vlatkovski

Military Canvas into one script

Jul 29th, 2015
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  1. --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
  2.  
  3.     Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
  4.    
  5. --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
  6.  
  7. -- AutoGenerated Code
  8.  
  9. local var = {}
  10.  
  11. var[1] = Instance.new('Model', game['Workspace'])
  12.     var[1].Name = "Military Canvas"
  13.     var[1].Archivable   = true
  14.  
  15. var[2] = Instance.new('Part', game['Workspace']['Military Canvas'])
  16.     var[2].Name = "Part"
  17.     var[2].Archivable   = true
  18.     var[2].BrickColor   = BrickColor.new('Earth green')
  19.     var[2].Material = 'Fabric'
  20.     var[2].Reflectance  = 0
  21.     var[2].Transparency = 0
  22.     var[2].RotVelocity  = Vector3.new(0, 0, 0)
  23.     var[2].Velocity = Vector3.new(0, 0, 0)
  24.     var[2].Anchored = true
  25.     var[2].CanCollide   = true
  26.     var[2].Locked   = false
  27.     var[2].Elasticity   = 0.5
  28.     var[2].Friction = 0.30000001192093
  29.     var[2].Size = Vector3.new(2, 0.200000003, 59)
  30.     var[2].FormFactor   = 'Custom'
  31.     var[2].Shape    = 'Block'
  32.     var[2].BackSurface  = 'Smooth'
  33.     var[2].FrontSurface = 'Smooth'
  34.     var[2].TopSurface   = 'Smooth'
  35.     var[2].BottomSurface    = 'Smooth'
  36.     var[2].LeftSurface  = 'Smooth'
  37.     var[2].RightSurface = 'Smooth'
  38.     var[2].CFrame   = CFrame.new(-68.0425034, 15.3820496, 32.8000031, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
  39.     var[2]:MakeJoints()
  40.  
  41. var[3] = Instance.new('Model', game['Workspace']['Military Canvas'])
  42.     var[3].Name = "Model"
  43.     var[3].Archivable   = true
  44.  
  45. var[4] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  46.     var[4].Name = "Part"
  47.     var[4].Archivable   = true
  48.     var[4].BrickColor   = BrickColor.new('Medium stone grey')
  49.     var[4].Material = 'CorrodedMetal'
  50.     var[4].Reflectance  = 0
  51.     var[4].Transparency = 0
  52.     var[4].RotVelocity  = Vector3.new(0, 0, 0)
  53.     var[4].Velocity = Vector3.new(0, 0, 0)
  54.     var[4].Anchored = true
  55.     var[4].CanCollide   = true
  56.     var[4].Locked   = false
  57.     var[4].Elasticity   = 0.5
  58.     var[4].Friction = 0.30000001192093
  59.     var[4].Size = Vector3.new(2, 0.200000003, 0.599999249)
  60.     var[4].FormFactor   = 'Custom'
  61.     var[4].Shape    = 'Block'
  62.     var[4].BackSurface  = 'Smooth'
  63.     var[4].FrontSurface = 'Smooth'
  64.     var[4].TopSurface   = 'Smooth'
  65.     var[4].BottomSurface    = 'Smooth'
  66.     var[4].LeftSurface  = 'Smooth'
  67.     var[4].RightSurface = 'Smooth'
  68.     var[4].CFrame   = CFrame.new(-64.1449203, 16.7278461, 39.4000092, -0.984807134, -0.173648074, 0, -0.173648074, 0.984807134, 0, -0, 0, -1)
  69.     var[4]:MakeJoints()
  70.  
  71. var[5] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  72.     var[5].Name = "Part"
  73.     var[5].Archivable   = true
  74.     var[5].BrickColor   = BrickColor.new('Medium stone grey')
  75.     var[5].Material = 'CorrodedMetal'
  76.     var[5].Reflectance  = 0
  77.     var[5].Transparency = 0
  78.     var[5].RotVelocity  = Vector3.new(0, 0, 0)
  79.     var[5].Velocity = Vector3.new(0, 0, 0)
  80.     var[5].Anchored = true
  81.     var[5].CanCollide   = true
  82.     var[5].Locked   = false
  83.     var[5].Elasticity   = 0.5
  84.     var[5].Friction = 0.30000001192093
  85.     var[5].Size = Vector3.new(2, 0.200000003, 0.599999249)
  86.     var[5].FormFactor   = 'Custom'
  87.     var[5].Shape    = 'Block'
  88.     var[5].BackSurface  = 'Smooth'
  89.     var[5].FrontSurface = 'Smooth'
  90.     var[5].TopSurface   = 'Smooth'
  91.     var[5].BottomSurface    = 'Smooth'
  92.     var[5].LeftSurface  = 'Smooth'
  93.     var[5].RightSurface = 'Smooth'
  94.     var[5].CFrame   = CFrame.new(-66.0525894, 16.216692, 39.4000092, -0.939691663, -0.342019826, 0, -0.342019826, 0.939691663, 0, -0, 0, -1)
  95.     var[5]:MakeJoints()
  96.  
  97. var[6] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  98.     var[6].Name = "Part"
  99.     var[6].Archivable   = true
  100.     var[6].BrickColor   = BrickColor.new('Medium stone grey')
  101.     var[6].Material = 'CorrodedMetal'
  102.     var[6].Reflectance  = 0
  103.     var[6].Transparency = 0
  104.     var[6].RotVelocity  = Vector3.new(0, 0, 0)
  105.     var[6].Velocity = Vector3.new(0, 0, 0)
  106.     var[6].Anchored = true
  107.     var[6].CanCollide   = true
  108.     var[6].Locked   = false
  109.     var[6].Elasticity   = 0.5
  110.     var[6].Friction = 0.30000001192093
  111.     var[6].Size = Vector3.new(2, 0.200000003, 0.599999249)
  112.     var[6].FormFactor   = 'Custom'
  113.     var[6].Shape    = 'Block'
  114.     var[6].BackSurface  = 'Smooth'
  115.     var[6].FrontSurface = 'Smooth'
  116.     var[6].TopSurface   = 'Smooth'
  117.     var[6].BottomSurface    = 'Smooth'
  118.     var[6].LeftSurface  = 'Smooth'
  119.     var[6].RightSurface = 'Smooth'
  120.     var[6].CFrame   = CFrame.new(-67.8425064, 15.3820496, 39.4000092, -0.86602354, -0.499998868, 0, -0.499998868, 0.86602354, 0, -0, 0, -1)
  121.     var[6]:MakeJoints()
  122.  
  123. var[7] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  124.     var[7].Name = "Part"
  125.     var[7].Archivable   = true
  126.     var[7].BrickColor   = BrickColor.new('Medium stone grey')
  127.     var[7].Material = 'CorrodedMetal'
  128.     var[7].Reflectance  = 0
  129.     var[7].Transparency = 0
  130.     var[7].RotVelocity  = Vector3.new(0, 0, 0)
  131.     var[7].Velocity = Vector3.new(0, 0, 0)
  132.     var[7].Anchored = true
  133.     var[7].CanCollide   = true
  134.     var[7].Locked   = false
  135.     var[7].Elasticity   = 0.5
  136.     var[7].Friction = 0.30000001192093
  137.     var[7].Size = Vector3.new(2, 0.200000003, 0.599999249)
  138.     var[7].FormFactor   = 'Custom'
  139.     var[7].Shape    = 'Block'
  140.     var[7].BackSurface  = 'Smooth'
  141.     var[7].FrontSurface = 'Smooth'
  142.     var[7].TopSurface   = 'Smooth'
  143.     var[7].BottomSurface    = 'Smooth'
  144.     var[7].LeftSurface  = 'Smooth'
  145.     var[7].RightSurface = 'Smooth'
  146.     var[7].CFrame   = CFrame.new(-69.460289, 14.2492676, 39.4000092, -0.766037703, -0.642781913, 0, -0.642781913, 0.766037703, 0, -0, 0, -1)
  147.     var[7]:MakeJoints()
  148.  
  149. var[8] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  150.     var[8].Name = "Part"
  151.     var[8].Archivable   = true
  152.     var[8].BrickColor   = BrickColor.new('Medium stone grey')
  153.     var[8].Material = 'CorrodedMetal'
  154.     var[8].Reflectance  = 0
  155.     var[8].Transparency = 0
  156.     var[8].RotVelocity  = Vector3.new(0, 0, 0)
  157.     var[8].Velocity = Vector3.new(0, 0, 0)
  158.     var[8].Anchored = true
  159.     var[8].CanCollide   = true
  160.     var[8].Locked   = false
  161.     var[8].Elasticity   = 0.5
  162.     var[8].Friction = 0.30000001192093
  163.     var[8].Size = Vector3.new(2, 0.200000003, 0.599999249)
  164.     var[8].FormFactor   = 'Custom'
  165.     var[8].Shape    = 'Block'
  166.     var[8].BackSurface  = 'Smooth'
  167.     var[8].FrontSurface = 'Smooth'
  168.     var[8].TopSurface   = 'Smooth'
  169.     var[8].BottomSurface    = 'Smooth'
  170.     var[8].LeftSurface  = 'Smooth'
  171.     var[8].RightSurface = 'Smooth'
  172.     var[8].CFrame   = CFrame.new(-73.3353195, 7.53751421, 39.4000092, -0.173648492, -0.984809279, 0, -0.984809279, 0.173648492, 0, -0, 0, -1)
  173.     var[8]:MakeJoints()
  174.  
  175. var[9] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  176.     var[9].Name = "Part"
  177.     var[9].Archivable   = true
  178.     var[9].BrickColor   = BrickColor.new('Medium stone grey')
  179.     var[9].Material = 'CorrodedMetal'
  180.     var[9].Reflectance  = 0
  181.     var[9].Transparency = 0
  182.     var[9].RotVelocity  = Vector3.new(0, 0, 0)
  183.     var[9].Velocity = Vector3.new(0, 0, 0)
  184.     var[9].Anchored = true
  185.     var[9].CanCollide   = true
  186.     var[9].Locked   = false
  187.     var[9].Elasticity   = 0.5
  188.     var[9].Friction = 0.30000001192093
  189.     var[9].Size = Vector3.new(2, 0.200000003, 0.599999249)
  190.     var[9].FormFactor   = 'Custom'
  191.     var[9].Shape    = 'Block'
  192.     var[9].BackSurface  = 'Smooth'
  193.     var[9].FrontSurface = 'Smooth'
  194.     var[9].TopSurface   = 'Smooth'
  195.     var[9].BottomSurface    = 'Smooth'
  196.     var[9].LeftSurface  = 'Smooth'
  197.     var[9].RightSurface = 'Smooth'
  198.     var[9].CFrame   = CFrame.new(-70.8567886, 12.8527756, 39.4000092, -0.642787337, -0.766044021, 0, -0.766044021, 0.642787337, 0, -0, 0, -1)
  199.     var[9]:MakeJoints()
  200.  
  201. var[10] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  202.     var[10].Name    = "Part"
  203.     var[10].Archivable  = true
  204.     var[10].BrickColor  = BrickColor.new('Medium stone grey')
  205.     var[10].Material    = 'CorrodedMetal'
  206.     var[10].Reflectance = 0
  207.     var[10].Transparency    = 0
  208.     var[10].RotVelocity = Vector3.new(0, 0, 0)
  209.     var[10].Velocity    = Vector3.new(0, 0, 0)
  210.     var[10].Anchored    = true
  211.     var[10].CanCollide  = true
  212.     var[10].Locked  = false
  213.     var[10].Elasticity  = 0.5
  214.     var[10].Friction    = 0.30000001192093
  215.     var[10].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  216.     var[10].FormFactor  = 'Custom'
  217.     var[10].Shape   = 'Block'
  218.     var[10].BackSurface = 'Smooth'
  219.     var[10].FrontSurface    = 'Smooth'
  220.     var[10].TopSurface  = 'Smooth'
  221.     var[10].BottomSurface   = 'Smooth'
  222.     var[10].LeftSurface = 'Smooth'
  223.     var[10].RightSurface    = 'Smooth'
  224.     var[10].CFrame  = CFrame.new(-71.9895248, 11.2350321, 39.4000092, -0.499999911, -0.866025031, 0, -0.866025031, 0.499999911, 0, -0, 0, -1)
  225.     var[10]:MakeJoints()
  226.  
  227. var[11] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  228.     var[11].Name    = "Part"
  229.     var[11].Archivable  = true
  230.     var[11].BrickColor  = BrickColor.new('Medium stone grey')
  231.     var[11].Material    = 'CorrodedMetal'
  232.     var[11].Reflectance = 0
  233.     var[11].Transparency    = 0
  234.     var[11].RotVelocity = Vector3.new(0, 0, 0)
  235.     var[11].Velocity    = Vector3.new(0, 0, 0)
  236.     var[11].Anchored    = true
  237.     var[11].CanCollide  = true
  238.     var[11].Locked  = false
  239.     var[11].Elasticity  = 0.5
  240.     var[11].Friction    = 0.30000001192093
  241.     var[11].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  242.     var[11].FormFactor  = 'Custom'
  243.     var[11].Shape   = 'Block'
  244.     var[11].BackSurface = 'Smooth'
  245.     var[11].FrontSurface    = 'Smooth'
  246.     var[11].TopSurface  = 'Smooth'
  247.     var[11].BottomSurface   = 'Smooth'
  248.     var[11].LeftSurface = 'Smooth'
  249.     var[11].RightSurface    = 'Smooth'
  250.     var[11].CFrame  = CFrame.new(-72.8241653, 9.44512177, 39.4000092, -0.342020243, -0.939692676, 0, -0.939692676, 0.342020243, 0, -0, 0, -1)
  251.     var[11]:MakeJoints()
  252.  
  253. var[12] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  254.     var[12].Name    = "Part"
  255.     var[12].Archivable  = true
  256.     var[12].BrickColor  = BrickColor.new('Medium stone grey')
  257.     var[12].Material    = 'CorrodedMetal'
  258.     var[12].Reflectance = 0
  259.     var[12].Transparency    = 0
  260.     var[12].RotVelocity = Vector3.new(0, 0, 0)
  261.     var[12].Velocity    = Vector3.new(0, 0, 0)
  262.     var[12].Anchored    = true
  263.     var[12].CanCollide  = true
  264.     var[12].Locked  = false
  265.     var[12].Elasticity  = 0.5
  266.     var[12].Friction    = 0.30000001192093
  267.     var[12].Size    = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  268.     var[12].FormFactor  = 'Custom'
  269.     var[12].Shape   = 'Block'
  270.     var[12].BackSurface = 'Smooth'
  271.     var[12].FrontSurface    = 'Smooth'
  272.     var[12].TopSurface  = 'Smooth'
  273.     var[12].BottomSurface   = 'Smooth'
  274.     var[12].LeftSurface = 'Smooth'
  275.     var[12].RightSurface    = 'Smooth'
  276.     var[12].CFrame  = CFrame.new(-73.5074539, 3.37005711, 39.4000092, -2.98023224e-008, -0.999999404, 0, -0.999999404, 2.98023224e-008, 0, -0, 0, -1)
  277.     var[12]:MakeJoints()
  278.  
  279. var[13] = Instance.new('Model', game['Workspace']['Military Canvas'])
  280.     var[13].Name    = "Model"
  281.     var[13].Archivable  = true
  282.  
  283. var[14] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  284.     var[14].Name    = "Part"
  285.     var[14].Archivable  = true
  286.     var[14].BrickColor  = BrickColor.new('Medium stone grey')
  287.     var[14].Material    = 'CorrodedMetal'
  288.     var[14].Reflectance = 0
  289.     var[14].Transparency    = 0
  290.     var[14].RotVelocity = Vector3.new(0, 0, 0)
  291.     var[14].Velocity    = Vector3.new(0, 0, 0)
  292.     var[14].Anchored    = true
  293.     var[14].CanCollide  = true
  294.     var[14].Locked  = false
  295.     var[14].Elasticity  = 0.5
  296.     var[14].Friction    = 0.30000001192093
  297.     var[14].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  298.     var[14].FormFactor  = 'Custom'
  299.     var[14].Shape   = 'Block'
  300.     var[14].BackSurface = 'Smooth'
  301.     var[14].FrontSurface    = 'Smooth'
  302.     var[14].TopSurface  = 'Smooth'
  303.     var[14].BottomSurface   = 'Smooth'
  304.     var[14].LeftSurface = 'Smooth'
  305.     var[14].RightSurface    = 'Smooth'
  306.     var[14].CFrame  = CFrame.new(-64.1101913, 16.5308857, 61.6999969, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
  307.     var[14]:MakeJoints()
  308.  
  309. var[15] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  310.     var[15].Name    = "Part"
  311.     var[15].Archivable  = true
  312.     var[15].BrickColor  = BrickColor.new('Medium stone grey')
  313.     var[15].Material    = 'CorrodedMetal'
  314.     var[15].Reflectance = 0
  315.     var[15].Transparency    = 0
  316.     var[15].RotVelocity = Vector3.new(0, 0, 0)
  317.     var[15].Velocity    = Vector3.new(0, 0, 0)
  318.     var[15].Anchored    = true
  319.     var[15].CanCollide  = true
  320.     var[15].Locked  = false
  321.     var[15].Elasticity  = 0.5
  322.     var[15].Friction    = 0.30000001192093
  323.     var[15].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  324.     var[15].FormFactor  = 'Custom'
  325.     var[15].Shape   = 'Block'
  326.     var[15].BackSurface = 'Smooth'
  327.     var[15].FrontSurface    = 'Smooth'
  328.     var[15].TopSurface  = 'Smooth'
  329.     var[15].BottomSurface   = 'Smooth'
  330.     var[15].LeftSurface = 'Smooth'
  331.     var[15].RightSurface    = 'Smooth'
  332.     var[15].CFrame  = CFrame.new(-65.9841843, 16.0287552, 61.6999969, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
  333.     var[15]:MakeJoints()
  334.  
  335. var[16] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  336.     var[16].Name    = "Part"
  337.     var[16].Archivable  = true
  338.     var[16].BrickColor  = BrickColor.new('Medium stone grey')
  339.     var[16].Material    = 'CorrodedMetal'
  340.     var[16].Reflectance = 0
  341.     var[16].Transparency    = 0
  342.     var[16].RotVelocity = Vector3.new(0, 0, 0)
  343.     var[16].Velocity    = Vector3.new(0, 0, 0)
  344.     var[16].Anchored    = true
  345.     var[16].CanCollide  = true
  346.     var[16].Locked  = false
  347.     var[16].Elasticity  = 0.5
  348.     var[16].Friction    = 0.30000001192093
  349.     var[16].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  350.     var[16].FormFactor  = 'Custom'
  351.     var[16].Shape   = 'Block'
  352.     var[16].BackSurface = 'Smooth'
  353.     var[16].FrontSurface    = 'Smooth'
  354.     var[16].TopSurface  = 'Smooth'
  355.     var[16].BottomSurface   = 'Smooth'
  356.     var[16].LeftSurface = 'Smooth'
  357.     var[16].RightSurface    = 'Smooth'
  358.     var[16].CFrame  = CFrame.new(-67.7425003, 15.2088404, 61.6999969, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
  359.     var[16]:MakeJoints()
  360.  
  361. var[17] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  362.     var[17].Name    = "Part"
  363.     var[17].Archivable  = true
  364.     var[17].BrickColor  = BrickColor.new('Medium stone grey')
  365.     var[17].Material    = 'CorrodedMetal'
  366.     var[17].Reflectance = 0
  367.     var[17].Transparency    = 0
  368.     var[17].RotVelocity = Vector3.new(0, 0, 0)
  369.     var[17].Velocity    = Vector3.new(0, 0, 0)
  370.     var[17].Anchored    = true
  371.     var[17].CanCollide  = true
  372.     var[17].Locked  = false
  373.     var[17].Elasticity  = 0.5
  374.     var[17].Friction    = 0.30000001192093
  375.     var[17].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  376.     var[17].FormFactor  = 'Custom'
  377.     var[17].Shape   = 'Block'
  378.     var[17].BackSurface = 'Smooth'
  379.     var[17].FrontSurface    = 'Smooth'
  380.     var[17].TopSurface  = 'Smooth'
  381.     var[17].BottomSurface   = 'Smooth'
  382.     var[17].LeftSurface = 'Smooth'
  383.     var[17].RightSurface    = 'Smooth'
  384.     var[17].CFrame  = CFrame.new(-69.3317337, 14.0960541, 61.6999969, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
  385.     var[17]:MakeJoints()
  386.  
  387. var[18] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  388.     var[18].Name    = "Part"
  389.     var[18].Archivable  = true
  390.     var[18].BrickColor  = BrickColor.new('Medium stone grey')
  391.     var[18].Material    = 'CorrodedMetal'
  392.     var[18].Reflectance = 0
  393.     var[18].Transparency    = 0
  394.     var[18].RotVelocity = Vector3.new(0, 0, 0)
  395.     var[18].Velocity    = Vector3.new(0, 0, 0)
  396.     var[18].Anchored    = true
  397.     var[18].CanCollide  = true
  398.     var[18].Locked  = false
  399.     var[18].Elasticity  = 0.5
  400.     var[18].Friction    = 0.30000001192093
  401.     var[18].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  402.     var[18].FormFactor  = 'Custom'
  403.     var[18].Shape   = 'Block'
  404.     var[18].BackSurface = 'Smooth'
  405.     var[18].FrontSurface    = 'Smooth'
  406.     var[18].TopSurface  = 'Smooth'
  407.     var[18].BottomSurface   = 'Smooth'
  408.     var[18].LeftSurface = 'Smooth'
  409.     var[18].RightSurface    = 'Smooth'
  410.     var[18].CFrame  = CFrame.new(-73.1383743, 7.50277805, 61.6999969, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
  411.     var[18]:MakeJoints()
  412.  
  413. var[19] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  414.     var[19].Name    = "Part"
  415.     var[19].Archivable  = true
  416.     var[19].BrickColor  = BrickColor.new('Medium stone grey')
  417.     var[19].Material    = 'CorrodedMetal'
  418.     var[19].Reflectance = 0
  419.     var[19].Transparency    = 0
  420.     var[19].RotVelocity = Vector3.new(0, 0, 0)
  421.     var[19].Velocity    = Vector3.new(0, 0, 0)
  422.     var[19].Anchored    = true
  423.     var[19].CanCollide  = true
  424.     var[19].Locked  = false
  425.     var[19].Elasticity  = 0.5
  426.     var[19].Friction    = 0.30000001192093
  427.     var[19].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  428.     var[19].FormFactor  = 'Custom'
  429.     var[19].Shape   = 'Block'
  430.     var[19].BackSurface = 'Smooth'
  431.     var[19].FrontSurface    = 'Smooth'
  432.     var[19].TopSurface  = 'Smooth'
  433.     var[19].BottomSurface   = 'Smooth'
  434.     var[19].LeftSurface = 'Smooth'
  435.     var[19].RightSurface    = 'Smooth'
  436.     var[19].CFrame  = CFrame.new(-70.7035751, 12.7242136, 61.6999969, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  437.     var[19]:MakeJoints()
  438.  
  439. var[20] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  440.     var[20].Name    = "Part"
  441.     var[20].Archivable  = true
  442.     var[20].BrickColor  = BrickColor.new('Medium stone grey')
  443.     var[20].Material    = 'CorrodedMetal'
  444.     var[20].Reflectance = 0
  445.     var[20].Transparency    = 0
  446.     var[20].RotVelocity = Vector3.new(0, 0, 0)
  447.     var[20].Velocity    = Vector3.new(0, 0, 0)
  448.     var[20].Anchored    = true
  449.     var[20].CanCollide  = true
  450.     var[20].Locked  = false
  451.     var[20].Elasticity  = 0.5
  452.     var[20].Friction    = 0.30000001192093
  453.     var[20].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  454.     var[20].FormFactor  = 'Custom'
  455.     var[20].Shape   = 'Block'
  456.     var[20].BackSurface = 'Smooth'
  457.     var[20].FrontSurface    = 'Smooth'
  458.     var[20].TopSurface  = 'Smooth'
  459.     var[20].BottomSurface   = 'Smooth'
  460.     var[20].LeftSurface = 'Smooth'
  461.     var[20].RightSurface    = 'Smooth'
  462.     var[20].CFrame  = CFrame.new(-71.8163223, 11.135026, 61.6999969, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
  463.     var[20]:MakeJoints()
  464.  
  465. var[21] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  466.     var[21].Name    = "Part"
  467.     var[21].Archivable  = true
  468.     var[21].BrickColor  = BrickColor.new('Medium stone grey')
  469.     var[21].Material    = 'CorrodedMetal'
  470.     var[21].Reflectance = 0
  471.     var[21].Transparency    = 0
  472.     var[21].RotVelocity = Vector3.new(0, 0, 0)
  473.     var[21].Velocity    = Vector3.new(0, 0, 0)
  474.     var[21].Anchored    = true
  475.     var[21].CanCollide  = true
  476.     var[21].Locked  = false
  477.     var[21].Elasticity  = 0.5
  478.     var[21].Friction    = 0.30000001192093
  479.     var[21].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  480.     var[21].FormFactor  = 'Custom'
  481.     var[21].Shape   = 'Block'
  482.     var[21].BackSurface = 'Smooth'
  483.     var[21].FrontSurface    = 'Smooth'
  484.     var[21].TopSurface  = 'Smooth'
  485.     var[21].BottomSurface   = 'Smooth'
  486.     var[21].LeftSurface = 'Smooth'
  487.     var[21].RightSurface    = 'Smooth'
  488.     var[21].CFrame  = CFrame.new(-72.6362381, 9.37671757, 61.6999969, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
  489.     var[21]:MakeJoints()
  490.  
  491. var[22] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  492.     var[22].Name    = "Part"
  493.     var[22].Archivable  = true
  494.     var[22].BrickColor  = BrickColor.new('Medium stone grey')
  495.     var[22].Material    = 'CorrodedMetal'
  496.     var[22].Reflectance = 0
  497.     var[22].Transparency    = 0
  498.     var[22].RotVelocity = Vector3.new(0, 0, 0)
  499.     var[22].Velocity    = Vector3.new(0, 0, 0)
  500.     var[22].Anchored    = true
  501.     var[22].CanCollide  = true
  502.     var[22].Locked  = false
  503.     var[22].Elasticity  = 0.5
  504.     var[22].Friction    = 0.30000001192093
  505.     var[22].Size    = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  506.     var[22].FormFactor  = 'Custom'
  507.     var[22].Shape   = 'Block'
  508.     var[22].BackSurface = 'Smooth'
  509.     var[22].FrontSurface    = 'Smooth'
  510.     var[22].TopSurface  = 'Smooth'
  511.     var[22].BottomSurface   = 'Smooth'
  512.     var[22].LeftSurface = 'Smooth'
  513.     var[22].RightSurface    = 'Smooth'
  514.     var[22].CFrame  = CFrame.new(-73.307457, 3.37004995, 61.6999969, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
  515.     var[22]:MakeJoints()
  516.  
  517. var[23] = Instance.new('Model', game['Workspace']['Military Canvas'])
  518.     var[23].Name    = "Model"
  519.     var[23].Archivable  = true
  520.  
  521. var[24] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  522.     var[24].Name    = "Part"
  523.     var[24].Archivable  = true
  524.     var[24].BrickColor  = BrickColor.new('Medium stone grey')
  525.     var[24].Material    = 'CorrodedMetal'
  526.     var[24].Reflectance = 0
  527.     var[24].Transparency    = 0
  528.     var[24].RotVelocity = Vector3.new(0, 0, 0)
  529.     var[24].Velocity    = Vector3.new(0, 0, 0)
  530.     var[24].Anchored    = true
  531.     var[24].CanCollide  = true
  532.     var[24].Locked  = false
  533.     var[24].Elasticity  = 0.5
  534.     var[24].Friction    = 0.30000001192093
  535.     var[24].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  536.     var[24].FormFactor  = 'Custom'
  537.     var[24].Shape   = 'Block'
  538.     var[24].BackSurface = 'Smooth'
  539.     var[24].FrontSurface    = 'Smooth'
  540.     var[24].TopSurface  = 'Smooth'
  541.     var[24].BottomSurface   = 'Smooth'
  542.     var[24].LeftSurface = 'Smooth'
  543.     var[24].RightSurface    = 'Smooth'
  544.     var[24].CFrame  = CFrame.new(-64.1449203, 16.7278461, 17.8000031, -0.98480767, -0.173648179, 0, -0.173648179, 0.98480767, 0, -0, 0, -1)
  545.     var[24]:MakeJoints()
  546.  
  547. var[25] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  548.     var[25].Name    = "Part"
  549.     var[25].Archivable  = true
  550.     var[25].BrickColor  = BrickColor.new('Medium stone grey')
  551.     var[25].Material    = 'CorrodedMetal'
  552.     var[25].Reflectance = 0
  553.     var[25].Transparency    = 0
  554.     var[25].RotVelocity = Vector3.new(0, 0, 0)
  555.     var[25].Velocity    = Vector3.new(0, 0, 0)
  556.     var[25].Anchored    = true
  557.     var[25].CanCollide  = true
  558.     var[25].Locked  = false
  559.     var[25].Elasticity  = 0.5
  560.     var[25].Friction    = 0.30000001192093
  561.     var[25].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  562.     var[25].FormFactor  = 'Custom'
  563.     var[25].Shape   = 'Block'
  564.     var[25].BackSurface = 'Smooth'
  565.     var[25].FrontSurface    = 'Smooth'
  566.     var[25].TopSurface  = 'Smooth'
  567.     var[25].BottomSurface   = 'Smooth'
  568.     var[25].LeftSurface = 'Smooth'
  569.     var[25].RightSurface    = 'Smooth'
  570.     var[25].CFrame  = CFrame.new(-66.0525436, 16.2166996, 17.8000031, -0.939692557, -0.342020154, 0, -0.342020154, 0.939692557, 0, -0, 0, -1)
  571.     var[25]:MakeJoints()
  572.  
  573. var[26] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  574.     var[26].Name    = "Part"
  575.     var[26].Archivable  = true
  576.     var[26].BrickColor  = BrickColor.new('Medium stone grey')
  577.     var[26].Material    = 'CorrodedMetal'
  578.     var[26].Reflectance = 0
  579.     var[26].Transparency    = 0
  580.     var[26].RotVelocity = Vector3.new(0, 0, 0)
  581.     var[26].Velocity    = Vector3.new(0, 0, 0)
  582.     var[26].Anchored    = true
  583.     var[26].CanCollide  = true
  584.     var[26].Locked  = false
  585.     var[26].Elasticity  = 0.5
  586.     var[26].Friction    = 0.30000001192093
  587.     var[26].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  588.     var[26].FormFactor  = 'Custom'
  589.     var[26].Shape   = 'Block'
  590.     var[26].BackSurface = 'Smooth'
  591.     var[26].FrontSurface    = 'Smooth'
  592.     var[26].TopSurface  = 'Smooth'
  593.     var[26].BottomSurface   = 'Smooth'
  594.     var[26].LeftSurface = 'Smooth'
  595.     var[26].RightSurface    = 'Smooth'
  596.     var[26].CFrame  = CFrame.new(-67.8424149, 15.3820801, 17.8000031, -0.866025448, -0.5, 0, -0.5, 0.866025448, 0, -0, 0, -1)
  597.     var[26]:MakeJoints()
  598.  
  599. var[27] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  600.     var[27].Name    = "Part"
  601.     var[27].Archivable  = true
  602.     var[27].BrickColor  = BrickColor.new('Medium stone grey')
  603.     var[27].Material    = 'CorrodedMetal'
  604.     var[27].Reflectance = 0
  605.     var[27].Transparency    = 0
  606.     var[27].RotVelocity = Vector3.new(0, 0, 0)
  607.     var[27].Velocity    = Vector3.new(0, 0, 0)
  608.     var[27].Anchored    = true
  609.     var[27].CanCollide  = true
  610.     var[27].Locked  = false
  611.     var[27].Elasticity  = 0.5
  612.     var[27].Friction    = 0.30000001192093
  613.     var[27].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  614.     var[27].FormFactor  = 'Custom'
  615.     var[27].Shape   = 'Block'
  616.     var[27].BackSurface = 'Smooth'
  617.     var[27].FrontSurface    = 'Smooth'
  618.     var[27].TopSurface  = 'Smooth'
  619.     var[27].BottomSurface   = 'Smooth'
  620.     var[27].LeftSurface = 'Smooth'
  621.     var[27].RightSurface    = 'Smooth'
  622.     var[27].CFrame  = CFrame.new(-69.4601822, 14.2493219, 17.8000031, -0.766044438, -0.642787576, 0, -0.642787576, 0.766044438, 0, -0, 0, -1)
  623.     var[27]:MakeJoints()
  624.  
  625. var[28] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  626.     var[28].Name    = "Part"
  627.     var[28].Archivable  = true
  628.     var[28].BrickColor  = BrickColor.new('Medium stone grey')
  629.     var[28].Material    = 'CorrodedMetal'
  630.     var[28].Reflectance = 0
  631.     var[28].Transparency    = 0
  632.     var[28].RotVelocity = Vector3.new(0, 0, 0)
  633.     var[28].Velocity    = Vector3.new(0, 0, 0)
  634.     var[28].Anchored    = true
  635.     var[28].CanCollide  = true
  636.     var[28].Locked  = false
  637.     var[28].Elasticity  = 0.5
  638.     var[28].Friction    = 0.30000001192093
  639.     var[28].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  640.     var[28].FormFactor  = 'Custom'
  641.     var[28].Shape   = 'Block'
  642.     var[28].BackSurface = 'Smooth'
  643.     var[28].FrontSurface    = 'Smooth'
  644.     var[28].TopSurface  = 'Smooth'
  645.     var[28].BottomSurface   = 'Smooth'
  646.     var[28].LeftSurface = 'Smooth'
  647.     var[28].RightSurface    = 'Smooth'
  648.     var[28].CFrame  = CFrame.new(-73.3351212, 7.53771305, 17.8000031, -0.173648193, -0.984807789, 0, -0.984807789, 0.173648193, 0, -0, 0, -1)
  649.     var[28]:MakeJoints()
  650.  
  651. var[29] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  652.     var[29].Name    = "Part"
  653.     var[29].Archivable  = true
  654.     var[29].BrickColor  = BrickColor.new('Medium stone grey')
  655.     var[29].Material    = 'CorrodedMetal'
  656.     var[29].Reflectance = 0
  657.     var[29].Transparency    = 0
  658.     var[29].RotVelocity = Vector3.new(0, 0, 0)
  659.     var[29].Velocity    = Vector3.new(0, 0, 0)
  660.     var[29].Anchored    = true
  661.     var[29].CanCollide  = true
  662.     var[29].Locked  = false
  663.     var[29].Elasticity  = 0.5
  664.     var[29].Friction    = 0.30000001192093
  665.     var[29].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  666.     var[29].FormFactor  = 'Custom'
  667.     var[29].Shape   = 'Block'
  668.     var[29].BackSurface = 'Smooth'
  669.     var[29].FrontSurface    = 'Smooth'
  670.     var[29].TopSurface  = 'Smooth'
  671.     var[29].BottomSurface   = 'Smooth'
  672.     var[29].LeftSurface = 'Smooth'
  673.     var[29].RightSurface    = 'Smooth'
  674.     var[29].CFrame  = CFrame.new(-70.856636, 12.8528595, 17.8000031, -0.642787755, -0.766044319, 0, -0.766044319, 0.642787755, 0, -0, 0, -1)
  675.     var[29]:MakeJoints()
  676.  
  677. var[30] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  678.     var[30].Name    = "Part"
  679.     var[30].Archivable  = true
  680.     var[30].BrickColor  = BrickColor.new('Medium stone grey')
  681.     var[30].Material    = 'CorrodedMetal'
  682.     var[30].Reflectance = 0
  683.     var[30].Transparency    = 0
  684.     var[30].RotVelocity = Vector3.new(0, 0, 0)
  685.     var[30].Velocity    = Vector3.new(0, 0, 0)
  686.     var[30].Anchored    = true
  687.     var[30].CanCollide  = true
  688.     var[30].Locked  = false
  689.     var[30].Elasticity  = 0.5
  690.     var[30].Friction    = 0.30000001192093
  691.     var[30].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  692.     var[30].FormFactor  = 'Custom'
  693.     var[30].Shape   = 'Block'
  694.     var[30].BackSurface = 'Smooth'
  695.     var[30].FrontSurface    = 'Smooth'
  696.     var[30].TopSurface  = 'Smooth'
  697.     var[30].BottomSurface   = 'Smooth'
  698.     var[30].LeftSurface = 'Smooth'
  699.     var[30].RightSurface    = 'Smooth'
  700.     var[30].CFrame  = CFrame.new(-71.989357, 11.2351542, 17.8000031, -0.49999994, -0.866025388, 0, -0.866025388, 0.49999994, 0, -0, 0, -1)
  701.     var[30]:MakeJoints()
  702.  
  703. var[31] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  704.     var[31].Name    = "Part"
  705.     var[31].Archivable  = true
  706.     var[31].BrickColor  = BrickColor.new('Medium stone grey')
  707.     var[31].Material    = 'CorrodedMetal'
  708.     var[31].Reflectance = 0
  709.     var[31].Transparency    = 0
  710.     var[31].RotVelocity = Vector3.new(0, 0, 0)
  711.     var[31].Velocity    = Vector3.new(0, 0, 0)
  712.     var[31].Anchored    = true
  713.     var[31].CanCollide  = true
  714.     var[31].Locked  = false
  715.     var[31].Elasticity  = 0.5
  716.     var[31].Friction    = 0.30000001192093
  717.     var[31].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  718.     var[31].FormFactor  = 'Custom'
  719.     var[31].Shape   = 'Block'
  720.     var[31].BackSurface = 'Smooth'
  721.     var[31].FrontSurface    = 'Smooth'
  722.     var[31].TopSurface  = 'Smooth'
  723.     var[31].BottomSurface   = 'Smooth'
  724.     var[31].LeftSurface = 'Smooth'
  725.     var[31].RightSurface    = 'Smooth'
  726.     var[31].CFrame  = CFrame.new(-72.8239822, 9.44527435, 17.8000031, -0.342020214, -0.939692616, 0, -0.939692616, 0.342020214, 0, -0, 0, -1)
  727.     var[31]:MakeJoints()
  728.  
  729. var[32] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  730.     var[32].Name    = "Part"
  731.     var[32].Archivable  = true
  732.     var[32].BrickColor  = BrickColor.new('Medium stone grey')
  733.     var[32].Material    = 'CorrodedMetal'
  734.     var[32].Reflectance = 0
  735.     var[32].Transparency    = 0
  736.     var[32].RotVelocity = Vector3.new(0, 0, 0)
  737.     var[32].Velocity    = Vector3.new(0, 0, 0)
  738.     var[32].Anchored    = true
  739.     var[32].CanCollide  = true
  740.     var[32].Locked  = false
  741.     var[32].Elasticity  = 0.5
  742.     var[32].Friction    = 0.30000001192093
  743.     var[32].Size    = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  744.     var[32].FormFactor  = 'Custom'
  745.     var[32].Shape   = 'Block'
  746.     var[32].BackSurface = 'Smooth'
  747.     var[32].FrontSurface    = 'Smooth'
  748.     var[32].TopSurface  = 'Smooth'
  749.     var[32].BottomSurface   = 'Smooth'
  750.     var[32].LeftSurface = 'Smooth'
  751.     var[32].RightSurface    = 'Smooth'
  752.     var[32].CFrame  = CFrame.new(-73.5072403, 3.37034702, 17.8000031, -1.4901488e-008, -1, 0, -1, 1.4901488e-008, 0, -0, 0, -1)
  753.     var[32]:MakeJoints()
  754.  
  755. var[33] = Instance.new('Part', game['Workspace']['Military Canvas'])
  756.     var[33].Name    = "Part"
  757.     var[33].Archivable  = true
  758.     var[33].BrickColor  = BrickColor.new('Earth green')
  759.     var[33].Material    = 'Fabric'
  760.     var[33].Reflectance = 0
  761.     var[33].Transparency    = 0
  762.     var[33].RotVelocity = Vector3.new(0, 0, 0)
  763.     var[33].Velocity    = Vector3.new(0, 0, 0)
  764.     var[33].Anchored    = true
  765.     var[33].CanCollide  = true
  766.     var[33].Locked  = false
  767.     var[33].Elasticity  = 0.5
  768.     var[33].Friction    = 0.30000001192093
  769.     var[33].Size    = Vector3.new(18, 0.200000003, 59)
  770.     var[33].FormFactor  = 'Custom'
  771.     var[33].Shape   = 'Block'
  772.     var[33].BackSurface = 'Smooth'
  773.     var[33].FrontSurface    = 'Smooth'
  774.     var[33].TopSurface  = 'Smooth'
  775.     var[33].BottomSurface   = 'Smooth'
  776.     var[33].LeftSurface = 'Smooth'
  777.     var[33].RightSurface    = 'Smooth'
  778.     var[33].CFrame  = CFrame.new(-54.3774796, 16.8999805, 32.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  779.     var[33]:MakeJoints()
  780.  
  781. var[34] = Instance.new('Model', game['Workspace']['Military Canvas'])
  782.     var[34].Name    = "Model"
  783.     var[34].Archivable  = true
  784.  
  785. var[35] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  786.     var[35].Name    = "Part"
  787.     var[35].Archivable  = true
  788.     var[35].BrickColor  = BrickColor.new('Medium stone grey')
  789.     var[35].Material    = 'CorrodedMetal'
  790.     var[35].Reflectance = 0
  791.     var[35].Transparency    = 0
  792.     var[35].RotVelocity = Vector3.new(0, 0, 0)
  793.     var[35].Velocity    = Vector3.new(0, 0, 0)
  794.     var[35].Anchored    = true
  795.     var[35].CanCollide  = true
  796.     var[35].Locked  = false
  797.     var[35].Elasticity  = 0.5
  798.     var[35].Friction    = 0.30000001192093
  799.     var[35].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  800.     var[35].FormFactor  = 'Custom'
  801.     var[35].Shape   = 'Block'
  802.     var[35].BackSurface = 'Smooth'
  803.     var[35].FrontSurface    = 'Smooth'
  804.     var[35].TopSurface  = 'Smooth'
  805.     var[35].BottomSurface   = 'Smooth'
  806.     var[35].LeftSurface = 'Smooth'
  807.     var[35].RightSurface    = 'Smooth'
  808.     var[35].CFrame  = CFrame.new(-64.1449203, 16.7278461, 26.199995, -0.984805346, -0.173647761, 0, -0.173647761, 0.984805346, 0, -0, 0, -1)
  809.     var[35]:MakeJoints()
  810.  
  811. var[36] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  812.     var[36].Name    = "Part"
  813.     var[36].Archivable  = true
  814.     var[36].BrickColor  = BrickColor.new('Medium stone grey')
  815.     var[36].Material    = 'CorrodedMetal'
  816.     var[36].Reflectance = 0
  817.     var[36].Transparency    = 0
  818.     var[36].RotVelocity = Vector3.new(0, 0, 0)
  819.     var[36].Velocity    = Vector3.new(0, 0, 0)
  820.     var[36].Anchored    = true
  821.     var[36].CanCollide  = true
  822.     var[36].Locked  = false
  823.     var[36].Elasticity  = 0.5
  824.     var[36].Friction    = 0.30000001192093
  825.     var[36].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  826.     var[36].FormFactor  = 'Custom'
  827.     var[36].Shape   = 'Block'
  828.     var[36].BackSurface = 'Smooth'
  829.     var[36].FrontSurface    = 'Smooth'
  830.     var[36].TopSurface  = 'Smooth'
  831.     var[36].BottomSurface   = 'Smooth'
  832.     var[36].LeftSurface = 'Smooth'
  833.     var[36].RightSurface    = 'Smooth'
  834.     var[36].CFrame  = CFrame.new(-66.0525894, 16.216692, 26.199995, -0.939690053, -0.3420192, 0, -0.3420192, 0.939690053, 0, -0, 0, -1)
  835.     var[36]:MakeJoints()
  836.  
  837. var[37] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  838.     var[37].Name    = "Part"
  839.     var[37].Archivable  = true
  840.     var[37].BrickColor  = BrickColor.new('Medium stone grey')
  841.     var[37].Material    = 'CorrodedMetal'
  842.     var[37].Reflectance = 0
  843.     var[37].Transparency    = 0
  844.     var[37].RotVelocity = Vector3.new(0, 0, 0)
  845.     var[37].Velocity    = Vector3.new(0, 0, 0)
  846.     var[37].Anchored    = true
  847.     var[37].CanCollide  = true
  848.     var[37].Locked  = false
  849.     var[37].Elasticity  = 0.5
  850.     var[37].Friction    = 0.30000001192093
  851.     var[37].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  852.     var[37].FormFactor  = 'Custom'
  853.     var[37].Shape   = 'Block'
  854.     var[37].BackSurface = 'Smooth'
  855.     var[37].FrontSurface    = 'Smooth'
  856.     var[37].TopSurface  = 'Smooth'
  857.     var[37].BottomSurface   = 'Smooth'
  858.     var[37].LeftSurface = 'Smooth'
  859.     var[37].RightSurface    = 'Smooth'
  860.     var[37].CFrame  = CFrame.new(-67.8424911, 15.3820496, 26.199995, -0.866021872, -0.499997973, 0, -0.499997973, 0.866021872, 0, -0, 0, -1)
  861.     var[37]:MakeJoints()
  862.  
  863. var[38] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  864.     var[38].Name    = "Part"
  865.     var[38].Archivable  = true
  866.     var[38].BrickColor  = BrickColor.new('Medium stone grey')
  867.     var[38].Material    = 'CorrodedMetal'
  868.     var[38].Reflectance = 0
  869.     var[38].Transparency    = 0
  870.     var[38].RotVelocity = Vector3.new(0, 0, 0)
  871.     var[38].Velocity    = Vector3.new(0, 0, 0)
  872.     var[38].Anchored    = true
  873.     var[38].CanCollide  = true
  874.     var[38].Locked  = false
  875.     var[38].Elasticity  = 0.5
  876.     var[38].Friction    = 0.30000001192093
  877.     var[38].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  878.     var[38].FormFactor  = 'Custom'
  879.     var[38].Shape   = 'Block'
  880.     var[38].BackSurface = 'Smooth'
  881.     var[38].FrontSurface    = 'Smooth'
  882.     var[38].TopSurface  = 'Smooth'
  883.     var[38].BottomSurface   = 'Smooth'
  884.     var[38].LeftSurface = 'Smooth'
  885.     var[38].RightSurface    = 'Smooth'
  886.     var[38].CFrame  = CFrame.new(-69.4602737, 14.2492676, 26.199995, -0.766044438, -0.642787576, 0, -0.642787576, 0.766044438, 0, -0, 0, -1)
  887.     var[38]:MakeJoints()
  888.  
  889. var[39] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  890.     var[39].Name    = "Part"
  891.     var[39].Archivable  = true
  892.     var[39].BrickColor  = BrickColor.new('Medium stone grey')
  893.     var[39].Material    = 'CorrodedMetal'
  894.     var[39].Reflectance = 0
  895.     var[39].Transparency    = 0
  896.     var[39].RotVelocity = Vector3.new(0, 0, 0)
  897.     var[39].Velocity    = Vector3.new(0, 0, 0)
  898.     var[39].Anchored    = true
  899.     var[39].CanCollide  = true
  900.     var[39].Locked  = false
  901.     var[39].Elasticity  = 0.5
  902.     var[39].Friction    = 0.30000001192093
  903.     var[39].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  904.     var[39].FormFactor  = 'Custom'
  905.     var[39].Shape   = 'Block'
  906.     var[39].BackSurface = 'Smooth'
  907.     var[39].FrontSurface    = 'Smooth'
  908.     var[39].TopSurface  = 'Smooth'
  909.     var[39].BottomSurface   = 'Smooth'
  910.     var[39].LeftSurface = 'Smooth'
  911.     var[39].RightSurface    = 'Smooth'
  912.     var[39].CFrame  = CFrame.new(-73.3353043, 7.53752995, 26.199995, -0.173648164, -0.984807611, 0, -0.984807611, 0.173648164, 0, -0, 0, -1)
  913.     var[39]:MakeJoints()
  914.  
  915. var[40] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  916.     var[40].Name    = "Part"
  917.     var[40].Archivable  = true
  918.     var[40].BrickColor  = BrickColor.new('Medium stone grey')
  919.     var[40].Material    = 'CorrodedMetal'
  920.     var[40].Reflectance = 0
  921.     var[40].Transparency    = 0
  922.     var[40].RotVelocity = Vector3.new(0, 0, 0)
  923.     var[40].Velocity    = Vector3.new(0, 0, 0)
  924.     var[40].Anchored    = true
  925.     var[40].CanCollide  = true
  926.     var[40].Locked  = false
  927.     var[40].Elasticity  = 0.5
  928.     var[40].Friction    = 0.30000001192093
  929.     var[40].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  930.     var[40].FormFactor  = 'Custom'
  931.     var[40].Shape   = 'Block'
  932.     var[40].BackSurface = 'Smooth'
  933.     var[40].FrontSurface    = 'Smooth'
  934.     var[40].TopSurface  = 'Smooth'
  935.     var[40].BottomSurface   = 'Smooth'
  936.     var[40].LeftSurface = 'Smooth'
  937.     var[40].RightSurface    = 'Smooth'
  938.     var[40].CFrame  = CFrame.new(-70.8567581, 12.8527842, 26.199995, -0.642786145, -0.76604259, 0, -0.76604259, 0.642786145, 0, -0, 0, -1)
  939.     var[40]:MakeJoints()
  940.  
  941. var[41] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  942.     var[41].Name    = "Part"
  943.     var[41].Archivable  = true
  944.     var[41].BrickColor  = BrickColor.new('Medium stone grey')
  945.     var[41].Material    = 'CorrodedMetal'
  946.     var[41].Reflectance = 0
  947.     var[41].Transparency    = 0
  948.     var[41].RotVelocity = Vector3.new(0, 0, 0)
  949.     var[41].Velocity    = Vector3.new(0, 0, 0)
  950.     var[41].Anchored    = true
  951.     var[41].CanCollide  = true
  952.     var[41].Locked  = false
  953.     var[41].Elasticity  = 0.5
  954.     var[41].Friction    = 0.30000001192093
  955.     var[41].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  956.     var[41].FormFactor  = 'Custom'
  957.     var[41].Shape   = 'Block'
  958.     var[41].BackSurface = 'Smooth'
  959.     var[41].FrontSurface    = 'Smooth'
  960.     var[41].TopSurface  = 'Smooth'
  961.     var[41].BottomSurface   = 'Smooth'
  962.     var[41].LeftSurface = 'Smooth'
  963.     var[41].RightSurface    = 'Smooth'
  964.     var[41].CFrame  = CFrame.new(-71.9895096, 11.2350397, 26.199995, -0.499999046, -0.86602366, 0, -0.86602366, 0.499999046, 0, -0, 0, -1)
  965.     var[41]:MakeJoints()
  966.  
  967. var[42] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  968.     var[42].Name    = "Part"
  969.     var[42].Archivable  = true
  970.     var[42].BrickColor  = BrickColor.new('Medium stone grey')
  971.     var[42].Material    = 'CorrodedMetal'
  972.     var[42].Reflectance = 0
  973.     var[42].Transparency    = 0
  974.     var[42].RotVelocity = Vector3.new(0, 0, 0)
  975.     var[42].Velocity    = Vector3.new(0, 0, 0)
  976.     var[42].Anchored    = true
  977.     var[42].CanCollide  = true
  978.     var[42].Locked  = false
  979.     var[42].Elasticity  = 0.5
  980.     var[42].Friction    = 0.30000001192093
  981.     var[42].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  982.     var[42].FormFactor  = 'Custom'
  983.     var[42].Shape   = 'Block'
  984.     var[42].BackSurface = 'Smooth'
  985.     var[42].FrontSurface    = 'Smooth'
  986.     var[42].TopSurface  = 'Smooth'
  987.     var[42].BottomSurface   = 'Smooth'
  988.     var[42].LeftSurface = 'Smooth'
  989.     var[42].RightSurface    = 'Smooth'
  990.     var[42].CFrame  = CFrame.new(-72.8241653, 9.44513798, 26.199995, -0.342019588, -0.939690948, 0, -0.939690948, 0.342019588, 0, -0, 0, -1)
  991.     var[42]:MakeJoints()
  992.  
  993. var[43] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  994.     var[43].Name    = "Part"
  995.     var[43].Archivable  = true
  996.     var[43].BrickColor  = BrickColor.new('Medium stone grey')
  997.     var[43].Material    = 'CorrodedMetal'
  998.     var[43].Reflectance = 0
  999.     var[43].Transparency    = 0
  1000.     var[43].RotVelocity = Vector3.new(0, 0, 0)
  1001.     var[43].Velocity    = Vector3.new(0, 0, 0)
  1002.     var[43].Anchored    = true
  1003.     var[43].CanCollide  = true
  1004.     var[43].Locked  = false
  1005.     var[43].Elasticity  = 0.5
  1006.     var[43].Friction    = 0.30000001192093
  1007.     var[43].Size    = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  1008.     var[43].FormFactor  = 'Custom'
  1009.     var[43].Shape   = 'Block'
  1010.     var[43].BackSurface = 'Smooth'
  1011.     var[43].FrontSurface    = 'Smooth'
  1012.     var[43].TopSurface  = 'Smooth'
  1013.     var[43].BottomSurface   = 'Smooth'
  1014.     var[43].LeftSurface = 'Smooth'
  1015.     var[43].RightSurface    = 'Smooth'
  1016.     var[43].CFrame  = CFrame.new(-73.5074234, 3.37007999, 26.199995, -2.98023224e-008, -0.999997616, 0, -0.999997616, 2.98023224e-008, 0, -0, 0, -1)
  1017.     var[43]:MakeJoints()
  1018.  
  1019. var[44] = Instance.new('Model', game['Workspace']['Military Canvas'])
  1020.     var[44].Name    = "Model"
  1021.     var[44].Archivable  = true
  1022.  
  1023. var[45] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1024.     var[45].Name    = "Part"
  1025.     var[45].Archivable  = true
  1026.     var[45].BrickColor  = BrickColor.new('Medium stone grey')
  1027.     var[45].Material    = 'CorrodedMetal'
  1028.     var[45].Reflectance = 0
  1029.     var[45].Transparency    = 0
  1030.     var[45].RotVelocity = Vector3.new(0, 0, 0)
  1031.     var[45].Velocity    = Vector3.new(0, 0, 0)
  1032.     var[45].Anchored    = true
  1033.     var[45].CanCollide  = true
  1034.     var[45].Locked  = false
  1035.     var[45].Elasticity  = 0.5
  1036.     var[45].Friction    = 0.30000001192093
  1037.     var[45].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1038.     var[45].FormFactor  = 'Custom'
  1039.     var[45].Shape   = 'Block'
  1040.     var[45].BackSurface = 'Smooth'
  1041.     var[45].FrontSurface    = 'Smooth'
  1042.     var[45].TopSurface  = 'Smooth'
  1043.     var[45].BottomSurface   = 'Smooth'
  1044.     var[45].LeftSurface = 'Smooth'
  1045.     var[45].RightSurface    = 'Smooth'
  1046.     var[45].CFrame  = CFrame.new(-64.1449203, 16.7278461, 12.0000143, -0.984807491, -0.173648149, 0, -0.173648149, 0.984807491, 0, -0, 0, -1)
  1047.     var[45]:MakeJoints()
  1048.  
  1049. var[46] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1050.     var[46].Name    = "Part"
  1051.     var[46].Archivable  = true
  1052.     var[46].BrickColor  = BrickColor.new('Medium stone grey')
  1053.     var[46].Material    = 'CorrodedMetal'
  1054.     var[46].Reflectance = 0
  1055.     var[46].Transparency    = 0
  1056.     var[46].RotVelocity = Vector3.new(0, 0, 0)
  1057.     var[46].Velocity    = Vector3.new(0, 0, 0)
  1058.     var[46].Anchored    = true
  1059.     var[46].CanCollide  = true
  1060.     var[46].Locked  = false
  1061.     var[46].Elasticity  = 0.5
  1062.     var[46].Friction    = 0.30000001192093
  1063.     var[46].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1064.     var[46].FormFactor  = 'Custom'
  1065.     var[46].Shape   = 'Block'
  1066.     var[46].BackSurface = 'Smooth'
  1067.     var[46].FrontSurface    = 'Smooth'
  1068.     var[46].TopSurface  = 'Smooth'
  1069.     var[46].BottomSurface   = 'Smooth'
  1070.     var[46].LeftSurface = 'Smooth'
  1071.     var[46].RightSurface    = 'Smooth'
  1072.     var[46].CFrame  = CFrame.new(-66.0525436, 16.2166996, 12.0000143, -0.939692378, -0.342020094, 0, -0.342020094, 0.939692378, 0, -0, 0, -1)
  1073.     var[46]:MakeJoints()
  1074.  
  1075. var[47] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1076.     var[47].Name    = "Part"
  1077.     var[47].Archivable  = true
  1078.     var[47].BrickColor  = BrickColor.new('Medium stone grey')
  1079.     var[47].Material    = 'CorrodedMetal'
  1080.     var[47].Reflectance = 0
  1081.     var[47].Transparency    = 0
  1082.     var[47].RotVelocity = Vector3.new(0, 0, 0)
  1083.     var[47].Velocity    = Vector3.new(0, 0, 0)
  1084.     var[47].Anchored    = true
  1085.     var[47].CanCollide  = true
  1086.     var[47].Locked  = false
  1087.     var[47].Elasticity  = 0.5
  1088.     var[47].Friction    = 0.30000001192093
  1089.     var[47].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1090.     var[47].FormFactor  = 'Custom'
  1091.     var[47].Shape   = 'Block'
  1092.     var[47].BackSurface = 'Smooth'
  1093.     var[47].FrontSurface    = 'Smooth'
  1094.     var[47].TopSurface  = 'Smooth'
  1095.     var[47].BottomSurface   = 'Smooth'
  1096.     var[47].LeftSurface = 'Smooth'
  1097.     var[47].RightSurface    = 'Smooth'
  1098.     var[47].CFrame  = CFrame.new(-67.8424149, 15.3820801, 12.0000143, -0.866025329, -0.499999911, 0, -0.499999911, 0.866025329, 0, -0, 0, -1)
  1099.     var[47]:MakeJoints()
  1100.  
  1101. var[48] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1102.     var[48].Name    = "Part"
  1103.     var[48].Archivable  = true
  1104.     var[48].BrickColor  = BrickColor.new('Medium stone grey')
  1105.     var[48].Material    = 'CorrodedMetal'
  1106.     var[48].Reflectance = 0
  1107.     var[48].Transparency    = 0
  1108.     var[48].RotVelocity = Vector3.new(0, 0, 0)
  1109.     var[48].Velocity    = Vector3.new(0, 0, 0)
  1110.     var[48].Anchored    = true
  1111.     var[48].CanCollide  = true
  1112.     var[48].Locked  = false
  1113.     var[48].Elasticity  = 0.5
  1114.     var[48].Friction    = 0.30000001192093
  1115.     var[48].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1116.     var[48].FormFactor  = 'Custom'
  1117.     var[48].Shape   = 'Block'
  1118.     var[48].BackSurface = 'Smooth'
  1119.     var[48].FrontSurface    = 'Smooth'
  1120.     var[48].TopSurface  = 'Smooth'
  1121.     var[48].BottomSurface   = 'Smooth'
  1122.     var[48].LeftSurface = 'Smooth'
  1123.     var[48].RightSurface    = 'Smooth'
  1124.     var[48].CFrame  = CFrame.new(-69.4601822, 14.2493219, 12.0000143, -0.766044319, -0.642787457, 0, -0.642787457, 0.766044319, 0, -0, 0, -1)
  1125.     var[48]:MakeJoints()
  1126.  
  1127. var[49] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1128.     var[49].Name    = "Part"
  1129.     var[49].Archivable  = true
  1130.     var[49].BrickColor  = BrickColor.new('Medium stone grey')
  1131.     var[49].Material    = 'CorrodedMetal'
  1132.     var[49].Reflectance = 0
  1133.     var[49].Transparency    = 0
  1134.     var[49].RotVelocity = Vector3.new(0, 0, 0)
  1135.     var[49].Velocity    = Vector3.new(0, 0, 0)
  1136.     var[49].Anchored    = true
  1137.     var[49].CanCollide  = true
  1138.     var[49].Locked  = false
  1139.     var[49].Elasticity  = 0.5
  1140.     var[49].Friction    = 0.30000001192093
  1141.     var[49].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1142.     var[49].FormFactor  = 'Custom'
  1143.     var[49].Shape   = 'Block'
  1144.     var[49].BackSurface = 'Smooth'
  1145.     var[49].FrontSurface    = 'Smooth'
  1146.     var[49].TopSurface  = 'Smooth'
  1147.     var[49].BottomSurface   = 'Smooth'
  1148.     var[49].LeftSurface = 'Smooth'
  1149.     var[49].RightSurface    = 'Smooth'
  1150.     var[49].CFrame  = CFrame.new(-73.3351212, 7.53771305, 12.0000143, -0.173648164, -0.984807611, 0, -0.984807611, 0.173648164, 0, -0, 0, -1)
  1151.     var[49]:MakeJoints()
  1152.  
  1153. var[50] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1154.     var[50].Name    = "Part"
  1155.     var[50].Archivable  = true
  1156.     var[50].BrickColor  = BrickColor.new('Medium stone grey')
  1157.     var[50].Material    = 'CorrodedMetal'
  1158.     var[50].Reflectance = 0
  1159.     var[50].Transparency    = 0
  1160.     var[50].RotVelocity = Vector3.new(0, 0, 0)
  1161.     var[50].Velocity    = Vector3.new(0, 0, 0)
  1162.     var[50].Anchored    = true
  1163.     var[50].CanCollide  = true
  1164.     var[50].Locked  = false
  1165.     var[50].Elasticity  = 0.5
  1166.     var[50].Friction    = 0.30000001192093
  1167.     var[50].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1168.     var[50].FormFactor  = 'Custom'
  1169.     var[50].Shape   = 'Block'
  1170.     var[50].BackSurface = 'Smooth'
  1171.     var[50].FrontSurface    = 'Smooth'
  1172.     var[50].TopSurface  = 'Smooth'
  1173.     var[50].BottomSurface   = 'Smooth'
  1174.     var[50].LeftSurface = 'Smooth'
  1175.     var[50].RightSurface    = 'Smooth'
  1176.     var[50].CFrame  = CFrame.new(-70.856636, 12.8528595, 12.0000143, -0.642787635, -0.766044199, 0, -0.766044199, 0.642787635, 0, -0, 0, -1)
  1177.     var[50]:MakeJoints()
  1178.  
  1179. var[51] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1180.     var[51].Name    = "Part"
  1181.     var[51].Archivable  = true
  1182.     var[51].BrickColor  = BrickColor.new('Medium stone grey')
  1183.     var[51].Material    = 'CorrodedMetal'
  1184.     var[51].Reflectance = 0
  1185.     var[51].Transparency    = 0
  1186.     var[51].RotVelocity = Vector3.new(0, 0, 0)
  1187.     var[51].Velocity    = Vector3.new(0, 0, 0)
  1188.     var[51].Anchored    = true
  1189.     var[51].CanCollide  = true
  1190.     var[51].Locked  = false
  1191.     var[51].Elasticity  = 0.5
  1192.     var[51].Friction    = 0.30000001192093
  1193.     var[51].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1194.     var[51].FormFactor  = 'Custom'
  1195.     var[51].Shape   = 'Block'
  1196.     var[51].BackSurface = 'Smooth'
  1197.     var[51].FrontSurface    = 'Smooth'
  1198.     var[51].TopSurface  = 'Smooth'
  1199.     var[51].BottomSurface   = 'Smooth'
  1200.     var[51].LeftSurface = 'Smooth'
  1201.     var[51].RightSurface    = 'Smooth'
  1202.     var[51].CFrame  = CFrame.new(-71.989357, 11.2351542, 12.0000143, -0.499999881, -0.866025269, 0, -0.866025269, 0.499999881, 0, -0, 0, -1)
  1203.     var[51]:MakeJoints()
  1204.  
