Guest User

Untitled

a guest
May 1st, 2019
209
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 60.64 KB | None | 0 0
  1. The Interface Theory of Perception:
  2. Natural Selection Drives True Perception To Swift Extinction
  3. Donald D. Hoffman
  4.  
  5. 1
  6. The Interface Theory of Perception
  7. A goal of perception is to estimate true properties of the world. A goal of
  8. categorization is to classify its structure. Aeons of evolution have shaped
  9. our senses to this end. These three assumptions motivate much work on
  10. human perception. I here argue, on evolutionary grounds, that all three are
  11. false. Instead, our perceptions constitute a species-specific user interface
  12. that guides behavior in a niche. Just as the icons of a PC’s interface hide
  13. the complexity of the computer, so our perceptions usefully hide the complexity of the world, and guide adaptive behavior. This interface theory of
  14. perception offers a framework, motivated by evolution, to guide research in
  15. object categorization. This framework informs a new class of evolutionary
  16. games, called interface games, in which pithy perceptions often drive true
  17. perceptions to extinction.
  18. 1.1 Introduction
  19. The jewel beetle Julodimorpha bakewelli is category challenged [11, 12]. For
  20. the male of the species, spotting instances of the category desirable female
  21. is a pursuit of enduring interest and, to this end, he scours his environment
  22. for telltale signs of a female’s shiny, dimpled, yellow-brown elytra (wing
  23. cases). Unfortunately for him, many males of the species Homo sapiens, who
  24. sojourn in his habitats within the Dongara area of Western Australia, are
  25. attracted by instances of the category full beer bottle but not by instances of
  26. the category empty beer bottle, and are therefore prone to toss their emptied
  27. “stubbies” unceremoniously from their cars. As it happens, stubbies are
  28. shiny, dimpled, and just the right shade of brown to trigger, in the poor
  29. beetle, a category error. Male beetles find stubbies irresistible. Forsaking all
  30. normal females, they swarm the stubbies, genitalia everted, and doggedly try
  31. to copulate despite repeated glassy rebuffs. Compounding misfortune, ants
  32. 1
  33. 2 The Interface Theory of Perception
  34. of the species Iridomyrmex discors capitalize on the beetles’ category errors;
  35. the ants sequester themselves near stubbies, wait for befuddled beetles, and
  36. consume them, genitalia first, as they persist in their amorous advances.
  37. Categories have consequences. Conflating beetle and bottle led male J.
  38. bakewelli into mating mistakes that nudged their species to the brink of extinction. Their perceptual categories worked well in their niche: Males have
  39. low parental investment and thus their fitness is boosted if their category
  40. desirable mate is more liberal than that of females (as predicted by the theory of sexual selection, e.g., [7, 39]). But when stubbies invaded their niche,
  41. a liberal category transformed stubbies into Sirens, 370 milliliter amazons
  42. with matchless allure.
  43. The bamboozled bakewelli illustrate a central principle of perceptual categorization, the
  44. Principle of Satisficing Categories: Each perceptual category of an organism, to the extent that the category is shaped by natural selection, is a
  45. satisficing solution to adaptive problems.
  46. This principle is key to understanding the provenance and purpose of perceptual categories: They are satisficing solutions to problems such as feeding,
  47. mating, and predation that are faced by all organisms in all niches. However, these problems take different forms in different niches and therefore
  48. require a diverse array of specific solutions. Such solutions are satisficing in
  49. that (1) they are, in general, only local maxima of fitness and (2) the fitness
  50. function depends not just on one factor, but on numerous factors, including
  51. the costs of classification errors, the time and energy required to compute
  52. a category, and the specific properties of predators, prey and mates in a
  53. particular niche. Furthermore, (3) the solutions depend critically on what
  54. adaptive structures the organism already has: It can be less costly to co-opt
  55. an existing structure for a new purpose than to evolve de novo a structure
  56. that might better solve the problem. A backward retina, for instance, with
  57. photoreceptors hidden behind neurons and blood vessels, is not the “best”
  58. solution simpliciter to the problem of transducing light but, at a specific
  59. time in the phylogenetic path of H. sapiens, it might have been the best
  60. solution given the biological structures then available. Satisficing in these
  61. three senses is, on evolutionary grounds, central to perception and therefore
  62. central to theories of perceptual categorization.
  63. According to this principle, a perceptual category is a satisficing solution
  64. to adaptive problems only “to the extent that the category is shaped by
  65. natural selection.” This disclaimer might seem to eviscerate the whole prin-
  66. 1.2 The Conventional View 3
  67. ciple, to reduce it to the assertion that perceptual categories are satisficing
  68. solutions, except when they’re not.
  69. The disclaimer must stand. The issue at stake is the debate in evolutionary theory over adaptationism: To what extent are organisms shaped by
  70. natural selection versus other evolutionary factors, such as genetic drift and
  71. simple accident? The claim that a specific category is adaptive is an empirical claim, and turns on the details of the case. Thus, this disclaimer does
  72. not eviscerate the principle; instead, it entails that, although one expects
  73. most categories to be profoundly shaped by natural selection, each specific
  74. case of purported shaping must be carefully justified in the normal scientific
  75. manner.
  76. 1.2 The Conventional View
  77. Most vision experts do not accept the principle of satisficing categories, but
  78. instead, tacitly or explicitly, subscribe to a different principle, the
  79. Principle of Faithful Depiction: A primary goal of perception is to recover, or estimate, objective properties of the physical world. A primary goal
  80. of perceptual categorization is to recover, or estimate, the objective statistical
  81. structure of the physical world.
  82. For instance, Yuille and B¨ulthoff [44] describe the Bayesian approach to
  83. perception in terms of faithful depiction: “We define vision as perceptual
  84. inference, the estimation of scene properties from an image or sequence of
  85. images . . . there is insufficient information in the image to uniquely determine the scene. The brain, or any artificial vision system, must make
  86. assumptions about the real world. These assumptions must be sufficiently
  87. powerful to ensure that vision is well-posed for those properties in the scene
  88. that the visual system needs to estimate.” On their view, there is a physical world that has objective properties and statistical structure (objective
  89. in the sense that they exist unperceived). Perception uses Bayesian estimation, or suitable approximations, to reconstruct the properties and structure
  90. from sensory data. Terms such as estimate, recover, and reconstruct, which
  91. appear throughout the literature of computational vision, stem from commitment to the principle of faithful depiction.
  92. Geisler and Diehl [8] endorse faithful depiction: “In general, it is true
  93. that much of human perception is veridical under natural conditions. However, this is generally the result of combining many probabilistic sources
  94. of information (optic flow, shading, shadows, texture gradients, binocular
  95. 4 The Interface Theory of Perception
  96. disparity, and so on). Bayesian ideal observer theory specifies how, in principle, to combine the different sources of information in an optimal manner
  97. in order to achieve an effectively deterministic outcome” (p. 397).
  98. Lehar [24] endorses faithful depiction: “The perceptual modeling approach reveals the primary function of perception as that of generating a
  99. fully spatial virtual-reality replica of the external world in an internal representation.” (p. 375).
