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- --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[ --[=[
- Map Saver/Stealer/Loader, made by Vlatkovski on ROBLOX, StopPGingMe on Vermillion
- --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=] --]=]
- -- AutoGenerated Code
- local var = {}
- var[1] = Instance.new('Model', game['Workspace'])
- var[1].Name = "Military Canvas"
- var[1].Archivable = true
- var[2] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[2].Name = "Part"
- var[2].Archivable = true
- var[2].BrickColor = BrickColor.new('Earth green')
- var[2].Material = 'Fabric'
- var[2].Reflectance = 0
- var[2].Transparency = 0
- var[2].RotVelocity = Vector3.new(0, 0, 0)
- var[2].Velocity = Vector3.new(0, 0, 0)
- var[2].Anchored = true
- var[2].CanCollide = true
- var[2].Locked = false
- var[2].Elasticity = 0.5
- var[2].Friction = 0.30000001192093
- var[2].Size = Vector3.new(2, 0.200000003, 59)
- var[2].FormFactor = 'Custom'
- var[2].Shape = 'Block'
- var[2].BackSurface = 'Smooth'
- var[2].FrontSurface = 'Smooth'
- var[2].TopSurface = 'Smooth'
- var[2].BottomSurface = 'Smooth'
- var[2].LeftSurface = 'Smooth'
- var[2].RightSurface = 'Smooth'
- var[2].CFrame = CFrame.new(-68.0425034, 15.3820496, 32.8000031, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
- var[2]:MakeJoints()
- var[3] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[3].Name = "Model"
- var[3].Archivable = true
- var[4] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[4].Name = "Part"
- var[4].Archivable = true
- var[4].BrickColor = BrickColor.new('Medium stone grey')
- var[4].Material = 'CorrodedMetal'
- var[4].Reflectance = 0
- var[4].Transparency = 0
- var[4].RotVelocity = Vector3.new(0, 0, 0)
- var[4].Velocity = Vector3.new(0, 0, 0)
- var[4].Anchored = true
- var[4].CanCollide = true
- var[4].Locked = false
- var[4].Elasticity = 0.5
- var[4].Friction = 0.30000001192093
- var[4].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[4].FormFactor = 'Custom'
- var[4].Shape = 'Block'
- var[4].BackSurface = 'Smooth'
- var[4].FrontSurface = 'Smooth'
- var[4].TopSurface = 'Smooth'
- var[4].BottomSurface = 'Smooth'
- var[4].LeftSurface = 'Smooth'
- var[4].RightSurface = 'Smooth'
- var[4].CFrame = CFrame.new(-64.1449203, 16.7278461, 39.4000092, -0.984807134, -0.173648074, 0, -0.173648074, 0.984807134, 0, -0, 0, -1)
- var[4]:MakeJoints()
- var[5] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[5].Name = "Part"
- var[5].Archivable = true
- var[5].BrickColor = BrickColor.new('Medium stone grey')
- var[5].Material = 'CorrodedMetal'
- var[5].Reflectance = 0
- var[5].Transparency = 0
- var[5].RotVelocity = Vector3.new(0, 0, 0)
- var[5].Velocity = Vector3.new(0, 0, 0)
- var[5].Anchored = true
- var[5].CanCollide = true
- var[5].Locked = false
- var[5].Elasticity = 0.5
- var[5].Friction = 0.30000001192093
- var[5].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[5].FormFactor = 'Custom'
- var[5].Shape = 'Block'
- var[5].BackSurface = 'Smooth'
- var[5].FrontSurface = 'Smooth'
- var[5].TopSurface = 'Smooth'
- var[5].BottomSurface = 'Smooth'
- var[5].LeftSurface = 'Smooth'
- var[5].RightSurface = 'Smooth'
- var[5].CFrame = CFrame.new(-66.0525894, 16.216692, 39.4000092, -0.939691663, -0.342019826, 0, -0.342019826, 0.939691663, 0, -0, 0, -1)
- var[5]:MakeJoints()
- var[6] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[6].Name = "Part"
- var[6].Archivable = true
- var[6].BrickColor = BrickColor.new('Medium stone grey')
- var[6].Material = 'CorrodedMetal'
- var[6].Reflectance = 0
- var[6].Transparency = 0
- var[6].RotVelocity = Vector3.new(0, 0, 0)
- var[6].Velocity = Vector3.new(0, 0, 0)
- var[6].Anchored = true
- var[6].CanCollide = true
- var[6].Locked = false
- var[6].Elasticity = 0.5
- var[6].Friction = 0.30000001192093
- var[6].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[6].FormFactor = 'Custom'
- var[6].Shape = 'Block'
- var[6].BackSurface = 'Smooth'
- var[6].FrontSurface = 'Smooth'
- var[6].TopSurface = 'Smooth'
- var[6].BottomSurface = 'Smooth'
- var[6].LeftSurface = 'Smooth'
- var[6].RightSurface = 'Smooth'
- var[6].CFrame = CFrame.new(-67.8425064, 15.3820496, 39.4000092, -0.86602354, -0.499998868, 0, -0.499998868, 0.86602354, 0, -0, 0, -1)
- var[6]:MakeJoints()
- var[7] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[7].Name = "Part"
- var[7].Archivable = true
- var[7].BrickColor = BrickColor.new('Medium stone grey')
- var[7].Material = 'CorrodedMetal'
- var[7].Reflectance = 0
- var[7].Transparency = 0
- var[7].RotVelocity = Vector3.new(0, 0, 0)
- var[7].Velocity = Vector3.new(0, 0, 0)
- var[7].Anchored = true
- var[7].CanCollide = true
- var[7].Locked = false
- var[7].Elasticity = 0.5
- var[7].Friction = 0.30000001192093
- var[7].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[7].FormFactor = 'Custom'
- var[7].Shape = 'Block'
- var[7].BackSurface = 'Smooth'
- var[7].FrontSurface = 'Smooth'
- var[7].TopSurface = 'Smooth'
- var[7].BottomSurface = 'Smooth'
- var[7].LeftSurface = 'Smooth'
- var[7].RightSurface = 'Smooth'
- var[7].CFrame = CFrame.new(-69.460289, 14.2492676, 39.4000092, -0.766037703, -0.642781913, 0, -0.642781913, 0.766037703, 0, -0, 0, -1)
- var[7]:MakeJoints()
- var[8] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[8].Name = "Part"
- var[8].Archivable = true
- var[8].BrickColor = BrickColor.new('Medium stone grey')
- var[8].Material = 'CorrodedMetal'
- var[8].Reflectance = 0
- var[8].Transparency = 0
- var[8].RotVelocity = Vector3.new(0, 0, 0)
- var[8].Velocity = Vector3.new(0, 0, 0)
- var[8].Anchored = true
- var[8].CanCollide = true
- var[8].Locked = false
- var[8].Elasticity = 0.5
- var[8].Friction = 0.30000001192093
- var[8].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[8].FormFactor = 'Custom'
- var[8].Shape = 'Block'
- var[8].BackSurface = 'Smooth'
- var[8].FrontSurface = 'Smooth'
- var[8].TopSurface = 'Smooth'
- var[8].BottomSurface = 'Smooth'
- var[8].LeftSurface = 'Smooth'
- var[8].RightSurface = 'Smooth'
- var[8].CFrame = CFrame.new(-73.3353195, 7.53751421, 39.4000092, -0.173648492, -0.984809279, 0, -0.984809279, 0.173648492, 0, -0, 0, -1)
- var[8]:MakeJoints()
- var[9] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[9].Name = "Part"
- var[9].Archivable = true
- var[9].BrickColor = BrickColor.new('Medium stone grey')
- var[9].Material = 'CorrodedMetal'
- var[9].Reflectance = 0
- var[9].Transparency = 0
- var[9].RotVelocity = Vector3.new(0, 0, 0)
- var[9].Velocity = Vector3.new(0, 0, 0)
- var[9].Anchored = true
- var[9].CanCollide = true
- var[9].Locked = false
- var[9].Elasticity = 0.5
- var[9].Friction = 0.30000001192093
- var[9].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[9].FormFactor = 'Custom'
- var[9].Shape = 'Block'
- var[9].BackSurface = 'Smooth'
- var[9].FrontSurface = 'Smooth'
- var[9].TopSurface = 'Smooth'
- var[9].BottomSurface = 'Smooth'
- var[9].LeftSurface = 'Smooth'
- var[9].RightSurface = 'Smooth'
- var[9].CFrame = CFrame.new(-70.8567886, 12.8527756, 39.4000092, -0.642787337, -0.766044021, 0, -0.766044021, 0.642787337, 0, -0, 0, -1)
- var[9]:MakeJoints()
- var[10] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[10].Name = "Part"
- var[10].Archivable = true
- var[10].BrickColor = BrickColor.new('Medium stone grey')
- var[10].Material = 'CorrodedMetal'
- var[10].Reflectance = 0
- var[10].Transparency = 0
- var[10].RotVelocity = Vector3.new(0, 0, 0)
- var[10].Velocity = Vector3.new(0, 0, 0)
- var[10].Anchored = true
- var[10].CanCollide = true
- var[10].Locked = false
- var[10].Elasticity = 0.5
- var[10].Friction = 0.30000001192093
- var[10].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[10].FormFactor = 'Custom'
- var[10].Shape = 'Block'
- var[10].BackSurface = 'Smooth'
- var[10].FrontSurface = 'Smooth'
- var[10].TopSurface = 'Smooth'
- var[10].BottomSurface = 'Smooth'
- var[10].LeftSurface = 'Smooth'
- var[10].RightSurface = 'Smooth'
- var[10].CFrame = CFrame.new(-71.9895248, 11.2350321, 39.4000092, -0.499999911, -0.866025031, 0, -0.866025031, 0.499999911, 0, -0, 0, -1)
- var[10]:MakeJoints()
- var[11] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[11].Name = "Part"
- var[11].Archivable = true
- var[11].BrickColor = BrickColor.new('Medium stone grey')
- var[11].Material = 'CorrodedMetal'
- var[11].Reflectance = 0
- var[11].Transparency = 0
- var[11].RotVelocity = Vector3.new(0, 0, 0)
- var[11].Velocity = Vector3.new(0, 0, 0)
- var[11].Anchored = true
- var[11].CanCollide = true
- var[11].Locked = false
- var[11].Elasticity = 0.5
- var[11].Friction = 0.30000001192093
- var[11].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[11].FormFactor = 'Custom'
- var[11].Shape = 'Block'
- var[11].BackSurface = 'Smooth'
- var[11].FrontSurface = 'Smooth'
- var[11].TopSurface = 'Smooth'
- var[11].BottomSurface = 'Smooth'
- var[11].LeftSurface = 'Smooth'
- var[11].RightSurface = 'Smooth'
- var[11].CFrame = CFrame.new(-72.8241653, 9.44512177, 39.4000092, -0.342020243, -0.939692676, 0, -0.939692676, 0.342020243, 0, -0, 0, -1)
- var[11]:MakeJoints()
- var[12] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[12].Name = "Part"
- var[12].Archivable = true
- var[12].BrickColor = BrickColor.new('Medium stone grey')
- var[12].Material = 'CorrodedMetal'
- var[12].Reflectance = 0
- var[12].Transparency = 0
- var[12].RotVelocity = Vector3.new(0, 0, 0)
- var[12].Velocity = Vector3.new(0, 0, 0)
- var[12].Anchored = true
- var[12].CanCollide = true
- var[12].Locked = false
- var[12].Elasticity = 0.5
- var[12].Friction = 0.30000001192093
- var[12].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[12].FormFactor = 'Custom'
- var[12].Shape = 'Block'
- var[12].BackSurface = 'Smooth'
- var[12].FrontSurface = 'Smooth'
- var[12].TopSurface = 'Smooth'
- var[12].BottomSurface = 'Smooth'
- var[12].LeftSurface = 'Smooth'
- var[12].RightSurface = 'Smooth'
- var[12].CFrame = CFrame.new(-73.5074539, 3.37005711, 39.4000092, -2.98023224e-008, -0.999999404, 0, -0.999999404, 2.98023224e-008, 0, -0, 0, -1)
- var[12]:MakeJoints()
- var[13] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[13].Name = "Model"
- var[13].Archivable = true
- var[14] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[14].Name = "Part"
- var[14].Archivable = true
- var[14].BrickColor = BrickColor.new('Medium stone grey')
- var[14].Material = 'CorrodedMetal'
- var[14].Reflectance = 0
- var[14].Transparency = 0
- var[14].RotVelocity = Vector3.new(0, 0, 0)
- var[14].Velocity = Vector3.new(0, 0, 0)
- var[14].Anchored = true
- var[14].CanCollide = true
- var[14].Locked = false
- var[14].Elasticity = 0.5
- var[14].Friction = 0.30000001192093
- var[14].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[14].FormFactor = 'Custom'
- var[14].Shape = 'Block'
- var[14].BackSurface = 'Smooth'
- var[14].FrontSurface = 'Smooth'
- var[14].TopSurface = 'Smooth'
- var[14].BottomSurface = 'Smooth'
- var[14].LeftSurface = 'Smooth'
- var[14].RightSurface = 'Smooth'
- var[14].CFrame = CFrame.new(-64.1101913, 16.5308857, 61.6999969, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
- var[14]:MakeJoints()
- var[15] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[15].Name = "Part"
- var[15].Archivable = true
- var[15].BrickColor = BrickColor.new('Medium stone grey')
- var[15].Material = 'CorrodedMetal'
- var[15].Reflectance = 0
- var[15].Transparency = 0
- var[15].RotVelocity = Vector3.new(0, 0, 0)
- var[15].Velocity = Vector3.new(0, 0, 0)
- var[15].Anchored = true
- var[15].CanCollide = true
- var[15].Locked = false
- var[15].Elasticity = 0.5
- var[15].Friction = 0.30000001192093
- var[15].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[15].FormFactor = 'Custom'
- var[15].Shape = 'Block'
- var[15].BackSurface = 'Smooth'
- var[15].FrontSurface = 'Smooth'
- var[15].TopSurface = 'Smooth'
- var[15].BottomSurface = 'Smooth'
- var[15].LeftSurface = 'Smooth'
- var[15].RightSurface = 'Smooth'
- var[15].CFrame = CFrame.new(-65.9841843, 16.0287552, 61.6999969, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
- var[15]:MakeJoints()
- var[16] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[16].Name = "Part"
- var[16].Archivable = true
- var[16].BrickColor = BrickColor.new('Medium stone grey')
- var[16].Material = 'CorrodedMetal'
- var[16].Reflectance = 0
- var[16].Transparency = 0
- var[16].RotVelocity = Vector3.new(0, 0, 0)
- var[16].Velocity = Vector3.new(0, 0, 0)
- var[16].Anchored = true
- var[16].CanCollide = true
- var[16].Locked = false
- var[16].Elasticity = 0.5
- var[16].Friction = 0.30000001192093
- var[16].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[16].FormFactor = 'Custom'
- var[16].Shape = 'Block'
- var[16].BackSurface = 'Smooth'
- var[16].FrontSurface = 'Smooth'
- var[16].TopSurface = 'Smooth'
- var[16].BottomSurface = 'Smooth'
- var[16].LeftSurface = 'Smooth'
- var[16].RightSurface = 'Smooth'
- var[16].CFrame = CFrame.new(-67.7425003, 15.2088404, 61.6999969, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
- var[16]:MakeJoints()
- var[17] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[17].Name = "Part"
- var[17].Archivable = true
- var[17].BrickColor = BrickColor.new('Medium stone grey')
- var[17].Material = 'CorrodedMetal'
- var[17].Reflectance = 0
- var[17].Transparency = 0
- var[17].RotVelocity = Vector3.new(0, 0, 0)
- var[17].Velocity = Vector3.new(0, 0, 0)
- var[17].Anchored = true
- var[17].CanCollide = true
- var[17].Locked = false
- var[17].Elasticity = 0.5
- var[17].Friction = 0.30000001192093
- var[17].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[17].FormFactor = 'Custom'
- var[17].Shape = 'Block'
- var[17].BackSurface = 'Smooth'
- var[17].FrontSurface = 'Smooth'
- var[17].TopSurface = 'Smooth'
- var[17].BottomSurface = 'Smooth'
- var[17].LeftSurface = 'Smooth'
- var[17].RightSurface = 'Smooth'
- var[17].CFrame = CFrame.new(-69.3317337, 14.0960541, 61.6999969, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
- var[17]:MakeJoints()
- var[18] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[18].Name = "Part"
- var[18].Archivable = true
- var[18].BrickColor = BrickColor.new('Medium stone grey')
- var[18].Material = 'CorrodedMetal'
- var[18].Reflectance = 0
- var[18].Transparency = 0
- var[18].RotVelocity = Vector3.new(0, 0, 0)
- var[18].Velocity = Vector3.new(0, 0, 0)
- var[18].Anchored = true
- var[18].CanCollide = true
- var[18].Locked = false
- var[18].Elasticity = 0.5
- var[18].Friction = 0.30000001192093
- var[18].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[18].FormFactor = 'Custom'
- var[18].Shape = 'Block'
- var[18].BackSurface = 'Smooth'
- var[18].FrontSurface = 'Smooth'
- var[18].TopSurface = 'Smooth'
- var[18].BottomSurface = 'Smooth'
- var[18].LeftSurface = 'Smooth'
- var[18].RightSurface = 'Smooth'
- var[18].CFrame = CFrame.new(-73.1383743, 7.50277805, 61.6999969, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
- var[18]:MakeJoints()
- var[19] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[19].Name = "Part"
- var[19].Archivable = true
- var[19].BrickColor = BrickColor.new('Medium stone grey')
- var[19].Material = 'CorrodedMetal'
- var[19].Reflectance = 0
- var[19].Transparency = 0
- var[19].RotVelocity = Vector3.new(0, 0, 0)
- var[19].Velocity = Vector3.new(0, 0, 0)
- var[19].Anchored = true
- var[19].CanCollide = true
- var[19].Locked = false
- var[19].Elasticity = 0.5
- var[19].Friction = 0.30000001192093
- var[19].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[19].FormFactor = 'Custom'
- var[19].Shape = 'Block'
- var[19].BackSurface = 'Smooth'
- var[19].FrontSurface = 'Smooth'
- var[19].TopSurface = 'Smooth'
- var[19].BottomSurface = 'Smooth'
- var[19].LeftSurface = 'Smooth'
- var[19].RightSurface = 'Smooth'
- var[19].CFrame = CFrame.new(-70.7035751, 12.7242136, 61.6999969, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[19]:MakeJoints()
- var[20] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[20].Name = "Part"
- var[20].Archivable = true
- var[20].BrickColor = BrickColor.new('Medium stone grey')
- var[20].Material = 'CorrodedMetal'
- var[20].Reflectance = 0
- var[20].Transparency = 0
- var[20].RotVelocity = Vector3.new(0, 0, 0)
- var[20].Velocity = Vector3.new(0, 0, 0)
- var[20].Anchored = true
- var[20].CanCollide = true
- var[20].Locked = false
- var[20].Elasticity = 0.5
- var[20].Friction = 0.30000001192093
- var[20].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[20].FormFactor = 'Custom'
- var[20].Shape = 'Block'
- var[20].BackSurface = 'Smooth'
- var[20].FrontSurface = 'Smooth'
- var[20].TopSurface = 'Smooth'
- var[20].BottomSurface = 'Smooth'
- var[20].LeftSurface = 'Smooth'
- var[20].RightSurface = 'Smooth'
- var[20].CFrame = CFrame.new(-71.8163223, 11.135026, 61.6999969, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
- var[20]:MakeJoints()
- var[21] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[21].Name = "Part"
- var[21].Archivable = true
- var[21].BrickColor = BrickColor.new('Medium stone grey')
- var[21].Material = 'CorrodedMetal'
- var[21].Reflectance = 0
- var[21].Transparency = 0
- var[21].RotVelocity = Vector3.new(0, 0, 0)
- var[21].Velocity = Vector3.new(0, 0, 0)
- var[21].Anchored = true
- var[21].CanCollide = true
- var[21].Locked = false
- var[21].Elasticity = 0.5
- var[21].Friction = 0.30000001192093
- var[21].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[21].FormFactor = 'Custom'
- var[21].Shape = 'Block'
- var[21].BackSurface = 'Smooth'
- var[21].FrontSurface = 'Smooth'
- var[21].TopSurface = 'Smooth'
- var[21].BottomSurface = 'Smooth'
- var[21].LeftSurface = 'Smooth'
- var[21].RightSurface = 'Smooth'
- var[21].CFrame = CFrame.new(-72.6362381, 9.37671757, 61.6999969, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
- var[21]:MakeJoints()
- var[22] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[22].Name = "Part"
- var[22].Archivable = true
- var[22].BrickColor = BrickColor.new('Medium stone grey')
- var[22].Material = 'CorrodedMetal'
- var[22].Reflectance = 0
- var[22].Transparency = 0
- var[22].RotVelocity = Vector3.new(0, 0, 0)
- var[22].Velocity = Vector3.new(0, 0, 0)
- var[22].Anchored = true
- var[22].CanCollide = true
- var[22].Locked = false
- var[22].Elasticity = 0.5
- var[22].Friction = 0.30000001192093
- var[22].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[22].FormFactor = 'Custom'
- var[22].Shape = 'Block'
- var[22].BackSurface = 'Smooth'
- var[22].FrontSurface = 'Smooth'
- var[22].TopSurface = 'Smooth'
- var[22].BottomSurface = 'Smooth'
- var[22].LeftSurface = 'Smooth'
- var[22].RightSurface = 'Smooth'
- var[22].CFrame = CFrame.new(-73.307457, 3.37004995, 61.6999969, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
- var[22]:MakeJoints()
- var[23] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[23].Name = "Model"
- var[23].Archivable = true
- var[24] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[24].Name = "Part"
- var[24].Archivable = true
- var[24].BrickColor = BrickColor.new('Medium stone grey')
- var[24].Material = 'CorrodedMetal'
- var[24].Reflectance = 0
- var[24].Transparency = 0
- var[24].RotVelocity = Vector3.new(0, 0, 0)
- var[24].Velocity = Vector3.new(0, 0, 0)
- var[24].Anchored = true
- var[24].CanCollide = true
- var[24].Locked = false
- var[24].Elasticity = 0.5
- var[24].Friction = 0.30000001192093
- var[24].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[24].FormFactor = 'Custom'
- var[24].Shape = 'Block'
- var[24].BackSurface = 'Smooth'
- var[24].FrontSurface = 'Smooth'
- var[24].TopSurface = 'Smooth'
- var[24].BottomSurface = 'Smooth'
- var[24].LeftSurface = 'Smooth'
- var[24].RightSurface = 'Smooth'
- var[24].CFrame = CFrame.new(-64.1449203, 16.7278461, 17.8000031, -0.98480767, -0.173648179, 0, -0.173648179, 0.98480767, 0, -0, 0, -1)
- var[24]:MakeJoints()
- var[25] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[25].Name = "Part"
- var[25].Archivable = true
- var[25].BrickColor = BrickColor.new('Medium stone grey')
- var[25].Material = 'CorrodedMetal'
- var[25].Reflectance = 0
- var[25].Transparency = 0
- var[25].RotVelocity = Vector3.new(0, 0, 0)
- var[25].Velocity = Vector3.new(0, 0, 0)
- var[25].Anchored = true
- var[25].CanCollide = true
- var[25].Locked = false
- var[25].Elasticity = 0.5
- var[25].Friction = 0.30000001192093
- var[25].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[25].FormFactor = 'Custom'
- var[25].Shape = 'Block'
- var[25].BackSurface = 'Smooth'
- var[25].FrontSurface = 'Smooth'
- var[25].TopSurface = 'Smooth'
- var[25].BottomSurface = 'Smooth'
- var[25].LeftSurface = 'Smooth'
- var[25].RightSurface = 'Smooth'
- var[25].CFrame = CFrame.new(-66.0525436, 16.2166996, 17.8000031, -0.939692557, -0.342020154, 0, -0.342020154, 0.939692557, 0, -0, 0, -1)
- var[25]:MakeJoints()
- var[26] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[26].Name = "Part"
- var[26].Archivable = true
- var[26].BrickColor = BrickColor.new('Medium stone grey')
- var[26].Material = 'CorrodedMetal'
- var[26].Reflectance = 0
- var[26].Transparency = 0
- var[26].RotVelocity = Vector3.new(0, 0, 0)
- var[26].Velocity = Vector3.new(0, 0, 0)
- var[26].Anchored = true
- var[26].CanCollide = true
- var[26].Locked = false
- var[26].Elasticity = 0.5
- var[26].Friction = 0.30000001192093
- var[26].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[26].FormFactor = 'Custom'
- var[26].Shape = 'Block'
- var[26].BackSurface = 'Smooth'
- var[26].FrontSurface = 'Smooth'
- var[26].TopSurface = 'Smooth'
- var[26].BottomSurface = 'Smooth'
- var[26].LeftSurface = 'Smooth'
- var[26].RightSurface = 'Smooth'
- var[26].CFrame = CFrame.new(-67.8424149, 15.3820801, 17.8000031, -0.866025448, -0.5, 0, -0.5, 0.866025448, 0, -0, 0, -1)
- var[26]:MakeJoints()
- var[27] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[27].Name = "Part"
- var[27].Archivable = true
- var[27].BrickColor = BrickColor.new('Medium stone grey')
- var[27].Material = 'CorrodedMetal'
- var[27].Reflectance = 0
- var[27].Transparency = 0
- var[27].RotVelocity = Vector3.new(0, 0, 0)
- var[27].Velocity = Vector3.new(0, 0, 0)
- var[27].Anchored = true
- var[27].CanCollide = true
- var[27].Locked = false
- var[27].Elasticity = 0.5
- var[27].Friction = 0.30000001192093
- var[27].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[27].FormFactor = 'Custom'
- var[27].Shape = 'Block'
- var[27].BackSurface = 'Smooth'
- var[27].FrontSurface = 'Smooth'
- var[27].TopSurface = 'Smooth'
- var[27].BottomSurface = 'Smooth'
- var[27].LeftSurface = 'Smooth'
- var[27].RightSurface = 'Smooth'
- var[27].CFrame = CFrame.new(-69.4601822, 14.2493219, 17.8000031, -0.766044438, -0.642787576, 0, -0.642787576, 0.766044438, 0, -0, 0, -1)
- var[27]:MakeJoints()
- var[28] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[28].Name = "Part"
- var[28].Archivable = true
- var[28].BrickColor = BrickColor.new('Medium stone grey')
- var[28].Material = 'CorrodedMetal'
- var[28].Reflectance = 0
- var[28].Transparency = 0
- var[28].RotVelocity = Vector3.new(0, 0, 0)
- var[28].Velocity = Vector3.new(0, 0, 0)
- var[28].Anchored = true
- var[28].CanCollide = true
- var[28].Locked = false
- var[28].Elasticity = 0.5
- var[28].Friction = 0.30000001192093
- var[28].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[28].FormFactor = 'Custom'
- var[28].Shape = 'Block'
- var[28].BackSurface = 'Smooth'
- var[28].FrontSurface = 'Smooth'
- var[28].TopSurface = 'Smooth'
- var[28].BottomSurface = 'Smooth'
- var[28].LeftSurface = 'Smooth'
- var[28].RightSurface = 'Smooth'
- var[28].CFrame = CFrame.new(-73.3351212, 7.53771305, 17.8000031, -0.173648193, -0.984807789, 0, -0.984807789, 0.173648193, 0, -0, 0, -1)
- var[28]:MakeJoints()
- var[29] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[29].Name = "Part"
- var[29].Archivable = true
- var[29].BrickColor = BrickColor.new('Medium stone grey')
- var[29].Material = 'CorrodedMetal'
- var[29].Reflectance = 0
- var[29].Transparency = 0
- var[29].RotVelocity = Vector3.new(0, 0, 0)
- var[29].Velocity = Vector3.new(0, 0, 0)
- var[29].Anchored = true
- var[29].CanCollide = true
- var[29].Locked = false
- var[29].Elasticity = 0.5
- var[29].Friction = 0.30000001192093
- var[29].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[29].FormFactor = 'Custom'
- var[29].Shape = 'Block'
- var[29].BackSurface = 'Smooth'
- var[29].FrontSurface = 'Smooth'
- var[29].TopSurface = 'Smooth'
- var[29].BottomSurface = 'Smooth'
- var[29].LeftSurface = 'Smooth'
- var[29].RightSurface = 'Smooth'
- var[29].CFrame = CFrame.new(-70.856636, 12.8528595, 17.8000031, -0.642787755, -0.766044319, 0, -0.766044319, 0.642787755, 0, -0, 0, -1)
- var[29]:MakeJoints()
- var[30] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[30].Name = "Part"
- var[30].Archivable = true
- var[30].BrickColor = BrickColor.new('Medium stone grey')
- var[30].Material = 'CorrodedMetal'
- var[30].Reflectance = 0
- var[30].Transparency = 0
- var[30].RotVelocity = Vector3.new(0, 0, 0)
- var[30].Velocity = Vector3.new(0, 0, 0)
- var[30].Anchored = true
- var[30].CanCollide = true
- var[30].Locked = false
- var[30].Elasticity = 0.5
- var[30].Friction = 0.30000001192093
- var[30].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[30].FormFactor = 'Custom'
- var[30].Shape = 'Block'
- var[30].BackSurface = 'Smooth'
- var[30].FrontSurface = 'Smooth'
- var[30].TopSurface = 'Smooth'
- var[30].BottomSurface = 'Smooth'
- var[30].LeftSurface = 'Smooth'
- var[30].RightSurface = 'Smooth'
- var[30].CFrame = CFrame.new(-71.989357, 11.2351542, 17.8000031, -0.49999994, -0.866025388, 0, -0.866025388, 0.49999994, 0, -0, 0, -1)
- var[30]:MakeJoints()
- var[31] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[31].Name = "Part"
- var[31].Archivable = true
- var[31].BrickColor = BrickColor.new('Medium stone grey')
- var[31].Material = 'CorrodedMetal'
- var[31].Reflectance = 0
- var[31].Transparency = 0
- var[31].RotVelocity = Vector3.new(0, 0, 0)
- var[31].Velocity = Vector3.new(0, 0, 0)
- var[31].Anchored = true
- var[31].CanCollide = true
- var[31].Locked = false
- var[31].Elasticity = 0.5
- var[31].Friction = 0.30000001192093
- var[31].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[31].FormFactor = 'Custom'
- var[31].Shape = 'Block'
- var[31].BackSurface = 'Smooth'
- var[31].FrontSurface = 'Smooth'
- var[31].TopSurface = 'Smooth'
- var[31].BottomSurface = 'Smooth'
- var[31].LeftSurface = 'Smooth'
- var[31].RightSurface = 'Smooth'
- var[31].CFrame = CFrame.new(-72.8239822, 9.44527435, 17.8000031, -0.342020214, -0.939692616, 0, -0.939692616, 0.342020214, 0, -0, 0, -1)
- var[31]:MakeJoints()
- var[32] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[32].Name = "Part"
- var[32].Archivable = true
- var[32].BrickColor = BrickColor.new('Medium stone grey')
- var[32].Material = 'CorrodedMetal'
- var[32].Reflectance = 0
- var[32].Transparency = 0
- var[32].RotVelocity = Vector3.new(0, 0, 0)
- var[32].Velocity = Vector3.new(0, 0, 0)
- var[32].Anchored = true
- var[32].CanCollide = true
- var[32].Locked = false
- var[32].Elasticity = 0.5
- var[32].Friction = 0.30000001192093
- var[32].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[32].FormFactor = 'Custom'
- var[32].Shape = 'Block'
- var[32].BackSurface = 'Smooth'
- var[32].FrontSurface = 'Smooth'
- var[32].TopSurface = 'Smooth'
- var[32].BottomSurface = 'Smooth'
- var[32].LeftSurface = 'Smooth'
- var[32].RightSurface = 'Smooth'
- var[32].CFrame = CFrame.new(-73.5072403, 3.37034702, 17.8000031, -1.4901488e-008, -1, 0, -1, 1.4901488e-008, 0, -0, 0, -1)
- var[32]:MakeJoints()
- var[33] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[33].Name = "Part"
- var[33].Archivable = true
- var[33].BrickColor = BrickColor.new('Earth green')
- var[33].Material = 'Fabric'
- var[33].Reflectance = 0
- var[33].Transparency = 0
- var[33].RotVelocity = Vector3.new(0, 0, 0)
- var[33].Velocity = Vector3.new(0, 0, 0)
- var[33].Anchored = true
- var[33].CanCollide = true
- var[33].Locked = false
- var[33].Elasticity = 0.5
- var[33].Friction = 0.30000001192093
- var[33].Size = Vector3.new(18, 0.200000003, 59)
- var[33].FormFactor = 'Custom'
- var[33].Shape = 'Block'
- var[33].BackSurface = 'Smooth'
- var[33].FrontSurface = 'Smooth'
- var[33].TopSurface = 'Smooth'
- var[33].BottomSurface = 'Smooth'
- var[33].LeftSurface = 'Smooth'
- var[33].RightSurface = 'Smooth'
- var[33].CFrame = CFrame.new(-54.3774796, 16.8999805, 32.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[33]:MakeJoints()
- var[34] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[34].Name = "Model"
- var[34].Archivable = true
- var[35] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[35].Name = "Part"
- var[35].Archivable = true
- var[35].BrickColor = BrickColor.new('Medium stone grey')
- var[35].Material = 'CorrodedMetal'
- var[35].Reflectance = 0
- var[35].Transparency = 0
- var[35].RotVelocity = Vector3.new(0, 0, 0)
- var[35].Velocity = Vector3.new(0, 0, 0)
- var[35].Anchored = true
- var[35].CanCollide = true
- var[35].Locked = false
- var[35].Elasticity = 0.5
- var[35].Friction = 0.30000001192093
- var[35].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[35].FormFactor = 'Custom'
- var[35].Shape = 'Block'
- var[35].BackSurface = 'Smooth'
- var[35].FrontSurface = 'Smooth'
- var[35].TopSurface = 'Smooth'
- var[35].BottomSurface = 'Smooth'
- var[35].LeftSurface = 'Smooth'
- var[35].RightSurface = 'Smooth'
- var[35].CFrame = CFrame.new(-64.1449203, 16.7278461, 26.199995, -0.984805346, -0.173647761, 0, -0.173647761, 0.984805346, 0, -0, 0, -1)
- var[35]:MakeJoints()
- var[36] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[36].Name = "Part"
- var[36].Archivable = true
- var[36].BrickColor = BrickColor.new('Medium stone grey')
- var[36].Material = 'CorrodedMetal'
- var[36].Reflectance = 0
- var[36].Transparency = 0
- var[36].RotVelocity = Vector3.new(0, 0, 0)
- var[36].Velocity = Vector3.new(0, 0, 0)
- var[36].Anchored = true
- var[36].CanCollide = true
- var[36].Locked = false
- var[36].Elasticity = 0.5
- var[36].Friction = 0.30000001192093
- var[36].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[36].FormFactor = 'Custom'
- var[36].Shape = 'Block'
- var[36].BackSurface = 'Smooth'
- var[36].FrontSurface = 'Smooth'
- var[36].TopSurface = 'Smooth'
- var[36].BottomSurface = 'Smooth'
- var[36].LeftSurface = 'Smooth'
- var[36].RightSurface = 'Smooth'
- var[36].CFrame = CFrame.new(-66.0525894, 16.216692, 26.199995, -0.939690053, -0.3420192, 0, -0.3420192, 0.939690053, 0, -0, 0, -1)
- var[36]:MakeJoints()
- var[37] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[37].Name = "Part"
- var[37].Archivable = true
- var[37].BrickColor = BrickColor.new('Medium stone grey')
- var[37].Material = 'CorrodedMetal'
- var[37].Reflectance = 0
- var[37].Transparency = 0
- var[37].RotVelocity = Vector3.new(0, 0, 0)
- var[37].Velocity = Vector3.new(0, 0, 0)
- var[37].Anchored = true
- var[37].CanCollide = true
- var[37].Locked = false
- var[37].Elasticity = 0.5
- var[37].Friction = 0.30000001192093
- var[37].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[37].FormFactor = 'Custom'
- var[37].Shape = 'Block'
- var[37].BackSurface = 'Smooth'
- var[37].FrontSurface = 'Smooth'
- var[37].TopSurface = 'Smooth'
- var[37].BottomSurface = 'Smooth'
- var[37].LeftSurface = 'Smooth'
- var[37].RightSurface = 'Smooth'
- var[37].CFrame = CFrame.new(-67.8424911, 15.3820496, 26.199995, -0.866021872, -0.499997973, 0, -0.499997973, 0.866021872, 0, -0, 0, -1)
- var[37]:MakeJoints()
- var[38] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[38].Name = "Part"
- var[38].Archivable = true
- var[38].BrickColor = BrickColor.new('Medium stone grey')
- var[38].Material = 'CorrodedMetal'
- var[38].Reflectance = 0
- var[38].Transparency = 0
- var[38].RotVelocity = Vector3.new(0, 0, 0)
- var[38].Velocity = Vector3.new(0, 0, 0)
- var[38].Anchored = true
- var[38].CanCollide = true
- var[38].Locked = false
- var[38].Elasticity = 0.5
- var[38].Friction = 0.30000001192093
- var[38].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[38].FormFactor = 'Custom'
- var[38].Shape = 'Block'
- var[38].BackSurface = 'Smooth'
- var[38].FrontSurface = 'Smooth'
- var[38].TopSurface = 'Smooth'
- var[38].BottomSurface = 'Smooth'
- var[38].LeftSurface = 'Smooth'
- var[38].RightSurface = 'Smooth'
- var[38].CFrame = CFrame.new(-69.4602737, 14.2492676, 26.199995, -0.766044438, -0.642787576, 0, -0.642787576, 0.766044438, 0, -0, 0, -1)
- var[38]:MakeJoints()
- var[39] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[39].Name = "Part"
- var[39].Archivable = true
- var[39].BrickColor = BrickColor.new('Medium stone grey')
- var[39].Material = 'CorrodedMetal'
- var[39].Reflectance = 0
- var[39].Transparency = 0
- var[39].RotVelocity = Vector3.new(0, 0, 0)
- var[39].Velocity = Vector3.new(0, 0, 0)
- var[39].Anchored = true
- var[39].CanCollide = true
- var[39].Locked = false
- var[39].Elasticity = 0.5
- var[39].Friction = 0.30000001192093
- var[39].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[39].FormFactor = 'Custom'
- var[39].Shape = 'Block'
- var[39].BackSurface = 'Smooth'
- var[39].FrontSurface = 'Smooth'
- var[39].TopSurface = 'Smooth'
- var[39].BottomSurface = 'Smooth'
- var[39].LeftSurface = 'Smooth'
- var[39].RightSurface = 'Smooth'
- var[39].CFrame = CFrame.new(-73.3353043, 7.53752995, 26.199995, -0.173648164, -0.984807611, 0, -0.984807611, 0.173648164, 0, -0, 0, -1)
- var[39]:MakeJoints()
- var[40] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[40].Name = "Part"
- var[40].Archivable = true
- var[40].BrickColor = BrickColor.new('Medium stone grey')
- var[40].Material = 'CorrodedMetal'
- var[40].Reflectance = 0
- var[40].Transparency = 0
- var[40].RotVelocity = Vector3.new(0, 0, 0)
- var[40].Velocity = Vector3.new(0, 0, 0)
- var[40].Anchored = true
- var[40].CanCollide = true
- var[40].Locked = false
- var[40].Elasticity = 0.5
- var[40].Friction = 0.30000001192093
- var[40].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[40].FormFactor = 'Custom'
- var[40].Shape = 'Block'
- var[40].BackSurface = 'Smooth'
- var[40].FrontSurface = 'Smooth'
- var[40].TopSurface = 'Smooth'
- var[40].BottomSurface = 'Smooth'
- var[40].LeftSurface = 'Smooth'
- var[40].RightSurface = 'Smooth'
- var[40].CFrame = CFrame.new(-70.8567581, 12.8527842, 26.199995, -0.642786145, -0.76604259, 0, -0.76604259, 0.642786145, 0, -0, 0, -1)
- var[40]:MakeJoints()
- var[41] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[41].Name = "Part"
- var[41].Archivable = true
- var[41].BrickColor = BrickColor.new('Medium stone grey')
- var[41].Material = 'CorrodedMetal'
- var[41].Reflectance = 0
- var[41].Transparency = 0
- var[41].RotVelocity = Vector3.new(0, 0, 0)
- var[41].Velocity = Vector3.new(0, 0, 0)
- var[41].Anchored = true
- var[41].CanCollide = true
- var[41].Locked = false
- var[41].Elasticity = 0.5
- var[41].Friction = 0.30000001192093
- var[41].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[41].FormFactor = 'Custom'
- var[41].Shape = 'Block'
- var[41].BackSurface = 'Smooth'
- var[41].FrontSurface = 'Smooth'
- var[41].TopSurface = 'Smooth'
- var[41].BottomSurface = 'Smooth'
- var[41].LeftSurface = 'Smooth'
- var[41].RightSurface = 'Smooth'
- var[41].CFrame = CFrame.new(-71.9895096, 11.2350397, 26.199995, -0.499999046, -0.86602366, 0, -0.86602366, 0.499999046, 0, -0, 0, -1)
- var[41]:MakeJoints()
- var[42] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[42].Name = "Part"
- var[42].Archivable = true
- var[42].BrickColor = BrickColor.new('Medium stone grey')
- var[42].Material = 'CorrodedMetal'
- var[42].Reflectance = 0
- var[42].Transparency = 0
- var[42].RotVelocity = Vector3.new(0, 0, 0)
- var[42].Velocity = Vector3.new(0, 0, 0)
- var[42].Anchored = true
- var[42].CanCollide = true
- var[42].Locked = false
- var[42].Elasticity = 0.5
- var[42].Friction = 0.30000001192093
- var[42].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[42].FormFactor = 'Custom'
- var[42].Shape = 'Block'
- var[42].BackSurface = 'Smooth'
- var[42].FrontSurface = 'Smooth'
- var[42].TopSurface = 'Smooth'
- var[42].BottomSurface = 'Smooth'
- var[42].LeftSurface = 'Smooth'
- var[42].RightSurface = 'Smooth'
- var[42].CFrame = CFrame.new(-72.8241653, 9.44513798, 26.199995, -0.342019588, -0.939690948, 0, -0.939690948, 0.342019588, 0, -0, 0, -1)
- var[42]:MakeJoints()
- var[43] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[43].Name = "Part"
- var[43].Archivable = true
- var[43].BrickColor = BrickColor.new('Medium stone grey')
- var[43].Material = 'CorrodedMetal'
- var[43].Reflectance = 0
- var[43].Transparency = 0
- var[43].RotVelocity = Vector3.new(0, 0, 0)
- var[43].Velocity = Vector3.new(0, 0, 0)
- var[43].Anchored = true
- var[43].CanCollide = true
- var[43].Locked = false
- var[43].Elasticity = 0.5
- var[43].Friction = 0.30000001192093
- var[43].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[43].FormFactor = 'Custom'
- var[43].Shape = 'Block'
- var[43].BackSurface = 'Smooth'
- var[43].FrontSurface = 'Smooth'
- var[43].TopSurface = 'Smooth'
- var[43].BottomSurface = 'Smooth'
- var[43].LeftSurface = 'Smooth'
- var[43].RightSurface = 'Smooth'
- var[43].CFrame = CFrame.new(-73.5074234, 3.37007999, 26.199995, -2.98023224e-008, -0.999997616, 0, -0.999997616, 2.98023224e-008, 0, -0, 0, -1)
- var[43]:MakeJoints()
- var[44] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[44].Name = "Model"
- var[44].Archivable = true
- var[45] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[45].Name = "Part"
- var[45].Archivable = true
- var[45].BrickColor = BrickColor.new('Medium stone grey')
- var[45].Material = 'CorrodedMetal'
- var[45].Reflectance = 0
- var[45].Transparency = 0
- var[45].RotVelocity = Vector3.new(0, 0, 0)
- var[45].Velocity = Vector3.new(0, 0, 0)
- var[45].Anchored = true
- var[45].CanCollide = true
- var[45].Locked = false
- var[45].Elasticity = 0.5
- var[45].Friction = 0.30000001192093
- var[45].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[45].FormFactor = 'Custom'
- var[45].Shape = 'Block'
- var[45].BackSurface = 'Smooth'
- var[45].FrontSurface = 'Smooth'
- var[45].TopSurface = 'Smooth'
- var[45].BottomSurface = 'Smooth'
- var[45].LeftSurface = 'Smooth'
- var[45].RightSurface = 'Smooth'
- var[45].CFrame = CFrame.new(-64.1449203, 16.7278461, 12.0000143, -0.984807491, -0.173648149, 0, -0.173648149, 0.984807491, 0, -0, 0, -1)
- var[45]:MakeJoints()
- var[46] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[46].Name = "Part"
- var[46].Archivable = true
- var[46].BrickColor = BrickColor.new('Medium stone grey')
- var[46].Material = 'CorrodedMetal'
- var[46].Reflectance = 0
- var[46].Transparency = 0
- var[46].RotVelocity = Vector3.new(0, 0, 0)
- var[46].Velocity = Vector3.new(0, 0, 0)
- var[46].Anchored = true
- var[46].CanCollide = true
- var[46].Locked = false
- var[46].Elasticity = 0.5
- var[46].Friction = 0.30000001192093
- var[46].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[46].FormFactor = 'Custom'
- var[46].Shape = 'Block'
- var[46].BackSurface = 'Smooth'
- var[46].FrontSurface = 'Smooth'
- var[46].TopSurface = 'Smooth'
- var[46].BottomSurface = 'Smooth'
- var[46].LeftSurface = 'Smooth'
- var[46].RightSurface = 'Smooth'
- var[46].CFrame = CFrame.new(-66.0525436, 16.2166996, 12.0000143, -0.939692378, -0.342020094, 0, -0.342020094, 0.939692378, 0, -0, 0, -1)
- var[46]:MakeJoints()
- var[47] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[47].Name = "Part"
- var[47].Archivable = true
- var[47].BrickColor = BrickColor.new('Medium stone grey')
- var[47].Material = 'CorrodedMetal'
- var[47].Reflectance = 0
- var[47].Transparency = 0
- var[47].RotVelocity = Vector3.new(0, 0, 0)
- var[47].Velocity = Vector3.new(0, 0, 0)
- var[47].Anchored = true
- var[47].CanCollide = true
- var[47].Locked = false
- var[47].Elasticity = 0.5
- var[47].Friction = 0.30000001192093
- var[47].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[47].FormFactor = 'Custom'
- var[47].Shape = 'Block'
- var[47].BackSurface = 'Smooth'
- var[47].FrontSurface = 'Smooth'
- var[47].TopSurface = 'Smooth'
- var[47].BottomSurface = 'Smooth'
- var[47].LeftSurface = 'Smooth'
- var[47].RightSurface = 'Smooth'
- var[47].CFrame = CFrame.new(-67.8424149, 15.3820801, 12.0000143, -0.866025329, -0.499999911, 0, -0.499999911, 0.866025329, 0, -0, 0, -1)
- var[47]:MakeJoints()
- var[48] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[48].Name = "Part"
- var[48].Archivable = true
- var[48].BrickColor = BrickColor.new('Medium stone grey')
- var[48].Material = 'CorrodedMetal'
- var[48].Reflectance = 0
- var[48].Transparency = 0
- var[48].RotVelocity = Vector3.new(0, 0, 0)
- var[48].Velocity = Vector3.new(0, 0, 0)
- var[48].Anchored = true
- var[48].CanCollide = true
- var[48].Locked = false
- var[48].Elasticity = 0.5
- var[48].Friction = 0.30000001192093
- var[48].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[48].FormFactor = 'Custom'
- var[48].Shape = 'Block'
- var[48].BackSurface = 'Smooth'
- var[48].FrontSurface = 'Smooth'
- var[48].TopSurface = 'Smooth'
- var[48].BottomSurface = 'Smooth'
- var[48].LeftSurface = 'Smooth'
- var[48].RightSurface = 'Smooth'
- var[48].CFrame = CFrame.new(-69.4601822, 14.2493219, 12.0000143, -0.766044319, -0.642787457, 0, -0.642787457, 0.766044319, 0, -0, 0, -1)
- var[48]:MakeJoints()
- var[49] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[49].Name = "Part"
- var[49].Archivable = true
- var[49].BrickColor = BrickColor.new('Medium stone grey')
- var[49].Material = 'CorrodedMetal'
- var[49].Reflectance = 0
- var[49].Transparency = 0
- var[49].RotVelocity = Vector3.new(0, 0, 0)
- var[49].Velocity = Vector3.new(0, 0, 0)
- var[49].Anchored = true
- var[49].CanCollide = true
- var[49].Locked = false
- var[49].Elasticity = 0.5
- var[49].Friction = 0.30000001192093
- var[49].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[49].FormFactor = 'Custom'
- var[49].Shape = 'Block'
- var[49].BackSurface = 'Smooth'
- var[49].FrontSurface = 'Smooth'
- var[49].TopSurface = 'Smooth'
- var[49].BottomSurface = 'Smooth'
- var[49].LeftSurface = 'Smooth'
- var[49].RightSurface = 'Smooth'
- var[49].CFrame = CFrame.new(-73.3351212, 7.53771305, 12.0000143, -0.173648164, -0.984807611, 0, -0.984807611, 0.173648164, 0, -0, 0, -1)
- var[49]:MakeJoints()
- var[50] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[50].Name = "Part"
- var[50].Archivable = true
- var[50].BrickColor = BrickColor.new('Medium stone grey')
- var[50].Material = 'CorrodedMetal'
- var[50].Reflectance = 0
- var[50].Transparency = 0
- var[50].RotVelocity = Vector3.new(0, 0, 0)
- var[50].Velocity = Vector3.new(0, 0, 0)
- var[50].Anchored = true
- var[50].CanCollide = true
- var[50].Locked = false
- var[50].Elasticity = 0.5
- var[50].Friction = 0.30000001192093
- var[50].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[50].FormFactor = 'Custom'
- var[50].Shape = 'Block'
- var[50].BackSurface = 'Smooth'
- var[50].FrontSurface = 'Smooth'
- var[50].TopSurface = 'Smooth'
- var[50].BottomSurface = 'Smooth'
- var[50].LeftSurface = 'Smooth'
- var[50].RightSurface = 'Smooth'
- var[50].CFrame = CFrame.new(-70.856636, 12.8528595, 12.0000143, -0.642787635, -0.766044199, 0, -0.766044199, 0.642787635, 0, -0, 0, -1)
- var[50]:MakeJoints()
- var[51] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[51].Name = "Part"
- var[51].Archivable = true
- var[51].BrickColor = BrickColor.new('Medium stone grey')
- var[51].Material = 'CorrodedMetal'
- var[51].Reflectance = 0
- var[51].Transparency = 0
- var[51].RotVelocity = Vector3.new(0, 0, 0)
- var[51].Velocity = Vector3.new(0, 0, 0)
- var[51].Anchored = true
- var[51].CanCollide = true
- var[51].Locked = false
- var[51].Elasticity = 0.5
