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  1. This is a mini milsim day to introduce new players into the game world of milsim. I’m sure there will be a few this year so it’s nice to have a big game where you work together in teams and learn a more tactical approach than paintball style.
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  3. This is a USA 🇺🇸 vs 🇷🇺 Russia with a team of UN soldiers. United Nations are semi neutral as in they can decide to stay out of the fight or help either team.
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  5. There will be an American officer in charge. A Russian officer in charge. A UN captain. On each team there is one medic. One demolitions tech and one sniper spotter team.
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  7. We are opening up the field for this game. It will be a 5 hour continuous game. No stopping. The safe zone is the parking lot. Just past where the tree line is will be a section for the spawn.
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  9. The Russians. (Non camo. Solid. And mix. ). Will commence their spawn at the far point of the first island where the make shift cabin is. This is Russian territory so both UN and USA are unwanted inhabitants.
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  11. This is a take your time use your bullets wisely game. There will be multiple objectives given in a envelope to each team at the beginning of the game. Once opened with your team you will see the timelines and objectives for the day. Bring your bags. Water. Food. Clothing guns. Etc. To your spawn as that’s where you will be all day.
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  13. Once you team is given their info packs you will have 15 minutes to dig in. Decide on plans. And get ready for war.
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  15. The UN team has been sent in covertly to do 3 things. : stay alive. Find and photograph if any the nuclear device warehouse housing the Soviet destruction plans. Do not disturb or move the nukes just find if any and photograph them. If you come across live fire from either side fall back. But defend yourselves. Both USA and Russia are friendly with the UN. And a massacre would not be good. The UN is supposed to be peacekeepers. But if fired upon they will attack. The UN is also watching the USA s movement in the area and providing cover and protection for the Red Cross in the area.
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  17. There will be a prison where captured soldiers can be held. It will be the (far left island base ) where the log wall is. If you are arrested, and choose to comply instead of being shot you must surrender and walk guarded to the jail. The Russians may only have a maximum of 2 prison guards at a time. No more to watch the prison. Friendlies can be released from prison by being touched by a friend. If after 20 mins they are not rescued they commit suicide and return to their spawn to carry on. You cannot escape from prison. Do not shoot into or out of prison or either spawn. You can arrest someone by touching them without them knowing. Or being within ten feet and calling freeze. If they don’t attack they are under arrest. 2 people must escort a prisoner. At all times. Prisoners are left with heir guns and belongings but cannot use them until they are freed.
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  21. UN will be a team of 4-5 people. Like I said. They have a search and discovery and film role. Of nukes. Russian activity and USA activity. Enforcing the Geneva convention. If the UN team is not engaged they may walk right by. If they are attacked they will fall back or fight. If they see unfair prison treatment they may free some prisoners. If you are arrested and interrogated you must give them your name. Your country and your role. That’s it.
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  23. The Russians have their spawn. Plus their Soviet prison. Plus their newly developed nuclear boat ready to put in the water. Engineers and designers have just finished the first prototype for testing. They also have a foreign minister held captive inside their prison on spy charges and USA has been tasked with his retrieval. Only when the vip is in the spawn of USA can he be evacuated.
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  25. Medic rules. There will be one medic per side. They will have red tape. They must rip a square of red tape and place it on the vest or arm of the downed soldier. Hold for 30 seconds and they will be alive. The downed soldier can only use a sidearm while down. And headshots. Are just that. Your dead. No medic. If your hit and awaiting a medic and 3 mins has elapsed you can choose to die and respawn instead of waiting.
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  27. Intel packs will be handed to each side at the beginning of the game. Please arrive by 1130 so the game can commence on time.
  28. It will be played as close to camo vs non camo as possible. With blue arm bands for UN. UN is not allowed hostages. But does have a medic.
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  30. UN objectives.
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  32. Locate and photograph nuclear device and get GPS coordinates for missile attack.
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  34. Ensure the Genova convention is being upheld
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  36. Observe log and report at USA and USSR activity in the area.
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  38. Release mistreated or tortured prisoners.
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  40. Basically your game mods and wardens in a playing mode. You fuck with us. We fuck with you.
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  43. American objectives.
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  45. Locate and retrieve the VIP from the prison yard, bring him back to the spawn for evac. (Mannequin).
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  47. Place a detonation device inside the boat by securing the boat cutting the latch lock (zip ties ) and placing the device inside with a 2 minute timer.
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  49. Locate and collect the document case which will be on a Russian officer. When he dies he will drop the case in spot and can be retrieved by the USA team. If a different Russian sees it and scoops it he becomes the new target. The documents must be carried. Cannot be hidden or stashed in the spawn.
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  51. Demolition man is the only person that can disarm bombs. There is a biochemical agent times release implosion shock wave device somewhere on the map. Only the demo guy can disarm the device. The disarm code has been given to team leader in their intel packs. The bomb must be located, and the code entered by the demo agent. Only then can he remove the attached laptop and retrieve it to the spawn.
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  53. Rescue all downed and arrested friendly soldiers from Russian prison.
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  55. Be mindful of protocols and procedures while UN is around.
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  57. The Canadians can arrest and interrogate Russian captives in the same way. Down the path at the red pillow the Americans have set up a detention Center. And like the Russians must be guarded at all times with at least one guard. No more than 2. The only difference is the Americans don’t need a guard if they have no captives.
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  59. The Americans must also locate the NATO crashed drone sight that went down a few days ago and retrieve the computer black box. Back to their spawn for evac. It went down somewhere over Russian territory.
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  61. There are also 3 other USA objectives that will be given in your intel kits on game day.
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  63. Russian objectives.
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  65. Protect and detain the foreign diplomat in prison until further notice. Keep him alive and talking comrades. And don’t let him escape.
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  67. Unsure the finishing and maiden tests of the new nuclear battle ship go without issues and protect mother Russia’s investments.
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  69. Capture and interrogate any unwanted armies or spies in your area. Watching for American scum drones and attack teams.
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  71. Protect the nuclear bomb underground Scientist have just finished making and keep it safe until officers arrive in the morning for transport to Moscow.
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  73. Protect and seal off the camp of all invaders.
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  75. Rescue any taken soldiers from the red army.
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  77. Also discover the boxes of stolen and dumped nazi gold bars in the area. Information has come through that during the press at Stalingrad four cases of solid gold nazi bars were dumped close to this area. Send small search teams to locate and recover these bars and make your country proud.
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  79. Stop all attempted relief from outside organizations such as Red Cross
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  82. Full auto. Smoke. Grenades. All approved. Medic mode. 5 minute respawns at spawn or 30 seconds with medic. This is a continuous game that runs until 5-6 whenever we loose light.
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  84. Winning or loosing is built on a objectives completed tally and also a point system with each team allotted certain points for the day. When they game is over the tally will be taken and a team awarded the win. Alex I need a Soviet flag.
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  86. If there is any questions pm me.
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