  1205. var[52] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1206.     var[52].Name    = "Part"
  1207.     var[52].Archivable  = true
  1208.     var[52].BrickColor  = BrickColor.new('Medium stone grey')
  1209.     var[52].Material    = 'CorrodedMetal'
  1210.     var[52].Reflectance = 0
  1211.     var[52].Transparency    = 0
  1212.     var[52].RotVelocity = Vector3.new(0, 0, 0)
  1213.     var[52].Velocity    = Vector3.new(0, 0, 0)
  1214.     var[52].Anchored    = true
  1215.     var[52].CanCollide  = true
  1216.     var[52].Locked  = false
  1217.     var[52].Elasticity  = 0.5
  1218.     var[52].Friction    = 0.30000001192093
  1219.     var[52].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1220.     var[52].FormFactor  = 'Custom'
  1221.     var[52].Shape   = 'Block'
  1222.     var[52].BackSurface = 'Smooth'
  1223.     var[52].FrontSurface    = 'Smooth'
  1224.     var[52].TopSurface  = 'Smooth'
  1225.     var[52].BottomSurface   = 'Smooth'
  1226.     var[52].LeftSurface = 'Smooth'
  1227.     var[52].RightSurface    = 'Smooth'
  1228.     var[52].CFrame  = CFrame.new(-72.8239822, 9.44528198, 12.0000143, -0.342020124, -0.939692378, 0, -0.939692378, 0.342020124, 0, -0, 0, -1)
  1229.     var[52]:MakeJoints()
  1230.  
  1231. var[53] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1232.     var[53].Name    = "Part"
  1233.     var[53].Archivable  = true
  1234.     var[53].BrickColor  = BrickColor.new('Medium stone grey')
  1235.     var[53].Material    = 'CorrodedMetal'
  1236.     var[53].Reflectance = 0
  1237.     var[53].Transparency    = 0
  1238.     var[53].RotVelocity = Vector3.new(0, 0, 0)
  1239.     var[53].Velocity    = Vector3.new(0, 0, 0)
  1240.     var[53].Anchored    = true
  1241.     var[53].CanCollide  = true
  1242.     var[53].Locked  = false
  1243.     var[53].Elasticity  = 0.5
  1244.     var[53].Friction    = 0.30000001192093
  1245.     var[53].Size    = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  1246.     var[53].FormFactor  = 'Custom'
  1247.     var[53].Shape   = 'Block'
  1248.     var[53].BackSurface = 'Smooth'
  1249.     var[53].FrontSurface    = 'Smooth'
  1250.     var[53].TopSurface  = 'Smooth'
  1251.     var[53].BottomSurface   = 'Smooth'
  1252.     var[53].LeftSurface = 'Smooth'
  1253.     var[53].RightSurface    = 'Smooth'
  1254.     var[53].CFrame  = CFrame.new(-73.5072403, 3.37034702, 12.0000143, -1.49011612e-008, -0.999999821, 0, -0.999999821, 1.49011612e-008, 0, -0, 0, -1)
  1255.     var[53]:MakeJoints()
  1256.  
  1257. var[54] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1258.     var[54].Name    = "Part"
  1259.     var[54].Archivable  = true
  1260.     var[54].BrickColor  = BrickColor.new('Earth green')
  1261.     var[54].Material    = 'Fabric'
  1262.     var[54].Reflectance = 0
  1263.     var[54].Transparency    = 0
  1264.     var[54].RotVelocity = Vector3.new(0, 0, 0)
  1265.     var[54].Velocity    = Vector3.new(0, 0, 0)
  1266.     var[54].Anchored    = true
  1267.     var[54].CanCollide  = true
  1268.     var[54].Locked  = false
  1269.     var[54].Elasticity  = 0.5
  1270.     var[54].Friction    = 0.30000001192093
  1271.     var[54].Size    = Vector3.new(2, 0.200000003, 59)
  1272.     var[54].FormFactor  = 'Custom'
  1273.     var[54].Shape   = 'Block'
  1274.     var[54].BackSurface = 'Smooth'
  1275.     var[54].FrontSurface    = 'Smooth'
  1276.     var[54].TopSurface  = 'Smooth'
  1277.     var[54].BottomSurface   = 'Smooth'
  1278.     var[54].LeftSurface = 'Smooth'
  1279.     var[54].RightSurface    = 'Smooth'
  1280.     var[54].CFrame  = CFrame.new(-66.2525864, 16.216692, 32.8000031, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
  1281.     var[54]:MakeJoints()
  1282.  
  1283. var[55] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1284.     var[55].Name    = "Part"
  1285.     var[55].Archivable  = true
  1286.     var[55].BrickColor  = BrickColor.new('Earth green')
  1287.     var[55].Material    = 'Fabric'
  1288.     var[55].Reflectance = 0
  1289.     var[55].Transparency    = 0
  1290.     var[55].RotVelocity = Vector3.new(0, 0, 0)
  1291.     var[55].Velocity    = Vector3.new(0, 0, 0)
  1292.     var[55].Anchored    = true
  1293.     var[55].CanCollide  = true
  1294.     var[55].Locked  = false
  1295.     var[55].Elasticity  = 0.5
  1296.     var[55].Friction    = 0.30000001192093
  1297.     var[55].Size    = Vector3.new(2, 0.200000003, 59)
  1298.     var[55].FormFactor  = 'Custom'
  1299.     var[55].Shape   = 'Block'
  1300.     var[55].BackSurface = 'Smooth'
  1301.     var[55].FrontSurface    = 'Smooth'
  1302.     var[55].TopSurface  = 'Smooth'
  1303.     var[55].BottomSurface   = 'Smooth'
  1304.     var[55].LeftSurface = 'Smooth'
  1305.     var[55].RightSurface    = 'Smooth'
  1306.     var[55].CFrame  = CFrame.new(-73.5353241, 7.53750706, 32.8000031, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
  1307.     var[55]:MakeJoints()
  1308.  
  1309. var[56] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1310.     var[56].Name    = "Part"
  1311.     var[56].Archivable  = true
  1312.     var[56].BrickColor  = BrickColor.new('Earth green')
  1313.     var[56].Material    = 'Fabric'
  1314.     var[56].Reflectance = 0
  1315.     var[56].Transparency    = 0
  1316.     var[56].RotVelocity = Vector3.new(0, 0, 0)
  1317.     var[56].Velocity    = Vector3.new(0, 0, 0)
  1318.     var[56].Anchored    = true
  1319.     var[56].CanCollide  = true
  1320.     var[56].Locked  = false
  1321.     var[56].Elasticity  = 0.5
  1322.     var[56].Friction    = 0.30000001192093
  1323.     var[56].Size    = Vector3.new(6.39999962, 0.200000003, 59)
  1324.     var[56].FormFactor  = 'Custom'
  1325.     var[56].Shape   = 'Block'
  1326.     var[56].BackSurface = 'Smooth'
  1327.     var[56].FrontSurface    = 'Smooth'
  1328.     var[56].TopSurface  = 'Smooth'
  1329.     var[56].BottomSurface   = 'Smooth'
  1330.     var[56].LeftSurface = 'Smooth'
  1331.     var[56].RightSurface    = 'Smooth'
  1332.     var[56].CFrame  = CFrame.new(-73.7074509, 3.37004995, 32.8000031, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
  1333.     var[56]:MakeJoints()
  1334.  
  1335. var[57] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1336.     var[57].Name    = "Part"
  1337.     var[57].Archivable  = true
  1338.     var[57].BrickColor  = BrickColor.new('Medium stone grey')
  1339.     var[57].Material    = 'CorrodedMetal'
  1340.     var[57].Reflectance = 0
  1341.     var[57].Transparency    = 0
  1342.     var[57].RotVelocity = Vector3.new(0, 0, 0)
  1343.     var[57].Velocity    = Vector3.new(0, 0, 0)
  1344.     var[57].Anchored    = true
  1345.     var[57].CanCollide  = true
  1346.     var[57].Locked  = false
  1347.     var[57].Elasticity  = 0.5
  1348.     var[57].Friction    = 0.30000001192093
  1349.     var[57].Size    = Vector3.new(0.600000381, 0.600000739, 58)
  1350.     var[57].FormFactor  = 'Custom'
  1351.     var[57].Shape   = 'Block'
  1352.     var[57].BackSurface = 'Smooth'
  1353.     var[57].FrontSurface    = 'Smooth'
  1354.     var[57].TopSurface  = 'Smooth'
  1355.     var[57].BottomSurface   = 'Smooth'
  1356.     var[57].LeftSurface = 'Smooth'
  1357.     var[57].RightSurface    = 'Smooth'
  1358.     var[57].CFrame  = CFrame.new(-63.0774765, 16.4999771, 32.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1359.     var[57]:MakeJoints()
  1360.  
  1361. var[58] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1362.     var[58].Name    = "Part"
  1363.     var[58].Archivable  = true
  1364.     var[58].BrickColor  = BrickColor.new('Medium stone grey')
  1365.     var[58].Material    = 'CorrodedMetal'
  1366.     var[58].Reflectance = 0
  1367.     var[58].Transparency    = 0
  1368.     var[58].RotVelocity = Vector3.new(0, 0, 0)
  1369.     var[58].Velocity    = Vector3.new(0, 0, 0)
  1370.     var[58].Anchored    = true
  1371.     var[58].CanCollide  = true
  1372.     var[58].Locked  = false
  1373.     var[58].Elasticity  = 0.5
  1374.     var[58].Friction    = 0.30000001192093
  1375.     var[58].Size    = Vector3.new(18, 0.400000036, 0.799999893)
  1376.     var[58].FormFactor  = 'Custom'
  1377.     var[58].Shape   = 'Block'
  1378.     var[58].BackSurface = 'Smooth'
  1379.     var[58].FrontSurface    = 'Smooth'
  1380.     var[58].TopSurface  = 'Smooth'
  1381.     var[58].BottomSurface   = 'Smooth'
  1382.     var[58].LeftSurface = 'Smooth'
  1383.     var[58].RightSurface    = 'Smooth'
  1384.     var[58].CFrame  = CFrame.new(-54.3774796, 16.5999756, 61.6999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  1385.     var[58]:MakeJoints()
  1386.  
  1387. var[59] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1388.     var[59].Name    = "Part"
  1389.     var[59].Archivable  = true
  1390.     var[59].BrickColor  = BrickColor.new('Earth green')
  1391.     var[59].Material    = 'Fabric'
  1392.     var[59].Reflectance = 0
  1393.     var[59].Transparency    = 0
  1394.     var[59].RotVelocity = Vector3.new(0, 0, 0)
  1395.     var[59].Velocity    = Vector3.new(0, 0, 0)
  1396.     var[59].Anchored    = true
  1397.     var[59].CanCollide  = true
  1398.     var[59].Locked  = false
  1399.     var[59].Elasticity  = 0.5
  1400.     var[59].Friction    = 0.30000001192093
  1401.     var[59].Size    = Vector3.new(2, 0.200000003, 59)
  1402.     var[59].FormFactor  = 'Custom'
  1403.     var[59].Shape   = 'Block'
  1404.     var[59].BackSurface = 'Smooth'
  1405.     var[59].FrontSurface    = 'Smooth'
  1406.     var[59].TopSurface  = 'Smooth'
  1407.     var[59].BottomSurface   = 'Smooth'
  1408.     var[59].LeftSurface = 'Smooth'
  1409.     var[59].RightSurface    = 'Smooth'
  1410.     var[59].CFrame  = CFrame.new(-64.3449173, 16.7278461, 32.8000031, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
  1411.     var[59]:MakeJoints()
  1412.  
  1413. var[60] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1414.     var[60].Name    = "Part"
  1415.     var[60].Archivable  = true
  1416.     var[60].BrickColor  = BrickColor.new('Earth green')
  1417.     var[60].Material    = 'Fabric'
  1418.     var[60].Reflectance = 0
  1419.     var[60].Transparency    = 0
  1420.     var[60].RotVelocity = Vector3.new(0, 0, 0)
  1421.     var[60].Velocity    = Vector3.new(0, 0, 0)
  1422.     var[60].Anchored    = true
  1423.     var[60].CanCollide  = true
  1424.     var[60].Locked  = false
  1425.     var[60].Elasticity  = 0.5
  1426.     var[60].Friction    = 0.30000001192093
  1427.     var[60].Size    = Vector3.new(2, 0.200000003, 9)
  1428.     var[60].FormFactor  = 'Custom'
  1429.     var[60].Shape   = 'Block'
  1430.     var[60].BackSurface = 'Smooth'
  1431.     var[60].FrontSurface    = 'Smooth'
  1432.     var[60].TopSurface  = 'Smooth'
  1433.     var[60].BottomSurface   = 'Smooth'
  1434.     var[60].LeftSurface = 'Smooth'
  1435.     var[60].RightSurface    = 'Smooth'
  1436.     var[60].CFrame  = CFrame.new(-71.0567856, 12.8527679, 22, -0.642787755, -0.766044557, 0, -0.766044557, 0.642787755, 0, -0, 0, -1)
  1437.     var[60]:MakeJoints()
  1438.  
  1439. var[61] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1440.     var[61].Name    = "Part"
  1441.     var[61].Archivable  = true
  1442.     var[61].BrickColor  = BrickColor.new('Earth green')
  1443.     var[61].Material    = 'Fabric'
  1444.     var[61].Reflectance = 0
  1445.     var[61].Transparency    = 0
  1446.     var[61].RotVelocity = Vector3.new(0, 0, 0)
  1447.     var[61].Velocity    = Vector3.new(0, 0, 0)
  1448.     var[61].Anchored    = true
  1449.     var[61].CanCollide  = true
  1450.     var[61].Locked  = false
  1451.     var[61].Elasticity  = 0.5
  1452.     var[61].Friction    = 0.30000001192093
  1453.     var[61].Size    = Vector3.new(2, 0.200000003, 9)
  1454.     var[61].FormFactor  = 'Custom'
  1455.     var[61].Shape   = 'Block'
  1456.     var[61].BackSurface = 'Smooth'
  1457.     var[61].FrontSurface    = 'Smooth'
  1458.     var[61].TopSurface  = 'Smooth'
  1459.     var[61].BottomSurface   = 'Smooth'
  1460.     var[61].LeftSurface = 'Smooth'
  1461.     var[61].RightSurface    = 'Smooth'
  1462.     var[61].CFrame  = CFrame.new(-72.189537, 11.2350235, 22, -0.500000238, -0.866025627, 0, -0.866025627, 0.500000238, 0, -0, 0, -1)
  1463.     var[61]:MakeJoints()
  1464.  
  1465. var[62] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1466.     var[62].Name    = "Part"
  1467.     var[62].Archivable  = true
  1468.     var[62].BrickColor  = BrickColor.new('Earth green')
  1469.     var[62].Material    = 'Fabric'
  1470.     var[62].Reflectance = 0
  1471.     var[62].Transparency    = 0
  1472.     var[62].RotVelocity = Vector3.new(0, 0, 0)
  1473.     var[62].Velocity    = Vector3.new(0, 0, 0)
  1474.     var[62].Anchored    = true
  1475.     var[62].CanCollide  = true
  1476.     var[62].Locked  = false
  1477.     var[62].Elasticity  = 0.5
  1478.     var[62].Friction    = 0.30000001192093
  1479.     var[62].Size    = Vector3.new(2, 0.200000003, 9)
  1480.     var[62].FormFactor  = 'Custom'
  1481.     var[62].Shape   = 'Block'
  1482.     var[62].BackSurface = 'Smooth'
  1483.     var[62].FrontSurface    = 'Smooth'
  1484.     var[62].TopSurface  = 'Smooth'
  1485.     var[62].BottomSurface   = 'Smooth'
  1486.     var[62].LeftSurface = 'Smooth'
  1487.     var[62].RightSurface    = 'Smooth'
  1488.     var[62].CFrame  = CFrame.new(-72.189537, 11.2350235, 57.8000031, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
  1489.     var[62]:MakeJoints()
  1490.  
  1491. var[63] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1492.     var[63].Name    = "Part"
  1493.     var[63].Archivable  = true
  1494.     var[63].BrickColor  = BrickColor.new('Earth green')
  1495.     var[63].Material    = 'Fabric'
  1496.     var[63].Reflectance = 0
  1497.     var[63].Transparency    = 0
  1498.     var[63].RotVelocity = Vector3.new(0, 0, 0)
  1499.     var[63].Velocity    = Vector3.new(0, 0, 0)
  1500.     var[63].Anchored    = true
  1501.     var[63].CanCollide  = true
  1502.     var[63].Locked  = false
  1503.     var[63].Elasticity  = 0.5
  1504.     var[63].Friction    = 0.30000001192093
  1505.     var[63].Size    = Vector3.new(2, 0.200000003, 9)
  1506.     var[63].FormFactor  = 'Custom'
  1507.     var[63].Shape   = 'Block'
  1508.     var[63].BackSurface = 'Smooth'
  1509.     var[63].FrontSurface    = 'Smooth'
  1510.     var[63].TopSurface  = 'Smooth'
  1511.     var[63].BottomSurface   = 'Smooth'
  1512.     var[63].LeftSurface = 'Smooth'
  1513.     var[63].RightSurface    = 'Smooth'
  1514.     var[63].CFrame  = CFrame.new(-73.0241776, 9.44511414, 22, -0.342020482, -0.939693332, 0, -0.939693332, 0.342020482, 0, -0, 0, -1)
  1515.     var[63]:MakeJoints()
  1516.  
  1517. var[64] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1518.     var[64].Name    = "Part"
  1519.     var[64].Archivable  = true
  1520.     var[64].BrickColor  = BrickColor.new('Earth green')
  1521.     var[64].Material    = 'Fabric'
  1522.     var[64].Reflectance = 0
  1523.     var[64].Transparency    = 0
  1524.     var[64].RotVelocity = Vector3.new(0, 0, 0)
  1525.     var[64].Velocity    = Vector3.new(0, 0, 0)
  1526.     var[64].Anchored    = true
  1527.     var[64].CanCollide  = true
  1528.     var[64].Locked  = false
  1529.     var[64].Elasticity  = 0.5
  1530.     var[64].Friction    = 0.30000001192093
  1531.     var[64].Size    = Vector3.new(2, 0.200000003, 9)
  1532.     var[64].FormFactor  = 'Custom'
  1533.     var[64].Shape   = 'Block'
  1534.     var[64].BackSurface = 'Smooth'
  1535.     var[64].FrontSurface    = 'Smooth'
  1536.     var[64].TopSurface  = 'Smooth'
  1537.     var[64].BottomSurface   = 'Smooth'
  1538.     var[64].LeftSurface = 'Smooth'
  1539.     var[64].RightSurface    = 'Smooth'
  1540.     var[64].CFrame  = CFrame.new(-71.0567856, 12.8527679, 57.8000031, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  1541.     var[64]:MakeJoints()
  1542.  
  1543. var[65] = Instance.new('Part', game['Workspace']['Military Canvas'])
  1544.     var[65].Name    = "Part"
  1545.     var[65].Archivable  = true
  1546.     var[65].BrickColor  = BrickColor.new('Earth green')
  1547.     var[65].Material    = 'Fabric'
  1548.     var[65].Reflectance = 0
  1549.     var[65].Transparency    = 0
  1550.     var[65].RotVelocity = Vector3.new(0, 0, 0)
  1551.     var[65].Velocity    = Vector3.new(0, 0, 0)
  1552.     var[65].Anchored    = true
  1553.     var[65].CanCollide  = true
  1554.     var[65].Locked  = false
  1555.     var[65].Elasticity  = 0.5
  1556.     var[65].Friction    = 0.30000001192093
  1557.     var[65].Size    = Vector3.new(2, 0.200000003, 59)
  1558.     var[65].FormFactor  = 'Custom'
  1559.     var[65].Shape   = 'Block'
  1560.     var[65].BackSurface = 'Smooth'
  1561.     var[65].FrontSurface    = 'Smooth'
  1562.     var[65].TopSurface  = 'Smooth'
  1563.     var[65].BottomSurface   = 'Smooth'
  1564.     var[65].LeftSurface = 'Smooth'
  1565.     var[65].RightSurface    = 'Smooth'
  1566.     var[65].CFrame  = CFrame.new(-69.6602859, 14.2492599, 32.8000031, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
  1567.     var[65]:MakeJoints()
  1568.  
  1569. var[66] = Instance.new('Model', game['Workspace']['Military Canvas'])
  1570.     var[66].Name    = "Model"
  1571.     var[66].Archivable  = true
  1572.  
  1573. var[67] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1574.     var[67].Name    = "Part"
  1575.     var[67].Archivable  = true
  1576.     var[67].BrickColor  = BrickColor.new('Medium stone grey')
  1577.     var[67].Material    = 'CorrodedMetal'
  1578.     var[67].Reflectance = 0
  1579.     var[67].Transparency    = 0
  1580.     var[67].RotVelocity = Vector3.new(0, 0, 0)
  1581.     var[67].Velocity    = Vector3.new(0, 0, 0)
  1582.     var[67].Anchored    = true
  1583.     var[67].CanCollide  = true
  1584.     var[67].Locked  = false
  1585.     var[67].Elasticity  = 0.5
  1586.     var[67].Friction    = 0.30000001192093
  1587.     var[67].Size    = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  1588.     var[67].FormFactor  = 'Custom'
  1589.     var[67].Shape   = 'Block'
  1590.     var[67].BackSurface = 'Smooth'
  1591.     var[67].FrontSurface    = 'Smooth'
  1592.     var[67].TopSurface  = 'Smooth'
  1593.     var[67].BottomSurface   = 'Smooth'
  1594.     var[67].LeftSurface = 'Smooth'
  1595.     var[67].RightSurface    = 'Smooth'
  1596.     var[67].CFrame  = CFrame.new(-73.307457, 3.37004995, 3.90000892, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
  1597.     var[67]:MakeJoints()
  1598.  
  1599. var[68] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1600.     var[68].Name    = "Part"
  1601.     var[68].Archivable  = true
  1602.     var[68].BrickColor  = BrickColor.new('Medium stone grey')
  1603.     var[68].Material    = 'CorrodedMetal'
  1604.     var[68].Reflectance = 0
  1605.     var[68].Transparency    = 0
  1606.     var[68].RotVelocity = Vector3.new(0, 0, 0)
  1607.     var[68].Velocity    = Vector3.new(0, 0, 0)
  1608.     var[68].Anchored    = true
  1609.     var[68].CanCollide  = true
  1610.     var[68].Locked  = false
  1611.     var[68].Elasticity  = 0.5
  1612.     var[68].Friction    = 0.30000001192093
  1613.     var[68].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1614.     var[68].FormFactor  = 'Custom'
  1615.     var[68].Shape   = 'Block'
  1616.     var[68].BackSurface = 'Smooth'
  1617.     var[68].FrontSurface    = 'Smooth'
  1618.     var[68].TopSurface  = 'Smooth'
  1619.     var[68].BottomSurface   = 'Smooth'
  1620.     var[68].LeftSurface = 'Smooth'
  1621.     var[68].RightSurface    = 'Smooth'
  1622.     var[68].CFrame  = CFrame.new(-72.6362381, 9.37671757, 3.90000892, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
  1623.     var[68]:MakeJoints()
  1624.  
  1625. var[69] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1626.     var[69].Name    = "Part"
  1627.     var[69].Archivable  = true
  1628.     var[69].BrickColor  = BrickColor.new('Medium stone grey')
  1629.     var[69].Material    = 'CorrodedMetal'
  1630.     var[69].Reflectance = 0
  1631.     var[69].Transparency    = 0
  1632.     var[69].RotVelocity = Vector3.new(0, 0, 0)
  1633.     var[69].Velocity    = Vector3.new(0, 0, 0)
  1634.     var[69].Anchored    = true
  1635.     var[69].CanCollide  = true
  1636.     var[69].Locked  = false
  1637.     var[69].Elasticity  = 0.5
  1638.     var[69].Friction    = 0.30000001192093
  1639.     var[69].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1640.     var[69].FormFactor  = 'Custom'
  1641.     var[69].Shape   = 'Block'
  1642.     var[69].BackSurface = 'Smooth'
  1643.     var[69].FrontSurface    = 'Smooth'
  1644.     var[69].TopSurface  = 'Smooth'
  1645.     var[69].BottomSurface   = 'Smooth'
  1646.     var[69].LeftSurface = 'Smooth'
  1647.     var[69].RightSurface    = 'Smooth'
  1648.     var[69].CFrame  = CFrame.new(-71.8163223, 11.135026, 3.90000892, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
  1649.     var[69]:MakeJoints()
  1650.  
  1651. var[70] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1652.     var[70].Name    = "Part"
  1653.     var[70].Archivable  = true
  1654.     var[70].BrickColor  = BrickColor.new('Medium stone grey')
  1655.     var[70].Material    = 'CorrodedMetal'
  1656.     var[70].Reflectance = 0
  1657.     var[70].Transparency    = 0
  1658.     var[70].RotVelocity = Vector3.new(0, 0, 0)
  1659.     var[70].Velocity    = Vector3.new(0, 0, 0)
  1660.     var[70].Anchored    = true
  1661.     var[70].CanCollide  = true
  1662.     var[70].Locked  = false
  1663.     var[70].Elasticity  = 0.5
  1664.     var[70].Friction    = 0.30000001192093
  1665.     var[70].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1666.     var[70].FormFactor  = 'Custom'
  1667.     var[70].Shape   = 'Block'
  1668.     var[70].BackSurface = 'Smooth'
  1669.     var[70].FrontSurface    = 'Smooth'
  1670.     var[70].TopSurface  = 'Smooth'
  1671.     var[70].BottomSurface   = 'Smooth'
  1672.     var[70].LeftSurface = 'Smooth'
  1673.     var[70].RightSurface    = 'Smooth'
  1674.     var[70].CFrame  = CFrame.new(-70.7035751, 12.7242136, 3.90000892, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  1675.     var[70]:MakeJoints()
  1676.  
  1677. var[71] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1678.     var[71].Name    = "Part"
  1679.     var[71].Archivable  = true
  1680.     var[71].BrickColor  = BrickColor.new('Medium stone grey')
  1681.     var[71].Material    = 'CorrodedMetal'
  1682.     var[71].Reflectance = 0
  1683.     var[71].Transparency    = 0
  1684.     var[71].RotVelocity = Vector3.new(0, 0, 0)
  1685.     var[71].Velocity    = Vector3.new(0, 0, 0)
  1686.     var[71].Anchored    = true
  1687.     var[71].CanCollide  = true
  1688.     var[71].Locked  = false
  1689.     var[71].Elasticity  = 0.5
  1690.     var[71].Friction    = 0.30000001192093
  1691.     var[71].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1692.     var[71].FormFactor  = 'Custom'
  1693.     var[71].Shape   = 'Block'
  1694.     var[71].BackSurface = 'Smooth'
  1695.     var[71].FrontSurface    = 'Smooth'
  1696.     var[71].TopSurface  = 'Smooth'
  1697.     var[71].BottomSurface   = 'Smooth'
  1698.     var[71].LeftSurface = 'Smooth'
  1699.     var[71].RightSurface    = 'Smooth'
  1700.     var[71].CFrame  = CFrame.new(-73.1383743, 7.50277805, 3.90000892, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
  1701.     var[71]:MakeJoints()
  1702.  
  1703. var[72] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1704.     var[72].Name    = "Part"
  1705.     var[72].Archivable  = true
  1706.     var[72].BrickColor  = BrickColor.new('Medium stone grey')
  1707.     var[72].Material    = 'CorrodedMetal'
  1708.     var[72].Reflectance = 0
  1709.     var[72].Transparency    = 0
  1710.     var[72].RotVelocity = Vector3.new(0, 0, 0)
  1711.     var[72].Velocity    = Vector3.new(0, 0, 0)
  1712.     var[72].Anchored    = true
  1713.     var[72].CanCollide  = true
  1714.     var[72].Locked  = false
  1715.     var[72].Elasticity  = 0.5
  1716.     var[72].Friction    = 0.30000001192093
  1717.     var[72].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1718.     var[72].FormFactor  = 'Custom'
  1719.     var[72].Shape   = 'Block'
  1720.     var[72].BackSurface = 'Smooth'
  1721.     var[72].FrontSurface    = 'Smooth'
  1722.     var[72].TopSurface  = 'Smooth'
  1723.     var[72].BottomSurface   = 'Smooth'
  1724.     var[72].LeftSurface = 'Smooth'
  1725.     var[72].RightSurface    = 'Smooth'
  1726.     var[72].CFrame  = CFrame.new(-69.3317337, 14.0960541, 3.90000892, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
  1727.     var[72]:MakeJoints()
  1728.  
  1729. var[73] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1730.     var[73].Name    = "Part"
  1731.     var[73].Archivable  = true
  1732.     var[73].BrickColor  = BrickColor.new('Medium stone grey')
  1733.     var[73].Material    = 'CorrodedMetal'
  1734.     var[73].Reflectance = 0
  1735.     var[73].Transparency    = 0
  1736.     var[73].RotVelocity = Vector3.new(0, 0, 0)
  1737.     var[73].Velocity    = Vector3.new(0, 0, 0)
  1738.     var[73].Anchored    = true
  1739.     var[73].CanCollide  = true
  1740.     var[73].Locked  = false
  1741.     var[73].Elasticity  = 0.5
  1742.     var[73].Friction    = 0.30000001192093
  1743.     var[73].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1744.     var[73].FormFactor  = 'Custom'
  1745.     var[73].Shape   = 'Block'
  1746.     var[73].BackSurface = 'Smooth'
  1747.     var[73].FrontSurface    = 'Smooth'
  1748.     var[73].TopSurface  = 'Smooth'
  1749.     var[73].BottomSurface   = 'Smooth'
  1750.     var[73].LeftSurface = 'Smooth'
  1751.     var[73].RightSurface    = 'Smooth'
  1752.     var[73].CFrame  = CFrame.new(-67.7425003, 15.2088404, 3.90000892, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
  1753.     var[73]:MakeJoints()
  1754.  
  1755. var[74] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1756.     var[74].Name    = "Part"
  1757.     var[74].Archivable  = true
  1758.     var[74].BrickColor  = BrickColor.new('Medium stone grey')
  1759.     var[74].Material    = 'CorrodedMetal'
  1760.     var[74].Reflectance = 0
  1761.     var[74].Transparency    = 0
  1762.     var[74].RotVelocity = Vector3.new(0, 0, 0)
  1763.     var[74].Velocity    = Vector3.new(0, 0, 0)
  1764.     var[74].Anchored    = true
  1765.     var[74].CanCollide  = true
  1766.     var[74].Locked  = false
  1767.     var[74].Elasticity  = 0.5
  1768.     var[74].Friction    = 0.30000001192093
  1769.     var[74].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1770.     var[74].FormFactor  = 'Custom'
  1771.     var[74].Shape   = 'Block'
  1772.     var[74].BackSurface = 'Smooth'
  1773.     var[74].FrontSurface    = 'Smooth'
  1774.     var[74].TopSurface  = 'Smooth'
  1775.     var[74].BottomSurface   = 'Smooth'
  1776.     var[74].LeftSurface = 'Smooth'
  1777.     var[74].RightSurface    = 'Smooth'
  1778.     var[74].CFrame  = CFrame.new(-65.9841843, 16.0287552, 3.90000892, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
  1779.     var[74]:MakeJoints()
  1780.  
  1781. var[75] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1782.     var[75].Name    = "Part"
  1783.     var[75].Archivable  = true
  1784.     var[75].BrickColor  = BrickColor.new('Medium stone grey')
  1785.     var[75].Material    = 'CorrodedMetal'
  1786.     var[75].Reflectance = 0
  1787.     var[75].Transparency    = 0
  1788.     var[75].RotVelocity = Vector3.new(0, 0, 0)
  1789.     var[75].Velocity    = Vector3.new(0, 0, 0)
  1790.     var[75].Anchored    = true
  1791.     var[75].CanCollide  = true
  1792.     var[75].Locked  = false
  1793.     var[75].Elasticity  = 0.5
  1794.     var[75].Friction    = 0.30000001192093
  1795.     var[75].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  1796.     var[75].FormFactor  = 'Custom'
  1797.     var[75].Shape   = 'Block'
  1798.     var[75].BackSurface = 'Smooth'
  1799.     var[75].FrontSurface    = 'Smooth'
  1800.     var[75].TopSurface  = 'Smooth'
  1801.     var[75].BottomSurface   = 'Smooth'
  1802.     var[75].LeftSurface = 'Smooth'
  1803.     var[75].RightSurface    = 'Smooth'
  1804.     var[75].CFrame  = CFrame.new(-64.1101913, 16.5308857, 3.90000892, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
  1805.     var[75]:MakeJoints()
  1806.  
  1807. var[76] = Instance.new('Model', game['Workspace']['Military Canvas'])
  1808.     var[76].Name    = "Model"
  1809.     var[76].Archivable  = true
  1810.  
  1811. var[77] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1812.     var[77].Name    = "Part"
  1813.     var[77].Archivable  = true
  1814.     var[77].BrickColor  = BrickColor.new('Medium stone grey')
  1815.     var[77].Material    = 'CorrodedMetal'
  1816.     var[77].Reflectance = 0
  1817.     var[77].Transparency    = 0
  1818.     var[77].RotVelocity = Vector3.new(0, 0, 0)
  1819.     var[77].Velocity    = Vector3.new(0, 0, 0)
  1820.     var[77].Anchored    = true
  1821.     var[77].CanCollide  = true
  1822.     var[77].Locked  = false
  1823.     var[77].Elasticity  = 0.5
  1824.     var[77].Friction    = 0.30000001192093
  1825.     var[77].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1826.     var[77].FormFactor  = 'Custom'
  1827.     var[77].Shape   = 'Block'
  1828.     var[77].BackSurface = 'Smooth'
  1829.     var[77].FrontSurface    = 'Smooth'
  1830.     var[77].TopSurface  = 'Smooth'
  1831.     var[77].BottomSurface   = 'Smooth'
  1832.     var[77].LeftSurface = 'Smooth'
  1833.     var[77].RightSurface    = 'Smooth'
  1834.     var[77].CFrame  = CFrame.new(-64.1449203, 16.7278461, 53.6000061, -0.98480767, -0.173648164, 0, -0.173648164, 0.98480767, 0, -0, 0, -1)
  1835.     var[77]:MakeJoints()
  1836.  
  1837. var[78] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1838.     var[78].Name    = "Part"
  1839.     var[78].Archivable  = true
  1840.     var[78].BrickColor  = BrickColor.new('Medium stone grey')
  1841.     var[78].Material    = 'CorrodedMetal'
  1842.     var[78].Reflectance = 0
  1843.     var[78].Transparency    = 0
  1844.     var[78].RotVelocity = Vector3.new(0, 0, 0)
  1845.     var[78].Velocity    = Vector3.new(0, 0, 0)
  1846.     var[78].Anchored    = true
  1847.     var[78].CanCollide  = true
  1848.     var[78].Locked  = false
  1849.     var[78].Elasticity  = 0.5
  1850.     var[78].Friction    = 0.30000001192093
  1851.     var[78].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1852.     var[78].FormFactor  = 'Custom'
  1853.     var[78].Shape   = 'Block'
  1854.     var[78].BackSurface = 'Smooth'
  1855.     var[78].FrontSurface    = 'Smooth'
  1856.     var[78].TopSurface  = 'Smooth'
  1857.     var[78].BottomSurface   = 'Smooth'
  1858.     var[78].LeftSurface = 'Smooth'
  1859.     var[78].RightSurface    = 'Smooth'
  1860.     var[78].CFrame  = CFrame.new(-66.0525894, 16.216692, 53.6000061, -0.939692199, -0.342020005, 0, -0.342020005, 0.939692199, 0, -0, 0, -1)
  1861.     var[78]:MakeJoints()
  1862.  
  1863. var[79] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1864.     var[79].Name    = "Part"
  1865.     var[79].Archivable  = true
  1866.     var[79].BrickColor  = BrickColor.new('Medium stone grey')
  1867.     var[79].Material    = 'CorrodedMetal'
  1868.     var[79].Reflectance = 0
  1869.     var[79].Transparency    = 0
  1870.     var[79].RotVelocity = Vector3.new(0, 0, 0)
  1871.     var[79].Velocity    = Vector3.new(0, 0, 0)
  1872.     var[79].Anchored    = true
  1873.     var[79].CanCollide  = true
  1874.     var[79].Locked  = false
  1875.     var[79].Elasticity  = 0.5
  1876.     var[79].Friction    = 0.30000001192093
  1877.     var[79].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1878.     var[79].FormFactor  = 'Custom'
  1879.     var[79].Shape   = 'Block'
  1880.     var[79].BackSurface = 'Smooth'
  1881.     var[79].FrontSurface    = 'Smooth'
  1882.     var[79].TopSurface  = 'Smooth'
  1883.     var[79].BottomSurface   = 'Smooth'
  1884.     var[79].LeftSurface = 'Smooth'
  1885.     var[79].RightSurface    = 'Smooth'
  1886.     var[79].CFrame  = CFrame.new(-67.8425064, 15.3820496, 53.6000061, -0.866023958, -0.499999136, 0, -0.499999136, 0.866023958, 0, -0, 0, -1)
  1887.     var[79]:MakeJoints()
  1888.  
  1889. var[80] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1890.     var[80].Name    = "Part"
  1891.     var[80].Archivable  = true
  1892.     var[80].BrickColor  = BrickColor.new('Medium stone grey')
  1893.     var[80].Material    = 'CorrodedMetal'
  1894.     var[80].Reflectance = 0
  1895.     var[80].Transparency    = 0
  1896.     var[80].RotVelocity = Vector3.new(0, 0, 0)
  1897.     var[80].Velocity    = Vector3.new(0, 0, 0)
  1898.     var[80].Anchored    = true
  1899.     var[80].CanCollide  = true
  1900.     var[80].Locked  = false
  1901.     var[80].Elasticity  = 0.5
  1902.     var[80].Friction    = 0.30000001192093
  1903.     var[80].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1904.     var[80].FormFactor  = 'Custom'
  1905.     var[80].Shape   = 'Block'
  1906.     var[80].BackSurface = 'Smooth'
  1907.     var[80].FrontSurface    = 'Smooth'
  1908.     var[80].TopSurface  = 'Smooth'
  1909.     var[80].BottomSurface   = 'Smooth'
  1910.     var[80].LeftSurface = 'Smooth'
  1911.     var[80].RightSurface    = 'Smooth'
  1912.     var[80].CFrame  = CFrame.new(-69.460289, 14.2492599, 53.6000061, -0.766038179, -0.642782331, 0, -0.642782331, 0.766038179, 0, -0, 0, -1)
  1913.     var[80]:MakeJoints()
  1914.  
  1915. var[81] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1916.     var[81].Name    = "Part"
  1917.     var[81].Archivable  = true
  1918.     var[81].BrickColor  = BrickColor.new('Medium stone grey')
  1919.     var[81].Material    = 'CorrodedMetal'
  1920.     var[81].Reflectance = 0
  1921.     var[81].Transparency    = 0
  1922.     var[81].RotVelocity = Vector3.new(0, 0, 0)
  1923.     var[81].Velocity    = Vector3.new(0, 0, 0)
  1924.     var[81].Anchored    = true
  1925.     var[81].CanCollide  = true
  1926.     var[81].Locked  = false
  1927.     var[81].Elasticity  = 0.5
  1928.     var[81].Friction    = 0.30000001192093
  1929.     var[81].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1930.     var[81].FormFactor  = 'Custom'
  1931.     var[81].Shape   = 'Block'
  1932.     var[81].BackSurface = 'Smooth'
  1933.     var[81].FrontSurface    = 'Smooth'
  1934.     var[81].TopSurface  = 'Smooth'
  1935.     var[81].BottomSurface   = 'Smooth'
  1936.     var[81].LeftSurface = 'Smooth'
  1937.     var[81].RightSurface    = 'Smooth'
  1938.     var[81].CFrame  = CFrame.new(-73.3353348, 7.53751421, 53.6000061, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
  1939.     var[81]:MakeJoints()
  1940.  
  1941. var[82] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1942.     var[82].Name    = "Part"
  1943.     var[82].Archivable  = true
  1944.     var[82].BrickColor  = BrickColor.new('Medium stone grey')
  1945.     var[82].Material    = 'CorrodedMetal'
  1946.     var[82].Reflectance = 0
  1947.     var[82].Transparency    = 0
  1948.     var[82].RotVelocity = Vector3.new(0, 0, 0)
  1949.     var[82].Velocity    = Vector3.new(0, 0, 0)
  1950.     var[82].Anchored    = true
  1951.     var[82].CanCollide  = true
  1952.     var[82].Locked  = false
  1953.     var[82].Elasticity  = 0.5
  1954.     var[82].Friction    = 0.30000001192093
  1955.     var[82].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1956.     var[82].FormFactor  = 'Custom'
  1957.     var[82].Shape   = 'Block'
  1958.     var[82].BackSurface = 'Smooth'
  1959.     var[82].FrontSurface    = 'Smooth'
  1960.     var[82].TopSurface  = 'Smooth'
  1961.     var[82].BottomSurface   = 'Smooth'
  1962.     var[82].LeftSurface = 'Smooth'
  1963.     var[82].RightSurface    = 'Smooth'
  1964.     var[82].CFrame  = CFrame.new(-70.8567886, 12.8527756, 53.6000061, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  1965.     var[82]:MakeJoints()
  1966.  
  1967. var[83] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1968.     var[83].Name    = "Part"
  1969.     var[83].Archivable  = true
  1970.     var[83].BrickColor  = BrickColor.new('Medium stone grey')
  1971.     var[83].Material    = 'CorrodedMetal'
  1972.     var[83].Reflectance = 0
  1973.     var[83].Transparency    = 0
  1974.     var[83].RotVelocity = Vector3.new(0, 0, 0)
  1975.     var[83].Velocity    = Vector3.new(0, 0, 0)
  1976.     var[83].Anchored    = true
  1977.     var[83].CanCollide  = true
  1978.     var[83].Locked  = false
  1979.     var[83].Elasticity  = 0.5
  1980.     var[83].Friction    = 0.30000001192093
  1981.     var[83].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  1982.     var[83].FormFactor  = 'Custom'
  1983.     var[83].Shape   = 'Block'
  1984.     var[83].BackSurface = 'Smooth'
  1985.     var[83].FrontSurface    = 'Smooth'
  1986.     var[83].TopSurface  = 'Smooth'
  1987.     var[83].BottomSurface   = 'Smooth'
  1988.     var[83].LeftSurface = 'Smooth'
  1989.     var[83].RightSurface    = 'Smooth'
  1990.     var[83].CFrame  = CFrame.new(-71.9895401, 11.2350321, 53.6000061, -0.500000179, -0.866025507, 0, -0.866025507, 0.500000179, 0, -0, 0, -1)
  1991.     var[83]:MakeJoints()
  1992.  
  1993. var[84] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  1994.     var[84].Name    = "Part"
  1995.     var[84].Archivable  = true
  1996.     var[84].BrickColor  = BrickColor.new('Medium stone grey')
  1997.     var[84].Material    = 'CorrodedMetal'
  1998.     var[84].Reflectance = 0
  1999.     var[84].Transparency    = 0
  2000.     var[84].RotVelocity = Vector3.new(0, 0, 0)
  2001.     var[84].Velocity    = Vector3.new(0, 0, 0)
  2002.     var[84].Anchored    = true
  2003.     var[84].CanCollide  = true
  2004.     var[84].Locked  = false
  2005.     var[84].Elasticity  = 0.5
  2006.     var[84].Friction    = 0.30000001192093
  2007.     var[84].Size    = Vector3.new(2, 0.200000003, 0.599999249)
  2008.     var[84].FormFactor  = 'Custom'
  2009.     var[84].Shape   = 'Block'
  2010.     var[84].BackSurface = 'Smooth'
  2011.     var[84].FrontSurface    = 'Smooth'
  2012.     var[84].TopSurface  = 'Smooth'
  2013.     var[84].BottomSurface   = 'Smooth'
  2014.     var[84].LeftSurface = 'Smooth'
  2015.     var[84].RightSurface    = 'Smooth'
  2016.     var[84].CFrame  = CFrame.new(-72.8241806, 9.44512177, 53.6000061, -0.342020392, -0.939693213, 0, -0.939693213, 0.342020392, 0, -0, 0, -1)
  2017.     var[84]:MakeJoints()
  2018.  
  2019. var[85] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2020.     var[85].Name    = "Part"
  2021.     var[85].Archivable  = true
  2022.     var[85].BrickColor  = BrickColor.new('Medium stone grey')
  2023.     var[85].Material    = 'CorrodedMetal'
  2024.     var[85].Reflectance = 0
  2025.     var[85].Transparency    = 0
  2026.     var[85].RotVelocity = Vector3.new(0, 0, 0)
  2027.     var[85].Velocity    = Vector3.new(0, 0, 0)
  2028.     var[85].Anchored    = true
  2029.     var[85].CanCollide  = true
  2030.     var[85].Locked  = false
  2031.     var[85].Elasticity  = 0.5
  2032.     var[85].Friction    = 0.30000001192093
  2033.     var[85].Size    = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  2034.     var[85].FormFactor  = 'Custom'
  2035.     var[85].Shape   = 'Block'
  2036.     var[85].BackSurface = 'Smooth'
  2037.     var[85].FrontSurface    = 'Smooth'
  2038.     var[85].TopSurface  = 'Smooth'
  2039.     var[85].BottomSurface   = 'Smooth'
  2040.     var[85].LeftSurface = 'Smooth'
  2041.     var[85].RightSurface    = 'Smooth'
  2042.     var[85].CFrame  = CFrame.new(-73.5074539, 3.37004995, 53.6000061, -2.98023224e-008, -0.99999994, 0, -0.99999994, 2.98023224e-008, 0, -0, 0, -1)
  2043.     var[85]:MakeJoints()
  2044.  
  2045. var[86] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2046.     var[86].Name    = "Part"
  2047.     var[86].Archivable  = true
  2048.     var[86].BrickColor  = BrickColor.new('Medium stone grey')
  2049.     var[86].Material    = 'DiamondPlate'
  2050.     var[86].Reflectance = 0
  2051.     var[86].Transparency    = 0
  2052.     var[86].RotVelocity = Vector3.new(0, 0, 0)
  2053.     var[86].Velocity    = Vector3.new(0, 0, 0)
  2054.     var[86].Anchored    = true
  2055.     var[86].CanCollide  = true
  2056.     var[86].Locked  = false
  2057.     var[86].Elasticity  = 0.5
  2058.     var[86].Friction    = 0.30000001192093
  2059.     var[86].Size    = Vector3.new(4.19999981, 0.200000003, 12.5999994)
  2060.     var[86].FormFactor  = 'Custom'
  2061.     var[86].Shape   = 'Block'
  2062.     var[86].BackSurface = 'Smooth'
  2063.     var[86].FrontSurface    = 'Smooth'
  2064.     var[86].TopSurface  = 'Smooth'
  2065.     var[86].BottomSurface   = 'Smooth'
  2066.     var[86].LeftSurface = 'Smooth'
  2067.     var[86].RightSurface    = 'Smooth'
  2068.     var[86].CFrame  = CFrame.new(-72.3515854, 12.7049561, 32.8000031, -0.906307817, -0.42261821, 0, -0.42261821, 0.906307817, 0, -0, 0, -1)
  2069.     var[86]:MakeJoints()
  2070.  
  2071. var[87] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2072.     var[87].Name    = "Part"
  2073.     var[87].Archivable  = true
  2074.     var[87].BrickColor  = BrickColor.new('Medium stone grey')
  2075.     var[87].Material    = 'CorrodedMetal'
  2076.     var[87].Reflectance = 0
  2077.     var[87].Transparency    = 0
  2078.     var[87].RotVelocity = Vector3.new(0, 0, 0)
  2079.     var[87].Velocity    = Vector3.new(0, 0, 0)
  2080.     var[87].Anchored    = true
  2081.     var[87].CanCollide  = true
  2082.     var[87].Locked  = false
  2083.     var[87].Elasticity  = 0.5
  2084.     var[87].Friction    = 0.30000001192093
  2085.     var[87].Size    = Vector3.new(0.600000381, 16.2000008, 0.599999905)
  2086.     var[87].FormFactor  = 'Custom'
  2087.     var[87].Shape   = 'Block'
  2088.     var[87].BackSurface = 'Smooth'
  2089.     var[87].FrontSurface    = 'Smooth'
  2090.     var[87].TopSurface  = 'Smooth'
  2091.     var[87].BottomSurface   = 'Smooth'
  2092.     var[87].LeftSurface = 'Smooth'
  2093.     var[87].RightSurface    = 'Smooth'
  2094.     var[87].CFrame  = CFrame.new(-63.0774765, 8.29998112, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2095.     var[87]:MakeJoints()
  2096.  
  2097. var[88] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2098.     var[88].Name    = "Part"
  2099.     var[88].Archivable  = true
  2100.     var[88].BrickColor  = BrickColor.new('Medium stone grey')
  2101.     var[88].Material    = 'Concrete'
  2102.     var[88].Reflectance = 0
  2103.     var[88].Transparency    = 0
  2104.     var[88].RotVelocity = Vector3.new(0, 0, 0)
  2105.     var[88].Velocity    = Vector3.new(0, 0, 0)
  2106.     var[88].Anchored    = true
  2107.     var[88].CanCollide  = true
  2108.     var[88].Locked  = false
  2109.     var[88].Elasticity  = 0.5
  2110.     var[88].Friction    = 0.30000001192093
  2111.     var[88].Size    = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  2112.     var[88].FormFactor  = 'Custom'
  2113.     var[88].Shape   = 'Block'
  2114.     var[88].BackSurface = 'Smooth'
  2115.     var[88].FrontSurface    = 'Smooth'
  2116.     var[88].TopSurface  = 'Smooth'
  2117.     var[88].BottomSurface   = 'Smooth'
  2118.     var[88].LeftSurface = 'Smooth'
  2119.     var[88].RightSurface    = 'Smooth'
  2120.     var[88].CFrame  = CFrame.new(-73.6606522, 10.1092081, 26.8000031, -0.984807193, -0.173648015, 0, -0.173648015, 0.984807193, 0, -0, 0, -1)
  2121.     var[88]:MakeJoints()
  2122.  
  2123. var[89] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2124.     var[89].Name    = "Part"
  2125.     var[89].Archivable  = true
  2126.     var[89].BrickColor  = BrickColor.new('Medium stone grey')
  2127.     var[89].Material    = 'DiamondPlate'
  2128.     var[89].Reflectance = 0
  2129.     var[89].Transparency    = 0
  2130.     var[89].RotVelocity = Vector3.new(0, 0, 0)
  2131.     var[89].Velocity    = Vector3.new(0, 0, 0)
  2132.     var[89].Anchored    = true
  2133.     var[89].CanCollide  = true
  2134.     var[89].Locked  = false
  2135.     var[89].Elasticity  = 0.5
  2136.     var[89].Friction    = 0.30000001192093
  2137.     var[89].Size    = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  2138.     var[89].FormFactor  = 'Custom'
  2139.     var[89].Shape   = 'Block'
  2140.     var[89].BackSurface = 'Smooth'
  2141.     var[89].FrontSurface    = 'Smooth'
  2142.     var[89].TopSurface  = 'Smooth'
  2143.     var[89].BottomSurface   = 'Smooth'
  2144.     var[89].LeftSurface = 'Smooth'
  2145.     var[89].RightSurface    = 'Smooth'
  2146.     var[89].CFrame  = CFrame.new(-72.3515854, 12.7049561, 14.9000082, -0.90630728, -0.422617972, 0, -0.422617972, 0.90630728, 0, -0, 0, -1)
  2147.     var[89]:MakeJoints()
  2148.  
  2149. var[90] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2150.     var[90].Name    = "Part"
  2151.     var[90].Archivable  = true
  2152.     var[90].BrickColor  = BrickColor.new('Medium stone grey')
  2153.     var[90].Material    = 'DiamondPlate'
  2154.     var[90].Reflectance = 0
  2155.     var[90].Transparency    = 0
  2156.     var[90].RotVelocity = Vector3.new(0, 0, 0)
  2157.     var[90].Velocity    = Vector3.new(0, 0, 0)
  2158.     var[90].Anchored    = true
  2159.     var[90].CanCollide  = true
  2160.     var[90].Locked  = false
  2161.     var[90].Elasticity  = 0.5
  2162.     var[90].Friction    = 0.30000001192093
  2163.     var[90].Size    = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  2164.     var[90].FormFactor  = 'Custom'
  2165.     var[90].Shape   = 'Block'
  2166.     var[90].BackSurface = 'Smooth'
  2167.     var[90].FrontSurface    = 'Smooth'
  2168.     var[90].TopSurface  = 'Smooth'
  2169.     var[90].BottomSurface   = 'Smooth'
  2170.     var[90].LeftSurface = 'Smooth'
  2171.     var[90].RightSurface    = 'Smooth'
  2172.     var[90].CFrame  = CFrame.new(-72.2734146, 12.5390396, 14.9000082, -0.93969202, -0.342019886, 0, -0.342019886, 0.93969202, 0, -0, 0, -1)
  2173.     var[90]:MakeJoints()
  2174.  
  2175. var[91] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2176.     var[91].Name    = "Part"
  2177.     var[91].Archivable  = true
  2178.     var[91].BrickColor  = BrickColor.new('Dark stone grey')
  2179.     var[91].Material    = 'Concrete'
  2180.     var[91].Reflectance = 0
  2181.     var[91].Transparency    = 0
  2182.     var[91].RotVelocity = Vector3.new(0, 0, 0)
  2183.     var[91].Velocity    = Vector3.new(0, 0, 0)
  2184.     var[91].Anchored    = true
  2185.     var[91].CanCollide  = true
  2186.     var[91].Locked  = false
  2187.     var[91].Elasticity  = 0.5
  2188.     var[91].Friction    = 0.30000001192093
  2189.     var[91].Size    = Vector3.new(0.200000003, 0.200000003, 5.19999933)
  2190.     var[91].FormFactor  = 'Custom'
  2191.     var[91].Shape   = 'Block'
  2192.     var[91].BackSurface = 'Smooth'
  2193.     var[91].FrontSurface    = 'Smooth'
  2194.     var[91].TopSurface  = 'Smooth'
  2195.     var[91].BottomSurface   = 'Smooth'
  2196.     var[91].LeftSurface = 'Smooth'
  2197.     var[91].RightSurface    = 'Smooth'
  2198.     var[91].CFrame  = CFrame.new(-70.2060928, 13.291482, 14.9000082, -0.939691484, -0.342019677, 0, -0.342019677, 0.939691484, 0, -0, 0, -1)
  2199.     var[91]:MakeJoints()
  2200.  
  2201. var[92] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2202.     var[92].Name    = "Part"
  2203.     var[92].Archivable  = true
  2204.     var[92].BrickColor  = BrickColor.new('Medium stone grey')
  2205.     var[92].Material    = 'Concrete'
  2206.     var[92].Reflectance = 0
  2207.     var[92].Transparency    = 0
  2208.     var[92].RotVelocity = Vector3.new(0, 0, 0)
  2209.     var[92].Velocity    = Vector3.new(0, 0, 0)
  2210.     var[92].Anchored    = true
  2211.     var[92].CanCollide  = true
  2212.     var[92].Locked  = false
  2213.     var[92].Elasticity  = 0.5
  2214.     var[92].Friction    = 0.30000001192093
  2215.     var[92].Size    = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  2216.     var[92].FormFactor  = 'Custom'
  2217.     var[92].Shape   = 'Block'
  2218.     var[92].BackSurface = 'Smooth'
  2219.     var[92].FrontSurface    = 'Smooth'
  2220.     var[92].TopSurface  = 'Smooth'
  2221.     var[92].BottomSurface   = 'Smooth'
  2222.     var[92].LeftSurface = 'Smooth'
  2223.     var[92].RightSurface    = 'Smooth'
  2224.     var[92].CFrame  = CFrame.new(-73.6606522, 10.1092081, 12.6000061, -0.984807432, -0.173648149, 0, -0.173648, 0.984807491, 0, -0, 0, -1)
  2225.     var[92]:MakeJoints()
  2226.  
  2227. var[93] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2228.     var[93].Name    = "Part"
  2229.     var[93].Archivable  = true
  2230.     var[93].BrickColor  = BrickColor.new('Medium stone grey')
  2231.     var[93].Material    = 'Concrete'
  2232.     var[93].Reflectance = 0
  2233.     var[93].Transparency    = 0
  2234.     var[93].RotVelocity = Vector3.new(0, 0, 0)
  2235.     var[93].Velocity    = Vector3.new(0, 0, 0)
  2236.     var[93].Anchored    = true
  2237.     var[93].CanCollide  = true
  2238.     var[93].Locked  = false
  2239.     var[93].Elasticity  = 0.5
  2240.     var[93].Friction    = 0.30000001192093
  2241.     var[93].Size    = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  2242.     var[93].FormFactor  = 'Custom'
  2243.     var[93].Shape   = 'Block'
  2244.     var[93].BackSurface = 'Smooth'
  2245.     var[93].FrontSurface    = 'Smooth'
  2246.     var[93].TopSurface  = 'Smooth'
  2247.     var[93].BottomSurface   = 'Smooth'
  2248.     var[93].LeftSurface = 'Smooth'
  2249.     var[93].RightSurface    = 'Smooth'
  2250.     var[93].CFrame  = CFrame.new(-73.6606522, 10.1092081, 17.199995, -0.984807551, -0.173648149, 0, -0.173648059, 0.984807551, 0, -0, 0, -1)
  2251.     var[93]:MakeJoints()
  2252.  
  2253. var[94] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2254.     var[94].Name    = "Part"
  2255.     var[94].Archivable  = true
  2256.     var[94].BrickColor  = BrickColor.new('Earth green')
  2257.     var[94].Material    = 'Fabric'
  2258.     var[94].Reflectance = 0
  2259.     var[94].Transparency    = 0
  2260.     var[94].RotVelocity = Vector3.new(0, 0, 0)
  2261.     var[94].Velocity    = Vector3.new(0, 0, 0)
  2262.     var[94].Anchored    = true
  2263.     var[94].CanCollide  = true
  2264.     var[94].Locked  = false
  2265.     var[94].Elasticity  = 0.5
  2266.     var[94].Friction    = 0.30000001192093
  2267.     var[94].Size    = Vector3.new(2, 0.200000003, 9)
  2268.     var[94].FormFactor  = 'Custom'
  2269.     var[94].Shape   = 'Block'
  2270.     var[94].BackSurface = 'Smooth'
  2271.     var[94].FrontSurface    = 'Smooth'
  2272.     var[94].TopSurface  = 'Smooth'
  2273.     var[94].BottomSurface   = 'Smooth'
  2274.     var[94].LeftSurface = 'Smooth'
  2275.     var[94].RightSurface    = 'Smooth'
  2276.     var[94].CFrame  = CFrame.new(-73.0241776, 9.44511414, 43.6000061, -0.342020899, -0.939694643, 0, -0.939694643, 0.342020899, 0, -0, 0, -1)
  2277.     var[94]:MakeJoints()
  2278.  
  2279. var[95] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2280.     var[95].Name    = "Part"
  2281.     var[95].Archivable  = true
  2282.     var[95].BrickColor  = BrickColor.new('Earth green')
  2283.     var[95].Material    = 'Fabric'
  2284.     var[95].Reflectance = 0
  2285.     var[95].Transparency    = 0
  2286.     var[95].RotVelocity = Vector3.new(0, 0, 0)
  2287.     var[95].Velocity    = Vector3.new(0, 0, 0)
  2288.     var[95].Anchored    = true
  2289.     var[95].CanCollide  = true
  2290.     var[95].Locked  = false
  2291.     var[95].Elasticity  = 0.5
  2292.     var[95].Friction    = 0.30000001192093
  2293.     var[95].Size    = Vector3.new(2, 0.200000003, 9)
  2294.     var[95].FormFactor  = 'Custom'
  2295.     var[95].Shape   = 'Block'
  2296.     var[95].BackSurface = 'Smooth'
  2297.     var[95].FrontSurface    = 'Smooth'
  2298.     var[95].TopSurface  = 'Smooth'
  2299.     var[95].BottomSurface   = 'Smooth'
  2300.     var[95].LeftSurface = 'Smooth'
  2301.     var[95].RightSurface    = 'Smooth'
  2302.     var[95].CFrame  = CFrame.new(-72.189537, 11.2350321, 43.6000061, -0.500000894, -0.866026759, 0, -0.866026759, 0.500000894, 0, -0, 0, -1)
  2303.     var[95]:MakeJoints()
  2304.  
  2305. var[96] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2306.     var[96].Name    = "Part"
  2307.     var[96].Archivable  = true
  2308.     var[96].BrickColor  = BrickColor.new('Earth green')
  2309.     var[96].Material    = 'Fabric'
  2310.     var[96].Reflectance = 0
  2311.     var[96].Transparency    = 0
  2312.     var[96].RotVelocity = Vector3.new(0, 0, 0)
  2313.     var[96].Velocity    = Vector3.new(0, 0, 0)
  2314.     var[96].Anchored    = true
  2315.     var[96].CanCollide  = true
  2316.     var[96].Locked  = false
  2317.     var[96].Elasticity  = 0.5
  2318.     var[96].Friction    = 0.30000001192093
  2319.     var[96].Size    = Vector3.new(2, 0.200000003, 9)
  2320.     var[96].FormFactor  = 'Custom'
  2321.     var[96].Shape   = 'Block'
  2322.     var[96].BackSurface = 'Smooth'
  2323.     var[96].FrontSurface    = 'Smooth'
  2324.     var[96].TopSurface  = 'Smooth'
  2325.     var[96].BottomSurface   = 'Smooth'
  2326.     var[96].LeftSurface = 'Smooth'
  2327.     var[96].RightSurface    = 'Smooth'
  2328.     var[96].CFrame  = CFrame.new(-71.0567856, 12.8527756, 43.6000061, -0.642788649, -0.766045511, 0, -0.766045511, 0.642788649, 0, -0, 0, -1)
  2329.     var[96]:MakeJoints()
  2330.  
  2331. var[97] = Instance.new('Model', game['Workspace']['Military Canvas'])
  2332.     var[97].Name    = "Model"
  2333.     var[97].Archivable  = true
  2334.  
  2335. var[98] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2336.     var[98].Name    = "Part"
  2337.     var[98].Archivable  = true
  2338.     var[98].BrickColor  = BrickColor.new('Medium stone grey')
  2339.     var[98].Material    = 'CorrodedMetal'
  2340.     var[98].Reflectance = 0
  2341.     var[98].Transparency    = 0
  2342.     var[98].RotVelocity = Vector3.new(0, 0, 0)
  2343.     var[98].Velocity    = Vector3.new(0, 0, 0)
  2344.     var[98].Anchored    = true
  2345.     var[98].CanCollide  = true
  2346.     var[98].Locked  = false
  2347.     var[98].Elasticity  = 0.5
  2348.     var[98].Friction    = 0.30000001192093
  2349.     var[98].Size    = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  2350.     var[98].FormFactor  = 'Custom'
  2351.     var[98].Shape   = 'Block'
  2352.     var[98].BackSurface = 'Smooth'
  2353.     var[98].FrontSurface    = 'Smooth'
  2354.     var[98].TopSurface  = 'Smooth'
  2355.     var[98].BottomSurface   = 'Smooth'
  2356.     var[98].LeftSurface = 'Smooth'
  2357.     var[98].RightSurface    = 'Smooth'
  2358.     var[98].CFrame  = CFrame.new(-73.307457, 3.37004995, 21.9000092, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
  2359.     var[98]:MakeJoints()
  2360.  
