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  1. Log file open, 11/09/18 11:30:29
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogInit: Display: Running engine for game: ChaosCity
  10. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  11. LogPlatformFile: Not using cached read wrapper
  12. LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
  13. LogStats: Stats thread started at 0.977428
  14. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  15. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +0:00, Platform Override: ''
  16. LogPluginManager: Mounting plugin Paper2D
  17. LogPluginManager: Mounting plugin AISupport
  18. LogPluginManager: Mounting plugin LightPropagationVolume
  19. LogPluginManager: Mounting plugin ActorLayerUtilities
  20. LogPluginManager: Mounting plugin CLionSourceCodeAccess
  21. LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
  22. LogPluginManager: Mounting plugin GitSourceControl
  23. LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
  24. LogPluginManager: Mounting plugin NullSourceCodeAccess
  25. LogPluginManager: Mounting plugin PerforceSourceControl
  26. LogPluginManager: Mounting plugin SubversionSourceControl
  27. LogPluginManager: Mounting plugin UObjectPlugin
  28. LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
  29. LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
  30. LogPluginManager: Mounting plugin XCodeSourceCodeAccess
  31. LogPluginManager: Mounting plugin AssetManagerEditor
  32. LogPluginManager: Mounting plugin CryptoKeys
  33. LogPluginManager: Mounting plugin DataValidation
  34. LogPluginManager: Mounting plugin FacialAnimation
  35. LogPluginManager: Mounting plugin GameplayTagsEditor
  36. LogPluginManager: Mounting plugin MacGraphicsSwitching
  37. LogPluginManager: Mounting plugin MeshEditor
  38. LogPluginManager: Mounting plugin MobileLauncherProfileWizard
  39. LogPluginManager: Mounting plugin PluginBrowser
  40. LogPluginManager: Mounting plugin SpeedTreeImporter
  41. LogPluginManager: Mounting plugin DatasmithContent
  42. LogPluginManager: Mounting plugin VariantManagerContent
  43. LogPluginManager: Mounting plugin AlembicImporter
  44. LogPluginManager: Mounting plugin AppleImageUtils
  45. LogPluginManager: Mounting plugin AppleVision
  46. LogPluginManager: Mounting plugin BackChannel
  47. LogPluginManager: Mounting plugin CharacterAI
  48. LogPluginManager: Mounting plugin GeometryCache
  49. LogPluginManager: Mounting plugin HTML5Networking
  50. LogPluginManager: Mounting plugin ProxyLODPlugin
  51. LogPluginManager: Mounting plugin Niagara
  52. LogPluginManager: Mounting plugin NiagaraExtras
  53. LogPluginManager: Mounting plugin MagicLeap
  54. LogPluginManager: Mounting plugin MagicLeapMedia
  55. LogPluginManager: Mounting plugin AndroidMedia
  56. LogPluginManager: Mounting plugin AvfMedia
  57. LogPluginManager: Mounting plugin ImgMedia
  58. LogPluginManager: Mounting plugin LinearTimecode
  59. LogPluginManager: Mounting plugin MediaCompositing
  60. LogPluginManager: Mounting plugin MediaPlayerEditor
  61. LogPluginManager: Mounting plugin WebMMedia
  62. LogPluginManager: Mounting plugin WmfMedia
  63. LogPluginManager: Mounting plugin TcpMessaging
  64. LogPluginManager: Mounting plugin UdpMessaging
  65. LogPluginManager: Mounting plugin ActorSequence
  66. LogPluginManager: Mounting plugin LevelSequenceEditor
  67. LogPluginManager: Mounting plugin MatineeToLevelSequence
  68. LogPluginManager: Mounting plugin NetcodeUnitTest
  69. LogPluginManager: Mounting plugin NUTUnrealEngine4
  70. LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
  71. LogPluginManager: Mounting plugin OnlineSubsystemIOS
  72. LogPluginManager: Mounting plugin OnlineSubsystem
  73. LogPluginManager: Mounting plugin OnlineSubsystemNull
  74. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  75. LogPluginManager: Mounting plugin LauncherChunkInstaller
  76. LogPluginManager: Mounting plugin IOSTapJoy
  77. LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
  78. LogPluginManager: Mounting plugin AndroidMoviePlayer
  79. LogPluginManager: Mounting plugin AndroidPermission
  80. LogPluginManager: Mounting plugin ApexDestruction
  81. LogPluginManager: Mounting plugin AppleMoviePlayer
  82. LogPluginManager: Mounting plugin ArchVisCharacter
  83. LogPluginManager: Mounting plugin AudioCapture
  84. LogPluginManager: Mounting plugin CableComponent
  85. LogPluginManager: Mounting plugin CustomMeshComponent
  86. LogPluginManager: Mounting plugin EditableMesh
  87. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  88. LogPluginManager: Mounting plugin Firebase
  89. LogPluginManager: Mounting plugin GoogleCloudMessaging
  90. LogPluginManager: Mounting plugin IOSDeviceProfileSelector
  91. LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
  92. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  93. LogPluginManager: Mounting plugin MobilePatchingUtils
  94. LogPluginManager: Mounting plugin PhysXVehicles
  95. LogPluginManager: Mounting plugin PreLoadScreenMoviePlayer
  96. LogPluginManager: Mounting plugin ProceduralMeshComponent
  97. LogPluginManager: Mounting plugin RuntimePhysXCooking
  98. LogPluginManager: Mounting plugin SteamVR
  99. LogPluginManager: Mounting plugin SunPosition
  100. LogPluginManager: Mounting plugin WebMMoviePlayer
  101. LogPluginManager: Mounting plugin WindowsMoviePlayer
  102. LogStreaming: Display: Took 0.571s to configure plugins.
  103. LogInit: Using libcurl 7.55.1-DEV
  104. LogInit: - built for x86_64-pc-win32
  105. LogInit: - supports SSL with OpenSSL/1.0.2h
  106. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  107. LogInit: - other features:
  108. LogInit: CURL_VERSION_SSL
  109. LogInit: CURL_VERSION_LIBZ
  110. LogInit: CURL_VERSION_IPV6
  111. LogInit: CURL_VERSION_ASYNCHDNS
  112. LogInit: CURL_VERSION_LARGEFILE
  113. LogInit: CURL_VERSION_IDN
  114. LogInit: CurlRequestOptions (configurable via config and command line):
  115. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  116. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  117. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  118. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  119. LogInit: - LocalHostAddr = Default
  120. LogInit: - BufferSize = 65536
  121. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  122. LogInit: Build: ++UE4+Release-4.21-CL-4541578
  123. LogInit: Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  124. LogInit: Compatible Engine Version: 4.21.0-4541578+++UE4+Release-4.21
  125. LogInit: Net CL: 4541578
  126. LogInit: OS: Windows 10 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
  127. LogInit: Compiled (64-bit): Nov 6 2018 02:04:24
  128. LogInit: Compiled with Visual C++: 19.13.26129.00
  129. LogInit: Build Configuration: Development
  130. LogInit: Branch Name: ++UE4+Release-4.21
  131. LogInit: Command Line:
  132. LogInit: Base Directory: D:/Software/Epic Games/UE_4.21/Engine/Binaries/Win64/
  133. LogInit: Installed Engine Build: 1
  134. LogDevObjectVersion: Number of dev versions registered: 22
  135. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  136. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  137. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  138. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  139. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  140. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  141. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  142. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  143. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  144. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  145. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  146. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  147. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  148. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  149. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  150. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  151. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  152. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  153. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  154. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  155. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  156. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  157. LogStreaming: Display: Took 0.042s to delete old logs.
