MarioMario456

Undertale Dogcheck Script

Feb 23rd, 2020
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  1. /* Undertale Dogcheck Script
  2.  * By Toby Fox
  3.  * Reconstructed by reddit.com/u/MarioMario456 */
  4.  
  5. // For not dogchecked rooms
  6. dogcheck = 1
  7.  
  8. // For rooms before the start of the ruins (game launch, story, title screen and the menu)
  9. if (global.currentroom < room_area1)
  10.     dogcheck = 0
  11.  
  12. // For rooms after the Mysterious Door in Snowdin (most unused rooms and spoilery stuff)
  13. if (global.currentroom > room_icecave1)
  14.     dogcheck = 0
  15.  
  16. // For the True Pacifist Route underground exit
  17. if (global.currentroom == room_castle_trueexit)
  18.     dogcheck = 0
  19.  
  20. // For the True Pacifist Route surface
  21. if (global.currentroom == room_outsideworld)
  22.     dogcheck = 0
  23.  
  24. // For the Neutral Route credits
  25. if (global.currentroom == room_undertale_credits)
  26.     dogcheck = 0
  27.  
  28. // For Sans' room
  29. if (global.currentroom == room_tundra_sansroom)
  30.     dogcheck = 0
  31.  
  32. // For Sans' room with the lights off
  33. if (global.currentroom == room_tundra_sansroom_dark)
  34.     dogcheck = 0
  35.  
  36. // For Sans' workshop behind his house
  37. if (global.currentroom == room_tundra_sansbasement)
  38.     dogcheck = 0
  39.  
  40. // If the room is dogchecked, go to the dancing/sleeping dog room
  41. if (dogcheck == 0)
  42.     room_goto(room_of_dog)
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