- var[51].Friction = 0.30000001192093
- var[51].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[51].FormFactor = 'Custom'
- var[51].Shape = 'Block'
- var[51].BackSurface = 'Smooth'
- var[51].FrontSurface = 'Smooth'
- var[51].TopSurface = 'Smooth'
- var[51].BottomSurface = 'Smooth'
- var[51].LeftSurface = 'Smooth'
- var[51].RightSurface = 'Smooth'
- var[51].CFrame = CFrame.new(-71.989357, 11.2351542, 12.0000143, -0.499999881, -0.866025269, 0, -0.866025269, 0.499999881, 0, -0, 0, -1)
- var[51]:MakeJoints()
- var[52] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[52].Name = "Part"
- var[52].Archivable = true
- var[52].BrickColor = BrickColor.new('Medium stone grey')
- var[52].Material = 'CorrodedMetal'
- var[52].Reflectance = 0
- var[52].Transparency = 0
- var[52].RotVelocity = Vector3.new(0, 0, 0)
- var[52].Velocity = Vector3.new(0, 0, 0)
- var[52].Anchored = true
- var[52].CanCollide = true
- var[52].Locked = false
- var[52].Elasticity = 0.5
- var[52].Friction = 0.30000001192093
- var[52].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[52].FormFactor = 'Custom'
- var[52].Shape = 'Block'
- var[52].BackSurface = 'Smooth'
- var[52].FrontSurface = 'Smooth'
- var[52].TopSurface = 'Smooth'
- var[52].BottomSurface = 'Smooth'
- var[52].LeftSurface = 'Smooth'
- var[52].RightSurface = 'Smooth'
- var[52].CFrame = CFrame.new(-72.8239822, 9.44528198, 12.0000143, -0.342020124, -0.939692378, 0, -0.939692378, 0.342020124, 0, -0, 0, -1)
- var[52]:MakeJoints()
- var[53] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[53].Name = "Part"
- var[53].Archivable = true
- var[53].BrickColor = BrickColor.new('Medium stone grey')
- var[53].Material = 'CorrodedMetal'
- var[53].Reflectance = 0
- var[53].Transparency = 0
- var[53].RotVelocity = Vector3.new(0, 0, 0)
- var[53].Velocity = Vector3.new(0, 0, 0)
- var[53].Anchored = true
- var[53].CanCollide = true
- var[53].Locked = false
- var[53].Elasticity = 0.5
- var[53].Friction = 0.30000001192093
- var[53].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[53].FormFactor = 'Custom'
- var[53].Shape = 'Block'
- var[53].BackSurface = 'Smooth'
- var[53].FrontSurface = 'Smooth'
- var[53].TopSurface = 'Smooth'
- var[53].BottomSurface = 'Smooth'
- var[53].LeftSurface = 'Smooth'
- var[53].RightSurface = 'Smooth'
- var[53].CFrame = CFrame.new(-73.5072403, 3.37034702, 12.0000143, -1.49011612e-008, -0.999999821, 0, -0.999999821, 1.49011612e-008, 0, -0, 0, -1)
- var[53]:MakeJoints()
- var[54] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[54].Name = "Part"
- var[54].Archivable = true
- var[54].BrickColor = BrickColor.new('Earth green')
- var[54].Material = 'Fabric'
- var[54].Reflectance = 0
- var[54].Transparency = 0
- var[54].RotVelocity = Vector3.new(0, 0, 0)
- var[54].Velocity = Vector3.new(0, 0, 0)
- var[54].Anchored = true
- var[54].CanCollide = true
- var[54].Locked = false
- var[54].Elasticity = 0.5
- var[54].Friction = 0.30000001192093
- var[54].Size = Vector3.new(2, 0.200000003, 59)
- var[54].FormFactor = 'Custom'
- var[54].Shape = 'Block'
- var[54].BackSurface = 'Smooth'
- var[54].FrontSurface = 'Smooth'
- var[54].TopSurface = 'Smooth'
- var[54].BottomSurface = 'Smooth'
- var[54].LeftSurface = 'Smooth'
- var[54].RightSurface = 'Smooth'
- var[54].CFrame = CFrame.new(-66.2525864, 16.216692, 32.8000031, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
- var[54]:MakeJoints()
- var[55] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[55].Name = "Part"
- var[55].Archivable = true
- var[55].BrickColor = BrickColor.new('Earth green')
- var[55].Material = 'Fabric'
- var[55].Reflectance = 0
- var[55].Transparency = 0
- var[55].RotVelocity = Vector3.new(0, 0, 0)
- var[55].Velocity = Vector3.new(0, 0, 0)
- var[55].Anchored = true
- var[55].CanCollide = true
- var[55].Locked = false
- var[55].Elasticity = 0.5
- var[55].Friction = 0.30000001192093
- var[55].Size = Vector3.new(2, 0.200000003, 59)
- var[55].FormFactor = 'Custom'
- var[55].Shape = 'Block'
- var[55].BackSurface = 'Smooth'
- var[55].FrontSurface = 'Smooth'
- var[55].TopSurface = 'Smooth'
- var[55].BottomSurface = 'Smooth'
- var[55].LeftSurface = 'Smooth'
- var[55].RightSurface = 'Smooth'
- var[55].CFrame = CFrame.new(-73.5353241, 7.53750706, 32.8000031, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
- var[55]:MakeJoints()
- var[56] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[56].Name = "Part"
- var[56].Archivable = true
- var[56].BrickColor = BrickColor.new('Earth green')
- var[56].Material = 'Fabric'
- var[56].Reflectance = 0
- var[56].Transparency = 0
- var[56].RotVelocity = Vector3.new(0, 0, 0)
- var[56].Velocity = Vector3.new(0, 0, 0)
- var[56].Anchored = true
- var[56].CanCollide = true
- var[56].Locked = false
- var[56].Elasticity = 0.5
- var[56].Friction = 0.30000001192093
- var[56].Size = Vector3.new(6.39999962, 0.200000003, 59)
- var[56].FormFactor = 'Custom'
- var[56].Shape = 'Block'
- var[56].BackSurface = 'Smooth'
- var[56].FrontSurface = 'Smooth'
- var[56].TopSurface = 'Smooth'
- var[56].BottomSurface = 'Smooth'
- var[56].LeftSurface = 'Smooth'
- var[56].RightSurface = 'Smooth'
- var[56].CFrame = CFrame.new(-73.7074509, 3.37004995, 32.8000031, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
- var[56]:MakeJoints()
- var[57] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[57].Name = "Part"
- var[57].Archivable = true
- var[57].BrickColor = BrickColor.new('Medium stone grey')
- var[57].Material = 'CorrodedMetal'
- var[57].Reflectance = 0
- var[57].Transparency = 0
- var[57].RotVelocity = Vector3.new(0, 0, 0)
- var[57].Velocity = Vector3.new(0, 0, 0)
- var[57].Anchored = true
- var[57].CanCollide = true
- var[57].Locked = false
- var[57].Elasticity = 0.5
- var[57].Friction = 0.30000001192093
- var[57].Size = Vector3.new(0.600000381, 0.600000739, 58)
- var[57].FormFactor = 'Custom'
- var[57].Shape = 'Block'
- var[57].BackSurface = 'Smooth'
- var[57].FrontSurface = 'Smooth'
- var[57].TopSurface = 'Smooth'
- var[57].BottomSurface = 'Smooth'
- var[57].LeftSurface = 'Smooth'
- var[57].RightSurface = 'Smooth'
- var[57].CFrame = CFrame.new(-63.0774765, 16.4999771, 32.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[57]:MakeJoints()
- var[58] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[58].Name = "Part"
- var[58].Archivable = true
- var[58].BrickColor = BrickColor.new('Medium stone grey')
- var[58].Material = 'CorrodedMetal'
- var[58].Reflectance = 0
- var[58].Transparency = 0
- var[58].RotVelocity = Vector3.new(0, 0, 0)
- var[58].Velocity = Vector3.new(0, 0, 0)
- var[58].Anchored = true
- var[58].CanCollide = true
- var[58].Locked = false
- var[58].Elasticity = 0.5
- var[58].Friction = 0.30000001192093
- var[58].Size = Vector3.new(18, 0.400000036, 0.799999893)
- var[58].FormFactor = 'Custom'
- var[58].Shape = 'Block'
- var[58].BackSurface = 'Smooth'
- var[58].FrontSurface = 'Smooth'
- var[58].TopSurface = 'Smooth'
- var[58].BottomSurface = 'Smooth'
- var[58].LeftSurface = 'Smooth'
- var[58].RightSurface = 'Smooth'
- var[58].CFrame = CFrame.new(-54.3774796, 16.5999756, 61.6999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[58]:MakeJoints()
- var[59] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[59].Name = "Part"
- var[59].Archivable = true
- var[59].BrickColor = BrickColor.new('Earth green')
- var[59].Material = 'Fabric'
- var[59].Reflectance = 0
- var[59].Transparency = 0
- var[59].RotVelocity = Vector3.new(0, 0, 0)
- var[59].Velocity = Vector3.new(0, 0, 0)
- var[59].Anchored = true
- var[59].CanCollide = true
- var[59].Locked = false
- var[59].Elasticity = 0.5
- var[59].Friction = 0.30000001192093
- var[59].Size = Vector3.new(2, 0.200000003, 59)
- var[59].FormFactor = 'Custom'
- var[59].Shape = 'Block'
- var[59].BackSurface = 'Smooth'
- var[59].FrontSurface = 'Smooth'
- var[59].TopSurface = 'Smooth'
- var[59].BottomSurface = 'Smooth'
- var[59].LeftSurface = 'Smooth'
- var[59].RightSurface = 'Smooth'
- var[59].CFrame = CFrame.new(-64.3449173, 16.7278461, 32.8000031, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
- var[59]:MakeJoints()
- var[60] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[60].Name = "Part"
- var[60].Archivable = true
- var[60].BrickColor = BrickColor.new('Earth green')
- var[60].Material = 'Fabric'
- var[60].Reflectance = 0
- var[60].Transparency = 0
- var[60].RotVelocity = Vector3.new(0, 0, 0)
- var[60].Velocity = Vector3.new(0, 0, 0)
- var[60].Anchored = true
- var[60].CanCollide = true
- var[60].Locked = false
- var[60].Elasticity = 0.5
- var[60].Friction = 0.30000001192093
- var[60].Size = Vector3.new(2, 0.200000003, 9)
- var[60].FormFactor = 'Custom'
- var[60].Shape = 'Block'
- var[60].BackSurface = 'Smooth'
- var[60].FrontSurface = 'Smooth'
- var[60].TopSurface = 'Smooth'
- var[60].BottomSurface = 'Smooth'
- var[60].LeftSurface = 'Smooth'
- var[60].RightSurface = 'Smooth'
- var[60].CFrame = CFrame.new(-71.0567856, 12.8527679, 22, -0.642787755, -0.766044557, 0, -0.766044557, 0.642787755, 0, -0, 0, -1)
- var[60]:MakeJoints()
- var[61] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[61].Name = "Part"
- var[61].Archivable = true
- var[61].BrickColor = BrickColor.new('Earth green')
- var[61].Material = 'Fabric'
- var[61].Reflectance = 0
- var[61].Transparency = 0
- var[61].RotVelocity = Vector3.new(0, 0, 0)
- var[61].Velocity = Vector3.new(0, 0, 0)
- var[61].Anchored = true
- var[61].CanCollide = true
- var[61].Locked = false
- var[61].Elasticity = 0.5
- var[61].Friction = 0.30000001192093
- var[61].Size = Vector3.new(2, 0.200000003, 9)
- var[61].FormFactor = 'Custom'
- var[61].Shape = 'Block'
- var[61].BackSurface = 'Smooth'
- var[61].FrontSurface = 'Smooth'
- var[61].TopSurface = 'Smooth'
- var[61].BottomSurface = 'Smooth'
- var[61].LeftSurface = 'Smooth'
- var[61].RightSurface = 'Smooth'
- var[61].CFrame = CFrame.new(-72.189537, 11.2350235, 22, -0.500000238, -0.866025627, 0, -0.866025627, 0.500000238, 0, -0, 0, -1)
- var[61]:MakeJoints()
- var[62] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[62].Name = "Part"
- var[62].Archivable = true
- var[62].BrickColor = BrickColor.new('Earth green')
- var[62].Material = 'Fabric'
- var[62].Reflectance = 0
- var[62].Transparency = 0
- var[62].RotVelocity = Vector3.new(0, 0, 0)
- var[62].Velocity = Vector3.new(0, 0, 0)
- var[62].Anchored = true
- var[62].CanCollide = true
- var[62].Locked = false
- var[62].Elasticity = 0.5
- var[62].Friction = 0.30000001192093
- var[62].Size = Vector3.new(2, 0.200000003, 9)
- var[62].FormFactor = 'Custom'
- var[62].Shape = 'Block'
- var[62].BackSurface = 'Smooth'
- var[62].FrontSurface = 'Smooth'
- var[62].TopSurface = 'Smooth'
- var[62].BottomSurface = 'Smooth'
- var[62].LeftSurface = 'Smooth'
- var[62].RightSurface = 'Smooth'
- var[62].CFrame = CFrame.new(-72.189537, 11.2350235, 57.8000031, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
- var[62]:MakeJoints()
- var[63] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[63].Name = "Part"
- var[63].Archivable = true
- var[63].BrickColor = BrickColor.new('Earth green')
- var[63].Material = 'Fabric'
- var[63].Reflectance = 0
- var[63].Transparency = 0
- var[63].RotVelocity = Vector3.new(0, 0, 0)
- var[63].Velocity = Vector3.new(0, 0, 0)
- var[63].Anchored = true
- var[63].CanCollide = true
- var[63].Locked = false
- var[63].Elasticity = 0.5
- var[63].Friction = 0.30000001192093
- var[63].Size = Vector3.new(2, 0.200000003, 9)
- var[63].FormFactor = 'Custom'
- var[63].Shape = 'Block'
- var[63].BackSurface = 'Smooth'
- var[63].FrontSurface = 'Smooth'
- var[63].TopSurface = 'Smooth'
- var[63].BottomSurface = 'Smooth'
- var[63].LeftSurface = 'Smooth'
- var[63].RightSurface = 'Smooth'
- var[63].CFrame = CFrame.new(-73.0241776, 9.44511414, 22, -0.342020482, -0.939693332, 0, -0.939693332, 0.342020482, 0, -0, 0, -1)
- var[63]:MakeJoints()
- var[64] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[64].Name = "Part"
- var[64].Archivable = true
- var[64].BrickColor = BrickColor.new('Earth green')
- var[64].Material = 'Fabric'
- var[64].Reflectance = 0
- var[64].Transparency = 0
- var[64].RotVelocity = Vector3.new(0, 0, 0)
- var[64].Velocity = Vector3.new(0, 0, 0)
- var[64].Anchored = true
- var[64].CanCollide = true
- var[64].Locked = false
- var[64].Elasticity = 0.5
- var[64].Friction = 0.30000001192093
- var[64].Size = Vector3.new(2, 0.200000003, 9)
- var[64].FormFactor = 'Custom'
- var[64].Shape = 'Block'
- var[64].BackSurface = 'Smooth'
- var[64].FrontSurface = 'Smooth'
- var[64].TopSurface = 'Smooth'
- var[64].BottomSurface = 'Smooth'
- var[64].LeftSurface = 'Smooth'
- var[64].RightSurface = 'Smooth'
- var[64].CFrame = CFrame.new(-71.0567856, 12.8527679, 57.8000031, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[64]:MakeJoints()
- var[65] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[65].Name = "Part"
- var[65].Archivable = true
- var[65].BrickColor = BrickColor.new('Earth green')
- var[65].Material = 'Fabric'
- var[65].Reflectance = 0
- var[65].Transparency = 0
- var[65].RotVelocity = Vector3.new(0, 0, 0)
- var[65].Velocity = Vector3.new(0, 0, 0)
- var[65].Anchored = true
- var[65].CanCollide = true
- var[65].Locked = false
- var[65].Elasticity = 0.5
- var[65].Friction = 0.30000001192093
- var[65].Size = Vector3.new(2, 0.200000003, 59)
- var[65].FormFactor = 'Custom'
- var[65].Shape = 'Block'
- var[65].BackSurface = 'Smooth'
- var[65].FrontSurface = 'Smooth'
- var[65].TopSurface = 'Smooth'
- var[65].BottomSurface = 'Smooth'
- var[65].LeftSurface = 'Smooth'
- var[65].RightSurface = 'Smooth'
- var[65].CFrame = CFrame.new(-69.6602859, 14.2492599, 32.8000031, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
- var[65]:MakeJoints()
- var[66] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[66].Name = "Model"
- var[66].Archivable = true
- var[67] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[67].Name = "Part"
- var[67].Archivable = true
- var[67].BrickColor = BrickColor.new('Medium stone grey')
- var[67].Material = 'CorrodedMetal'
- var[67].Reflectance = 0
- var[67].Transparency = 0
- var[67].RotVelocity = Vector3.new(0, 0, 0)
- var[67].Velocity = Vector3.new(0, 0, 0)
- var[67].Anchored = true
- var[67].CanCollide = true
- var[67].Locked = false
- var[67].Elasticity = 0.5
- var[67].Friction = 0.30000001192093
- var[67].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[67].FormFactor = 'Custom'
- var[67].Shape = 'Block'
- var[67].BackSurface = 'Smooth'
- var[67].FrontSurface = 'Smooth'
- var[67].TopSurface = 'Smooth'
- var[67].BottomSurface = 'Smooth'
- var[67].LeftSurface = 'Smooth'
- var[67].RightSurface = 'Smooth'
- var[67].CFrame = CFrame.new(-73.307457, 3.37004995, 3.90000892, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
- var[67]:MakeJoints()
- var[68] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[68].Name = "Part"
- var[68].Archivable = true
- var[68].BrickColor = BrickColor.new('Medium stone grey')
- var[68].Material = 'CorrodedMetal'
- var[68].Reflectance = 0
- var[68].Transparency = 0
- var[68].RotVelocity = Vector3.new(0, 0, 0)
- var[68].Velocity = Vector3.new(0, 0, 0)
- var[68].Anchored = true
- var[68].CanCollide = true
- var[68].Locked = false
- var[68].Elasticity = 0.5
- var[68].Friction = 0.30000001192093
- var[68].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[68].FormFactor = 'Custom'
- var[68].Shape = 'Block'
- var[68].BackSurface = 'Smooth'
- var[68].FrontSurface = 'Smooth'
- var[68].TopSurface = 'Smooth'
- var[68].BottomSurface = 'Smooth'
- var[68].LeftSurface = 'Smooth'
- var[68].RightSurface = 'Smooth'
- var[68].CFrame = CFrame.new(-72.6362381, 9.37671757, 3.90000892, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
- var[68]:MakeJoints()
- var[69] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[69].Name = "Part"
- var[69].Archivable = true
- var[69].BrickColor = BrickColor.new('Medium stone grey')
- var[69].Material = 'CorrodedMetal'
- var[69].Reflectance = 0
- var[69].Transparency = 0
- var[69].RotVelocity = Vector3.new(0, 0, 0)
- var[69].Velocity = Vector3.new(0, 0, 0)
- var[69].Anchored = true
- var[69].CanCollide = true
- var[69].Locked = false
- var[69].Elasticity = 0.5
- var[69].Friction = 0.30000001192093
- var[69].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[69].FormFactor = 'Custom'
- var[69].Shape = 'Block'
- var[69].BackSurface = 'Smooth'
- var[69].FrontSurface = 'Smooth'
- var[69].TopSurface = 'Smooth'
- var[69].BottomSurface = 'Smooth'
- var[69].LeftSurface = 'Smooth'
- var[69].RightSurface = 'Smooth'
- var[69].CFrame = CFrame.new(-71.8163223, 11.135026, 3.90000892, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
- var[69]:MakeJoints()
- var[70] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[70].Name = "Part"
- var[70].Archivable = true
- var[70].BrickColor = BrickColor.new('Medium stone grey')
- var[70].Material = 'CorrodedMetal'
- var[70].Reflectance = 0
- var[70].Transparency = 0
- var[70].RotVelocity = Vector3.new(0, 0, 0)
- var[70].Velocity = Vector3.new(0, 0, 0)
- var[70].Anchored = true
- var[70].CanCollide = true
- var[70].Locked = false
- var[70].Elasticity = 0.5
- var[70].Friction = 0.30000001192093
- var[70].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[70].FormFactor = 'Custom'
- var[70].Shape = 'Block'
- var[70].BackSurface = 'Smooth'
- var[70].FrontSurface = 'Smooth'
- var[70].TopSurface = 'Smooth'
- var[70].BottomSurface = 'Smooth'
- var[70].LeftSurface = 'Smooth'
- var[70].RightSurface = 'Smooth'
- var[70].CFrame = CFrame.new(-70.7035751, 12.7242136, 3.90000892, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[70]:MakeJoints()
- var[71] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[71].Name = "Part"
- var[71].Archivable = true
- var[71].BrickColor = BrickColor.new('Medium stone grey')
- var[71].Material = 'CorrodedMetal'
- var[71].Reflectance = 0
- var[71].Transparency = 0
- var[71].RotVelocity = Vector3.new(0, 0, 0)
- var[71].Velocity = Vector3.new(0, 0, 0)
- var[71].Anchored = true
- var[71].CanCollide = true
- var[71].Locked = false
- var[71].Elasticity = 0.5
- var[71].Friction = 0.30000001192093
- var[71].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[71].FormFactor = 'Custom'
- var[71].Shape = 'Block'
- var[71].BackSurface = 'Smooth'
- var[71].FrontSurface = 'Smooth'
- var[71].TopSurface = 'Smooth'
- var[71].BottomSurface = 'Smooth'
- var[71].LeftSurface = 'Smooth'
- var[71].RightSurface = 'Smooth'
- var[71].CFrame = CFrame.new(-73.1383743, 7.50277805, 3.90000892, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
- var[71]:MakeJoints()
- var[72] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[72].Name = "Part"
- var[72].Archivable = true
- var[72].BrickColor = BrickColor.new('Medium stone grey')
- var[72].Material = 'CorrodedMetal'
- var[72].Reflectance = 0
- var[72].Transparency = 0
- var[72].RotVelocity = Vector3.new(0, 0, 0)
- var[72].Velocity = Vector3.new(0, 0, 0)
- var[72].Anchored = true
- var[72].CanCollide = true
- var[72].Locked = false
- var[72].Elasticity = 0.5
- var[72].Friction = 0.30000001192093
- var[72].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[72].FormFactor = 'Custom'
- var[72].Shape = 'Block'
- var[72].BackSurface = 'Smooth'
- var[72].FrontSurface = 'Smooth'
- var[72].TopSurface = 'Smooth'
- var[72].BottomSurface = 'Smooth'
- var[72].LeftSurface = 'Smooth'
- var[72].RightSurface = 'Smooth'
- var[72].CFrame = CFrame.new(-69.3317337, 14.0960541, 3.90000892, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
- var[72]:MakeJoints()
- var[73] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[73].Name = "Part"
- var[73].Archivable = true
- var[73].BrickColor = BrickColor.new('Medium stone grey')
- var[73].Material = 'CorrodedMetal'
- var[73].Reflectance = 0
- var[73].Transparency = 0
- var[73].RotVelocity = Vector3.new(0, 0, 0)
- var[73].Velocity = Vector3.new(0, 0, 0)
- var[73].Anchored = true
- var[73].CanCollide = true
- var[73].Locked = false
- var[73].Elasticity = 0.5
- var[73].Friction = 0.30000001192093
- var[73].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[73].FormFactor = 'Custom'
- var[73].Shape = 'Block'
- var[73].BackSurface = 'Smooth'
- var[73].FrontSurface = 'Smooth'
- var[73].TopSurface = 'Smooth'
- var[73].BottomSurface = 'Smooth'
- var[73].LeftSurface = 'Smooth'
- var[73].RightSurface = 'Smooth'
- var[73].CFrame = CFrame.new(-67.7425003, 15.2088404, 3.90000892, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
- var[73]:MakeJoints()
- var[74] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[74].Name = "Part"
- var[74].Archivable = true
- var[74].BrickColor = BrickColor.new('Medium stone grey')
- var[74].Material = 'CorrodedMetal'
- var[74].Reflectance = 0
- var[74].Transparency = 0
- var[74].RotVelocity = Vector3.new(0, 0, 0)
- var[74].Velocity = Vector3.new(0, 0, 0)
- var[74].Anchored = true
- var[74].CanCollide = true
- var[74].Locked = false
- var[74].Elasticity = 0.5
- var[74].Friction = 0.30000001192093
- var[74].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[74].FormFactor = 'Custom'
- var[74].Shape = 'Block'
- var[74].BackSurface = 'Smooth'
- var[74].FrontSurface = 'Smooth'
- var[74].TopSurface = 'Smooth'
- var[74].BottomSurface = 'Smooth'
- var[74].LeftSurface = 'Smooth'
- var[74].RightSurface = 'Smooth'
- var[74].CFrame = CFrame.new(-65.9841843, 16.0287552, 3.90000892, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
- var[74]:MakeJoints()
- var[75] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[75].Name = "Part"
- var[75].Archivable = true
- var[75].BrickColor = BrickColor.new('Medium stone grey')
- var[75].Material = 'CorrodedMetal'
- var[75].Reflectance = 0
- var[75].Transparency = 0
- var[75].RotVelocity = Vector3.new(0, 0, 0)
- var[75].Velocity = Vector3.new(0, 0, 0)
- var[75].Anchored = true
- var[75].CanCollide = true
- var[75].Locked = false
- var[75].Elasticity = 0.5
- var[75].Friction = 0.30000001192093
- var[75].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[75].FormFactor = 'Custom'
- var[75].Shape = 'Block'
- var[75].BackSurface = 'Smooth'
- var[75].FrontSurface = 'Smooth'
- var[75].TopSurface = 'Smooth'
- var[75].BottomSurface = 'Smooth'
- var[75].LeftSurface = 'Smooth'
- var[75].RightSurface = 'Smooth'
- var[75].CFrame = CFrame.new(-64.1101913, 16.5308857, 3.90000892, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
- var[75]:MakeJoints()
- var[76] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[76].Name = "Model"
- var[76].Archivable = true
- var[77] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[77].Name = "Part"
- var[77].Archivable = true
- var[77].BrickColor = BrickColor.new('Medium stone grey')
- var[77].Material = 'CorrodedMetal'
- var[77].Reflectance = 0
- var[77].Transparency = 0
- var[77].RotVelocity = Vector3.new(0, 0, 0)
- var[77].Velocity = Vector3.new(0, 0, 0)
- var[77].Anchored = true
- var[77].CanCollide = true
- var[77].Locked = false
- var[77].Elasticity = 0.5
- var[77].Friction = 0.30000001192093
- var[77].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[77].FormFactor = 'Custom'
- var[77].Shape = 'Block'
- var[77].BackSurface = 'Smooth'
- var[77].FrontSurface = 'Smooth'
- var[77].TopSurface = 'Smooth'
- var[77].BottomSurface = 'Smooth'
- var[77].LeftSurface = 'Smooth'
- var[77].RightSurface = 'Smooth'
- var[77].CFrame = CFrame.new(-64.1449203, 16.7278461, 53.6000061, -0.98480767, -0.173648164, 0, -0.173648164, 0.98480767, 0, -0, 0, -1)
- var[77]:MakeJoints()
- var[78] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[78].Name = "Part"
- var[78].Archivable = true
- var[78].BrickColor = BrickColor.new('Medium stone grey')
- var[78].Material = 'CorrodedMetal'
- var[78].Reflectance = 0
- var[78].Transparency = 0
- var[78].RotVelocity = Vector3.new(0, 0, 0)
- var[78].Velocity = Vector3.new(0, 0, 0)
- var[78].Anchored = true
- var[78].CanCollide = true
- var[78].Locked = false
- var[78].Elasticity = 0.5
- var[78].Friction = 0.30000001192093
- var[78].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[78].FormFactor = 'Custom'
- var[78].Shape = 'Block'
- var[78].BackSurface = 'Smooth'
- var[78].FrontSurface = 'Smooth'
- var[78].TopSurface = 'Smooth'
- var[78].BottomSurface = 'Smooth'
- var[78].LeftSurface = 'Smooth'
- var[78].RightSurface = 'Smooth'
- var[78].CFrame = CFrame.new(-66.0525894, 16.216692, 53.6000061, -0.939692199, -0.342020005, 0, -0.342020005, 0.939692199, 0, -0, 0, -1)
- var[78]:MakeJoints()
- var[79] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[79].Name = "Part"
- var[79].Archivable = true
- var[79].BrickColor = BrickColor.new('Medium stone grey')
- var[79].Material = 'CorrodedMetal'
- var[79].Reflectance = 0
- var[79].Transparency = 0
- var[79].RotVelocity = Vector3.new(0, 0, 0)
- var[79].Velocity = Vector3.new(0, 0, 0)
- var[79].Anchored = true
- var[79].CanCollide = true
- var[79].Locked = false
- var[79].Elasticity = 0.5
- var[79].Friction = 0.30000001192093
- var[79].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[79].FormFactor = 'Custom'
- var[79].Shape = 'Block'
- var[79].BackSurface = 'Smooth'
- var[79].FrontSurface = 'Smooth'
- var[79].TopSurface = 'Smooth'
- var[79].BottomSurface = 'Smooth'
- var[79].LeftSurface = 'Smooth'
- var[79].RightSurface = 'Smooth'
- var[79].CFrame = CFrame.new(-67.8425064, 15.3820496, 53.6000061, -0.866023958, -0.499999136, 0, -0.499999136, 0.866023958, 0, -0, 0, -1)
- var[79]:MakeJoints()
- var[80] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[80].Name = "Part"
- var[80].Archivable = true
- var[80].BrickColor = BrickColor.new('Medium stone grey')
- var[80].Material = 'CorrodedMetal'
- var[80].Reflectance = 0
- var[80].Transparency = 0
- var[80].RotVelocity = Vector3.new(0, 0, 0)
- var[80].Velocity = Vector3.new(0, 0, 0)
- var[80].Anchored = true
- var[80].CanCollide = true
- var[80].Locked = false
- var[80].Elasticity = 0.5
- var[80].Friction = 0.30000001192093
- var[80].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[80].FormFactor = 'Custom'
- var[80].Shape = 'Block'
- var[80].BackSurface = 'Smooth'
- var[80].FrontSurface = 'Smooth'
- var[80].TopSurface = 'Smooth'
- var[80].BottomSurface = 'Smooth'
- var[80].LeftSurface = 'Smooth'
- var[80].RightSurface = 'Smooth'
- var[80].CFrame = CFrame.new(-69.460289, 14.2492599, 53.6000061, -0.766038179, -0.642782331, 0, -0.642782331, 0.766038179, 0, -0, 0, -1)
- var[80]:MakeJoints()
- var[81] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[81].Name = "Part"
- var[81].Archivable = true
- var[81].BrickColor = BrickColor.new('Medium stone grey')
- var[81].Material = 'CorrodedMetal'
- var[81].Reflectance = 0
- var[81].Transparency = 0
- var[81].RotVelocity = Vector3.new(0, 0, 0)
- var[81].Velocity = Vector3.new(0, 0, 0)
- var[81].Anchored = true
- var[81].CanCollide = true
- var[81].Locked = false
- var[81].Elasticity = 0.5
- var[81].Friction = 0.30000001192093
- var[81].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[81].FormFactor = 'Custom'
- var[81].Shape = 'Block'
- var[81].BackSurface = 'Smooth'
- var[81].FrontSurface = 'Smooth'
- var[81].TopSurface = 'Smooth'
- var[81].BottomSurface = 'Smooth'
- var[81].LeftSurface = 'Smooth'
- var[81].RightSurface = 'Smooth'
- var[81].CFrame = CFrame.new(-73.3353348, 7.53751421, 53.6000061, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
- var[81]:MakeJoints()
- var[82] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[82].Name = "Part"
- var[82].Archivable = true
- var[82].BrickColor = BrickColor.new('Medium stone grey')
- var[82].Material = 'CorrodedMetal'
- var[82].Reflectance = 0
- var[82].Transparency = 0
- var[82].RotVelocity = Vector3.new(0, 0, 0)
- var[82].Velocity = Vector3.new(0, 0, 0)
- var[82].Anchored = true
- var[82].CanCollide = true
- var[82].Locked = false
- var[82].Elasticity = 0.5
- var[82].Friction = 0.30000001192093
- var[82].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[82].FormFactor = 'Custom'
- var[82].Shape = 'Block'
- var[82].BackSurface = 'Smooth'
- var[82].FrontSurface = 'Smooth'
- var[82].TopSurface = 'Smooth'
- var[82].BottomSurface = 'Smooth'
- var[82].LeftSurface = 'Smooth'
- var[82].RightSurface = 'Smooth'
- var[82].CFrame = CFrame.new(-70.8567886, 12.8527756, 53.6000061, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[82]:MakeJoints()
- var[83] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[83].Name = "Part"
- var[83].Archivable = true
- var[83].BrickColor = BrickColor.new('Medium stone grey')
- var[83].Material = 'CorrodedMetal'
- var[83].Reflectance = 0
- var[83].Transparency = 0
- var[83].RotVelocity = Vector3.new(0, 0, 0)
- var[83].Velocity = Vector3.new(0, 0, 0)
- var[83].Anchored = true
- var[83].CanCollide = true
- var[83].Locked = false
- var[83].Elasticity = 0.5
- var[83].Friction = 0.30000001192093
- var[83].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[83].FormFactor = 'Custom'
- var[83].Shape = 'Block'
- var[83].BackSurface = 'Smooth'
- var[83].FrontSurface = 'Smooth'
- var[83].TopSurface = 'Smooth'
- var[83].BottomSurface = 'Smooth'
- var[83].LeftSurface = 'Smooth'
- var[83].RightSurface = 'Smooth'
- var[83].CFrame = CFrame.new(-71.9895401, 11.2350321, 53.6000061, -0.500000179, -0.866025507, 0, -0.866025507, 0.500000179, 0, -0, 0, -1)
- var[83]:MakeJoints()
- var[84] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[84].Name = "Part"
- var[84].Archivable = true
- var[84].BrickColor = BrickColor.new('Medium stone grey')
- var[84].Material = 'CorrodedMetal'
- var[84].Reflectance = 0
- var[84].Transparency = 0
- var[84].RotVelocity = Vector3.new(0, 0, 0)
- var[84].Velocity = Vector3.new(0, 0, 0)
- var[84].Anchored = true
- var[84].CanCollide = true
- var[84].Locked = false
- var[84].Elasticity = 0.5
- var[84].Friction = 0.30000001192093
- var[84].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[84].FormFactor = 'Custom'
- var[84].Shape = 'Block'
- var[84].BackSurface = 'Smooth'
- var[84].FrontSurface = 'Smooth'
- var[84].TopSurface = 'Smooth'
- var[84].BottomSurface = 'Smooth'
- var[84].LeftSurface = 'Smooth'
- var[84].RightSurface = 'Smooth'
- var[84].CFrame = CFrame.new(-72.8241806, 9.44512177, 53.6000061, -0.342020392, -0.939693213, 0, -0.939693213, 0.342020392, 0, -0, 0, -1)
- var[84]:MakeJoints()
- var[85] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[85].Name = "Part"
- var[85].Archivable = true
- var[85].BrickColor = BrickColor.new('Medium stone grey')
- var[85].Material = 'CorrodedMetal'
- var[85].Reflectance = 0
- var[85].Transparency = 0
- var[85].RotVelocity = Vector3.new(0, 0, 0)
- var[85].Velocity = Vector3.new(0, 0, 0)
- var[85].Anchored = true
- var[85].CanCollide = true
- var[85].Locked = false
- var[85].Elasticity = 0.5
- var[85].Friction = 0.30000001192093
- var[85].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[85].FormFactor = 'Custom'
- var[85].Shape = 'Block'
- var[85].BackSurface = 'Smooth'
- var[85].FrontSurface = 'Smooth'
- var[85].TopSurface = 'Smooth'
- var[85].BottomSurface = 'Smooth'
- var[85].LeftSurface = 'Smooth'
- var[85].RightSurface = 'Smooth'
- var[85].CFrame = CFrame.new(-73.5074539, 3.37004995, 53.6000061, -2.98023224e-008, -0.99999994, 0, -0.99999994, 2.98023224e-008, 0, -0, 0, -1)
- var[85]:MakeJoints()
- var[86] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[86].Name = "Part"
- var[86].Archivable = true
- var[86].BrickColor = BrickColor.new('Medium stone grey')
- var[86].Material = 'DiamondPlate'
- var[86].Reflectance = 0
- var[86].Transparency = 0
- var[86].RotVelocity = Vector3.new(0, 0, 0)
- var[86].Velocity = Vector3.new(0, 0, 0)
- var[86].Anchored = true
- var[86].CanCollide = true
- var[86].Locked = false
- var[86].Elasticity = 0.5
- var[86].Friction = 0.30000001192093
- var[86].Size = Vector3.new(4.19999981, 0.200000003, 12.5999994)
- var[86].FormFactor = 'Custom'
- var[86].Shape = 'Block'
- var[86].BackSurface = 'Smooth'
- var[86].FrontSurface = 'Smooth'
- var[86].TopSurface = 'Smooth'
- var[86].BottomSurface = 'Smooth'
- var[86].LeftSurface = 'Smooth'
- var[86].RightSurface = 'Smooth'
- var[86].CFrame = CFrame.new(-72.3515854, 12.7049561, 32.8000031, -0.906307817, -0.42261821, 0, -0.42261821, 0.906307817, 0, -0, 0, -1)
- var[86]:MakeJoints()
- var[87] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[87].Name = "Part"
- var[87].Archivable = true
- var[87].BrickColor = BrickColor.new('Medium stone grey')
- var[87].Material = 'CorrodedMetal'
- var[87].Reflectance = 0
- var[87].Transparency = 0
- var[87].RotVelocity = Vector3.new(0, 0, 0)
- var[87].Velocity = Vector3.new(0, 0, 0)
- var[87].Anchored = true
- var[87].CanCollide = true
- var[87].Locked = false
- var[87].Elasticity = 0.5
- var[87].Friction = 0.30000001192093
- var[87].Size = Vector3.new(0.600000381, 16.2000008, 0.599999905)
- var[87].FormFactor = 'Custom'
- var[87].Shape = 'Block'
- var[87].BackSurface = 'Smooth'
- var[87].FrontSurface = 'Smooth'
- var[87].TopSurface = 'Smooth'
- var[87].BottomSurface = 'Smooth'
- var[87].LeftSurface = 'Smooth'
- var[87].RightSurface = 'Smooth'
- var[87].CFrame = CFrame.new(-63.0774765, 8.29998112, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[87]:MakeJoints()
- var[88] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[88].Name = "Part"
- var[88].Archivable = true
- var[88].BrickColor = BrickColor.new('Medium stone grey')
- var[88].Material = 'Concrete'
- var[88].Reflectance = 0
- var[88].Transparency = 0
- var[88].RotVelocity = Vector3.new(0, 0, 0)
- var[88].Velocity = Vector3.new(0, 0, 0)
- var[88].Anchored = true
- var[88].CanCollide = true
- var[88].Locked = false
- var[88].Elasticity = 0.5
- var[88].Friction = 0.30000001192093
- var[88].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[88].FormFactor = 'Custom'
- var[88].Shape = 'Block'
- var[88].BackSurface = 'Smooth'
- var[88].FrontSurface = 'Smooth'
- var[88].TopSurface = 'Smooth'
- var[88].BottomSurface = 'Smooth'
- var[88].LeftSurface = 'Smooth'
- var[88].RightSurface = 'Smooth'
- var[88].CFrame = CFrame.new(-73.6606522, 10.1092081, 26.8000031, -0.984807193, -0.173648015, 0, -0.173648015, 0.984807193, 0, -0, 0, -1)
- var[88]:MakeJoints()
- var[89] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[89].Name = "Part"
- var[89].Archivable = true
- var[89].BrickColor = BrickColor.new('Medium stone grey')
- var[89].Material = 'DiamondPlate'
- var[89].Reflectance = 0
- var[89].Transparency = 0
- var[89].RotVelocity = Vector3.new(0, 0, 0)
- var[89].Velocity = Vector3.new(0, 0, 0)
- var[89].Anchored = true
- var[89].CanCollide = true
- var[89].Locked = false
- var[89].Elasticity = 0.5
- var[89].Friction = 0.30000001192093
- var[89].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[89].FormFactor = 'Custom'
- var[89].Shape = 'Block'
- var[89].BackSurface = 'Smooth'
- var[89].FrontSurface = 'Smooth'
- var[89].TopSurface = 'Smooth'
- var[89].BottomSurface = 'Smooth'
- var[89].LeftSurface = 'Smooth'
- var[89].RightSurface = 'Smooth'
- var[89].CFrame = CFrame.new(-72.3515854, 12.7049561, 14.9000082, -0.90630728, -0.422617972, 0, -0.422617972, 0.90630728, 0, -0, 0, -1)
- var[89]:MakeJoints()
- var[90] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[90].Name = "Part"
- var[90].Archivable = true
- var[90].BrickColor = BrickColor.new('Medium stone grey')
- var[90].Material = 'DiamondPlate'
- var[90].Reflectance = 0
- var[90].Transparency = 0
- var[90].RotVelocity = Vector3.new(0, 0, 0)
- var[90].Velocity = Vector3.new(0, 0, 0)
- var[90].Anchored = true
- var[90].CanCollide = true
- var[90].Locked = false
- var[90].Elasticity = 0.5
- var[90].Friction = 0.30000001192093
- var[90].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[90].FormFactor = 'Custom'
- var[90].Shape = 'Block'
- var[90].BackSurface = 'Smooth'
- var[90].FrontSurface = 'Smooth'
- var[90].TopSurface = 'Smooth'
- var[90].BottomSurface = 'Smooth'
- var[90].LeftSurface = 'Smooth'
- var[90].RightSurface = 'Smooth'
- var[90].CFrame = CFrame.new(-72.2734146, 12.5390396, 14.9000082, -0.93969202, -0.342019886, 0, -0.342019886, 0.93969202, 0, -0, 0, -1)
- var[90]:MakeJoints()
- var[91] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[91].Name = "Part"
- var[91].Archivable = true
- var[91].BrickColor = BrickColor.new('Dark stone grey')
- var[91].Material = 'Concrete'
- var[91].Reflectance = 0
- var[91].Transparency = 0
- var[91].RotVelocity = Vector3.new(0, 0, 0)
- var[91].Velocity = Vector3.new(0, 0, 0)
- var[91].Anchored = true
- var[91].CanCollide = true
- var[91].Locked = false
- var[91].Elasticity = 0.5
- var[91].Friction = 0.30000001192093
- var[91].Size = Vector3.new(0.200000003, 0.200000003, 5.19999933)
- var[91].FormFactor = 'Custom'
- var[91].Shape = 'Block'
- var[91].BackSurface = 'Smooth'
- var[91].FrontSurface = 'Smooth'
- var[91].TopSurface = 'Smooth'
- var[91].BottomSurface = 'Smooth'
- var[91].LeftSurface = 'Smooth'
- var[91].RightSurface = 'Smooth'
- var[91].CFrame = CFrame.new(-70.2060928, 13.291482, 14.9000082, -0.939691484, -0.342019677, 0, -0.342019677, 0.939691484, 0, -0, 0, -1)
- var[91]:MakeJoints()
- var[92] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[92].Name = "Part"
- var[92].Archivable = true
- var[92].BrickColor = BrickColor.new('Medium stone grey')
- var[92].Material = 'Concrete'
- var[92].Reflectance = 0
- var[92].Transparency = 0
- var[92].RotVelocity = Vector3.new(0, 0, 0)
- var[92].Velocity = Vector3.new(0, 0, 0)
- var[92].Anchored = true
- var[92].CanCollide = true
- var[92].Locked = false
- var[92].Elasticity = 0.5
- var[92].Friction = 0.30000001192093
- var[92].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[92].FormFactor = 'Custom'
- var[92].Shape = 'Block'
- var[92].BackSurface = 'Smooth'
- var[92].FrontSurface = 'Smooth'
- var[92].TopSurface = 'Smooth'
- var[92].BottomSurface = 'Smooth'
- var[92].LeftSurface = 'Smooth'
- var[92].RightSurface = 'Smooth'
- var[92].CFrame = CFrame.new(-73.6606522, 10.1092081, 12.6000061, -0.984807432, -0.173648149, 0, -0.173648, 0.984807491, 0, -0, 0, -1)
- var[92]:MakeJoints()
- var[93] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[93].Name = "Part"
- var[93].Archivable = true
- var[93].BrickColor = BrickColor.new('Medium stone grey')
- var[93].Material = 'Concrete'
- var[93].Reflectance = 0
- var[93].Transparency = 0
- var[93].RotVelocity = Vector3.new(0, 0, 0)
- var[93].Velocity = Vector3.new(0, 0, 0)
- var[93].Anchored = true
- var[93].CanCollide = true
- var[93].Locked = false
- var[93].Elasticity = 0.5
- var[93].Friction = 0.30000001192093
- var[93].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[93].FormFactor = 'Custom'
- var[93].Shape = 'Block'
- var[93].BackSurface = 'Smooth'
- var[93].FrontSurface = 'Smooth'
- var[93].TopSurface = 'Smooth'
- var[93].BottomSurface = 'Smooth'
- var[93].LeftSurface = 'Smooth'
- var[93].RightSurface = 'Smooth'
- var[93].CFrame = CFrame.new(-73.6606522, 10.1092081, 17.199995, -0.984807551, -0.173648149, 0, -0.173648059, 0.984807551, 0, -0, 0, -1)
- var[93]:MakeJoints()
- var[94] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[94].Name = "Part"
- var[94].Archivable = true
- var[94].BrickColor = BrickColor.new('Earth green')
- var[94].Material = 'Fabric'
- var[94].Reflectance = 0
- var[94].Transparency = 0
- var[94].RotVelocity = Vector3.new(0, 0, 0)
- var[94].Velocity = Vector3.new(0, 0, 0)
- var[94].Anchored = true
- var[94].CanCollide = true
- var[94].Locked = false
- var[94].Elasticity = 0.5
- var[94].Friction = 0.30000001192093
- var[94].Size = Vector3.new(2, 0.200000003, 9)
- var[94].FormFactor = 'Custom'
- var[94].Shape = 'Block'
- var[94].BackSurface = 'Smooth'
- var[94].FrontSurface = 'Smooth'
- var[94].TopSurface = 'Smooth'
- var[94].BottomSurface = 'Smooth'
- var[94].LeftSurface = 'Smooth'
- var[94].RightSurface = 'Smooth'
- var[94].CFrame = CFrame.new(-73.0241776, 9.44511414, 43.6000061, -0.342020899, -0.939694643, 0, -0.939694643, 0.342020899, 0, -0, 0, -1)
- var[94]:MakeJoints()
- var[95] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[95].Name = "Part"
- var[95].Archivable = true
- var[95].BrickColor = BrickColor.new('Earth green')
- var[95].Material = 'Fabric'
- var[95].Reflectance = 0
- var[95].Transparency = 0
- var[95].RotVelocity = Vector3.new(0, 0, 0)
- var[95].Velocity = Vector3.new(0, 0, 0)
- var[95].Anchored = true
- var[95].CanCollide = true
- var[95].Locked = false
- var[95].Elasticity = 0.5
- var[95].Friction = 0.30000001192093
- var[95].Size = Vector3.new(2, 0.200000003, 9)
- var[95].FormFactor = 'Custom'
- var[95].Shape = 'Block'
- var[95].BackSurface = 'Smooth'
- var[95].FrontSurface = 'Smooth'
- var[95].TopSurface = 'Smooth'
- var[95].BottomSurface = 'Smooth'
- var[95].LeftSurface = 'Smooth'
- var[95].RightSurface = 'Smooth'
- var[95].CFrame = CFrame.new(-72.189537, 11.2350321, 43.6000061, -0.500000894, -0.866026759, 0, -0.866026759, 0.500000894, 0, -0, 0, -1)
- var[95]:MakeJoints()
- var[96] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[96].Name = "Part"
- var[96].Archivable = true
- var[96].BrickColor = BrickColor.new('Earth green')
- var[96].Material = 'Fabric'
- var[96].Reflectance = 0
- var[96].Transparency = 0
- var[96].RotVelocity = Vector3.new(0, 0, 0)
- var[96].Velocity = Vector3.new(0, 0, 0)
- var[96].Anchored = true
- var[96].CanCollide = true
- var[96].Locked = false
- var[96].Elasticity = 0.5
- var[96].Friction = 0.30000001192093
- var[96].Size = Vector3.new(2, 0.200000003, 9)
- var[96].FormFactor = 'Custom'
- var[96].Shape = 'Block'
- var[96].BackSurface = 'Smooth'
- var[96].FrontSurface = 'Smooth'
- var[96].TopSurface = 'Smooth'
- var[96].BottomSurface = 'Smooth'
- var[96].LeftSurface = 'Smooth'
- var[96].RightSurface = 'Smooth'
- var[96].CFrame = CFrame.new(-71.0567856, 12.8527756, 43.6000061, -0.642788649, -0.766045511, 0, -0.766045511, 0.642788649, 0, -0, 0, -1)
- var[96]:MakeJoints()
- var[97] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[97].Name = "Model"
- var[97].Archivable = true
- var[98] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[98].Name = "Part"
- var[98].Archivable = true
- var[98].BrickColor = BrickColor.new('Medium stone grey')
- var[98].Material = 'CorrodedMetal'
- var[98].Reflectance = 0
- var[98].Transparency = 0
- var[98].RotVelocity = Vector3.new(0, 0, 0)
- var[98].Velocity = Vector3.new(0, 0, 0)
- var[98].Anchored = true
- var[98].CanCollide = true
- var[98].Locked = false
- var[98].Elasticity = 0.5
- var[98].Friction = 0.30000001192093
- var[98].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[98].FormFactor = 'Custom'
- var[98].Shape = 'Block'
- var[98].BackSurface = 'Smooth'
- var[98].FrontSurface = 'Smooth'
- var[98].TopSurface = 'Smooth'
- var[98].BottomSurface = 'Smooth'
- var[98].LeftSurface = 'Smooth'
- var[98].RightSurface = 'Smooth'
- var[98].CFrame = CFrame.new(-73.307457, 3.37004995, 21.9000092, -2.98021341e-008, -1, 0, -1, 2.98021341e-008, 0, -0, 0, -1)
- var[98]:MakeJoints()
- var[99] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[99].Name = "Part"
- var[99].Archivable = true
- var[99].BrickColor = BrickColor.new('Medium stone grey')
- var[99].Material = 'CorrodedMetal'
- var[99].Reflectance = 0
- var[99].Transparency = 0
- var[99].RotVelocity = Vector3.new(0, 0, 0)
- var[99].Velocity = Vector3.new(0, 0, 0)
- var[99].Anchored = true
- var[99].CanCollide = true
- var[99].Locked = false
- var[99].Elasticity = 0.5
- var[99].Friction = 0.30000001192093
- var[99].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[99].FormFactor = 'Custom'
- var[99].Shape = 'Block'
- var[99].BackSurface = 'Smooth'
- var[99].FrontSurface = 'Smooth'
- var[99].TopSurface = 'Smooth'
- var[99].BottomSurface = 'Smooth'
- var[99].LeftSurface = 'Smooth'
- var[99].RightSurface = 'Smooth'
- var[99].CFrame = CFrame.new(-72.6362381, 9.37671757, 21.9000092, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
