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Rimworld CE bug

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Dec 16th, 2025
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text 31.83 KB | Gaming | 0 0
  1. Tick 22445330
  2. Inspecting (87, 0, 164) (index: 41087)
  3. ---
  4. <saveable Class="Building_Door">
  5. <def>Autodoor</def>
  6. <tickDelta>2</tickDelta>
  7. <id>Autodoor2281741</id>
  8. <map>1</map>
  9. <pos>(87, 0, 164)</pos>
  10. <rot>1</rot>
  11. <health>320</health>
  12. <stuff>Steel</stuff>
  13. <faction>Faction_16</faction>
  14. <questTags IsNull="True" />
  15. <despawnedTick>22435260</despawnedTick>
  16. <beenRevealed>True</beenRevealed>
  17. <reorderedGizmosThing>
  18. <gizmoOffsets />
  19. </reorderedGizmosThing>
  20. <parentThing>Thing_HiddenConduit1201217</parentThing>
  21. <sourcePrecept>null</sourcePrecept>
  22. <everSeenByPlayer>True</everSeenByPlayer>
  23. <open>True</open>
  24. <lastFriendlyTouchTick>22445330</lastFriendlyTouchTick>
  25. <ticksUntilClose>109</ticksUntilClose>
  26. <approachingPawn>null</approachingPawn>
  27. <ticksOpen>48</ticksOpen>
  28. </saveable>
  29.  
  30. <saveable Class="Pawn">
  31. <def>Human</def>
  32. <tickDelta>1</tickDelta>
  33. <id>Human2609172</id>
  34. <map>1</map>
  35. <pos>(87, 0, 164)</pos>
  36. <rot>3</rot>
  37. <faction>Faction_12</faction>
  38. <questTags IsNull="True" />
  39. <spawnedTick>22444981</spawnedTick>
  40. <despawnedTick>-1</despawnedTick>
  41. <beenRevealed>True</beenRevealed>
  42. <reorderedGizmosThing>
  43. <gizmoOffsets />
  44. </reorderedGizmosThing>
  45. <ThingsHauledToInventory />
  46. <tacticalComps>
  47. <li Class="CombatExtended.AI.CompOpportunisticSwitch">
  48. <pawnInt>Thing_Human2609172</pawnInt>
  49. </li>
  50. <li Class="CombatExtended.AI.CompTend">
  51. <pawnInt>Thing_Human2609172</pawnInt>
  52. <lastTendJobCheckedAt>22445225</lastTendJobCheckedAt>
  53. </li>
  54. <li Class="CombatExtended.AI.CompReload">
  55. <pawnInt>Thing_Human2609172</pawnInt>
  56. </li>
  57. <li Class="CombatExtended.AI.CompGasMask">
  58. <pawnInt>Thing_Human2609172</pawnInt>
  59. </li>
  60. <li Class="CombatExtended.AI.CompUrgentWeaponPickup">
  61. <pawnInt>Thing_Human2609172</pawnInt>
  62. </li>
  63. <li Class="CombatExtended.AI.CompFireSelection">
  64. <pawnInt>Thing_Human2609172</pawnInt>
  65. </li>
  66. </tacticalComps>
  67. <rememberedWeapons />
  68. <forcedWeapon IsNull="True" />
  69. <forcedWeaponWhileDrafted IsNull="True" />
  70. <defaultRangedWeapon IsNull="True" />
  71. <preferredMeleeWeapon IsNull="True" />
  72. <primaryWeaponMode>BySkill</primaryWeaponMode>
  73. <noteText IsNull="True" />
  74. <targetHolder>null</targetHolder>
  75. <lastStudiedTick>-9999999</lastStudiedTick>
  76. <HeadControllerComp_faceType>HeadNormal</HeadControllerComp_faceType>
  77. <HeadControllerComp_color>RGBA(0.949, 0.929, 0.878, 1.000)</HeadControllerComp_color>
  78. <EyeballControllerComp_faceType>EyeNormal</EyeballControllerComp_faceType>
  79. <EyeballControllerComp_color>RGBA(0.273, 0.510, 0.602, 1.000)</EyeballControllerComp_color>
  80. <LidControllerComp_faceType>LidNormal</LidControllerComp_faceType>