  158. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  159. LogInit: Object subsystem initialized
  160. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  161. LogConfig: Setting CVar [[r.setres:1280x720]]
  162. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.VSync:0]]
  163. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
  164. [2018.11.09-11.30.32:265][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  165. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  166. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
  167. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
  168. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:2]]
  169. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
  170. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.Mobile.UseLegacyShadingModel:0]]
  171. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
  172. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
  173. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
  174. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
  175. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
  176. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
  177. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
  178. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
  179. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
  180. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:128]]
  181. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
  182. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
  183. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
  184. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
  185. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
  186. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
  187. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.EightBit:0]]
  188. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:0]]
  189. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DistanceFieldBuild.Compress:0]]
  190. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
  191. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:0]]
  192. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
  193. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
  194. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
  195. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.PostProcessing.PropagateAlpha:0]]
  196. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DOF.Algorithm:1]]
  197. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.UsePreExposure:0]]
  198. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
  199. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:0]]
  200. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
  201. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
  202. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
  203. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
  204. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
  205. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.TemporalAA.Upsampling:0]]
  206. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:2]]
  207. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DefaultBackBufferPixelFormat:4]]
  208. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.Shadow.UnbuiltPreviewInGame:1]]
  209. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
  210. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.EarlyZPass:2]]
  211. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.EarlyZPassMovable:1]]
  212. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
  213. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
  214. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
  215. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
  216. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
  217. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeX:1024]]
  218. [2018.11.09-11.30.32:265][ 0]LogConfig: Setting CVar [[fx.GPUSimulationTextureSizeY:1024]]
  219. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
  220. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
  221. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:1]]
  222. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
  223. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
  224. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
  225. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.MobileMultiView.Direct:0]]
  226. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.MonoscopicFarField:0]]
  227. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[vr.ODSCapture:0]]
  228. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
  229. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
  230. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
  231. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
  232. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
  233. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
  234. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
  235. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.Mobile.EnableMovableLightCSMShaderCulling:1]]
  236. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
  237. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
  238. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
  239. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
  240. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SkinCache.SceneMemoryLimitInMB:128.000000]]
  241. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.GPUSkin.Limit2BoneInfluences:0]]
  242. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportDepthOnlyIndexBuffers:1]]
  243. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportReversedIndexBuffers:1]]
  244. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[r.SupportMaterialLayers:0]]
  245. [2018.11.09-11.30.32:266][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  246. [2018.11.09-11.30.32:266][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  247. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  248. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
  249. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  250. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  251. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  252. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  253. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  254. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  255. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  256. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  257. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  258. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  259. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  260. [2018.11.09-11.30.32:266][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  261. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
  262. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
  263. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  264. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  265. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  266. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  267. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  268. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  269. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  270. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  271. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  272. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
  273. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
  274. [2018.11.09-11.30.32:266][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  275. [2018.11.09-11.30.32:266][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  276. [2018.11.09-11.30.32:266][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  277. [2018.11.09-11.30.32:269][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  278. [2018.11.09-11.30.32:269][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  279. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  280. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  281. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  282. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  283. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  284. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  285. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  286. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  287. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  288. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  289. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  290. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  291. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  292. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  293. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  294. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  295. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  296. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  297. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  298. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  299. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  300. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  301. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  302. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  303. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  304. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  305. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  306. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  307. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  308. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  309. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  310. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  311. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  312. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  313. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  314. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  315. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  316. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  317. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  318. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  319. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  320. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  321. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  322. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  323. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  324. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  325. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  326. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  327. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  328. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  329. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  330. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  331. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  332. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  333. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  334. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  335. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  336. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  337. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  338. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  339. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  340. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  341. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  342. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  343. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  344. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  345. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  346. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  347. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  348. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  349. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  350. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  351. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  352. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  353. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  354. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  355. [2018.11.09-11.30.32:270][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  356. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  357. [2018.11.09-11.30.32:270][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  358. [2018.11.09-11.30.32:270][ 0]LogInit: Selected Device Profile: [Windows]
  359. [2018.11.09-11.30.32:270][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  360. [2018.11.09-11.30.32:311][ 0]LogHAL: Display: Platform has ~ 16 GB [17052192768 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  361. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  362. [2018.11.09-11.30.32:326][ 0]LogInit: Going up to parent DeviceProfile []
  363. [2018.11.09-11.30.32:326][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  364. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  365. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:0.8]]
  366. [2018.11.09-11.30.32:326][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  367. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:3]]
  368. [2018.11.09-11.30.32:326][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  369. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  370. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  371. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:4]]
  372. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:1024]]
  373. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  374. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.04]]
  375. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:0.85]]
  376. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:0.8]]
  377. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:0.5]]
  378. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  379. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  380. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.AOQuality:1]]
  381. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  382. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:16]]
  383. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:64]]
  384. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  385. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  386. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  387. [2018.11.09-11.30.32:326][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  388. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:3]]
  389. [2018.11.09-11.30.32:326][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.6]]
  390. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  391. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  392. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.5]]
  393. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  394. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  395. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  396. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  397. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  398. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  399. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:3]]
  400. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:2]]
  401. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  402. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  403. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:0.8]]
  404. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  405. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:0 ; lower gathering accumulator quality]]
  406. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:2 ; Max3x3 postfilering method]]
  407. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  408. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  409. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  410. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:1 ; no background occlusion]]
  411. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:0 ; no bokeh simulation when scattering]]
  412. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.04 ; only a maximum of 4% of scattered bokeh]]
  413. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:0 ; no slight out of focus]]
  414. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:0 ; faster temporal accumulation]]
  415. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  416. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.012 ; required because of AccumulatorQuality=0]]
  417. [2018.11.09-11.30.32:327][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  418. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  419. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  420. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  421. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  422. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:4]]
  423. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:1]]
  424. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:800]]
  425. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  426. [2018.11.09-11.30.32:327][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  427. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:48]]
  428. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  429. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SSR.Quality:2]]
  430. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:3]]
  431. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.DetailMode:1]]
  432. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  433. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  434. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  435. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:1]]
  436. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SSS.Quality:-1]]
  437. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  438. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:0.5]]
  439. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:1]]
  440. [2018.11.09-11.30.32:327][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@2] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Scalability.ini]
  441. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[foliage.DensityScale:0.8]]
  442. [2018.11.09-11.30.32:327][ 0]LogConfig: Setting CVar [[grass.DensityScale:0.8]]
  443. [2018.11.09-11.30.32:327][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  444. [2018.11.09-11.30.32:338][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  445. [2018.11.09-11.30.32:338][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Software/Epic Games/Projects/ChaosCity/Saved/Config/Windows/Engine.ini]
  446. [2018.11.09-11.30.32:339][ 0]LogInit: Computer: MSI
  447. [2018.11.09-11.30.32:339][ 0]LogInit: User: Sam
  448. [2018.11.09-11.30.32:339][ 0]LogInit: CPU Page size=4096, Cores=6
  449. [2018.11.09-11.30.32:339][ 0]LogInit: High frequency timer resolution =2.156253 MHz
  450. [2018.11.09-11.30.32:339][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  451. [2018.11.09-11.30.32:339][ 0]LogMemory: Platform Memory Stats for Windows
  452. [2018.11.09-11.30.32:339][ 0]LogMemory: Process Physical Memory: 107.92 MB used, 107.92 MB peak
  453. [2018.11.09-11.30.32:339][ 0]LogMemory: Process Virtual Memory: 101.57 MB used, 101.57 MB peak
  454. [2018.11.09-11.30.32:339][ 0]LogMemory: Physical Memory: 6976.69 MB used, 9285.55 MB free, 16262.24 MB total
  455. [2018.11.09-11.30.32:339][ 0]LogMemory: Virtual Memory: 4675.39 MB used, 134213056.00 MB free, 134217728.00 MB total
  456. [2018.11.09-11.30.33:605][ 0]LogInit: Using OS detected language (en-US).
