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- Ballistic Weapons Complete
- Version: V0.94.1
- Tested on UT2004 (32-bit)
- Tested and written by (NL)NOOTLORD
- List of general bugs:
- Bug 1# (Updated)
- When entering a match or loading up the mutator settings the following warnings appear:
- Warning: Missing Package Package BallisticRecolors3TexPro.CX61
- Warning: Missing Package Package BallisticRecolors3TexPro.CX61
- Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61_Shine
- Warning: Missing Package Package BallisticRecolors3TexPro.CX61
- Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61-MagShine
- Warning: Missing Package Package BallisticRecolors3TexPro.CX61
- Warning: Missing Combiner Combiner BallisticRecolors3TexPro.CX61.CX61-GasCombiner
- Warning: Missing Package Package BallisticRecolors3TexPro.CX61
- Warning: Missing Shader Shader BallisticRecolors3TexPro.CX61.CX61SightShad
- Warning: Missing Class Class BWBPRecolorsPro.DGVEmitterOversize
- (I fixed this on my and back in the day by just creating a few blank textures and shaders and naming them the correct names)
- Bug 2#
- Random blood splat decals appear floating in the middle of the map and then shooting up into the sky looking really distracting
- Bug 3#
- When a lot of dead bodies are present the dead body just falls trough the floor even before the deres effects are finished or even started
- Bug 4#
- Sometimes third person reload animations wont play for all weapons after shooting or using the scope in both OFFLINE and ONLINE games
- Bug 5#
- This 1 is random but when u rejoin a server it almost always will happen, and it spams the log a bit with the following warning:
- Warning: BallisticPawn DM-weapontest.BallisticPawn (Function BallisticProV55.BallisticPawn.IsSpammer:002B) Accessed None 'PlayerReplicationInfo'
- (I outright removed this function as its only use is if a certain name is found the third person animations will change to 1 where the model is just spamming the gun with 1 hand before its eye: p)
- Bug 6#
- When a bot uses the scopes in general it spams warnings about access none PC maybe make it so bots will never use sights or make it so when weapons that have sights as secondary fire bots will never use the secondary fire
- Bug 7#
- When loading up some types of maps the following warning appears:
- Warning: Mut_Outfitting ONS-RS-Limbo.Mut_Outfitting (Function BallisticProV55.Mut_Outfitting.CheckReplacement:01EC) Accessed None 'myMarker'
- Bug 8# (NEW)
- When playing ONLINE the brass offset seems to jump between 2 points
- U can align the offsets perfect and they work perfectly OFFLINE but join a ONLINE game and the brass offsets jumps all over the place
- No warnings/scriptlogs are generated sadly making it harder to pinpoint maybe its a issue regarding replication?
- //End of General bug report//
- List of bugs for all Melee weapons while playing OFFLINE with bots:
- Bug 1#
- Weapon: X5W Black Ops Blade
- On death there is a random amount of kick force applied to a random direction to the death body is this by design? looks a bit off when u just got hit by a knife
- Bug 2#
- Weapon: NFUD Combat Wrench
- When a player or bot spawns with the weapon selected the following warning appears:
- Warning: WrenchWarpDevice DM-weapontest.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.PostBeginPlay:0062) Accessed None 'bFireMode'
- Bug 3#
- Weapon: NFUD Combat Wrench
- When creating any deployable of the following types following warning appears:
- Sandbag and the barrier
- Warning: WrenchPreconstructor DM-weapontest.WrenchPreconstructor (Function BWBPOtherPackPro.WrenchPreconstructor.SpawnIn.SpawnDeployable:002A) Accessed None 'W'
- Warning: WrenchPreconstructor DM-weapontest.WrenchPreconstructor (Function BWBPOtherPackPro.WrenchPreconstructor.SpawnIn.SpawnDeployable:0032) Attempt to assign variable through None
- Bug 4#:
- Weapon: NFUD Combat Wrench
- Selecting the Sandbag as fire mode breaks the gun and won’t allow me to change modes after a suicide, I can switch modes again
- Bug 5# (This 1 is rare it happened to me once and got the warnings to trigger perfectly but after a suicide I barely get the warnings to trigger)
- Weapon: NFUD Combat Wrench
- Deployable: Boost Pad
- When using it sometimes gives the following warnings:
- Warning: WrenchDispenserTrigger DM-weapontest.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:022C) Accessed None 'Owner'
- Warning: WrenchDispenserTrigger DM-weapontest.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:0298) Accessed None 'Owner'
- Warning: WrenchDispenserTrigger DM-weapontest.WrenchDispenserTrigger (Function BWBPOtherPackPro.WrenchDispenserTrigger.Touch:02A8) Accessed None 'Owner'
- (If no warnings appear when using it try to retrieve the Boost Pad again and the warnings will show when its retrieved)
- Bug 6#
- Weapon: NFUD Combat Wrench
- Deployable: Boost Pad
- When in deathmatch when another player uses the Boost Pad the following warning appears: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
- Warning: WrenchBoostTrigger DM-weapontest.WrenchBoostTrigger (Function BWBPOtherPackPro.WrenchBoostTrigger.Touch:005B) Accessed None 'Team'
- Bug 7#
- Weapon: NFUD Combat Wrench
- Bots don’t seem to use any other modes besides the Barrier alt-fire is this by design?
- Bug 8#
- Weapon: NFUD Combat Wrench
- Deployable: Boost Pad
- If a player manages to spawn a boost pad on a player, it could cause that player to be stuck on the boost pad but as far as I tested a bot can’t stop jumping on the Boost Pad
- Bug 9#
- Weapon: NFUD Combat Wrench
- Deployable: Minigun Turret
- The Minigun Turret cannot be retrieved again is this by design?
