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Jun 4th, 2018
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  1. script.Name = "Savior"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER EDITED BY DUCKILES
  4. --\\====================================================//--
  5. script:ClearAllChildren()
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local TIME = 0
  29. local sick = Instance.new("Sound",Torso)
  30.  
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. if Player.name == "SenseiAdi" then
  48. warn("Enjoy friend ;3")
  49. end
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90. Player_Size = 1 --Size of the player.
  91. local EXTRATRANS = 0
  92. local Effects2 = {}
  93. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  94. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  95. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  96. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  97. local SIZE = 2
  98. local SKILLTEXTCOLOR = C3(0,0,0)
  99. local SKILLTEXTCOLOR2 = C3(1,0,0)
  100. --//=================================\\
  101. --\\=================================//
  102.  
  103.  
  104. --//=================================\\
  105. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  106. --\\=================================//
  107.  
  108. ArtificialHB = Instance.new("BindableEvent", script)
  109. ArtificialHB.Name = "ArtificialHB"
  110.  
  111. script:WaitForChild("ArtificialHB")
  112.  
  113. frame = Frame_Speed
  114. tf = 0
  115. allowframeloss = false
  116. tossremainder = false
  117. lastframe = tick()
  118. script.ArtificialHB:Fire()
  119.  
  120. game:GetService("RunService").Heartbeat:connect(function(s, p)
  121. tf = tf + s
  122. if tf >= frame then
  123. if allowframeloss then
  124. script.ArtificialHB:Fire()
  125. lastframe = tick()
  126. else
  127. for i = 1, math.floor(tf / frame) do
  128. script.ArtificialHB:Fire()
  129. end
  130. lastframe = tick()
  131. end
  132. if tossremainder then
  133. tf = 0
  134. else
  135. tf = tf - frame * math.floor(tf / frame)
  136. end
  137. end
  138. end)
  139.  
  140. --//=================================\\
  141. --\\=================================//
  142.  
  143. --//=================================\\
  144. --|| SOME FUNCTIONS
  145. --\\=================================//
  146.  
  147. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  148. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  149. end
  150.  
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157.  
  158. function NegativeAngle(NUMBER)
  159. if NUMBER <= 0 then
  160. NUMBER = 0
  161. end
  162. return NUMBER
  163. end
  164.  
  165. function Swait(NUMBER)
  166. if NUMBER == 0 or NUMBER == nil then
  167. ArtificialHB.Event:wait()
  168. else
  169. for i = 1, NUMBER do
  170. ArtificialHB.Event:wait()
  171. end
  172. end
  173. end
  174.  
  175. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  176. local NEWMESH = IT(MESH)
  177. if MESH == "SpecialMesh" then
  178. NEWMESH.MeshType = MESHTYPE
  179. if MESHID ~= "nil" and MESHID ~= "" then
  180. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  181. end
  182. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  183. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  184. end
  185. end
  186. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  187. NEWMESH.Scale = SCALE
  188. NEWMESH.Parent = PARENT
  189. return NEWMESH
  190. end
  191.  
  192. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  193. local NEWPART = IT("Part")
  194. NEWPART.formFactor = FORMFACTOR
  195. NEWPART.Reflectance = REFLECTANCE
  196. NEWPART.Transparency = TRANSPARENCY
  197. NEWPART.CanCollide = false
  198. NEWPART.Locked = true
  199. NEWPART.Anchored = true
  200. if ANCHOR == false then
  201. NEWPART.Anchored = false
  202. end
  203. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  204. NEWPART.Name = NAME
  205. NEWPART.Size = SIZE
  206. NEWPART.Position = Torso.Position
  207. NEWPART.Material = MATERIAL
  208. NEWPART:BreakJoints()
  209. NEWPART.Parent = PARENT
  210. return NEWPART
  211. end
  212.  
  213. local function weldBetween(a, b)
  214. local weldd = Instance.new("ManualWeld")
  215. weldd.Part0 = a
  216. weldd.Part1 = b
  217. weldd.C0 = CFrame.new()
  218. weldd.C1 = b.CFrame:inverse() * a.CFrame
  219. weldd.Parent = a
  220. return weldd
  221. end
  222.  
  223.  
  224. function QuaternionFromCFrame(cf)
  225. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  226. local trace = m00 + m11 + m22
  227. if trace > 0 then
  228. local s = math.sqrt(1 + trace)
  229. local recip = 0.5 / s
  230. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  231. else
  232. local i = 0
  233. if m11 > m00 then
  234. i = 1
  235. end
  236. if m22 > (i == 0 and m00 or m11) then
  237. i = 2
  238. end
  239. if i == 0 then
  240. local s = math.sqrt(m00 - m11 - m22 + 1)
  241. local recip = 0.5 / s
  242. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  243. elseif i == 1 then
  244. local s = math.sqrt(m11 - m22 - m00 + 1)
  245. local recip = 0.5 / s
  246. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  247. elseif i == 2 then
  248. local s = math.sqrt(m22 - m00 - m11 + 1)
  249. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  250. end
  251. end
  252. end
  253.  
  254. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255. local xs, ys, zs = x + x, y + y, z + z
  256. local wx, wy, wz = w * xs, w * ys, w * zs
  257. local xx = x * xs
  258. local xy = x * ys
  259. local xz = x * zs
  260. local yy = y * ys
  261. local yz = y * zs
  262. local zz = z * zs
  263. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  264. end
  265.  
  266. function QuaternionSlerp(a, b, t)
  267. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  268. local startInterp, finishInterp;
  269. if cosTheta >= 0.0001 then
  270. if (1 - cosTheta) > 0.0001 then
  271. local theta = ACOS(cosTheta)
  272. local invSinTheta = 1 / SIN(theta)
  273. startInterp = SIN((1 - t) * theta) * invSinTheta
  274. finishInterp = SIN(t * theta) * invSinTheta
  275. else
  276. startInterp = 1 - t
  277. finishInterp = t
  278. end
  279. else
  280. if (1 + cosTheta) > 0.0001 then
  281. local theta = ACOS(-cosTheta)
  282. local invSinTheta = 1 / SIN(theta)
  283. startInterp = SIN((t - 1) * theta) * invSinTheta
  284. finishInterp = SIN(t * theta) * invSinTheta
  285. else
  286. startInterp = t - 1
  287. finishInterp = t
  288. end
  289. end
  290. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  291. end
  292.  