  2361. var[99] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2362.     var[99].Name    = "Part"
  2363.     var[99].Archivable  = true
  2364.     var[99].BrickColor  = BrickColor.new('Medium stone grey')
  2365.     var[99].Material    = 'CorrodedMetal'
  2366.     var[99].Reflectance = 0
  2367.     var[99].Transparency    = 0
  2368.     var[99].RotVelocity = Vector3.new(0, 0, 0)
  2369.     var[99].Velocity    = Vector3.new(0, 0, 0)
  2370.     var[99].Anchored    = true
  2371.     var[99].CanCollide  = true
  2372.     var[99].Locked  = false
  2373.     var[99].Elasticity  = 0.5
  2374.     var[99].Friction    = 0.30000001192093
  2375.     var[99].Size    = Vector3.new(2, 0.600000024, 0.799999237)
  2376.     var[99].FormFactor  = 'Custom'
  2377.     var[99].Shape   = 'Block'
  2378.     var[99].BackSurface = 'Smooth'
  2379.     var[99].FrontSurface    = 'Smooth'
  2380.     var[99].TopSurface  = 'Smooth'
  2381.     var[99].BottomSurface   = 'Smooth'
  2382.     var[99].LeftSurface = 'Smooth'
  2383.     var[99].RightSurface    = 'Smooth'
  2384.     var[99].CFrame  = CFrame.new(-72.6362381, 9.37671757, 21.9000092, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
  2385.     var[99]:MakeJoints()
  2386.  
  2387. var[100] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2388.     var[100].Name   = "Part"
  2389.     var[100].Archivable = true
  2390.     var[100].BrickColor = BrickColor.new('Medium stone grey')
  2391.     var[100].Material   = 'CorrodedMetal'
  2392.     var[100].Reflectance    = 0
  2393.     var[100].Transparency   = 0
  2394.     var[100].RotVelocity    = Vector3.new(0, 0, 0)
  2395.     var[100].Velocity   = Vector3.new(0, 0, 0)
  2396.     var[100].Anchored   = true
  2397.     var[100].CanCollide = true
  2398.     var[100].Locked = false
  2399.     var[100].Elasticity = 0.5
  2400.     var[100].Friction   = 0.30000001192093
  2401.     var[100].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2402.     var[100].FormFactor = 'Custom'
  2403.     var[100].Shape  = 'Block'
  2404.     var[100].BackSurface    = 'Smooth'
  2405.     var[100].FrontSurface   = 'Smooth'
  2406.     var[100].TopSurface = 'Smooth'
  2407.     var[100].BottomSurface  = 'Smooth'
  2408.     var[100].LeftSurface    = 'Smooth'
  2409.     var[100].RightSurface   = 'Smooth'
  2410.     var[100].CFrame = CFrame.new(-71.8163223, 11.135026, 21.9000092, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
  2411.     var[100]:MakeJoints()
  2412.  
  2413. var[101] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2414.     var[101].Name   = "Part"
  2415.     var[101].Archivable = true
  2416.     var[101].BrickColor = BrickColor.new('Medium stone grey')
  2417.     var[101].Material   = 'CorrodedMetal'
  2418.     var[101].Reflectance    = 0
  2419.     var[101].Transparency   = 0
  2420.     var[101].RotVelocity    = Vector3.new(0, 0, 0)
  2421.     var[101].Velocity   = Vector3.new(0, 0, 0)
  2422.     var[101].Anchored   = true
  2423.     var[101].CanCollide = true
  2424.     var[101].Locked = false
  2425.     var[101].Elasticity = 0.5
  2426.     var[101].Friction   = 0.30000001192093
  2427.     var[101].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2428.     var[101].FormFactor = 'Custom'
  2429.     var[101].Shape  = 'Block'
  2430.     var[101].BackSurface    = 'Smooth'
  2431.     var[101].FrontSurface   = 'Smooth'
  2432.     var[101].TopSurface = 'Smooth'
  2433.     var[101].BottomSurface  = 'Smooth'
  2434.     var[101].LeftSurface    = 'Smooth'
  2435.     var[101].RightSurface   = 'Smooth'
  2436.     var[101].CFrame = CFrame.new(-70.7035751, 12.7242136, 21.9000092, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  2437.     var[101]:MakeJoints()
  2438.  
  2439. var[102] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2440.     var[102].Name   = "Part"
  2441.     var[102].Archivable = true
  2442.     var[102].BrickColor = BrickColor.new('Medium stone grey')
  2443.     var[102].Material   = 'CorrodedMetal'
  2444.     var[102].Reflectance    = 0
  2445.     var[102].Transparency   = 0
  2446.     var[102].RotVelocity    = Vector3.new(0, 0, 0)
  2447.     var[102].Velocity   = Vector3.new(0, 0, 0)
  2448.     var[102].Anchored   = true
  2449.     var[102].CanCollide = true
  2450.     var[102].Locked = false
  2451.     var[102].Elasticity = 0.5
  2452.     var[102].Friction   = 0.30000001192093
  2453.     var[102].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2454.     var[102].FormFactor = 'Custom'
  2455.     var[102].Shape  = 'Block'
  2456.     var[102].BackSurface    = 'Smooth'
  2457.     var[102].FrontSurface   = 'Smooth'
  2458.     var[102].TopSurface = 'Smooth'
  2459.     var[102].BottomSurface  = 'Smooth'
  2460.     var[102].LeftSurface    = 'Smooth'
  2461.     var[102].RightSurface   = 'Smooth'
  2462.     var[102].CFrame = CFrame.new(-73.1383743, 7.50277805, 21.9000092, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
  2463.     var[102]:MakeJoints()
  2464.  
  2465. var[103] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2466.     var[103].Name   = "Part"
  2467.     var[103].Archivable = true
  2468.     var[103].BrickColor = BrickColor.new('Medium stone grey')
  2469.     var[103].Material   = 'CorrodedMetal'
  2470.     var[103].Reflectance    = 0
  2471.     var[103].Transparency   = 0
  2472.     var[103].RotVelocity    = Vector3.new(0, 0, 0)
  2473.     var[103].Velocity   = Vector3.new(0, 0, 0)
  2474.     var[103].Anchored   = true
  2475.     var[103].CanCollide = true
  2476.     var[103].Locked = false
  2477.     var[103].Elasticity = 0.5
  2478.     var[103].Friction   = 0.30000001192093
  2479.     var[103].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2480.     var[103].FormFactor = 'Custom'
  2481.     var[103].Shape  = 'Block'
  2482.     var[103].BackSurface    = 'Smooth'
  2483.     var[103].FrontSurface   = 'Smooth'
  2484.     var[103].TopSurface = 'Smooth'
  2485.     var[103].BottomSurface  = 'Smooth'
  2486.     var[103].LeftSurface    = 'Smooth'
  2487.     var[103].RightSurface   = 'Smooth'
  2488.     var[103].CFrame = CFrame.new(-69.3317337, 14.0960541, 21.9000092, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
  2489.     var[103]:MakeJoints()
  2490.  
  2491. var[104] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2492.     var[104].Name   = "Part"
  2493.     var[104].Archivable = true
  2494.     var[104].BrickColor = BrickColor.new('Medium stone grey')
  2495.     var[104].Material   = 'CorrodedMetal'
  2496.     var[104].Reflectance    = 0
  2497.     var[104].Transparency   = 0
  2498.     var[104].RotVelocity    = Vector3.new(0, 0, 0)
  2499.     var[104].Velocity   = Vector3.new(0, 0, 0)
  2500.     var[104].Anchored   = true
  2501.     var[104].CanCollide = true
  2502.     var[104].Locked = false
  2503.     var[104].Elasticity = 0.5
  2504.     var[104].Friction   = 0.30000001192093
  2505.     var[104].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2506.     var[104].FormFactor = 'Custom'
  2507.     var[104].Shape  = 'Block'
  2508.     var[104].BackSurface    = 'Smooth'
  2509.     var[104].FrontSurface   = 'Smooth'
  2510.     var[104].TopSurface = 'Smooth'
  2511.     var[104].BottomSurface  = 'Smooth'
  2512.     var[104].LeftSurface    = 'Smooth'
  2513.     var[104].RightSurface   = 'Smooth'
  2514.     var[104].CFrame = CFrame.new(-67.7425003, 15.2088404, 21.9000092, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
  2515.     var[104]:MakeJoints()
  2516.  
  2517. var[105] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2518.     var[105].Name   = "Part"
  2519.     var[105].Archivable = true
  2520.     var[105].BrickColor = BrickColor.new('Medium stone grey')
  2521.     var[105].Material   = 'CorrodedMetal'
  2522.     var[105].Reflectance    = 0
  2523.     var[105].Transparency   = 0
  2524.     var[105].RotVelocity    = Vector3.new(0, 0, 0)
  2525.     var[105].Velocity   = Vector3.new(0, 0, 0)
  2526.     var[105].Anchored   = true
  2527.     var[105].CanCollide = true
  2528.     var[105].Locked = false
  2529.     var[105].Elasticity = 0.5
  2530.     var[105].Friction   = 0.30000001192093
  2531.     var[105].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2532.     var[105].FormFactor = 'Custom'
  2533.     var[105].Shape  = 'Block'
  2534.     var[105].BackSurface    = 'Smooth'
  2535.     var[105].FrontSurface   = 'Smooth'
  2536.     var[105].TopSurface = 'Smooth'
  2537.     var[105].BottomSurface  = 'Smooth'
  2538.     var[105].LeftSurface    = 'Smooth'
  2539.     var[105].RightSurface   = 'Smooth'
  2540.     var[105].CFrame = CFrame.new(-65.9841843, 16.0287552, 21.9000092, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
  2541.     var[105]:MakeJoints()
  2542.  
  2543. var[106] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2544.     var[106].Name   = "Part"
  2545.     var[106].Archivable = true
  2546.     var[106].BrickColor = BrickColor.new('Medium stone grey')
  2547.     var[106].Material   = 'CorrodedMetal'
  2548.     var[106].Reflectance    = 0
  2549.     var[106].Transparency   = 0
  2550.     var[106].RotVelocity    = Vector3.new(0, 0, 0)
  2551.     var[106].Velocity   = Vector3.new(0, 0, 0)
  2552.     var[106].Anchored   = true
  2553.     var[106].CanCollide = true
  2554.     var[106].Locked = false
  2555.     var[106].Elasticity = 0.5
  2556.     var[106].Friction   = 0.30000001192093
  2557.     var[106].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2558.     var[106].FormFactor = 'Custom'
  2559.     var[106].Shape  = 'Block'
  2560.     var[106].BackSurface    = 'Smooth'
  2561.     var[106].FrontSurface   = 'Smooth'
  2562.     var[106].TopSurface = 'Smooth'
  2563.     var[106].BottomSurface  = 'Smooth'
  2564.     var[106].LeftSurface    = 'Smooth'
  2565.     var[106].RightSurface   = 'Smooth'
  2566.     var[106].CFrame = CFrame.new(-64.1101913, 16.5308857, 21.9000092, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
  2567.     var[106]:MakeJoints()
  2568.  
  2569. var[107] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2570.     var[107].Name   = "Part"
  2571.     var[107].Archivable = true
  2572.     var[107].BrickColor = BrickColor.new('Dark stone grey')
  2573.     var[107].Material   = 'CorrodedMetal'
  2574.     var[107].Reflectance    = 0
  2575.     var[107].Transparency   = 0
  2576.     var[107].RotVelocity    = Vector3.new(0, 0, 0)
  2577.     var[107].Velocity   = Vector3.new(0, 0, 0)
  2578.     var[107].Anchored   = true
  2579.     var[107].CanCollide = true
  2580.     var[107].Locked = false
  2581.     var[107].Elasticity = 0.5
  2582.     var[107].Friction   = 0.30000001192093
  2583.     var[107].Size   = Vector3.new(0.600000024, 0.200000003, 59)
  2584.     var[107].FormFactor = 'Custom'
  2585.     var[107].Shape  = 'Block'
  2586.     var[107].BackSurface    = 'Smooth'
  2587.     var[107].FrontSurface   = 'Smooth'
  2588.     var[107].TopSurface = 'Smooth'
  2589.     var[107].BottomSurface  = 'Smooth'
  2590.     var[107].LeftSurface    = 'Smooth'
  2591.     var[107].RightSurface   = 'Smooth'
  2592.     var[107].CFrame = CFrame.new(-73.2168045, 8.19214725, 32.8000031, -0.173649311, -0.984813929, 0, -0.984813929, 0.173649311, 0, -0, 0, -1)
  2593.     var[107]:MakeJoints()
  2594.  
  2595. var[108] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2596.     var[108].Name   = "Part"
  2597.     var[108].Archivable = true
  2598.     var[108].BrickColor = BrickColor.new('Medium stone grey')
  2599.     var[108].Material   = 'CorrodedMetal'
  2600.     var[108].Reflectance    = 0
  2601.     var[108].Transparency   = 0
  2602.     var[108].RotVelocity    = Vector3.new(0, 0, 0)
  2603.     var[108].Velocity   = Vector3.new(0, 0, 0)
  2604.     var[108].Anchored   = true
  2605.     var[108].CanCollide = true
  2606.     var[108].Locked = false
  2607.     var[108].Elasticity = 0.5
  2608.     var[108].Friction   = 0.30000001192093
  2609.     var[108].Size   = Vector3.new(18, 0.400000036, 0.799999893)
  2610.     var[108].FormFactor = 'Custom'
  2611.     var[108].Shape  = 'Block'
  2612.     var[108].BackSurface    = 'Smooth'
  2613.     var[108].FrontSurface   = 'Smooth'
  2614.     var[108].TopSurface = 'Smooth'
  2615.     var[108].BottomSurface  = 'Smooth'
  2616.     var[108].LeftSurface    = 'Smooth'
  2617.     var[108].RightSurface   = 'Smooth'
  2618.     var[108].CFrame = CFrame.new(-54.3774796, 16.5999756, 43.6999969, -0.99999994, 0, 7.10542736e-015, 0, 0.99999994, 0, 7.10542736e-015, 0, -1)
  2619.     var[108]:MakeJoints()
  2620.  
  2621. var[109] = Instance.new('Model', game['Workspace']['Military Canvas'])
  2622.     var[109].Name   = "Model"
  2623.     var[109].Archivable = true
  2624.  
  2625. var[110] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2626.     var[110].Name   = "Part"
  2627.     var[110].Archivable = true
  2628.     var[110].BrickColor = BrickColor.new('Medium stone grey')
  2629.     var[110].Material   = 'CorrodedMetal'
  2630.     var[110].Reflectance    = 0
  2631.     var[110].Transparency   = 0
  2632.     var[110].RotVelocity    = Vector3.new(0, 0, 0)
  2633.     var[110].Velocity   = Vector3.new(0, 0, 0)
  2634.     var[110].Anchored   = true
  2635.     var[110].CanCollide = true
  2636.     var[110].Locked = false
  2637.     var[110].Elasticity = 0.5
  2638.     var[110].Friction   = 0.30000001192093
  2639.     var[110].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2640.     var[110].FormFactor = 'Custom'
  2641.     var[110].Shape  = 'Block'
  2642.     var[110].BackSurface    = 'Smooth'
  2643.     var[110].FrontSurface   = 'Smooth'
  2644.     var[110].TopSurface = 'Smooth'
  2645.     var[110].BottomSurface  = 'Smooth'
  2646.     var[110].LeftSurface    = 'Smooth'
  2647.     var[110].RightSurface   = 'Smooth'
  2648.     var[110].CFrame = CFrame.new(-64.1101913, 16.5308857, 43.6999969, -0.984807611, -0.173648164, 7.10542736e-015, -0.173648164, 0.984807611, 0, 7.10542736e-015, 3.55271368e-015, -1)
  2649.     var[110]:MakeJoints()
  2650.  
  2651. var[111] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2652.     var[111].Name   = "Part"
  2653.     var[111].Archivable = true
  2654.     var[111].BrickColor = BrickColor.new('Medium stone grey')
  2655.     var[111].Material   = 'CorrodedMetal'
  2656.     var[111].Reflectance    = 0
  2657.     var[111].Transparency   = 0
  2658.     var[111].RotVelocity    = Vector3.new(0, 0, 0)
  2659.     var[111].Velocity   = Vector3.new(0, 0, 0)
  2660.     var[111].Anchored   = true
  2661.     var[111].CanCollide = true
  2662.     var[111].Locked = false
  2663.     var[111].Elasticity = 0.5
  2664.     var[111].Friction   = 0.30000001192093
  2665.     var[111].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2666.     var[111].FormFactor = 'Custom'
  2667.     var[111].Shape  = 'Block'
  2668.     var[111].BackSurface    = 'Smooth'
  2669.     var[111].FrontSurface   = 'Smooth'
  2670.     var[111].TopSurface = 'Smooth'
  2671.     var[111].BottomSurface  = 'Smooth'
  2672.     var[111].LeftSurface    = 'Smooth'
  2673.     var[111].RightSurface   = 'Smooth'
  2674.     var[111].CFrame = CFrame.new(-65.984169, 16.0287552, 43.6999969, -0.939692259, -0.342020005, 7.10542736e-015, -0.342020005, 0.939692259, 0, 7.10542736e-015, 3.55271368e-015, -1)
  2675.     var[111]:MakeJoints()
  2676.  
  2677. var[112] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2678.     var[112].Name   = "Part"
  2679.     var[112].Archivable = true
  2680.     var[112].BrickColor = BrickColor.new('Medium stone grey')
  2681.     var[112].Material   = 'CorrodedMetal'
  2682.     var[112].Reflectance    = 0
  2683.     var[112].Transparency   = 0
  2684.     var[112].RotVelocity    = Vector3.new(0, 0, 0)
  2685.     var[112].Velocity   = Vector3.new(0, 0, 0)
  2686.     var[112].Anchored   = true
  2687.     var[112].CanCollide = true
  2688.     var[112].Locked = false
  2689.     var[112].Elasticity = 0.5
  2690.     var[112].Friction   = 0.30000001192093
  2691.     var[112].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2692.     var[112].FormFactor = 'Custom'
  2693.     var[112].Shape  = 'Block'
  2694.     var[112].BackSurface    = 'Smooth'
  2695.     var[112].FrontSurface   = 'Smooth'
  2696.     var[112].TopSurface = 'Smooth'
  2697.     var[112].BottomSurface  = 'Smooth'
  2698.     var[112].LeftSurface    = 'Smooth'
  2699.     var[112].RightSurface   = 'Smooth'
  2700.     var[112].CFrame = CFrame.new(-67.7425003, 15.2088404, 43.6999969, -0.866023958, -0.499999106, 7.10542736e-015, -0.499999106, 0.866023958, 0, 7.10542736e-015, 3.55271368e-015, -1)
  2701.     var[112]:MakeJoints()
  2702.  
  2703. var[113] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2704.     var[113].Name   = "Part"
  2705.     var[113].Archivable = true
  2706.     var[113].BrickColor = BrickColor.new('Medium stone grey')
  2707.     var[113].Material   = 'CorrodedMetal'
  2708.     var[113].Reflectance    = 0
  2709.     var[113].Transparency   = 0
  2710.     var[113].RotVelocity    = Vector3.new(0, 0, 0)
  2711.     var[113].Velocity   = Vector3.new(0, 0, 0)
  2712.     var[113].Anchored   = true
  2713.     var[113].CanCollide = true
  2714.     var[113].Locked = false
  2715.     var[113].Elasticity = 0.5
  2716.     var[113].Friction   = 0.30000001192093
  2717.     var[113].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2718.     var[113].FormFactor = 'Custom'
  2719.     var[113].Shape  = 'Block'
  2720.     var[113].BackSurface    = 'Smooth'
  2721.     var[113].FrontSurface   = 'Smooth'
  2722.     var[113].TopSurface = 'Smooth'
  2723.     var[113].BottomSurface  = 'Smooth'
  2724.     var[113].LeftSurface    = 'Smooth'
  2725.     var[113].RightSurface   = 'Smooth'
  2726.     var[113].CFrame = CFrame.new(-69.3317337, 14.0960541, 43.6999969, -0.766038179, -0.642782331, 7.10542736e-015, -0.642782331, 0.766038179, 0, 7.10542736e-015, 1.0658141e-014, -1)
  2727.     var[113]:MakeJoints()
  2728.  
  2729. var[114] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2730.     var[114].Name   = "Part"
  2731.     var[114].Archivable = true
  2732.     var[114].BrickColor = BrickColor.new('Medium stone grey')
  2733.     var[114].Material   = 'CorrodedMetal'
  2734.     var[114].Reflectance    = 0
  2735.     var[114].Transparency   = 0
  2736.     var[114].RotVelocity    = Vector3.new(0, 0, 0)
  2737.     var[114].Velocity   = Vector3.new(0, 0, 0)
  2738.     var[114].Anchored   = true
  2739.     var[114].CanCollide = true
  2740.     var[114].Locked = false
  2741.     var[114].Elasticity = 0.5
  2742.     var[114].Friction   = 0.30000001192093
  2743.     var[114].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2744.     var[114].FormFactor = 'Custom'
  2745.     var[114].Shape  = 'Block'
  2746.     var[114].BackSurface    = 'Smooth'
  2747.     var[114].FrontSurface   = 'Smooth'
  2748.     var[114].TopSurface = 'Smooth'
  2749.     var[114].BottomSurface  = 'Smooth'
  2750.     var[114].LeftSurface    = 'Smooth'
  2751.     var[114].RightSurface   = 'Smooth'
  2752.     var[114].CFrame = CFrame.new(-73.1383591, 7.50277805, 43.6999969, -0.173648581, -0.984809816, 7.10542736e-015, -0.984809816, 0.173648581, 0, 1.77635684e-015, 0, -1)
  2753.     var[114]:MakeJoints()
  2754.  
  2755. var[115] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2756.     var[115].Name   = "Part"
  2757.     var[115].Archivable = true
  2758.     var[115].BrickColor = BrickColor.new('Medium stone grey')
  2759.     var[115].Material   = 'CorrodedMetal'
  2760.     var[115].Reflectance    = 0
  2761.     var[115].Transparency   = 0
  2762.     var[115].RotVelocity    = Vector3.new(0, 0, 0)
  2763.     var[115].Velocity   = Vector3.new(0, 0, 0)
  2764.     var[115].Anchored   = true
  2765.     var[115].CanCollide = true
  2766.     var[115].Locked = false
  2767.     var[115].Elasticity = 0.5
  2768.     var[115].Friction   = 0.30000001192093
  2769.     var[115].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2770.     var[115].FormFactor = 'Custom'
  2771.     var[115].Shape  = 'Block'
  2772.     var[115].BackSurface    = 'Smooth'
  2773.     var[115].FrontSurface   = 'Smooth'
  2774.     var[115].TopSurface = 'Smooth'
  2775.     var[115].BottomSurface  = 'Smooth'
  2776.     var[115].LeftSurface    = 'Smooth'
  2777.     var[115].RightSurface   = 'Smooth'
  2778.     var[115].CFrame = CFrame.new(-70.7035751, 12.7242136, 43.6999969, -0.642787695, -0.766044438, 7.10542736e-015, -0.766044438, 0.642787695, 0, -3.55271368e-015, 0, -1)
  2779.     var[115]:MakeJoints()
  2780.  
  2781. var[116] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2782.     var[116].Name   = "Part"
  2783.     var[116].Archivable = true
  2784.     var[116].BrickColor = BrickColor.new('Medium stone grey')
  2785.     var[116].Material   = 'CorrodedMetal'
  2786.     var[116].Reflectance    = 0
  2787.     var[116].Transparency   = 0
  2788.     var[116].RotVelocity    = Vector3.new(0, 0, 0)
  2789.     var[116].Velocity   = Vector3.new(0, 0, 0)
  2790.     var[116].Anchored   = true
  2791.     var[116].CanCollide = true
  2792.     var[116].Locked = false
  2793.     var[116].Elasticity = 0.5
  2794.     var[116].Friction   = 0.30000001192093
  2795.     var[116].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2796.     var[116].FormFactor = 'Custom'
  2797.     var[116].Shape  = 'Block'
  2798.     var[116].BackSurface    = 'Smooth'
  2799.     var[116].FrontSurface   = 'Smooth'
  2800.     var[116].TopSurface = 'Smooth'
  2801.     var[116].BottomSurface  = 'Smooth'
  2802.     var[116].LeftSurface    = 'Smooth'
  2803.     var[116].RightSurface   = 'Smooth'
  2804.     var[116].CFrame = CFrame.new(-71.8163223, 11.135026, 43.6999969, -0.500000119, -0.866025507, 7.10542736e-015, -0.866025507, 0.500000119, 0, 3.55271368e-015, 7.10542736e-015, -1)
  2805.     var[116]:MakeJoints()
  2806.  
  2807. var[117] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2808.     var[117].Name   = "Part"
  2809.     var[117].Archivable = true
  2810.     var[117].BrickColor = BrickColor.new('Medium stone grey')
  2811.     var[117].Material   = 'CorrodedMetal'
  2812.     var[117].Reflectance    = 0
  2813.     var[117].Transparency   = 0
  2814.     var[117].RotVelocity    = Vector3.new(0, 0, 0)
  2815.     var[117].Velocity   = Vector3.new(0, 0, 0)
  2816.     var[117].Anchored   = true
  2817.     var[117].CanCollide = true
  2818.     var[117].Locked = false
  2819.     var[117].Elasticity = 0.5
  2820.     var[117].Friction   = 0.30000001192093
  2821.     var[117].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  2822.     var[117].FormFactor = 'Custom'
  2823.     var[117].Shape  = 'Block'
  2824.     var[117].BackSurface    = 'Smooth'
  2825.     var[117].FrontSurface   = 'Smooth'
  2826.     var[117].TopSurface = 'Smooth'
  2827.     var[117].BottomSurface  = 'Smooth'
  2828.     var[117].LeftSurface    = 'Smooth'
  2829.     var[117].RightSurface   = 'Smooth'
  2830.     var[117].CFrame = CFrame.new(-72.6362381, 9.37670994, 43.6999969, -0.342020392, -0.939693213, 7.10542736e-015, -0.939693213, 0.342020392, 0, 3.55271368e-015, 7.10542736e-015, -1)
  2831.     var[117]:MakeJoints()
  2832.  
  2833. var[118] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  2834.     var[118].Name   = "Part"
  2835.     var[118].Archivable = true
  2836.     var[118].BrickColor = BrickColor.new('Medium stone grey')
  2837.     var[118].Material   = 'CorrodedMetal'
  2838.     var[118].Reflectance    = 0
  2839.     var[118].Transparency   = 0
  2840.     var[118].RotVelocity    = Vector3.new(0, 0, 0)
  2841.     var[118].Velocity   = Vector3.new(0, 0, 0)
  2842.     var[118].Anchored   = true
  2843.     var[118].CanCollide = true
  2844.     var[118].Locked = false
  2845.     var[118].Elasticity = 0.5
  2846.     var[118].Friction   = 0.30000001192093
  2847.     var[118].Size   = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  2848.     var[118].FormFactor = 'Custom'
  2849.     var[118].Shape  = 'Block'
  2850.     var[118].BackSurface    = 'Smooth'
  2851.     var[118].FrontSurface   = 'Smooth'
  2852.     var[118].TopSurface = 'Smooth'
  2853.     var[118].BottomSurface  = 'Smooth'
  2854.     var[118].LeftSurface    = 'Smooth'
  2855.     var[118].RightSurface   = 'Smooth'
  2856.     var[118].CFrame = CFrame.new(-73.307457, 3.37004995, 43.6999969, -2.98023224e-008, -0.99999994, 7.10542736e-015, -0.99999994, 2.98023224e-008, 0, 8.29028415e-016, 7.10542736e-015, -1)
  2857.     var[118]:MakeJoints()
  2858.  
  2859. var[119] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2860.     var[119].Name   = "Part"
  2861.     var[119].Archivable = true
  2862.     var[119].BrickColor = BrickColor.new('Medium stone grey')
  2863.     var[119].Material   = 'Concrete'
  2864.     var[119].Reflectance    = 0
  2865.     var[119].Transparency   = 0
  2866.     var[119].RotVelocity    = Vector3.new(0, 0, 0)
  2867.     var[119].Velocity   = Vector3.new(0, 0, 0)
  2868.     var[119].Anchored   = true
  2869.     var[119].CanCollide = true
  2870.     var[119].Locked = false
  2871.     var[119].Elasticity = 0.5
  2872.     var[119].Friction   = 0.30000001192093
  2873.     var[119].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  2874.     var[119].FormFactor = 'Custom'
  2875.     var[119].Shape  = 'Block'
  2876.     var[119].BackSurface    = 'Smooth'
  2877.     var[119].FrontSurface   = 'Smooth'
  2878.     var[119].TopSurface = 'Smooth'
  2879.     var[119].BottomSurface  = 'Smooth'
  2880.     var[119].LeftSurface    = 'Smooth'
  2881.     var[119].RightSurface   = 'Smooth'
  2882.     var[119].CFrame = CFrame.new(-73.6606522, 10.1092081, 48.4000092, -0.98480767, -0.173648134, 0, -0.173648089, 0.98480767, 0, -0, 0, -1)
  2883.     var[119]:MakeJoints()
  2884.  
  2885. var[120] = Instance.new('Part', game['Workspace']['Military Canvas'])
  2886.     var[120].Name   = "Part"
  2887.     var[120].Archivable = true
  2888.     var[120].BrickColor = BrickColor.new('Earth green')
  2889.     var[120].Material   = 'Fabric'
  2890.     var[120].Reflectance    = 0
  2891.     var[120].Transparency   = 0
  2892.     var[120].RotVelocity    = Vector3.new(0, 0, 0)
  2893.     var[120].Velocity   = Vector3.new(0, 0, 0)
  2894.     var[120].Anchored   = true
  2895.     var[120].CanCollide = true
  2896.     var[120].Locked = false
  2897.     var[120].Elasticity = 0.5
  2898.     var[120].Friction   = 0.30000001192093
  2899.     var[120].Size   = Vector3.new(2, 8.99999905, 0.200000763)
  2900.     var[120].FormFactor = 'Custom'
  2901.     var[120].Shape  = 'Block'
  2902.     var[120].BackSurface    = 'Smooth'
  2903.     var[120].FrontSurface   = 'Smooth'
  2904.     var[120].TopSurface = 'Smooth'
  2905.     var[120].BottomSurface  = 'Smooth'
  2906.     var[120].LeftSurface    = 'Smooth'
  2907.     var[120].RightSurface   = 'Smooth'
  2908.     var[120].CFrame = CFrame.new(-62.3774796, 4.69998217, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2909.     var[120]:MakeJoints()
  2910.  
  2911. var[121] = Instance.new('Model', game['Workspace']['Military Canvas'])
  2912.     var[121].Name   = "Model"
  2913.     var[121].Archivable = true
  2914.  
  2915. var[122] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  2916.     var[122].Name   = "Wedge"
  2917.     var[122].Archivable = true
  2918.     var[122].BrickColor = BrickColor.new('Earth green')
  2919.     var[122].Material   = 'Fabric'
  2920.     var[122].Reflectance    = 0
  2921.     var[122].Transparency   = 0
  2922.     var[122].RotVelocity    = Vector3.new(0, 0, 0)
  2923.     var[122].Velocity   = Vector3.new(0, 0, 0)
  2924.     var[122].Anchored   = true
  2925.     var[122].CanCollide = true
  2926.     var[122].Locked = false
  2927.     var[122].Elasticity = 0.5
  2928.     var[122].Friction   = 0.30000001192093
  2929.     var[122].Size   = Vector3.new(0.200000003, 0.272963226, 1.40865135)
  2930.     var[122].BackSurface    = 'Smooth'
  2931.     var[122].FrontSurface   = 'Smooth'
  2932.     var[122].TopSurface = 'Smooth'
  2933.     var[122].BottomSurface  = 'Smooth'
  2934.     var[122].LeftSurface    = 'Smooth'
  2935.     var[122].RightSurface   = 'Smooth'
  2936.     var[122].CFrame = CFrame.new(-73.3877792, 7.79842377, 3.40000892, -1.02744098e-005, -0.933788717, 0.357824385, 3.25705309e-006, 0.357824385, 0.933788717, -1, 1.07595833e-005, -6.35034723e-007)
  2937.     var[122]:MakeJoints()
  2938.  
  2939. var[123] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  2940.     var[123].Name   = "Wedge"
  2941.     var[123].Archivable = true
  2942.     var[123].BrickColor = BrickColor.new('Earth green')
  2943.     var[123].Material   = 'Fabric'
  2944.     var[123].Reflectance    = 0
  2945.     var[123].Transparency   = 0
  2946.     var[123].RotVelocity    = Vector3.new(0, 0, 0)
  2947.     var[123].Velocity   = Vector3.new(0, 0, 0)
  2948.     var[123].Anchored   = true
  2949.     var[123].CanCollide = true
  2950.     var[123].Locked = false
  2951.     var[123].Elasticity = 0.5
  2952.     var[123].Friction   = 0.30000001192093
  2953.     var[123].Size   = Vector3.new(0.200000003, 0.272963226, 3.87151599)
  2954.     var[123].BackSurface    = 'Smooth'
  2955.     var[123].FrontSurface   = 'Smooth'
  2956.     var[123].TopSurface = 'Smooth'
  2957.     var[123].BottomSurface  = 'Smooth'
  2958.     var[123].LeftSurface    = 'Smooth'
  2959.     var[123].RightSurface   = 'Smooth'
  2960.     var[123].CFrame = CFrame.new(-72.4430923, 10.26371, 3.40000892, 1.02744098e-005, -0.933788657, -0.357824475, -3.25705309e-006, 0.357824475, -0.933788657, 1, 1.07595824e-005, 6.35035519e-007)
  2961.     var[123]:MakeJoints()
  2962.  
  2963. var[124] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  2964.     var[124].Name   = "Wedge"
  2965.     var[124].Archivable = true
  2966.     var[124].BrickColor = BrickColor.new('Earth green')
  2967.     var[124].Material   = 'Fabric'
  2968.     var[124].Reflectance    = 0
  2969.     var[124].Transparency   = 0
  2970.     var[124].RotVelocity    = Vector3.new(0, 0, 0)
  2971.     var[124].Velocity   = Vector3.new(0, 0, 0)
  2972.     var[124].Anchored   = true
  2973.     var[124].CanCollide = true
  2974.     var[124].Locked = false
  2975.     var[124].Elasticity = 0.5
  2976.     var[124].Friction   = 0.30000001192093
  2977.     var[124].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  2978.     var[124].BackSurface    = 'Smooth'
  2979.     var[124].FrontSurface   = 'Smooth'
  2980.     var[124].TopSurface = 'Smooth'
  2981.     var[124].BottomSurface  = 'Smooth'
  2982.     var[124].LeftSurface    = 'Smooth'
  2983.     var[124].RightSurface   = 'Smooth'
  2984.     var[124].CFrame = CFrame.new(-72.9330673, 9.41197968, 3.40000892, -1.10390247e-005, -0.90631026, 0.422612607, 3.05511185e-006, 0.422612548, 0.90631032, -0.99999994, 1.12959115e-005, -1.89635193e-006)
  2985.     var[124]:MakeJoints()
  2986.  
  2987. var[125] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  2988.     var[125].Name   = "Mesh"
  2989.     var[125].Archivable = true
  2990.     var[125].MeshType   = 'Wedge'
  2991.     var[125].Offset = Vector3.new(0, 0, 0)
  2992.     var[125].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  2993.     var[125].VertexColor    = Vector3.new(1, 1, 1)
  2994.  
  2995. var[126] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  2996.     var[126].Name   = "Wedge"
  2997.     var[126].Archivable = true
  2998.     var[126].BrickColor = BrickColor.new('Earth green')
  2999.     var[126].Material   = 'Fabric'
  3000.     var[126].Reflectance    = 0
  3001.     var[126].Transparency   = 0
  3002.     var[126].RotVelocity    = Vector3.new(0, 0, 0)
  3003.     var[126].Velocity   = Vector3.new(0, 0, 0)
  3004.     var[126].Anchored   = true
  3005.     var[126].CanCollide = true
  3006.     var[126].Locked = false
  3007.     var[126].Elasticity = 0.5
  3008.     var[126].Friction   = 0.30000001192093
  3009.     var[126].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3010.     var[126].BackSurface    = 'Smooth'
  3011.     var[126].FrontSurface   = 'Smooth'
  3012.     var[126].TopSurface = 'Smooth'
  3013.     var[126].BottomSurface  = 'Smooth'
  3014.     var[126].LeftSurface    = 'Smooth'
  3015.     var[126].RightSurface   = 'Smooth'
  3016.     var[126].CFrame = CFrame.new(-72.1203995, 11.1547623, 3.40000892, 1.10390247e-005, -0.90631026, -0.422612697, -3.05511185e-006, 0.422612667, -0.90631032, 0.99999994, 1.12959124e-005, 1.89635273e-006)
  3017.     var[126]:MakeJoints()
  3018.  
  3019. var[127] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  3020.     var[127].Name   = "Mesh"
  3021.     var[127].Archivable = true
  3022.     var[127].MeshType   = 'Wedge'
  3023.     var[127].Offset = Vector3.new(0, 0, 0)
  3024.     var[127].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  3025.     var[127].VertexColor    = Vector3.new(1, 1, 1)
  3026.  
  3027. var[128] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3028.     var[128].Name   = "Wedge"
  3029.     var[128].Archivable = true
  3030.     var[128].BrickColor = BrickColor.new('Earth green')
  3031.     var[128].Material   = 'Fabric'
  3032.     var[128].Reflectance    = 0
  3033.     var[128].Transparency   = 0
  3034.     var[128].RotVelocity    = Vector3.new(0, 0, 0)
  3035.     var[128].Velocity   = Vector3.new(0, 0, 0)
  3036.     var[128].Anchored   = true
  3037.     var[128].CanCollide = true
  3038.     var[128].Locked = false
  3039.     var[128].Elasticity = 0.5
  3040.     var[128].Friction   = 0.30000001192093
  3041.     var[128].Size   = Vector3.new(0.200000003, 10.3999987, 10.3999987)
  3042.     var[128].BackSurface    = 'Smooth'
  3043.     var[128].FrontSurface   = 'Smooth'
  3044.     var[128].TopSurface = 'Smooth'
  3045.     var[128].BottomSurface  = 'Smooth'
  3046.     var[128].LeftSurface    = 'Smooth'
  3047.     var[128].RightSurface   = 'Smooth'
  3048.     var[128].CFrame = CFrame.new(-68.5774841, 11.5999975, 3.40000892, 4.37130439e-008, -0.999999821, -1.78813934e-007, -8.74234729e-008, 2.98023224e-008, -0.999999702, 0.999999642, 4.37094769e-008, -8.74218813e-008)
  3049.     var[128]:MakeJoints()
  3050.  
  3051. var[129] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3052.     var[129].Name   = "Wedge"
  3053.     var[129].Archivable = true
  3054.     var[129].BrickColor = BrickColor.new('Earth green')
  3055.     var[129].Material   = 'Fabric'
  3056.     var[129].Reflectance    = 0
  3057.     var[129].Transparency   = 0
  3058.     var[129].RotVelocity    = Vector3.new(0, 0, 0)
  3059.     var[129].Velocity   = Vector3.new(0, 0, 0)
  3060.     var[129].Anchored   = true
  3061.     var[129].CanCollide = true
  3062.     var[129].Locked = false
  3063.     var[129].Elasticity = 0.5
  3064.     var[129].Friction   = 0.30000001192093
  3065.     var[129].Size   = Vector3.new(0.200000003, 2.62652421, 7.45666361)
  3066.     var[129].BackSurface    = 'Smooth'
  3067.     var[129].FrontSurface   = 'Smooth'
  3068.     var[129].TopSurface = 'Smooth'
  3069.     var[129].BottomSurface  = 'Smooth'
  3070.     var[129].LeftSurface    = 'Smooth'
  3071.     var[129].RightSurface   = 'Smooth'
  3072.     var[129].CFrame = CFrame.new(-72.0697861, 9.96494389, 3.40000892, 5.44398517e-007, -0.70710665, 0.707106829, -4.2076519e-007, 0.70710659, 0.70710665, -0.999999642, -6.82478571e-007, 8.74235866e-008)
  3073.     var[129]:MakeJoints()
  3074.  
  3075. var[130] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3076.     var[130].Name   = "Wedge"
  3077.     var[130].Archivable = true
  3078.     var[130].BrickColor = BrickColor.new('Earth green')
  3079.     var[130].Material   = 'Fabric'
  3080.     var[130].Reflectance    = 0
  3081.     var[130].Transparency   = 0
  3082.     var[130].RotVelocity    = Vector3.new(0, 0, 0)
  3083.     var[130].Velocity   = Vector3.new(0, 0, 0)
  3084.     var[130].Anchored   = true
  3085.     var[130].CanCollide = true
  3086.     var[130].Locked = false
  3087.     var[130].Elasticity = 0.5
  3088.     var[130].Friction   = 0.30000001192093
  3089.     var[130].Size   = Vector3.new(0.200000003, 0.485938221, 1.89202154)
  3090.     var[130].BackSurface    = 'Smooth'
  3091.     var[130].FrontSurface   = 'Smooth'
  3092.     var[130].TopSurface = 'Smooth'
  3093.     var[130].BottomSurface  = 'Smooth'
  3094.     var[130].LeftSurface    = 'Smooth'
  3095.     var[130].RightSurface   = 'Smooth'
  3096.     var[130].CFrame = CFrame.new(-70.9951553, 12.770668, 3.40000892, -3.61708248e-006, -0.90186435, -0.432019204, 1.635751e-006, 0.432018995, -0.90186435, 0.999999583, -3.96879659e-006, -8.74229045e-008)
  3097.     var[130]:MakeJoints()
  3098.  
  3099. var[131] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3100.     var[131].Name   = "Wedge"
  3101.     var[131].Archivable = true
  3102.     var[131].BrickColor = BrickColor.new('Earth green')
  3103.     var[131].Material   = 'Fabric'
  3104.     var[131].Reflectance    = 0
  3105.     var[131].Transparency   = 0
  3106.     var[131].RotVelocity    = Vector3.new(0, 0, 0)
  3107.     var[131].Velocity   = Vector3.new(0, 0, 0)
  3108.     var[131].Anchored   = true
  3109.     var[131].CanCollide = true
  3110.     var[131].Locked = false
  3111.     var[131].Elasticity = 0.5
  3112.     var[131].Friction   = 0.30000001192093
  3113.     var[131].Size   = Vector3.new(0.200000003, 0.485938221, 6.00148821)
  3114.     var[131].BackSurface    = 'Smooth'
  3115.     var[131].FrontSurface   = 'Smooth'
  3116.     var[131].TopSurface = 'Smooth'
  3117.     var[131].BottomSurface  = 'Smooth'
  3118.     var[131].LeftSurface    = 'Smooth'
  3119.     var[131].RightSurface   = 'Smooth'
  3120.     var[131].CFrame = CFrame.new(-72.7002335, 9.21122837, 3.40000892, 3.61708248e-006, -0.901864469, 0.432019204, -1.635751e-006, 0.432018965, 0.90186435, -0.999999583, -3.96879568e-006, 8.74229045e-008)
  3121.     var[131]:MakeJoints()
  3122.  
  3123. var[132] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3124.     var[132].Name   = "Wedge"
  3125.     var[132].Archivable = true
  3126.     var[132].BrickColor = BrickColor.new('Earth green')
  3127.     var[132].Material   = 'Fabric'
  3128.     var[132].Reflectance    = 0
  3129.     var[132].Transparency   = 0
  3130.     var[132].RotVelocity    = Vector3.new(0, 0, 0)
  3131.     var[132].Velocity   = Vector3.new(0, 0, 0)
  3132.     var[132].Anchored   = true
  3133.     var[132].CanCollide = true
  3134.     var[132].Locked = false
  3135.     var[132].Elasticity = 0.5
  3136.     var[132].Friction   = 0.30000001192093
  3137.     var[132].Size   = Vector3.new(0.200000003, 0.514647663, 1.93263447)
  3138.     var[132].BackSurface    = 'Smooth'
  3139.     var[132].FrontSurface   = 'Smooth'
  3140.     var[132].TopSurface = 'Smooth'
  3141.     var[132].BottomSurface  = 'Smooth'
  3142.     var[132].LeftSurface    = 'Smooth'
  3143.     var[132].RightSurface   = 'Smooth'
  3144.     var[132].CFrame = CFrame.new(-69.5960312, 14.1726675, 3.40000892, 6.78421657e-007, -0.424017966, 0.905653715, -6.59589261e-007, 0.905653536, 0.424018055, -0.999999642, -8.85024861e-007, 3.34740747e-007)
  3145.     var[132]:MakeJoints()
  3146.  
  3147. var[133] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3148.     var[133].Name   = "Wedge"
  3149.     var[133].Archivable = true
  3150.     var[133].BrickColor = BrickColor.new('Earth green')
  3151.     var[133].Material   = 'Fabric'
  3152.     var[133].Reflectance    = 0
  3153.     var[133].Transparency   = 0
  3154.     var[133].RotVelocity    = Vector3.new(0, 0, 0)
  3155.     var[133].Velocity   = Vector3.new(0, 0, 0)
  3156.     var[133].Anchored   = true
  3157.     var[133].CanCollide = true
  3158.     var[133].Locked = false
  3159.     var[133].Elasticity = 0.5
  3160.     var[133].Friction   = 0.30000001192093
  3161.     var[133].Size   = Vector3.new(0.200000003, 0.338274539, 3.8664825)
  3162.     var[133].BackSurface    = 'Smooth'
  3163.     var[133].FrontSurface   = 'Smooth'
  3164.     var[133].TopSurface = 'Smooth'
  3165.     var[133].BottomSurface  = 'Smooth'
  3166.     var[133].LeftSurface    = 'Smooth'
  3167.     var[133].RightSurface   = 'Smooth'
  3168.     var[133].CFrame = CFrame.new(-65.2519913, 16.2977161, 3.40000892, -1.96591873e-006, -0.34201929, -0.939692914, 3.2177054e-006, 0.939692676, -0.342019558, 0.999999583, -3.69603936e-006, -7.46845444e-007)
  3169.     var[133]:MakeJoints()
  3170.  
  3171. var[134] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3172.     var[134].Name   = "Wedge"
  3173.     var[134].Archivable = true
  3174.     var[134].BrickColor = BrickColor.new('Earth green')
  3175.     var[134].Material   = 'Fabric'
  3176.     var[134].Reflectance    = 0
  3177.     var[134].Transparency   = 0
  3178.     var[134].RotVelocity    = Vector3.new(0, 0, 0)
  3179.     var[134].Velocity   = Vector3.new(0, 0, 0)
  3180.     var[134].Anchored   = true
  3181.     var[134].CanCollide = true
  3182.     var[134].Locked = false
  3183.     var[134].Elasticity = 0.5
  3184.     var[134].Friction   = 0.30000001192093
  3185.     var[134].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3186.     var[134].BackSurface    = 'Smooth'
  3187.     var[134].FrontSurface   = 'Smooth'
  3188.     var[134].TopSurface = 'Smooth'
  3189.     var[134].BottomSurface  = 'Smooth'
  3190.     var[134].LeftSurface    = 'Smooth'
  3191.     var[134].RightSurface   = 'Smooth'
  3192.     var[134].CFrame = CFrame.new(-66.1857681, 16.134613, 3.40000892, 3.96497398e-006, -0.258817732, 0.96592617, -1.06279012e-005, 0.965926051, 0.258817822, -0.999999642, -1.12919734e-005, 1.07918493e-006)
  3193.     var[134]:MakeJoints()
  3194.  
  3195. var[135] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  3196.     var[135].Name   = "Mesh"
  3197.     var[135].Archivable = true
  3198.     var[135].MeshType   = 'Wedge'
  3199.     var[135].Offset = Vector3.new(0, 0, 0)
  3200.     var[135].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  3201.     var[135].VertexColor    = Vector3.new(1, 1, 1)
  3202.  
  3203. var[136] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3204.     var[136].Name   = "Wedge"
  3205.     var[136].Archivable = true
  3206.     var[136].BrickColor = BrickColor.new('Earth green')
  3207.     var[136].Material   = 'Fabric'
  3208.     var[136].Reflectance    = 0
  3209.     var[136].Transparency   = 0
  3210.     var[136].RotVelocity    = Vector3.new(0, 0, 0)
  3211.     var[136].Velocity   = Vector3.new(0, 0, 0)
  3212.     var[136].Anchored   = true
  3213.     var[136].CanCollide = true
  3214.     var[136].Locked = false
  3215.     var[136].Elasticity = 0.5
  3216.     var[136].Friction   = 0.30000001192093
  3217.     var[136].Size   = Vector3.new(0.200000003, 0.338274539, 1.91844821)
  3218.     var[136].BackSurface    = 'Smooth'
  3219.     var[136].FrontSurface   = 'Smooth'
  3220.     var[136].TopSurface = 'Smooth'
  3221.     var[136].BottomSurface  = 'Smooth'
  3222.     var[136].LeftSurface    = 'Smooth'
  3223.     var[136].RightSurface   = 'Smooth'
  3224.     var[136].CFrame = CFrame.new(-67.9700241, 15.3084421, 3.40000892, 1.96591873e-006, -0.342019379, 0.939692855, -3.2177054e-006, 0.939692616, 0.342019707, -0.999999583, -3.69603936e-006, 7.46844421e-007)
  3225.     var[136]:MakeJoints()
  3226.  
  3227. var[137] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3228.     var[137].Name   = "Wedge"
  3229.     var[137].Archivable = true
  3230.     var[137].BrickColor = BrickColor.new('Earth green')
  3231.     var[137].Material   = 'Fabric'
  3232.     var[137].Reflectance    = 0
  3233.     var[137].Transparency   = 0
  3234.     var[137].RotVelocity    = Vector3.new(0, 0, 0)
  3235.     var[137].Velocity   = Vector3.new(0, 0, 0)
  3236.     var[137].Anchored   = true
  3237.     var[137].CanCollide = true
  3238.     var[137].Locked = false
  3239.     var[137].Elasticity = 0.5
  3240.     var[137].Friction   = 0.30000001192093
  3241.     var[137].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  3242.     var[137].BackSurface    = 'Smooth'
  3243.     var[137].FrontSurface   = 'Smooth'
  3244.     var[137].TopSurface = 'Smooth'
  3245.     var[137].BottomSurface  = 'Smooth'
  3246.     var[137].LeftSurface    = 'Smooth'
  3247.     var[137].RightSurface   = 'Smooth'
  3248.     var[137].CFrame = CFrame.new(-64.3281021, 16.6323719, 3.40000892, -3.96497398e-006, -0.258817613, -0.965926111, 1.06279012e-005, 0.965925992, -0.258817762, 0.999999642, -1.12919752e-005, -1.07918595e-006)
  3249.     var[137]:MakeJoints()
  3250.  
  3251. var[138] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  3252.     var[138].Name   = "Mesh"
  3253.     var[138].Archivable = true
  3254.     var[138].MeshType   = 'Wedge'
  3255.     var[138].Offset = Vector3.new(0, 0, 0)
  3256.     var[138].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  3257.     var[138].VertexColor    = Vector3.new(1, 1, 1)
  3258.  
  3259. var[139] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3260.     var[139].Name   = "Wedge"
  3261.     var[139].Archivable = true
  3262.     var[139].BrickColor = BrickColor.new('Earth green')
  3263.     var[139].Material   = 'Fabric'
  3264.     var[139].Reflectance    = 0
  3265.     var[139].Transparency   = 0
  3266.     var[139].RotVelocity    = Vector3.new(0, 0, 0)
  3267.     var[139].Velocity   = Vector3.new(0, 0, 0)
  3268.     var[139].Anchored   = true
  3269.     var[139].CanCollide = true
  3270.     var[139].Locked = false
  3271.     var[139].Elasticity = 0.5
  3272.     var[139].Friction   = 0.30000001192093
  3273.     var[139].Size   = Vector3.new(0.200000003, 2.62652421, 7.25115442)
  3274.     var[139].BackSurface    = 'Smooth'
  3275.     var[139].FrontSurface   = 'Smooth'
  3276.     var[139].TopSurface = 'Smooth'
  3277.     var[139].BottomSurface  = 'Smooth'
  3278.     var[139].LeftSurface    = 'Smooth'
  3279.     var[139].RightSurface   = 'Smooth'
  3280.     var[139].CFrame = CFrame.new(-66.8697891, 15.1649399, 3.40000892, -5.44398517e-007, -0.707106531, -0.707106948, 4.2076519e-007, 0.70710659, -0.70710659, 0.999999642, -6.82478628e-007, -8.74240413e-008)
  3281.     var[139]:MakeJoints()
  3282.  
  3283. var[140] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  3284.     var[140].Name   = "Wedge"
  3285.     var[140].Archivable = true
  3286.     var[140].BrickColor = BrickColor.new('Earth green')
  3287.     var[140].Material   = 'Fabric'
  3288.     var[140].Reflectance    = 0
  3289.     var[140].Transparency   = 0
  3290.     var[140].RotVelocity    = Vector3.new(0, 0, 0)
  3291.     var[140].Velocity   = Vector3.new(0, 0, 0)
  3292.     var[140].Anchored   = true
  3293.     var[140].CanCollide = true
  3294.     var[140].Locked = false
  3295.     var[140].Elasticity = 0.5
  3296.     var[140].Friction   = 0.30000001192093
  3297.     var[140].Size   = Vector3.new(0.200000003, 0.514647663, 5.77955484)
  3298.     var[140].BackSurface    = 'Smooth'
  3299.     var[140].FrontSurface   = 'Smooth'
  3300.     var[140].TopSurface = 'Smooth'
  3301.     var[140].BottomSurface  = 'Smooth'
  3302.     var[140].LeftSurface    = 'Smooth'
  3303.     var[140].RightSurface   = 'Smooth'
  3304.     var[140].CFrame = CFrame.new(-66.1037369, 15.8077164, 3.40000892, -6.78421657e-007, -0.424017876, -0.905653834, 6.59589261e-007, 0.905653596, -0.424017966, 0.999999642, -8.85024917e-007, -3.34739838e-007)
  3305.     var[140]:MakeJoints()
  3306.  
  3307. var[141] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3308.     var[141].Name   = "Part"
  3309.     var[141].Archivable = true
  3310.     var[141].BrickColor = BrickColor.new('Earth green')
  3311.     var[141].Material   = 'Fabric'
  3312.     var[141].Reflectance    = 0
  3313.     var[141].Transparency   = 0
  3314.     var[141].RotVelocity    = Vector3.new(0, 0, 0)
  3315.     var[141].Velocity   = Vector3.new(0, 0, 0)
  3316.     var[141].Anchored   = true
  3317.     var[141].CanCollide = true
  3318.     var[141].Locked = false
  3319.     var[141].Elasticity = 0.5
  3320.     var[141].Friction   = 0.30000001192093
  3321.     var[141].Size   = Vector3.new(10.1999998, 6.19999981, 0.200000763)
  3322.     var[141].FormFactor = 'Custom'
  3323.     var[141].Shape  = 'Block'
  3324.     var[141].BackSurface    = 'Smooth'
  3325.     var[141].FrontSurface   = 'Smooth'
  3326.     var[141].TopSurface = 'Smooth'
  3327.     var[141].BottomSurface  = 'Smooth'
  3328.     var[141].LeftSurface    = 'Smooth'
  3329.     var[141].RightSurface   = 'Smooth'
  3330.     var[141].CFrame = CFrame.new(-68.4774857, 3.29998088, 3.40000892, -0.999999881, 0, -8.24229573e-013, 0, 0.999999881, 1.70530257e-013, -8.24229573e-013, -1.70530257e-013, -1)
  3331.     var[141]:MakeJoints()
  3332.  
  3333. var[142] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3334.     var[142].Name   = "Part"
  3335.     var[142].Archivable = true
  3336.     var[142].BrickColor = BrickColor.new('Dark stone grey')
  3337.     var[142].Material   = 'CorrodedMetal'
  3338.     var[142].Reflectance    = 0
  3339.     var[142].Transparency   = 0
  3340.     var[142].RotVelocity    = Vector3.new(0, 0, 0)
  3341.     var[142].Velocity   = Vector3.new(0, 0, 0)
  3342.     var[142].Anchored   = true
  3343.     var[142].CanCollide = true
  3344.     var[142].Locked = false
  3345.     var[142].Elasticity = 0.5
  3346.     var[142].Friction   = 0.30000001192093
  3347.     var[142].Size   = Vector3.new(0.600000024, 0.200000003, 57.5999985)
  3348.     var[142].FormFactor = 'Custom'
  3349.     var[142].Shape  = 'Block'
  3350.     var[142].BackSurface    = 'Smooth'
  3351.     var[142].FrontSurface   = 'Smooth'
  3352.     var[142].TopSurface = 'Smooth'
  3353.     var[142].BottomSurface  = 'Smooth'
  3354.     var[142].LeftSurface    = 'Smooth'
  3355.     var[142].RightSurface   = 'Smooth'
  3356.     var[142].CFrame = CFrame.new(-70.067955, 13.6461039, 32.8000031, -0.766044497, -0.642787576, 0, -0.642787576, 0.766044497, 0, -0, 0, -1)
  3357.     var[142]:MakeJoints()
  3358.  
  3359. var[143] = Instance.new('Model', game['Workspace']['Military Canvas'])
  3360.     var[143].Name   = "Model"
  3361.     var[143].Archivable = true
  3362.  
  3363. var[144] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3364.     var[144].Name   = "Part"
  3365.     var[144].Archivable = true
  3366.     var[144].BrickColor = BrickColor.new('Medium stone grey')
  3367.     var[144].Material   = 'CorrodedMetal'
  3368.     var[144].Reflectance    = 0
  3369.     var[144].Transparency   = 0
  3370.     var[144].RotVelocity    = Vector3.new(0, 0, 0)
  3371.     var[144].Velocity   = Vector3.new(0, 0, 0)
  3372.     var[144].Anchored   = true
  3373.     var[144].CanCollide = true
  3374.     var[144].Locked = false
  3375.     var[144].Elasticity = 0.5
  3376.     var[144].Friction   = 0.30000001192093
  3377.     var[144].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3378.     var[144].FormFactor = 'Custom'
  3379.     var[144].Shape  = 'Block'
  3380.     var[144].BackSurface    = 'Smooth'
  3381.     var[144].FrontSurface   = 'Smooth'
  3382.     var[144].TopSurface = 'Smooth'
  3383.     var[144].BottomSurface  = 'Smooth'
  3384.     var[144].LeftSurface    = 'Smooth'
  3385.     var[144].RightSurface   = 'Smooth'
  3386.     var[144].CFrame = CFrame.new(-64.1449203, 16.7278461, 47.8000031, -0.984807491, -0.173648134, 0, -0.173648134, 0.984807491, 0, -0, 0, -1)
  3387.     var[144]:MakeJoints()
  3388.  
  3389. var[145] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3390.     var[145].Name   = "Part"
  3391.     var[145].Archivable = true
  3392.     var[145].BrickColor = BrickColor.new('Medium stone grey')
  3393.     var[145].Material   = 'CorrodedMetal'
  3394.     var[145].Reflectance    = 0
  3395.     var[145].Transparency   = 0
  3396.     var[145].RotVelocity    = Vector3.new(0, 0, 0)
  3397.     var[145].Velocity   = Vector3.new(0, 0, 0)
  3398.     var[145].Anchored   = true
  3399.     var[145].CanCollide = true
  3400.     var[145].Locked = false
  3401.     var[145].Elasticity = 0.5
  3402.     var[145].Friction   = 0.30000001192093
  3403.     var[145].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3404.     var[145].FormFactor = 'Custom'
  3405.     var[145].Shape  = 'Block'
  3406.     var[145].BackSurface    = 'Smooth'
  3407.     var[145].FrontSurface   = 'Smooth'
  3408.     var[145].TopSurface = 'Smooth'
  3409.     var[145].BottomSurface  = 'Smooth'
  3410.     var[145].LeftSurface    = 'Smooth'
  3411.     var[145].RightSurface   = 'Smooth'
  3412.     var[145].CFrame = CFrame.new(-66.0525894, 16.216692, 47.8000031, -0.93969202, -0.342019945, 0, -0.342019945, 0.93969202, 0, -0, 0, -1)
  3413.     var[145]:MakeJoints()
  3414.  
  3415. var[146] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3416.     var[146].Name   = "Part"
  3417.     var[146].Archivable = true
  3418.     var[146].BrickColor = BrickColor.new('Medium stone grey')
  3419.     var[146].Material   = 'CorrodedMetal'
  3420.     var[146].Reflectance    = 0
  3421.     var[146].Transparency   = 0
  3422.     var[146].RotVelocity    = Vector3.new(0, 0, 0)
  3423.     var[146].Velocity   = Vector3.new(0, 0, 0)
  3424.     var[146].Anchored   = true
  3425.     var[146].CanCollide = true
  3426.     var[146].Locked = false
  3427.     var[146].Elasticity = 0.5
  3428.     var[146].Friction   = 0.30000001192093
  3429.     var[146].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3430.     var[146].FormFactor = 'Custom'
  3431.     var[146].Shape  = 'Block'
  3432.     var[146].BackSurface    = 'Smooth'
  3433.     var[146].FrontSurface   = 'Smooth'
  3434.     var[146].TopSurface = 'Smooth'
  3435.     var[146].BottomSurface  = 'Smooth'
  3436.     var[146].LeftSurface    = 'Smooth'
  3437.     var[146].RightSurface   = 'Smooth'
  3438.     var[146].CFrame = CFrame.new(-67.8425064, 15.3820496, 47.8000031, -0.866023779, -0.499999046, 0, -0.499999046, 0.866023779, 0, -0, 0, -1)
  3439.     var[146]:MakeJoints()
  3440.  
  3441. var[147] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3442.     var[147].Name   = "Part"
  3443.     var[147].Archivable = true
  3444.     var[147].BrickColor = BrickColor.new('Medium stone grey')
  3445.     var[147].Material   = 'CorrodedMetal'
  3446.     var[147].Reflectance    = 0
  3447.     var[147].Transparency   = 0
  3448.     var[147].RotVelocity    = Vector3.new(0, 0, 0)
  3449.     var[147].Velocity   = Vector3.new(0, 0, 0)
  3450.     var[147].Anchored   = true
  3451.     var[147].CanCollide = true
  3452.     var[147].Locked = false
  3453.     var[147].Elasticity = 0.5
  3454.     var[147].Friction   = 0.30000001192093
  3455.     var[147].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3456.     var[147].FormFactor = 'Custom'
  3457.     var[147].Shape  = 'Block'
  3458.     var[147].BackSurface    = 'Smooth'
  3459.     var[147].FrontSurface   = 'Smooth'
  3460.     var[147].TopSurface = 'Smooth'
  3461.     var[147].BottomSurface  = 'Smooth'
  3462.     var[147].LeftSurface    = 'Smooth'
  3463.     var[147].RightSurface   = 'Smooth'
  3464.     var[147].CFrame = CFrame.new(-69.460289, 14.2492599, 47.8000031, -0.76603806, -0.642782211, 0, -0.642782211, 0.76603806, 0, -0, 0, -1)
  3465.     var[147]:MakeJoints()
  3466.  
