Bland-Aid

Hodgepodge Platoon Notes

Dec 16th, 2024 (edited)
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  1. ____________________________________________________________
  2. Mechanical changes:
  3. • Super effective damage has been reduced from 2x damage to 1.5x damage
  4. • Steel no longer resists Grass, Psychic, and Ice-type attacks
  5. • Attacks used by Bug-type Pokemon bypass all forms of protection (Protect, Substitute, screens, Safeguard, Mist, Lucky Chant, etc.)
  6. • Dragon-type Pokemon are not affected by Intimidate
  7. • Fairy's Dragon-type immunity is now only a resistance
  8. • Ice-type Pokemon resist Water-type attacks
  9. • Ice-type Pokemon have increased Defense while Hail is active
  10. • Attacks that hit Pokemon that are asleep will always be critical hits. Damaging a sleeping Pokemon immediately wakes it up. This does not apply for sleep induced by Rest
  11. ____________________________________________________________
  12. New items (and changed existed items):
  13. • Battle Helm - This item boosts the holder's Defense stat but prevents the use of status moves.
  14. • Belue Berry - If the holder is hit, the attacker will be covered in Tar.
  15. • Bluk Berry - If the holder is hit, the attacker's last used move will have its PP reduced.
  16. • Burnt Branch - When the holder deals damage with a Grass-type move, the target may be burned.
  17. • Chupacabra - A held item that makes the holder move last, but makes its attacks do bonus damage.
  18. • Cleanse Tag - Boosts moves of the holder for every stat drop on the target. Repels wild Pokemon.
  19. • Corrode Mod - Physical moves drop Def and Special moves drop Sp. Def. It is only for Relic-types.
  20. • Cursed Amulet - A held item that may disable a move that has made contact to the holder.
  21. • Dragon Fang - A held item that boosts Dragon-type moves. Boosts more if it is resisted.
  22. • Durin Berry - If the holder is hit at half HP, all of the attacker's stats will be lowered.
  23. • Focus Band - A held item that occasionally prevents fainting and resists damage. (not sure if "resists damage" is a new effect)
  24. • Frost Orb - A held item that will afflict the holder with frostbite during battle.
  25. • Glue Tube - A held item that prevents the holder from switching out or fleeing from battle.
  26. • Hard Stone - A held item that boosts Rock-type moves. Reduces damage after using one.
  27. • Hondew Berry - The holder will be able to envelop itself in Aqua Ring and Hearthwarm.
  28. • Lite Ball - A held item that boosts Peckachew's Attack and Special Attack stats.
  29. • Lost Mantle - If the holder of this item takes damage, the attacker's defenses may be lowered.
  30. • Magost Berry - If the holder is hit with a any (sic) move, the power of that move will be weakened.
  31. • Marnga Berry - If the holder is hit with a special move, its Special Defense will be boosted.
  32. • Missurance - Renamed Blunder Policy
  33. • Muscle Band - A held up (sic) that boosts the power of physical moves and prevents Attack drops.
  34. • Nanab Berry - The holder will be able to stockpile some power. (no idea what this means)
  35. • NeverMeltIce - A held item that boosts Ice-type moves. Prevents the holder from being burned.
  36. • Pesky Plush - When the holder deals damage with a Bug-type move, the target will be taunted.
  37. • Pinap Berry - If the holder is hit with a move, the holder will be hurt even further.
  38. • Poison Barb - A held item that boosts Poison-type moves. Boosts more if the foe is poisoned.
  39. • Pomeg Berry - The holder will be able invert (sic) their own negative stat drops.
  40. • Protect Pads - Reduces recoil damage taken from moves and prevents direct contact with targets.
  41. • Ring Target - The immunities of the holder are negated and they take more damage.
  42. • Rizz Berry - If the holder is hit by a super effective move, the attacker will be infatuated.
  43. • Sharp Beak - A held item that boosts Flying-type moves. Boosts more if the foe is grounded.
  44. • Silk Scarf - A held item that boosts Normal-type moves, and all other moves a bit less.
  45. • Silver Powder - A held item that boosts Bug-type moves, and may cover the foe in powder.
  46. • Soft Sand - A held item that boosts Ground-type moves, and may make them lower accuracy.
  47. • Spectral Idol - This held item boosts the foe's PP usage but prevents the use of status moves.
  48. • Spell Tag - A held item that boosts Ghost-type moves, and depletes the target's PP.
  49. • Spelon Berry - If the holder is hit, spikes will be laid on the attacker's side of the field.
  50. • Sticky Barb - A held item that damages the holder and drops Speed and evasion every turn.
  51. • Wide Lens - A held up (sic) that boosts the accuracy of moves and prevents accuracy drops.
  52. • Wise Glasses - A held up (sic) that boosts the power of special moves and prevents Sp. Atk drops.
  53. ____________________________________________________________
  54. Changes to existing moves:
  55. • Attack Order - Base power decreased from 90 to 30; has a chance to inflict poison or paralysis; has priority; traps and damages the target every turn for 4-5 turns
  56. • Bide - Boosts defenses in addition to the usual effects
  57. • Clear Smog - Has priority if the foe has any stat changes
  58. • Defend Order - Completely changed function: increases the user's defense and damages attackers that hit the user this turn
  59. • Detect - Boosts the user's accuracy when the attacker uses a contact move
  60. • Dream Eater - Base power increased from 100 to 130
  61. • Dual Chop - Base power increased from 40 to 50
  62. • Feather Dance - If the user is hit before using the move, drops Accuracy in addition to harshly dropping Attack
  63. • Flash - Changed to Electric-type; causes confusion and lowers accuracy
  64. • Focus Blast - Accuracy increased from 70 to 80
  65. • First Impression - Base power increased from 90 to 100
  66. • Gastro Acid - Lowers the target's Special Defense in addition to surpressing its ability
  67. • Glaciate - Completely changed function: 85 accuracy status move that inflicts frostbite
  68. • Heal Order - Heals the user on the turn the move is used and the next one
  69. • Horn Drill - Accuracy increased from 30 to 40
  70. • Hypnosis - Accuracy increased from 60 to 85; fails against Psychic-types
  71. • Luster Purge - Increased critical hit ratio
  72. • Magic Powder - Makes the foe drowsy
  73. • Magnet Rise - Sharply boosts Speed in addition to the original effect
  74. • Miracle Eye - Completely changed function: removes stat boosts on the foe and confuses them, failing if they have no stat boosts
  75. • Mist Ball - Causes the effect of Mist on the user's side (stat reduction prevention)
  76. • Muddy Water - Base power lowered from 90 to 85; accuracy increased from 85 to 95; hits for super effective damage on Water and Poison-types
  77. • Needle Arm - Cuts the foe's HP by 1/5 in addition to the move's regular damage
  78. • Octazooka - Accuracy increased from 85 to 100; has a chance to drop accuracy either 1 or 2 stages
  79. • Poison Fang - Increased from 50 to 60 base power
  80. • Power Swap - Drops the foe's Attack and Sp. Attack, increases the user's Attack and Sp. Attack, and switches the user's Sp. Attack with the target's; only usable once per switch-in
  81. • Safeguard - Duration increased from 5 to 6 turns; has priority
  82. • Skull Bash - Rock-type; damage is based on the user's Defense
  83. • Spider Web - Prevents the target from switching out and lowers its Defense and Speed each turn
  84. • Spin Out - Accuracy decreased from 100 to 90; Speed drop decreased from 2 stages to 1
  85. • Steel Roller - Base power decreased from 130 to 80; usable without an active terrain; damage is boosted with an active terrain or room (Trick Room, Magic Room, etc.)
