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- \code\cgame\cg_players.cpp(2066): && !G_ClassHasBadBones( cent->gent->client->NPC_class ) )//these guys' bones are so fucked up we shouldn't even bother with this motion bone comp...
- \code\cgame\cg_view.cpp(2173): //FIXME: first person crouch-uncrouch STILL FUCKS UP THE AREAMASK!!!
- \code\client\cl_mp3.org(363): // what?!?!?! Fucking time travel needed or something?, forget it
- \code\client\snd_mem.cpp(366): if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
- \code\game\AI_Jedi.cpp(3733): {//fuck, jump instead
- \code\game\AI_Jedi.cpp(3746): {//fuck it, just force it
- \code\game\AI_Jedi.cpp(3756): {//fuck, jump instead
- \code\game\AI_Jedi.cpp(3769): {//fuck it, just force it
- \code\game\AI_Rancor.cpp(392): {//fuck, do an actual line trace, I guess...
- \code\game\AI_Rancor.cpp(569): {//fuck, do an actual line trace, I guess...
- \code\game\bg_pmove.cpp(3274): {//on ground and not moving and on level ground, no reason to do stupid fucking gravity with the clipvelocity!!!!
- \code\game\g_active.cpp(1162): {//aw, fuck it, clients no longer take impact damage from other clients, unless you're the player
- \code\game\g_client.cpp(1536): //SIGH... fucks him up BAD
- \code\game\g_client.cpp(1554): //SIGH... spine wiggles fuck all this shit
- \code\game\g_vehicles.c(2231): {//just get the fuck out
- \code\game\NPC_move.cpp(97): //FUCK IT, always check for do not enter...
- \code\game\NPC_reactions.cpp(1145): //ask them what the fuck they're doing
- \code\game\q_math.cpp(545): i = 0x5f3759df - ( i >> 1 ); // what the fuck?
- \code\ghoul2\G2_bones.cpp(314): // why I should need do this Fuck alone knows. But I do.
- \code\mp3code\mhead.c(247): return 0; // fuck knows what this is, but it ain't one of ours...
- \code\mp3code\towave.c(203): // fuck this...
- \code\renderer\tr_WorldEffects.cpp(436): #define COUTSIDE_STRUCT_VERSION 1 // you MUST increase this any time you change any binary (fields) inside this class, or cahced files will fuck up
- \code\ui\ui_saber.cpp(40): {//FIXME: these get fucked by vid_restarts
- \code\ui\ui_shared.cpp(7712): // vm fuckage
- \code\ui\ui_shared.cpp(11200): // vm fuckage
- \code\win32\win_glimp.cpp(740): // error box that'll only appear if something's seriously fucked then I'm going to fallback to
- \codemp\client\cl_input.cpp(1183): //this will fuck things up for them, need to clamp
- \codemp\client\snd_mem.cpp(365): if (iRawPCMDataSize) // should always be true, unless file is fucked, in which case, stop this conversion process
- \codemp\game\g_mover.c(176): {//just blow the fuck out of them
- \codemp\game\g_vehicles.c(2362): {//just get the fuck out
- \codemp\game\NPC_reactions.c(1106): //ask them what the fuck they're doing
- \codemp\game\q_math.c(625): i = 0x5f3759df - ( i >> 1 ); // what the fuck?
- \codemp\ghoul2\G2_bones.cpp(326): // why I should need do this Fuck alone knows. But I do.
- \codemp\mp3code\mhead.c(247): return 0; // fuck knows what this is, but it ain't one of ours...
- \codemp\ui\ui_saber.c(39): {//FIXME: these get fucked by vid_restarts
- \codemp\ui\ui_shared.c(2818): // vm fuckage
- \codemp\ui\ui_shared.c(4130): // vm fuckage
- \codemp\win32\win_glimp.cpp(737): // error box that'll only appear if something's seriously fucked then I'm going to fallback to
- Search complete, found 'fuck' 38 time(s). (31 files.)
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