- var[99]:MakeJoints()
- var[100] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[100].Name = "Part"
- var[100].Archivable = true
- var[100].BrickColor = BrickColor.new('Medium stone grey')
- var[100].Material = 'CorrodedMetal'
- var[100].Reflectance = 0
- var[100].Transparency = 0
- var[100].RotVelocity = Vector3.new(0, 0, 0)
- var[100].Velocity = Vector3.new(0, 0, 0)
- var[100].Anchored = true
- var[100].CanCollide = true
- var[100].Locked = false
- var[100].Elasticity = 0.5
- var[100].Friction = 0.30000001192093
- var[100].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[100].FormFactor = 'Custom'
- var[100].Shape = 'Block'
- var[100].BackSurface = 'Smooth'
- var[100].FrontSurface = 'Smooth'
- var[100].TopSurface = 'Smooth'
- var[100].BottomSurface = 'Smooth'
- var[100].LeftSurface = 'Smooth'
- var[100].RightSurface = 'Smooth'
- var[100].CFrame = CFrame.new(-71.8163223, 11.135026, 21.9000092, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
- var[100]:MakeJoints()
- var[101] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[101].Name = "Part"
- var[101].Archivable = true
- var[101].BrickColor = BrickColor.new('Medium stone grey')
- var[101].Material = 'CorrodedMetal'
- var[101].Reflectance = 0
- var[101].Transparency = 0
- var[101].RotVelocity = Vector3.new(0, 0, 0)
- var[101].Velocity = Vector3.new(0, 0, 0)
- var[101].Anchored = true
- var[101].CanCollide = true
- var[101].Locked = false
- var[101].Elasticity = 0.5
- var[101].Friction = 0.30000001192093
- var[101].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[101].FormFactor = 'Custom'
- var[101].Shape = 'Block'
- var[101].BackSurface = 'Smooth'
- var[101].FrontSurface = 'Smooth'
- var[101].TopSurface = 'Smooth'
- var[101].BottomSurface = 'Smooth'
- var[101].LeftSurface = 'Smooth'
- var[101].RightSurface = 'Smooth'
- var[101].CFrame = CFrame.new(-70.7035751, 12.7242136, 21.9000092, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[101]:MakeJoints()
- var[102] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[102].Name = "Part"
- var[102].Archivable = true
- var[102].BrickColor = BrickColor.new('Medium stone grey')
- var[102].Material = 'CorrodedMetal'
- var[102].Reflectance = 0
- var[102].Transparency = 0
- var[102].RotVelocity = Vector3.new(0, 0, 0)
- var[102].Velocity = Vector3.new(0, 0, 0)
- var[102].Anchored = true
- var[102].CanCollide = true
- var[102].Locked = false
- var[102].Elasticity = 0.5
- var[102].Friction = 0.30000001192093
- var[102].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[102].FormFactor = 'Custom'
- var[102].Shape = 'Block'
- var[102].BackSurface = 'Smooth'
- var[102].FrontSurface = 'Smooth'
- var[102].TopSurface = 'Smooth'
- var[102].BottomSurface = 'Smooth'
- var[102].LeftSurface = 'Smooth'
- var[102].RightSurface = 'Smooth'
- var[102].CFrame = CFrame.new(-73.1383743, 7.50277805, 21.9000092, -0.173648581, -0.984809816, 0, -0.984809816, 0.173648581, 0, -0, 0, -1)
- var[102]:MakeJoints()
- var[103] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[103].Name = "Part"
- var[103].Archivable = true
- var[103].BrickColor = BrickColor.new('Medium stone grey')
- var[103].Material = 'CorrodedMetal'
- var[103].Reflectance = 0
- var[103].Transparency = 0
- var[103].RotVelocity = Vector3.new(0, 0, 0)
- var[103].Velocity = Vector3.new(0, 0, 0)
- var[103].Anchored = true
- var[103].CanCollide = true
- var[103].Locked = false
- var[103].Elasticity = 0.5
- var[103].Friction = 0.30000001192093
- var[103].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[103].FormFactor = 'Custom'
- var[103].Shape = 'Block'
- var[103].BackSurface = 'Smooth'
- var[103].FrontSurface = 'Smooth'
- var[103].TopSurface = 'Smooth'
- var[103].BottomSurface = 'Smooth'
- var[103].LeftSurface = 'Smooth'
- var[103].RightSurface = 'Smooth'
- var[103].CFrame = CFrame.new(-69.3317337, 14.0960541, 21.9000092, -0.766038239, -0.64278239, 0, -0.64278239, 0.766038239, 0, -0, 0, -1)
- var[103]:MakeJoints()
- var[104] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[104].Name = "Part"
- var[104].Archivable = true
- var[104].BrickColor = BrickColor.new('Medium stone grey')
- var[104].Material = 'CorrodedMetal'
- var[104].Reflectance = 0
- var[104].Transparency = 0
- var[104].RotVelocity = Vector3.new(0, 0, 0)
- var[104].Velocity = Vector3.new(0, 0, 0)
- var[104].Anchored = true
- var[104].CanCollide = true
- var[104].Locked = false
- var[104].Elasticity = 0.5
- var[104].Friction = 0.30000001192093
- var[104].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[104].FormFactor = 'Custom'
- var[104].Shape = 'Block'
- var[104].BackSurface = 'Smooth'
- var[104].FrontSurface = 'Smooth'
- var[104].TopSurface = 'Smooth'
- var[104].BottomSurface = 'Smooth'
- var[104].LeftSurface = 'Smooth'
- var[104].RightSurface = 'Smooth'
- var[104].CFrame = CFrame.new(-67.7425003, 15.2088404, 21.9000092, -0.866024017, -0.499999166, 0, -0.499999166, 0.866024017, 0, -0, 0, -1)
- var[104]:MakeJoints()
- var[105] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[105].Name = "Part"
- var[105].Archivable = true
- var[105].BrickColor = BrickColor.new('Medium stone grey')
- var[105].Material = 'CorrodedMetal'
- var[105].Reflectance = 0
- var[105].Transparency = 0
- var[105].RotVelocity = Vector3.new(0, 0, 0)
- var[105].Velocity = Vector3.new(0, 0, 0)
- var[105].Anchored = true
- var[105].CanCollide = true
- var[105].Locked = false
- var[105].Elasticity = 0.5
- var[105].Friction = 0.30000001192093
- var[105].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[105].FormFactor = 'Custom'
- var[105].Shape = 'Block'
- var[105].BackSurface = 'Smooth'
- var[105].FrontSurface = 'Smooth'
- var[105].TopSurface = 'Smooth'
- var[105].BottomSurface = 'Smooth'
- var[105].LeftSurface = 'Smooth'
- var[105].RightSurface = 'Smooth'
- var[105].CFrame = CFrame.new(-65.9841843, 16.0287552, 21.9000092, -0.939692318, -0.342020035, 0, -0.342020035, 0.939692318, 0, -0, 0, -1)
- var[105]:MakeJoints()
- var[106] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[106].Name = "Part"
- var[106].Archivable = true
- var[106].BrickColor = BrickColor.new('Medium stone grey')
- var[106].Material = 'CorrodedMetal'
- var[106].Reflectance = 0
- var[106].Transparency = 0
- var[106].RotVelocity = Vector3.new(0, 0, 0)
- var[106].Velocity = Vector3.new(0, 0, 0)
- var[106].Anchored = true
- var[106].CanCollide = true
- var[106].Locked = false
- var[106].Elasticity = 0.5
- var[106].Friction = 0.30000001192093
- var[106].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[106].FormFactor = 'Custom'
- var[106].Shape = 'Block'
- var[106].BackSurface = 'Smooth'
- var[106].FrontSurface = 'Smooth'
- var[106].TopSurface = 'Smooth'
- var[106].BottomSurface = 'Smooth'
- var[106].LeftSurface = 'Smooth'
- var[106].RightSurface = 'Smooth'
- var[106].CFrame = CFrame.new(-64.1101913, 16.5308857, 21.9000092, -0.98480773, -0.173648179, 0, -0.173648179, 0.98480773, 0, -0, 0, -1)
- var[106]:MakeJoints()
- var[107] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[107].Name = "Part"
- var[107].Archivable = true
- var[107].BrickColor = BrickColor.new('Dark stone grey')
- var[107].Material = 'CorrodedMetal'
- var[107].Reflectance = 0
- var[107].Transparency = 0
- var[107].RotVelocity = Vector3.new(0, 0, 0)
- var[107].Velocity = Vector3.new(0, 0, 0)
- var[107].Anchored = true
- var[107].CanCollide = true
- var[107].Locked = false
- var[107].Elasticity = 0.5
- var[107].Friction = 0.30000001192093
- var[107].Size = Vector3.new(0.600000024, 0.200000003, 59)
- var[107].FormFactor = 'Custom'
- var[107].Shape = 'Block'
- var[107].BackSurface = 'Smooth'
- var[107].FrontSurface = 'Smooth'
- var[107].TopSurface = 'Smooth'
- var[107].BottomSurface = 'Smooth'
- var[107].LeftSurface = 'Smooth'
- var[107].RightSurface = 'Smooth'
- var[107].CFrame = CFrame.new(-73.2168045, 8.19214725, 32.8000031, -0.173649311, -0.984813929, 0, -0.984813929, 0.173649311, 0, -0, 0, -1)
- var[107]:MakeJoints()
- var[108] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[108].Name = "Part"
- var[108].Archivable = true
- var[108].BrickColor = BrickColor.new('Medium stone grey')
- var[108].Material = 'CorrodedMetal'
- var[108].Reflectance = 0
- var[108].Transparency = 0
- var[108].RotVelocity = Vector3.new(0, 0, 0)
- var[108].Velocity = Vector3.new(0, 0, 0)
- var[108].Anchored = true
- var[108].CanCollide = true
- var[108].Locked = false
- var[108].Elasticity = 0.5
- var[108].Friction = 0.30000001192093
- var[108].Size = Vector3.new(18, 0.400000036, 0.799999893)
- var[108].FormFactor = 'Custom'
- var[108].Shape = 'Block'
- var[108].BackSurface = 'Smooth'
- var[108].FrontSurface = 'Smooth'
- var[108].TopSurface = 'Smooth'
- var[108].BottomSurface = 'Smooth'
- var[108].LeftSurface = 'Smooth'
- var[108].RightSurface = 'Smooth'
- var[108].CFrame = CFrame.new(-54.3774796, 16.5999756, 43.6999969, -0.99999994, 0, 7.10542736e-015, 0, 0.99999994, 0, 7.10542736e-015, 0, -1)
- var[108]:MakeJoints()
- var[109] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[109].Name = "Model"
- var[109].Archivable = true
- var[110] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[110].Name = "Part"
- var[110].Archivable = true
- var[110].BrickColor = BrickColor.new('Medium stone grey')
- var[110].Material = 'CorrodedMetal'
- var[110].Reflectance = 0
- var[110].Transparency = 0
- var[110].RotVelocity = Vector3.new(0, 0, 0)
- var[110].Velocity = Vector3.new(0, 0, 0)
- var[110].Anchored = true
- var[110].CanCollide = true
- var[110].Locked = false
- var[110].Elasticity = 0.5
- var[110].Friction = 0.30000001192093
- var[110].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[110].FormFactor = 'Custom'
- var[110].Shape = 'Block'
- var[110].BackSurface = 'Smooth'
- var[110].FrontSurface = 'Smooth'
- var[110].TopSurface = 'Smooth'
- var[110].BottomSurface = 'Smooth'
- var[110].LeftSurface = 'Smooth'
- var[110].RightSurface = 'Smooth'
- var[110].CFrame = CFrame.new(-64.1101913, 16.5308857, 43.6999969, -0.984807611, -0.173648164, 7.10542736e-015, -0.173648164, 0.984807611, 0, 7.10542736e-015, 3.55271368e-015, -1)
- var[110]:MakeJoints()
- var[111] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[111].Name = "Part"
- var[111].Archivable = true
- var[111].BrickColor = BrickColor.new('Medium stone grey')
- var[111].Material = 'CorrodedMetal'
- var[111].Reflectance = 0
- var[111].Transparency = 0
- var[111].RotVelocity = Vector3.new(0, 0, 0)
- var[111].Velocity = Vector3.new(0, 0, 0)
- var[111].Anchored = true
- var[111].CanCollide = true
- var[111].Locked = false
- var[111].Elasticity = 0.5
- var[111].Friction = 0.30000001192093
- var[111].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[111].FormFactor = 'Custom'
- var[111].Shape = 'Block'
- var[111].BackSurface = 'Smooth'
- var[111].FrontSurface = 'Smooth'
- var[111].TopSurface = 'Smooth'
- var[111].BottomSurface = 'Smooth'
- var[111].LeftSurface = 'Smooth'
- var[111].RightSurface = 'Smooth'
- var[111].CFrame = CFrame.new(-65.984169, 16.0287552, 43.6999969, -0.939692259, -0.342020005, 7.10542736e-015, -0.342020005, 0.939692259, 0, 7.10542736e-015, 3.55271368e-015, -1)
- var[111]:MakeJoints()
- var[112] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[112].Name = "Part"
- var[112].Archivable = true
- var[112].BrickColor = BrickColor.new('Medium stone grey')
- var[112].Material = 'CorrodedMetal'
- var[112].Reflectance = 0
- var[112].Transparency = 0
- var[112].RotVelocity = Vector3.new(0, 0, 0)
- var[112].Velocity = Vector3.new(0, 0, 0)
- var[112].Anchored = true
- var[112].CanCollide = true
- var[112].Locked = false
- var[112].Elasticity = 0.5
- var[112].Friction = 0.30000001192093
- var[112].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[112].FormFactor = 'Custom'
- var[112].Shape = 'Block'
- var[112].BackSurface = 'Smooth'
- var[112].FrontSurface = 'Smooth'
- var[112].TopSurface = 'Smooth'
- var[112].BottomSurface = 'Smooth'
- var[112].LeftSurface = 'Smooth'
- var[112].RightSurface = 'Smooth'
- var[112].CFrame = CFrame.new(-67.7425003, 15.2088404, 43.6999969, -0.866023958, -0.499999106, 7.10542736e-015, -0.499999106, 0.866023958, 0, 7.10542736e-015, 3.55271368e-015, -1)
- var[112]:MakeJoints()
- var[113] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[113].Name = "Part"
- var[113].Archivable = true
- var[113].BrickColor = BrickColor.new('Medium stone grey')
- var[113].Material = 'CorrodedMetal'
- var[113].Reflectance = 0
- var[113].Transparency = 0
- var[113].RotVelocity = Vector3.new(0, 0, 0)
- var[113].Velocity = Vector3.new(0, 0, 0)
- var[113].Anchored = true
- var[113].CanCollide = true
- var[113].Locked = false
- var[113].Elasticity = 0.5
- var[113].Friction = 0.30000001192093
- var[113].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[113].FormFactor = 'Custom'
- var[113].Shape = 'Block'
- var[113].BackSurface = 'Smooth'
- var[113].FrontSurface = 'Smooth'
- var[113].TopSurface = 'Smooth'
- var[113].BottomSurface = 'Smooth'
- var[113].LeftSurface = 'Smooth'
- var[113].RightSurface = 'Smooth'
- var[113].CFrame = CFrame.new(-69.3317337, 14.0960541, 43.6999969, -0.766038179, -0.642782331, 7.10542736e-015, -0.642782331, 0.766038179, 0, 7.10542736e-015, 1.0658141e-014, -1)
- var[113]:MakeJoints()
- var[114] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[114].Name = "Part"
- var[114].Archivable = true
- var[114].BrickColor = BrickColor.new('Medium stone grey')
- var[114].Material = 'CorrodedMetal'
- var[114].Reflectance = 0
- var[114].Transparency = 0
- var[114].RotVelocity = Vector3.new(0, 0, 0)
- var[114].Velocity = Vector3.new(0, 0, 0)
- var[114].Anchored = true
- var[114].CanCollide = true
- var[114].Locked = false
- var[114].Elasticity = 0.5
- var[114].Friction = 0.30000001192093
- var[114].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[114].FormFactor = 'Custom'
- var[114].Shape = 'Block'
- var[114].BackSurface = 'Smooth'
- var[114].FrontSurface = 'Smooth'
- var[114].TopSurface = 'Smooth'
- var[114].BottomSurface = 'Smooth'
- var[114].LeftSurface = 'Smooth'
- var[114].RightSurface = 'Smooth'
- var[114].CFrame = CFrame.new(-73.1383591, 7.50277805, 43.6999969, -0.173648581, -0.984809816, 7.10542736e-015, -0.984809816, 0.173648581, 0, 1.77635684e-015, 0, -1)
- var[114]:MakeJoints()
- var[115] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[115].Name = "Part"
- var[115].Archivable = true
- var[115].BrickColor = BrickColor.new('Medium stone grey')
- var[115].Material = 'CorrodedMetal'
- var[115].Reflectance = 0
- var[115].Transparency = 0
- var[115].RotVelocity = Vector3.new(0, 0, 0)
- var[115].Velocity = Vector3.new(0, 0, 0)
- var[115].Anchored = true
- var[115].CanCollide = true
- var[115].Locked = false
- var[115].Elasticity = 0.5
- var[115].Friction = 0.30000001192093
- var[115].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[115].FormFactor = 'Custom'
- var[115].Shape = 'Block'
- var[115].BackSurface = 'Smooth'
- var[115].FrontSurface = 'Smooth'
- var[115].TopSurface = 'Smooth'
- var[115].BottomSurface = 'Smooth'
- var[115].LeftSurface = 'Smooth'
- var[115].RightSurface = 'Smooth'
- var[115].CFrame = CFrame.new(-70.7035751, 12.7242136, 43.6999969, -0.642787695, -0.766044438, 7.10542736e-015, -0.766044438, 0.642787695, 0, -3.55271368e-015, 0, -1)
- var[115]:MakeJoints()
- var[116] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[116].Name = "Part"
- var[116].Archivable = true
- var[116].BrickColor = BrickColor.new('Medium stone grey')
- var[116].Material = 'CorrodedMetal'
- var[116].Reflectance = 0
- var[116].Transparency = 0
- var[116].RotVelocity = Vector3.new(0, 0, 0)
- var[116].Velocity = Vector3.new(0, 0, 0)
- var[116].Anchored = true
- var[116].CanCollide = true
- var[116].Locked = false
- var[116].Elasticity = 0.5
- var[116].Friction = 0.30000001192093
- var[116].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[116].FormFactor = 'Custom'
- var[116].Shape = 'Block'
- var[116].BackSurface = 'Smooth'
- var[116].FrontSurface = 'Smooth'
- var[116].TopSurface = 'Smooth'
- var[116].BottomSurface = 'Smooth'
- var[116].LeftSurface = 'Smooth'
- var[116].RightSurface = 'Smooth'
- var[116].CFrame = CFrame.new(-71.8163223, 11.135026, 43.6999969, -0.500000119, -0.866025507, 7.10542736e-015, -0.866025507, 0.500000119, 0, 3.55271368e-015, 7.10542736e-015, -1)
- var[116]:MakeJoints()
- var[117] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[117].Name = "Part"
- var[117].Archivable = true
- var[117].BrickColor = BrickColor.new('Medium stone grey')
- var[117].Material = 'CorrodedMetal'
- var[117].Reflectance = 0
- var[117].Transparency = 0
- var[117].RotVelocity = Vector3.new(0, 0, 0)
- var[117].Velocity = Vector3.new(0, 0, 0)
- var[117].Anchored = true
- var[117].CanCollide = true
- var[117].Locked = false
- var[117].Elasticity = 0.5
- var[117].Friction = 0.30000001192093
- var[117].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[117].FormFactor = 'Custom'
- var[117].Shape = 'Block'
- var[117].BackSurface = 'Smooth'
- var[117].FrontSurface = 'Smooth'
- var[117].TopSurface = 'Smooth'
- var[117].BottomSurface = 'Smooth'
- var[117].LeftSurface = 'Smooth'
- var[117].RightSurface = 'Smooth'
- var[117].CFrame = CFrame.new(-72.6362381, 9.37670994, 43.6999969, -0.342020392, -0.939693213, 7.10542736e-015, -0.939693213, 0.342020392, 0, 3.55271368e-015, 7.10542736e-015, -1)
- var[117]:MakeJoints()
- var[118] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[118].Name = "Part"
- var[118].Archivable = true
- var[118].BrickColor = BrickColor.new('Medium stone grey')
- var[118].Material = 'CorrodedMetal'
- var[118].Reflectance = 0
- var[118].Transparency = 0
- var[118].RotVelocity = Vector3.new(0, 0, 0)
- var[118].Velocity = Vector3.new(0, 0, 0)
- var[118].Anchored = true
- var[118].CanCollide = true
- var[118].Locked = false
- var[118].Elasticity = 0.5
- var[118].Friction = 0.30000001192093
- var[118].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[118].FormFactor = 'Custom'
- var[118].Shape = 'Block'
- var[118].BackSurface = 'Smooth'
- var[118].FrontSurface = 'Smooth'
- var[118].TopSurface = 'Smooth'
- var[118].BottomSurface = 'Smooth'
- var[118].LeftSurface = 'Smooth'
- var[118].RightSurface = 'Smooth'
- var[118].CFrame = CFrame.new(-73.307457, 3.37004995, 43.6999969, -2.98023224e-008, -0.99999994, 7.10542736e-015, -0.99999994, 2.98023224e-008, 0, 8.29028415e-016, 7.10542736e-015, -1)
- var[118]:MakeJoints()
- var[119] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[119].Name = "Part"
- var[119].Archivable = true
- var[119].BrickColor = BrickColor.new('Medium stone grey')
- var[119].Material = 'Concrete'
- var[119].Reflectance = 0
- var[119].Transparency = 0
- var[119].RotVelocity = Vector3.new(0, 0, 0)
- var[119].Velocity = Vector3.new(0, 0, 0)
- var[119].Anchored = true
- var[119].CanCollide = true
- var[119].Locked = false
- var[119].Elasticity = 0.5
- var[119].Friction = 0.30000001192093
- var[119].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[119].FormFactor = 'Custom'
- var[119].Shape = 'Block'
- var[119].BackSurface = 'Smooth'
- var[119].FrontSurface = 'Smooth'
- var[119].TopSurface = 'Smooth'
- var[119].BottomSurface = 'Smooth'
- var[119].LeftSurface = 'Smooth'
- var[119].RightSurface = 'Smooth'
- var[119].CFrame = CFrame.new(-73.6606522, 10.1092081, 48.4000092, -0.98480767, -0.173648134, 0, -0.173648089, 0.98480767, 0, -0, 0, -1)
- var[119]:MakeJoints()
- var[120] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[120].Name = "Part"
- var[120].Archivable = true
- var[120].BrickColor = BrickColor.new('Earth green')
- var[120].Material = 'Fabric'
- var[120].Reflectance = 0
- var[120].Transparency = 0
- var[120].RotVelocity = Vector3.new(0, 0, 0)
- var[120].Velocity = Vector3.new(0, 0, 0)
- var[120].Anchored = true
- var[120].CanCollide = true
- var[120].Locked = false
- var[120].Elasticity = 0.5
- var[120].Friction = 0.30000001192093
- var[120].Size = Vector3.new(2, 8.99999905, 0.200000763)
- var[120].FormFactor = 'Custom'
- var[120].Shape = 'Block'
- var[120].BackSurface = 'Smooth'
- var[120].FrontSurface = 'Smooth'
- var[120].TopSurface = 'Smooth'
- var[120].BottomSurface = 'Smooth'
- var[120].LeftSurface = 'Smooth'
- var[120].RightSurface = 'Smooth'
- var[120].CFrame = CFrame.new(-62.3774796, 4.69998217, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[120]:MakeJoints()
- var[121] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[121].Name = "Model"
- var[121].Archivable = true
- var[122] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[122].Name = "Wedge"
- var[122].Archivable = true
- var[122].BrickColor = BrickColor.new('Earth green')
- var[122].Material = 'Fabric'
- var[122].Reflectance = 0
- var[122].Transparency = 0
- var[122].RotVelocity = Vector3.new(0, 0, 0)
- var[122].Velocity = Vector3.new(0, 0, 0)
- var[122].Anchored = true
- var[122].CanCollide = true
- var[122].Locked = false
- var[122].Elasticity = 0.5
- var[122].Friction = 0.30000001192093
- var[122].Size = Vector3.new(0.200000003, 0.272963226, 1.40865135)
- var[122].BackSurface = 'Smooth'
- var[122].FrontSurface = 'Smooth'
- var[122].TopSurface = 'Smooth'
- var[122].BottomSurface = 'Smooth'
- var[122].LeftSurface = 'Smooth'
- var[122].RightSurface = 'Smooth'
- var[122].CFrame = CFrame.new(-73.3877792, 7.79842377, 3.40000892, -1.02744098e-005, -0.933788717, 0.357824385, 3.25705309e-006, 0.357824385, 0.933788717, -1, 1.07595833e-005, -6.35034723e-007)
- var[122]:MakeJoints()
- var[123] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[123].Name = "Wedge"
- var[123].Archivable = true
- var[123].BrickColor = BrickColor.new('Earth green')
- var[123].Material = 'Fabric'
- var[123].Reflectance = 0
- var[123].Transparency = 0
- var[123].RotVelocity = Vector3.new(0, 0, 0)
- var[123].Velocity = Vector3.new(0, 0, 0)
- var[123].Anchored = true
- var[123].CanCollide = true
- var[123].Locked = false
- var[123].Elasticity = 0.5
- var[123].Friction = 0.30000001192093
- var[123].Size = Vector3.new(0.200000003, 0.272963226, 3.87151599)
- var[123].BackSurface = 'Smooth'
- var[123].FrontSurface = 'Smooth'
- var[123].TopSurface = 'Smooth'
- var[123].BottomSurface = 'Smooth'
- var[123].LeftSurface = 'Smooth'
- var[123].RightSurface = 'Smooth'
- var[123].CFrame = CFrame.new(-72.4430923, 10.26371, 3.40000892, 1.02744098e-005, -0.933788657, -0.357824475, -3.25705309e-006, 0.357824475, -0.933788657, 1, 1.07595824e-005, 6.35035519e-007)
- var[123]:MakeJoints()
- var[124] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[124].Name = "Wedge"
- var[124].Archivable = true
- var[124].BrickColor = BrickColor.new('Earth green')
- var[124].Material = 'Fabric'
- var[124].Reflectance = 0
- var[124].Transparency = 0
- var[124].RotVelocity = Vector3.new(0, 0, 0)
- var[124].Velocity = Vector3.new(0, 0, 0)
- var[124].Anchored = true
- var[124].CanCollide = true
- var[124].Locked = false
- var[124].Elasticity = 0.5
- var[124].Friction = 0.30000001192093
- var[124].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[124].BackSurface = 'Smooth'
- var[124].FrontSurface = 'Smooth'
- var[124].TopSurface = 'Smooth'
- var[124].BottomSurface = 'Smooth'
- var[124].LeftSurface = 'Smooth'
- var[124].RightSurface = 'Smooth'
- var[124].CFrame = CFrame.new(-72.9330673, 9.41197968, 3.40000892, -1.10390247e-005, -0.90631026, 0.422612607, 3.05511185e-006, 0.422612548, 0.90631032, -0.99999994, 1.12959115e-005, -1.89635193e-006)
- var[124]:MakeJoints()
- var[125] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[125].Name = "Mesh"
- var[125].Archivable = true
- var[125].MeshType = 'Wedge'
- var[125].Offset = Vector3.new(0, 0, 0)
- var[125].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[125].VertexColor = Vector3.new(1, 1, 1)
- var[126] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[126].Name = "Wedge"
- var[126].Archivable = true
- var[126].BrickColor = BrickColor.new('Earth green')
- var[126].Material = 'Fabric'
- var[126].Reflectance = 0
- var[126].Transparency = 0
- var[126].RotVelocity = Vector3.new(0, 0, 0)
- var[126].Velocity = Vector3.new(0, 0, 0)
- var[126].Anchored = true
- var[126].CanCollide = true
- var[126].Locked = false
- var[126].Elasticity = 0.5
- var[126].Friction = 0.30000001192093
- var[126].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[126].BackSurface = 'Smooth'
- var[126].FrontSurface = 'Smooth'
- var[126].TopSurface = 'Smooth'
- var[126].BottomSurface = 'Smooth'
- var[126].LeftSurface = 'Smooth'
- var[126].RightSurface = 'Smooth'
- var[126].CFrame = CFrame.new(-72.1203995, 11.1547623, 3.40000892, 1.10390247e-005, -0.90631026, -0.422612697, -3.05511185e-006, 0.422612667, -0.90631032, 0.99999994, 1.12959124e-005, 1.89635273e-006)
- var[126]:MakeJoints()
- var[127] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[127].Name = "Mesh"
- var[127].Archivable = true
- var[127].MeshType = 'Wedge'
- var[127].Offset = Vector3.new(0, 0, 0)
- var[127].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[127].VertexColor = Vector3.new(1, 1, 1)
- var[128] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[128].Name = "Wedge"
- var[128].Archivable = true
- var[128].BrickColor = BrickColor.new('Earth green')
- var[128].Material = 'Fabric'
- var[128].Reflectance = 0
- var[128].Transparency = 0
- var[128].RotVelocity = Vector3.new(0, 0, 0)
- var[128].Velocity = Vector3.new(0, 0, 0)
- var[128].Anchored = true
- var[128].CanCollide = true
- var[128].Locked = false
- var[128].Elasticity = 0.5
- var[128].Friction = 0.30000001192093
- var[128].Size = Vector3.new(0.200000003, 10.3999987, 10.3999987)
- var[128].BackSurface = 'Smooth'
- var[128].FrontSurface = 'Smooth'
- var[128].TopSurface = 'Smooth'
- var[128].BottomSurface = 'Smooth'
- var[128].LeftSurface = 'Smooth'
- var[128].RightSurface = 'Smooth'
- var[128].CFrame = CFrame.new(-68.5774841, 11.5999975, 3.40000892, 4.37130439e-008, -0.999999821, -1.78813934e-007, -8.74234729e-008, 2.98023224e-008, -0.999999702, 0.999999642, 4.37094769e-008, -8.74218813e-008)
- var[128]:MakeJoints()
- var[129] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[129].Name = "Wedge"
- var[129].Archivable = true
- var[129].BrickColor = BrickColor.new('Earth green')
- var[129].Material = 'Fabric'
- var[129].Reflectance = 0
- var[129].Transparency = 0
- var[129].RotVelocity = Vector3.new(0, 0, 0)
- var[129].Velocity = Vector3.new(0, 0, 0)
- var[129].Anchored = true
- var[129].CanCollide = true
- var[129].Locked = false
- var[129].Elasticity = 0.5
- var[129].Friction = 0.30000001192093
- var[129].Size = Vector3.new(0.200000003, 2.62652421, 7.45666361)
- var[129].BackSurface = 'Smooth'
- var[129].FrontSurface = 'Smooth'
- var[129].TopSurface = 'Smooth'
- var[129].BottomSurface = 'Smooth'
- var[129].LeftSurface = 'Smooth'
- var[129].RightSurface = 'Smooth'
- var[129].CFrame = CFrame.new(-72.0697861, 9.96494389, 3.40000892, 5.44398517e-007, -0.70710665, 0.707106829, -4.2076519e-007, 0.70710659, 0.70710665, -0.999999642, -6.82478571e-007, 8.74235866e-008)
- var[129]:MakeJoints()
- var[130] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[130].Name = "Wedge"
- var[130].Archivable = true
- var[130].BrickColor = BrickColor.new('Earth green')
- var[130].Material = 'Fabric'
- var[130].Reflectance = 0
- var[130].Transparency = 0
- var[130].RotVelocity = Vector3.new(0, 0, 0)
- var[130].Velocity = Vector3.new(0, 0, 0)
- var[130].Anchored = true
- var[130].CanCollide = true
- var[130].Locked = false
- var[130].Elasticity = 0.5
- var[130].Friction = 0.30000001192093
- var[130].Size = Vector3.new(0.200000003, 0.485938221, 1.89202154)
- var[130].BackSurface = 'Smooth'
- var[130].FrontSurface = 'Smooth'
- var[130].TopSurface = 'Smooth'
- var[130].BottomSurface = 'Smooth'
- var[130].LeftSurface = 'Smooth'
- var[130].RightSurface = 'Smooth'
- var[130].CFrame = CFrame.new(-70.9951553, 12.770668, 3.40000892, -3.61708248e-006, -0.90186435, -0.432019204, 1.635751e-006, 0.432018995, -0.90186435, 0.999999583, -3.96879659e-006, -8.74229045e-008)
- var[130]:MakeJoints()
- var[131] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[131].Name = "Wedge"
- var[131].Archivable = true
- var[131].BrickColor = BrickColor.new('Earth green')
- var[131].Material = 'Fabric'
- var[131].Reflectance = 0
- var[131].Transparency = 0
- var[131].RotVelocity = Vector3.new(0, 0, 0)
- var[131].Velocity = Vector3.new(0, 0, 0)
- var[131].Anchored = true
- var[131].CanCollide = true
- var[131].Locked = false
- var[131].Elasticity = 0.5
- var[131].Friction = 0.30000001192093
- var[131].Size = Vector3.new(0.200000003, 0.485938221, 6.00148821)
- var[131].BackSurface = 'Smooth'
- var[131].FrontSurface = 'Smooth'
- var[131].TopSurface = 'Smooth'
- var[131].BottomSurface = 'Smooth'
- var[131].LeftSurface = 'Smooth'
- var[131].RightSurface = 'Smooth'
- var[131].CFrame = CFrame.new(-72.7002335, 9.21122837, 3.40000892, 3.61708248e-006, -0.901864469, 0.432019204, -1.635751e-006, 0.432018965, 0.90186435, -0.999999583, -3.96879568e-006, 8.74229045e-008)
- var[131]:MakeJoints()
- var[132] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[132].Name = "Wedge"
- var[132].Archivable = true
- var[132].BrickColor = BrickColor.new('Earth green')
- var[132].Material = 'Fabric'
- var[132].Reflectance = 0
- var[132].Transparency = 0
- var[132].RotVelocity = Vector3.new(0, 0, 0)
- var[132].Velocity = Vector3.new(0, 0, 0)
- var[132].Anchored = true
- var[132].CanCollide = true
- var[132].Locked = false
- var[132].Elasticity = 0.5
- var[132].Friction = 0.30000001192093
- var[132].Size = Vector3.new(0.200000003, 0.514647663, 1.93263447)
- var[132].BackSurface = 'Smooth'
- var[132].FrontSurface = 'Smooth'
- var[132].TopSurface = 'Smooth'
- var[132].BottomSurface = 'Smooth'
- var[132].LeftSurface = 'Smooth'
- var[132].RightSurface = 'Smooth'
- var[132].CFrame = CFrame.new(-69.5960312, 14.1726675, 3.40000892, 6.78421657e-007, -0.424017966, 0.905653715, -6.59589261e-007, 0.905653536, 0.424018055, -0.999999642, -8.85024861e-007, 3.34740747e-007)
- var[132]:MakeJoints()
- var[133] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[133].Name = "Wedge"
- var[133].Archivable = true
- var[133].BrickColor = BrickColor.new('Earth green')
- var[133].Material = 'Fabric'
- var[133].Reflectance = 0
- var[133].Transparency = 0
- var[133].RotVelocity = Vector3.new(0, 0, 0)
- var[133].Velocity = Vector3.new(0, 0, 0)
- var[133].Anchored = true
- var[133].CanCollide = true
- var[133].Locked = false
- var[133].Elasticity = 0.5
- var[133].Friction = 0.30000001192093
- var[133].Size = Vector3.new(0.200000003, 0.338274539, 3.8664825)
- var[133].BackSurface = 'Smooth'
- var[133].FrontSurface = 'Smooth'
- var[133].TopSurface = 'Smooth'
- var[133].BottomSurface = 'Smooth'
- var[133].LeftSurface = 'Smooth'
- var[133].RightSurface = 'Smooth'
- var[133].CFrame = CFrame.new(-65.2519913, 16.2977161, 3.40000892, -1.96591873e-006, -0.34201929, -0.939692914, 3.2177054e-006, 0.939692676, -0.342019558, 0.999999583, -3.69603936e-006, -7.46845444e-007)
- var[133]:MakeJoints()
- var[134] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[134].Name = "Wedge"
- var[134].Archivable = true
- var[134].BrickColor = BrickColor.new('Earth green')
- var[134].Material = 'Fabric'
- var[134].Reflectance = 0
- var[134].Transparency = 0
- var[134].RotVelocity = Vector3.new(0, 0, 0)
- var[134].Velocity = Vector3.new(0, 0, 0)
- var[134].Anchored = true
- var[134].CanCollide = true
- var[134].Locked = false
- var[134].Elasticity = 0.5
- var[134].Friction = 0.30000001192093
- var[134].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[134].BackSurface = 'Smooth'
- var[134].FrontSurface = 'Smooth'
- var[134].TopSurface = 'Smooth'
- var[134].BottomSurface = 'Smooth'
- var[134].LeftSurface = 'Smooth'
- var[134].RightSurface = 'Smooth'
- var[134].CFrame = CFrame.new(-66.1857681, 16.134613, 3.40000892, 3.96497398e-006, -0.258817732, 0.96592617, -1.06279012e-005, 0.965926051, 0.258817822, -0.999999642, -1.12919734e-005, 1.07918493e-006)
- var[134]:MakeJoints()
- var[135] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[135].Name = "Mesh"
- var[135].Archivable = true
- var[135].MeshType = 'Wedge'
- var[135].Offset = Vector3.new(0, 0, 0)
- var[135].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[135].VertexColor = Vector3.new(1, 1, 1)
- var[136] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[136].Name = "Wedge"
- var[136].Archivable = true
- var[136].BrickColor = BrickColor.new('Earth green')
- var[136].Material = 'Fabric'
- var[136].Reflectance = 0
- var[136].Transparency = 0
- var[136].RotVelocity = Vector3.new(0, 0, 0)
- var[136].Velocity = Vector3.new(0, 0, 0)
- var[136].Anchored = true
- var[136].CanCollide = true
- var[136].Locked = false
- var[136].Elasticity = 0.5
- var[136].Friction = 0.30000001192093
- var[136].Size = Vector3.new(0.200000003, 0.338274539, 1.91844821)
- var[136].BackSurface = 'Smooth'
- var[136].FrontSurface = 'Smooth'
- var[136].TopSurface = 'Smooth'
- var[136].BottomSurface = 'Smooth'
- var[136].LeftSurface = 'Smooth'
- var[136].RightSurface = 'Smooth'
- var[136].CFrame = CFrame.new(-67.9700241, 15.3084421, 3.40000892, 1.96591873e-006, -0.342019379, 0.939692855, -3.2177054e-006, 0.939692616, 0.342019707, -0.999999583, -3.69603936e-006, 7.46844421e-007)
- var[136]:MakeJoints()
- var[137] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[137].Name = "Wedge"
- var[137].Archivable = true
- var[137].BrickColor = BrickColor.new('Earth green')
- var[137].Material = 'Fabric'
- var[137].Reflectance = 0
- var[137].Transparency = 0
- var[137].RotVelocity = Vector3.new(0, 0, 0)
- var[137].Velocity = Vector3.new(0, 0, 0)
- var[137].Anchored = true
- var[137].CanCollide = true
- var[137].Locked = false
- var[137].Elasticity = 0.5
- var[137].Friction = 0.30000001192093
- var[137].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[137].BackSurface = 'Smooth'
- var[137].FrontSurface = 'Smooth'
- var[137].TopSurface = 'Smooth'
- var[137].BottomSurface = 'Smooth'
- var[137].LeftSurface = 'Smooth'
- var[137].RightSurface = 'Smooth'
- var[137].CFrame = CFrame.new(-64.3281021, 16.6323719, 3.40000892, -3.96497398e-006, -0.258817613, -0.965926111, 1.06279012e-005, 0.965925992, -0.258817762, 0.999999642, -1.12919752e-005, -1.07918595e-006)
- var[137]:MakeJoints()
- var[138] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[138].Name = "Mesh"
- var[138].Archivable = true
- var[138].MeshType = 'Wedge'
- var[138].Offset = Vector3.new(0, 0, 0)
- var[138].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[138].VertexColor = Vector3.new(1, 1, 1)
- var[139] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[139].Name = "Wedge"
- var[139].Archivable = true
- var[139].BrickColor = BrickColor.new('Earth green')
- var[139].Material = 'Fabric'
- var[139].Reflectance = 0
- var[139].Transparency = 0
- var[139].RotVelocity = Vector3.new(0, 0, 0)
- var[139].Velocity = Vector3.new(0, 0, 0)
- var[139].Anchored = true
- var[139].CanCollide = true
- var[139].Locked = false
- var[139].Elasticity = 0.5
- var[139].Friction = 0.30000001192093
- var[139].Size = Vector3.new(0.200000003, 2.62652421, 7.25115442)
- var[139].BackSurface = 'Smooth'
- var[139].FrontSurface = 'Smooth'
- var[139].TopSurface = 'Smooth'
- var[139].BottomSurface = 'Smooth'
- var[139].LeftSurface = 'Smooth'
- var[139].RightSurface = 'Smooth'
- var[139].CFrame = CFrame.new(-66.8697891, 15.1649399, 3.40000892, -5.44398517e-007, -0.707106531, -0.707106948, 4.2076519e-007, 0.70710659, -0.70710659, 0.999999642, -6.82478628e-007, -8.74240413e-008)
- var[139]:MakeJoints()
- var[140] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[140].Name = "Wedge"
- var[140].Archivable = true
- var[140].BrickColor = BrickColor.new('Earth green')
- var[140].Material = 'Fabric'
- var[140].Reflectance = 0
- var[140].Transparency = 0
- var[140].RotVelocity = Vector3.new(0, 0, 0)
- var[140].Velocity = Vector3.new(0, 0, 0)
- var[140].Anchored = true
- var[140].CanCollide = true
- var[140].Locked = false
- var[140].Elasticity = 0.5
- var[140].Friction = 0.30000001192093
- var[140].Size = Vector3.new(0.200000003, 0.514647663, 5.77955484)
- var[140].BackSurface = 'Smooth'
- var[140].FrontSurface = 'Smooth'
- var[140].TopSurface = 'Smooth'
- var[140].BottomSurface = 'Smooth'
- var[140].LeftSurface = 'Smooth'
- var[140].RightSurface = 'Smooth'
- var[140].CFrame = CFrame.new(-66.1037369, 15.8077164, 3.40000892, -6.78421657e-007, -0.424017876, -0.905653834, 6.59589261e-007, 0.905653596, -0.424017966, 0.999999642, -8.85024917e-007, -3.34739838e-007)
- var[140]:MakeJoints()
- var[141] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[141].Name = "Part"
- var[141].Archivable = true
- var[141].BrickColor = BrickColor.new('Earth green')
- var[141].Material = 'Fabric'
- var[141].Reflectance = 0
- var[141].Transparency = 0
- var[141].RotVelocity = Vector3.new(0, 0, 0)
- var[141].Velocity = Vector3.new(0, 0, 0)
- var[141].Anchored = true
- var[141].CanCollide = true
- var[141].Locked = false
- var[141].Elasticity = 0.5
- var[141].Friction = 0.30000001192093
- var[141].Size = Vector3.new(10.1999998, 6.19999981, 0.200000763)
- var[141].FormFactor = 'Custom'
- var[141].Shape = 'Block'
- var[141].BackSurface = 'Smooth'
- var[141].FrontSurface = 'Smooth'
- var[141].TopSurface = 'Smooth'
- var[141].BottomSurface = 'Smooth'
- var[141].LeftSurface = 'Smooth'
- var[141].RightSurface = 'Smooth'
- var[141].CFrame = CFrame.new(-68.4774857, 3.29998088, 3.40000892, -0.999999881, 0, -8.24229573e-013, 0, 0.999999881, 1.70530257e-013, -8.24229573e-013, -1.70530257e-013, -1)
- var[141]:MakeJoints()
- var[142] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[142].Name = "Part"
- var[142].Archivable = true
- var[142].BrickColor = BrickColor.new('Dark stone grey')
- var[142].Material = 'CorrodedMetal'
- var[142].Reflectance = 0
- var[142].Transparency = 0
- var[142].RotVelocity = Vector3.new(0, 0, 0)
- var[142].Velocity = Vector3.new(0, 0, 0)
- var[142].Anchored = true
- var[142].CanCollide = true
- var[142].Locked = false
- var[142].Elasticity = 0.5
- var[142].Friction = 0.30000001192093
- var[142].Size = Vector3.new(0.600000024, 0.200000003, 57.5999985)
- var[142].FormFactor = 'Custom'
- var[142].Shape = 'Block'
- var[142].BackSurface = 'Smooth'
- var[142].FrontSurface = 'Smooth'
- var[142].TopSurface = 'Smooth'
- var[142].BottomSurface = 'Smooth'
- var[142].LeftSurface = 'Smooth'
- var[142].RightSurface = 'Smooth'
- var[142].CFrame = CFrame.new(-70.067955, 13.6461039, 32.8000031, -0.766044497, -0.642787576, 0, -0.642787576, 0.766044497, 0, -0, 0, -1)
- var[142]:MakeJoints()
- var[143] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[143].Name = "Model"
- var[143].Archivable = true
- var[144] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[144].Name = "Part"
- var[144].Archivable = true
- var[144].BrickColor = BrickColor.new('Medium stone grey')
- var[144].Material = 'CorrodedMetal'
- var[144].Reflectance = 0
- var[144].Transparency = 0
- var[144].RotVelocity = Vector3.new(0, 0, 0)
- var[144].Velocity = Vector3.new(0, 0, 0)
- var[144].Anchored = true
- var[144].CanCollide = true
- var[144].Locked = false
- var[144].Elasticity = 0.5
- var[144].Friction = 0.30000001192093
- var[144].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[144].FormFactor = 'Custom'
- var[144].Shape = 'Block'
- var[144].BackSurface = 'Smooth'
- var[144].FrontSurface = 'Smooth'
- var[144].TopSurface = 'Smooth'
- var[144].BottomSurface = 'Smooth'
- var[144].LeftSurface = 'Smooth'
- var[144].RightSurface = 'Smooth'
- var[144].CFrame = CFrame.new(-64.1449203, 16.7278461, 47.8000031, -0.984807491, -0.173648134, 0, -0.173648134, 0.984807491, 0, -0, 0, -1)
- var[144]:MakeJoints()
- var[145] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[145].Name = "Part"
- var[145].Archivable = true
- var[145].BrickColor = BrickColor.new('Medium stone grey')
- var[145].Material = 'CorrodedMetal'
- var[145].Reflectance = 0
- var[145].Transparency = 0
- var[145].RotVelocity = Vector3.new(0, 0, 0)
- var[145].Velocity = Vector3.new(0, 0, 0)
- var[145].Anchored = true
- var[145].CanCollide = true
- var[145].Locked = false
- var[145].Elasticity = 0.5
- var[145].Friction = 0.30000001192093
- var[145].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[145].FormFactor = 'Custom'
- var[145].Shape = 'Block'
- var[145].BackSurface = 'Smooth'
- var[145].FrontSurface = 'Smooth'
- var[145].TopSurface = 'Smooth'
- var[145].BottomSurface = 'Smooth'
- var[145].LeftSurface = 'Smooth'
- var[145].RightSurface = 'Smooth'
- var[145].CFrame = CFrame.new(-66.0525894, 16.216692, 47.8000031, -0.93969202, -0.342019945, 0, -0.342019945, 0.93969202, 0, -0, 0, -1)
- var[145]:MakeJoints()
- var[146] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[146].Name = "Part"
- var[146].Archivable = true
- var[146].BrickColor = BrickColor.new('Medium stone grey')
- var[146].Material = 'CorrodedMetal'
- var[146].Reflectance = 0
- var[146].Transparency = 0
- var[146].RotVelocity = Vector3.new(0, 0, 0)
- var[146].Velocity = Vector3.new(0, 0, 0)
- var[146].Anchored = true
- var[146].CanCollide = true
- var[146].Locked = false
- var[146].Elasticity = 0.5
- var[146].Friction = 0.30000001192093
- var[146].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[146].FormFactor = 'Custom'
- var[146].Shape = 'Block'
- var[146].BackSurface = 'Smooth'
- var[146].FrontSurface = 'Smooth'
- var[146].TopSurface = 'Smooth'
- var[146].BottomSurface = 'Smooth'
- var[146].LeftSurface = 'Smooth'
- var[146].RightSurface = 'Smooth'
- var[146].CFrame = CFrame.new(-67.8425064, 15.3820496, 47.8000031, -0.866023779, -0.499999046, 0, -0.499999046, 0.866023779, 0, -0, 0, -1)
- var[146]:MakeJoints()
- var[147] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[147].Name = "Part"
- var[147].Archivable = true
- var[147].BrickColor = BrickColor.new('Medium stone grey')
- var[147].Material = 'CorrodedMetal'
- var[147].Reflectance = 0
- var[147].Transparency = 0
- var[147].RotVelocity = Vector3.new(0, 0, 0)
- var[147].Velocity = Vector3.new(0, 0, 0)
- var[147].Anchored = true
- var[147].CanCollide = true
- var[147].Locked = false
- var[147].Elasticity = 0.5
- var[147].Friction = 0.30000001192093
- var[147].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[147].FormFactor = 'Custom'
- var[147].Shape = 'Block'
- var[147].BackSurface = 'Smooth'
- var[147].FrontSurface = 'Smooth'
- var[147].TopSurface = 'Smooth'
- var[147].BottomSurface = 'Smooth'
- var[147].LeftSurface = 'Smooth'
- var[147].RightSurface = 'Smooth'
- var[147].CFrame = CFrame.new(-69.460289, 14.2492599, 47.8000031, -0.76603806, -0.642782211, 0, -0.642782211, 0.76603806, 0, -0, 0, -1)
- var[147]:MakeJoints()
- var[148] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[148].Name = "Part"
- var[148].Archivable = true
- var[148].BrickColor = BrickColor.new('Medium stone grey')
- var[148].Material = 'CorrodedMetal'
- var[148].Reflectance = 0
- var[148].Transparency = 0
- var[148].RotVelocity = Vector3.new(0, 0, 0)
- var[148].Velocity = Vector3.new(0, 0, 0)
- var[148].Anchored = true
- var[148].CanCollide = true
- var[148].Locked = false
- var[148].Elasticity = 0.5
- var[148].Friction = 0.30000001192093
- var[148].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[148].FormFactor = 'Custom'
- var[148].Shape = 'Block'
- var[148].BackSurface = 'Smooth'
- var[148].FrontSurface = 'Smooth'
- var[148].TopSurface = 'Smooth'
- var[148].BottomSurface = 'Smooth'
- var[148].LeftSurface = 'Smooth'
- var[148].RightSurface = 'Smooth'
- var[148].CFrame = CFrame.new(-73.3353195, 7.53751421, 47.8000031, -0.173648551, -0.984809697, 0, -0.984809697, 0.173648551, 0, -0, 0, -1)
- var[148]:MakeJoints()
- var[149] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[149].Name = "Part"