  457. [2018.11.09-11.30.33:605][ 0]LogInit: Using OS detected locale (en-GB).
  458. [2018.11.09-11.30.33:625][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
  459. [2018.11.09-11.30.34:613][ 0]LogStreaming: Display: Took 1.008s to InitEngineTextLocalization.
  460. [2018.11.09-11.30.34:614][ 0]LogInit: Setting process to per monitor DPI aware
  461. [2018.11.09-11.30.34:713][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
  462. [2018.11.09-11.30.34:713][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
  463. [2018.11.09-11.30.37:570][ 0]LogHMD: Failed to initialize OpenVR with code 110
  464. [2018.11.09-11.30.37:570][ 0]LogD3D11RHI: D3D11 adapters:
  465. [2018.11.09-11.30.37:777][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060' (Feature Level 11_0)
  466. [2018.11.09-11.30.37:777][ 0]LogD3D11RHI: 6052/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
  467. [2018.11.09-11.30.37:860][ 0]LogD3D11RHI: 1. 'Intel(R) UHD Graphics 630' (Feature Level 11_0)
  468. [2018.11.09-11.30.37:860][ 0]LogD3D11RHI: 128/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  469. [2018.11.09-11.30.37:867][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  470. [2018.11.09-11.30.37:867][ 0]LogD3D11RHI: 0/0/8131 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  471. [2018.11.09-11.30.37:867][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  472. [2018.11.09-11.30.37:896][ 0]LogD3D11RHI: Creating new Direct3DDevice
  473. [2018.11.09-11.30.37:896][ 0]LogD3D11RHI: GPU DeviceId: 0x1c20 (for the marketing name, search the web for "GPU Device Id")
  474. [2018.11.09-11.30.37:896][ 0]LogWindows: EnumDisplayDevices:
  475. [2018.11.09-11.30.37:896][ 0]LogWindows: 0. 'Intel(R) UHD Graphics 630' (P:1 D:1)
  476. [2018.11.09-11.30.37:896][ 0]LogWindows: 1. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  477. [2018.11.09-11.30.37:897][ 0]LogWindows: 2. 'Intel(R) UHD Graphics 630' (P:0 D:0)
  478. [2018.11.09-11.30.37:897][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
  479. [2018.11.09-11.30.37:898][ 0]LogWindows: 4. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
  480. [2018.11.09-11.30.37:898][ 0]LogWindows: 5. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
  481. [2018.11.09-11.30.37:898][ 0]LogWindows: 6. 'NVIDIA GeForce GTX 1060' (P:0 D:0)
  482. [2018.11.09-11.30.37:899][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4
  483. [2018.11.09-11.30.37:899][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060
  484. [2018.11.09-11.30.37:899][ 0]LogD3D11RHI: Driver Version: 416.34 (internal:25.21.14.1634, unified:416.34)
  485. [2018.11.09-11.30.37:899][ 0]LogD3D11RHI: Driver Date: 10-10-2018
  486. [2018.11.09-11.30.37:899][ 0]LogRHI: Texture pool is 4236 MB (70% of 6052 MB)
  487. [2018.11.09-11.30.37:943][ 0]LogD3D11RHI: Async texture creation enabled
  488. [2018.11.09-11.30.38:012][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2)
  489. [2018.11.09-11.30.39:957][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
  490. [2018.11.09-11.30.40:002][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
  491. [2018.11.09-11.30.40:050][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
  492. [2018.11.09-11.30.40:090][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
  493. [2018.11.09-11.30.40:141][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
  494. [2018.11.09-11.30.40:180][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
  495. [2018.11.09-11.30.40:224][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
  496. [2018.11.09-11.30.40:260][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
  497. [2018.11.09-11.30.40:292][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
  498. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  499. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  500. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  501. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  502. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  503. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  504. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  505. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  506. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  507. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  508. [2018.11.09-11.30.40:399][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  509. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  510. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  511. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  512. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  513. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  514. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  515. [2018.11.09-11.30.40:400][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
  516. [2018.11.09-11.30.40:430][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
  517. [2018.11.09-11.30.40:587][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  518. [2018.11.09-11.30.40:587][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
  519. [2018.11.09-11.30.40:634][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  520. [2018.11.09-11.30.40:634][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
  521. [2018.11.09-11.30.40:663][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
  522. [2018.11.09-11.30.40:696][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
  523. [2018.11.09-11.30.40:724][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
  524. [2018.11.09-11.30.40:761][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
  525. [2018.11.09-11.30.40:841][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  526. [2018.11.09-11.30.40:841][ 0]LogTemp: Display: Loaded TP LuminTargetPlatform
  527. [2018.11.09-11.30.40:841][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
  528. [2018.11.09-11.30.41:936][ 0]LogShaderCompilers: Guid format shader working directory is 13 characters bigger than the processId version (../../../../Projects/ChaosCity/Intermediate/Shaders/WorkingDirectory/22224/).