  293. function Clerp(a, b, t)
  294. local qa = {QuaternionFromCFrame(a)}
  295. local qb = {QuaternionFromCFrame(b)}
  296. local ax, ay, az = a.x, a.y, a.z
  297. local bx, by, bz = b.x, b.y, b.z
  298. local _t = 1 - t
  299. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  300. end
  301.  
  302. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  303. local frame = IT("Frame")
  304. frame.BackgroundTransparency = TRANSPARENCY
  305. frame.BorderSizePixel = BORDERSIZEPIXEL
  306. frame.Position = POSITION
  307. frame.Size = SIZE
  308. frame.BackgroundColor3 = COLOR
  309. frame.BorderColor3 = BORDERCOLOR
  310. frame.Name = NAME
  311. frame.Parent = PARENT
  312. return frame
  313. end
  314.  
  315. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  316. local label = IT("TextLabel")
  317. label.BackgroundTransparency = 1
  318. label.Size = UD2(1, 0, 1, 0)
  319. label.Position = UD2(0, 0, 0, 0)
  320. label.TextColor3 = TEXTCOLOR
  321. label.TextStrokeTransparency = STROKETRANSPARENCY
  322. label.TextTransparency = TRANSPARENCY
  323. label.FontSize = TEXTFONTSIZE
  324. label.Font = TEXTFONT
  325. label.BorderSizePixel = BORDERSIZEPIXEL
  326. label.TextScaled = false
  327. label.Text = TEXT
  328. label.Name = NAME
  329. label.Parent = PARENT
  330. return label
  331. end
  332.  
  333. function NoOutlines(PART)
  334. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  335. end
  336.  
  337. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  338. local NEWWELD = IT(TYPE)
  339. NEWWELD.Part0 = PART0
  340. NEWWELD.Part1 = PART1
  341. NEWWELD.C0 = C0
  342. NEWWELD.C1 = C1
  343. NEWWELD.Parent = PARENT
  344. return NEWWELD
  345. end
  346.  
  347. local S = IT("Sound")
  348. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  349. local NEWSOUND = nil
  350. coroutine.resume(coroutine.create(function()
  351. NEWSOUND = S:Clone()
  352. NEWSOUND.Parent = PARENT
  353. NEWSOUND.Volume = VOLUME
  354. NEWSOUND.Pitch = PITCH
  355. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  356. NEWSOUND:play()
  357. if DOESLOOP == true then
  358. NEWSOUND.Looped = true
  359. else
  360. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  361. NEWSOUND:remove()
  362. end
  363. end))
  364. return NEWSOUND
  365. end
  366.  
  367. function CFrameFromTopBack(at, top, back)
  368. local right = top:Cross(back)
  369. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  370. end
  371.  
  372. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  373. function WACKYEFFECT(Table)
  374. local TYPE = (Table.EffectType or "Sphere")
  375. local SIZE = (Table.Size or VT(1,1,1))
  376. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  377. local TRANSPARENCY = (Table.Transparency or 0)
  378. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  379. local CFRAME = (Table.CFrame or Torso.CFrame)
  380. local MOVEDIRECTION = (Table.MoveToPos or nil)
  381. local ROTATION1 = (Table.RotationX or 0)
  382. local ROTATION2 = (Table.RotationY or 0)
  383. local ROTATION3 = (Table.RotationZ or 0)
  384. local MATERIAL = (Table.Material or "Neon")
  385. local COLOR = (Table.Color or C3(0,0,0))
  386. local TIME = (Table.Time or 45)
  387. local SOUNDID = (Table.SoundID or nil)
  388. local SOUNDPITCH = (Table.SoundPitch or nil)
  389. local SOUNDVOLUME = (Table.SoundVolume or nil)
  390. coroutine.resume(coroutine.create(function()
  391. local PLAYSSOUND = false
  392. local SOUND = nil
  393. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  394. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  395. PLAYSSOUND = true
  396. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  397. end
  398. EFFECT.Color = COLOR
  399. local MSH = nil
  400. if TYPE == "Sphere" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Block" then
  403. MSH = IT("BlockMesh",EFFECT)
  404. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  405. elseif TYPE == "Wave" then
  406. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  407. elseif TYPE == "Ring" then
  408. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  409. elseif TYPE == "Slash" then
  410. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  411. elseif TYPE == "Round Slash" then
  412. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  413. elseif TYPE == "Swirl" then
  414. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  415. elseif TYPE == "Skull" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Crystal" then
  418. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  419. end
  420. if MSH ~= nil then
  421. local MOVESPEED = nil
  422. if MOVEDIRECTION ~= nil then
  423. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  424. end
  425. local GROWTH = SIZE - ENDSIZE
  426. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  427. if TYPE == "Block" then
  428. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  429. else
  430. EFFECT.CFrame = CFRAME
  431. end
  432. for LOOP = 1, TIME+1 do
  433. Swait()
  434. MSH.Scale = MSH.Scale - GROWTH/TIME
  435. if TYPE == "Wave" then
  436. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  437. end
  438. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  439. if TYPE == "Block" then
  440. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  441. else
  442. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  443. end
  444. if MOVEDIRECTION ~= nil then
  445. local ORI = EFFECT.Orientation
  446. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  447. EFFECT.Orientation = ORI
  448. end
  449. end
  450. if PLAYSSOUND == false then
  451. EFFECT:remove()
  452. else
  453. SOUND.Stopped:Connect(function()
  454. EFFECT:remove()
  455. end)
  456. end
  457. else
  458. if PLAYSSOUND == false then
  459. EFFECT:remove()
  460. else
  461. repeat Swait() until SOUND.Playing == false
  462. EFFECT:remove()
  463. end
  464. end
  465. end))
  466. end
  467. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  468. function Lightning(Table)
  469. local Color = Table.Color or C3(1,1,1)
  470. local StartPos = Table.Start or Torso.Position
  471. local EndPos = Table.End or Mouse.Hit.p
  472. local SegmentLength = Table.SegmentL or 2
  473. local Thickness = Table.Thickness or 0.1
  474. local Dissapear = Table.DoesFade or false
  475. local Parent = Table.Ignore or Character
  476. local MaxDist = Table.MaxDist or 400
  477. local Branches = Table.Branches or false
  478. local Thicken = Table.Thicken or false
  479. local FadeTime = Table.FadeTime or 15
  480. local FadeIn = Table.FadeIn or false
  481. local Material = Table.Material or "Neon"
  482. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  483. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  484. local LIGHTNINGMODEL = IT("Model",Effects)