  86. • Superpower - Base power increased from 120 to 130; accuracy decreased from 100 to 90; now harshly lowers Attack instead of lowering Attack and Defense
  87. • Synchronoise - Base power decreased from 120 to 85; no longer fails if the user and target don't share a type; deals double damage if they do
  88. • Trump Card - Has increased priority
  89. • Twin Beam - Base power increased from 40 to 50; accuracy decreased from 100 to 90
  90. • U-Turn: May cause flinching
  91. • Vital Throw - Increased from 70 to 100 base power; always crits; forces the foe to switch
  92. • Volt Switch - Base power lowered from 70 to 60
  93. • Volt Tackle - Base power increased from 120 to 150; accuracy decreased from 100 to 80
  94. • Wild Charge - Base power increased from 90 to 120
  95. ____________________________________________________________
  96. New Moves:
  97.  
  98. Astral Spikes
  99. Type: Psychic
  100. Damage: 25 (physical)
  101. Accuracy: 90
  102. Effect: Hits 2-5 times; sets spikes
  103.  
  104. Barrier Bash
  105. Type: Psychic
  106. Damage: 70 (physical)
  107. Accuracy: 100
  108. Effect: The user slams into the foe, cloaked in psychic energy. This boosts the user's Defense stat.
  109.  
  110. Beldam Brew
  111. Type: Poison
  112. Damage: 100 (special)
  113. Accuracy: 100
  114. Effect: The user traps the foe, turns its type to Poison, and disables its ability.
  115.  
  116. Briar Whip
  117. Type: Grass
  118. Damage: 30 (physical)
  119. Accuracy: 90
  120. Effect: Hits twice; does bonus damage based on foe's max HP; may lower Attack
  121.  
  122. Burning Spirit
  123. Type: Fighting
  124. Damage: 90 (special)
  125. Accuracy: 100
  126. Effect: The user attacks the foe by emitting its pure passionate aura. This may burn the foe.
  127.  
  128. Caustic Finale
  129. Type: Poison
  130. Damage: 150 (physical)
  131. Accuracy: 80
  132. Effect: A powerful poisonous jab that hurts the user terribly. The barbs left behind poison foes.
  133.  
  134. Chakra Surge
  135. Type: Fighting
  136. Damage: -- (status)
  137. Accuracy: --
  138. Effect: Gains Aqua Ring. Boosts Atk, Def, Sp. Atk, and Sp. Def. Can only be used once per switch-in.
  139.  
  140. Cold Mend
  141. Type: Ice
  142. Damage: -- (status)
  143. Accuracy: --
  144. Effect: The user restores its own HP. The amount of HP regained varies with the weather.
  145.  
  146. Cold Snap
  147. Type: Ice
  148. Damage: 40 (special)
  149. Accuracy: 100
  150. Effect: Flinches the foe. This move goes first, but works onlly on the first turn. Boosted in hail.
  151.  
  152. Collision Course
  153. Type: Fighting
  154. Damage: 100 (physical)
  155. Accuracy: 100
  156. Effect: The user crashes to the ground, causing a massive explosion. Boosted if it's super effective.
  157.  
  158. Cool Mist
  159. Type: Water
  160. Damage: ?? (special) (damage isn't stated)
  161. Accuracy: 100
  162. Effect: The user attacks by shooting a cold mist at the foe. This may leave the foe frostbitten.
  163.  
  164. Dark Hunger
  165. Type: Dark
  166. Damage: 80 (special)
  167. Accuracy: 100
  168. Effect: Eats the foe's Berry. Boosted if the user ate a Berry last turn. Absorbs half of the damage done.
  169.  
  170. Dark Tide
  171. Type: Dark
  172. Damage: 150 (special)
  173. Accuracy: 85
  174. Effect: The user attacks the foe at full power. The attack's recoil harshly drops the user's Sp. Atk.
  175.  
  176. Demolisher
  177. Type: Ground
  178. Damage: 70 (physical)
  179. Accuracy: 100
  180. Effect: The user demolishes everyone on the field. Boosted in Terrains and Rooms and destroys them.
  181.  
  182. Diffuse Wave
  183. Type: Relic
  184. Damage: 75 (special)
  185. Accuracy: 100
  186. Effect: A draining wave that cuts foes' Sp. Atk and is super effective on Fire and Electric-types.
  187.  
  188. Drag Down
  189. Type: Ghost
  190. Damage: 90 (physical)
  191. Accuracy: --
  192. Effect: After attacking the foe, the user switches place with a party Pokemon. Flips foe's stat buffs.
  193.  
  194. Dragon Ruin
  195. Type: Dragon
  196. Damage: 255 (physical)
  197. Accuracy: 100
  198. Effect: Boosts defenses on the first turn, attacks on the second, but recharges on the third.
  199.  
  200. Draken Guard
  201. Type: Dragon
  202. Damage: -- (status)
  203. Accuracy: --
  204. Effect: Protects from moves and boosts the Sp. Atk of the user when an attacker uses a special move.
  205.  
  206. Ember Snow
  207. Type: Fire
  208. Damage: -- (status)
  209. Accuracy: --
  210. Effect: Burns the foe. If the user is transformed it also changes the foe's move into Fire-type.
  211.  
  212. Eternabeam
  213. Type: Dragon
  214. Damage: 160 (special)
  215. Accuracy: 90
  216. Effect: The user shoots a beam of pure energy, devastating the foe. The user can't move on the next turn.
  217.  
  218. Feather Razor
  219. Type: Flying
  220. Damage: 20 (physical)
  221. Accuracy: 100
  222. Effect: Hits twice + one more time for each Speed boost; always crits; drops Speed after use
  223.  
  224. Fertile Frolic
  225. Type: Grass
  226. Damage: 30 (special)
  227. Accuracy: 100
  228. Effect: Dances with stored energy. The more the user's stats are boosted, the greater the damage.
  229.  
  230. Fireballs
  231. Type: Fire
  232. Damage: 20 (special)
  233. Accuracy: 100
  234. Effect: Hits twice, or more for each stat raise. Boosted for each stat drop. Resets stats after.
  235.  
  236. Firework Crash
  237. Type: Fire
  238. Damage: 100 (physical)
  239. Accuracy: 100
  240. Effect: The user crashes into the foe like fireworks. This boosts its Speed and hurts it a little.
  241.  
  242. Fresh Whip
  243. Type: Water
  244. Damage: 50 (physical)
  245. Accuracy: -- (Perfect)
  246. Effect: The user regains its energy and whips the foe. This heals the user by up to 1/4 its max HP.
  247.  
  248. Gamma Ray
  249. Type: Cosmic
  250. Damage: 50 (special)
  251. Accuracy: 90
  252. Effect: May burn, paralyze, or frostbite the foe. If the foe has a status condition does bonus damage.
  253.  