  100. Hoffman [15] endorsed faithful depiction, arguing that to understand perception we must ask, “First, why does the visual system need to organize
  101. and interpret the images formed on the retinas? Second, how does it remain
  102. true to the real world in the process? Third, what rules of inference does it
  103. follow?” (p. 154).
  104. No¨e and Regan [25] endorse a version of faithful depiction that is sensitive
  105. to issues of attention and embodied perception, proposing that “Perceivers
  106. are right to take themselves to have access to environmental detail and to
  107. learn that the environment is detailed” (p. 576) and that “the environmental
  108. detail is present, lodged, as it is, right there before individuals and that they
  109. therefore have access to that detail by the mere movement of their eyes or
  110. bodies” (p. 578).
  111. Purves and Lotto [29] endorse a version of faithful depiction that is diachronic rather than synchronic, i.e., that includes an appropriate history of
  112. the world, contending that “what observers actually experience in response
  113. to any visual stimulus is its accumulated statistical meaning (i.e., what the
  114. stimulus has turned out to signify in the past) rather than the structure of
  115. the stimulus in the image plane or its actual source in the present” (p. 287).
  116. Proponents of faithful depiction will, of course, grant that there are obvious limits. Unaided vision, for instance, sees electromagnetic radiation only
  117. through a chink between 400 and 700 nm, and it fails to be veridical for
  118. objects that are too large or too small. But these proponents maintain that,
  119. for middle-sized objects to which vision is adapted, our visual perceptions
  120. are in general veridical.
  121. 1.3 The Conventional Evolutionary Argument
  122. Proponents of faithful depiction offer an evolutionary argument for their position, albeit an argument different than the one sketched above for the principle of satisficing categories. Their argument is spelled out, for instance, by
  123. Palmer [27](p. 6) in his textbook Vision Science, as follows: “Evolutionarily
  124. speaking, visual perception is useful only if it is reasonably accurate. . . . Indeed, vision is useful precisely because it is so accurate. By and large, what
  125. 1.4 Bayes’ Circle 5
  126. you see is what you get. When this is true, we have what is called veridical perception . . . perception that is consistent with the actual state of
  127. affairs in the environment. This is almost always the case with vision . . .”
  128. [emphases his].
  129. The error in this argument is fundamental: Natural selection optimizes
  130. fitness, not veridicality. The two are distinct and, indeed, can be at odds. In
  131. evolution, where the race is often to the swift, a quick and dirty category can
  132. easily trump one more complex and veridical. The jewel beetle’s desirable
  133. female is a case in point. Such cases are ubiquitous in nature and central to
  134. understanding evolutionary competition between organisms. This competition is predicated, in large part, on exploiting the nonveridical perceptions
  135. of predators, prey and conspecifics, using techniques such as mimicry and
  136. camouflage.
  137. Moreover, as noted by Trivers [40], there are reasons other than greater
  138. speed and less complexity for natural selection to spurn the veridical: “If
  139. deceit is fundamental to animal communication, then there must be strong
  140. selection to spot deception and this ought, in turn, to select for a degree
  141. of self-deception, rendering some facts and motives unconscious so as not
  142. to betray—by the subtle signs of self-knowledge—the deception being practiced. Thus, the conventional view that natural selection favors nervous
  143. systems which produce ever more accurate images of the world must be a
  144. very na¨ıve view of mental evolution.”
  145. So the claim that “vision is useful precisely because it is so accurate” gets
  146. evolution wrong by conflating fitness and accuracy; they are not the same
  147. and, as we shall see with simulations and examples, they are not highly correlated. This conflation is not a peripheral error with trivial consequences:
  148. Fitness, not accuracy, is the objective function optimized by evolution. (This
  149. way of saying it doesn’t mean that evolution tries to optimize anything. It
  150. just means that what matters in evolution is raising more kids, not seeing
  151. more truth.) Theories of perception based on optimizing the wrong function can’t help but be radically misguided. Rethinking perception with the
  152. correct function leads to a theory strikingly different from the conventional.
  153. But first, we examine a vicious circle in the conventional theory.
  154. 1.4 Bayes’ Circle
  155. According to the conventional theory, a great way to estimate true properties of the world is via Bayes’ theorem. If one’s visual system receives some
  156. images, I, and one wishes to estimate the probabilities of various world
  157. properties, W, given these images, then one needs to compute the condi-
  158. 6 The Interface Theory of Perception
  159. tional probabilities P(W|I). For instance, I might be a movie of some dots
  160. moving in two dimensions, and W might be various rigid and nonrigid interpretations of those dots moving in three dimensions. According to Bayes’
  161. theorem, one can compute
  162. P(W|I) = P(I|W)P(W)/P(I).
  163. P(W) is the prior probability. According to the conventional theory, this
  164. prior models the assumptions that human vision makes about the world, e.g.,
  165. that it has three spatial dimensions, one temporal dimension, and contains
  166. three-dimensional objects, many of which are rigid. P(I|W) is the likelihood.
  167. According to the conventional theory, this likelihood models the assumptions
  168. that human vision makes about how the world maps to images; it’s like a
  169. rendering function of a graphics engine, which maps a pre-specified threedimensional world onto a two-dimensional image using techniques like ray
  170. tracing with Gaussian dispersion. P(I) is just a scale factor to normalize the
  171. probabilities. P(W|I) is the posterior, the estimate human vision computes
  172. about the properties of the world given the images I. So the posterior, which
  173. determines what we see, depends crucially on the quality of our priors and
  174. likelihoods.
  175. How can we check if our priors and likelihoods are correct? According to
  176. the conventional theory, we can simply go out and measure the true priors
  177. and likelihoods in the world. Geisler & Diehl [8], for instance, tell us, “In
  178. these cases, the prior probability and likelihood distributions are based on
  179. measurements of physical and statistical properties of natural environments.
  180. For example, if the task in a given environment is to detect edible fruit in
  181. background foliage, then the prior probability and likelihood distributions
  182. are estimated by measuring representative spectral illumination functions
  183. for the environment and spectral reflectance functions for the fruits and
  184. foliage” (p. 380).
  185. The conventional procedure, then, is to measure the true values in the
  186. world for the priors and likelihoods, and use these to compute, via Bayes,
  187. the desired posteriors. What the visual system ends up seeing is a function
  188. of these posteriors and its utility functions.
  189. The problem with this conventional approach is that it entails a vicious
  190. circle, which we can call
  191. Bayes’ Circle: We can only see the world through our posteriors. When
  192. we measure priors and likelihoods in the world, our measurements are necessarily filtered through our posteriors. Using our measurements of priors
  193. and likelihoods to justify our posteriors thus leads to a vicious circle.
  194. 1.4 Bayes’ Circle 7
  195. Suppose, for instance, that we build a robot with a vision system that computes shape from motion using a prior assumption that the world contains
  196. many rigid objects [41]. The system takes inputs from a video camera, does
  197. some initial processing to find two-dimensional features in the video images,
  198. and then uses an algorithm based on rigidity to compute three-dimensional
  199. shape. It seems to work well, but we decide to double-check that the prior
  200. assumption about rigid objects that we built into the system is in fact true
  201. of the world. So we send our robot out into the world to look around. To our
  202. relief, it comes back with the good news that it has indeed found numerous
  203. rigid objects. Of course it did; that’s what we programmed it to do. If,
  204. based on the robot’s good news, we conclude that our prior on rigid objects
  205. is justified, we’ve just been bagged by Bayes’ Circle.