  529. [2018.11.09-11.30.41:936][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Sam/AppData/Local/Temp/UnrealShaderWorkingDir/B9A423EA43254407342B37A71324B724/'.
  530. [2018.11.09-11.30.41:941][ 0]LogXGEController: Cleaning working directory: C:/Users/Sam/AppData/Local/Temp/UnrealXGEWorkingDir/
  531. [2018.11.09-11.30.41:941][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
  532. [2018.11.09-11.30.41:941][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
  533. [2018.11.09-11.30.41:941][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
  534. [2018.11.09-11.30.43:341][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
  535. [2018.11.09-11.30.43:560][ 0]LogDerivedDataCache: Loaded boot cache 0.22s 69MB C:/Users/Sam/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  536. [2018.11.09-11.30.43:560][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Sam/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc
  537. [2018.11.09-11.30.43:560][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Projects/ChaosCity/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  538. [2018.11.09-11.30.43:560][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  539. [2018.11.09-11.30.43:561][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../Projects/ChaosCity/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  540. [2018.11.09-11.30.43:561][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  541. [2018.11.09-11.30.43:600][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  542. [2018.11.09-11.30.43:601][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  543. [2018.11.09-11.30.43:601][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
  544. [2018.11.09-11.30.43:613][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Sam/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  545. [2018.11.09-11.30.43:613][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
  546. [2018.11.09-11.30.43:613][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
  547. [2018.11.09-11.30.43:633][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
  548. [2018.11.09-11.30.43:634][ 0]LogSlate: Using FreeType 2.6.0
  549. [2018.11.09-11.30.43:634][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  550. [2018.11.09-11.30.44:207][ 0]LogAssetRegistry: FAssetRegistry took 0.0330 seconds to start up
  551. [2018.11.09-11.30.45:126][ 0]LogInit: Selected Device Profile: [Windows]
  552. [2018.11.09-11.30.46:908][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  553. [2018.11.09-11.30.47:050][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
  554. [2018.11.09-11.30.47:050][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
  555. [2018.11.09-11.30.47:050][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
  556. [2018.11.09-11.30.47:050][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
  557. [2018.11.09-11.30.47:227][ 0]LogNetVersion: ChaosCity 1.0.0, NetCL: 4541578, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1365820956)
  558. [2018.11.09-11.30.52:423][ 0]LogPackageLocalizationCache: Processed 14 localized package path(s) for 2 prioritized culture(s) in 0.495824 seconds
  559. [2018.11.09-11.30.52:429][ 0]LogUObjectArray: 39619 objects as part of root set at end of initial load.
  560. [2018.11.09-11.30.52:429][ 0]LogUObjectAllocator: 6889336 out of 0 bytes used by permanent object pool.
  561. [2018.11.09-11.30.52:429][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  562. [2018.11.09-11.31.20:727][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  563. [2018.11.09-11.31.20:789][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  564. [2018.11.09-11.31.21:783][ 0]SourceControl: Source control is disabled
  565. [2018.11.09-11.31.21:783][ 0]SourceControl: Source control is disabled
  566. [2018.11.09-11.31.21:861][ 0]SourceControl: Source control is disabled
  567. [2018.11.09-11.31.21:886][ 0]SourceControl: Source control is disabled
  568. [2018.11.09-11.31.23:354][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  569. [2018.11.09-11.31.24:131][ 0]LogEngine: Initializing Engine...
  570. [2018.11.09-11.31.24:157][ 0]LogHMD: Failed to initialize OpenVR with code 110
  571. [2018.11.09-11.31.24:158][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  572. [2018.11.09-11.31.24:158][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  573. [2018.11.09-11.31.24:158][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  574. [2018.11.09-11.31.24:158][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  575. [2018.11.09-11.31.24:816][ 0]LogInit: Initializing FReadOnlyCVARCache
  576. [2018.11.09-11.31.24:900][ 0]LogAIModule: Creating AISystem for world Untitled
  577. [2018.11.09-11.31.24:937][ 0]LogInit: XAudio2 using 'Speakers (Realtek(R) Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  578. [2018.11.09-11.31.25:120][ 0]LogInit: FAudioDevice initialized.
  579. [2018.11.09-11.31.25:129][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  580. [2018.11.09-11.31.25:213][ 0]LogDerivedDataCache: Saved boot cache 0.08s 69MB C:/Users/Sam/AppData/Local/UnrealEngine/4.21/DerivedDataCache/Boot.ddc.
  581. [2018.11.09-11.31.25:227][ 0]LogInit: Texture streaming: Enabled
  582. [2018.11.09-11.31.25:384][ 0]LogEngineSessionManager: EngineSessionManager initialized
  583. [2018.11.09-11.31.25:402][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={E8EFF271-4922-5CA4-397F-4386E75E19B1}
  584. [2018.11.09-11.31.25:454][ 0]LogInit: Transaction tracking system initialized
  585. [2018.11.09-11.31.25:626][ 0]BlueprintLog: New page: Editor Load
  586. [2018.11.09-11.31.26:745][ 0]LocalizationService: Localization service is disabled
  587. [2018.11.09-11.31.29:286][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
  588. [2018.11.09-11.31.29:286][ 0]LogCook: Display: Mobile HDR setting 1
  589. [2018.11.09-11.31.29:286][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  590. [2018.11.09-11.31.29:286][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  591. [2018.11.09-11.31.29:286][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  592. [2018.11.09-11.31.29:286][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  593. [2018.11.09-11.31.29:286][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  594. [2018.11.09-11.31.30:122][ 0]LogFileCache: Scanning file cache for directory 'D:/Software/Epic Games/Projects/ChaosCity/Content/' took 0.13s
  595. [2018.11.09-11.31.31:080][ 0]SourceControl: Source control is disabled
  596. [2018.11.09-11.31.31:080][ 0]Cmd: MAP LOAD FILE="../../../../Projects/ChaosCity/Content/ChaosCity/Maps/IntroMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  597. [2018.11.09-11.31.31:080][ 0]LightingResults: New page: Lighting Build
  598. [2018.11.09-11.31.31:086][ 0]MapCheck: New page: Map Check
  599. [2018.11.09-11.31.31:086][ 0]LightingResults: New page: Lighting Build
  600. [2018.11.09-11.31.39:670][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/WeaponImages/WeaponImage3_EG'
  601. [2018.11.09-11.31.39:670][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/WeaponImages/WeaponImage3_EG'
  602. [2018.11.09-11.31.39:670][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/FPWeapon/Mesh/SK_FPGun'
  603. [2018.11.09-11.31.39:670][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/FPWeapon/Mesh/SK_FPGun'
  604. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Crosshairs/T_FPCrosshair'
  605. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Crosshairs/T_FPCrosshair'
  606. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Effects/ParticleSystems/Weapons/RocketLauncher/Muzzle/P_Launcher_MF'
  607. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Effects/ParticleSystems/Weapons/RocketLauncher/Muzzle/P_Launcher_MF'
  608. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Audio/FirstPersonTemplateWeaponFire02'
  609. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/WeaponComponent/SampleWeapons/Audio/FirstPersonTemplateWeaponFire02'
  610. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_ReloadRifle'
  611. [2018.11.09-11.31.39:671][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_ReloadRifle'
  612. [2018.11.09-11.31.39:672][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_EquipRifle'
  613. [2018.11.09-11.31.39:672][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_EquipRifle'
  614. [2018.11.09-11.31.39:672][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_UnEquipRifle'
  615. [2018.11.09-11.31.39:672][ 0]LogLinker: Can't find file '/Game/ThirdPerson/AnimStarterPack/Montages/AM_UnEquipRifle'
  616. [2018.11.09-11.31.46:980][ 0]LogBlueprint: Error: [Compiler Chaos_City_GM] Can't connect pins New Item and Return Value : Zombie Walk Object Reference (by ref) is not compatible with Pawn Object Reference.
