unmeinks

Untitled

Jun 6th, 2021
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  1. public override void AI()
  2. {
  3. projectile.ai[0] += 1f;
  4. if (projectile.ai[0] >= 180f)
  5. {
  6. projectile.ai[0] = 180f;
  7. projectile.velocity.Y = projectile.velocity.Y + 20f;
  8. }
  9. }
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