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nyaago50000

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Feb 28th, 2018
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  1. on first join:
  2. set {cool.report.%player%} to false
  3.  
  4. command /report <player> [<text>]:
  5. trigger:
  6. if {cool.report.%player%} is not set:
  7. set {cool.report.%player%} to false
  8. send "&c確認のためにもう一度同じコマンドを入力してください。"
  9. else:
  10. if {cool.report.%player%} is false:
  11. send "&a報告が完了しました。"
  12. set {cool.report.%player%} to true
  13. if {reportset.1} is not set:
  14. set {report.player.1} to arg 1
  15. set {report.raison.1} to arg 2
  16. set {reportset.1} to true
  17. execute console command "/delcool %player%"
  18. stop trigger
  19. if {reportset.2} is not set:
  20. set {report.player.2} to arg 1
  21. set {report.raison.2} to arg 2
  22. set {reportset.2} to true
  23. execute console command "/delcool %player%"
  24. stop trigger
  25. if {reportset.3} is not set:
  26. set {report.player.3} to arg 1
  27. set {report.raison.3} to arg 2
  28. set {reportset.3} to true
  29. execute console command "/delcool %player%"
  30. stop trigger
  31. if {reportset.4} is not set:
  32. set {report.player.4} to arg 1
  33. set {report.raison.4} to arg 2
  34. set {reportset.4} to true
  35. execute console command "/delcool %player%"
  36. stop trigger
  37. if {reportset.5} is not set:
  38. set {report.player.5} to arg 1
  39. set {report.raison.5} to arg 2
  40. set {reportset.5} to true
  41. execute console command "/delcool %player%"
  42. stop trigger
  43. if {reportset.6} is not set:
  44. set {report.player.6} to arg 1
  45. set {report.raison.6} to arg 2
  46. set {reportset.6} to true
  47. execute console command "/delcool %player%"
  48. stop trigger
  49. if {reportset.7} is not set:
  50. set {report.player.7} to arg 1
  51. set {report.raison.7} to arg 2
  52. set {reportset.7} to true
  53. execute console command "/delcool %player%"
  54. stop trigger
  55. if {reportset.8} is not set:
  56. set {report.player.8} to arg 1
  57. set {report.raison.8} to arg 2
  58. set {reportset.8} to true
  59. execute console command "/delcool %player%"
  60. stop trigger
  61. if {reportset.9} is not set:
  62. set {report.player.9} to arg 1
  63. set {report.raison.9} to arg 2
  64. set {reportset.9} to true
  65. execute console command "/delcool %player%"
  66. stop trigger
  67. if {reportset.10} is not set:
  68. set {report.player.10} to arg 1
  69. set {report.raison.10} to arg 2
  70. set {reportset.10} to true
  71. execute console command "/delcool %player%"
  72. stop trigger
  73. if {reportset.11} is not set:
  74. set {report.player.11} to arg 1
  75. set {report.raison.11} to arg 2
  76. set {reportset.11} to true
  77. execute console command "/delcool %player%"
  78. stop trigger
  79. if {reportset.12} is not set:
  80. set {report.player.12} to arg 1
  81. set {report.raison.12} to arg 2
  82. set {reportset.12} to true
  83. execute console command "/delcool %player%"
  84. stop trigger
  85. if {reportset.13} is not set:
  86. set {report.player.13} to arg 1
  87. set {report.raison.13} to arg 2
  88. set {reportset.13} to true
  89. execute console command "/delcool %player%"
  90. stop trigger
  91. if {reportset.14} is not set:
  92. set {report.player.14} to arg 1
  93. set {report.raison.14} to arg 2
  94. set {reportset.14} to true
  95. execute console command "/delcool %player%"
  96. stop trigger
  97. if {reportset.15} is not set:
  98. set {report.player.15} to arg 1
  99. set {report.raison.15} to arg 2
  100. set {reportset.15} to true
  101. execute console command "/delcool %player%"
  102. stop trigger
  103. if {reportset.16} is not set:
  104. set {report.player.16} to arg 1
  105. set {report.raison.16} to arg 2
  106. set {reportset.16} to true
  107. execute console command "/delcool %player%"
  108. stop trigger
  109. if {reportset.17} is not set:
  110. set {report.player.17} to arg 1
  111. set {report.raison.17} to arg 2
  112. set {reportset.17} to true
  113. execute console command "/delcool %player%"
  114. stop trigger
  115. if {reportset.18} is not set:
  116. set {report.player.18} to arg 1
  117. set {report.raison.18} to arg 2
  118. set {reportset.18} to true
  119. execute console command "/delcool %player%"
  120. stop trigger
  121. if {reportset.19} is not set:
  122. set {report.player.19} to arg 1
  123. set {report.raison.19} to arg 2
  124. set {reportset.19} to true
  125. execute console command "/delcool %player%"
  126. stop trigger
  127. if {reportset.20} is not set:
  128. set {report.player.20} to arg 1
  129. set {report.raison.20} to arg 2
  130. set {reportset.20} to true
  131. execute console command "/delcool %player%"
  132. stop trigger
  133. if {reportset.21} is not set:
  134. set {report.player.21} to arg 1
  135. set {report.raison.21} to arg 2
  136. set {reportset.21} to true
  137. execute console command "/delcool %player%"
  138. stop trigger
  139. else:
  140. send "&cOups ! en fait tu ne peux pas report, réessaye plus tard !"
