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- ____________________________________________________________
- Mechanical changes:
- • Super effective damage has been reduced from 2x damage to 1.5x damage
- • Steel no longer resists Grass, Psychic, and Ice-type attacks
- • Attacks used by Bug-type Pokemon bypass all forms of protection (Protect, Substitute, screens, Safeguard, Mist, Lucky Chant, etc.)
- • Dragon-type Pokemon are not affected by Intimidate
- • Fairy's Dragon-type immunity is now only a resistance
- • Ice-type Pokemon resist Water-type attacks
- • Ice-type Pokemon have increased Defense while Hail is active
- • Attacks that hit Pokemon that are asleep will always be critical hits. Damaging a sleeping Pokemon immediately wakes it up. This does not apply for sleep induced by Rest
- ____________________________________________________________
- New items (and changed existed items):
- • Battle Helm - This item boosts the holder's Defense stat but prevents the use of status moves.
- • Belue Berry - If the holder is hit, the attacker will be covered in Tar.
- • Bluk Berry - If the holder is hit, the attacker's last used move will have its PP reduced.
- • Burnt Branch - When the holder deals damage with a Grass-type move, the target may be burned.
- • Chupacabra - A held item that makes the holder move last, but makes its attacks do bonus damage.
- • Cleanse Tag - Boosts moves of the holder for every stat drop on the target. Repels wild Pokemon.
- • Corrode Mod - Physical moves drop Def and Special moves drop Sp. Def. It is only for Relic-types.
- • Cursed Amulet - A held item that may disable a move that has made contact to the holder.
- • Dragon Fang - A held item that boosts Dragon-type moves. Boosts more if it is resisted.
- • Durin Berry - If the holder is hit at half HP, all of the attacker's stats will be lowered.
- • Focus Band - A held item that occasionally prevents fainting and resists damage. (not sure if "resists damage" is a new effect)
- • Frost Orb - A held item that will afflict the holder with frostbite during battle.
- • Glue Tube - A held item that prevents the holder from switching out or fleeing from battle.
- • Hard Stone - A held item that boosts Rock-type moves. Reduces damage after using one.
- • Hondew Berry - The holder will be able to envelop itself in Aqua Ring and Hearthwarm.
- • Lite Ball - A held item that boosts Peckachew's Attack and Special Attack stats.
- • Lost Mantle - If the holder of this item takes damage, the attacker's defenses may be lowered.
- • Magost Berry - If the holder is hit with a any (sic) move, the power of that move will be weakened.
- • Marnga Berry - If the holder is hit with a special move, its Special Defense will be boosted.
- • Missurance - Renamed Blunder Policy
- • Muscle Band - A held up (sic) that boosts the power of physical moves and prevents Attack drops.
- • Nanab Berry - The holder will be able to stockpile some power. (no idea what this means)
- • NeverMeltIce - A held item that boosts Ice-type moves. Prevents the holder from being burned.
- • Pesky Plush - When the holder deals damage with a Bug-type move, the target will be taunted.
- • Pinap Berry - If the holder is hit with a move, the holder will be hurt even further.
- • Poison Barb - A held item that boosts Poison-type moves. Boosts more if the foe is poisoned.
- • Pomeg Berry - The holder will be able invert (sic) their own negative stat drops.
- • Protect Pads - Reduces recoil damage taken from moves and prevents direct contact with targets.
- • Ring Target - The immunities of the holder are negated and they take more damage.
- • Rizz Berry - If the holder is hit by a super effective move, the attacker will be infatuated.
- • Sharp Beak - A held item that boosts Flying-type moves. Boosts more if the foe is grounded.
- • Silk Scarf - A held item that boosts Normal-type moves, and all other moves a bit less.
- • Silver Powder - A held item that boosts Bug-type moves, and may cover the foe in powder.
- • Soft Sand - A held item that boosts Ground-type moves, and may make them lower accuracy.
- • Spectral Idol - This held item boosts the foe's PP usage but prevents the use of status moves.
- • Spell Tag - A held item that boosts Ghost-type moves, and depletes the target's PP.
- • Spelon Berry - If the holder is hit, spikes will be laid on the attacker's side of the field.
- • Sticky Barb - A held item that damages the holder and drops Speed and evasion every turn.
- • Wide Lens - A held up (sic) that boosts the accuracy of moves and prevents accuracy drops.
- • Wise Glasses - A held up (sic) that boosts the power of special moves and prevents Sp. Atk drops.
- ____________________________________________________________
- Changes to existing moves:
- • Attack Order - Base power decreased from 90 to 30; has a chance to inflict poison or paralysis; has priority; traps and damages the target every turn for 4-5 turns
- • Bide - Boosts defenses in addition to the usual effects
- • Clear Smog - Has priority if the foe has any stat changes
- • Defend Order - Completely changed function: increases the user's defense and damages attackers that hit the user this turn
- • Detect - Boosts the user's accuracy when the attacker uses a contact move
- • Dream Eater - Base power increased from 100 to 130
- • Dual Chop - Base power increased from 40 to 50
- • Feather Dance - If the user is hit before using the move, drops Accuracy in addition to harshly dropping Attack
- • Flash - Changed to Electric-type; causes confusion and lowers accuracy
- • Focus Blast - Accuracy increased from 70 to 80
- • First Impression - Base power increased from 90 to 100
- • Gastro Acid - Lowers the target's Special Defense in addition to surpressing its ability
- • Glaciate - Completely changed function: 85 accuracy status move that inflicts frostbite
- • Heal Order - Heals the user on the turn the move is used and the next one
- • Horn Drill - Accuracy increased from 30 to 40
- • Hypnosis - Accuracy increased from 60 to 85; fails against Psychic-types
- • Luster Purge - Increased critical hit ratio
- • Magic Powder - Makes the foe drowsy
- • Magnet Rise - Sharply boosts Speed in addition to the original effect
- • Miracle Eye - Completely changed function: removes stat boosts on the foe and confuses them, failing if they have no stat boosts
- • Mist Ball - Causes the effect of Mist on the user's side (stat reduction prevention)
- • Muddy Water - Base power lowered from 90 to 85; accuracy increased from 85 to 95; hits for super effective damage on Water and Poison-types
- • Needle Arm - Cuts the foe's HP by 1/5 in addition to the move's regular damage
- • Octazooka - Accuracy increased from 85 to 100; has a chance to drop accuracy either 1 or 2 stages
- • Poison Fang - Increased from 50 to 60 base power
- • Power Swap - Drops the foe's Attack and Sp. Attack, increases the user's Attack and Sp. Attack, and switches the user's Sp. Attack with the target's; only usable once per switch-in
- • Safeguard - Duration increased from 5 to 6 turns; has priority
- • Skull Bash - Rock-type; damage is based on the user's Defense
- • Spider Web - Prevents the target from switching out and lowers its Defense and Speed each turn
- • Spin Out - Accuracy decreased from 100 to 90; Speed drop decreased from 2 stages to 1
- • Steel Roller - Base power decreased from 130 to 80; usable without an active terrain; damage is boosted with an active terrain or room (Trick Room, Magic Room, etc.)
