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SumGoy

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Aug 5th, 2017
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  1. Name:Duulo di Loritic
  2. Race/Gender/Age: Dragonkin (Dragon Hide)
  3. Weight/Height: 335 lb./7'2"
  4. Class: Lv1 Druid
  5. XP : 0
  6. Alignment:Lawful Good
  7. Languages:Druidic, Draconic, Common
  8.  
  9.  
  10.  
  11. Statistics: Mod:
  12. STR 8+2(Race)=10 +0
  13. DEX 14 +2
  14. CON 8 -1
  15. INT 15 +2
  16. WIS 15 +2
  17. CHA 11+1(Race)=12 +1
  18. AC: 10+1(Race)+2(DEX)=13
  19.  
  20. HP: 8
  21.  
  22. HP per level: 1d8
  23.  
  24. Saves: INT, WIS
  25.  
  26. Hit Die: 1d8 per level.
  27.  
  28. Initiative: +2
  29.  
  30. Proficiency Bonus: +2
  31.  
  32. Speed: 30 feet
  33.  
  34. Weapons: Oak Branch (Club)
  35.  
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  38.  
  39. Background Trait: Hermit
  40. -Discovery: Duulo grew up quick, like any other dragonkin, and decided he'd had enough of his life in civilization. He lived off what he could forage and kill for food himself, spending every night under a different tree. One day he felt an urge to settle down, growing now too accustomed to the life of a nomad, and picked up simple farming of the flowers and bushes he'd gathered much of in his travels. They grew well under his constant care, so well that in one of the Duulo's off hours he got the idea to try hybridizing them. They grew to hold the best of every plant they were bred with, this caught Duulo's awe for the beauty and power of nature. In another one of his periods of thought, as he'd begun to call them, he reflected on the plant he'd admired so much, and came to a realization. He has some in common with this plant, being that he too is the product of hybridization between two greats. Knowing that he does not compare to the power and capabilities of those who came before him, Duulo took it upon himself to recreate his ancestors again somehow. It is Duulo's goal to become a legend of renowned fame and tales, such that his kind would follow his leadership to reestablish the clans of old and restore their blood to it's former glory.
  41. -Skill Proficiencies: Medicine, Survival
  42. -Tool Proficiencies: Herbalism kit
  43. -Language: Elvish
  44.  
  45.  
  46.  
  47. Race Features: Dragonkin (Hide) +1 AC without armor
  48. -Ability Score Increase: +2 STR, +1 CHA
  49. -Damage Resistance: Fire (By 1/2)
  50. Languages: Common, Draconic
  51.  
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  53.  
  54. Class Features:
  55. Proficiencies:
  56. Light and Medium Armor and shields (No metal apparel), Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickles, Slings, Spears, Herbalism Kits.
  57. Skills:
  58. Animal Handling, Nature
  59. Languages: Druidic
  60.  
  61. Cantrips: Shillelagh, Druidcraft
  62.  
  63. Wis+Proficiency bonus
  64. Prepared Spells: Goodberry, Thunderwave, Animal Friendship
  65. 2 1st level spells a day
  66. Coinage:
  67. 3gp
  68. Gems: ?
  69. Inventory: A scroll case for his ruminations and what he learns of nature and elvish, a loincloth (Scales covering the rest of him for the most part?), to which the scroll case is attached, some berries to snack on, and a winter blanket made of fur.
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  73. Traits:
  74. Impulsive to experience new things, having developed little discipline in the solitude of the wild for the treats/vices that civilization has to offer.
  75. Logical, and always open to discussion of his goal and ideas, so long as the discussion remains objective and it is not with a dragonkin.
  76. Though he never encountered other dragonkin in his travels, more elves than anything, he feels a great bond with other dragonkin that he assigns to their shared blood and heritage, though he becomes extremely aggressive to the individual or group thereof should they imply any level of flaw in the logic of his goal, thinking them traitors.
  77. Tremendous pride in being part dragon and part human.
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