- Bug 10#
- Weapon: NFUD Combat Wrench
- When the player dies when the deployable is still spawning in the following warning appears and the deployable cannot be picked up again and I assume its linked to the warning however it does not always happen and some deployable can be picked up just fine after a suicide
- Warning: WrenchTeleporter DM-weapontest.WrenchTeleporter (Function BWBPOtherPackPro.WrenchDeployable.PostBeginPlay:004F) Accessed None 'PlayerReplicationInfo'
- Bug 11#
- Weapon: NFUD Combat Wrench
- When a bot tries to use it and it gets to close to you to deploy a barrier the following warning appears:
- Warning: WrenchWarpDevice DM-weapontest.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.Notify_BarrierDeploy:0238) Accessed None 'Controller'
- Bug 12#
- Weapon: XM300 Dragon Nanoblade
- When a player or bot spawns with the weapon selected in the loadout menu the following warning appears: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
- Warning: DragonsToothSword DM-weapontest.DragonsToothSword (Function BWBPRecolorsPro.DragonsToothSword.BladeEffectStart:0030) Accessed None 'Team'
- Bug 13#
- Weapon: XM300 Dragon Nanoblade
- In third person the weapon glow is not moving with the player and is stuck in the place where u equipped the XM300 Dragon Nanoblade
- I assume this could be an engine limitation, but third person muzzle flashes move with the player just fine
- Bug 14#
- Weapon: XM300 Dragon Nanoblade
- When using the Weapon Function the following log message appears:
- Log: PlayAnim: Sequence 'BlockIdle' not found for mesh 'DragonToothFP'
- Bug 15#
- Weapon: X8 Ballistic Knife
- When a bot runs out of X8 knifes to shoot the following warnings appear: (However I assume that bots would switch to another gun as I test each weapon 1 by 1 to make the bug testing more consistent)
- Warning: xBot DM-weapontest.xBot (Function UnrealGame.Bot.ExecuteWhatToDoNext:00DF) Ophelia WhatToDoNext with no weapon, DM-weapontest.BallisticPawn health 100
- Warning: xBot DM-weapontest.xBot (Function UnrealGame.Bot.ChooseAttackMode:0116) Accessed None 'Weapon'
- Warning: xBot DM-weapontest.xBot (Function UnrealGame.Bot.FightEnemy:015C) Accessed None 'Weapon'
- Bug 16# (Updated)
- Weapon: PSI-56 Fire Sword (Reminder for Moody do this 1 in the future)
- When using alt-fire the game slows down to a crawl and gives the following warnings/errors:
- Error: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0088) Accessed array 'Emitters' out of bounds (0/0)
- Warning: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0088) Accessed None 'Emitters'
- Warning: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:0090) Attempt to assign variable through None
- Error: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00AC) Accessed array 'Emitters' out of bounds (1/0)
- Warning: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00AC) Accessed None 'Emitters'
- Warning: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00B4) Attempt to assign variable through None
- Error: FlameSwordPreconstructor DM-weapontest.FlameSwordPreconstructor (Function BWBPSomeOtherPack.FlameSwordPreconstructor.Tick:00D1) Accessed array 'Emitters' out of bounds (2/0)
- (In an online game flame shields appear as normal but if offline play its just a mess and slows down the game to a crawl but in online fps is fine, but the log is still spammed with the same issues)
- Bug 17#
- Weapon: PSI-56 Fire Sword
- When using the Weapon Function the following log message appears:
- Log: PlayAnim: Sequence 'BlockIdle' not found for mesh 'Sword_FP_flame'
- Bug 18#
- Weapon: Riot Shield
- When using the Weapon Function the following log message appears:
- Log: PlayAnim: Sequence 'PrepBlock' not found for mesh 'RiotShieldM'
- Log: PlayAnim: Sequence 'EndBlock' not found for mesh 'RiotShieldM'
- Bug 19#
- Weapon: X4 Knife
- When using the Weapon Function the following log message appears:
- Log: PlayAnim: Sequence 'PrepBlock' not found for mesh 'X4'
- Log: PlayAnim: Sequence 'EndBlock' not found for mesh 'X4'
- Bug 20#
- Weapon: X4 Knife
- When killing an enemie or the player gets killed with the heavy stab alt-fire or normal fire and when a player suicides with an explosion with the X4 knife selected the following warning sometimes appears:
- Warning: X4Knife DM-weapontest.X4Knife (Function BCoreProV55.BallisticMeleeWeapon.AdjustPlayerDamage:0070) Accessed None 'instigatedBy'
- Sadly, the warning seems to trigger at random things so its hard to replicate successfully
- Bug 21#
- Weapon: Random Junk - Average
- No third person blocking animations
- Bug 22#
- Weapon: Random Junk - Average
- When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_Average.JunkMeleeFire0 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Bug 23#
- Weapon: Random Junk - Heavy
- When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_HeavyOneHand.JunkMeleeFire0 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- List of bugs for all Melee weapons while playing ONLINE with bots:
- Bug 24#
- Weapon: Random Junk - Heavy
- No third person blocking animations
- Bug 25#
- Weapon: Random Junk - Mammoth
- When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_HeavyTwohand.JunkMeleeFire9 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_HeavyTwohand.JunkMeleeFire8 (Function JunkWarPro.JunkMeleeFire.ModeDoFire:0065) Accessed array 'PreFireAnims' out of bounds (0/0)
- Bug 26#
- Weapon: Random Junk - Mammoth
- No third person blocking animations
- Bug 27#
- Weapon: Random Junk - Two Handed
- When a player or bot spawns in the following error will appear: (almost all weapons have this issue, but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_LightTwohand.JunkMeleeFire2 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Bug 28#
- Weapon: Random Junk - Two Handed
- No third person blocking animations
- Bug 29#
- Weapon: Random Junk - Special
- When a player or bot uses the weapons, when a player or bot gets hit by the weapon and when the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_Special.JunkMeleeFire7 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Bug 30#
- Weapon: Random Junk - Special
- No third person blocking animations
- Bug 31#
- Weapon: Random Junk - Throwing
- When the player or bot spawns with the weapon in the following warning will appear: (almost all weapons have this issue, but it was hard to pinpoint as the weapons are random)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon.JunkMeleeFire5 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Error: JunkMeleeFire DM-weapontest.JunkWeapon_Thrown.JunkMeleeFire6 (Function JunkWarPro.JunkMeleeFire.AssignFireInfo:00E0) Accessed array 'PreFireAnims' out of bounds (-1/0)
- Bug 32#
- Weapon: Random Junk - Throwing
- No third person blocking animations
- //End of Offline bug report for all Melee weapons//
- List of bugs for all Melee weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: X5W Black Ops Blade
- The weapon will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 2#
- Weapon: NFUD Combat Wrench
- When a player or bot spawns with the weapon the following warning appears on both the server and client:
- Warning: WrenchWarpDevice DM-weapontest.WrenchWarpDevice (Function BWBPOtherPackPro.WrenchWarpDevice.PostBeginPlay:0062) Accessed None 'bFireMode'
- Bug 3#
- Weapon: NFUD Combat Wrench
- Deployable: Sandbag
- When selected no sandbag will appear instead a Shield Generator is spawned instead
- Bug 4#
- Weapon: XM300 Dragon Nanoblade
- When using the alt-fire the following warning appears:
- Warning: DragonsToothSecondaryFire DM-weapontest.DragonsToothSword.DragonsToothSecondaryFire1 (Function BWBPRecolorsPro.DragonsToothSecondaryFire.MeleeDoTrace:00EB) Accessed None 'Other'
- Bug 5#
- Weapon: MAG-SAW Longsword