  3467. var[148] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3468.     var[148].Name   = "Part"
  3469.     var[148].Archivable = true
  3470.     var[148].BrickColor = BrickColor.new('Medium stone grey')
  3471.     var[148].Material   = 'CorrodedMetal'
  3472.     var[148].Reflectance    = 0
  3473.     var[148].Transparency   = 0
  3474.     var[148].RotVelocity    = Vector3.new(0, 0, 0)
  3475.     var[148].Velocity   = Vector3.new(0, 0, 0)
  3476.     var[148].Anchored   = true
  3477.     var[148].CanCollide = true
  3478.     var[148].Locked = false
  3479.     var[148].Elasticity = 0.5
  3480.     var[148].Friction   = 0.30000001192093
  3481.     var[148].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3482.     var[148].FormFactor = 'Custom'
  3483.     var[148].Shape  = 'Block'
  3484.     var[148].BackSurface    = 'Smooth'
  3485.     var[148].FrontSurface   = 'Smooth'
  3486.     var[148].TopSurface = 'Smooth'
  3487.     var[148].BottomSurface  = 'Smooth'
  3488.     var[148].LeftSurface    = 'Smooth'
  3489.     var[148].RightSurface   = 'Smooth'
  3490.     var[148].CFrame = CFrame.new(-73.3353195, 7.53751421, 47.8000031, -0.173648551, -0.984809697, 0, -0.984809697, 0.173648551, 0, -0, 0, -1)
  3491.     var[148]:MakeJoints()
  3492.  
  3493. var[149] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3494.     var[149].Name   = "Part"
  3495.     var[149].Archivable = true
  3496.     var[149].BrickColor = BrickColor.new('Medium stone grey')
  3497.     var[149].Material   = 'CorrodedMetal'
  3498.     var[149].Reflectance    = 0
  3499.     var[149].Transparency   = 0
  3500.     var[149].RotVelocity    = Vector3.new(0, 0, 0)
  3501.     var[149].Velocity   = Vector3.new(0, 0, 0)
  3502.     var[149].Anchored   = true
  3503.     var[149].CanCollide = true
  3504.     var[149].Locked = false
  3505.     var[149].Elasticity = 0.5
  3506.     var[149].Friction   = 0.30000001192093
  3507.     var[149].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3508.     var[149].FormFactor = 'Custom'
  3509.     var[149].Shape  = 'Block'
  3510.     var[149].BackSurface    = 'Smooth'
  3511.     var[149].FrontSurface   = 'Smooth'
  3512.     var[149].TopSurface = 'Smooth'
  3513.     var[149].BottomSurface  = 'Smooth'
  3514.     var[149].LeftSurface    = 'Smooth'
  3515.     var[149].RightSurface   = 'Smooth'
  3516.     var[149].CFrame = CFrame.new(-70.8567886, 12.8527756, 47.8000031, -0.642787576, -0.766044319, 0, -0.766044319, 0.642787576, 0, -0, 0, -1)
  3517.     var[149]:MakeJoints()
  3518.  
  3519. var[150] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3520.     var[150].Name   = "Part"
  3521.     var[150].Archivable = true
  3522.     var[150].BrickColor = BrickColor.new('Medium stone grey')
  3523.     var[150].Material   = 'CorrodedMetal'
  3524.     var[150].Reflectance    = 0
  3525.     var[150].Transparency   = 0
  3526.     var[150].RotVelocity    = Vector3.new(0, 0, 0)
  3527.     var[150].Velocity   = Vector3.new(0, 0, 0)
  3528.     var[150].Anchored   = true
  3529.     var[150].CanCollide = true
  3530.     var[150].Locked = false
  3531.     var[150].Elasticity = 0.5
  3532.     var[150].Friction   = 0.30000001192093
  3533.     var[150].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3534.     var[150].FormFactor = 'Custom'
  3535.     var[150].Shape  = 'Block'
  3536.     var[150].BackSurface    = 'Smooth'
  3537.     var[150].FrontSurface   = 'Smooth'
  3538.     var[150].TopSurface = 'Smooth'
  3539.     var[150].BottomSurface  = 'Smooth'
  3540.     var[150].LeftSurface    = 'Smooth'
  3541.     var[150].RightSurface   = 'Smooth'
  3542.     var[150].CFrame = CFrame.new(-71.9895401, 11.2350321, 47.8000031, -0.500000119, -0.866025388, 0, -0.866025388, 0.500000119, 0, -0, 0, -1)
  3543.     var[150]:MakeJoints()
  3544.  
  3545. var[151] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3546.     var[151].Name   = "Part"
  3547.     var[151].Archivable = true
  3548.     var[151].BrickColor = BrickColor.new('Medium stone grey')
  3549.     var[151].Material   = 'CorrodedMetal'
  3550.     var[151].Reflectance    = 0
  3551.     var[151].Transparency   = 0
  3552.     var[151].RotVelocity    = Vector3.new(0, 0, 0)
  3553.     var[151].Velocity   = Vector3.new(0, 0, 0)
  3554.     var[151].Anchored   = true
  3555.     var[151].CanCollide = true
  3556.     var[151].Locked = false
  3557.     var[151].Elasticity = 0.5
  3558.     var[151].Friction   = 0.30000001192093
  3559.     var[151].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  3560.     var[151].FormFactor = 'Custom'
  3561.     var[151].Shape  = 'Block'
  3562.     var[151].BackSurface    = 'Smooth'
  3563.     var[151].FrontSurface   = 'Smooth'
  3564.     var[151].TopSurface = 'Smooth'
  3565.     var[151].BottomSurface  = 'Smooth'
  3566.     var[151].LeftSurface    = 'Smooth'
  3567.     var[151].RightSurface   = 'Smooth'
  3568.     var[151].CFrame = CFrame.new(-72.8241806, 9.44512177, 47.8000031, -0.342020333, -0.939693034, 0, -0.939693034, 0.342020333, 0, -0, 0, -1)
  3569.     var[151]:MakeJoints()
  3570.  
  3571. var[152] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  3572.     var[152].Name   = "Part"
  3573.     var[152].Archivable = true
  3574.     var[152].BrickColor = BrickColor.new('Medium stone grey')
  3575.     var[152].Material   = 'CorrodedMetal'
  3576.     var[152].Reflectance    = 0
  3577.     var[152].Transparency   = 0
  3578.     var[152].RotVelocity    = Vector3.new(0, 0, 0)
  3579.     var[152].Velocity   = Vector3.new(0, 0, 0)
  3580.     var[152].Anchored   = true
  3581.     var[152].CanCollide = true
  3582.     var[152].Locked = false
  3583.     var[152].Elasticity = 0.5
  3584.     var[152].Friction   = 0.30000001192093
  3585.     var[152].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  3586.     var[152].FormFactor = 'Custom'
  3587.     var[152].Shape  = 'Block'
  3588.     var[152].BackSurface    = 'Smooth'
  3589.     var[152].FrontSurface   = 'Smooth'
  3590.     var[152].TopSurface = 'Smooth'
  3591.     var[152].BottomSurface  = 'Smooth'
  3592.     var[152].LeftSurface    = 'Smooth'
  3593.     var[152].RightSurface   = 'Smooth'
  3594.     var[152].CFrame = CFrame.new(-73.5074539, 3.37004995, 47.8000031, -2.98023224e-008, -0.999999762, 0, -0.999999762, 2.98023224e-008, 0, -0, 0, -1)
  3595.     var[152]:MakeJoints()
  3596.  
  3597. var[153] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3598.     var[153].Name   = "Part"
  3599.     var[153].Archivable = true
  3600.     var[153].BrickColor = BrickColor.new('Medium stone grey')
  3601.     var[153].Material   = 'Concrete'
  3602.     var[153].Reflectance    = 0
  3603.     var[153].Transparency   = 0
  3604.     var[153].RotVelocity    = Vector3.new(0, 0, 0)
  3605.     var[153].Velocity   = Vector3.new(0, 0, 0)
  3606.     var[153].Anchored   = true
  3607.     var[153].CanCollide = true
  3608.     var[153].Locked = false
  3609.     var[153].Elasticity = 0.5
  3610.     var[153].Friction   = 0.30000001192093
  3611.     var[153].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  3612.     var[153].FormFactor = 'Custom'
  3613.     var[153].Shape  = 'Block'
  3614.     var[153].BackSurface    = 'Smooth'
  3615.     var[153].FrontSurface   = 'Smooth'
  3616.     var[153].TopSurface = 'Smooth'
  3617.     var[153].BottomSurface  = 'Smooth'
  3618.     var[153].LeftSurface    = 'Smooth'
  3619.     var[153].RightSurface   = 'Smooth'
  3620.     var[153].CFrame = CFrame.new(-73.6606522, 10.1092081, 53, -0.98480773, -0.173648134, 0, -0.173648119, 0.98480773, 0, -0, 0, -1)
  3621.     var[153]:MakeJoints()
  3622.  
  3623. var[154] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3624.     var[154].Name   = "Part"
  3625.     var[154].Archivable = true
  3626.     var[154].BrickColor = BrickColor.new('Earth green')
  3627.     var[154].Material   = 'Fabric'
  3628.     var[154].Reflectance    = 0
  3629.     var[154].Transparency   = 0
  3630.     var[154].RotVelocity    = Vector3.new(0, 0, 0)
  3631.     var[154].Velocity   = Vector3.new(0, 0, 0)
  3632.     var[154].Anchored   = true
  3633.     var[154].CanCollide = true
  3634.     var[154].Locked = false
  3635.     var[154].Elasticity = 0.5
  3636.     var[154].Friction   = 0.30000001192093
  3637.     var[154].Size   = Vector3.new(2, 0.200000003, 9)
  3638.     var[154].FormFactor = 'Custom'
  3639.     var[154].Shape  = 'Block'
  3640.     var[154].BackSurface    = 'Smooth'
  3641.     var[154].FrontSurface   = 'Smooth'
  3642.     var[154].TopSurface = 'Smooth'
  3643.     var[154].BottomSurface  = 'Smooth'
  3644.     var[154].LeftSurface    = 'Smooth'
  3645.     var[154].RightSurface   = 'Smooth'
  3646.     var[154].CFrame = CFrame.new(-71.0567856, 12.8527679, 7.80000305, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
  3647.     var[154]:MakeJoints()
  3648.  
  3649. var[155] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3650.     var[155].Name   = "Part"
  3651.     var[155].Archivable = true
  3652.     var[155].BrickColor = BrickColor.new('Earth green')
  3653.     var[155].Material   = 'Fabric'
  3654.     var[155].Reflectance    = 0
  3655.     var[155].Transparency   = 0
  3656.     var[155].RotVelocity    = Vector3.new(0, 0, 0)
  3657.     var[155].Velocity   = Vector3.new(0, 0, 0)
  3658.     var[155].Anchored   = true
  3659.     var[155].CanCollide = true
  3660.     var[155].Locked = false
  3661.     var[155].Elasticity = 0.5
  3662.     var[155].Friction   = 0.30000001192093
  3663.     var[155].Size   = Vector3.new(2, 0.200000003, 9)
  3664.     var[155].FormFactor = 'Custom'
  3665.     var[155].Shape  = 'Block'
  3666.     var[155].BackSurface    = 'Smooth'
  3667.     var[155].FrontSurface   = 'Smooth'
  3668.     var[155].TopSurface = 'Smooth'
  3669.     var[155].BottomSurface  = 'Smooth'
  3670.     var[155].LeftSurface    = 'Smooth'
  3671.     var[155].RightSurface   = 'Smooth'
  3672.     var[155].CFrame = CFrame.new(-72.189537, 11.2350235, 7.80000305, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
  3673.     var[155]:MakeJoints()
  3674.  
  3675. var[156] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3676.     var[156].Name   = "Part"
  3677.     var[156].Archivable = true
  3678.     var[156].BrickColor = BrickColor.new('Earth green')
  3679.     var[156].Material   = 'Fabric'
  3680.     var[156].Reflectance    = 0
  3681.     var[156].Transparency   = 0
  3682.     var[156].RotVelocity    = Vector3.new(0, 0, 0)
  3683.     var[156].Velocity   = Vector3.new(0, 0, 0)
  3684.     var[156].Anchored   = true
  3685.     var[156].CanCollide = true
  3686.     var[156].Locked = false
  3687.     var[156].Elasticity = 0.5
  3688.     var[156].Friction   = 0.30000001192093
  3689.     var[156].Size   = Vector3.new(2, 0.200000003, 9)
  3690.     var[156].FormFactor = 'Custom'
  3691.     var[156].Shape  = 'Block'
  3692.     var[156].BackSurface    = 'Smooth'
  3693.     var[156].FrontSurface   = 'Smooth'
  3694.     var[156].TopSurface = 'Smooth'
  3695.     var[156].BottomSurface  = 'Smooth'
  3696.     var[156].LeftSurface    = 'Smooth'
  3697.     var[156].RightSurface   = 'Smooth'
  3698.     var[156].CFrame = CFrame.new(-73.0241776, 9.44511414, 7.80000305, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
  3699.     var[156]:MakeJoints()
  3700.  
  3701. var[157] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3702.     var[157].Name   = "Part"
  3703.     var[157].Archivable = true
  3704.     var[157].BrickColor = BrickColor.new('Medium stone grey')
  3705.     var[157].Material   = 'DiamondPlate'
  3706.     var[157].Reflectance    = 0
  3707.     var[157].Transparency   = 0
  3708.     var[157].RotVelocity    = Vector3.new(0, 0, 0)
  3709.     var[157].Velocity   = Vector3.new(0, 0, 0)
  3710.     var[157].Anchored   = true
  3711.     var[157].CanCollide = true
  3712.     var[157].Locked = false
  3713.     var[157].Elasticity = 0.5
  3714.     var[157].Friction   = 0.30000001192093
  3715.     var[157].Size   = Vector3.new(4.19999981, 0.200000003, 12.5999994)
  3716.     var[157].FormFactor = 'Custom'
  3717.     var[157].Shape  = 'Block'
  3718.     var[157].BackSurface    = 'Smooth'
  3719.     var[157].FrontSurface   = 'Smooth'
  3720.     var[157].TopSurface = 'Smooth'
  3721.     var[157].BottomSurface  = 'Smooth'
  3722.     var[157].LeftSurface    = 'Smooth'
  3723.     var[157].RightSurface   = 'Smooth'
  3724.     var[157].CFrame = CFrame.new(-72.2734146, 12.5390396, 32.8000031, -0.939692557, -0.342020065, 0, -0.342020065, 0.939692557, 0, -0, 0, -1)
  3725.     var[157]:MakeJoints()
  3726.  
  3727. var[158] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3728.     var[158].Name   = "Part"
  3729.     var[158].Archivable = true
  3730.     var[158].BrickColor = BrickColor.new('Dark stone grey')
  3731.     var[158].Material   = 'Concrete'
  3732.     var[158].Reflectance    = 0
  3733.     var[158].Transparency   = 0
  3734.     var[158].RotVelocity    = Vector3.new(0, 0, 0)
  3735.     var[158].Velocity   = Vector3.new(0, 0, 0)
  3736.     var[158].Anchored   = true
  3737.     var[158].CanCollide = true
  3738.     var[158].Locked = false
  3739.     var[158].Elasticity = 0.5
  3740.     var[158].Friction   = 0.30000001192093
  3741.     var[158].Size   = Vector3.new(0.200000003, 0.200000003, 12.5999994)
  3742.     var[158].FormFactor = 'Custom'
  3743.     var[158].Shape  = 'Block'
  3744.     var[158].BackSurface    = 'Smooth'
  3745.     var[158].FrontSurface   = 'Smooth'
  3746.     var[158].TopSurface = 'Smooth'
  3747.     var[158].BottomSurface  = 'Smooth'
  3748.     var[158].LeftSurface    = 'Smooth'
  3749.     var[158].RightSurface   = 'Smooth'
  3750.     var[158].CFrame = CFrame.new(-70.2060928, 13.2914896, 32.8000031, -0.93969202, -0.342019886, 0, -0.342019886, 0.93969202, 0, -0, 0, -1)
  3751.     var[158]:MakeJoints()
  3752.  
  3753. var[159] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3754.     var[159].Name   = "Part"
  3755.     var[159].Archivable = true
  3756.     var[159].BrickColor = BrickColor.new('Medium stone grey')
  3757.     var[159].Material   = 'Concrete'
  3758.     var[159].Reflectance    = 0
  3759.     var[159].Transparency   = 0
  3760.     var[159].RotVelocity    = Vector3.new(0, 0, 0)
  3761.     var[159].Velocity   = Vector3.new(0, 0, 0)
  3762.     var[159].Anchored   = true
  3763.     var[159].CanCollide = true
  3764.     var[159].Locked = false
  3765.     var[159].Elasticity = 0.5
  3766.     var[159].Friction   = 0.30000001192093
  3767.     var[159].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  3768.     var[159].FormFactor = 'Custom'
  3769.     var[159].Shape  = 'Block'
  3770.     var[159].BackSurface    = 'Smooth'
  3771.     var[159].FrontSurface   = 'Smooth'
  3772.     var[159].TopSurface = 'Smooth'
  3773.     var[159].BottomSurface  = 'Smooth'
  3774.     var[159].LeftSurface    = 'Smooth'
  3775.     var[159].RightSurface   = 'Smooth'
  3776.     var[159].CFrame = CFrame.new(-73.6606522, 10.1092081, 38.8000031, -0.984806061, -0.173647821, 0, -0.173647821, 0.984806061, 0, -0, 0, -1)
  3777.     var[159]:MakeJoints()
  3778.  
  3779. var[160] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3780.     var[160].Name   = "Part"
  3781.     var[160].Archivable = true
  3782.     var[160].BrickColor = BrickColor.new('Medium stone grey')
  3783.     var[160].Material   = 'DiamondPlate'
  3784.     var[160].Reflectance    = 0
  3785.     var[160].Transparency   = 0
  3786.     var[160].RotVelocity    = Vector3.new(0, 0, 0)
  3787.     var[160].Velocity   = Vector3.new(0, 0, 0)
  3788.     var[160].Anchored   = true
  3789.     var[160].CanCollide = true
  3790.     var[160].Locked = false
  3791.     var[160].Elasticity = 0.5
  3792.     var[160].Friction   = 0.30000001192093
  3793.     var[160].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  3794.     var[160].FormFactor = 'Custom'
  3795.     var[160].Shape  = 'Block'
  3796.     var[160].BackSurface    = 'Smooth'
  3797.     var[160].FrontSurface   = 'Smooth'
  3798.     var[160].TopSurface = 'Smooth'
  3799.     var[160].BottomSurface  = 'Smooth'
  3800.     var[160].LeftSurface    = 'Smooth'
  3801.     var[160].RightSurface   = 'Smooth'
  3802.     var[160].CFrame = CFrame.new(-72.3515854, 12.7049561, 50.6999969, -0.906307638, -0.422618121, 0, -0.422618121, 0.906307638, 0, -0, 0, -1)
  3803.     var[160]:MakeJoints()
  3804.  
  3805. var[161] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3806.     var[161].Name   = "Part"
  3807.     var[161].Archivable = true
  3808.     var[161].BrickColor = BrickColor.new('Dark stone grey')
  3809.     var[161].Material   = 'Concrete'
  3810.     var[161].Reflectance    = 0
  3811.     var[161].Transparency   = 0
  3812.     var[161].RotVelocity    = Vector3.new(0, 0, 0)
  3813.     var[161].Velocity   = Vector3.new(0, 0, 0)
  3814.     var[161].Anchored   = true
  3815.     var[161].CanCollide = true
  3816.     var[161].Locked = false
  3817.     var[161].Elasticity = 0.5
  3818.     var[161].Friction   = 0.30000001192093
  3819.     var[161].Size   = Vector3.new(0.200000003, 0.200000003, 5.19999933)
  3820.     var[161].FormFactor = 'Custom'
  3821.     var[161].Shape  = 'Block'
  3822.     var[161].BackSurface    = 'Smooth'
  3823.     var[161].FrontSurface   = 'Smooth'
  3824.     var[161].TopSurface = 'Smooth'
  3825.     var[161].BottomSurface  = 'Smooth'
  3826.     var[161].LeftSurface    = 'Smooth'
  3827.     var[161].RightSurface   = 'Smooth'
  3828.     var[161].CFrame = CFrame.new(-70.2060928, 13.2914896, 50.6999969, -0.939691901, -0.342019856, 0, -0.342019856, 0.939691901, 0, -0, 0, -1)
  3829.     var[161]:MakeJoints()
  3830.  
  3831. var[162] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3832.     var[162].Name   = "Part"
  3833.     var[162].Archivable = true
  3834.     var[162].BrickColor = BrickColor.new('Medium stone grey')
  3835.     var[162].Material   = 'DiamondPlate'
  3836.     var[162].Reflectance    = 0
  3837.     var[162].Transparency   = 0
  3838.     var[162].RotVelocity    = Vector3.new(0, 0, 0)
  3839.     var[162].Velocity   = Vector3.new(0, 0, 0)
  3840.     var[162].Anchored   = true
  3841.     var[162].CanCollide = true
  3842.     var[162].Locked = false
  3843.     var[162].Elasticity = 0.5
  3844.     var[162].Friction   = 0.30000001192093
  3845.     var[162].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  3846.     var[162].FormFactor = 'Custom'
  3847.     var[162].Shape  = 'Block'
  3848.     var[162].BackSurface    = 'Smooth'
  3849.     var[162].FrontSurface   = 'Smooth'
  3850.     var[162].TopSurface = 'Smooth'
  3851.     var[162].BottomSurface  = 'Smooth'
  3852.     var[162].LeftSurface    = 'Smooth'
  3853.     var[162].RightSurface   = 'Smooth'
  3854.     var[162].CFrame = CFrame.new(-72.2734146, 12.5390396, 50.6999969, -0.939692438, -0.342020035, 0, -0.342020035, 0.939692438, 0, -0, 0, -1)
  3855.     var[162]:MakeJoints()
  3856.  
  3857. var[163] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3858.     var[163].Name   = "Part"
  3859.     var[163].Archivable = true
  3860.     var[163].BrickColor = BrickColor.new('Medium stone grey')
  3861.     var[163].Material   = 'CorrodedMetal'
  3862.     var[163].Reflectance    = 0
  3863.     var[163].Transparency   = 0
  3864.     var[163].RotVelocity    = Vector3.new(0, 0, 0)
  3865.     var[163].Velocity   = Vector3.new(0, 0, 0)
  3866.     var[163].Anchored   = true
  3867.     var[163].CanCollide = true
  3868.     var[163].Locked = false
  3869.     var[163].Elasticity = 0.5
  3870.     var[163].Friction   = 0.30000001192093
  3871.     var[163].Size   = Vector3.new(0.600000381, 0.600000739, 58)
  3872.     var[163].FormFactor = 'Custom'
  3873.     var[163].Shape  = 'Block'
  3874.     var[163].BackSurface    = 'Smooth'
  3875.     var[163].FrontSurface   = 'Smooth'
  3876.     var[163].TopSurface = 'Smooth'
  3877.     var[163].BottomSurface  = 'Smooth'
  3878.     var[163].LeftSurface    = 'Smooth'
  3879.     var[163].RightSurface   = 'Smooth'
  3880.     var[163].CFrame = CFrame.new(-45.6774826, 16.4999771, 32.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3881.     var[163]:MakeJoints()
  3882.  
  3883. var[164] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3884.     var[164].Name   = "Part"
  3885.     var[164].Archivable = true
  3886.     var[164].BrickColor = BrickColor.new('Earth green')
  3887.     var[164].Material   = 'Fabric'
  3888.     var[164].Reflectance    = 0
  3889.     var[164].Transparency   = 0
  3890.     var[164].RotVelocity    = Vector3.new(0, 0, 0)
  3891.     var[164].Velocity   = Vector3.new(0, 0, 0)
  3892.     var[164].Anchored   = true
  3893.     var[164].CanCollide = true
  3894.     var[164].Locked = false
  3895.     var[164].Elasticity = 0.5
  3896.     var[164].Friction   = 0.30000001192093
  3897.     var[164].Size   = Vector3.new(2, 0.200000003, 9)
  3898.     var[164].FormFactor = 'Custom'
  3899.     var[164].Shape  = 'Block'
  3900.     var[164].BackSurface    = 'Smooth'
  3901.     var[164].FrontSurface   = 'Smooth'
  3902.     var[164].TopSurface = 'Smooth'
  3903.     var[164].BottomSurface  = 'Smooth'
  3904.     var[164].LeftSurface    = 'Smooth'
  3905.     var[164].RightSurface   = 'Smooth'
  3906.     var[164].CFrame = CFrame.new(-73.0241776, 9.44511414, 57.8000031, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
  3907.     var[164]:MakeJoints()
  3908.  
  3909. var[165] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3910.     var[165].Name   = "Base"
  3911.     var[165].Archivable = true
  3912.     var[165].BrickColor = BrickColor.new('Medium stone grey')
  3913.     var[165].Material   = 'Concrete'
  3914.     var[165].Reflectance    = 0
  3915.     var[165].Transparency   = 0
  3916.     var[165].RotVelocity    = Vector3.new(0, 0, 0)
  3917.     var[165].Velocity   = Vector3.new(0, 0, 0)
  3918.     var[165].Anchored   = true
  3919.     var[165].CanCollide = true
  3920.     var[165].Locked = false
  3921.     var[165].Elasticity = 0.5
  3922.     var[165].Friction   = 0.30000001192093
  3923.     var[165].Size   = Vector3.new(40, 0.200000003, 60)
  3924.     var[165].FormFactor = 'Custom'
  3925.     var[165].Shape  = 'Block'
  3926.     var[165].BackSurface    = 'Smooth'
  3927.     var[165].FrontSurface   = 'Smooth'
  3928.     var[165].TopSurface = 'Smooth'
  3929.     var[165].BottomSurface  = 'Weld'
  3930.     var[165].LeftSurface    = 'Smooth'
  3931.     var[165].RightSurface   = 'Smooth'
  3932.     var[165].CFrame = CFrame.new(-54.3774796, 0.0999969989, 32.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3933.     var[165]:MakeJoints()
  3934.  
  3935. var[166] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3936.     var[166].Name   = "Part"
  3937.     var[166].Archivable = true
  3938.     var[166].BrickColor = BrickColor.new('Medium stone grey')
  3939.     var[166].Material   = 'CorrodedMetal'
  3940.     var[166].Reflectance    = 0
  3941.     var[166].Transparency   = 0
  3942.     var[166].RotVelocity    = Vector3.new(0, 0, 0)
  3943.     var[166].Velocity   = Vector3.new(0, 0, 0)
  3944.     var[166].Anchored   = true
  3945.     var[166].CanCollide = true
  3946.     var[166].Locked = false
  3947.     var[166].Elasticity = 0.5
  3948.     var[166].Friction   = 0.30000001192093
  3949.     var[166].Size   = Vector3.new(0.600000381, 16.2000008, 0.599999905)
  3950.     var[166].FormFactor = 'Custom'
  3951.     var[166].Shape  = 'Block'
  3952.     var[166].BackSurface    = 'Smooth'
  3953.     var[166].FrontSurface   = 'Smooth'
  3954.     var[166].TopSurface = 'Smooth'
  3955.     var[166].BottomSurface  = 'Smooth'
  3956.     var[166].LeftSurface    = 'Smooth'
  3957.     var[166].RightSurface   = 'Smooth'
  3958.     var[166].CFrame = CFrame.new(-63.0774765, 8.29998112, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3959.     var[166]:MakeJoints()
  3960.  
  3961. var[167] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3962.     var[167].Name   = "Part"
  3963.     var[167].Archivable = true
  3964.     var[167].BrickColor = BrickColor.new('Medium stone grey')
  3965.     var[167].Material   = 'CorrodedMetal'
  3966.     var[167].Reflectance    = 0
  3967.     var[167].Transparency   = 0
  3968.     var[167].RotVelocity    = Vector3.new(0, 0, 0)
  3969.     var[167].Velocity   = Vector3.new(0, 0, 0)
  3970.     var[167].Anchored   = true
  3971.     var[167].CanCollide = true
  3972.     var[167].Locked = false
  3973.     var[167].Elasticity = 0.5
  3974.     var[167].Friction   = 0.30000001192093
  3975.     var[167].Size   = Vector3.new(0.600000381, 16.2000008, 0.599999905)
  3976.     var[167].FormFactor = 'Custom'
  3977.     var[167].Shape  = 'Block'
  3978.     var[167].BackSurface    = 'Smooth'
  3979.     var[167].FrontSurface   = 'Smooth'
  3980.     var[167].TopSurface = 'Smooth'
  3981.     var[167].BottomSurface  = 'Smooth'
  3982.     var[167].LeftSurface    = 'Smooth'
  3983.     var[167].RightSurface   = 'Smooth'
  3984.     var[167].CFrame = CFrame.new(-45.6774826, 8.29998112, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  3985.     var[167]:MakeJoints()
  3986.  
  3987. var[168] = Instance.new('Part', game['Workspace']['Military Canvas'])
  3988.     var[168].Name   = "Part"
  3989.     var[168].Archivable = true
  3990.     var[168].BrickColor = BrickColor.new('Earth green')
  3991.     var[168].Material   = 'Fabric'
  3992.     var[168].Reflectance    = 0
  3993.     var[168].Transparency   = 0
  3994.     var[168].RotVelocity    = Vector3.new(0, 0, 0)
  3995.     var[168].Velocity   = Vector3.new(0, 0, 0)
  3996.     var[168].Anchored   = true
  3997.     var[168].CanCollide = true
  3998.     var[168].Locked = false
  3999.     var[168].Elasticity = 0.5
  4000.     var[168].Friction   = 0.30000001192093
  4001.     var[168].Size   = Vector3.new(18, 7.59999943, 0.200000763)
  4002.     var[168].FormFactor = 'Custom'
  4003.     var[168].Shape  = 'Block'
  4004.     var[168].BackSurface    = 'Smooth'
  4005.     var[168].FrontSurface   = 'Smooth'
  4006.     var[168].TopSurface = 'Smooth'
  4007.     var[168].BottomSurface  = 'Smooth'
  4008.     var[168].LeftSurface    = 'Smooth'
  4009.     var[168].RightSurface   = 'Smooth'
  4010.     var[168].CFrame = CFrame.new(-54.3774796, 12.9999857, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4011.     var[168]:MakeJoints()
  4012.  
  4013. var[169] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4014.     var[169].Name   = "Part"
  4015.     var[169].Archivable = true
  4016.     var[169].BrickColor = BrickColor.new('Medium stone grey')
  4017.     var[169].Material   = 'CorrodedMetal'
  4018.     var[169].Reflectance    = 0
  4019.     var[169].Transparency   = 0
  4020.     var[169].RotVelocity    = Vector3.new(0, 0, 0)
  4021.     var[169].Velocity   = Vector3.new(0, 0, 0)
  4022.     var[169].Anchored   = true
  4023.     var[169].CanCollide = true
  4024.     var[169].Locked = false
  4025.     var[169].Elasticity = 0.5
  4026.     var[169].Friction   = 0.30000001192093
  4027.     var[169].Size   = Vector3.new(16.7999992, 0.600000024, 0.599999905)
  4028.     var[169].FormFactor = 'Custom'
  4029.     var[169].Shape  = 'Block'
  4030.     var[169].BackSurface    = 'Smooth'
  4031.     var[169].FrontSurface   = 'Smooth'
  4032.     var[169].TopSurface = 'Smooth'
  4033.     var[169].BottomSurface  = 'Smooth'
  4034.     var[169].LeftSurface    = 'Smooth'
  4035.     var[169].RightSurface   = 'Smooth'
  4036.     var[169].CFrame = CFrame.new(-54.3774796, 10.0999842, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4037.     var[169]:MakeJoints()
  4038.  
  4039. var[170] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4040.     var[170].Name   = "Part"
  4041.     var[170].Archivable = true
  4042.     var[170].BrickColor = BrickColor.new('Medium stone grey')
  4043.     var[170].Material   = 'CorrodedMetal'
  4044.     var[170].Reflectance    = 0
  4045.     var[170].Transparency   = 0
  4046.     var[170].RotVelocity    = Vector3.new(0, 0, 0)
  4047.     var[170].Velocity   = Vector3.new(0, 0, 0)
  4048.     var[170].Anchored   = true
  4049.     var[170].CanCollide = true
  4050.     var[170].Locked = false
  4051.     var[170].Elasticity = 0.5
  4052.     var[170].Friction   = 0.30000001192093
  4053.     var[170].Size   = Vector3.new(18, 0.400000036, 0.799999893)
  4054.     var[170].FormFactor = 'Custom'
  4055.     var[170].Shape  = 'Block'
  4056.     var[170].BackSurface    = 'Smooth'
  4057.     var[170].FrontSurface   = 'Smooth'
  4058.     var[170].TopSurface = 'Smooth'
  4059.     var[170].BottomSurface  = 'Smooth'
  4060.     var[170].LeftSurface    = 'Smooth'
  4061.     var[170].RightSurface   = 'Smooth'
  4062.     var[170].CFrame = CFrame.new(-54.3774796, 16.5999756, 3.90000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4063.     var[170]:MakeJoints()
  4064.  
  4065. var[171] = Instance.new('Model', game['Workspace']['Military Canvas'])
  4066.     var[171].Name   = "Model"
  4067.     var[171].Archivable = true
  4068.  
  4069. var[172] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4070.     var[172].Name   = "Part"
  4071.     var[172].Archivable = true
  4072.     var[172].BrickColor = BrickColor.new('Medium stone grey')
  4073.     var[172].Material   = 'CorrodedMetal'
  4074.     var[172].Reflectance    = 0
  4075.     var[172].Transparency   = 0
  4076.     var[172].RotVelocity    = Vector3.new(0, 0, 0)
  4077.     var[172].Velocity   = Vector3.new(0, 0, 0)
  4078.     var[172].Anchored   = true
  4079.     var[172].CanCollide = true
  4080.     var[172].Locked = false
  4081.     var[172].Elasticity = 0.5
  4082.     var[172].Friction   = 0.30000001192093
  4083.     var[172].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4084.     var[172].FormFactor = 'Custom'
  4085.     var[172].Shape  = 'Block'
  4086.     var[172].BackSurface    = 'Smooth'
  4087.     var[172].FrontSurface   = 'Smooth'
  4088.     var[172].TopSurface = 'Smooth'
  4089.     var[172].BottomSurface  = 'Smooth'
  4090.     var[172].LeftSurface    = 'Smooth'
  4091.     var[172].RightSurface   = 'Smooth'
  4092.     var[172].CFrame = CFrame.new(-44.6447525, 16.5308857, 3.8999939, 0.984807491, 0.173648134, -8.74227837e-008, -0.173648134, 0.984807491, 1.23384441e-015, 8.60945946e-008, 1.51808006e-008, 1)
  4093.     var[172]:MakeJoints()
  4094.  
  4095. var[173] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4096.     var[173].Name   = "Part"
  4097.     var[173].Archivable = true
  4098.     var[173].BrickColor = BrickColor.new('Medium stone grey')
  4099.     var[173].Material   = 'CorrodedMetal'
  4100.     var[173].Reflectance    = 0
  4101.     var[173].Transparency   = 0
  4102.     var[173].RotVelocity    = Vector3.new(0, 0, 0)
  4103.     var[173].Velocity   = Vector3.new(0, 0, 0)
  4104.     var[173].Anchored   = true
  4105.     var[173].CanCollide = true
  4106.     var[173].Locked = false
  4107.     var[173].Elasticity = 0.5
  4108.     var[173].Friction   = 0.30000001192093
  4109.     var[173].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4110.     var[173].FormFactor = 'Custom'
  4111.     var[173].Shape  = 'Block'
  4112.     var[173].BackSurface    = 'Smooth'
  4113.     var[173].FrontSurface   = 'Smooth'
  4114.     var[173].TopSurface = 'Smooth'
  4115.     var[173].BottomSurface  = 'Smooth'
  4116.     var[173].LeftSurface    = 'Smooth'
  4117.     var[173].RightSurface   = 'Smooth'
  4118.     var[173].CFrame = CFrame.new(-42.7707596, 16.0287476, 3.8999939, 0.93969202, 0.342019945, -8.74227837e-008, -0.342019945, 0.93969202, 1.23384441e-015, 8.21504784e-008, 2.99003275e-008, 1)
  4119.     var[173]:MakeJoints()
  4120.  
  4121. var[174] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4122.     var[174].Name   = "Part"
  4123.     var[174].Archivable = true
  4124.     var[174].BrickColor = BrickColor.new('Medium stone grey')
  4125.     var[174].Material   = 'CorrodedMetal'
  4126.     var[174].Reflectance    = 0
  4127.     var[174].Transparency   = 0
  4128.     var[174].RotVelocity    = Vector3.new(0, 0, 0)
  4129.     var[174].Velocity   = Vector3.new(0, 0, 0)
  4130.     var[174].Anchored   = true
  4131.     var[174].CanCollide = true
  4132.     var[174].Locked = false
  4133.     var[174].Elasticity = 0.5
  4134.     var[174].Friction   = 0.30000001192093
  4135.     var[174].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4136.     var[174].FormFactor = 'Custom'
  4137.     var[174].Shape  = 'Block'
  4138.     var[174].BackSurface    = 'Smooth'
  4139.     var[174].FrontSurface   = 'Smooth'
  4140.     var[174].TopSurface = 'Smooth'
  4141.     var[174].BottomSurface  = 'Smooth'
  4142.     var[174].LeftSurface    = 'Smooth'
  4143.     var[174].RightSurface   = 'Smooth'
  4144.     var[174].CFrame = CFrame.new(-41.0124588, 15.2088404, 3.8999939, 0.866023779, 0.499999046, -8.74227837e-008, -0.499999046, 0.866023779, 1.23384441e-015, 7.57101972e-008, 4.3711303e-008, 1)
  4145.     var[174]:MakeJoints()
  4146.  
  4147. var[175] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4148.     var[175].Name   = "Part"
  4149.     var[175].Archivable = true
  4150.     var[175].BrickColor = BrickColor.new('Medium stone grey')
  4151.     var[175].Material   = 'CorrodedMetal'
  4152.     var[175].Reflectance    = 0
  4153.     var[175].Transparency   = 0
  4154.     var[175].RotVelocity    = Vector3.new(0, 0, 0)
  4155.     var[175].Velocity   = Vector3.new(0, 0, 0)
  4156.     var[175].Anchored   = true
  4157.     var[175].CanCollide = true
  4158.     var[175].Locked = false
  4159.     var[175].Elasticity = 0.5
  4160.     var[175].Friction   = 0.30000001192093
  4161.     var[175].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4162.     var[175].FormFactor = 'Custom'
  4163.     var[175].Shape  = 'Block'
  4164.     var[175].BackSurface    = 'Smooth'
  4165.     var[175].FrontSurface   = 'Smooth'
  4166.     var[175].TopSurface = 'Smooth'
  4167.     var[175].BottomSurface  = 'Smooth'
  4168.     var[175].LeftSurface    = 'Smooth'
  4169.     var[175].RightSurface   = 'Smooth'
  4170.     var[175].CFrame = CFrame.new(-39.4232254, 14.0960541, 3.8999939, 0.76603806, 0.642782211, -8.74227837e-008, -0.642782211, 0.76603806, 1.23384441e-015, 6.69691644e-008, 5.61938016e-008, 1)
  4171.     var[175]:MakeJoints()
  4172.  
  4173. var[176] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4174.     var[176].Name   = "Part"
  4175.     var[176].Archivable = true
  4176.     var[176].BrickColor = BrickColor.new('Medium stone grey')
  4177.     var[176].Material   = 'CorrodedMetal'
  4178.     var[176].Reflectance    = 0
  4179.     var[176].Transparency   = 0
  4180.     var[176].RotVelocity    = Vector3.new(0, 0, 0)
  4181.     var[176].Velocity   = Vector3.new(0, 0, 0)
  4182.     var[176].Anchored   = true
  4183.     var[176].CanCollide = true
  4184.     var[176].Locked = false
  4185.     var[176].Elasticity = 0.5
  4186.     var[176].Friction   = 0.30000001192093
  4187.     var[176].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4188.     var[176].FormFactor = 'Custom'
  4189.     var[176].Shape  = 'Block'
  4190.     var[176].BackSurface    = 'Smooth'
  4191.     var[176].FrontSurface   = 'Smooth'
  4192.     var[176].TopSurface = 'Smooth'
  4193.     var[176].BottomSurface  = 'Smooth'
  4194.     var[176].LeftSurface    = 'Smooth'
  4195.     var[176].RightSurface   = 'Smooth'
  4196.     var[176].CFrame = CFrame.new(-35.6165848, 7.50277805, 3.8999939, 0.173648551, 0.984809697, -8.74227837e-008, -0.984809697, 0.173648551, 1.23384441e-015, 1.51808361e-008, 8.60947864e-008, 1)
  4197.     var[176]:MakeJoints()
  4198.  
  4199. var[177] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4200.     var[177].Name   = "Part"
  4201.     var[177].Archivable = true
  4202.     var[177].BrickColor = BrickColor.new('Medium stone grey')
  4203.     var[177].Material   = 'CorrodedMetal'
  4204.     var[177].Reflectance    = 0
  4205.     var[177].Transparency   = 0
  4206.     var[177].RotVelocity    = Vector3.new(0, 0, 0)
  4207.     var[177].Velocity   = Vector3.new(0, 0, 0)
  4208.     var[177].Anchored   = true
  4209.     var[177].CanCollide = true
  4210.     var[177].Locked = false
  4211.     var[177].Elasticity = 0.5
  4212.     var[177].Friction   = 0.30000001192093
  4213.     var[177].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4214.     var[177].FormFactor = 'Custom'
  4215.     var[177].Shape  = 'Block'
  4216.     var[177].BackSurface    = 'Smooth'
  4217.     var[177].FrontSurface   = 'Smooth'
  4218.     var[177].TopSurface = 'Smooth'
  4219.     var[177].BottomSurface  = 'Smooth'
  4220.     var[177].LeftSurface    = 'Smooth'
  4221.     var[177].RightSurface   = 'Smooth'
  4222.     var[177].CFrame = CFrame.new(-38.0513687, 12.7242136, 3.8999939, 0.642787576, 0.766044319, -8.74227837e-008, -0.766044319, 0.642787576, 1.23384441e-015, 5.61942635e-008, 6.69697116e-008, 1)
  4223.     var[177]:MakeJoints()
  4224.  
  4225. var[178] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4226.     var[178].Name   = "Part"
  4227.     var[178].Archivable = true
  4228.     var[178].BrickColor = BrickColor.new('Medium stone grey')
  4229.     var[178].Material   = 'CorrodedMetal'
  4230.     var[178].Reflectance    = 0
  4231.     var[178].Transparency   = 0
  4232.     var[178].RotVelocity    = Vector3.new(0, 0, 0)
  4233.     var[178].Velocity   = Vector3.new(0, 0, 0)
  4234.     var[178].Anchored   = true
  4235.     var[178].CanCollide = true
  4236.     var[178].Locked = false
  4237.     var[178].Elasticity = 0.5
  4238.     var[178].Friction   = 0.30000001192093
  4239.     var[178].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4240.     var[178].FormFactor = 'Custom'
  4241.     var[178].Shape  = 'Block'
  4242.     var[178].BackSurface    = 'Smooth'
  4243.     var[178].FrontSurface   = 'Smooth'
  4244.     var[178].TopSurface = 'Smooth'
  4245.     var[178].BottomSurface  = 'Smooth'
  4246.     var[178].LeftSurface    = 'Smooth'
  4247.     var[178].RightSurface   = 'Smooth'
  4248.     var[178].CFrame = CFrame.new(-36.9386215, 11.135026, 3.8999939, 0.500000119, 0.866025388, -8.74227837e-008, -0.866025388, 0.500000119, 1.23384441e-015, 4.37113954e-008, 7.57103322e-008, 1)
  4249.     var[178]:MakeJoints()
  4250.  
  4251. var[179] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4252.     var[179].Name   = "Part"
  4253.     var[179].Archivable = true
  4254.     var[179].BrickColor = BrickColor.new('Medium stone grey')
  4255.     var[179].Material   = 'CorrodedMetal'
  4256.     var[179].Reflectance    = 0
  4257.     var[179].Transparency   = 0
  4258.     var[179].RotVelocity    = Vector3.new(0, 0, 0)
  4259.     var[179].Velocity   = Vector3.new(0, 0, 0)
  4260.     var[179].Anchored   = true
  4261.     var[179].CanCollide = true
  4262.     var[179].Locked = false
  4263.     var[179].Elasticity = 0.5
  4264.     var[179].Friction   = 0.30000001192093
  4265.     var[179].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4266.     var[179].FormFactor = 'Custom'
  4267.     var[179].Shape  = 'Block'
  4268.     var[179].BackSurface    = 'Smooth'
  4269.     var[179].FrontSurface   = 'Smooth'
  4270.     var[179].TopSurface = 'Smooth'
  4271.     var[179].BottomSurface  = 'Smooth'
  4272.     var[179].LeftSurface    = 'Smooth'
  4273.     var[179].RightSurface   = 'Smooth'
  4274.     var[179].CFrame = CFrame.new(-36.1187057, 9.37670994, 3.8999939, 0.342020333, 0.939693034, -8.74227837e-008, -0.939693034, 0.342020333, 1.23384441e-015, 2.99003595e-008, 8.21505708e-008, 1)
  4275.     var[179]:MakeJoints()
  4276.  
  4277. var[180] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4278.     var[180].Name   = "Part"
  4279.     var[180].Archivable = true
  4280.     var[180].BrickColor = BrickColor.new('Medium stone grey')
  4281.     var[180].Material   = 'CorrodedMetal'
  4282.     var[180].Reflectance    = 0
  4283.     var[180].Transparency   = 0
  4284.     var[180].RotVelocity    = Vector3.new(0, 0, 0)
  4285.     var[180].Velocity   = Vector3.new(0, 0, 0)
  4286.     var[180].Anchored   = true
  4287.     var[180].CanCollide = true
  4288.     var[180].Locked = false
  4289.     var[180].Elasticity = 0.5
  4290.     var[180].Friction   = 0.30000001192093
  4291.     var[180].Size   = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  4292.     var[180].FormFactor = 'Custom'
  4293.     var[180].Shape  = 'Block'
  4294.     var[180].BackSurface    = 'Smooth'
  4295.     var[180].FrontSurface   = 'Smooth'
  4296.     var[180].TopSurface = 'Smooth'
  4297.     var[180].BottomSurface  = 'Smooth'
  4298.     var[180].LeftSurface    = 'Smooth'
  4299.     var[180].RightSurface   = 'Smooth'
  4300.     var[180].CFrame = CFrame.new(-35.4474869, 3.37004995, 3.8999939, 2.98023224e-008, 0.999999762, -8.74227837e-008, -0.999999762, 2.98023224e-008, 1.23384441e-015, 9.47311907e-016, 8.74227553e-008, 1)
  4301.     var[180]:MakeJoints()
  4302.  
  4303. var[181] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4304.     var[181].Name   = "Part"
  4305.     var[181].Archivable = true
  4306.     var[181].BrickColor = BrickColor.new('Earth green')
  4307.     var[181].Material   = 'Fabric'
  4308.     var[181].Reflectance    = 0
  4309.     var[181].Transparency   = 0
  4310.     var[181].RotVelocity    = Vector3.new(0, 0, 0)
  4311.     var[181].Velocity   = Vector3.new(0, 0, 0)
  4312.     var[181].Anchored   = true
  4313.     var[181].CanCollide = true
  4314.     var[181].Locked = false
  4315.     var[181].Elasticity = 0.5
  4316.     var[181].Friction   = 0.30000001192093
  4317.     var[181].Size   = Vector3.new(2, 8.99999905, 0.200000763)
  4318.     var[181].FormFactor = 'Custom'
  4319.     var[181].Shape  = 'Block'
  4320.     var[181].BackSurface    = 'Smooth'
  4321.     var[181].FrontSurface   = 'Smooth'
  4322.     var[181].TopSurface = 'Smooth'
  4323.     var[181].BottomSurface  = 'Smooth'
  4324.     var[181].LeftSurface    = 'Smooth'
  4325.     var[181].RightSurface   = 'Smooth'
  4326.     var[181].CFrame = CFrame.new(-62.3774796, 4.69998217, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4327.     var[181]:MakeJoints()
  4328.  
  4329. var[182] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4330.     var[182].Name   = "Part"
  4331.     var[182].Archivable = true
  4332.     var[182].BrickColor = BrickColor.new('Earth green')
  4333.     var[182].Material   = 'Fabric'
  4334.     var[182].Reflectance    = 0
  4335.     var[182].Transparency   = 0
  4336.     var[182].RotVelocity    = Vector3.new(0, 0, 0)
  4337.     var[182].Velocity   = Vector3.new(0, 0, 0)
  4338.     var[182].Anchored   = true
  4339.     var[182].CanCollide = true
  4340.     var[182].Locked = false
  4341.     var[182].Elasticity = 0.5
  4342.     var[182].Friction   = 0.30000001192093
  4343.     var[182].Size   = Vector3.new(10.1999998, 6.19999981, 0.200000763)
  4344.     var[182].FormFactor = 'Custom'
  4345.     var[182].Shape  = 'Block'
  4346.     var[182].BackSurface    = 'Smooth'
  4347.     var[182].FrontSurface   = 'Smooth'
  4348.     var[182].TopSurface = 'Smooth'
  4349.     var[182].BottomSurface  = 'Smooth'
  4350.     var[182].LeftSurface    = 'Smooth'
  4351.     var[182].RightSurface   = 'Smooth'
  4352.     var[182].CFrame = CFrame.new(-68.4774857, 3.29998088, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4353.     var[182]:MakeJoints()
  4354.  
  4355. var[183] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4356.     var[183].Name   = "Part"
  4357.     var[183].Archivable = true
  4358.     var[183].BrickColor = BrickColor.new('Earth green')
  4359.     var[183].Material   = 'Fabric'
  4360.     var[183].Reflectance    = 0
  4361.     var[183].Transparency   = 0
  4362.     var[183].RotVelocity    = Vector3.new(0, 0, 0)
  4363.     var[183].Velocity   = Vector3.new(0, 0, 0)
  4364.     var[183].Anchored   = true
  4365.     var[183].CanCollide = true
  4366.     var[183].Locked = false
  4367.     var[183].Elasticity = 0.5
  4368.     var[183].Friction   = 0.30000001192093
  4369.     var[183].Size   = Vector3.new(10.1999998, 6.19999981, 0.200000763)
  4370.     var[183].FormFactor = 'Custom'
  4371.     var[183].Shape  = 'Block'
  4372.     var[183].BackSurface    = 'Smooth'
  4373.     var[183].FrontSurface   = 'Smooth'
  4374.     var[183].TopSurface = 'Smooth'
  4375.     var[183].BottomSurface  = 'Smooth'
  4376.     var[183].LeftSurface    = 'Smooth'
  4377.     var[183].RightSurface   = 'Smooth'
  4378.     var[183].CFrame = CFrame.new(-40.2999954, 3.29998088, 3.40000892, 1, 0, -8.74227766e-008, 0, 1, 0, 8.74227766e-008, 0, 1)
  4379.     var[183]:MakeJoints()
  4380.  
  4381. var[184] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4382.     var[184].Name   = "Part"
  4383.     var[184].Archivable = true
  4384.     var[184].BrickColor = BrickColor.new('Medium stone grey')
  4385.     var[184].Material   = 'CorrodedMetal'
  4386.     var[184].Reflectance    = 0
  4387.     var[184].Transparency   = 0
  4388.     var[184].RotVelocity    = Vector3.new(0, 0, 0)
  4389.     var[184].Velocity   = Vector3.new(0, 0, 0)
  4390.     var[184].Anchored   = true
  4391.     var[184].CanCollide = true
  4392.     var[184].Locked = false
  4393.     var[184].Elasticity = 0.5
  4394.     var[184].Friction   = 0.30000001192093
  4395.     var[184].Size   = Vector3.new(0.600000381, 16.2000008, 0.599999905)
  4396.     var[184].FormFactor = 'Custom'
  4397.     var[184].Shape  = 'Block'
  4398.     var[184].BackSurface    = 'Smooth'
  4399.     var[184].FrontSurface   = 'Smooth'
  4400.     var[184].TopSurface = 'Smooth'
  4401.     var[184].BottomSurface  = 'Smooth'
  4402.     var[184].LeftSurface    = 'Smooth'
  4403.     var[184].RightSurface   = 'Smooth'
  4404.     var[184].CFrame = CFrame.new(-45.6774826, 8.29998112, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4405.     var[184]:MakeJoints()
  4406.  
  4407. var[185] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4408.     var[185].Name   = "Part"
  4409.     var[185].Archivable = true
  4410.     var[185].BrickColor = BrickColor.new('Earth green')
  4411.     var[185].Material   = 'Fabric'
  4412.     var[185].Reflectance    = 0
  4413.     var[185].Transparency   = 0
  4414.     var[185].RotVelocity    = Vector3.new(0, 0, 0)
  4415.     var[185].Velocity   = Vector3.new(0, 0, 0)
  4416.     var[185].Anchored   = true
  4417.     var[185].CanCollide = true
  4418.     var[185].Locked = false
  4419.     var[185].Elasticity = 0.5
  4420.     var[185].Friction   = 0.30000001192093
  4421.     var[185].Size   = Vector3.new(18, 7.59999943, 0.200000763)
  4422.     var[185].FormFactor = 'Custom'
  4423.     var[185].Shape  = 'Block'
  4424.     var[185].BackSurface    = 'Smooth'
  4425.     var[185].FrontSurface   = 'Smooth'
  4426.     var[185].TopSurface = 'Smooth'
  4427.     var[185].BottomSurface  = 'Smooth'
  4428.     var[185].LeftSurface    = 'Smooth'
  4429.     var[185].RightSurface   = 'Smooth'
  4430.     var[185].CFrame = CFrame.new(-54.3774796, 12.9999857, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4431.     var[185]:MakeJoints()
  4432.  
  4433. var[186] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4434.     var[186].Name   = "Part"
  4435.     var[186].Archivable = true
  4436.     var[186].BrickColor = BrickColor.new('Earth green')
  4437.     var[186].Material   = 'Fabric'
  4438.     var[186].Reflectance    = 0
  4439.     var[186].Transparency   = 0
  4440.     var[186].RotVelocity    = Vector3.new(0, 0, 0)
  4441.     var[186].Velocity   = Vector3.new(0, 0, 0)
  4442.     var[186].Anchored   = true
  4443.     var[186].CanCollide = true
  4444.     var[186].Locked = false
  4445.     var[186].Elasticity = 0.5
  4446.     var[186].Friction   = 0.30000001192093
  4447.     var[186].Size   = Vector3.new(2, 8.99999905, 0.200000763)
  4448.     var[186].FormFactor = 'Custom'
  4449.     var[186].Shape  = 'Block'
  4450.     var[186].BackSurface    = 'Smooth'
  4451.     var[186].FrontSurface   = 'Smooth'
  4452.     var[186].TopSurface = 'Smooth'
  4453.     var[186].BottomSurface  = 'Smooth'
  4454.     var[186].LeftSurface    = 'Smooth'
  4455.     var[186].RightSurface   = 'Smooth'
  4456.     var[186].CFrame = CFrame.new(-46.3774796, 4.69998217, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4457.     var[186]:MakeJoints()
  4458.  
  4459. var[187] = Instance.new('Model', game['Workspace']['Military Canvas'])
  4460.     var[187].Name   = "Model"
  4461.     var[187].Archivable = true
  4462.  
  4463. var[188] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4464.     var[188].Name   = "Part"
  4465.     var[188].Archivable = true
  4466.     var[188].BrickColor = BrickColor.new('Medium stone grey')
  4467.     var[188].Material   = 'CorrodedMetal'
  4468.     var[188].Reflectance    = 0
  4469.     var[188].Transparency   = 0
  4470.     var[188].RotVelocity    = Vector3.new(0, 0, 0)
  4471.     var[188].Velocity   = Vector3.new(0, 0, 0)
  4472.     var[188].Anchored   = true
  4473.     var[188].CanCollide = true
  4474.     var[188].Locked = false
  4475.     var[188].Elasticity = 0.5
  4476.     var[188].Friction   = 0.30000001192093
  4477.     var[188].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4478.     var[188].FormFactor = 'Custom'
  4479.     var[188].Shape  = 'Block'
  4480.     var[188].BackSurface    = 'Smooth'
  4481.     var[188].FrontSurface   = 'Smooth'
  4482.     var[188].TopSurface = 'Smooth'
  4483.     var[188].BottomSurface  = 'Smooth'
  4484.     var[188].LeftSurface    = 'Smooth'
  4485.     var[188].RightSurface   = 'Smooth'
  4486.     var[188].CFrame = CFrame.new(-44.6447678, 16.5308857, 61.6999969, 0.98480773, 0.173648179, -8.74227766e-008, -0.173648179, 0.98480773, 0, 8.6094623e-008, 1.51808059e-008, 1)
  4487.     var[188]:MakeJoints()
  4488.  
  4489. var[189] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4490.     var[189].Name   = "Part"
  4491.     var[189].Archivable = true
  4492.     var[189].BrickColor = BrickColor.new('Medium stone grey')
  4493.     var[189].Material   = 'CorrodedMetal'
  4494.     var[189].Reflectance    = 0
  4495.     var[189].Transparency   = 0
  4496.     var[189].RotVelocity    = Vector3.new(0, 0, 0)
  4497.     var[189].Velocity   = Vector3.new(0, 0, 0)
  4498.     var[189].Anchored   = true
  4499.     var[189].CanCollide = true
  4500.     var[189].Locked = false
  4501.     var[189].Elasticity = 0.5
  4502.     var[189].Friction   = 0.30000001192093
  4503.     var[189].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4504.     var[189].FormFactor = 'Custom'
  4505.     var[189].Shape  = 'Block'
  4506.     var[189].BackSurface    = 'Smooth'
  4507.     var[189].FrontSurface   = 'Smooth'
  4508.     var[189].TopSurface = 'Smooth'
  4509.     var[189].BottomSurface  = 'Smooth'
  4510.     var[189].LeftSurface    = 'Smooth'
  4511.     var[189].RightSurface   = 'Smooth'
  4512.     var[189].CFrame = CFrame.new(-42.7707748, 16.0287552, 61.6999969, 0.939692318, 0.342020035, -8.74227766e-008, -0.342020035, 0.939692318, 0, 8.21505139e-008, 2.99003418e-008, 1)
  4513.     var[189]:MakeJoints()
  4514.  
  4515. var[190] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4516.     var[190].Name   = "Part"
  4517.     var[190].Archivable = true
  4518.     var[190].BrickColor = BrickColor.new('Medium stone grey')
  4519.     var[190].Material   = 'CorrodedMetal'
  4520.     var[190].Reflectance    = 0
  4521.     var[190].Transparency   = 0
  4522.     var[190].RotVelocity    = Vector3.new(0, 0, 0)
  4523.     var[190].Velocity   = Vector3.new(0, 0, 0)
  4524.     var[190].Anchored   = true
  4525.     var[190].CanCollide = true
  4526.     var[190].Locked = false
  4527.     var[190].Elasticity = 0.5
  4528.     var[190].Friction   = 0.30000001192093
  4529.     var[190].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4530.     var[190].FormFactor = 'Custom'
  4531.     var[190].Shape  = 'Block'
  4532.     var[190].BackSurface    = 'Smooth'
  4533.     var[190].FrontSurface   = 'Smooth'
  4534.     var[190].TopSurface = 'Smooth'
  4535.     var[190].BottomSurface  = 'Smooth'
  4536.     var[190].LeftSurface    = 'Smooth'
  4537.     var[190].RightSurface   = 'Smooth'
  4538.     var[190].CFrame = CFrame.new(-41.0124588, 15.2088404, 61.6999969, 0.866024017, 0.499999166, -8.74227766e-008, -0.499999166, 0.866024017, 0, 7.57102256e-008, 4.37113137e-008, 1)
  4539.     var[190]:MakeJoints()
  4540.  
  4541. var[191] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4542.     var[191].Name   = "Part"
  4543.     var[191].Archivable = true
  4544.     var[191].BrickColor = BrickColor.new('Medium stone grey')
  4545.     var[191].Material   = 'CorrodedMetal'
  4546.     var[191].Reflectance    = 0
  4547.     var[191].Transparency   = 0
  4548.     var[191].RotVelocity    = Vector3.new(0, 0, 0)
  4549.     var[191].Velocity   = Vector3.new(0, 0, 0)
  4550.     var[191].Anchored   = true
  4551.     var[191].CanCollide = true
  4552.     var[191].Locked = false
  4553.     var[191].Elasticity = 0.5
  4554.     var[191].Friction   = 0.30000001192093
  4555.     var[191].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4556.     var[191].FormFactor = 'Custom'
  4557.     var[191].Shape  = 'Block'
  4558.     var[191].BackSurface    = 'Smooth'
  4559.     var[191].FrontSurface   = 'Smooth'
  4560.     var[191].TopSurface = 'Smooth'
  4561.     var[191].BottomSurface  = 'Smooth'
  4562.     var[191].LeftSurface    = 'Smooth'
  4563.     var[191].RightSurface   = 'Smooth'
  4564.     var[191].CFrame = CFrame.new(-39.4232254, 14.0960541, 61.6999969, 0.766038239, 0.64278239, -8.74227766e-008, -0.64278239, 0.766038239, 0, 6.69691929e-008, 5.61938229e-008, 1)
  4565.     var[191]:MakeJoints()
  4566.  
  4567. var[192] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4568.     var[192].Name   = "Part"
  4569.     var[192].Archivable = true
  4570.     var[192].BrickColor = BrickColor.new('Medium stone grey')
  4571.     var[192].Material   = 'CorrodedMetal'
  4572.     var[192].Reflectance    = 0
  4573.     var[192].Transparency   = 0
  4574.     var[192].RotVelocity    = Vector3.new(0, 0, 0)
  4575.     var[192].Velocity   = Vector3.new(0, 0, 0)
  4576.     var[192].Anchored   = true
  4577.     var[192].CanCollide = true
  4578.     var[192].Locked = false
  4579.     var[192].Elasticity = 0.5
  4580.     var[192].Friction   = 0.30000001192093
  4581.     var[192].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4582.     var[192].FormFactor = 'Custom'
  4583.     var[192].Shape  = 'Block'
  4584.     var[192].BackSurface    = 'Smooth'
  4585.     var[192].FrontSurface   = 'Smooth'
  4586.     var[192].TopSurface = 'Smooth'
  4587.     var[192].BottomSurface  = 'Smooth'
  4588.     var[192].LeftSurface    = 'Smooth'
  4589.     var[192].RightSurface   = 'Smooth'
  4590.     var[192].CFrame = CFrame.new(-35.6165848, 7.50277805, 61.6999969, 0.173648581, 0.984809816, -8.74227766e-008, -0.984809816, 0.173648581, 0, 1.51808415e-008, 8.60948077e-008, 1)
  4591.     var[192]:MakeJoints()
  4592.  
  4593. var[193] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4594.     var[193].Name   = "Part"
  4595.     var[193].Archivable = true
  4596.     var[193].BrickColor = BrickColor.new('Medium stone grey')
  4597.     var[193].Material   = 'CorrodedMetal'
  4598.     var[193].Reflectance    = 0
  4599.     var[193].Transparency   = 0
  4600.     var[193].RotVelocity    = Vector3.new(0, 0, 0)
  4601.     var[193].Velocity   = Vector3.new(0, 0, 0)
  4602.     var[193].Anchored   = true
  4603.     var[193].CanCollide = true
  4604.     var[193].Locked = false
  4605.     var[193].Elasticity = 0.5
  4606.     var[193].Friction   = 0.30000001192093
  4607.     var[193].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4608.     var[193].FormFactor = 'Custom'
  4609.     var[193].Shape  = 'Block'
  4610.     var[193].BackSurface    = 'Smooth'
  4611.     var[193].FrontSurface   = 'Smooth'
  4612.     var[193].TopSurface = 'Smooth'
  4613.     var[193].BottomSurface  = 'Smooth'
  4614.     var[193].LeftSurface    = 'Smooth'
  4615.     var[193].RightSurface   = 'Smooth'
  4616.     var[193].CFrame = CFrame.new(-38.051384, 12.7242136, 61.6999969, 0.642787695, 0.766044438, -8.74227766e-008, -0.766044438, 0.642787695, 0, 5.61942848e-008, 6.69697329e-008, 1)
  4617.     var[193]:MakeJoints()
  4618.  