  254. Geo Pulse
  255. Type: Rock
  256. Damage: 85 (special)
  257. Accuracy: 95
  258. Effect: The user blasts a pulse of light to damage foes; This may also boost the user's Defense stat.
  259.  
  260. Giant's Spear
  261. Type: Relic
  262. Damage: 120 (physical)
  263. Accuracy: 100
  264. Effect: This move is boosted if it's super effective and drops the user's Def and Sp. Def stats.
  265.  
  266. Glacial Lance
  267. Type: Ice
  268. Damage: 120 (physical)
  269. Accuracy: 100
  270. Effect: The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokemon.
  271.  
  272. Glaciate
  273. Type: Ice
  274. Damage: -- (status)
  275. Accuracy: 85
  276. Effect: The user blows freezing cold air at the target to inflict frostbite.
  277.  
  278. Grease Lightning
  279. Type: Grease
  280. Damage: 80 (special)
  281. Accuracy: 100
  282. Effect: This attack always strikes first and lands critical hits if the foe is covered in Tar.
  283.  
  284. Haunt Melody
  285. Type: Ghost
  286. Damage: 70 (special)
  287. Accuracy: 100
  288. Effect: Stops foe from healing for 5 turns. Boosted against poisoned foes, but removes the poison.
  289.  
  290. Heal Melody
  291. Type: Fairy
  292. Damage: -- (status)
  293. Accuracy: --
  294. Effect: At the end of the next turn the Pokemon currently in is fully healed and has its status cured.
  295.  
  296. Hit & Run
  297. Type: Dark
  298. Damage: 70 (physical)
  299. Accuracy: 100
  300. Effect: After running over the foe, the user switches place with a party Pokemon.
  301.  
  302. Hydra Beam
  303. Type: Dragon
  304. Damage: 80 (special)
  305. Accuracy: 100
  306. Effect: The user shoots a beam of light. Randomly the user's heads shoot together, doubling its power.
  307.  
  308. Icebreaker
  309. Type: Ice
  310. Damage: 100 (physical)
  311. Accuracy: 100
  312. Effect: An attack that hurts the user a little. If the foe is frostbitten or frozen, OHKOs. Goes first.
  313.  
  314. Inversion
  315. Type: Dragon
  316. Damage: Varies (special)
  317. Accuracy: 100
  318. Effect: A move that becomes stronger the less HP the user has. This move uses inverse type calculations.
  319.  
  320. Iron Jaws
  321. Type: Steel
  322. Damage: 85 (physical)
  323. Accuracy: 100
  324. Effect: The user bites with steel-hard fangs. This move may flinch the foe and always lowers its Def.
  325.  
  326. Jump & Pop
  327. Type: Fire
  328. Damage: 150 (special)
  329. Accuracy: 100
  330. Effect: Makes the user faint; ignores some of the foes Sp. Def; always goes first
  331.  
  332. Kelp Sap
  333. Type: Grass
  334. Damage: 75 (physical)
  335. Accuracy: 100
  336. Effect: Cuts 3 PP from the foe's last used move. Absorbs all of the damage taken by the foe.
  337.  
  338. Lockjaw
  339. Type: Rock
  340. Damage: 80 (physical)
  341. Accuracy: 100
  342. Effect: The user bites the foe gripping onto it while attacking. The foe becomes unable to escape.
  343.  
  344. Maneuver
  345. Type: Flying
  346. Damage: 50 (physical)
  347. Accuracy: 100
  348. Effect: Switches user out; always crits when Tailwind is active
  349.  
  350. Molten Core
  351. Type: Fire
  352. Damage: -- (status)
  353. Accuracy: --
  354. Effect: Restores 2/3 of its missing HP. Boosts Atk/Sp. Def. Goes first. Can't be used consecutively.
  355.  
  356. Mudslide
  357. Type: Ground
  358. Damage: 85 (special)
  359. Accuracy: 95
  360. Effect: May lower accuracy
  361.  
  362. Myth Buster
  363. Type: Fairy
  364. Damage: 130 (physical)
  365. Accuracy: 90
  366. Effect: The foe is slammed from a graceful jump. If this move misses, the user is hurt instead.
  367.  
  368. Nanab Gatling
  369. Type: Grass
  370. Damage: 100 (physical)
  371. Accuracy: 100
  372. Effect: Stockpiled power is released in bursts for an attack. Hits extra times for each Stockpile stack.
  373.  
  374. Night Beam
  375. Type: Dark
  376. Damage: 30 (special)
  377. Accuracy: 100
  378. Effect: A piercing light is shot at the foe with to do damage (sic) and remove its Ability. Always goes first.
  379.  
  380. Non Sequitur
  381. Type: Normal
  382. Damage: 200 (special)
  383. Accuracy: 100
  384. Effect: Fails if the user is hit before using the move, but spreads statuses on contact
  385.  
  386. Oddcast
  387. Type: Ghost
  388. Damage: 75 (special)
  389. Accuracy: 100
  390. Effect: May confuse; double damage if the target has a status condition
  391.  
  392. Pain Spines
  393. Type: Dark
  394. Damage: 20 (physical)
  395. Accuracy: 90
  396. Effect: The user shoots spines 3 times. This move deals bonus damage if the foe has a status condition.
  397.  
  398. Party Trick
  399. Type: Fairy
  400. Damage: 70 (physical)
  401. Accuracy: 100
  402. Effect: The user plays tricks on foes hurting them and throwing away items held by them.
  403.  
  404. Penalize
  405. Type: Fairy
  406. Damage: 50 (special)
  407. Accuracy: 100
  408. Effect: The more the target has powered up with stat boosts, the greater the move's power.
  409.  
  410. Pincer Hook
  411. Type: Bug
  412. Damage: 60 (physical)
  413. Accuracy: 90
  414. Effect: At half HP, hits twice; at 1/4 HP, always crits; always goes first
  415.  
  416. Plia-Ball
  417. Type: Rubber
  418. Damage: 100 (physical)
  419. Accuracy: 100
  420. Effect: The target is thrown and switched. This harshly lowers user's Speed stat, however.
  421.  
  422. Portent Cast
  423. Type: Psychic
  424. Damage: 95 (special)
  425. Accuracy: 100
  426. Effect: Casts a magical spell that makes lucky chant on the user's side and lowers the foe's accuracy.
  427.  
  428. Purging Flames
  429. Type: Fire
  430. Damage: 50 (special)
  431. Accuracy: -- (perfect)
  432. Effect: Spews flames that reset the foe's stat changes. Goes first if the foe has stat changes.
  433.  
  434. Purification
  435. Type: Normal
  436. Damage: -- (status)
  437. Accuracy: 100
  438. Effect: Changes the foe to a Normal-type and resets its stats. Stops future stat changes. Goes first.
  439.  
  440. Psycholarm
  441. Type: Psychic
  442. Damage: 75 (special)
  443. Accuracy: 100
  444. Effect: The user attacks the foe with unpleasant sound waves. For 5 turns, the foe can't recover HP.
  445.  
  446. Raging Fury
  447. Type: Fire
  448. Damage: 120 (physical)
  449. Accuracy: 100
  450. Effect: The user rampages around spewing flames for 2 or 2 turns. The user then becomes confused.
  451.  
  452. Red Guard
  453. Type: Fire
  454. Damage: -- (status)
  455. Accuracy: --
  456. Effect: Protects the user from attacks, and also burns any attacker that makes direct contact.
  457.  
