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- // Crosshair - Crosshair Settings
- cl_crosshair_drawoutline "0"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "0.5"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "3"
- cl_crosshair_t "0"
- cl_crosshairalpha "255"
- cl_crosshaircolor "5"
- cl_crosshaircolor_b "0"
- cl_crosshaircolor_g "0"
- cl_crosshaircolor_r "255"
- cl_crosshairdot "0"
- cl_crosshairgap "-5.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "1"
- cl_crosshairsize "2.500000"
- cl_crosshairstyle "4"
- cl_crosshairthickness "1.500000"
- cl_crosshairusealpha "1"
- // Viewmodels - Viewmodel Settings
- viewmodel_fov "68"
- viewmodel_offset_x "2"
- viewmodel_offset_y "2"
- viewmodel_offset_z "-1"
- viewmodel_presetpos "0"
- // Bob - How much you move around with weapons
- cl_bob_lower_amt "5.000000"
- cl_bobamt_lat "0.100000"
- cl_bobamt_vert "0.100000"
- cl_bobcycle "0.98"
- cl_viewmodel_shift_left_amt "0.500000"
- cl_viewmodel_shift_right_amt "0.250000"
- // Binds - These binds
- bind "kp_end" "buy vest;"
- bind "kp_downarrow" "buy vesthelm; buy vest;"
- bind "kp_pgdn" "buy flashbang;"
- bind "kp_ins" "buy molotov; buy incgrenade;"
- bind "kp_del" "buy smokegrenade;"
- bind "kp_leftarrow" "buy ak47; buy m4a1; buy defuser;"
- bind "kp_5" "buy awp;"
- bind "kp_rightarrow" "buy mac10; buy mp9;"
- bind "kp_home" "buy p250;"
- bind "kp_uparrow" "buy tec9; buy fiveseven;"
- bind "kp_pgup" "buy deagle;"
- bind "mwheelup" +jump
- bind "v" "callvote"
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "\" "toggleconsole" // Open console
- bind "x" "+voicerecord"
- bind "a" "+moveleft;r_cleardecals"
- bind "d" "+moveright;r_cleardecals"
- bind "alt" "toggle cl_righthand 1 0"
- bind "h" "toggle gameinstructor_enable"
- bind "m" "say Cry here \_/ Africa Needs Water"
- bind "z" "say "¯\_(ツ)_/¯"
- bind "n" "say DAMN , What a shot!"
- alias -smoke_throw "cl_crosshairsize 3;"
- alias +smoke_throw "cl_crosshairsize 9999;"
- bind "mouse3" +smoke_throw
- bind mouse3 "toggle cl_crosshairsize 100000"
- bind mouse3 "toggle cl_crosshairsize 100000 2
- //Show damage in the end of the round
- developer "1"
- con_filter_text "Damage"
- con_filter_text_out "Player:"
- con_filter_enable "2"
- // No Tutorial or Info Messages - Can give FPS BOOST and is also very annoying
- gameinstructor_enable "0" //Removes in game lessons
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam, very important to have off
- cl_disablehtmlmotd 0 //Removes "Message of the day" page when joining a server
- // Rates - These network settings are optimized for high speed internet
- rate "786432" //Max rates. Only use if you can get 8 Megabits per second (Mbps) download speed or more.
- //rate "250000" //Only use this if you can get 3.5 Megabits per second (Mbps) download speed or more.
- //rate "500000" //Only use this if you can get 5.5 Megabits per second (Mbps) download speed or more.
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp_ratio "1,05"//Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- cl_lagcompensation "1"
- net_maxroutable "1200"
- mm_dedicated_search_maxping 40
- // Video - Brightness & Disabling TV Mode
- mat_monitorgamma "1.6" //Sets the Brightness to it's highest value, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- // Sound - Sound settings, doesn't affect volume in-game, adjust that yourself.
- volume "1"
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- snd_musicvolume "0.5" //Turns off all music, easier to focus
- // Radar
- cl_radar_always_centered "1"
- cl_radar_icon_scale_min "1.000000"
- cl_radar_rotate "1"
- cl_radar_scale "0.7"
- cl_radar_square_with_scoreboard "1"
- cl_radar_always_centered "1"
- cl_radar_icon_scale_min "1.000000"
- cl_radar_rotate "1"
- cl_radar_square_with_scoreboard "1"
- // Other
- fps_max 0
- cl_showpos 0
- cl_showfps 0
- net_graph 1
- net_graphheight 64
- cl_crosshair_sniper_width 2
- r_drawtracers_firstperson "0" //Hides bullet tracers in first person view
- lobby_voice_chat_enabled "0" //Turns microphone off in lobby, really useful
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "80" //Maxping Search in Matchmaking
- cl_autowepswitch 0 //Don't auto-pick weapons
- func_break_max_pieces 0 //Less clutter from breaking vents (especially in Mirage)
- cl_disablehtmlmotd 1
- cl_forcepreload 1
- r_drawtracers 0
- r_dynamic 1
- snd_use_hrtf 0
- mat_monitorgamma_tv_enabled "1"
- cl_loadout_colorweaponnames "1"
- cl_color "4"
- cl_show_team_equipment
- // Off with bots
- sv_cheats 1
- // Make sure mouse is using "Raw Input" & "No Acceleration"
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your actual sensitivity, default is 1.