- When a player or bot uses the weapons the following log message will appear on the client: (no custom models where used)
- Log: PlayAnim: Sequence 'TwoHand_StabSaw' not found for mesh 'JakobM'
- Log: PlayAnim: Sequence 'TwoHand_Idle' not found for mesh 'JakobM'
- (It seems the model might not have loaded correctly as after I kicked the bot and added new ones it was fine)
- Bug 6#
- Weapon: MAG-SAW Longsword
- When a player or bot uses the weapons the following log message will appear on the client: (no custom models where used)
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function BallisticProV55.BallisticPawn.Setup:00D4) Accessed null class context 'Species'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function BallisticProV55.BallisticPawn.Setup:0109) Accessed null class context 'Species'
- (It seems the model might not have loaded correctly as after I kicked the bot and added new ones it was fine)
- Bug 7#
- Weapon: X3 Knife
- When using the weapon special sometimes this scriptlog will appear a guess its nothing bad to worry about:
- ScriptLog: DM-weapontest.X3Knife ClientForceAmmoUpdate mode 1 newamount 11
- ScriptLog: DM-weapontest.X3Knife ClientForceAmmoUpdate mode 1 newamount 10
- Bug 8#
- Weapon: Random Junk - Average
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 9#
- Weapon: Random Junk - Heavy
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 10#
- Weapon: Random Junk - Mammoth
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 11#
- Weapon: Random Junk - Two Handed
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 12#
- Weapon: Random Junk - Special
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 13#
- Weapon: Random Junk - Throwing
- The weapons will not spawn in at all bots however still can use it somehow and when a player is killed by it the following error appear on the client:
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0260) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:028E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0345) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:0359) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:039E) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04E1) Accessed null class context 'DamageType'
- Error: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.PlayDyingAnimation:04F7) Accessed null class context 'DamageType'
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- //End of Online bug report for all Melee weapons//
- List of bugs for all Pistols while playing OFFLINE with bots:
- (I skipped the dual wield errors as its well known the system has issues)
- Bug 1#
- Weapon: PD-97 Bloodhound
- When in deathmatch if u get hit by the weapon the following Warning will appear: (I can see why it pops up as I believe in deathmatch no team is assigned but I could be wrong about that 1)
- Warning: PD97DartControl DM-weapontest.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:0073) Accessed None 'Team'
- Warning: PD97DartControl DM-weapontest.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:009A) Accessed None 'Team'
- Warning: PD97DartControl DM-weapontest.PD97DartControl (Function BWBPOtherPackPro.PD97DartControl.Initialize:00BA) Accessed None 'Team'
- (In ONLINE games this issue is not happening, and it works just fine without warnings)
- Bug 2#
- Weapon: PD-97 Bloodhound
- When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
- Log: Warning: Invalid bone index (-1) for GetBoneRotation.
- This is caused by an invalid brassbone
- Bug 3#
- Weapon: AH-208 Golden Pistol
- Third person muzzle flash is wrong and shoots to the left
- Bug 4#
- Weapon: AH-208 Golden Pistol
- No third person melee animation (Not really a bug but more of a suggestion)
- Bug 5#
- Weapon: AH-250 Assault Pistol
- Third person muzzle flash is wrong and shoots to the left
- Bug 6#
- Weapon: AH-250 Assault Pistol
- No third person melee animation (Not really a bug but more of a suggestion)
- Bug 7#
- Weapon: MR-DR88 Machine Pistol
- No third person melee animation (Not really a bug but more of a suggestion)
- Bug 8#
- Weapon: PS-9m Stealth Pistol
- When using the alt-fire on an enemy in deathmatch the following warning appears:
- Warning: PS9mMedDart DM-weapontest.PS9mMedDart (Function BWBPRecolorsPro.PS9mMedDart.DoDamage:0066) Accessed None 'Owner'
- Warning: PS9mMedDart DM-weapontest.PS9mMedDart (Function BWBPRecolorsPro.PS9mMedDart.DoDamage:006E) Accessed None
- Bug 9#
- Weapon: BORT-85 Grenade Pistol
- When u fire the last shot the animation still loads in a new round but no ammo is left to fire and it its pretty confusing: p
- Bug 9#
- Weapon: BORT-85 Grenade Pistol
- When u get direct hit by the projectile and die from it the following scriptlog appears: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTBOGPGrenade by DM-weapontest.BallisticPawn
- Bug 10#
- Weapon: MD24 Pistol
- When a bot reloads the weapon when its being dual wielded the bot won’t shoot ever again (Could also be the bot having no ammo left to shoot)
- (Sadly, no errors where in the log)
- Bug 11#
- Weapon: MRT6 Shotgun
- When scoping in the following warning appears:
- Warning: MRT6Shotgun DM-weapontest.MRT6Shotgun (Function BCoreProV55.BallisticShotgun.SetScopeBehavior:0022) Accessed None 'ThirdPersonActor'
- Bug 12#
- Weapon: Wilson 41
- No third person reload animation of the alt-fire (Not really a bug but more of a suggestion)
- //End of Offline bug report for all Pistols//
- List of bugs for all Pistols while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: PD-97 Bloodhound
- When hitting an enemy with the dart the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPOtherPackPro.DTPD97Dart by DM-weapontest.BallisticPawn
- //End of Online bug report for all Pistols//
- List of bugs for all Sub Machineguns while playing OFFLINE with bots:
- (Skipped the MP40 as it crashes the game and the issue is well known)
- Bug 1#
- Weapon: A49 Skrith Blaster
- When the player dies from the weapon overheating the following warning appears: (Maybe make it so it counts as a suicide? or would that break more then its worth)
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 2#
- Weapon: Fifty-9 Machine-Pistol
- No third person melee animation (Not really a bug but more of a suggestion)
- Bug 3#
- Weapon: XMK5 Submachine Gun
- No third person reload animation for the alt-fire reload (Not really a bug but more of a suggestion)
- Bug 4#
- Weapon XK2 Submachine Gun
- When using the alt-fire when the weapon has the silencer attached the third person silencer just disappears breaking the silenced muzzle flash in the progress but the silencer pops back when u fire normal bullets again
- Bug 5#
- Weapon XRS-10 Machine-Pistol
- Third person laser does not track the players rotation and will always face forwards
- //End of Offline bug report for all Sub Machineguns//
- List of bugs for all Sub Machineguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: A49 Skrith Blaster
- When the weapon overheats the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTA49OverHeat by None
- //End of Online bug report for all Sub Machineguns//
- List of bugs for all Assault Rifles while playing OFFLINE with bots:
- Bug 1#
- Weapon: MARS-4 Duststorm XCII
- Third person animations are wrong I can’t recall what animation set it using but it looks a bit like the machinegun animation set
- Also, there are no third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 2#
- Weapon: AK-490 Battle Rifle
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 3#
- Weapon: AK-490 Battle Rifle
- Weird third person animation when the player shoots the alt-fire grenade it looks weird
- Bug 4#
- Weapon: CYLO Firestorm V
- When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
- Log: Warning: Invalid bone index (-1) for GetBoneRotation.