  458. Redline
  459. Type: Relic
  460. Damage: 50 (special)
  461. Accuracy: 100
  462. Effect: The more the user's stats are lowered, the greater the damage. Resets the user's stat drops.
  463.  
  464. Sand Slip
  465. Type: Ground
  466. Damage: -- (status)
  467. Accuracy: 100
  468. Effect: Traps the foe permanently. Each turn the move hurts them and cuts Def. Switches the user out.
  469.  
  470. Shellter
  471. Type: Steel
  472. Damage: -- (status)
  473. Accuracy: --
  474. Effect: Protects from attacks and boosts the Defense of the user when an attacker uses a contact move.
  475.  
  476. Silver Edge
  477. Type: Steel
  478. Damage: 90 (physical)
  479. Accuracy: 100
  480. Effect: The user slashes the target with its steel edges. Critical hits land more easily.
  481.  
  482. Sleep Jerk
  483. Type: Normal
  484. Damage: 50 (physical)
  485. Accuracy: 90
  486. Effect: Can be used only if the user is asleep. It may flinch the foe and always lands critical hits.
  487.  
  488. Soul Cutter
  489. Type: Ghost
  490. Damage: 80 (physical)
  491. Accuracy: 100
  492. Effect: The user slashes the foe with a spectral blade. This move uses the foe's Sp. Def instead of Def.
  493.  
  494. Spook
  495. Type: Ghost
  496. Damage: -- (status)
  497. Accuracy: --
  498. Effect: The foe is spooked and switched. Lowers the next foe's accuracy. In the wild, the battle ends.
  499.  
  500. Sun Bask
  501. Type: Grass
  502. Damage: -- (status)
  503. Accuracy: --
  504. Effect: The user basks in the sun, boosting the Defense and Special Defense stats.
  505.  
  506. Uproot Evil
  507. Type: Relic
  508. Damage: 100 (physical)
  509. Accuracy: 90
  510. Effect: This move is super effective on Poison and Dark-types. Drops Attack. Always goes first.
  511.  
  512. Venom Drain
  513. Type: Poison
  514. Damage: 75 (physical)
  515. Accuracy: 100
  516. Effect: Drains HP. Boosts Atk is the foe is poisoned and drains all damage done, but removes the poison.
  517.  
  518. Venom Gale
  519. Type: Poison
  520. Damage: 55 (special)
  521. Accuracy: 95
  522. Effect: Lowers foes' accuracy and defense
  523.  
  524. Verglastrom
  525. Type: Ice
  526. Damage: 90 (special)
  527. Accuracy: 100
  528. Effect: The user creates a storm of ice. In a hailstorm, it damages and traps for 4 or 5 turns.
  529.  
  530. Ward Spell
  531. Type: Psychic
  532. Damage: 95 (special)
  533. Accuracy: 100
  534. Effect: Casts a magical spell that makes safeguard on the user's side and sharply boosts the user's Def.
  535.  
  536. Wild Arms
  537. Type: Beast
  538. Damage: 40 (physical)
  539. Accuracy: 80
  540. Effect: Hits twice. This move hits 2 more times and never misses if the user's previous move failed.
  541.  
  542. Wild Shuffle
  543. Type: Psychic
  544. Damage: Varies (special)
  545. Accuracy: 100
  546. Effect: Boosted the lower PP it has. This move switches the user out and always goes first.
  547.  
  548. Wilder Dance
  549. Type: Ground
  550. Damage: -- (status)
  551. Accuracy: --
  552. Effect: The user performs a wild and erratic dance to boost its Attack, Defense, and Speed.
  553.  
  554. Witch Hymm
  555. Type: Fairy
  556. Damage: 40 (special)
  557. Accuracy: 100
  558. Effect: This move is boosted for every stat drop the foe has. Also drops a random stat of the foe.
  559. ____________________________________________________________
  560. New types:
  561.  
  562. Beast
  563. • Super effective against: Bug, Ghost
  564. • Not very effective against: Dragon, Flying, Poison
  565. • No effect on:
  566. • Weak to: Water, Poison, Bug
  567. • Resists: Rock
  568. • Immune to:
  569.  
  570. Cosmic
  571. • Super effective against: Fire, Flying, Fairy
  572. • Not very effective against: Dragon, Dark, Ice, Ghost
  573. • No effect on: Cosmic
  574. • Weak to: Rock, Dragon, Dark
  575. • Resists: Normal, Flying, Ground, Ghost, Water, Fairy
  576. • Immune to: Cosmic
  577.  
  578. Grease
  579. • Super effective against: Grass, Fighting, Ground, Ice, Bug
  580. • Not very effective against: Fairy, Water, Poison
  581. • No effect on: Fire
  582. • Weak to: Fire, Bug, Ground, Psychic, Fairy
  583. • Resists: Water, Grass, Fighting, Poison, Ice
  584. • Immune to:
  585.  
  586. Relic
  587. • Super effective against:
  588. • Not very effective against:
  589. • No effect on:
  590. • Weak to: Grass, Psychic
  591. • Resists:
  592. • Immune to:
  593.  
  594. Rubber
  595. • Super effective against: Electric, Fairy
  596. • Not very effective against: Rock, Steel, Poison
  597. • No effect on:
  598. • Weak to: Poison, Steel, Psychic
  599. • Resists: Fighting, Ice, Water, Electric, Fairy
  600. • Immune to:
  601.  
  602. ???
  603. • Super effective against:
  604. • Not very effective against:
  605. • No effect on:
  606. • Weak to: Poison?
  607. • Resists:
  608. • Immune to:
  609. ____________________________________________________________
  610. Stats are in order of HP, Attack, Defense, Sp. Attack, Sp. Defense, Speed
  611.  
  612. Arctikack (Ice/Fighting) @ Flame Orbs
  613. Ability: Guts
  614. 176 / 140 / 93 / 103 / 93 / 90
  615. - Avalanche
  616. - Ice Shard
  617. - Brick Break
  618. - Stone Edge
  619.  
  620. Astigmoray (Ice/Dragon) @ Pinap Berry
  621. Ability: Ice Lens (Boosts accuracy and stops stat drops. Transforms if pierced. Drops defenses and accuracy.)
  622. 246 / 95 / 125 / 115 / 135 / 146
  623. - Freeze Glare
  624. - Miracle Eye
  625. - Blizzard
  626. - Dragon Ruin
  627.  
  628. Babobo (Rubber) @ Magost Berry
  629. Ability: Rebound (Attacking the Pokemon forces the attacker to switch out or run away.)
  630. 176 / 108 / 95 / 55 / 75 / 140
  631. - Parting Shot
  632. - Party Trick
  633. - Power Whip
  634. - Plia-Ball
  635.  
  636. Baghoul (Ghost) @ Frost Orb
  637. Ability: Wonder Guard
  638. 4 / 126 / 70 / 60 / 70 / 136
  639. - Soul Cutter
  640. - Flame Lash
  641. - Curse
  642. - Memento
  643.  
  644. Beholzer (Dragon/Dark) @ Petaya Berry
  645. Ability: Precision (Beam moves land more critical hits and are boosted based on acc. Beam moves raise acc.)
  646. 172 / 79 / 95 / 156 / 119 / 57
  647. - Night Beam
  648. - Eternabeam
  649. - Twin Beam
  650. - Hydra Beam
  651.  