- var[149].Archivable = true
- var[149].BrickColor = BrickColor.new('Medium stone grey')
- var[149].Material = 'CorrodedMetal'
- var[149].Reflectance = 0
- var[149].Transparency = 0
- var[149].RotVelocity = Vector3.new(0, 0, 0)
- var[149].Velocity = Vector3.new(0, 0, 0)
- var[149].Anchored = true
- var[149].CanCollide = true
- var[149].Locked = false
- var[149].Elasticity = 0.5
- var[149].Friction = 0.30000001192093
- var[149].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[149].FormFactor = 'Custom'
- var[149].Shape = 'Block'
- var[149].BackSurface = 'Smooth'
- var[149].FrontSurface = 'Smooth'
- var[149].TopSurface = 'Smooth'
- var[149].BottomSurface = 'Smooth'
- var[149].LeftSurface = 'Smooth'
- var[149].RightSurface = 'Smooth'
- var[149].CFrame = CFrame.new(-70.8567886, 12.8527756, 47.8000031, -0.642787576, -0.766044319, 0, -0.766044319, 0.642787576, 0, -0, 0, -1)
- var[149]:MakeJoints()
- var[150] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[150].Name = "Part"
- var[150].Archivable = true
- var[150].BrickColor = BrickColor.new('Medium stone grey')
- var[150].Material = 'CorrodedMetal'
- var[150].Reflectance = 0
- var[150].Transparency = 0
- var[150].RotVelocity = Vector3.new(0, 0, 0)
- var[150].Velocity = Vector3.new(0, 0, 0)
- var[150].Anchored = true
- var[150].CanCollide = true
- var[150].Locked = false
- var[150].Elasticity = 0.5
- var[150].Friction = 0.30000001192093
- var[150].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[150].FormFactor = 'Custom'
- var[150].Shape = 'Block'
- var[150].BackSurface = 'Smooth'
- var[150].FrontSurface = 'Smooth'
- var[150].TopSurface = 'Smooth'
- var[150].BottomSurface = 'Smooth'
- var[150].LeftSurface = 'Smooth'
- var[150].RightSurface = 'Smooth'
- var[150].CFrame = CFrame.new(-71.9895401, 11.2350321, 47.8000031, -0.500000119, -0.866025388, 0, -0.866025388, 0.500000119, 0, -0, 0, -1)
- var[150]:MakeJoints()
- var[151] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[151].Name = "Part"
- var[151].Archivable = true
- var[151].BrickColor = BrickColor.new('Medium stone grey')
- var[151].Material = 'CorrodedMetal'
- var[151].Reflectance = 0
- var[151].Transparency = 0
- var[151].RotVelocity = Vector3.new(0, 0, 0)
- var[151].Velocity = Vector3.new(0, 0, 0)
- var[151].Anchored = true
- var[151].CanCollide = true
- var[151].Locked = false
- var[151].Elasticity = 0.5
- var[151].Friction = 0.30000001192093
- var[151].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[151].FormFactor = 'Custom'
- var[151].Shape = 'Block'
- var[151].BackSurface = 'Smooth'
- var[151].FrontSurface = 'Smooth'
- var[151].TopSurface = 'Smooth'
- var[151].BottomSurface = 'Smooth'
- var[151].LeftSurface = 'Smooth'
- var[151].RightSurface = 'Smooth'
- var[151].CFrame = CFrame.new(-72.8241806, 9.44512177, 47.8000031, -0.342020333, -0.939693034, 0, -0.939693034, 0.342020333, 0, -0, 0, -1)
- var[151]:MakeJoints()
- var[152] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[152].Name = "Part"
- var[152].Archivable = true
- var[152].BrickColor = BrickColor.new('Medium stone grey')
- var[152].Material = 'CorrodedMetal'
- var[152].Reflectance = 0
- var[152].Transparency = 0
- var[152].RotVelocity = Vector3.new(0, 0, 0)
- var[152].Velocity = Vector3.new(0, 0, 0)
- var[152].Anchored = true
- var[152].CanCollide = true
- var[152].Locked = false
- var[152].Elasticity = 0.5
- var[152].Friction = 0.30000001192093
- var[152].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[152].FormFactor = 'Custom'
- var[152].Shape = 'Block'
- var[152].BackSurface = 'Smooth'
- var[152].FrontSurface = 'Smooth'
- var[152].TopSurface = 'Smooth'
- var[152].BottomSurface = 'Smooth'
- var[152].LeftSurface = 'Smooth'
- var[152].RightSurface = 'Smooth'
- var[152].CFrame = CFrame.new(-73.5074539, 3.37004995, 47.8000031, -2.98023224e-008, -0.999999762, 0, -0.999999762, 2.98023224e-008, 0, -0, 0, -1)
- var[152]:MakeJoints()
- var[153] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[153].Name = "Part"
- var[153].Archivable = true
- var[153].BrickColor = BrickColor.new('Medium stone grey')
- var[153].Material = 'Concrete'
- var[153].Reflectance = 0
- var[153].Transparency = 0
- var[153].RotVelocity = Vector3.new(0, 0, 0)
- var[153].Velocity = Vector3.new(0, 0, 0)
- var[153].Anchored = true
- var[153].CanCollide = true
- var[153].Locked = false
- var[153].Elasticity = 0.5
- var[153].Friction = 0.30000001192093
- var[153].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[153].FormFactor = 'Custom'
- var[153].Shape = 'Block'
- var[153].BackSurface = 'Smooth'
- var[153].FrontSurface = 'Smooth'
- var[153].TopSurface = 'Smooth'
- var[153].BottomSurface = 'Smooth'
- var[153].LeftSurface = 'Smooth'
- var[153].RightSurface = 'Smooth'
- var[153].CFrame = CFrame.new(-73.6606522, 10.1092081, 53, -0.98480773, -0.173648134, 0, -0.173648119, 0.98480773, 0, -0, 0, -1)
- var[153]:MakeJoints()
- var[154] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[154].Name = "Part"
- var[154].Archivable = true
- var[154].BrickColor = BrickColor.new('Earth green')
- var[154].Material = 'Fabric'
- var[154].Reflectance = 0
- var[154].Transparency = 0
- var[154].RotVelocity = Vector3.new(0, 0, 0)
- var[154].Velocity = Vector3.new(0, 0, 0)
- var[154].Anchored = true
- var[154].CanCollide = true
- var[154].Locked = false
- var[154].Elasticity = 0.5
- var[154].Friction = 0.30000001192093
- var[154].Size = Vector3.new(2, 0.200000003, 9)
- var[154].FormFactor = 'Custom'
- var[154].Shape = 'Block'
- var[154].BackSurface = 'Smooth'
- var[154].FrontSurface = 'Smooth'
- var[154].TopSurface = 'Smooth'
- var[154].BottomSurface = 'Smooth'
- var[154].LeftSurface = 'Smooth'
- var[154].RightSurface = 'Smooth'
- var[154].CFrame = CFrame.new(-71.0567856, 12.8527679, 7.80000305, -0.642787695, -0.766044438, 0, -0.766044438, 0.642787695, 0, -0, 0, -1)
- var[154]:MakeJoints()
- var[155] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[155].Name = "Part"
- var[155].Archivable = true
- var[155].BrickColor = BrickColor.new('Earth green')
- var[155].Material = 'Fabric'
- var[155].Reflectance = 0
- var[155].Transparency = 0
- var[155].RotVelocity = Vector3.new(0, 0, 0)
- var[155].Velocity = Vector3.new(0, 0, 0)
- var[155].Anchored = true
- var[155].CanCollide = true
- var[155].Locked = false
- var[155].Elasticity = 0.5
- var[155].Friction = 0.30000001192093
- var[155].Size = Vector3.new(2, 0.200000003, 9)
- var[155].FormFactor = 'Custom'
- var[155].Shape = 'Block'
- var[155].BackSurface = 'Smooth'
- var[155].FrontSurface = 'Smooth'
- var[155].TopSurface = 'Smooth'
- var[155].BottomSurface = 'Smooth'
- var[155].LeftSurface = 'Smooth'
- var[155].RightSurface = 'Smooth'
- var[155].CFrame = CFrame.new(-72.189537, 11.2350235, 7.80000305, -0.500000179, -0.866025567, 0, -0.866025567, 0.500000179, 0, -0, 0, -1)
- var[155]:MakeJoints()
- var[156] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[156].Name = "Part"
- var[156].Archivable = true
- var[156].BrickColor = BrickColor.new('Earth green')
- var[156].Material = 'Fabric'
- var[156].Reflectance = 0
- var[156].Transparency = 0
- var[156].RotVelocity = Vector3.new(0, 0, 0)
- var[156].Velocity = Vector3.new(0, 0, 0)
- var[156].Anchored = true
- var[156].CanCollide = true
- var[156].Locked = false
- var[156].Elasticity = 0.5
- var[156].Friction = 0.30000001192093
- var[156].Size = Vector3.new(2, 0.200000003, 9)
- var[156].FormFactor = 'Custom'
- var[156].Shape = 'Block'
- var[156].BackSurface = 'Smooth'
- var[156].FrontSurface = 'Smooth'
- var[156].TopSurface = 'Smooth'
- var[156].BottomSurface = 'Smooth'
- var[156].LeftSurface = 'Smooth'
- var[156].RightSurface = 'Smooth'
- var[156].CFrame = CFrame.new(-73.0241776, 9.44511414, 7.80000305, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
- var[156]:MakeJoints()
- var[157] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[157].Name = "Part"
- var[157].Archivable = true
- var[157].BrickColor = BrickColor.new('Medium stone grey')
- var[157].Material = 'DiamondPlate'
- var[157].Reflectance = 0
- var[157].Transparency = 0
- var[157].RotVelocity = Vector3.new(0, 0, 0)
- var[157].Velocity = Vector3.new(0, 0, 0)
- var[157].Anchored = true
- var[157].CanCollide = true
- var[157].Locked = false
- var[157].Elasticity = 0.5
- var[157].Friction = 0.30000001192093
- var[157].Size = Vector3.new(4.19999981, 0.200000003, 12.5999994)
- var[157].FormFactor = 'Custom'
- var[157].Shape = 'Block'
- var[157].BackSurface = 'Smooth'
- var[157].FrontSurface = 'Smooth'
- var[157].TopSurface = 'Smooth'
- var[157].BottomSurface = 'Smooth'
- var[157].LeftSurface = 'Smooth'
- var[157].RightSurface = 'Smooth'
- var[157].CFrame = CFrame.new(-72.2734146, 12.5390396, 32.8000031, -0.939692557, -0.342020065, 0, -0.342020065, 0.939692557, 0, -0, 0, -1)
- var[157]:MakeJoints()
- var[158] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[158].Name = "Part"
- var[158].Archivable = true
- var[158].BrickColor = BrickColor.new('Dark stone grey')
- var[158].Material = 'Concrete'
- var[158].Reflectance = 0
- var[158].Transparency = 0
- var[158].RotVelocity = Vector3.new(0, 0, 0)
- var[158].Velocity = Vector3.new(0, 0, 0)
- var[158].Anchored = true
- var[158].CanCollide = true
- var[158].Locked = false
- var[158].Elasticity = 0.5
- var[158].Friction = 0.30000001192093
- var[158].Size = Vector3.new(0.200000003, 0.200000003, 12.5999994)
- var[158].FormFactor = 'Custom'
- var[158].Shape = 'Block'
- var[158].BackSurface = 'Smooth'
- var[158].FrontSurface = 'Smooth'
- var[158].TopSurface = 'Smooth'
- var[158].BottomSurface = 'Smooth'
- var[158].LeftSurface = 'Smooth'
- var[158].RightSurface = 'Smooth'
- var[158].CFrame = CFrame.new(-70.2060928, 13.2914896, 32.8000031, -0.93969202, -0.342019886, 0, -0.342019886, 0.93969202, 0, -0, 0, -1)
- var[158]:MakeJoints()
- var[159] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[159].Name = "Part"
- var[159].Archivable = true
- var[159].BrickColor = BrickColor.new('Medium stone grey')
- var[159].Material = 'Concrete'
- var[159].Reflectance = 0
- var[159].Transparency = 0
- var[159].RotVelocity = Vector3.new(0, 0, 0)
- var[159].Velocity = Vector3.new(0, 0, 0)
- var[159].Anchored = true
- var[159].CanCollide = true
- var[159].Locked = false
- var[159].Elasticity = 0.5
- var[159].Friction = 0.30000001192093
- var[159].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[159].FormFactor = 'Custom'
- var[159].Shape = 'Block'
- var[159].BackSurface = 'Smooth'
- var[159].FrontSurface = 'Smooth'
- var[159].TopSurface = 'Smooth'
- var[159].BottomSurface = 'Smooth'
- var[159].LeftSurface = 'Smooth'
- var[159].RightSurface = 'Smooth'
- var[159].CFrame = CFrame.new(-73.6606522, 10.1092081, 38.8000031, -0.984806061, -0.173647821, 0, -0.173647821, 0.984806061, 0, -0, 0, -1)
- var[159]:MakeJoints()
- var[160] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[160].Name = "Part"
- var[160].Archivable = true
- var[160].BrickColor = BrickColor.new('Medium stone grey')
- var[160].Material = 'DiamondPlate'
- var[160].Reflectance = 0
- var[160].Transparency = 0
- var[160].RotVelocity = Vector3.new(0, 0, 0)
- var[160].Velocity = Vector3.new(0, 0, 0)
- var[160].Anchored = true
- var[160].CanCollide = true
- var[160].Locked = false
- var[160].Elasticity = 0.5
- var[160].Friction = 0.30000001192093
- var[160].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[160].FormFactor = 'Custom'
- var[160].Shape = 'Block'
- var[160].BackSurface = 'Smooth'
- var[160].FrontSurface = 'Smooth'
- var[160].TopSurface = 'Smooth'
- var[160].BottomSurface = 'Smooth'
- var[160].LeftSurface = 'Smooth'
- var[160].RightSurface = 'Smooth'
- var[160].CFrame = CFrame.new(-72.3515854, 12.7049561, 50.6999969, -0.906307638, -0.422618121, 0, -0.422618121, 0.906307638, 0, -0, 0, -1)
- var[160]:MakeJoints()
- var[161] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[161].Name = "Part"
- var[161].Archivable = true
- var[161].BrickColor = BrickColor.new('Dark stone grey')
- var[161].Material = 'Concrete'
- var[161].Reflectance = 0
- var[161].Transparency = 0
- var[161].RotVelocity = Vector3.new(0, 0, 0)
- var[161].Velocity = Vector3.new(0, 0, 0)
- var[161].Anchored = true
- var[161].CanCollide = true
- var[161].Locked = false
- var[161].Elasticity = 0.5
- var[161].Friction = 0.30000001192093
- var[161].Size = Vector3.new(0.200000003, 0.200000003, 5.19999933)
- var[161].FormFactor = 'Custom'
- var[161].Shape = 'Block'
- var[161].BackSurface = 'Smooth'
- var[161].FrontSurface = 'Smooth'
- var[161].TopSurface = 'Smooth'
- var[161].BottomSurface = 'Smooth'
- var[161].LeftSurface = 'Smooth'
- var[161].RightSurface = 'Smooth'
- var[161].CFrame = CFrame.new(-70.2060928, 13.2914896, 50.6999969, -0.939691901, -0.342019856, 0, -0.342019856, 0.939691901, 0, -0, 0, -1)
- var[161]:MakeJoints()
- var[162] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[162].Name = "Part"
- var[162].Archivable = true
- var[162].BrickColor = BrickColor.new('Medium stone grey')
- var[162].Material = 'DiamondPlate'
- var[162].Reflectance = 0
- var[162].Transparency = 0
- var[162].RotVelocity = Vector3.new(0, 0, 0)
- var[162].Velocity = Vector3.new(0, 0, 0)
- var[162].Anchored = true
- var[162].CanCollide = true
- var[162].Locked = false
- var[162].Elasticity = 0.5
- var[162].Friction = 0.30000001192093
- var[162].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[162].FormFactor = 'Custom'
- var[162].Shape = 'Block'
- var[162].BackSurface = 'Smooth'
- var[162].FrontSurface = 'Smooth'
- var[162].TopSurface = 'Smooth'
- var[162].BottomSurface = 'Smooth'
- var[162].LeftSurface = 'Smooth'
- var[162].RightSurface = 'Smooth'
- var[162].CFrame = CFrame.new(-72.2734146, 12.5390396, 50.6999969, -0.939692438, -0.342020035, 0, -0.342020035, 0.939692438, 0, -0, 0, -1)
- var[162]:MakeJoints()
- var[163] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[163].Name = "Part"
- var[163].Archivable = true
- var[163].BrickColor = BrickColor.new('Medium stone grey')
- var[163].Material = 'CorrodedMetal'
- var[163].Reflectance = 0
- var[163].Transparency = 0
- var[163].RotVelocity = Vector3.new(0, 0, 0)
- var[163].Velocity = Vector3.new(0, 0, 0)
- var[163].Anchored = true
- var[163].CanCollide = true
- var[163].Locked = false
- var[163].Elasticity = 0.5
- var[163].Friction = 0.30000001192093
- var[163].Size = Vector3.new(0.600000381, 0.600000739, 58)
- var[163].FormFactor = 'Custom'
- var[163].Shape = 'Block'
- var[163].BackSurface = 'Smooth'
- var[163].FrontSurface = 'Smooth'
- var[163].TopSurface = 'Smooth'
- var[163].BottomSurface = 'Smooth'
- var[163].LeftSurface = 'Smooth'
- var[163].RightSurface = 'Smooth'
- var[163].CFrame = CFrame.new(-45.6774826, 16.4999771, 32.5, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[163]:MakeJoints()
- var[164] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[164].Name = "Part"
- var[164].Archivable = true
- var[164].BrickColor = BrickColor.new('Earth green')
- var[164].Material = 'Fabric'
- var[164].Reflectance = 0
- var[164].Transparency = 0
- var[164].RotVelocity = Vector3.new(0, 0, 0)
- var[164].Velocity = Vector3.new(0, 0, 0)
- var[164].Anchored = true
- var[164].CanCollide = true
- var[164].Locked = false
- var[164].Elasticity = 0.5
- var[164].Friction = 0.30000001192093
- var[164].Size = Vector3.new(2, 0.200000003, 9)
- var[164].FormFactor = 'Custom'
- var[164].Shape = 'Block'
- var[164].BackSurface = 'Smooth'
- var[164].FrontSurface = 'Smooth'
- var[164].TopSurface = 'Smooth'
- var[164].BottomSurface = 'Smooth'
- var[164].LeftSurface = 'Smooth'
- var[164].RightSurface = 'Smooth'
- var[164].CFrame = CFrame.new(-73.0241776, 9.44511414, 57.8000031, -0.342020422, -0.939693272, 0, -0.939693272, 0.342020422, 0, -0, 0, -1)
- var[164]:MakeJoints()
- var[165] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[165].Name = "Base"
- var[165].Archivable = true
- var[165].BrickColor = BrickColor.new('Medium stone grey')
- var[165].Material = 'Concrete'
- var[165].Reflectance = 0
- var[165].Transparency = 0
- var[165].RotVelocity = Vector3.new(0, 0, 0)
- var[165].Velocity = Vector3.new(0, 0, 0)
- var[165].Anchored = true
- var[165].CanCollide = true
- var[165].Locked = false
- var[165].Elasticity = 0.5
- var[165].Friction = 0.30000001192093
- var[165].Size = Vector3.new(40, 0.200000003, 60)
- var[165].FormFactor = 'Custom'
- var[165].Shape = 'Block'
- var[165].BackSurface = 'Smooth'
- var[165].FrontSurface = 'Smooth'
- var[165].TopSurface = 'Smooth'
- var[165].BottomSurface = 'Weld'
- var[165].LeftSurface = 'Smooth'
- var[165].RightSurface = 'Smooth'
- var[165].CFrame = CFrame.new(-54.3774796, 0.0999969989, 32.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[165]:MakeJoints()
- var[166] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[166].Name = "Part"
- var[166].Archivable = true
- var[166].BrickColor = BrickColor.new('Medium stone grey')
- var[166].Material = 'CorrodedMetal'
- var[166].Reflectance = 0
- var[166].Transparency = 0
- var[166].RotVelocity = Vector3.new(0, 0, 0)
- var[166].Velocity = Vector3.new(0, 0, 0)
- var[166].Anchored = true
- var[166].CanCollide = true
- var[166].Locked = false
- var[166].Elasticity = 0.5
- var[166].Friction = 0.30000001192093
- var[166].Size = Vector3.new(0.600000381, 16.2000008, 0.599999905)
- var[166].FormFactor = 'Custom'
- var[166].Shape = 'Block'
- var[166].BackSurface = 'Smooth'
- var[166].FrontSurface = 'Smooth'
- var[166].TopSurface = 'Smooth'
- var[166].BottomSurface = 'Smooth'
- var[166].LeftSurface = 'Smooth'
- var[166].RightSurface = 'Smooth'
- var[166].CFrame = CFrame.new(-63.0774765, 8.29998112, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[166]:MakeJoints()
- var[167] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[167].Name = "Part"
- var[167].Archivable = true
- var[167].BrickColor = BrickColor.new('Medium stone grey')
- var[167].Material = 'CorrodedMetal'
- var[167].Reflectance = 0
- var[167].Transparency = 0
- var[167].RotVelocity = Vector3.new(0, 0, 0)
- var[167].Velocity = Vector3.new(0, 0, 0)
- var[167].Anchored = true
- var[167].CanCollide = true
- var[167].Locked = false
- var[167].Elasticity = 0.5
- var[167].Friction = 0.30000001192093
- var[167].Size = Vector3.new(0.600000381, 16.2000008, 0.599999905)
- var[167].FormFactor = 'Custom'
- var[167].Shape = 'Block'
- var[167].BackSurface = 'Smooth'
- var[167].FrontSurface = 'Smooth'
- var[167].TopSurface = 'Smooth'
- var[167].BottomSurface = 'Smooth'
- var[167].LeftSurface = 'Smooth'
- var[167].RightSurface = 'Smooth'
- var[167].CFrame = CFrame.new(-45.6774826, 8.29998112, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[167]:MakeJoints()
- var[168] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[168].Name = "Part"
- var[168].Archivable = true
- var[168].BrickColor = BrickColor.new('Earth green')
- var[168].Material = 'Fabric'
- var[168].Reflectance = 0
- var[168].Transparency = 0
- var[168].RotVelocity = Vector3.new(0, 0, 0)
- var[168].Velocity = Vector3.new(0, 0, 0)
- var[168].Anchored = true
- var[168].CanCollide = true
- var[168].Locked = false
- var[168].Elasticity = 0.5
- var[168].Friction = 0.30000001192093
- var[168].Size = Vector3.new(18, 7.59999943, 0.200000763)
- var[168].FormFactor = 'Custom'
- var[168].Shape = 'Block'
- var[168].BackSurface = 'Smooth'
- var[168].FrontSurface = 'Smooth'
- var[168].TopSurface = 'Smooth'
- var[168].BottomSurface = 'Smooth'
- var[168].LeftSurface = 'Smooth'
- var[168].RightSurface = 'Smooth'
- var[168].CFrame = CFrame.new(-54.3774796, 12.9999857, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[168]:MakeJoints()
- var[169] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[169].Name = "Part"
- var[169].Archivable = true
- var[169].BrickColor = BrickColor.new('Medium stone grey')
- var[169].Material = 'CorrodedMetal'
- var[169].Reflectance = 0
- var[169].Transparency = 0
- var[169].RotVelocity = Vector3.new(0, 0, 0)
- var[169].Velocity = Vector3.new(0, 0, 0)
- var[169].Anchored = true
- var[169].CanCollide = true
- var[169].Locked = false
- var[169].Elasticity = 0.5
- var[169].Friction = 0.30000001192093
- var[169].Size = Vector3.new(16.7999992, 0.600000024, 0.599999905)
- var[169].FormFactor = 'Custom'
- var[169].Shape = 'Block'
- var[169].BackSurface = 'Smooth'
- var[169].FrontSurface = 'Smooth'
- var[169].TopSurface = 'Smooth'
- var[169].BottomSurface = 'Smooth'
- var[169].LeftSurface = 'Smooth'
- var[169].RightSurface = 'Smooth'
- var[169].CFrame = CFrame.new(-54.3774796, 10.0999842, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[169]:MakeJoints()
- var[170] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[170].Name = "Part"
- var[170].Archivable = true
- var[170].BrickColor = BrickColor.new('Medium stone grey')
- var[170].Material = 'CorrodedMetal'
- var[170].Reflectance = 0
- var[170].Transparency = 0
- var[170].RotVelocity = Vector3.new(0, 0, 0)
- var[170].Velocity = Vector3.new(0, 0, 0)
- var[170].Anchored = true
- var[170].CanCollide = true
- var[170].Locked = false
- var[170].Elasticity = 0.5
- var[170].Friction = 0.30000001192093
- var[170].Size = Vector3.new(18, 0.400000036, 0.799999893)
- var[170].FormFactor = 'Custom'
- var[170].Shape = 'Block'
- var[170].BackSurface = 'Smooth'
- var[170].FrontSurface = 'Smooth'
- var[170].TopSurface = 'Smooth'
- var[170].BottomSurface = 'Smooth'
- var[170].LeftSurface = 'Smooth'
- var[170].RightSurface = 'Smooth'
- var[170].CFrame = CFrame.new(-54.3774796, 16.5999756, 3.90000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[170]:MakeJoints()
- var[171] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[171].Name = "Model"
- var[171].Archivable = true
- var[172] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[172].Name = "Part"
- var[172].Archivable = true
- var[172].BrickColor = BrickColor.new('Medium stone grey')
- var[172].Material = 'CorrodedMetal'
- var[172].Reflectance = 0
- var[172].Transparency = 0
- var[172].RotVelocity = Vector3.new(0, 0, 0)
- var[172].Velocity = Vector3.new(0, 0, 0)
- var[172].Anchored = true
- var[172].CanCollide = true
- var[172].Locked = false
- var[172].Elasticity = 0.5
- var[172].Friction = 0.30000001192093
- var[172].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[172].FormFactor = 'Custom'
- var[172].Shape = 'Block'
- var[172].BackSurface = 'Smooth'
- var[172].FrontSurface = 'Smooth'
- var[172].TopSurface = 'Smooth'
- var[172].BottomSurface = 'Smooth'
- var[172].LeftSurface = 'Smooth'
- var[172].RightSurface = 'Smooth'
- var[172].CFrame = CFrame.new(-44.6447525, 16.5308857, 3.8999939, 0.984807491, 0.173648134, -8.74227837e-008, -0.173648134, 0.984807491, 1.23384441e-015, 8.60945946e-008, 1.51808006e-008, 1)
- var[172]:MakeJoints()
- var[173] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[173].Name = "Part"
- var[173].Archivable = true
- var[173].BrickColor = BrickColor.new('Medium stone grey')
- var[173].Material = 'CorrodedMetal'
- var[173].Reflectance = 0
- var[173].Transparency = 0
- var[173].RotVelocity = Vector3.new(0, 0, 0)
- var[173].Velocity = Vector3.new(0, 0, 0)
- var[173].Anchored = true
- var[173].CanCollide = true
- var[173].Locked = false
- var[173].Elasticity = 0.5
- var[173].Friction = 0.30000001192093
- var[173].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[173].FormFactor = 'Custom'
- var[173].Shape = 'Block'
- var[173].BackSurface = 'Smooth'
- var[173].FrontSurface = 'Smooth'
- var[173].TopSurface = 'Smooth'
- var[173].BottomSurface = 'Smooth'
- var[173].LeftSurface = 'Smooth'
- var[173].RightSurface = 'Smooth'
- var[173].CFrame = CFrame.new(-42.7707596, 16.0287476, 3.8999939, 0.93969202, 0.342019945, -8.74227837e-008, -0.342019945, 0.93969202, 1.23384441e-015, 8.21504784e-008, 2.99003275e-008, 1)
- var[173]:MakeJoints()
- var[174] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[174].Name = "Part"
- var[174].Archivable = true
- var[174].BrickColor = BrickColor.new('Medium stone grey')
- var[174].Material = 'CorrodedMetal'
- var[174].Reflectance = 0
- var[174].Transparency = 0
- var[174].RotVelocity = Vector3.new(0, 0, 0)
- var[174].Velocity = Vector3.new(0, 0, 0)
- var[174].Anchored = true
- var[174].CanCollide = true
- var[174].Locked = false
- var[174].Elasticity = 0.5
- var[174].Friction = 0.30000001192093
- var[174].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[174].FormFactor = 'Custom'
- var[174].Shape = 'Block'
- var[174].BackSurface = 'Smooth'
- var[174].FrontSurface = 'Smooth'
- var[174].TopSurface = 'Smooth'
- var[174].BottomSurface = 'Smooth'
- var[174].LeftSurface = 'Smooth'
- var[174].RightSurface = 'Smooth'
- var[174].CFrame = CFrame.new(-41.0124588, 15.2088404, 3.8999939, 0.866023779, 0.499999046, -8.74227837e-008, -0.499999046, 0.866023779, 1.23384441e-015, 7.57101972e-008, 4.3711303e-008, 1)
- var[174]:MakeJoints()
- var[175] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[175].Name = "Part"
- var[175].Archivable = true
- var[175].BrickColor = BrickColor.new('Medium stone grey')
- var[175].Material = 'CorrodedMetal'
- var[175].Reflectance = 0
- var[175].Transparency = 0
- var[175].RotVelocity = Vector3.new(0, 0, 0)
- var[175].Velocity = Vector3.new(0, 0, 0)
- var[175].Anchored = true
- var[175].CanCollide = true
- var[175].Locked = false
- var[175].Elasticity = 0.5
- var[175].Friction = 0.30000001192093
- var[175].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[175].FormFactor = 'Custom'
- var[175].Shape = 'Block'
- var[175].BackSurface = 'Smooth'
- var[175].FrontSurface = 'Smooth'
- var[175].TopSurface = 'Smooth'
- var[175].BottomSurface = 'Smooth'
- var[175].LeftSurface = 'Smooth'
- var[175].RightSurface = 'Smooth'
- var[175].CFrame = CFrame.new(-39.4232254, 14.0960541, 3.8999939, 0.76603806, 0.642782211, -8.74227837e-008, -0.642782211, 0.76603806, 1.23384441e-015, 6.69691644e-008, 5.61938016e-008, 1)
- var[175]:MakeJoints()
- var[176] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[176].Name = "Part"
- var[176].Archivable = true
- var[176].BrickColor = BrickColor.new('Medium stone grey')
- var[176].Material = 'CorrodedMetal'
- var[176].Reflectance = 0
- var[176].Transparency = 0
- var[176].RotVelocity = Vector3.new(0, 0, 0)
- var[176].Velocity = Vector3.new(0, 0, 0)
- var[176].Anchored = true
- var[176].CanCollide = true
- var[176].Locked = false
- var[176].Elasticity = 0.5
- var[176].Friction = 0.30000001192093
- var[176].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[176].FormFactor = 'Custom'
- var[176].Shape = 'Block'
- var[176].BackSurface = 'Smooth'
- var[176].FrontSurface = 'Smooth'
- var[176].TopSurface = 'Smooth'
- var[176].BottomSurface = 'Smooth'
- var[176].LeftSurface = 'Smooth'
- var[176].RightSurface = 'Smooth'
- var[176].CFrame = CFrame.new(-35.6165848, 7.50277805, 3.8999939, 0.173648551, 0.984809697, -8.74227837e-008, -0.984809697, 0.173648551, 1.23384441e-015, 1.51808361e-008, 8.60947864e-008, 1)
- var[176]:MakeJoints()
- var[177] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[177].Name = "Part"
- var[177].Archivable = true
- var[177].BrickColor = BrickColor.new('Medium stone grey')
- var[177].Material = 'CorrodedMetal'
- var[177].Reflectance = 0
- var[177].Transparency = 0
- var[177].RotVelocity = Vector3.new(0, 0, 0)
- var[177].Velocity = Vector3.new(0, 0, 0)
- var[177].Anchored = true
- var[177].CanCollide = true
- var[177].Locked = false
- var[177].Elasticity = 0.5
- var[177].Friction = 0.30000001192093
- var[177].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[177].FormFactor = 'Custom'
- var[177].Shape = 'Block'
- var[177].BackSurface = 'Smooth'
- var[177].FrontSurface = 'Smooth'
- var[177].TopSurface = 'Smooth'
- var[177].BottomSurface = 'Smooth'
- var[177].LeftSurface = 'Smooth'
- var[177].RightSurface = 'Smooth'
- var[177].CFrame = CFrame.new(-38.0513687, 12.7242136, 3.8999939, 0.642787576, 0.766044319, -8.74227837e-008, -0.766044319, 0.642787576, 1.23384441e-015, 5.61942635e-008, 6.69697116e-008, 1)
- var[177]:MakeJoints()
- var[178] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[178].Name = "Part"
- var[178].Archivable = true
- var[178].BrickColor = BrickColor.new('Medium stone grey')
- var[178].Material = 'CorrodedMetal'
- var[178].Reflectance = 0
- var[178].Transparency = 0
- var[178].RotVelocity = Vector3.new(0, 0, 0)
- var[178].Velocity = Vector3.new(0, 0, 0)
- var[178].Anchored = true
- var[178].CanCollide = true
- var[178].Locked = false
- var[178].Elasticity = 0.5
- var[178].Friction = 0.30000001192093
- var[178].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[178].FormFactor = 'Custom'
- var[178].Shape = 'Block'
- var[178].BackSurface = 'Smooth'
- var[178].FrontSurface = 'Smooth'
- var[178].TopSurface = 'Smooth'
- var[178].BottomSurface = 'Smooth'
- var[178].LeftSurface = 'Smooth'
- var[178].RightSurface = 'Smooth'
- var[178].CFrame = CFrame.new(-36.9386215, 11.135026, 3.8999939, 0.500000119, 0.866025388, -8.74227837e-008, -0.866025388, 0.500000119, 1.23384441e-015, 4.37113954e-008, 7.57103322e-008, 1)
- var[178]:MakeJoints()
- var[179] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[179].Name = "Part"
- var[179].Archivable = true
- var[179].BrickColor = BrickColor.new('Medium stone grey')
- var[179].Material = 'CorrodedMetal'
- var[179].Reflectance = 0
- var[179].Transparency = 0
- var[179].RotVelocity = Vector3.new(0, 0, 0)
- var[179].Velocity = Vector3.new(0, 0, 0)
- var[179].Anchored = true
- var[179].CanCollide = true
- var[179].Locked = false
- var[179].Elasticity = 0.5
- var[179].Friction = 0.30000001192093
- var[179].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[179].FormFactor = 'Custom'
- var[179].Shape = 'Block'
- var[179].BackSurface = 'Smooth'
- var[179].FrontSurface = 'Smooth'
- var[179].TopSurface = 'Smooth'
- var[179].BottomSurface = 'Smooth'
- var[179].LeftSurface = 'Smooth'
- var[179].RightSurface = 'Smooth'
- var[179].CFrame = CFrame.new(-36.1187057, 9.37670994, 3.8999939, 0.342020333, 0.939693034, -8.74227837e-008, -0.939693034, 0.342020333, 1.23384441e-015, 2.99003595e-008, 8.21505708e-008, 1)
- var[179]:MakeJoints()
- var[180] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[180].Name = "Part"
- var[180].Archivable = true
- var[180].BrickColor = BrickColor.new('Medium stone grey')
- var[180].Material = 'CorrodedMetal'
- var[180].Reflectance = 0
- var[180].Transparency = 0
- var[180].RotVelocity = Vector3.new(0, 0, 0)
- var[180].Velocity = Vector3.new(0, 0, 0)
- var[180].Anchored = true
- var[180].CanCollide = true
- var[180].Locked = false
- var[180].Elasticity = 0.5
- var[180].Friction = 0.30000001192093
- var[180].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[180].FormFactor = 'Custom'
- var[180].Shape = 'Block'
- var[180].BackSurface = 'Smooth'
- var[180].FrontSurface = 'Smooth'
- var[180].TopSurface = 'Smooth'
- var[180].BottomSurface = 'Smooth'
- var[180].LeftSurface = 'Smooth'
- var[180].RightSurface = 'Smooth'
- var[180].CFrame = CFrame.new(-35.4474869, 3.37004995, 3.8999939, 2.98023224e-008, 0.999999762, -8.74227837e-008, -0.999999762, 2.98023224e-008, 1.23384441e-015, 9.47311907e-016, 8.74227553e-008, 1)
- var[180]:MakeJoints()
- var[181] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[181].Name = "Part"
- var[181].Archivable = true
- var[181].BrickColor = BrickColor.new('Earth green')
- var[181].Material = 'Fabric'
- var[181].Reflectance = 0
- var[181].Transparency = 0
- var[181].RotVelocity = Vector3.new(0, 0, 0)
- var[181].Velocity = Vector3.new(0, 0, 0)
- var[181].Anchored = true
- var[181].CanCollide = true
- var[181].Locked = false
- var[181].Elasticity = 0.5
- var[181].Friction = 0.30000001192093
- var[181].Size = Vector3.new(2, 8.99999905, 0.200000763)
- var[181].FormFactor = 'Custom'
- var[181].Shape = 'Block'
- var[181].BackSurface = 'Smooth'
- var[181].FrontSurface = 'Smooth'
- var[181].TopSurface = 'Smooth'
- var[181].BottomSurface = 'Smooth'
- var[181].LeftSurface = 'Smooth'
- var[181].RightSurface = 'Smooth'
- var[181].CFrame = CFrame.new(-62.3774796, 4.69998217, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[181]:MakeJoints()
- var[182] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[182].Name = "Part"
- var[182].Archivable = true
- var[182].BrickColor = BrickColor.new('Earth green')
- var[182].Material = 'Fabric'
- var[182].Reflectance = 0
- var[182].Transparency = 0
- var[182].RotVelocity = Vector3.new(0, 0, 0)
- var[182].Velocity = Vector3.new(0, 0, 0)
- var[182].Anchored = true
- var[182].CanCollide = true
- var[182].Locked = false
- var[182].Elasticity = 0.5
- var[182].Friction = 0.30000001192093
- var[182].Size = Vector3.new(10.1999998, 6.19999981, 0.200000763)
- var[182].FormFactor = 'Custom'
- var[182].Shape = 'Block'
- var[182].BackSurface = 'Smooth'
- var[182].FrontSurface = 'Smooth'
- var[182].TopSurface = 'Smooth'
- var[182].BottomSurface = 'Smooth'
- var[182].LeftSurface = 'Smooth'
- var[182].RightSurface = 'Smooth'
- var[182].CFrame = CFrame.new(-68.4774857, 3.29998088, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[182]:MakeJoints()
- var[183] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[183].Name = "Part"
- var[183].Archivable = true
- var[183].BrickColor = BrickColor.new('Earth green')
- var[183].Material = 'Fabric'
- var[183].Reflectance = 0
- var[183].Transparency = 0
- var[183].RotVelocity = Vector3.new(0, 0, 0)
- var[183].Velocity = Vector3.new(0, 0, 0)
- var[183].Anchored = true
- var[183].CanCollide = true
- var[183].Locked = false
- var[183].Elasticity = 0.5
- var[183].Friction = 0.30000001192093
- var[183].Size = Vector3.new(10.1999998, 6.19999981, 0.200000763)
- var[183].FormFactor = 'Custom'
- var[183].Shape = 'Block'
- var[183].BackSurface = 'Smooth'
- var[183].FrontSurface = 'Smooth'
- var[183].TopSurface = 'Smooth'
- var[183].BottomSurface = 'Smooth'
- var[183].LeftSurface = 'Smooth'
- var[183].RightSurface = 'Smooth'
- var[183].CFrame = CFrame.new(-40.2999954, 3.29998088, 3.40000892, 1, 0, -8.74227766e-008, 0, 1, 0, 8.74227766e-008, 0, 1)
- var[183]:MakeJoints()
- var[184] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[184].Name = "Part"
- var[184].Archivable = true
- var[184].BrickColor = BrickColor.new('Medium stone grey')
- var[184].Material = 'CorrodedMetal'
- var[184].Reflectance = 0
- var[184].Transparency = 0
- var[184].RotVelocity = Vector3.new(0, 0, 0)
- var[184].Velocity = Vector3.new(0, 0, 0)
- var[184].Anchored = true
- var[184].CanCollide = true
- var[184].Locked = false
- var[184].Elasticity = 0.5
- var[184].Friction = 0.30000001192093
- var[184].Size = Vector3.new(0.600000381, 16.2000008, 0.599999905)
- var[184].FormFactor = 'Custom'
- var[184].Shape = 'Block'
- var[184].BackSurface = 'Smooth'
- var[184].FrontSurface = 'Smooth'
- var[184].TopSurface = 'Smooth'
- var[184].BottomSurface = 'Smooth'
- var[184].LeftSurface = 'Smooth'
- var[184].RightSurface = 'Smooth'
- var[184].CFrame = CFrame.new(-45.6774826, 8.29998112, 3.80000305, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[184]:MakeJoints()
- var[185] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[185].Name = "Part"
- var[185].Archivable = true
- var[185].BrickColor = BrickColor.new('Earth green')
- var[185].Material = 'Fabric'
- var[185].Reflectance = 0
- var[185].Transparency = 0
- var[185].RotVelocity = Vector3.new(0, 0, 0)
- var[185].Velocity = Vector3.new(0, 0, 0)
- var[185].Anchored = true
- var[185].CanCollide = true
- var[185].Locked = false
- var[185].Elasticity = 0.5
- var[185].Friction = 0.30000001192093
- var[185].Size = Vector3.new(18, 7.59999943, 0.200000763)
- var[185].FormFactor = 'Custom'
- var[185].Shape = 'Block'
- var[185].BackSurface = 'Smooth'
- var[185].FrontSurface = 'Smooth'
- var[185].TopSurface = 'Smooth'
- var[185].BottomSurface = 'Smooth'
- var[185].LeftSurface = 'Smooth'
- var[185].RightSurface = 'Smooth'
- var[185].CFrame = CFrame.new(-54.3774796, 12.9999857, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[185]:MakeJoints()
- var[186] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[186].Name = "Part"
- var[186].Archivable = true
- var[186].BrickColor = BrickColor.new('Earth green')
- var[186].Material = 'Fabric'
- var[186].Reflectance = 0
- var[186].Transparency = 0
- var[186].RotVelocity = Vector3.new(0, 0, 0)
- var[186].Velocity = Vector3.new(0, 0, 0)
- var[186].Anchored = true
- var[186].CanCollide = true
- var[186].Locked = false
- var[186].Elasticity = 0.5
- var[186].Friction = 0.30000001192093
- var[186].Size = Vector3.new(2, 8.99999905, 0.200000763)
- var[186].FormFactor = 'Custom'
- var[186].Shape = 'Block'
- var[186].BackSurface = 'Smooth'
- var[186].FrontSurface = 'Smooth'
- var[186].TopSurface = 'Smooth'
- var[186].BottomSurface = 'Smooth'
- var[186].LeftSurface = 'Smooth'
- var[186].RightSurface = 'Smooth'
- var[186].CFrame = CFrame.new(-46.3774796, 4.69998217, 62.1999969, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[186]:MakeJoints()
- var[187] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[187].Name = "Model"
- var[187].Archivable = true
- var[188] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[188].Name = "Part"
- var[188].Archivable = true
- var[188].BrickColor = BrickColor.new('Medium stone grey')
- var[188].Material = 'CorrodedMetal'
- var[188].Reflectance = 0
- var[188].Transparency = 0
- var[188].RotVelocity = Vector3.new(0, 0, 0)
- var[188].Velocity = Vector3.new(0, 0, 0)
- var[188].Anchored = true
- var[188].CanCollide = true
- var[188].Locked = false
- var[188].Elasticity = 0.5
- var[188].Friction = 0.30000001192093
- var[188].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[188].FormFactor = 'Custom'
- var[188].Shape = 'Block'
- var[188].BackSurface = 'Smooth'
- var[188].FrontSurface = 'Smooth'
- var[188].TopSurface = 'Smooth'
- var[188].BottomSurface = 'Smooth'
- var[188].LeftSurface = 'Smooth'
- var[188].RightSurface = 'Smooth'
- var[188].CFrame = CFrame.new(-44.6447678, 16.5308857, 61.6999969, 0.98480773, 0.173648179, -8.74227766e-008, -0.173648179, 0.98480773, 0, 8.6094623e-008, 1.51808059e-008, 1)
- var[188]:MakeJoints()
- var[189] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[189].Name = "Part"
- var[189].Archivable = true
- var[189].BrickColor = BrickColor.new('Medium stone grey')
- var[189].Material = 'CorrodedMetal'
- var[189].Reflectance = 0
- var[189].Transparency = 0
- var[189].RotVelocity = Vector3.new(0, 0, 0)
- var[189].Velocity = Vector3.new(0, 0, 0)
- var[189].Anchored = true
- var[189].CanCollide = true
- var[189].Locked = false
- var[189].Elasticity = 0.5
- var[189].Friction = 0.30000001192093
- var[189].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[189].FormFactor = 'Custom'
- var[189].Shape = 'Block'
- var[189].BackSurface = 'Smooth'
- var[189].FrontSurface = 'Smooth'
- var[189].TopSurface = 'Smooth'
- var[189].BottomSurface = 'Smooth'
- var[189].LeftSurface = 'Smooth'
- var[189].RightSurface = 'Smooth'
- var[189].CFrame = CFrame.new(-42.7707748, 16.0287552, 61.6999969, 0.939692318, 0.342020035, -8.74227766e-008, -0.342020035, 0.939692318, 0, 8.21505139e-008, 2.99003418e-008, 1)
- var[189]:MakeJoints()
- var[190] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[190].Name = "Part"
- var[190].Archivable = true
- var[190].BrickColor = BrickColor.new('Medium stone grey')
- var[190].Material = 'CorrodedMetal'
- var[190].Reflectance = 0
- var[190].Transparency = 0
- var[190].RotVelocity = Vector3.new(0, 0, 0)
- var[190].Velocity = Vector3.new(0, 0, 0)
- var[190].Anchored = true
- var[190].CanCollide = true
- var[190].Locked = false
- var[190].Elasticity = 0.5
- var[190].Friction = 0.30000001192093
- var[190].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[190].FormFactor = 'Custom'
- var[190].Shape = 'Block'
- var[190].BackSurface = 'Smooth'
- var[190].FrontSurface = 'Smooth'
- var[190].TopSurface = 'Smooth'
- var[190].BottomSurface = 'Smooth'
- var[190].LeftSurface = 'Smooth'
- var[190].RightSurface = 'Smooth'
- var[190].CFrame = CFrame.new(-41.0124588, 15.2088404, 61.6999969, 0.866024017, 0.499999166, -8.74227766e-008, -0.499999166, 0.866024017, 0, 7.57102256e-008, 4.37113137e-008, 1)
- var[190]:MakeJoints()
- var[191] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[191].Name = "Part"
- var[191].Archivable = true
- var[191].BrickColor = BrickColor.new('Medium stone grey')
- var[191].Material = 'CorrodedMetal'
- var[191].Reflectance = 0
- var[191].Transparency = 0
- var[191].RotVelocity = Vector3.new(0, 0, 0)
- var[191].Velocity = Vector3.new(0, 0, 0)
- var[191].Anchored = true
- var[191].CanCollide = true
- var[191].Locked = false
- var[191].Elasticity = 0.5
- var[191].Friction = 0.30000001192093
- var[191].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[191].FormFactor = 'Custom'
- var[191].Shape = 'Block'
- var[191].BackSurface = 'Smooth'
- var[191].FrontSurface = 'Smooth'
- var[191].TopSurface = 'Smooth'
- var[191].BottomSurface = 'Smooth'
- var[191].LeftSurface = 'Smooth'
- var[191].RightSurface = 'Smooth'
- var[191].CFrame = CFrame.new(-39.4232254, 14.0960541, 61.6999969, 0.766038239, 0.64278239, -8.74227766e-008, -0.64278239, 0.766038239, 0, 6.69691929e-008, 5.61938229e-008, 1)
- var[191]:MakeJoints()
- var[192] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[192].Name = "Part"
- var[192].Archivable = true
- var[192].BrickColor = BrickColor.new('Medium stone grey')
- var[192].Material = 'CorrodedMetal'
- var[192].Reflectance = 0
- var[192].Transparency = 0
- var[192].RotVelocity = Vector3.new(0, 0, 0)
- var[192].Velocity = Vector3.new(0, 0, 0)
- var[192].Anchored = true
- var[192].CanCollide = true
- var[192].Locked = false
- var[192].Elasticity = 0.5
- var[192].Friction = 0.30000001192093
- var[192].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[192].FormFactor = 'Custom'
- var[192].Shape = 'Block'
- var[192].BackSurface = 'Smooth'
- var[192].FrontSurface = 'Smooth'
- var[192].TopSurface = 'Smooth'
- var[192].BottomSurface = 'Smooth'
- var[192].LeftSurface = 'Smooth'
- var[192].RightSurface = 'Smooth'
- var[192].CFrame = CFrame.new(-35.6165848, 7.50277805, 61.6999969, 0.173648581, 0.984809816, -8.74227766e-008, -0.984809816, 0.173648581, 0, 1.51808415e-008, 8.60948077e-008, 1)
- var[192]:MakeJoints()
- var[193] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[193].Name = "Part"
- var[193].Archivable = true
- var[193].BrickColor = BrickColor.new('Medium stone grey')
- var[193].Material = 'CorrodedMetal'
- var[193].Reflectance = 0
- var[193].Transparency = 0
- var[193].RotVelocity = Vector3.new(0, 0, 0)
- var[193].Velocity = Vector3.new(0, 0, 0)
- var[193].Anchored = true
- var[193].CanCollide = true
- var[193].Locked = false
- var[193].Elasticity = 0.5
- var[193].Friction = 0.30000001192093
- var[193].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[193].FormFactor = 'Custom'
- var[193].Shape = 'Block'
- var[193].BackSurface = 'Smooth'
- var[193].FrontSurface = 'Smooth'
- var[193].TopSurface = 'Smooth'
- var[193].BottomSurface = 'Smooth'
- var[193].LeftSurface = 'Smooth'
- var[193].RightSurface = 'Smooth'
- var[193].CFrame = CFrame.new(-38.051384, 12.7242136, 61.6999969, 0.642787695, 0.766044438, -8.74227766e-008, -0.766044438, 0.642787695, 0, 5.61942848e-008, 6.69697329e-008, 1)
- var[193]:MakeJoints()
- var[194] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[194].Name = "Part"
- var[194].Archivable = true
- var[194].BrickColor = BrickColor.new('Medium stone grey')
- var[194].Material = 'CorrodedMetal'
- var[194].Reflectance = 0
- var[194].Transparency = 0
- var[194].RotVelocity = Vector3.new(0, 0, 0)
- var[194].Velocity = Vector3.new(0, 0, 0)
- var[194].Anchored = true
- var[194].CanCollide = true
- var[194].Locked = false
- var[194].Elasticity = 0.5
- var[194].Friction = 0.30000001192093
