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  1. Forcing GfxDevice: OpenGL Core
  2. GfxDevice: creating device client; threaded=1; jobified=1
  3. Renderer: Apple M1 Pro
  4. Vendor: Apple
  5. Version: 4.1 Metal - 88.1
  6. GLES: 0
  7. GL_ARB_blend_func_extended GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader5 GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_occlusion_query2 GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_subroutine GL_ARB_shading_language_include GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_sRGB_decode GL_APPLE_client_storage GL_APPLE_container_object_shareable GL_APPLE_fl
  8. ush_render GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_texture_range GL_NV_texture_barrier
  9. OPENGL LOG: Creating OpenGL 4.1 graphics device ; Context level <OpenGL 4.1> ; Context handle -66374144
  10. Begin MonoManager ReloadAssembly
  11. - Loaded All Assemblies, in 0.265 seconds
  12. - Finished resetting the current domain, in 0.004 seconds
  13. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  14. WARNING: RGB Compressed BC6H UFloat format is not supported, decompressing texture
  15. UnloadTime: 2.441500 ms
  16. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  17. UnloadTime: 10.392458 ms
  18. 2024-08-05T18:27:13 0.095 INF Version: V 1.0 (b333) Compatibility Version: V 1.0, Build: OSXPlayer 64 Bit
  19. 2024-08-05T18:27:13 0.099 INF System information:
  20. 2024-08-05T18:27:13 0.099 INF OS: Mac OS X 14.5.0
  21. 2024-08-05T18:27:13 0.100 INF CPU: Apple M1 Pro (cores: 10)
  22. 2024-08-05T18:27:13 0.101 INF RAM: 16384 MB
  23. 2024-08-05T18:27:13 0.102 INF GPU: Apple M1 Pro (10922 MB)
  24. 2024-08-05T18:27:13 0.109 INF Graphics API: OpenGL 4.1 Metal - 88.1 (shader level 4.6)
  25. 2024-08-05T18:27:13 0.119 INF Local UTC offset: -4 hours
  26.  
  27.  
  28. 2024-08-05T18:27:14 0.239 INF [Platform] Init
  29. 2024-08-05T18:27:14 0.310 INF [Platform] Using native platform: Steam
  30. 2024-08-05T18:27:14 0.314 INF [Platform] Using cross platform: EOS
  31. 2024-08-05T18:27:14 0.315 INF [Platform] Using server platform: Steam
  32. 2024-08-05T18:27:14 0.316 INF [Platform] Using server platform: XBL
  33. 2024-08-05T18:27:14 0.316 INF [Platform] Using server platform: PSN
  34. 2024-08-05T18:27:14 0.341 INF Starting PlayerInputManager...
  35. 2024-08-05T18:27:14 0.346 INF InControl (version 1.8.9 build 9376, native module = False, XInput = True)
  36. 2024-08-05T18:27:14 0.356 INF InControl (version 1.8.9 build 9376)
  37. 2024-08-05T18:27:15 1.253 INF UnityInputDeviceManager enabled.
  38. 2024-08-05T18:27:15 1.391 INF [Platform] Initializing Steam
  39.  
  40. Setting breakpad minidump AppID = 251570
  41. SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198217344595 [API loaded no]
  42. 2024-08-05T18:27:15 1.583 INF [Steamworks.NET] SteamAPI_Init() ok
  43. 2024-08-05T18:27:15 1.588 INF [Steamworks.NET] Registering auth callbacks
  44. 2024-08-05T18:27:15 1.595 INF Not running in Big Picture Mode, no on-screen keyboard available
  45. 2024-08-05T18:27:15 1.596 INF [Platform] Initializing EOS
  46. 2024-08-05 18:27:15.439 7 Days To Die[73780:12815330] [UE4] Shutdown handler: initialize.
  47. 2024-08-05T18:27:15 1.670 INF [EOS] Initialize: Success
  48. 2024-08-05T18:27:16 2.610 INF [EOS-Voice] Successfully initialized.