- • Superpower - Base power increased from 120 to 130; accuracy decreased from 100 to 90; now harshly lowers Attack instead of lowering Attack and Defense
- • Synchronoise - Base power decreased from 120 to 85; no longer fails if the user and target don't share a type; deals double damage if they do
- • Trump Card - Has increased priority
- • Twin Beam - Base power increased from 40 to 50; accuracy decreased from 100 to 90
- • U-Turn: May cause flinching
- • Vital Throw - Increased from 70 to 100 base power; always crits; forces the foe to switch
- • Volt Switch - Base power lowered from 70 to 60
- • Volt Tackle - Base power increased from 120 to 150; accuracy decreased from 100 to 80
- • Wild Charge - Base power increased from 90 to 120
- ____________________________________________________________
- New Moves:
- Astral Spikes
- Type: Psychic
- Damage: 25 (physical)
- Accuracy: 90
- Effect: Hits 2-5 times; sets spikes
- Barrier Bash
- Type: Psychic
- Damage: 70 (physical)
- Accuracy: 100
- Effect: The user slams into the foe, cloaked in psychic energy. This boosts the user's Defense stat.
- Beldam Brew
- Type: Poison
- Damage: 100 (special)
- Accuracy: 100
- Effect: The user traps the foe, turns its type to Poison, and disables its ability.
- Briar Whip
- Type: Grass
- Damage: 30 (physical)
- Accuracy: 90
- Effect: Hits twice; does bonus damage based on foe's max HP; may lower Attack
- Burning Spirit
- Type: Fighting
- Damage: 90 (special)
- Accuracy: 100
- Effect: The user attacks the foe by emitting its pure passionate aura. This may burn the foe.
- Caustic Finale
- Type: Poison
- Damage: 150 (physical)
- Accuracy: 80
- Effect: A powerful poisonous jab that hurts the user terribly. The barbs left behind poison foes.
- Chakra Surge
- Type: Fighting
- Damage: -- (status)
- Accuracy: --
- Effect: Gains Aqua Ring. Boosts Atk, Def, Sp. Atk, and Sp. Def. Can only be used once per switch-in.
- Cold Mend
- Type: Ice
- Damage: -- (status)
- Accuracy: --
- Effect: The user restores its own HP. The amount of HP regained varies with the weather.
- Cold Snap
- Type: Ice
- Damage: 40 (special)
- Accuracy: 100
- Effect: Flinches the foe. This move goes first, but works onlly on the first turn. Boosted in hail.
- Collision Course
- Type: Fighting
- Damage: 100 (physical)
- Accuracy: 100
- Effect: The user crashes to the ground, causing a massive explosion. Boosted if it's super effective.
- Cool Mist
- Type: Water
- Damage: ?? (special) (damage isn't stated)
- Accuracy: 100
- Effect: The user attacks by shooting a cold mist at the foe. This may leave the foe frostbitten.
- Dark Hunger
- Type: Dark
- Damage: 80 (special)
- Accuracy: 100
- Effect: Eats the foe's Berry. Boosted if the user ate a Berry last turn. Absorbs half of the damage done.
- Dark Tide
- Type: Dark
- Damage: 150 (special)
- Accuracy: 85
- Effect: The user attacks the foe at full power. The attack's recoil harshly drops the user's Sp. Atk.
- Demolisher
- Type: Ground
- Damage: 70 (physical)
- Accuracy: 100
- Effect: The user demolishes everyone on the field. Boosted in Terrains and Rooms and destroys them.
- Diffuse Wave
- Type: Relic
- Damage: 75 (special)
- Accuracy: 100
- Effect: A draining wave that cuts foes' Sp. Atk and is super effective on Fire and Electric-types.
- Drag Down
- Type: Ghost
- Damage: 90 (physical)
- Accuracy: --
- Effect: After attacking the foe, the user switches place with a party Pokemon. Flips foe's stat buffs.
- Dragon Ruin
- Type: Dragon
- Damage: 255 (physical)
- Accuracy: 100
- Effect: Boosts defenses on the first turn, attacks on the second, but recharges on the third.
- Draken Guard
- Type: Dragon
- Damage: -- (status)
- Accuracy: --
- Effect: Protects from moves and boosts the Sp. Atk of the user when an attacker uses a special move.
- Ember Snow
- Type: Fire
- Damage: -- (status)
- Accuracy: --
- Effect: Burns the foe. If the user is transformed it also changes the foe's move into Fire-type.
- Eternabeam
- Type: Dragon
- Damage: 160 (special)
- Accuracy: 90
- Effect: The user shoots a beam of pure energy, devastating the foe. The user can't move on the next turn.
- Feather Razor
- Type: Flying
- Damage: 20 (physical)
- Accuracy: 100
- Effect: Hits twice + one more time for each Speed boost; always crits; drops Speed after use
- Fertile Frolic
- Type: Grass
- Damage: 30 (special)
- Accuracy: 100
- Effect: Dances with stored energy. The more the user's stats are boosted, the greater the damage.
- Fireballs
- Type: Fire
- Damage: 20 (special)
- Accuracy: 100
- Effect: Hits twice, or more for each stat raise. Boosted for each stat drop. Resets stats after.
- Firework Crash
- Type: Fire
- Damage: 100 (physical)
- Accuracy: 100
- Effect: The user crashes into the foe like fireworks. This boosts its Speed and hurts it a little.