- This is caused by an invalid brassbone
- Bug 5#
- Weapon: CYLO Firestorm V
- When a player or bot gets shot in the head by the weapon the following warning appears:
- Warning: CYLOFirestormPrimaryFire DM-weapontest.CYLOAssaultWeapon.CYLOFirestormPrimaryFire3 (Function BWBPRecolorsPro.CYLOFirestormPrimaryFire.DoDamage:0032) Accessed None 'Other'
- Bug 6#
- Weapon: CYLO Firestorm V
- When the player dies from the weapon overheating the following warning appears: (Maybe make it so it counts as a suicide? or would that break more then its worth)
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 7#
- Weapon: CYLO Assault Weapon
- When using the alt-fire in third person mode or a bot/player uses it the following warning appears each time the weapon is shot:
- Log: Warning: Invalid bone index (-1) for GetBoneRotation.
- This is caused by an invalid brassbone
- Bug 8#
- Weapon: MARS-3 Snowstorm XII
- The silencer is always attached in third person breaking the muzzle flash in the progress even when the weapon is silenced the muzzle flash is still wrong
- Also, the silencer wont always attach or remove correctly
- Bug 9#
- Weapon: MARS-3 Snowstorm XII
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 10#
- Weapon: LK-05 Advanced Carbine
- The laser is not showing in third person
- Bug 11#
- Weapon: MARS-2 Assault Rifle
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Also, there is no scope in third person animation
- Bug 12#
- Weapon: M46 Assault Rifle and RDS version
- When a player has deployed a manual detonated mine and the player dies and gets a kill with the mine the following warning will appear:
- Warning: M46PrimaryFire DM-weapontest.M46AssaultRifle.M46PrimaryFire10 (Function BCoreProV55.BallisticInstantFire.DoTrace:029B) Accessed None 'Weapon'
- Warning: M46PrimaryFire DM-weapontest.M46AssaultRifle.M46PrimaryFire10 (Function Engine.WeaponFire.Trace:0007) Accessed None 'Weapon'
- Warning: M46PrimaryFire DM-weapontest.M46AssaultRifle.M46PrimaryFire10 (Function BCoreProV55.BallisticInstantFire.DoTrace:00B6) Accessed None 'Weapon'
- Bug 13#
- Weapon: M50 Assault Rifle
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 14#
- Weapon: SRS-600 Battle Rifle
- When a player fires the weapon in first person the following warning appears:
- Warning: SRS600Attachment DM-weapontest.SRS600Attachment (Function BallisticProV55.SRS900Attachment.GetTipLocation:0029) Accessed None 'Weapon'
- Warning: SRS600Attachment DM-weapontest.SRS600Attachment (Function BallisticProV55.SRS900Attachment.GetTipLocation:0029) Accessed None 'Weapon'
- This is caused by a typo in the SRS600Attatchment as it is still looking for the SRS-900 instead of the SRS-600
- //End of Offline bug report for all Assault Rifles//
- List of bugs for all Assault Rifles while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: MARS-4 Duststorm XCII
- The weapon will not spawn in at all
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 2#
- Weapon: CYLO Firestorm V
- When a player shoots another player/bot, or the player/bot dies the following scriptlog sometimes appears on the client:
- ScriptLog: No HitActor
- Bug 3#
- Weapon: MARS-3 Snowstorm XII
- When a player gets hit by the alt-fire the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTCryoGrenade by DM-weapontest.BallisticPawn
- Bug 4#
- Weapon: MARS-2 Assault Rifle
- When a player gets hit by the alt-fire the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTChaffGrenade by DM-weapontest.BallisticPawn
- Bug 5#
- Weapon: M46 Assault Rifle and RDS version
- When a player gets hit by the alt-fire the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTM46GrenadeHit by DM-weapontest.BallisticPawn
- Bug 6#
- Weapon: SRS-600 Battle Rifle
- When trying to attach the silencer an invisible silencer is first removed for some reason, but it does not always happen
- //End of Online bug report for all Assault Rifles//
- List of bugs for all Energy Weapons while playing OFFLINE with bots:
- Bug 1#
- Weapon: E90-N mk.II Proton Pack
- On spawning in a new match, the following warning appears once:
- Warning: ParticleStreamer DM-weapontest.ParticleStreamer (Function BWBPOtherPack2Pro.ParticleStreamer.PostBeginPlay:0079) Accessed None 'G'
- Bug 2#
- Weapon: E90-N mk.II Proton Pack
- The beam also will target dead bodies throwing off your aim
- Bug 3#
- Weapon: E90-N Particle Accelerator
- On spawning in a new match the following warning appears once:
- Warning: ProtonStreamer DM-weapontest.ProtonStreamer (Function BWBPOtherPackPro.ProtonStreamer.PostBeginPlay:0079) Accessed None 'G'
- Bug 4#
- Weapon: E58 Raygun
- When hitting a player/bot with the alt-fire shot the following warning appears:
- Warning: BallisticPawn DM-weapontest.BallisticPawn (Function BallisticProV55.BallisticPawn.TakeDamage:0062) No damagetype for damage by DM-weapontest.BallisticPawn with weapon DM-weapontest.Raygun
- Bug 5#
- Weapon: E-V Plasma Cannon 9000
- When u fire a shot the game freezes for 1/2 seconds and the log is spammed with the following warnings:
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:003A) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0063) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:008C) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:00B5) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:00DE) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0102) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:012A) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:014E) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0176) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:019A) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:01C2) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:01EA) Accessed None 'Emitters'
- Warning: BallisticEmitter None (Function BCoreProV55.BallisticEmitter.ScaleEmitter:0212) Accessed None 'Emitters'
- Bug 6#
- Weapon: E-V Plasma Cannon 9000
- No third person cooldown/reload animation for reducing the heat meter or whatever it is (Not really a bug but more of a suggestion)
- Bug 7#
- Weapon: A73 Skith Rifle
- When the player dies from the weapon overheating the following warning appears:
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 8#
- Weapon: XM-20 Auto Las
- When a player/bot spawns in with the weapon equipped the following warning appears:
- Log: AttachToBone: No bone named [tip] found in actor XM20Attachment's skeleton.