  49. 2024-08-05T18:27:16 2.628 INF [Platform] Initializing XBL
  50. 2024-08-05T18:27:16 2.631 INF [Platform] Initializing PSN
  51. 2024-08-05T18:27:16 2.638 INF [SaveDataUtils] InitStatic Begin
  52. 2024-08-05T18:27:16 2.648 INF [SaveDataUtils] SdPlayerPrefs -> Unity
  53. 2024-08-05T18:27:16 2.648 INF [SaveDataUtils] InitStatic Complete
  54. 2024-08-05T18:27:16 2.659 INF Last played version: V 1.0
  55. 2024-08-05T18:27:16 2.947 INF Localization language from platform: french
  56. 2024-08-05T18:27:16 2.957 INF Texture quality is set to 1
  57. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 5522.
  58. Total: 11.074875 ms (FindLiveObjects: 0.324958 ms CreateObjectMapping: 0.190500 ms MarkObjects: 10.157750 ms DeleteObjects: 0.401250 ms)
  59.  
  60. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  61. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  62. UnloadTime: 4.137584 ms
  63. 2024-08-05T18:27:20 6.217 INF Awake IsFocused: True
  64. 2024-08-05T18:27:20 6.217 INF Awake
  65. 2024-08-05T18:27:20 6.570 INF Occlusion: Awake
  66. Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 5783.
  67. Total: 14.520500 ms (FindLiveObjects: 0.147375 ms CreateObjectMapping: 0.079250 ms MarkObjects: 14.259417 ms DeleteObjects: 0.033875 ms)
  68.  
  69. 2024-08-05T18:27:20 6.659 INF ApplyAllOptions streaming budget 9829.8 MB
  70. 2024-08-05T18:27:20 6.663 INF ApplyAllOptions current screen 2 x 2, 60.0000024000001hz, window 2 x 2, mode FullScreenWindow
  71. 2024-08-05T18:27:20 6.666 INF Texture quality is set to 1
  72. 2024-08-05T18:27:20 6.667 INF ApplyTextureFilter 1, AF Enable
  73. 2024-08-05T18:27:20 6.669 INF ApplyTerrainOptions 2
  74.  
  75. 2024-08-05T18:27:21 7.451 INF [MODS] Trying to load from folder: '0_TFP_Harmony'
  76. 2024-08-05T18:27:21 7.616 INF [MODS] AntiCheat enabled, mod skipped because it is set not to load
  77. 2024-08-05T18:27:21 7.617 INF [MODS] Initializing mod code
  78. 2024-08-05T18:27:21 7.617 INF [MODS] Loading done
  79.  
  80. 2024-08-05T18:27:21 7.820 INF Loading permissions file done.
  81. 2024-08-05T18:27:21 8.029 INF GameSense server not found (no props file), disabling
  82. 2024-08-05T18:27:21 8.032 INF [PartyQuests] Initialized
  83. 2024-08-05T18:27:21 8.036 INF Awake done in 1818 ms
  84. 2024-08-05T18:27:22 8.255 INF [XUi] Instantiating XUi from default prefab.
  85. 2024-08-05T18:27:22 8.282 INF [XUi] XUi instantiation completed in 25 ms
  86. 2024-08-05T18:27:22 8.635 WRN [EOS] [LogAudioMixerAudioUnit - Warning] Error querying Sample Rate: 2003332927
  87. 2024-08-05T18:27:22 8.639 INF [XUi] Loading XUi asynchronously
  88. 2024-08-05T18:27:22 8.693 INF Updated culture for display texts
  89. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  90. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  91. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  92. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  93. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  94. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  95. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  96. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  97. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  98. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  99. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  100. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  101. Couldn't create a Convex Mesh from source mesh "Head" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  102. WARNING: RGBA Compressed BC7 UNorm format is not supported, decompressing texture
  103. WARNING: RGBA Compressed BC7 sRGB format is not supported, decompressing texture
  104. 2024-08-05T18:27:28 15.091 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  105. 2024-08-05T18:27:29 15.504 INF [XUi] Parsing all window groups completed in 1599 ms total.