  4619. var[194] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4620.     var[194].Name   = "Part"
  4621.     var[194].Archivable = true
  4622.     var[194].BrickColor = BrickColor.new('Medium stone grey')
  4623.     var[194].Material   = 'CorrodedMetal'
  4624.     var[194].Reflectance    = 0
  4625.     var[194].Transparency   = 0
  4626.     var[194].RotVelocity    = Vector3.new(0, 0, 0)
  4627.     var[194].Velocity   = Vector3.new(0, 0, 0)
  4628.     var[194].Anchored   = true
  4629.     var[194].CanCollide = true
  4630.     var[194].Locked = false
  4631.     var[194].Elasticity = 0.5
  4632.     var[194].Friction   = 0.30000001192093
  4633.     var[194].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4634.     var[194].FormFactor = 'Custom'
  4635.     var[194].Shape  = 'Block'
  4636.     var[194].BackSurface    = 'Smooth'
  4637.     var[194].FrontSurface   = 'Smooth'
  4638.     var[194].TopSurface = 'Smooth'
  4639.     var[194].BottomSurface  = 'Smooth'
  4640.     var[194].LeftSurface    = 'Smooth'
  4641.     var[194].RightSurface   = 'Smooth'
  4642.     var[194].CFrame = CFrame.new(-36.9386368, 11.135026, 61.6999969, 0.500000179, 0.866025567, -8.74227766e-008, -0.866025567, 0.500000179, 0, 4.37114025e-008, 7.57103606e-008, 1)
  4643.     var[194]:MakeJoints()
  4644.  
  4645. var[195] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4646.     var[195].Name   = "Part"
  4647.     var[195].Archivable = true
  4648.     var[195].BrickColor = BrickColor.new('Medium stone grey')
  4649.     var[195].Material   = 'CorrodedMetal'
  4650.     var[195].Reflectance    = 0
  4651.     var[195].Transparency   = 0
  4652.     var[195].RotVelocity    = Vector3.new(0, 0, 0)
  4653.     var[195].Velocity   = Vector3.new(0, 0, 0)
  4654.     var[195].Anchored   = true
  4655.     var[195].CanCollide = true
  4656.     var[195].Locked = false
  4657.     var[195].Elasticity = 0.5
  4658.     var[195].Friction   = 0.30000001192093
  4659.     var[195].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  4660.     var[195].FormFactor = 'Custom'
  4661.     var[195].Shape  = 'Block'
  4662.     var[195].BackSurface    = 'Smooth'
  4663.     var[195].FrontSurface   = 'Smooth'
  4664.     var[195].TopSurface = 'Smooth'
  4665.     var[195].BottomSurface  = 'Smooth'
  4666.     var[195].LeftSurface    = 'Smooth'
  4667.     var[195].RightSurface   = 'Smooth'
  4668.     var[195].CFrame = CFrame.new(-36.118721, 9.37671757, 61.6999969, 0.342020422, 0.939693272, -8.74227766e-008, -0.939693272, 0.342020422, 0, 2.99003737e-008, 8.21505921e-008, 1)
  4669.     var[195]:MakeJoints()
  4670.  
  4671. var[196] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  4672.     var[196].Name   = "Part"
  4673.     var[196].Archivable = true
  4674.     var[196].BrickColor = BrickColor.new('Medium stone grey')
  4675.     var[196].Material   = 'CorrodedMetal'
  4676.     var[196].Reflectance    = 0
  4677.     var[196].Transparency   = 0
  4678.     var[196].RotVelocity    = Vector3.new(0, 0, 0)
  4679.     var[196].Velocity   = Vector3.new(0, 0, 0)
  4680.     var[196].Anchored   = true
  4681.     var[196].CanCollide = true
  4682.     var[196].Locked = false
  4683.     var[196].Elasticity = 0.5
  4684.     var[196].Friction   = 0.30000001192093
  4685.     var[196].Size   = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  4686.     var[196].FormFactor = 'Custom'
  4687.     var[196].Shape  = 'Block'
  4688.     var[196].BackSurface    = 'Smooth'
  4689.     var[196].FrontSurface   = 'Smooth'
  4690.     var[196].TopSurface = 'Smooth'
  4691.     var[196].BottomSurface  = 'Smooth'
  4692.     var[196].LeftSurface    = 'Smooth'
  4693.     var[196].RightSurface   = 'Smooth'
  4694.     var[196].CFrame = CFrame.new(-35.4475021, 3.37004995, 61.6999969, 2.98021341e-008, 1, -8.74227766e-008, -1, 2.98021341e-008, 0, 2.60538525e-015, 8.74227766e-008, 1)
  4695.     var[196]:MakeJoints()
  4696.  
  4697. var[197] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4698.     var[197].Name   = "Part"
  4699.     var[197].Archivable = true
  4700.     var[197].BrickColor = BrickColor.new('Medium stone grey')
  4701.     var[197].Material   = 'CorrodedMetal'
  4702.     var[197].Reflectance    = 0
  4703.     var[197].Transparency   = 0
  4704.     var[197].RotVelocity    = Vector3.new(0, 0, 0)
  4705.     var[197].Velocity   = Vector3.new(0, 0, 0)
  4706.     var[197].Anchored   = true
  4707.     var[197].CanCollide = true
  4708.     var[197].Locked = false
  4709.     var[197].Elasticity = 0.5
  4710.     var[197].Friction   = 0.30000001192093
  4711.     var[197].Size   = Vector3.new(18, 0.400000036, 0.799999893)
  4712.     var[197].FormFactor = 'Custom'
  4713.     var[197].Shape  = 'Block'
  4714.     var[197].BackSurface    = 'Smooth'
  4715.     var[197].FrontSurface   = 'Smooth'
  4716.     var[197].TopSurface = 'Smooth'
  4717.     var[197].BottomSurface  = 'Smooth'
  4718.     var[197].LeftSurface    = 'Smooth'
  4719.     var[197].RightSurface   = 'Smooth'
  4720.     var[197].CFrame = CFrame.new(-54.3774796, 16.5999756, 21.9000092, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4721.     var[197]:MakeJoints()
  4722.  
  4723. var[198] = Instance.new('WedgePart', game['Workspace']['Military Canvas'])
  4724.     var[198].Name   = "Part"
  4725.     var[198].Archivable = true
  4726.     var[198].BrickColor = BrickColor.new('Medium stone grey')
  4727.     var[198].Material   = 'Concrete'
  4728.     var[198].Reflectance    = 0
  4729.     var[198].Transparency   = 0
  4730.     var[198].RotVelocity    = Vector3.new(0, 0, 0)
  4731.     var[198].Velocity   = Vector3.new(0, 0, 0)
  4732.     var[198].Anchored   = true
  4733.     var[198].CanCollide = true
  4734.     var[198].Locked = false
  4735.     var[198].Elasticity = 0.5
  4736.     var[198].Friction   = 0.30000001192093
  4737.     var[198].Size   = Vector3.new(40, 0.200000003, 3.99999857)
  4738.     var[198].BackSurface    = 'Smooth'
  4739.     var[198].FrontSurface   = 'Smooth'
  4740.     var[198].TopSurface = 'Smooth'
  4741.     var[198].BottomSurface  = 'Smooth'
  4742.     var[198].LeftSurface    = 'Smooth'
  4743.     var[198].RightSurface   = 'Smooth'
  4744.     var[198].CFrame = CFrame.new(-54.3774796, 0.0999969989, 0.800002992, 1, 0, 8.74227766e-008, 0, 1, 0, -8.74227766e-008, 0, 1)
  4745.     var[198]:MakeJoints()
  4746.  
  4747. var[199] = Instance.new('Part', game['Workspace']['Military Canvas'])
  4748.     var[199].Name   = "Part"
  4749.     var[199].Archivable = true
  4750.     var[199].BrickColor = BrickColor.new('Earth green')
  4751.     var[199].Material   = 'Fabric'
  4752.     var[199].Reflectance    = 0
  4753.     var[199].Transparency   = 0
  4754.     var[199].RotVelocity    = Vector3.new(0, 0, 0)
  4755.     var[199].Velocity   = Vector3.new(0, 0, 0)
  4756.     var[199].Anchored   = true
  4757.     var[199].CanCollide = true
  4758.     var[199].Locked = false
  4759.     var[199].Elasticity = 0.5
  4760.     var[199].Friction   = 0.30000001192093
  4761.     var[199].Size   = Vector3.new(2, 8.99999905, 0.200000763)
  4762.     var[199].FormFactor = 'Custom'
  4763.     var[199].Shape  = 'Block'
  4764.     var[199].BackSurface    = 'Smooth'
  4765.     var[199].FrontSurface   = 'Smooth'
  4766.     var[199].TopSurface = 'Smooth'
  4767.     var[199].BottomSurface  = 'Smooth'
  4768.     var[199].LeftSurface    = 'Smooth'
  4769.     var[199].RightSurface   = 'Smooth'
  4770.     var[199].CFrame = CFrame.new(-46.3774796, 4.69998217, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  4771.     var[199]:MakeJoints()
  4772.  
  4773. var[200] = Instance.new('Model', game['Workspace']['Military Canvas'])
  4774.     var[200].Name   = "Model"
  4775.     var[200].Archivable = true
  4776.  
  4777. var[201] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4778.     var[201].Name   = "Wedge"
  4779.     var[201].Archivable = true
  4780.     var[201].BrickColor = BrickColor.new('Earth green')
  4781.     var[201].Material   = 'Fabric'
  4782.     var[201].Reflectance    = 0
  4783.     var[201].Transparency   = 0
  4784.     var[201].RotVelocity    = Vector3.new(0, 0, 0)
  4785.     var[201].Velocity   = Vector3.new(0, 0, 0)
  4786.     var[201].Anchored   = true
  4787.     var[201].CanCollide = true
  4788.     var[201].Locked = false
  4789.     var[201].Elasticity = 0.5
  4790.     var[201].Friction   = 0.30000001192093
  4791.     var[201].Size   = Vector3.new(0.200000003, 0.272963226, 1.40865135)
  4792.     var[201].BackSurface    = 'Smooth'
  4793.     var[201].FrontSurface   = 'Smooth'
  4794.     var[201].TopSurface = 'Smooth'
  4795.     var[201].BottomSurface  = 'Smooth'
  4796.     var[201].LeftSurface    = 'Smooth'
  4797.     var[201].RightSurface   = 'Smooth'
  4798.     var[201].CFrame = CFrame.new(-73.3877792, 7.79842377, 62.1999969, -1.02744107e-005, -0.933788836, 0.357824415, 3.25705332e-006, 0.357824415, 0.933788836, -1, 1.07595833e-005, -6.35034837e-007)
  4799.     var[201]:MakeJoints()
  4800.  
  4801. var[202] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4802.     var[202].Name   = "Wedge"
  4803.     var[202].Archivable = true
  4804.     var[202].BrickColor = BrickColor.new('Earth green')
  4805.     var[202].Material   = 'Fabric'
  4806.     var[202].Reflectance    = 0
  4807.     var[202].Transparency   = 0
  4808.     var[202].RotVelocity    = Vector3.new(0, 0, 0)
  4809.     var[202].Velocity   = Vector3.new(0, 0, 0)
  4810.     var[202].Anchored   = true
  4811.     var[202].CanCollide = true
  4812.     var[202].Locked = false
  4813.     var[202].Elasticity = 0.5
  4814.     var[202].Friction   = 0.30000001192093
  4815.     var[202].Size   = Vector3.new(0.200000003, 0.272963226, 3.87151599)
  4816.     var[202].BackSurface    = 'Smooth'
  4817.     var[202].FrontSurface   = 'Smooth'
  4818.     var[202].TopSurface = 'Smooth'
  4819.     var[202].BottomSurface  = 'Smooth'
  4820.     var[202].LeftSurface    = 'Smooth'
  4821.     var[202].RightSurface   = 'Smooth'
  4822.     var[202].CFrame = CFrame.new(-72.4430923, 10.26371, 62.1999969, 1.02744107e-005, -0.933788776, -0.357824504, -3.25705332e-006, 0.357824504, -0.933788776, 1, 1.07595833e-005, 6.35035803e-007)
  4823.     var[202]:MakeJoints()
  4824.  
  4825. var[203] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4826.     var[203].Name   = "Wedge"
  4827.     var[203].Archivable = true
  4828.     var[203].BrickColor = BrickColor.new('Earth green')
  4829.     var[203].Material   = 'Fabric'
  4830.     var[203].Reflectance    = 0
  4831.     var[203].Transparency   = 0
  4832.     var[203].RotVelocity    = Vector3.new(0, 0, 0)
  4833.     var[203].Velocity   = Vector3.new(0, 0, 0)
  4834.     var[203].Anchored   = true
  4835.     var[203].CanCollide = true
  4836.     var[203].Locked = false
  4837.     var[203].Elasticity = 0.5
  4838.     var[203].Friction   = 0.30000001192093
  4839.     var[203].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4840.     var[203].BackSurface    = 'Smooth'
  4841.     var[203].FrontSurface   = 'Smooth'
  4842.     var[203].TopSurface = 'Smooth'
  4843.     var[203].BottomSurface  = 'Smooth'
  4844.     var[203].LeftSurface    = 'Smooth'
  4845.     var[203].RightSurface   = 'Smooth'
  4846.     var[203].CFrame = CFrame.new(-72.9330673, 9.41197968, 62.1999969, -1.10390247e-005, -0.90631038, 0.422612637, 3.05511162e-006, 0.422612607, 0.906310439, -0.99999994, 1.12959124e-005, -1.89635216e-006)
  4847.     var[203]:MakeJoints()
  4848.  
  4849. var[204] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  4850.     var[204].Name   = "Mesh"
  4851.     var[204].Archivable = true
  4852.     var[204].MeshType   = 'Wedge'
  4853.     var[204].Offset = Vector3.new(0, 0, 0)
  4854.     var[204].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  4855.     var[204].VertexColor    = Vector3.new(1, 1, 1)
  4856.  
  4857. var[205] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4858.     var[205].Name   = "Wedge"
  4859.     var[205].Archivable = true
  4860.     var[205].BrickColor = BrickColor.new('Earth green')
  4861.     var[205].Material   = 'Fabric'
  4862.     var[205].Reflectance    = 0
  4863.     var[205].Transparency   = 0
  4864.     var[205].RotVelocity    = Vector3.new(0, 0, 0)
  4865.     var[205].Velocity   = Vector3.new(0, 0, 0)
  4866.     var[205].Anchored   = true
  4867.     var[205].CanCollide = true
  4868.     var[205].Locked = false
  4869.     var[205].Elasticity = 0.5
  4870.     var[205].Friction   = 0.30000001192093
  4871.     var[205].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  4872.     var[205].BackSurface    = 'Smooth'
  4873.     var[205].FrontSurface   = 'Smooth'
  4874.     var[205].TopSurface = 'Smooth'
  4875.     var[205].BottomSurface  = 'Smooth'
  4876.     var[205].LeftSurface    = 'Smooth'
  4877.     var[205].RightSurface   = 'Smooth'
  4878.     var[205].CFrame = CFrame.new(-72.1203995, 11.1547623, 62.1999969, 1.10390247e-005, -0.90631032, -0.422612727, -3.05511162e-006, 0.422612697, -0.90631038, 0.99999994, 1.12959124e-005, 1.89635318e-006)
  4879.     var[205]:MakeJoints()
  4880.  
  4881. var[206] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  4882.     var[206].Name   = "Mesh"
  4883.     var[206].Archivable = true
  4884.     var[206].MeshType   = 'Wedge'
  4885.     var[206].Offset = Vector3.new(0, 0, 0)
  4886.     var[206].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  4887.     var[206].VertexColor    = Vector3.new(1, 1, 1)
  4888.  
  4889. var[207] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4890.     var[207].Name   = "Wedge"
  4891.     var[207].Archivable = true
  4892.     var[207].BrickColor = BrickColor.new('Earth green')
  4893.     var[207].Material   = 'Fabric'
  4894.     var[207].Reflectance    = 0
  4895.     var[207].Transparency   = 0
  4896.     var[207].RotVelocity    = Vector3.new(0, 0, 0)
  4897.     var[207].Velocity   = Vector3.new(0, 0, 0)
  4898.     var[207].Anchored   = true
  4899.     var[207].CanCollide = true
  4900.     var[207].Locked = false
  4901.     var[207].Elasticity = 0.5
  4902.     var[207].Friction   = 0.30000001192093
  4903.     var[207].Size   = Vector3.new(0.200000003, 10.3999987, 10.3999987)
  4904.     var[207].BackSurface    = 'Smooth'
  4905.     var[207].FrontSurface   = 'Smooth'
  4906.     var[207].TopSurface = 'Smooth'
  4907.     var[207].BottomSurface  = 'Smooth'
  4908.     var[207].LeftSurface    = 'Smooth'
  4909.     var[207].RightSurface   = 'Smooth'
  4910.     var[207].CFrame = CFrame.new(-68.5774841, 11.5999975, 62.1999969, -4.37101093e-008, 1.78813934e-007, 0.99999994, 8.74221087e-008, 0.999999821, 0, -0.999999762, 8.74221087e-008, -4.37101164e-008)
  4911.     var[207]:MakeJoints()
  4912.  
  4913. var[208] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4914.     var[208].Name   = "Wedge"
  4915.     var[208].Archivable = true
  4916.     var[208].BrickColor = BrickColor.new('Earth green')
  4917.     var[208].Material   = 'Fabric'
  4918.     var[208].Reflectance    = 0
  4919.     var[208].Transparency   = 0
  4920.     var[208].RotVelocity    = Vector3.new(0, 0, 0)
  4921.     var[208].Velocity   = Vector3.new(0, 0, 0)
  4922.     var[208].Anchored   = true
  4923.     var[208].CanCollide = true
  4924.     var[208].Locked = false
  4925.     var[208].Elasticity = 0.5
  4926.     var[208].Friction   = 0.30000001192093
  4927.     var[208].Size   = Vector3.new(0.200000003, 2.62652421, 7.45666361)
  4928.     var[208].BackSurface    = 'Smooth'
  4929.     var[208].FrontSurface   = 'Smooth'
  4930.     var[208].TopSurface = 'Smooth'
  4931.     var[208].BottomSurface  = 'Smooth'
  4932.     var[208].LeftSurface    = 'Smooth'
  4933.     var[208].RightSurface   = 'Smooth'
  4934.     var[208].CFrame = CFrame.new(-72.0697861, 9.96494389, 62.1999969, 5.44399427e-007, -0.707106709, 0.707106948, -4.20765417e-007, 0.70710665, 0.707106709, -0.999999642, -6.8247715e-007, 8.74229045e-008)
  4935.     var[208]:MakeJoints()
  4936.  
  4937. var[209] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4938.     var[209].Name   = "Wedge"
  4939.     var[209].Archivable = true
  4940.     var[209].BrickColor = BrickColor.new('Earth green')
  4941.     var[209].Material   = 'Fabric'
  4942.     var[209].Reflectance    = 0
  4943.     var[209].Transparency   = 0
  4944.     var[209].RotVelocity    = Vector3.new(0, 0, 0)
  4945.     var[209].Velocity   = Vector3.new(0, 0, 0)
  4946.     var[209].Anchored   = true
  4947.     var[209].CanCollide = true
  4948.     var[209].Locked = false
  4949.     var[209].Elasticity = 0.5
  4950.     var[209].Friction   = 0.30000001192093
  4951.     var[209].Size   = Vector3.new(0.200000003, 0.485938221, 1.89202154)
  4952.     var[209].BackSurface    = 'Smooth'
  4953.     var[209].FrontSurface   = 'Smooth'
  4954.     var[209].TopSurface = 'Smooth'
  4955.     var[209].BottomSurface  = 'Smooth'
  4956.     var[209].LeftSurface    = 'Smooth'
  4957.     var[209].RightSurface   = 'Smooth'
  4958.     var[209].CFrame = CFrame.new(-70.9951706, 12.770668, 62.1999969, -3.61708362e-006, -0.901864409, -0.432019264, 1.63575135e-006, 0.432019055, -0.901864409, 0.999999583, -3.96879523e-006, -8.74223929e-008)
  4959.     var[209]:MakeJoints()
  4960.  
  4961. var[210] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4962.     var[210].Name   = "Wedge"
  4963.     var[210].Archivable = true
  4964.     var[210].BrickColor = BrickColor.new('Earth green')
  4965.     var[210].Material   = 'Fabric'
  4966.     var[210].Reflectance    = 0
  4967.     var[210].Transparency   = 0
  4968.     var[210].RotVelocity    = Vector3.new(0, 0, 0)
  4969.     var[210].Velocity   = Vector3.new(0, 0, 0)
  4970.     var[210].Anchored   = true
  4971.     var[210].CanCollide = true
  4972.     var[210].Locked = false
  4973.     var[210].Elasticity = 0.5
  4974.     var[210].Friction   = 0.30000001192093
  4975.     var[210].Size   = Vector3.new(0.200000003, 0.485938221, 6.00148821)
  4976.     var[210].BackSurface    = 'Smooth'
  4977.     var[210].FrontSurface   = 'Smooth'
  4978.     var[210].TopSurface = 'Smooth'
  4979.     var[210].BottomSurface  = 'Smooth'
  4980.     var[210].LeftSurface    = 'Smooth'
  4981.     var[210].RightSurface   = 'Smooth'
  4982.     var[210].CFrame = CFrame.new(-72.7002335, 9.21122837, 62.1999969, 3.61708362e-006, -0.901864469, 0.432019264, -1.63575135e-006, 0.432018965, 0.901864409, -0.999999583, -3.96879523e-006, 8.74223929e-008)
  4983.     var[210]:MakeJoints()
  4984.  
  4985. var[211] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  4986.     var[211].Name   = "Wedge"
  4987.     var[211].Archivable = true
  4988.     var[211].BrickColor = BrickColor.new('Earth green')
  4989.     var[211].Material   = 'Fabric'
  4990.     var[211].Reflectance    = 0
  4991.     var[211].Transparency   = 0
  4992.     var[211].RotVelocity    = Vector3.new(0, 0, 0)
  4993.     var[211].Velocity   = Vector3.new(0, 0, 0)
  4994.     var[211].Anchored   = true
  4995.     var[211].CanCollide = true
  4996.     var[211].Locked = false
  4997.     var[211].Elasticity = 0.5
  4998.     var[211].Friction   = 0.30000001192093
  4999.     var[211].Size   = Vector3.new(0.200000003, 0.514647663, 1.93263447)
  5000.     var[211].BackSurface    = 'Smooth'
  5001.     var[211].FrontSurface   = 'Smooth'
  5002.     var[211].TopSurface = 'Smooth'
  5003.     var[211].BottomSurface  = 'Smooth'
  5004.     var[211].LeftSurface    = 'Smooth'
  5005.     var[211].RightSurface   = 'Smooth'
  5006.     var[211].CFrame = CFrame.new(-69.5960312, 14.1726675, 62.1999969, 6.78422509e-007, -0.424017966, 0.905653834, -6.59589318e-007, 0.905653596, 0.424018085, -0.999999642, -8.85024861e-007, 3.34739553e-007)
  5007.     var[211]:MakeJoints()
  5008.  
  5009. var[212] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5010.     var[212].Name   = "Wedge"
  5011.     var[212].Archivable = true
  5012.     var[212].BrickColor = BrickColor.new('Earth green')
  5013.     var[212].Material   = 'Fabric'
  5014.     var[212].Reflectance    = 0
  5015.     var[212].Transparency   = 0
  5016.     var[212].RotVelocity    = Vector3.new(0, 0, 0)
  5017.     var[212].Velocity   = Vector3.new(0, 0, 0)
  5018.     var[212].Anchored   = true
  5019.     var[212].CanCollide = true
  5020.     var[212].Locked = false
  5021.     var[212].Elasticity = 0.5
  5022.     var[212].Friction   = 0.30000001192093
  5023.     var[212].Size   = Vector3.new(0.200000003, 0.338274539, 3.8664825)
  5024.     var[212].BackSurface    = 'Smooth'
  5025.     var[212].FrontSurface   = 'Smooth'
  5026.     var[212].TopSurface = 'Smooth'
  5027.     var[212].BottomSurface  = 'Smooth'
  5028.     var[212].LeftSurface    = 'Smooth'
  5029.     var[212].RightSurface   = 'Smooth'
  5030.     var[212].CFrame = CFrame.new(-65.2519913, 16.2977161, 62.1999969, -1.96591918e-006, -0.342019349, -0.939692974, 3.21770585e-006, 0.939692736, -0.342019528, 0.999999583, -3.69603913e-006, -7.46843341e-007)
  5031.     var[212]:MakeJoints()
  5032.  
  5033. var[213] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5034.     var[213].Name   = "Wedge"
  5035.     var[213].Archivable = true
  5036.     var[213].BrickColor = BrickColor.new('Earth green')
  5037.     var[213].Material   = 'Fabric'
  5038.     var[213].Reflectance    = 0
  5039.     var[213].Transparency   = 0
  5040.     var[213].RotVelocity    = Vector3.new(0, 0, 0)
  5041.     var[213].Velocity   = Vector3.new(0, 0, 0)
  5042.     var[213].Anchored   = true
  5043.     var[213].CanCollide = true
  5044.     var[213].Locked = false
  5045.     var[213].Elasticity = 0.5
  5046.     var[213].Friction   = 0.30000001192093
  5047.     var[213].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5048.     var[213].BackSurface    = 'Smooth'
  5049.     var[213].FrontSurface   = 'Smooth'
  5050.     var[213].TopSurface = 'Smooth'
  5051.     var[213].BottomSurface  = 'Smooth'
  5052.     var[213].LeftSurface    = 'Smooth'
  5053.     var[213].RightSurface   = 'Smooth'
  5054.     var[213].CFrame = CFrame.new(-66.1857681, 16.134613, 62.1999969, 3.96497535e-006, -0.258817703, 0.96592623, -1.06279031e-005, 0.965926111, 0.258817852, -0.999999642, -1.12919743e-005, 1.07918436e-006)
  5055.     var[213]:MakeJoints()
  5056.  
  5057. var[214] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  5058.     var[214].Name   = "Mesh"
  5059.     var[214].Archivable = true
  5060.     var[214].MeshType   = 'Wedge'
  5061.     var[214].Offset = Vector3.new(0, 0, 0)
  5062.     var[214].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  5063.     var[214].VertexColor    = Vector3.new(1, 1, 1)
  5064.  
  5065. var[215] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5066.     var[215].Name   = "Wedge"
  5067.     var[215].Archivable = true
  5068.     var[215].BrickColor = BrickColor.new('Earth green')
  5069.     var[215].Material   = 'Fabric'
  5070.     var[215].Reflectance    = 0
  5071.     var[215].Transparency   = 0
  5072.     var[215].RotVelocity    = Vector3.new(0, 0, 0)
  5073.     var[215].Velocity   = Vector3.new(0, 0, 0)
  5074.     var[215].Anchored   = true
  5075.     var[215].CanCollide = true
  5076.     var[215].Locked = false
  5077.     var[215].Elasticity = 0.5
  5078.     var[215].Friction   = 0.30000001192093
  5079.     var[215].Size   = Vector3.new(0.200000003, 0.338274539, 1.91844821)
  5080.     var[215].BackSurface    = 'Smooth'
  5081.     var[215].FrontSurface   = 'Smooth'
  5082.     var[215].TopSurface = 'Smooth'
  5083.     var[215].BottomSurface  = 'Smooth'
  5084.     var[215].LeftSurface    = 'Smooth'
  5085.     var[215].RightSurface   = 'Smooth'
  5086.     var[215].CFrame = CFrame.new(-67.9700241, 15.3084497, 62.1999969, 1.96591918e-006, -0.342019439, 0.939692974, -3.21770585e-006, 0.939692736, 0.342019677, -0.999999583, -3.69603913e-006, 7.46843057e-007)
  5087.     var[215]:MakeJoints()
  5088.  
  5089. var[216] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5090.     var[216].Name   = "Wedge"
  5091.     var[216].Archivable = true
  5092.     var[216].BrickColor = BrickColor.new('Earth green')
  5093.     var[216].Material   = 'Fabric'
  5094.     var[216].Reflectance    = 0
  5095.     var[216].Transparency   = 0
  5096.     var[216].RotVelocity    = Vector3.new(0, 0, 0)
  5097.     var[216].Velocity   = Vector3.new(0, 0, 0)
  5098.     var[216].Anchored   = true
  5099.     var[216].CanCollide = true
  5100.     var[216].Locked = false
  5101.     var[216].Elasticity = 0.5
  5102.     var[216].Friction   = 0.30000001192093
  5103.     var[216].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5104.     var[216].BackSurface    = 'Smooth'
  5105.     var[216].FrontSurface   = 'Smooth'
  5106.     var[216].TopSurface = 'Smooth'
  5107.     var[216].BottomSurface  = 'Smooth'
  5108.     var[216].LeftSurface    = 'Smooth'
  5109.     var[216].RightSurface   = 'Smooth'
  5110.     var[216].CFrame = CFrame.new(-64.3281021, 16.6323719, 62.1999969, -3.96497535e-006, -0.258817643, -0.96592617, 1.06279031e-005, 0.965926051, -0.258817792, 0.999999642, -1.12919743e-005, -1.07918561e-006)
  5111.     var[216]:MakeJoints()
  5112.  
  5113. var[217] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  5114.     var[217].Name   = "Mesh"
  5115.     var[217].Archivable = true
  5116.     var[217].MeshType   = 'Wedge'
  5117.     var[217].Offset = Vector3.new(0, 0, 0)
  5118.     var[217].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  5119.     var[217].VertexColor    = Vector3.new(1, 1, 1)
  5120.  
  5121. var[218] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5122.     var[218].Name   = "Wedge"
  5123.     var[218].Archivable = true
  5124.     var[218].BrickColor = BrickColor.new('Earth green')
  5125.     var[218].Material   = 'Fabric'
  5126.     var[218].Reflectance    = 0
  5127.     var[218].Transparency   = 0
  5128.     var[218].RotVelocity    = Vector3.new(0, 0, 0)
  5129.     var[218].Velocity   = Vector3.new(0, 0, 0)
  5130.     var[218].Anchored   = true
  5131.     var[218].CanCollide = true
  5132.     var[218].Locked = false
  5133.     var[218].Elasticity = 0.5
  5134.     var[218].Friction   = 0.30000001192093
  5135.     var[218].Size   = Vector3.new(0.200000003, 2.62652421, 7.25115442)
  5136.     var[218].BackSurface    = 'Smooth'
  5137.     var[218].FrontSurface   = 'Smooth'
  5138.     var[218].TopSurface = 'Smooth'
  5139.     var[218].BottomSurface  = 'Smooth'
  5140.     var[218].LeftSurface    = 'Smooth'
  5141.     var[218].RightSurface   = 'Smooth'
  5142.     var[218].CFrame = CFrame.new(-66.8697891, 15.1649399, 62.1999969, -5.44399427e-007, -0.70710659, -0.707107008, 4.20765417e-007, 0.70710665, -0.707106709, 0.999999642, -6.8247715e-007, -8.74232455e-008)
  5143.     var[218]:MakeJoints()
  5144.  
  5145. var[219] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  5146.     var[219].Name   = "Wedge"
  5147.     var[219].Archivable = true
  5148.     var[219].BrickColor = BrickColor.new('Earth green')
  5149.     var[219].Material   = 'Fabric'
  5150.     var[219].Reflectance    = 0
  5151.     var[219].Transparency   = 0
  5152.     var[219].RotVelocity    = Vector3.new(0, 0, 0)
  5153.     var[219].Velocity   = Vector3.new(0, 0, 0)
  5154.     var[219].Anchored   = true
  5155.     var[219].CanCollide = true
  5156.     var[219].Locked = false
  5157.     var[219].Elasticity = 0.5
  5158.     var[219].Friction   = 0.30000001192093
  5159.     var[219].Size   = Vector3.new(0.200000003, 0.514647663, 5.77955484)
  5160.     var[219].BackSurface    = 'Smooth'
  5161.     var[219].FrontSurface   = 'Smooth'
  5162.     var[219].TopSurface = 'Smooth'
  5163.     var[219].BottomSurface  = 'Smooth'
  5164.     var[219].LeftSurface    = 'Smooth'
  5165.     var[219].RightSurface   = 'Smooth'
  5166.     var[219].CFrame = CFrame.new(-66.1037369, 15.8077164, 62.1999969, -6.78422509e-007, -0.424017906, -0.905653954, 6.59589318e-007, 0.905653715, -0.424018025, 0.999999642, -8.85025088e-007, -3.34739696e-007)
  5167.     var[219]:MakeJoints()
  5168.  
  5169. var[220] = Instance.new('Part', game['Workspace']['Military Canvas'])
  5170.     var[220].Name   = "Part"
  5171.     var[220].Archivable = true
  5172.     var[220].BrickColor = BrickColor.new('Medium stone grey')
  5173.     var[220].Material   = 'CorrodedMetal'
  5174.     var[220].Reflectance    = 0
  5175.     var[220].Transparency   = 0
  5176.     var[220].RotVelocity    = Vector3.new(0, 0, 0)
  5177.     var[220].Velocity   = Vector3.new(0, 0, 0)
  5178.     var[220].Anchored   = true
  5179.     var[220].CanCollide = true
  5180.     var[220].Locked = false
  5181.     var[220].Elasticity = 0.5
  5182.     var[220].Friction   = 0.30000001192093
  5183.     var[220].Size   = Vector3.new(16.7999992, 0.600000024, 0.599999905)
  5184.     var[220].FormFactor = 'Custom'
  5185.     var[220].Shape  = 'Block'
  5186.     var[220].BackSurface    = 'Smooth'
  5187.     var[220].FrontSurface   = 'Smooth'
  5188.     var[220].TopSurface = 'Smooth'
  5189.     var[220].BottomSurface  = 'Smooth'
  5190.     var[220].LeftSurface    = 'Smooth'
  5191.     var[220].RightSurface   = 'Smooth'
  5192.     var[220].CFrame = CFrame.new(-54.3774796, 10.0999842, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  5193.     var[220]:MakeJoints()
  5194.  
  5195. var[221] = Instance.new('Part', game['Workspace']['Military Canvas'])
  5196.     var[221].Name   = "Part"
  5197.     var[221].Archivable = true
  5198.     var[221].BrickColor = BrickColor.new('Earth green')
  5199.     var[221].Material   = 'Fabric'
  5200.     var[221].Reflectance    = 0
  5201.     var[221].Transparency   = 0
  5202.     var[221].RotVelocity    = Vector3.new(0, 0, 0)
  5203.     var[221].Velocity   = Vector3.new(0, 0, 0)
  5204.     var[221].Anchored   = true
  5205.     var[221].CanCollide = true
  5206.     var[221].Locked = false
  5207.     var[221].Elasticity = 0.5
  5208.     var[221].Friction   = 0.30000001192093
  5209.     var[221].Size   = Vector3.new(2, 0.200000003, 59)
  5210.     var[221].FormFactor = 'Custom'
  5211.     var[221].Shape  = 'Block'
  5212.     var[221].BackSurface    = 'Smooth'
  5213.     var[221].FrontSurface   = 'Smooth'
  5214.     var[221].TopSurface = 'Smooth'
  5215.     var[221].BottomSurface  = 'Smooth'
  5216.     var[221].LeftSurface    = 'Smooth'
  5217.     var[221].RightSurface   = 'Smooth'
  5218.     var[221].CFrame = CFrame.new(-42.6219864, 16.216692, 32.8000031, 0.939692318, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692318, 0, -8.21505139e-008, -2.99003418e-008, 1)
  5219.     var[221]:MakeJoints()
  5220.  
  5221. var[222] = Instance.new('Model', game['Workspace']['Military Canvas'])
  5222.     var[222].Name   = "Model"
  5223.     var[222].Archivable = true
  5224.  
  5225. var[223] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5226.     var[223].Name   = "Part"
  5227.     var[223].Archivable = true
  5228.     var[223].BrickColor = BrickColor.new('Medium stone grey')
  5229.     var[223].Material   = 'CorrodedMetal'
  5230.     var[223].Reflectance    = 0
  5231.     var[223].Transparency   = 0
  5232.     var[223].RotVelocity    = Vector3.new(0, 0, 0)
  5233.     var[223].Velocity   = Vector3.new(0, 0, 0)
  5234.     var[223].Anchored   = true
  5235.     var[223].CanCollide = true
  5236.     var[223].Locked = false
  5237.     var[223].Elasticity = 0.5
  5238.     var[223].Friction   = 0.30000001192093
  5239.     var[223].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5240.     var[223].FormFactor = 'Custom'
  5241.     var[223].Shape  = 'Block'
  5242.     var[223].BackSurface    = 'Smooth'
  5243.     var[223].FrontSurface   = 'Smooth'
  5244.     var[223].TopSurface = 'Smooth'
  5245.     var[223].BottomSurface  = 'Smooth'
  5246.     var[223].LeftSurface    = 'Smooth'
  5247.     var[223].RightSurface   = 'Smooth'
  5248.     var[223].CFrame = CFrame.new(-44.7643814, 16.5308857, 21.9000092, 0.984807611, 0.173648164, 8.74227695e-008, -0.173648164, 0.984807611, 0, -8.6094623e-008, -1.51808077e-008, 1)
  5249.     var[223]:MakeJoints()
  5250.  
  5251. var[224] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5252.     var[224].Name   = "Part"
  5253.     var[224].Archivable = true
  5254.     var[224].BrickColor = BrickColor.new('Medium stone grey')
  5255.     var[224].Material   = 'CorrodedMetal'
  5256.     var[224].Reflectance    = 0
  5257.     var[224].Transparency   = 0
  5258.     var[224].RotVelocity    = Vector3.new(0, 0, 0)
  5259.     var[224].Velocity   = Vector3.new(0, 0, 0)
  5260.     var[224].Anchored   = true
  5261.     var[224].CanCollide = true
  5262.     var[224].Locked = false
  5263.     var[224].Elasticity = 0.5
  5264.     var[224].Friction   = 0.30000001192093
  5265.     var[224].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5266.     var[224].FormFactor = 'Custom'
  5267.     var[224].Shape  = 'Block'
  5268.     var[224].BackSurface    = 'Smooth'
  5269.     var[224].FrontSurface   = 'Smooth'
  5270.     var[224].TopSurface = 'Smooth'
  5271.     var[224].BottomSurface  = 'Smooth'
  5272.     var[224].LeftSurface    = 'Smooth'
  5273.     var[224].RightSurface   = 'Smooth'
  5274.     var[224].CFrame = CFrame.new(-42.8904037, 16.0287552, 21.9000092, 0.939692259, 0.342020005, 8.74227695e-008, -0.342020005, 0.939692259, 0, -8.21505139e-008, -2.99003418e-008, 1)
  5275.     var[224]:MakeJoints()
  5276.  
  5277. var[225] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5278.     var[225].Name   = "Part"
  5279.     var[225].Archivable = true
  5280.     var[225].BrickColor = BrickColor.new('Medium stone grey')
  5281.     var[225].Material   = 'CorrodedMetal'
  5282.     var[225].Reflectance    = 0
  5283.     var[225].Transparency   = 0
  5284.     var[225].RotVelocity    = Vector3.new(0, 0, 0)
  5285.     var[225].Velocity   = Vector3.new(0, 0, 0)
  5286.     var[225].Anchored   = true
  5287.     var[225].CanCollide = true
  5288.     var[225].Locked = false
  5289.     var[225].Elasticity = 0.5
  5290.     var[225].Friction   = 0.30000001192093
  5291.     var[225].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5292.     var[225].FormFactor = 'Custom'
  5293.     var[225].Shape  = 'Block'
  5294.     var[225].BackSurface    = 'Smooth'
  5295.     var[225].FrontSurface   = 'Smooth'
  5296.     var[225].TopSurface = 'Smooth'
  5297.     var[225].BottomSurface  = 'Smooth'
  5298.     var[225].LeftSurface    = 'Smooth'
  5299.     var[225].RightSurface   = 'Smooth'
  5300.     var[225].CFrame = CFrame.new(-41.1320877, 15.2088404, 21.9000092, 0.866023958, 0.499999106, 8.74227695e-008, -0.499999106, 0.866023958, 0, -7.57102256e-008, -4.37113137e-008, 1)
  5301.     var[225]:MakeJoints()
  5302.  
  5303. var[226] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5304.     var[226].Name   = "Part"
  5305.     var[226].Archivable = true
  5306.     var[226].BrickColor = BrickColor.new('Medium stone grey')
  5307.     var[226].Material   = 'CorrodedMetal'
  5308.     var[226].Reflectance    = 0
  5309.     var[226].Transparency   = 0
  5310.     var[226].RotVelocity    = Vector3.new(0, 0, 0)
  5311.     var[226].Velocity   = Vector3.new(0, 0, 0)
  5312.     var[226].Anchored   = true
  5313.     var[226].CanCollide = true
  5314.     var[226].Locked = false
  5315.     var[226].Elasticity = 0.5
  5316.     var[226].Friction   = 0.30000001192093
  5317.     var[226].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5318.     var[226].FormFactor = 'Custom'
  5319.     var[226].Shape  = 'Block'
  5320.     var[226].BackSurface    = 'Smooth'
  5321.     var[226].FrontSurface   = 'Smooth'
  5322.     var[226].TopSurface = 'Smooth'
  5323.     var[226].BottomSurface  = 'Smooth'
  5324.     var[226].LeftSurface    = 'Smooth'
  5325.     var[226].RightSurface   = 'Smooth'
  5326.     var[226].CFrame = CFrame.new(-39.5428543, 14.0960541, 21.9000092, 0.766038179, 0.642782331, 8.74227695e-008, -0.642782331, 0.766038179, 0, -6.69691929e-008, -5.61938265e-008, 1)
  5327.     var[226]:MakeJoints()
  5328.  
  5329. var[227] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5330.     var[227].Name   = "Part"
  5331.     var[227].Archivable = true
  5332.     var[227].BrickColor = BrickColor.new('Medium stone grey')
  5333.     var[227].Material   = 'CorrodedMetal'
  5334.     var[227].Reflectance    = 0
  5335.     var[227].Transparency   = 0
  5336.     var[227].RotVelocity    = Vector3.new(0, 0, 0)
  5337.     var[227].Velocity   = Vector3.new(0, 0, 0)
  5338.     var[227].Anchored   = true
  5339.     var[227].CanCollide = true
  5340.     var[227].Locked = false
  5341.     var[227].Elasticity = 0.5
  5342.     var[227].Friction   = 0.30000001192093
  5343.     var[227].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5344.     var[227].FormFactor = 'Custom'
  5345.     var[227].Shape  = 'Block'
  5346.     var[227].BackSurface    = 'Smooth'
  5347.     var[227].FrontSurface   = 'Smooth'
  5348.     var[227].TopSurface = 'Smooth'
  5349.     var[227].BottomSurface  = 'Smooth'
  5350.     var[227].LeftSurface    = 'Smooth'
  5351.     var[227].RightSurface   = 'Smooth'
  5352.     var[227].CFrame = CFrame.new(-35.7362137, 7.50277805, 21.9000092, 0.173648581, 0.984809816, 8.74227695e-008, -0.984809816, 0.173648581, 0, -1.51808432e-008, -8.60948077e-008, 1)
  5353.     var[227]:MakeJoints()
  5354.  
  5355. var[228] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5356.     var[228].Name   = "Part"
  5357.     var[228].Archivable = true
  5358.     var[228].BrickColor = BrickColor.new('Medium stone grey')
  5359.     var[228].Material   = 'CorrodedMetal'
  5360.     var[228].Reflectance    = 0
  5361.     var[228].Transparency   = 0
  5362.     var[228].RotVelocity    = Vector3.new(0, 0, 0)
  5363.     var[228].Velocity   = Vector3.new(0, 0, 0)
  5364.     var[228].Anchored   = true
  5365.     var[228].CanCollide = true
  5366.     var[228].Locked = false
  5367.     var[228].Elasticity = 0.5
  5368.     var[228].Friction   = 0.30000001192093
  5369.     var[228].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5370.     var[228].FormFactor = 'Custom'
  5371.     var[228].Shape  = 'Block'
  5372.     var[228].BackSurface    = 'Smooth'
  5373.     var[228].FrontSurface   = 'Smooth'
  5374.     var[228].TopSurface = 'Smooth'
  5375.     var[228].BottomSurface  = 'Smooth'
  5376.     var[228].LeftSurface    = 'Smooth'
  5377.     var[228].RightSurface   = 'Smooth'
  5378.     var[228].CFrame = CFrame.new(-38.1709976, 12.7242136, 21.9000092, 0.642787695, 0.766044438, 8.74227695e-008, -0.766044438, 0.642787695, 0, -5.61942812e-008, -6.69697329e-008, 1)
  5379.     var[228]:MakeJoints()
  5380.  
  5381. var[229] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5382.     var[229].Name   = "Part"
  5383.     var[229].Archivable = true
  5384.     var[229].BrickColor = BrickColor.new('Medium stone grey')
  5385.     var[229].Material   = 'CorrodedMetal'
  5386.     var[229].Reflectance    = 0
  5387.     var[229].Transparency   = 0
  5388.     var[229].RotVelocity    = Vector3.new(0, 0, 0)
  5389.     var[229].Velocity   = Vector3.new(0, 0, 0)
  5390.     var[229].Anchored   = true
  5391.     var[229].CanCollide = true
  5392.     var[229].Locked = false
  5393.     var[229].Elasticity = 0.5
  5394.     var[229].Friction   = 0.30000001192093
  5395.     var[229].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5396.     var[229].FormFactor = 'Custom'
  5397.     var[229].Shape  = 'Block'
  5398.     var[229].BackSurface    = 'Smooth'
  5399.     var[229].FrontSurface   = 'Smooth'
  5400.     var[229].TopSurface = 'Smooth'
  5401.     var[229].BottomSurface  = 'Smooth'
  5402.     var[229].LeftSurface    = 'Smooth'
  5403.     var[229].RightSurface   = 'Smooth'
  5404.     var[229].CFrame = CFrame.new(-37.0582504, 11.135026, 21.9000092, 0.500000119, 0.866025507, 8.74227695e-008, -0.866025507, 0.500000119, 0, -4.37114025e-008, -7.57103606e-008, 1)
  5405.     var[229]:MakeJoints()
  5406.  
  5407. var[230] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5408.     var[230].Name   = "Part"
  5409.     var[230].Archivable = true
  5410.     var[230].BrickColor = BrickColor.new('Medium stone grey')
  5411.     var[230].Material   = 'CorrodedMetal'
  5412.     var[230].Reflectance    = 0
  5413.     var[230].Transparency   = 0
  5414.     var[230].RotVelocity    = Vector3.new(0, 0, 0)
  5415.     var[230].Velocity   = Vector3.new(0, 0, 0)
  5416.     var[230].Anchored   = true
  5417.     var[230].CanCollide = true
  5418.     var[230].Locked = false
  5419.     var[230].Elasticity = 0.5
  5420.     var[230].Friction   = 0.30000001192093
  5421.     var[230].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5422.     var[230].FormFactor = 'Custom'
  5423.     var[230].Shape  = 'Block'
  5424.     var[230].BackSurface    = 'Smooth'
  5425.     var[230].FrontSurface   = 'Smooth'
  5426.     var[230].TopSurface = 'Smooth'
  5427.     var[230].BottomSurface  = 'Smooth'
  5428.     var[230].LeftSurface    = 'Smooth'
  5429.     var[230].RightSurface   = 'Smooth'
  5430.     var[230].CFrame = CFrame.new(-36.2383347, 9.37670994, 21.9000092, 0.342020392, 0.939693213, 8.74227695e-008, -0.939693213, 0.342020392, 0, -2.99003773e-008, -8.21505992e-008, 1)
  5431.     var[230]:MakeJoints()
  5432.  
  5433. var[231] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5434.     var[231].Name   = "Part"
  5435.     var[231].Archivable = true
  5436.     var[231].BrickColor = BrickColor.new('Medium stone grey')
  5437.     var[231].Material   = 'CorrodedMetal'
  5438.     var[231].Reflectance    = 0
  5439.     var[231].Transparency   = 0
  5440.     var[231].RotVelocity    = Vector3.new(0, 0, 0)
  5441.     var[231].Velocity   = Vector3.new(0, 0, 0)
  5442.     var[231].Anchored   = true
  5443.     var[231].CanCollide = true
  5444.     var[231].Locked = false
  5445.     var[231].Elasticity = 0.5
  5446.     var[231].Friction   = 0.30000001192093
  5447.     var[231].Size   = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  5448.     var[231].FormFactor = 'Custom'
  5449.     var[231].Shape  = 'Block'
  5450.     var[231].BackSurface    = 'Smooth'
  5451.     var[231].FrontSurface   = 'Smooth'
  5452.     var[231].TopSurface = 'Smooth'
  5453.     var[231].BottomSurface  = 'Smooth'
  5454.     var[231].LeftSurface    = 'Smooth'
  5455.     var[231].RightSurface   = 'Smooth'
  5456.     var[231].CFrame = CFrame.new(-35.5671158, 3.37004995, 21.9000092, 2.98023224e-008, 0.99999994, 8.74227695e-008, -0.99999994, 2.98023224e-008, 0, -3.43443019e-015, -8.74227766e-008, 1)
  5457.     var[231]:MakeJoints()
  5458.  
  5459. var[232] = Instance.new('Model', game['Workspace']['Military Canvas'])
  5460.     var[232].Name   = "Model"
  5461.     var[232].Archivable = true
  5462.  
  5463. var[233] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5464.     var[233].Name   = "Part"
  5465.     var[233].Archivable = true
  5466.     var[233].BrickColor = BrickColor.new('Medium stone grey')
  5467.     var[233].Material   = 'CorrodedMetal'
  5468.     var[233].Reflectance    = 0
  5469.     var[233].Transparency   = 0
  5470.     var[233].RotVelocity    = Vector3.new(0, 0, 0)
  5471.     var[233].Velocity   = Vector3.new(0, 0, 0)
  5472.     var[233].Anchored   = true
  5473.     var[233].CanCollide = true
  5474.     var[233].Locked = false
  5475.     var[233].Elasticity = 0.5
  5476.     var[233].Friction   = 0.30000001192093
  5477.     var[233].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5478.     var[233].FormFactor = 'Custom'
  5479.     var[233].Shape  = 'Block'
  5480.     var[233].BackSurface    = 'Smooth'
  5481.     var[233].FrontSurface   = 'Smooth'
  5482.     var[233].TopSurface = 'Smooth'
  5483.     var[233].BottomSurface  = 'Smooth'
  5484.     var[233].LeftSurface    = 'Smooth'
  5485.     var[233].RightSurface   = 'Smooth'
  5486.     var[233].CFrame = CFrame.new(-44.7296524, 16.7278461, 12, 0.98480767, 0.173648164, 8.74227766e-008, -0.173648164, 0.98480767, 0, -8.6094623e-008, -1.51808042e-008, 1)
  5487.     var[233]:MakeJoints()
  5488.  
  5489. var[234] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5490.     var[234].Name   = "Part"
  5491.     var[234].Archivable = true
  5492.     var[234].BrickColor = BrickColor.new('Medium stone grey')
  5493.     var[234].Material   = 'CorrodedMetal'
  5494.     var[234].Reflectance    = 0
  5495.     var[234].Transparency   = 0
  5496.     var[234].RotVelocity    = Vector3.new(0, 0, 0)
  5497.     var[234].Velocity   = Vector3.new(0, 0, 0)
  5498.     var[234].Anchored   = true
  5499.     var[234].CanCollide = true
  5500.     var[234].Locked = false
  5501.     var[234].Elasticity = 0.5
  5502.     var[234].Friction   = 0.30000001192093
  5503.     var[234].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5504.     var[234].FormFactor = 'Custom'
  5505.     var[234].Shape  = 'Block'
  5506.     var[234].BackSurface    = 'Smooth'
  5507.     var[234].FrontSurface   = 'Smooth'
  5508.     var[234].TopSurface = 'Smooth'
  5509.     var[234].BottomSurface  = 'Smooth'
  5510.     var[234].LeftSurface    = 'Smooth'
  5511.     var[234].RightSurface   = 'Smooth'
  5512.     var[234].CFrame = CFrame.new(-42.8219986, 16.216692, 12, 0.939692199, 0.342020005, 8.74227766e-008, -0.342020005, 0.939692199, 0, -8.21504997e-008, -2.99003382e-008, 1)
  5513.     var[234]:MakeJoints()
  5514.  
  5515. var[235] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5516.     var[235].Name   = "Part"
  5517.     var[235].Archivable = true
  5518.     var[235].BrickColor = BrickColor.new('Medium stone grey')
  5519.     var[235].Material   = 'CorrodedMetal'
  5520.     var[235].Reflectance    = 0
  5521.     var[235].Transparency   = 0
  5522.     var[235].RotVelocity    = Vector3.new(0, 0, 0)
  5523.     var[235].Velocity   = Vector3.new(0, 0, 0)
  5524.     var[235].Anchored   = true
  5525.     var[235].CanCollide = true
  5526.     var[235].Locked = false
  5527.     var[235].Elasticity = 0.5
  5528.     var[235].Friction   = 0.30000001192093
  5529.     var[235].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5530.     var[235].FormFactor = 'Custom'
  5531.     var[235].Shape  = 'Block'
  5532.     var[235].BackSurface    = 'Smooth'
  5533.     var[235].FrontSurface   = 'Smooth'
  5534.     var[235].TopSurface = 'Smooth'
  5535.     var[235].BottomSurface  = 'Smooth'
  5536.     var[235].LeftSurface    = 'Smooth'
  5537.     var[235].RightSurface   = 'Smooth'
  5538.     var[235].CFrame = CFrame.new(-41.0320816, 15.3820496, 12, 0.866023958, 0.499999136, 8.74227766e-008, -0.499999136, 0.866023958, 0, -7.57102185e-008, -4.37113137e-008, 1)
  5539.     var[235]:MakeJoints()
  5540.  
  5541. var[236] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5542.     var[236].Name   = "Part"
  5543.     var[236].Archivable = true
  5544.     var[236].BrickColor = BrickColor.new('Medium stone grey')
  5545.     var[236].Material   = 'CorrodedMetal'
  5546.     var[236].Reflectance    = 0
  5547.     var[236].Transparency   = 0
  5548.     var[236].RotVelocity    = Vector3.new(0, 0, 0)
  5549.     var[236].Velocity   = Vector3.new(0, 0, 0)
  5550.     var[236].Anchored   = true
  5551.     var[236].CanCollide = true
  5552.     var[236].Locked = false
  5553.     var[236].Elasticity = 0.5
  5554.     var[236].Friction   = 0.30000001192093
  5555.     var[236].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5556.     var[236].FormFactor = 'Custom'
  5557.     var[236].Shape  = 'Block'
  5558.     var[236].BackSurface    = 'Smooth'
  5559.     var[236].FrontSurface   = 'Smooth'
  5560.     var[236].TopSurface = 'Smooth'
  5561.     var[236].BottomSurface  = 'Smooth'
  5562.     var[236].LeftSurface    = 'Smooth'
  5563.     var[236].RightSurface   = 'Smooth'
  5564.     var[236].CFrame = CFrame.new(-39.4142838, 14.2492599, 12, 0.766038179, 0.642782331, 8.74227766e-008, -0.642782331, 0.766038179, 0, -6.69691858e-008, -5.61938158e-008, 1)
  5565.     var[236]:MakeJoints()
  5566.  
  5567. var[237] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5568.     var[237].Name   = "Part"
  5569.     var[237].Archivable = true
  5570.     var[237].BrickColor = BrickColor.new('Medium stone grey')
  5571.     var[237].Material   = 'CorrodedMetal'
  5572.     var[237].Reflectance    = 0
  5573.     var[237].Transparency   = 0
  5574.     var[237].RotVelocity    = Vector3.new(0, 0, 0)
  5575.     var[237].Velocity   = Vector3.new(0, 0, 0)
  5576.     var[237].Anchored   = true
  5577.     var[237].CanCollide = true
  5578.     var[237].Locked = false
  5579.     var[237].Elasticity = 0.5
  5580.     var[237].Friction   = 0.30000001192093
  5581.     var[237].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5582.     var[237].FormFactor = 'Custom'
  5583.     var[237].Shape  = 'Block'
  5584.     var[237].BackSurface    = 'Smooth'
  5585.     var[237].FrontSurface   = 'Smooth'
  5586.     var[237].TopSurface = 'Smooth'
  5587.     var[237].BottomSurface  = 'Smooth'
  5588.     var[237].LeftSurface    = 'Smooth'
  5589.     var[237].RightSurface   = 'Smooth'
  5590.     var[237].CFrame = CFrame.new(-35.5392532, 7.53751421, 12, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
  5591.     var[237]:MakeJoints()
  5592.  
  5593. var[238] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5594.     var[238].Name   = "Part"
  5595.     var[238].Archivable = true
  5596.     var[238].BrickColor = BrickColor.new('Medium stone grey')
  5597.     var[238].Material   = 'CorrodedMetal'
  5598.     var[238].Reflectance    = 0
  5599.     var[238].Transparency   = 0
  5600.     var[238].RotVelocity    = Vector3.new(0, 0, 0)
  5601.     var[238].Velocity   = Vector3.new(0, 0, 0)
  5602.     var[238].Anchored   = true
  5603.     var[238].CanCollide = true
  5604.     var[238].Locked = false
  5605.     var[238].Elasticity = 0.5
  5606.     var[238].Friction   = 0.30000001192093
  5607.     var[238].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5608.     var[238].FormFactor = 'Custom'
  5609.     var[238].Shape  = 'Block'
  5610.     var[238].BackSurface    = 'Smooth'
  5611.     var[238].FrontSurface   = 'Smooth'
  5612.     var[238].TopSurface = 'Smooth'
  5613.     var[238].BottomSurface  = 'Smooth'
  5614.     var[238].LeftSurface    = 'Smooth'
  5615.     var[238].RightSurface   = 'Smooth'
  5616.     var[238].CFrame = CFrame.new(-38.0177994, 12.8527756, 12, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
  5617.     var[238]:MakeJoints()
  5618.  
  5619. var[239] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5620.     var[239].Name   = "Part"
  5621.     var[239].Archivable = true
  5622.     var[239].BrickColor = BrickColor.new('Medium stone grey')
  5623.     var[239].Material   = 'CorrodedMetal'
  5624.     var[239].Reflectance    = 0
  5625.     var[239].Transparency   = 0
  5626.     var[239].RotVelocity    = Vector3.new(0, 0, 0)
  5627.     var[239].Velocity   = Vector3.new(0, 0, 0)
  5628.     var[239].Anchored   = true
  5629.     var[239].CanCollide = true
  5630.     var[239].Locked = false
  5631.     var[239].Elasticity = 0.5
  5632.     var[239].Friction   = 0.30000001192093
  5633.     var[239].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5634.     var[239].FormFactor = 'Custom'
  5635.     var[239].Shape  = 'Block'
  5636.     var[239].BackSurface    = 'Smooth'
  5637.     var[239].FrontSurface   = 'Smooth'
  5638.     var[239].TopSurface = 'Smooth'
  5639.     var[239].BottomSurface  = 'Smooth'
  5640.     var[239].LeftSurface    = 'Smooth'
  5641.     var[239].RightSurface   = 'Smooth'
  5642.     var[239].CFrame = CFrame.new(-36.8850479, 11.2350321, 12, 0.500000179, 0.866025507, 8.74227766e-008, -0.866025507, 0.500000179, 0, -4.37114025e-008, -7.57103535e-008, 1)
  5643.     var[239]:MakeJoints()
  5644.  
  5645. var[240] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5646.     var[240].Name   = "Part"
  5647.     var[240].Archivable = true
  5648.     var[240].BrickColor = BrickColor.new('Medium stone grey')
  5649.     var[240].Material   = 'CorrodedMetal'
  5650.     var[240].Reflectance    = 0
  5651.     var[240].Transparency   = 0
  5652.     var[240].RotVelocity    = Vector3.new(0, 0, 0)
  5653.     var[240].Velocity   = Vector3.new(0, 0, 0)
  5654.     var[240].Anchored   = true
  5655.     var[240].CanCollide = true
  5656.     var[240].Locked = false
  5657.     var[240].Elasticity = 0.5
  5658.     var[240].Friction   = 0.30000001192093
  5659.     var[240].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5660.     var[240].FormFactor = 'Custom'
  5661.     var[240].Shape  = 'Block'
  5662.     var[240].BackSurface    = 'Smooth'
  5663.     var[240].FrontSurface   = 'Smooth'
  5664.     var[240].TopSurface = 'Smooth'
  5665.     var[240].BottomSurface  = 'Smooth'
  5666.     var[240].LeftSurface    = 'Smooth'
  5667.     var[240].RightSurface   = 'Smooth'
  5668.     var[240].CFrame = CFrame.new(-36.0503922, 9.44512177, 12, 0.342020392, 0.939693213, 8.74227766e-008, -0.939693213, 0.342020392, 0, -2.99003737e-008, -8.21505921e-008, 1)
  5669.     var[240]:MakeJoints()
  5670.  
  5671. var[241] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5672.     var[241].Name   = "Part"
  5673.     var[241].Archivable = true
  5674.     var[241].BrickColor = BrickColor.new('Medium stone grey')
  5675.     var[241].Material   = 'CorrodedMetal'
  5676.     var[241].Reflectance    = 0
  5677.     var[241].Transparency   = 0
  5678.     var[241].RotVelocity    = Vector3.new(0, 0, 0)
  5679.     var[241].Velocity   = Vector3.new(0, 0, 0)
  5680.     var[241].Anchored   = true
  5681.     var[241].CanCollide = true
  5682.     var[241].Locked = false
  5683.     var[241].Elasticity = 0.5
  5684.     var[241].Friction   = 0.30000001192093
  5685.     var[241].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  5686.     var[241].FormFactor = 'Custom'
  5687.     var[241].Shape  = 'Block'
  5688.     var[241].BackSurface    = 'Smooth'
  5689.     var[241].FrontSurface   = 'Smooth'
  5690.     var[241].TopSurface = 'Smooth'
  5691.     var[241].BottomSurface  = 'Smooth'
  5692.     var[241].LeftSurface    = 'Smooth'
  5693.     var[241].RightSurface   = 'Smooth'
  5694.     var[241].CFrame = CFrame.new(-35.3671341, 3.37004995, 12, 2.98023224e-008, 0.99999994, 8.74227766e-008, -0.99999994, 2.98023224e-008, 0, -2.60540177e-015, -8.74227695e-008, 1)
  5695.     var[241]:MakeJoints()
  5696.  
  5697. var[242] = Instance.new('Model', game['Workspace']['Military Canvas'])
  5698.     var[242].Name   = "Model"
  5699.     var[242].Archivable = true
  5700.  
  5701. var[243] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5702.     var[243].Name   = "Part"
  5703.     var[243].Archivable = true
  5704.     var[243].BrickColor = BrickColor.new('Medium stone grey')
  5705.     var[243].Material   = 'CorrodedMetal'
  5706.     var[243].Reflectance    = 0
  5707.     var[243].Transparency   = 0
  5708.     var[243].RotVelocity    = Vector3.new(0, 0, 0)
  5709.     var[243].Velocity   = Vector3.new(0, 0, 0)
  5710.     var[243].Anchored   = true
  5711.     var[243].CanCollide = true
  5712.     var[243].Locked = false
  5713.     var[243].Elasticity = 0.5
  5714.     var[243].Friction   = 0.30000001192093
  5715.     var[243].Size   = Vector3.new(6.39999962, 0.600000024, 0.799999237)
  5716.     var[243].FormFactor = 'Custom'
  5717.     var[243].Shape  = 'Block'
  5718.     var[243].BackSurface    = 'Smooth'
  5719.     var[243].FrontSurface   = 'Smooth'
  5720.     var[243].TopSurface = 'Smooth'
  5721.     var[243].BottomSurface  = 'Smooth'
  5722.     var[243].LeftSurface    = 'Smooth'
  5723.     var[243].RightSurface   = 'Smooth'
  5724.     var[243].CFrame = CFrame.new(-35.5671158, 3.37004995, 43.6999969, 2.98021341e-008, 1, 8.74227766e-008, -1, 2.98021341e-008, 0, -2.60538525e-015, -8.74227766e-008, 1)
  5725.     var[243]:MakeJoints()
  5726.  