  206. This example is a howler, but precisely the same mistake prompts the
  207. conventional claim that we can validate our priors by measuring properties
  208. of the objective world. The conventionalist can reply that the robot example
  209. fails because it ignores the possibility of cross checking results with other
  210. senses, other observers, and scientific instruments. But such a reply hides
  211. the same howler, because other senses, other observers, and scientific instruments all have built in priors. None is a filter-free window on an objective
  212. (i.e., observation independent) world. Consensus among them entails, at
  213. most, agreement among their priors; it entails nothing about properties or
  214. statistical structures of an objective world.
  215. It is, of course, possible to pursue a Bayesian approach to perception without getting mired in Bayes’ circle. Indeed, Bayesian approaches are among
  216. the most promising in the field. Conditional probabilities turn up everywhere in perception, because perception is often about determining what
  217. is the best description of the world, or the best action to take, given (i.e.,
  218. conditioned on) the current state of the sensoria. Bayes is simply the right
  219. way to compute conditional probabilities using prior beliefs, and Bayesian
  220. decision theory, more generally, is a powerful way to model the utilities and
  221. actions of an organism in its computation of perceptual descriptions.
  222. But it is possible to use the sophisticated tools of Bayesian decision theory,
  223. to fully appreciate the importance of utilities and the perception-action loop,
  224. and still to fall prey to Bayes’ circle—to conclude, as quoted from Palmer
  225. above, that “Evolutionarily speaking, visual perception is useful only if it is
  226. reasonably accurate.”
  227. 8 The Interface Theory of Perception
  228. 1.5 The Interface Theory of Perception
  229. The conventional theory of perception gets evolution fundamentally wrong
  230. by conflating fitness and accuracy. This leads the conventional theory to
  231. the false claim that a primary goal of perception is faithful depiction of the
  232. world. A standard way to state this claim is the
  233. Reconstruction Thesis: Perception reconstructs certain properties and
  234. categories of the objective world.
  235. This claim is too strong. It must be weakened, on evolutionary grounds, to
  236. a less tendentious claim, the
  237. Construction Thesis: Perception constructs the properties and categories
  238. of an organism’s perceptual world.
  239. The construction thesis is clearly much weaker than the reconstruction thesis. One can, for instance, obtain the reconstruction thesis by starting with
  240. the construction thesis and adding the claim that the organism’s constructs
  241. are, at least in certain respects, roughly isomorphic to the properties or
  242. categories of the objective world, thus qualifying them to be deemed reconstructions.
  243. But the range of possible relations between perceptual constructs and
  244. the objective world is infinite; isomorphism is just one relation out of this
  245. infinity and, on evolutionary grounds, an unlikely one. Thus the reconstruction thesis is a conceptual straightjacket that constrains us to think only
  246. of improbable isomorphisms, and impedes us from exploring the full range
  247. of possible relations between perception and the world. Once we dispense
  248. with the straightjacket we’re free to explore all possible relations that are
  249. compatible with evolution [23].
  250. To this end we note that, to the extent that perceptual properties and
  251. categories are satisficing solutions to adaptive problems, they admit a functional description. Admittedly, a conceivable, though unlikely, function of
  252. perception is faithful depiction of the world. That’s the function favored by
  253. the reconstruction thesis of the conventionalist. But once we repair the conflation of fitness and accuracy, we can consider other perceptual functions
  254. with greater evolutionary plausibility. To do so properly requires a serious
  255. study of the functional role of perception in various evolutionary settings.
  256. Beetles falling for bottles is one instructive example; in the next section we
  257. consider a few more.
  258. But here it’s useful to introduce a model of perception that can help us
  259. study its function without relapse into conventionalism. The model is the
  260. 1.5 The Interface Theory of Perception 9
  261. Interface Theory of Perception: The perceptions of an organism are a
  262. user interface between that organism and the objective world [16, 17, 20].
  263. This theory addresses the natural question, “If our perceptions are not accurate, then what good are they?” The answer becomes obvious for user
  264. interfaces. The colour, for instance, of an icon on a computer screen does
  265. not estimate, or reconstruct, the true colour of the file that it represents in
  266. the computer. If an icon is, say, green, it would be ludicrous to conclude that
  267. this green must be an accurate reconstruction of the true colour of the file
  268. it represents. It would be equally ludicrous to conclude that, if the colour of
  269. the icon doesn’t accurately reconstruct the true colour of the file, then the
  270. icon’s colour is useless, or a blatant deception. This is simply a na¨ıve misunderstanding of the point of a user interface. The conventionalist theory
  271. that our perceptions are reconstructions is, in precisely the same manner,
  272. equally na¨ıve.
  273. Colour is, of course, just one example among many: The shape of an
  274. icon doesn’t reconstruct the true shape of the file; the position of an icon
  275. doesn’t reconstruct the true position of the file in the computer. A user
  276. interface reconstructs nothing. Its predicates and the predicates required
  277. for a reconstruction can be entirely disjoint: Files, for instance, have no
  278. colour.
  279. And yet a user interface is useful despite the fact that it’s not a reconstruction. Indeed, it’s useful because it’s not a reconstruction. We pay
  280. good money for user interfaces because we don’t want to deal with the overwhelming complexity of software and hardware in a PC. A user interface
  281. that slavishly reconstructed all the diodes, resistors, voltages and magnetic
  282. fields in the computer would probably not be a best seller. The user interface is there to facilitate our interactions with the computer by hiding its
  283. causal and structural complexity, and by displaying useful information in a
  284. format that is tailored to our specific projects, such as painting or writing.
  285. Our perceptions are a species-specific user interface. Space, time, position
  286. and momentum are among the properties and categories of the interface of
  287. H. sapiens that, in all likelihood, resemble nothing in the objective world.
  288. Different species have different interfaces. And, due to the variation that
  289. is normal in evolution, there are differences in interfaces among humans.
  290. To the extent that our perceptions are satisficing solutions to evolutionary
  291. problems, our interfaces are designed to guide adaptive behavior in our niche;
  292. accuracy of reconstruction is irrelevant. To understand the properties and
  293. categories of our interface we must understand the evolutionary problems,
  294. both phylogenetic and ontogenetic, that it solves.
  295. 10 The Interface Theory of Perception
  296. 1.6 User Interfaces in Nature
  297. The interface theory of perception predicts that (1) each species has its
  298. own interface (with some variations among conspecifics and some similarities across phylogenetically related species), (2) almost surely, no interface
  299. performs reconstructions, (3) each interface is tailored to guide adaptive
  300. behavior in the relevant niche, (4) much of the competition between and
  301. within species exploits strengths and limitations of interfaces, and (5) such
  302. competition can lead to arms races between interfaces that critically influence their adaptive evolution. In short, the theory predicts that interfaces
  303. are essential to understanding the evolution and competition of organisms;
  304. the reconstruction theory makes such understanding impossible. Evidence
  305. of interfaces should be ubiquitous in nature.