- var[194].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[194].FormFactor = 'Custom'
- var[194].Shape = 'Block'
- var[194].BackSurface = 'Smooth'
- var[194].FrontSurface = 'Smooth'
- var[194].TopSurface = 'Smooth'
- var[194].BottomSurface = 'Smooth'
- var[194].LeftSurface = 'Smooth'
- var[194].RightSurface = 'Smooth'
- var[194].CFrame = CFrame.new(-36.9386368, 11.135026, 61.6999969, 0.500000179, 0.866025567, -8.74227766e-008, -0.866025567, 0.500000179, 0, 4.37114025e-008, 7.57103606e-008, 1)
- var[194]:MakeJoints()
- var[195] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[195].Name = "Part"
- var[195].Archivable = true
- var[195].BrickColor = BrickColor.new('Medium stone grey')
- var[195].Material = 'CorrodedMetal'
- var[195].Reflectance = 0
- var[195].Transparency = 0
- var[195].RotVelocity = Vector3.new(0, 0, 0)
- var[195].Velocity = Vector3.new(0, 0, 0)
- var[195].Anchored = true
- var[195].CanCollide = true
- var[195].Locked = false
- var[195].Elasticity = 0.5
- var[195].Friction = 0.30000001192093
- var[195].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[195].FormFactor = 'Custom'
- var[195].Shape = 'Block'
- var[195].BackSurface = 'Smooth'
- var[195].FrontSurface = 'Smooth'
- var[195].TopSurface = 'Smooth'
- var[195].BottomSurface = 'Smooth'
- var[195].LeftSurface = 'Smooth'
- var[195].RightSurface = 'Smooth'
- var[195].CFrame = CFrame.new(-36.118721, 9.37671757, 61.6999969, 0.342020422, 0.939693272, -8.74227766e-008, -0.939693272, 0.342020422, 0, 2.99003737e-008, 8.21505921e-008, 1)
- var[195]:MakeJoints()
- var[196] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[196].Name = "Part"
- var[196].Archivable = true
- var[196].BrickColor = BrickColor.new('Medium stone grey')
- var[196].Material = 'CorrodedMetal'
- var[196].Reflectance = 0
- var[196].Transparency = 0
- var[196].RotVelocity = Vector3.new(0, 0, 0)
- var[196].Velocity = Vector3.new(0, 0, 0)
- var[196].Anchored = true
- var[196].CanCollide = true
- var[196].Locked = false
- var[196].Elasticity = 0.5
- var[196].Friction = 0.30000001192093
- var[196].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[196].FormFactor = 'Custom'
- var[196].Shape = 'Block'
- var[196].BackSurface = 'Smooth'
- var[196].FrontSurface = 'Smooth'
- var[196].TopSurface = 'Smooth'
- var[196].BottomSurface = 'Smooth'
- var[196].LeftSurface = 'Smooth'
- var[196].RightSurface = 'Smooth'
- var[196].CFrame = CFrame.new(-35.4475021, 3.37004995, 61.6999969, 2.98021341e-008, 1, -8.74227766e-008, -1, 2.98021341e-008, 0, 2.60538525e-015, 8.74227766e-008, 1)
- var[196]:MakeJoints()
- var[197] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[197].Name = "Part"
- var[197].Archivable = true
- var[197].BrickColor = BrickColor.new('Medium stone grey')
- var[197].Material = 'CorrodedMetal'
- var[197].Reflectance = 0
- var[197].Transparency = 0
- var[197].RotVelocity = Vector3.new(0, 0, 0)
- var[197].Velocity = Vector3.new(0, 0, 0)
- var[197].Anchored = true
- var[197].CanCollide = true
- var[197].Locked = false
- var[197].Elasticity = 0.5
- var[197].Friction = 0.30000001192093
- var[197].Size = Vector3.new(18, 0.400000036, 0.799999893)
- var[197].FormFactor = 'Custom'
- var[197].Shape = 'Block'
- var[197].BackSurface = 'Smooth'
- var[197].FrontSurface = 'Smooth'
- var[197].TopSurface = 'Smooth'
- var[197].BottomSurface = 'Smooth'
- var[197].LeftSurface = 'Smooth'
- var[197].RightSurface = 'Smooth'
- var[197].CFrame = CFrame.new(-54.3774796, 16.5999756, 21.9000092, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[197]:MakeJoints()
- var[198] = Instance.new('WedgePart', game['Workspace']['Military Canvas'])
- var[198].Name = "Part"
- var[198].Archivable = true
- var[198].BrickColor = BrickColor.new('Medium stone grey')
- var[198].Material = 'Concrete'
- var[198].Reflectance = 0
- var[198].Transparency = 0
- var[198].RotVelocity = Vector3.new(0, 0, 0)
- var[198].Velocity = Vector3.new(0, 0, 0)
- var[198].Anchored = true
- var[198].CanCollide = true
- var[198].Locked = false
- var[198].Elasticity = 0.5
- var[198].Friction = 0.30000001192093
- var[198].Size = Vector3.new(40, 0.200000003, 3.99999857)
- var[198].BackSurface = 'Smooth'
- var[198].FrontSurface = 'Smooth'
- var[198].TopSurface = 'Smooth'
- var[198].BottomSurface = 'Smooth'
- var[198].LeftSurface = 'Smooth'
- var[198].RightSurface = 'Smooth'
- var[198].CFrame = CFrame.new(-54.3774796, 0.0999969989, 0.800002992, 1, 0, 8.74227766e-008, 0, 1, 0, -8.74227766e-008, 0, 1)
- var[198]:MakeJoints()
- var[199] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[199].Name = "Part"
- var[199].Archivable = true
- var[199].BrickColor = BrickColor.new('Earth green')
- var[199].Material = 'Fabric'
- var[199].Reflectance = 0
- var[199].Transparency = 0
- var[199].RotVelocity = Vector3.new(0, 0, 0)
- var[199].Velocity = Vector3.new(0, 0, 0)
- var[199].Anchored = true
- var[199].CanCollide = true
- var[199].Locked = false
- var[199].Elasticity = 0.5
- var[199].Friction = 0.30000001192093
- var[199].Size = Vector3.new(2, 8.99999905, 0.200000763)
- var[199].FormFactor = 'Custom'
- var[199].Shape = 'Block'
- var[199].BackSurface = 'Smooth'
- var[199].FrontSurface = 'Smooth'
- var[199].TopSurface = 'Smooth'
- var[199].BottomSurface = 'Smooth'
- var[199].LeftSurface = 'Smooth'
- var[199].RightSurface = 'Smooth'
- var[199].CFrame = CFrame.new(-46.3774796, 4.69998217, 3.40000892, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[199]:MakeJoints()
- var[200] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[200].Name = "Model"
- var[200].Archivable = true
- var[201] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[201].Name = "Wedge"
- var[201].Archivable = true
- var[201].BrickColor = BrickColor.new('Earth green')
- var[201].Material = 'Fabric'
- var[201].Reflectance = 0
- var[201].Transparency = 0
- var[201].RotVelocity = Vector3.new(0, 0, 0)
- var[201].Velocity = Vector3.new(0, 0, 0)
- var[201].Anchored = true
- var[201].CanCollide = true
- var[201].Locked = false
- var[201].Elasticity = 0.5
- var[201].Friction = 0.30000001192093
- var[201].Size = Vector3.new(0.200000003, 0.272963226, 1.40865135)
- var[201].BackSurface = 'Smooth'
- var[201].FrontSurface = 'Smooth'
- var[201].TopSurface = 'Smooth'
- var[201].BottomSurface = 'Smooth'
- var[201].LeftSurface = 'Smooth'
- var[201].RightSurface = 'Smooth'
- var[201].CFrame = CFrame.new(-73.3877792, 7.79842377, 62.1999969, -1.02744107e-005, -0.933788836, 0.357824415, 3.25705332e-006, 0.357824415, 0.933788836, -1, 1.07595833e-005, -6.35034837e-007)
- var[201]:MakeJoints()
- var[202] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[202].Name = "Wedge"
- var[202].Archivable = true
- var[202].BrickColor = BrickColor.new('Earth green')
- var[202].Material = 'Fabric'
- var[202].Reflectance = 0
- var[202].Transparency = 0
- var[202].RotVelocity = Vector3.new(0, 0, 0)
- var[202].Velocity = Vector3.new(0, 0, 0)
- var[202].Anchored = true
- var[202].CanCollide = true
- var[202].Locked = false
- var[202].Elasticity = 0.5
- var[202].Friction = 0.30000001192093
- var[202].Size = Vector3.new(0.200000003, 0.272963226, 3.87151599)
- var[202].BackSurface = 'Smooth'
- var[202].FrontSurface = 'Smooth'
- var[202].TopSurface = 'Smooth'
- var[202].BottomSurface = 'Smooth'
- var[202].LeftSurface = 'Smooth'
- var[202].RightSurface = 'Smooth'
- var[202].CFrame = CFrame.new(-72.4430923, 10.26371, 62.1999969, 1.02744107e-005, -0.933788776, -0.357824504, -3.25705332e-006, 0.357824504, -0.933788776, 1, 1.07595833e-005, 6.35035803e-007)
- var[202]:MakeJoints()
- var[203] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[203].Name = "Wedge"
- var[203].Archivable = true
- var[203].BrickColor = BrickColor.new('Earth green')
- var[203].Material = 'Fabric'
- var[203].Reflectance = 0
- var[203].Transparency = 0
- var[203].RotVelocity = Vector3.new(0, 0, 0)
- var[203].Velocity = Vector3.new(0, 0, 0)
- var[203].Anchored = true
- var[203].CanCollide = true
- var[203].Locked = false
- var[203].Elasticity = 0.5
- var[203].Friction = 0.30000001192093
- var[203].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[203].BackSurface = 'Smooth'
- var[203].FrontSurface = 'Smooth'
- var[203].TopSurface = 'Smooth'
- var[203].BottomSurface = 'Smooth'
- var[203].LeftSurface = 'Smooth'
- var[203].RightSurface = 'Smooth'
- var[203].CFrame = CFrame.new(-72.9330673, 9.41197968, 62.1999969, -1.10390247e-005, -0.90631038, 0.422612637, 3.05511162e-006, 0.422612607, 0.906310439, -0.99999994, 1.12959124e-005, -1.89635216e-006)
- var[203]:MakeJoints()
- var[204] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[204].Name = "Mesh"
- var[204].Archivable = true
- var[204].MeshType = 'Wedge'
- var[204].Offset = Vector3.new(0, 0, 0)
- var[204].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[204].VertexColor = Vector3.new(1, 1, 1)
- var[205] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[205].Name = "Wedge"
- var[205].Archivable = true
- var[205].BrickColor = BrickColor.new('Earth green')
- var[205].Material = 'Fabric'
- var[205].Reflectance = 0
- var[205].Transparency = 0
- var[205].RotVelocity = Vector3.new(0, 0, 0)
- var[205].Velocity = Vector3.new(0, 0, 0)
- var[205].Anchored = true
- var[205].CanCollide = true
- var[205].Locked = false
- var[205].Elasticity = 0.5
- var[205].Friction = 0.30000001192093
- var[205].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[205].BackSurface = 'Smooth'
- var[205].FrontSurface = 'Smooth'
- var[205].TopSurface = 'Smooth'
- var[205].BottomSurface = 'Smooth'
- var[205].LeftSurface = 'Smooth'
- var[205].RightSurface = 'Smooth'
- var[205].CFrame = CFrame.new(-72.1203995, 11.1547623, 62.1999969, 1.10390247e-005, -0.90631032, -0.422612727, -3.05511162e-006, 0.422612697, -0.90631038, 0.99999994, 1.12959124e-005, 1.89635318e-006)
- var[205]:MakeJoints()
- var[206] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[206].Name = "Mesh"
- var[206].Archivable = true
- var[206].MeshType = 'Wedge'
- var[206].Offset = Vector3.new(0, 0, 0)
- var[206].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[206].VertexColor = Vector3.new(1, 1, 1)
- var[207] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[207].Name = "Wedge"
- var[207].Archivable = true
- var[207].BrickColor = BrickColor.new('Earth green')
- var[207].Material = 'Fabric'
- var[207].Reflectance = 0
- var[207].Transparency = 0
- var[207].RotVelocity = Vector3.new(0, 0, 0)
- var[207].Velocity = Vector3.new(0, 0, 0)
- var[207].Anchored = true
- var[207].CanCollide = true
- var[207].Locked = false
- var[207].Elasticity = 0.5
- var[207].Friction = 0.30000001192093
- var[207].Size = Vector3.new(0.200000003, 10.3999987, 10.3999987)
- var[207].BackSurface = 'Smooth'
- var[207].FrontSurface = 'Smooth'
- var[207].TopSurface = 'Smooth'
- var[207].BottomSurface = 'Smooth'
- var[207].LeftSurface = 'Smooth'
- var[207].RightSurface = 'Smooth'
- var[207].CFrame = CFrame.new(-68.5774841, 11.5999975, 62.1999969, -4.37101093e-008, 1.78813934e-007, 0.99999994, 8.74221087e-008, 0.999999821, 0, -0.999999762, 8.74221087e-008, -4.37101164e-008)
- var[207]:MakeJoints()
- var[208] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[208].Name = "Wedge"
- var[208].Archivable = true
- var[208].BrickColor = BrickColor.new('Earth green')
- var[208].Material = 'Fabric'
- var[208].Reflectance = 0
- var[208].Transparency = 0
- var[208].RotVelocity = Vector3.new(0, 0, 0)
- var[208].Velocity = Vector3.new(0, 0, 0)
- var[208].Anchored = true
- var[208].CanCollide = true
- var[208].Locked = false
- var[208].Elasticity = 0.5
- var[208].Friction = 0.30000001192093
- var[208].Size = Vector3.new(0.200000003, 2.62652421, 7.45666361)
- var[208].BackSurface = 'Smooth'
- var[208].FrontSurface = 'Smooth'
- var[208].TopSurface = 'Smooth'
- var[208].BottomSurface = 'Smooth'
- var[208].LeftSurface = 'Smooth'
- var[208].RightSurface = 'Smooth'
- var[208].CFrame = CFrame.new(-72.0697861, 9.96494389, 62.1999969, 5.44399427e-007, -0.707106709, 0.707106948, -4.20765417e-007, 0.70710665, 0.707106709, -0.999999642, -6.8247715e-007, 8.74229045e-008)
- var[208]:MakeJoints()
- var[209] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[209].Name = "Wedge"
- var[209].Archivable = true
- var[209].BrickColor = BrickColor.new('Earth green')
- var[209].Material = 'Fabric'
- var[209].Reflectance = 0
- var[209].Transparency = 0
- var[209].RotVelocity = Vector3.new(0, 0, 0)
- var[209].Velocity = Vector3.new(0, 0, 0)
- var[209].Anchored = true
- var[209].CanCollide = true
- var[209].Locked = false
- var[209].Elasticity = 0.5
- var[209].Friction = 0.30000001192093
- var[209].Size = Vector3.new(0.200000003, 0.485938221, 1.89202154)
- var[209].BackSurface = 'Smooth'
- var[209].FrontSurface = 'Smooth'
- var[209].TopSurface = 'Smooth'
- var[209].BottomSurface = 'Smooth'
- var[209].LeftSurface = 'Smooth'
- var[209].RightSurface = 'Smooth'
- var[209].CFrame = CFrame.new(-70.9951706, 12.770668, 62.1999969, -3.61708362e-006, -0.901864409, -0.432019264, 1.63575135e-006, 0.432019055, -0.901864409, 0.999999583, -3.96879523e-006, -8.74223929e-008)
- var[209]:MakeJoints()
- var[210] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[210].Name = "Wedge"
- var[210].Archivable = true
- var[210].BrickColor = BrickColor.new('Earth green')
- var[210].Material = 'Fabric'
- var[210].Reflectance = 0
- var[210].Transparency = 0
- var[210].RotVelocity = Vector3.new(0, 0, 0)
- var[210].Velocity = Vector3.new(0, 0, 0)
- var[210].Anchored = true
- var[210].CanCollide = true
- var[210].Locked = false
- var[210].Elasticity = 0.5
- var[210].Friction = 0.30000001192093
- var[210].Size = Vector3.new(0.200000003, 0.485938221, 6.00148821)
- var[210].BackSurface = 'Smooth'
- var[210].FrontSurface = 'Smooth'
- var[210].TopSurface = 'Smooth'
- var[210].BottomSurface = 'Smooth'
- var[210].LeftSurface = 'Smooth'
- var[210].RightSurface = 'Smooth'
- var[210].CFrame = CFrame.new(-72.7002335, 9.21122837, 62.1999969, 3.61708362e-006, -0.901864469, 0.432019264, -1.63575135e-006, 0.432018965, 0.901864409, -0.999999583, -3.96879523e-006, 8.74223929e-008)
- var[210]:MakeJoints()
- var[211] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[211].Name = "Wedge"
- var[211].Archivable = true
- var[211].BrickColor = BrickColor.new('Earth green')
- var[211].Material = 'Fabric'
- var[211].Reflectance = 0
- var[211].Transparency = 0
- var[211].RotVelocity = Vector3.new(0, 0, 0)
- var[211].Velocity = Vector3.new(0, 0, 0)
- var[211].Anchored = true
- var[211].CanCollide = true
- var[211].Locked = false
- var[211].Elasticity = 0.5
- var[211].Friction = 0.30000001192093
- var[211].Size = Vector3.new(0.200000003, 0.514647663, 1.93263447)
- var[211].BackSurface = 'Smooth'
- var[211].FrontSurface = 'Smooth'
- var[211].TopSurface = 'Smooth'
- var[211].BottomSurface = 'Smooth'
- var[211].LeftSurface = 'Smooth'
- var[211].RightSurface = 'Smooth'
- var[211].CFrame = CFrame.new(-69.5960312, 14.1726675, 62.1999969, 6.78422509e-007, -0.424017966, 0.905653834, -6.59589318e-007, 0.905653596, 0.424018085, -0.999999642, -8.85024861e-007, 3.34739553e-007)
- var[211]:MakeJoints()
- var[212] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[212].Name = "Wedge"
- var[212].Archivable = true
- var[212].BrickColor = BrickColor.new('Earth green')
- var[212].Material = 'Fabric'
- var[212].Reflectance = 0
- var[212].Transparency = 0
- var[212].RotVelocity = Vector3.new(0, 0, 0)
- var[212].Velocity = Vector3.new(0, 0, 0)
- var[212].Anchored = true
- var[212].CanCollide = true
- var[212].Locked = false
- var[212].Elasticity = 0.5
- var[212].Friction = 0.30000001192093
- var[212].Size = Vector3.new(0.200000003, 0.338274539, 3.8664825)
- var[212].BackSurface = 'Smooth'
- var[212].FrontSurface = 'Smooth'
- var[212].TopSurface = 'Smooth'
- var[212].BottomSurface = 'Smooth'
- var[212].LeftSurface = 'Smooth'
- var[212].RightSurface = 'Smooth'
- var[212].CFrame = CFrame.new(-65.2519913, 16.2977161, 62.1999969, -1.96591918e-006, -0.342019349, -0.939692974, 3.21770585e-006, 0.939692736, -0.342019528, 0.999999583, -3.69603913e-006, -7.46843341e-007)
- var[212]:MakeJoints()
- var[213] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[213].Name = "Wedge"
- var[213].Archivable = true
- var[213].BrickColor = BrickColor.new('Earth green')
- var[213].Material = 'Fabric'
- var[213].Reflectance = 0
- var[213].Transparency = 0
- var[213].RotVelocity = Vector3.new(0, 0, 0)
- var[213].Velocity = Vector3.new(0, 0, 0)
- var[213].Anchored = true
- var[213].CanCollide = true
- var[213].Locked = false
- var[213].Elasticity = 0.5
- var[213].Friction = 0.30000001192093
- var[213].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[213].BackSurface = 'Smooth'
- var[213].FrontSurface = 'Smooth'
- var[213].TopSurface = 'Smooth'
- var[213].BottomSurface = 'Smooth'
- var[213].LeftSurface = 'Smooth'
- var[213].RightSurface = 'Smooth'
- var[213].CFrame = CFrame.new(-66.1857681, 16.134613, 62.1999969, 3.96497535e-006, -0.258817703, 0.96592623, -1.06279031e-005, 0.965926111, 0.258817852, -0.999999642, -1.12919743e-005, 1.07918436e-006)
- var[213]:MakeJoints()
- var[214] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[214].Name = "Mesh"
- var[214].Archivable = true
- var[214].MeshType = 'Wedge'
- var[214].Offset = Vector3.new(0, 0, 0)
- var[214].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[214].VertexColor = Vector3.new(1, 1, 1)
- var[215] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[215].Name = "Wedge"
- var[215].Archivable = true
- var[215].BrickColor = BrickColor.new('Earth green')
- var[215].Material = 'Fabric'
- var[215].Reflectance = 0
- var[215].Transparency = 0
- var[215].RotVelocity = Vector3.new(0, 0, 0)
- var[215].Velocity = Vector3.new(0, 0, 0)
- var[215].Anchored = true
- var[215].CanCollide = true
- var[215].Locked = false
- var[215].Elasticity = 0.5
- var[215].Friction = 0.30000001192093
- var[215].Size = Vector3.new(0.200000003, 0.338274539, 1.91844821)
- var[215].BackSurface = 'Smooth'
- var[215].FrontSurface = 'Smooth'
- var[215].TopSurface = 'Smooth'
- var[215].BottomSurface = 'Smooth'
- var[215].LeftSurface = 'Smooth'
- var[215].RightSurface = 'Smooth'
- var[215].CFrame = CFrame.new(-67.9700241, 15.3084497, 62.1999969, 1.96591918e-006, -0.342019439, 0.939692974, -3.21770585e-006, 0.939692736, 0.342019677, -0.999999583, -3.69603913e-006, 7.46843057e-007)
- var[215]:MakeJoints()
- var[216] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[216].Name = "Wedge"
- var[216].Archivable = true
- var[216].BrickColor = BrickColor.new('Earth green')
- var[216].Material = 'Fabric'
- var[216].Reflectance = 0
- var[216].Transparency = 0
- var[216].RotVelocity = Vector3.new(0, 0, 0)
- var[216].Velocity = Vector3.new(0, 0, 0)
- var[216].Anchored = true
- var[216].CanCollide = true
- var[216].Locked = false
- var[216].Elasticity = 0.5
- var[216].Friction = 0.30000001192093
- var[216].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[216].BackSurface = 'Smooth'
- var[216].FrontSurface = 'Smooth'
- var[216].TopSurface = 'Smooth'
- var[216].BottomSurface = 'Smooth'
- var[216].LeftSurface = 'Smooth'
- var[216].RightSurface = 'Smooth'
- var[216].CFrame = CFrame.new(-64.3281021, 16.6323719, 62.1999969, -3.96497535e-006, -0.258817643, -0.96592617, 1.06279031e-005, 0.965926051, -0.258817792, 0.999999642, -1.12919743e-005, -1.07918561e-006)
- var[216]:MakeJoints()
- var[217] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[217].Name = "Mesh"
- var[217].Archivable = true
- var[217].MeshType = 'Wedge'
- var[217].Offset = Vector3.new(0, 0, 0)
- var[217].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[217].VertexColor = Vector3.new(1, 1, 1)
- var[218] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[218].Name = "Wedge"
- var[218].Archivable = true
- var[218].BrickColor = BrickColor.new('Earth green')
- var[218].Material = 'Fabric'
- var[218].Reflectance = 0
- var[218].Transparency = 0
- var[218].RotVelocity = Vector3.new(0, 0, 0)
- var[218].Velocity = Vector3.new(0, 0, 0)
- var[218].Anchored = true
- var[218].CanCollide = true
- var[218].Locked = false
- var[218].Elasticity = 0.5
- var[218].Friction = 0.30000001192093
- var[218].Size = Vector3.new(0.200000003, 2.62652421, 7.25115442)
- var[218].BackSurface = 'Smooth'
- var[218].FrontSurface = 'Smooth'
- var[218].TopSurface = 'Smooth'
- var[218].BottomSurface = 'Smooth'
- var[218].LeftSurface = 'Smooth'
- var[218].RightSurface = 'Smooth'
- var[218].CFrame = CFrame.new(-66.8697891, 15.1649399, 62.1999969, -5.44399427e-007, -0.70710659, -0.707107008, 4.20765417e-007, 0.70710665, -0.707106709, 0.999999642, -6.8247715e-007, -8.74232455e-008)
- var[218]:MakeJoints()
- var[219] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[219].Name = "Wedge"
- var[219].Archivable = true
- var[219].BrickColor = BrickColor.new('Earth green')
- var[219].Material = 'Fabric'
- var[219].Reflectance = 0
- var[219].Transparency = 0
- var[219].RotVelocity = Vector3.new(0, 0, 0)
- var[219].Velocity = Vector3.new(0, 0, 0)
- var[219].Anchored = true
- var[219].CanCollide = true
- var[219].Locked = false
- var[219].Elasticity = 0.5
- var[219].Friction = 0.30000001192093
- var[219].Size = Vector3.new(0.200000003, 0.514647663, 5.77955484)
- var[219].BackSurface = 'Smooth'
- var[219].FrontSurface = 'Smooth'
- var[219].TopSurface = 'Smooth'
- var[219].BottomSurface = 'Smooth'
- var[219].LeftSurface = 'Smooth'
- var[219].RightSurface = 'Smooth'
- var[219].CFrame = CFrame.new(-66.1037369, 15.8077164, 62.1999969, -6.78422509e-007, -0.424017906, -0.905653954, 6.59589318e-007, 0.905653715, -0.424018025, 0.999999642, -8.85025088e-007, -3.34739696e-007)
- var[219]:MakeJoints()
- var[220] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[220].Name = "Part"
- var[220].Archivable = true
- var[220].BrickColor = BrickColor.new('Medium stone grey')
- var[220].Material = 'CorrodedMetal'
- var[220].Reflectance = 0
- var[220].Transparency = 0
- var[220].RotVelocity = Vector3.new(0, 0, 0)
- var[220].Velocity = Vector3.new(0, 0, 0)
- var[220].Anchored = true
- var[220].CanCollide = true
- var[220].Locked = false
- var[220].Elasticity = 0.5
- var[220].Friction = 0.30000001192093
- var[220].Size = Vector3.new(16.7999992, 0.600000024, 0.599999905)
- var[220].FormFactor = 'Custom'
- var[220].Shape = 'Block'
- var[220].BackSurface = 'Smooth'
- var[220].FrontSurface = 'Smooth'
- var[220].TopSurface = 'Smooth'
- var[220].BottomSurface = 'Smooth'
- var[220].LeftSurface = 'Smooth'
- var[220].RightSurface = 'Smooth'
- var[220].CFrame = CFrame.new(-54.3774796, 10.0999842, 61.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[220]:MakeJoints()
- var[221] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[221].Name = "Part"
- var[221].Archivable = true
- var[221].BrickColor = BrickColor.new('Earth green')
- var[221].Material = 'Fabric'
- var[221].Reflectance = 0
- var[221].Transparency = 0
- var[221].RotVelocity = Vector3.new(0, 0, 0)
- var[221].Velocity = Vector3.new(0, 0, 0)
- var[221].Anchored = true
- var[221].CanCollide = true
- var[221].Locked = false
- var[221].Elasticity = 0.5
- var[221].Friction = 0.30000001192093
- var[221].Size = Vector3.new(2, 0.200000003, 59)
- var[221].FormFactor = 'Custom'
- var[221].Shape = 'Block'
- var[221].BackSurface = 'Smooth'
- var[221].FrontSurface = 'Smooth'
- var[221].TopSurface = 'Smooth'
- var[221].BottomSurface = 'Smooth'
- var[221].LeftSurface = 'Smooth'
- var[221].RightSurface = 'Smooth'
- var[221].CFrame = CFrame.new(-42.6219864, 16.216692, 32.8000031, 0.939692318, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692318, 0, -8.21505139e-008, -2.99003418e-008, 1)
- var[221]:MakeJoints()
- var[222] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[222].Name = "Model"
- var[222].Archivable = true
- var[223] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[223].Name = "Part"
- var[223].Archivable = true
- var[223].BrickColor = BrickColor.new('Medium stone grey')
- var[223].Material = 'CorrodedMetal'
- var[223].Reflectance = 0
- var[223].Transparency = 0
- var[223].RotVelocity = Vector3.new(0, 0, 0)
- var[223].Velocity = Vector3.new(0, 0, 0)
- var[223].Anchored = true
- var[223].CanCollide = true
- var[223].Locked = false
- var[223].Elasticity = 0.5
- var[223].Friction = 0.30000001192093
- var[223].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[223].FormFactor = 'Custom'
- var[223].Shape = 'Block'
- var[223].BackSurface = 'Smooth'
- var[223].FrontSurface = 'Smooth'
- var[223].TopSurface = 'Smooth'
- var[223].BottomSurface = 'Smooth'
- var[223].LeftSurface = 'Smooth'
- var[223].RightSurface = 'Smooth'
- var[223].CFrame = CFrame.new(-44.7643814, 16.5308857, 21.9000092, 0.984807611, 0.173648164, 8.74227695e-008, -0.173648164, 0.984807611, 0, -8.6094623e-008, -1.51808077e-008, 1)
- var[223]:MakeJoints()
- var[224] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[224].Name = "Part"
- var[224].Archivable = true
- var[224].BrickColor = BrickColor.new('Medium stone grey')
- var[224].Material = 'CorrodedMetal'
- var[224].Reflectance = 0
- var[224].Transparency = 0
- var[224].RotVelocity = Vector3.new(0, 0, 0)
- var[224].Velocity = Vector3.new(0, 0, 0)
- var[224].Anchored = true
- var[224].CanCollide = true
- var[224].Locked = false
- var[224].Elasticity = 0.5
- var[224].Friction = 0.30000001192093
- var[224].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[224].FormFactor = 'Custom'
- var[224].Shape = 'Block'
- var[224].BackSurface = 'Smooth'
- var[224].FrontSurface = 'Smooth'
- var[224].TopSurface = 'Smooth'
- var[224].BottomSurface = 'Smooth'
- var[224].LeftSurface = 'Smooth'
- var[224].RightSurface = 'Smooth'
- var[224].CFrame = CFrame.new(-42.8904037, 16.0287552, 21.9000092, 0.939692259, 0.342020005, 8.74227695e-008, -0.342020005, 0.939692259, 0, -8.21505139e-008, -2.99003418e-008, 1)
- var[224]:MakeJoints()
- var[225] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[225].Name = "Part"
- var[225].Archivable = true
- var[225].BrickColor = BrickColor.new('Medium stone grey')
- var[225].Material = 'CorrodedMetal'
- var[225].Reflectance = 0
- var[225].Transparency = 0
- var[225].RotVelocity = Vector3.new(0, 0, 0)
- var[225].Velocity = Vector3.new(0, 0, 0)
- var[225].Anchored = true
- var[225].CanCollide = true
- var[225].Locked = false
- var[225].Elasticity = 0.5
- var[225].Friction = 0.30000001192093
- var[225].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[225].FormFactor = 'Custom'
- var[225].Shape = 'Block'
- var[225].BackSurface = 'Smooth'
- var[225].FrontSurface = 'Smooth'
- var[225].TopSurface = 'Smooth'
- var[225].BottomSurface = 'Smooth'
- var[225].LeftSurface = 'Smooth'
- var[225].RightSurface = 'Smooth'
- var[225].CFrame = CFrame.new(-41.1320877, 15.2088404, 21.9000092, 0.866023958, 0.499999106, 8.74227695e-008, -0.499999106, 0.866023958, 0, -7.57102256e-008, -4.37113137e-008, 1)
- var[225]:MakeJoints()
- var[226] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[226].Name = "Part"
- var[226].Archivable = true
- var[226].BrickColor = BrickColor.new('Medium stone grey')
- var[226].Material = 'CorrodedMetal'
- var[226].Reflectance = 0
- var[226].Transparency = 0
- var[226].RotVelocity = Vector3.new(0, 0, 0)
- var[226].Velocity = Vector3.new(0, 0, 0)
- var[226].Anchored = true
- var[226].CanCollide = true
- var[226].Locked = false
- var[226].Elasticity = 0.5
- var[226].Friction = 0.30000001192093
- var[226].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[226].FormFactor = 'Custom'
- var[226].Shape = 'Block'
- var[226].BackSurface = 'Smooth'
- var[226].FrontSurface = 'Smooth'
- var[226].TopSurface = 'Smooth'
- var[226].BottomSurface = 'Smooth'
- var[226].LeftSurface = 'Smooth'
- var[226].RightSurface = 'Smooth'
- var[226].CFrame = CFrame.new(-39.5428543, 14.0960541, 21.9000092, 0.766038179, 0.642782331, 8.74227695e-008, -0.642782331, 0.766038179, 0, -6.69691929e-008, -5.61938265e-008, 1)
- var[226]:MakeJoints()
- var[227] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[227].Name = "Part"
- var[227].Archivable = true
- var[227].BrickColor = BrickColor.new('Medium stone grey')
- var[227].Material = 'CorrodedMetal'
- var[227].Reflectance = 0
- var[227].Transparency = 0
- var[227].RotVelocity = Vector3.new(0, 0, 0)
- var[227].Velocity = Vector3.new(0, 0, 0)
- var[227].Anchored = true
- var[227].CanCollide = true
- var[227].Locked = false
- var[227].Elasticity = 0.5
- var[227].Friction = 0.30000001192093
- var[227].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[227].FormFactor = 'Custom'
- var[227].Shape = 'Block'
- var[227].BackSurface = 'Smooth'
- var[227].FrontSurface = 'Smooth'
- var[227].TopSurface = 'Smooth'
- var[227].BottomSurface = 'Smooth'
- var[227].LeftSurface = 'Smooth'
- var[227].RightSurface = 'Smooth'
- var[227].CFrame = CFrame.new(-35.7362137, 7.50277805, 21.9000092, 0.173648581, 0.984809816, 8.74227695e-008, -0.984809816, 0.173648581, 0, -1.51808432e-008, -8.60948077e-008, 1)
- var[227]:MakeJoints()
- var[228] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[228].Name = "Part"
- var[228].Archivable = true
- var[228].BrickColor = BrickColor.new('Medium stone grey')
- var[228].Material = 'CorrodedMetal'
- var[228].Reflectance = 0
- var[228].Transparency = 0
- var[228].RotVelocity = Vector3.new(0, 0, 0)
- var[228].Velocity = Vector3.new(0, 0, 0)
- var[228].Anchored = true
- var[228].CanCollide = true
- var[228].Locked = false
- var[228].Elasticity = 0.5
- var[228].Friction = 0.30000001192093
- var[228].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[228].FormFactor = 'Custom'
- var[228].Shape = 'Block'
- var[228].BackSurface = 'Smooth'
- var[228].FrontSurface = 'Smooth'
- var[228].TopSurface = 'Smooth'
- var[228].BottomSurface = 'Smooth'
- var[228].LeftSurface = 'Smooth'
- var[228].RightSurface = 'Smooth'
- var[228].CFrame = CFrame.new(-38.1709976, 12.7242136, 21.9000092, 0.642787695, 0.766044438, 8.74227695e-008, -0.766044438, 0.642787695, 0, -5.61942812e-008, -6.69697329e-008, 1)
- var[228]:MakeJoints()
- var[229] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[229].Name = "Part"
- var[229].Archivable = true
- var[229].BrickColor = BrickColor.new('Medium stone grey')
- var[229].Material = 'CorrodedMetal'
- var[229].Reflectance = 0
- var[229].Transparency = 0
- var[229].RotVelocity = Vector3.new(0, 0, 0)
- var[229].Velocity = Vector3.new(0, 0, 0)
- var[229].Anchored = true
- var[229].CanCollide = true
- var[229].Locked = false
- var[229].Elasticity = 0.5
- var[229].Friction = 0.30000001192093
- var[229].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[229].FormFactor = 'Custom'
- var[229].Shape = 'Block'
- var[229].BackSurface = 'Smooth'
- var[229].FrontSurface = 'Smooth'
- var[229].TopSurface = 'Smooth'
- var[229].BottomSurface = 'Smooth'
- var[229].LeftSurface = 'Smooth'
- var[229].RightSurface = 'Smooth'
- var[229].CFrame = CFrame.new(-37.0582504, 11.135026, 21.9000092, 0.500000119, 0.866025507, 8.74227695e-008, -0.866025507, 0.500000119, 0, -4.37114025e-008, -7.57103606e-008, 1)
- var[229]:MakeJoints()
- var[230] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[230].Name = "Part"
- var[230].Archivable = true
- var[230].BrickColor = BrickColor.new('Medium stone grey')
- var[230].Material = 'CorrodedMetal'
- var[230].Reflectance = 0
- var[230].Transparency = 0
- var[230].RotVelocity = Vector3.new(0, 0, 0)
- var[230].Velocity = Vector3.new(0, 0, 0)
- var[230].Anchored = true
- var[230].CanCollide = true
- var[230].Locked = false
- var[230].Elasticity = 0.5
- var[230].Friction = 0.30000001192093
- var[230].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[230].FormFactor = 'Custom'
- var[230].Shape = 'Block'
- var[230].BackSurface = 'Smooth'
- var[230].FrontSurface = 'Smooth'
- var[230].TopSurface = 'Smooth'
- var[230].BottomSurface = 'Smooth'
- var[230].LeftSurface = 'Smooth'
- var[230].RightSurface = 'Smooth'
- var[230].CFrame = CFrame.new(-36.2383347, 9.37670994, 21.9000092, 0.342020392, 0.939693213, 8.74227695e-008, -0.939693213, 0.342020392, 0, -2.99003773e-008, -8.21505992e-008, 1)
- var[230]:MakeJoints()
- var[231] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[231].Name = "Part"
- var[231].Archivable = true
- var[231].BrickColor = BrickColor.new('Medium stone grey')
- var[231].Material = 'CorrodedMetal'
- var[231].Reflectance = 0
- var[231].Transparency = 0
- var[231].RotVelocity = Vector3.new(0, 0, 0)
- var[231].Velocity = Vector3.new(0, 0, 0)
- var[231].Anchored = true
- var[231].CanCollide = true
- var[231].Locked = false
- var[231].Elasticity = 0.5
- var[231].Friction = 0.30000001192093
- var[231].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[231].FormFactor = 'Custom'
- var[231].Shape = 'Block'
- var[231].BackSurface = 'Smooth'
- var[231].FrontSurface = 'Smooth'
- var[231].TopSurface = 'Smooth'
- var[231].BottomSurface = 'Smooth'
- var[231].LeftSurface = 'Smooth'
- var[231].RightSurface = 'Smooth'
- var[231].CFrame = CFrame.new(-35.5671158, 3.37004995, 21.9000092, 2.98023224e-008, 0.99999994, 8.74227695e-008, -0.99999994, 2.98023224e-008, 0, -3.43443019e-015, -8.74227766e-008, 1)
- var[231]:MakeJoints()
- var[232] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[232].Name = "Model"
- var[232].Archivable = true
- var[233] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[233].Name = "Part"
- var[233].Archivable = true
- var[233].BrickColor = BrickColor.new('Medium stone grey')
- var[233].Material = 'CorrodedMetal'
- var[233].Reflectance = 0
- var[233].Transparency = 0
- var[233].RotVelocity = Vector3.new(0, 0, 0)
- var[233].Velocity = Vector3.new(0, 0, 0)
- var[233].Anchored = true
- var[233].CanCollide = true
- var[233].Locked = false
- var[233].Elasticity = 0.5
- var[233].Friction = 0.30000001192093
- var[233].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[233].FormFactor = 'Custom'
- var[233].Shape = 'Block'
- var[233].BackSurface = 'Smooth'
- var[233].FrontSurface = 'Smooth'
- var[233].TopSurface = 'Smooth'
- var[233].BottomSurface = 'Smooth'
- var[233].LeftSurface = 'Smooth'
- var[233].RightSurface = 'Smooth'
- var[233].CFrame = CFrame.new(-44.7296524, 16.7278461, 12, 0.98480767, 0.173648164, 8.74227766e-008, -0.173648164, 0.98480767, 0, -8.6094623e-008, -1.51808042e-008, 1)
- var[233]:MakeJoints()
- var[234] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[234].Name = "Part"
- var[234].Archivable = true
- var[234].BrickColor = BrickColor.new('Medium stone grey')
- var[234].Material = 'CorrodedMetal'
- var[234].Reflectance = 0
- var[234].Transparency = 0
- var[234].RotVelocity = Vector3.new(0, 0, 0)
- var[234].Velocity = Vector3.new(0, 0, 0)
- var[234].Anchored = true
- var[234].CanCollide = true
- var[234].Locked = false
- var[234].Elasticity = 0.5
- var[234].Friction = 0.30000001192093
- var[234].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[234].FormFactor = 'Custom'
- var[234].Shape = 'Block'
- var[234].BackSurface = 'Smooth'
- var[234].FrontSurface = 'Smooth'
- var[234].TopSurface = 'Smooth'
- var[234].BottomSurface = 'Smooth'
- var[234].LeftSurface = 'Smooth'
- var[234].RightSurface = 'Smooth'
- var[234].CFrame = CFrame.new(-42.8219986, 16.216692, 12, 0.939692199, 0.342020005, 8.74227766e-008, -0.342020005, 0.939692199, 0, -8.21504997e-008, -2.99003382e-008, 1)
- var[234]:MakeJoints()
- var[235] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[235].Name = "Part"
- var[235].Archivable = true
- var[235].BrickColor = BrickColor.new('Medium stone grey')
- var[235].Material = 'CorrodedMetal'
- var[235].Reflectance = 0
- var[235].Transparency = 0
- var[235].RotVelocity = Vector3.new(0, 0, 0)
- var[235].Velocity = Vector3.new(0, 0, 0)
- var[235].Anchored = true
- var[235].CanCollide = true
- var[235].Locked = false
- var[235].Elasticity = 0.5
- var[235].Friction = 0.30000001192093
- var[235].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[235].FormFactor = 'Custom'
- var[235].Shape = 'Block'
- var[235].BackSurface = 'Smooth'
- var[235].FrontSurface = 'Smooth'
- var[235].TopSurface = 'Smooth'
- var[235].BottomSurface = 'Smooth'
- var[235].LeftSurface = 'Smooth'
- var[235].RightSurface = 'Smooth'
- var[235].CFrame = CFrame.new(-41.0320816, 15.3820496, 12, 0.866023958, 0.499999136, 8.74227766e-008, -0.499999136, 0.866023958, 0, -7.57102185e-008, -4.37113137e-008, 1)
- var[235]:MakeJoints()
- var[236] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[236].Name = "Part"
- var[236].Archivable = true
- var[236].BrickColor = BrickColor.new('Medium stone grey')
- var[236].Material = 'CorrodedMetal'
- var[236].Reflectance = 0
- var[236].Transparency = 0
- var[236].RotVelocity = Vector3.new(0, 0, 0)
- var[236].Velocity = Vector3.new(0, 0, 0)
- var[236].Anchored = true
- var[236].CanCollide = true
- var[236].Locked = false
- var[236].Elasticity = 0.5
- var[236].Friction = 0.30000001192093
- var[236].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[236].FormFactor = 'Custom'
- var[236].Shape = 'Block'
- var[236].BackSurface = 'Smooth'
- var[236].FrontSurface = 'Smooth'
- var[236].TopSurface = 'Smooth'
- var[236].BottomSurface = 'Smooth'
- var[236].LeftSurface = 'Smooth'
- var[236].RightSurface = 'Smooth'
- var[236].CFrame = CFrame.new(-39.4142838, 14.2492599, 12, 0.766038179, 0.642782331, 8.74227766e-008, -0.642782331, 0.766038179, 0, -6.69691858e-008, -5.61938158e-008, 1)
- var[236]:MakeJoints()
- var[237] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[237].Name = "Part"
- var[237].Archivable = true
- var[237].BrickColor = BrickColor.new('Medium stone grey')
- var[237].Material = 'CorrodedMetal'
- var[237].Reflectance = 0
- var[237].Transparency = 0
- var[237].RotVelocity = Vector3.new(0, 0, 0)
- var[237].Velocity = Vector3.new(0, 0, 0)
- var[237].Anchored = true
- var[237].CanCollide = true
- var[237].Locked = false
- var[237].Elasticity = 0.5
- var[237].Friction = 0.30000001192093
- var[237].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[237].FormFactor = 'Custom'
- var[237].Shape = 'Block'
- var[237].BackSurface = 'Smooth'
- var[237].FrontSurface = 'Smooth'
- var[237].TopSurface = 'Smooth'
- var[237].BottomSurface = 'Smooth'
- var[237].LeftSurface = 'Smooth'
- var[237].RightSurface = 'Smooth'
- var[237].CFrame = CFrame.new(-35.5392532, 7.53751421, 12, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
- var[237]:MakeJoints()
- var[238] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[238].Name = "Part"
- var[238].Archivable = true
- var[238].BrickColor = BrickColor.new('Medium stone grey')
- var[238].Material = 'CorrodedMetal'
- var[238].Reflectance = 0
- var[238].Transparency = 0
- var[238].RotVelocity = Vector3.new(0, 0, 0)
- var[238].Velocity = Vector3.new(0, 0, 0)
- var[238].Anchored = true
- var[238].CanCollide = true
- var[238].Locked = false
- var[238].Elasticity = 0.5
- var[238].Friction = 0.30000001192093
- var[238].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[238].FormFactor = 'Custom'
- var[238].Shape = 'Block'
- var[238].BackSurface = 'Smooth'
- var[238].FrontSurface = 'Smooth'
- var[238].TopSurface = 'Smooth'
- var[238].BottomSurface = 'Smooth'
- var[238].LeftSurface = 'Smooth'
- var[238].RightSurface = 'Smooth'
- var[238].CFrame = CFrame.new(-38.0177994, 12.8527756, 12, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
- var[238]:MakeJoints()
- var[239] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[239].Name = "Part"
- var[239].Archivable = true
- var[239].BrickColor = BrickColor.new('Medium stone grey')
- var[239].Material = 'CorrodedMetal'
- var[239].Reflectance = 0
- var[239].Transparency = 0
- var[239].RotVelocity = Vector3.new(0, 0, 0)
- var[239].Velocity = Vector3.new(0, 0, 0)
- var[239].Anchored = true
- var[239].CanCollide = true
- var[239].Locked = false
- var[239].Elasticity = 0.5
- var[239].Friction = 0.30000001192093
- var[239].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[239].FormFactor = 'Custom'
- var[239].Shape = 'Block'
- var[239].BackSurface = 'Smooth'
- var[239].FrontSurface = 'Smooth'
- var[239].TopSurface = 'Smooth'
- var[239].BottomSurface = 'Smooth'
- var[239].LeftSurface = 'Smooth'
- var[239].RightSurface = 'Smooth'
- var[239].CFrame = CFrame.new(-36.8850479, 11.2350321, 12, 0.500000179, 0.866025507, 8.74227766e-008, -0.866025507, 0.500000179, 0, -4.37114025e-008, -7.57103535e-008, 1)
- var[239]:MakeJoints()
- var[240] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[240].Name = "Part"
- var[240].Archivable = true
- var[240].BrickColor = BrickColor.new('Medium stone grey')
- var[240].Material = 'CorrodedMetal'
- var[240].Reflectance = 0
- var[240].Transparency = 0
- var[240].RotVelocity = Vector3.new(0, 0, 0)
- var[240].Velocity = Vector3.new(0, 0, 0)
- var[240].Anchored = true
- var[240].CanCollide = true
- var[240].Locked = false
- var[240].Elasticity = 0.5
- var[240].Friction = 0.30000001192093
- var[240].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[240].FormFactor = 'Custom'
- var[240].Shape = 'Block'
- var[240].BackSurface = 'Smooth'
- var[240].FrontSurface = 'Smooth'
- var[240].TopSurface = 'Smooth'
- var[240].BottomSurface = 'Smooth'
- var[240].LeftSurface = 'Smooth'
- var[240].RightSurface = 'Smooth'
- var[240].CFrame = CFrame.new(-36.0503922, 9.44512177, 12, 0.342020392, 0.939693213, 8.74227766e-008, -0.939693213, 0.342020392, 0, -2.99003737e-008, -8.21505921e-008, 1)
- var[240]:MakeJoints()
- var[241] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[241].Name = "Part"
- var[241].Archivable = true
- var[241].BrickColor = BrickColor.new('Medium stone grey')
- var[241].Material = 'CorrodedMetal'
- var[241].Reflectance = 0
- var[241].Transparency = 0
- var[241].RotVelocity = Vector3.new(0, 0, 0)
- var[241].Velocity = Vector3.new(0, 0, 0)
- var[241].Anchored = true
- var[241].CanCollide = true
- var[241].Locked = false
- var[241].Elasticity = 0.5
- var[241].Friction = 0.30000001192093
- var[241].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[241].FormFactor = 'Custom'
- var[241].Shape = 'Block'
- var[241].BackSurface = 'Smooth'
- var[241].FrontSurface = 'Smooth'
- var[241].TopSurface = 'Smooth'
- var[241].BottomSurface = 'Smooth'
- var[241].LeftSurface = 'Smooth'
- var[241].RightSurface = 'Smooth'
- var[241].CFrame = CFrame.new(-35.3671341, 3.37004995, 12, 2.98023224e-008, 0.99999994, 8.74227766e-008, -0.99999994, 2.98023224e-008, 0, -2.60540177e-015, -8.74227695e-008, 1)
- var[241]:MakeJoints()
- var[242] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[242].Name = "Model"
- var[242].Archivable = true
- var[243] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[243].Name = "Part"
- var[243].Archivable = true
- var[243].BrickColor = BrickColor.new('Medium stone grey')
- var[243].Material = 'CorrodedMetal'
- var[243].Reflectance = 0
- var[243].Transparency = 0
- var[243].RotVelocity = Vector3.new(0, 0, 0)
- var[243].Velocity = Vector3.new(0, 0, 0)
- var[243].Anchored = true
- var[243].CanCollide = true
- var[243].Locked = false
- var[243].Elasticity = 0.5
- var[243].Friction = 0.30000001192093
- var[243].Size = Vector3.new(6.39999962, 0.600000024, 0.799999237)
- var[243].FormFactor = 'Custom'
- var[243].Shape = 'Block'
- var[243].BackSurface = 'Smooth'
- var[243].FrontSurface = 'Smooth'
- var[243].TopSurface = 'Smooth'
- var[243].BottomSurface = 'Smooth'
- var[243].LeftSurface = 'Smooth'
- var[243].RightSurface = 'Smooth'
- var[243].CFrame = CFrame.new(-35.5671158, 3.37004995, 43.6999969, 2.98021341e-008, 1, 8.74227766e-008, -1, 2.98021341e-008, 0, -2.60538525e-015, -8.74227766e-008, 1)
- var[243]:MakeJoints()
- var[244] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[244].Name = "Part"
- var[244].Archivable = true
- var[244].BrickColor = BrickColor.new('Medium stone grey')
- var[244].Material = 'CorrodedMetal'
- var[244].Reflectance = 0
- var[244].Transparency = 0