  81. <LidControllerComp_color>RGBA(0.199, 0.199, 0.199, 1.000)</LidControllerComp_color>
  82. <BrowControllerComp_faceType>BrowNormal</BrowControllerComp_faceType>
  83. <BrowControllerComp_color>RGBA(0.199, 0.199, 0.199, 1.000)</BrowControllerComp_color>
  84. <MouthControllerComp_faceType>MouthNormal</MouthControllerComp_faceType>
  85. <MouthControllerComp_color>RGBA(0.949, 0.929, 0.878, 1.000)</MouthControllerComp_color>
  86. <SkinControllerComp_faceType>SkinNormal</SkinControllerComp_faceType>
  87. <SkinControllerComp_color>RGBA(0.949, 0.929, 0.878, 1.000)</SkinControllerComp_color>
  88. <curDurability>500</curDurability>
  89. <timer>66</timer>
  90. <jobParameters />
  91. <ticksToReset>2147483298</ticksToReset>
  92. <lastKeepDisplayTick>-9999</lastKeepDisplayTick>
  93. <learnedAbilities />
  94. <currentlyCasting>null</currentlyCasting>
  95. <currentlyCastingTargets />
  96. <TargetBodyPart>Torso</TargetBodyPart>
  97. <kindDef>AncientSoldier</kindDef>
  98. <name Class="NameTriple">
  99. <first>Brazos</first>
  100. <nick>Braz</nick>
  101. <last>Wheeler</last>
  102. </name>
  103. <deadlifeDustFaction>null</deadlifeDustFaction>
  104. <mindState>
  105. <meleeThreat>null</meleeThreat>
  106. <enemyTarget>null</enemyTarget>
  107. <knownExploder>null</knownExploder>
  108. <lastMannedThing>null</lastMannedThing>
  109. <droppedWeapon>null</droppedWeapon>
  110. <thinkData>
  111. <keys>
  112. <li>-1582184003</li>
  113. </keys>
  114. <values>
  115. <li>22441493</li>
  116. </values>
  117. </thinkData>
  118. <lastJobTag>TuckedIntoBed</lastJobTag>
  119. <lastIngestTick>22432404</lastIngestTick>
  120. <lastEngageTargetTick>-99999</lastEngageTargetTick>
  121. <lastAttackTargetTick>-99999</lastAttackTargetTick>
  122. <canFleeIndividual>True</canFleeIndividual>
  123. <lastMeleeThreatHarmTick>-99999</lastMeleeThreatHarmTick>
  124. <lastDisturbanceTick>-9999999</lastDisturbanceTick>
  125. <nextMoveOrderIsWait>False</nextMoveOrderIsWait>
  126. <duty IsNull="True" />
  127. <mentalStateHandler>
  128. <curState IsNull="True" />
  129. </mentalStateHandler>
  130. <mentalBreaker />
  131. <mentalFitGenerator />
  132. <inspirationHandler>
  133. <curState IsNull="True" />
  134. </inspirationHandler>
  135. <priorityWork>
  136. <prioritizedCell>(-1000, -1000, -1000)</prioritizedCell>
  137. </priorityWork>
  138. <applyBedThoughtsOnLeave>True</applyBedThoughtsOnLeave>
  139. <lastSelfTendTick>-99999</lastSelfTendTick>
  140. <breachingTarget IsNull="True" />
  141. <lastBedDefSleptIn>VGE_CrewBunkBed</lastBedDefSleptIn>
  142. <babyAutoBreastfeedMoms>
  143. <keys />
  144. <values />
  145. </babyAutoBreastfeedMoms>
  146. <babyCaravanBreastfeed>
  147. <keys />
  148. <values />
  149. </babyCaravanBreastfeed>
  150. <resurrectTarget IsNull="True" />
  151. <lastCombatantTick>22413850</lastCombatantTick>
  152. <lastDayInteractionTick>17829</lastDayInteractionTick>
  153. </mindState>
  154. <jobs>
  155. <curJob>
  156. <commTarget>null</commTarget>
  157. <verbToUse>null</verbToUse>
  158. <bill>null</bill>
  159. <lord>null</lord>
  160. <quest>null</quest>
  161. <def>Equip</def>
  162. <loadID>10585170</loadID>
  163. <targetA>Thing_Gun_SniperRifle_Unique1348888</targetA>