  617. [2018.11.09-11.31.46:980][ 0]LogBlueprint: Error: [Compiler Chaos_City_GM] Can't connect pins New Item and Return Value : Zombie Walk Object Reference (by ref) is not compatible with Pawn Object Reference.
  618. [2018.11.09-11.31.46:981][ 0]LogBlueprint: Error: [Compiler Chaos_City_GM] Can't connect pins Return Value and New Item : Pawn Object Reference is not compatible with Zombie Walk Object Reference (by ref).
  619. [2018.11.09-11.31.46:981][ 0]LogBlueprint: Error: [Compiler Chaos_City_GM] Can't connect pins Return Value and New Item : Pawn Object Reference is not compatible with Zombie Walk Object Reference (by ref).
  620. [2018.11.09-11.31.47:687][ 0]LogBlueprint: Warning: [Compiler Chaos_City_GM] [0087.26] Compile of Chaos_City_GM failed. 4 Fatal Issue(s) 0 Warning(s) [in 1,163 ms] (/Game/ChaosCity/Blueprints/MainCharacter/Chaos_City_GM.Chaos_City_GM)
  621. [2018.11.09-11.31.54:740][ 0]LogBlueprint: Error: [Compiler PersistentLevel.IntroMap] Can't connect pins Return Value and Object : This cast has an invalid target type (was the class deleted without a redirect?).
  622. [2018.11.09-11.31.54:741][ 0]LogBlueprint: Error: [Compiler PersistentLevel.IntroMap] Can't connect pins Object and Return Value : This cast has an invalid target type (was the class deleted without a redirect?).
  623. [2018.11.09-11.31.54:741][ 0]LogBlueprint: Error: [Compiler PersistentLevel.IntroMap] In use pin As Chaos City GM no longer exists on node Bad cast node . Please refresh node or break links to remove pin.
  624. [2018.11.09-11.31.54:741][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.IntroMap] Could not find a variable named "Locations" in 'IntroMap'.
  625. Make sure 'IntroMap' has been compiled for Get Locations
  626. [2018.11.09-11.31.54:744][ 0]LogBlueprint: Warning: [Compiler PersistentLevel.IntroMap] [0094.31] Compile of PersistentLevel.IntroMap failed. 3 Fatal Issue(s) 1 Warning(s) [in 14 ms] (/Game/ChaosCity/Maps/IntroMap.IntroMap:PersistentLevel.IntroMap)
  627. [2018.11.09-11.32.01:867][ 0]AssetCheck: Warning: Sprint_Fwd_RifleNew Sound /Game/ChaosCity/Sounds/Breath_Cue.Breath_Cue used in anim notify for asset /Game/ChaosCity/Animations/MainCharacter_Animations/Sprint_Fwd_RifleNew.Sprint_Fwd_RifleNew is set to looping, but the slot is a one-shot (it won't be played to avoid leaking an instance per notify).
  628. [2018.11.09-11.32.09:083][ 0]LogAIModule: Creating AISystem for world IntroMap
  629. [2018.11.09-11.32.09:302][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  630. [2018.11.09-11.32.09:302][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  631. [2018.11.09-11.32.09:302][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  632. [2018.11.09-11.32.09:302][ 0]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  633. [2018.11.09-11.32.09:378][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  634. [2018.11.09-11.32.09:485][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
  635. [2018.11.09-11.32.09:486][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.628ms to complete.
  636. [2018.11.09-11.32.09:486][ 0]LogFileHelpers: Loading map 'IntroMap' took 38.406
  637. [2018.11.09-11.32.09:658][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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  641. [2018.11.09-11.32.09:725][ 0]LogCollectionManager: Loaded 0 collections in 0.004157 seconds
  642. [2018.11.09-11.32.09:746][ 0]LogFileCache: Scanning file cache for directory 'D:/Software/Epic Games/Projects/ChaosCity/Saved/Collections/' took 0.01s
  643. [2018.11.09-11.32.09:746][ 0]LogFileCache: Scanning file cache for directory 'D:/Software/Epic Games/Projects/ChaosCity/Content/Developers/Sam/Collections/' took 0.00s
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  645. [2018.11.09-11.32.09:746][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
  646. [2018.11.09-11.32.09:753][ 0]LogContentBrowser: Native class hierarchy populated in 0.0074 seconds. Added 2776 classes and 638 folders.
  647. [2018.11.09-11.32.09:765][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  648. [2018.11.09-11.32.09:848][ 0]LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
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  674. [2018.11.09-11.32.10:700][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
  675. [2018.11.09-11.32.10:771][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 1 classes and 2 folders.
  676. [2018.11.09-11.32.11:054][ 0]LogSlate: Took 0.000155 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
  677. [2018.11.09-11.32.11:057][ 0]LogSlate: Took 0.000191 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
  678. [2018.11.09-11.32.11:099][ 0]LogSlate: Took 0.039138 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
  679. [2018.11.09-11.32.11:307][ 0]LogRenderer: Reallocating scene render targets to support 768x364 Format 9 NumSamples 1 (Frame:1).