- Fresh Whip
- Type: Water
- Damage: 50 (physical)
- Accuracy: -- (Perfect)
- Effect: The user regains its energy and whips the foe. This heals the user by up to 1/4 its max HP.
- Gamma Ray
- Type: Cosmic
- Damage: 50 (special)
- Accuracy: 90
- Effect: May burn, paralyze, or frostbite the foe. If the foe has a status condition does bonus damage.
- Geo Pulse
- Type: Rock
- Damage: 85 (special)
- Accuracy: 95
- Effect: The user blasts a pulse of light to damage foes; This may also boost the user's Defense stat.
- Giant's Spear
- Type: Relic
- Damage: 120 (physical)
- Accuracy: 100
- Effect: This move is boosted if it's super effective and drops the user's Def and Sp. Def stats.
- Glacial Lance
- Type: Ice
- Damage: 120 (physical)
- Accuracy: 100
- Effect: The user attacks by hurling a blizzard-cloaked icicle lance at opposing Pokemon.
- Glaciate
- Type: Ice
- Damage: -- (status)
- Accuracy: 85
- Effect: The user blows freezing cold air at the target to inflict frostbite.
- Grease Lightning
- Type: Grease
- Damage: 80 (special)
- Accuracy: 100
- Effect: This attack always strikes first and lands critical hits if the foe is covered in Tar.
- Haunt Melody
- Type: Ghost
- Damage: 70 (special)
- Accuracy: 100
- Effect: Stops foe from healing for 5 turns. Boosted against poisoned foes, but removes the poison.
- Heal Melody
- Type: Fairy
- Damage: -- (status)
- Accuracy: --
- Effect: At the end of the next turn the Pokemon currently in is fully healed and has its status cured.
- Hit & Run
- Type: Dark
- Damage: 70 (physical)
- Accuracy: 100
- Effect: After running over the foe, the user switches place with a party Pokemon.
- Hydra Beam
- Type: Dragon
- Damage: 80 (special)
- Accuracy: 100
- Effect: The user shoots a beam of light. Randomly the user's heads shoot together, doubling its power.
- Icebreaker
- Type: Ice
- Damage: 100 (physical)
- Accuracy: 100
- Effect: An attack that hurts the user a little. If the foe is frostbitten or frozen, OHKOs. Goes first.
- Inversion
- Type: Dragon
- Damage: Varies (special)
- Accuracy: 100
- Effect: A move that becomes stronger the less HP the user has. This move uses inverse type calculations.
- Iron Jaws
- Type: Steel
- Damage: 85 (physical)
- Accuracy: 100
- Effect: The user bites with steel-hard fangs. This move may flinch the foe and always lowers its Def.
- Jump & Pop
- Type: Fire
- Damage: 150 (special)
- Accuracy: 100
- Effect: Makes the user faint; ignores some of the foes Sp. Def; always goes first
- Kelp Sap
- Type: Grass
- Damage: 75 (physical)
- Accuracy: 100
- Effect: Cuts 3 PP from the foe's last used move. Absorbs all of the damage taken by the foe.
- Lockjaw
- Type: Rock
- Damage: 80 (physical)
- Accuracy: 100
- Effect: The user bites the foe gripping onto it while attacking. The foe becomes unable to escape.
- Maneuver
- Type: Flying
- Damage: 50 (physical)
- Accuracy: 100
- Effect: Switches user out; always crits when Tailwind is active
- Molten Core
- Type: Fire
- Damage: -- (status)
- Accuracy: --
- Effect: Restores 2/3 of its missing HP. Boosts Atk/Sp. Def. Goes first. Can't be used consecutively.
- Mudslide
- Type: Ground
- Damage: 85 (special)
- Accuracy: 95
- Effect: May lower accuracy
- Myth Buster
- Type: Fairy
- Damage: 130 (physical)
- Accuracy: 90
- Effect: The foe is slammed from a graceful jump. If this move misses, the user is hurt instead.
- Nanab Gatling
- Type: Grass
- Damage: 100 (physical)
- Accuracy: 100
- Effect: Stockpiled power is released in bursts for an attack. Hits extra times for each Stockpile stack.
- Night Beam
- Type: Dark
- Damage: 30 (special)
- Accuracy: 100
- Effect: A piercing light is shot at the foe with to do damage (sic) and remove its Ability. Always goes first.
- Non Sequitur
- Type: Normal
- Damage: 200 (special)
- Accuracy: 100
- Effect: Fails if the user is hit before using the move, but spreads statuses on contact
- Oddcast
- Type: Ghost
- Damage: 75 (special)
- Accuracy: 100
- Effect: May confuse; double damage if the target has a status condition
- Pain Spines
- Type: Dark
- Damage: 20 (physical)
- Accuracy: 90
- Effect: The user shoots spines 3 times. This move deals bonus damage if the foe has a status condition.
- Party Trick
- Type: Fairy
- Damage: 70 (physical)
- Accuracy: 100
- Effect: The user plays tricks on foes hurting them and throwing away items held by them.
- Penalize
- Type: Fairy
- Damage: 50 (special)
- Accuracy: 100
- Effect: The more the target has powered up with stat boosts, the greater the move's power.
- Pincer Hook
- Type: Bug
- Damage: 60 (physical)
- Accuracy: 90
- Effect: At half HP, hits twice; at 1/4 HP, always crits; always goes first
- Plia-Ball
- Type: Rubber
- Damage: 100 (physical)
- Accuracy: 100
- Effect: The target is thrown and switched. This harshly lowers user's Speed stat, however.
- Portent Cast
- Type: Psychic
- Damage: 95 (special)
- Accuracy: 100
- Effect: Casts a magical spell that makes lucky chant on the user's side and lowers the foe's accuracy.
- Purging Flames
- Type: Fire
- Damage: 50 (special)
- Accuracy: -- (perfect)
- Effect: Spews flames that reset the foe's stat changes. Goes first if the foe has stat changes.
- Purification
- Type: Normal
- Damage: -- (status)
- Accuracy: 100
- Effect: Changes the foe to a Normal-type and resets its stats. Stops future stat changes. Goes first.