  164. <targetQueueA IsNull="True" />
  165. <targetQueueB IsNull="True" />
  166. <countQueue IsNull="True" />
  167. <startTick>22445005</startTick>
  168. <placedThings IsNull="True" />
  169. <jobGiverThinkTree>HumanlikeConstant</jobGiverThinkTree>
  170. <psyfocusTargetLast>-1</psyfocusTargetLast>
  171. <ability>null</ability>
  172. <source>null</source>
  173. <interactableIndex>-1</interactableIndex>
  174. <lastJobGiverKey>-175259939</lastJobGiverKey>
  175. </curJob>
  176. <curDriver Class="JobDriver_Equip">
  177. <curToilIndex>1</curToilIndex>
  178. <ticksLeftThisToil>-325</ticksLeftThisToil>
  179. <startTick>22445005</startTick>
  180. <locomotionUrgencySameAs>null</locomotionUrgencySameAs>
  181. </curDriver>
  182. <jobQueue>
  183. <jobs />
  184. </jobQueue>
  185. <formingCaravanTick>-1</formingCaravanTick>
  186. </jobs>
  187. <stances>
  188. <stunner>
  189. <showStunMote>True</showStunMote>
  190. <adaptationTicksLeft>
  191. <keys />
  192. <values />
  193. </adaptationTicksLeft>
  194. </stunner>
  195. <stagger>
  196. <staggerMoveSpeedFactor>0.170000002</staggerMoveSpeedFactor>
  197. </stagger>
  198. <curStance Class="Stance_Mobile" />
  199. </stances>
  200. <infectionVectors>
  201. <givenPrearrival>True</givenPrearrival>
  202. <pathways>
  203. <keys>
  204. <li>PrearrivalGeneric</li>
  205. </keys>
  206. <values>
  207. <li>
  208. <ageTicks>31892</ageTicks>
  209. <def>PrearrivalGeneric</def>
  210. <ownerPawn>Thing_Human2609172</ownerPawn>
  211. </li>
  212. </values>
  213. </pathways>
  214. </infectionVectors>
  215. <verbTracker>
  216. <verbs>
  217. <li Class="CombatExtended.Verb_MeleeAttackCE">
  218. <loadID>Thing_Human2609172_0_Smash</loadID>
  219. <currentTarget>(0, 0, 0)</currentTarget>
  220. <currentDestination>(0, 0, 0)</currentDestination>
  221. <lastShotTick>-999999</lastShotTick>
  222. <canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
  223. </li>
  224. <li Class="CombatExtended.Verb_MeleeAttackCE">
  225. <loadID>Thing_Human2609172_1_Smash</loadID>
  226. <currentTarget>(0, 0, 0)</currentTarget>
  227. <currentDestination>(0, 0, 0)</currentDestination>
  228. <lastShotTick>-999999</lastShotTick>
  229. <canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
  230. </li>
  231. <li Class="CombatExtended.Verb_MeleeAttackCE">
  232. <loadID>Thing_Human2609172_2_Bite</loadID>
  233. <currentTarget>(0, 0, 0)</currentTarget>
  234. <currentDestination>(0, 0, 0)</currentDestination>
  235. <lastShotTick>-999999</lastShotTick>
  236. <canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
  237. </li>
  238. <li Class="CombatExtended.Verb_MeleeAttackCE">
  239. <loadID>Thing_Human2609172_3_Smash</loadID>
  240. <currentTarget>(0, 0, 0)</currentTarget>
  241. <currentDestination>(0, 0, 0)</currentDestination>
  242. <lastShotTick>-999999</lastShotTick>
  243. <canHitNonTargetPawnsNow>True</canHitNonTargetPawnsNow>
  244. </li>
  245. </verbs>
  246. </verbTracker>
  247. <natives>
  248. <verbTracker>
  249. <verbs IsNull="True" />
  250. </verbTracker>
  251. </natives>
  252. <meleeVerbs>
  253. <curMeleeVerb>null</curMeleeVerb>
  254. <curMeleeVerbUpdateTick>22443755</curMeleeVerbUpdateTick>
  255. <terrainVerbs IsNull="True" />