  106. 2024-08-05T18:27:29 15.802 INF Preparing quit
  107. 2024-08-05T18:27:29 15.814 INF Persistent GamePrefs saved
  108. 2024-08-05T18:27:29 15.814 INF Cleanup
  109. 2024-08-05T18:27:29 16.066 INF AchievementManager.Cleanup
  110. 2024-08-05T18:27:29 16.163 ERR [XUi] Failed initializing window group saveIndicator
  111. 2024-08-05T18:27:29 16.184 EXC Object reference not set to an instance of an object
  112. at XUiController.Init () [0x00040] in <4fbde97070224c58980421d2fa1dd1e2>:0
  113. at XUiController.Init () [0x00023] in <4fbde97070224c58980421d2fa1dd1e2>:0
  114. at XUiController.Init () [0x00023] in <4fbde97070224c58980421d2fa1dd1e2>:0
  115. at XUiC_SaveIndicator.Init () [0x00000] in <4fbde97070224c58980421d2fa1dd1e2>:0
  116. at XUiController.Init () [0x00023] in <4fbde97070224c58980421d2fa1dd1e2>:0
  117. at XUiWindowGroup.Init () [0x00009] in <4fbde97070224c58980421d2fa1dd1e2>:0
  118. at XUi+<LoadAsync>d__215.MoveNext () [0x002bd] in <4fbde97070224c58980421d2fa1dd1e2>:0
  119. UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
  120. Log:Exception(Exception)
  121. <LoadAsync>d__215:MoveNext()
  122. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  123.  
  124. 2024-08-05T18:27:29 16.192 INF Terminating threads
  125. 2024-08-05T18:27:29 16.194 INF OnApplicationQuit
  126. 2024-08-05T18:27:29 16.196 INF Terminating threads
  127. 2024-08-05T18:27:29 16.196 INF OnApplicationQuit
  128. NullReferenceException
  129. at (wrapper managed-to-native) UnityEngine.MonoBehaviour.IsObjectMonoBehaviour(UnityEngine.Object)
  130. at UnityEngine.MonoBehaviour.StopCoroutine (UnityEngine.Coroutine routine) [0x00014] in <bc29e52108524b9080d3c0056831bee2>:0
  131. at ThreadManager.StopCoroutine (UnityEngine.Coroutine _coroutine) [0x00000] in <4fbde97070224c58980421d2fa1dd1e2>:0
  132. at XUi.CancelLoading () [0x00008] in <4fbde97070224c58980421d2fa1dd1e2>:0
  133. at XUi.Cleanup (System.Boolean _destroyImmediate) [0x00000] in <4fbde97070224c58980421d2fa1dd1e2>:0
  134. at XUi.Shutdown (System.Boolean _destroyImmediate) [0x00013] in <4fbde97070224c58980421d2fa1dd1e2>:0
  135. at XUi.OnDestroy () [0x00033] in <4fbde97070224c58980421d2fa1dd1e2>:0
  136.  