- var[244].RotVelocity = Vector3.new(0, 0, 0)
- var[244].Velocity = Vector3.new(0, 0, 0)
- var[244].Anchored = true
- var[244].CanCollide = true
- var[244].Locked = false
- var[244].Elasticity = 0.5
- var[244].Friction = 0.30000001192093
- var[244].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[244].FormFactor = 'Custom'
- var[244].Shape = 'Block'
- var[244].BackSurface = 'Smooth'
- var[244].FrontSurface = 'Smooth'
- var[244].TopSurface = 'Smooth'
- var[244].BottomSurface = 'Smooth'
- var[244].LeftSurface = 'Smooth'
- var[244].RightSurface = 'Smooth'
- var[244].CFrame = CFrame.new(-36.2383347, 9.37671757, 43.6999969, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
- var[244]:MakeJoints()
- var[245] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[245].Name = "Part"
- var[245].Archivable = true
- var[245].BrickColor = BrickColor.new('Medium stone grey')
- var[245].Material = 'CorrodedMetal'
- var[245].Reflectance = 0
- var[245].Transparency = 0
- var[245].RotVelocity = Vector3.new(0, 0, 0)
- var[245].Velocity = Vector3.new(0, 0, 0)
- var[245].Anchored = true
- var[245].CanCollide = true
- var[245].Locked = false
- var[245].Elasticity = 0.5
- var[245].Friction = 0.30000001192093
- var[245].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[245].FormFactor = 'Custom'
- var[245].Shape = 'Block'
- var[245].BackSurface = 'Smooth'
- var[245].FrontSurface = 'Smooth'
- var[245].TopSurface = 'Smooth'
- var[245].BottomSurface = 'Smooth'
- var[245].LeftSurface = 'Smooth'
- var[245].RightSurface = 'Smooth'
- var[245].CFrame = CFrame.new(-37.0582504, 11.135026, 43.6999969, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
- var[245]:MakeJoints()
- var[246] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[246].Name = "Part"
- var[246].Archivable = true
- var[246].BrickColor = BrickColor.new('Medium stone grey')
- var[246].Material = 'CorrodedMetal'
- var[246].Reflectance = 0
- var[246].Transparency = 0
- var[246].RotVelocity = Vector3.new(0, 0, 0)
- var[246].Velocity = Vector3.new(0, 0, 0)
- var[246].Anchored = true
- var[246].CanCollide = true
- var[246].Locked = false
- var[246].Elasticity = 0.5
- var[246].Friction = 0.30000001192093
- var[246].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[246].FormFactor = 'Custom'
- var[246].Shape = 'Block'
- var[246].BackSurface = 'Smooth'
- var[246].FrontSurface = 'Smooth'
- var[246].TopSurface = 'Smooth'
- var[246].BottomSurface = 'Smooth'
- var[246].LeftSurface = 'Smooth'
- var[246].RightSurface = 'Smooth'
- var[246].CFrame = CFrame.new(-38.1709976, 12.7242136, 43.6999969, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
- var[246]:MakeJoints()
- var[247] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[247].Name = "Part"
- var[247].Archivable = true
- var[247].BrickColor = BrickColor.new('Medium stone grey')
- var[247].Material = 'CorrodedMetal'
- var[247].Reflectance = 0
- var[247].Transparency = 0
- var[247].RotVelocity = Vector3.new(0, 0, 0)
- var[247].Velocity = Vector3.new(0, 0, 0)
- var[247].Anchored = true
- var[247].CanCollide = true
- var[247].Locked = false
- var[247].Elasticity = 0.5
- var[247].Friction = 0.30000001192093
- var[247].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[247].FormFactor = 'Custom'
- var[247].Shape = 'Block'
- var[247].BackSurface = 'Smooth'
- var[247].FrontSurface = 'Smooth'
- var[247].TopSurface = 'Smooth'
- var[247].BottomSurface = 'Smooth'
- var[247].LeftSurface = 'Smooth'
- var[247].RightSurface = 'Smooth'
- var[247].CFrame = CFrame.new(-35.7362137, 7.50277805, 43.6999969, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
- var[247]:MakeJoints()
- var[248] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[248].Name = "Part"
- var[248].Archivable = true
- var[248].BrickColor = BrickColor.new('Medium stone grey')
- var[248].Material = 'CorrodedMetal'
- var[248].Reflectance = 0
- var[248].Transparency = 0
- var[248].RotVelocity = Vector3.new(0, 0, 0)
- var[248].Velocity = Vector3.new(0, 0, 0)
- var[248].Anchored = true
- var[248].CanCollide = true
- var[248].Locked = false
- var[248].Elasticity = 0.5
- var[248].Friction = 0.30000001192093
- var[248].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[248].FormFactor = 'Custom'
- var[248].Shape = 'Block'
- var[248].BackSurface = 'Smooth'
- var[248].FrontSurface = 'Smooth'
- var[248].TopSurface = 'Smooth'
- var[248].BottomSurface = 'Smooth'
- var[248].LeftSurface = 'Smooth'
- var[248].RightSurface = 'Smooth'
- var[248].CFrame = CFrame.new(-39.5428391, 14.0960541, 43.6999969, 0.766038239, 0.64278239, 8.74227766e-008, -0.64278239, 0.766038239, 0, -6.69691929e-008, -5.61938229e-008, 1)
- var[248]:MakeJoints()
- var[249] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[249].Name = "Part"
- var[249].Archivable = true
- var[249].BrickColor = BrickColor.new('Medium stone grey')
- var[249].Material = 'CorrodedMetal'
- var[249].Reflectance = 0
- var[249].Transparency = 0
- var[249].RotVelocity = Vector3.new(0, 0, 0)
- var[249].Velocity = Vector3.new(0, 0, 0)
- var[249].Anchored = true
- var[249].CanCollide = true
- var[249].Locked = false
- var[249].Elasticity = 0.5
- var[249].Friction = 0.30000001192093
- var[249].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[249].FormFactor = 'Custom'
- var[249].Shape = 'Block'
- var[249].BackSurface = 'Smooth'
- var[249].FrontSurface = 'Smooth'
- var[249].TopSurface = 'Smooth'
- var[249].BottomSurface = 'Smooth'
- var[249].LeftSurface = 'Smooth'
- var[249].RightSurface = 'Smooth'
- var[249].CFrame = CFrame.new(-41.1320724, 15.2088404, 43.6999969, 0.866024017, 0.499999166, 8.74227766e-008, -0.499999166, 0.866024017, 0, -7.57102256e-008, -4.37113137e-008, 1)
- var[249]:MakeJoints()
- var[250] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[250].Name = "Part"
- var[250].Archivable = true
- var[250].BrickColor = BrickColor.new('Medium stone grey')
- var[250].Material = 'CorrodedMetal'
- var[250].Reflectance = 0
- var[250].Transparency = 0
- var[250].RotVelocity = Vector3.new(0, 0, 0)
- var[250].Velocity = Vector3.new(0, 0, 0)
- var[250].Anchored = true
- var[250].CanCollide = true
- var[250].Locked = false
- var[250].Elasticity = 0.5
- var[250].Friction = 0.30000001192093
- var[250].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[250].FormFactor = 'Custom'
- var[250].Shape = 'Block'
- var[250].BackSurface = 'Smooth'
- var[250].FrontSurface = 'Smooth'
- var[250].TopSurface = 'Smooth'
- var[250].BottomSurface = 'Smooth'
- var[250].LeftSurface = 'Smooth'
- var[250].RightSurface = 'Smooth'
- var[250].CFrame = CFrame.new(-42.8903885, 16.0287552, 43.6999969, 0.939692318, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692318, 0, -8.21505139e-008, -2.99003418e-008, 1)
- var[250]:MakeJoints()
- var[251] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[251].Name = "Part"
- var[251].Archivable = true
- var[251].BrickColor = BrickColor.new('Medium stone grey')
- var[251].Material = 'CorrodedMetal'
- var[251].Reflectance = 0
- var[251].Transparency = 0
- var[251].RotVelocity = Vector3.new(0, 0, 0)
- var[251].Velocity = Vector3.new(0, 0, 0)
- var[251].Anchored = true
- var[251].CanCollide = true
- var[251].Locked = false
- var[251].Elasticity = 0.5
- var[251].Friction = 0.30000001192093
- var[251].Size = Vector3.new(2, 0.600000024, 0.799999237)
- var[251].FormFactor = 'Custom'
- var[251].Shape = 'Block'
- var[251].BackSurface = 'Smooth'
- var[251].FrontSurface = 'Smooth'
- var[251].TopSurface = 'Smooth'
- var[251].BottomSurface = 'Smooth'
- var[251].LeftSurface = 'Smooth'
- var[251].RightSurface = 'Smooth'
- var[251].CFrame = CFrame.new(-44.7643814, 16.5308857, 43.6999969, 0.98480773, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480773, 0, -8.6094623e-008, -1.51808059e-008, 1)
- var[251]:MakeJoints()
- var[252] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[252].Name = "Part"
- var[252].Archivable = true
- var[252].BrickColor = BrickColor.new('Earth green')
- var[252].Material = 'Fabric'
- var[252].Reflectance = 0
- var[252].Transparency = 0
- var[252].RotVelocity = Vector3.new(0, 0, 0)
- var[252].Velocity = Vector3.new(0, 0, 0)
- var[252].Anchored = true
- var[252].CanCollide = true
- var[252].Locked = false
- var[252].Elasticity = 0.5
- var[252].Friction = 0.30000001192093
- var[252].Size = Vector3.new(2, 0.200000003, 59)
- var[252].FormFactor = 'Custom'
- var[252].Shape = 'Block'
- var[252].BackSurface = 'Smooth'
- var[252].FrontSurface = 'Smooth'
- var[252].TopSurface = 'Smooth'
- var[252].BottomSurface = 'Smooth'
- var[252].LeftSurface = 'Smooth'
- var[252].RightSurface = 'Smooth'
- var[252].CFrame = CFrame.new(-44.5296555, 16.7278461, 32.8000031, 0.98480773, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480773, 0, -8.6094623e-008, -1.51808059e-008, 1)
- var[252]:MakeJoints()
- var[253] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[253].Name = "Model"
- var[253].Archivable = true
- var[254] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[254].Name = "Part"
- var[254].Archivable = true
- var[254].BrickColor = BrickColor.new('Medium stone grey')
- var[254].Material = 'CorrodedMetal'
- var[254].Reflectance = 0
- var[254].Transparency = 0
- var[254].RotVelocity = Vector3.new(0, 0, 0)
- var[254].Velocity = Vector3.new(0, 0, 0)
- var[254].Anchored = true
- var[254].CanCollide = true
- var[254].Locked = false
- var[254].Elasticity = 0.5
- var[254].Friction = 0.30000001192093
- var[254].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[254].FormFactor = 'Custom'
- var[254].Shape = 'Block'
- var[254].BackSurface = 'Smooth'
- var[254].FrontSurface = 'Smooth'
- var[254].TopSurface = 'Smooth'
- var[254].BottomSurface = 'Smooth'
- var[254].LeftSurface = 'Smooth'
- var[254].RightSurface = 'Smooth'
- var[254].CFrame = CFrame.new(-44.7296524, 16.7278461, 47.8000031, 0.98480767, 0.173648179, 8.74227766e-008, -0.173648179, 0.98480767, 0, -8.6094623e-008, -1.51808059e-008, 1)
- var[254]:MakeJoints()
- var[255] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[255].Name = "Part"
- var[255].Archivable = true
- var[255].BrickColor = BrickColor.new('Medium stone grey')
- var[255].Material = 'CorrodedMetal'
- var[255].Reflectance = 0
- var[255].Transparency = 0
- var[255].RotVelocity = Vector3.new(0, 0, 0)
- var[255].Velocity = Vector3.new(0, 0, 0)
- var[255].Anchored = true
- var[255].CanCollide = true
- var[255].Locked = false
- var[255].Elasticity = 0.5
- var[255].Friction = 0.30000001192093
- var[255].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[255].FormFactor = 'Custom'
- var[255].Shape = 'Block'
- var[255].BackSurface = 'Smooth'
- var[255].FrontSurface = 'Smooth'
- var[255].TopSurface = 'Smooth'
- var[255].BottomSurface = 'Smooth'
- var[255].LeftSurface = 'Smooth'
- var[255].RightSurface = 'Smooth'
- var[255].CFrame = CFrame.new(-42.8220291, 16.2166996, 47.8000031, 0.939692557, 0.342020154, 8.74227766e-008, -0.342020154, 0.939692557, 0, -8.21505353e-008, -2.99003524e-008, 1)
- var[255]:MakeJoints()
- var[256] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[256].Name = "Part"
- var[256].Archivable = true
- var[256].BrickColor = BrickColor.new('Medium stone grey')
- var[256].Material = 'CorrodedMetal'
- var[256].Reflectance = 0
- var[256].Transparency = 0
- var[256].RotVelocity = Vector3.new(0, 0, 0)
- var[256].Velocity = Vector3.new(0, 0, 0)
- var[256].Anchored = true
- var[256].CanCollide = true
- var[256].Locked = false
- var[256].Elasticity = 0.5
- var[256].Friction = 0.30000001192093
- var[256].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[256].FormFactor = 'Custom'
- var[256].Shape = 'Block'
- var[256].BackSurface = 'Smooth'
- var[256].FrontSurface = 'Smooth'
- var[256].TopSurface = 'Smooth'
- var[256].BottomSurface = 'Smooth'
- var[256].LeftSurface = 'Smooth'
- var[256].RightSurface = 'Smooth'
- var[256].CFrame = CFrame.new(-41.0321541, 15.3820801, 47.8000031, 0.866025448, 0.5, 8.74227766e-008, -0.5, 0.866025448, 0, -7.57103464e-008, -4.37113883e-008, 1)
- var[256]:MakeJoints()
- var[257] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[257].Name = "Part"
- var[257].Archivable = true
- var[257].BrickColor = BrickColor.new('Medium stone grey')
- var[257].Material = 'CorrodedMetal'
- var[257].Reflectance = 0
- var[257].Transparency = 0
- var[257].RotVelocity = Vector3.new(0, 0, 0)
- var[257].Velocity = Vector3.new(0, 0, 0)
- var[257].Anchored = true
- var[257].CanCollide = true
- var[257].Locked = false
- var[257].Elasticity = 0.5
- var[257].Friction = 0.30000001192093
- var[257].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[257].FormFactor = 'Custom'
- var[257].Shape = 'Block'
- var[257].BackSurface = 'Smooth'
- var[257].FrontSurface = 'Smooth'
- var[257].TopSurface = 'Smooth'
- var[257].BottomSurface = 'Smooth'
- var[257].LeftSurface = 'Smooth'
- var[257].RightSurface = 'Smooth'
- var[257].CFrame = CFrame.new(-39.414402, 14.2493219, 47.8000031, 0.766044438, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044438, 0, -6.69697329e-008, -5.61942741e-008, 1)
- var[257]:MakeJoints()
- var[258] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[258].Name = "Part"
- var[258].Archivable = true
- var[258].BrickColor = BrickColor.new('Medium stone grey')
- var[258].Material = 'CorrodedMetal'
- var[258].Reflectance = 0
- var[258].Transparency = 0
- var[258].RotVelocity = Vector3.new(0, 0, 0)
- var[258].Velocity = Vector3.new(0, 0, 0)
- var[258].Anchored = true
- var[258].CanCollide = true
- var[258].Locked = false
- var[258].Elasticity = 0.5
- var[258].Friction = 0.30000001192093
- var[258].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[258].FormFactor = 'Custom'
- var[258].Shape = 'Block'
- var[258].BackSurface = 'Smooth'
- var[258].FrontSurface = 'Smooth'
- var[258].TopSurface = 'Smooth'
- var[258].BottomSurface = 'Smooth'
- var[258].LeftSurface = 'Smooth'
- var[258].RightSurface = 'Smooth'
- var[258].CFrame = CFrame.new(-35.5394516, 7.53771305, 47.8000031, 0.173648193, 0.984807789, 8.74227766e-008, -0.984807789, 0.173648193, 0, -1.51808077e-008, -8.60946301e-008, 1)
- var[258]:MakeJoints()
- var[259] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[259].Name = "Part"
- var[259].Archivable = true
- var[259].BrickColor = BrickColor.new('Medium stone grey')
- var[259].Material = 'CorrodedMetal'
- var[259].Reflectance = 0
- var[259].Transparency = 0
- var[259].RotVelocity = Vector3.new(0, 0, 0)
- var[259].Velocity = Vector3.new(0, 0, 0)
- var[259].Anchored = true
- var[259].CanCollide = true
- var[259].Locked = false
- var[259].Elasticity = 0.5
- var[259].Friction = 0.30000001192093
- var[259].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[259].FormFactor = 'Custom'
- var[259].Shape = 'Block'
- var[259].BackSurface = 'Smooth'
- var[259].FrontSurface = 'Smooth'
- var[259].TopSurface = 'Smooth'
- var[259].BottomSurface = 'Smooth'
- var[259].LeftSurface = 'Smooth'
- var[259].RightSurface = 'Smooth'
- var[259].CFrame = CFrame.new(-38.0179367, 12.8528595, 47.8000031, 0.642787755, 0.766044319, 8.74227766e-008, -0.766044319, 0.642787755, 0, -5.61942919e-008, -6.69697187e-008, 1)
- var[259]:MakeJoints()
- var[260] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[260].Name = "Part"
- var[260].Archivable = true
- var[260].BrickColor = BrickColor.new('Medium stone grey')
- var[260].Material = 'CorrodedMetal'
- var[260].Reflectance = 0
- var[260].Transparency = 0
- var[260].RotVelocity = Vector3.new(0, 0, 0)
- var[260].Velocity = Vector3.new(0, 0, 0)
- var[260].Anchored = true
- var[260].CanCollide = true
- var[260].Locked = false
- var[260].Elasticity = 0.5
- var[260].Friction = 0.30000001192093
- var[260].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[260].FormFactor = 'Custom'
- var[260].Shape = 'Block'
- var[260].BackSurface = 'Smooth'
- var[260].FrontSurface = 'Smooth'
- var[260].TopSurface = 'Smooth'
- var[260].BottomSurface = 'Smooth'
- var[260].LeftSurface = 'Smooth'
- var[260].RightSurface = 'Smooth'
- var[260].CFrame = CFrame.new(-36.8852158, 11.2351542, 47.8000031, 0.49999994, 0.866025388, 8.74227766e-008, -0.866025388, 0.49999994, 0, -4.37113847e-008, -7.57103464e-008, 1)
- var[260]:MakeJoints()
- var[261] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[261].Name = "Part"
- var[261].Archivable = true
- var[261].BrickColor = BrickColor.new('Medium stone grey')
- var[261].Material = 'CorrodedMetal'
- var[261].Reflectance = 0
- var[261].Transparency = 0
- var[261].RotVelocity = Vector3.new(0, 0, 0)
- var[261].Velocity = Vector3.new(0, 0, 0)
- var[261].Anchored = true
- var[261].CanCollide = true
- var[261].Locked = false
- var[261].Elasticity = 0.5
- var[261].Friction = 0.30000001192093
- var[261].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[261].FormFactor = 'Custom'
- var[261].Shape = 'Block'
- var[261].BackSurface = 'Smooth'
- var[261].FrontSurface = 'Smooth'
- var[261].TopSurface = 'Smooth'
- var[261].BottomSurface = 'Smooth'
- var[261].LeftSurface = 'Smooth'
- var[261].RightSurface = 'Smooth'
- var[261].CFrame = CFrame.new(-36.0505905, 9.44527435, 47.8000031, 0.342020214, 0.939692616, 8.74227766e-008, -0.939692616, 0.342020214, 0, -2.9900356e-008, -8.21505353e-008, 1)
- var[261]:MakeJoints()
- var[262] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[262].Name = "Part"
- var[262].Archivable = true
- var[262].BrickColor = BrickColor.new('Medium stone grey')
- var[262].Material = 'CorrodedMetal'
- var[262].Reflectance = 0
- var[262].Transparency = 0
- var[262].RotVelocity = Vector3.new(0, 0, 0)
- var[262].Velocity = Vector3.new(0, 0, 0)
- var[262].Anchored = true
- var[262].CanCollide = true
- var[262].Locked = false
- var[262].Elasticity = 0.5
- var[262].Friction = 0.30000001192093
- var[262].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[262].FormFactor = 'Custom'
- var[262].Shape = 'Block'
- var[262].BackSurface = 'Smooth'
- var[262].FrontSurface = 'Smooth'
- var[262].TopSurface = 'Smooth'
- var[262].BottomSurface = 'Smooth'
- var[262].LeftSurface = 'Smooth'
- var[262].RightSurface = 'Smooth'
- var[262].CFrame = CFrame.new(-35.3673172, 3.37034702, 47.8000031, 1.4901488e-008, 1, 8.74227766e-008, -1, 1.4901488e-008, 0, -1.30272947e-015, -8.74227766e-008, 1)
- var[262]:MakeJoints()
- var[263] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[263].Name = "Model"
- var[263].Archivable = true
- var[264] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[264].Name = "Part"
- var[264].Archivable = true
- var[264].BrickColor = BrickColor.new('Medium stone grey')
- var[264].Material = 'CorrodedMetal'
- var[264].Reflectance = 0
- var[264].Transparency = 0
- var[264].RotVelocity = Vector3.new(0, 0, 0)
- var[264].Velocity = Vector3.new(0, 0, 0)
- var[264].Anchored = true
- var[264].CanCollide = true
- var[264].Locked = false
- var[264].Elasticity = 0.5
- var[264].Friction = 0.30000001192093
- var[264].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[264].FormFactor = 'Custom'
- var[264].Shape = 'Block'
- var[264].BackSurface = 'Smooth'
- var[264].FrontSurface = 'Smooth'
- var[264].TopSurface = 'Smooth'
- var[264].BottomSurface = 'Smooth'
- var[264].LeftSurface = 'Smooth'
- var[264].RightSurface = 'Smooth'
- var[264].CFrame = CFrame.new(-44.7296524, 16.7278461, 39.4000092, 0.984805346, 0.173647761, 8.74227766e-008, -0.173647761, 0.984805346, 0, -8.60944169e-008, -1.51807686e-008, 1)
- var[264]:MakeJoints()
- var[265] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[265].Name = "Part"
- var[265].Archivable = true
- var[265].BrickColor = BrickColor.new('Medium stone grey')
- var[265].Material = 'CorrodedMetal'
- var[265].Reflectance = 0
- var[265].Transparency = 0
- var[265].RotVelocity = Vector3.new(0, 0, 0)
- var[265].Velocity = Vector3.new(0, 0, 0)
- var[265].Anchored = true
- var[265].CanCollide = true
- var[265].Locked = false
- var[265].Elasticity = 0.5
- var[265].Friction = 0.30000001192093
- var[265].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[265].FormFactor = 'Custom'
- var[265].Shape = 'Block'
- var[265].BackSurface = 'Smooth'
- var[265].FrontSurface = 'Smooth'
- var[265].TopSurface = 'Smooth'
- var[265].BottomSurface = 'Smooth'
- var[265].LeftSurface = 'Smooth'
- var[265].RightSurface = 'Smooth'
- var[265].CFrame = CFrame.new(-42.8219986, 16.216692, 39.4000092, 0.939690053, 0.3420192, 8.74227766e-008, -0.3420192, 0.939690053, 0, -8.2150315e-008, -2.99002672e-008, 1)
- var[265]:MakeJoints()
- var[266] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[266].Name = "Part"
- var[266].Archivable = true
- var[266].BrickColor = BrickColor.new('Medium stone grey')
- var[266].Material = 'CorrodedMetal'
- var[266].Reflectance = 0
- var[266].Transparency = 0
- var[266].RotVelocity = Vector3.new(0, 0, 0)
- var[266].Velocity = Vector3.new(0, 0, 0)
- var[266].Anchored = true
- var[266].CanCollide = true
- var[266].Locked = false
- var[266].Elasticity = 0.5
- var[266].Friction = 0.30000001192093
- var[266].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[266].FormFactor = 'Custom'
- var[266].Shape = 'Block'
- var[266].BackSurface = 'Smooth'
- var[266].FrontSurface = 'Smooth'
- var[266].TopSurface = 'Smooth'
- var[266].BottomSurface = 'Smooth'
- var[266].LeftSurface = 'Smooth'
- var[266].RightSurface = 'Smooth'
- var[266].CFrame = CFrame.new(-41.0320816, 15.3820496, 39.4000092, 0.866021872, 0.499997973, 8.74227766e-008, -0.499997973, 0.866021872, 0, -7.57100338e-008, -4.37112107e-008, 1)
- var[266]:MakeJoints()
- var[267] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[267].Name = "Part"
- var[267].Archivable = true
- var[267].BrickColor = BrickColor.new('Medium stone grey')
- var[267].Material = 'CorrodedMetal'
- var[267].Reflectance = 0
- var[267].Transparency = 0
- var[267].RotVelocity = Vector3.new(0, 0, 0)
- var[267].Velocity = Vector3.new(0, 0, 0)
- var[267].Anchored = true
- var[267].CanCollide = true
- var[267].Locked = false
- var[267].Elasticity = 0.5
- var[267].Friction = 0.30000001192093
- var[267].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[267].FormFactor = 'Custom'
- var[267].Shape = 'Block'
- var[267].BackSurface = 'Smooth'
- var[267].FrontSurface = 'Smooth'
- var[267].TopSurface = 'Smooth'
- var[267].BottomSurface = 'Smooth'
- var[267].LeftSurface = 'Smooth'
- var[267].RightSurface = 'Smooth'
- var[267].CFrame = CFrame.new(-39.414299, 14.2492676, 39.4000092, 0.766044438, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044438, 0, -6.69697329e-008, -5.61942741e-008, 1)
- var[267]:MakeJoints()
- var[268] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[268].Name = "Part"
- var[268].Archivable = true
- var[268].BrickColor = BrickColor.new('Medium stone grey')
- var[268].Material = 'CorrodedMetal'
- var[268].Reflectance = 0
- var[268].Transparency = 0
- var[268].RotVelocity = Vector3.new(0, 0, 0)
- var[268].Velocity = Vector3.new(0, 0, 0)
- var[268].Anchored = true
- var[268].CanCollide = true
- var[268].Locked = false
- var[268].Elasticity = 0.5
- var[268].Friction = 0.30000001192093
- var[268].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[268].FormFactor = 'Custom'
- var[268].Shape = 'Block'
- var[268].BackSurface = 'Smooth'
- var[268].FrontSurface = 'Smooth'
- var[268].TopSurface = 'Smooth'
- var[268].BottomSurface = 'Smooth'
- var[268].LeftSurface = 'Smooth'
- var[268].RightSurface = 'Smooth'
- var[268].CFrame = CFrame.new(-35.5392685, 7.53752995, 39.4000092, 0.173648164, 0.984807611, 8.74227766e-008, -0.984807611, 0.173648164, 0, -1.51808042e-008, -8.60946159e-008, 1)
- var[268]:MakeJoints()
- var[269] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[269].Name = "Part"
- var[269].Archivable = true
- var[269].BrickColor = BrickColor.new('Medium stone grey')
- var[269].Material = 'CorrodedMetal'
- var[269].Reflectance = 0
- var[269].Transparency = 0
- var[269].RotVelocity = Vector3.new(0, 0, 0)
- var[269].Velocity = Vector3.new(0, 0, 0)
- var[269].Anchored = true
- var[269].CanCollide = true
- var[269].Locked = false
- var[269].Elasticity = 0.5
- var[269].Friction = 0.30000001192093
- var[269].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[269].FormFactor = 'Custom'
- var[269].Shape = 'Block'
- var[269].BackSurface = 'Smooth'
- var[269].FrontSurface = 'Smooth'
- var[269].TopSurface = 'Smooth'
- var[269].BottomSurface = 'Smooth'
- var[269].LeftSurface = 'Smooth'
- var[269].RightSurface = 'Smooth'
- var[269].CFrame = CFrame.new(-38.0178146, 12.8527842, 39.4000092, 0.642786145, 0.76604259, 8.74227766e-008, -0.76604259, 0.642786145, 0, -5.61941498e-008, -6.69695694e-008, 1)
- var[269]:MakeJoints()
- var[270] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[270].Name = "Part"
- var[270].Archivable = true
- var[270].BrickColor = BrickColor.new('Medium stone grey')
- var[270].Material = 'CorrodedMetal'
- var[270].Reflectance = 0
- var[270].Transparency = 0
- var[270].RotVelocity = Vector3.new(0, 0, 0)
- var[270].Velocity = Vector3.new(0, 0, 0)
- var[270].Anchored = true
- var[270].CanCollide = true
- var[270].Locked = false
- var[270].Elasticity = 0.5
- var[270].Friction = 0.30000001192093
- var[270].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[270].FormFactor = 'Custom'
- var[270].Shape = 'Block'
- var[270].BackSurface = 'Smooth'
- var[270].FrontSurface = 'Smooth'
- var[270].TopSurface = 'Smooth'
- var[270].BottomSurface = 'Smooth'
- var[270].LeftSurface = 'Smooth'
- var[270].RightSurface = 'Smooth'
- var[270].CFrame = CFrame.new(-36.8850632, 11.2350397, 39.4000092, 0.499999046, 0.86602366, 8.74227766e-008, -0.86602366, 0.499999046, 0, -4.37113066e-008, -7.57101901e-008, 1)
- var[270]:MakeJoints()
- var[271] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[271].Name = "Part"
- var[271].Archivable = true
- var[271].BrickColor = BrickColor.new('Medium stone grey')
- var[271].Material = 'CorrodedMetal'
- var[271].Reflectance = 0
- var[271].Transparency = 0
- var[271].RotVelocity = Vector3.new(0, 0, 0)
- var[271].Velocity = Vector3.new(0, 0, 0)
- var[271].Anchored = true
- var[271].CanCollide = true
- var[271].Locked = false
- var[271].Elasticity = 0.5
- var[271].Friction = 0.30000001192093
- var[271].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[271].FormFactor = 'Custom'
- var[271].Shape = 'Block'
- var[271].BackSurface = 'Smooth'
- var[271].FrontSurface = 'Smooth'
- var[271].TopSurface = 'Smooth'
- var[271].BottomSurface = 'Smooth'
- var[271].LeftSurface = 'Smooth'
- var[271].RightSurface = 'Smooth'
- var[271].CFrame = CFrame.new(-36.0504227, 9.44513798, 39.4000092, 0.342019588, 0.939690948, 8.74227766e-008, -0.939690948, 0.342019588, 0, -2.99003027e-008, -8.21503932e-008, 1)
- var[271]:MakeJoints()
- var[272] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[272].Name = "Part"
- var[272].Archivable = true
- var[272].BrickColor = BrickColor.new('Medium stone grey')
- var[272].Material = 'CorrodedMetal'
- var[272].Reflectance = 0
- var[272].Transparency = 0
- var[272].RotVelocity = Vector3.new(0, 0, 0)
- var[272].Velocity = Vector3.new(0, 0, 0)
- var[272].Anchored = true
- var[272].CanCollide = true
- var[272].Locked = false
- var[272].Elasticity = 0.5
- var[272].Friction = 0.30000001192093
- var[272].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[272].FormFactor = 'Custom'
- var[272].Shape = 'Block'
- var[272].BackSurface = 'Smooth'
- var[272].FrontSurface = 'Smooth'
- var[272].TopSurface = 'Smooth'
- var[272].BottomSurface = 'Smooth'
- var[272].LeftSurface = 'Smooth'
- var[272].RightSurface = 'Smooth'
- var[272].CFrame = CFrame.new(-35.3671494, 3.37007999, 39.4000092, 2.98023224e-008, 0.999997616, 8.74227766e-008, -0.999997616, 2.98023224e-008, 0, -2.60540177e-015, -8.74225705e-008, 1)
- var[272]:MakeJoints()
- var[273] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[273].Name = "Model"
- var[273].Archivable = true
- var[274] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[274].Name = "Part"
- var[274].Archivable = true
- var[274].BrickColor = BrickColor.new('Medium stone grey')
- var[274].Material = 'CorrodedMetal'
- var[274].Reflectance = 0
- var[274].Transparency = 0
- var[274].RotVelocity = Vector3.new(0, 0, 0)
- var[274].Velocity = Vector3.new(0, 0, 0)
- var[274].Anchored = true
- var[274].CanCollide = true
- var[274].Locked = false
- var[274].Elasticity = 0.5
- var[274].Friction = 0.30000001192093
- var[274].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[274].FormFactor = 'Custom'
- var[274].Shape = 'Block'
- var[274].BackSurface = 'Smooth'
- var[274].FrontSurface = 'Smooth'
- var[274].TopSurface = 'Smooth'
- var[274].BottomSurface = 'Smooth'
- var[274].LeftSurface = 'Smooth'
- var[274].RightSurface = 'Smooth'
- var[274].CFrame = CFrame.new(-44.7296524, 16.7278461, 17.8000031, 0.984807491, 0.173648134, 8.74227766e-008, -0.173648134, 0.984807491, 0, -8.60946088e-008, -1.51808024e-008, 1)
- var[274]:MakeJoints()
- var[275] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[275].Name = "Part"
- var[275].Archivable = true
- var[275].BrickColor = BrickColor.new('Medium stone grey')
- var[275].Material = 'CorrodedMetal'
- var[275].Reflectance = 0
- var[275].Transparency = 0
- var[275].RotVelocity = Vector3.new(0, 0, 0)
- var[275].Velocity = Vector3.new(0, 0, 0)
- var[275].Anchored = true
- var[275].CanCollide = true
- var[275].Locked = false
- var[275].Elasticity = 0.5
- var[275].Friction = 0.30000001192093
- var[275].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[275].FormFactor = 'Custom'
- var[275].Shape = 'Block'
- var[275].BackSurface = 'Smooth'
- var[275].FrontSurface = 'Smooth'
- var[275].TopSurface = 'Smooth'
- var[275].BottomSurface = 'Smooth'
- var[275].LeftSurface = 'Smooth'
- var[275].RightSurface = 'Smooth'
- var[275].CFrame = CFrame.new(-42.8219986, 16.216692, 17.8000031, 0.93969202, 0.342019945, 8.74227766e-008, -0.342019945, 0.93969202, 0, -8.21504855e-008, -2.99003347e-008, 1)
- var[275]:MakeJoints()
- var[276] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[276].Name = "Part"
- var[276].Archivable = true
- var[276].BrickColor = BrickColor.new('Medium stone grey')
- var[276].Material = 'CorrodedMetal'
- var[276].Reflectance = 0
- var[276].Transparency = 0
- var[276].RotVelocity = Vector3.new(0, 0, 0)
- var[276].Velocity = Vector3.new(0, 0, 0)
- var[276].Anchored = true
- var[276].CanCollide = true
- var[276].Locked = false
- var[276].Elasticity = 0.5
- var[276].Friction = 0.30000001192093
- var[276].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[276].FormFactor = 'Custom'
- var[276].Shape = 'Block'
- var[276].BackSurface = 'Smooth'
- var[276].FrontSurface = 'Smooth'
- var[276].TopSurface = 'Smooth'
- var[276].BottomSurface = 'Smooth'
- var[276].LeftSurface = 'Smooth'
- var[276].RightSurface = 'Smooth'
- var[276].CFrame = CFrame.new(-41.0320816, 15.3820496, 17.8000031, 0.866023779, 0.499999046, 8.74227766e-008, -0.499999046, 0.866023779, 0, -7.57102043e-008, -4.37113066e-008, 1)
- var[276]:MakeJoints()
- var[277] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[277].Name = "Part"
- var[277].Archivable = true
- var[277].BrickColor = BrickColor.new('Medium stone grey')
- var[277].Material = 'CorrodedMetal'
- var[277].Reflectance = 0
- var[277].Transparency = 0
- var[277].RotVelocity = Vector3.new(0, 0, 0)
- var[277].Velocity = Vector3.new(0, 0, 0)
- var[277].Anchored = true
- var[277].CanCollide = true
- var[277].Locked = false
- var[277].Elasticity = 0.5
- var[277].Friction = 0.30000001192093
- var[277].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[277].FormFactor = 'Custom'
- var[277].Shape = 'Block'
- var[277].BackSurface = 'Smooth'
- var[277].FrontSurface = 'Smooth'
- var[277].TopSurface = 'Smooth'
- var[277].BottomSurface = 'Smooth'
- var[277].LeftSurface = 'Smooth'
- var[277].RightSurface = 'Smooth'
- var[277].CFrame = CFrame.new(-39.4142838, 14.2492599, 17.8000031, 0.76603806, 0.642782211, 8.74227766e-008, -0.642782211, 0.76603806, 0, -6.69691715e-008, -5.61938052e-008, 1)
- var[277]:MakeJoints()
- var[278] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[278].Name = "Part"
- var[278].Archivable = true
- var[278].BrickColor = BrickColor.new('Medium stone grey')
- var[278].Material = 'CorrodedMetal'
- var[278].Reflectance = 0
- var[278].Transparency = 0
- var[278].RotVelocity = Vector3.new(0, 0, 0)
- var[278].Velocity = Vector3.new(0, 0, 0)
- var[278].Anchored = true
- var[278].CanCollide = true
- var[278].Locked = false
- var[278].Elasticity = 0.5
- var[278].Friction = 0.30000001192093
- var[278].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[278].FormFactor = 'Custom'
- var[278].Shape = 'Block'
- var[278].BackSurface = 'Smooth'
- var[278].FrontSurface = 'Smooth'
- var[278].TopSurface = 'Smooth'
- var[278].BottomSurface = 'Smooth'
- var[278].LeftSurface = 'Smooth'
- var[278].RightSurface = 'Smooth'
- var[278].CFrame = CFrame.new(-35.5392532, 7.53751421, 17.8000031, 0.173648551, 0.984809697, 8.74227766e-008, -0.984809697, 0.173648551, 0, -1.51808379e-008, -8.60948006e-008, 1)
- var[278]:MakeJoints()
- var[279] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[279].Name = "Part"
- var[279].Archivable = true
- var[279].BrickColor = BrickColor.new('Medium stone grey')
- var[279].Material = 'CorrodedMetal'
- var[279].Reflectance = 0
- var[279].Transparency = 0
- var[279].RotVelocity = Vector3.new(0, 0, 0)
- var[279].Velocity = Vector3.new(0, 0, 0)
- var[279].Anchored = true
- var[279].CanCollide = true
- var[279].Locked = false
- var[279].Elasticity = 0.5
- var[279].Friction = 0.30000001192093
- var[279].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[279].FormFactor = 'Custom'
- var[279].Shape = 'Block'
- var[279].BackSurface = 'Smooth'
- var[279].FrontSurface = 'Smooth'
- var[279].TopSurface = 'Smooth'
- var[279].BottomSurface = 'Smooth'
- var[279].LeftSurface = 'Smooth'
- var[279].RightSurface = 'Smooth'
- var[279].CFrame = CFrame.new(-38.0177994, 12.8527756, 17.8000031, 0.642787576, 0.766044319, 8.74227766e-008, -0.766044319, 0.642787576, 0, -5.61942741e-008, -6.69697187e-008, 1)
- var[279]:MakeJoints()
- var[280] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[280].Name = "Part"
- var[280].Archivable = true
- var[280].BrickColor = BrickColor.new('Medium stone grey')
- var[280].Material = 'CorrodedMetal'
- var[280].Reflectance = 0
- var[280].Transparency = 0
- var[280].RotVelocity = Vector3.new(0, 0, 0)
- var[280].Velocity = Vector3.new(0, 0, 0)
- var[280].Anchored = true
- var[280].CanCollide = true
- var[280].Locked = false
- var[280].Elasticity = 0.5
- var[280].Friction = 0.30000001192093
- var[280].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[280].FormFactor = 'Custom'
- var[280].Shape = 'Block'
- var[280].BackSurface = 'Smooth'
- var[280].FrontSurface = 'Smooth'
- var[280].TopSurface = 'Smooth'
- var[280].BottomSurface = 'Smooth'
- var[280].LeftSurface = 'Smooth'
- var[280].RightSurface = 'Smooth'
- var[280].CFrame = CFrame.new(-36.8850479, 11.2350321, 17.8000031, 0.500000119, 0.866025388, 8.74227766e-008, -0.866025388, 0.500000119, 0, -4.37113989e-008, -7.57103464e-008, 1)
- var[280]:MakeJoints()
- var[281] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[281].Name = "Part"
- var[281].Archivable = true
- var[281].BrickColor = BrickColor.new('Medium stone grey')
- var[281].Material = 'CorrodedMetal'
- var[281].Reflectance = 0
- var[281].Transparency = 0
- var[281].RotVelocity = Vector3.new(0, 0, 0)
- var[281].Velocity = Vector3.new(0, 0, 0)
- var[281].Anchored = true
- var[281].CanCollide = true
- var[281].Locked = false
- var[281].Elasticity = 0.5
- var[281].Friction = 0.30000001192093
- var[281].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[281].FormFactor = 'Custom'
- var[281].Shape = 'Block'
- var[281].BackSurface = 'Smooth'
- var[281].FrontSurface = 'Smooth'
- var[281].TopSurface = 'Smooth'
- var[281].BottomSurface = 'Smooth'
- var[281].LeftSurface = 'Smooth'
- var[281].RightSurface = 'Smooth'
- var[281].CFrame = CFrame.new(-36.0503922, 9.44512177, 17.8000031, 0.342020333, 0.939693034, 8.74227766e-008, -0.939693034, 0.342020333, 0, -2.99003666e-008, -8.21505708e-008, 1)
- var[281]:MakeJoints()
- var[282] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[282].Name = "Part"
- var[282].Archivable = true
- var[282].BrickColor = BrickColor.new('Medium stone grey')
- var[282].Material = 'CorrodedMetal'
- var[282].Reflectance = 0
- var[282].Transparency = 0
- var[282].RotVelocity = Vector3.new(0, 0, 0)
- var[282].Velocity = Vector3.new(0, 0, 0)
- var[282].Anchored = true
- var[282].CanCollide = true
- var[282].Locked = false
- var[282].Elasticity = 0.5
- var[282].Friction = 0.30000001192093
- var[282].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[282].FormFactor = 'Custom'
- var[282].Shape = 'Block'
- var[282].BackSurface = 'Smooth'
- var[282].FrontSurface = 'Smooth'
- var[282].TopSurface = 'Smooth'
- var[282].BottomSurface = 'Smooth'
- var[282].LeftSurface = 'Smooth'
- var[282].RightSurface = 'Smooth'
- var[282].CFrame = CFrame.new(-35.3671341, 3.37004995, 17.8000031, 2.98023224e-008, 0.999999762, 8.74227766e-008, -0.999999762, 2.98023224e-008, 0, -2.60540177e-015, -8.74227553e-008, 1)
- var[282]:MakeJoints()
- var[283] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[283].Name = "Model"
- var[283].Archivable = true
- var[284] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[284].Name = "Part"
- var[284].Archivable = true
- var[284].BrickColor = BrickColor.new('Medium stone grey')
- var[284].Material = 'CorrodedMetal'
- var[284].Reflectance = 0
- var[284].Transparency = 0
- var[284].RotVelocity = Vector3.new(0, 0, 0)
- var[284].Velocity = Vector3.new(0, 0, 0)
- var[284].Anchored = true
- var[284].CanCollide = true
- var[284].Locked = false
- var[284].Elasticity = 0.5
- var[284].Friction = 0.30000001192093
- var[284].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[284].FormFactor = 'Custom'
- var[284].Shape = 'Block'
- var[284].BackSurface = 'Smooth'
- var[284].FrontSurface = 'Smooth'
- var[284].TopSurface = 'Smooth'
- var[284].BottomSurface = 'Smooth'
- var[284].LeftSurface = 'Smooth'
- var[284].RightSurface = 'Smooth'
- var[284].CFrame = CFrame.new(-44.7296524, 16.7278461, 26.199995, 0.984807134, 0.173648074, 8.74227766e-008, -0.173648074, 0.984807134, 0, -8.60945732e-008, -1.51807971e-008, 1)
- var[284]:MakeJoints()
- var[285] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[285].Name = "Part"
- var[285].Archivable = true
- var[285].BrickColor = BrickColor.new('Medium stone grey')
- var[285].Material = 'CorrodedMetal'
- var[285].Reflectance = 0
- var[285].Transparency = 0
- var[285].RotVelocity = Vector3.new(0, 0, 0)
- var[285].Velocity = Vector3.new(0, 0, 0)
- var[285].Anchored = true
- var[285].CanCollide = true
- var[285].Locked = false
- var[285].Elasticity = 0.5
- var[285].Friction = 0.30000001192093
- var[285].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[285].FormFactor = 'Custom'
- var[285].Shape = 'Block'
- var[285].BackSurface = 'Smooth'
- var[285].FrontSurface = 'Smooth'
- var[285].TopSurface = 'Smooth'
- var[285].BottomSurface = 'Smooth'
- var[285].LeftSurface = 'Smooth'
- var[285].RightSurface = 'Smooth'
- var[285].CFrame = CFrame.new(-42.8219833, 16.216692, 26.199995, 0.939691663, 0.342019826, 8.74227766e-008, -0.342019826, 0.939691663, 0, -8.21504571e-008, -2.9900324e-008, 1)
- var[285]:MakeJoints()
- var[286] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[286].Name = "Part"
- var[286].Archivable = true
- var[286].BrickColor = BrickColor.new('Medium stone grey')
- var[286].Material = 'CorrodedMetal'
- var[286].Reflectance = 0
- var[286].Transparency = 0
- var[286].RotVelocity = Vector3.new(0, 0, 0)
- var[286].Velocity = Vector3.new(0, 0, 0)
- var[286].Anchored = true
- var[286].CanCollide = true
- var[286].Locked = false
- var[286].Elasticity = 0.5
- var[286].Friction = 0.30000001192093
- var[286].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[286].FormFactor = 'Custom'
- var[286].Shape = 'Block'
- var[286].BackSurface = 'Smooth'
- var[286].FrontSurface = 'Smooth'
- var[286].TopSurface = 'Smooth'
- var[286].BottomSurface = 'Smooth'
- var[286].LeftSurface = 'Smooth'
- var[286].RightSurface = 'Smooth'
- var[286].CFrame = CFrame.new(-41.0320816, 15.3820496, 26.199995, 0.86602354, 0.499998868, 8.74227766e-008, -0.499998868, 0.86602354, 0, -7.5710183e-008, -4.37112888e-008, 1)
- var[286]:MakeJoints()
- var[287] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[287].Name = "Part"
- var[287].Archivable = true
- var[287].BrickColor = BrickColor.new('Medium stone grey')
- var[287].Material = 'CorrodedMetal'
- var[287].Reflectance = 0
- var[287].Transparency = 0
- var[287].RotVelocity = Vector3.new(0, 0, 0)
- var[287].Velocity = Vector3.new(0, 0, 0)
- var[287].Anchored = true
- var[287].CanCollide = true
- var[287].Locked = false
- var[287].Elasticity = 0.5
- var[287].Friction = 0.30000001192093
- var[287].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[287].FormFactor = 'Custom'
- var[287].Shape = 'Block'
- var[287].BackSurface = 'Smooth'
- var[287].FrontSurface = 'Smooth'
- var[287].TopSurface = 'Smooth'
- var[287].BottomSurface = 'Smooth'
- var[287].LeftSurface = 'Smooth'
- var[287].RightSurface = 'Smooth'
- var[287].CFrame = CFrame.new(-39.4142838, 14.2492676, 26.199995, 0.766037703, 0.642781913, 8.74227766e-008, -0.642781913, 0.766037703, 0, -6.69691431e-008, -5.61937803e-008, 1)
- var[287]:MakeJoints()
- var[288] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[288].Name = "Part"
- var[288].Archivable = true
- var[288].BrickColor = BrickColor.new('Medium stone grey')
- var[288].Material = 'CorrodedMetal'
- var[288].Reflectance = 0
- var[288].Transparency = 0
- var[288].RotVelocity = Vector3.new(0, 0, 0)
- var[288].Velocity = Vector3.new(0, 0, 0)
- var[288].Anchored = true
- var[288].CanCollide = true
- var[288].Locked = false
- var[288].Elasticity = 0.5
- var[288].Friction = 0.30000001192093
- var[288].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[288].FormFactor = 'Custom'
- var[288].Shape = 'Block'
- var[288].BackSurface = 'Smooth'
- var[288].FrontSurface = 'Smooth'
- var[288].TopSurface = 'Smooth'
- var[288].BottomSurface = 'Smooth'
- var[288].LeftSurface = 'Smooth'
- var[288].RightSurface = 'Smooth'
- var[288].CFrame = CFrame.new(-35.5392532, 7.53751421, 26.199995, 0.173648492, 0.984809279, 8.74227766e-008, -0.984809279, 0.173648492, 0, -1.51808326e-008, -8.60947651e-008, 1)
- var[288]:MakeJoints()
- var[289] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[289].Name = "Part"
- var[289].Archivable = true
- var[289].BrickColor = BrickColor.new('Medium stone grey')
- var[289].Material = 'CorrodedMetal'
- var[289].Reflectance = 0
- var[289].Transparency = 0
- var[289].RotVelocity = Vector3.new(0, 0, 0)
- var[289].Velocity = Vector3.new(0, 0, 0)
- var[289].Anchored = true
- var[289].CanCollide = true
- var[289].Locked = false
- var[289].Elasticity = 0.5
- var[289].Friction = 0.30000001192093
- var[289].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[289].FormFactor = 'Custom'
- var[289].Shape = 'Block'
- var[289].BackSurface = 'Smooth'
- var[289].FrontSurface = 'Smooth'
- var[289].TopSurface = 'Smooth'
- var[289].BottomSurface = 'Smooth'
- var[289].LeftSurface = 'Smooth'
- var[289].RightSurface = 'Smooth'
- var[289].CFrame = CFrame.new(-38.0177994, 12.8527756, 26.199995, 0.642787337, 0.766044021, 8.74227766e-008, -0.766044021, 0.642787337, 0, -5.61942528e-008, -6.69696973e-008, 1)
- var[289]:MakeJoints()
- var[290] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[290].Name = "Part"
- var[290].Archivable = true
- var[290].BrickColor = BrickColor.new('Medium stone grey')
- var[290].Material = 'CorrodedMetal'
- var[290].Reflectance = 0
- var[290].Transparency = 0