  652. Bevolpin (Water/Dark) @ Bluk Berry
  653. Ability: Toxic Debris
  654. 231 / 95 / 84 / 90 / 85 / 116
  655. - Bane Bunker
  656. - Pain Spines
  657. - Parting Shot
  658. - Cool Mist
  659.  
  660. Bloomwile (Ghost/Steel) @ Muscle Band
  661. Ability: Intimidate
  662. 164 / 117 / 110 / 60 / 87 / 143
  663. - Ice Fang
  664. - Fire Fang
  665. - Hit & Run
  666. - Iron Jaws
  667.  
  668. Brevato (Grass/Ground) @ Grassy Seed
  669. Ability: Seed Sower
  670. 206 / 83 / 98 / 111 / 110 / 73
  671. - Muddy Water (Water; special; 85 BP; 95 acc; A wave of muddy water that may drop accuracy. Super effective on Water and Poison-types.)
  672. - Mudslide
  673. - Trop Kick
  674. - Leech Seed
  675.  
  676. Buggory (Bug) @ Eject Button
  677. Ability: Wimp Out
  678. 176 / 125 / 115 / 65 / 115 / 65
  679. - First Impression
  680. - Pounce
  681. - Hit & Run
  682. - Spider Web
  683.  
  684. Caclequin (Grass/Fire) @ Coba Berry
  685. Ability: Moody
  686. 156 / 105 / 95 / 105 / 105 / 105
  687. - Fireballs
  688. - Detect (Protects from attacks and boosts the accuracy of the user when an attacker uses a contact move)
  689. - Giga Drain
  690. - Flatter
  691.  
  692. Capybarna (Normal) @ Silk Scarf
  693. Ability: Early Bird (The Pokemon awakens from sleep more quickly. Boosts the Speed stat if the Pokemon is asleep.)
  694. 202 / 112 / 110 / 80 / 100 / 84
  695. - Sleep Jerk
  696. - Rest
  697. - Sun Bask
  698. - Myth Buster
  699.  
  700. Castermite (Bug/Ground) @ Binding Band
  701. Ability: Sand Stream
  702. 186 / 90 / 165 / 80 / 115 / 45
  703. - Infestation
  704. - Sand Tomb (Traps the foe in quicksand for 4 or 5 turns. Lowers the foe's Defense in a sandstorm.)
  705. - Toxic
  706. - Shore Up
  707.  
  708. Celshrioom (Normal/Fire) @ Chupacabra
  709. Ability: Regenerator
  710. 226 / 120 / 105 / 65 / 85 / 85
  711. - Salt Cure
  712. - Flare Blitz
  713. - Red Guard
  714. - Head Charge
  715.  
  716. Chakraring (Fightning) @ Focus Band
  717. Ability: Vital Spirit (Prevents sleep; restores HP every turn if at half or less HP)
  718. 176 / 100 / 95 / 140 / 115 / 75
  719. - Burning Spirit
  720. - Purging Flames
  721. - Chakra Surge
  722. - Vital Throw
  723.  
  724. Chernoboar (Grass/Poison) @ Big Root
  725. Ability: Neutralizing Gas
  726. 206 / 120 / 95 / 85 / 115 / 80
  727. - Horn Leech
  728. - Venom Drain
  729. - Bulk Up
  730. - Spore
  731.  
  732. Coorse (Ice) @ NeverMeltIce
  733. Ability: Defiant
  734. 196 / 150 / 85 / 45 / 85 / 110
  735. - Glacial Lance
  736. - Megahorn
  737. - Horn Leech
  738. - Glaciate
  739.  
  740. Crawtendr (Fighting/Bug) @ Boxing Glove
  741. Ability: Iron Fist
  742. 161 / 122 / 115 / 58 / 93 / 105
  743. - Knock Off
  744. - Power-Up Punch
  745. - Taunt
  746. - Pincer Hook
  747.  
  748. Crusterror (Ground) @ Soft Sand
  749. Ability: Arena Trap
  750. 190 / 115 / 82 / 55 / 95 / 140
  751. - Breaking Swipe
  752. - Sand Slip
  753. - Bulldoze
  754. - Rock Slide
  755.  
  756. Dadalemma (Normal) @ Rocky Helmet
  757. Ability: Painted Hazard (Drops spikes on the foe's side when damaged; changes what's dropped depending on the move's type)
  758. 176 / 75 / 85 / 95 / 135 / 77
  759. - Non Sequitur
  760. - Explosion
  761. - Mist Ball
  762. - Confuse Ray
  763.  
  764. Degourge (Dark/Rock) @ Custap Berry
  765. Ability: Sturdy
  766. 136 / 147 / 123 / 81 / 70 / 82
  767. - Head Smash
  768. - Knock Off
  769. - Endeavor
  770. - Stone Axe
  771.  
  772. Dragong (Dragon) @ Rowap Berry
  773. Ability: Stamina
  774. 186 / 85 / 105 / 95 / 120 / 85
  775. - Stockpile
  776. - Spit Up (Only uses one stack of Stockpile; matches the user's first type)
  777. - Swallow (Only uses one stack of Stockpile)
  778. - Belch
  779.  
  780. Expload (Fire) @ Belue Berry
  781. Ability: Aftermath (The Pokemon cannot be knocked out before before exploding. At 1 HP, uses a Fire-type exploding move.)
  782. 226 / 115 / 75 / 100 / 113 / 63
  783. - Explosion
  784. - Jump & Pop
  785. - Fire Punch
  786. - Knock Off
  787.  
  788. Fortifros (Ice/Steel) @ Pomeg Berry
  789. Ability: Battle Armor (Reduces the power of resisted and neutral attacks that hit the Pokemon.)
  790. 180 / 145 / 120 / 80 / 85 / 80
  791. - Salt Cure
  792. - Superpower
  793. - Ice Hammer
  794. - Spin Out
  795.  
  796. Frankture (Rock) @ Lost Mantle
  797. Ability: Curling Stone (Sharply boosts the Pokemon's Defense stat and curls up when it enters a battle.)
  798. 131 / 115 / 100 / 65 / 105 / 145
  799. - Rollout
  800. - Ice Ball
  801. - Soft-Boiled
  802. - Megahorn
  803.  
  804. Frozforce (Rock/Ice) @ Battle Helm
  805. Ability: Power Spike (Boosts the power of piercing moves when the Pokemon's HP is at half or less.)
  806. 176 / 145 / 115 / 85 / 115 / 65
  807. - Icebreaker
  808. - Horn Drill
  809. - Accelerock
  810. - Horn Leech
  811.  
  812. Gelebrum (Ice/Psychic) @ Spelon Berry
  813. Ability: Technician
  814. 141 / 110 / 130 / 55 / 95 / 120
  815. - Icicle Spear
  816. - Astral Spikes
  817. - Spike Cannon (Steel type)
  818. - Rapid Spin
  819.  
  820. Googeist (Ghost/Poison) @ Black Sludge
  821. Ability: Liquid Ooze (Damages Pokemon using draining moves. Ooze-based moves do more damage based on target's max HP.)
