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- Kou (Kou is male, by the way)
- ---------------
- Frame Data
- stLP +
- crLP +
- stLK +
- crLK 0
- closeHP -
- stHP 0
- crHP -
- stHK 0
- crHK -
- sweep (df+HK) -
- f+LP -
- f+HK +
- Command Normals
- - f+LP (2-hit overhead)
- - f+HK
- Special Moves
- qcf+P
- - HP version is faster than LP
- - EX version is fastest, knocks down
- - super-cancellable
- - all 3 versions - on block
- qcb+K
- - 3, 5, and 6 hits
- - HK does most damage
- - EX version launches for juggle (into super1)
- - all 3 versions - on block
- dp+P
- - all 3 versions are low and throw invincible
- - HP/EX versions are also high invincible (fully invincible)
- qcf, qcf+P (super1)
- - 5 hits
- - juggles into itself at the right spacing
- qcb, qcb+P (super2)
- - brief full invincibity (not all the way until startup)
- - 14000 dmg normally
- - causes instant guard break, hits 2 and 3 are guaranteed in that case for 5000 damage
- -----------------------------------
- universal guard break at max range
- - super 1
- - HK/EX qcb+K
- combos
- cr.HK xx qcf+HP (doesn't work if you're too far away)
- close HP xx qcb+HK
- cr.LK, cr.LP xx dp+HP
- close HP xx qcf+HP xx super1
- cr.LK, cr.LK xx EX qcb+K, super1
- cr.LK, cr.LK xx super1
- cr.LK, st.LP xx dp+LP xx super1, super1
- UOH, cr.HP xx qcf+HP xx super2 (always works on crouching opponents, only works on standing opponents with correct spacing)
- BL counter combo
- (midscreen launch: st.HP/st.HK/cr.HP/j.HP/j.HK)
- - super1
- OR
- - j.HP (reset)
- - super1 (parry-able)
- (corner launch: st.HP/st.HK/cr.HP/j.HP/j.HK)
- - f+HK (x2) (x3 is possible but strict)
- - close HP xx dp+HP
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