  485. LIGHTNINGMODEL.Name = "Lightning"
  486. local LastBolt = nil
  487. for E = 1, DISTANCE do
  488. local ExtraSize = 0
  489. if Thicken == true then
  490. ExtraSize = (DISTANCE-E)/15
  491. end
  492. local TRANSPARENCY = 0
  493. if FadeIn == true then
  494. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  495. if TRANSPARENCY < 0 then
  496. TRANSPARENCY = 0
  497. end
  498. end
  499. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  500. PART.Color = Color
  501. MakeForm(PART,"Cyl")
  502. if LastBolt == nil then
  503. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  504. else
  505. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  506. end
  507. LastBolt = PART
  508. if Branches == true and E < (DISTANCE-5) then
  509. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  510. if CHOICE == 1 then
  511. local LASTBRANCH = nil
  512. for i = 1, MRANDOM(2,5) do
  513. local ExtraSize2 = 0
  514. if Thicken == true then
  515. ExtraSize = ((DISTANCE-E)/25)/i
  516. end
  517. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  518. PART.Color = Color
  519. MakeForm(PART,"Cyl")
  520. if LASTBRANCH == nil then
  521. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  522. else
  523. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  524. end
  525. LASTBRANCH = PART
  526. end
  527. end
  528. end
  529. end
  530. if Dissapear == true then
  531. coroutine.resume(coroutine.create(function()
  532. for i = 1, FadeTime do
  533. Swait()
  534. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  535. if c.ClassName == "Part" then
  536. c.Transparency = c.Transparency + (i/FadeTime)/10
  537. end
  538. end
  539. end
  540. LIGHTNINGMODEL:remove()
  541. end))
  542. elseif Dissapear == false then
  543. Debris:AddItem(LIGHTNINGMODEL,0.1)
  544. end
  545. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  546. end
  547. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  548. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  549. wave.Color = COLOR
  550. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  551. wave.CFrame = CFRAME
  552. coroutine.resume(coroutine.create(function(PART)
  553. for i = 1, WAIT do
  554. Swait()
  555. mesh.Scale = mesh.Scale + GROW
  556. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  557. if DOESROT == true then
  558. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  559. end
  560. wave.Transparency = wave.Transparency + (0.5/WAIT)
  561. if wave.Transparency > 0.99 then
  562. wave:remove()
  563. end
  564. end
  565. end))
  566. end
  567.  
  568. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  569. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  570. wave.Color = COLOR
  571. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  572. wave.CFrame = CFRAME
  573. coroutine.resume(coroutine.create(function(PART)
  574. for i = 1, WAIT do
  575. Swait()
  576. mesh.Scale = mesh.Scale + GROW
  577. wave.Transparency = wave.Transparency + (1/WAIT)
  578. if wave.Transparency > 0.99 then
  579. wave:remove()
  580. end
  581. end
  582. end))
  583. end
  584. function MakeForm(PART,TYPE)
  585. if TYPE == "Cyl" then
  586. local MSH = IT("BlockMesh",PART)
  587. elseif TYPE == "Ball" then
  588. local MSH = IT("SpecialMesh",PART)
  589. MSH.MeshType = "Sphere"
  590. elseif TYPE == "Cyl2" then
  591. local MSH = IT("CylinderMesh",PART)
  592. elseif TYPE == "Wedge" then
  593. local MSH = IT("SpecialMesh",PART)
  594. MSH.MeshType = "Wedge"
  595. end
  596. end
  597.  
  598. function SpawnTrail(FROM,TO,BIG)
  599. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Light gray", "Trail", VT(0,0,0))
  600. MakeForm(TRAIL,"Cyl")
  601. local DIST = (FROM - TO).Magnitude
  602. if BIG == true then
  603. TRAIL.Size = VT(0.5,DIST,0.5)
  604. else
  605. TRAIL.Size = VT(0.25,DIST,0.25)
  606. end
  607. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  608. coroutine.resume(coroutine.create(function()
  609. for i = 1, 5 do
  610. Swait()
  611. TRAIL.Transparency = TRAIL.Transparency + 0.1
  612. end
  613. TRAIL:remove()
  614. end))
  615. end
  616.  
  617. Debris = game:GetService("Debris")
  618.  
  619. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  620. local DIRECTION = CF(StartPos,EndPos).lookVector
  621. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  622. end
  623.  
  624. function turnto(position)
  625. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  626. end
  627.  
  628. --//=================================\\
  629. --|| WEAPON CREATION
  630. --\\=================================//
  631.  
  632. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  633. PRT.Color = C3(0,0,0)
  634. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  635. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  636. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  637. PRT.Color = C3(0,0,0)
  638. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  639. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  640. for i = 1, 16 do
  641. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  642. FACE.Color = C3(0,0,0)
  643. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  644. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  645. end
  646. local EYE = CreatePart(0, Character, "Neon", 0, 3, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  647. MakeForm(EYE,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  649. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  650. MakeForm(EYE2,"Ball")
  651. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  652. local LASTPART = Head
  653. for i = 1, 20 do
  654. local MATH = (1-(i/25))
  655. if LASTPART == Head then
  656. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  657. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  658. LASTPART = Horn
  659. Horn.Color = C3((i*3-3)/255,0,0)
  660. else
  661. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  662. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  663. LASTPART = Horn
  664. Horn.Color = C3((i*3-3)/255,0,0)
  665. end
  666. end
  667. local LASTPART = Head
  668. for i = 1, 20 do
  669. local MATH = (1-(i/25))
  670. if LASTPART == Head then
  671. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  672. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  673. LASTPART = Horn
  674. Horn.Color = C3((i*3-3)/0,0,204)
  675. else
  676. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  677. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.5, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  678. LASTPART = Horn
  679. Horn.Color = C3((i*3-3)/0,0,204)
  680. end
  681. end
  682.  