- Psycholarm
- Type: Psychic
- Damage: 75 (special)
- Accuracy: 100
- Effect: The user attacks the foe with unpleasant sound waves. For 5 turns, the foe can't recover HP.
- Raging Fury
- Type: Fire
- Damage: 120 (physical)
- Accuracy: 100
- Effect: The user rampages around spewing flames for 2 or 2 turns. The user then becomes confused.
- Red Guard
- Type: Fire
- Damage: -- (status)
- Accuracy: --
- Effect: Protects the user from attacks, and also burns any attacker that makes direct contact.
- Redline
- Type: Relic
- Damage: 50 (special)
- Accuracy: 100
- Effect: The more the user's stats are lowered, the greater the damage. Resets the user's stat drops.
- Sand Slip
- Type: Ground
- Damage: -- (status)
- Accuracy: 100
- Effect: Traps the foe permanently. Each turn the move hurts them and cuts Def. Switches the user out.
- Shellter
- Type: Steel
- Damage: -- (status)
- Accuracy: --
- Effect: Protects from attacks and boosts the Defense of the user when an attacker uses a contact move.
- Silver Edge
- Type: Steel
- Damage: 90 (physical)
- Accuracy: 100
- Effect: The user slashes the target with its steel edges. Critical hits land more easily.
- Sleep Jerk
- Type: Normal
- Damage: 50 (physical)
- Accuracy: 90
- Effect: Can be used only if the user is asleep. It may flinch the foe and always lands critical hits.
- Soul Cutter
- Type: Ghost
- Damage: 80 (physical)
- Accuracy: 100
- Effect: The user slashes the foe with a spectral blade. This move uses the foe's Sp. Def instead of Def.
- Spook
- Type: Ghost
- Damage: -- (status)
- Accuracy: --
- Effect: The foe is spooked and switched. Lowers the next foe's accuracy. In the wild, the battle ends.
- Sun Bask
- Type: Grass
- Damage: -- (status)
- Accuracy: --
- Effect: The user basks in the sun, boosting the Defense and Special Defense stats.
- Uproot Evil
- Type: Relic
- Damage: 100 (physical)
- Accuracy: 90
- Effect: This move is super effective on Poison and Dark-types. Drops Attack. Always goes first.
- Venom Drain
- Type: Poison
- Damage: 75 (physical)
- Accuracy: 100
- Effect: Drains HP. Boosts Atk is the foe is poisoned and drains all damage done, but removes the poison.
- Venom Gale
- Type: Poison
- Damage: 55 (special)
- Accuracy: 95
- Effect: Lowers foes' accuracy and defense
- Verglastrom
- Type: Ice
- Damage: 90 (special)
- Accuracy: 100
- Effect: The user creates a storm of ice. In a hailstorm, it damages and traps for 4 or 5 turns.
- Ward Spell
- Type: Psychic
- Damage: 95 (special)
- Accuracy: 100
- Effect: Casts a magical spell that makes safeguard on the user's side and sharply boosts the user's Def.
- Wild Arms
- Type: Beast
- Damage: 40 (physical)
- Accuracy: 80
- Effect: Hits twice. This move hits 2 more times and never misses if the user's previous move failed.
- Wild Shuffle
- Type: Psychic
- Damage: Varies (special)
- Accuracy: 100
- Effect: Boosted the lower PP it has. This move switches the user out and always goes first.
- Wilder Dance
- Type: Ground
- Damage: -- (status)
- Accuracy: --
- Effect: The user performs a wild and erratic dance to boost its Attack, Defense, and Speed.
- Witch Hymm
- Type: Fairy
- Damage: 40 (special)
- Accuracy: 100
- Effect: This move is boosted for every stat drop the foe has. Also drops a random stat of the foe.
- ____________________________________________________________
- New types:
- Beast
- • Super effective against: Bug, Ghost
- • Not very effective against: Dragon, Flying, Poison
- • No effect on:
- • Weak to: Water, Poison, Bug
- • Resists: Rock
- • Immune to:
- Cosmic
- • Super effective against: Fire, Flying, Fairy
- • Not very effective against: Dragon, Dark, Ice, Ghost
- • No effect on: Cosmic
- • Weak to: Rock, Dragon, Dark
- • Resists: Normal, Flying, Ground, Ghost, Water, Fairy
- • Immune to: Cosmic
- Grease
- • Super effective against: Grass, Fighting, Ground, Ice, Bug
- • Not very effective against: Fairy, Water, Poison
- • No effect on: Fire
- • Weak to: Fire, Bug, Ground, Psychic, Fairy
- • Resists: Water, Grass, Fighting, Poison, Ice
- • Immune to:
- Relic
- • Super effective against:
- • Not very effective against:
- • No effect on:
- • Weak to: Grass, Psychic
- • Resists:
- • Immune to:
- Rubber
- • Super effective against: Electric, Fairy
- • Not very effective against: Rock, Steel, Poison
- • No effect on:
- • Weak to: Poison, Steel, Psychic
- • Resists: Fighting, Ice, Water, Electric, Fairy
- • Immune to:
- ???
- • Super effective against:
- • Not very effective against:
- • No effect on:
- • Weak to: Poison?
- • Resists:
- • Immune to:
- ____________________________________________________________
- Stats are in order of HP, Attack, Defense, Sp. Attack, Sp. Defense, Speed
- Arctikack (Ice/Fighting) @ Flame Orbs
- Ability: Guts
- 176 / 140 / 93 / 103 / 93 / 90
- - Avalanche
- - Ice Shard
- - Brick Break
- - Stone Edge
- Astigmoray (Ice/Dragon) @ Pinap Berry
- Ability: Ice Lens (Boosts accuracy and stops stat drops. Transforms if pierced. Drops defenses and accuracy.)
- 246 / 95 / 125 / 115 / 135 / 146
- - Freeze Glare
- - Miracle Eye
- - Blizzard
- - Dragon Ruin
- Babobo (Rubber) @ Magost Berry
- Ability: Rebound (Attacking the Pokemon forces the attacker to switch out or run away.)