  137. Memory Statistics:
  138. [ALLOC_TEMP_TLS] TLS Allocator
  139. StackAllocators :
  140. [ALLOC_TEMP_MAIN]
  141. Peak usage frame count: [0-1.0 KB]: 735 frames, [2.0 KB-4.0 KB]: 227 frames, [8.0 KB-16.0 KB]: 123 frames, [16.0 KB-32.0 KB]: 2 frames, [128.0 KB-256.0 KB]: 1 frames, [0.5 MB-1.0 MB]: 1 frames, [2.0 MB-4.0 MB]: 1 frames, [4.0 MB-8.0 MB]: 1 frames
  142. Initial Block Size 4.0 MB
  143. Current Block Size 8.0 MB
  144. Peak Allocated Bytes 7.2 MB
  145. Overflow Count 16579
  146. [ALLOC_TEMP_Loading.AsyncRead]
  147. Initial Block Size 64.0 KB
  148. Current Block Size 124.0 KB
  149. Peak Allocated Bytes 122.4 KB
  150. Overflow Count 0
  151. [ALLOC_TEMP_Loading.PreloadManager]
  152. Initial Block Size 256.0 KB
  153. Current Block Size 0.5 MB
  154. Peak Allocated Bytes 511.3 KB
  155. Overflow Count 1796
  156. [ALLOC_TEMP_Background Job.Worker 8]
  157. Initial Block Size 32.0 KB
  158. Current Block Size 32.0 KB
  159. Peak Allocated Bytes 0 B
  160. Overflow Count 0
  161. [ALLOC_TEMP_Job.Worker 6]
  162. Initial Block Size 256.0 KB
  163. Current Block Size 256.0 KB
  164. Peak Allocated Bytes 2.6 KB
  165. Overflow Count 0
  166. [ALLOC_TEMP_Job.Worker 0]
  167. Initial Block Size 256.0 KB
  168. Current Block Size 256.0 KB
  169. Peak Allocated Bytes 2.6 KB
  170. Overflow Count 0
  171. [ALLOC_TEMP_Background Job.Worker 10]
  172. Initial Block Size 32.0 KB
  173. Current Block Size 32.0 KB
  174. Peak Allocated Bytes 0 B
  175. Overflow Count 0
  176. [ALLOC_TEMP_Background Job.Worker 9]
  177. Initial Block Size 32.0 KB
  178. Current Block Size 32.0 KB
  179. Peak Allocated Bytes 0 B
  180. Overflow Count 0
  181. [ALLOC_TEMP_Job.Worker 5]
  182. Initial Block Size 256.0 KB
  183. Current Block Size 256.0 KB
  184. Peak Allocated Bytes 2.6 KB
  185. Overflow Count 0
  186. [ALLOC_TEMP_Background Job.Worker 14]
  187. Initial Block Size 32.0 KB
  188. Current Block Size 32.0 KB
  189. Peak Allocated Bytes 0 B
  190. Overflow Count 0
  191. [ALLOC_TEMP_Background Job.Worker 6]
  192. Initial Block Size 32.0 KB
  193. Current Block Size 36.0 KB
  194. Peak Allocated Bytes 32.0 KB
  195. Overflow Count 1
  196. [ALLOC_TEMP_Job.Worker 4]
  197. Initial Block Size 256.0 KB
  198. Current Block Size 256.0 KB
  199. Peak Allocated Bytes 2.6 KB
  200. Overflow Count 0
  201. [ALLOC_TEMP_Job.Worker 3]
  202. Initial Block Size 256.0 KB
  203. Current Block Size 256.0 KB
  204. Peak Allocated Bytes 6.5 KB
  205. Overflow Count 0
  206. [ALLOC_TEMP_Background Job.Worker 12]
  207. Initial Block Size 32.0 KB
  208. Current Block Size 32.0 KB
  209. Peak Allocated Bytes 0 B
  210. Overflow Count 0
  211. [ALLOC_TEMP_EnlightenWorker] x 5
  212. Initial Block Size 64.0 KB
  213. Current Block Size 64.0 KB
  214. Peak Allocated Bytes 0 B
  215. Overflow Count 0
  216. [ALLOC_TEMP_Background Job.Worker 15]
  217. Initial Block Size 32.0 KB
  218. Current Block Size 32.0 KB
  219. Peak Allocated Bytes 0 B
