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- import app
- import grp
- import wndMgr
- import ui
- import os
- import sys
- import stat
- import chrmgr
- import imp
- import chr
- import net
- import background
- import snd
- import net
- import player
- import localeInfo
- import uiScriptLocale
- class Console(object):
- def __init__(self, output):
- self.dirNameList = []
- self.fileNameList = []
- self.output = output
- self.curPathName = "D:\\Ymir Work\\"
- self.collision = 0
- self.bgPartDict = {
- "terrain":background.PART_TERRAIN,
- "object":background.PART_OBJECT,
- "cloud":background.PART_CLOUD,
- "tree":background.PART_TREE,
- "water":background.PART_WATER,
- "sky":background.PART_SKY,
- }
- self.bgSortDict = {
- "distance":background.DISTANCE_SORT,
- "texture":background.TEXTURE_SORT,
- }
- self.game = 0
- def Close(self):
- self.output = 0
- def BindGameClass(self, game):
- self.game = game
- def Exit(self):
- "Exit Program"
- app.Exit()
- def EnablePerformanceTime(self, mode, isEnable):
- app.EnablePerformanceTime(mode, int(isEnable))
- def ReloadLocale(self):
- "Reload Locale"
- reload(localeInfo)
- reload(uiScriptLocale)
- self.Print("RELOAD LOCALE")
- def ReloadDevel(self):
- "ReloadDevel"
- import consoleModule
- import uiGuild
- import uiInventory
- reload(uiGuild)
- self.Print("ReloadGuild")
- reload(uiInventory)
- self.Print("ReloadInventory")
- def ShowPerformanceInfo(self):
- "Shows Performance Info"
- self.Print(app.GetInfo(app.INFO_ACTOR))
- self.Print(app.GetInfo(app.INFO_ITEM))
- self.Print(app.GetInfo(app.INFO_EFFECT))
- self.Print(app.GetInfo(app.INFO_TEXTTAIL))
- def Disconnect(self):
- "Disconnect by sending unknown packet"
- net.SendStrangePacket()
- def ToggleActorDirectionLine(self):
- "Shows character's direction line"
- chrmgr.ToggleDirectionLine()
- def RegisterCharacterEffect(self, effectType, effectFileName):
- "Set character's effect state (state number, bone name, effect filename/number)"
- if effectFileName.isdigit():
- effectFileName = self.GetFileName(int(effectFileName))
- effectFullPathFileName = self.GetFullPathName(effectFileName)
- chrmgr.RegisterEffect(chrmgr.EFFECT_STATE+int(effectType), "", effectFullPathFileName)
- self.Print("effect state %d: %s" % (int(effectType), effectFullPathFileName))
- def SetCharacterAffect(self, affectType, isVisible):
- "Set character's affect (number, visiblity 1|0)"
- chrmgr.SetAffect(-1, int(affectType), int(isVisible))
- self.Print("affect set %d: %d" % (int(affectType), int(isVisible)))
- def SetCharacterEmoticon(self, EmoticonNum):
- "Show emoticon (number)"
- chrmgr.SetEmoticon(-1, int(EmoticonNum))
- self.Print("Emoticon %d: %d" % (int(EmoticonNum), int(isVisible)))
- def ShowPickedCharacterInfo(self):
- "Show information of picked character"
- vid=chrmgr.GetPickedVID()
- info=chrmgr.GetVIDInfo(vid)
- self.Print(info)
- def ShowCharacterInfo(self, arg):
- "Show information of character (vid)"
- if arg.isdigit():
- vid=int(arg)
- else:
- vid=0
- info=chrmgr.GetVIDInfo(vid)
- self.Print(info)
- def SetWeaponTraceTexture(self, arg):
- "Sets sword afterimage texture (filename)"
- if arg.isdigit():
- textureFileName = self.GetFileName(int(arg))
- else:
- textureFileName = arg
- chr.WeaponTraceSetTexture(textureFileName)
- def SetAutoCameraRotationSpeed(self, arg):
- "Auto camera rotation speed (angle per sec)"
- spd=float(arg)
- player.SetAutoCameraRotationSpeed(spd)
- self.Print("Auto camera rotation speed: %f" % (spd))