- var[290].RotVelocity = Vector3.new(0, 0, 0)
- var[290].Velocity = Vector3.new(0, 0, 0)
- var[290].Anchored = true
- var[290].CanCollide = true
- var[290].Locked = false
- var[290].Elasticity = 0.5
- var[290].Friction = 0.30000001192093
- var[290].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[290].FormFactor = 'Custom'
- var[290].Shape = 'Block'
- var[290].BackSurface = 'Smooth'
- var[290].FrontSurface = 'Smooth'
- var[290].TopSurface = 'Smooth'
- var[290].BottomSurface = 'Smooth'
- var[290].LeftSurface = 'Smooth'
- var[290].RightSurface = 'Smooth'
- var[290].CFrame = CFrame.new(-36.8850479, 11.2350321, 26.199995, 0.499999911, 0.866025031, 8.74227766e-008, -0.866025031, 0.499999911, 0, -4.37113812e-008, -7.57103109e-008, 1)
- var[290]:MakeJoints()
- var[291] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[291].Name = "Part"
- var[291].Archivable = true
- var[291].BrickColor = BrickColor.new('Medium stone grey')
- var[291].Material = 'CorrodedMetal'
- var[291].Reflectance = 0
- var[291].Transparency = 0
- var[291].RotVelocity = Vector3.new(0, 0, 0)
- var[291].Velocity = Vector3.new(0, 0, 0)
- var[291].Anchored = true
- var[291].CanCollide = true
- var[291].Locked = false
- var[291].Elasticity = 0.5
- var[291].Friction = 0.30000001192093
- var[291].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[291].FormFactor = 'Custom'
- var[291].Shape = 'Block'
- var[291].BackSurface = 'Smooth'
- var[291].FrontSurface = 'Smooth'
- var[291].TopSurface = 'Smooth'
- var[291].BottomSurface = 'Smooth'
- var[291].LeftSurface = 'Smooth'
- var[291].RightSurface = 'Smooth'
- var[291].CFrame = CFrame.new(-36.0504074, 9.44512177, 26.199995, 0.342020243, 0.939692676, 8.74227766e-008, -0.939692676, 0.342020243, 0, -2.99003595e-008, -8.21505424e-008, 1)
- var[291]:MakeJoints()
- var[292] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[292].Name = "Part"
- var[292].Archivable = true
- var[292].BrickColor = BrickColor.new('Medium stone grey')
- var[292].Material = 'CorrodedMetal'
- var[292].Reflectance = 0
- var[292].Transparency = 0
- var[292].RotVelocity = Vector3.new(0, 0, 0)
- var[292].Velocity = Vector3.new(0, 0, 0)
- var[292].Anchored = true
- var[292].CanCollide = true
- var[292].Locked = false
- var[292].Elasticity = 0.5
- var[292].Friction = 0.30000001192093
- var[292].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[292].FormFactor = 'Custom'
- var[292].Shape = 'Block'
- var[292].BackSurface = 'Smooth'
- var[292].FrontSurface = 'Smooth'
- var[292].TopSurface = 'Smooth'
- var[292].BottomSurface = 'Smooth'
- var[292].LeftSurface = 'Smooth'
- var[292].RightSurface = 'Smooth'
- var[292].CFrame = CFrame.new(-35.3671341, 3.37005711, 26.199995, 2.98023224e-008, 0.999999404, 8.74227766e-008, -0.999999404, 2.98023224e-008, 0, -2.60540177e-015, -8.74227268e-008, 1)
- var[292]:MakeJoints()
- var[293] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[293].Name = "Model"
- var[293].Archivable = true
- var[294] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[294].Name = "Part"
- var[294].Archivable = true
- var[294].BrickColor = BrickColor.new('Medium stone grey')
- var[294].Material = 'CorrodedMetal'
- var[294].Reflectance = 0
- var[294].Transparency = 0
- var[294].RotVelocity = Vector3.new(0, 0, 0)
- var[294].Velocity = Vector3.new(0, 0, 0)
- var[294].Anchored = true
- var[294].CanCollide = true
- var[294].Locked = false
- var[294].Elasticity = 0.5
- var[294].Friction = 0.30000001192093
- var[294].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[294].FormFactor = 'Custom'
- var[294].Shape = 'Block'
- var[294].BackSurface = 'Smooth'
- var[294].FrontSurface = 'Smooth'
- var[294].TopSurface = 'Smooth'
- var[294].BottomSurface = 'Smooth'
- var[294].LeftSurface = 'Smooth'
- var[294].RightSurface = 'Smooth'
- var[294].CFrame = CFrame.new(-44.7296524, 16.7278461, 53.5999908, 0.984807491, 0.173648149, 8.74227766e-008, -0.173648149, 0.984807491, 0, -8.60946088e-008, -1.51808042e-008, 1)
- var[294]:MakeJoints()
- var[295] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[295].Name = "Part"
- var[295].Archivable = true
- var[295].BrickColor = BrickColor.new('Medium stone grey')
- var[295].Material = 'CorrodedMetal'
- var[295].Reflectance = 0
- var[295].Transparency = 0
- var[295].RotVelocity = Vector3.new(0, 0, 0)
- var[295].Velocity = Vector3.new(0, 0, 0)
- var[295].Anchored = true
- var[295].CanCollide = true
- var[295].Locked = false
- var[295].Elasticity = 0.5
- var[295].Friction = 0.30000001192093
- var[295].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[295].FormFactor = 'Custom'
- var[295].Shape = 'Block'
- var[295].BackSurface = 'Smooth'
- var[295].FrontSurface = 'Smooth'
- var[295].TopSurface = 'Smooth'
- var[295].BottomSurface = 'Smooth'
- var[295].LeftSurface = 'Smooth'
- var[295].RightSurface = 'Smooth'
- var[295].CFrame = CFrame.new(-42.8220291, 16.2166996, 53.5999908, 0.939692378, 0.342020094, 8.74227766e-008, -0.342020094, 0.939692378, 0, -8.21505139e-008, -2.99003453e-008, 1)
- var[295]:MakeJoints()
- var[296] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[296].Name = "Part"
- var[296].Archivable = true
- var[296].BrickColor = BrickColor.new('Medium stone grey')
- var[296].Material = 'CorrodedMetal'
- var[296].Reflectance = 0
- var[296].Transparency = 0
- var[296].RotVelocity = Vector3.new(0, 0, 0)
- var[296].Velocity = Vector3.new(0, 0, 0)
- var[296].Anchored = true
- var[296].CanCollide = true
- var[296].Locked = false
- var[296].Elasticity = 0.5
- var[296].Friction = 0.30000001192093
- var[296].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[296].FormFactor = 'Custom'
- var[296].Shape = 'Block'
- var[296].BackSurface = 'Smooth'
- var[296].FrontSurface = 'Smooth'
- var[296].TopSurface = 'Smooth'
- var[296].BottomSurface = 'Smooth'
- var[296].LeftSurface = 'Smooth'
- var[296].RightSurface = 'Smooth'
- var[296].CFrame = CFrame.new(-41.0321541, 15.3820801, 53.5999908, 0.866025329, 0.499999911, 8.74227766e-008, -0.499999911, 0.866025329, 0, -7.57103393e-008, -4.37113812e-008, 1)
- var[296]:MakeJoints()
- var[297] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[297].Name = "Part"
- var[297].Archivable = true
- var[297].BrickColor = BrickColor.new('Medium stone grey')
- var[297].Material = 'CorrodedMetal'
- var[297].Reflectance = 0
- var[297].Transparency = 0
- var[297].RotVelocity = Vector3.new(0, 0, 0)
- var[297].Velocity = Vector3.new(0, 0, 0)
- var[297].Anchored = true
- var[297].CanCollide = true
- var[297].Locked = false
- var[297].Elasticity = 0.5
- var[297].Friction = 0.30000001192093
- var[297].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[297].FormFactor = 'Custom'
- var[297].Shape = 'Block'
- var[297].BackSurface = 'Smooth'
- var[297].FrontSurface = 'Smooth'
- var[297].TopSurface = 'Smooth'
- var[297].BottomSurface = 'Smooth'
- var[297].LeftSurface = 'Smooth'
- var[297].RightSurface = 'Smooth'
- var[297].CFrame = CFrame.new(-39.414402, 14.2493219, 53.5999908, 0.766044319, 0.642787457, 8.74227766e-008, -0.642787457, 0.766044319, 0, -6.69697187e-008, -5.61942635e-008, 1)
- var[297]:MakeJoints()
- var[298] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[298].Name = "Part"
- var[298].Archivable = true
- var[298].BrickColor = BrickColor.new('Medium stone grey')
- var[298].Material = 'CorrodedMetal'
- var[298].Reflectance = 0
- var[298].Transparency = 0
- var[298].RotVelocity = Vector3.new(0, 0, 0)
- var[298].Velocity = Vector3.new(0, 0, 0)
- var[298].Anchored = true
- var[298].CanCollide = true
- var[298].Locked = false
- var[298].Elasticity = 0.5
- var[298].Friction = 0.30000001192093
- var[298].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[298].FormFactor = 'Custom'
- var[298].Shape = 'Block'
- var[298].BackSurface = 'Smooth'
- var[298].FrontSurface = 'Smooth'
- var[298].TopSurface = 'Smooth'
- var[298].BottomSurface = 'Smooth'
- var[298].LeftSurface = 'Smooth'
- var[298].RightSurface = 'Smooth'
- var[298].CFrame = CFrame.new(-35.5394516, 7.53771305, 53.5999908, 0.173648164, 0.984807611, 8.74227766e-008, -0.984807611, 0.173648164, 0, -1.51808042e-008, -8.60946159e-008, 1)
- var[298]:MakeJoints()
- var[299] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[299].Name = "Part"
- var[299].Archivable = true
- var[299].BrickColor = BrickColor.new('Medium stone grey')
- var[299].Material = 'CorrodedMetal'
- var[299].Reflectance = 0
- var[299].Transparency = 0
- var[299].RotVelocity = Vector3.new(0, 0, 0)
- var[299].Velocity = Vector3.new(0, 0, 0)
- var[299].Anchored = true
- var[299].CanCollide = true
- var[299].Locked = false
- var[299].Elasticity = 0.5
- var[299].Friction = 0.30000001192093
- var[299].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[299].FormFactor = 'Custom'
- var[299].Shape = 'Block'
- var[299].BackSurface = 'Smooth'
- var[299].FrontSurface = 'Smooth'
- var[299].TopSurface = 'Smooth'
- var[299].BottomSurface = 'Smooth'
- var[299].LeftSurface = 'Smooth'
- var[299].RightSurface = 'Smooth'
- var[299].CFrame = CFrame.new(-38.0179367, 12.8528595, 53.5999908, 0.642787635, 0.766044199, 8.74227766e-008, -0.766044199, 0.642787635, 0, -5.61942812e-008, -6.69697116e-008, 1)
- var[299]:MakeJoints()
- var[300] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[300].Name = "Part"
- var[300].Archivable = true
- var[300].BrickColor = BrickColor.new('Medium stone grey')
- var[300].Material = 'CorrodedMetal'
- var[300].Reflectance = 0
- var[300].Transparency = 0
- var[300].RotVelocity = Vector3.new(0, 0, 0)
- var[300].Velocity = Vector3.new(0, 0, 0)
- var[300].Anchored = true
- var[300].CanCollide = true
- var[300].Locked = false
- var[300].Elasticity = 0.5
- var[300].Friction = 0.30000001192093
- var[300].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[300].FormFactor = 'Custom'
- var[300].Shape = 'Block'
- var[300].BackSurface = 'Smooth'
- var[300].FrontSurface = 'Smooth'
- var[300].TopSurface = 'Smooth'
- var[300].BottomSurface = 'Smooth'
- var[300].LeftSurface = 'Smooth'
- var[300].RightSurface = 'Smooth'
- var[300].CFrame = CFrame.new(-36.8852158, 11.2351542, 53.5999908, 0.499999881, 0.866025269, 8.74227766e-008, -0.866025269, 0.499999881, 0, -4.37113776e-008, -7.57103322e-008, 1)
- var[300]:MakeJoints()
- var[301] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[301].Name = "Part"
- var[301].Archivable = true
- var[301].BrickColor = BrickColor.new('Medium stone grey')
- var[301].Material = 'CorrodedMetal'
- var[301].Reflectance = 0
- var[301].Transparency = 0
- var[301].RotVelocity = Vector3.new(0, 0, 0)
- var[301].Velocity = Vector3.new(0, 0, 0)
- var[301].Anchored = true
- var[301].CanCollide = true
- var[301].Locked = false
- var[301].Elasticity = 0.5
- var[301].Friction = 0.30000001192093
- var[301].Size = Vector3.new(2, 0.200000003, 0.599999249)
- var[301].FormFactor = 'Custom'
- var[301].Shape = 'Block'
- var[301].BackSurface = 'Smooth'
- var[301].FrontSurface = 'Smooth'
- var[301].TopSurface = 'Smooth'
- var[301].BottomSurface = 'Smooth'
- var[301].LeftSurface = 'Smooth'
- var[301].RightSurface = 'Smooth'
- var[301].CFrame = CFrame.new(-36.0505905, 9.44528198, 53.5999908, 0.342020124, 0.939692378, 8.74227766e-008, -0.939692378, 0.342020124, 0, -2.99003489e-008, -8.21505139e-008, 1)
- var[301]:MakeJoints()
- var[302] = Instance.new('Part', game['Workspace']['Military Canvas']['Model'])
- var[302].Name = "Part"
- var[302].Archivable = true
- var[302].BrickColor = BrickColor.new('Medium stone grey')
- var[302].Material = 'CorrodedMetal'
- var[302].Reflectance = 0
- var[302].Transparency = 0
- var[302].RotVelocity = Vector3.new(0, 0, 0)
- var[302].Velocity = Vector3.new(0, 0, 0)
- var[302].Anchored = true
- var[302].CanCollide = true
- var[302].Locked = false
- var[302].Elasticity = 0.5
- var[302].Friction = 0.30000001192093
- var[302].Size = Vector3.new(6.39999962, 0.200000003, 0.599999249)
- var[302].FormFactor = 'Custom'
- var[302].Shape = 'Block'
- var[302].BackSurface = 'Smooth'
- var[302].FrontSurface = 'Smooth'
- var[302].TopSurface = 'Smooth'
- var[302].BottomSurface = 'Smooth'
- var[302].LeftSurface = 'Smooth'
- var[302].RightSurface = 'Smooth'
- var[302].CFrame = CFrame.new(-35.3673325, 3.37034702, 53.5999908, 1.49011612e-008, 0.999999821, 8.74227766e-008, -0.999999821, 1.49011612e-008, 0, -1.30270089e-015, -8.74227624e-008, 1)
- var[302]:MakeJoints()
- var[303] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[303].Name = "Part"
- var[303].Archivable = true
- var[303].BrickColor = BrickColor.new('Medium stone grey')
- var[303].Material = 'CorrodedMetal'
- var[303].Reflectance = 0
- var[303].Transparency = 0
- var[303].RotVelocity = Vector3.new(0, 0, 0)
- var[303].Velocity = Vector3.new(0, 0, 0)
- var[303].Anchored = true
- var[303].CanCollide = true
- var[303].Locked = false
- var[303].Elasticity = 0.5
- var[303].Friction = 0.30000001192093
- var[303].Size = Vector3.new(0.600000381, 0.600000739, 58)
- var[303].FormFactor = 'Custom'
- var[303].Shape = 'Block'
- var[303].BackSurface = 'Smooth'
- var[303].FrontSurface = 'Smooth'
- var[303].TopSurface = 'Smooth'
- var[303].BottomSurface = 'Smooth'
- var[303].LeftSurface = 'Smooth'
- var[303].RightSurface = 'Smooth'
- var[303].CFrame = CFrame.new(-45.7970963, 16.4999771, 33.1000061, 1, 0, 8.74227766e-008, 0, 1, 0, -8.74227766e-008, 0, 1)
- var[303]:MakeJoints()
- var[304] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[304].Name = "Model"
- var[304].Archivable = true
- var[305] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[305].Name = "Wedge"
- var[305].Archivable = true
- var[305].BrickColor = BrickColor.new('Earth green')
- var[305].Material = 'Fabric'
- var[305].Reflectance = 0
- var[305].Transparency = 0
- var[305].RotVelocity = Vector3.new(0, 0, 0)
- var[305].Velocity = Vector3.new(0, 0, 0)
- var[305].Anchored = true
- var[305].CanCollide = true
- var[305].Locked = false
- var[305].Elasticity = 0.5
- var[305].Friction = 0.30000001192093
- var[305].Size = Vector3.new(0.200000003, 0.272963226, 1.40865135)
- var[305].BackSurface = 'Smooth'
- var[305].FrontSurface = 'Smooth'
- var[305].TopSurface = 'Smooth'
- var[305].BottomSurface = 'Smooth'
- var[305].LeftSurface = 'Smooth'
- var[305].RightSurface = 'Smooth'
- var[305].CFrame = CFrame.new(-35.389698, 7.79842377, 62.1999969, 1.01869873e-005, 0.933788717, -0.357824385, 3.25705309e-006, 0.357824385, 0.933788717, 1, -1.06779489e-005, 6.0375271e-007)
- var[305]:MakeJoints()
- var[306] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[306].Name = "Wedge"
- var[306].Archivable = true
- var[306].BrickColor = BrickColor.new('Earth green')
- var[306].Material = 'Fabric'
- var[306].Reflectance = 0
- var[306].Transparency = 0
- var[306].RotVelocity = Vector3.new(0, 0, 0)
- var[306].Velocity = Vector3.new(0, 0, 0)
- var[306].Anchored = true
- var[306].CanCollide = true
- var[306].Locked = false
- var[306].Elasticity = 0.5
- var[306].Friction = 0.30000001192093
- var[306].Size = Vector3.new(0.200000003, 0.272963226, 3.87151599)
- var[306].BackSurface = 'Smooth'
- var[306].FrontSurface = 'Smooth'
- var[306].TopSurface = 'Smooth'
- var[306].BottomSurface = 'Smooth'
- var[306].LeftSurface = 'Smooth'
- var[306].RightSurface = 'Smooth'
- var[306].CFrame = CFrame.new(-36.3343887, 10.26371, 62.1999969, -1.01869873e-005, 0.933788657, 0.357824475, -3.25705309e-006, 0.357824475, -0.933788657, -1, -1.0677948e-005, -6.03753506e-007)
- var[306]:MakeJoints()
- var[307] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[307].Name = "Wedge"
- var[307].Archivable = true
- var[307].BrickColor = BrickColor.new('Earth green')
- var[307].Material = 'Fabric'
- var[307].Reflectance = 0
- var[307].Transparency = 0
- var[307].RotVelocity = Vector3.new(0, 0, 0)
- var[307].Velocity = Vector3.new(0, 0, 0)
- var[307].Anchored = true
- var[307].CanCollide = true
- var[307].Locked = false
- var[307].Elasticity = 0.5
- var[307].Friction = 0.30000001192093
- var[307].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[307].BackSurface = 'Smooth'
- var[307].FrontSurface = 'Smooth'
- var[307].TopSurface = 'Smooth'
- var[307].BottomSurface = 'Smooth'
- var[307].LeftSurface = 'Smooth'
- var[307].RightSurface = 'Smooth'
- var[307].CFrame = CFrame.new(-35.844429, 9.41197968, 62.1999969, 1.09516022e-005, 0.90631026, -0.422612607, 3.05511185e-006, 0.422612548, 0.90631032, 0.99999994, -1.1216679e-005, 1.85940598e-006)
- var[307]:MakeJoints()
- var[308] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[308].Name = "Mesh"
- var[308].Archivable = true
- var[308].MeshType = 'Wedge'
- var[308].Offset = Vector3.new(0, 0, 0)
- var[308].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[308].VertexColor = Vector3.new(1, 1, 1)
- var[309] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[309].Name = "Wedge"
- var[309].Archivable = true
- var[309].BrickColor = BrickColor.new('Earth green')
- var[309].Material = 'Fabric'
- var[309].Reflectance = 0
- var[309].Transparency = 0
- var[309].RotVelocity = Vector3.new(0, 0, 0)
- var[309].Velocity = Vector3.new(0, 0, 0)
- var[309].Anchored = true
- var[309].CanCollide = true
- var[309].Locked = false
- var[309].Elasticity = 0.5
- var[309].Friction = 0.30000001192093
- var[309].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[309].BackSurface = 'Smooth'
- var[309].FrontSurface = 'Smooth'
- var[309].TopSurface = 'Smooth'
- var[309].BottomSurface = 'Smooth'
- var[309].LeftSurface = 'Smooth'
- var[309].RightSurface = 'Smooth'
- var[309].CFrame = CFrame.new(-36.6570816, 11.1547623, 62.1999969, -1.09516022e-005, 0.90631026, 0.422612697, -3.05511185e-006, 0.422612667, -0.90631032, -0.99999994, -1.12166799e-005, -1.85940678e-006)
- var[309]:MakeJoints()
- var[310] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[310].Name = "Mesh"
- var[310].Archivable = true
- var[310].MeshType = 'Wedge'
- var[310].Offset = Vector3.new(0, 0, 0)
- var[310].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[310].VertexColor = Vector3.new(1, 1, 1)
- var[311] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[311].Name = "Wedge"
- var[311].Archivable = true
- var[311].BrickColor = BrickColor.new('Earth green')
- var[311].Material = 'Fabric'
- var[311].Reflectance = 0
- var[311].Transparency = 0
- var[311].RotVelocity = Vector3.new(0, 0, 0)
- var[311].Velocity = Vector3.new(0, 0, 0)
- var[311].Anchored = true
- var[311].CanCollide = true
- var[311].Locked = false
- var[311].Elasticity = 0.5
- var[311].Friction = 0.30000001192093
- var[311].Size = Vector3.new(0.200000003, 10.3999987, 10.3999987)
- var[311].BackSurface = 'Smooth'
- var[311].FrontSurface = 'Smooth'
- var[311].TopSurface = 'Smooth'
- var[311].BottomSurface = 'Smooth'
- var[311].LeftSurface = 'Smooth'
- var[311].RightSurface = 'Smooth'
- var[311].CFrame = CFrame.new(-40.1999893, 11.5999975, 62.1999969, 4.37097043e-008, 0.999999821, 1.7881392e-007, -8.74234729e-008, 2.98023224e-008, -0.999999702, -0.999999642, 4.37132854e-008, 8.74218955e-008)
- var[311]:MakeJoints()
- var[312] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[312].Name = "Wedge"
- var[312].Archivable = true
- var[312].BrickColor = BrickColor.new('Earth green')
- var[312].Material = 'Fabric'
- var[312].Reflectance = 0
- var[312].Transparency = 0
- var[312].RotVelocity = Vector3.new(0, 0, 0)
- var[312].Velocity = Vector3.new(0, 0, 0)
- var[312].Anchored = true
- var[312].CanCollide = true
- var[312].Locked = false
- var[312].Elasticity = 0.5
- var[312].Friction = 0.30000001192093
- var[312].Size = Vector3.new(0.200000003, 2.62652421, 7.45666361)
- var[312].BackSurface = 'Smooth'
- var[312].FrontSurface = 'Smooth'
- var[312].TopSurface = 'Smooth'
- var[312].BottomSurface = 'Smooth'
- var[312].LeftSurface = 'Smooth'
- var[312].RightSurface = 'Smooth'
- var[312].CFrame = CFrame.new(-36.7077103, 9.96494389, 62.1999969, -6.31821251e-007, 0.70710665, -0.707106829, -4.2076519e-007, 0.70710659, 0.70710665, 0.999999642, 7.44295789e-007, -1.49240833e-007)
- var[312]:MakeJoints()
- var[313] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[313].Name = "Wedge"
- var[313].Archivable = true
- var[313].BrickColor = BrickColor.new('Earth green')
- var[313].Material = 'Fabric'
- var[313].Reflectance = 0
- var[313].Transparency = 0
- var[313].RotVelocity = Vector3.new(0, 0, 0)
- var[313].Velocity = Vector3.new(0, 0, 0)
- var[313].Anchored = true
- var[313].CanCollide = true
- var[313].Locked = false
- var[313].Elasticity = 0.5
- var[313].Friction = 0.30000001192093
- var[313].Size = Vector3.new(0.200000003, 0.485938221, 1.89202154)
- var[313].BackSurface = 'Smooth'
- var[313].FrontSurface = 'Smooth'
- var[313].TopSurface = 'Smooth'
- var[313].BottomSurface = 'Smooth'
- var[313].LeftSurface = 'Smooth'
- var[313].RightSurface = 'Smooth'
- var[313].CFrame = CFrame.new(-37.7823257, 12.770668, 62.1999969, 3.70450516e-006, 0.90186435, 0.432019204, 1.635751e-006, 0.432018995, -0.90186435, -0.999999583, 4.04764023e-006, 1.25191221e-007)
- var[313]:MakeJoints()
- var[314] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[314].Name = "Wedge"
- var[314].Archivable = true
- var[314].BrickColor = BrickColor.new('Earth green')
- var[314].Material = 'Fabric'
- var[314].Reflectance = 0
- var[314].Transparency = 0
- var[314].RotVelocity = Vector3.new(0, 0, 0)
- var[314].Velocity = Vector3.new(0, 0, 0)
- var[314].Anchored = true
- var[314].CanCollide = true
- var[314].Locked = false
- var[314].Elasticity = 0.5
- var[314].Friction = 0.30000001192093
- var[314].Size = Vector3.new(0.200000003, 0.485938221, 6.00148821)
- var[314].BackSurface = 'Smooth'
- var[314].FrontSurface = 'Smooth'
- var[314].TopSurface = 'Smooth'
- var[314].BottomSurface = 'Smooth'
- var[314].LeftSurface = 'Smooth'
- var[314].RightSurface = 'Smooth'
- var[314].CFrame = CFrame.new(-36.0772476, 9.21122837, 62.1999969, -3.70450516e-006, 0.901864469, -0.432019204, -1.635751e-006, 0.432018965, 0.90186435, 0.999999583, 4.04763932e-006, -1.25191221e-007)
- var[314]:MakeJoints()
- var[315] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[315].Name = "Wedge"
- var[315].Archivable = true
- var[315].BrickColor = BrickColor.new('Earth green')
- var[315].Material = 'Fabric'
- var[315].Reflectance = 0
- var[315].Transparency = 0
- var[315].RotVelocity = Vector3.new(0, 0, 0)
- var[315].Velocity = Vector3.new(0, 0, 0)
- var[315].Anchored = true
- var[315].CanCollide = true
- var[315].Locked = false
- var[315].Elasticity = 0.5
- var[315].Friction = 0.30000001192093
- var[315].Size = Vector3.new(0.200000003, 0.514647663, 1.93263447)
- var[315].BackSurface = 'Smooth'
- var[315].FrontSurface = 'Smooth'
- var[315].TopSurface = 'Smooth'
- var[315].BottomSurface = 'Smooth'
- var[315].LeftSurface = 'Smooth'
- var[315].RightSurface = 'Smooth'
- var[315].CFrame = CFrame.new(-39.1814461, 14.1726675, 62.1999969, -7.65844391e-007, 0.424017966, -0.905653715, -6.59589261e-007, 0.905653536, 0.424018055, 0.999999642, 9.22093705e-007, -4.13915501e-007)
- var[315]:MakeJoints()
- var[316] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[316].Name = "Wedge"
- var[316].Archivable = true
- var[316].BrickColor = BrickColor.new('Earth green')
- var[316].Material = 'Fabric'
- var[316].Reflectance = 0
- var[316].Transparency = 0
- var[316].RotVelocity = Vector3.new(0, 0, 0)
- var[316].Velocity = Vector3.new(0, 0, 0)
- var[316].Anchored = true
- var[316].CanCollide = true
- var[316].Locked = false
- var[316].Elasticity = 0.5
- var[316].Friction = 0.30000001192093
- var[316].Size = Vector3.new(0.200000003, 0.338274539, 3.8664825)
- var[316].BackSurface = 'Smooth'
- var[316].FrontSurface = 'Smooth'
- var[316].TopSurface = 'Smooth'
- var[316].BottomSurface = 'Smooth'
- var[316].LeftSurface = 'Smooth'
- var[316].RightSurface = 'Smooth'
- var[316].CFrame = CFrame.new(-43.525486, 16.2977161, 62.1999969, 2.0533414e-006, 0.34201929, 0.939692914, 3.2177054e-006, 0.939692676, -0.342019558, -0.999999583, 3.72593968e-006, 8.28996008e-007)
- var[316]:MakeJoints()
- var[317] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[317].Name = "Wedge"
- var[317].Archivable = true
- var[317].BrickColor = BrickColor.new('Earth green')
- var[317].Material = 'Fabric'
- var[317].Reflectance = 0
- var[317].Transparency = 0
- var[317].RotVelocity = Vector3.new(0, 0, 0)
- var[317].Velocity = Vector3.new(0, 0, 0)
- var[317].Anchored = true
- var[317].CanCollide = true
- var[317].Locked = false
- var[317].Elasticity = 0.5
- var[317].Friction = 0.30000001192093
- var[317].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[317].BackSurface = 'Smooth'
- var[317].FrontSurface = 'Smooth'
- var[317].TopSurface = 'Smooth'
- var[317].BottomSurface = 'Smooth'
- var[317].LeftSurface = 'Smooth'
- var[317].RightSurface = 'Smooth'
- var[317].CFrame = CFrame.new(-42.591713, 16.134613, 62.1999969, -4.05239689e-006, 0.258817732, -0.96592617, -1.06279012e-005, 0.965926051, 0.258817822, 0.999999642, 1.13145998e-005, -1.16362889e-006)
- var[317]:MakeJoints()
- var[318] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[318].Name = "Mesh"
- var[318].Archivable = true
- var[318].MeshType = 'Wedge'
- var[318].Offset = Vector3.new(0, 0, 0)
- var[318].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[318].VertexColor = Vector3.new(1, 1, 1)
- var[319] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[319].Name = "Wedge"
- var[319].Archivable = true
- var[319].BrickColor = BrickColor.new('Earth green')
- var[319].Material = 'Fabric'
- var[319].Reflectance = 0
- var[319].Transparency = 0
- var[319].RotVelocity = Vector3.new(0, 0, 0)
- var[319].Velocity = Vector3.new(0, 0, 0)
- var[319].Anchored = true
- var[319].CanCollide = true
- var[319].Locked = false
- var[319].Elasticity = 0.5
- var[319].Friction = 0.30000001192093
- var[319].Size = Vector3.new(0.200000003, 0.338274539, 1.91844821)
- var[319].BackSurface = 'Smooth'
- var[319].FrontSurface = 'Smooth'
- var[319].TopSurface = 'Smooth'
- var[319].BottomSurface = 'Smooth'
- var[319].LeftSurface = 'Smooth'
- var[319].RightSurface = 'Smooth'
- var[319].CFrame = CFrame.new(-40.807457, 15.3084421, 62.1999969, -2.0533414e-006, 0.342019379, -0.939692855, -3.2177054e-006, 0.939692616, 0.342019707, 0.999999583, 3.72593968e-006, -8.28994985e-007)
- var[319]:MakeJoints()
- var[320] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[320].Name = "Wedge"
- var[320].Archivable = true
- var[320].BrickColor = BrickColor.new('Earth green')
- var[320].Material = 'Fabric'
- var[320].Reflectance = 0
- var[320].Transparency = 0
- var[320].RotVelocity = Vector3.new(0, 0, 0)
- var[320].Velocity = Vector3.new(0, 0, 0)
- var[320].Anchored = true
- var[320].CanCollide = true
- var[320].Locked = false
- var[320].Elasticity = 0.5
- var[320].Friction = 0.30000001192093
- var[320].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[320].BackSurface = 'Smooth'
- var[320].FrontSurface = 'Smooth'
- var[320].TopSurface = 'Smooth'
- var[320].BottomSurface = 'Smooth'
- var[320].LeftSurface = 'Smooth'
- var[320].RightSurface = 'Smooth'
- var[320].CFrame = CFrame.new(-44.449379, 16.6323719, 62.1999969, 4.05239689e-006, 0.258817613, 0.965926111, 1.06279012e-005, 0.965925992, -0.258817762, -0.999999642, 1.13146016e-005, 1.16362992e-006)
- var[320]:MakeJoints()
- var[321] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[321].Name = "Mesh"
- var[321].Archivable = true
- var[321].MeshType = 'Wedge'
- var[321].Offset = Vector3.new(0, 0, 0)
- var[321].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[321].VertexColor = Vector3.new(1, 1, 1)
- var[322] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[322].Name = "Wedge"
- var[322].Archivable = true
- var[322].BrickColor = BrickColor.new('Earth green')
- var[322].Material = 'Fabric'
- var[322].Reflectance = 0
- var[322].Transparency = 0
- var[322].RotVelocity = Vector3.new(0, 0, 0)
- var[322].Velocity = Vector3.new(0, 0, 0)
- var[322].Anchored = true
- var[322].CanCollide = true
- var[322].Locked = false
- var[322].Elasticity = 0.5
- var[322].Friction = 0.30000001192093
- var[322].Size = Vector3.new(0.200000003, 2.62652421, 7.25115442)
- var[322].BackSurface = 'Smooth'
- var[322].FrontSurface = 'Smooth'
- var[322].TopSurface = 'Smooth'
- var[322].BottomSurface = 'Smooth'
- var[322].LeftSurface = 'Smooth'
- var[322].RightSurface = 'Smooth'
- var[322].CFrame = CFrame.new(-41.907692, 15.1649399, 62.1999969, 6.31821251e-007, 0.707106531, 0.707106948, 4.2076519e-007, 0.70710659, -0.70710659, -0.999999642, 7.44295846e-007, 1.49241288e-007)
- var[322]:MakeJoints()
- var[323] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[323].Name = "Wedge"
- var[323].Archivable = true
- var[323].BrickColor = BrickColor.new('Earth green')
- var[323].Material = 'Fabric'
- var[323].Reflectance = 0
- var[323].Transparency = 0
- var[323].RotVelocity = Vector3.new(0, 0, 0)
- var[323].Velocity = Vector3.new(0, 0, 0)
- var[323].Anchored = true
- var[323].CanCollide = true
- var[323].Locked = false
- var[323].Elasticity = 0.5
- var[323].Friction = 0.30000001192093
- var[323].Size = Vector3.new(0.200000003, 0.514647663, 5.77955484)
- var[323].BackSurface = 'Smooth'
- var[323].FrontSurface = 'Smooth'
- var[323].TopSurface = 'Smooth'
- var[323].BottomSurface = 'Smooth'
- var[323].LeftSurface = 'Smooth'
- var[323].RightSurface = 'Smooth'
- var[323].CFrame = CFrame.new(-42.6737442, 15.8077164, 62.1999969, 7.65844391e-007, 0.424017876, 0.905653834, 6.59589261e-007, 0.905653596, -0.424017966, -0.999999642, 9.22093761e-007, 4.1391462e-007)
- var[323]:MakeJoints()
- var[324] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[324].Name = "Part"
- var[324].Archivable = true
- var[324].BrickColor = BrickColor.new('Earth green')
- var[324].Material = 'Fabric'
- var[324].Reflectance = 0
- var[324].Transparency = 0
- var[324].RotVelocity = Vector3.new(0, 0, 0)
- var[324].Velocity = Vector3.new(0, 0, 0)
- var[324].Anchored = true
- var[324].CanCollide = true
- var[324].Locked = false
- var[324].Elasticity = 0.5
- var[324].Friction = 0.30000001192093
- var[324].Size = Vector3.new(10.1999998, 6.19999981, 0.200000763)
- var[324].FormFactor = 'Custom'
- var[324].Shape = 'Block'
- var[324].BackSurface = 'Smooth'
- var[324].FrontSurface = 'Smooth'
- var[324].TopSurface = 'Smooth'
- var[324].BottomSurface = 'Smooth'
- var[324].LeftSurface = 'Smooth'
- var[324].RightSurface = 'Smooth'
- var[324].CFrame = CFrame.new(-40.3000107, 3.29998088, 62.1999969, 0.999999881, -1.49082277e-020, -8.74219523e-008, 0, 0.999999881, 1.70530257e-013, 8.74235937e-008, 1.70530257e-013, 1)
- var[324]:MakeJoints()
- var[325] = Instance.new('Model', game['Workspace']['Military Canvas'])
- var[325].Name = "Model"
- var[325].Archivable = true
- var[326] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[326].Name = "Wedge"
- var[326].Archivable = true
- var[326].BrickColor = BrickColor.new('Earth green')
- var[326].Material = 'Fabric'
- var[326].Reflectance = 0
- var[326].Transparency = 0
- var[326].RotVelocity = Vector3.new(0, 0, 0)
- var[326].Velocity = Vector3.new(0, 0, 0)
- var[326].Anchored = true
- var[326].CanCollide = true
- var[326].Locked = false
- var[326].Elasticity = 0.5
- var[326].Friction = 0.30000001192093
- var[326].Size = Vector3.new(0.200000003, 0.272963226, 1.40865135)
- var[326].BackSurface = 'Smooth'
- var[326].FrontSurface = 'Smooth'
- var[326].TopSurface = 'Smooth'
- var[326].BottomSurface = 'Smooth'
- var[326].LeftSurface = 'Smooth'
- var[326].RightSurface = 'Smooth'
- var[326].CFrame = CFrame.new(-35.389698, 7.79842377, 3.40000892, 1.01869882e-005, 0.933788836, -0.357824415, 3.25705332e-006, 0.357824415, 0.933788836, 1, -1.06779489e-005, 6.03752824e-007)
- var[326]:MakeJoints()
- var[327] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[327].Name = "Wedge"
- var[327].Archivable = true
- var[327].BrickColor = BrickColor.new('Earth green')
- var[327].Material = 'Fabric'
- var[327].Reflectance = 0
- var[327].Transparency = 0
- var[327].RotVelocity = Vector3.new(0, 0, 0)
- var[327].Velocity = Vector3.new(0, 0, 0)
- var[327].Anchored = true
- var[327].CanCollide = true
- var[327].Locked = false
- var[327].Elasticity = 0.5
- var[327].Friction = 0.30000001192093
- var[327].Size = Vector3.new(0.200000003, 0.272963226, 3.87151599)
- var[327].BackSurface = 'Smooth'
- var[327].FrontSurface = 'Smooth'
- var[327].TopSurface = 'Smooth'
- var[327].BottomSurface = 'Smooth'
- var[327].LeftSurface = 'Smooth'
- var[327].RightSurface = 'Smooth'
- var[327].CFrame = CFrame.new(-36.3343887, 10.26371, 3.40000892, -1.01869882e-005, 0.933788776, 0.357824504, -3.25705332e-006, 0.357824504, -0.933788776, -1, -1.06779489e-005, -6.0375379e-007)
- var[327]:MakeJoints()
- var[328] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[328].Name = "Wedge"
- var[328].Archivable = true
- var[328].BrickColor = BrickColor.new('Earth green')
- var[328].Material = 'Fabric'
- var[328].Reflectance = 0
- var[328].Transparency = 0
- var[328].RotVelocity = Vector3.new(0, 0, 0)
- var[328].Velocity = Vector3.new(0, 0, 0)
- var[328].Anchored = true
- var[328].CanCollide = true
- var[328].Locked = false
- var[328].Elasticity = 0.5
- var[328].Friction = 0.30000001192093
- var[328].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[328].BackSurface = 'Smooth'
- var[328].FrontSurface = 'Smooth'
- var[328].TopSurface = 'Smooth'
- var[328].BottomSurface = 'Smooth'
- var[328].LeftSurface = 'Smooth'
- var[328].RightSurface = 'Smooth'
- var[328].CFrame = CFrame.new(-35.8444138, 9.41197968, 3.40000892, 1.09516022e-005, 0.90631038, -0.422612637, 3.05511162e-006, 0.422612607, 0.906310439, 0.99999994, -1.12166799e-005, 1.85940621e-006)
- var[328]:MakeJoints()
- var[329] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[329].Name = "Mesh"
- var[329].Archivable = true
- var[329].MeshType = 'Wedge'
- var[329].Offset = Vector3.new(0, 0, 0)
- var[329].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[329].VertexColor = Vector3.new(1, 1, 1)
- var[330] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[330].Name = "Wedge"
- var[330].Archivable = true
- var[330].BrickColor = BrickColor.new('Earth green')
- var[330].Material = 'Fabric'
- var[330].Reflectance = 0
- var[330].Transparency = 0
- var[330].RotVelocity = Vector3.new(0, 0, 0)
- var[330].Velocity = Vector3.new(0, 0, 0)
- var[330].Anchored = true
- var[330].CanCollide = true
- var[330].Locked = false
- var[330].Elasticity = 0.5
- var[330].Friction = 0.30000001192093
- var[330].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[330].BackSurface = 'Smooth'
- var[330].FrontSurface = 'Smooth'
- var[330].TopSurface = 'Smooth'
- var[330].BottomSurface = 'Smooth'
- var[330].LeftSurface = 'Smooth'
- var[330].RightSurface = 'Smooth'
- var[330].CFrame = CFrame.new(-36.6570816, 11.1547623, 3.40000892, -1.09516022e-005, 0.90631032, 0.422612727, -3.05511162e-006, 0.422612697, -0.90631038, -0.99999994, -1.12166799e-005, -1.85940723e-006)
- var[330]:MakeJoints()
- var[331] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[331].Name = "Mesh"
- var[331].Archivable = true
- var[331].MeshType = 'Wedge'
- var[331].Offset = Vector3.new(0, 0, 0)
- var[331].Scale = Vector3.new(1, 0.841163278, 9.61386395)
- var[331].VertexColor = Vector3.new(1, 1, 1)
- var[332] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[332].Name = "Wedge"
- var[332].Archivable = true
- var[332].BrickColor = BrickColor.new('Earth green')
- var[332].Material = 'Fabric'
- var[332].Reflectance = 0
- var[332].Transparency = 0
- var[332].RotVelocity = Vector3.new(0, 0, 0)
- var[332].Velocity = Vector3.new(0, 0, 0)
- var[332].Anchored = true
- var[332].CanCollide = true
- var[332].Locked = false
- var[332].Elasticity = 0.5
- var[332].Friction = 0.30000001192093
- var[332].Size = Vector3.new(0.200000003, 10.3999987, 10.3999987)
- var[332].BackSurface = 'Smooth'
- var[332].FrontSurface = 'Smooth'
- var[332].TopSurface = 'Smooth'
- var[332].BottomSurface = 'Smooth'
- var[332].LeftSurface = 'Smooth'
- var[332].RightSurface = 'Smooth'
- var[332].CFrame = CFrame.new(-40.1999893, 11.5999975, 3.40000892, -4.37126459e-008, -1.7881392e-007, -0.99999994, 8.74221087e-008, 0.999999821, 0, 0.999999762, -8.74221229e-008, -4.37126531e-008)
- var[332]:MakeJoints()
- var[333] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[333].Name = "Wedge"
- var[333].Archivable = true
- var[333].BrickColor = BrickColor.new('Earth green')
- var[333].Material = 'Fabric'
- var[333].Reflectance = 0
- var[333].Transparency = 0
- var[333].RotVelocity = Vector3.new(0, 0, 0)
- var[333].Velocity = Vector3.new(0, 0, 0)
- var[333].Anchored = true
- var[333].CanCollide = true
- var[333].Locked = false
- var[333].Elasticity = 0.5
- var[333].Friction = 0.30000001192093
- var[333].Size = Vector3.new(0.200000003, 2.62652421, 7.45666361)
- var[333].BackSurface = 'Smooth'
- var[333].FrontSurface = 'Smooth'
- var[333].TopSurface = 'Smooth'
- var[333].BottomSurface = 'Smooth'
- var[333].LeftSurface = 'Smooth'
- var[333].RightSurface = 'Smooth'
- var[333].CFrame = CFrame.new(-36.707695, 9.96494389, 3.40000892, -6.31824264e-007, 0.707106709, -0.707106948, -4.2076698e-007, 0.70710665, 0.707106709, 0.999999881, 7.44294368e-007, -1.49240151e-007)
- var[333]:MakeJoints()
- var[334] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[334].Name = "Wedge"
- var[334].Archivable = true
- var[334].BrickColor = BrickColor.new('Earth green')
- var[334].Material = 'Fabric'
- var[334].Reflectance = 0
- var[334].Transparency = 0
- var[334].RotVelocity = Vector3.new(0, 0, 0)
- var[334].Velocity = Vector3.new(0, 0, 0)
- var[334].Anchored = true
- var[334].CanCollide = true
- var[334].Locked = false
- var[334].Elasticity = 0.5
- var[334].Friction = 0.30000001192093
- var[334].Size = Vector3.new(0.200000003, 1.89202154, 0.485938221)
- var[334].BackSurface = 'Smooth'
- var[334].FrontSurface = 'Smooth'
- var[334].TopSurface = 'Smooth'
- var[334].BottomSurface = 'Smooth'
- var[334].LeftSurface = 'Smooth'
- var[334].RightSurface = 'Smooth'
- var[334].CFrame = CFrame.new(-37.7823105, 12.770668, 3.40000892, -3.70450607e-006, -0.432019264, -0.901864409, -1.63575294e-006, 0.901864409, -0.432019055, 1, -1.25190724e-007, -4.04763887e-006)
- var[334]:MakeJoints()
- var[335] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[335].Name = "Wedge"
- var[335].Archivable = true
- var[335].BrickColor = BrickColor.new('Earth green')
- var[335].Material = 'Fabric'
- var[335].Reflectance = 0
- var[335].Transparency = 0
- var[335].RotVelocity = Vector3.new(0, 0, 0)
- var[335].Velocity = Vector3.new(0, 0, 0)
- var[335].Anchored = true
- var[335].CanCollide = true
- var[335].Locked = false
- var[335].Elasticity = 0.5
- var[335].Friction = 0.30000001192093
- var[335].Size = Vector3.new(0.200000003, 0.485938221, 6.00148821)
- var[335].BackSurface = 'Smooth'
- var[335].FrontSurface = 'Smooth'
- var[335].TopSurface = 'Smooth'
- var[335].BottomSurface = 'Smooth'
- var[335].LeftSurface = 'Smooth'
- var[335].RightSurface = 'Smooth'
- var[335].CFrame = CFrame.new(-36.0772476, 9.21122837, 3.40000892, -3.70450607e-006, 0.901864469, -0.432019264, -1.63575294e-006, 0.432018965, 0.901864409, 0.99999994, 4.04763887e-006, -1.25190724e-007)
- var[335]:MakeJoints()
- var[336] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[336].Name = "Wedge"
- var[336].Archivable = true
- var[336].BrickColor = BrickColor.new('Earth green')
- var[336].Material = 'Fabric'
- var[336].Reflectance = 0
- var[336].Transparency = 0
- var[336].RotVelocity = Vector3.new(0, 0, 0)
- var[336].Velocity = Vector3.new(0, 0, 0)
- var[336].Anchored = true
- var[336].CanCollide = true
- var[336].Locked = false
- var[336].Elasticity = 0.5
- var[336].Friction = 0.30000001192093
- var[336].Size = Vector3.new(0.200000003, 0.514647663, 1.93263447)
- var[336].BackSurface = 'Smooth'
- var[336].FrontSurface = 'Smooth'
- var[336].TopSurface = 'Smooth'
- var[336].BottomSurface = 'Smooth'
- var[336].LeftSurface = 'Smooth'
- var[336].RightSurface = 'Smooth'
- var[336].CFrame = CFrame.new(-39.1814461, 14.1726675, 3.40000892, -7.65845243e-007, 0.424017966, -0.905653834, -6.59589318e-007, 0.905653596, 0.424018085, 0.999999642, 9.22093705e-007, -4.13914336e-007)
- var[336]:MakeJoints()
- var[337] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[337].Name = "Wedge"
- var[337].Archivable = true
- var[337].BrickColor = BrickColor.new('Earth green')
- var[337].Material = 'Fabric'
- var[337].Reflectance = 0
- var[337].Transparency = 0
- var[337].RotVelocity = Vector3.new(0, 0, 0)
- var[337].Velocity = Vector3.new(0, 0, 0)
- var[337].Anchored = true
- var[337].CanCollide = true
- var[337].Locked = false
- var[337].Elasticity = 0.5
- var[337].Friction = 0.30000001192093
- var[337].Size = Vector3.new(0.200000003, 0.338274539, 3.8664825)
- var[337].BackSurface = 'Smooth'
- var[337].FrontSurface = 'Smooth'
- var[337].TopSurface = 'Smooth'
- var[337].BottomSurface = 'Smooth'
- var[337].LeftSurface = 'Smooth'
- var[337].RightSurface = 'Smooth'
- var[337].CFrame = CFrame.new(-43.525486, 16.2977161, 3.40000892, 2.05334186e-006, 0.342019349, 0.939692974, 3.21770585e-006, 0.939692736, -0.342019528, -0.999999583, 3.72593945e-006, 8.28993905e-007)
- var[337]:MakeJoints()
- var[338] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[338].Name = "Wedge"
- var[338].Archivable = true
- var[338].BrickColor = BrickColor.new('Earth green')
- var[338].Material = 'Fabric'
- var[338].Reflectance = 0
- var[338].Transparency = 0
- var[338].RotVelocity = Vector3.new(0, 0, 0)
- var[338].Velocity = Vector3.new(0, 0, 0)
- var[338].Anchored = true
- var[338].CanCollide = true
- var[338].Locked = false
- var[338].Elasticity = 0.5
- var[338].Friction = 0.30000001192093
- var[338].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[338].BackSurface = 'Smooth'
- var[338].FrontSurface = 'Smooth'
- var[338].TopSurface = 'Smooth'
- var[338].BottomSurface = 'Smooth'
- var[338].LeftSurface = 'Smooth'
- var[338].RightSurface = 'Smooth'
- var[338].CFrame = CFrame.new(-42.591713, 16.134613, 3.40000892, -4.05239825e-006, 0.258817703, -0.96592623, -1.06279031e-005, 0.965926111, 0.258817852, 0.999999642, 1.13146007e-005, -1.16362833e-006)
- var[338]:MakeJoints()
- var[339] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[339].Name = "Mesh"
- var[339].Archivable = true
- var[339].MeshType = 'Wedge'
- var[339].Offset = Vector3.new(0, 0, 0)
- var[339].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[339].VertexColor = Vector3.new(1, 1, 1)
- var[340] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[340].Name = "Wedge"
- var[340].Archivable = true
- var[340].BrickColor = BrickColor.new('Earth green')
- var[340].Material = 'Fabric'
- var[340].Reflectance = 0
- var[340].Transparency = 0
- var[340].RotVelocity = Vector3.new(0, 0, 0)
- var[340].Velocity = Vector3.new(0, 0, 0)
- var[340].Anchored = true
- var[340].CanCollide = true
- var[340].Locked = false
- var[340].Elasticity = 0.5
- var[340].Friction = 0.30000001192093
- var[340].Size = Vector3.new(0.200000003, 0.338274539, 1.91844821)
- var[340].BackSurface = 'Smooth'
- var[340].FrontSurface = 'Smooth'
- var[340].TopSurface = 'Smooth'
- var[340].BottomSurface = 'Smooth'
- var[340].LeftSurface = 'Smooth'
- var[340].RightSurface = 'Smooth'
- var[340].CFrame = CFrame.new(-40.807457, 15.3084497, 3.40000892, -2.05334186e-006, 0.342019439, -0.939692974, -3.21770585e-006, 0.939692736, 0.342019677, 0.999999583, 3.72593945e-006, -8.2899362e-007)
- var[340]:MakeJoints()
- var[341] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[341].Name = "Wedge"
- var[341].Archivable = true
- var[341].BrickColor = BrickColor.new('Earth green')
- var[341].Material = 'Fabric'
- var[341].Reflectance = 0
- var[341].Transparency = 0
- var[341].RotVelocity = Vector3.new(0, 0, 0)