  306. The jewel beetle is a case in point. Its perceptual category desirable female works well in its niche. However, its soft spot for stubbies reveals that
  307. its perceptions are not reconstructions. They are, instead, quick guides to
  308. adaptive behavior in a stubbie-free niche. The stubbie is a so-called supernormal stimulus, i.e., a stimulus that engages the interface and behavior of
  309. the organism more forcefully than the normal stimuli to which the organism has been adapted. The bottle is shiny, dimpled, and the right colour
  310. of brown. But what makes it a supernormal stimulus is apparently its supernormal size. If so, then, contrary to the reconstruction thesis, the jewel
  311. beetle’s perceptual category desirable female does not incorporate a statistical estimate of the true sizes of the most fertile females. Instead its category
  312. satisfices with “bigger is better.” In its niche this solution is fit enough. A
  313. stubbie, however, plunges it into an infinite loop.
  314. Supernormal stimuli have been found for many species, and all such discoveries are evidence against the claim of the reconstruction theory that our
  315. perceptual categories estimate the statistical structure of the world; all are
  316. evidence for species-specific interfaces that are satisficing solutions to adaptive problems. Herring gulls (Larus argentatus) provide a famous example.
  317. Chicks peck a red spot near the tip of the lower mandible of an adult to
  318. prompt the adult to regurgitate food. Tinbergen and Perdeck [38] found
  319. that an artificial stimulus that is longer and thinner than a normal beak,
  320. and whose red spot is more salient than normal, serves as a supernormal
  321. stimulus for the chick’s pecking behaviors. The colour of the artificial beak
  322. and head matter little. The chick’s perceptual category food bearer, or perhaps food-bearing parent, is not a statistical estimate of the true properties of
  323. food-bearing parents, but a satisficing solution in which longer and thinner
  324. is better and in which greater salience of the red spot is better. Its inter-
  325. 1.6 User Interfaces in Nature 11
  326. face employs simplified symbols that effectively guide behavior in its niche.
  327. Only when its niche is invaded by pesky ethologists is this simplification
  328. unmasked, and the chick sent seeking what can never satisfy.
  329. Simplified does not mean simple. Every interface of every organism dramatically simplifies the complexity of the world, but not every interface is
  330. considered by H. sapiens to be simple. Selective sophistication in interfaces is the result, in part, of competition between organisms in which the
  331. strengths in the interface of one’s nemesis or next meal are avoided and its
  332. weaknesses exploited. Dueling between interfaces hones them and the strategies used to exploit them. This is the genesis of mimicry and camouflage,
  333. and of complex strategies to defeat them.
  334. A striking example, despite brains the size of a pinhead, are jumping spiders of the genus Portia [13]. Portia is araneophagic, preferring to dine on
  335. other spiders. Such dining can be dangerous; if the interface of the intended
  336. dinner detects Portia, dinner could be diner. So Portia has evolved countermeasures. Its hair and colouration mimic detritus found in webs and on
  337. the forest floor; its gait mimics the flickering of detritus—a stealth technology cleverly adapted to defeat the interfaces of predators and prey. If Portia
  338. happens on a dragline (a trail of silk) left by the jumping spider Jacksonoides
  339. queenslandicus, odors from the dragline prompt Portia to use its eight eyes
  340. to hunt for J. queenslandicus. But J. queenslandicus is well camouflaged
  341. and, if motionless, invisible to Portia. So Portia makes a quick vertical
  342. leap, tickling the visual motion detectors of J. queenslandicus and triggering it to orient to the motion. By the time J. queenslandicus has oriented,
  343. Portia is already down, motionless, and invisible to J. queenslandicus; but
  344. it has seen the movement of J. queenslandicus. Once the eyes of J. queenslandicus are safely turned away, Portia slowly stalks, leaps, and strikes with
  345. its fangs, delivering a paralyzing dose of venom. Portia’s victory exploits
  346. strengths of its interface and weaknesses in that of J. queenslandicus.
  347. Jewel beetles, herring gulls and jumping spiders illustrate the ubiquitous
  348. role in evolution of species-specific user interfaces. Perception is not reconstruction, it is construction of a niche-specific, problem-specific, fitnessenhancing interface, which the biologist Jakob von Uexk¨ull [42, 43] called
  349. an Umwelt or “self-world” [34]. Perceptual categories are endogenous constructs of a subjective Umwelt, not exogenous mirrors of an objective world.
  350. The conventionalist might object that these examples are self-refuting,
  351. since they require comparison between the perceptions of an organism and
  352. the objective reality that those perceptions get wrong. Only by knowing,
  353. for instance, the objective differences between beetle and bottle can we understand a perceptual flaw of J. backewelli. So the very examples adduced
  354. 12 The Interface Theory of Perception
  355. in support of the interface theory actually support the conclusion that perceptual reconstruction of the objective world in fact occurs, in contradiction
  356. to the predictions of that theory.
  357. This objection is misguided. The examples discussed here, and all others
  358. that might be unearthed by H. sapiens, are necessarily filtered through
  359. the interface of H. sapiens, an interface whose properties and categories are
  360. adapted for fitness, not accuracy. What we observe in these examples is not,
  361. therefore, mismatches between perception and a reality to which H. sapiens
  362. has direct access. Instead, because the interface of H. sapiens differs from
  363. that of other species, H. sapiens can, in some cases, see flaws of others
  364. that they miss themselves. In other cases, we can safely assume, H. sapiens
  365. misses flaws of others due to flaws of its own. And, in yet other cases, flaws
  366. of H. sapiens might be obvious to other species.
  367. The conventionalist might further object, saying, “If you think that the
  368. wild tiger over there is just a perceptual category of your interface, then
  369. why don’t you go pet it? When it attacks, you’ll find out it’s more than an
  370. Umwelt category, it’s an objective reality.”
  371. This objection is also misguided. I don’t pet wild tigers for the same
  372. reason I don’t carelessly drag a file icon to the trash bin. I don’t take the
  373. icon literally, as though it resembles the real file. But I do take it seriously.
  374. My actions on the icon have repercussions for the file. Similarly, I don’t
  375. take my tiger icon literally but I do take it seriously. Aeons of evolution
  376. of my interface have shaped it to the point where I had better take its
  377. icons seriously or risk harm. So the conventionalist objection fails because
  378. it conflates taking icons seriously and taking them literally.
  379. This conventionalist argument is not new. Samuel Johnson famously
  380. raised it in 1763 when, in response to the idealism of Berkeley, he kicked
  381. a stone and exclaimed “I refute it thus” [4] (1, p. 134). Johnson thus conflated taking a stone seriously and taking it literally. Nevertheless Johnson’s
  382. argument, one must admit, has strong psychological appeal despite the non
  383. sequitur, and it is natural to ask why. Perhaps the answer lies in the evolution of our interface. There was, naturally enough, selective pressure to take
  384. its icons seriously; those who didn’t take their tiger icons seriously came to
  385. early harm. But were there selective pressures not to take its icons literally?
  386. Did reproductive advantages accrue to those of our Pleistocene ancestors
  387. who happened not to conflate the serious and the literal? Apparently not,
  388. given the widespread conflation of the two in the modern population of H.