  141. set {cool.report.%player%} to false
  142. stop
  143. if {cool.report.%player%} is true:
  144. send "&c報告してから10分間は報告できません。"
  145.  
  146. command /mreport:
  147. permission: report.m
  148. trigger:
  149. wait 5 ticks
  150. open chest with 5 rows named "&aReports&l:" to player
  151. wait 1 tick
  152. format slot 0 of player with white stained glass pane named "-" to be unstealable
  153. format slot 8 of player with white stained glass pane named "-" to be unstealable
  154. format slot 9 of player with white stained glass pane named "-" to be unstealable
  155. format slot 17 of player with white stained glass pane named "-" to be unstealable
  156. format slot 18 of player with white stained glass pane named "-" to be unstealable
  157. format slot 19 of player with white stained glass pane named "-" to be unstealable
  158. format slot 20 of player with white stained glass pane named "-" to be unstealable
  159. format slot 21 of player with white stained glass pane named "-" to be unstealable
  160. format slot 22 of player with white stained glass pane named "-" to be unstealable
  161. format slot 23 of player with arrow named "&4=> page 2" to close then run [make player execute command "/mreport2"]
  162. format slot 24 of player with white stained glass pane named "-" to be unstealable
  163. format slot 25 of player with white stained glass pane named "-" to be unstealable
  164. format slot 26 of player with white stained glass pane named "-" to be unstealable
  165. format slot 27 of player with white stained glass pane named "-" to be unstealable
  166. format slot 35 of player with white stained glass pane named "-" to be unstealable
  167. format slot 36 of player with white stained glass pane named "-" to be unstealable
  168. wait 5 ticks
  169. if {reportset.1} is set:
  170. format slot 1 of player with {report.player.1}'s skull named "&4Suspect: &l%{report.player.1}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 1"]
  171. format slot 10 of player with sign named "&6Raison: &l%{report.raison.1}%" to be unstealable
  172. if {reportset.2} is set:
  173. format slot 2 of player with {report.player.2}'s skull named "&4Suspect: &l%{report.player.2}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 2"]
  174. format slot 11 of player with sign named "&6Raison: &l%{report.raison.2}%" to be unstealable
  175. if {reportset.3} is set:
  176. format slot 3 of player with {report.player.3}'s skull named "&4Suspect: &l%{report.player.3}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 3"]
  177. format slot 12 of player with sign named "&6Raison: &l%{report.raison.3}%" to be unstealable
  178. if {reportset.4} is set:
  179. format slot 4 of player with {report.player.4}'s skull named "&4Suspect: &l%{report.player.4}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 4"]
  180. format slot 13 of player with sign named "&6Raison: &l%{report.raison.4}%" to be unstealable
  181. if {reportset.5} is set:
  182. format slot 5 of player with {report.player.5}'s skull named "&4Suspect: &l%{report.player.5}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 5"]
  183. format slot 14 of player with sign named "&6Raison: &l%{report.raison.5}%" to be unstealable
  184. if {reportset.6} is set:
  185. format slot 6 of player with {report.player.6}'s skull named "&4Suspect: &l%{report.player.6}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 6"]
  186. format slot 15 of player with sign named "&6Raison: &l%{report.raison.6}%" to be unstealable
  187. if {reportset.7} is set:
  188. format slot 7 of player with {report.player.7}'s skull named "&4Suspect: &l%{report.player.7}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 7"]
  189. format slot 16 of player with sign named "&6Raison: &l%{report.raison.7}%" to be unstealable
  190. if {reportset.8} is set:
  191. format slot 8 of player with {report.player.8}'s skull named "&4Suspect: &l%{report.player.8}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 8"]
  192. format slot 17 of player with sign named "&6Raison: &l%{report.raison.8}%" to be unstealable
  193. if {reportset.9} is set:
  194. format slot 9 of player with {report.player.9}'s skull named "&4Suspect: &l%{report.player.9}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 9"]
  195. format slot 18 of player with sign named "&6Raison: &l%{report.raison.9}%" to be unstealable
  196. if {reportset.10} is set:
  197. format slot 10 of player with {report.player.10}'s skull named "&4Suspect: &l%{report.player.10}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 10"]
  198. format slot 19 of player with sign named "&6Raison: &l%{report.raison.10}%" to be unstealable
  199. if {reportset.11} is set:
  200. format slot 11 of player with {report.player.11}'s skull named "&4Suspect: &l%{report.player.11}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 11"]
  201. format slot 20 of player with sign named "&6Raison: &l%{report.raison.11}%" to be unstealable
  202. if {reportset.12} is set:
  203. format slot 12 of player with {report.player.12}'s skull named "&4Suspect: &l%{report.player.12}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 12"]
  204. format slot 21 of player with sign named "&6Raison: &l%{report.raison.12}%" to be unstealable
  205. if {reportset.13} is set:
  206. format slot 13 of player with {report.player.13}'s skull named "&4Suspect: &l%{report.player.13}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 13"]
  207. format slot 22 of player with sign named "&6Raison: &l%{report.raison.13}%" to be unstealable
  208. if {reportset.14} is set:
  209. format slot 14 of player with {report.player.14}'s skull named "&4Suspect: &l%{report.player.14}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 14"]
  210. format slot 23 of player with sign named "&6Raison: &l%{report.raison.14}%" to be unstealable
  211.  
  212. command /mreport2:
  213. permission: report.m
  214. trigger:
  215. wait 5 ticks
  216. open chest with 5 rows named "&aReports&l Page 2:" to player
  217. wait 1 tick
  218. format slot 0 of player with white stained glass pane named "-" to be unstealable
  219. format slot 8 of player with white stained glass pane named "-" to be unstealable
  220. format slot 9 of player with white stained glass pane named "-" to be unstealable
  221. format slot 17 of player with white stained glass pane named "-" to be unstealable
  222. format slot 18 of player with white stained glass pane named "-" to be unstealable
  223. format slot 19 of player with white stained glass pane named "-" to be unstealable
  224. format slot 20 of player with white stained glass pane named "-" to be unstealable
  225. format slot 21 of player with arrow named "&4=> page 1" to close then run [make player execute command "/mreport3"]
  226. format slot 22 of player with white stained glass pane named "-" to be unstealable
  227. format slot 23 of player with white stained glass pane named "-" to be unstealable
  228. format slot 24 of player with white stained glass pane named "-" to be unstealable
  229. format slot 25 of player with white stained glass pane named "-" to be unstealable
  230. format slot 26 of player with white stained glass pane named "-" to be unstealable
  231. format slot 27 of player with white stained glass pane named "-" to be unstealable
  232. format slot 35 of player with white stained glass pane named "-" to be unstealable
  233. format slot 36 of player with white stained glass pane named "-" to be unstealable
  234. format slot 44 of player with paper named "&cBy toxiique76" to be unstealable
  235. if {reportset.15} is set:
  236. format slot 1 of player with {report.player.15}'s skull named "&4Suspect: &l%{report.player.15}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 15"]
  237. format slot 10 of player with sign named "&6Raison: &l%{report.raison.15}%" to be unstealable
  238. if {reportset.16} is set:
  239. format slot 2 of player with {report.player.16}'s skull named "&4Suspect: &l%{report.player.16}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 16"]
  240. format slot 11 of player with sign named "&6Raison: &l%{report.raison.16}%" to be unstealable
  241. if {reportset.17} is set:
  242. format slot 3 of player with {report.player.17}'s skull named "&4Suspect: &l%{report.player.17}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 17"]
  243. format slot 12 of player with sign named "&6Raison: &l%{report.raison.17}%" to be unstealable
  244. if {reportset.18} is set:
  245. format slot 4 of player with {report.player.18}'s skull named "&4Suspect: &l%{report.player.18}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 18"]
  246. format slot 13 of player with sign named "&6Raison: &l%{report.raison.18}%" to be unstealable
  247. if {reportset.19} is set:
  248. format slot 5 of player with {report.player.19}'s skull named "&4Suspect: &l%{report.player.19}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 19"]
  249. format slot 14 of player with sign named "&6Raison: &l%{report.raison.19}%" to be unstealable
  250. if {reportset.20} is set:
  251. format slot 6 of player with {report.player.20}'s skull named "&4Suspect: &l%{report.player.20}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 20"]
  252. format slot 15 of player with sign named "&6Raison: &l%{report.raison.20}%" to be unstealable
  253. if {reportset.21} is set:
  254. format slot 7 of player with {report.player.21}'s skull named "&4Suspect: &l%{report.player.21}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 21"]
  255.  