- 176 / 108 / 95 / 55 / 75 / 140
- - Parting Shot
- - Party Trick
- - Power Whip
- - Plia-Ball
- Baghoul (Ghost) @ Frost Orb
- Ability: Wonder Guard
- 4 / 126 / 70 / 60 / 70 / 136
- - Soul Cutter
- - Flame Lash
- - Curse
- - Memento
- Beholzer (Dragon/Dark) @ Petaya Berry
- Ability: Precision (Beam moves land more critical hits and are boosted based on acc. Beam moves raise acc.)
- 172 / 79 / 95 / 156 / 119 / 57
- - Night Beam
- - Eternabeam
- - Twin Beam
- - Hydra Beam
- Bevolpin (Water/Dark) @ Bluk Berry
- Ability: Toxic Debris
- 231 / 95 / 84 / 90 / 85 / 116
- - Bane Bunker
- - Pain Spines
- - Parting Shot
- - Cool Mist
- Bloomwile (Ghost/Steel) @ Muscle Band
- Ability: Intimidate
- 164 / 117 / 110 / 60 / 87 / 143
- - Ice Fang
- - Fire Fang
- - Hit & Run
- - Iron Jaws
- Brevato (Grass/Ground) @ Grassy Seed
- Ability: Seed Sower
- 206 / 83 / 98 / 111 / 110 / 73
- - Muddy Water (Water; special; 85 BP; 95 acc; A wave of muddy water that may drop accuracy. Super effective on Water and Poison-types.)
- - Mudslide
- - Trop Kick
- - Leech Seed
- Buggory (Bug) @ Eject Button
- Ability: Wimp Out
- 176 / 125 / 115 / 65 / 115 / 65
- - First Impression
- - Pounce
- - Hit & Run
- - Spider Web
- Caclequin (Grass/Fire) @ Coba Berry
- Ability: Moody
- 156 / 105 / 95 / 105 / 105 / 105
- - Fireballs
- - Detect (Protects from attacks and boosts the accuracy of the user when an attacker uses a contact move)
- - Giga Drain
- - Flatter
- Capybarna (Normal) @ Silk Scarf
- Ability: Early Bird (The Pokemon awakens from sleep more quickly. Boosts the Speed stat if the Pokemon is asleep.)
- 202 / 112 / 110 / 80 / 100 / 84
- - Sleep Jerk
- - Rest
- - Sun Bask
- - Myth Buster
- Castermite (Bug/Ground) @ Binding Band
- Ability: Sand Stream
- 186 / 90 / 165 / 80 / 115 / 45
- - Infestation
- - Sand Tomb (Traps the foe in quicksand for 4 or 5 turns. Lowers the foe's Defense in a sandstorm.)
- - Toxic
- - Shore Up
- Celshrioom (Normal/Fire) @ Chupacabra
- Ability: Regenerator
- 226 / 120 / 105 / 65 / 85 / 85
- - Salt Cure
- - Flare Blitz
- - Red Guard
- - Head Charge
- Chakraring (Fightning) @ Focus Band
- Ability: Vital Spirit (Prevents sleep; restores HP every turn if at half or less HP)
- 176 / 100 / 95 / 140 / 115 / 75
- - Burning Spirit
- - Purging Flames
- - Chakra Surge
- - Vital Throw
- Chernoboar (Grass/Poison) @ Big Root
- Ability: Neutralizing Gas
- 206 / 120 / 95 / 85 / 115 / 80
- - Horn Leech
- - Venom Drain
- - Bulk Up
- - Spore
- Coorse (Ice) @ NeverMeltIce
- Ability: Defiant
- 196 / 150 / 85 / 45 / 85 / 110
- - Glacial Lance
- - Megahorn
- - Horn Leech
- - Glaciate
- Crawtendr (Fighting/Bug) @ Boxing Glove
- Ability: Iron Fist
- 161 / 122 / 115 / 58 / 93 / 105
- - Knock Off
- - Power-Up Punch
- - Taunt
- - Pincer Hook
- Crusterror (Ground) @ Soft Sand
- Ability: Arena Trap
- 190 / 115 / 82 / 55 / 95 / 140
- - Breaking Swipe
- - Sand Slip
- - Bulldoze
- - Rock Slide
- Dadalemma (Normal) @ Rocky Helmet
- Ability: Painted Hazard (Drops spikes on the foe's side when damaged; changes what's dropped depending on the move's type)
- 176 / 75 / 85 / 95 / 135 / 77
- - Non Sequitur
- - Explosion
- - Mist Ball
- - Confuse Ray
- Degourge (Dark/Rock) @ Custap Berry
- Ability: Sturdy
- 136 / 147 / 123 / 81 / 70 / 82
- - Head Smash
- - Knock Off
- - Endeavor
- - Stone Axe
- Dragong (Dragon) @ Rowap Berry
- Ability: Stamina
- 186 / 85 / 105 / 95 / 120 / 85
- - Stockpile
- - Spit Up (Only uses one stack of Stockpile; matches the user's first type)
- - Swallow (Only uses one stack of Stockpile)
- - Belch
- Expload (Fire) @ Belue Berry
- Ability: Aftermath (The Pokemon cannot be knocked out before before exploding. At 1 HP, uses a Fire-type exploding move.)
- 226 / 115 / 75 / 100 / 113 / 63
- - Explosion
- - Jump & Pop
- - Fire Punch
- - Knock Off
- Fortifros (Ice/Steel) @ Pomeg Berry
- Ability: Battle Armor (Reduces the power of resisted and neutral attacks that hit the Pokemon.)
- 180 / 145 / 120 / 80 / 85 / 80
- - Salt Cure
- - Superpower
- - Ice Hammer
- - Spin Out
- Frankture (Rock) @ Lost Mantle
- Ability: Curling Stone (Sharply boosts the Pokemon's Defense stat and curls up when it enters a battle.)
- 131 / 115 / 100 / 65 / 105 / 145
- - Rollout
- - Ice Ball
- - Soft-Boiled
- - Megahorn
- Frozforce (Rock/Ice) @ Battle Helm
- Ability: Power Spike (Boosts the power of piercing moves when the Pokemon's HP is at half or less.)
- 176 / 145 / 115 / 85 / 115 / 65
- - Icebreaker
- - Horn Drill
- - Accelerock
- - Horn Leech
- Gelebrum (Ice/Psychic) @ Spelon Berry
- Ability: Technician
- 141 / 110 / 130 / 55 / 95 / 120
- - Icicle Spear
- - Astral Spikes
- - Spike Cannon (Steel type)
- - Rapid Spin
- Googeist (Ghost/Poison) @ Black Sludge
- Ability: Liquid Ooze (Damages Pokemon using draining moves. Ooze-based moves do more damage based on target's max HP.)
