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- /* Undertale Dogcheck Script
- * By Toby Fox
- * Reconstructed by reddit.com/u/MarioMario456 */
- // For not dogchecked rooms
- dogcheck = 1
- // For rooms before the start of the ruins (game launch, story, title screen and the menu)
- if (global.currentroom < room_area1)
- dogcheck = 0
- // For rooms after the Mysterious Door in Snowdin (most unused rooms and spoilery stuff)
- if (global.currentroom > room_icecave1)
- dogcheck = 0
- // For the True Pacifist Route underground exit
- if (global.currentroom == room_castle_trueexit)
- dogcheck = 0
- // For the True Pacifist Route surface
- if (global.currentroom == room_outsideworld)
- dogcheck = 0
- // For the Neutral Route credits
- if (global.currentroom == room_undertale_credits)
- dogcheck = 0
- // For Sans' room
- if (global.currentroom == room_tundra_sansroom)
- dogcheck = 0
- // For Sans' room with the lights off
- if (global.currentroom == room_tundra_sansroom_dark)
- dogcheck = 0
- // For Sans' workshop behind his house
- if (global.currentroom == room_tundra_sansbasement)
- dogcheck = 0
- // If the room is dogchecked, go to the dancing/sleeping dog room
- if (dogcheck == 0)
- room_goto(room_of_dog)
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