- def SetWeaponTraceMode(self, *mode):
- "Sword afterimage mode (0 = Use alpha, 1 = Use texture)"
- if mode and mode[0].isdigit() and int(mode[0]):
- chr.WeaponTraceUseTexture()
- else:
- chr.WeaponTraceUseAlpha()
- def SetCollision(self, *mode):
- "Show collison objects (0 | 1)"
- if mode and mode[0].isdigit():
- self.collision = int(mode[0])
- else:
- self.collision = not self.collision
- def SetMovingSpeed(self, arg):
- "Set walking speed"
- chrmgr.SetMovingSpeed(int(arg))
- def SetMusicVolume(self, arg):
- "Set BGM volumn (0 ~ 1.0)"
- snd.SetMusicVolume(float(arg))
- def SetSoundVolume(self, arg):
- "Set Effect sound volumn (0 ~ 5)"
- snd.SetSoundVolume(int(arg))
- def SetSoundScale(self, arg):
- "3D Sound scale (default : 200)"
- snd.SetSoundScale(int(arg))
- def SetAmbienceSoundScale(self, arg):
- "3D Ambience sound scale (default : 200)"
- snd.SetAmbienceSoundScale(int(arg))
- def SetCoolTime(self):
- "Cooltime toggle"
- flag = player.ToggleCoolTime()
- if flag:
- self.Print("Cooltime will be applied")
- else:
- self.Print("Cooltime disabled")
- def SetLevelLimit(self):
- "Sets Level limit"
- flag = player.ToggleLevelLimit()
- if flag:
- self.Print("Level limit will be applied")
- else:
- self.Print("Level limit disabled")
- def ShowCursor(self):
- app.ShowCursor()
- def HideCursor(self):
- app.HideCursor()
- def Print(self, msg):
- self.output.Print(msg)
- def RefreshPath(self):
- self.SetPath(self.curPathName)
- def SetPath(self, newPathName):
- if '\\'!=newPathName[-1]:
- newPathName=newPathName+'\\'
- if os.access(newPathName, os.R_OK)==0:
- self.Print(newPathName+" Cannot find path")
- return
- nameList=os.listdir(newPathName)
- dirNameList=[]
- fileNameList=[]
- for sName in nameList:
- mode=os.stat(newPathName+sName)[stat.ST_MODE]
- if stat.S_ISDIR(mode):
- dirNameList.append(sName)
- else:
- fileNameList.append(sName)
- self.curPathName=newPathName
- self.dirNameList=dirNameList
- self.fileNameList=fileNameList
- self.ShowPath()
- def GetPath(self):
- return self.curPathName
- def GetDirName(self, iDir):
- if (len(self.dirNameList)>iDir):
- return self.dirNameList[iDir]
- else:
- print len(self.dirNameList)
- return ""
- def GetFileName(self, iFile):
- if (len(self.fileNameList)>iFile):
- return self.fileNameList[iFile]
- else:
- print len(self.fileNameList)
- return ""
- def MoveParentPath(self):
- "Go to Parent directory"
- newPathName=self.GetPath()
- lastPos=-1
- if '\\'==newPathName[-1]:
- lastPos=-2
- lastPos=newPathName.rfind('\\', 0, lastPos)
- if 0>lastPos:
- self.Print("Here is root")
- return
- newPathName=newPathName[0:lastPos]+'\\'
- self.SetPath(newPathName)
- def GetFullPathName(self, sPathName):
- sParentPathName=self.GetPath()
- if '\\'!=sParentPathName[-1]:
- sParentPathName=sParentPathName+'\\'
- return sParentPathName+sPathName
- def MoveChildPath(self, directory):
- "[Directory name/number] change to child directory"
- if ""==directory:
- self.Print("You need directory name or number")
- return
- if directory.isdigit():
- directory=self.GetDirName(int(directory))
- newPathName=self.GetFullPathName(directory)
- self.SetPath(newPathName)
- def SetHitEffect(self, arg):
- "Sets hit effect"
- if arg.isdigit():
- effectFileName = self.GetFileName(int(arg))
- else:
- effectFileName = arg
- effectFullPathFileName=self.GetFullPathName(EffectFileName)
- chrmgr.RegisterEffect(chrmgr.EFFECT_HIT, "", effectFullPathFileName)