  220. Overflow Count 0
  221. [ALLOC_TEMP_Background Job.Worker 1]
  222. Initial Block Size 32.0 KB
  223. Current Block Size 52.0 KB
  224. Peak Allocated Bytes 48.6 KB
  225. Overflow Count 1
  226. [ALLOC_TEMP_Background Job.Worker 2]
  227. Initial Block Size 32.0 KB
  228. Current Block Size 36.0 KB
  229. Peak Allocated Bytes 36.0 KB
  230. Overflow Count 1
  231. [ALLOC_TEMP_Background Job.Worker 7]
  232. Initial Block Size 32.0 KB
  233. Current Block Size 56.0 KB
  234. Peak Allocated Bytes 53.1 KB
  235. Overflow Count 0
  236. [ALLOC_TEMP_UnityGfxDeviceWorker]
  237. Initial Block Size 256.0 KB
  238. Current Block Size 260.0 KB
  239. Peak Allocated Bytes 256.0 KB
  240. Overflow Count 12
  241. [ALLOC_TEMP_AssetGarbageCollectorHelper] x 9
  242. Initial Block Size 64.0 KB
  243. Current Block Size 64.0 KB
  244. Peak Allocated Bytes 0 B
  245. Overflow Count 0
  246. [ALLOC_TEMP_Background Job.Worker 5]
  247. Initial Block Size 32.0 KB
  248. Current Block Size 32.0 KB
  249. Peak Allocated Bytes 0 B
  250. Overflow Count 0
  251. [ALLOC_TEMP_Background Job.Worker 13]
  252. Initial Block Size 32.0 KB
  253. Current Block Size 32.0 KB
  254. Peak Allocated Bytes 0 B
  255. Overflow Count 0
  256. [ALLOC_TEMP_Job.Worker 8]
  257. Initial Block Size 256.0 KB
  258. Current Block Size 256.0 KB
  259. Peak Allocated Bytes 2.6 KB
  260. Overflow Count 0
  261. [ALLOC_TEMP_OSX HID Input]
  262. Initial Block Size 64.0 KB
  263. Current Block Size 64.0 KB
  264. Peak Allocated Bytes 0 B
  265. Overflow Count 0
  266. [ALLOC_TEMP_Job.Worker 7]
  267. Initial Block Size 256.0 KB
  268. Current Block Size 256.0 KB
  269. Peak Allocated Bytes 2.6 KB
  270. Overflow Count 0
  271. [ALLOC_TEMP_Job.Worker 1]
  272. Initial Block Size 256.0 KB
  273. Current Block Size 256.0 KB
  274. Peak Allocated Bytes 2.6 KB
  275. Overflow Count 0
  276. [ALLOC_TEMP_Job.Worker 2]
  277. Initial Block Size 256.0 KB
  278. Current Block Size 256.0 KB
  279. Peak Allocated Bytes 151.3 KB
  280. Overflow Count 0
  281. [ALLOC_TEMP_Background Job.Worker 3]
  282. Initial Block Size 32.0 KB
  283. Current Block Size 36.0 KB
  284. Peak Allocated Bytes 32.0 KB
  285. Overflow Count 1
  286. [ALLOC_TEMP_Background Job.Worker 11]
  287. Initial Block Size 32.0 KB
  288. Current Block Size 32.0 KB
  289. Peak Allocated Bytes 0 B
  290. Overflow Count 0
  291. [ALLOC_TEMP_Background Job.Worker 0]
  292. Initial Block Size 32.0 KB
  293. Current Block Size 32.0 KB
  294. Peak Allocated Bytes 0 B
  295. Overflow Count 0
  296. [ALLOC_TEMP_Background Job.Worker 4]
  297. Initial Block Size 32.0 KB
  298. Current Block Size 36.0 KB
  299. Peak Allocated Bytes 32.0 KB
  300. Overflow Count 1
  301. [ALLOC_TEMP_BatchDeleteObjects]
  302. Initial Block Size 64.0 KB
  303. Current Block Size 64.0 KB
  304. Peak Allocated Bytes 0 B
  305. Overflow Count 0
  306. [ALLOC_DEFAULT] Dual Thread Allocator
  307. Peak main deferred allocation count 2020