  683.  
  684. local Particle = IT("ParticleEmitter",nil)
  685. Particle.Enabled = false
  686. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  687. Particle.LightEmission = 1
  688. Particle.Rate = 200
  689. Particle.ZOffset = 0.2
  690. Particle.Rotation = NumberRange.new(-180, 180)
  691. Particle.RotSpeed = NumberRange.new(-180, 180)
  692. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  693. Particle.Color = ColorSequence.new(C3(0,0,204),C3(250,0,0))
  694.  
  695. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  696. function ParticleEmitter(Table)
  697. local PRTCL = Particle:Clone()
  698. local Speed = Table.Speed or 5
  699. local Drag = Table.Drag or 0
  700. local Size1 = Table.Size1 or 1
  701. local Size2 = Table.Size2 or 5
  702. local Lifetime1 = Table.Lifetime1 or 1
  703. local Lifetime2 = Table.Lifetime2 or 1.5
  704. local Parent = Table.Parent or Torso
  705. local Emit = Table.Emit or 100
  706. local Offset = Table.Offset or 360
  707. local Acel = Table.Acel or VT(0,0,0)
  708. local Enabled = Table.Enabled or false
  709. PRTCL.Parent = Parent
  710. PRTCL.Size = NumberSequence.new(Size1,Size2)
  711. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  712. PRTCL.Speed = NumberRange.new(Speed)
  713. PRTCL.VelocitySpread = Offset
  714. PRTCL.Drag = Drag
  715. PRTCL.Acceleration = Acel
  716. if Enabled == false then
  717. PRTCL:Emit(Emit)
  718. Debris:AddItem(PRTCL,Lifetime2)
  719. else
  720. PRTCL.Enabled = true
  721. end
  722. return PRTCL
  723. end
  724.  
  725.  
  726. local Handle = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.6,0.2),false)
  727. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  728. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  729. MakeForm(Part,"Wedge")
  730. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  731. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.3,0.2),false)
  732. MakeForm(Part,"Wedge")
  733. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  734. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.3,0.3),false)
  735. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.5,0.5),false)
  737. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.4,0.4,0.4),false)
  739. MakeForm(Part,"Cyl")
  740. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  741. for i = 1, 8 do
  742. local Piece = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0,0.35,0.41),false)
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  744. end
  745. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.38,0.41,0.38),false)
  746. MakeForm(Part,"Cyl")
  747. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  748. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.37,0.5,0.37),false)
  749. MakeForm(Part,"Ball")
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.7,0.4),false)
  752. MakeForm(Part,"Wedge")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  754. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.3,0.4,0.2),false)
  755. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  756. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.35,0.35,0.35),false)
  757. MakeForm(Part,"Cyl")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.5),false)
  760. MakeForm(Part,"Cyl")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.5,0.1,0.45),false)
  763. MakeForm(Part,"Cyl")
  764. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  765. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.2,0.5,0.2),false)
  766. MakeForm(Part,"Wedge")
  767. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  768. local LASTPART = Handle
  769. for i = 1, 10 do
  770. if LASTPART == Handle then
  771. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.2,0),false)
  772. LASTPART = Part
  773. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  774. else
  775. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.1,0.05,0),false)
  776. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  777. LASTPART = Part
  778. end
  779. end
  780.  
  781. local Barrel = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.15,2,0.15),false)
  782. MakeForm(Barrel,"Cyl")
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0.25,1,0.25),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0.1,0.2),false)
  788. MakeForm(Part,"Wedge")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Hole = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Eye", VT(0.125,0,0.125),false)
  791. MakeForm(Hole,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Light gray", "Part", VT(0,0,0),false)
  794. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  795. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  796. local Part = CreatePart(3, Weapon, "SmoothPlastic", 0, 0.5, "Light gray", "Eye", VT(0,0,0),false)
  797. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  798. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  799. coroutine.resume(coroutine.create(function()
  800. while wait() do
  801. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  802. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  803. end
  804. end))
  805.  
  806. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  807. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  808.  
  809. for _, c in pairs(Weapon:GetDescendants()) do
  810. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  811. c.Material = "Glass"
  812. c.Color = C3(0,0,0)
  813. elseif c.ClassName == "Part" and c.Name == "Eye" then
  814. c.Color = C3(0,0,0)
  815. c.Material = "Neon"
  816. end
  817. end
  818.  
  819. Weapon.Parent = Character
  820. for _, c in pairs(Weapon:GetChildren()) do
  821. if c.ClassName == "Part" then
  822. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  823. end
  824. end
  825.  
  826. local BODY = {}
  827. for _, c in pairs(Character:GetDescendants()) do
  828. if c:IsA("BasePart") and c.Name ~= "Handle" then
  829. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  830. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  831. end
  832. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  833. elseif c:IsA("JointInstance") then
  834. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  835. end
  836. end
  837. for e = 1, #BODY do
  838. if BODY[e] ~= nil then
  839. local STUFF = BODY[e]
  840. local PART = STUFF[1]
  841. local PARENT = STUFF[2]
  842. local MATERIAL = STUFF[3]
  843. local COLOR = STUFF[4]
  844. local TRANSPARENCY = STUFF[5]
  845. if PART.ClassName == "Part" and PART ~= RootPart then
  846. PART.Material = MATERIAL
  847. PART.Color = COLOR
  848. PART.Transparency = TRANSPARENCY
  849. end
  850. PART.AncestryChanged:Connect(function()
  851. PART.Parent = PARENT
  852. end)
  853. end
  854. end
  855. function refit()
  856. Character.Parent = workspace
  857. for e = 1, #BODY do
  858. if BODY[e] ~= nil then
  859. local STUFF = BODY[e]
  860. local PART = STUFF[1]
  861. local PARENT = STUFF[2]
  862. local MATERIAL = STUFF[3]
  863. local COLOR = STUFF[4]
  864. local TRANSPARENCY = STUFF[5]
  865. if PART:IsA("BasePart") and PART ~= RootPart then
  866. PART.Material = MATERIAL
  867. PART.Color = COLOR
  868. PART.Transparency = TRANSPARENCY+EXTRATRANS
  869. end
  870. if PART.Parent ~= PARENT then
  871. Humanoid:remove()
  872. PART.Parent = PARENT
  873. Humanoid = IT("Humanoid",Character)
  874. end
  875. end
  876. end
  877. end
  878.  