- Bug 9#
- Weapon: E-23 ViPer Plasma Rifle
- When a player/bot gets hit by the alt-fire the following warning appears:
- Warning: E23SecondaryFire DM-weapontest.E23PlasmaRifle.E23SecondaryFire0 (Function BallisticProV55.E23SecondaryFire.DoTrace:023B) Accessed None 'HitMaterial'
- Bug 10#
- Weapon: HVC-Mk9 Lighting Gun
- No third person cooldown/reload animation for reducing the heat meter or whatever it is (Not really a bug but more of a suggestion)
- Also, the overheat does not damage the player at all
- Bug 11#
- Weapon: Nova Staff
- When a bot spawns in with the weapon the following warning appears:
- Warning: RSNovaStaff DM-weapontest.RSNovaStaff (Function BallisticProV55.RSNovaStaff.BestMode:017E) Accessed None 'FireMode'
- Bug 12#
- Weapon: Nova Staff
- When a player/bot gets hit by the thunderstrike the following warning appears:
- Warning: RSNovaPrimaryFire DM-weapontest.RSNovaStaff.RSNovaPrimaryFire2 (Function BallisticProV55.RSNovaPrimaryFire.Zap.DoTrace:0217) Accessed None 'HitMaterial'
- Bug 13#
- Weapon: Nova Staff
- The thirdperson reload animation is longer than the real time it takes to reload the weapon
- Bug 14#
- Weapon: Nova Staff
- The Melee animation seems to not transition correctly, and it jumps to another state this only happends in OFFLINE play
- //End of Offline bug report for all Energy Weapons//
- List of bugs for all Energy Weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: E90-N mk.II Proton Pack
- The weapon will not spawn in at all
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 2#
- Weapon: E58 Raygun
- When hitting a player/bot with the alt-fire shot the following warning appears on the client:
- Warning: RaygunPlagueEffect DM-weapontest.RaygunPlagueEffect (Function BWBPOtherPackPro.RaygunPlagueEffect.Destroyed:0032) Accessed None 'PlagueTrigger'
- Bug 3#
- Weapon: E58 Raygun
- When hitting a player/bot with the alt-fire shot the following warning appears on the client:
- Warning: RaygunPlagueEffect DM-weapontest.RaygunPlagueEffect (Function BWBPOtherPackPro.RaygunPlagueEffect.Destroyed:0032) Accessed None 'PlagueTrigger'
- Bug 4#
- Weapon: A73 Skith Rifle
- When the player is getting damaged by the overheat the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTA73Overheat by None
- Bug 5#
- Weapon: HVC-Mk9 Lighting Gun
- When the player should be damaged by the overheat the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DT_HVCOverheat by DM-weapontest.BallisticPawn
- Bug 5#
- Weapon: HVC-Mk9 Lighting Gun
- When holding down the fire button and a player/bot dies the beam seems to get confused and just be a straight beam without the cool effects also the following warning appears:
- Warning: HVCMk9LightningGun DM-weapontest.HVCMk9LightningGun (Function BallisticProV55.HVCMk9LightningGun.ResetArcs:0024) Accessed None 'Spiral'
- Bug 6#
- Weapon: Dark Staff
- When a player gets killed by the Firebomb the following log appears:
- Log: execKMakeRagdollAvailable: No Ragdoll Available.
- //End of Online bug report for all Energy Weapons//
- List of bugs for all Heavy Machineguns while playing OFFLINE with bots:
- Bug 1#
- Weapon: FG50 Heavy Machinegun
- When the player dies from the weapon overheating the following warning appears:
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 2#
- Weapon: FG50 Heavy Machinegun
- Has the wrong overheat damage name is shows that the Cylo Firestorm V killed the player
- Bug 3#
- Weapon: FG50 Heavy Machinegun
- Sometimes if u die while u fire the gun the following warning appears:
- Warning: Z250PrimaryFire DM-weapontest.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:000C) Accessed None 'Weapon'
- Warning: Z250PrimaryFire DM-weapontest.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:0014) Accessed None
- Bug 4#
- Weapon: Z250Minigun
- Sometimes if u die while u fire the gun the following warning appears:
- Warning: Z250PrimaryFire DM-weapontest.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:000C) Accessed None 'Weapon'
- Warning: Z250PrimaryFire DM-weapontest.Z250Minigun.Z250PrimaryFire28 (Function BCoreProV55.BallisticFire.SendFireEffect:0014) Accessed None
- Bug 5#
- Weapon: M353 Machinegun
- When deploying the weapon the following warning and log appears:
- Log: AttachToBone: No bone named [righthand] found in actor M353Turret's skeleton.