  256. command /mreport3:
  257. permission: report.m
  258. trigger:
  259. wait 5 ticks
  260. open chest with 5 rows named "&aReports&l Page 2:" to player
  261. wait 1 tick
  262. format slot 0 of player with white stained glass pane named "-" to be unstealable
  263. format slot 8 of player with white stained glass pane named "-" to be unstealable
  264. format slot 9 of player with white stained glass pane named "-" to be unstealable
  265. format slot 17 of player with white stained glass pane named "-" to be unstealable
  266. format slot 18 of player with white stained glass pane named "-" to be unstealable
  267. format slot 19 of player with white stained glass pane named "-" to be unstealable
  268. format slot 20 of player with white stained glass pane named "-" to be unstealable
  269. format slot 21 of player with arrow named "&a<= page 1" to close then run [make player execute command "/mreport"]
  270. format slot 22 of player with white stained glass pane named "-" to be unstealable
  271. format slot 23 of player with white stained glass pane named "-" to be unstealable
  272. format slot 24 of player with white stained glass pane named "-" to be unstealable
  273. format slot 25 of player with white stained glass pane named "-" to be unstealable
  274. format slot 26 of player with white stained glass pane named "-" to be unstealable
  275. format slot 27 of player with white stained glass pane named "-" to be unstealable
  276. format slot 35 of player with white stained glass pane named "-" to be unstealable
  277. format slot 36 of player with white stained glass pane named "-" to be unstealable
  278. format slot 44 of player with paper named "&cBy toxiique76" to be unstealable
  279. if {reportset.15} is set:
  280. format slot 1 of player with {report.player.15}'s skull named "&4Suspect: &l%{report.player.15}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 15"]
  281. format slot 10 of player with sign named "&6Raison: &l%{report.raison.15}%" to be unstealable
  282. if {reportset.16} is set:
  283. format slot 2 of player with {report.player.16}'s skull named "&4Suspect: &l%{report.player.16}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 16"]
  284. format slot 11 of player with sign named "&6Raison: &l%{report.raison.16}%" to be unstealable
  285. if {reportset.17} is set:
  286. format slot 3 of player with {report.player.17}'s skull named "&4Suspect: &l%{report.player.17}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 17"]
  287. format slot 12 of player with sign named "&6Raison: &l%{report.raison.17}%" to be unstealable
  288. if {reportset.18} is set:
  289. format slot 4 of player with {report.player.18}'s skull named "&4Suspect: &l%{report.player.18}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 18"]
  290. format slot 13 of player with sign named "&6Raison: &l%{report.raison.18}%" to be unstealable
  291. if {reportset.19} is set:
  292. format slot 5 of player with {report.player.19}'s skull named "&4Suspect: &l%{report.player.19}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 19"]
  293. format slot 14 of player with sign named "&6Raison: &l%{report.raison.19}%" to be unstealable
  294. if {reportset.20} is set:
  295. format slot 6 of player with {report.player.20}'s skull named "&4Suspect: &l%{report.player.20}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 20"]
  296. format slot 15 of player with sign named "&6Raison: &l%{report.raison.20}%" to be unstealable
  297. if {reportset.21} is set:
  298. format slot 7 of player with {report.player.21}'s skull named "&4Suspect: &l%{report.player.21}%" with lore "&5クリックでレポートを削除" to close then run [make player execute command "/delreport 21"]
  299. format slot 16 of player with sign named "&6Raison: &l%{report.raison.21}%" to be unstealable
  300.  
  301. command /delreport <int>:
  302. permission: report.del
  303. trigger:
  304. delete {report.player.%arg 1%}
  305. delete {report.raison.%arg 1%}
  306. delete {reportset.%arg 1%}
  307.  
  308. command /delcool <player>:
  309. permission: del.cool
  310. trigger:
  311. wait 10 minutes
  312. set {cool.report.%arg 1%} to false
  313.  
  314. command /reportreset:
  315. permission: report.reset
  316. trigger:
  317. send "&6Tout les reports ont étés supprimés"
  318. set {_resetnumber} to 1
  319. loop 21 times:
  320. delete {report.player.%{_resetnumber}%}
  321. delete {report.raison.%{_resetnumber}%}
  322. delete {reportset.%{_resetnumber}%}
  323. add 1 to {_resetnumber}
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