  879. Humanoid.Died:connect(function()
  880. refit()
  881. end)
  882.  
  883. local SKILLTEXTCOLOR = C3(0,0,0)
  884. local SKILLFONT = "Antique"
  885. local SKILLTEXTSIZE = 7
  886.  
  887. Humanoid.Died:connect(function()
  888. ATTACK = true
  889. end)
  890. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  891. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  892. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  893. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  894. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  895. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.100, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  896.  
  897. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Darkness", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 1")
  898. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Death", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0.7, "Text 2")
  899. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Break", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  900. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Madness", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  901. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[Q] Warp", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  902. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 1, "Text 5")
  903. function printbye(Name)
  904. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  905. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  906. end
  907.  
  908. workspace.ChildAdded:connect(function(instance)
  909. for BANISH = 1, #TOBANISH do
  910. if TOBANISH[BANISH] ~= nil then
  911. if instance.Name == TOBANISH[BANISH] then
  912. coroutine.resume(coroutine.create(function()
  913. printbye(instance.Name)
  914. instance:ClearAllChildren()
  915. Debris:AddItem(instance,0.0005)
  916. end))
  917. end
  918. end
  919. end
  920. end)
  921.  
  922. --//=================================\\
  923. --|| DAMAGING
  924. --\\=================================//
  925.  
  926. local asd = Instance.new("ParticleEmitter")
  927. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  928. asd.LightEmission = .1
  929. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  930. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  931. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  932. asd.Transparency = bbb
  933. asd.Size = aaa
  934. asd.ZOffset = .9
  935. asd.Acceleration = Vector3.new(0, -15, 0)
  936. asd.LockedToPart = false
  937. asd.EmissionDirection = "Back"
  938. asd.Lifetime = NumberRange.new(1, 2)
  939. asd.Rotation = NumberRange.new(-100, 100)
  940. asd.RotSpeed = NumberRange.new(-100, 100)
  941. asd.Speed = NumberRange.new(10)
  942. asd.Enabled = false
  943. asd.VelocitySpread = 999
  944. function getbloody(victim,amount)
  945. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  946. PART.CFrame = victim.CFrame
  947. local HITPLAYERSOUNDS = {"356551938","264486467"}
  948. Debris:AddItem(PART,5)
  949. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  950. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  951. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  952. local prtcl = asd:Clone()
  953. prtcl.Parent = PART
  954. prtcl:Emit(amount*10)
  955. end
  956. function Banish(Char)
  957. local NewCharacter = Instance.new("Model",Effects)
  958. NewCharacter.Name = "Ow im ded ;-;"
  959. for _, c in pairs(Char:GetDescendants()) do
  960. if c:IsA("BasePart") and c.Transparency == 0 then
  961. if c.Parent == Char then
  962. getbloody(c,5)
  963. end
  964. c:BreakJoints()
  965. c.Material = "Glass"
  966. c.Color = C3(0.5,0,0)
  967. c.CanCollide = true
  968. c.Transparency = 0.3
  969. if c:FindFirstChildOfClass("SpecialMesh") then
  970. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  971. end
  972. if c.Name == "Head" then
  973. c:ClearAllChildren()
  974. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  975. end
  976. if c.ClassName == "MeshPart" then
  977. c.TextureID = ""
  978. end
  979. if c:FindFirstChildOfClass("BodyPosition") then
  980. c:FindFirstChildOfClass("BodyPosition"):remove()
  981. end
  982. if c:FindFirstChildOfClass("ParticleEmitter") then
  983. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  984. end
  985. c.Parent = NewCharacter
  986. c.Name = "DeadPart"
  987. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  988. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  989. end
  990. end
  991. Char:remove()
  992. Debris:AddItem(NewCharacter,5)
  993. end
  994.  
  995. function ApplyAoE(POSITION,RANGE,ISBANISH)
  996. local CHILDREN = workspace:GetDescendants()
  997. for index, CHILD in pairs(CHILDREN) do
  998. if CHILD.ClassName == "Model" and CHILD ~= Character then
  999. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1000. if HUM then
  1001. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1002. if TORSO then
  1003. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1004. if ISBANISH == true then
  1005. Banish(CHILD)
  1006. else
  1007. if ISBANISH == "Gravity" then
  1008. HUM.PlatformStand = true
  1009. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1010. local grav = Instance.new("BodyPosition",TORSO)
  1011. grav.D = 15
  1012. grav.P = 20000
  1013. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1014. grav.position = TORSO.Position
  1015. grav.Name = "V3BanishForce"..Player.Name
  1016. else
  1017. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1018. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1019. end
  1020. else
  1021. HUM.PlatformStand = false
  1022. end
  1023. end
  1024. elseif ISBANISH == "Gravity" then
  1025. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1026. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1027. HUM.PlatformStand = false
  1028. end
  1029. end
  1030. end
  1031. end
  1032. end
  1033. end
  1034. end
  1035. function ApplyKill(POSITION,RANGE,BRUTAL)
  1036. local CHILDREN = workspace:GetDescendants()
  1037. for index, CHILD in pairs(CHILDREN) do
  1038. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1039. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1040. if HUM then
  1041. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1042. if TORSO then
  1043. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1044. if BRUTAL == true then
  1045. Banish(CHILD)
  1046. else
  1047. CHILD:BreakJoints()
  1048. end
  1049. end
  1050. end
  1051. end
  1052. end
  1053. end
  1054. end
  1055. --//=================================\\
  1056. --|| ATTACK FUNCTIONS AND STUFF
  1057. --\\=================================//
  1058. function Kill(Foe)
  1059. if Foe then
  1060. coroutine.resume(coroutine.create(function()
  1061. --if game.Players:FindFirstChild(Foe.Name) then
  1062. table.insert(TOBANISH,Foe.Name)
  1063. printbye(Foe.Name)
  1064. --end
  1065. Foe.Archivable = true
  1066. local CLONE = Foe:Clone()
  1067. Foe:Destroy()
  1068. CLONE.Parent = Effects
  1069. CLONE:BreakJoints()
  1070. local MATERIALS = {"Glass","Neon"}
  1071. for _, c in pairs(CLONE:GetDescendants()) do
  1072. if c:IsA("BasePart") then
  1073. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1074. CreateSound(340722848, c, 10, 1, false)
  1075. end
  1076. c.Anchored = true
  1077. c.Transparency = c.Transparency + 0.2
  1078. c.Material = MATERIALS[MRANDOM(1,2)]
  1079. c.Color = C3(0,0,0)
  1080. if c.ClassName == "MeshPart" then
  1081. c.TextureID = ""
  1082. end
  1083. if c:FindFirstChildOfClass("SpecialMesh") then
  1084. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1085. end
  1086. if c:FindFirstChildOfClass("Decal") then
  1087. c:FindFirstChildOfClass("Decal"):remove()
  1088. end
  1089. c.Name = "Banished"
  1090. c.CanCollide = false
  1091. else
  1092. c:remove()
  1093. end
  1094. end
  1095. local A = false
  1096. for i = 1, 35 do
  1097. if A == false then
  1098. A = true
  1099. elseif A == true then
  1100. A = false
  1101. end
  1102. for _, c in pairs(CLONE:GetDescendants()) do
  1103. if c:IsA("BasePart") then
  1104. c.Anchored = true
  1105. c.Material = MATERIALS[MRANDOM(1,2)]
  1106. c.Transparency = c.Transparency + 0.8/35
  1107. if A == false then
  1108. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1109. elseif A == true then
  1110. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1111. end
  1112. end
  1113. end
  1114. Swait()
  1115. end
  1116. CLONE:remove()
  1117. end))
  1118. end
  1119. end
  1120.  