  389. sapiens. Hence, the very evolutionary processes that endowed us with our
  390. interfaces might also have saddled us with the penchant to mistake their
  391. contents for objective reality. This mistake spawned sweeping commitments
  392. 1.7 Interface and World 13
  393. to a flat earth and a geocentric universe, and prompted the persecution of
  394. those who disagreed. Today it spawns reconstructionist theories of perception. Flat earth and geocentrism were difficult for H. sapiens to scrap; some
  395. unfortunates were tortured or burned in the process. Reconstructionism
  396. will, sans the torture, prove even more difficult to scrap; it’s not just this
  397. or that percept that must be recognized as an icon, but rather perception
  398. itself that must be so recognized. The selection pressures on Pleistocene
  399. hunter-gatherers clearly didn’t do the trick, but social pressures on modern
  400. H. sapiens, arising in the conduct of science, just might.
  401. The conventionalist might object that death is a counterexample: it
  402. should be taken seriously and literally. It is not just shuffling of icons.
  403. This objection is not misguided. In death, one’s body icon ceases to function and, in due course, decays. The question this raises can be compared to
  404. the following: When a file icon is dragged to the trash and disappears from
  405. the screen, is the file itself destroyed, or is it still intact and just inaccessible
  406. to the user interface? Knowledge of the interface itself might not license a
  407. definitive answer. If not, then to answer the question one must add to the
  408. interface a theory of the objective world it hides. How this might proceed
  409. is the topic of the next section.
  410. The conventionalist might persist, arguing that agreement between observers entails reconstruction and provides important reality checks on perception. This argument also fails. First, agreement between observers may
  411. only be apparent: It is straightforward to prove that two observers can be
  412. functionally identical and yet differ in their conscious perceptual experiences [18, 19]; reductive functionalism is false. Second, even if observers
  413. agree, this doesn’t entail the reconstruction thesis. The observers might
  414. simply employ the same constructive (but not reconstructive) perceptual
  415. processes. If two PC’s have the same icons on their screens, this doesn’t entail that the icons reconstruct their innards. Agreement provides subjective
  416. consistency checks—not objective reality checks—between observers.
  417. 1.7 Interface and World
  418. The interface theory claims that perceptual properties and categories no
  419. more resemble the objective world than Windows icons resemble the diodes
  420. and resistors of a computer. The conventionalist might object that this
  421. makes the world unknowable and is, therefore, inimical to science.
  422. This misses a fundamental point in the philosophy of science: Data never
  423. determine theories. This under-determination makes the construction of
  424. scientific theories a creative enterprise. The contents of our perceptual in-
  425. 14 The Interface Theory of Perception
  426. terfaces don’t determine a true theory of the objective world, but this in
  427. no way precludes us from creating theories and testing their implications.
  428. One such theory, in fact the conventionalist’s theory, is that the relation
  429. between interface and world is, on appropriately restricted domains, an isomorphism. This theory is, as we have discussed, improbable on evolutionary
  430. grounds and serves as an intellectual straightjacket, hindering the field from
  431. considering more plausible options.
  432. What might those options be? That depends on which constraints one
  433. postulates between interface and world. Suppose, for instance, that one
  434. wants a minimal constraint that allows probabilities of interface events to
  435. be informative about probabilities of world events. Then, following standard probability theory, one would represent the world by a measurable
  436. space, i.e., by a pair (W, ΣW ), where W is a set and ΣW is a σ-algebra of
  437. measurable events. One would represent the user interface by a measurable
  438. space (U, ΣU ), and the relation between interface and world by a measurable
  439. function f: W → U. The function f could be many-to-one, and the features
  440. represented by W disjoint from those represented by U. The probabilities
  441. of events in the interface (U, ΣU ) would be distributions of the probabilities
  442. in the world (W, ΣW ), i.e., if the probability of events in the world is µ,
  443. then the probability of any interface event A ∈ ΣU is µ(f
  444. −1
  445. (A)). Using
  446. this terminology, the problem of Bayes’ circle, scouted above, can be stated
  447. quite simply: It is conflating U with W, and assuming that f: W → U is
  448. approximately 1 to 1, when in fact it’s probably infinite to 1. This mistake
  449. can be made even while using all the sophisticated tools of Bayesian decision
  450. theory and machine learning theory.
  451. The measurable-space proposal could be weakened if, for instance, one
  452. wished to accommodate quantum systems with noncommuting observables.
  453. In this case the event structures would not be σ-algebras but instead σadditive classes, which are closed under countable disjoint union rather than
  454. under countable union [10], and f would be measurable with respect to these
  455. classes. This would still allow probabilities of events in the interface to be
  456. distributions of probabilities of events in the world. It would explain why
  457. science succeeds in uncovering statistical laws governing events in spacetime, even though these events, and space-time itself, in no way resemble
  458. objective reality.
  459. This proposal could be weakened further. One could give up the measurability of f, thereby giving up any quantitative relation between probabilities
  460. in the interface and the world. The algebra or class structure of events in
  461. the interface would still reflect an isomorphic subalgebra or subclass structure of events in the world. This is a nontrivial constraint: Subset relations
  462. 1.7 Interface and World 15
  463. in the interface, for instance, would genuinely reflect subset relations of the
  464. corresponding events in the world.
  465. Further consideration of the interface might prompt us, in some cases,
  466. to weaken the proposal even further. Multistable percepts, for instance, in
  467. which the percept switches while the stimulus remains unchanged, may force
  468. us to reconsider whether the relation between interface and world is even a
  469. function: Two or more states of the interface might be associated to a single
  470. state of the world.
  471. These proposals all assume, of course, that mathematics, which has proved
  472. useful in studying the interface, will also prove useful in modeling the world.
  473. We shall see.
  474. The discussion here is not intended, of course, to settle the issue of the
  475. relation between interface and world, but to sketch how investigation of the
  476. relation may proceed in the normal scientific fashion. This investigation is
  477. challenging because we see the world through our interface, and it can therefore be difficult to discern the limitations of that interface. We are naturally
  478. blind to our own blindness. The best remedy at hand for such blindness
  479. is the systematic interplay of theory and experiment that constitutes the
  480. scientific method.
  481. The discussion here should, however, help place the interface theory of
  482. perception within the philosophical landscape. It is not classical relativism,
  483. which claims that there is no objective reality, only metaphor; it claims
  484. instead that there is an objective reality that can be explored in the normal
  485. scientific manner. It is not na¨ıve realism, which claims that we directly see
  486. middle-sized objects; nor is it indirect realism, or representationalism, which
  487. says that we see sensory representations, or sense data, of real middle-sized
  488. objects, and do not directly see the objects themselves. It claims instead that
  489. the physicalist ontology underlying both na¨ıve realism and indirect realism
  490. is almost surely false: A rock is an interface icon, not a constituent of
  491. objective reality. Although the interface theory is compatible with idealism,
  492. it is not idealism, because it proposes no specific model of objective reality,
  493. but leaves the nature of objective reality as an open scientific problem.