  308. [ALLOC_BUCKET]
  309. Large Block size 4.0 MB
  310. Used Block count 1
  311. Peak Allocated bytes 4.0 MB
  312. Failed Allocations. Bucket layout:
  313. 16B: 1 Subsections = 1024 buckets. Failed count: 282494
  314. 32B: 7 Subsections = 3584 buckets. Failed count: 143035
  315. 48B: 38 Subsections = 12970 buckets. Failed count: 106398
  316. 64B: 108 Subsections = 27648 buckets. Failed count: 365557
  317. 80B: 89 Subsections = 18227 buckets. Failed count: 43054
  318. 96B: 8 Subsections = 1365 buckets. Failed count: 37394
  319. 112B: 3 Subsections = 438 buckets. Failed count: 20850
  320. 128B: 2 Subsections = 256 buckets. Failed count: 18306
  321. [ALLOC_DEFAULT_MAIN]
  322. Peak usage frame count: [32.0 MB-64.0 MB]: 1090 frames, [64.0 MB-128.0 MB]: 1 frames
  323. Requested Block Size 16.0 MB
  324. Peak Block count 4
  325. Peak Allocated memory 65.8 MB
  326. Peak Large allocation bytes 30.0 MB
  327. [ALLOC_DEFAULT_THREAD]
  328. Peak usage frame count: [4.0 MB-8.0 MB]: 1 frames, [8.0 MB-16.0 MB]: 4 frames, [16.0 MB-32.0 MB]: 14 frames, [128.0 MB-256.0 MB]: 1072 frames
  329. Requested Block Size 16.0 MB
  330. Peak Block count 17
  331. Peak Allocated memory 231.8 MB
  332. Peak Large allocation bytes 32.0 MB
  333. [ALLOC_TEMP_JOB_1_FRAME]
  334. Initial Block Size 2.0 MB
  335. Used Block Count 0
  336. Overflow Count (too large) 0
  337. Overflow Count (full) 0
  338. [ALLOC_TEMP_JOB_2_FRAMES]
  339. Initial Block Size 2.0 MB
  340. Used Block Count 0
  341. Overflow Count (too large) 0
  342. Overflow Count (full) 0
  343. [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
  344. Initial Block Size 2.0 MB
  345. Used Block Count 1
  346. Overflow Count (too large) 1
  347. Overflow Count (full) 0
  348. [ALLOC_TEMP_JOB_ASYNC (Background)]
  349. Initial Block Size 1.0 MB
  350. Used Block Count 1
  351. Overflow Count (too large) 1
  352. Overflow Count (full) 0
  353. [ALLOC_GFX] Dual Thread Allocator
  354. Peak main deferred allocation count 3
  355. [ALLOC_BUCKET]
  356. Large Block size 4.0 MB
  357. Used Block count 1
  358. Peak Allocated bytes 4.0 MB
  359. Failed Allocations. Bucket layout:
  360. 16B: 1 Subsections = 1024 buckets. Failed count: 282494
  361. 32B: 7 Subsections = 3584 buckets. Failed count: 143035
  362. 48B: 38 Subsections = 12970 buckets. Failed count: 106398
  363. 64B: 108 Subsections = 27648 buckets. Failed count: 365557
  364. 80B: 89 Subsections = 18227 buckets. Failed count: 43054
  365. 96B: 8 Subsections = 1365 buckets. Failed count: 37394
  366. 112B: 3 Subsections = 438 buckets. Failed count: 20850
  367. 128B: 2 Subsections = 256 buckets. Failed count: 18306
  368. [ALLOC_GFX_MAIN]
  369. Peak usage frame count: [32.0 KB-64.0 KB]: 1070 frames, [64.0 KB-128.0 KB]: 7 frames, [0.5 MB-1.0 MB]: 14 frames
  370. Requested Block Size 16.0 MB
  371. Peak Block count 1
  372. Peak Allocated memory 0.7 MB
  373. Peak Large allocation bytes 0 B
  374. [ALLOC_GFX_THREAD]