  822. 161 / 73 / 142 / 115 / 100 / 109
  823. - Beldam Brew
  824. - Shadow Ball
  825. - Magic Powder
  826. - Recover
  827.  
  828. Gracklin (Rock/Electric) @ Weak Policy
  829. Ability: Electromorph
  830. 163 / 110 / 139 / 84 / 85 / 75
  831. - Magnet Rise
  832. - Zing Zap
  833. - Stone Axe
  834. - Diamond Storm
  835.  
  836. Gramkrow (Psychic/Flying) @ Throat Spray
  837. Ability: Magic Bounce
  838. 186 / 57 / 57 / 155 / 135 / 96
  839. - Portent Cast
  840. - Mist Ball
  841. - Ward Spell
  842. - Tri Attack
  843.  
  844. Gravendor (Ground/Fighting) @ Spell Tag
  845. Ability: Scrappy (Makes Normal and Fighting-type moves hit Ghost-types. Ignores Intimidate, Mocking, and Disturb.)
  846. 184 / 153 / 100 / 75 / 80 / 90
  847. - Bone Rush
  848. - Shadow Bone
  849. - Wilder Dance
  850. - Storm Throw
  851.  
  852. Greese (Grease) @ Assault Vest
  853. Ability: Goose Chaser (After attacking, it may use a move that covers the foe in Tar or drop Speed and may hit twice.)
  854. 166 / 95 / 85 / 135 / 115 / 70
  855. - Fire Blast
  856. - Grease Lightning
  857. - Hydra Beam
  858. - Sludge Wave
  859.  
  860. Grindylade (Water/Ghost) @ Cursed Amulet
  861. Ability: Pelagic Lightss (The Pokemon confuses and torments foes with stat changes when it enters a battle.)
  862. 154 / 125 / 90 / 75 / 100 / 155
  863. - Swagger
  864. - Punishment
  865. - Drag Down
  866. - Will-o-Wisp
  867.  
  868. Hagoosh (Water/Poison) @ Covert Cloak
  869. Ability: Gloopomancy (The Pokemon becomes a powerful beast until at low HP. Boosts the healing of draining moves.)
  870. 131 / 80 / 45 / 80 / 60 / 115
  871. - Drain Punch
  872. - Acid Armor (Sharply boosts the user's Def. If hit after using this move, lowers the attacker's Def.)
  873. - Leech Life
  874. - Hydro Pump
  875.  
  876. Icandesfen (Fire/Steel) @ Scope Lens
  877. Ability: Weak Armor
  878. 171 / 151 / 95 / 85 / 95 / 97
  879. - Bitter Blade
  880. - Aqua Cutter
  881. - Swords Dance
  882. - Silver Edge
  883.  
  884. Intriobang (???) @ Eject Pack
  885. Ability: Surprise (Sharply lowers opposing Pokemon's accuracy and evasion upon entering battle.)
  886. 161 / 140 / 95 / 75 / 85 / 95
  887. - Fake Out
  888. - First Impression
  889. - Superpower
  890. - Shadow Sneak
  891.  
  892. Jaramari (Water) @ Cleanse Tag
  893. Ability: Slip N' Whip (Prone to evade moves on contact. When the Pokemon evades, it uses a move that heals it.)
  894. 201 / 95 / 90 / 95 / 90 / 125
  895. - Octolock
  896. - Spirit Break
  897. - Octazooka
  898. - Fresh Whip
  899.  
  900. Kittepup (Fairy/Dark) @ Loaded Dice
  901. Ability: Tooth N' Nail (After using a biting, sound, claw, or slicing move uses Slash, Crush Claw, Crunch, or Howl)
  902. 171 / 100 / 80 / 105 / 75 / 125
  903. - Night Slash
  904. - Fury Swipes
  905. - Snarl
  906. - Thunder Fang
  907.  
  908. La Roc (Poison/Flying) @ Poison Barb
  909. Ability: Puffy Brume (After using a gas-based move, boosts physical moves and halves damage taken for the next moves.)
  910. 166 / 100 / 84 / 80 / 94 / 117
  911. - Venom Gale
  912. - Poison Fang
  913. - Clear Smog
  914. - Maneuver
  915.  
  916. Lurkelp (Grass/Water) @ Spectral Idol
  917. Ability: Pressure
  918. 216 / 135 / 75 / 105 / 105 / 65
  919. - Dive
  920. - Brutal Swing
  921. - Lunge
  922. - Kelp Sap
  923.  
  924. Luxstrobe (Electric/Fire) @ Protect Pads
  925. Ability: Reckless (Powers up moves that have recoil damage by a random amount.)
  926. 166 / 150 / 84 / 85 / 104 / 100
  927. - Firework Crash
  928. - Wild Charge
  929. - Head Smash
  930. - Nuzzle
  931.  
  932. Magidash (Fire/Psychic) @ Ring Target
  933. Ability: Magician (The Pokemon swaps its held item with the target when it enters a battle.)
  934. 146 / 95 / 95 / 130 / 95 / 130
  935. - Will-o-Wisp
  936. - Psycho Boost
  937. - Parting Shot
  938. - Mystical Fire
  939.  
  940. Malachrey (Poison/Rock) @ Maranga Berry
  941. Ability: Earth Eater
  942. 184 / 129 / 105 / 55 / 105 / 103
  943. - Caustic Finale
  944. - Venom Drain
  945. - Dragon Tail
  946. - Coil
  947.  
  948. Malmare (Bug/Poison) @ Pesky Plush
  949. Ability: Trojan (Once per battle, the armor that the Pokemon creates can protect it from an attack.)
  950. 176 / 70 / 125 / 95 / 85 / 85
  951. - Infestation
  952. - Thunder Wave
  953. - Light Screen
  954. - Toxic Thread
  955.  
  956. Mantacore (Ground/Dark) @ Life Orb
  957. Ability: Sheer Force
  958. 173 / 80 / 60 / 180 / 75 / 73
  959. - Dark Tide
  960. - Earth Power
  961. - Psychic
  962. - Glare
  963.  
  964. Melceralba (Bug) @ Silver Powder
  965. Ability: Swarm
  966. 221 / 158 / 158 / 95 / 80 / 49
  967. - Attack Order (30 BP; may poison or paralyze; traps and damages over time for 4-5 turns; goes first)
  968. - Heal Order (heals on the turn used and the next)
  969. - Defend Order (Raises Defense; attackers take damage when hitting the user)
  970. - Fell Stinger
  971.  
  972. Miscladrus (Ghost/Fairy) @ Kee Berry
  973. Ability: White Smoke (The Pokemon summons a white mist when it enters a battle. Boosts the chance of wild encounters.)
  974. 151 / 70 / 100 / 115 / 125 / 125
  975. - Heal Melody
  976. - Haunt Melody
  977. - Moonblast
  978. - Eerie Spell
  979.  
  980. Musalord (Grass/Fighting) @ Nanab Berry
  981. Ability: Harvest
  982. 209 / 115 / 105 / 80 / 108 / 109
  983. - Nanab Gatling
  984. - Stockpile
  985. - Synthesis
  986. - Bulk Up
  987.  
  988. Nettecate (Normal/Grass) @ Burnt Branch
  989. Ability: Iron Barbs
  990. 191 / 75 / 80 / 50 / 90 / 128
  991. - Spiky Shield
  992. - Briar Whip
  993. - Synthesis
  994. - Stun Spore
  995.  