- self.Print("Hit effect: "+effectFullPathFileName)
- def SetStunEffect(self, arg):
- "Sets stun effect"
- if arg.isdigit():
- effectFileName = self.GetFileName(int(arg))
- else:
- effectFileName = arg
- effectFullPathFileName = self.GetFullPathName(effectFileName)
- chrmgr.RegisterEffect(chrmgr.EFFECT_STUN, "Bip01 Head", effectFullPathFileName)
- self.Print("Stun effect: "+effectFullPathFileName)
- def SetDustEffect(self, arg):
- "Sets dirt effect"
- if arg.isdigit():
- effectFileName = self.GetFileName(int(arg))
- else:
- effectFileName = arg
- effectFullPathFileName = self.GetFullPathName(effectFileName)
- chrmgr.RegisterEffect(chrmgr.EFFECT_DUST, "", effectFullPathFileName)
- self.Print("Dirt effect: "+effectFullPathFileName)
- def SetDustGap(self, arg):
- "Sets dirt effect gap"
- if arg.isdigit() == 0:
- self.Print("Dirt effect gap argument must be a number")
- else:
- gap = int(arg)
- chrmgr.SetDustGap(gap)
- self.Print("Dirt effect gap: %d" % (gap))
- def ShowBackgroundPart(self, arg):
- "Show background part"
- try:
- background.SetVisiblePart(self.bgPartDict[arg], 1);
- except KeyError:
- self.Print("Unknown part: ", arg);
- except:
- raise
- def HideBackgroundPart(self, arg):
- "Hide background part"
- try:
- background.SetVisiblePart(self.bgPartDict[arg], 0);
- except KeyError:
- self.Print("Unknown part: ", arg);
- except:
- raise
- def SetShadowLevel(self, arg):
- "Shadow level setting (0~5)"
- if arg.isdigit() == 0:
- self.Print("Shadow setting must be a number")
- else:
- level = int(arg)
- if level < 0 or level > 5:
- self.Print("Shadow level range is 0~5")
- else:
- background.SetShadowLevel(level)
- self.Print("Shadow level: %d" % (level))
- def SetSplatLimit(self, arg):
- "Splat number limit"
- if arg.isdigit() == 0:
- self.Print("Splat number limit must be a number")
- else:
- limit = int(arg)
- background.SetSplatLimit(limit)
- self.Print("Splat number limit: %d" % (limit))
- def SelectViewDistanceNum(self, arg):
- "View distance (0~4)"
- if arg.isdigit() == 0:
- self.Print("Enter between 0 to 4")
- else:
- settingnum = int(arg)
- if settingnum < 0 or settingnum > 4:
- self.Print("View distance range is 0 to 4")
- else:
- background.SelectViewDistanceNum(settingnum)
- self.Print("View distance: %d" % (settingnum))
- def SetBGLoading(self, bBGLoading):
- "Background loading (0, 1)"
- bResultBoolean = int(bBGLoading)
- if bResultBoolean != 0 and bResultBoolean != 1:
- self.Print("Enter 0 or 1")
- else:
- background.SetBGLoading(bResultBoolean)
- self.Print("Background loading: %d" % (bResultBoolean))
- def SetTerrainRenderSort(self, arg):
- "Terrain rendering type"
- try:
- background.SetRenderSort(self.bgSortDict[arg]);
- except KeyError:
- self.Print("Unknown part: ", arg);
- except:
- raise
- def SetTransparentTree(self, arg):
- "Tree's leaf transparency"
- bTransparent = int(arg)
- try:
- background.SetTransparentTree(bTransparent);
- except KeyError:
- self.Print("must be 0 or 1: ", bTransparent);
- except:
- raise
- def WarpTest(self, warpX, warpY):
- "WarpTest : warp dwX dwY"
- iWarpX = int(warpX)
- iWarpY = int(warpY)
- try:
- background.Destroy()
- background.Initialize()
- background.WarpTest(iWarpX, iWarpY);
- background.RegisterEnvironmentData(0, "d:/ymir work/environment/b3.msenv")
- background.SetEnvironmentData(0)
- background.SetShadowLevel(background.SHADOW_ALL)
- except:
- import exception
- exception.Abort("consoleModule.Console.WarpTest")
- def ToggleDebugInfo(self):