  494. It is not a scientific physicalism that rejects the objectivity of middle-sized
  495. objects in favor of the objectivity of atomic and subatomic particles; instead
  496. it claims that such particles, and the space-time they inhabit, are among the
  497. properties and categories of the interface of H. sapiens. Finally, it differs
  498. from the utilitarian theory of perception [5, 30, 31], which claims that vision
  499. uses a bag of tricks (rather than sophisticated general principles) to recover
  500. useful information about the physical world; interface theory (1) rejects the
  501. physicalist ontology of the utilitarian theory, (2) asserts instead that space
  502. 16 The Interface Theory of Perception
  503. and time, and all objects that reside within them, are properties or icons of
  504. our species-specific user interface, and therefore (3) rejects the claim of the
  505. utilitarian theory that vision recovers information about preexisting physical
  506. objects in space-time. It agrees, however, with the utilitarian theory that
  507. evolution is central to understanding perception.
  508. A conventionalist might object, saying, “These proposals about the relation of interface and world are fine as theoretical possibilities. But, in the
  509. end, a rock is still a rock.” In other words, all the intellectual arguments
  510. in the world won’t make the physical world—always obstinate and always
  511. irrepressible—conveniently disappear. The interface theorist, no less than
  512. the physicalist, must take care not to stub a toe on a rock.
  513. Indeed. But in the same sense a trash-can icon is still a trash-can icon.
  514. Any file whose icon stubs its frame on the trash can will suffer deletion. The
  515. trash can is, in this way, as obstinate and irrepressible as a rock. But both
  516. are simplifying icons. Both usefully hide a world that is far more complex.
  517. Space and time do the same.
  518. The conventionalist might further object, saying, “The proposed dissimilarity between interface and world is contradicted by the user-interface example itself. The icons of a computer interface perhaps don’t resemble the
  519. innards of a computer, but they do resemble real objects in the physical
  520. world. Moreover, when using a computer to manipulate 3D objects, as in
  521. computer aided design, the computer interface is most useful if its symbols
  522. really resemble the actual 3D objects to be manipulated.”
  523. Certainly. These arguments show that an interface can sometimes resemble what it represents. And that is no surprise at all. But user interfaces can
  524. also not resemble what they represent, and can be quite effective precisely
  525. because they don’t resemble what they represent. So the real question is
  526. whether the user interface of H. sapiens does in fact resemble what it represents. Here, I claim, the smart money says No.
  527. 1.8 Future Research on Perceptual Categorization
  528. So what? So what if perception is a user-interface construction, not an
  529. objective-world reconstruction? How will this affect concrete research on
  530. perceptual categorization?
  531. Here are some possibilities. First, as discussed already, current attempts
  532. to verify priors are misguided. This doesn’t mean we must abandon such
  533. attempts. It does mean that our attempts must be more sophisticated; at a
  534. minimum they must not founder on Bayes’ circle.
  535. But that is at a minimum. Real progress in understanding the relation
  536. 1.8 Future Research on Perceptual Categorization 17
  537. between perception and the world requires careful theory building. The
  538. conventional theory that perception approximates the world is hopelessly
  539. simplistic. Once we reject this facile theory, once we recognize that our
  540. perceptions are to the world as a user interface is to a computer, we can
  541. begin serious work. We must postulate, and then try to justify and confirm,
  542. possible structures for the world and possible mappings between world and
  543. interface. Clinging to approximate isomorphisms is a natural, but thus far
  544. fruitless, response to this daunting task. It’s now time to develop more
  545. plausible theories. Some elementary considerations toward this end were
  546. presented in the previous section.
  547. Our efforts should be informed by relevant advances in modern physics.
  548. Experiments by Alain Aspect [1, 2], building on the work of Bell [3], persuade
  549. most physicists to reject local realism, viz., the doctrine that (1) distant
  550. objects cannot directly influence each other (locality) and (2) all objects have
  551. pre-existing values for all possible measurements, before any measurements
  552. are made (realism). Aspect’s experiments demonstrate that distant objects,
  553. say two electrons, can be entangled, such that measurement of a property
  554. of one immediately affects the value of that property of the other. Such
  555. entanglement is not just an abstract possibility, it is an empirical fact now
  556. being exploited in quantum computation to give substantial improvements
  557. over classical computation [6, 21]. Our untutored categories of space, time
  558. and objects would lead us to expect that two electrons a billion light years
  559. apart are separate entities; in fact, because of entanglement, they are a
  560. single entity with a unity that transcends space and time. This is a puzzle
  561. for proponents of faithful depiction, but not for interface theory. Space,
  562. time and separate objects are useful fictions of our interface, not faithful
  563. depictions of objective reality.
  564. Our theories of perceptual categorization must be informed by explicit
  565. dynamical models of perceptual evolution, models such as those studied in
  566. evolutionary game theory [14, 26, 33]. Our perceptual categories are shaped
  567. inter alia by factors such as predators, prey, sexual selection, distribution of
  568. resources, and social interactions. We won’t understand categorization until we understand how categories emerge from dynamical systems in which
  569. these factors interact. There are promising leads. Geisler and Diehl [8]
  570. simulate interactions between simplified predators and prey, and show how
  571. these might shape the spectral sensitivities of both. Komarova, Jameson
  572. and Narens [22] show how colour categories can evolve from a minimal perceptual psychology of discrimination together with simple learning rules and
  573. simple constraints on social communication. Some researchers are exploring perceptual evolution in foraging contexts [9, 32, 35]. These papers are
  574. 18 The Interface Theory of Perception
  575. useful pointers to the kind of research required to construct theories of categorization that are evolutionarily plausible. As a concrete example of such
  576. research, consider the following class of evolutionary games.
  577. 1.9 Interface Games
  578. In the simplest interface game, two animals compete over three territories.
  579. Each territory has a food value and a water value, each value ranging from,
  580. say, 0 to 100. The first animal to choose a territory obtains its food and water
  581. values; the second animal then chooses one of the remaining two territories,
  582. and obtains its food and water values. The animals can adopt one of two
  583. perceptual strategies. The truth interface strategy perceives the exact values
  584. of food and of water for each territory. Thus the total information that truth
  585. obtains is IT = 3 [territories] × 2 [resources per territory] × log2 101 [bits
  586. per resource] ≈ 39.95 bits. The simple interface strategy perceives only one
  587. bit of information per territory: if the food value of a territory is greater
  588. than some fixed value (say 50), simple perceives that territory as green,
  589. otherwise simple perceives that territory as red. Thus the total information
  590. that simple obtains is IS = 3 bits.
  591. It costs energy to obtain perceptual information. Let the energy cost per
  592. bit be denoted by ce. Since the truth strategy obtains IT bits, the total
  593. energy cost to truth is IT ce, which is subtracted from the sum of food and
  594. water values that truth obtains from the territory it chooses. Similarly, the
  595. total energy cost to simple is ISce.
  596. It takes t units of time to obtain one bit of perceptual information. If
  597. t > 0, then simple acquires all of its perceptual information before truth
  598. does, allowing simple to be first to choose a territory.
  599. Assuming, for simplicity, that the food and water values are independent,
  600. identically distributed random variables with, say, a uniform distribution on
  601. the integers from 0 to 100, we can compute a matrix of expected payoffs:
  602. Truth Simple
  603. Truth: a b
  604. Simple: c d
  605. Here a is the expected payoff to truth if it competes against truth, b is the
  606. expected payoff to truth if it competes against simple, c is the expected
  607. payoff to simple if it competes against truth, and d is the expected payoff to
  608. simple if it competes against simple.