- 161 / 73 / 142 / 115 / 100 / 109
- - Beldam Brew
- - Shadow Ball
- - Magic Powder
- - Recover
- Gracklin (Rock/Electric) @ Weak Policy
- Ability: Electromorph
- 163 / 110 / 139 / 84 / 85 / 75
- - Magnet Rise
- - Zing Zap
- - Stone Axe
- - Diamond Storm
- Gramkrow (Psychic/Flying) @ Throat Spray
- Ability: Magic Bounce
- 186 / 57 / 57 / 155 / 135 / 96
- - Portent Cast
- - Mist Ball
- - Ward Spell
- - Tri Attack
- Gravendor (Ground/Fighting) @ Spell Tag
- Ability: Scrappy (Makes Normal and Fighting-type moves hit Ghost-types. Ignores Intimidate, Mocking, and Disturb.)
- 184 / 153 / 100 / 75 / 80 / 90
- - Bone Rush
- - Shadow Bone
- - Wilder Dance
- - Storm Throw
- Greese (Grease) @ Assault Vest
- Ability: Goose Chaser (After attacking, it may use a move that covers the foe in Tar or drop Speed and may hit twice.)
- 166 / 95 / 85 / 135 / 115 / 70
- - Fire Blast
- - Grease Lightning
- - Hydra Beam
- - Sludge Wave
- Grindylade (Water/Ghost) @ Cursed Amulet
- Ability: Pelagic Lightss (The Pokemon confuses and torments foes with stat changes when it enters a battle.)
- 154 / 125 / 90 / 75 / 100 / 155
- - Swagger
- - Punishment
- - Drag Down
- - Will-o-Wisp
- Hagoosh (Water/Poison) @ Covert Cloak
- Ability: Gloopomancy (The Pokemon becomes a powerful beast until at low HP. Boosts the healing of draining moves.)
- 131 / 80 / 45 / 80 / 60 / 115
- - Drain Punch
- - Acid Armor (Sharply boosts the user's Def. If hit after using this move, lowers the attacker's Def.)
- - Leech Life
- - Hydro Pump
- Icandesfen (Fire/Steel) @ Scope Lens
- Ability: Weak Armor
- 171 / 151 / 95 / 85 / 95 / 97
- - Bitter Blade
- - Aqua Cutter
- - Swords Dance
- - Silver Edge
- Intriobang (???) @ Eject Pack
- Ability: Surprise (Sharply lowers opposing Pokemon's accuracy and evasion upon entering battle.)
- 161 / 140 / 95 / 75 / 85 / 95
- - Fake Out
- - First Impression
- - Superpower
- - Shadow Sneak
- Jaramari (Water) @ Cleanse Tag
- Ability: Slip N' Whip (Prone to evade moves on contact. When the Pokemon evades, it uses a move that heals it.)
- 201 / 95 / 90 / 95 / 90 / 125
- - Octolock
- - Spirit Break
- - Octazooka
- - Fresh Whip
- Kittepup (Fairy/Dark) @ Loaded Dice
- Ability: Tooth N' Nail (After using a biting, sound, claw, or slicing move uses Slash, Crush Claw, Crunch, or Howl)
- 171 / 100 / 80 / 105 / 75 / 125
- - Night Slash
- - Fury Swipes
- - Snarl
- - Thunder Fang
- La Roc (Poison/Flying) @ Poison Barb
- Ability: Puffy Brume (After using a gas-based move, boosts physical moves and halves damage taken for the next moves.)
- 166 / 100 / 84 / 80 / 94 / 117
- - Venom Gale
- - Poison Fang
- - Clear Smog
- - Maneuver
- Lurkelp (Grass/Water) @ Spectral Idol
- Ability: Pressure
- 216 / 135 / 75 / 105 / 105 / 65
- - Dive
- - Brutal Swing
- - Lunge
- - Kelp Sap
- Luxstrobe (Electric/Fire) @ Protect Pads
- Ability: Reckless (Powers up moves that have recoil damage by a random amount.)
- 166 / 150 / 84 / 85 / 104 / 100
- - Firework Crash
- - Wild Charge
- - Head Smash
- - Nuzzle
- Magidash (Fire/Psychic) @ Ring Target
- Ability: Magician (The Pokemon swaps its held item with the target when it enters a battle.)
- 146 / 95 / 95 / 130 / 95 / 130
- - Will-o-Wisp
- - Psycho Boost
- - Parting Shot
- - Mystical Fire
- Malachrey (Poison/Rock) @ Maranga Berry
- Ability: Earth Eater
- 184 / 129 / 105 / 55 / 105 / 103
- - Caustic Finale
- - Venom Drain
- - Dragon Tail
- - Coil
- Malmare (Bug/Poison) @ Pesky Plush
- Ability: Trojan (Once per battle, the armor that the Pokemon creates can protect it from an attack.)
- 176 / 70 / 125 / 95 / 85 / 85
- - Infestation
- - Thunder Wave
- - Light Screen
- - Toxic Thread
- Mantacore (Ground/Dark) @ Life Orb
- Ability: Sheer Force
- 173 / 80 / 60 / 180 / 75 / 73
- - Dark Tide
- - Earth Power
- - Psychic
- - Glare
- Melceralba (Bug) @ Silver Powder
- Ability: Swarm
- 221 / 158 / 158 / 95 / 80 / 49
- - Attack Order (30 BP; may poison or paralyze; traps and damages over time for 4-5 turns; goes first)
- - Heal Order (heals on the turn used and the next)
- - Defend Order (Raises Defense; attackers take damage when hitting the user)
- - Fell Stinger
- Miscladrus (Ghost/Fairy) @ Kee Berry
- Ability: White Smoke (The Pokemon summons a white mist when it enters a battle. Boosts the chance of wild encounters.)
