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  1. Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ModuleVersionResource.rc.inl.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl" ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  2. Fehler Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4" /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc" ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  3. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  4. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  5. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory ShaderCompileWorker f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  6. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory ShaderCompileWorker f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  7. Fehler Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /I "Runtime/Launch/Private" /I "Programs/ShaderCompileWorker" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/Delegates" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Logging" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Csv" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/Core" /I "Runtime/Projects/Public" /I "Runtime/Projects/Public/Interfaces" /I "Runtime/Projects" /I "Runtime/Json/Public" /I "Runtime/Json/Public/Dom" /I "Runtime/Json/Public/Policies" /I "Runtime/Json/Public/Serialization" /I "Runtime/Json" /I "Runtime/ShaderCore/Public" /I "Runtime/ShaderCore" /I "Runtime/RHI/Public" /I "Runtime/RHI" /I "Runtime/RenderCore/Public" /I "Runtime/RenderCore" /I "Runtime/SandboxFile/Public" /I "Runtime/SandboxFile" /I "Developer/TargetPlatform/Public" /I "Developer/TargetPlatform/Public/Common" /I "Developer/TargetPlatform/Public/Interfaces" /I "Developer/TargetPlatform" /I "Developer/DesktopPlatform/Public" /I "Developer/DesktopPlatform" /I "Runtime/Portal/LauncherPlatform/Public" /I "Runtime/Portal/LauncherPlatform" /I "Runtime/ApplicationCore/Public" /I "Runtime/ApplicationCore/Public/GenericPlatform" /I "Runtime/ApplicationCore/Public/HAL" /I "Runtime/ApplicationCore/Public/Windows" /I "Runtime/ApplicationCore" /I "Runtime/Launch/Public" /I "Runtime/Launch" /I "Developer/ProfilerService/Public" /I "Developer/ProfilerService" /DIS_PROGRAM=1 /DALLOW_LOG_FILE=0 /DALLOW_WINDOWS_ERROR_REPORT_LIB=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=0 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=0 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=0 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="ShaderCompileWorker.exe" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_ENABLE_ICU=0 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 /DWITH_LAUNCHERCHECK=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /D_HAS_EXCEPTIONS=0 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker\Resource.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\ShaderCompileWorker\Resources\Resource.rc" ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  8. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  9. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory ShaderCompileWorker f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  10. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory ShaderCompileWorker f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  11. Fehler Failed to produce item: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\ShaderCompileWorker\Development\ShaderCompileWorker-Core.lib ShaderCompileWorker F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\ERROR 1
  12. Fehler MSB3075 Der Befehl "..\..\Build\BatchFiles\Build.bat ShaderCompileWorker Win64 Development -waitmutex-2017" wurde mit dem Code 5 beendet. Stellen Sie sicher, dass Sie zur Ausführung dieses Befehls berechtigt sind. ShaderCompileWorker C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
  13. Fehler Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\ModuleVersionResource.rc.inl.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Core\Resources\Windows\ModuleVersionResource.rc.inl" UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  14. Fehler Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UE4" /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Runtime\Launch\Resources\Windows\PCLaunch.rc" UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  15. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  16. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  17. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory UE4 f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  18. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory UE4 f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  19. Fehler Failed to start local process for action: C:\Program Files (x86)\Windows Kits\8.1\bin\x64\rc.exe /nologo /D_WIN64 /l 0x409 /I "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source" /I "Runtime/Launch/Private" /I "Programs/UnrealHeaderTool/Private" /I "Runtime/Launch/Public" /I "Programs/UnrealHeaderTool/Public" /I "Programs/UnrealHeaderTool" /I "Runtime/Core/Public" /I "Runtime/Core/Public/Internationalization" /I "Runtime/Core/Public/Async" /I "Runtime/Core/Public/Containers" /I "Runtime/Core/Public/Delegates" /I "Runtime/Core/Public/GenericPlatform" /I "Runtime/Core/Public/HAL" /I "Runtime/Core/Public/Logging" /I "Runtime/Core/Public/Math" /I "Runtime/Core/Public/Misc" /I "Runtime/Core/Public/Modules" /I "Runtime/Core/Public/Modules/Boilerplate" /I "Runtime/Core/Public/ProfilingDebugging" /I "Runtime/Core/Public/Serialization" /I "Runtime/Core/Public/Serialization/Csv" /I "Runtime/Core/Public/Stats" /I "Runtime/Core/Public/Templates" /I "Runtime/Core/Public/UObject" /I "Runtime/Core/Public/Windows" /I "Runtime/Core" /I "Runtime/CoreUObject/Public" /I "Runtime/CoreUObject/Public/Blueprint" /I "Runtime/CoreUObject/Public/Internationalization" /I "Runtime/CoreUObject/Public/Misc" /I "Runtime/CoreUObject/Public/Serialization" /I "Runtime/CoreUObject/Public/Templates" /I "Runtime/CoreUObject/Public/UObject" /I "Runtime/CoreUObject" /I "Runtime/Json/Public" /I "Runtime/Json/Public/Dom" /I "Runtime/Json/Public/Policies" /I "Runtime/Json/Public/Serialization" /I "Runtime/Json" /I "Runtime/Projects/Public" /I "Runtime/Projects/Public/Interfaces" /I "Runtime/Projects" /I "Runtime/ApplicationCore/Public" /I "Runtime/ApplicationCore/Public/GenericPlatform" /I "Runtime/ApplicationCore/Public/HAL" /I "Runtime/ApplicationCore/Public/Windows" /I "Runtime/ApplicationCore" /I "Runtime/RHI/Public" /I "Runtime/RHI" /DIS_PROGRAM=1 /DHACK_HEADER_GENERATOR=1 /DUSE_LOCALIZED_PACKAGE_CACHE=0 /DWITH_DEV_AUTOMATION_TESTS=1 /DWITH_PERF_AUTOMATION_TESTS=1 /DUNICODE /D_UNICODE /D__UNREAL__ /DIS_MONOLITHIC=0 /DWITH_ENGINE=0 /DWITH_UNREAL_DEVELOPER_TOOLS=0 /DWITH_COREUOBJECT=1 /DUSE_STATS_WITHOUT_ENGINE=0 /DWITH_PLUGIN_SUPPORT=1 /DWITH_PERFCOUNTERS=0 /DUSE_LOGGING_IN_SHIPPING=0 /DWITH_LOGGING_TO_MEMORY=0 /DUSE_CACHE_FREED_OS_ALLOCS=1 /DUSE_CHECKS_IN_SHIPPING=0 /DUE_BUILD_MINIMAL=1 /DWITH_EDITOR=0 /DWITH_SERVER_CODE=1 /DWITH_CEF3=1 /DWITH_XGE_CONTROLLER=0 /DUBT_COMPILED_PLATFORM=Win64 /DUBT_COMPILED_TARGET=Program /DWIN32=1 /D_WIN32_WINNT=0x0601 /DWINVER=0x0601 /DPLATFORM_WINDOWS=1 /DDEPTH_32_BIT_CONVERSION=0 /DPROJECT_COPYRIGHT_STRING="Fill out your copyright notice in the Description page of Project Settings." /DPROJECT_PRODUCT_NAME=UE4Game /DNDEBUG=1 /DUE_BUILD_DEVELOPMENT=1 /DORIGINAL_FILE_NAME="UnrealHeaderTool.exe" /DUE_IS_ENGINE_MODULE=0 /DUE_BUILD_DEVELOPMENT_WITH_DEBUGGAME=0 /DUE_ENABLE_ICU=0 /DWITH_VS_PERF_PROFILER=0 /DWITH_DIRECTXMATH=0 /DLOAD_PLUGINS_FOR_TARGET_PLATFORMS=0 /fo "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool\PCLaunch.rc.res" "F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Source\Programs\UnrealHeaderTool\Resources\PCLaunch.rc" UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  20. Fehler System.ComponentModel.Win32Exception (0x80004005): Das System kann die angegebene Datei nicht finden UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  21. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory UE4 f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  22. Fehler C1083 Cannot open include file: 'intsafe.h': No such file or directory UE4 f:\ue_4.18_source\unrealengine-4.18\engine\source\runtime\core\public\windows\WindowsSystemIncludes.h 27
  23. Fehler Failed to produce item: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UnrealHeaderTool\Development\UnrealHeaderTool-Core.lib UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\ERROR 1
  24. Fehler UnrealHeaderTool failed for target 'UE4Editor' (platform: Win64, module info: F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest, exit code: OtherCompilationError (5)). UE4 F:\UE_4.18_Source\UnrealEngine-4.18\Engine\Intermediate\ProjectFiles\EXEC 1
  25. Fehler MSB3075 Der Befehl "..\..\Build\BatchFiles\Build.bat UE4Editor Win64 Development -waitmutex-2017" wurde mit dem Code 5 beendet. Stellen Sie sicher, dass Sie zur Ausführung dieses Befehls berechtigt sind. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
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