  609. As is standard in evolutionary game theory, we consider a population of
  610. truth and simple players and equate payoff with fitness. Let xT denote
  611. 1.9 Interface Games 19
  612. the frequency of truth players and xS the frequency of simple players; the
  613. population is thus ~x = (xT , xS). Then, assuming players meet at random,
  614. the expected payoffs for truth and simple are, respectively, fT (~x) = axT+bxS
  615. and fS(~x) = cxT + dxS. The selection dynamics is then x
  616. 0
  617. T = xT [fT (~x) −
  618. F]; x
  619. 0
  620. S = xS[fS(~x) − F], where primes denote temporal derivatives and F is
  621. the average fitness, F = xT fT (~x) + xSfS(~x).
  622. If a > c and b > d, then truth drives simple to extinction. If a < c and
  623. b < d then simple drives truth to extinction. If a > c and b < d, then
  624. truth and simple are bistable; which goes extinct depends on the initial
  625. frequencies, ~x(0), at time 0. If a < c and b > d then truth and simple stably
  626. coexist, with the truth frequency given by (d−b)/(a−b−c+d). If a = c and
  627. b = d, then selection does not change the frequencies of truth and simple.
  628. The entries in the payoff matrix described above will vary, of course, with
  629. the correlation between food and water values, with the specific value of
  630. food that is used by simple as the boundary between green and red, and
  631. with the cost ce per bit of information obtained.
  632. boundary
  633. 0 100
  634. 0 100
  635. cost per bit
  636. 0.2
  637. 0.4
  638. 0.6
  639. 0.2
  640. 0.4
  641. 0.6
  642. 1.0
  643. 1.2
  644. r = 0
  645. r = 1
  646. Fig 1.1. Asymptotic behavior of the interface game as a function of the cost per
  647. bit of information and the choice of the red-green boundary in the simple strategy.
  648. Light gray indicates that simple drives truth to extinction, intermediate gray that
  649. the two strategies coexist, and dark gray that truth drives simple to extinction. The
  650. 20 The Interface Theory of Perception
  651. upper plot is for uncorrelated food and water, the lower for perfectly correlated food
  652. and water.
  653. And here is the punchline. Simple drives truth to extinction for most
  654. values of the red-green boundary, even when the cost per bit of information is
  655. small and the correlation between food and water is small. This is illustrated
  656. in Figure 1.1, which shows the results of Matlab simulations. Evolutionary
  657. pressures do not select for veridical perception; instead they drive it, should
  658. it arise, to extinction.
  659. The interface game just described might seem too simple to be useful. One
  660. can, however, expand on the simple game just described in several ways, including (1) increasing the number of territories at stake, (2) increasing the
  661. number of resources per territory, (3) having dangers as well as resources in
  662. the territories, (4) considering distributions other than uniform (e.g., Gaussian) for the resources and dangers, (5) considering two-boundary, threeboundary, n-boundary interface strategies, and more general categorization
  663. algorithms that don’t rely on such boundaries, (6) considering populations
  664. with three or more interface strategies, (7) considering more sophisticated
  665. maps from resources to interfaces, including probabilistic maps, (8) considering time and energy costs that vary with architecture (e.g., serial versus
  666. parallel) and that are probabilistic functions of the amount of information
  667. gleaned and (9) extending the replicator dynamics, e.g., to include communication between players and to include a spatial dimension in which players
  668. only interact with nearby players (as has been done with stag hunt and Lewis
  669. signaling games [36, 37, 45]). Interface games, in all these varieties, allow
  670. us to explore the complex evolutionary pressures that shape perception and
  671. perceptual categorization, and to do so as realistically as our imaginations
  672. and computational resources will allow.
  673. They will also allow us to address a natural question: As an organism’s
  674. perceptions and behaviors become more complex, shouldn’t it be the case
  675. that the goal of perception approaches that of recovering the properties of
  676. the environment?
  677. Using simulations of interface games, one can ask for what environments
  678. (including what kinds of competitors) will the reproductive pressures push
  679. an organism to true perceptions of the environment, so that perceptual truth
  680. is an evolutionarily stable strategy. My bet: None of interest.
  681. 1.10 Conclusion 21
  682. 1.10 Conclusion
  683. Most experts assume that perception estimates true properties of an objective world. They justify this assumption with an argument from evolution:
  684. Natural selection rewards true perceptions. I propose instead that if true
  685. perceptions crop up, then natural selection mows them down; natural selection fosters perceptions that act as simplified user interfaces, expediting
  686. adaptive behavior while shrouding the causal and structural complexity of
  687. the objective world. In support of this proposal, I discussed mimicry and
  688. mating errors in nature, and presented simulations of an evolutionary game.
  689. Old habits die hard. I suspect that few experts will be persuaded by
  690. these arguments to adopt the interface theory of perception. Most will still
  691. harbor the long-standing conviction that, although we see reality through
  692. small portals, nevertheless what we see is, in general, veridical. To such
  693. experts I offer one final claim, and one final challenge. I claim that natural
  694. selection drives true perception to swift extinction: Nowhere in evolution,
  695. even among the most complex of organisms, will you find that natural selection drives truth to fixation, i.e., so that the predicates of perception (e.g.,
  696. space, time, shape and color) approximate the predicates of the objective
  697. world (whatever they might be). Natural selection rewards fecundity, not
  698. factuality, so it shapes interfaces, not telescopes on truth [28] (p. 571). The
  699. challenge is clear: Provide a compelling counterexample to this claim.
  700. Acknowledgements. Justin Mark collaborated in developing the interface
  701. games, and wrote the simulations presented in Figure 1.1. For helpful comments on previous drafts, I thank Ori Amir, Mike D’Zmura, Geoff Iverson,
  702. Carol Skrenes, Duncan Luce, Larry Maloney, Brian Marion, Justin Mark,
  703. Louis Narens, Steve Pinker, Kim Romney, John Serences, Brian Skyrms, and
  704. Joyce Wu. For helpful discussions I thank Mike Braunstein, Larry Maloney,
  705. Jon Merzel, Chetan Prakash, Rosie Sedghi, and Phat Vu.
  706. References
  707. 1. Aspect, A., Grangier, P. and Roger, G. (1982a). Experimental realization of
  708. Einstein-Podolsky-Rosen-Bohm gedankenexperiment: A new violation of Bells
  709. inequalities. Physical Review Letters 49, 91–94.
  710. 2. Aspect, A., Dalibard, J. and Roger, G. (1982b). Experimental test of Bells inequalities using time-varying analyzers. Physical Review Letters 49, 1804–1807.
  711. 3. Bell. J.S. (1964). On the Einstein-Podolsky-Rosen paradox. Physics 1, 195–200.
  712. 4. Boswell, J. (1791). The life of Samuel Johnson.
  713. 5. Braunstein, M.L. (1983). Contrasts between human and machine vision: Should
  714. technology recapitulate phylogeny?, in Human and machine vision, ed. J. Beck,
  715. B. Hope, and A. Rosenfeld (Academic Press, New York).
  716. 6. Nielsen, M.A. and Chuang, I.L. (2000). Quantum computation and quantum
  717. information. (Cambridge University Press, Cambridge).