  680. [2018.11.09-11.32.11:603][ 0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
  681. [2018.11.09-11.32.11:604][ 0]LogLoad: (Engine Initialization) Total time: 111.18 seconds
  682. [2018.11.09-11.32.11:604][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
  683. [2018.11.09-11.32.11:687][ 0]LogContentStreaming: Texture pool size now 800 MB
  684. [2018.11.09-11.32.11:840][ 0]LogSlate: Took 0.035137 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  685. [2018.11.09-11.32.12:853][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  686. [2018.11.09-11.32.12:853][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  687. [2018.11.09-11.32.12:853][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  688. [2018.11.09-11.32.12:853][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  689. [2018.11.09-11.32.12:863][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  690. [2018.11.09-11.32.12:863][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  691. [2018.11.09-11.32.12:863][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  692. [2018.11.09-11.32.12:863][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  693. [2018.11.09-11.32.12:864][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  694. [2018.11.09-11.32.12:864][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  695. [2018.11.09-11.32.12:864][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  696. [2018.11.09-11.32.12:864][ 11]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  697. [2018.11.09-11.32.12:976][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  698. [2018.11.09-11.32.12:976][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  699. [2018.11.09-11.32.12:976][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  700. [2018.11.09-11.32.12:976][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  701. [2018.11.09-11.32.12:976][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  702. [2018.11.09-11.32.12:977][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  703. [2018.11.09-11.32.12:977][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  704. [2018.11.09-11.32.12:977][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  705. [2018.11.09-11.32.12:977][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  706. [2018.11.09-11.32.12:977][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  707. [2018.11.09-11.32.12:983][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  708. [2018.11.09-11.32.12:983][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  709. [2018.11.09-11.32.12:983][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  710. [2018.11.09-11.32.12:983][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  711. [2018.11.09-11.32.12:983][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  712. [2018.11.09-11.32.12:984][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  713. [2018.11.09-11.32.12:984][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  714. [2018.11.09-11.32.12:984][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  715. [2018.11.09-11.32.12:984][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  716. [2018.11.09-11.32.12:984][ 12]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  717. [2018.11.09-11.32.13:178][ 13]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  718. [2018.11.09-11.32.13:178][ 13]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  719. [2018.11.09-11.32.13:178][ 13]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  720. [2018.11.09-11.32.13:178][ 13]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  721. [2018.11.09-11.32.13:348][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  722. [2018.11.09-11.32.13:348][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  723. [2018.11.09-11.32.13:348][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  724. [2018.11.09-11.32.13:348][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  725. [2018.11.09-11.32.13:348][ 15]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  726. [2018.11.09-11.32.13:959][ 18]LogAssetRegistry: Asset discovery search completed in 89.7753 seconds
  727. [2018.11.09-11.32.13:961][ 18]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  728. [2018.11.09-11.32.13:961][ 18]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000094 seconds (updated 0 objects)
  729. [2018.11.09-11.32.21:011][ 40]LogTcpMessaging: Started Connection to '127.0.0.1:6666'
  730. [2018.11.09-11.33.27:864][338]LogSlate: FSceneViewport::OnFocusLost() reason 0
  731. [2018.11.09-11.33.33:391][665]LogSlate: Took 0.000149 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
  732. [2018.11.09-11.33.35:500][665]LogMaterial: Display: Missing cached shader map for material Mat_PolygonCityZombies, compiling.
  733. [2018.11.09-11.33.35:605][665]LogShaderCompilers: Display: Shaders left to compile 70
  734. [2018.11.09-11.33.35:605][665]LogShaderCompilers: Display: Shaders left to compile 60
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  739. [2018.11.09-11.33.35:605][665]LogShaderCompilers: Display: Shaders left to compile 10
  740. [2018.11.09-11.33.35:605][665]LogMaterial: Display: Missing cached shader map for material Invisible, compiling.
  741. [2018.11.09-11.33.35:777][665]LogMaterial: Display: Missing cached shader map for material GhoulMaterial, compiling.
  742. [2018.11.09-11.33.36:099][665]LogMaterial: Display: Missing cached shader map for material Mat_PolygonCity_Texture_04_A_Emissive, compiling.
  743. [2018.11.09-11.33.37:296][665]LogShaderCompilers: Display: Shaders left to compile 310
  744. [2018.11.09-11.33.37:297][665]LogMaterial: Display: Missing cached shader map for material MagGun_MatB, compiling.
  745. [2018.11.09-11.33.37:407][665]LogMaterial: Display: Missing cached shader map for material MagGun_MatA, compiling.
  746. [2018.11.09-11.33.37:527][665]LogMaterial: Display: Missing cached shader map for material Launcher_MatB, compiling.
  747. [2018.11.09-11.33.37:620][665]LogMaterial: Display: Missing cached shader map for material Launcher_MatA, compiling.
  748. [2018.11.09-11.33.37:804][665]LogMaterial: Display: Missing cached shader map for material LevelGridMaterial2, compiling.
  749. [2018.11.09-11.33.38:346][665]LogMaterial: Verifying Global Shaders for PCD3D_ES2
  750. [2018.11.09-11.33.38:508][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  751. [2018.11.09-11.33.38:508][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  752. [2018.11.09-11.33.38:508][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  753. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  754. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  755. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  756. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  757. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  758. [2018.11.09-11.33.38:509][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  759. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  760. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  761. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  762. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  763. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  764. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  765. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  766. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  767. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  768. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  769. [2018.11.09-11.33.38:510][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  770. [2018.11.09-11.33.38:511][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  771. [2018.11.09-11.33.38:511][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  772. [2018.11.09-11.33.38:511][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  773. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  774. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  775. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  776. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  777. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  778. [2018.11.09-11.33.38:517][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  779. [2018.11.09-11.33.38:518][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  780. [2018.11.09-11.33.38:518][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  781. [2018.11.09-11.33.38:547][665]LogWorld: Changing Feature Level (Enum) from 3 to 0
  782. [2018.11.09-11.33.38:769][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  783. [2018.11.09-11.33.38:769][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  784. [2018.11.09-11.33.38:769][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  785. [2018.11.09-11.33.38:769][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  786. [2018.11.09-11.33.38:769][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  787. [2018.11.09-11.33.38:770][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  788. [2018.11.09-11.33.38:770][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  789. [2018.11.09-11.33.38:770][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  790. [2018.11.09-11.33.38:770][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  791. [2018.11.09-11.33.38:771][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  792. [2018.11.09-11.33.38:771][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  793. [2018.11.09-11.33.38:771][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  794. [2018.11.09-11.33.38:771][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  795. [2018.11.09-11.33.38:771][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  796. [2018.11.09-11.33.38:772][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  797. [2018.11.09-11.33.38:772][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  798. [2018.11.09-11.33.38:772][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  799. [2018.11.09-11.33.38:772][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  800. [2018.11.09-11.33.38:772][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  801. [2018.11.09-11.33.38:773][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  802. [2018.11.09-11.33.38:773][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  803. [2018.11.09-11.33.38:773][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  804. [2018.11.09-11.33.38:773][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  805. [2018.11.09-11.33.38:773][665]LogSkinnedMeshComp: Warning: SkeletalMesh Ghoul_attack1, is not supported for current feature level (ES2) and will not be rendered. NumBones 56 (supported 75), HasExtraBoneInfluences: true
  806. [2018.11.09-11.33.38:779][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  807. [2018.11.09-11.33.38:779][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  808. [2018.11.09-11.33.38:779][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  809. [2018.11.09-11.33.38:779][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Z_Walker_BP.Z_Walker_BP_C:ExecuteUbergraph_Z_Walker_BP'!