- 151 / 70 / 100 / 115 / 125 / 125
- - Heal Melody
- - Haunt Melody
- - Moonblast
- - Eerie Spell
- Musalord (Grass/Fighting) @ Nanab Berry
- Ability: Harvest
- 209 / 115 / 105 / 80 / 108 / 109
- - Nanab Gatling
- - Stockpile
- - Synthesis
- - Bulk Up
- Nettecate (Normal/Grass) @ Burnt Branch
- Ability: Iron Barbs
- 191 / 75 / 80 / 50 / 90 / 128
- - Spiky Shield
- - Briar Whip
- - Synthesis
- - Stun Spore
- Nin'own (Psychic) @ Metronome
- Ability: Sunk Cost (The Pokemon has a chance to do insane damage! You just got to keep rolling for it...)
- 186 / 115 / 115 / 115 / 115 / 115
- - Assist
- - Magnitude
- - Psywave
- - Acupressure
- Oddiowave (Electric/Ghost) @ Zoom Lens
- Ability: Lightning Rod
- 142 / 93 / 104 / 104 / 138 / 49
- - Trick Room
- - Thunder
- - Oddcast
- - Electrify
- Okkamirizo (Flying) @ Sharp Beak
- Ability: Simple
- 182 / 141 / 91 / 61 / 81 / 121
- - Agility
- - Taunt
- - Feather Razor
- - Dire Claw
- Orbacle (Steel/Psychic) @ Ability Guard
- Ability: Forewarn (Boosts Future Sight and Doom Desire while also making them strike a turn earlier.)
- 141 / 55 / 155 / 65 / 155 / 70
- - Doom Desire
- - Future Sight
- - Reflect
- - Wish
- Parakuri (Normal/Flying) @ Focus Sash
- Ability: Gusty (summons tailwind on entering?)
- 166 / 130 / 85 / 85 / 65 / 105
- - Acrobatics
- - Maneuver
- - Glare
- - Flail
- Peckachew (Electric) @ Lite Ball
- Ability: Reversi (When the Pokemon enters a battle, it creates a bizarre area that inverts type matchups.)
- 130 / 59 / 59 / 84 / 84 / 130
- - Bug Buzz
- - Teeter Dance
- - Cold Snap
- - Sludge Wave
- Plantatori * (Flying/Grass) @ Sticky Barb
- Ability: Klutz (The Pokemon's held item goes to a foe at the turn's end. The Pokemon ignores its held item.)
- 146 / 85 / 75 / 85 / 95 / 143
- - Feather Dance (Envelops the foe with down to harshly drop Atk. If the user is hit beforehand, also drops Acc.)
- - Dumpster Dive (The user goes dumpster diving and finds a random piece of trash to hold. Hope you like it!)
- - U-turn (After attacking the foe, the user switches place with a party Pokemon. May cause flinching.)
- - Protect
- Pokerlord (Psychic/Dark) @ Durin Berry
- Ability: Daring Deed (Summons Lucky Chant and boosts the critical-hit ratio of moves, but increases the PP they use.)
- 226 / 100 / 85 / 115 / 100 / 59
- - Trump Card (The fewer PP this move has, the greater its power. This move always goes first.)
- - Party Trick
- - Memento
- - Wild Shuffle
- PorybotV2 (Steel/Fighting) @ Choice Band
- Ability: Terraformer (Turns the ground into a random Terrain when the Pokemon enters a battle.)
- 161 / 125 / 125 / 80 / 80 / 125
- - Demolisher
- - Steel Roller
- - Hit & Run
- - Collision Course
- Profur (Normal) @ Lum Berry
- Ability: Filthmonger (When hit by a Rock, Ground, Poison, or Greasy-type move, sharply boosts the Attack stat.)
- 172 / 127 / 115 / 75 / 85 / 105
- - Tidy Up
- - Body Slam
- - Detect
- - Power Trip
- Regiwyrm (Dragon) @ Glue Tube
- Ability: Instability (The Pokemon loses HP every turn. At half or less HP, its moves are boosted, but it loses more HP.)
- 286 / 115 / 115 / 115 / 115 / 95
- - Inversion
- - Fillet Away
- - Draco Energy
- - Recover
- Rickshawty (Bug/Ghost) @ Clear Amulet
- Ability: Heat Seeker (Burn spreads to the Pokemon, making it transform. Absorbs fire and foes' burns hurts more.
- 186 / 65 / 85 / 65 / 135 / 105
- 186 / 65 / 85 / 145 / 135 / 145 (transformed)
- - Ember Snow
- - Night Parade
- - Signal Beam
- - Sticky Web
- Rubimizer (Bug/Electric) @ Bright Powder
- Ability: Shield Dust (This Pokemon's dust blocks the additional effects of moves and traps set on the battlefield.)
- 151 / 55 / 65 / 149 / 95 / 136
- - Paracharge
- - Flash
- - Substitute
- - Signal Beam
- Rusalvoir (Water/Fairy) @ Cursed Amulet
- Ability: Coven Lights (Twice per turn, if an opponent's stat is lowered, another random stat is lowered also.)
- 174 / 70 / 90 / 105 / 125 / 135
- - Witch Hymm
- - Gastro Acid
- - Snarl
- - Strength Sap
- Seraphure (Water) @ Mental Herb
- Ability: Serene Grace
- 176 / 100 / 95 / 130 / 115 / 75
- - Safeguard
- - Cool Mist
- - Purification
- - Luster Purge
- Setatonkre (Beast) @ Missurance
- Ability: Hustle
- 175 / 146 / 124 / 104 / 94 / 88
- - Shadow Punch
- - Wild Arms
- - Temper Flare
- - Anger Stomps (this is just renamed Stomping Tantrum)
- Shamburger * (Rock/Fairy) @ Hard Stone
- Ability: Strong Jaw (The Pokemon's strong jaw boosts the power of its biting moves and makes them lower Defense.)
- 151 / 124 / 147 / 50 / 92 / 117
- - Lockjaw
- - Ice Fang
- - Accelerock
- - Psychic Fangs
- Shelebrate (Grass) @ Mirror Herb
- Ability: Groovy Shell (Anger Shell clone)
- 142 / 75 / 96 / 105 / 91 / 133
- - Fertile Frolic
- - Quiver Dance
- - Shelter
- - Geo Pulse
- Skooky (Cosmic) @ Jaboca Berry
- Ability: Space Crook (If opposing Pokemon have status conditions they take random damage at the end of every turn.)