  5727. var[244] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5728.     var[244].Name   = "Part"
  5729.     var[244].Archivable = true
  5730.     var[244].BrickColor = BrickColor.new('Medium stone grey')
  5731.     var[244].Material   = 'CorrodedMetal'
  5732.     var[244].Reflectance    = 0
  5733.     var[244].Transparency   = 0
  5734.     var[244].RotVelocity    = Vector3.new(0, 0, 0)
  5735.     var[244].Velocity   = Vector3.new(0, 0, 0)
  5736.     var[244].Anchored   = true
  5737.     var[244].CanCollide = true
  5738.     var[244].Locked = false
  5739.     var[244].Elasticity = 0.5
  5740.     var[244].Friction   = 0.30000001192093
  5741.     var[244].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5742.     var[244].FormFactor = 'Custom'
  5743.     var[244].Shape  = 'Block'
  5744.     var[244].BackSurface    = 'Smooth'
  5745.     var[244].FrontSurface   = 'Smooth'
  5746.     var[244].TopSurface = 'Smooth'
  5747.     var[244].BottomSurface  = 'Smooth'
  5748.     var[244].LeftSurface    = 'Smooth'
  5749.     var[244].RightSurface   = 'Smooth'
  5750.     var[244].CFrame = CFrame.new(-36.2383347, 9.37671757, 43.6999969, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
  5751.     var[244]:MakeJoints()
  5752.  
  5753. var[245] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5754.     var[245].Name   = "Part"
  5755.     var[245].Archivable = true
  5756.     var[245].BrickColor = BrickColor.new('Medium stone grey')
  5757.     var[245].Material   = 'CorrodedMetal'
  5758.     var[245].Reflectance    = 0
  5759.     var[245].Transparency   = 0
  5760.     var[245].RotVelocity    = Vector3.new(0, 0, 0)
  5761.     var[245].Velocity   = Vector3.new(0, 0, 0)
  5762.     var[245].Anchored   = true
  5763.     var[245].CanCollide = true
  5764.     var[245].Locked = false
  5765.     var[245].Elasticity = 0.5
  5766.     var[245].Friction   = 0.30000001192093
  5767.     var[245].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5768.     var[245].FormFactor = 'Custom'
  5769.     var[245].Shape  = 'Block'
  5770.     var[245].BackSurface    = 'Smooth'
  5771.     var[245].FrontSurface   = 'Smooth'
  5772.     var[245].TopSurface = 'Smooth'
  5773.     var[245].BottomSurface  = 'Smooth'
  5774.     var[245].LeftSurface    = 'Smooth'
  5775.     var[245].RightSurface   = 'Smooth'
  5776.     var[245].CFrame = CFrame.new(-37.0582504, 11.135026, 43.6999969, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
  5777.     var[245]:MakeJoints()
  5778.  
  5779. var[246] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5780.     var[246].Name   = "Part"
  5781.     var[246].Archivable = true
  5782.     var[246].BrickColor = BrickColor.new('Medium stone grey')
  5783.     var[246].Material   = 'CorrodedMetal'
  5784.     var[246].Reflectance    = 0
  5785.     var[246].Transparency   = 0
  5786.     var[246].RotVelocity    = Vector3.new(0, 0, 0)
  5787.     var[246].Velocity   = Vector3.new(0, 0, 0)
  5788.     var[246].Anchored   = true
  5789.     var[246].CanCollide = true
  5790.     var[246].Locked = false
  5791.     var[246].Elasticity = 0.5
  5792.     var[246].Friction   = 0.30000001192093
  5793.     var[246].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5794.     var[246].FormFactor = 'Custom'
  5795.     var[246].Shape  = 'Block'
  5796.     var[246].BackSurface    = 'Smooth'
  5797.     var[246].FrontSurface   = 'Smooth'
  5798.     var[246].TopSurface = 'Smooth'
  5799.     var[246].BottomSurface  = 'Smooth'
  5800.     var[246].LeftSurface    = 'Smooth'
  5801.     var[246].RightSurface   = 'Smooth'
  5802.     var[246].CFrame = CFrame.new(-38.1709976, 12.7242136, 43.6999969, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
  5803.     var[246]:MakeJoints()
  5804.  
  5805. var[247] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5806.     var[247].Name   = "Part"
  5807.     var[247].Archivable = true
  5808.     var[247].BrickColor = BrickColor.new('Medium stone grey')
  5809.     var[247].Material   = 'CorrodedMetal'
  5810.     var[247].Reflectance    = 0
  5811.     var[247].Transparency   = 0
  5812.     var[247].RotVelocity    = Vector3.new(0, 0, 0)
  5813.     var[247].Velocity   = Vector3.new(0, 0, 0)
  5814.     var[247].Anchored   = true
  5815.     var[247].CanCollide = true
  5816.     var[247].Locked = false
  5817.     var[247].Elasticity = 0.5
  5818.     var[247].Friction   = 0.30000001192093
  5819.     var[247].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5820.     var[247].FormFactor = 'Custom'
  5821.     var[247].Shape  = 'Block'
  5822.     var[247].BackSurface    = 'Smooth'
  5823.     var[247].FrontSurface   = 'Smooth'
  5824.     var[247].TopSurface = 'Smooth'
  5825.     var[247].BottomSurface  = 'Smooth'
  5826.     var[247].LeftSurface    = 'Smooth'
  5827.     var[247].RightSurface   = 'Smooth'
  5828.     var[247].CFrame = CFrame.new(-35.7362137, 7.50277805, 43.6999969, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
  5829.     var[247]:MakeJoints()
  5830.  
  5831. var[248] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5832.     var[248].Name   = "Part"
  5833.     var[248].Archivable = true
  5834.     var[248].BrickColor = BrickColor.new('Medium stone grey')
  5835.     var[248].Material   = 'CorrodedMetal'
  5836.     var[248].Reflectance    = 0
  5837.     var[248].Transparency   = 0
  5838.     var[248].RotVelocity    = Vector3.new(0, 0, 0)
  5839.     var[248].Velocity   = Vector3.new(0, 0, 0)
  5840.     var[248].Anchored   = true
  5841.     var[248].CanCollide = true
  5842.     var[248].Locked = false
  5843.     var[248].Elasticity = 0.5
  5844.     var[248].Friction   = 0.30000001192093
  5845.     var[248].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5846.     var[248].FormFactor = 'Custom'
  5847.     var[248].Shape  = 'Block'
  5848.     var[248].BackSurface    = 'Smooth'
  5849.     var[248].FrontSurface   = 'Smooth'
  5850.     var[248].TopSurface = 'Smooth'
  5851.     var[248].BottomSurface  = 'Smooth'
  5852.     var[248].LeftSurface    = 'Smooth'
  5853.     var[248].RightSurface   = 'Smooth'
  5854.     var[248].CFrame = CFrame.new(-39.5428391, 14.0960541, 43.6999969, 0.766038239, 0.64278239, 8.74227766e-008, -0.64278239, 0.766038239, 0, -6.69691929e-008, -5.61938229e-008, 1)
  5855.     var[248]:MakeJoints()
  5856.  
  5857. var[249] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5858.     var[249].Name   = "Part"
  5859.     var[249].Archivable = true
  5860.     var[249].BrickColor = BrickColor.new('Medium stone grey')
  5861.     var[249].Material   = 'CorrodedMetal'
  5862.     var[249].Reflectance    = 0
  5863.     var[249].Transparency   = 0
  5864.     var[249].RotVelocity    = Vector3.new(0, 0, 0)
  5865.     var[249].Velocity   = Vector3.new(0, 0, 0)
  5866.     var[249].Anchored   = true
  5867.     var[249].CanCollide = true
  5868.     var[249].Locked = false
  5869.     var[249].Elasticity = 0.5
  5870.     var[249].Friction   = 0.30000001192093
  5871.     var[249].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5872.     var[249].FormFactor = 'Custom'
  5873.     var[249].Shape  = 'Block'
  5874.     var[249].BackSurface    = 'Smooth'
  5875.     var[249].FrontSurface   = 'Smooth'
  5876.     var[249].TopSurface = 'Smooth'
  5877.     var[249].BottomSurface  = 'Smooth'
  5878.     var[249].LeftSurface    = 'Smooth'
  5879.     var[249].RightSurface   = 'Smooth'
  5880.     var[249].CFrame = CFrame.new(-41.1320724, 15.2088404, 43.6999969, 0.866024017, 0.499999166, 8.74227766e-008, -0.499999166, 0.866024017, 0, -7.57102256e-008, -4.37113137e-008, 1)
  5881.     var[249]:MakeJoints()
  5882.  
  5883. var[250] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5884.     var[250].Name   = "Part"
  5885.     var[250].Archivable = true
  5886.     var[250].BrickColor = BrickColor.new('Medium stone grey')
  5887.     var[250].Material   = 'CorrodedMetal'
  5888.     var[250].Reflectance    = 0
  5889.     var[250].Transparency   = 0
  5890.     var[250].RotVelocity    = Vector3.new(0, 0, 0)
  5891.     var[250].Velocity   = Vector3.new(0, 0, 0)
  5892.     var[250].Anchored   = true
  5893.     var[250].CanCollide = true
  5894.     var[250].Locked = false
  5895.     var[250].Elasticity = 0.5
  5896.     var[250].Friction   = 0.30000001192093
  5897.     var[250].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5898.     var[250].FormFactor = 'Custom'
  5899.     var[250].Shape  = 'Block'
  5900.     var[250].BackSurface    = 'Smooth'
  5901.     var[250].FrontSurface   = 'Smooth'
  5902.     var[250].TopSurface = 'Smooth'
  5903.     var[250].BottomSurface  = 'Smooth'
  5904.     var[250].LeftSurface    = 'Smooth'
  5905.     var[250].RightSurface   = 'Smooth'
  5906.     var[250].CFrame = CFrame.new(-42.8903885, 16.0287552, 43.6999969, 0.939692318, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692318, 0, -8.21505139e-008, -2.99003418e-008, 1)
  5907.     var[250]:MakeJoints()
  5908.  
  5909. var[251] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5910.     var[251].Name   = "Part"
  5911.     var[251].Archivable = true
  5912.     var[251].BrickColor = BrickColor.new('Medium stone grey')
  5913.     var[251].Material   = 'CorrodedMetal'
  5914.     var[251].Reflectance    = 0
  5915.     var[251].Transparency   = 0
  5916.     var[251].RotVelocity    = Vector3.new(0, 0, 0)
  5917.     var[251].Velocity   = Vector3.new(0, 0, 0)
  5918.     var[251].Anchored   = true
  5919.     var[251].CanCollide = true
  5920.     var[251].Locked = false
  5921.     var[251].Elasticity = 0.5
  5922.     var[251].Friction   = 0.30000001192093
  5923.     var[251].Size   = Vector3.new(2, 0.600000024, 0.799999237)
  5924.     var[251].FormFactor = 'Custom'
  5925.     var[251].Shape  = 'Block'
  5926.     var[251].BackSurface    = 'Smooth'
  5927.     var[251].FrontSurface   = 'Smooth'
  5928.     var[251].TopSurface = 'Smooth'
  5929.     var[251].BottomSurface  = 'Smooth'
  5930.     var[251].LeftSurface    = 'Smooth'
  5931.     var[251].RightSurface   = 'Smooth'
  5932.     var[251].CFrame = CFrame.new(-44.7643814, 16.5308857, 43.6999969, 0.98480773, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480773, 0, -8.6094623e-008, -1.51808059e-008, 1)
  5933.     var[251]:MakeJoints()
  5934.  
  5935. var[252] = Instance.new('Part', game['Workspace']['Military Canvas'])
  5936.     var[252].Name   = "Part"
  5937.     var[252].Archivable = true
  5938.     var[252].BrickColor = BrickColor.new('Earth green')
  5939.     var[252].Material   = 'Fabric'
  5940.     var[252].Reflectance    = 0
  5941.     var[252].Transparency   = 0
  5942.     var[252].RotVelocity    = Vector3.new(0, 0, 0)
  5943.     var[252].Velocity   = Vector3.new(0, 0, 0)
  5944.     var[252].Anchored   = true
  5945.     var[252].CanCollide = true
  5946.     var[252].Locked = false
  5947.     var[252].Elasticity = 0.5
  5948.     var[252].Friction   = 0.30000001192093
  5949.     var[252].Size   = Vector3.new(2, 0.200000003, 59)
  5950.     var[252].FormFactor = 'Custom'
  5951.     var[252].Shape  = 'Block'
  5952.     var[252].BackSurface    = 'Smooth'
  5953.     var[252].FrontSurface   = 'Smooth'
  5954.     var[252].TopSurface = 'Smooth'
  5955.     var[252].BottomSurface  = 'Smooth'
  5956.     var[252].LeftSurface    = 'Smooth'
  5957.     var[252].RightSurface   = 'Smooth'
  5958.     var[252].CFrame = CFrame.new(-44.5296555, 16.7278461, 32.8000031, 0.98480773, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480773, 0, -8.6094623e-008, -1.51808059e-008, 1)
  5959.     var[252]:MakeJoints()
  5960.  
  5961. var[253] = Instance.new('Model', game['Workspace']['Military Canvas'])
  5962.     var[253].Name   = "Model"
  5963.     var[253].Archivable = true
  5964.  
  5965. var[254] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5966.     var[254].Name   = "Part"
  5967.     var[254].Archivable = true
  5968.     var[254].BrickColor = BrickColor.new('Medium stone grey')
  5969.     var[254].Material   = 'CorrodedMetal'
  5970.     var[254].Reflectance    = 0
  5971.     var[254].Transparency   = 0
  5972.     var[254].RotVelocity    = Vector3.new(0, 0, 0)
  5973.     var[254].Velocity   = Vector3.new(0, 0, 0)
  5974.     var[254].Anchored   = true
  5975.     var[254].CanCollide = true
  5976.     var[254].Locked = false
  5977.     var[254].Elasticity = 0.5
  5978.     var[254].Friction   = 0.30000001192093
  5979.     var[254].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  5980.     var[254].FormFactor = 'Custom'
  5981.     var[254].Shape  = 'Block'
  5982.     var[254].BackSurface    = 'Smooth'
  5983.     var[254].FrontSurface   = 'Smooth'
  5984.     var[254].TopSurface = 'Smooth'
  5985.     var[254].BottomSurface  = 'Smooth'
  5986.     var[254].LeftSurface    = 'Smooth'
  5987.     var[254].RightSurface   = 'Smooth'
  5988.     var[254].CFrame = CFrame.new(-44.7296524, 16.7278461, 47.8000031, 0.98480767, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480767, 0, -8.6094623e-008, -1.51808059e-008, 1)
  5989.     var[254]:MakeJoints()
  5990.  
  5991. var[255] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  5992.     var[255].Name   = "Part"
  5993.     var[255].Archivable = true
  5994.     var[255].BrickColor = BrickColor.new('Medium stone grey')
  5995.     var[255].Material   = 'CorrodedMetal'
  5996.     var[255].Reflectance    = 0
  5997.     var[255].Transparency   = 0
  5998.     var[255].RotVelocity    = Vector3.new(0, 0, 0)
  5999.     var[255].Velocity   = Vector3.new(0, 0, 0)
  6000.     var[255].Anchored   = true
  6001.     var[255].CanCollide = true
  6002.     var[255].Locked = false
  6003.     var[255].Elasticity = 0.5
  6004.     var[255].Friction   = 0.30000001192093
  6005.     var[255].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6006.     var[255].FormFactor = 'Custom'
  6007.     var[255].Shape  = 'Block'
  6008.     var[255].BackSurface    = 'Smooth'
  6009.     var[255].FrontSurface   = 'Smooth'
  6010.     var[255].TopSurface = 'Smooth'
  6011.     var[255].BottomSurface  = 'Smooth'
  6012.     var[255].LeftSurface    = 'Smooth'
  6013.     var[255].RightSurface   = 'Smooth'
  6014.     var[255].CFrame = CFrame.new(-42.8220291, 16.2166996, 47.8000031, 0.939692557, 0.342020154, 8.74227766e-008, -0.342020154, 0.939692557, 0, -8.21505353e-008, -2.99003524e-008, 1)
  6015.     var[255]:MakeJoints()
  6016.  
  6017. var[256] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6018.     var[256].Name   = "Part"
  6019.     var[256].Archivable = true
  6020.     var[256].BrickColor = BrickColor.new('Medium stone grey')
  6021.     var[256].Material   = 'CorrodedMetal'
  6022.     var[256].Reflectance    = 0
  6023.     var[256].Transparency   = 0
  6024.     var[256].RotVelocity    = Vector3.new(0, 0, 0)
  6025.     var[256].Velocity   = Vector3.new(0, 0, 0)
  6026.     var[256].Anchored   = true
  6027.     var[256].CanCollide = true
  6028.     var[256].Locked = false
  6029.     var[256].Elasticity = 0.5
  6030.     var[256].Friction   = 0.30000001192093
  6031.     var[256].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6032.     var[256].FormFactor = 'Custom'
  6033.     var[256].Shape  = 'Block'
  6034.     var[256].BackSurface    = 'Smooth'
  6035.     var[256].FrontSurface   = 'Smooth'
  6036.     var[256].TopSurface = 'Smooth'
  6037.     var[256].BottomSurface  = 'Smooth'
  6038.     var[256].LeftSurface    = 'Smooth'
  6039.     var[256].RightSurface   = 'Smooth'
  6040.     var[256].CFrame = CFrame.new(-41.0321541, 15.3820801, 47.8000031, 0.866025448, 0.5, 8.74227766e-008, -0.5, 0.866025448, 0, -7.57103464e-008, -4.37113883e-008, 1)
  6041.     var[256]:MakeJoints()
  6042.  
  6043. var[257] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6044.     var[257].Name   = "Part"
  6045.     var[257].Archivable = true
  6046.     var[257].BrickColor = BrickColor.new('Medium stone grey')
  6047.     var[257].Material   = 'CorrodedMetal'
  6048.     var[257].Reflectance    = 0
  6049.     var[257].Transparency   = 0
  6050.     var[257].RotVelocity    = Vector3.new(0, 0, 0)
  6051.     var[257].Velocity   = Vector3.new(0, 0, 0)
  6052.     var[257].Anchored   = true
  6053.     var[257].CanCollide = true
  6054.     var[257].Locked = false
  6055.     var[257].Elasticity = 0.5
  6056.     var[257].Friction   = 0.30000001192093
  6057.     var[257].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6058.     var[257].FormFactor = 'Custom'
  6059.     var[257].Shape  = 'Block'
  6060.     var[257].BackSurface    = 'Smooth'
  6061.     var[257].FrontSurface   = 'Smooth'
  6062.     var[257].TopSurface = 'Smooth'
  6063.     var[257].BottomSurface  = 'Smooth'
  6064.     var[257].LeftSurface    = 'Smooth'
  6065.     var[257].RightSurface   = 'Smooth'
  6066.     var[257].CFrame = CFrame.new(-39.414402, 14.2493219, 47.8000031, 0.766044438, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044438, 0, -6.69697329e-008, -5.61942741e-008, 1)
  6067.     var[257]:MakeJoints()
  6068.  
  6069. var[258] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6070.     var[258].Name   = "Part"
  6071.     var[258].Archivable = true
  6072.     var[258].BrickColor = BrickColor.new('Medium stone grey')
  6073.     var[258].Material   = 'CorrodedMetal'
  6074.     var[258].Reflectance    = 0
  6075.     var[258].Transparency   = 0
  6076.     var[258].RotVelocity    = Vector3.new(0, 0, 0)
  6077.     var[258].Velocity   = Vector3.new(0, 0, 0)
  6078.     var[258].Anchored   = true
  6079.     var[258].CanCollide = true
  6080.     var[258].Locked = false
  6081.     var[258].Elasticity = 0.5
  6082.     var[258].Friction   = 0.30000001192093
  6083.     var[258].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6084.     var[258].FormFactor = 'Custom'
  6085.     var[258].Shape  = 'Block'
  6086.     var[258].BackSurface    = 'Smooth'
  6087.     var[258].FrontSurface   = 'Smooth'
  6088.     var[258].TopSurface = 'Smooth'
  6089.     var[258].BottomSurface  = 'Smooth'
  6090.     var[258].LeftSurface    = 'Smooth'
  6091.     var[258].RightSurface   = 'Smooth'
  6092.     var[258].CFrame = CFrame.new(-35.5394516, 7.53771305, 47.8000031, 0.173648193, 0.984807789, 8.74227766e-008, -0.984807789, 0.173648193, 0, -1.51808077e-008, -8.60946301e-008, 1)
  6093.     var[258]:MakeJoints()
  6094.  
  6095. var[259] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6096.     var[259].Name   = "Part"
  6097.     var[259].Archivable = true
  6098.     var[259].BrickColor = BrickColor.new('Medium stone grey')
  6099.     var[259].Material   = 'CorrodedMetal'
  6100.     var[259].Reflectance    = 0
  6101.     var[259].Transparency   = 0
  6102.     var[259].RotVelocity    = Vector3.new(0, 0, 0)
  6103.     var[259].Velocity   = Vector3.new(0, 0, 0)
  6104.     var[259].Anchored   = true
  6105.     var[259].CanCollide = true
  6106.     var[259].Locked = false
  6107.     var[259].Elasticity = 0.5
  6108.     var[259].Friction   = 0.30000001192093
  6109.     var[259].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6110.     var[259].FormFactor = 'Custom'
  6111.     var[259].Shape  = 'Block'
  6112.     var[259].BackSurface    = 'Smooth'
  6113.     var[259].FrontSurface   = 'Smooth'
  6114.     var[259].TopSurface = 'Smooth'
  6115.     var[259].BottomSurface  = 'Smooth'
  6116.     var[259].LeftSurface    = 'Smooth'
  6117.     var[259].RightSurface   = 'Smooth'
  6118.     var[259].CFrame = CFrame.new(-38.0179367, 12.8528595, 47.8000031, 0.642787755, 0.766044319, 8.74227766e-008, -0.766044319, 0.642787755, 0, -5.61942919e-008, -6.69697187e-008, 1)
  6119.     var[259]:MakeJoints()
  6120.  
  6121. var[260] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6122.     var[260].Name   = "Part"
  6123.     var[260].Archivable = true
  6124.     var[260].BrickColor = BrickColor.new('Medium stone grey')
  6125.     var[260].Material   = 'CorrodedMetal'
  6126.     var[260].Reflectance    = 0
  6127.     var[260].Transparency   = 0
  6128.     var[260].RotVelocity    = Vector3.new(0, 0, 0)
  6129.     var[260].Velocity   = Vector3.new(0, 0, 0)
  6130.     var[260].Anchored   = true
  6131.     var[260].CanCollide = true
  6132.     var[260].Locked = false
  6133.     var[260].Elasticity = 0.5
  6134.     var[260].Friction   = 0.30000001192093
  6135.     var[260].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6136.     var[260].FormFactor = 'Custom'
  6137.     var[260].Shape  = 'Block'
  6138.     var[260].BackSurface    = 'Smooth'
  6139.     var[260].FrontSurface   = 'Smooth'
  6140.     var[260].TopSurface = 'Smooth'
  6141.     var[260].BottomSurface  = 'Smooth'
  6142.     var[260].LeftSurface    = 'Smooth'
  6143.     var[260].RightSurface   = 'Smooth'
  6144.     var[260].CFrame = CFrame.new(-36.8852158, 11.2351542, 47.8000031, 0.49999994, 0.866025388, 8.74227766e-008, -0.866025388, 0.49999994, 0, -4.37113847e-008, -7.57103464e-008, 1)
  6145.     var[260]:MakeJoints()
  6146.  
  6147. var[261] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6148.     var[261].Name   = "Part"
  6149.     var[261].Archivable = true
  6150.     var[261].BrickColor = BrickColor.new('Medium stone grey')
  6151.     var[261].Material   = 'CorrodedMetal'
  6152.     var[261].Reflectance    = 0
  6153.     var[261].Transparency   = 0
  6154.     var[261].RotVelocity    = Vector3.new(0, 0, 0)
  6155.     var[261].Velocity   = Vector3.new(0, 0, 0)
  6156.     var[261].Anchored   = true
  6157.     var[261].CanCollide = true
  6158.     var[261].Locked = false
  6159.     var[261].Elasticity = 0.5
  6160.     var[261].Friction   = 0.30000001192093
  6161.     var[261].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6162.     var[261].FormFactor = 'Custom'
  6163.     var[261].Shape  = 'Block'
  6164.     var[261].BackSurface    = 'Smooth'
  6165.     var[261].FrontSurface   = 'Smooth'
  6166.     var[261].TopSurface = 'Smooth'
  6167.     var[261].BottomSurface  = 'Smooth'
  6168.     var[261].LeftSurface    = 'Smooth'
  6169.     var[261].RightSurface   = 'Smooth'
  6170.     var[261].CFrame = CFrame.new(-36.0505905, 9.44527435, 47.8000031, 0.342020214, 0.939692616, 8.74227766e-008, -0.939692616, 0.342020214, 0, -2.9900356e-008, -8.21505353e-008, 1)
  6171.     var[261]:MakeJoints()
  6172.  
  6173. var[262] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6174.     var[262].Name   = "Part"
  6175.     var[262].Archivable = true
  6176.     var[262].BrickColor = BrickColor.new('Medium stone grey')
  6177.     var[262].Material   = 'CorrodedMetal'
  6178.     var[262].Reflectance    = 0
  6179.     var[262].Transparency   = 0
  6180.     var[262].RotVelocity    = Vector3.new(0, 0, 0)
  6181.     var[262].Velocity   = Vector3.new(0, 0, 0)
  6182.     var[262].Anchored   = true
  6183.     var[262].CanCollide = true
  6184.     var[262].Locked = false
  6185.     var[262].Elasticity = 0.5
  6186.     var[262].Friction   = 0.30000001192093
  6187.     var[262].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  6188.     var[262].FormFactor = 'Custom'
  6189.     var[262].Shape  = 'Block'
  6190.     var[262].BackSurface    = 'Smooth'
  6191.     var[262].FrontSurface   = 'Smooth'
  6192.     var[262].TopSurface = 'Smooth'
  6193.     var[262].BottomSurface  = 'Smooth'
  6194.     var[262].LeftSurface    = 'Smooth'
  6195.     var[262].RightSurface   = 'Smooth'
  6196.     var[262].CFrame = CFrame.new(-35.3673172, 3.37034702, 47.8000031, 1.4901488e-008, 1, 8.74227766e-008, -1, 1.4901488e-008, 0, -1.30272947e-015, -8.74227766e-008, 1)
  6197.     var[262]:MakeJoints()
  6198.  
  6199. var[263] = Instance.new('Model', game['Workspace']['Military Canvas'])
  6200.     var[263].Name   = "Model"
  6201.     var[263].Archivable = true
  6202.  
  6203. var[264] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6204.     var[264].Name   = "Part"
  6205.     var[264].Archivable = true
  6206.     var[264].BrickColor = BrickColor.new('Medium stone grey')
  6207.     var[264].Material   = 'CorrodedMetal'
  6208.     var[264].Reflectance    = 0
  6209.     var[264].Transparency   = 0
  6210.     var[264].RotVelocity    = Vector3.new(0, 0, 0)
  6211.     var[264].Velocity   = Vector3.new(0, 0, 0)
  6212.     var[264].Anchored   = true
  6213.     var[264].CanCollide = true
  6214.     var[264].Locked = false
  6215.     var[264].Elasticity = 0.5
  6216.     var[264].Friction   = 0.30000001192093
  6217.     var[264].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6218.     var[264].FormFactor = 'Custom'
  6219.     var[264].Shape  = 'Block'
  6220.     var[264].BackSurface    = 'Smooth'
  6221.     var[264].FrontSurface   = 'Smooth'
  6222.     var[264].TopSurface = 'Smooth'
  6223.     var[264].BottomSurface  = 'Smooth'
  6224.     var[264].LeftSurface    = 'Smooth'
  6225.     var[264].RightSurface   = 'Smooth'
  6226.     var[264].CFrame = CFrame.new(-44.7296524, 16.7278461, 39.4000092, 0.984805346, 0.173647761, 8.74227766e-008, -0.173647761, 0.984805346, 0, -8.60944169e-008, -1.51807686e-008, 1)
  6227.     var[264]:MakeJoints()
  6228.  
  6229. var[265] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6230.     var[265].Name   = "Part"
  6231.     var[265].Archivable = true
  6232.     var[265].BrickColor = BrickColor.new('Medium stone grey')
  6233.     var[265].Material   = 'CorrodedMetal'
  6234.     var[265].Reflectance    = 0
  6235.     var[265].Transparency   = 0
  6236.     var[265].RotVelocity    = Vector3.new(0, 0, 0)
  6237.     var[265].Velocity   = Vector3.new(0, 0, 0)
  6238.     var[265].Anchored   = true
  6239.     var[265].CanCollide = true
  6240.     var[265].Locked = false
  6241.     var[265].Elasticity = 0.5
  6242.     var[265].Friction   = 0.30000001192093
  6243.     var[265].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6244.     var[265].FormFactor = 'Custom'
  6245.     var[265].Shape  = 'Block'
  6246.     var[265].BackSurface    = 'Smooth'
  6247.     var[265].FrontSurface   = 'Smooth'
  6248.     var[265].TopSurface = 'Smooth'
  6249.     var[265].BottomSurface  = 'Smooth'
  6250.     var[265].LeftSurface    = 'Smooth'
  6251.     var[265].RightSurface   = 'Smooth'
  6252.     var[265].CFrame = CFrame.new(-42.8219986, 16.216692, 39.4000092, 0.939690053, 0.3420192, 8.74227766e-008, -0.3420192, 0.939690053, 0, -8.2150315e-008, -2.99002672e-008, 1)
  6253.     var[265]:MakeJoints()
  6254.  
  6255. var[266] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6256.     var[266].Name   = "Part"
  6257.     var[266].Archivable = true
  6258.     var[266].BrickColor = BrickColor.new('Medium stone grey')
  6259.     var[266].Material   = 'CorrodedMetal'
  6260.     var[266].Reflectance    = 0
  6261.     var[266].Transparency   = 0
  6262.     var[266].RotVelocity    = Vector3.new(0, 0, 0)
  6263.     var[266].Velocity   = Vector3.new(0, 0, 0)
  6264.     var[266].Anchored   = true
  6265.     var[266].CanCollide = true
  6266.     var[266].Locked = false
  6267.     var[266].Elasticity = 0.5
  6268.     var[266].Friction   = 0.30000001192093
  6269.     var[266].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6270.     var[266].FormFactor = 'Custom'
  6271.     var[266].Shape  = 'Block'
  6272.     var[266].BackSurface    = 'Smooth'
  6273.     var[266].FrontSurface   = 'Smooth'
  6274.     var[266].TopSurface = 'Smooth'
  6275.     var[266].BottomSurface  = 'Smooth'
  6276.     var[266].LeftSurface    = 'Smooth'
  6277.     var[266].RightSurface   = 'Smooth'
  6278.     var[266].CFrame = CFrame.new(-41.0320816, 15.3820496, 39.4000092, 0.866021872, 0.499997973, 8.74227766e-008, -0.499997973, 0.866021872, 0, -7.57100338e-008, -4.37112107e-008, 1)
  6279.     var[266]:MakeJoints()
  6280.  
  6281. var[267] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6282.     var[267].Name   = "Part"
  6283.     var[267].Archivable = true
  6284.     var[267].BrickColor = BrickColor.new('Medium stone grey')
  6285.     var[267].Material   = 'CorrodedMetal'
  6286.     var[267].Reflectance    = 0
  6287.     var[267].Transparency   = 0
  6288.     var[267].RotVelocity    = Vector3.new(0, 0, 0)
  6289.     var[267].Velocity   = Vector3.new(0, 0, 0)
  6290.     var[267].Anchored   = true
  6291.     var[267].CanCollide = true
  6292.     var[267].Locked = false
  6293.     var[267].Elasticity = 0.5
  6294.     var[267].Friction   = 0.30000001192093
  6295.     var[267].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6296.     var[267].FormFactor = 'Custom'
  6297.     var[267].Shape  = 'Block'
  6298.     var[267].BackSurface    = 'Smooth'
  6299.     var[267].FrontSurface   = 'Smooth'
  6300.     var[267].TopSurface = 'Smooth'
  6301.     var[267].BottomSurface  = 'Smooth'
  6302.     var[267].LeftSurface    = 'Smooth'
  6303.     var[267].RightSurface   = 'Smooth'
  6304.     var[267].CFrame = CFrame.new(-39.414299, 14.2492676, 39.4000092, 0.766044438, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044438, 0, -6.69697329e-008, -5.61942741e-008, 1)
  6305.     var[267]:MakeJoints()
  6306.  
  6307. var[268] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6308.     var[268].Name   = "Part"
  6309.     var[268].Archivable = true
  6310.     var[268].BrickColor = BrickColor.new('Medium stone grey')
  6311.     var[268].Material   = 'CorrodedMetal'
  6312.     var[268].Reflectance    = 0
  6313.     var[268].Transparency   = 0
  6314.     var[268].RotVelocity    = Vector3.new(0, 0, 0)
  6315.     var[268].Velocity   = Vector3.new(0, 0, 0)
  6316.     var[268].Anchored   = true
  6317.     var[268].CanCollide = true
  6318.     var[268].Locked = false
  6319.     var[268].Elasticity = 0.5
  6320.     var[268].Friction   = 0.30000001192093
  6321.     var[268].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6322.     var[268].FormFactor = 'Custom'
  6323.     var[268].Shape  = 'Block'
  6324.     var[268].BackSurface    = 'Smooth'
  6325.     var[268].FrontSurface   = 'Smooth'
  6326.     var[268].TopSurface = 'Smooth'
  6327.     var[268].BottomSurface  = 'Smooth'
  6328.     var[268].LeftSurface    = 'Smooth'
  6329.     var[268].RightSurface   = 'Smooth'
  6330.     var[268].CFrame = CFrame.new(-35.5392685, 7.53752995, 39.4000092, 0.173648164, 0.984807611, 8.74227766e-008, -0.984807611, 0.173648164, 0, -1.51808042e-008, -8.60946159e-008, 1)
  6331.     var[268]:MakeJoints()
  6332.  
  6333. var[269] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6334.     var[269].Name   = "Part"
  6335.     var[269].Archivable = true
  6336.     var[269].BrickColor = BrickColor.new('Medium stone grey')
  6337.     var[269].Material   = 'CorrodedMetal'
  6338.     var[269].Reflectance    = 0
  6339.     var[269].Transparency   = 0
  6340.     var[269].RotVelocity    = Vector3.new(0, 0, 0)
  6341.     var[269].Velocity   = Vector3.new(0, 0, 0)
  6342.     var[269].Anchored   = true
  6343.     var[269].CanCollide = true
  6344.     var[269].Locked = false
  6345.     var[269].Elasticity = 0.5
  6346.     var[269].Friction   = 0.30000001192093
  6347.     var[269].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6348.     var[269].FormFactor = 'Custom'
  6349.     var[269].Shape  = 'Block'
  6350.     var[269].BackSurface    = 'Smooth'
  6351.     var[269].FrontSurface   = 'Smooth'
  6352.     var[269].TopSurface = 'Smooth'
  6353.     var[269].BottomSurface  = 'Smooth'
  6354.     var[269].LeftSurface    = 'Smooth'
  6355.     var[269].RightSurface   = 'Smooth'
  6356.     var[269].CFrame = CFrame.new(-38.0178146, 12.8527842, 39.4000092, 0.642786145, 0.76604259, 8.74227766e-008, -0.76604259, 0.642786145, 0, -5.61941498e-008, -6.69695694e-008, 1)
  6357.     var[269]:MakeJoints()
  6358.  
  6359. var[270] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6360.     var[270].Name   = "Part"
  6361.     var[270].Archivable = true
  6362.     var[270].BrickColor = BrickColor.new('Medium stone grey')
  6363.     var[270].Material   = 'CorrodedMetal'
  6364.     var[270].Reflectance    = 0
  6365.     var[270].Transparency   = 0
  6366.     var[270].RotVelocity    = Vector3.new(0, 0, 0)
  6367.     var[270].Velocity   = Vector3.new(0, 0, 0)
  6368.     var[270].Anchored   = true
  6369.     var[270].CanCollide = true
  6370.     var[270].Locked = false
  6371.     var[270].Elasticity = 0.5
  6372.     var[270].Friction   = 0.30000001192093
  6373.     var[270].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6374.     var[270].FormFactor = 'Custom'
  6375.     var[270].Shape  = 'Block'
  6376.     var[270].BackSurface    = 'Smooth'
  6377.     var[270].FrontSurface   = 'Smooth'
  6378.     var[270].TopSurface = 'Smooth'
  6379.     var[270].BottomSurface  = 'Smooth'
  6380.     var[270].LeftSurface    = 'Smooth'
  6381.     var[270].RightSurface   = 'Smooth'
  6382.     var[270].CFrame = CFrame.new(-36.8850632, 11.2350397, 39.4000092, 0.499999046, 0.86602366, 8.74227766e-008, -0.86602366, 0.499999046, 0, -4.37113066e-008, -7.57101901e-008, 1)
  6383.     var[270]:MakeJoints()
  6384.  
  6385. var[271] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6386.     var[271].Name   = "Part"
  6387.     var[271].Archivable = true
  6388.     var[271].BrickColor = BrickColor.new('Medium stone grey')
  6389.     var[271].Material   = 'CorrodedMetal'
  6390.     var[271].Reflectance    = 0
  6391.     var[271].Transparency   = 0
  6392.     var[271].RotVelocity    = Vector3.new(0, 0, 0)
  6393.     var[271].Velocity   = Vector3.new(0, 0, 0)
  6394.     var[271].Anchored   = true
  6395.     var[271].CanCollide = true
  6396.     var[271].Locked = false
  6397.     var[271].Elasticity = 0.5
  6398.     var[271].Friction   = 0.30000001192093
  6399.     var[271].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6400.     var[271].FormFactor = 'Custom'
  6401.     var[271].Shape  = 'Block'
  6402.     var[271].BackSurface    = 'Smooth'
  6403.     var[271].FrontSurface   = 'Smooth'
  6404.     var[271].TopSurface = 'Smooth'
  6405.     var[271].BottomSurface  = 'Smooth'
  6406.     var[271].LeftSurface    = 'Smooth'
  6407.     var[271].RightSurface   = 'Smooth'
  6408.     var[271].CFrame = CFrame.new(-36.0504227, 9.44513798, 39.4000092, 0.342019588, 0.939690948, 8.74227766e-008, -0.939690948, 0.342019588, 0, -2.99003027e-008, -8.21503932e-008, 1)
  6409.     var[271]:MakeJoints()
  6410.  
  6411. var[272] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6412.     var[272].Name   = "Part"
  6413.     var[272].Archivable = true
  6414.     var[272].BrickColor = BrickColor.new('Medium stone grey')
  6415.     var[272].Material   = 'CorrodedMetal'
  6416.     var[272].Reflectance    = 0
  6417.     var[272].Transparency   = 0
  6418.     var[272].RotVelocity    = Vector3.new(0, 0, 0)
  6419.     var[272].Velocity   = Vector3.new(0, 0, 0)
  6420.     var[272].Anchored   = true
  6421.     var[272].CanCollide = true
  6422.     var[272].Locked = false
  6423.     var[272].Elasticity = 0.5
  6424.     var[272].Friction   = 0.30000001192093
  6425.     var[272].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  6426.     var[272].FormFactor = 'Custom'
  6427.     var[272].Shape  = 'Block'
  6428.     var[272].BackSurface    = 'Smooth'
  6429.     var[272].FrontSurface   = 'Smooth'
  6430.     var[272].TopSurface = 'Smooth'
  6431.     var[272].BottomSurface  = 'Smooth'
  6432.     var[272].LeftSurface    = 'Smooth'
  6433.     var[272].RightSurface   = 'Smooth'
  6434.     var[272].CFrame = CFrame.new(-35.3671494, 3.37007999, 39.4000092, 2.98023224e-008, 0.999997616, 8.74227766e-008, -0.999997616, 2.98023224e-008, 0, -2.60540177e-015, -8.74225705e-008, 1)
  6435.     var[272]:MakeJoints()
  6436.  
  6437. var[273] = Instance.new('Model', game['Workspace']['Military Canvas'])
  6438.     var[273].Name   = "Model"
  6439.     var[273].Archivable = true
  6440.  
  6441. var[274] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6442.     var[274].Name   = "Part"
  6443.     var[274].Archivable = true
  6444.     var[274].BrickColor = BrickColor.new('Medium stone grey')
  6445.     var[274].Material   = 'CorrodedMetal'
  6446.     var[274].Reflectance    = 0
  6447.     var[274].Transparency   = 0
  6448.     var[274].RotVelocity    = Vector3.new(0, 0, 0)
  6449.     var[274].Velocity   = Vector3.new(0, 0, 0)
  6450.     var[274].Anchored   = true
  6451.     var[274].CanCollide = true
  6452.     var[274].Locked = false
  6453.     var[274].Elasticity = 0.5
  6454.     var[274].Friction   = 0.30000001192093
  6455.     var[274].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6456.     var[274].FormFactor = 'Custom'
  6457.     var[274].Shape  = 'Block'
  6458.     var[274].BackSurface    = 'Smooth'
  6459.     var[274].FrontSurface   = 'Smooth'
  6460.     var[274].TopSurface = 'Smooth'
  6461.     var[274].BottomSurface  = 'Smooth'
  6462.     var[274].LeftSurface    = 'Smooth'
  6463.     var[274].RightSurface   = 'Smooth'
  6464.     var[274].CFrame = CFrame.new(-44.7296524, 16.7278461, 17.8000031, 0.984807491, 0.173648134, 8.74227766e-008, -0.173648134, 0.984807491, 0, -8.60946088e-008, -1.51808024e-008, 1)
  6465.     var[274]:MakeJoints()
  6466.  
  6467. var[275] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6468.     var[275].Name   = "Part"
  6469.     var[275].Archivable = true
  6470.     var[275].BrickColor = BrickColor.new('Medium stone grey')
  6471.     var[275].Material   = 'CorrodedMetal'
  6472.     var[275].Reflectance    = 0
  6473.     var[275].Transparency   = 0
  6474.     var[275].RotVelocity    = Vector3.new(0, 0, 0)
  6475.     var[275].Velocity   = Vector3.new(0, 0, 0)
  6476.     var[275].Anchored   = true
  6477.     var[275].CanCollide = true
  6478.     var[275].Locked = false
  6479.     var[275].Elasticity = 0.5
  6480.     var[275].Friction   = 0.30000001192093
  6481.     var[275].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6482.     var[275].FormFactor = 'Custom'
  6483.     var[275].Shape  = 'Block'
  6484.     var[275].BackSurface    = 'Smooth'
  6485.     var[275].FrontSurface   = 'Smooth'
  6486.     var[275].TopSurface = 'Smooth'
  6487.     var[275].BottomSurface  = 'Smooth'
  6488.     var[275].LeftSurface    = 'Smooth'
  6489.     var[275].RightSurface   = 'Smooth'
  6490.     var[275].CFrame = CFrame.new(-42.8219986, 16.216692, 17.8000031, 0.93969202, 0.342019945, 8.74227766e-008, -0.342019945, 0.93969202, 0, -8.21504855e-008, -2.99003347e-008, 1)
  6491.     var[275]:MakeJoints()
  6492.  
  6493. var[276] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6494.     var[276].Name   = "Part"
  6495.     var[276].Archivable = true
  6496.     var[276].BrickColor = BrickColor.new('Medium stone grey')
  6497.     var[276].Material   = 'CorrodedMetal'
  6498.     var[276].Reflectance    = 0
  6499.     var[276].Transparency   = 0
  6500.     var[276].RotVelocity    = Vector3.new(0, 0, 0)
  6501.     var[276].Velocity   = Vector3.new(0, 0, 0)
  6502.     var[276].Anchored   = true
  6503.     var[276].CanCollide = true
  6504.     var[276].Locked = false
  6505.     var[276].Elasticity = 0.5
  6506.     var[276].Friction   = 0.30000001192093
  6507.     var[276].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6508.     var[276].FormFactor = 'Custom'
  6509.     var[276].Shape  = 'Block'
  6510.     var[276].BackSurface    = 'Smooth'
  6511.     var[276].FrontSurface   = 'Smooth'
  6512.     var[276].TopSurface = 'Smooth'
  6513.     var[276].BottomSurface  = 'Smooth'
  6514.     var[276].LeftSurface    = 'Smooth'
  6515.     var[276].RightSurface   = 'Smooth'
  6516.     var[276].CFrame = CFrame.new(-41.0320816, 15.3820496, 17.8000031, 0.866023779, 0.499999046, 8.74227766e-008, -0.499999046, 0.866023779, 0, -7.57102043e-008, -4.37113066e-008, 1)
  6517.     var[276]:MakeJoints()
  6518.  
  6519. var[277] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6520.     var[277].Name   = "Part"
  6521.     var[277].Archivable = true
  6522.     var[277].BrickColor = BrickColor.new('Medium stone grey')
  6523.     var[277].Material   = 'CorrodedMetal'
  6524.     var[277].Reflectance    = 0
  6525.     var[277].Transparency   = 0
  6526.     var[277].RotVelocity    = Vector3.new(0, 0, 0)
  6527.     var[277].Velocity   = Vector3.new(0, 0, 0)
  6528.     var[277].Anchored   = true
  6529.     var[277].CanCollide = true
  6530.     var[277].Locked = false
  6531.     var[277].Elasticity = 0.5
  6532.     var[277].Friction   = 0.30000001192093
  6533.     var[277].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6534.     var[277].FormFactor = 'Custom'
  6535.     var[277].Shape  = 'Block'
  6536.     var[277].BackSurface    = 'Smooth'
  6537.     var[277].FrontSurface   = 'Smooth'
  6538.     var[277].TopSurface = 'Smooth'
  6539.     var[277].BottomSurface  = 'Smooth'
  6540.     var[277].LeftSurface    = 'Smooth'
  6541.     var[277].RightSurface   = 'Smooth'
  6542.     var[277].CFrame = CFrame.new(-39.4142838, 14.2492599, 17.8000031, 0.76603806, 0.642782211, 8.74227766e-008, -0.642782211, 0.76603806, 0, -6.69691715e-008, -5.61938052e-008, 1)
  6543.     var[277]:MakeJoints()
  6544.  
  6545. var[278] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6546.     var[278].Name   = "Part"
  6547.     var[278].Archivable = true
  6548.     var[278].BrickColor = BrickColor.new('Medium stone grey')
  6549.     var[278].Material   = 'CorrodedMetal'
  6550.     var[278].Reflectance    = 0
  6551.     var[278].Transparency   = 0
  6552.     var[278].RotVelocity    = Vector3.new(0, 0, 0)
  6553.     var[278].Velocity   = Vector3.new(0, 0, 0)
  6554.     var[278].Anchored   = true
  6555.     var[278].CanCollide = true
  6556.     var[278].Locked = false
  6557.     var[278].Elasticity = 0.5
  6558.     var[278].Friction   = 0.30000001192093
  6559.     var[278].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6560.     var[278].FormFactor = 'Custom'
  6561.     var[278].Shape  = 'Block'
  6562.     var[278].BackSurface    = 'Smooth'
  6563.     var[278].FrontSurface   = 'Smooth'
  6564.     var[278].TopSurface = 'Smooth'
  6565.     var[278].BottomSurface  = 'Smooth'
  6566.     var[278].LeftSurface    = 'Smooth'
  6567.     var[278].RightSurface   = 'Smooth'
  6568.     var[278].CFrame = CFrame.new(-35.5392532, 7.53751421, 17.8000031, 0.173648551, 0.984809697, 8.74227766e-008, -0.984809697, 0.173648551, 0, -1.51808379e-008, -8.60948006e-008, 1)
  6569.     var[278]:MakeJoints()
  6570.  
  6571. var[279] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6572.     var[279].Name   = "Part"
  6573.     var[279].Archivable = true
  6574.     var[279].BrickColor = BrickColor.new('Medium stone grey')
  6575.     var[279].Material   = 'CorrodedMetal'
  6576.     var[279].Reflectance    = 0
  6577.     var[279].Transparency   = 0
  6578.     var[279].RotVelocity    = Vector3.new(0, 0, 0)
  6579.     var[279].Velocity   = Vector3.new(0, 0, 0)
  6580.     var[279].Anchored   = true
  6581.     var[279].CanCollide = true
  6582.     var[279].Locked = false
  6583.     var[279].Elasticity = 0.5
  6584.     var[279].Friction   = 0.30000001192093
  6585.     var[279].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6586.     var[279].FormFactor = 'Custom'
  6587.     var[279].Shape  = 'Block'
  6588.     var[279].BackSurface    = 'Smooth'
  6589.     var[279].FrontSurface   = 'Smooth'
  6590.     var[279].TopSurface = 'Smooth'
  6591.     var[279].BottomSurface  = 'Smooth'
  6592.     var[279].LeftSurface    = 'Smooth'
  6593.     var[279].RightSurface   = 'Smooth'
  6594.     var[279].CFrame = CFrame.new(-38.0177994, 12.8527756, 17.8000031, 0.642787576, 0.766044319, 8.74227766e-008, -0.766044319, 0.642787576, 0, -5.61942741e-008, -6.69697187e-008, 1)
  6595.     var[279]:MakeJoints()
  6596.  
  6597. var[280] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6598.     var[280].Name   = "Part"
  6599.     var[280].Archivable = true
  6600.     var[280].BrickColor = BrickColor.new('Medium stone grey')
  6601.     var[280].Material   = 'CorrodedMetal'
  6602.     var[280].Reflectance    = 0
  6603.     var[280].Transparency   = 0
  6604.     var[280].RotVelocity    = Vector3.new(0, 0, 0)
  6605.     var[280].Velocity   = Vector3.new(0, 0, 0)
  6606.     var[280].Anchored   = true
  6607.     var[280].CanCollide = true
  6608.     var[280].Locked = false
  6609.     var[280].Elasticity = 0.5
  6610.     var[280].Friction   = 0.30000001192093
  6611.     var[280].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6612.     var[280].FormFactor = 'Custom'
  6613.     var[280].Shape  = 'Block'
  6614.     var[280].BackSurface    = 'Smooth'
  6615.     var[280].FrontSurface   = 'Smooth'
  6616.     var[280].TopSurface = 'Smooth'
  6617.     var[280].BottomSurface  = 'Smooth'
  6618.     var[280].LeftSurface    = 'Smooth'
  6619.     var[280].RightSurface   = 'Smooth'
  6620.     var[280].CFrame = CFrame.new(-36.8850479, 11.2350321, 17.8000031, 0.500000119, 0.866025388, 8.74227766e-008, -0.866025388, 0.500000119, 0, -4.37113989e-008, -7.57103464e-008, 1)
  6621.     var[280]:MakeJoints()
  6622.  
  6623. var[281] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6624.     var[281].Name   = "Part"
  6625.     var[281].Archivable = true
  6626.     var[281].BrickColor = BrickColor.new('Medium stone grey')
  6627.     var[281].Material   = 'CorrodedMetal'
  6628.     var[281].Reflectance    = 0
  6629.     var[281].Transparency   = 0
  6630.     var[281].RotVelocity    = Vector3.new(0, 0, 0)
  6631.     var[281].Velocity   = Vector3.new(0, 0, 0)
  6632.     var[281].Anchored   = true
  6633.     var[281].CanCollide = true
  6634.     var[281].Locked = false
  6635.     var[281].Elasticity = 0.5
  6636.     var[281].Friction   = 0.30000001192093
  6637.     var[281].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6638.     var[281].FormFactor = 'Custom'
  6639.     var[281].Shape  = 'Block'
  6640.     var[281].BackSurface    = 'Smooth'
  6641.     var[281].FrontSurface   = 'Smooth'
  6642.     var[281].TopSurface = 'Smooth'
  6643.     var[281].BottomSurface  = 'Smooth'
  6644.     var[281].LeftSurface    = 'Smooth'
  6645.     var[281].RightSurface   = 'Smooth'
  6646.     var[281].CFrame = CFrame.new(-36.0503922, 9.44512177, 17.8000031, 0.342020333, 0.939693034, 8.74227766e-008, -0.939693034, 0.342020333, 0, -2.99003666e-008, -8.21505708e-008, 1)
  6647.     var[281]:MakeJoints()
  6648.  
  6649. var[282] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6650.     var[282].Name   = "Part"
  6651.     var[282].Archivable = true
  6652.     var[282].BrickColor = BrickColor.new('Medium stone grey')
  6653.     var[282].Material   = 'CorrodedMetal'
  6654.     var[282].Reflectance    = 0
  6655.     var[282].Transparency   = 0
  6656.     var[282].RotVelocity    = Vector3.new(0, 0, 0)
  6657.     var[282].Velocity   = Vector3.new(0, 0, 0)
  6658.     var[282].Anchored   = true
  6659.     var[282].CanCollide = true
  6660.     var[282].Locked = false
  6661.     var[282].Elasticity = 0.5
  6662.     var[282].Friction   = 0.30000001192093
  6663.     var[282].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  6664.     var[282].FormFactor = 'Custom'
  6665.     var[282].Shape  = 'Block'
  6666.     var[282].BackSurface    = 'Smooth'
  6667.     var[282].FrontSurface   = 'Smooth'
  6668.     var[282].TopSurface = 'Smooth'
  6669.     var[282].BottomSurface  = 'Smooth'
  6670.     var[282].LeftSurface    = 'Smooth'
  6671.     var[282].RightSurface   = 'Smooth'
  6672.     var[282].CFrame = CFrame.new(-35.3671341, 3.37004995, 17.8000031, 2.98023224e-008, 0.999999762, 8.74227766e-008, -0.999999762, 2.98023224e-008, 0, -2.60540177e-015, -8.74227553e-008, 1)
  6673.     var[282]:MakeJoints()
  6674.  
  6675. var[283] = Instance.new('Model', game['Workspace']['Military Canvas'])
  6676.     var[283].Name   = "Model"
  6677.     var[283].Archivable = true
  6678.  
  6679. var[284] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6680.     var[284].Name   = "Part"
  6681.     var[284].Archivable = true
  6682.     var[284].BrickColor = BrickColor.new('Medium stone grey')
  6683.     var[284].Material   = 'CorrodedMetal'
  6684.     var[284].Reflectance    = 0
  6685.     var[284].Transparency   = 0
  6686.     var[284].RotVelocity    = Vector3.new(0, 0, 0)
  6687.     var[284].Velocity   = Vector3.new(0, 0, 0)
  6688.     var[284].Anchored   = true
  6689.     var[284].CanCollide = true
  6690.     var[284].Locked = false
  6691.     var[284].Elasticity = 0.5
  6692.     var[284].Friction   = 0.30000001192093
  6693.     var[284].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6694.     var[284].FormFactor = 'Custom'
  6695.     var[284].Shape  = 'Block'
  6696.     var[284].BackSurface    = 'Smooth'
  6697.     var[284].FrontSurface   = 'Smooth'
  6698.     var[284].TopSurface = 'Smooth'
  6699.     var[284].BottomSurface  = 'Smooth'
  6700.     var[284].LeftSurface    = 'Smooth'
  6701.     var[284].RightSurface   = 'Smooth'
  6702.     var[284].CFrame = CFrame.new(-44.7296524, 16.7278461, 26.199995, 0.984807134, 0.173648074, 8.74227766e-008, -0.173648074, 0.984807134, 0, -8.60945732e-008, -1.51807971e-008, 1)
  6703.     var[284]:MakeJoints()
  6704.  
  6705. var[285] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6706.     var[285].Name   = "Part"
  6707.     var[285].Archivable = true
  6708.     var[285].BrickColor = BrickColor.new('Medium stone grey')
  6709.     var[285].Material   = 'CorrodedMetal'
  6710.     var[285].Reflectance    = 0
  6711.     var[285].Transparency   = 0
  6712.     var[285].RotVelocity    = Vector3.new(0, 0, 0)
  6713.     var[285].Velocity   = Vector3.new(0, 0, 0)
  6714.     var[285].Anchored   = true
  6715.     var[285].CanCollide = true
  6716.     var[285].Locked = false
  6717.     var[285].Elasticity = 0.5
  6718.     var[285].Friction   = 0.30000001192093
  6719.     var[285].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6720.     var[285].FormFactor = 'Custom'
  6721.     var[285].Shape  = 'Block'
  6722.     var[285].BackSurface    = 'Smooth'
  6723.     var[285].FrontSurface   = 'Smooth'
  6724.     var[285].TopSurface = 'Smooth'
  6725.     var[285].BottomSurface  = 'Smooth'
  6726.     var[285].LeftSurface    = 'Smooth'
  6727.     var[285].RightSurface   = 'Smooth'
  6728.     var[285].CFrame = CFrame.new(-42.8219833, 16.216692, 26.199995, 0.939691663, 0.342019826, 8.74227766e-008, -0.342019826, 0.939691663, 0, -8.21504571e-008, -2.9900324e-008, 1)
  6729.     var[285]:MakeJoints()
  6730.  
  6731. var[286] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6732.     var[286].Name   = "Part"
  6733.     var[286].Archivable = true
  6734.     var[286].BrickColor = BrickColor.new('Medium stone grey')
  6735.     var[286].Material   = 'CorrodedMetal'
  6736.     var[286].Reflectance    = 0
  6737.     var[286].Transparency   = 0
  6738.     var[286].RotVelocity    = Vector3.new(0, 0, 0)
  6739.     var[286].Velocity   = Vector3.new(0, 0, 0)
  6740.     var[286].Anchored   = true
  6741.     var[286].CanCollide = true
  6742.     var[286].Locked = false
  6743.     var[286].Elasticity = 0.5
  6744.     var[286].Friction   = 0.30000001192093
  6745.     var[286].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6746.     var[286].FormFactor = 'Custom'
  6747.     var[286].Shape  = 'Block'
  6748.     var[286].BackSurface    = 'Smooth'
  6749.     var[286].FrontSurface   = 'Smooth'
  6750.     var[286].TopSurface = 'Smooth'
  6751.     var[286].BottomSurface  = 'Smooth'
  6752.     var[286].LeftSurface    = 'Smooth'
  6753.     var[286].RightSurface   = 'Smooth'
  6754.     var[286].CFrame = CFrame.new(-41.0320816, 15.3820496, 26.199995, 0.86602354, 0.499998868, 8.74227766e-008, -0.499998868, 0.86602354, 0, -7.5710183e-008, -4.37112888e-008, 1)
  6755.     var[286]:MakeJoints()
  6756.  
  6757. var[287] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6758.     var[287].Name   = "Part"
  6759.     var[287].Archivable = true
  6760.     var[287].BrickColor = BrickColor.new('Medium stone grey')
  6761.     var[287].Material   = 'CorrodedMetal'
  6762.     var[287].Reflectance    = 0
  6763.     var[287].Transparency   = 0
  6764.     var[287].RotVelocity    = Vector3.new(0, 0, 0)
  6765.     var[287].Velocity   = Vector3.new(0, 0, 0)
  6766.     var[287].Anchored   = true
  6767.     var[287].CanCollide = true
  6768.     var[287].Locked = false
  6769.     var[287].Elasticity = 0.5
  6770.     var[287].Friction   = 0.30000001192093
  6771.     var[287].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6772.     var[287].FormFactor = 'Custom'
  6773.     var[287].Shape  = 'Block'
  6774.     var[287].BackSurface    = 'Smooth'
  6775.     var[287].FrontSurface   = 'Smooth'
  6776.     var[287].TopSurface = 'Smooth'
  6777.     var[287].BottomSurface  = 'Smooth'
  6778.     var[287].LeftSurface    = 'Smooth'
  6779.     var[287].RightSurface   = 'Smooth'
  6780.     var[287].CFrame = CFrame.new(-39.4142838, 14.2492676, 26.199995, 0.766037703, 0.642781913, 8.74227766e-008, -0.642781913, 0.766037703, 0, -6.69691431e-008, -5.61937803e-008, 1)
  6781.     var[287]:MakeJoints()
  6782.  
  6783. var[288] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6784.     var[288].Name   = "Part"
  6785.     var[288].Archivable = true
  6786.     var[288].BrickColor = BrickColor.new('Medium stone grey')
  6787.     var[288].Material   = 'CorrodedMetal'
  6788.     var[288].Reflectance    = 0
  6789.     var[288].Transparency   = 0
  6790.     var[288].RotVelocity    = Vector3.new(0, 0, 0)
  6791.     var[288].Velocity   = Vector3.new(0, 0, 0)
  6792.     var[288].Anchored   = true
  6793.     var[288].CanCollide = true
  6794.     var[288].Locked = false
  6795.     var[288].Elasticity = 0.5
  6796.     var[288].Friction   = 0.30000001192093
  6797.     var[288].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6798.     var[288].FormFactor = 'Custom'
  6799.     var[288].Shape  = 'Block'
  6800.     var[288].BackSurface    = 'Smooth'
  6801.     var[288].FrontSurface   = 'Smooth'
  6802.     var[288].TopSurface = 'Smooth'
  6803.     var[288].BottomSurface  = 'Smooth'
  6804.     var[288].LeftSurface    = 'Smooth'
  6805.     var[288].RightSurface   = 'Smooth'
  6806.     var[288].CFrame = CFrame.new(-35.5392532, 7.53751421, 26.199995, 0.173648492, 0.984809279, 8.74227766e-008, -0.984809279, 0.173648492, 0, -1.51808326e-008, -8.60947651e-008, 1)
  6807.     var[288]:MakeJoints()
  6808.  
  6809. var[289] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6810.     var[289].Name   = "Part"
  6811.     var[289].Archivable = true
  6812.     var[289].BrickColor = BrickColor.new('Medium stone grey')
  6813.     var[289].Material   = 'CorrodedMetal'
  6814.     var[289].Reflectance    = 0
  6815.     var[289].Transparency   = 0
  6816.     var[289].RotVelocity    = Vector3.new(0, 0, 0)
  6817.     var[289].Velocity   = Vector3.new(0, 0, 0)
  6818.     var[289].Anchored   = true
  6819.     var[289].CanCollide = true
  6820.     var[289].Locked = false
  6821.     var[289].Elasticity = 0.5
  6822.     var[289].Friction   = 0.30000001192093
  6823.     var[289].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6824.     var[289].FormFactor = 'Custom'
  6825.     var[289].Shape  = 'Block'
  6826.     var[289].BackSurface    = 'Smooth'
  6827.     var[289].FrontSurface   = 'Smooth'
  6828.     var[289].TopSurface = 'Smooth'
  6829.     var[289].BottomSurface  = 'Smooth'
  6830.     var[289].LeftSurface    = 'Smooth'
  6831.     var[289].RightSurface   = 'Smooth'
  6832.     var[289].CFrame = CFrame.new(-38.0177994, 12.8527756, 26.199995, 0.642787337, 0.766044021, 8.74227766e-008, -0.766044021, 0.642787337, 0, -5.61942528e-008, -6.69696973e-008, 1)
  6833.     var[289]:MakeJoints()
  6834.  