  256. </meleeVerbs>
  257. <rotationTracker />
  258. <pather>
  259. <nextCell>(86, 0, 164)</nextCell>
  260. <nextCellCostLeft>16.8805847</nextCellCostLeft>
  261. <nextCellCostInitial>36.5853691</nextCellCostInitial>
  262. <peMode>Touch</peMode>
  263. <cellsUntilClamor>4</cellsUntilClamor>
  264. <lastEnteredCellTick>22445311</lastEnteredCellTick>
  265. <lastMovedTick>22445330</lastMovedTick>
  266. <destination>Thing_Gun_SniperRifle_Unique1348888</destination>
  267. </pather>
  268. <carryTracker>
  269. <innerContainer>
  270. <maxStacks>1</maxStacks>
  271. <innerList />
  272. </innerContainer>
  273. </carryTracker>
  274. <apparel>
  275. <wornApparel>
  276. <innerList>
  277. <li>
  278. <def>CE_Armor_Jumpsuit</def>
  279. <id>CE_Armor_Jumpsuit2489061</id>
  280. <pos>(131, 0, 193)</pos>
  281. <health>199</health>
  282. <stackCount>1</stackCount>
  283. <stuff>Cloth</stuff>
  284. <questTags IsNull="True" />
  285. <despawnedTick>22416559</despawnedTick>
  286. <reorderedGizmosThing>
  287. <gizmoOffsets />
  288. </reorderedGizmosThing>
  289. <color>RGBA(0.635, 0.616, 0.596, 1.000)</color>
  290. <colorActive>True</colorActive>
  291. <quality>Poor</quality>
  292. <sourcePrecept>null</sourcePrecept>
  293. <everSeenByPlayer>True</everSeenByPlayer>
  294. <abilities />
  295. </li>
  296. </innerList>
  297. </wornApparel>
  298. <lockedApparel />
  299. <lastApparelWearoutTick>22412475</lastApparelWearoutTick>
  300. </apparel>
  301. <story>
  302. <bodyType>Male</bodyType>
  303. <hairDef>William</hairDef>
  304. <hairColor>RGBA(0.199, 0.199, 0.199, 1.000)</hairColor>
  305. <traits>
  306. <allTraits>
  307. <li>
  308. <def>Pyromaniac</def>
  309. <sourceGene>null</sourceGene>
  310. <suppressedBy>null</suppressedBy>
  311. </li>
  312. </allTraits>
  313. </traits>
  314. <birthLastName>Wheeler</birthLastName>
  315. <favoriteColorDef>LightGreen</favoriteColorDef>
  316. <headType>Male_NarrowNormal</headType>
  317. <childhood>SpaceNerd97</childhood>
  318. <adulthood>SpaceNavyTech37</adulthood>
  319. </story>
  320. <equipment>
  321. <equipment>
  322. <innerList />
  323. </equipment>
  324. <bondedWeapon>null</bondedWeapon>
  325. </equipment>
  326. <drafter IsNull="True" />
  327. <ageTracker>
  328. <ageBiologicalTicks>172141662</ageBiologicalTicks>
  329. <birthAbsTicks>-1697119530</birthAbsTicks>
  330. <growth>1</growth>
  331. <nextGrowthCheckTick>9223372036854775807</nextGrowthCheckTick>
  332. <ageReversalDemandedAtAgeTicks>174329770</ageReversalDemandedAtAgeTicks>
  333. </ageTracker>
  334. <healthTracker>
  335. <hediffSet>
  336. <hediffs>
  337. <li Class="Hediff_Implant">
  338. <loadID>150233</loadID>
  339. <ageTicks>31892</ageTicks>
  340. <tickAdded>22375240</tickAdded>
  341. <visible>True</visible>
  342. <severity>0.5</severity>
  343. <canBeThreateningToPart>True</canBeThreateningToPart>
  344. <def>ArmorskinGland</def>
  345. <part>
  346. <body>Human</body>
  347. <index>0</index>
  348. </part>
  349. <combatLogEntry>null</combatLogEntry>
  350. <abilities IsNull="True" />
  351. </li>
  352. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  353. <loadID>150506</loadID>
  354. <ageTicks>31889</ageTicks>