  1121. function Madness()
  1122. ATTACK = true
  1123. Rooted = false
  1124. local GYRO = IT("BodyGyro",RootPart)
  1125. GYRO.D = 750
  1126. GYRO.P = 20000
  1127. GYRO.MaxTorque = VT(0,40000000,0)
  1128. local LOCKED = true
  1129. local SHOT = false
  1130. coroutine.resume(coroutine.create(function()
  1131. for i=0, 1, 0.1 / Animation_Speed do
  1132. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1133. Swait()
  1134. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1138. end
  1139. LOCKED = false
  1140. SHOT = true
  1141. repeat
  1142. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1148. until HOLD == false and SHOT == false
  1149. for i=0, 0.3, 0.1 / Animation_Speed do
  1150. Swait()
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1155. end
  1156. GYRO:remove()
  1157. ATTACK = false
  1158. Rooted = false
  1159. end))
  1160. repeat wait() until LOCKED == false
  1161. repeat
  1162. SHOT = true
  1163. wait(0.2)
  1164. SHOT = false
  1165. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1166. local HIT = BULLET.Hit
  1167. local HITPOS = BULLET.End
  1168. if HIT then
  1169. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1170. Kill(HIT.Parent)
  1171. end
  1172. end
  1173. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  1174. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  1175. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1176. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  1177. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1178. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1179. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1180. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1181. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1182. until HOLD == false
  1183. end
  1184.  
  1185. function Banisher_Bullet()
  1186. ATTACK = true
  1187. Rooted = false
  1188. for i=0, 0.4, 0.1 / Animation_Speed do
  1189. Swait()
  1190. turnto(Mouse.Hit.p)
  1191. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1192. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1193. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1194. end
  1195. repeat
  1196. for i=0, 0.2, 0.1 / Animation_Speed do
  1197. Swait()
  1198. turnto(Mouse.Hit.p)
  1199. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1200. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1203. end
  1204. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1205. SpawnTrail(Hole.Position,POS)
  1206. if HIT ~= nil then
  1207. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1208. Banish(HIT.Parent)
  1209. end
  1210. end
  1211. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1212. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1213. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1214. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1215. for i=0, 0.3, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1221. end
  1222. until KEYHOLD == false
  1223. ATTACK = false
  1224. Rooted = false
  1225. end
  1226.  
  1227. function AttackTemplate()
  1228. ATTACK = true
  1229. Rooted = false
  1230. for i=0, 1, 0.1 / Animation_Speed do
  1231. Swait()
  1232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1238. end
  1239. ATTACK = false
  1240. Rooted = false
  1241. end
  1242.  
  1243. function HI()
  1244. ATTACK = true
  1245. Rooted = false
  1246. local LOOP = 0
  1247. for i=0, 0.1, 0.1 / Animation_Speed do
  1248. Swait()
  1249. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1253. end
  1254. for i=0, 3, 0.1 / Animation_Speed do
  1255. Swait()
  1256. LOOP = LOOP + 1
  1257. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1258. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1261. end
  1262. for i=0, 0.1, 0.1 / Animation_Speed do
  1263. Swait()
  1264. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1265. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1266. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1267. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1268. end
  1269. ATTACK = false
  1270. Rooted = false
  1271. end
  1272.  
  1273. function Mercy()
  1274. ATTACK = true
  1275. Rooted = true
  1276. local SPOTS = {}
  1277. for i = 1, 15 do
  1278. Swait()
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. end
  1284. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1285. for i=0, 0.5, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(65 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-65 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1291. end
  1292. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 150, Character)
  1293. table.insert(SPOTS,HITPOS)
  1294. CreateSound(145080998, Hole, 2, 1, false)
  1295. Lightning({Material = "Neon", FadeIn = false, Color = C3(1,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Hole.CFrame*CF(0, 1000, 0.045).p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  1296. coroutine.resume(coroutine.create(function()
  1297. local POS = Mouse.Hit.p
  1298. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1299. MakeForm(RAY,"Cyl")
  1300. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Strike", VT(0,0,0))
  1301. MakeForm(SPHERE,"Ball")
  1302. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1303. MakeForm(SHIELD,"Ball")
  1304. SHIELD.CFrame = CF(POS)
  1305. RAY.CFrame = CF(POS)
  1306. SPHERE.CFrame = CF(POS)
  1307. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1308. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1309. for i = 1, 200 do
  1310. Swait()
  1311. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1312. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1313. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*2,5+(i),SPHERE.Size.X*2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1314. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1315. SPHERE.Size = SPHERE.Size + VT(0.4,0.4,0.4)
  1316. SHIELD.Size = SPHERE.Size + VT(0.5,0.5,0.5)
  1317. ApplyKill(SPHERE.Position,SPHERE.Size.X/2,true)
  1318. end
  1319. for i = 1, 45 do
  1320. Swait()
  1321. RAY.Transparency = RAY.Transparency + 1/45
  1322. SPHERE.Transparency = RAY.Transparency
  1323. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1324. end
  1325. RAY:remove()
  1326. SHIELD:remove()
  1327. SPHERE:remove()
  1328. end))
  1329. ATTACK = false
  1330. Rooted = false
  1331. end
  1332.  