- 166 / 75 / 155 / 95 / 85 / 125
- - Gamma Ray
- - Psycholarm
- - Moonlight
- - Spook
- Skuldugery (Ground/Steel) @ Power Herb
- Ability: Marshlander (Boosts the Special Defense stat when the Pokemon is hit by a Grass or Water-type move)
- 163 / 75 / 153 / 100 / 115 / 78
- - Mudslide
- - Skull Bash (Rock; physical; 130 BP; boosts defense on the first turn, then attacks on the next; based on the user's Defense)
- - Geomancy
- - Giga Drain
- Smaugron (Fire/Rock) @ Luminous Moss
- Ability: Magma Armor (After being hit by a Water-type move, weakens all moves after. Prevents Frostbite and Freeze.)
- 176 / 135 / 175 / 75 / 95 / 55
- - Raging Fury
- - Molten Core
- - Lockjaw
- - Barrier Bash
- Staalnary (Steel/Dragon) @ Quick Claw
- Ability: Draco Force (Normal moves become Dragon, get boosted, and ignore the foe's abilities and stat boosts.)
- 171 / 120 / 105 / 60 / 115 / 100
- - Aqua Cutter
- - Silver Edge (Steel; physical; 90 BP; high crit ratio)
- - Laser Focus (Next move becomes a crit. If the user was not hit this turn, sharply boosts Atk)
- - Facade
- Starror (Psychic/Dark) @ Tanga Berry
- Ability: Bad Dreams
- 176 / 85 / 105 / 100 / 110 / 110
- - Nightmare (50 accuracy, works even on awake targets, also drops Sp. Def. if target is asleep)
- - Chilly Air (lowers evasion and speed)
- - Dream Eater
- - Cosmic Power
- Stovlare (Steel/Fire) @ Shell Bell
- Ability: Fullmetal (Prevents the Pokemon's stats from being lowered. Below half HP, reduces damage taken)
- 186 / 125 / 145 / 95 / 90 / 60
- - Ignition (Belly Drum but for Sp. Atk)
- - Blast Burn
- - Heavy Slam
- - Roast Roust (Fire; physical; 70 BP; if the move goes through raises Sp. Def; if the user is below half HP also raises Atk)
- Stuntisla (Electric/Fighting) @ Choice Scarf
- Ability: Unnerve (Unnerves opposing Pokemon and makes them unable to eat Berries and use the same move in a row.)
- 152 / 145 / 65 / 155 / 75 / 105
- - Volt Switch
- - Volt Tackle
- - Close Combat
- - Focus Blast
- Swalheart (Grass/Rock) @ Leftovers
- Ability: Panacea (The Pokemon's HP is and status conditions are healed throughout a battle.)
- 206 / 88 / 108 / 88 / 108 / 70
- - Leech Seed
- - Heart Swap
- - Heart Attack (Makes the target's ability Palpitations)
- - Apple Acid
- Swissquire (Normal/Fairy) @ Hondew Berry
- Ability: Unaware
- 286 / 45 / 45 / 90 / 125 / 35
- - Bide
- - Nuzzle
- - Safeguard
- - Penalize
- Tuetuerror (Dark/Flying) @ Salac Berry
- Ability: Gluttony
- 166 / 85 / 85 / 130 / 85 / 130
- - Substitute
- - Moonblast
- - Roost
- - Dark Hunger
- Verglazard (Ice/Flying) @ Icy Rock
- Ability: Ice Scales (Gains scales in hail or using Ice-type moves. They do reflect damage and reduce damage taken.)
- 166 / 90 / 100 / 105 / 120 / 119
- - Verglastrom
- - Cold Mend
- - Hail
- - Glaciate
- Vividawg (Fairy) @ Light Clay
- Ability: Color Change
- 136 / 90 / 87 / 105 / 102 / 147
- - Reflect Type (the user copies the foe's types and then the user resists moves of the same type as it)
- - Synchronoise
- - Light Screen
- - Reflect
- Vizaaviso (Relic) @ Corrode Mod
- Ability: Negate Plate (The Pokemon takes reduced damage from attacks based on how many stat drops it has.)
- 161 / 127 / 135 / 95 / 105 / 65
- - Redline
- - Giant's Spear
- - Uproot Evil
- - Diffuse Wave
- Wakasuka (Water/Bug) @ Sitrus Berry
- Ability: Visceration (Restores the Pokemon's HP by 1/5 of its maximum HP every time another Pokemon faints.)
- 161 / 95 / 155 / 45 / 155 / 60
- - Baneful Bunker
- - Counter
- - Spider Web
- - Needle Arm
- Watchaugur (Psychic/Fighting) @ Wide Lens
- Ability: Mystic One (Doubles the Pokemon's Special Attack stat.)
- 161 / 89 / 75 / 65 / 135 / 89
- - Hypnosis
- - Power Swap
- - Focus Blast
- - Dream Eater
- Wuvme (Poison/Fairy) @ Toxic Orb
- Ability: Heartstrings (infatuates foes of the opposite gender on switch-in)
- 172 / 36 / 90 / 110 / 115 / 121
- - Lovely Poison (Poison; 70 BP; inflicts infatuation if target is poisoned, and vice versa; hits foes switching out like Pursuit)
- - Charm (lowers Atk one stage, two stages if target is infatuated)
- - Trick
- - Drain Kiss (boosted damage if target is infatuated)
- Wyrm Wing (Dragon/Flying) @ Dragon Fang
- Ability: Multiscale
- 181 / 140 / 124 / 110 / 90 / 86
- - Dual Chop
- - Dragon Dance
- - Draco Meteor
- - Draken Guard
- Xolhm (Electric/Ghost) @ Wise Glasses
- Ability: Misfortune (Heals when hit by a Ghost or Poison-type move. Also increases the PP used for these moves.)
- 146 / 102 / 80 / 133 / 90 / 138
- - Storm Chase (Electric; special; 100 BP; 80 acc; always goes first)
- - Searing Shot
- - Storm Fury (Electric; special; 120 BP; Electrc-type Outage)
- - Ill Fate (Ghost; special; 100 BP; always lands a critical hit and never misses if the target has a status)
- ____________________________________________________________
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