  718. 7. Daly, M. and Wilson, M. (1978). Sex, evolution, and behavior. (Duxbury Press,
  719. Massachusetts).
  720. 8. Geisler, W.S. and Diehl, R.L. (2003). A Bayesian approach to the evolution of
  721. perceptual and cognitive systems. Cognitive Science 27, 379–402.
  722. 9. Goldstone, R.L., Ashpole, B.C., and Roberts, M.E. (2005). Knowledge of resources and competitors in human foraging. Psychonomic Bulletin & Review
  723. 12, 81–87.
  724. 10. Gudder, S. (1988). Quantum probability. (Academic Press, San Diego).
  725. 11. Gwynne, D.T. & Rentz, D.C.F. (1983). Beetles on the Bottle: Male Buprestids
  726. Make Stubbies for Females. Journal of Australian Entomological Society 22,
  727. 79–80.
  728. 12. Gwynne, D.T. (2003). Mating mistakes, in Encyclopedia of insects,
  729. ed.V.H. Resh and R.T. Carde (Academic Press: San Diego).
  730. 13. Harland, D.P. & Jackson, R.R. (2004). Portia perceptions: The Umwelt of an
  731. Araneophagic jumping spider, in Complex worlds from simpler nervous systems, ed. F.R. Prete (MIT Press, Cambridge, MA).
  732. 14. Hofbauer, J. & Sigmund, K. Evolutionary games and population dynamics.
  733. (Cambridge University Press, Cambridge).
  734. 15. Hoffman, D. D. (1983). The interpretation of visual illusions. Scientific American 249, 154–162.
  735. 16. Hoffman, D. D. (1998). Visual intelligence: How we create what we see. (W.W.
  736. Norton, New York).
  737. 17. Hoffman, D. D. (2006a). Mimesis and its perceptual reflections, in A View in
  738. 22
  739. References 23
  740. the Rear-Mirror: Romantic Aesthetics, Culture, and Science Seen from Today.
  741. Festschrift for Frederick Burwick on the Occasion of His Seventieth Birthday,
  742. ed. W. Pape (WVT, Wissenschaftlicher Verlag Trier: Trier) (Studien zur Englischen Romantik 3).
  743. 18. Hoffman, D.D. (2006b). The scrambling theorem: A simple proof of the logical
  744. possibility of spectrum inversion. Consciousness and Cognition 15, 31–45.
  745. 19. Hoffman, D.D. (2006c). The scrambling theorem unscrambled: A response to
  746. commentaries. Consciousness and Cognition 15, 51–53.
  747. 20. Hoffman, D.D. (2008, in press). Conscious realism and the mind-body problem.
  748. Mind & Matter.
  749. 21. Kaye, P., Laflamme, R. and Mosca, M. (2007). An introduction to quantum
  750. computing. (Oxford University Press: Oxford).
  751. 22. Komarova, N.L., Jameson, K.A. and Narens, L. (2007). Evolutionary models
  752. of color categorization based on discrimination. Journal of Mathematical Psychology 51, 359–382.
  753. 23. Mausfeld, R. (2002). The physicalist trap in perception theory, in Perception
  754. and the physical world, ed. D. Heyer and R. Mausfeld (Wiley, New York).
  755. 24. Lehar, S. (2003). Gestalt isomorphism and the primacy of subjective conscious
  756. experience: A Gestalt Bubble model. Behavioral and Brain Sciences 26, 375–
  757. 444.
  758. 25. No¨e, A, and Regan, J.K. (2002). On the brain-basis of visual consciousness: A
  759. sensorimotor account, in Vision and mind: Selected readings in the philosophy
  760. of perception, ed. A. No¨e and E. Thompson (MIT Press, Cambridge, MA).
  761. 26. Nowak, M.A. (2006). Evolutionary dynamics: Exploring the equations of life.
  762. (Belknap/Harvard University Press, Cambridge, MA).
  763. 27. Palmer, S.E. (1999). Vision science: Photons to phenomenology. (MIT Press,
  764. Cambridge, MA).
  765. 28. Pinker, S. (1997). How the mind works. (W.W. Norton, New York).
  766. 29. Purves, D., and Lotto, R. B. (2003). Why we see what we do: An empirical
  767. theory of vision. (Sinauer, Sunderland, MA).
  768. 30. Ramachandran, V.S. (1985). The neurobiology of perception. Perception 14,
  769. 97–103.
  770. 31. Ramachandran, V.S. (1990). Interactions between motion, depth, color and
  771. form: The utilitarian theory of perception, in Vision: Coding and efficiency,
  772. ed. C. Blakemore (Cambridge University Press, Cambridge).
  773. 32. Roberts, M.E. and Goldstone, R.L. (2006). EPICURE: Spatial and knowledge
  774. limitations in group foraging. Adaptive Behavior 14, 291–313.
  775. 33. Samuelson, L. (1997). Evolutionary games and equilibrium selection. (MIT
  776. Press, Cambridge, MA).
  777. 34. Schiller, C.H. (1957). Instinctive behavior: Development of a modern concept.
  778. (Hallmark Press, New York).
  779. 35. Sernland, E., Olsson, O., and Holmgren, N.M.A. (2003). Does information
  780. sharing promote group foraging? Proceedings of the Royal Society of London
  781. 270, 1137–1141.
  782. 36. Skyrms, B. (2002). Signals, evolution, and the explanatory power of transient
  783. information. Philosophy of Science 69, 407–428.
  784. 37. Skyrms, B. (2004). The stag hunt and the evolution of social structure. (Cambridge University Press, Cambridge).
  785. 38. Tinbergen, N., and A. C. Perdeck. (1950). On the stimulus situation releasing
  786. the begging response in the newly hatched Herring Gull chick (Larus argentatus
  787. 24 References
  788. argentatus Pont.). Behaviour 3, 1–39.
  789. 39. Trivers, R.L. (1972). Parental investment and sexual selection, in Sexual selection and the descent of man, 1871-1971, ed. B. Campbell (Aldine Press,
  790. Chicago).
  791. 40. Trivers, R.L. (1976). Foreword, in R. Dawkins, The selfish gene. (Oxford University Press: New York).
  792. 41. Ullman, S. (1979). The interpretation of visual motion. (MIT Press, Cambridge,
  793. MA).
  794. 42. Von Uexk¨ull, J. (1909). Umwelt und Innenwelt der Tiere. (Springer-Verlag,
  795. Berlin).
  796. 43. Von Uexk¨ull, J. (1934). A stroll through the worlds of animals and men: A
  797. picture book of invisible worlds, reprinted in Instinctive behavior: Development
  798. of a modern concept, C.H. Schiller (1957) (Hallmark Press, New York).
  799. 44. Yuille, A., and B¨ulthoff, H. (1996). Bayesian decision theory and psychophysics,
  800. in Perception as Bayesian inference, ed. D. Knill and W. Richards (Cambridge
  801. University Press, Cambridge).
  802. 45. Zollman, K. (2005). Talking to neighbors: The evolution of regional meaning.
  803. Philosophy of Science 72, 69–85.
Advertisement
Add Comment
Please, Sign In to add comment