  1333. function Teleport()
  1334. ATTACK = true
  1335. Rooted = false
  1336. for i=0, 0.5, 0.1 / Animation_Speed do
  1337. Swait()
  1338. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1339. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1340. end
  1341. for e = 1, #BODY do
  1342. if BODY[e] ~= nil then
  1343. local STUFF = BODY[e]
  1344. local PART = STUFF[1]
  1345. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1346. local PRT = PART:Clone()
  1347. PRT.Anchored = true
  1348. PRT.CanCollide = false
  1349. PRT.Material = "Neon"
  1350. PRT.Color = C3(0,0,204)
  1351. PRT.Name = "WarpEffect"
  1352. PRT.Parent = Effects
  1353. PRT.CFrame = PART.CFrame
  1354. PRT:BreakJoints()
  1355. if PRT:FindFirstChildOfClass("Sound") then
  1356. PRT:FindFirstChildOfClass("Sound"):remove()
  1357. end
  1358. if PRT:FindFirstChildOfClass("Decal") then
  1359. PRT:FindFirstChildOfClass("Decal"):remove()
  1360. end
  1361. coroutine.resume(coroutine.create(function()
  1362. for i = 1, 100 do
  1363. Swait()
  1364. PRT.Transparency = PRT.Transparency + 1/100
  1365. end
  1366. PRT:remove()
  1367. end))
  1368. end
  1369. end
  1370. end
  1371. CreateSound(217767125, Torso, 10, 1)
  1372. local POS = RootPart.Orientation
  1373. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1374. RootPart.Orientation = POS
  1375. RootJoint.Parent = RootPart
  1376. for i=0, 0.5, 0.1 / Animation_Speed do
  1377. Swait()
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  1380. end
  1381. for i=0, 0.1, 0.1 / Animation_Speed do
  1382. Swait()
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  1384. end
  1385. ATTACK = false
  1386. Rooted = false
  1387. end
  1388.  
  1389.  
  1390. function killnearest(position,range,maxstrength,BRUTAL,RANGE)
  1391. for i,v in ipairs(workspace:GetChildren()) do
  1392. local body = v:GetChildren()
  1393. for part = 1, #body do
  1394. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1395. if(body[part].Position - position).Magnitude < range then
  1396. if v.ClassName == "Model" then
  1397. v:BreakJoints()
  1398. end
  1399. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1400. local bv = Instance.new("BodyVelocity")
  1401. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1402. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  1403. bv.Parent = body[part]
  1404. Debris:AddItem(bv,0.2)
  1405. end
  1406. end
  1407. end
  1408. if v.ClassName == "Part" then
  1409. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1410. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1411. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1412. end
  1413. end
  1414. end
  1415. end
  1416. function Darkness()
  1417. ATTACK = true
  1418. Rooted = true
  1419. local GYRO = IT("BodyGyro",RootPart)
  1420. GYRO.D = 100
  1421. GYRO.P = 2000
  1422. GYRO.MaxTorque = VT(0,4000000,0)
  1423. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1424. CreateSound("429459101", RightArm, 10, 0.8)
  1425. for i=0, 3.5, 0.1 / Animation_Speed do
  1426. Swait()
  1427. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1428. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1429. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1433. end
  1434. GYRO:remove()
  1435. for i=0, 0.15, 0.1 / Animation_Speed do
  1436. Swait()
  1437. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1438. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,10,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1439. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1441. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1442. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1443. end
  1444. local BOMBSPOTS = {}
  1445. for i = 1, 25 do
  1446. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly black", "Blade", VT(8,1,8))
  1447. SPOT.Color = SKILLTEXTCOLOR
  1448. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1449. table.insert(BOMBSPOTS,SPOT)
  1450. MakeForm(SPOT,"Cyl2")
  1451. end
  1452. for i=0, 0.2, 0.1 / Animation_Speed do
  1453. Swait()
  1454. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1459. end
  1460. ATTACK = false
  1461. Rooted = false
  1462. coroutine.resume(coroutine.create(function()
  1463. Swait(3)
  1464. for i = 1, #BOMBSPOTS do
  1465. if BOMBSPOTS[i] ~= nil then
  1466. local E = BOMBSPOTS[i]
  1467. coroutine.resume(coroutine.create(function()
  1468. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly black", "Blade", VT(0,0,0))
  1469. BLADE.Color = SKILLTEXTCOLOR
  1470. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1471. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1472. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1473. for i = 1, 10 do
  1474. Swait()
  1475. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(0,50,0), Transparency = 0, Transparency2 = 1, CFrame = CF(BLADE.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  1476. killnearest(BLADE.Position,6,80)
  1477. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1478. BLADE.Transparency = BLADE.Transparency - 0.1
  1479. end
  1480. Swait(45)
  1481. for i = 1, 100 do
  1482. Swait()
  1483. BLADE.Transparency = BLADE.Transparency + 0.01
  1484. E.Transparency = E.Transparency + 0.01
  1485. end
  1486. BLADE:remove()
  1487. E:remove()
  1488. end))
  1489. end
  1490. end
  1491. end))
  1492. end
  1493. function Death()
  1494. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1495. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1496. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1497. if TORSO and HUM.Health > 0 then
  1498. ATTACK = true
  1499. Rooted = true
  1500. local GYRO = IT("BodyGyro",RootPart)
  1501. GYRO.D = 175
  1502. GYRO.P = 20000
  1503. GYRO.MaxTorque = VT(0,40000,0)
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1510. end
  1511. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1512. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(15,15,15), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.6, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  1513. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1514. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1515. local grav = Instance.new("BodyPosition",TORSO)
  1516. grav.D = 1500
  1517. grav.P = 20000
  1518. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1519. grav.position = TORSO.Position+VT(0,15,0)
  1520. Debris:AddItem(grav,10)
  1521. Debris:AddItem(MAGIC,10)
  1522. CreateSound(429459101, Torso, 7, 1, false)
  1523. CreateSound(429459101, TORSO, 7, 1, false)
  1524. GYRO:remove()
  1525. ATTACK = false
  1526. Rooted = false
  1527. end
  1528. end
  1529. end
  1530. --//=================================\\
  1531. --|| ASSIGN THINGS TO KEYS
  1532. --\\=================================//
  1533.  