  996. Nin'own (Psychic) @ Metronome
  997. Ability: Sunk Cost (The Pokemon has a chance to do insane damage! You just got to keep rolling for it...)
  998. 186 / 115 / 115 / 115 / 115 / 115
  999. - Assist
  1000. - Magnitude
  1001. - Psywave
  1002. - Acupressure
  1003.  
  1004. Oddiowave (Electric/Ghost) @ Zoom Lens
  1005. Ability: Lightning Rod
  1006. 142 / 93 / 104 / 104 / 138 / 49
  1007. - Trick Room
  1008. - Thunder
  1009. - Oddcast
  1010. - Electrify
  1011.  
  1012. Okkamirizo (Flying) @ Sharp Beak
  1013. Ability: Simple
  1014. 182 / 141 / 91 / 61 / 81 / 121
  1015. - Agility
  1016. - Taunt
  1017. - Feather Razor
  1018. - Dire Claw
  1019.  
  1020. Orbacle (Steel/Psychic) @ Ability Guard
  1021. Ability: Forewarn (Boosts Future Sight and Doom Desire while also making them strike a turn earlier.)
  1022. 141 / 55 / 155 / 65 / 155 / 70
  1023. - Doom Desire
  1024. - Future Sight
  1025. - Reflect
  1026. - Wish
  1027.  
  1028. Parakuri (Normal/Flying) @ Focus Sash
  1029. Ability: Gusty (summons tailwind on entering?)
  1030. 166 / 130 / 85 / 85 / 65 / 105
  1031. - Acrobatics
  1032. - Maneuver
  1033. - Glare
  1034. - Flail
  1035.  
  1036. Peckachew (Electric) @ Lite Ball
  1037. Ability: Reversi (When the Pokemon enters a battle, it creates a bizarre area that inverts type matchups.)
  1038. 130 / 59 / 59 / 84 / 84 / 130
  1039. - Bug Buzz
  1040. - Teeter Dance
  1041. - Cold Snap
  1042. - Sludge Wave
  1043.  
  1044. Plantatori * (Flying/Grass) @ Sticky Barb
  1045. Ability: Klutz (The Pokemon's held item goes to a foe at the turn's end. The Pokemon ignores its held item.)
  1046. 146 / 85 / 75 / 85 / 95 / 143
  1047. - Feather Dance (Envelops the foe with down to harshly drop Atk. If the user is hit beforehand, also drops Acc.)
  1048. - Dumpster Dive (The user goes dumpster diving and finds a random piece of trash to hold. Hope you like it!)
  1049. - U-turn (After attacking the foe, the user switches place with a party Pokemon. May cause flinching.)
  1050. - Protect
  1051.  
  1052. Pokerlord (Psychic/Dark) @ Durin Berry
  1053. Ability: Daring Deed (Summons Lucky Chant and boosts the critical-hit ratio of moves, but increases the PP they use.)
  1054. 226 / 100 / 85 / 115 / 100 / 59
  1055. - Trump Card (The fewer PP this move has, the greater its power. This move always goes first.)
  1056. - Party Trick
  1057. - Memento
  1058. - Wild Shuffle
  1059.  
  1060. PorybotV2 (Steel/Fighting) @ Choice Band
  1061. Ability: Terraformer (Turns the ground into a random Terrain when the Pokemon enters a battle.)
  1062. 161 / 125 / 125 / 80 / 80 / 125
  1063. - Demolisher
  1064. - Steel Roller
  1065. - Hit & Run
  1066. - Collision Course
  1067.  
  1068. Profur (Normal) @ Lum Berry
  1069. Ability: Filthmonger (When hit by a Rock, Ground, Poison, or Greasy-type move, sharply boosts the Attack stat.)
  1070. 172 / 127 / 115 / 75 / 85 / 105
  1071. - Tidy Up
  1072. - Body Slam
  1073. - Detect
  1074. - Power Trip
  1075.  
  1076. Regiwyrm (Dragon) @ Glue Tube
  1077. Ability: Instability (The Pokemon loses HP every turn. At half or less HP, its moves are boosted, but it loses more HP.)
  1078. 286 / 115 / 115 / 115 / 115 / 95
  1079. - Inversion
  1080. - Fillet Away
  1081. - Draco Energy
  1082. - Recover
  1083.  
  1084. Rickshawty (Bug/Ghost) @ Clear Amulet
  1085. Ability: Heat Seeker (Burn spreads to the Pokemon, making it transform. Absorbs fire and foes' burns hurts more.
  1086. 186 / 65 / 85 / 65 / 135 / 105
  1087. 186 / 65 / 85 / 145 / 135 / 145 (transformed)
  1088. - Ember Snow
  1089. - Night Parade
  1090. - Signal Beam
  1091. - Sticky Web
  1092.  
  1093. Rubimizer (Bug/Electric) @ Bright Powder
  1094. Ability: Shield Dust (This Pokemon's dust blocks the additional effects of moves and traps set on the battlefield.)
  1095. 151 / 55 / 65 / 149 / 95 / 136
  1096. - Paracharge
  1097. - Flash
  1098. - Substitute
  1099. - Signal Beam
  1100.  
  1101. Rusalvoir (Water/Fairy) @ Cursed Amulet
  1102. Ability: Coven Lights (Twice per turn, if an opponent's stat is lowered, another random stat is lowered also.)
  1103. 174 / 70 / 90 / 105 / 125 / 135
  1104. - Witch Hymm
  1105. - Gastro Acid
  1106. - Snarl
  1107. - Strength Sap
  1108.  
  1109. Seraphure (Water) @ Mental Herb
  1110. Ability: Serene Grace
  1111. 176 / 100 / 95 / 130 / 115 / 75
  1112. - Safeguard
  1113. - Cool Mist
  1114. - Purification
  1115. - Luster Purge
  1116.  
  1117. Setatonkre (Beast) @ Missurance
  1118. Ability: Hustle
  1119. 175 / 146 / 124 / 104 / 94 / 88
  1120. - Shadow Punch
  1121. - Wild Arms
  1122. - Temper Flare
  1123. - Anger Stomps (this is just renamed Stomping Tantrum)
  1124.  
  1125. Shamburger * (Rock/Fairy) @ Hard Stone
  1126. Ability: Strong Jaw (The Pokemon's strong jaw boosts the power of its biting moves and makes them lower Defense.)
  1127. 151 / 124 / 147 / 50 / 92 / 117
  1128. - Lockjaw
  1129. - Ice Fang
  1130. - Accelerock
  1131. - Psychic Fangs
  1132.  
  1133. Shelebrate (Grass) @ Mirror Herb
  1134. Ability: Groovy Shell (Anger Shell clone)
  1135. 142 / 75 / 96 / 105 / 91 / 133
  1136. - Fertile Frolic
  1137. - Quiver Dance
  1138. - Shelter
  1139. - Geo Pulse
  1140.  
  1141. Skooky (Cosmic) @ Jaboca Berry
  1142. Ability: Space Crook (If opposing Pokemon have status conditions they take random damage at the end of every turn.)