  355. <tickAdded>22412459</tickAdded>
  356. <visible>True</visible>
  357. <severity>0.5</severity>
  358. <combatLogText>&lt;color=#D09B61FF&gt;Deadlift&lt;/color&gt;, using his monosword's edge deftly, chopped &lt;color=#D09B61FF&gt;Braz&lt;/color&gt; in the right leg.</combatLogText>
  359. <canBeThreateningToPart>True</canBeThreateningToPart>
  360. <def>MissingBodyPart</def>
  361. <part>
  362. <body>Human</body>
  363. <index>58</index>
  364. </part>
  365. <combatLogEntry>LogEntry_23027459_70731</combatLogEntry>
  366. <abilities IsNull="True" />
  367. <tendTicksLeft>1</tendTicksLeft>
  368. <tendQuality>0.650551796</tendQuality>
  369. <totalTendQuality>0.650551796</totalTendQuality>
  370. <lastInjury>Cut</lastInjury>
  371. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  372. <overriddenBleedRate>1</overriddenBleedRate>
  373. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  374. </li>
  375. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  376. <loadID>150507</loadID>
  377. <ageTicks>31889</ageTicks>
  378. <tickAdded>22412459</tickAdded>
  379. <visible>True</visible>
  380. <severity>0.5</severity>
  381. <canBeThreateningToPart>True</canBeThreateningToPart>
  382. <def>MissingBodyPart</def>
  383. <part>
  384. <body>Human</body>
  385. <index>59</index>
  386. </part>
  387. <combatLogEntry>null</combatLogEntry>
  388. <abilities IsNull="True" />
  389. <lastInjury>Cut</lastInjury>
  390. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  391. <overriddenBleedRate>1</overriddenBleedRate>
  392. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  393. </li>
  394. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  395. <loadID>150508</loadID>
  396. <ageTicks>31889</ageTicks>
  397. <tickAdded>22412459</tickAdded>
  398. <visible>True</visible>
  399. <severity>0.5</severity>
  400. <canBeThreateningToPart>True</canBeThreateningToPart>
  401. <def>MissingBodyPart</def>
  402. <part>
  403. <body>Human</body>
  404. <index>60</index>
  405. </part>
  406. <combatLogEntry>null</combatLogEntry>
  407. <abilities IsNull="True" />
  408. <lastInjury>Cut</lastInjury>
  409. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  410. <overriddenBleedRate>1</overriddenBleedRate>
  411. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  412. </li>
  413. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  414. <loadID>150509</loadID>
  415. <ageTicks>31889</ageTicks>
  416. <tickAdded>22412459</tickAdded>
  417. <visible>True</visible>
  418. <severity>0.5</severity>
  419. <canBeThreateningToPart>True</canBeThreateningToPart>
  420. <def>MissingBodyPart</def>
  421. <part>
  422. <body>Human</body>
  423. <index>61</index>
  424. </part>
  425. <combatLogEntry>null</combatLogEntry>
  426. <abilities IsNull="True" />
  427. <lastInjury>Cut</lastInjury>
  428. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  429. <overriddenBleedRate>1</overriddenBleedRate>
  430. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  431. </li>
  432. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  433. <loadID>150510</loadID>
  434. <ageTicks>31889</ageTicks>
  435. <tickAdded>22412459</tickAdded>
  436. <visible>True</visible>
