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  1. [2016.04.01-12.03.01:516][ 0]Log file open, 04/01/16 22:03:01
  2. [2016.04.01-12.03.01:516][ 0]LogInit:Display: Running engine for game: UnrealTournament
  3. [2016.04.01-12.03.01:516][ 0]LogInit:Display: Project file not found: C:/Program Files/Epic Games/UnrealTournament/UnrealTournament/UnrealTournament.uproject
  4. [2016.04.01-12.03.01:516][ 0]LogInit:Display: Attempting to find via project info helper.
  5. [2016.04.01-12.03.01:516][ 0]LogUProjectInfo: Found projects:
  6. [2016.04.01-12.03.01:516][ 0]LogModuleManager:Warning: No filename provided for module HTTPChunkInstaller
  7. [2016.04.01-12.03.01:516][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'HTTPChunkInstaller' because the file 'C:/Program Files/Epic Games/UnrealTournament/Engine/Binaries/Win64/' was not found.
  8. [2016.04.01-12.03.01:516][ 0]LogPlatformFile: Not using cached read wrapper
  9. [2016.04.01-12.03.01:516][ 0]LogInit:Display: RandInit(1870900883) SRandInit(1870900884).
  10. [2016.04.01-12.03.01:516][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
  11. [2016.04.01-12.03.01:516][ 0]LogInit: Version: 4.11.0-2926870+++depot+UE4-UT-Releases
  12. [2016.04.01-12.03.01:516][ 0]LogInit: API Version: 2926870
  13. [2016.04.01-12.03.01:516][ 0]LogInit: Compiled (64-bit): Mar 29 2016 19:34:36
  14. [2016.04.01-12.03.01:516][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01
  15. [2016.04.01-12.03.01:516][ 0]LogInit: Build Configuration: Shipping
  16. [2016.04.01-12.03.01:516][ 0]LogInit: Branch Name: ++depot+UE4-UT-Releases
  17. [2016.04.01-12.03.01:516][ 0]LogInit: Command line: -AUTH_LOGIN=unused -AUTH_PASSWORD=WOOF -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentDev -epicenv=Prod -mcpconfig=Prod -EpicPortal
  18. [2016.04.01-12.03.01:516][ 0]LogInit: Base directory: C:/Program Files/Epic Games/UnrealTournament/Engine/Binaries/Win64/
  19. [2016.04.01-12.03.01:516][ 0]LogInit: Rocket: 0
  20. [2016.04.01-12.03.01:519][ 0]LogInit: Using libcurl 7.41.0
  21. [2016.04.01-12.03.01:519][ 0]LogInit: - built for x86_64-pc-win32
  22. [2016.04.01-12.03.01:519][ 0]LogInit: - supports SSL with WinSSL
  23. [2016.04.01-12.03.01:520][ 0]LogInit: - other features:
  24. [2016.04.01-12.03.01:520][ 0]LogInit: CURL_VERSION_SSL
  25. [2016.04.01-12.03.01:520][ 0]LogInit: CURL_VERSION_IPV6
  26. [2016.04.01-12.03.01:520][ 0]LogInit: CURL_VERSION_ASYNCHDNS
  27. [2016.04.01-12.03.01:520][ 0]LogInit: CURL_VERSION_LARGEFILE
  28. [2016.04.01-12.03.01:520][ 0]LogInit: CURL_VERSION_IDN
  29. [2016.04.01-12.03.01:520][ 0]LogInit: CurlRequestOptions (configurable via config and command line):
  30. [2016.04.01-12.03.01:520][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  31. [2016.04.01-12.03.01:520][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  32. [2016.04.01-12.03.01:520][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  33. [2016.04.01-12.03.01:520][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  34. [2016.04.01-12.03.01:535][ 0]LogOnlineGame:Display: MCP CONFIG: Selected Dev backend in Prod environment, based on passed override "UnrealTournamentDev"
  35. [2016.04.01-12.03.01:552][ 0]LogVoice:Warning: Failed to initialize voice interface
  36. [2016.04.01-12.03.01:554][ 0]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  37. [2016.04.01-12.03.01:569][ 0]LogInit: Object subsystem initialized
  38. [2016.04.01-12.03.01:575][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  39. [2016.04.01-12.03.01:575][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
  40. [2016.04.01-12.03.01:583][ 0]LogInit: Computer: MATTY-PC
  41. [2016.04.01-12.03.01:583][ 0]LogInit: User: Matty
  42. [2016.04.01-12.03.01:583][ 0]LogInit: CPU Page size=65536, Cores=4
  43. [2016.04.01-12.03.01:583][ 0]LogInit: High frequency timer resolution =3.312851 MHz
  44. [2016.04.01-12.03.01:583][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  45. [2016.04.01-12.03.01:583][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
  46. [2016.04.01-12.03.01:583][ 0]LogMemory: Process Physical Memory: 74.43 MB used, 74.43 MB peak
  47. [2016.04.01-12.03.01:583][ 0]LogMemory: Process Virtual Memory: 93.73 MB used, 93.73 MB peak
  48. [2016.04.01-12.03.01:583][ 0]LogMemory: Physical Memory: 3165.31 MB used, 16323.70 MB total
  49. [2016.04.01-12.03.01:583][ 0]LogMemory: Virtual Memory: 238.79 MB used, 8388608.00 MB total
  50. [2016.04.01-12.03.01:630][ 0]LogTextLocalizationManager: No specific translations for ('en-AU') exist, so ('en') translations will be used.
  51. [2016.04.01-12.03.01:844][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  52. [2016.04.01-12.03.02:062][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
  53. [2016.04.01-12.03.02:063][ 0]LogContentStreaming: Texture pool size is 1000.00 MB
  54. [2016.04.01-12.03.02:126][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  55. [2016.04.01-12.03.02:143][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  56. [2016.04.01-12.03.02:143][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  57. [2016.04.01-12.03.02:427][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../UnrealTournament/Content/Movies/Default_Startup.mp4
  58. [2016.04.01-12.03.02:677][ 0]LogModuleManager:Warning: Found module file C:/Program Files/Epic Games/UnrealTournament/Engine/Binaries/Win64/UE4-UnrealTournament-Win64-Shipping.dll (API version 2899548), but it was incompatible with the current engine API version (2926870). This is likely a stale module that must be recompiled.
  59. [2016.04.01-12.03.05:337][ 0]LogExit: Preparing to exit.
  60. [2016.04.01-12.03.05:374][ 0]LogExit: Object subsystem successfully closed.
  61. [2016.04.01-12.03.05:480][ 0]LogModuleManager:Warning: No filename provided for module DerivedDataCache
  62. [2016.04.01-12.03.05:481][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'DerivedDataCache' because the file 'C:/Program Files/Epic Games/UnrealTournament/Engine/Binaries/Win64/' was not found.
  63. [2016.04.01-12.03.05:481][ 0]LogExit: Exiting.
  64. [2016.04.01-12.03.05:482][ 0]Log file closed, 04/01/16 22:03:05
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