- "Show DebugInfo"
- net.ToggleGameDebugInfo()
- def ShowPath(self):
- "Show current path"
- self.Print("Current path is "+self.GetPath())
- def ShowList(self):
- "Show current path's list"
- self.ShowDirList()
- self.ShowFileList()
- def ShowDirList(self):
- "Show current path's child directories"
- self.Print(self.GetPath()+" directories:")
- self.ShowNameList(self.dirNameList)
- self.Print("")
- def ShowFileList(self, Filter=[]):
- "Show current path's files (extension filter)"
- self.Print(self.GetPath()+" files:")
- self.ShowNameList(self.fileNameList, Filter)
- self.Print("")
- def ShowEffectList(self):
- "Show current path's effect"
- self.Print(self.GetPath()+" effects:")
- self.ShowNameList(self.fileNameList, ["mse"])
- self.Print("")
- def ShowWeb(self):
- "ShowWeb"
- if app.IsWebPageMode():
- app.HideWebPage()
- else:
- app.ShowWebPage("http://wiki.metin.co.kr/metin1help/01.htm", (0, 0, 320, 600))
- def ShowUI(self):
- "Shows UI"
- self.game.CheckGameButton()
- self.game.interface.ShowDefaultWindows()
- self.game.interface.wndChat.Show()
- def HideUI(self):
- "Hides UI"
- self.game.interface.HideAllWindows()
- self.game.interface.wndChat.Hide()
- def SetCameraSpeed(self, percentage):
- "Sets camera speed (Default = 100)"
- app.SetCameraSpeed(int(percentage))
- def SaveCameraSetting(self, filename):
- "Save current camera attributes (filename)"
- app.SaveCameraSetting(filename)
- def LoadCameraSetting(self, filename):
- "Load camera attributes (filename)"
- if not app.LoadCameraSetting(filename):
- self.Print("Could not load camera attribute")
- def SetDefaultCamera(self):
- "Return to default camera attribute"
- app.SetDefaultCamera()
- def ShowClock(self, second):
- self.game.ShowClock(int(second))
- def HideClock(self):
- self.game.HideClock()
- def ShowNotice(self):
- app.SetVisibleNotice(TRUE)
- self.Print("Show Notice")
- def HideNotice(self):
- app.SetVisibleNotice(FALSE)
- self.Print("Hide Notice")
- def SetSight(self, range):
- "Set Force Sight Range"
- app.SetSightRange(int(range))
- def SetComboType(self, type):
- chr.testSetComboType(int(type))
- def SetSkillGroupFake(self, index):
- """테스트 코드"""
- net.SetSkillGroupFake(int(index))
- self.Print(" SetSkillGroupFake : %d" % int(index))
- def SetEmpireLanguageMode(self, mode):
- net.SetEmpireLanguageMode(int(mode))
- self.Print(" SetEmpireLanguageMode : %d" % int(mode))
- def SetCharacterRenderModeTypeAdd(self, color):
- vid = player.GetTargetVID()
- print " -> SetCharacterRenderModeTypeAdd", vid, color
- chr.testSetAddRenderMode(vid, int(color,16))
- def SetCharacterRenderModeTypeMod(self, color):
- vid = player.GetTargetVID()
- print " -> SetCharacterRenderModeTypeMod", vid, color, int(color,16)
- chr.testSetModulateRenderMode(vid, int(color,16))
- def SetCharacterRenderModeTypeAddRGB(self, r, g, b):
- vid = player.GetTargetVID()
- print " -> SetCharacterRenderModeTypeAddRGB", vid, r, g, b
- chr.testSetAddRenderModeRGB(vid, float(r)/255.0, float(g)/255.0, float(b)/255.0)
- def SetCharacterRenderModeTypeModRGB(self, r, g, b):
- vid = player.GetTargetVID()
- print " -> SetCharacterRenderModeTypeModRGB", vid, r, g, b
- chr.testSetModulateRenderModeRGB(vid, float(r)/255.0, float(g)/255.0, float(b)/255.0)
- def SetCharacterRenderModeSpecular(self, alpha):
- vid = player.GetTargetVID()
- print " -> SetCharacterRenderModeSpecular", vid, alpha
- chr.testSetSpecularRenderMode(vid, float(alpha))
- def RestoreCharacterRenderModeType(self):