  810. [2018.11.09-11.33.38:780][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors1' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  811. [2018.11.09-11.33.38:780][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors2' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  812. [2018.11.09-11.33.38:780][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors3' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  813. [2018.11.09-11.33.38:780][665]LogScript: Warning: Script Msg: Attempted to access index 0 from array 'CallFunc_GetAllActorsOfClass_OutActors4' of length 0 in '/Game/ChaosCity/Animations/Zombie_Animations/Boss_Anim_B.Boss_Anim_B_C:ExecuteUbergraph_Boss_Anim_B'!
  814. [2018.11.09-11.33.40:287][704]LogShaderCompilers: Display: Shaders left to compile 744
  815. [2018.11.09-11.33.40:312][705]LogShaderCompilers: Display: Shaders left to compile 734
  816. [2018.11.09-11.33.40:599][721]LogShaderCompilers: Display: Shaders left to compile 724
  817. [2018.11.09-11.33.40:634][723]LogShaderCompilers: Display: Shaders left to compile 714
  818. [2018.11.09-11.33.40:742][729]LogShaderCompilers: Display: Shaders left to compile 704
  819. [2018.11.09-11.33.41:162][744]LogShaderCompilers: Display: Shaders left to compile 694
  820. [2018.11.09-11.33.41:288][746]LogShaderCompilers: Display: Shaders left to compile 684
  821. [2018.11.09-11.33.41:320][746]LogShaderCompilers: Display: Shaders left to compile 674
  822. [2018.11.09-11.33.43:480][802]LogShaderCompilers: Display: Shaders left to compile 664
  823. [2018.11.09-11.33.43:486][802]LogShaderCompilers: Display: Shaders left to compile 654
  824. [2018.11.09-11.33.44:039][817]LogShaderCompilers: Display: Shaders left to compile 644
  825. [2018.11.09-11.33.44:161][820]LogShaderCompilers: Display: Shaders left to compile 634
  826. [2018.11.09-11.33.44:320][825]LogShaderCompilers: Display: Shaders left to compile 624
  827. [2018.11.09-11.33.44:355][826]LogShaderCompilers: Display: Shaders left to compile 614
  828. [2018.11.09-11.33.44:683][834]LogShaderCompilers: Display: Shaders left to compile 604
  829. [2018.11.09-11.33.45:099][845]LogShaderCompilers: Display: Shaders left to compile 594
  830. [2018.11.09-11.33.47:067][899]LogShaderCompilers: Display: Shaders left to compile 584
  831. [2018.11.09-11.33.47:676][915]LogShaderCompilers: Display: Shaders left to compile 574
  832. [2018.11.09-11.33.47:795][918]LogShaderCompilers: Display: Shaders left to compile 564
  833. [2018.11.09-11.33.47:945][922]LogShaderCompilers: Display: Shaders left to compile 554
  834. [2018.11.09-11.33.47:992][923]LogShaderCompilers: Display: Shaders left to compile 544
  835. [2018.11.09-11.33.48:023][924]LogShaderCompilers: Display: Shaders left to compile 534
  836. [2018.11.09-11.33.48:752][944]LogShaderCompilers: Display: Shaders left to compile 524
  837. [2018.11.09-11.33.48:902][945]LogShaderCompilers: Display: Shaders left to compile 514
  838. [2018.11.09-11.33.50:227][981]LogShaderCompilers: Display: Shaders left to compile 504
  839. [2018.11.09-11.33.51:741][ 21]LogShaderCompilers: Display: Shaders left to compile 494
  840. [2018.11.09-11.33.51:818][ 23]LogShaderCompilers: Display: Shaders left to compile 484
  841. [2018.11.09-11.33.51:965][ 27]LogShaderCompilers: Display: Shaders left to compile 474
  842. [2018.11.09-11.33.52:029][ 29]LogShaderCompilers: Display: Shaders left to compile 464
  843. [2018.11.09-11.33.52:723][ 47]LogShaderCompilers: Display: Shaders left to compile 454
  844. [2018.11.09-11.33.52:962][ 53]LogShaderCompilers: Display: Shaders left to compile 444
  845. [2018.11.09-11.33.53:014][ 55]LogShaderCompilers: Display: Shaders left to compile 434
  846. [2018.11.09-11.33.53:039][ 55]LogShaderCompilers: Warning: Failed to compile Material /Game/Ghoul/Material/GhoulMaterial.GhoulMaterial for platform PCD3D_ES2, Default Material will be used in game.
  847. [2018.11.09-11.33.53:039][ 55]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1902,2-42): warning X3206: implicit truncation of vector type
  848. [2018.11.09-11.33.53:039][ 55]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1904,2-43): warning X3206: implicit truncation of vector type
  849. [2018.11.09-11.33.53:039][ 55]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1007,22-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  850. [2018.11.09-11.33.53:039][ 55]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 9
  851. [2018.11.09-11.33.53:046][ 55]LogSkinnedMeshComp: Warning: SkeletalMesh Ghoul_attack1, is not supported for current feature level (ES2) and will not be rendered. NumBones 56 (supported 75), HasExtraBoneInfluences: true
  852. [2018.11.09-11.33.54:385][ 91]LogShaderCompilers: Display: Shaders left to compile 424
  853. [2018.11.09-11.33.55:264][115]LogShaderCompilers: Display: Shaders left to compile 414
  854. [2018.11.09-11.33.56:119][137]LogShaderCompilers: Display: Shaders left to compile 404
  855. [2018.11.09-11.33.56:633][152]LogShaderCompilers: Display: Shaders left to compile 394
  856. [2018.11.09-11.33.56:781][156]LogShaderCompilers: Display: Shaders left to compile 384
  857. [2018.11.09-11.33.56:872][158]LogShaderCompilers: Display: Shaders left to compile 374
  858. [2018.11.09-11.33.56:884][158]LogShaderCompilers: Warning: Failed to compile Material /Game/ChaosCity/Materials/Mat_PolygonCity_Texture_04_A_Emissive.Mat_PolygonCity_Texture_04_A_Emissive for platform PCD3D_ES2, Default Material will be used in game.