  6835. var[290] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6836.     var[290].Name   = "Part"
  6837.     var[290].Archivable = true
  6838.     var[290].BrickColor = BrickColor.new('Medium stone grey')
  6839.     var[290].Material   = 'CorrodedMetal'
  6840.     var[290].Reflectance    = 0
  6841.     var[290].Transparency   = 0
  6842.     var[290].RotVelocity    = Vector3.new(0, 0, 0)
  6843.     var[290].Velocity   = Vector3.new(0, 0, 0)
  6844.     var[290].Anchored   = true
  6845.     var[290].CanCollide = true
  6846.     var[290].Locked = false
  6847.     var[290].Elasticity = 0.5
  6848.     var[290].Friction   = 0.30000001192093
  6849.     var[290].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6850.     var[290].FormFactor = 'Custom'
  6851.     var[290].Shape  = 'Block'
  6852.     var[290].BackSurface    = 'Smooth'
  6853.     var[290].FrontSurface   = 'Smooth'
  6854.     var[290].TopSurface = 'Smooth'
  6855.     var[290].BottomSurface  = 'Smooth'
  6856.     var[290].LeftSurface    = 'Smooth'
  6857.     var[290].RightSurface   = 'Smooth'
  6858.     var[290].CFrame = CFrame.new(-36.8850479, 11.2350321, 26.199995, 0.499999911, 0.866025031, 8.74227766e-008, -0.866025031, 0.499999911, 0, -4.37113812e-008, -7.57103109e-008, 1)
  6859.     var[290]:MakeJoints()
  6860.  
  6861. var[291] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6862.     var[291].Name   = "Part"
  6863.     var[291].Archivable = true
  6864.     var[291].BrickColor = BrickColor.new('Medium stone grey')
  6865.     var[291].Material   = 'CorrodedMetal'
  6866.     var[291].Reflectance    = 0
  6867.     var[291].Transparency   = 0
  6868.     var[291].RotVelocity    = Vector3.new(0, 0, 0)
  6869.     var[291].Velocity   = Vector3.new(0, 0, 0)
  6870.     var[291].Anchored   = true
  6871.     var[291].CanCollide = true
  6872.     var[291].Locked = false
  6873.     var[291].Elasticity = 0.5
  6874.     var[291].Friction   = 0.30000001192093
  6875.     var[291].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6876.     var[291].FormFactor = 'Custom'
  6877.     var[291].Shape  = 'Block'
  6878.     var[291].BackSurface    = 'Smooth'
  6879.     var[291].FrontSurface   = 'Smooth'
  6880.     var[291].TopSurface = 'Smooth'
  6881.     var[291].BottomSurface  = 'Smooth'
  6882.     var[291].LeftSurface    = 'Smooth'
  6883.     var[291].RightSurface   = 'Smooth'
  6884.     var[291].CFrame = CFrame.new(-36.0504074, 9.44512177, 26.199995, 0.342020243, 0.939692676, 8.74227766e-008, -0.939692676, 0.342020243, 0, -2.99003595e-008, -8.21505424e-008, 1)
  6885.     var[291]:MakeJoints()
  6886.  
  6887. var[292] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6888.     var[292].Name   = "Part"
  6889.     var[292].Archivable = true
  6890.     var[292].BrickColor = BrickColor.new('Medium stone grey')
  6891.     var[292].Material   = 'CorrodedMetal'
  6892.     var[292].Reflectance    = 0
  6893.     var[292].Transparency   = 0
  6894.     var[292].RotVelocity    = Vector3.new(0, 0, 0)
  6895.     var[292].Velocity   = Vector3.new(0, 0, 0)
  6896.     var[292].Anchored   = true
  6897.     var[292].CanCollide = true
  6898.     var[292].Locked = false
  6899.     var[292].Elasticity = 0.5
  6900.     var[292].Friction   = 0.30000001192093
  6901.     var[292].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  6902.     var[292].FormFactor = 'Custom'
  6903.     var[292].Shape  = 'Block'
  6904.     var[292].BackSurface    = 'Smooth'
  6905.     var[292].FrontSurface   = 'Smooth'
  6906.     var[292].TopSurface = 'Smooth'
  6907.     var[292].BottomSurface  = 'Smooth'
  6908.     var[292].LeftSurface    = 'Smooth'
  6909.     var[292].RightSurface   = 'Smooth'
  6910.     var[292].CFrame = CFrame.new(-35.3671341, 3.37005711, 26.199995, 2.98023224e-008, 0.999999404, 8.74227766e-008, -0.999999404, 2.98023224e-008, 0, -2.60540177e-015, -8.74227268e-008, 1)
  6911.     var[292]:MakeJoints()
  6912.  
  6913. var[293] = Instance.new('Model', game['Workspace']['Military Canvas'])
  6914.     var[293].Name   = "Model"
  6915.     var[293].Archivable = true
  6916.  
  6917. var[294] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6918.     var[294].Name   = "Part"
  6919.     var[294].Archivable = true
  6920.     var[294].BrickColor = BrickColor.new('Medium stone grey')
  6921.     var[294].Material   = 'CorrodedMetal'
  6922.     var[294].Reflectance    = 0
  6923.     var[294].Transparency   = 0
  6924.     var[294].RotVelocity    = Vector3.new(0, 0, 0)
  6925.     var[294].Velocity   = Vector3.new(0, 0, 0)
  6926.     var[294].Anchored   = true
  6927.     var[294].CanCollide = true
  6928.     var[294].Locked = false
  6929.     var[294].Elasticity = 0.5
  6930.     var[294].Friction   = 0.30000001192093
  6931.     var[294].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6932.     var[294].FormFactor = 'Custom'
  6933.     var[294].Shape  = 'Block'
  6934.     var[294].BackSurface    = 'Smooth'
  6935.     var[294].FrontSurface   = 'Smooth'
  6936.     var[294].TopSurface = 'Smooth'
  6937.     var[294].BottomSurface  = 'Smooth'
  6938.     var[294].LeftSurface    = 'Smooth'
  6939.     var[294].RightSurface   = 'Smooth'
  6940.     var[294].CFrame = CFrame.new(-44.7296524, 16.7278461, 53.5999908, 0.984807491, 0.173648149, 8.74227766e-008, -0.173648149, 0.984807491, 0, -8.60946088e-008, -1.51808042e-008, 1)
  6941.     var[294]:MakeJoints()
  6942.  
  6943. var[295] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6944.     var[295].Name   = "Part"
  6945.     var[295].Archivable = true
  6946.     var[295].BrickColor = BrickColor.new('Medium stone grey')
  6947.     var[295].Material   = 'CorrodedMetal'
  6948.     var[295].Reflectance    = 0
  6949.     var[295].Transparency   = 0
  6950.     var[295].RotVelocity    = Vector3.new(0, 0, 0)
  6951.     var[295].Velocity   = Vector3.new(0, 0, 0)
  6952.     var[295].Anchored   = true
  6953.     var[295].CanCollide = true
  6954.     var[295].Locked = false
  6955.     var[295].Elasticity = 0.5
  6956.     var[295].Friction   = 0.30000001192093
  6957.     var[295].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6958.     var[295].FormFactor = 'Custom'
  6959.     var[295].Shape  = 'Block'
  6960.     var[295].BackSurface    = 'Smooth'
  6961.     var[295].FrontSurface   = 'Smooth'
  6962.     var[295].TopSurface = 'Smooth'
  6963.     var[295].BottomSurface  = 'Smooth'
  6964.     var[295].LeftSurface    = 'Smooth'
  6965.     var[295].RightSurface   = 'Smooth'
  6966.     var[295].CFrame = CFrame.new(-42.8220291, 16.2166996, 53.5999908, 0.939692378, 0.342020094, 8.74227766e-008, -0.342020094, 0.939692378, 0, -8.21505139e-008, -2.99003453e-008, 1)
  6967.     var[295]:MakeJoints()
  6968.  
  6969. var[296] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6970.     var[296].Name   = "Part"
  6971.     var[296].Archivable = true
  6972.     var[296].BrickColor = BrickColor.new('Medium stone grey')
  6973.     var[296].Material   = 'CorrodedMetal'
  6974.     var[296].Reflectance    = 0
  6975.     var[296].Transparency   = 0
  6976.     var[296].RotVelocity    = Vector3.new(0, 0, 0)
  6977.     var[296].Velocity   = Vector3.new(0, 0, 0)
  6978.     var[296].Anchored   = true
  6979.     var[296].CanCollide = true
  6980.     var[296].Locked = false
  6981.     var[296].Elasticity = 0.5
  6982.     var[296].Friction   = 0.30000001192093
  6983.     var[296].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  6984.     var[296].FormFactor = 'Custom'
  6985.     var[296].Shape  = 'Block'
  6986.     var[296].BackSurface    = 'Smooth'
  6987.     var[296].FrontSurface   = 'Smooth'
  6988.     var[296].TopSurface = 'Smooth'
  6989.     var[296].BottomSurface  = 'Smooth'
  6990.     var[296].LeftSurface    = 'Smooth'
  6991.     var[296].RightSurface   = 'Smooth'
  6992.     var[296].CFrame = CFrame.new(-41.0321541, 15.3820801, 53.5999908, 0.866025329, 0.499999911, 8.74227766e-008, -0.499999911, 0.866025329, 0, -7.57103393e-008, -4.37113812e-008, 1)
  6993.     var[296]:MakeJoints()
  6994.  
  6995. var[297] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  6996.     var[297].Name   = "Part"
  6997.     var[297].Archivable = true
  6998.     var[297].BrickColor = BrickColor.new('Medium stone grey')
  6999.     var[297].Material   = 'CorrodedMetal'
  7000.     var[297].Reflectance    = 0
  7001.     var[297].Transparency   = 0
  7002.     var[297].RotVelocity    = Vector3.new(0, 0, 0)
  7003.     var[297].Velocity   = Vector3.new(0, 0, 0)
  7004.     var[297].Anchored   = true
  7005.     var[297].CanCollide = true
  7006.     var[297].Locked = false
  7007.     var[297].Elasticity = 0.5
  7008.     var[297].Friction   = 0.30000001192093
  7009.     var[297].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  7010.     var[297].FormFactor = 'Custom'
  7011.     var[297].Shape  = 'Block'
  7012.     var[297].BackSurface    = 'Smooth'
  7013.     var[297].FrontSurface   = 'Smooth'
  7014.     var[297].TopSurface = 'Smooth'
  7015.     var[297].BottomSurface  = 'Smooth'
  7016.     var[297].LeftSurface    = 'Smooth'
  7017.     var[297].RightSurface   = 'Smooth'
  7018.     var[297].CFrame = CFrame.new(-39.414402, 14.2493219, 53.5999908, 0.766044319, 0.642787457, 8.74227766e-008, -0.642787457, 0.766044319, 0, -6.69697187e-008, -5.61942635e-008, 1)
  7019.     var[297]:MakeJoints()
  7020.  
  7021. var[298] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  7022.     var[298].Name   = "Part"
  7023.     var[298].Archivable = true
  7024.     var[298].BrickColor = BrickColor.new('Medium stone grey')
  7025.     var[298].Material   = 'CorrodedMetal'
  7026.     var[298].Reflectance    = 0
  7027.     var[298].Transparency   = 0
  7028.     var[298].RotVelocity    = Vector3.new(0, 0, 0)
  7029.     var[298].Velocity   = Vector3.new(0, 0, 0)
  7030.     var[298].Anchored   = true
  7031.     var[298].CanCollide = true
  7032.     var[298].Locked = false
  7033.     var[298].Elasticity = 0.5
  7034.     var[298].Friction   = 0.30000001192093
  7035.     var[298].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  7036.     var[298].FormFactor = 'Custom'
  7037.     var[298].Shape  = 'Block'
  7038.     var[298].BackSurface    = 'Smooth'
  7039.     var[298].FrontSurface   = 'Smooth'
  7040.     var[298].TopSurface = 'Smooth'
  7041.     var[298].BottomSurface  = 'Smooth'
  7042.     var[298].LeftSurface    = 'Smooth'
  7043.     var[298].RightSurface   = 'Smooth'
  7044.     var[298].CFrame = CFrame.new(-35.5394516, 7.53771305, 53.5999908, 0.173648164, 0.984807611, 8.74227766e-008, -0.984807611, 0.173648164, 0, -1.51808042e-008, -8.60946159e-008, 1)
  7045.     var[298]:MakeJoints()
  7046.  
  7047. var[299] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  7048.     var[299].Name   = "Part"
  7049.     var[299].Archivable = true
  7050.     var[299].BrickColor = BrickColor.new('Medium stone grey')
  7051.     var[299].Material   = 'CorrodedMetal'
  7052.     var[299].Reflectance    = 0
  7053.     var[299].Transparency   = 0
  7054.     var[299].RotVelocity    = Vector3.new(0, 0, 0)
  7055.     var[299].Velocity   = Vector3.new(0, 0, 0)
  7056.     var[299].Anchored   = true
  7057.     var[299].CanCollide = true
  7058.     var[299].Locked = false
  7059.     var[299].Elasticity = 0.5
  7060.     var[299].Friction   = 0.30000001192093
  7061.     var[299].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  7062.     var[299].FormFactor = 'Custom'
  7063.     var[299].Shape  = 'Block'
  7064.     var[299].BackSurface    = 'Smooth'
  7065.     var[299].FrontSurface   = 'Smooth'
  7066.     var[299].TopSurface = 'Smooth'
  7067.     var[299].BottomSurface  = 'Smooth'
  7068.     var[299].LeftSurface    = 'Smooth'
  7069.     var[299].RightSurface   = 'Smooth'
  7070.     var[299].CFrame = CFrame.new(-38.0179367, 12.8528595, 53.5999908, 0.642787635, 0.766044199, 8.74227766e-008, -0.766044199, 0.642787635, 0, -5.61942812e-008, -6.69697116e-008, 1)
  7071.     var[299]:MakeJoints()
  7072.  
  7073. var[300] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  7074.     var[300].Name   = "Part"
  7075.     var[300].Archivable = true
  7076.     var[300].BrickColor = BrickColor.new('Medium stone grey')
  7077.     var[300].Material   = 'CorrodedMetal'
  7078.     var[300].Reflectance    = 0
  7079.     var[300].Transparency   = 0
  7080.     var[300].RotVelocity    = Vector3.new(0, 0, 0)
  7081.     var[300].Velocity   = Vector3.new(0, 0, 0)
  7082.     var[300].Anchored   = true
  7083.     var[300].CanCollide = true
  7084.     var[300].Locked = false
  7085.     var[300].Elasticity = 0.5
  7086.     var[300].Friction   = 0.30000001192093
  7087.     var[300].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  7088.     var[300].FormFactor = 'Custom'
  7089.     var[300].Shape  = 'Block'
  7090.     var[300].BackSurface    = 'Smooth'
  7091.     var[300].FrontSurface   = 'Smooth'
  7092.     var[300].TopSurface = 'Smooth'
  7093.     var[300].BottomSurface  = 'Smooth'
  7094.     var[300].LeftSurface    = 'Smooth'
  7095.     var[300].RightSurface   = 'Smooth'
  7096.     var[300].CFrame = CFrame.new(-36.8852158, 11.2351542, 53.5999908, 0.499999881, 0.866025269, 8.74227766e-008, -0.866025269, 0.499999881, 0, -4.37113776e-008, -7.57103322e-008, 1)
  7097.     var[300]:MakeJoints()
  7098.  
  7099. var[301] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  7100.     var[301].Name   = "Part"
  7101.     var[301].Archivable = true
  7102.     var[301].BrickColor = BrickColor.new('Medium stone grey')
  7103.     var[301].Material   = 'CorrodedMetal'
  7104.     var[301].Reflectance    = 0
  7105.     var[301].Transparency   = 0
  7106.     var[301].RotVelocity    = Vector3.new(0, 0, 0)
  7107.     var[301].Velocity   = Vector3.new(0, 0, 0)
  7108.     var[301].Anchored   = true
  7109.     var[301].CanCollide = true
  7110.     var[301].Locked = false
  7111.     var[301].Elasticity = 0.5
  7112.     var[301].Friction   = 0.30000001192093
  7113.     var[301].Size   = Vector3.new(2, 0.200000003, 0.599999249)
  7114.     var[301].FormFactor = 'Custom'
  7115.     var[301].Shape  = 'Block'
  7116.     var[301].BackSurface    = 'Smooth'
  7117.     var[301].FrontSurface   = 'Smooth'
  7118.     var[301].TopSurface = 'Smooth'
  7119.     var[301].BottomSurface  = 'Smooth'
  7120.     var[301].LeftSurface    = 'Smooth'
  7121.     var[301].RightSurface   = 'Smooth'
  7122.     var[301].CFrame = CFrame.new(-36.0505905, 9.44528198, 53.5999908, 0.342020124, 0.939692378, 8.74227766e-008, -0.939692378, 0.342020124, 0, -2.99003489e-008, -8.21505139e-008, 1)
  7123.     var[301]:MakeJoints()
  7124.  
  7125. var[302] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
  7126.     var[302].Name   = "Part"
  7127.     var[302].Archivable = true
  7128.     var[302].BrickColor = BrickColor.new('Medium stone grey')
  7129.     var[302].Material   = 'CorrodedMetal'
  7130.     var[302].Reflectance    = 0
  7131.     var[302].Transparency   = 0
  7132.     var[302].RotVelocity    = Vector3.new(0, 0, 0)
  7133.     var[302].Velocity   = Vector3.new(0, 0, 0)
  7134.     var[302].Anchored   = true
  7135.     var[302].CanCollide = true
  7136.     var[302].Locked = false
  7137.     var[302].Elasticity = 0.5
  7138.     var[302].Friction   = 0.30000001192093
  7139.     var[302].Size   = Vector3.new(6.39999962, 0.200000003, 0.599999249)
  7140.     var[302].FormFactor = 'Custom'
  7141.     var[302].Shape  = 'Block'
  7142.     var[302].BackSurface    = 'Smooth'
  7143.     var[302].FrontSurface   = 'Smooth'
  7144.     var[302].TopSurface = 'Smooth'
  7145.     var[302].BottomSurface  = 'Smooth'
  7146.     var[302].LeftSurface    = 'Smooth'
  7147.     var[302].RightSurface   = 'Smooth'
  7148.     var[302].CFrame = CFrame.new(-35.3673325, 3.37034702, 53.5999908, 1.49011612e-008, 0.999999821, 8.74227766e-008, -0.999999821, 1.49011612e-008, 0, -1.30270089e-015, -8.74227624e-008, 1)
  7149.     var[302]:MakeJoints()
  7150.  
  7151. var[303] = Instance.new('Part', game['Workspace']['Military Canvas'])
  7152.     var[303].Name   = "Part"
  7153.     var[303].Archivable = true
  7154.     var[303].BrickColor = BrickColor.new('Medium stone grey')
  7155.     var[303].Material   = 'CorrodedMetal'
  7156.     var[303].Reflectance    = 0
  7157.     var[303].Transparency   = 0
  7158.     var[303].RotVelocity    = Vector3.new(0, 0, 0)
  7159.     var[303].Velocity   = Vector3.new(0, 0, 0)
  7160.     var[303].Anchored   = true
  7161.     var[303].CanCollide = true
  7162.     var[303].Locked = false
  7163.     var[303].Elasticity = 0.5
  7164.     var[303].Friction   = 0.30000001192093
  7165.     var[303].Size   = Vector3.new(0.600000381, 0.600000739, 58)
  7166.     var[303].FormFactor = 'Custom'
  7167.     var[303].Shape  = 'Block'
  7168.     var[303].BackSurface    = 'Smooth'
  7169.     var[303].FrontSurface   = 'Smooth'
  7170.     var[303].TopSurface = 'Smooth'
  7171.     var[303].BottomSurface  = 'Smooth'
  7172.     var[303].LeftSurface    = 'Smooth'
  7173.     var[303].RightSurface   = 'Smooth'
  7174.     var[303].CFrame = CFrame.new(-45.7970963, 16.4999771, 33.1000061, 1, 0, 8.74227766e-008, 0, 1, 0, -8.74227766e-008, 0, 1)
  7175.     var[303]:MakeJoints()
  7176.  
  7177. var[304] = Instance.new('Model', game['Workspace']['Military Canvas'])
  7178.     var[304].Name   = "Model"
  7179.     var[304].Archivable = true
  7180.  
  7181. var[305] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7182.     var[305].Name   = "Wedge"
  7183.     var[305].Archivable = true
  7184.     var[305].BrickColor = BrickColor.new('Earth green')
  7185.     var[305].Material   = 'Fabric'
  7186.     var[305].Reflectance    = 0
  7187.     var[305].Transparency   = 0
  7188.     var[305].RotVelocity    = Vector3.new(0, 0, 0)
  7189.     var[305].Velocity   = Vector3.new(0, 0, 0)
  7190.     var[305].Anchored   = true
  7191.     var[305].CanCollide = true
  7192.     var[305].Locked = false
  7193.     var[305].Elasticity = 0.5
  7194.     var[305].Friction   = 0.30000001192093
  7195.     var[305].Size   = Vector3.new(0.200000003, 0.272963226, 1.40865135)
  7196.     var[305].BackSurface    = 'Smooth'
  7197.     var[305].FrontSurface   = 'Smooth'
  7198.     var[305].TopSurface = 'Smooth'
  7199.     var[305].BottomSurface  = 'Smooth'
  7200.     var[305].LeftSurface    = 'Smooth'
  7201.     var[305].RightSurface   = 'Smooth'
  7202.     var[305].CFrame = CFrame.new(-35.389698, 7.79842377, 62.1999969, 1.01869873e-005, 0.933788717, -0.357824385, 3.25705309e-006, 0.357824385, 0.933788717, 1, -1.06779489e-005, 6.0375271e-007)
  7203.     var[305]:MakeJoints()
  7204.  
  7205. var[306] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7206.     var[306].Name   = "Wedge"
  7207.     var[306].Archivable = true
  7208.     var[306].BrickColor = BrickColor.new('Earth green')
  7209.     var[306].Material   = 'Fabric'
  7210.     var[306].Reflectance    = 0
  7211.     var[306].Transparency   = 0
  7212.     var[306].RotVelocity    = Vector3.new(0, 0, 0)
  7213.     var[306].Velocity   = Vector3.new(0, 0, 0)
  7214.     var[306].Anchored   = true
  7215.     var[306].CanCollide = true
  7216.     var[306].Locked = false
  7217.     var[306].Elasticity = 0.5
  7218.     var[306].Friction   = 0.30000001192093
  7219.     var[306].Size   = Vector3.new(0.200000003, 0.272963226, 3.87151599)
  7220.     var[306].BackSurface    = 'Smooth'
  7221.     var[306].FrontSurface   = 'Smooth'
  7222.     var[306].TopSurface = 'Smooth'
  7223.     var[306].BottomSurface  = 'Smooth'
  7224.     var[306].LeftSurface    = 'Smooth'
  7225.     var[306].RightSurface   = 'Smooth'
  7226.     var[306].CFrame = CFrame.new(-36.3343887, 10.26371, 62.1999969, -1.01869873e-005, 0.933788657, 0.357824475, -3.25705309e-006, 0.357824475, -0.933788657, -1, -1.0677948e-005, -6.03753506e-007)
  7227.     var[306]:MakeJoints()
  7228.  
  7229. var[307] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7230.     var[307].Name   = "Wedge"
  7231.     var[307].Archivable = true
  7232.     var[307].BrickColor = BrickColor.new('Earth green')
  7233.     var[307].Material   = 'Fabric'
  7234.     var[307].Reflectance    = 0
  7235.     var[307].Transparency   = 0
  7236.     var[307].RotVelocity    = Vector3.new(0, 0, 0)
  7237.     var[307].Velocity   = Vector3.new(0, 0, 0)
  7238.     var[307].Anchored   = true
  7239.     var[307].CanCollide = true
  7240.     var[307].Locked = false
  7241.     var[307].Elasticity = 0.5
  7242.     var[307].Friction   = 0.30000001192093
  7243.     var[307].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7244.     var[307].BackSurface    = 'Smooth'
  7245.     var[307].FrontSurface   = 'Smooth'
  7246.     var[307].TopSurface = 'Smooth'
  7247.     var[307].BottomSurface  = 'Smooth'
  7248.     var[307].LeftSurface    = 'Smooth'
  7249.     var[307].RightSurface   = 'Smooth'
  7250.     var[307].CFrame = CFrame.new(-35.844429, 9.41197968, 62.1999969, 1.09516022e-005, 0.90631026, -0.422612607, 3.05511185e-006, 0.422612548, 0.90631032, 0.99999994, -1.1216679e-005, 1.85940598e-006)
  7251.     var[307]:MakeJoints()
  7252.  
  7253. var[308] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7254.     var[308].Name   = "Mesh"
  7255.     var[308].Archivable = true
  7256.     var[308].MeshType   = 'Wedge'
  7257.     var[308].Offset = Vector3.new(0, 0, 0)
  7258.     var[308].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  7259.     var[308].VertexColor    = Vector3.new(1, 1, 1)
  7260.  
  7261. var[309] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7262.     var[309].Name   = "Wedge"
  7263.     var[309].Archivable = true
  7264.     var[309].BrickColor = BrickColor.new('Earth green')
  7265.     var[309].Material   = 'Fabric'
  7266.     var[309].Reflectance    = 0
  7267.     var[309].Transparency   = 0
  7268.     var[309].RotVelocity    = Vector3.new(0, 0, 0)
  7269.     var[309].Velocity   = Vector3.new(0, 0, 0)
  7270.     var[309].Anchored   = true
  7271.     var[309].CanCollide = true
  7272.     var[309].Locked = false
  7273.     var[309].Elasticity = 0.5
  7274.     var[309].Friction   = 0.30000001192093
  7275.     var[309].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7276.     var[309].BackSurface    = 'Smooth'
  7277.     var[309].FrontSurface   = 'Smooth'
  7278.     var[309].TopSurface = 'Smooth'
  7279.     var[309].BottomSurface  = 'Smooth'
  7280.     var[309].LeftSurface    = 'Smooth'
  7281.     var[309].RightSurface   = 'Smooth'
  7282.     var[309].CFrame = CFrame.new(-36.6570816, 11.1547623, 62.1999969, -1.09516022e-005, 0.90631026, 0.422612697, -3.05511185e-006, 0.422612667, -0.90631032, -0.99999994, -1.12166799e-005, -1.85940678e-006)
  7283.     var[309]:MakeJoints()
  7284.  
  7285. var[310] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7286.     var[310].Name   = "Mesh"
  7287.     var[310].Archivable = true
  7288.     var[310].MeshType   = 'Wedge'
  7289.     var[310].Offset = Vector3.new(0, 0, 0)
  7290.     var[310].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  7291.     var[310].VertexColor    = Vector3.new(1, 1, 1)
  7292.  
  7293. var[311] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7294.     var[311].Name   = "Wedge"
  7295.     var[311].Archivable = true
  7296.     var[311].BrickColor = BrickColor.new('Earth green')
  7297.     var[311].Material   = 'Fabric'
  7298.     var[311].Reflectance    = 0
  7299.     var[311].Transparency   = 0
  7300.     var[311].RotVelocity    = Vector3.new(0, 0, 0)
  7301.     var[311].Velocity   = Vector3.new(0, 0, 0)
  7302.     var[311].Anchored   = true
  7303.     var[311].CanCollide = true
  7304.     var[311].Locked = false
  7305.     var[311].Elasticity = 0.5
  7306.     var[311].Friction   = 0.30000001192093
  7307.     var[311].Size   = Vector3.new(0.200000003, 10.3999987, 10.3999987)
  7308.     var[311].BackSurface    = 'Smooth'
  7309.     var[311].FrontSurface   = 'Smooth'
  7310.     var[311].TopSurface = 'Smooth'
  7311.     var[311].BottomSurface  = 'Smooth'
  7312.     var[311].LeftSurface    = 'Smooth'
  7313.     var[311].RightSurface   = 'Smooth'
  7314.     var[311].CFrame = CFrame.new(-40.1999893, 11.5999975, 62.1999969, 4.37097043e-008, 0.999999821, 1.7881392e-007, -8.74234729e-008, 2.98023224e-008, -0.999999702, -0.999999642, 4.37132854e-008, 8.74218955e-008)
  7315.     var[311]:MakeJoints()
  7316.  
  7317. var[312] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7318.     var[312].Name   = "Wedge"
  7319.     var[312].Archivable = true
  7320.     var[312].BrickColor = BrickColor.new('Earth green')
  7321.     var[312].Material   = 'Fabric'
  7322.     var[312].Reflectance    = 0
  7323.     var[312].Transparency   = 0
  7324.     var[312].RotVelocity    = Vector3.new(0, 0, 0)
  7325.     var[312].Velocity   = Vector3.new(0, 0, 0)
  7326.     var[312].Anchored   = true
  7327.     var[312].CanCollide = true
  7328.     var[312].Locked = false
  7329.     var[312].Elasticity = 0.5
  7330.     var[312].Friction   = 0.30000001192093
  7331.     var[312].Size   = Vector3.new(0.200000003, 2.62652421, 7.45666361)
  7332.     var[312].BackSurface    = 'Smooth'
  7333.     var[312].FrontSurface   = 'Smooth'
  7334.     var[312].TopSurface = 'Smooth'
  7335.     var[312].BottomSurface  = 'Smooth'
  7336.     var[312].LeftSurface    = 'Smooth'
  7337.     var[312].RightSurface   = 'Smooth'
  7338.     var[312].CFrame = CFrame.new(-36.7077103, 9.96494389, 62.1999969, -6.31821251e-007, 0.70710665, -0.707106829, -4.2076519e-007, 0.70710659, 0.70710665, 0.999999642, 7.44295789e-007, -1.49240833e-007)
  7339.     var[312]:MakeJoints()
  7340.  
  7341. var[313] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7342.     var[313].Name   = "Wedge"
  7343.     var[313].Archivable = true
  7344.     var[313].BrickColor = BrickColor.new('Earth green')
  7345.     var[313].Material   = 'Fabric'
  7346.     var[313].Reflectance    = 0
  7347.     var[313].Transparency   = 0
  7348.     var[313].RotVelocity    = Vector3.new(0, 0, 0)
  7349.     var[313].Velocity   = Vector3.new(0, 0, 0)
  7350.     var[313].Anchored   = true
  7351.     var[313].CanCollide = true
  7352.     var[313].Locked = false
  7353.     var[313].Elasticity = 0.5
  7354.     var[313].Friction   = 0.30000001192093
  7355.     var[313].Size   = Vector3.new(0.200000003, 0.485938221, 1.89202154)
  7356.     var[313].BackSurface    = 'Smooth'
  7357.     var[313].FrontSurface   = 'Smooth'
  7358.     var[313].TopSurface = 'Smooth'
  7359.     var[313].BottomSurface  = 'Smooth'
  7360.     var[313].LeftSurface    = 'Smooth'
  7361.     var[313].RightSurface   = 'Smooth'
  7362.     var[313].CFrame = CFrame.new(-37.7823257, 12.770668, 62.1999969, 3.70450516e-006, 0.90186435, 0.432019204, 1.635751e-006, 0.432018995, -0.90186435, -0.999999583, 4.04764023e-006, 1.25191221e-007)
  7363.     var[313]:MakeJoints()
  7364.  
  7365. var[314] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7366.     var[314].Name   = "Wedge"
  7367.     var[314].Archivable = true
  7368.     var[314].BrickColor = BrickColor.new('Earth green')
  7369.     var[314].Material   = 'Fabric'
  7370.     var[314].Reflectance    = 0
  7371.     var[314].Transparency   = 0
  7372.     var[314].RotVelocity    = Vector3.new(0, 0, 0)
  7373.     var[314].Velocity   = Vector3.new(0, 0, 0)
  7374.     var[314].Anchored   = true
  7375.     var[314].CanCollide = true
  7376.     var[314].Locked = false
  7377.     var[314].Elasticity = 0.5
  7378.     var[314].Friction   = 0.30000001192093
  7379.     var[314].Size   = Vector3.new(0.200000003, 0.485938221, 6.00148821)
  7380.     var[314].BackSurface    = 'Smooth'
  7381.     var[314].FrontSurface   = 'Smooth'
  7382.     var[314].TopSurface = 'Smooth'
  7383.     var[314].BottomSurface  = 'Smooth'
  7384.     var[314].LeftSurface    = 'Smooth'
  7385.     var[314].RightSurface   = 'Smooth'
  7386.     var[314].CFrame = CFrame.new(-36.0772476, 9.21122837, 62.1999969, -3.70450516e-006, 0.901864469, -0.432019204, -1.635751e-006, 0.432018965, 0.90186435, 0.999999583, 4.04763932e-006, -1.25191221e-007)
  7387.     var[314]:MakeJoints()
  7388.  
  7389. var[315] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7390.     var[315].Name   = "Wedge"
  7391.     var[315].Archivable = true
  7392.     var[315].BrickColor = BrickColor.new('Earth green')
  7393.     var[315].Material   = 'Fabric'
  7394.     var[315].Reflectance    = 0
  7395.     var[315].Transparency   = 0
  7396.     var[315].RotVelocity    = Vector3.new(0, 0, 0)
  7397.     var[315].Velocity   = Vector3.new(0, 0, 0)
  7398.     var[315].Anchored   = true
  7399.     var[315].CanCollide = true
  7400.     var[315].Locked = false
  7401.     var[315].Elasticity = 0.5
  7402.     var[315].Friction   = 0.30000001192093
  7403.     var[315].Size   = Vector3.new(0.200000003, 0.514647663, 1.93263447)
  7404.     var[315].BackSurface    = 'Smooth'
  7405.     var[315].FrontSurface   = 'Smooth'
  7406.     var[315].TopSurface = 'Smooth'
  7407.     var[315].BottomSurface  = 'Smooth'
  7408.     var[315].LeftSurface    = 'Smooth'
  7409.     var[315].RightSurface   = 'Smooth'
  7410.     var[315].CFrame = CFrame.new(-39.1814461, 14.1726675, 62.1999969, -7.65844391e-007, 0.424017966, -0.905653715, -6.59589261e-007, 0.905653536, 0.424018055, 0.999999642, 9.22093705e-007, -4.13915501e-007)
  7411.     var[315]:MakeJoints()
  7412.  
  7413. var[316] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7414.     var[316].Name   = "Wedge"
  7415.     var[316].Archivable = true
  7416.     var[316].BrickColor = BrickColor.new('Earth green')
  7417.     var[316].Material   = 'Fabric'
  7418.     var[316].Reflectance    = 0
  7419.     var[316].Transparency   = 0
  7420.     var[316].RotVelocity    = Vector3.new(0, 0, 0)
  7421.     var[316].Velocity   = Vector3.new(0, 0, 0)
  7422.     var[316].Anchored   = true
  7423.     var[316].CanCollide = true
  7424.     var[316].Locked = false
  7425.     var[316].Elasticity = 0.5
  7426.     var[316].Friction   = 0.30000001192093
  7427.     var[316].Size   = Vector3.new(0.200000003, 0.338274539, 3.8664825)
  7428.     var[316].BackSurface    = 'Smooth'
  7429.     var[316].FrontSurface   = 'Smooth'
  7430.     var[316].TopSurface = 'Smooth'
  7431.     var[316].BottomSurface  = 'Smooth'
  7432.     var[316].LeftSurface    = 'Smooth'
  7433.     var[316].RightSurface   = 'Smooth'
  7434.     var[316].CFrame = CFrame.new(-43.525486, 16.2977161, 62.1999969, 2.0533414e-006, 0.34201929, 0.939692914, 3.2177054e-006, 0.939692676, -0.342019558, -0.999999583, 3.72593968e-006, 8.28996008e-007)
  7435.     var[316]:MakeJoints()
  7436.  
  7437. var[317] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7438.     var[317].Name   = "Wedge"
  7439.     var[317].Archivable = true
  7440.     var[317].BrickColor = BrickColor.new('Earth green')
  7441.     var[317].Material   = 'Fabric'
  7442.     var[317].Reflectance    = 0
  7443.     var[317].Transparency   = 0
  7444.     var[317].RotVelocity    = Vector3.new(0, 0, 0)
  7445.     var[317].Velocity   = Vector3.new(0, 0, 0)
  7446.     var[317].Anchored   = true
  7447.     var[317].CanCollide = true
  7448.     var[317].Locked = false
  7449.     var[317].Elasticity = 0.5
  7450.     var[317].Friction   = 0.30000001192093
  7451.     var[317].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7452.     var[317].BackSurface    = 'Smooth'
  7453.     var[317].FrontSurface   = 'Smooth'
  7454.     var[317].TopSurface = 'Smooth'
  7455.     var[317].BottomSurface  = 'Smooth'
  7456.     var[317].LeftSurface    = 'Smooth'
  7457.     var[317].RightSurface   = 'Smooth'
  7458.     var[317].CFrame = CFrame.new(-42.591713, 16.134613, 62.1999969, -4.05239689e-006, 0.258817732, -0.96592617, -1.06279012e-005, 0.965926051, 0.258817822, 0.999999642, 1.13145998e-005, -1.16362889e-006)
  7459.     var[317]:MakeJoints()
  7460.  
  7461. var[318] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7462.     var[318].Name   = "Mesh"
  7463.     var[318].Archivable = true
  7464.     var[318].MeshType   = 'Wedge'
  7465.     var[318].Offset = Vector3.new(0, 0, 0)
  7466.     var[318].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  7467.     var[318].VertexColor    = Vector3.new(1, 1, 1)
  7468.  
  7469. var[319] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7470.     var[319].Name   = "Wedge"
  7471.     var[319].Archivable = true
  7472.     var[319].BrickColor = BrickColor.new('Earth green')
  7473.     var[319].Material   = 'Fabric'
  7474.     var[319].Reflectance    = 0
  7475.     var[319].Transparency   = 0
  7476.     var[319].RotVelocity    = Vector3.new(0, 0, 0)
  7477.     var[319].Velocity   = Vector3.new(0, 0, 0)
  7478.     var[319].Anchored   = true
  7479.     var[319].CanCollide = true
  7480.     var[319].Locked = false
  7481.     var[319].Elasticity = 0.5
  7482.     var[319].Friction   = 0.30000001192093
  7483.     var[319].Size   = Vector3.new(0.200000003, 0.338274539, 1.91844821)
  7484.     var[319].BackSurface    = 'Smooth'
  7485.     var[319].FrontSurface   = 'Smooth'
  7486.     var[319].TopSurface = 'Smooth'
  7487.     var[319].BottomSurface  = 'Smooth'
  7488.     var[319].LeftSurface    = 'Smooth'
  7489.     var[319].RightSurface   = 'Smooth'
  7490.     var[319].CFrame = CFrame.new(-40.807457, 15.3084421, 62.1999969, -2.0533414e-006, 0.342019379, -0.939692855, -3.2177054e-006, 0.939692616, 0.342019707, 0.999999583, 3.72593968e-006, -8.28994985e-007)
  7491.     var[319]:MakeJoints()
  7492.  
  7493. var[320] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7494.     var[320].Name   = "Wedge"
  7495.     var[320].Archivable = true
  7496.     var[320].BrickColor = BrickColor.new('Earth green')
  7497.     var[320].Material   = 'Fabric'
  7498.     var[320].Reflectance    = 0
  7499.     var[320].Transparency   = 0
  7500.     var[320].RotVelocity    = Vector3.new(0, 0, 0)
  7501.     var[320].Velocity   = Vector3.new(0, 0, 0)
  7502.     var[320].Anchored   = true
  7503.     var[320].CanCollide = true
  7504.     var[320].Locked = false
  7505.     var[320].Elasticity = 0.5
  7506.     var[320].Friction   = 0.30000001192093
  7507.     var[320].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7508.     var[320].BackSurface    = 'Smooth'
  7509.     var[320].FrontSurface   = 'Smooth'
  7510.     var[320].TopSurface = 'Smooth'
  7511.     var[320].BottomSurface  = 'Smooth'
  7512.     var[320].LeftSurface    = 'Smooth'
  7513.     var[320].RightSurface   = 'Smooth'
  7514.     var[320].CFrame = CFrame.new(-44.449379, 16.6323719, 62.1999969, 4.05239689e-006, 0.258817613, 0.965926111, 1.06279012e-005, 0.965925992, -0.258817762, -0.999999642, 1.13146016e-005, 1.16362992e-006)
  7515.     var[320]:MakeJoints()
  7516.  
  7517. var[321] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7518.     var[321].Name   = "Mesh"
  7519.     var[321].Archivable = true
  7520.     var[321].MeshType   = 'Wedge'
  7521.     var[321].Offset = Vector3.new(0, 0, 0)
  7522.     var[321].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  7523.     var[321].VertexColor    = Vector3.new(1, 1, 1)
  7524.  
  7525. var[322] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7526.     var[322].Name   = "Wedge"
  7527.     var[322].Archivable = true
  7528.     var[322].BrickColor = BrickColor.new('Earth green')
  7529.     var[322].Material   = 'Fabric'
  7530.     var[322].Reflectance    = 0
  7531.     var[322].Transparency   = 0
  7532.     var[322].RotVelocity    = Vector3.new(0, 0, 0)
  7533.     var[322].Velocity   = Vector3.new(0, 0, 0)
  7534.     var[322].Anchored   = true
  7535.     var[322].CanCollide = true
  7536.     var[322].Locked = false
  7537.     var[322].Elasticity = 0.5
  7538.     var[322].Friction   = 0.30000001192093
  7539.     var[322].Size   = Vector3.new(0.200000003, 2.62652421, 7.25115442)
  7540.     var[322].BackSurface    = 'Smooth'
  7541.     var[322].FrontSurface   = 'Smooth'
  7542.     var[322].TopSurface = 'Smooth'
  7543.     var[322].BottomSurface  = 'Smooth'
  7544.     var[322].LeftSurface    = 'Smooth'
  7545.     var[322].RightSurface   = 'Smooth'
  7546.     var[322].CFrame = CFrame.new(-41.907692, 15.1649399, 62.1999969, 6.31821251e-007, 0.707106531, 0.707106948, 4.2076519e-007, 0.70710659, -0.70710659, -0.999999642, 7.44295846e-007, 1.49241288e-007)
  7547.     var[322]:MakeJoints()
  7548.  
  7549. var[323] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7550.     var[323].Name   = "Wedge"
  7551.     var[323].Archivable = true
  7552.     var[323].BrickColor = BrickColor.new('Earth green')
  7553.     var[323].Material   = 'Fabric'
  7554.     var[323].Reflectance    = 0
  7555.     var[323].Transparency   = 0
  7556.     var[323].RotVelocity    = Vector3.new(0, 0, 0)
  7557.     var[323].Velocity   = Vector3.new(0, 0, 0)
  7558.     var[323].Anchored   = true
  7559.     var[323].CanCollide = true
  7560.     var[323].Locked = false
  7561.     var[323].Elasticity = 0.5
  7562.     var[323].Friction   = 0.30000001192093
  7563.     var[323].Size   = Vector3.new(0.200000003, 0.514647663, 5.77955484)
  7564.     var[323].BackSurface    = 'Smooth'
  7565.     var[323].FrontSurface   = 'Smooth'
  7566.     var[323].TopSurface = 'Smooth'
  7567.     var[323].BottomSurface  = 'Smooth'
  7568.     var[323].LeftSurface    = 'Smooth'
  7569.     var[323].RightSurface   = 'Smooth'
  7570.     var[323].CFrame = CFrame.new(-42.6737442, 15.8077164, 62.1999969, 7.65844391e-007, 0.424017876, 0.905653834, 6.59589261e-007, 0.905653596, -0.424017966, -0.999999642, 9.22093761e-007, 4.1391462e-007)
  7571.     var[323]:MakeJoints()
  7572.  
  7573. var[324] = Instance.new('Part', game['Workspace']['Military Canvas'])
  7574.     var[324].Name   = "Part"
  7575.     var[324].Archivable = true
  7576.     var[324].BrickColor = BrickColor.new('Earth green')
  7577.     var[324].Material   = 'Fabric'
  7578.     var[324].Reflectance    = 0
  7579.     var[324].Transparency   = 0
  7580.     var[324].RotVelocity    = Vector3.new(0, 0, 0)
  7581.     var[324].Velocity   = Vector3.new(0, 0, 0)
  7582.     var[324].Anchored   = true
  7583.     var[324].CanCollide = true
  7584.     var[324].Locked = false
  7585.     var[324].Elasticity = 0.5
  7586.     var[324].Friction   = 0.30000001192093
  7587.     var[324].Size   = Vector3.new(10.1999998, 6.19999981, 0.200000763)
  7588.     var[324].FormFactor = 'Custom'
  7589.     var[324].Shape  = 'Block'
  7590.     var[324].BackSurface    = 'Smooth'
  7591.     var[324].FrontSurface   = 'Smooth'
  7592.     var[324].TopSurface = 'Smooth'
  7593.     var[324].BottomSurface  = 'Smooth'
  7594.     var[324].LeftSurface    = 'Smooth'
  7595.     var[324].RightSurface   = 'Smooth'
  7596.     var[324].CFrame = CFrame.new(-40.3000107, 3.29998088, 62.1999969, 0.999999881, -1.49082277e-020, -8.74219523e-008, 0, 0.999999881, 1.70530257e-013, 8.74235937e-008, 1.70530257e-013, 1)
  7597.     var[324]:MakeJoints()
  7598.  
  7599. var[325] = Instance.new('Model', game['Workspace']['Military Canvas'])
  7600.     var[325].Name   = "Model"
  7601.     var[325].Archivable = true
  7602.  
  7603. var[326] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7604.     var[326].Name   = "Wedge"
  7605.     var[326].Archivable = true
  7606.     var[326].BrickColor = BrickColor.new('Earth green')
  7607.     var[326].Material   = 'Fabric'
  7608.     var[326].Reflectance    = 0
  7609.     var[326].Transparency   = 0
  7610.     var[326].RotVelocity    = Vector3.new(0, 0, 0)
  7611.     var[326].Velocity   = Vector3.new(0, 0, 0)
  7612.     var[326].Anchored   = true
  7613.     var[326].CanCollide = true
  7614.     var[326].Locked = false
  7615.     var[326].Elasticity = 0.5
  7616.     var[326].Friction   = 0.30000001192093
  7617.     var[326].Size   = Vector3.new(0.200000003, 0.272963226, 1.40865135)
  7618.     var[326].BackSurface    = 'Smooth'
  7619.     var[326].FrontSurface   = 'Smooth'
  7620.     var[326].TopSurface = 'Smooth'
  7621.     var[326].BottomSurface  = 'Smooth'
  7622.     var[326].LeftSurface    = 'Smooth'
  7623.     var[326].RightSurface   = 'Smooth'
  7624.     var[326].CFrame = CFrame.new(-35.389698, 7.79842377, 3.40000892, 1.01869882e-005, 0.933788836, -0.357824415, 3.25705332e-006, 0.357824415, 0.933788836, 1, -1.06779489e-005, 6.03752824e-007)
  7625.     var[326]:MakeJoints()
  7626.  
  7627. var[327] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7628.     var[327].Name   = "Wedge"
  7629.     var[327].Archivable = true
  7630.     var[327].BrickColor = BrickColor.new('Earth green')
  7631.     var[327].Material   = 'Fabric'
  7632.     var[327].Reflectance    = 0
  7633.     var[327].Transparency   = 0
  7634.     var[327].RotVelocity    = Vector3.new(0, 0, 0)
  7635.     var[327].Velocity   = Vector3.new(0, 0, 0)
  7636.     var[327].Anchored   = true
  7637.     var[327].CanCollide = true
  7638.     var[327].Locked = false
  7639.     var[327].Elasticity = 0.5
  7640.     var[327].Friction   = 0.30000001192093
  7641.     var[327].Size   = Vector3.new(0.200000003, 0.272963226, 3.87151599)
  7642.     var[327].BackSurface    = 'Smooth'
  7643.     var[327].FrontSurface   = 'Smooth'
  7644.     var[327].TopSurface = 'Smooth'
  7645.     var[327].BottomSurface  = 'Smooth'
  7646.     var[327].LeftSurface    = 'Smooth'
  7647.     var[327].RightSurface   = 'Smooth'
  7648.     var[327].CFrame = CFrame.new(-36.3343887, 10.26371, 3.40000892, -1.01869882e-005, 0.933788776, 0.357824504, -3.25705332e-006, 0.357824504, -0.933788776, -1, -1.06779489e-005, -6.0375379e-007)
  7649.     var[327]:MakeJoints()
  7650.  
  7651. var[328] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7652.     var[328].Name   = "Wedge"
  7653.     var[328].Archivable = true
  7654.     var[328].BrickColor = BrickColor.new('Earth green')
  7655.     var[328].Material   = 'Fabric'
  7656.     var[328].Reflectance    = 0
  7657.     var[328].Transparency   = 0
  7658.     var[328].RotVelocity    = Vector3.new(0, 0, 0)
  7659.     var[328].Velocity   = Vector3.new(0, 0, 0)
  7660.     var[328].Anchored   = true
  7661.     var[328].CanCollide = true
  7662.     var[328].Locked = false
  7663.     var[328].Elasticity = 0.5
  7664.     var[328].Friction   = 0.30000001192093
  7665.     var[328].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7666.     var[328].BackSurface    = 'Smooth'
  7667.     var[328].FrontSurface   = 'Smooth'
  7668.     var[328].TopSurface = 'Smooth'
  7669.     var[328].BottomSurface  = 'Smooth'
  7670.     var[328].LeftSurface    = 'Smooth'
  7671.     var[328].RightSurface   = 'Smooth'
  7672.     var[328].CFrame = CFrame.new(-35.8444138, 9.41197968, 3.40000892, 1.09516022e-005, 0.90631038, -0.422612637, 3.05511162e-006, 0.422612607, 0.906310439, 0.99999994, -1.12166799e-005, 1.85940621e-006)
  7673.     var[328]:MakeJoints()
  7674.  
  7675. var[329] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7676.     var[329].Name   = "Mesh"
  7677.     var[329].Archivable = true
  7678.     var[329].MeshType   = 'Wedge'
  7679.     var[329].Offset = Vector3.new(0, 0, 0)
  7680.     var[329].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  7681.     var[329].VertexColor    = Vector3.new(1, 1, 1)
  7682.  
  7683. var[330] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7684.     var[330].Name   = "Wedge"
  7685.     var[330].Archivable = true
  7686.     var[330].BrickColor = BrickColor.new('Earth green')
  7687.     var[330].Material   = 'Fabric'
  7688.     var[330].Reflectance    = 0
  7689.     var[330].Transparency   = 0
  7690.     var[330].RotVelocity    = Vector3.new(0, 0, 0)
  7691.     var[330].Velocity   = Vector3.new(0, 0, 0)
  7692.     var[330].Anchored   = true
  7693.     var[330].CanCollide = true
  7694.     var[330].Locked = false
  7695.     var[330].Elasticity = 0.5
  7696.     var[330].Friction   = 0.30000001192093
  7697.     var[330].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7698.     var[330].BackSurface    = 'Smooth'
  7699.     var[330].FrontSurface   = 'Smooth'
  7700.     var[330].TopSurface = 'Smooth'
  7701.     var[330].BottomSurface  = 'Smooth'
  7702.     var[330].LeftSurface    = 'Smooth'
  7703.     var[330].RightSurface   = 'Smooth'
  7704.     var[330].CFrame = CFrame.new(-36.6570816, 11.1547623, 3.40000892, -1.09516022e-005, 0.90631032, 0.422612727, -3.05511162e-006, 0.422612697, -0.90631038, -0.99999994, -1.12166799e-005, -1.85940723e-006)
  7705.     var[330]:MakeJoints()
  7706.  
  7707. var[331] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7708.     var[331].Name   = "Mesh"
  7709.     var[331].Archivable = true
  7710.     var[331].MeshType   = 'Wedge'
  7711.     var[331].Offset = Vector3.new(0, 0, 0)
  7712.     var[331].Scale  = Vector3.new(1, 0.841163278, 9.61386395)
  7713.     var[331].VertexColor    = Vector3.new(1, 1, 1)
  7714.  
  7715. var[332] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7716.     var[332].Name   = "Wedge"
  7717.     var[332].Archivable = true
  7718.     var[332].BrickColor = BrickColor.new('Earth green')
  7719.     var[332].Material   = 'Fabric'
  7720.     var[332].Reflectance    = 0
  7721.     var[332].Transparency   = 0
  7722.     var[332].RotVelocity    = Vector3.new(0, 0, 0)
  7723.     var[332].Velocity   = Vector3.new(0, 0, 0)
  7724.     var[332].Anchored   = true
  7725.     var[332].CanCollide = true
  7726.     var[332].Locked = false
  7727.     var[332].Elasticity = 0.5
  7728.     var[332].Friction   = 0.30000001192093
  7729.     var[332].Size   = Vector3.new(0.200000003, 10.3999987, 10.3999987)
  7730.     var[332].BackSurface    = 'Smooth'
  7731.     var[332].FrontSurface   = 'Smooth'
  7732.     var[332].TopSurface = 'Smooth'
  7733.     var[332].BottomSurface  = 'Smooth'
  7734.     var[332].LeftSurface    = 'Smooth'
  7735.     var[332].RightSurface   = 'Smooth'
  7736.     var[332].CFrame = CFrame.new(-40.1999893, 11.5999975, 3.40000892, -4.37126459e-008, -1.7881392e-007, -0.99999994, 8.74221087e-008, 0.999999821, 0, 0.999999762, -8.74221229e-008, -4.37126531e-008)
  7737.     var[332]:MakeJoints()
  7738.  
  7739. var[333] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7740.     var[333].Name   = "Wedge"
  7741.     var[333].Archivable = true
  7742.     var[333].BrickColor = BrickColor.new('Earth green')
  7743.     var[333].Material   = 'Fabric'
  7744.     var[333].Reflectance    = 0
  7745.     var[333].Transparency   = 0
  7746.     var[333].RotVelocity    = Vector3.new(0, 0, 0)
  7747.     var[333].Velocity   = Vector3.new(0, 0, 0)
  7748.     var[333].Anchored   = true
  7749.     var[333].CanCollide = true
  7750.     var[333].Locked = false
  7751.     var[333].Elasticity = 0.5
  7752.     var[333].Friction   = 0.30000001192093
  7753.     var[333].Size   = Vector3.new(0.200000003, 2.62652421, 7.45666361)
  7754.     var[333].BackSurface    = 'Smooth'
  7755.     var[333].FrontSurface   = 'Smooth'
  7756.     var[333].TopSurface = 'Smooth'
  7757.     var[333].BottomSurface  = 'Smooth'
  7758.     var[333].LeftSurface    = 'Smooth'
  7759.     var[333].RightSurface   = 'Smooth'
  7760.     var[333].CFrame = CFrame.new(-36.707695, 9.96494389, 3.40000892, -6.31824264e-007, 0.707106709, -0.707106948, -4.2076698e-007, 0.70710665, 0.707106709, 0.999999881, 7.44294368e-007, -1.49240151e-007)
  7761.     var[333]:MakeJoints()
  7762.  
  7763. var[334] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7764.     var[334].Name   = "Wedge"
  7765.     var[334].Archivable = true
  7766.     var[334].BrickColor = BrickColor.new('Earth green')
  7767.     var[334].Material   = 'Fabric'
  7768.     var[334].Reflectance    = 0
  7769.     var[334].Transparency   = 0
  7770.     var[334].RotVelocity    = Vector3.new(0, 0, 0)
  7771.     var[334].Velocity   = Vector3.new(0, 0, 0)
  7772.     var[334].Anchored   = true
  7773.     var[334].CanCollide = true
  7774.     var[334].Locked = false
  7775.     var[334].Elasticity = 0.5
  7776.     var[334].Friction   = 0.30000001192093
  7777.     var[334].Size   = Vector3.new(0.200000003, 1.89202154, 0.485938221)
  7778.     var[334].BackSurface    = 'Smooth'
  7779.     var[334].FrontSurface   = 'Smooth'
  7780.     var[334].TopSurface = 'Smooth'
  7781.     var[334].BottomSurface  = 'Smooth'
  7782.     var[334].LeftSurface    = 'Smooth'
  7783.     var[334].RightSurface   = 'Smooth'
  7784.     var[334].CFrame = CFrame.new(-37.7823105, 12.770668, 3.40000892, -3.70450607e-006, -0.432019264, -0.901864409, -1.63575294e-006, 0.901864409, -0.432019055, 1, -1.25190724e-007, -4.04763887e-006)
  7785.     var[334]:MakeJoints()
  7786.  
  7787. var[335] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7788.     var[335].Name   = "Wedge"
  7789.     var[335].Archivable = true
  7790.     var[335].BrickColor = BrickColor.new('Earth green')
  7791.     var[335].Material   = 'Fabric'
  7792.     var[335].Reflectance    = 0
  7793.     var[335].Transparency   = 0
  7794.     var[335].RotVelocity    = Vector3.new(0, 0, 0)
  7795.     var[335].Velocity   = Vector3.new(0, 0, 0)
  7796.     var[335].Anchored   = true
  7797.     var[335].CanCollide = true
  7798.     var[335].Locked = false
  7799.     var[335].Elasticity = 0.5
  7800.     var[335].Friction   = 0.30000001192093
  7801.     var[335].Size   = Vector3.new(0.200000003, 0.485938221, 6.00148821)
  7802.     var[335].BackSurface    = 'Smooth'
  7803.     var[335].FrontSurface   = 'Smooth'
  7804.     var[335].TopSurface = 'Smooth'
  7805.     var[335].BottomSurface  = 'Smooth'
  7806.     var[335].LeftSurface    = 'Smooth'
  7807.     var[335].RightSurface   = 'Smooth'
  7808.     var[335].CFrame = CFrame.new(-36.0772476, 9.21122837, 3.40000892, -3.70450607e-006, 0.901864469, -0.432019264, -1.63575294e-006, 0.432018965, 0.901864409, 0.99999994, 4.04763887e-006, -1.25190724e-007)
  7809.     var[335]:MakeJoints()
  7810.  
  7811. var[336] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7812.     var[336].Name   = "Wedge"
  7813.     var[336].Archivable = true
  7814.     var[336].BrickColor = BrickColor.new('Earth green')
  7815.     var[336].Material   = 'Fabric'
  7816.     var[336].Reflectance    = 0
  7817.     var[336].Transparency   = 0
  7818.     var[336].RotVelocity    = Vector3.new(0, 0, 0)
  7819.     var[336].Velocity   = Vector3.new(0, 0, 0)
  7820.     var[336].Anchored   = true
  7821.     var[336].CanCollide = true
  7822.     var[336].Locked = false
  7823.     var[336].Elasticity = 0.5
  7824.     var[336].Friction   = 0.30000001192093
  7825.     var[336].Size   = Vector3.new(0.200000003, 0.514647663, 1.93263447)
  7826.     var[336].BackSurface    = 'Smooth'
  7827.     var[336].FrontSurface   = 'Smooth'
  7828.     var[336].TopSurface = 'Smooth'
  7829.     var[336].BottomSurface  = 'Smooth'
  7830.     var[336].LeftSurface    = 'Smooth'
  7831.     var[336].RightSurface   = 'Smooth'
  7832.     var[336].CFrame = CFrame.new(-39.1814461, 14.1726675, 3.40000892, -7.65845243e-007, 0.424017966, -0.905653834, -6.59589318e-007, 0.905653596, 0.424018085, 0.999999642, 9.22093705e-007, -4.13914336e-007)
  7833.     var[336]:MakeJoints()
  7834.  
  7835. var[337] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7836.     var[337].Name   = "Wedge"
  7837.     var[337].Archivable = true
  7838.     var[337].BrickColor = BrickColor.new('Earth green')
  7839.     var[337].Material   = 'Fabric'
  7840.     var[337].Reflectance    = 0
  7841.     var[337].Transparency   = 0
  7842.     var[337].RotVelocity    = Vector3.new(0, 0, 0)
  7843.     var[337].Velocity   = Vector3.new(0, 0, 0)
  7844.     var[337].Anchored   = true
  7845.     var[337].CanCollide = true
  7846.     var[337].Locked = false
  7847.     var[337].Elasticity = 0.5
  7848.     var[337].Friction   = 0.30000001192093
  7849.     var[337].Size   = Vector3.new(0.200000003, 0.338274539, 3.8664825)
  7850.     var[337].BackSurface    = 'Smooth'
  7851.     var[337].FrontSurface   = 'Smooth'
  7852.     var[337].TopSurface = 'Smooth'
  7853.     var[337].BottomSurface  = 'Smooth'
  7854.     var[337].LeftSurface    = 'Smooth'
  7855.     var[337].RightSurface   = 'Smooth'
  7856.     var[337].CFrame = CFrame.new(-43.525486, 16.2977161, 3.40000892, 2.05334186e-006, 0.342019349, 0.939692974, 3.21770585e-006, 0.939692736, -0.342019528, -0.999999583, 3.72593945e-006, 8.28993905e-007)
  7857.     var[337]:MakeJoints()
  7858.  
  7859. var[338] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7860.     var[338].Name   = "Wedge"
  7861.     var[338].Archivable = true
  7862.     var[338].BrickColor = BrickColor.new('Earth green')
  7863.     var[338].Material   = 'Fabric'
  7864.     var[338].Reflectance    = 0
  7865.     var[338].Transparency   = 0
  7866.     var[338].RotVelocity    = Vector3.new(0, 0, 0)
  7867.     var[338].Velocity   = Vector3.new(0, 0, 0)
  7868.     var[338].Anchored   = true
  7869.     var[338].CanCollide = true
  7870.     var[338].Locked = false
  7871.     var[338].Elasticity = 0.5
  7872.     var[338].Friction   = 0.30000001192093
  7873.     var[338].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7874.     var[338].BackSurface    = 'Smooth'
  7875.     var[338].FrontSurface   = 'Smooth'
  7876.     var[338].TopSurface = 'Smooth'
  7877.     var[338].BottomSurface  = 'Smooth'
  7878.     var[338].LeftSurface    = 'Smooth'
  7879.     var[338].RightSurface   = 'Smooth'
  7880.     var[338].CFrame = CFrame.new(-42.591713, 16.134613, 3.40000892, -4.05239825e-006, 0.258817703, -0.96592623, -1.06279031e-005, 0.965926111, 0.258817852, 0.999999642, 1.13146007e-005, -1.16362833e-006)
  7881.     var[338]:MakeJoints()
  7882.  
  7883. var[339] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7884.     var[339].Name   = "Mesh"
  7885.     var[339].Archivable = true
  7886.     var[339].MeshType   = 'Wedge'
  7887.     var[339].Offset = Vector3.new(0, 0, 0)
  7888.     var[339].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  7889.     var[339].VertexColor    = Vector3.new(1, 1, 1)
  7890.  
  7891. var[340] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7892.     var[340].Name   = "Wedge"
  7893.     var[340].Archivable = true
  7894.     var[340].BrickColor = BrickColor.new('Earth green')
  7895.     var[340].Material   = 'Fabric'
  7896.     var[340].Reflectance    = 0
  7897.     var[340].Transparency   = 0
  7898.     var[340].RotVelocity    = Vector3.new(0, 0, 0)
  7899.     var[340].Velocity   = Vector3.new(0, 0, 0)
  7900.     var[340].Anchored   = true
  7901.     var[340].CanCollide = true
  7902.     var[340].Locked = false
  7903.     var[340].Elasticity = 0.5
  7904.     var[340].Friction   = 0.30000001192093
  7905.     var[340].Size   = Vector3.new(0.200000003, 0.338274539, 1.91844821)
  7906.     var[340].BackSurface    = 'Smooth'
  7907.     var[340].FrontSurface   = 'Smooth'
  7908.     var[340].TopSurface = 'Smooth'
  7909.     var[340].BottomSurface  = 'Smooth'
  7910.     var[340].LeftSurface    = 'Smooth'
  7911.     var[340].RightSurface   = 'Smooth'
  7912.     var[340].CFrame = CFrame.new(-40.807457, 15.3084497, 3.40000892, -2.05334186e-006, 0.342019439, -0.939692974, -3.21770585e-006, 0.939692736, 0.342019677, 0.999999583, 3.72593945e-006, -8.2899362e-007)
  7913.     var[340]:MakeJoints()
  7914.  