- vid = player.GetTargetVID()
- chr.testRestoreRenderMode(vid)
- def ShowNameList(self, lstsName, lstsFilter=None):
- if len(lstsName)==0:
- self.Print("None")
- return
- if lstsFilter:
- isFilter=1
- else:
- isFilter=0
- sLine=""
- iCol=0
- iName=0
- for sName in lstsName:
- if isFilter:
- iDotPos=sName.rfind('.', 0, -1)
- if iDotPos<0:
- iName=iName+1
- continue
- if (sName[iDotPos+1:] in lstsFilter)==0:
- iName=iName+1
- continue
- sLine=sLine+"%3d %-15s " % (iName, sName)
- if iCol>4:
- iCol=0
- self.Print(sLine)
- sLine=""
- iCol=iCol+1
- iName=iName+1
- if ""!=sLine:
- self.Print(sLine)
- class ConsoleWindow(ui.Window):
- BACK_GROUND_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.5)
- EDIT_LINE_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 1.0)
- BUTTON_COLOR = grp.GenerateColor(1.0, 1.0, 1.0, 1.0)
- HEIGHT = 200
- LINE_STEP = 15
- MAX_LINE_COUNT = 50
- class ConsoleEditLine(ui.EditLine):
- def __init__(self):
- ui.EditLine.__init__(self)
- self.eventReturn = 0
- self.eventEscape = 0
- def __del__(self):
- ui.EditLine.__del__(self)
- def SetReturnEvent(self, event):
- self.eventReturn = event
- def SetEscapeEvent(self, event):
- self.eventEscape = event
- def OnIMEReturn(self):
- text = self.GetText()
- if len(text) > 0:
- self.eventReturn(text)
- else:
- wndMgr.KillFocus()
- self.eventEscape()
- self.SetText("")
- return TRUE
- def OnPressEscapeKey(self):
- self.SetText("")
- wndMgr.KillFocus()
- self.eventEscape()
- return TRUE
- class ResizingButton(ui.DragButton):
- BUTTON_NORMAL_COLOR = grp.GenerateColor(0.3320, 0.2929, 0.2578, 1.0)
- BUTTON_OVER_COLOR = grp.GenerateColor(0.5320, 0.4929, 0.4578, 1.0)
- BUTTON_LIGHT_OUTLINE_COLOR = grp.GenerateColor(0.6666, 0.6509, 0.6313, 1.0)
- BUTTON_DARK_OUTLINE_COLOR = grp.GenerateColor(0.1647, 0.1450, 0.1294, 1.0)
- def __init__(self):
- ui.DragButton.__init__(self)
- self.AddFlag("limit")
- self.AddFlag("restrict_x")
- def __del__(self):
- ui.DragButton.__del__(self)
- def __init__(self):
- ui.Window.__init__(self)
- self.TextList = []
- self.game = 0
- self.Console = Console(self)
- self.ResizingButton = self.ResizingButton()
- self.ResizingButton.SetParent(self)
- self.ResizingButton.SetSize(15, 15)
- self.ResizingButton.SetPosition(100, 100)
- self.ResizingButton.Show()
- self.EditLine = self.ConsoleEditLine()
- self.EditLine.SetParent(self)
- self.EditLine.SetMax(100)
- self.EditLine.SetFontName(localeInfo.UI_DEF_FONT)
- self.EditLine.SetText("")
- self.EditLine.Show()
- from _weakref import ref
- self.ResizingButton.SetMoveEvent(lambda s = ref(self): s().UpdatePosition())
- self.EditLine.SetReturnEvent(lambda x,s = ref(self): s().ProcessCommand(x))
- self.EditLine.SetEscapeEvent(lambda s = ref(self): s().CloseWindow())
- self.UpdatePosition()
- self.functionDict = {}
- self.InitFunction()
- def __del__(self):
- ui.Window.__del__(self)
- def BindGameClass(self, game):
- self.Console.BindGameClass(game)
- def Close(self):
- self.Console.Close()
- self.ResizingButton = 0
- self.EditLine = 0
- def SetConsoleSize(self, width, height):
- self.ResizingButton.SetPosition(width-20, height-20)
- self.UpdatePosition()
- def OnRender(self):
- grp.SetColor(self.BACK_GROUND_COLOR)
- grp.RenderBar(self.gx, self.gy, self.width, self.height)
- grp.SetColor(ConsoleWindow.EDIT_LINE_COLOR)
- grp.RenderBar(self.gxEditLine-2, self.gyEditLine-3, self.width - 40, 17)
- grp.SetColor(ConsoleWindow.BUTTON_COLOR)
