrease Critical Chance by {critical_chance}%"
- Display_Name: "&6Socket Gem - {gems} {grade}"
- Material: "Prismarine_Shard"
- Shiny: false
- Max_Grade: 5
- Type_Item: "Weapon"
- Base_Success_Rate: 75
- Scale_Success_Rate: -8
- Effect:
- Bonus_Base_Critical_Chance: 4
- Bonus_Scale_Critical_Chance: 1.5
- Lores:
- - "&8&l&m---------------------"
- - "&e▶ &7Type: &fSocket Gem"
- - "&e▶ &7Grade: &f{grade}"
- - "&e▶ &7Item Type: &f{type_item}"
- - "&e▶ &7Success: &a{success_rate}% &8&l| &7Failure: &c{failure_rate}%"
- - "&8&l&m---------------------"
- - "&8&l[&4&l!&8&l] &7Effect:"
- - "&9&l>> &bIncrease Critical Chance by {critical_chance}%"
- - ""
- - "&2Note: &aPut on item to apply"
- Onyx:
- Keylore: "&d+{critical_damage}% de daño"
- Display_Name: "&dGema - &5&k:&0&k:&5&k:&d Onyx &5&k:&0&k:&5&k:"
- Material: "Coal"
- Data: 1
- Shiny: false
- Max_Grade: 5
- Type_Item: "Weapon"
- Base_Success_Rate: 75
- Scale_Success_Rate: -8
- Effect:
- Bonus_Base_Critical_Damage: 15.5
- Bonus_Scale_Critical_Damage: 5
- Bonus_Base_Penetration: 17.2
- Bonus_Scale_Penetration: 5
- Bonus_Base_PvP_Damage: 15
- Bonus_Scale_PvP_Damage: 5
- Lores:
- - "&0&l&m---------------------"
- - "&0▶ &dGema Legendaria"
- - "&0▶ &dGrado {grade}"
- - "&0▶ &dArmas"
- - "&0▶ &d✔: &5{success_rate}% &0&l| &d✘: &5{failure_rate}%"
- - "&0&l&m---------------------"
- - "&0&l[&d!&0&l] &dEfecto:"
- - "&f"
- - "&d- Incrementa el daño un +{critical_damage}%"
- - "&d- Penetracion de armadura +{penetration}%"
- - "&d- Daño adicional +{pvp_damage}%"
- - ""
- - "&5Tip: Coloca la gema encima de un arma"
- - "&5para aplicarla."
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