  1143. 166 / 75 / 155 / 95 / 85 / 125
  1144. - Gamma Ray
  1145. - Psycholarm
  1146. - Moonlight
  1147. - Spook
  1148.  
  1149. Skuldugery (Ground/Steel) @ Power Herb
  1150. Ability: Marshlander (Boosts the Special Defense stat when the Pokemon is hit by a Grass or Water-type move)
  1151. 163 / 75 / 153 / 100 / 115 / 78
  1152. - Mudslide
  1153. - Skull Bash (Rock; physical; 130 BP; boosts defense on the first turn, then attacks on the next; based on the user's Defense)
  1154. - Geomancy
  1155. - Giga Drain
  1156.  
  1157. Smaugron (Fire/Rock) @ Luminous Moss
  1158. Ability: Magma Armor (After being hit by a Water-type move, weakens all moves after. Prevents Frostbite and Freeze.)
  1159. 176 / 135 / 175 / 75 / 95 / 55
  1160. - Raging Fury
  1161. - Molten Core
  1162. - Lockjaw
  1163. - Barrier Bash
  1164.  
  1165. Staalnary (Steel/Dragon) @ Quick Claw
  1166. Ability: Draco Force (Normal moves become Dragon, get boosted, and ignore the foe's abilities and stat boosts.)
  1167. 171 / 120 / 105 / 60 / 115 / 100
  1168. - Aqua Cutter
  1169. - Silver Edge (Steel; physical; 90 BP; high crit ratio)
  1170. - Laser Focus (Next move becomes a crit. If the user was not hit this turn, sharply boosts Atk)
  1171. - Facade
  1172.  
  1173. Starror (Psychic/Dark) @ Tanga Berry
  1174. Ability: Bad Dreams
  1175. 176 / 85 / 105 / 100 / 110 / 110
  1176. - Nightmare (50 accuracy, works even on awake targets, also drops Sp. Def. if target is asleep)
  1177. - Chilly Air (lowers evasion and speed)
  1178. - Dream Eater
  1179. - Cosmic Power
  1180.  
  1181. Stovlare (Steel/Fire) @ Shell Bell
  1182. Ability: Fullmetal (Prevents the Pokemon's stats from being lowered. Below half HP, reduces damage taken)
  1183. 186 / 125 / 145 / 95 / 90 / 60
  1184. - Ignition (Belly Drum but for Sp. Atk)
  1185. - Blast Burn
  1186. - Heavy Slam
  1187. - Roast Roust (Fire; physical; 70 BP; if the move goes through raises Sp. Def; if the user is below half HP also raises Atk)
  1188.  
  1189. Stuntisla (Electric/Fighting) @ Choice Scarf
  1190. Ability: Unnerve (Unnerves opposing Pokemon and makes them unable to eat Berries and use the same move in a row.)
  1191. 152 / 145 / 65 / 155 / 75 / 105
  1192. - Volt Switch
  1193. - Volt Tackle
  1194. - Close Combat
  1195. - Focus Blast
  1196.  
  1197. Swalheart (Grass/Rock) @ Leftovers
  1198. Ability: Panacea (The Pokemon's HP is and status conditions are healed throughout a battle.)
  1199. 206 / 88 / 108 / 88 / 108 / 70
  1200. - Leech Seed
  1201. - Heart Swap
  1202. - Heart Attack (Makes the target's ability Palpitations)
  1203. - Apple Acid
  1204.  
  1205. Swissquire (Normal/Fairy) @ Hondew Berry
  1206. Ability: Unaware
  1207. 286 / 45 / 45 / 90 / 125 / 35
  1208. - Bide
  1209. - Nuzzle
  1210. - Safeguard
  1211. - Penalize
  1212.  
  1213. Tuetuerror (Dark/Flying) @ Salac Berry
  1214. Ability: Gluttony
  1215. 166 / 85 / 85 / 130 / 85 / 130
  1216. - Substitute
  1217. - Moonblast
  1218. - Roost
  1219. - Dark Hunger
  1220.  
  1221. Verglazard (Ice/Flying) @ Icy Rock
  1222. Ability: Ice Scales (Gains scales in hail or using Ice-type moves. They do reflect damage and reduce damage taken.)
  1223. 166 / 90 / 100 / 105 / 120 / 119
  1224. - Verglastrom
  1225. - Cold Mend
  1226. - Hail
  1227. - Glaciate
  1228.  
  1229. Vividawg (Fairy) @ Light Clay
  1230. Ability: Color Change
  1231. 136 / 90 / 87 / 105 / 102 / 147
  1232. - Reflect Type (the user copies the foe's types and then the user resists moves of the same type as it)
  1233. - Synchronoise
  1234. - Light Screen
  1235. - Reflect
  1236.  
  1237. Vizaaviso (Relic) @ Corrode Mod
  1238. Ability: Negate Plate (The Pokemon takes reduced damage from attacks based on how many stat drops it has.)
  1239. 161 / 127 / 135 / 95 / 105 / 65
  1240. - Redline
  1241. - Giant's Spear
  1242. - Uproot Evil
  1243. - Diffuse Wave
  1244.  
  1245. Wakasuka (Water/Bug) @ Sitrus Berry
  1246. Ability: Visceration (Restores the Pokemon's HP by 1/5 of its maximum HP every time another Pokemon faints.)
  1247. 161 / 95 / 155 / 45 / 155 / 60
  1248. - Baneful Bunker
  1249. - Counter
  1250. - Spider Web
  1251. - Needle Arm
  1252.  
  1253. Watchaugur (Psychic/Fighting) @ Wide Lens
  1254. Ability: Mystic One (Doubles the Pokemon's Special Attack stat.)
  1255. 161 / 89 / 75 / 65 / 135 / 89
  1256. - Hypnosis
  1257. - Power Swap
  1258. - Focus Blast
  1259. - Dream Eater
  1260.  
  1261. Wuvme (Poison/Fairy) @ Toxic Orb
  1262. Ability: Heartstrings (infatuates foes of the opposite gender on switch-in)
  1263. 172 / 36 / 90 / 110 / 115 / 121
  1264. - Lovely Poison (Poison; 70 BP; inflicts infatuation if target is poisoned, and vice versa; hits foes switching out like Pursuit)
  1265. - Charm (lowers Atk one stage, two stages if target is infatuated)
  1266. - Trick
  1267. - Drain Kiss (boosted damage if target is infatuated)
  1268.  
  1269. Wyrm Wing (Dragon/Flying) @ Dragon Fang
  1270. Ability: Multiscale
  1271. 181 / 140 / 124 / 110 / 90 / 86
  1272. - Dual Chop
  1273. - Dragon Dance
  1274. - Draco Meteor
  1275. - Draken Guard
  1276.  
  1277. Xolhm (Electric/Ghost) @ Wise Glasses
  1278. Ability: Misfortune (Heals when hit by a Ghost or Poison-type move. Also increases the PP used for these moves.)
  1279. 146 / 102 / 80 / 133 / 90 / 138
  1280. - Storm Chase (Electric; special; 100 BP; 80 acc; always goes first)
  1281. - Searing Shot
  1282. - Storm Fury (Electric; special; 120 BP; Electrc-type Outage)
  1283. - Ill Fate (Ghost; special; 100 BP; always lands a critical hit and never misses if the target has a status)
  1284. ____________________________________________________________
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