- grp.RenderBar(self.gxButton-2, self.gyButton-3, self.widthButton, self.heightButton)
- def UpdatePosition(self):
- self.width = self.GetWidth()
- self.height = self.GetHeight()
- self.widthButton = self.ResizingButton.GetWidth()
- self.heightButton = self.ResizingButton.GetHeight()
- (self.gx, self.gy) = self.GetGlobalPosition()
- (self.gxButton, self.gyButton) = self.ResizingButton.GetGlobalPosition()
- self.SetSize(self.gxButton - self.gx + 20, self.gyButton - self.gy + 20)
- self.EditLine.SetSize(self.width-30, 16)
- self.EditLine.SetPosition(7, self.height-20)
- (self.gxEditLine, self.gyEditLine) = self.EditLine.GetGlobalPosition()
- #####
- yPosition = (self.height-20) - self.LINE_STEP
- ItemCount = len(self.TextList)
- for i in xrange(ItemCount):
- TextLine = self.TextList[ItemCount-i-1]
- TextLine.SetPosition(10, yPosition)
- yPosition -= self.LINE_STEP
- if yPosition < 0:
- TextLine.Hide()
- else:
- TextLine.Show()
- def OpenWindow(self):
- self.EditLine.SetFocus()
- self.Show()
- self.Console.RefreshPath()
- def CloseWindow(self):
- self.Hide()
- ## NOTE : 이곳에서 Command를 처리합니다 - [levites]
- def ProcessCommand(self, text):
- if '/' == text[0]:
- net.SendChatPacket(text)
- return
- Console=self.Console
- Console.Print(">> "+text)
- lstsArg=text.split()
- if len(lstsArg)==0:
- return
- sCmd=lstsArg[0]
- if self.functionDict.has_key(sCmd):
- try:
- self.functionDict[sCmd](self.Console, *lstsArg[1:])
- except Exception, e:
- Console.Print(str(e))
- #self.Console.Print(e)
- #self.Console.Print(self.functionDict[sCmd].__doc__)
- else:
- if sCmd == 'help' or sCmd == 'h':
- try:
- k = lstsArg[1]
- v = self.functionDict[k]
- argcount = v.im_func.func_code.co_argcount - 1 # -1 for self
- if v.im_func.func_code.co_flags & 4:
- argcount+=1
- argnames = v.im_func.func_code.co_varnames[1:argcount+1]
- if argcount:
- Console.Print("%s(%s) : %s" % (k,argcount, v.__doc__))
- Console.Print(" arg : %s" % argnames)
- else:
- Console.Print("%s : %s" % (k,v.__doc__))
- except:
- for k,v in self.functionDict.iteritems():
- argcount = v.im_func.func_code.co_argcount - 1 # -1 for self
- if v.im_func.func_code.co_flags & 4:
- argcount+=1
- if argcount:
- Console.Print("%s(%s) : %s" % (k,argcount, v.__doc__))
- else:
- Console.Print("%s : %s" % (k,v.__doc__))
- Console.Print("? : All commands list")
- Console.Print("h : Help for all commands")
- Console.Print("h blah : Help for blah")
- Console.Print("")
- elif sCmd == '?':
- list = self.functionDict.keys()
- list.sort()
- Console.ShowNameList(list)
- pass
- def InitFunction(self):
- #self.AddFunction("help", Console.PrintHelp)
- #self.AddFunction("?", Console.PrintHelp)
- self.AddFunction("exit", Console.Exit)
- self.AddFunction("mvol", Console.SetMusicVolume)
- self.AddFunction("svol", Console.SetSoundVolume)
- self.AddFunction("snds", Console.SetSoundScale)
- self.AddFunction("asnds", Console.SetAmbienceSoundScale)
- self.AddFunction("mspd", Console.SetMovingSpeed)
- self.AddFunction("pwd", Console.ShowPath)
- self.AddFunction("ls", Console.ShowList)
- self.AddFunction("shadow", Console.SetShadowLevel)
- self.AddFunction("splat", Console.SetSplatLimit)
- self.AddFunction("distance", Console.SelectViewDistanceNum)
- self.AddFunction("bgloading", Console.SetBGLoading)
- self.AddFunction("terrainrender", Console.SetTerrainRenderSort)
- self.AddFunction("transtree", Console.SetTransparentTree)
- self.AddFunction("stune", Console.SetStunEffect)
- self.AddFunction("duste", Console.SetDustEffect)
