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Feb 22nd, 2018
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  1. \code\cgame\cg_players.cpp(2066):   && !G_ClassHasBadBones( cent->gent->client->NPC_class ) )//these guys' bones are so fucked up we shouldn't even bother with this motion bone comp...
  2.  
  3. \code\cgame\cg_view.cpp(2173):  //FIXME: first person crouch-uncrouch STILL FUCKS UP THE AREAMASK!!!
  4.  
  5. \code\client\cl_mp3.org(363):   // what?!?!?!   Fucking time travel needed or something?, forget it
  6.  
  7. \code\client\snd_mem.cpp(366):      if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
  8.  
  9. \code\game\AI_Jedi.cpp(3733):         {//fuck, jump instead
  10. \code\game\AI_Jedi.cpp(3746):          {//fuck it, just force it
  11. \code\game\AI_Jedi.cpp(3756):         {//fuck, jump instead
  12. \code\game\AI_Jedi.cpp(3769):          {//fuck it, just force it
  13.  
  14. \code\game\AI_Rancor.cpp(392):   {//fuck, do an actual line trace, I guess...
  15. \code\game\AI_Rancor.cpp(569):   {//fuck, do an actual line trace, I guess...
  16.  
  17. \code\game\bg_pmove.cpp(3274):   {//on ground and not moving and on level ground, no reason to do stupid fucking gravity with the clipvelocity!!!!
  18.  
  19. \code\game\g_active.cpp(1162):      {//aw, fuck it, clients no longer take impact damage from other clients, unless you're the player
  20.  
  21. \code\game\g_client.cpp(1536):    //SIGH... fucks him up BAD
  22. \code\game\g_client.cpp(1554):    //SIGH... spine wiggles fuck all this shit
  23.  
  24. \code\game\g_vehicles.c(2231):   {//just get the fuck out
  25.  
  26. \code\game\NPC_move.cpp(97):     //FUCK IT, always check for do not enter...
  27.  
  28. \code\game\NPC_reactions.cpp(1145):    //ask them what the fuck they're doing
  29.  
  30. \code\game\q_math.cpp(545):  i  = 0x5f3759df - ( i >> 1 );               // what the fuck?
  31.  
  32. \code\ghoul2\G2_bones.cpp(314):   // why I should need do this Fuck alone knows. But I do.
  33.  
  34. \code\mp3code\mhead.c(247):    return 0; // fuck knows what this is, but it ain't one of ours...
  35.  
  36. \code\mp3code\towave.c(203):    // fuck this...
  37.  
  38. \code\renderer\tr_WorldEffects.cpp(436): #define COUTSIDE_STRUCT_VERSION 1 // you MUST increase this any time you change any binary (fields) inside this class, or cahced files will fuck up
  39.  
  40. \code\ui\ui_saber.cpp(40): {//FIXME: these get fucked by vid_restarts
  41.  
  42. \code\ui\ui_shared.cpp(7712):  // vm fuckage
  43. \code\ui\ui_shared.cpp(11200):      // vm fuckage
  44.  
  45. \code\win32\win_glimp.cpp(740):    // error box that'll only appear if something's seriously fucked then I'm going to fallback to
  46.  
  47. \codemp\client\cl_input.cpp(1183):    //this will fuck things up for them, need to clamp
  48.  
  49. \codemp\client\snd_mem.cpp(365):      if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
  50.  
  51. \codemp\game\g_mover.c(176):  {//just blow the fuck out of them
  52.  
  53. \codemp\game\g_vehicles.c(2362):   {//just get the fuck out
  54.  
  55. \codemp\game\NPC_reactions.c(1106):    //ask them what the fuck they're doing
  56.  
  57. \codemp\game\q_math.c(625):  i  = 0x5f3759df - ( i >> 1 );               // what the fuck?
  58.  
  59. \codemp\ghoul2\G2_bones.cpp(326):   // why I should need do this Fuck alone knows. But I do.
  60.  
  61. \codemp\mp3code\mhead.c(247):    return 0; // fuck knows what this is, but it ain't one of ours...
  62.  
  63. \codemp\ui\ui_saber.c(39): {//FIXME: these get fucked by vid_restarts
  64.  
  65. \codemp\ui\ui_shared.c(2818):  // vm fuckage
  66. \codemp\ui\ui_shared.c(4130):      // vm fuckage
  67.  
  68. \codemp\win32\win_glimp.cpp(737):    // error box that'll only appear if something's seriously fucked then I'm going to fallback to
  69. Search complete, found 'fuck' 38 time(s). (31 files.)
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