- Warning: M353Machinegun_TW DM-weapontest.M353Machinegun_TW (Function BCoreProV55.BallisticWeapon. BringUp:0264) Accessed None 'Instigator'
- Warning: M353Machinegun_TW DM-weapontest.M353Machinegun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Warning: M353Machinegun_TW DM-weapontest.M353Machinegun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Bug 6#
- Weapon: M925 Machinegun
- When deploying the weapon the following warning and log appears:
- Warning: M925Machinegun_TW DM-weapontest.M925Machinegun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Bug 7#
- Weapon: XMV850 Minigun
- When deploying the weapon the following warning and log appears:
- Log: AttachToBone: No bone named [righthand] found in actor XMV850Turret's skeleton.
- Warning: XMV850Minigun_TW DM-weapontest.XMV850Minigun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Warning: XMV850Minigun_TW DM-weapontest.XMV850Minigun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Warning: XMV850Minigun_TW DM-weapontest.XMV850Minigun_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- //End of Offline bug report for all Heavy Machineguns//
- List of bugs for all Heavy Machineguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: FG50 Heavy Machinegun
- When shooting while in scope view the following log appears on the server:
- Log: PlayAnim: Sequence 'None' not found for mesh 'FG50_FP'
- Bug 2#
- Weapon: Z-250 Minigun
- When shooting the alt-fire the following error and warning appears on the server:
- Error: Z250GasBurst DM-weapontest.Z250GasBurst (Function BWBPOtherPackPro.Z250GasBurst.PostBeginPlay:0063) Accessed array 'Emitters' out of bounds (2/2)
- Warning: Z250GasBurst DM-weapontest.Z250GasBurst (Function BWBPOtherPackPro.Z250GasBurst.PostBeginPlay:0063) Accessed None 'Emitters'
- //End of Online bug report for all Heavy Machineguns//
- List of bugs for all Shotguns while playing OFFLINE with bots:
- Bug 1#
- Weapon: Redwood Coach Gun
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 2#
- Weapon: Redwood Coach Gun
- When a player dies from the bleed out effect the following warning appears:
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 3#
- Weapon: MK781 Combat Shotgun
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 4#
- Weapon: BR-112 Trenchgun
- When shooting the following scriptlog appears: (perhaps a leftover debug function)
- ScriptLog: SlugFireEffects
- ScriptLog: SpawnTracer
- Bug 5#
- Weapon: BR-112 Trenchgun
- When shooting the Electro shot the following scriptlog appears: (perhaps a leftover debug function)
- ScriptLog: ShotgunFireEffects
- ScriptLog: SpawnTracer
- Bug 6#
- Weapon: BR-112 Trenchgun
- Sometimes when a bot uses the weapon the following warning appears:
- Warning: TrenchGun DM-weapontest.TrenchGun (Function BWBPSomeOtherPack.TrenchGun.BestMode:00E3) Accessed None 'FireMode'
- Bug 7#
- Weapon: BR-112 Trenchgun
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 8#
- Weapon: M763 Shotgun
- No third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 9#
- Weapon: MRS138 Tactical Shotgun
- When killing a player/bot with the tazer alt-fire the following warning appears:
- Warning: MRS138TazerLineEffect DM-weapontest.MRS138TazerLineEffect (Function BallisticProV55.MRS138TazerLineEffect.Timer:0117) Accessed None 'Slow'
- Bug 10#
- Weapon: MRS138 Tactical Shotgun
- After u use the scope and use up your last bullet when it starts to reload and u immediately cancel the reload by pressing the fire button if u then do a manual reload the animation breaks and no reload animation plays but ammo is being added just fine
- Also, this warning appears:
- Warning: MRS138Shotgun DM-weapontest.MRS138Shotgun (Function BCoreProV55.BallisticWeapon.StopScopeView:01BD) Accessed None 'myHUD'
- //End of Offline bug report for all Shotguns//
- List of bugs for all Shotguns while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: Redwood Coach Gun
- Shooting the weapon in both modes after u died when u have the slug round selected the following warning appears on the client:
- Warning: CoachGunPrimaryFire DM-weapontest.CoachGun.CoachGunPrimaryFire2 (Function BWBPRecolorsPro.CoachGunPrimaryFire.FlashMuzzleFlash:00D3) Accessed None 'MuzzleFlash'
- Warning: CoachGunPrimaryFire DM-weapontest.CoachGun.CoachGunPrimaryFire3 (Function BWBPRecolorsPro.CoachGunPrimaryFire.FlashMuzzleFlash:00D3) Accessed None 'MuzzleFlash'
- This is caused as on spawn the shotguns changes to the last used mode and it seems to break the gun
- Bug 2#
- Weapon: Redwood Coach Gun
- Shooting the weapon in both modes after u died when u have the slug round selected the following warning appears on the client:
- Warning: TrenchGunPrimaryFire DM-weapontest.TrenchGun.TrenchGunPrimaryFire1 (Function BWBPSomeOtherPack.TrenchGunPrimaryFire.FlashMuzzleFlash:011F) Accessed None 'MuzzleFlash'
- Warning: TrenchGunPrimaryFire DM-weapontest.TrenchGun.TrenchGunPrimaryFire2 (Function BWBPSomeOtherPack.TrenchGunPrimaryFire.FlashMuzzleFlash:011F) Accessed None 'MuzzleFlash'
- Warning: TrenchGunPrimaryFire DM-weapontest.TrenchGun.TrenchGunPrimaryFire2 (Function BWBPSomeOtherPack.TrenchGunPrimaryFire.FlashMuzzleFlash:00D1) Accessed None 'MuzzleFlash2'
- This is caused as on spawn the shotguns changes to the last used mode and it seems to break the gun
- Bug 3#
- Weapon: M290 Shotgun
- When a bot used the shotgun the server log got spammed with the following warnings/errors however it did not appear all the time:
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:000A) Accessed None 'BW'
- Error: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:0012) Accessed null class context