- self.AddFunction("dustt", Console.SetDustGap)
- self.AddFunction("hite", Console.SetHitEffect)
- self.AddFunction("cd", Console.MoveChildPath)
- self.AddFunction("up", Console.MoveParentPath)
- self.AddFunction("lsd", Console.ShowDirList)
- self.AddFunction("lsf", Console.ShowFileList)
- self.AddFunction("lse", Console.ShowEffectList)
- self.AddFunction("show", Console.ShowBackgroundPart)
- self.AddFunction("hide", Console.HideBackgroundPart)
- self.AddFunction("debuginfo", Console.ToggleDebugInfo)
- self.AddFunction("collision", Console.SetCollision)
- self.AddFunction("colli", Console.SetCollision)
- #self.AddFunction("wt", Console.SetWeaponTrace)
- self.AddFunction("wtt", Console.SetWeaponTraceTexture)
- self.AddFunction("wtm", Console.SetWeaponTraceMode)
- self.AddFunction("disconnect", Console.Disconnect)
- self.AddFunction("autorot", Console.SetAutoCameraRotationSpeed)
- self.AddFunction("dirline", Console.ToggleActorDirectionLine)
- self.AddFunction("pickc", Console.ShowPickedCharacterInfo)
- self.AddFunction("infoc", Console.ShowCharacterInfo)
- self.AddFunction("regchre", Console.RegisterCharacterEffect)
- self.AddFunction("setchra", Console.SetCharacterAffect)
- self.AddFunction("emoticon", Console.SetCharacterEmoticon)
- self.AddFunction("perfinfo", Console.ShowPerformanceInfo)
- self.AddFunction("reload_locale", Console.ReloadLocale)
- self.AddFunction("re", Console.ReloadDevel)
- self.AddFunction("perftime", Console.EnablePerformanceTime)
- self.AddFunction("cooltime", Console.SetCoolTime)
- self.AddFunction("levellimit", Console.SetLevelLimit)
- self.AddFunction("showcursor", Console.ShowCursor)
- self.AddFunction("hidecursor", Console.HideCursor)
- self.AddFunction("warp", Console.WarpTest)
- self.AddFunction("web", Console.ShowWeb)
- self.AddFunction("showui", Console.ShowUI)
- self.AddFunction("hideui", Console.HideUI)
- self.AddFunction("setcspd", Console.SetCameraSpeed)
- self.AddFunction("savecmr", Console.SaveCameraSetting)
- self.AddFunction("loadcmr", Console.LoadCameraSetting)
- self.AddFunction("setdefcmr", Console.SetDefaultCamera)
- self.AddFunction("showclock", Console.ShowClock)
- self.AddFunction("hideclock", Console.HideClock)
- self.AddFunction("setsight", Console.SetSight)
- self.AddFunction("setcombotype", Console.SetComboType)
- self.AddFunction("setsk_fake", Console.SetSkillGroupFake)
- self.AddFunction("trans", Console.SetEmpireLanguageMode)
- self.AddFunction("shownotice", Console.ShowNotice)
- self.AddFunction("hidenotice", Console.HideNotice)
- self.AddFunction("setrmadd", Console.SetCharacterRenderModeTypeAdd)
- self.AddFunction("setrmmod", Console.SetCharacterRenderModeTypeMod)
- self.AddFunction("setrmaddrgb", Console.SetCharacterRenderModeTypeAddRGB)
- self.AddFunction("setrmmodrgb", Console.SetCharacterRenderModeTypeModRGB)
- self.AddFunction("setspec", Console.SetCharacterRenderModeSpecular)
- self.AddFunction("restorerm", Console.RestoreCharacterRenderModeType)
- def AddFunction(self, cmd, func):
- self.functionDict[cmd] = func
- def Print(self, text):
- TextLine = ui.TextLine()
- TextLine.SetParent(self)
- TextLine.SetFontName(localeInfo.UI_DEF_FONT)
- TextLine.Show()
- TextLine.SetText(text)
- self.TextList.append(TextLine)
- count = len(self.TextList)
- if count > self.MAX_LINE_COUNT:
- for i in xrange(count - self.MAX_LINE_COUNT):
- del self.TextList[0]
- self.UpdatePosition()
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