  1534. function MouseDown(Mouse)
  1535. if ATTACK == false then
  1536. end
  1537. end
  1538.  
  1539. function MouseUp(Mouse)
  1540. HOLD = false
  1541. end
  1542.  
  1543. function KeyDown(Key)
  1544. KEYHOLD = true
  1545. if Key == "c" and ATTACK == false then
  1546. Banisher_Bullet()
  1547. end
  1548.  
  1549. if Key == "b" and ATTACK == false then
  1550. Death()
  1551. end
  1552.  
  1553. if Key == "z" and ATTACK == false then
  1554. Darkness()
  1555. end
  1556.  
  1557. if Key == "v" and ATTACK == false then
  1558. Madness()
  1559. end
  1560.  
  1561. if Key == "x" and ATTACK == false then
  1562. Mercy()
  1563. end
  1564.  
  1565. if Key == "q" and ATTACK == false then
  1566. Teleport()
  1567. end
  1568.  
  1569. if Key == "t" and ATTACK == false then
  1570. HI()
  1571. end
  1572. end
  1573.  
  1574. function KeyUp(Key)
  1575. KEYHOLD = false
  1576. end
  1577.  
  1578. Mouse.Button1Down:connect(function(NEWKEY)
  1579. MouseDown(NEWKEY)
  1580. end)
  1581. Mouse.Button1Up:connect(function(NEWKEY)
  1582. MouseUp(NEWKEY)
  1583. end)
  1584. Mouse.KeyDown:connect(function(NEWKEY)
  1585. KeyDown(NEWKEY)
  1586. end)
  1587. Mouse.KeyUp:connect(function(NEWKEY)
  1588. KeyUp(NEWKEY)
  1589. end)
  1590.  
  1591. --//=================================\\
  1592. --\\=================================//
  1593.  
  1594.  
  1595. function unanchor()
  1596. if UNANCHOR == true then
  1597. g = Character:GetChildren()
  1598. for i = 1, #g do
  1599. if g[i].ClassName == "Part" then
  1600. g[i].Anchored = false
  1601. end
  1602. end
  1603. end
  1604. end
  1605.  
  1606.  
  1607. --//=================================\\
  1608. --|| WRAP THE WHOLE SCRIPT UP
  1609. --\\=================================//
  1610.  
  1611. Humanoid.Changed:connect(function(Jump)
  1612. if Jump == "Jump" and (Disable_Jump == true) then
  1613. Humanoid.Jump = false
  1614. end
  1615. end)
  1616.  
  1617. local CONNECT = nil
  1618.  
  1619. while true do
  1620. Swait()
  1621. ANIMATE.Parent = nil
  1622. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1623. Humanoid = IT("Humanoid",Character)
  1624. end
  1625. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1626. v:Stop();
  1627. end
  1628. SINE = SINE + CHANGE
  1629. Humanoid.HipHeight = 1.5
  1630. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1631. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1632. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1633. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1634. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1635. elseif TORSOVELOCITY > 1 then
  1636. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1637. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1638. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1639. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1640. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1641. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1642. end
  1643. if TORSOVERTICALVELOCITY > 1 then
  1644. ANIM = "Jump"
  1645. if ATTACK == false then
  1646. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1647. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1648. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1649. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1650. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1651. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1652. end
  1653. elseif TORSOVERTICALVELOCITY < -1 then
  1654. ANIM = "Fall"
  1655. if ATTACK == false then
  1656. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1660. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1662. end
  1663. elseif TORSOVELOCITY < 1 then
  1664. ANIM = "Idle"
  1665. if ATTACK == false then
  1666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1672. end
  1673. elseif TORSOVELOCITY > 1 then
  1674. ANIM = "Walk"
  1675. if ATTACK == false then
  1676. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0.7 * Player_Size) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed*3)
  1677. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1678. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1679. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1680. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1681. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1682. end
  1683. end
  1684. unanchor()
  1685. Humanoid.MaxHealth = "inf"
  1686. Humanoid.Health = "inf"
  1687. if Rooted == false then
  1688. Disable_Jump = false
  1689. Humanoid.WalkSpeed = Speed
  1690. elseif Rooted == true then
  1691. Disable_Jump = true
  1692. Humanoid.WalkSpeed = 0
  1693. end
  1694. for _, c in pairs(Character:GetDescendants()) do
  1695. if c == Head then
  1696. if c:FindFirstChild("face") then
  1697. c.face:remove()
  1698. end
  1699. end
  1700. end MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0,0,0),VT(0,0,0))
  1701. sick:resume()
  1702. sick.Volume = 5
  1703. sick.Pitch = 1
  1704. sick.SoundId = "rbxassetid://924339757"
  1705. sick.Name = "BanishV3Music"
  1706. sick.Playing = PLAYSONG
  1707. Humanoid.PlatformStand = false
  1708. Humanoid.Name = "U ar ded"
  1709. refit()
  1710. for _, c in pairs(Character:GetChildren()) do
  1711. if c:IsA("BasePart") and ATTACK == false then
  1712. for _, e in pairs(c:GetChildren()) do
  1713. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1714. e:remove()
  1715. end
  1716. end
  1717. end
  1718. end
  1719. end
  1720.  
  1721.  
  1722. --//=================================\\
  1723. --\\=================================//
  1724.  
  1725.  
  1726.  
  1727.  
  1728.  
  1729. --//====================================================\\--
  1730. --|| END OF SCRIPT
  1731. --\\====================================================//--
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