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:0045) Accessed None 'BW'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:0057) Accessed None 'BW'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:0096) Accessed None 'BW'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BallisticProV55.BallisticProShotgunFire.GetFireSpread:00F5) Accessed None 'BW'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticInstantFire.DoTrace:0071) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function Engine.WeaponFire.Trace:0007) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticInstantFire.DoTrace:00B6) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:008F) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:0097) Accessed None
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:00D1) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:00D9) Accessed None
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:00F6) Accessed None 'Weapon'
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function BCoreProV55.BallisticShotgunFire.NoHitEffect:00FE) Accessed None
- Warning: M290PrimaryFire DM-weapontest.M290Shotgun.M290PrimaryFire0 (Function Engine.WeaponFire.Spawn:0007) Accessed None 'Weapon'
- //End of Online bug report for all Shotguns//
- List of bugs for all Ordnance weapons while playing OFFLINE with bots:
- Bug 1#
- Weapon: PUMA-77 Repeater
- When another player/bot spawns with the weapon selected the following warning appears:
- Log: Warning: Unable to match any animation tracks from [TPa_FLASH] to skeletal mesh [TP_Puma]
- Bug 2#
- Weapon: AT40 STREAK
- Sometimes when the fire spawns on the ground this error appears
- Error: FLASHFireControl DM-weapontest.FLASHFireControl (Function BWBPRecolorsPro.FLASHFireControl.Timer:024D) Accessed array 'Touching' out of bounds (7/7)
- Bug 3#
- Weapon: Bulldog Autocannon
- There is no third person reload animation
- Also, there is no third person reload animation for alt-fire (Not really a bug but more of a suggestion)
- Bug 4#
- Weapon: Heavy Anti-Materiel Rifle
- When the gun starts the sort of cocking animation when a shot is fired the gun clips trough the camera
- Bug 5#
- Weapon: Heavy Anti-Materiel Rifle
- When deploying the weapon, the following warning and log appears:
- Warning: MACWeapon_TW DM-weapontest.MACWeapon_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Bug 6#
- Weapon: JL21-MRL PeaceMaker
- There is no third person reload animation
- //End of Offline bug report for all Ordnance weapons//
- List of bugs for all Ordnance weapons while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: PUMA-77 Repeater
- The weapon will not spawn in at all
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 2#
- Weapon: AT40 STREAK
- When u get killed by the ground fire the following scriptlog sometimes appears:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DT_FLASH by DM-weapontest.BallisticPawn
- //End of Online bug report for all Ordnance weapons//
- List of bugs for all Sniper Rifles while playing OFFLINE with bots:
- Bug 1#
- Weapon: BX85 Crossbow
- When a bot uses the alt-fire the following warning appears:
- Warning: BX85Crossbow DM-weapontest.BX85Crossbow (Function BCoreProV55.BallisticWeapon.PositionSights:00AC) Accessed None 'PC'
- Warning: BX85Crossbow DM-weapontest.BX85Crossbow (Function BCoreProV55.BallisticWeapon.PositionSights:01AD) Accessed None 'InstigatorController'
- Warning: BX85Crossbow DM-weapontest.BX85Crossbow (Function BCoreProV55.BallisticWeapon.ScopeDownAnimEnd:0048) Accessed None 'InstigatorController'
- Bug 2#
- Weapon: BX85 Crossbow
- The plate with the arrows on it does not move after a shot and after all arrows are shot the plate just pops to the right
- Could this be an animation problem? if so, u can ignore this 1 as u dont have acces to the animations
- Bug 3#
- Weapon: CX85 Combat Rifle
- When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
- Log: Warning: Invalid bone index (-1) for GetBoneRotation.
- This is caused by an invalid brassbone
- Bug 4#
- Weapon: R9A1 Ranger Rifle
- When in third person mode or a bot/player shoots in the following warning appears each time, the weapon is shot:
- Log: Warning: Invalid bone index (-1) for GetBoneRotation.
- This is caused by an invalid brassbone
- Bug 5#
- Weapon: R9A1 Ranger Rifle
- When the player dies and respawns but has a different weaponmode selected then Regular the following warning appears:
- Warning: R9A1RangerRifle DM-weapontest.R9A1RangerRifle (Function BWBPOtherPackPro.R9A1RangerRifle.ServerSwitchWeaponMode:0161) Accessed None 'ThirdPersonActor'
- Warning: R9A1RangerRifle DM-weapontest.R9A1RangerRifle (Function BWBPOtherPackPro.R9A1RangerRifle.ServerSwitchWeaponMode:0169) Attempt to assign variable through None
- Bug 6#
- Weapon: LS-14 Laser Rifle
- When the player dies and respawns but has a different weaponmode selected then default 1 the following warning appears:
- Warning: LS14Carbine DM-weapontest.LS14Carbine (Function BWBPRecolorsPro.LS14Carbine.ServerSwitchWeaponMode:0017) Accessed None 'ThirdPersonActor'
- Bug 7#
- Weapon: M2020 Gauss Rifle
- When the player dies and respawns but has a different weaponmode selected then default 1 the following warning appears:
- Warning: M2020GaussPrimaryFire DM-weapontest.M2020GaussDMR.M2020GaussPrimaryFire3 (Function BWBPRecolorsPro.M2020GaussPrimaryFire.SwitchWeaponMode:0242) Accessed None 'ThirdPersonActor'
- Bug 8#
- Weapon: X83 Sniper Rifle
- When deploying the weapon, the following warning and log appears:
- Log: AttachToBone: No bone named [righthand] found in actor X82Turret's skeleton.