  7915. var[341] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7916.     var[341].Name   = "Wedge"
  7917.     var[341].Archivable = true
  7918.     var[341].BrickColor = BrickColor.new('Earth green')
  7919.     var[341].Material   = 'Fabric'
  7920.     var[341].Reflectance    = 0
  7921.     var[341].Transparency   = 0
  7922.     var[341].RotVelocity    = Vector3.new(0, 0, 0)
  7923.     var[341].Velocity   = Vector3.new(0, 0, 0)
  7924.     var[341].Anchored   = true
  7925.     var[341].CanCollide = true
  7926.     var[341].Locked = false
  7927.     var[341].Elasticity = 0.5
  7928.     var[341].Friction   = 0.30000001192093
  7929.     var[341].Size   = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  7930.     var[341].BackSurface    = 'Smooth'
  7931.     var[341].FrontSurface   = 'Smooth'
  7932.     var[341].TopSurface = 'Smooth'
  7933.     var[341].BottomSurface  = 'Smooth'
  7934.     var[341].LeftSurface    = 'Smooth'
  7935.     var[341].RightSurface   = 'Smooth'
  7936.     var[341].CFrame = CFrame.new(-44.449379, 16.6323719, 3.40000892, 4.05239825e-006, 0.258817643, 0.96592617, 1.06279031e-005, 0.965926051, -0.258817792, -0.999999642, 1.13146007e-005, 1.16362958e-006)
  7937.     var[341]:MakeJoints()
  7938.  
  7939. var[342] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
  7940.     var[342].Name   = "Mesh"
  7941.     var[342].Archivable = true
  7942.     var[342].MeshType   = 'Wedge'
  7943.     var[342].Offset = Vector3.new(0, 0, 0)
  7944.     var[342].Scale  = Vector3.new(1, 0.841301739, 9.6159544)
  7945.     var[342].VertexColor    = Vector3.new(1, 1, 1)
  7946.  
  7947. var[343] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7948.     var[343].Name   = "Wedge"
  7949.     var[343].Archivable = true
  7950.     var[343].BrickColor = BrickColor.new('Earth green')
  7951.     var[343].Material   = 'Fabric'
  7952.     var[343].Reflectance    = 0
  7953.     var[343].Transparency   = 0
  7954.     var[343].RotVelocity    = Vector3.new(0, 0, 0)
  7955.     var[343].Velocity   = Vector3.new(0, 0, 0)
  7956.     var[343].Anchored   = true
  7957.     var[343].CanCollide = true
  7958.     var[343].Locked = false
  7959.     var[343].Elasticity = 0.5
  7960.     var[343].Friction   = 0.30000001192093
  7961.     var[343].Size   = Vector3.new(0.200000003, 7.25115442, 2.62652421)
  7962.     var[343].BackSurface    = 'Smooth'
  7963.     var[343].FrontSurface   = 'Smooth'
  7964.     var[343].TopSurface = 'Smooth'
  7965.     var[343].BottomSurface  = 'Smooth'
  7966.     var[343].LeftSurface    = 'Smooth'
  7967.     var[343].RightSurface   = 'Smooth'
  7968.     var[343].CFrame = CFrame.new(-41.907692, 15.1649399, 3.40000892, -6.31824491e-007, -0.707107008, -0.70710659, -4.2076681e-007, 0.707106709, -0.70710665, 0.999999881, -1.49240506e-007, -7.44294368e-007)
  7969.     var[343]:MakeJoints()
  7970.  
  7971. var[344] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
  7972.     var[344].Name   = "Wedge"
  7973.     var[344].Archivable = true
  7974.     var[344].BrickColor = BrickColor.new('Earth green')
  7975.     var[344].Material   = 'Fabric'
  7976.     var[344].Reflectance    = 0
  7977.     var[344].Transparency   = 0
  7978.     var[344].RotVelocity    = Vector3.new(0, 0, 0)
  7979.     var[344].Velocity   = Vector3.new(0, 0, 0)
  7980.     var[344].Anchored   = true
  7981.     var[344].CanCollide = true
  7982.     var[344].Locked = false
  7983.     var[344].Elasticity = 0.5
  7984.     var[344].Friction   = 0.30000001192093
  7985.     var[344].Size   = Vector3.new(0.200000003, 0.514647663, 5.77955484)
  7986.     var[344].BackSurface    = 'Smooth'
  7987.     var[344].FrontSurface   = 'Smooth'
  7988.     var[344].TopSurface = 'Smooth'
  7989.     var[344].BottomSurface  = 'Smooth'
  7990.     var[344].LeftSurface    = 'Smooth'
  7991.     var[344].RightSurface   = 'Smooth'
  7992.     var[344].CFrame = CFrame.new(-42.6737442, 15.8077164, 3.40000892, 7.65845243e-007, 0.424017906, 0.905653954, 6.59589318e-007, 0.905653715, -0.424018025, -0.999999642, 9.22093932e-007, 4.13914478e-007)
  7993.     var[344]:MakeJoints()
  7994.  
  7995. var[345] = Instance.new('WedgePart', game['Workspace']['Military Canvas'])
  7996.     var[345].Name   = "Part"
  7997.     var[345].Archivable = true
  7998.     var[345].BrickColor = BrickColor.new('Medium stone grey')
  7999.     var[345].Material   = 'Concrete'
  8000.     var[345].Reflectance    = 0
  8001.     var[345].Transparency   = 0
  8002.     var[345].RotVelocity    = Vector3.new(0, 0, 0)
  8003.     var[345].Velocity   = Vector3.new(0, 0, 0)
  8004.     var[345].Anchored   = true
  8005.     var[345].CanCollide = true
  8006.     var[345].Locked = false
  8007.     var[345].Elasticity = 0.5
  8008.     var[345].Friction   = 0.30000001192093
  8009.     var[345].Size   = Vector3.new(40, 0.200000003, 3.99999857)
  8010.     var[345].BackSurface    = 'Smooth'
  8011.     var[345].FrontSurface   = 'Smooth'
  8012.     var[345].TopSurface = 'Smooth'
  8013.     var[345].BottomSurface  = 'Smooth'
  8014.     var[345].LeftSurface    = 'Smooth'
  8015.     var[345].RightSurface   = 'Smooth'
  8016.     var[345].CFrame = CFrame.new(-54.3774796, 0.0999969989, 64.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  8017.     var[345]:MakeJoints()
  8018.  
  8019. var[346] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8020.     var[346].Name   = "Part"
  8021.     var[346].Archivable = true
  8022.     var[346].BrickColor = BrickColor.new('Medium stone grey')
  8023.     var[346].Material   = 'Concrete'
  8024.     var[346].Reflectance    = 0
  8025.     var[346].Transparency   = 0
  8026.     var[346].RotVelocity    = Vector3.new(0, 0, 0)
  8027.     var[346].Velocity   = Vector3.new(0, 0, 0)
  8028.     var[346].Anchored   = true
  8029.     var[346].CanCollide = true
  8030.     var[346].Locked = false
  8031.     var[346].Elasticity = 0.5
  8032.     var[346].Friction   = 0.30000001192093
  8033.     var[346].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8034.     var[346].FormFactor = 'Custom'
  8035.     var[346].Shape  = 'Block'
  8036.     var[346].BackSurface    = 'Smooth'
  8037.     var[346].FrontSurface   = 'Smooth'
  8038.     var[346].TopSurface = 'Smooth'
  8039.     var[346].BottomSurface  = 'Smooth'
  8040.     var[346].LeftSurface    = 'Smooth'
  8041.     var[346].RightSurface   = 'Smooth'
  8042.     var[346].CFrame = CFrame.new(-35.2139359, 10.1092081, 53, 0.984807432, 0.173648149, 8.74227766e-008, -0.173648, 0.984807491, 0, -8.60946017e-008, -1.51808042e-008, 1)
  8043.     var[346]:MakeJoints()
  8044.  
  8045. var[347] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8046.     var[347].Name   = "Part"
  8047.     var[347].Archivable = true
  8048.     var[347].BrickColor = BrickColor.new('Earth green')
  8049.     var[347].Material   = 'Fabric'
  8050.     var[347].Reflectance    = 0
  8051.     var[347].Transparency   = 0
  8052.     var[347].RotVelocity    = Vector3.new(0, 0, 0)
  8053.     var[347].Velocity   = Vector3.new(0, 0, 0)
  8054.     var[347].Anchored   = true
  8055.     var[347].CanCollide = true
  8056.     var[347].Locked = false
  8057.     var[347].Elasticity = 0.5
  8058.     var[347].Friction   = 0.30000001192093
  8059.     var[347].Size   = Vector3.new(2, 0.200000003, 9)
  8060.     var[347].FormFactor = 'Custom'
  8061.     var[347].Shape  = 'Block'
  8062.     var[347].BackSurface    = 'Smooth'
  8063.     var[347].FrontSurface   = 'Smooth'
  8064.     var[347].TopSurface = 'Smooth'
  8065.     var[347].BottomSurface  = 'Smooth'
  8066.     var[347].LeftSurface    = 'Smooth'
  8067.     var[347].RightSurface   = 'Smooth'
  8068.     var[347].CFrame = CFrame.new(-35.8503952, 9.44511414, 57.8000031, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
  8069.     var[347]:MakeJoints()
  8070.  
  8071. var[348] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8072.     var[348].Name   = "Part"
  8073.     var[348].Archivable = true
  8074.     var[348].BrickColor = BrickColor.new('Medium stone grey')
  8075.     var[348].Material   = 'Concrete'
  8076.     var[348].Reflectance    = 0
  8077.     var[348].Transparency   = 0
  8078.     var[348].RotVelocity    = Vector3.new(0, 0, 0)
  8079.     var[348].Velocity   = Vector3.new(0, 0, 0)
  8080.     var[348].Anchored   = true
  8081.     var[348].CanCollide = true
  8082.     var[348].Locked = false
  8083.     var[348].Elasticity = 0.5
  8084.     var[348].Friction   = 0.30000001192093
  8085.     var[348].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8086.     var[348].FormFactor = 'Custom'
  8087.     var[348].Shape  = 'Block'
  8088.     var[348].BackSurface    = 'Smooth'
  8089.     var[348].FrontSurface   = 'Smooth'
  8090.     var[348].TopSurface = 'Smooth'
  8091.     var[348].BottomSurface  = 'Smooth'
  8092.     var[348].LeftSurface    = 'Smooth'
  8093.     var[348].RightSurface   = 'Smooth'
  8094.     var[348].CFrame = CFrame.new(-35.2139359, 10.1092081, 26.8000031, 0.984806061, 0.173647821, 8.74227766e-008, -0.173647821, 0.984806061, 0, -8.60944809e-008, -1.5180774e-008, 1)
  8095.     var[348]:MakeJoints()
  8096.  
  8097. var[349] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8098.     var[349].Name   = "Part"
  8099.     var[349].Archivable = true
  8100.     var[349].BrickColor = BrickColor.new('Earth green')
  8101.     var[349].Material   = 'Fabric'
  8102.     var[349].Reflectance    = 0
  8103.     var[349].Transparency   = 0
  8104.     var[349].RotVelocity    = Vector3.new(0, 0, 0)
  8105.     var[349].Velocity   = Vector3.new(0, 0, 0)
  8106.     var[349].Anchored   = true
  8107.     var[349].CanCollide = true
  8108.     var[349].Locked = false
  8109.     var[349].Elasticity = 0.5
  8110.     var[349].Friction   = 0.30000001192093
  8111.     var[349].Size   = Vector3.new(2, 0.200000003, 9)
  8112.     var[349].FormFactor = 'Custom'
  8113.     var[349].Shape  = 'Block'
  8114.     var[349].BackSurface    = 'Smooth'
  8115.     var[349].FrontSurface   = 'Smooth'
  8116.     var[349].TopSurface = 'Smooth'
  8117.     var[349].BottomSurface  = 'Smooth'
  8118.     var[349].LeftSurface    = 'Smooth'
  8119.     var[349].RightSurface   = 'Smooth'
  8120.     var[349].CFrame = CFrame.new(-37.8177872, 12.8527679, 43.6000061, 0.642787755, 0.766044557, 8.74227766e-008, -0.766044557, 0.642787755, 0, -5.61942919e-008, -6.696974e-008, 1)
  8121.     var[349]:MakeJoints()
  8122.  
  8123. var[350] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8124.     var[350].Name   = "Part"
  8125.     var[350].Archivable = true
  8126.     var[350].BrickColor = BrickColor.new('Dark stone grey')
  8127.     var[350].Material   = 'Concrete'
  8128.     var[350].Reflectance    = 0
  8129.     var[350].Transparency   = 0
  8130.     var[350].RotVelocity    = Vector3.new(0, 0, 0)
  8131.     var[350].Velocity   = Vector3.new(0, 0, 0)
  8132.     var[350].Anchored   = true
  8133.     var[350].CanCollide = true
  8134.     var[350].Locked = false
  8135.     var[350].Elasticity = 0.5
  8136.     var[350].Friction   = 0.30000001192093
  8137.     var[350].Size   = Vector3.new(0.200000003, 0.200000003, 5.19999933)
  8138.     var[350].FormFactor = 'Custom'
  8139.     var[350].Shape  = 'Block'
  8140.     var[350].BackSurface    = 'Smooth'
  8141.     var[350].FrontSurface   = 'Smooth'
  8142.     var[350].TopSurface = 'Smooth'
  8143.     var[350].BottomSurface  = 'Smooth'
  8144.     var[350].LeftSurface    = 'Smooth'
  8145.     var[350].RightSurface   = 'Smooth'
  8146.     var[350].CFrame = CFrame.new(-38.6684799, 13.291482, 50.6999969, 0.939691484, 0.342019677, 8.74227766e-008, -0.342019677, 0.939691484, 0, -8.21504358e-008, -2.99003098e-008, 1)
  8147.     var[350]:MakeJoints()
  8148.  
  8149. var[351] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8150.     var[351].Name   = "Part"
  8151.     var[351].Archivable = true
  8152.     var[351].BrickColor = BrickColor.new('Medium stone grey')
  8153.     var[351].Material   = 'DiamondPlate'
  8154.     var[351].Reflectance    = 0
  8155.     var[351].Transparency   = 0
  8156.     var[351].RotVelocity    = Vector3.new(0, 0, 0)
  8157.     var[351].Velocity   = Vector3.new(0, 0, 0)
  8158.     var[351].Anchored   = true
  8159.     var[351].CanCollide = true
  8160.     var[351].Locked = false
  8161.     var[351].Elasticity = 0.5
  8162.     var[351].Friction   = 0.30000001192093
  8163.     var[351].Size   = Vector3.new(4.19999981, 0.200000003, 12.5999994)
  8164.     var[351].FormFactor = 'Custom'
  8165.     var[351].Shape  = 'Block'
  8166.     var[351].BackSurface    = 'Smooth'
  8167.     var[351].FrontSurface   = 'Smooth'
  8168.     var[351].TopSurface = 'Smooth'
  8169.     var[351].BottomSurface  = 'Smooth'
  8170.     var[351].LeftSurface    = 'Smooth'
  8171.     var[351].RightSurface   = 'Smooth'
  8172.     var[351].CFrame = CFrame.new(-36.6011581, 12.5390396, 32.8000031, 0.939692557, 0.342020065, 8.74227766e-008, -0.342020065, 0.939692557, 0, -8.21505353e-008, -2.99003453e-008, 1)
  8173.     var[351]:MakeJoints()
  8174.  
  8175. var[352] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8176.     var[352].Name   = "Part"
  8177.     var[352].Archivable = true
  8178.     var[352].BrickColor = BrickColor.new('Earth green')
  8179.     var[352].Material   = 'Fabric'
  8180.     var[352].Reflectance    = 0
  8181.     var[352].Transparency   = 0
  8182.     var[352].RotVelocity    = Vector3.new(0, 0, 0)
  8183.     var[352].Velocity   = Vector3.new(0, 0, 0)
  8184.     var[352].Anchored   = true
  8185.     var[352].CanCollide = true
  8186.     var[352].Locked = false
  8187.     var[352].Elasticity = 0.5
  8188.     var[352].Friction   = 0.30000001192093
  8189.     var[352].Size   = Vector3.new(2, 0.200000003, 9)
  8190.     var[352].FormFactor = 'Custom'
  8191.     var[352].Shape  = 'Block'
  8192.     var[352].BackSurface    = 'Smooth'
  8193.     var[352].FrontSurface   = 'Smooth'
  8194.     var[352].TopSurface = 'Smooth'
  8195.     var[352].BottomSurface  = 'Smooth'
  8196.     var[352].LeftSurface    = 'Smooth'
  8197.     var[352].RightSurface   = 'Smooth'
  8198.     var[352].CFrame = CFrame.new(-36.6850357, 11.2350235, 43.6000061, 0.500000238, 0.866025627, 8.74227766e-008, -0.866025627, 0.500000238, 0, -4.37114096e-008, -7.57103678e-008, 1)
  8199.     var[352]:MakeJoints()
  8200.  
  8201. var[353] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8202.     var[353].Name   = "Part"
  8203.     var[353].Archivable = true
  8204.     var[353].BrickColor = BrickColor.new('Earth green')
  8205.     var[353].Material   = 'Fabric'
  8206.     var[353].Reflectance    = 0
  8207.     var[353].Transparency   = 0
  8208.     var[353].RotVelocity    = Vector3.new(0, 0, 0)
  8209.     var[353].Velocity   = Vector3.new(0, 0, 0)
  8210.     var[353].Anchored   = true
  8211.     var[353].CanCollide = true
  8212.     var[353].Locked = false
  8213.     var[353].Elasticity = 0.5
  8214.     var[353].Friction   = 0.30000001192093
  8215.     var[353].Size   = Vector3.new(2, 0.200000003, 59)
  8216.     var[353].FormFactor = 'Custom'
  8217.     var[353].Shape  = 'Block'
  8218.     var[353].BackSurface    = 'Smooth'
  8219.     var[353].FrontSurface   = 'Smooth'
  8220.     var[353].TopSurface = 'Smooth'
  8221.     var[353].BottomSurface  = 'Smooth'
  8222.     var[353].LeftSurface    = 'Smooth'
  8223.     var[353].RightSurface   = 'Smooth'
  8224.     var[353].CFrame = CFrame.new(-35.339241, 7.53750706, 32.8000031, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
  8225.     var[353]:MakeJoints()
  8226.  
  8227. var[354] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8228.     var[354].Name   = "Part"
  8229.     var[354].Archivable = true
  8230.     var[354].BrickColor = BrickColor.new('Earth green')
  8231.     var[354].Material   = 'Fabric'
  8232.     var[354].Reflectance    = 0
  8233.     var[354].Transparency   = 0
  8234.     var[354].RotVelocity    = Vector3.new(0, 0, 0)
  8235.     var[354].Velocity   = Vector3.new(0, 0, 0)
  8236.     var[354].Anchored   = true
  8237.     var[354].CanCollide = true
  8238.     var[354].Locked = false
  8239.     var[354].Elasticity = 0.5
  8240.     var[354].Friction   = 0.30000001192093
  8241.     var[354].Size   = Vector3.new(2, 0.200000003, 9)
  8242.     var[354].FormFactor = 'Custom'
  8243.     var[354].Shape  = 'Block'
  8244.     var[354].BackSurface    = 'Smooth'
  8245.     var[354].FrontSurface   = 'Smooth'
  8246.     var[354].TopSurface = 'Smooth'
  8247.     var[354].BottomSurface  = 'Smooth'
  8248.     var[354].LeftSurface    = 'Smooth'
  8249.     var[354].RightSurface   = 'Smooth'
  8250.     var[354].CFrame = CFrame.new(-35.8503952, 9.44511414, 43.6000061, 0.342020482, 0.939693332, 8.74227766e-008, -0.939693332, 0.342020482, 0, -2.99003808e-008, -8.21505992e-008, 1)
  8251.     var[354]:MakeJoints()
  8252.  
  8253. var[355] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8254.     var[355].Name   = "Part"
  8255.     var[355].Archivable = true
  8256.     var[355].BrickColor = BrickColor.new('Medium stone grey')
  8257.     var[355].Material   = 'DiamondPlate'
  8258.     var[355].Reflectance    = 0
  8259.     var[355].Transparency   = 0
  8260.     var[355].RotVelocity    = Vector3.new(0, 0, 0)
  8261.     var[355].Velocity   = Vector3.new(0, 0, 0)
  8262.     var[355].Anchored   = true
  8263.     var[355].CanCollide = true
  8264.     var[355].Locked = false
  8265.     var[355].Elasticity = 0.5
  8266.     var[355].Friction   = 0.30000001192093
  8267.     var[355].Size   = Vector3.new(4.19999981, 0.200000003, 12.5999994)
  8268.     var[355].FormFactor = 'Custom'
  8269.     var[355].Shape  = 'Block'
  8270.     var[355].BackSurface    = 'Smooth'
  8271.     var[355].FrontSurface   = 'Smooth'
  8272.     var[355].TopSurface = 'Smooth'
  8273.     var[355].BottomSurface  = 'Smooth'
  8274.     var[355].LeftSurface    = 'Smooth'
  8275.     var[355].RightSurface   = 'Smooth'
  8276.     var[355].CFrame = CFrame.new(-36.5229874, 12.7049561, 32.8000031, 0.906307817, 0.42261821, 8.74227766e-008, -0.42261821, 0.906307817, 0, -7.92319454e-008, -3.69464566e-008, 1)
  8277.     var[355]:MakeJoints()
  8278.  
  8279. var[356] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8280.     var[356].Name   = "Part"
  8281.     var[356].Archivable = true
  8282.     var[356].BrickColor = BrickColor.new('Medium stone grey')
  8283.     var[356].Material   = 'Concrete'
  8284.     var[356].Reflectance    = 0
  8285.     var[356].Transparency   = 0
  8286.     var[356].RotVelocity    = Vector3.new(0, 0, 0)
  8287.     var[356].Velocity   = Vector3.new(0, 0, 0)
  8288.     var[356].Anchored   = true
  8289.     var[356].CanCollide = true
  8290.     var[356].Locked = false
  8291.     var[356].Elasticity = 0.5
  8292.     var[356].Friction   = 0.30000001192093
  8293.     var[356].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8294.     var[356].FormFactor = 'Custom'
  8295.     var[356].Shape  = 'Block'
  8296.     var[356].BackSurface    = 'Smooth'
  8297.     var[356].FrontSurface   = 'Smooth'
  8298.     var[356].TopSurface = 'Smooth'
  8299.     var[356].BottomSurface  = 'Smooth'
  8300.     var[356].LeftSurface    = 'Smooth'
  8301.     var[356].RightSurface   = 'Smooth'
  8302.     var[356].CFrame = CFrame.new(-35.2139359, 10.1092081, 38.8000031, 0.984807193, 0.173648015, 8.74227766e-008, -0.173648015, 0.984807193, 0, -8.60945804e-008, -1.51807917e-008, 1)
  8303.     var[356]:MakeJoints()
  8304.  
  8305. var[357] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8306.     var[357].Name   = "Part"
  8307.     var[357].Archivable = true
  8308.     var[357].BrickColor = BrickColor.new('Dark stone grey')
  8309.     var[357].Material   = 'CorrodedMetal'
  8310.     var[357].Reflectance    = 0
  8311.     var[357].Transparency   = 0
  8312.     var[357].RotVelocity    = Vector3.new(0, 0, 0)
  8313.     var[357].Velocity   = Vector3.new(0, 0, 0)
  8314.     var[357].Anchored   = true
  8315.     var[357].CanCollide = true
  8316.     var[357].Locked = false
  8317.     var[357].Elasticity = 0.5
  8318.     var[357].Friction   = 0.30000001192093
  8319.     var[357].Size   = Vector3.new(0.600000024, 0.200000003, 59)
  8320.     var[357].FormFactor = 'Custom'
  8321.     var[357].Shape  = 'Block'
  8322.     var[357].BackSurface    = 'Smooth'
  8323.     var[357].FrontSurface   = 'Smooth'
  8324.     var[357].TopSurface = 'Smooth'
  8325.     var[357].BottomSurface  = 'Smooth'
  8326.     var[357].LeftSurface    = 'Smooth'
  8327.     var[357].RightSurface   = 'Smooth'
  8328.     var[357].CFrame = CFrame.new(-35.6577682, 8.19214725, 32.8000031, 0.173649311, 0.984813929, 8.74227766e-008, -0.984813929, 0.173649311, 0, -1.51809054e-008, -8.60951701e-008, 1)
  8329.     var[357]:MakeJoints()
  8330.  
  8331. var[358] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8332.     var[358].Name   = "Part"
  8333.     var[358].Archivable = true
  8334.     var[358].BrickColor = BrickColor.new('Earth green')
  8335.     var[358].Material   = 'Fabric'
  8336.     var[358].Reflectance    = 0
  8337.     var[358].Transparency   = 0
  8338.     var[358].RotVelocity    = Vector3.new(0, 0, 0)
  8339.     var[358].Velocity   = Vector3.new(0, 0, 0)
  8340.     var[358].Anchored   = true
  8341.     var[358].CanCollide = true
  8342.     var[358].Locked = false
  8343.     var[358].Elasticity = 0.5
  8344.     var[358].Friction   = 0.30000001192093
  8345.     var[358].Size   = Vector3.new(2, 0.200000003, 59)
  8346.     var[358].FormFactor = 'Custom'
  8347.     var[358].Shape  = 'Block'
  8348.     var[358].BackSurface    = 'Smooth'
  8349.     var[358].FrontSurface   = 'Smooth'
  8350.     var[358].TopSurface = 'Smooth'
  8351.     var[358].BottomSurface  = 'Smooth'
  8352.     var[358].LeftSurface    = 'Smooth'
  8353.     var[358].RightSurface   = 'Smooth'
  8354.     var[358].CFrame = CFrame.new(-39.2142868, 14.2492599, 32.8000031, 0.766038239, 0.64278239, 8.74227766e-008, -0.64278239, 0.766038239, 0, -6.69691929e-008, -5.61938229e-008, 1)
  8355.     var[358]:MakeJoints()
  8356.  
  8357. var[359] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8358.     var[359].Name   = "Part"
  8359.     var[359].Archivable = true
  8360.     var[359].BrickColor = BrickColor.new('Earth green')
  8361.     var[359].Material   = 'Fabric'
  8362.     var[359].Reflectance    = 0
  8363.     var[359].Transparency   = 0
  8364.     var[359].RotVelocity    = Vector3.new(0, 0, 0)
  8365.     var[359].Velocity   = Vector3.new(0, 0, 0)
  8366.     var[359].Anchored   = true
  8367.     var[359].CanCollide = true
  8368.     var[359].Locked = false
  8369.     var[359].Elasticity = 0.5
  8370.     var[359].Friction   = 0.30000001192093
  8371.     var[359].Size   = Vector3.new(2, 0.200000003, 9)
  8372.     var[359].FormFactor = 'Custom'
  8373.     var[359].Shape  = 'Block'
  8374.     var[359].BackSurface    = 'Smooth'
  8375.     var[359].FrontSurface   = 'Smooth'
  8376.     var[359].TopSurface = 'Smooth'
  8377.     var[359].BottomSurface  = 'Smooth'
  8378.     var[359].LeftSurface    = 'Smooth'
  8379.     var[359].RightSurface   = 'Smooth'
  8380.     var[359].CFrame = CFrame.new(-35.8503952, 9.44511414, 22, 0.342020899, 0.939694643, 8.74227766e-008, -0.939694643, 0.342020899, 0, -2.99004164e-008, -8.21507129e-008, 1)
  8381.     var[359]:MakeJoints()
  8382.  
  8383. var[360] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8384.     var[360].Name   = "Part"
  8385.     var[360].Archivable = true
  8386.     var[360].BrickColor = BrickColor.new('Medium stone grey')
  8387.     var[360].Material   = 'Concrete'
  8388.     var[360].Reflectance    = 0
  8389.     var[360].Transparency   = 0
  8390.     var[360].RotVelocity    = Vector3.new(0, 0, 0)
  8391.     var[360].Velocity   = Vector3.new(0, 0, 0)
  8392.     var[360].Anchored   = true
  8393.     var[360].CanCollide = true
  8394.     var[360].Locked = false
  8395.     var[360].Elasticity = 0.5
  8396.     var[360].Friction   = 0.30000001192093
  8397.     var[360].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8398.     var[360].FormFactor = 'Custom'
  8399.     var[360].Shape  = 'Block'
  8400.     var[360].BackSurface    = 'Smooth'
  8401.     var[360].FrontSurface   = 'Smooth'
  8402.     var[360].TopSurface = 'Smooth'
  8403.     var[360].BottomSurface  = 'Smooth'
  8404.     var[360].LeftSurface    = 'Smooth'
  8405.     var[360].RightSurface   = 'Smooth'
  8406.     var[360].CFrame = CFrame.new(-35.2139359, 10.1092081, 48.4000092, 0.984807551, 0.173648149, 8.74227766e-008, -0.173648059, 0.984807551, 0, -8.60946088e-008, -1.51808042e-008, 1)
  8407.     var[360]:MakeJoints()
  8408.  
  8409. var[361] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8410.     var[361].Name   = "Part"
  8411.     var[361].Archivable = true
  8412.     var[361].BrickColor = BrickColor.new('Medium stone grey')
  8413.     var[361].Material   = 'DiamondPlate'
  8414.     var[361].Reflectance    = 0
  8415.     var[361].Transparency   = 0
  8416.     var[361].RotVelocity    = Vector3.new(0, 0, 0)
  8417.     var[361].Velocity   = Vector3.new(0, 0, 0)
  8418.     var[361].Anchored   = true
  8419.     var[361].CanCollide = true
  8420.     var[361].Locked = false
  8421.     var[361].Elasticity = 0.5
  8422.     var[361].Friction   = 0.30000001192093
  8423.     var[361].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  8424.     var[361].FormFactor = 'Custom'
  8425.     var[361].Shape  = 'Block'
  8426.     var[361].BackSurface    = 'Smooth'
  8427.     var[361].FrontSurface   = 'Smooth'
  8428.     var[361].TopSurface = 'Smooth'
  8429.     var[361].BottomSurface  = 'Smooth'
  8430.     var[361].LeftSurface    = 'Smooth'
  8431.     var[361].RightSurface   = 'Smooth'
  8432.     var[361].CFrame = CFrame.new(-36.5229874, 12.7049561, 50.6999969, 0.90630728, 0.422617972, 8.74227766e-008, -0.422617972, 0.90630728, 0, -7.92318957e-008, -3.69464352e-008, 1)
  8433.     var[361]:MakeJoints()
  8434.  
  8435. var[362] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8436.     var[362].Name   = "Part"
  8437.     var[362].Archivable = true
  8438.     var[362].BrickColor = BrickColor.new('Earth green')
  8439.     var[362].Material   = 'Fabric'
  8440.     var[362].Reflectance    = 0
  8441.     var[362].Transparency   = 0
  8442.     var[362].RotVelocity    = Vector3.new(0, 0, 0)
  8443.     var[362].Velocity   = Vector3.new(0, 0, 0)
  8444.     var[362].Anchored   = true
  8445.     var[362].CanCollide = true
  8446.     var[362].Locked = false
  8447.     var[362].Elasticity = 0.5
  8448.     var[362].Friction   = 0.30000001192093
  8449.     var[362].Size   = Vector3.new(2, 0.200000003, 59)
  8450.     var[362].FormFactor = 'Custom'
  8451.     var[362].Shape  = 'Block'
  8452.     var[362].BackSurface    = 'Smooth'
  8453.     var[362].FrontSurface   = 'Smooth'
  8454.     var[362].TopSurface = 'Smooth'
  8455.     var[362].BottomSurface  = 'Smooth'
  8456.     var[362].LeftSurface    = 'Smooth'
  8457.     var[362].RightSurface   = 'Smooth'
  8458.     var[362].CFrame = CFrame.new(-40.8320694, 15.3820496, 32.8000031, 0.866024017, 0.499999166, 8.74227766e-008, -0.499999166, 0.866024017, 0, -7.57102256e-008, -4.37113137e-008, 1)
  8459.     var[362]:MakeJoints()
  8460.  
  8461. var[363] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8462.     var[363].Name   = "Part"
  8463.     var[363].Archivable = true
  8464.     var[363].BrickColor = BrickColor.new('Earth green')
  8465.     var[363].Material   = 'Fabric'
  8466.     var[363].Reflectance    = 0
  8467.     var[363].Transparency   = 0
  8468.     var[363].RotVelocity    = Vector3.new(0, 0, 0)
  8469.     var[363].Velocity   = Vector3.new(0, 0, 0)
  8470.     var[363].Anchored   = true
  8471.     var[363].CanCollide = true
  8472.     var[363].Locked = false
  8473.     var[363].Elasticity = 0.5
  8474.     var[363].Friction   = 0.30000001192093
  8475.     var[363].Size   = Vector3.new(6.39999962, 0.200000003, 59)
  8476.     var[363].FormFactor = 'Custom'
  8477.     var[363].Shape  = 'Block'
  8478.     var[363].BackSurface    = 'Smooth'
  8479.     var[363].FrontSurface   = 'Smooth'
  8480.     var[363].TopSurface = 'Smooth'
  8481.     var[363].BottomSurface  = 'Smooth'
  8482.     var[363].LeftSurface    = 'Smooth'
  8483.     var[363].RightSurface   = 'Smooth'
  8484.     var[363].CFrame = CFrame.new(-35.1671181, 3.37004995, 32.8000031, 2.98021341e-008, 1, 8.74227766e-008, -1, 2.98021341e-008, 0, -2.60538525e-015, -8.74227766e-008, 1)
  8485.     var[363]:MakeJoints()
  8486.  
  8487. var[364] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8488.     var[364].Name   = "Part"
  8489.     var[364].Archivable = true
  8490.     var[364].BrickColor = BrickColor.new('Medium stone grey')
  8491.     var[364].Material   = 'DiamondPlate'
  8492.     var[364].Reflectance    = 0
  8493.     var[364].Transparency   = 0
  8494.     var[364].RotVelocity    = Vector3.new(0, 0, 0)
  8495.     var[364].Velocity   = Vector3.new(0, 0, 0)
  8496.     var[364].Anchored   = true
  8497.     var[364].CanCollide = true
  8498.     var[364].Locked = false
  8499.     var[364].Elasticity = 0.5
  8500.     var[364].Friction   = 0.30000001192093
  8501.     var[364].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  8502.     var[364].FormFactor = 'Custom'
  8503.     var[364].Shape  = 'Block'
  8504.     var[364].BackSurface    = 'Smooth'
  8505.     var[364].FrontSurface   = 'Smooth'
  8506.     var[364].TopSurface = 'Smooth'
  8507.     var[364].BottomSurface  = 'Smooth'
  8508.     var[364].LeftSurface    = 'Smooth'
  8509.     var[364].RightSurface   = 'Smooth'
  8510.     var[364].CFrame = CFrame.new(-36.6011581, 12.5390396, 50.6999969, 0.93969202, 0.342019886, 8.74227766e-008, -0.342019886, 0.93969202, 0, -8.21504855e-008, -2.99003275e-008, 1)
  8511.     var[364]:MakeJoints()
  8512.  
  8513. var[365] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8514.     var[365].Name   = "Part"
  8515.     var[365].Archivable = true
  8516.     var[365].BrickColor = BrickColor.new('Earth green')
  8517.     var[365].Material   = 'Fabric'
  8518.     var[365].Reflectance    = 0
  8519.     var[365].Transparency   = 0
  8520.     var[365].RotVelocity    = Vector3.new(0, 0, 0)
  8521.     var[365].Velocity   = Vector3.new(0, 0, 0)
  8522.     var[365].Anchored   = true
  8523.     var[365].CanCollide = true
  8524.     var[365].Locked = false
  8525.     var[365].Elasticity = 0.5
  8526.     var[365].Friction   = 0.30000001192093
  8527.     var[365].Size   = Vector3.new(2, 0.200000003, 9)
  8528.     var[365].FormFactor = 'Custom'
  8529.     var[365].Shape  = 'Block'
  8530.     var[365].BackSurface    = 'Smooth'
  8531.     var[365].FrontSurface   = 'Smooth'
  8532.     var[365].TopSurface = 'Smooth'
  8533.     var[365].BottomSurface  = 'Smooth'
  8534.     var[365].LeftSurface    = 'Smooth'
  8535.     var[365].RightSurface   = 'Smooth'
  8536.     var[365].CFrame = CFrame.new(-37.8177872, 12.8527756, 22, 0.642788649, 0.766045511, 8.74227766e-008, -0.766045511, 0.642788649, 0, -5.619437e-008, -6.69698252e-008, 1)
  8537.     var[365]:MakeJoints()
  8538.  
  8539. var[366] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8540.     var[366].Name   = "Part"
  8541.     var[366].Archivable = true
  8542.     var[366].BrickColor = BrickColor.new('Dark stone grey')
  8543.     var[366].Material   = 'CorrodedMetal'
  8544.     var[366].Reflectance    = 0
  8545.     var[366].Transparency   = 0
  8546.     var[366].RotVelocity    = Vector3.new(0, 0, 0)
  8547.     var[366].Velocity   = Vector3.new(0, 0, 0)
  8548.     var[366].Anchored   = true
  8549.     var[366].CanCollide = true
  8550.     var[366].Locked = false
  8551.     var[366].Elasticity = 0.5
  8552.     var[366].Friction   = 0.30000001192093
  8553.     var[366].Size   = Vector3.new(0.600000024, 0.200000003, 57.5999985)
  8554.     var[366].FormFactor = 'Custom'
  8555.     var[366].Shape  = 'Block'
  8556.     var[366].BackSurface    = 'Smooth'
  8557.     var[366].FrontSurface   = 'Smooth'
  8558.     var[366].TopSurface = 'Smooth'
  8559.     var[366].BottomSurface  = 'Smooth'
  8560.     var[366].LeftSurface    = 'Smooth'
  8561.     var[366].RightSurface   = 'Smooth'
  8562.     var[366].CFrame = CFrame.new(-38.8066177, 13.6461039, 32.8000031, 0.766044497, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044497, 0, -6.696974e-008, -5.61942741e-008, 1)
  8563.     var[366]:MakeJoints()
  8564.  
  8565. var[367] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8566.     var[367].Name   = "Part"
  8567.     var[367].Archivable = true
  8568.     var[367].BrickColor = BrickColor.new('Earth green')
  8569.     var[367].Material   = 'Fabric'
  8570.     var[367].Reflectance    = 0
  8571.     var[367].Transparency   = 0
  8572.     var[367].RotVelocity    = Vector3.new(0, 0, 0)
  8573.     var[367].Velocity   = Vector3.new(0, 0, 0)
  8574.     var[367].Anchored   = true
  8575.     var[367].CanCollide = true
  8576.     var[367].Locked = false
  8577.     var[367].Elasticity = 0.5
  8578.     var[367].Friction   = 0.30000001192093
  8579.     var[367].Size   = Vector3.new(2, 0.200000003, 9)
  8580.     var[367].FormFactor = 'Custom'
  8581.     var[367].Shape  = 'Block'
  8582.     var[367].BackSurface    = 'Smooth'
  8583.     var[367].FrontSurface   = 'Smooth'
  8584.     var[367].TopSurface = 'Smooth'
  8585.     var[367].BottomSurface  = 'Smooth'
  8586.     var[367].LeftSurface    = 'Smooth'
  8587.     var[367].RightSurface   = 'Smooth'
  8588.     var[367].CFrame = CFrame.new(-37.8177872, 12.8527679, 57.8000031, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
  8589.     var[367]:MakeJoints()
  8590.  
  8591. var[368] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8592.     var[368].Name   = "Part"
  8593.     var[368].Archivable = true
  8594.     var[368].BrickColor = BrickColor.new('Earth green')
  8595.     var[368].Material   = 'Fabric'
  8596.     var[368].Reflectance    = 0
  8597.     var[368].Transparency   = 0
  8598.     var[368].RotVelocity    = Vector3.new(0, 0, 0)
  8599.     var[368].Velocity   = Vector3.new(0, 0, 0)
  8600.     var[368].Anchored   = true
  8601.     var[368].CanCollide = true
  8602.     var[368].Locked = false
  8603.     var[368].Elasticity = 0.5
  8604.     var[368].Friction   = 0.30000001192093
  8605.     var[368].Size   = Vector3.new(2, 0.200000003, 9)
  8606.     var[368].FormFactor = 'Custom'
  8607.     var[368].Shape  = 'Block'
  8608.     var[368].BackSurface    = 'Smooth'
  8609.     var[368].FrontSurface   = 'Smooth'
  8610.     var[368].TopSurface = 'Smooth'
  8611.     var[368].BottomSurface  = 'Smooth'
  8612.     var[368].LeftSurface    = 'Smooth'
  8613.     var[368].RightSurface   = 'Smooth'
  8614.     var[368].CFrame = CFrame.new(-36.6850357, 11.2350321, 22, 0.500000894, 0.866026759, 8.74227766e-008, -0.866026759, 0.500000894, 0, -4.37114664e-008, -7.57104672e-008, 1)
  8615.     var[368]:MakeJoints()
  8616.  
  8617. var[369] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8618.     var[369].Name   = "Part"
  8619.     var[369].Archivable = true
  8620.     var[369].BrickColor = BrickColor.new('Dark stone grey')
  8621.     var[369].Material   = 'Concrete'
  8622.     var[369].Reflectance    = 0
  8623.     var[369].Transparency   = 0
  8624.     var[369].RotVelocity    = Vector3.new(0, 0, 0)
  8625.     var[369].Velocity   = Vector3.new(0, 0, 0)
  8626.     var[369].Anchored   = true
  8627.     var[369].CanCollide = true
  8628.     var[369].Locked = false
  8629.     var[369].Elasticity = 0.5
  8630.     var[369].Friction   = 0.30000001192093
  8631.     var[369].Size   = Vector3.new(0.200000003, 0.200000003, 12.5999994)
  8632.     var[369].FormFactor = 'Custom'
  8633.     var[369].Shape  = 'Block'
  8634.     var[369].BackSurface    = 'Smooth'
  8635.     var[369].FrontSurface   = 'Smooth'
  8636.     var[369].TopSurface = 'Smooth'
  8637.     var[369].BottomSurface  = 'Smooth'
  8638.     var[369].LeftSurface    = 'Smooth'
  8639.     var[369].RightSurface   = 'Smooth'
  8640.     var[369].CFrame = CFrame.new(-38.6684799, 13.2914896, 32.8000031, 0.93969202, 0.342019886, 8.74227766e-008, -0.342019886, 0.93969202, 0, -8.21504855e-008, -2.99003275e-008, 1)
  8641.     var[369]:MakeJoints()
  8642.  
  8643. var[370] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8644.     var[370].Name   = "Part"
  8645.     var[370].Archivable = true
  8646.     var[370].BrickColor = BrickColor.new('Medium stone grey')
  8647.     var[370].Material   = 'Concrete'
  8648.     var[370].Reflectance    = 0
  8649.     var[370].Transparency   = 0
  8650.     var[370].RotVelocity    = Vector3.new(0, 0, 0)
  8651.     var[370].Velocity   = Vector3.new(0, 0, 0)
  8652.     var[370].Anchored   = true
  8653.     var[370].CanCollide = true
  8654.     var[370].Locked = false
  8655.     var[370].Elasticity = 0.5
  8656.     var[370].Friction   = 0.30000001192093
  8657.     var[370].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8658.     var[370].FormFactor = 'Custom'
  8659.     var[370].Shape  = 'Block'
  8660.     var[370].BackSurface    = 'Smooth'
  8661.     var[370].FrontSurface   = 'Smooth'
  8662.     var[370].TopSurface = 'Smooth'
  8663.     var[370].BottomSurface  = 'Smooth'
  8664.     var[370].LeftSurface    = 'Smooth'
  8665.     var[370].RightSurface   = 'Smooth'
  8666.     var[370].CFrame = CFrame.new(-35.2139359, 10.1092081, 12.6000061, 0.98480773, 0.173648134, 8.74227766e-008, -0.173648119, 0.98480773, 0, -8.6094623e-008, -1.51808024e-008, 1)
  8667.     var[370]:MakeJoints()
  8668.  
  8669. var[371] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8670.     var[371].Name   = "Part"
  8671.     var[371].Archivable = true
  8672.     var[371].BrickColor = BrickColor.new('Earth green')
  8673.     var[371].Material   = 'Fabric'
  8674.     var[371].Reflectance    = 0
  8675.     var[371].Transparency   = 0
  8676.     var[371].RotVelocity    = Vector3.new(0, 0, 0)
  8677.     var[371].Velocity   = Vector3.new(0, 0, 0)
  8678.     var[371].Anchored   = true
  8679.     var[371].CanCollide = true
  8680.     var[371].Locked = false
  8681.     var[371].Elasticity = 0.5
  8682.     var[371].Friction   = 0.30000001192093
  8683.     var[371].Size   = Vector3.new(2, 0.200000003, 9)
  8684.     var[371].FormFactor = 'Custom'
  8685.     var[371].Shape  = 'Block'
  8686.     var[371].BackSurface    = 'Smooth'
  8687.     var[371].FrontSurface   = 'Smooth'
  8688.     var[371].TopSurface = 'Smooth'
  8689.     var[371].BottomSurface  = 'Smooth'
  8690.     var[371].LeftSurface    = 'Smooth'
  8691.     var[371].RightSurface   = 'Smooth'
  8692.     var[371].CFrame = CFrame.new(-36.6850357, 11.2350235, 57.8000031, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
  8693.     var[371]:MakeJoints()
  8694.  
  8695. var[372] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8696.     var[372].Name   = "Part"
  8697.     var[372].Archivable = true
  8698.     var[372].BrickColor = BrickColor.new('Medium stone grey')
  8699.     var[372].Material   = 'DiamondPlate'
  8700.     var[372].Reflectance    = 0
  8701.     var[372].Transparency   = 0
  8702.     var[372].RotVelocity    = Vector3.new(0, 0, 0)
  8703.     var[372].Velocity   = Vector3.new(0, 0, 0)
  8704.     var[372].Anchored   = true
  8705.     var[372].CanCollide = true
  8706.     var[372].Locked = false
  8707.     var[372].Elasticity = 0.5
  8708.     var[372].Friction   = 0.30000001192093
  8709.     var[372].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  8710.     var[372].FormFactor = 'Custom'
  8711.     var[372].Shape  = 'Block'
  8712.     var[372].BackSurface    = 'Smooth'
  8713.     var[372].FrontSurface   = 'Smooth'
  8714.     var[372].TopSurface = 'Smooth'
  8715.     var[372].BottomSurface  = 'Smooth'
  8716.     var[372].LeftSurface    = 'Smooth'
  8717.     var[372].RightSurface   = 'Smooth'
  8718.     var[372].CFrame = CFrame.new(-36.5229874, 12.7049561, 14.9000082, 0.906307638, 0.422618121, 8.74227766e-008, -0.422618121, 0.906307638, 0, -7.92319312e-008, -3.69464495e-008, 1)
  8719.     var[372]:MakeJoints()
  8720.  
  8721. var[373] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8722.     var[373].Name   = "Part"
  8723.     var[373].Archivable = true
  8724.     var[373].BrickColor = BrickColor.new('Medium stone grey')
  8725.     var[373].Material   = 'Concrete'
  8726.     var[373].Reflectance    = 0
  8727.     var[373].Transparency   = 0
  8728.     var[373].RotVelocity    = Vector3.new(0, 0, 0)
  8729.     var[373].Velocity   = Vector3.new(0, 0, 0)
  8730.     var[373].Anchored   = true
  8731.     var[373].CanCollide = true
  8732.     var[373].Locked = false
  8733.     var[373].Elasticity = 0.5
  8734.     var[373].Friction   = 0.30000001192093
  8735.     var[373].Size   = Vector3.new(0.200000048, 3.80000019, 0.200000003)
  8736.     var[373].FormFactor = 'Custom'
  8737.     var[373].Shape  = 'Block'
  8738.     var[373].BackSurface    = 'Smooth'
  8739.     var[373].FrontSurface   = 'Smooth'
  8740.     var[373].TopSurface = 'Smooth'
  8741.     var[373].BottomSurface  = 'Smooth'
  8742.     var[373].LeftSurface    = 'Smooth'
  8743.     var[373].RightSurface   = 'Smooth'
  8744.     var[373].CFrame = CFrame.new(-35.2139359, 10.1092081, 17.199995, 0.98480767, 0.173648134, 8.74227766e-008, -0.173648089, 0.98480767, 0, -8.6094623e-008, -1.51808024e-008, 1)
  8745.     var[373]:MakeJoints()
  8746.  
  8747. var[374] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8748.     var[374].Name   = "Part"
  8749.     var[374].Archivable = true
  8750.     var[374].BrickColor = BrickColor.new('Earth green')
  8751.     var[374].Material   = 'Fabric'
  8752.     var[374].Reflectance    = 0
  8753.     var[374].Transparency   = 0
  8754.     var[374].RotVelocity    = Vector3.new(0, 0, 0)
  8755.     var[374].Velocity   = Vector3.new(0, 0, 0)
  8756.     var[374].Anchored   = true
  8757.     var[374].CanCollide = true
  8758.     var[374].Locked = false
  8759.     var[374].Elasticity = 0.5
  8760.     var[374].Friction   = 0.30000001192093
  8761.     var[374].Size   = Vector3.new(2, 0.200000003, 9)
  8762.     var[374].FormFactor = 'Custom'
  8763.     var[374].Shape  = 'Block'
  8764.     var[374].BackSurface    = 'Smooth'
  8765.     var[374].FrontSurface   = 'Smooth'
  8766.     var[374].TopSurface = 'Smooth'
  8767.     var[374].BottomSurface  = 'Smooth'
  8768.     var[374].LeftSurface    = 'Smooth'
  8769.     var[374].RightSurface   = 'Smooth'
  8770.     var[374].CFrame = CFrame.new(-35.8503952, 9.44511414, 7.80000305, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
  8771.     var[374]:MakeJoints()
  8772.  
  8773. var[375] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8774.     var[375].Name   = "Part"
  8775.     var[375].Archivable = true
  8776.     var[375].BrickColor = BrickColor.new('Medium stone grey')
  8777.     var[375].Material   = 'DiamondPlate'
  8778.     var[375].Reflectance    = 0
  8779.     var[375].Transparency   = 0
  8780.     var[375].RotVelocity    = Vector3.new(0, 0, 0)
  8781.     var[375].Velocity   = Vector3.new(0, 0, 0)
  8782.     var[375].Anchored   = true
  8783.     var[375].CanCollide = true
  8784.     var[375].Locked = false
  8785.     var[375].Elasticity = 0.5
  8786.     var[375].Friction   = 0.30000001192093
  8787.     var[375].Size   = Vector3.new(4.19999981, 0.200000003, 5.19999933)
  8788.     var[375].FormFactor = 'Custom'
  8789.     var[375].Shape  = 'Block'
  8790.     var[375].BackSurface    = 'Smooth'
  8791.     var[375].FrontSurface   = 'Smooth'
  8792.     var[375].TopSurface = 'Smooth'
  8793.     var[375].BottomSurface  = 'Smooth'
  8794.     var[375].LeftSurface    = 'Smooth'
  8795.     var[375].RightSurface   = 'Smooth'
  8796.     var[375].CFrame = CFrame.new(-36.6011581, 12.5390396, 14.9000082, 0.939692438, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692438, 0, -8.21505211e-008, -2.99003418e-008, 1)
  8797.     var[375]:MakeJoints()
  8798.  
  8799. var[376] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8800.     var[376].Name   = "Part"
  8801.     var[376].Archivable = true
  8802.     var[376].BrickColor = BrickColor.new('Dark stone grey')
  8803.     var[376].Material   = 'Concrete'
  8804.     var[376].Reflectance    = 0
  8805.     var[376].Transparency   = 0
  8806.     var[376].RotVelocity    = Vector3.new(0, 0, 0)
  8807.     var[376].Velocity   = Vector3.new(0, 0, 0)
  8808.     var[376].Anchored   = true
  8809.     var[376].CanCollide = true
  8810.     var[376].Locked = false
  8811.     var[376].Elasticity = 0.5
  8812.     var[376].Friction   = 0.30000001192093
  8813.     var[376].Size   = Vector3.new(0.200000003, 0.200000003, 5.19999933)
  8814.     var[376].FormFactor = 'Custom'
  8815.     var[376].Shape  = 'Block'
  8816.     var[376].BackSurface    = 'Smooth'
  8817.     var[376].FrontSurface   = 'Smooth'
  8818.     var[376].TopSurface = 'Smooth'
  8819.     var[376].BottomSurface  = 'Smooth'
  8820.     var[376].LeftSurface    = 'Smooth'
  8821.     var[376].RightSurface   = 'Smooth'
  8822.     var[376].CFrame = CFrame.new(-38.6684799, 13.2914896, 14.9000082, 0.939691901, 0.342019856, 8.74227766e-008, -0.342019856, 0.939691901, 0, -8.21504784e-008, -2.9900324e-008, 1)
  8823.     var[376]:MakeJoints()
  8824.  
  8825. var[377] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8826.     var[377].Name   = "Part"
  8827.     var[377].Archivable = true
  8828.     var[377].BrickColor = BrickColor.new('Earth green')
  8829.     var[377].Material   = 'Fabric'
  8830.     var[377].Reflectance    = 0
  8831.     var[377].Transparency   = 0
  8832.     var[377].RotVelocity    = Vector3.new(0, 0, 0)
  8833.     var[377].Velocity   = Vector3.new(0, 0, 0)
  8834.     var[377].Anchored   = true
  8835.     var[377].CanCollide = true
  8836.     var[377].Locked = false
  8837.     var[377].Elasticity = 0.5
  8838.     var[377].Friction   = 0.30000001192093
  8839.     var[377].Size   = Vector3.new(2, 0.200000003, 9)
  8840.     var[377].FormFactor = 'Custom'
  8841.     var[377].Shape  = 'Block'
  8842.     var[377].BackSurface    = 'Smooth'
  8843.     var[377].FrontSurface   = 'Smooth'
  8844.     var[377].TopSurface = 'Smooth'
  8845.     var[377].BottomSurface  = 'Smooth'
  8846.     var[377].LeftSurface    = 'Smooth'
  8847.     var[377].RightSurface   = 'Smooth'
  8848.     var[377].CFrame = CFrame.new(-36.6850357, 11.2350235, 7.80000305, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
  8849.     var[377]:MakeJoints()
  8850.  
  8851. var[378] = Instance.new('Part', game['Workspace']['Military Canvas'])
  8852.     var[378].Name   = "Part"
  8853.     var[378].Archivable = true
  8854.     var[378].BrickColor = BrickColor.new('Earth green')
  8855.     var[378].Material   = 'Fabric'
  8856.     var[378].Reflectance    = 0
  8857.     var[378].Transparency   = 0
  8858.     var[378].RotVelocity    = Vector3.new(0, 0, 0)
  8859.     var[378].Velocity   = Vector3.new(0, 0, 0)
  8860.     var[378].Anchored   = true
  8861.     var[378].CanCollide = true
  8862.     var[378].Locked = false
  8863.     var[378].Elasticity = 0.5
  8864.     var[378].Friction   = 0.30000001192093
  8865.     var[378].Size   = Vector3.new(2, 0.200000003, 9)
  8866.     var[378].FormFactor = 'Custom'
  8867.     var[378].Shape  = 'Block'
  8868.     var[378].BackSurface    = 'Smooth'
  8869.     var[378].FrontSurface   = 'Smooth'
  8870.     var[378].TopSurface = 'Smooth'
  8871.     var[378].BottomSurface  = 'Smooth'
  8872.     var[378].LeftSurface    = 'Smooth'
  8873.     var[378].RightSurface   = 'Smooth'
  8874.     var[378].CFrame = CFrame.new(-37.8177872, 12.8527679, 7.80000305, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
  8875.     var[378]:MakeJoints()
  8876.  
  8877.  
  8878. -------------------------------------------------------------------------------------
  8879. -------------------------------------------------------------------------------------
  8880.  
  8881. script.Parent = game['Workspace']['Military Canvas']
  8882.  
  8883. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8884. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8885. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8886. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8887. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8888. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8889. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8890. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8891. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8892. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8893. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8894. --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
  8895.  
  8896.  
  8897. -- Created by Quenty (@Quenty, follow me on twitter).
  8898. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  8899. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  8900.  
  8901. --[[ INSTRUCTIONS
  8902. - Place in the model
  8903. - Make sure model is anchored
  8904. - That's it. It will weld the model and all children.
  8905.  
  8906. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8907. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8908. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8909. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8910. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8911. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8912. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8913. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  8914.  
  8915. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  8916. ]]
  8917.  
  8918. --[[ DOCUMENTATION
  8919. - Will work in tools. If ran more than once it will not create more than one weld.  This is especially useful for tools that are dropped and then picked up again.
  8920. - Will work in PBS servers
  8921. - Will work as long as it starts out with the part anchored
  8922. - Stores the relative CFrame as a CFrame value
  8923. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  8924. - Utilizes a recursive algorith to find all parts in the model
  8925. - Will reweld on script reparent if the script is initially parented to a tool.
  8926. - Welds as fast as possible
  8927. ]]
  8928.  
  8929. -- qPerfectionWeld.lua
  8930. -- Created 10/6/2014
  8931. -- Author: Quenty
  8932. -- Version 1.0.3
  8933.  
  8934. -- Updated 10/14/2014 - Updated to 1.0.1
  8935. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  8936.  
  8937. -- Updated 10/14/2014 - Updated to 1.0.2
  8938. --- Fixed bug fix.
  8939.  
  8940. -- Updated 10/14/2014 - Updated to 1.0.3
  8941. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  8942.  
  8943. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  8944.  
  8945.  
  8946. local function CallOnChildren(Instance, FunctionToCall)
  8947.     -- Calls a function on each of the children of a certain object, using recursion.  
  8948.  
  8949.     FunctionToCall(Instance)
  8950.  
  8951.     for _, Child in next, Instance:GetChildren() do
  8952.         CallOnChildren(Child, FunctionToCall)
  8953.     end
  8954. end
  8955.  
  8956. local function GetNearestParent(Instance, ClassName)
  8957.     -- Returns the nearest parent of a certain class, or returns nil
  8958.  
  8959.     local Ancestor = Instance
  8960.     repeat
  8961.         Ancestor = Ancestor.Parent
  8962.         if Ancestor == nil then
  8963.             return nil
  8964.         end
  8965.     until Ancestor:IsA(ClassName)
  8966.  
  8967.     return Ancestor
  8968. end
  8969.  
  8970. local function GetBricks(StartInstance)
  8971.     local List = {}
  8972.  
  8973.     -- if StartInstance:IsA("BasePart") then
  8974.     --  List[#List+1] = StartInstance
  8975.     -- end
  8976.  
  8977.     CallOnChildren(StartInstance, function(Item)
  8978.         if Item:IsA("BasePart") then
  8979.             List[#List+1] = Item;
  8980.         end
  8981.     end)
  8982.  
  8983.     return List
  8984. end
  8985.  
  8986. local function Modify(Instance, Values)
  8987.     -- Modifies an Instance by using a table.  
  8988.  
  8989.     assert(type(Values) == "table", "Values is not a table");
  8990.  
  8991.     for Index, Value in next, Values do
  8992.         if type(Index) == "number" then
  8993.             Value.Parent = Instance
  8994.         else
  8995.             Instance[Index] = Value
  8996.         end
  8997.     end
  8998.     return Instance
  8999. end
  9000.  
  9001. local function Make(ClassType, Properties)
  9002.     -- Using a syntax hack to create a nice way to Make new items.  
  9003.  
  9004.     return Modify(Instance.new(ClassType), Properties)
  9005. end
  9006.  
  9007. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  9008. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  9009.  
  9010. local function HasWheelJoint(Part)
  9011.     for _, SurfaceName in pairs(Surfaces) do
  9012.         for _, HingSurfaceName in pairs(HingSurfaces) do
  9013.             if Part[SurfaceName].Name == HingSurfaceName then
  9014.                 return true
  9015.             end
  9016.         end
  9017.     end
  9018.    
  9019.     return false
  9020. end
  9021.  
  9022. local function ShouldBreakJoints(Part)
  9023.     --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  9024.     --  definitely some edge cases.
  9025.  
  9026.     if NEVER_BREAK_JOINTS then
  9027.         return false
  9028.     end
  9029.    
  9030.     if HasWheelJoint(Part) then
  9031.         return false
  9032.     end
  9033.    
  9034.     local Connected = Part:GetConnectedParts()
  9035.    
  9036.     if #Connected == 1 then
  9037.         return false
  9038.     end
  9039.    
  9040.     for _, Item in pairs(Connected) do
  9041.         if HasWheelJoint(Item) then
  9042.             return false
  9043.         elseif not Item:IsDescendantOf(script.Parent) then
  9044.             return false
  9045.         end
  9046.     end
  9047.    
  9048.     return true
  9049. end
  9050.  
  9051. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  9052.     --- Weld's 2 parts together
  9053.     -- @param Part0 The first part
  9054.     -- @param Part1 The second part (Dependent part most of the time).
  9055.     -- @param [JointType] The type of joint. Defaults to weld.
  9056.     -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  9057.     -- @return The weld created.
  9058.  
  9059.     JointType = JointType or "Weld"
  9060.     local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  9061.    
  9062.     local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  9063.     Modify(NewWeld, {
  9064.         Name = "qCFrameWeldThingy";
  9065.         Part0  = Part0;
  9066.         Part1  = Part1;
  9067.         C0     = CFrame.new();--Part0.CFrame:inverse();
  9068.         C1     = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  9069.         Parent = Part1;
  9070.     })
  9071.  
  9072.     if not RelativeValue then
  9073.         RelativeValue = Make("CFrameValue", {
  9074.             Parent     = Part1;
  9075.             Name       = "qRelativeCFrameWeldValue";
  9076.             Archivable = true;
  9077.             Value      = NewWeld.C1;
  9078.         })
  9079.     end
  9080.  
  9081.     return NewWeld
  9082. end
  9083.  
  9084. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  9085.     -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  9086.     -- @param MainPart The part to weld the model to (can be in the model).
  9087.     -- @param [JointType] The type of joint. Defaults to weld.
  9088.     -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  9089.    
  9090.     for _, Part in pairs(Parts) do
  9091.         if ShouldBreakJoints(Part) then
  9092.             Part:BreakJoints()
  9093.         end
  9094.     end
  9095.    
  9096.     for _, Part in pairs(Parts) do
  9097.         if Part ~= MainPart then
  9098.             WeldTogether(MainPart, Part, JointType, MainPart)
  9099.         end
  9100.     end
  9101.  
  9102.     if not DoNotUnanchor then
  9103.         for _, Part in pairs(Parts) do
  9104.             Part.Anchored = false
  9105.         end
  9106.         MainPart.Anchored = false
  9107.     end
  9108. end
  9109.  
  9110. local function PerfectionWeld()
  9111.     local Tool = GetNearestParent(script, "Tool")
  9112.  
  9113.     local Parts = GetBricks(script.Parent)
  9114.     local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  9115.  
  9116.     if PrimaryPart then
  9117.         WeldParts(Parts, PrimaryPart, "Weld", false)
  9118.     else
  9119.         warn("qWeld - Unable to weld part")
  9120.     end
  9121.    
  9122.     return Tool
  9123. end
  9124.  
  9125. local Tool = PerfectionWeld()
  9126.  
  9127.  
  9128. if Tool and script.ClassName == "Script" then
  9129.     --- Don't bother with local scripts
  9130.  
  9131.     script.Parent.AncestryChanged:connect(function()
  9132.         PerfectionWeld()
  9133.     end)
  9134. end
  9135.  
  9136. -- Created by Quenty (@Quenty, follow me on twitter).
  9137.  
  9138. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9139. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9140. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9141. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9142. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9143. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9144. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9145. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9146. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9147. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9148. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9149. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
  9150. --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
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