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Vrishnak92

RP_stardestroyer bugs

Feb 12th, 2018
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  1. Oh, & a quick note on an bug regarding the buttons for lockdown in the hanger overlook/watchtower, when you click the button that is supposed to cause a lockdown of the ships systems & doors, there are several issues:
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  3. 1, the green button that is supposed to lift the lockdown gets locked as well, rending the lockdown unliftable via the default method (Iā€™m certain this is a bug),
  4. 2, it locks the buttons that are designed to sound of the general alarm (might be intended, but I doubt this)
  5. 3, if one cycles the power generator, the lockdown button does not reset, requiring the player to reset the map via admin commands (100% certain this is broken)
  6. 4, the multi floor elevators were an oddity, the call buttons would be disabled when the power or lockdown was activated, but the buttons on the elevator itself were never disabled, not sure which one is wrong
  7. 5, all elevators that use the old-style buttons ignore the lockdown & power generator status, I feel like these would fit more properly disabled buuuut that would cause some navigation issues (unless vent access was made for areas like the power generator... well just the power generator as all areas are still accessible without the elevators).
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