  375. Peak usage frame count: [0-1.0 KB]: 1 frames, [128.0 KB-256.0 KB]: 235 frames, [256.0 KB-0.5 MB]: 841 frames, [8.0 MB-16.0 MB]: 14 frames
  376. Requested Block Size 16.0 MB
  377. Peak Block count 1
  378. Peak Allocated memory 11.7 MB
  379. Peak Large allocation bytes 0 B
  380. [ALLOC_CACHEOBJECTS] Dual Thread Allocator
  381. Peak main deferred allocation count 1620
  382. [ALLOC_BUCKET]
  383. Large Block size 4.0 MB
  384. Used Block count 1
  385. Peak Allocated bytes 4.0 MB
  386. Failed Allocations. Bucket layout:
  387. 16B: 1 Subsections = 1024 buckets. Failed count: 282494
  388. 32B: 7 Subsections = 3584 buckets. Failed count: 143035
  389. 48B: 38 Subsections = 12970 buckets. Failed count: 106398
  390. 64B: 108 Subsections = 27648 buckets. Failed count: 365557
  391. 80B: 89 Subsections = 18227 buckets. Failed count: 43054
  392. 96B: 8 Subsections = 1365 buckets. Failed count: 37394
  393. 112B: 3 Subsections = 438 buckets. Failed count: 20850
  394. 128B: 2 Subsections = 256 buckets. Failed count: 18306
  395. [ALLOC_CACHEOBJECTS_MAIN]
  396. Peak usage frame count: [32.0 MB-64.0 MB]: 1083 frames, [64.0 MB-128.0 MB]: 8 frames
  397. Requested Block Size 4.0 MB
  398. Peak Block count 14
  399. Peak Allocated memory 81.7 MB
  400. Peak Large allocation bytes 42.9 MB
  401. [ALLOC_CACHEOBJECTS_THREAD]
  402. Peak usage frame count: [128.0 KB-256.0 KB]: 1 frames, [16.0 MB-32.0 MB]: 1076 frames, [128.0 MB-256.0 MB]: 14 frames
  403. Requested Block Size 4.0 MB
  404. Peak Block count 44
  405. Peak Allocated memory 183.9 MB
  406. Peak Large allocation bytes 72.0 MB
  407. [ALLOC_TYPETREE] Dual Thread Allocator
  408. Peak main deferred allocation count 0
  409. [ALLOC_BUCKET]
  410. Large Block size 4.0 MB
  411. Used Block count 1
  412. Peak Allocated bytes 4.0 MB
  413. Failed Allocations. Bucket layout:
  414. 16B: 1 Subsections = 1024 buckets. Failed count: 282494
  415. 32B: 7 Subsections = 3584 buckets. Failed count: 143035
  416. 48B: 38 Subsections = 12970 buckets. Failed count: 106398
  417. 64B: 108 Subsections = 27648 buckets. Failed count: 365557
  418. 80B: 89 Subsections = 18227 buckets. Failed count: 43054
  419. 96B: 8 Subsections = 1365 buckets. Failed count: 37394
  420. 112B: 3 Subsections = 438 buckets. Failed count: 20850
  421. 128B: 2 Subsections = 256 buckets. Failed count: 18306
  422. [ALLOC_TYPETREE_MAIN]
  423. Peak usage frame count: [0-1.0 KB]: 1072 frames, [4.0 KB-8.0 KB]: 19 frames
  424. Requested Block Size 2.0 MB
  425. Peak Block count 1
  426. Peak Allocated memory 8.0 KB
  427. Peak Large allocation bytes 0 B
  428. [ALLOC_TYPETREE_THREAD]
  429. Peak usage frame count: [0-1.0 KB]: 1 frames, [2.0 KB-4.0 KB]: 1071 frames, [256.0 KB-0.5 MB]: 5 frames, [2.0 MB-4.0 MB]: 14 frames
  430. Requested Block Size 2.0 MB
  431. Peak Block count 2
  432. Peak Allocated memory 2.8 MB
  433. Peak Large allocation bytes 0 B
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