- // Hud - All my personal hud modifications (Made possible as of 1 May 2015)
- hud_showtargetid "1" //Enables display of target names, important
- hud_scaling "0.700000"
- hud_showtargetid "1"
- cl_hud_healthammo_style "0"
- cl_hud_radar_scale "1.100000"
- cl_teammate_colors_show 2 //Show teammates as separate colors in the radar, 2 is for letters
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "7" //Makes the hud color yelloq
- cl_radar_icon_scale_min 1
- cl_hud_radar_scale "1.050000"//Radar Size, not too big and not too small
- cl_radar_scale "0.3" //Radar Map Scale Size, 0.4 is perfect on all maps
- cl_radar_always_centered "0" //Centers map instead of player in radar, important
- cl_hud_playercount_showcount "1" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "0" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_loadout_colorweaponnames "1" //Weapon names are colored in loadout to match their rarity, cool feature
- cl_radar_icon_scale_min "1" //Sets the minimum player icon scale, this value feels good
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- hud_scaling "0.75" //Scales hud elements to maximum value
- cl_teamid_overhead_always 1 //Always show team behind walls
- hud_showtargetid "1"
- hud_scaling "0.700000"
- hud_takesshots "0"
- // I've changed these values since 2017-04-24 back to 1 instead of 0.85
- safezonex "1" //Default Value is 1.0
- safezoney "1" //Default Value is 1.0
- echo Config Loaded! (2/2) //This just confirms that the config has ended successfully
- // It's time to rek some watermelons
- // SCRIPTS BELOW, Not needed if you don't want them
- echo Scripts Loaded (1/2)
- // Shortcut for disconnet
- alias "dc" "disconnect"
- // Display Advanced Damage Details
- alias displaydamage "displaydamage_on"
- alias displaydamage_on "con_filter_text Damage Given To; con_filter_text_out Player:; con_filter_enable 2; developer 1; playvol buttons\blip1 0.5; alias displaydamage "displaydamage_off""
- alias displaydamage_off "con_filter_enable 0; developer 0; playvol buttons\blip2 0.5; alias displaydamage "displaydamage_on""
- bind "F6" "displaydamage" //Bind to whatever you prefer (Default F5)
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "mouse5" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
- // Voice Toggle
- alias "togglevoice" "togglev"
- alias "togglev" "voice_1"
- alias "voice_1" "voice_scale 0.2; playvol buttons\blip1 0.5; alias togglev voice_0"
- alias "voice_0" "voice_scale 0.0; playvol buttons\blip2 0.5; alias togglev voice_1"
- // Toggle Info Target ID 2017-03-16
- alias "ToggleInfo" "info_on"
- alias "info_on" "+cl_show_team_equipment; alias ToggleInfo info_off"
- alias "info_off" "-cl_show_team_equipment; alias ToggleInfo info_on"
- info_on
- /////////////////////////////////////////////////////////////////////
- // Advanced Bind Script - Fast grenade switch by Maxim aka BananaGaming
- //Part 1
- //Make sure that what is inside the quotes is what you're currently using. You may also change the letters/numbers.
- //Note: "v" is the key I use to talk with, not "k" by default.
- alias defA "bind q lastinv"
- alias defB "bind e +use"
- alias defC "bind f +lookatweapon"
- alias defD "bind g drop"
- alias defE "bind x +voicerecord"
- alias defF "bind 1 slot1"
- alias defG "bind 2 slot2"ccccccccccccccccc
- alias defH "bind 3 slot3"
- alias defI "bind n radio2"
- alias defJ "bind space +jump; -jump" //Added -jump to turn off +jump in part 3
- //Part 2
- //If you changed any letters/numbers in part 1 make sure you make the same changes here.
- //Don't change the keyXX part.
- alias keyA "bind q keyAA"
- alias keyB "bind e keyBB"
- alias keyC "bind f keyCC"
- alias keyD "bind g keyDD"
- alias keyE "bind v keyEE"
- alias keyF "bind 1 keyFF"
- alias keyG "bind 2 keyGG"
- alias keyH "bind 3 keyHH"
- alias keyI "bind x keyII"
- alias keyJ "bind space keyJJ"
- //Part 3
- //Here you can change what the bindings do when you hold down your key.
- //This is the fun part. :)
- alias keyAA "use weapon_flashbang"
- alias keyBB "use weapon_hegrenade"
- alias keyCC "use weapon_smokegrenade"
- alias keyDD "use weapon_decoy; use weapon_molotov; use weapon_incgrenade"
- alias keyXX "togglevoice"
- alias keyFF "autobuy"
- alias keyGG "buy flashbang; buy smokegrenade"
- alias keyHH "buy flashbang; buy smokegrenade; buy molotov; buy hegrenade; buy defuser"
- alias keyII "ToggleInfo"
- alias keyJJ "+jump;-attack" //+commands need to be turned off with -commands in part 1 to work
- //Part 4 - Don't touch!
- alias +keybinds "keyA; keyB; keyC; keyD; keyE; keyF; keyG; keyH; keyI; keyJ"
- alias -keybinds "defA; defB; defC; defD; defE; defF; defG; defH; defI; defJ"
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