  859. [2018.11.09-11.33.56:884][158]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1900,2-42): warning X3206: implicit truncation of vector type
  860. [2018.11.09-11.33.56:884][158]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1902,2-43): warning X3206: implicit truncation of vector type
  861. [2018.11.09-11.33.56:884][158]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1007,22-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  862. [2018.11.09-11.33.56:884][158]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 9
  863. [2018.11.09-11.33.58:067][189]LogShaderCompilers: Display: Shaders left to compile 364
  864. [2018.11.09-11.33.58:601][203]LogShaderCompilers: Display: Shaders left to compile 354
  865. [2018.11.09-11.33.59:787][233]LogShaderCompilers: Display: Shaders left to compile 344
  866. [2018.11.09-11.34.00:765][255]LogShaderCompilers: Display: Shaders left to compile 334
  867. [2018.11.09-11.34.00:974][259]LogShaderCompilers: Display: Shaders left to compile 324
  868. [2018.11.09-11.34.01:839][281]LogShaderCompilers: Display: Shaders left to compile 314
  869. [2018.11.09-11.34.02:209][291]LogShaderCompilers: Display: Shaders left to compile 304
  870. [2018.11.09-11.34.03:301][320]LogShaderCompilers: Display: Shaders left to compile 294
  871. [2018.11.09-11.34.04:298][347]LogShaderCompilers: Display: Shaders left to compile 284
  872. [2018.11.09-11.34.04:516][353]LogShaderCompilers: Display: Shaders left to compile 274
  873. [2018.11.09-11.34.05:502][379]LogShaderCompilers: Display: Shaders left to compile 264
  874. [2018.11.09-11.34.05:530][379]LogShaderCompilers: Warning: Failed to compile Material /Game/ChaosCity/UnnecessaryContent/SampleAssets/Weapons/SGWeapons/Materials/MagGun_MatB.MagGun_MatB for platform PCD3D_ES2, Default Material will be used in game.
  875. [2018.11.09-11.34.05:530][379]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2023,2-55): warning X3206: implicit truncation of vector type
  876. [2018.11.09-11.34.05:530][379]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2024,2-43): warning X3206: implicit truncation of vector type
  877. [2018.11.09-11.34.05:530][379]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2025,2-49): warning X3206: implicit truncation of vector type
  878. [2018.11.09-11.34.05:530][379]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1007,22-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  879. [2018.11.09-11.34.05:531][379]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 14
  880. [2018.11.09-11.34.05:531][379]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 13
  881. [2018.11.09-11.34.05:531][379]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 12
  882. [2018.11.09-11.34.05:531][379]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 15
  883. [2018.11.09-11.34.06:828][413]LogShaderCompilers: Display: Shaders left to compile 254
  884. [2018.11.09-11.34.07:161][422]LogShaderCompilers: Display: Shaders left to compile 244
  885. [2018.11.09-11.34.07:968][444]LogShaderCompilers: Display: Shaders left to compile 234
  886. [2018.11.09-11.34.08:136][448]LogShaderCompilers: Display: Shaders left to compile 224
  887. [2018.11.09-11.34.09:030][472]LogShaderCompilers: Display: Shaders left to compile 214
  888. [2018.11.09-11.34.09:783][493]LogShaderCompilers: Display: Shaders left to compile 204
  889. [2018.11.09-11.34.09:859][495]LogShaderCompilers: Display: Shaders left to compile 194
  890. [2018.11.09-11.34.12:055][553]LogShaderCompilers: Display: Shaders left to compile 184
  891. [2018.11.09-11.34.12:310][560]LogShaderCompilers: Display: Shaders left to compile 174
  892. [2018.11.09-11.34.13:442][590]LogShaderCompilers: Display: Shaders left to compile 164
  893. [2018.11.09-11.34.13:587][594]LogShaderCompilers: Display: Shaders left to compile 154
  894. [2018.11.09-11.34.14:293][613]LogShaderCompilers: Display: Shaders left to compile 144
  895. [2018.11.09-11.34.14:594][621]LogShaderCompilers: Display: Shaders left to compile 134
  896. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Warning: Failed to compile Material /Game/ChaosCity/UnnecessaryContent/SampleAssets/Weapons/SGWeapons/Materials/MagGun_MatA.MagGun_MatA for platform PCD3D_ES2, Default Material will be used in game.
  897. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2018,2-47): warning X3206: implicit truncation of vector type
  898. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2019,2-43): warning X3206: implicit truncation of vector type
  899. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2020,2-49): warning X3206: implicit truncation of vector type
  900. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1007,22-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  901. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 13
  902. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 12
  903. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 11
  904. [2018.11.09-11.34.14:613][621]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 14
  905. [2018.11.09-11.34.14:774][626]LogShaderCompilers: Display: Shaders left to compile 124
  906. [2018.11.09-11.34.16:122][662]LogShaderCompilers: Display: Shaders left to compile 114
  907. [2018.11.09-11.34.16:794][681]LogShaderCompilers: Display: Shaders left to compile 104
  908. [2018.11.09-11.34.17:010][687]LogShaderCompilers: Display: Shaders left to compile 94
  909. [2018.11.09-11.34.17:584][702]LogShaderCompilers: Display: Shaders left to compile 84
  910. [2018.11.09-11.34.18:185][718]LogShaderCompilers: Display: Shaders left to compile 74
  911. [2018.11.09-11.34.19:456][751]LogShaderCompilers: Display: Shaders left to compile 64
  912. [2018.11.09-11.34.19:899][763]LogShaderCompilers: Display: Shaders left to compile 54
  913. [2018.11.09-11.34.20:834][788]LogShaderCompilers: Display: Shaders left to compile 44
  914. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Warning: Failed to compile Material /Game/ChaosCity/UnnecessaryContent/SampleAssets/Weapons/SGWeapons/Materials/Launcher_MatB.Launcher_MatB for platform PCD3D_ES2, Default Material will be used in game.
  915. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2005,2-55): warning X3206: implicit truncation of vector type
  916. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2006,2-43): warning X3206: implicit truncation of vector type
  917. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: /Engine/Generated/Material.ush(2007,2-49): warning X3206: implicit truncation of vector type
  918. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: /Engine/Generated/Material.ush(1007,22-55): warning X3571: pow(f, e) will not work for negative f, use abs(f) or conditionally handle negative values if you expect them
  919. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 11
  920. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 10
  921. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 9
  922. [2018.11.09-11.34.20:853][788]LogShaderCompilers: Display: (): Shader uses more than 8 texture samplers which is not supported by ES2! Used: 12
  923. [2018.11.09-11.34.21:394][803]LogShaderCompilers: Display: Shaders left to compile 34
  924. [2018.11.09-11.34.21:806][814]LogShaderCompilers: Display: Shaders left to compile 24
  925. [2018.11.09-11.34.22:204][824]LogShaderCompilers: Display: Shaders left to compile 14
  926. [2018.11.09-11.34.23:148][849]LogShaderCompilers: Display: Shaders left to compile 4
  927. [2018.11.09-11.34.26:070][966]LogOutputDevice: Warning:
  928.  
  929. Script Stack (0 frames):
  930.  
  931. [2018.11.09-11.34.26:070][966]LogWindows: Windows GetLastError: The operation completed successfully. (0)
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