  437. <severity>0.5</severity>
  438. <canBeThreateningToPart>True</canBeThreateningToPart>
  439. <def>MissingBodyPart</def>
  440. <part>
  441. <body>Human</body>
  442. <index>62</index>
  443. </part>
  444. <combatLogEntry>null</combatLogEntry>
  445. <abilities IsNull="True" />
  446. <lastInjury>Cut</lastInjury>
  447. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  448. <overriddenBleedRate>1</overriddenBleedRate>
  449. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  450. </li>
  451. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  452. <loadID>150511</loadID>
  453. <ageTicks>31889</ageTicks>
  454. <tickAdded>22412459</tickAdded>
  455. <visible>True</visible>
  456. <severity>0.5</severity>
  457. <canBeThreateningToPart>True</canBeThreateningToPart>
  458. <def>MissingBodyPart</def>
  459. <part>
  460. <body>Human</body>
  461. <index>63</index>
  462. </part>
  463. <combatLogEntry>null</combatLogEntry>
  464. <abilities IsNull="True" />
  465. <lastInjury>Cut</lastInjury>
  466. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  467. <overriddenBleedRate>1</overriddenBleedRate>
  468. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  469. </li>
  470. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  471. <loadID>150512</loadID>
  472. <ageTicks>31889</ageTicks>
  473. <tickAdded>22412459</tickAdded>
  474. <visible>True</visible>
  475. <severity>0.5</severity>
  476. <canBeThreateningToPart>True</canBeThreateningToPart>
  477. <def>MissingBodyPart</def>
  478. <part>
  479. <body>Human</body>
  480. <index>64</index>
  481. </part>
  482. <combatLogEntry>null</combatLogEntry>
  483. <abilities IsNull="True" />
  484. <lastInjury>Cut</lastInjury>
  485. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
  486. <overriddenBleedRate>1</overriddenBleedRate>
  487. <reducedBleedRateTicksRemaining>0</reducedBleedRateTicksRemaining>
  488. </li>
  489. <li Class="MoreInjuries.HealthConditions.HeavyBleeding.Overrides.BetterMissingPart">
  490. <loadID>150513</loadID>
  491. <ageTicks>31889</ageTicks>
  492. <tickAdded>22412459</tickAdded>
  493. <visible>True</visible>
  494. <severity>0.5</severity>
  495. <canBeThreateningToPart>True</canBeThreateningToPart>
  496. <def>MissingBodyPart</def>
  497. <part>
  498. <body>Human</body>
  499. <index>65</index>
  500. </part>
  501. <combatLogEntry>null</combatLogEntry>
  502. <abilities IsNull="True" />
  503. <lastInjury>Cut</lastInjury>
  504. <temporarilyTamponadedMultiplierBase>1</temporarilyTamponadedMultiplierBase>
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  722. <li Class="Need_Beauty">
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  764. <royalty>
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  840. <def>Animals</def>
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  871. <ideo>
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  920. <medCare>HerbalOrWorse</medCare>
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  956. <def>Hair_DarkBlack</def>
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  962. <xenotype>Baseliner</xenotype>
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  972.  
  973.  
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