- var[341].Velocity = Vector3.new(0, 0, 0)
- var[341].Anchored = true
- var[341].CanCollide = true
- var[341].Locked = false
- var[341].Elasticity = 0.5
- var[341].Friction = 0.30000001192093
- var[341].Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
- var[341].BackSurface = 'Smooth'
- var[341].FrontSurface = 'Smooth'
- var[341].TopSurface = 'Smooth'
- var[341].BottomSurface = 'Smooth'
- var[341].LeftSurface = 'Smooth'
- var[341].RightSurface = 'Smooth'
- var[341].CFrame = CFrame.new(-44.449379, 16.6323719, 3.40000892, 4.05239825e-006, 0.258817643, 0.96592617, 1.06279031e-005, 0.965926051, -0.258817792, -0.999999642, 1.13146007e-005, 1.16362958e-006)
- var[341]:MakeJoints()
- var[342] = Instance.new('SpecialMesh', game['Workspace']['Military Canvas']['Model']['Wedge'])
- var[342].Name = "Mesh"
- var[342].Archivable = true
- var[342].MeshType = 'Wedge'
- var[342].Offset = Vector3.new(0, 0, 0)
- var[342].Scale = Vector3.new(1, 0.841301739, 9.6159544)
- var[342].VertexColor = Vector3.new(1, 1, 1)
- var[343] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[343].Name = "Wedge"
- var[343].Archivable = true
- var[343].BrickColor = BrickColor.new('Earth green')
- var[343].Material = 'Fabric'
- var[343].Reflectance = 0
- var[343].Transparency = 0
- var[343].RotVelocity = Vector3.new(0, 0, 0)
- var[343].Velocity = Vector3.new(0, 0, 0)
- var[343].Anchored = true
- var[343].CanCollide = true
- var[343].Locked = false
- var[343].Elasticity = 0.5
- var[343].Friction = 0.30000001192093
- var[343].Size = Vector3.new(0.200000003, 7.25115442, 2.62652421)
- var[343].BackSurface = 'Smooth'
- var[343].FrontSurface = 'Smooth'
- var[343].TopSurface = 'Smooth'
- var[343].BottomSurface = 'Smooth'
- var[343].LeftSurface = 'Smooth'
- var[343].RightSurface = 'Smooth'
- var[343].CFrame = CFrame.new(-41.907692, 15.1649399, 3.40000892, -6.31824491e-007, -0.707107008, -0.70710659, -4.2076681e-007, 0.707106709, -0.70710665, 0.999999881, -1.49240506e-007, -7.44294368e-007)
- var[343]:MakeJoints()
- var[344] = Instance.new('WedgePart', game['Workspace']['Military Canvas']['Model'])
- var[344].Name = "Wedge"
- var[344].Archivable = true
- var[344].BrickColor = BrickColor.new('Earth green')
- var[344].Material = 'Fabric'
- var[344].Reflectance = 0
- var[344].Transparency = 0
- var[344].RotVelocity = Vector3.new(0, 0, 0)
- var[344].Velocity = Vector3.new(0, 0, 0)
- var[344].Anchored = true
- var[344].CanCollide = true
- var[344].Locked = false
- var[344].Elasticity = 0.5
- var[344].Friction = 0.30000001192093
- var[344].Size = Vector3.new(0.200000003, 0.514647663, 5.77955484)
- var[344].BackSurface = 'Smooth'
- var[344].FrontSurface = 'Smooth'
- var[344].TopSurface = 'Smooth'
- var[344].BottomSurface = 'Smooth'
- var[344].LeftSurface = 'Smooth'
- var[344].RightSurface = 'Smooth'
- var[344].CFrame = CFrame.new(-42.6737442, 15.8077164, 3.40000892, 7.65845243e-007, 0.424017906, 0.905653954, 6.59589318e-007, 0.905653715, -0.424018025, -0.999999642, 9.22093932e-007, 4.13914478e-007)
- var[344]:MakeJoints()
- var[345] = Instance.new('WedgePart', game['Workspace']['Military Canvas'])
- var[345].Name = "Part"
- var[345].Archivable = true
- var[345].BrickColor = BrickColor.new('Medium stone grey')
- var[345].Material = 'Concrete'
- var[345].Reflectance = 0
- var[345].Transparency = 0
- var[345].RotVelocity = Vector3.new(0, 0, 0)
- var[345].Velocity = Vector3.new(0, 0, 0)
- var[345].Anchored = true
- var[345].CanCollide = true
- var[345].Locked = false
- var[345].Elasticity = 0.5
- var[345].Friction = 0.30000001192093
- var[345].Size = Vector3.new(40, 0.200000003, 3.99999857)
- var[345].BackSurface = 'Smooth'
- var[345].FrontSurface = 'Smooth'
- var[345].TopSurface = 'Smooth'
- var[345].BottomSurface = 'Smooth'
- var[345].LeftSurface = 'Smooth'
- var[345].RightSurface = 'Smooth'
- var[345].CFrame = CFrame.new(-54.3774796, 0.0999969989, 64.8000031, -1, 0, 0, 0, 1, 0, 0, 0, -1)
- var[345]:MakeJoints()
- var[346] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[346].Name = "Part"
- var[346].Archivable = true
- var[346].BrickColor = BrickColor.new('Medium stone grey')
- var[346].Material = 'Concrete'
- var[346].Reflectance = 0
- var[346].Transparency = 0
- var[346].RotVelocity = Vector3.new(0, 0, 0)
- var[346].Velocity = Vector3.new(0, 0, 0)
- var[346].Anchored = true
- var[346].CanCollide = true
- var[346].Locked = false
- var[346].Elasticity = 0.5
- var[346].Friction = 0.30000001192093
- var[346].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[346].FormFactor = 'Custom'
- var[346].Shape = 'Block'
- var[346].BackSurface = 'Smooth'
- var[346].FrontSurface = 'Smooth'
- var[346].TopSurface = 'Smooth'
- var[346].BottomSurface = 'Smooth'
- var[346].LeftSurface = 'Smooth'
- var[346].RightSurface = 'Smooth'
- var[346].CFrame = CFrame.new(-35.2139359, 10.1092081, 53, 0.984807432, 0.173648149, 8.74227766e-008, -0.173648, 0.984807491, 0, -8.60946017e-008, -1.51808042e-008, 1)
- var[346]:MakeJoints()
- var[347] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[347].Name = "Part"
- var[347].Archivable = true
- var[347].BrickColor = BrickColor.new('Earth green')
- var[347].Material = 'Fabric'
- var[347].Reflectance = 0
- var[347].Transparency = 0
- var[347].RotVelocity = Vector3.new(0, 0, 0)
- var[347].Velocity = Vector3.new(0, 0, 0)
- var[347].Anchored = true
- var[347].CanCollide = true
- var[347].Locked = false
- var[347].Elasticity = 0.5
- var[347].Friction = 0.30000001192093
- var[347].Size = Vector3.new(2, 0.200000003, 9)
- var[347].FormFactor = 'Custom'
- var[347].Shape = 'Block'
- var[347].BackSurface = 'Smooth'
- var[347].FrontSurface = 'Smooth'
- var[347].TopSurface = 'Smooth'
- var[347].BottomSurface = 'Smooth'
- var[347].LeftSurface = 'Smooth'
- var[347].RightSurface = 'Smooth'
- var[347].CFrame = CFrame.new(-35.8503952, 9.44511414, 57.8000031, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
- var[347]:MakeJoints()
- var[348] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[348].Name = "Part"
- var[348].Archivable = true
- var[348].BrickColor = BrickColor.new('Medium stone grey')
- var[348].Material = 'Concrete'
- var[348].Reflectance = 0
- var[348].Transparency = 0
- var[348].RotVelocity = Vector3.new(0, 0, 0)
- var[348].Velocity = Vector3.new(0, 0, 0)
- var[348].Anchored = true
- var[348].CanCollide = true
- var[348].Locked = false
- var[348].Elasticity = 0.5
- var[348].Friction = 0.30000001192093
- var[348].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[348].FormFactor = 'Custom'
- var[348].Shape = 'Block'
- var[348].BackSurface = 'Smooth'
- var[348].FrontSurface = 'Smooth'
- var[348].TopSurface = 'Smooth'
- var[348].BottomSurface = 'Smooth'
- var[348].LeftSurface = 'Smooth'
- var[348].RightSurface = 'Smooth'
- var[348].CFrame = CFrame.new(-35.2139359, 10.1092081, 26.8000031, 0.984806061, 0.173647821, 8.74227766e-008, -0.173647821, 0.984806061, 0, -8.60944809e-008, -1.5180774e-008, 1)
- var[348]:MakeJoints()
- var[349] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[349].Name = "Part"
- var[349].Archivable = true
- var[349].BrickColor = BrickColor.new('Earth green')
- var[349].Material = 'Fabric'
- var[349].Reflectance = 0
- var[349].Transparency = 0
- var[349].RotVelocity = Vector3.new(0, 0, 0)
- var[349].Velocity = Vector3.new(0, 0, 0)
- var[349].Anchored = true
- var[349].CanCollide = true
- var[349].Locked = false
- var[349].Elasticity = 0.5
- var[349].Friction = 0.30000001192093
- var[349].Size = Vector3.new(2, 0.200000003, 9)
- var[349].FormFactor = 'Custom'
- var[349].Shape = 'Block'
- var[349].BackSurface = 'Smooth'
- var[349].FrontSurface = 'Smooth'
- var[349].TopSurface = 'Smooth'
- var[349].BottomSurface = 'Smooth'
- var[349].LeftSurface = 'Smooth'
- var[349].RightSurface = 'Smooth'
- var[349].CFrame = CFrame.new(-37.8177872, 12.8527679, 43.6000061, 0.642787755, 0.766044557, 8.74227766e-008, -0.766044557, 0.642787755, 0, -5.61942919e-008, -6.696974e-008, 1)
- var[349]:MakeJoints()
- var[350] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[350].Name = "Part"
- var[350].Archivable = true
- var[350].BrickColor = BrickColor.new('Dark stone grey')
- var[350].Material = 'Concrete'
- var[350].Reflectance = 0
- var[350].Transparency = 0
- var[350].RotVelocity = Vector3.new(0, 0, 0)
- var[350].Velocity = Vector3.new(0, 0, 0)
- var[350].Anchored = true
- var[350].CanCollide = true
- var[350].Locked = false
- var[350].Elasticity = 0.5
- var[350].Friction = 0.30000001192093
- var[350].Size = Vector3.new(0.200000003, 0.200000003, 5.19999933)
- var[350].FormFactor = 'Custom'
- var[350].Shape = 'Block'
- var[350].BackSurface = 'Smooth'
- var[350].FrontSurface = 'Smooth'
- var[350].TopSurface = 'Smooth'
- var[350].BottomSurface = 'Smooth'
- var[350].LeftSurface = 'Smooth'
- var[350].RightSurface = 'Smooth'
- var[350].CFrame = CFrame.new(-38.6684799, 13.291482, 50.6999969, 0.939691484, 0.342019677, 8.74227766e-008, -0.342019677, 0.939691484, 0, -8.21504358e-008, -2.99003098e-008, 1)
- var[350]:MakeJoints()
- var[351] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[351].Name = "Part"
- var[351].Archivable = true
- var[351].BrickColor = BrickColor.new('Medium stone grey')
- var[351].Material = 'DiamondPlate'
- var[351].Reflectance = 0
- var[351].Transparency = 0
- var[351].RotVelocity = Vector3.new(0, 0, 0)
- var[351].Velocity = Vector3.new(0, 0, 0)
- var[351].Anchored = true
- var[351].CanCollide = true
- var[351].Locked = false
- var[351].Elasticity = 0.5
- var[351].Friction = 0.30000001192093
- var[351].Size = Vector3.new(4.19999981, 0.200000003, 12.5999994)
- var[351].FormFactor = 'Custom'
- var[351].Shape = 'Block'
- var[351].BackSurface = 'Smooth'
- var[351].FrontSurface = 'Smooth'
- var[351].TopSurface = 'Smooth'
- var[351].BottomSurface = 'Smooth'
- var[351].LeftSurface = 'Smooth'
- var[351].RightSurface = 'Smooth'
- var[351].CFrame = CFrame.new(-36.6011581, 12.5390396, 32.8000031, 0.939692557, 0.342020065, 8.74227766e-008, -0.342020065, 0.939692557, 0, -8.21505353e-008, -2.99003453e-008, 1)
- var[351]:MakeJoints()
- var[352] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[352].Name = "Part"
- var[352].Archivable = true
- var[352].BrickColor = BrickColor.new('Earth green')
- var[352].Material = 'Fabric'
- var[352].Reflectance = 0
- var[352].Transparency = 0
- var[352].RotVelocity = Vector3.new(0, 0, 0)
- var[352].Velocity = Vector3.new(0, 0, 0)
- var[352].Anchored = true
- var[352].CanCollide = true
- var[352].Locked = false
- var[352].Elasticity = 0.5
- var[352].Friction = 0.30000001192093
- var[352].Size = Vector3.new(2, 0.200000003, 9)
- var[352].FormFactor = 'Custom'
- var[352].Shape = 'Block'
- var[352].BackSurface = 'Smooth'
- var[352].FrontSurface = 'Smooth'
- var[352].TopSurface = 'Smooth'
- var[352].BottomSurface = 'Smooth'
- var[352].LeftSurface = 'Smooth'
- var[352].RightSurface = 'Smooth'
- var[352].CFrame = CFrame.new(-36.6850357, 11.2350235, 43.6000061, 0.500000238, 0.866025627, 8.74227766e-008, -0.866025627, 0.500000238, 0, -4.37114096e-008, -7.57103678e-008, 1)
- var[352]:MakeJoints()
- var[353] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[353].Name = "Part"
- var[353].Archivable = true
- var[353].BrickColor = BrickColor.new('Earth green')
- var[353].Material = 'Fabric'
- var[353].Reflectance = 0
- var[353].Transparency = 0
- var[353].RotVelocity = Vector3.new(0, 0, 0)
- var[353].Velocity = Vector3.new(0, 0, 0)
- var[353].Anchored = true
- var[353].CanCollide = true
- var[353].Locked = false
- var[353].Elasticity = 0.5
- var[353].Friction = 0.30000001192093
- var[353].Size = Vector3.new(2, 0.200000003, 59)
- var[353].FormFactor = 'Custom'
- var[353].Shape = 'Block'
- var[353].BackSurface = 'Smooth'
- var[353].FrontSurface = 'Smooth'
- var[353].TopSurface = 'Smooth'
- var[353].BottomSurface = 'Smooth'
- var[353].LeftSurface = 'Smooth'
- var[353].RightSurface = 'Smooth'
- var[353].CFrame = CFrame.new(-35.339241, 7.53750706, 32.8000031, 0.173648581, 0.984809816, 8.74227766e-008, -0.984809816, 0.173648581, 0, -1.51808415e-008, -8.60948077e-008, 1)
- var[353]:MakeJoints()
- var[354] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[354].Name = "Part"
- var[354].Archivable = true
- var[354].BrickColor = BrickColor.new('Earth green')
- var[354].Material = 'Fabric'
- var[354].Reflectance = 0
- var[354].Transparency = 0
- var[354].RotVelocity = Vector3.new(0, 0, 0)
- var[354].Velocity = Vector3.new(0, 0, 0)
- var[354].Anchored = true
- var[354].CanCollide = true
- var[354].Locked = false
- var[354].Elasticity = 0.5
- var[354].Friction = 0.30000001192093
- var[354].Size = Vector3.new(2, 0.200000003, 9)
- var[354].FormFactor = 'Custom'
- var[354].Shape = 'Block'
- var[354].BackSurface = 'Smooth'
- var[354].FrontSurface = 'Smooth'
- var[354].TopSurface = 'Smooth'
- var[354].BottomSurface = 'Smooth'
- var[354].LeftSurface = 'Smooth'
- var[354].RightSurface = 'Smooth'
- var[354].CFrame = CFrame.new(-35.8503952, 9.44511414, 43.6000061, 0.342020482, 0.939693332, 8.74227766e-008, -0.939693332, 0.342020482, 0, -2.99003808e-008, -8.21505992e-008, 1)
- var[354]:MakeJoints()
- var[355] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[355].Name = "Part"
- var[355].Archivable = true
- var[355].BrickColor = BrickColor.new('Medium stone grey')
- var[355].Material = 'DiamondPlate'
- var[355].Reflectance = 0
- var[355].Transparency = 0
- var[355].RotVelocity = Vector3.new(0, 0, 0)
- var[355].Velocity = Vector3.new(0, 0, 0)
- var[355].Anchored = true
- var[355].CanCollide = true
- var[355].Locked = false
- var[355].Elasticity = 0.5
- var[355].Friction = 0.30000001192093
- var[355].Size = Vector3.new(4.19999981, 0.200000003, 12.5999994)
- var[355].FormFactor = 'Custom'
- var[355].Shape = 'Block'
- var[355].BackSurface = 'Smooth'
- var[355].FrontSurface = 'Smooth'
- var[355].TopSurface = 'Smooth'
- var[355].BottomSurface = 'Smooth'
- var[355].LeftSurface = 'Smooth'
- var[355].RightSurface = 'Smooth'
- var[355].CFrame = CFrame.new(-36.5229874, 12.7049561, 32.8000031, 0.906307817, 0.42261821, 8.74227766e-008, -0.42261821, 0.906307817, 0, -7.92319454e-008, -3.69464566e-008, 1)
- var[355]:MakeJoints()
- var[356] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[356].Name = "Part"
- var[356].Archivable = true
- var[356].BrickColor = BrickColor.new('Medium stone grey')
- var[356].Material = 'Concrete'
- var[356].Reflectance = 0
- var[356].Transparency = 0
- var[356].RotVelocity = Vector3.new(0, 0, 0)
- var[356].Velocity = Vector3.new(0, 0, 0)
- var[356].Anchored = true
- var[356].CanCollide = true
- var[356].Locked = false
- var[356].Elasticity = 0.5
- var[356].Friction = 0.30000001192093
- var[356].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[356].FormFactor = 'Custom'
- var[356].Shape = 'Block'
- var[356].BackSurface = 'Smooth'
- var[356].FrontSurface = 'Smooth'
- var[356].TopSurface = 'Smooth'
- var[356].BottomSurface = 'Smooth'
- var[356].LeftSurface = 'Smooth'
- var[356].RightSurface = 'Smooth'
- var[356].CFrame = CFrame.new(-35.2139359, 10.1092081, 38.8000031, 0.984807193, 0.173648015, 8.74227766e-008, -0.173648015, 0.984807193, 0, -8.60945804e-008, -1.51807917e-008, 1)
- var[356]:MakeJoints()
- var[357] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[357].Name = "Part"
- var[357].Archivable = true
- var[357].BrickColor = BrickColor.new('Dark stone grey')
- var[357].Material = 'CorrodedMetal'
- var[357].Reflectance = 0
- var[357].Transparency = 0
- var[357].RotVelocity = Vector3.new(0, 0, 0)
- var[357].Velocity = Vector3.new(0, 0, 0)
- var[357].Anchored = true
- var[357].CanCollide = true
- var[357].Locked = false
- var[357].Elasticity = 0.5
- var[357].Friction = 0.30000001192093
- var[357].Size = Vector3.new(0.600000024, 0.200000003, 59)
- var[357].FormFactor = 'Custom'
- var[357].Shape = 'Block'
- var[357].BackSurface = 'Smooth'
- var[357].FrontSurface = 'Smooth'
- var[357].TopSurface = 'Smooth'
- var[357].BottomSurface = 'Smooth'
- var[357].LeftSurface = 'Smooth'
- var[357].RightSurface = 'Smooth'
- var[357].CFrame = CFrame.new(-35.6577682, 8.19214725, 32.8000031, 0.173649311, 0.984813929, 8.74227766e-008, -0.984813929, 0.173649311, 0, -1.51809054e-008, -8.60951701e-008, 1)
- var[357]:MakeJoints()
- var[358] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[358].Name = "Part"
- var[358].Archivable = true
- var[358].BrickColor = BrickColor.new('Earth green')
- var[358].Material = 'Fabric'
- var[358].Reflectance = 0
- var[358].Transparency = 0
- var[358].RotVelocity = Vector3.new(0, 0, 0)
- var[358].Velocity = Vector3.new(0, 0, 0)
- var[358].Anchored = true
- var[358].CanCollide = true
- var[358].Locked = false
- var[358].Elasticity = 0.5
- var[358].Friction = 0.30000001192093
- var[358].Size = Vector3.new(2, 0.200000003, 59)
- var[358].FormFactor = 'Custom'
- var[358].Shape = 'Block'
- var[358].BackSurface = 'Smooth'
- var[358].FrontSurface = 'Smooth'
- var[358].TopSurface = 'Smooth'
- var[358].BottomSurface = 'Smooth'
- var[358].LeftSurface = 'Smooth'
- var[358].RightSurface = 'Smooth'
- var[358].CFrame = CFrame.new(-39.2142868, 14.2492599, 32.8000031, 0.766038239, 0.64278239, 8.74227766e-008, -0.64278239, 0.766038239, 0, -6.69691929e-008, -5.61938229e-008, 1)
- var[358]:MakeJoints()
- var[359] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[359].Name = "Part"
- var[359].Archivable = true
- var[359].BrickColor = BrickColor.new('Earth green')
- var[359].Material = 'Fabric'
- var[359].Reflectance = 0
- var[359].Transparency = 0
- var[359].RotVelocity = Vector3.new(0, 0, 0)
- var[359].Velocity = Vector3.new(0, 0, 0)
- var[359].Anchored = true
- var[359].CanCollide = true
- var[359].Locked = false
- var[359].Elasticity = 0.5
- var[359].Friction = 0.30000001192093
- var[359].Size = Vector3.new(2, 0.200000003, 9)
- var[359].FormFactor = 'Custom'
- var[359].Shape = 'Block'
- var[359].BackSurface = 'Smooth'
- var[359].FrontSurface = 'Smooth'
- var[359].TopSurface = 'Smooth'
- var[359].BottomSurface = 'Smooth'
- var[359].LeftSurface = 'Smooth'
- var[359].RightSurface = 'Smooth'
- var[359].CFrame = CFrame.new(-35.8503952, 9.44511414, 22, 0.342020899, 0.939694643, 8.74227766e-008, -0.939694643, 0.342020899, 0, -2.99004164e-008, -8.21507129e-008, 1)
- var[359]:MakeJoints()
- var[360] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[360].Name = "Part"
- var[360].Archivable = true
- var[360].BrickColor = BrickColor.new('Medium stone grey')
- var[360].Material = 'Concrete'
- var[360].Reflectance = 0
- var[360].Transparency = 0
- var[360].RotVelocity = Vector3.new(0, 0, 0)
- var[360].Velocity = Vector3.new(0, 0, 0)
- var[360].Anchored = true
- var[360].CanCollide = true
- var[360].Locked = false
- var[360].Elasticity = 0.5
- var[360].Friction = 0.30000001192093
- var[360].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[360].FormFactor = 'Custom'
- var[360].Shape = 'Block'
- var[360].BackSurface = 'Smooth'
- var[360].FrontSurface = 'Smooth'
- var[360].TopSurface = 'Smooth'
- var[360].BottomSurface = 'Smooth'
- var[360].LeftSurface = 'Smooth'
- var[360].RightSurface = 'Smooth'
- var[360].CFrame = CFrame.new(-35.2139359, 10.1092081, 48.4000092, 0.984807551, 0.173648149, 8.74227766e-008, -0.173648059, 0.984807551, 0, -8.60946088e-008, -1.51808042e-008, 1)
- var[360]:MakeJoints()
- var[361] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[361].Name = "Part"
- var[361].Archivable = true
- var[361].BrickColor = BrickColor.new('Medium stone grey')
- var[361].Material = 'DiamondPlate'
- var[361].Reflectance = 0
- var[361].Transparency = 0
- var[361].RotVelocity = Vector3.new(0, 0, 0)
- var[361].Velocity = Vector3.new(0, 0, 0)
- var[361].Anchored = true
- var[361].CanCollide = true
- var[361].Locked = false
- var[361].Elasticity = 0.5
- var[361].Friction = 0.30000001192093
- var[361].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[361].FormFactor = 'Custom'
- var[361].Shape = 'Block'
- var[361].BackSurface = 'Smooth'
- var[361].FrontSurface = 'Smooth'
- var[361].TopSurface = 'Smooth'
- var[361].BottomSurface = 'Smooth'
- var[361].LeftSurface = 'Smooth'
- var[361].RightSurface = 'Smooth'
- var[361].CFrame = CFrame.new(-36.5229874, 12.7049561, 50.6999969, 0.90630728, 0.422617972, 8.74227766e-008, -0.422617972, 0.90630728, 0, -7.92318957e-008, -3.69464352e-008, 1)
- var[361]:MakeJoints()
- var[362] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[362].Name = "Part"
- var[362].Archivable = true
- var[362].BrickColor = BrickColor.new('Earth green')
- var[362].Material = 'Fabric'
- var[362].Reflectance = 0
- var[362].Transparency = 0
- var[362].RotVelocity = Vector3.new(0, 0, 0)
- var[362].Velocity = Vector3.new(0, 0, 0)
- var[362].Anchored = true
- var[362].CanCollide = true
- var[362].Locked = false
- var[362].Elasticity = 0.5
- var[362].Friction = 0.30000001192093
- var[362].Size = Vector3.new(2, 0.200000003, 59)
- var[362].FormFactor = 'Custom'
- var[362].Shape = 'Block'
- var[362].BackSurface = 'Smooth'
- var[362].FrontSurface = 'Smooth'
- var[362].TopSurface = 'Smooth'
- var[362].BottomSurface = 'Smooth'
- var[362].LeftSurface = 'Smooth'
- var[362].RightSurface = 'Smooth'
- var[362].CFrame = CFrame.new(-40.8320694, 15.3820496, 32.8000031, 0.866024017, 0.499999166, 8.74227766e-008, -0.499999166, 0.866024017, 0, -7.57102256e-008, -4.37113137e-008, 1)
- var[362]:MakeJoints()
- var[363] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[363].Name = "Part"
- var[363].Archivable = true
- var[363].BrickColor = BrickColor.new('Earth green')
- var[363].Material = 'Fabric'
- var[363].Reflectance = 0
- var[363].Transparency = 0
- var[363].RotVelocity = Vector3.new(0, 0, 0)
- var[363].Velocity = Vector3.new(0, 0, 0)
- var[363].Anchored = true
- var[363].CanCollide = true
- var[363].Locked = false
- var[363].Elasticity = 0.5
- var[363].Friction = 0.30000001192093
- var[363].Size = Vector3.new(6.39999962, 0.200000003, 59)
- var[363].FormFactor = 'Custom'
- var[363].Shape = 'Block'
- var[363].BackSurface = 'Smooth'
- var[363].FrontSurface = 'Smooth'
- var[363].TopSurface = 'Smooth'
- var[363].BottomSurface = 'Smooth'
- var[363].LeftSurface = 'Smooth'
- var[363].RightSurface = 'Smooth'
- var[363].CFrame = CFrame.new(-35.1671181, 3.37004995, 32.8000031, 2.98021341e-008, 1, 8.74227766e-008, -1, 2.98021341e-008, 0, -2.60538525e-015, -8.74227766e-008, 1)
- var[363]:MakeJoints()
- var[364] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[364].Name = "Part"
- var[364].Archivable = true
- var[364].BrickColor = BrickColor.new('Medium stone grey')
- var[364].Material = 'DiamondPlate'
- var[364].Reflectance = 0
- var[364].Transparency = 0
- var[364].RotVelocity = Vector3.new(0, 0, 0)
- var[364].Velocity = Vector3.new(0, 0, 0)
- var[364].Anchored = true
- var[364].CanCollide = true
- var[364].Locked = false
- var[364].Elasticity = 0.5
- var[364].Friction = 0.30000001192093
- var[364].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[364].FormFactor = 'Custom'
- var[364].Shape = 'Block'
- var[364].BackSurface = 'Smooth'
- var[364].FrontSurface = 'Smooth'
- var[364].TopSurface = 'Smooth'
- var[364].BottomSurface = 'Smooth'
- var[364].LeftSurface = 'Smooth'
- var[364].RightSurface = 'Smooth'
- var[364].CFrame = CFrame.new(-36.6011581, 12.5390396, 50.6999969, 0.93969202, 0.342019886, 8.74227766e-008, -0.342019886, 0.93969202, 0, -8.21504855e-008, -2.99003275e-008, 1)
- var[364]:MakeJoints()
- var[365] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[365].Name = "Part"
- var[365].Archivable = true
- var[365].BrickColor = BrickColor.new('Earth green')
- var[365].Material = 'Fabric'
- var[365].Reflectance = 0
- var[365].Transparency = 0
- var[365].RotVelocity = Vector3.new(0, 0, 0)
- var[365].Velocity = Vector3.new(0, 0, 0)
- var[365].Anchored = true
- var[365].CanCollide = true
- var[365].Locked = false
- var[365].Elasticity = 0.5
- var[365].Friction = 0.30000001192093
- var[365].Size = Vector3.new(2, 0.200000003, 9)
- var[365].FormFactor = 'Custom'
- var[365].Shape = 'Block'
- var[365].BackSurface = 'Smooth'
- var[365].FrontSurface = 'Smooth'
- var[365].TopSurface = 'Smooth'
- var[365].BottomSurface = 'Smooth'
- var[365].LeftSurface = 'Smooth'
- var[365].RightSurface = 'Smooth'
- var[365].CFrame = CFrame.new(-37.8177872, 12.8527756, 22, 0.642788649, 0.766045511, 8.74227766e-008, -0.766045511, 0.642788649, 0, -5.619437e-008, -6.69698252e-008, 1)
- var[365]:MakeJoints()
- var[366] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[366].Name = "Part"
- var[366].Archivable = true
- var[366].BrickColor = BrickColor.new('Dark stone grey')
- var[366].Material = 'CorrodedMetal'
- var[366].Reflectance = 0
- var[366].Transparency = 0
- var[366].RotVelocity = Vector3.new(0, 0, 0)
- var[366].Velocity = Vector3.new(0, 0, 0)
- var[366].Anchored = true
- var[366].CanCollide = true
- var[366].Locked = false
- var[366].Elasticity = 0.5
- var[366].Friction = 0.30000001192093
- var[366].Size = Vector3.new(0.600000024, 0.200000003, 57.5999985)
- var[366].FormFactor = 'Custom'
- var[366].Shape = 'Block'
- var[366].BackSurface = 'Smooth'
- var[366].FrontSurface = 'Smooth'
- var[366].TopSurface = 'Smooth'
- var[366].BottomSurface = 'Smooth'
- var[366].LeftSurface = 'Smooth'
- var[366].RightSurface = 'Smooth'
- var[366].CFrame = CFrame.new(-38.8066177, 13.6461039, 32.8000031, 0.766044497, 0.642787576, 8.74227766e-008, -0.642787576, 0.766044497, 0, -6.696974e-008, -5.61942741e-008, 1)
- var[366]:MakeJoints()
- var[367] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[367].Name = "Part"
- var[367].Archivable = true
- var[367].BrickColor = BrickColor.new('Earth green')
- var[367].Material = 'Fabric'
- var[367].Reflectance = 0
- var[367].Transparency = 0
- var[367].RotVelocity = Vector3.new(0, 0, 0)
- var[367].Velocity = Vector3.new(0, 0, 0)
- var[367].Anchored = true
- var[367].CanCollide = true
- var[367].Locked = false
- var[367].Elasticity = 0.5
- var[367].Friction = 0.30000001192093
- var[367].Size = Vector3.new(2, 0.200000003, 9)
- var[367].FormFactor = 'Custom'
- var[367].Shape = 'Block'
- var[367].BackSurface = 'Smooth'
- var[367].FrontSurface = 'Smooth'
- var[367].TopSurface = 'Smooth'
- var[367].BottomSurface = 'Smooth'
- var[367].LeftSurface = 'Smooth'
- var[367].RightSurface = 'Smooth'
- var[367].CFrame = CFrame.new(-37.8177872, 12.8527679, 57.8000031, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
- var[367]:MakeJoints()
- var[368] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[368].Name = "Part"
- var[368].Archivable = true
- var[368].BrickColor = BrickColor.new('Earth green')
- var[368].Material = 'Fabric'
- var[368].Reflectance = 0
- var[368].Transparency = 0
- var[368].RotVelocity = Vector3.new(0, 0, 0)
- var[368].Velocity = Vector3.new(0, 0, 0)
- var[368].Anchored = true
- var[368].CanCollide = true
- var[368].Locked = false
- var[368].Elasticity = 0.5
- var[368].Friction = 0.30000001192093
- var[368].Size = Vector3.new(2, 0.200000003, 9)
- var[368].FormFactor = 'Custom'
- var[368].Shape = 'Block'
- var[368].BackSurface = 'Smooth'
- var[368].FrontSurface = 'Smooth'
- var[368].TopSurface = 'Smooth'
- var[368].BottomSurface = 'Smooth'
- var[368].LeftSurface = 'Smooth'
- var[368].RightSurface = 'Smooth'
- var[368].CFrame = CFrame.new(-36.6850357, 11.2350321, 22, 0.500000894, 0.866026759, 8.74227766e-008, -0.866026759, 0.500000894, 0, -4.37114664e-008, -7.57104672e-008, 1)
- var[368]:MakeJoints()
- var[369] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[369].Name = "Part"
- var[369].Archivable = true
- var[369].BrickColor = BrickColor.new('Dark stone grey')
- var[369].Material = 'Concrete'
- var[369].Reflectance = 0
- var[369].Transparency = 0
- var[369].RotVelocity = Vector3.new(0, 0, 0)
- var[369].Velocity = Vector3.new(0, 0, 0)
- var[369].Anchored = true
- var[369].CanCollide = true
- var[369].Locked = false
- var[369].Elasticity = 0.5
- var[369].Friction = 0.30000001192093
- var[369].Size = Vector3.new(0.200000003, 0.200000003, 12.5999994)
- var[369].FormFactor = 'Custom'
- var[369].Shape = 'Block'
- var[369].BackSurface = 'Smooth'
- var[369].FrontSurface = 'Smooth'
- var[369].TopSurface = 'Smooth'
- var[369].BottomSurface = 'Smooth'
- var[369].LeftSurface = 'Smooth'
- var[369].RightSurface = 'Smooth'
- var[369].CFrame = CFrame.new(-38.6684799, 13.2914896, 32.8000031, 0.93969202, 0.342019886, 8.74227766e-008, -0.342019886, 0.93969202, 0, -8.21504855e-008, -2.99003275e-008, 1)
- var[369]:MakeJoints()
- var[370] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[370].Name = "Part"
- var[370].Archivable = true
- var[370].BrickColor = BrickColor.new('Medium stone grey')
- var[370].Material = 'Concrete'
- var[370].Reflectance = 0
- var[370].Transparency = 0
- var[370].RotVelocity = Vector3.new(0, 0, 0)
- var[370].Velocity = Vector3.new(0, 0, 0)
- var[370].Anchored = true
- var[370].CanCollide = true
- var[370].Locked = false
- var[370].Elasticity = 0.5
- var[370].Friction = 0.30000001192093
- var[370].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[370].FormFactor = 'Custom'
- var[370].Shape = 'Block'
- var[370].BackSurface = 'Smooth'
- var[370].FrontSurface = 'Smooth'
- var[370].TopSurface = 'Smooth'
- var[370].BottomSurface = 'Smooth'
- var[370].LeftSurface = 'Smooth'
- var[370].RightSurface = 'Smooth'
- var[370].CFrame = CFrame.new(-35.2139359, 10.1092081, 12.6000061, 0.98480773, 0.173648134, 8.74227766e-008, -0.173648119, 0.98480773, 0, -8.6094623e-008, -1.51808024e-008, 1)
- var[370]:MakeJoints()
- var[371] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[371].Name = "Part"
- var[371].Archivable = true
- var[371].BrickColor = BrickColor.new('Earth green')
- var[371].Material = 'Fabric'
- var[371].Reflectance = 0
- var[371].Transparency = 0
- var[371].RotVelocity = Vector3.new(0, 0, 0)
- var[371].Velocity = Vector3.new(0, 0, 0)
- var[371].Anchored = true
- var[371].CanCollide = true
- var[371].Locked = false
- var[371].Elasticity = 0.5
- var[371].Friction = 0.30000001192093
- var[371].Size = Vector3.new(2, 0.200000003, 9)
- var[371].FormFactor = 'Custom'
- var[371].Shape = 'Block'
- var[371].BackSurface = 'Smooth'
- var[371].FrontSurface = 'Smooth'
- var[371].TopSurface = 'Smooth'
- var[371].BottomSurface = 'Smooth'
- var[371].LeftSurface = 'Smooth'
- var[371].RightSurface = 'Smooth'
- var[371].CFrame = CFrame.new(-36.6850357, 11.2350235, 57.8000031, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
- var[371]:MakeJoints()
- var[372] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[372].Name = "Part"
- var[372].Archivable = true
- var[372].BrickColor = BrickColor.new('Medium stone grey')
- var[372].Material = 'DiamondPlate'
- var[372].Reflectance = 0
- var[372].Transparency = 0
- var[372].RotVelocity = Vector3.new(0, 0, 0)
- var[372].Velocity = Vector3.new(0, 0, 0)
- var[372].Anchored = true
- var[372].CanCollide = true
- var[372].Locked = false
- var[372].Elasticity = 0.5
- var[372].Friction = 0.30000001192093
- var[372].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[372].FormFactor = 'Custom'
- var[372].Shape = 'Block'
- var[372].BackSurface = 'Smooth'
- var[372].FrontSurface = 'Smooth'
- var[372].TopSurface = 'Smooth'
- var[372].BottomSurface = 'Smooth'
- var[372].LeftSurface = 'Smooth'
- var[372].RightSurface = 'Smooth'
- var[372].CFrame = CFrame.new(-36.5229874, 12.7049561, 14.9000082, 0.906307638, 0.422618121, 8.74227766e-008, -0.422618121, 0.906307638, 0, -7.92319312e-008, -3.69464495e-008, 1)
- var[372]:MakeJoints()
- var[373] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[373].Name = "Part"
- var[373].Archivable = true
- var[373].BrickColor = BrickColor.new('Medium stone grey')
- var[373].Material = 'Concrete'
- var[373].Reflectance = 0
- var[373].Transparency = 0
- var[373].RotVelocity = Vector3.new(0, 0, 0)
- var[373].Velocity = Vector3.new(0, 0, 0)
- var[373].Anchored = true
- var[373].CanCollide = true
- var[373].Locked = false
- var[373].Elasticity = 0.5
- var[373].Friction = 0.30000001192093
- var[373].Size = Vector3.new(0.200000048, 3.80000019, 0.200000003)
- var[373].FormFactor = 'Custom'
- var[373].Shape = 'Block'
- var[373].BackSurface = 'Smooth'
- var[373].FrontSurface = 'Smooth'
- var[373].TopSurface = 'Smooth'
- var[373].BottomSurface = 'Smooth'
- var[373].LeftSurface = 'Smooth'
- var[373].RightSurface = 'Smooth'
- var[373].CFrame = CFrame.new(-35.2139359, 10.1092081, 17.199995, 0.98480767, 0.173648134, 8.74227766e-008, -0.173648089, 0.98480767, 0, -8.6094623e-008, -1.51808024e-008, 1)
- var[373]:MakeJoints()
- var[374] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[374].Name = "Part"
- var[374].Archivable = true
- var[374].BrickColor = BrickColor.new('Earth green')
- var[374].Material = 'Fabric'
- var[374].Reflectance = 0
- var[374].Transparency = 0
- var[374].RotVelocity = Vector3.new(0, 0, 0)
- var[374].Velocity = Vector3.new(0, 0, 0)
- var[374].Anchored = true
- var[374].CanCollide = true
- var[374].Locked = false
- var[374].Elasticity = 0.5
- var[374].Friction = 0.30000001192093
- var[374].Size = Vector3.new(2, 0.200000003, 9)
- var[374].FormFactor = 'Custom'
- var[374].Shape = 'Block'
- var[374].BackSurface = 'Smooth'
- var[374].FrontSurface = 'Smooth'
- var[374].TopSurface = 'Smooth'
- var[374].BottomSurface = 'Smooth'
- var[374].LeftSurface = 'Smooth'
- var[374].RightSurface = 'Smooth'
- var[374].CFrame = CFrame.new(-35.8503952, 9.44511414, 7.80000305, 0.342020422, 0.939693272, 8.74227766e-008, -0.939693272, 0.342020422, 0, -2.99003737e-008, -8.21505921e-008, 1)
- var[374]:MakeJoints()
- var[375] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[375].Name = "Part"
- var[375].Archivable = true
- var[375].BrickColor = BrickColor.new('Medium stone grey')
- var[375].Material = 'DiamondPlate'
- var[375].Reflectance = 0
- var[375].Transparency = 0
- var[375].RotVelocity = Vector3.new(0, 0, 0)
- var[375].Velocity = Vector3.new(0, 0, 0)
- var[375].Anchored = true
- var[375].CanCollide = true
- var[375].Locked = false
- var[375].Elasticity = 0.5
- var[375].Friction = 0.30000001192093
- var[375].Size = Vector3.new(4.19999981, 0.200000003, 5.19999933)
- var[375].FormFactor = 'Custom'
- var[375].Shape = 'Block'
- var[375].BackSurface = 'Smooth'
- var[375].FrontSurface = 'Smooth'
- var[375].TopSurface = 'Smooth'
- var[375].BottomSurface = 'Smooth'
- var[375].LeftSurface = 'Smooth'
- var[375].RightSurface = 'Smooth'
- var[375].CFrame = CFrame.new(-36.6011581, 12.5390396, 14.9000082, 0.939692438, 0.342020035, 8.74227766e-008, -0.342020035, 0.939692438, 0, -8.21505211e-008, -2.99003418e-008, 1)
- var[375]:MakeJoints()
- var[376] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[376].Name = "Part"
- var[376].Archivable = true
- var[376].BrickColor = BrickColor.new('Dark stone grey')
- var[376].Material = 'Concrete'
- var[376].Reflectance = 0
- var[376].Transparency = 0
- var[376].RotVelocity = Vector3.new(0, 0, 0)
- var[376].Velocity = Vector3.new(0, 0, 0)
- var[376].Anchored = true
- var[376].CanCollide = true
- var[376].Locked = false
- var[376].Elasticity = 0.5
- var[376].Friction = 0.30000001192093
- var[376].Size = Vector3.new(0.200000003, 0.200000003, 5.19999933)
- var[376].FormFactor = 'Custom'
- var[376].Shape = 'Block'
- var[376].BackSurface = 'Smooth'
- var[376].FrontSurface = 'Smooth'
- var[376].TopSurface = 'Smooth'
- var[376].BottomSurface = 'Smooth'
- var[376].LeftSurface = 'Smooth'
- var[376].RightSurface = 'Smooth'
- var[376].CFrame = CFrame.new(-38.6684799, 13.2914896, 14.9000082, 0.939691901, 0.342019856, 8.74227766e-008, -0.342019856, 0.939691901, 0, -8.21504784e-008, -2.9900324e-008, 1)
- var[376]:MakeJoints()
- var[377] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[377].Name = "Part"
- var[377].Archivable = true
- var[377].BrickColor = BrickColor.new('Earth green')
- var[377].Material = 'Fabric'
- var[377].Reflectance = 0
- var[377].Transparency = 0
- var[377].RotVelocity = Vector3.new(0, 0, 0)
- var[377].Velocity = Vector3.new(0, 0, 0)
- var[377].Anchored = true
- var[377].CanCollide = true
- var[377].Locked = false
- var[377].Elasticity = 0.5
- var[377].Friction = 0.30000001192093
- var[377].Size = Vector3.new(2, 0.200000003, 9)
- var[377].FormFactor = 'Custom'
- var[377].Shape = 'Block'
- var[377].BackSurface = 'Smooth'
- var[377].FrontSurface = 'Smooth'
- var[377].TopSurface = 'Smooth'
- var[377].BottomSurface = 'Smooth'
- var[377].LeftSurface = 'Smooth'
- var[377].RightSurface = 'Smooth'
- var[377].CFrame = CFrame.new(-36.6850357, 11.2350235, 7.80000305, 0.500000179, 0.866025567, 8.74227766e-008, -0.866025567, 0.500000179, 0, -4.37114025e-008, -7.57103606e-008, 1)
- var[377]:MakeJoints()
- var[378] = Instance.new('Part', game['Workspace']['Military Canvas'])
- var[378].Name = "Part"
- var[378].Archivable = true
- var[378].BrickColor = BrickColor.new('Earth green')
- var[378].Material = 'Fabric'
- var[378].Reflectance = 0
- var[378].Transparency = 0
- var[378].RotVelocity = Vector3.new(0, 0, 0)
- var[378].Velocity = Vector3.new(0, 0, 0)
- var[378].Anchored = true
- var[378].CanCollide = true
- var[378].Locked = false
- var[378].Elasticity = 0.5
- var[378].Friction = 0.30000001192093
- var[378].Size = Vector3.new(2, 0.200000003, 9)
- var[378].FormFactor = 'Custom'
- var[378].Shape = 'Block'
- var[378].BackSurface = 'Smooth'
- var[378].FrontSurface = 'Smooth'
- var[378].TopSurface = 'Smooth'
- var[378].BottomSurface = 'Smooth'
- var[378].LeftSurface = 'Smooth'
- var[378].RightSurface = 'Smooth'
- var[378].CFrame = CFrame.new(-37.8177872, 12.8527679, 7.80000305, 0.642787695, 0.766044438, 8.74227766e-008, -0.766044438, 0.642787695, 0, -5.61942848e-008, -6.69697329e-008, 1)
- var[378]:MakeJoints()
- -------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------
- script.Parent = game['Workspace']['Military Canvas']
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD --BEGIN QUENTY QPERFECTIONWELD
- -- Created by Quenty (@Quenty, follow me on twitter).
- -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
- -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
- --[[ INSTRUCTIONS
- - Place in the model
- - Make sure model is anchored
- - That's it. It will weld the model and all children.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
- This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
- ]]
- --[[ DOCUMENTATION
- - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
- - Will work in PBS servers
- - Will work as long as it starts out with the part anchored
- - Stores the relative CFrame as a CFrame value
- - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
- - Utilizes a recursive algorith to find all parts in the model
- - Will reweld on script reparent if the script is initially parented to a tool.
- - Welds as fast as possible
- ]]
- -- qPerfectionWeld.lua
- -- Created 10/6/2014
- -- Author: Quenty
- -- Version 1.0.3
- -- Updated 10/14/2014 - Updated to 1.0.1
- --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
- -- Updated 10/14/2014 - Updated to 1.0.2
- --- Fixed bug fix.
- -- Updated 10/14/2014 - Updated to 1.0.3
- --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
- local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
- local function CallOnChildren(Instance, FunctionToCall)
- -- Calls a function on each of the children of a certain object, using recursion.
- FunctionToCall(Instance)
- for _, Child in next, Instance:GetChildren() do
- CallOnChildren(Child, FunctionToCall)
- end
- end
- local function GetNearestParent(Instance, ClassName)
- -- Returns the nearest parent of a certain class, or returns nil
- local Ancestor = Instance
- repeat
- Ancestor = Ancestor.Parent
- if Ancestor == nil then
- return nil
- end
- until Ancestor:IsA(ClassName)
- return Ancestor
- end
- local function GetBricks(StartInstance)
- local List = {}
- -- if StartInstance:IsA("BasePart") then
- -- List[#List+1] = StartInstance
- -- end
- CallOnChildren(StartInstance, function(Item)
- if Item:IsA("BasePart") then
- List[#List+1] = Item;
- end
- end)
- return List
- end
- local function Modify(Instance, Values)
- -- Modifies an Instance by using a table.
- assert(type(Values) == "table", "Values is not a table");
- for Index, Value in next, Values do
- if type(Index) == "number" then
- Value.Parent = Instance
- else
- Instance[Index] = Value
- end
- end
- return Instance
- end
- local function Make(ClassType, Properties)
- -- Using a syntax hack to create a nice way to Make new items.
- return Modify(Instance.new(ClassType), Properties)
- end
- local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
- local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
- local function HasWheelJoint(Part)
- for _, SurfaceName in pairs(Surfaces) do
- for _, HingSurfaceName in pairs(HingSurfaces) do
- if Part[SurfaceName].Name == HingSurfaceName then
- return true
- end
- end
- end
- return false
- end
- local function ShouldBreakJoints(Part)
- --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
- -- definitely some edge cases.
- if NEVER_BREAK_JOINTS then
- return false
- end
- if HasWheelJoint(Part) then
- return false
- end
- local Connected = Part:GetConnectedParts()
- if #Connected == 1 then
- return false
- end
- for _, Item in pairs(Connected) do
- if HasWheelJoint(Item) then
- return false
- elseif not Item:IsDescendantOf(script.Parent) then
- return false
- end
- end
- return true
- end
- local function WeldTogether(Part0, Part1, JointType, WeldParent)
- --- Weld's 2 parts together
- -- @param Part0 The first part
- -- @param Part1 The second part (Dependent part most of the time).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
- -- @return The weld created.
- JointType = JointType or "Weld"
- local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
- local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
- Modify(NewWeld, {
- Name = "qCFrameWeldThingy";
- Part0 = Part0;
- Part1 = Part1;
- C0 = CFrame.new();--Part0.CFrame:inverse();
- C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
- Parent = Part1;
- })
- if not RelativeValue then
- RelativeValue = Make("CFrameValue", {
- Parent = Part1;
- Name = "qRelativeCFrameWeldValue";
- Archivable = true;
- Value = NewWeld.C1;
- })
- end
- return NewWeld
- end
- local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
- -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
- -- @param MainPart The part to weld the model to (can be in the model).
- -- @param [JointType] The type of joint. Defaults to weld.
- -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
- for _, Part in pairs(Parts) do
- if ShouldBreakJoints(Part) then
- Part:BreakJoints()
- end
- end
- for _, Part in pairs(Parts) do
- if Part ~= MainPart then
- WeldTogether(MainPart, Part, JointType, MainPart)
- end
- end
- if not DoNotUnanchor then
- for _, Part in pairs(Parts) do
- Part.Anchored = false
- end
- MainPart.Anchored = false
- end
- end
- local function PerfectionWeld()
- local Tool = GetNearestParent(script, "Tool")
- local Parts = GetBricks(script.Parent)
- local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
- if PrimaryPart then
- WeldParts(Parts, PrimaryPart, "Weld", false)
- else
- warn("qWeld - Unable to weld part")
- end
- return Tool
- end
- local Tool = PerfectionWeld()
- if Tool and script.ClassName == "Script" then
- --- Don't bother with local scripts
- script.Parent.AncestryChanged:connect(function()
- PerfectionWeld()
- end)
- end
- -- Created by Quenty (@Quenty, follow me on twitter).
- --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
- --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
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- --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD --END QUENTY QPERFECTIONWELD
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