- Warning: X82Rifle_TW DM-weapontest.X82Rifle_TW (Function BCoreProV55.BallisticWeapon.BringUp:0264) Accessed None 'Instigator'
- Also, these 2 logs appear when idle and reloading:
- Log: PlayAnim: Sequence 'Idle' not found for mesh 'X83A1_Turret'
- Log: PlayAnim: Sequence 'ReloadFinishFew' not found for mesh 'X83A1_Turret'
- Also, if u scope in while in the mounted view and u unscope the fov of the turret seems to break all of the sudden
- And the last thing there is no scope-in animation in third person
- Bug 9#
- Weapon: R9 Ranger Rifle
- When the player dies and respawns but has a different weapon mode selected then Regular the following warning appears:
- Warning: R9RangerRifle DM-weapontest.R9RangerRifle (Function BallisticProV55.R9RangerRifle.ServerSwitchWeaponMode:0161) Accessed None 'ThirdPersonActor'
- Warning: R9RangerRifle DM-weapontest.R9RangerRifle (Function BallisticProV55.R9RangerRifle.ServerSwitchWeaponMode:0169) Attempt to assign variable through None
- //End of Offline bug report for all Sniper Rifles//
- List of bugs for all Grenades while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- (Skipped the BX5 Landmine as its well known the thing is a bug magnet online)
- Bug 1#
- Weapon: MAU-52 Target Designator
- When using the weapon the following log appears:
- Log: PlayAnim: Sequence 'Fire' not found for mesh 'Designator_FP'
- Bug 2#
- Weapon: MAU-52 Target Designator
- When the GBU-57 MOP missile explodes the following warning appears: (This issue could only be related to Onslaught)
- Warning: GBU57Projectile ONS-RS-Limbo.GBU57Projectile (Function BWBPAirstrikesPro.GBU57Projectile.Destroyed:001D) Accessed None 'PowerNode'
- Bug 3#
- Weapon: MAU-52 Target Designator
- When the MC1 Chemical Bomb missile gas effect fades out the following warning appears: (This issue could only be related to Onslaught)
- Warning: MC1Bomb ONS-RS-Limbo.MC1Bomb (Function BWBPAirstrikesPro.MC1Bomb.Destroyed:001D) Accessed None 'PowerNode'
- Bug 4#
- Weapon: MAU-52 Target Designator
- When the MK-77 Incendiary Bomb missile explodes the following warning appears: (This issue could only be related to Onslaught)
- Warning: MK77Projectile ONS-RS-Limbo.MK77Projectile (Function BWBPAirstrikesPro.MK77Projectile.Destroyed:001D) Accessed None 'PowerNode'
- Bug 5#
- Weapon: MAU-52 Target Designator
- When the Napalm Carpet Bombing missile flame effect fades out the following warning appears: (This issue could only be related to Onslaught)
- Warning: NapalmBomb ONS-RS-Limbo.NapalmBomb (Function BWBPAirstrikesPro.NapalmBomb.Destroyed:001D) Accessed None 'PowerNode'
- Bug 6#
- Weapon: MAU-52 Target Designator
- When the Carpet Bombing missile explodes the following warning appears: (This issue could only be related to Onslaught)
- Warning: CarpetBomberBomb ONS-RS-Limbo.CarpetBomberBomb (Function BWBPAirstrikesPro.AirstrikeRedeemerProjectile.Destroyed:001D) Accessed None 'PowerNode'
- Bug 7#
- Weapon: FP9A5-L Laser Trip Mine
- When throwing the FP9 bomb the following warnings appears also the detonator is not even visible unless u switch weapons again
- Warning: FP9PrimaryFireClassic DM-weapontest.FP9ExplosiveClassic.FP9PrimaryFireClassic1 (Function BWBPArchivePackPro.FP9PrimaryFireClassic.ModeDoFire:00EE) Accessed None 'Weapon'
- //End of Offline bug report for all Grenades//
- List of bugs for all Grenades while playing ONLINE with bots: (the offline bugs will also happen in online unless specified if its not happening online, but I will only mention bugs that only popup extra when playing online)
- Bug 1#
- Weapon: MAU-52 Target Designator
- When the AGM-154 JSOW missile explodes the following warning appears on the client: (This issue could only be related to Onslaught)
- Warning: BallisticPlayer ONS-RS-Limbo.BallisticPlayer (Function Engine.Controller.SameTeamAs:001D) Accessed None 'Game'
- Bug 2#
- Weapon: MAU-52 Target Designator
- The AIM-9 Missiles don’t work at all the plane flies above but nothing is dropped
- Bug 3#
- Weapon: Weapon: FP9A5-L Laser Trip Mine
- The weapon will not spawn in at all
- (Sadly, no error is generated when a player or bot spawn in making it hard to figure out why the weapon is not spawning correctly for the player)
- Bug 4#
- Weapon: FMD G28 Medicinal Aerosol
- When the player/bot gets hit by the direct hit grenade the following scriptlog appears on the client: (perhaps a leftover debug function)
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTG28Grenade by None
- Bug 5#
- Weapon: XM84 Heavy Tech Grenade
- When throwing the grenade, the following warning appears on the client:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTXM84Hit by None
- Bug 6#
- Weapon: XM84 Heavy Tech Grenade
- When the player gets hit by the effect the following warning appears on the client:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BWBPRecolorsPro.DTXM84GrenadeRadius by DM-weapontest.BallisticPawn
- Bug 7#
- Weapon: FP7 Grenade
- When throwing the grenade, the following warning appears on the client:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTFP7Grenade by None
- Bug 8#
- Weapon: FP7 Grenade
- When the player stands it the fire himself the following scriptlog appears on the client:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTFP7Immolation by None
- Bug 9#
- Weapon: FP7 Grenade
- When the player dies and an enemy runs into the flames the following warning appears on the server:
- Warning: FP7FireControl DM-weapontest.FP7FireControl (Function BallisticProV55.FP7FireControl.TryDamage:00E7) Accessed None 'Instigator'
- Bug 10#
- Weapon: FP7 Grenade
- When the player suicides by holding down the live grenade the following warning appears on the server:
- Warning: BallisticPawn DM-weapontest.BallisticPawn (Function XGame.xPawn.ServerChangedWeapon:00EC) Accessed None 'Weapon'
- Warning: BallisticOutfittingKillstreakRules DM-weapontest.BallisticOutfittingKillstreakRules (Function BallisticProV55.BallisticOutfittingKillstreakRules.ScoreKill:002A) Accessed None 'Killer'
- Warning: Mut_Ballistic None (Function BallisticProV55.Mut_Ballistic.GetBPRI:000A) Accessed None 'PRI'
- ScriptLog: No Custom PRI
- Bug 11#
- Weapon: Sandbags
- When a player retrieves the sandbag again the following warning appears on the client each time a sandbag is retrieved:
- Warning: Sandbag DM-weapontest.Sandbag (Function BallisticProV55.Sandbag.Destroyed:00C0) Accessed None 'SBC'
- Warning: Sandbag DM-weapontest.Sandbag (Function BallisticProV55.Sandbag.Destroyed:00CF) Accessed None 'SBC'
- Bug 12#
- Weapon: T10 Grenade
- When throwing the grenade, the following warning appears on the client:
- ScriptLog: DM-weapontest.BallisticPawn client damage type BallisticProV55.DTT10Grenade by None
- //End of Online bug report for all Grenades//
- //End of bug report//
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