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marioisdabomb

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Dec 14th, 2018
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  1. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  2. do
  3. script.Parent = owner.Character
  4. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  5. local function NewFakeEvent()
  6. local Bind = Instance.new("BindableEvent")
  7. local Fake;Fake = {Connections = {},
  8. fakeEvent=true;
  9. Connect=function(self,Func)
  10. Bind.Event:connect(Func)
  11. self.Connections[Bind] = true
  12. return setmetatable({Connected = true},{
  13. __index = function (self,Index)
  14. if Index:lower() == "disconnect" then
  15. return function() Fake.Connections[Bind] = false;self.Connected = false end
  16. end
  17. return Fake[Index]
  18. end;
  19. __tostring = function() return "Connection" end;
  20. })
  21. end}
  22. Fake.connect = Fake.Connect;return Fake;
  23. end
  24. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  25. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  26. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  27. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  28. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  29. local function TriggerEvent(self,Event,...)
  30. local Trigger = Mouse[Event]
  31. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  32. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  33. end
  34. end
  35. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  36. Event.OnServerEvent:Connect(function(FiredBy,Input)
  37. if FiredBy.Name ~= owner.Name then return end
  38. if Input.MouseEvent then
  39. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  40. else
  41. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  42. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  43. for _,Action in pairs(ContextActionService.Actions) do
  44. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  45. end
  46. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  47. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  48. end
  49. end)
  50. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  51. Event.Parent = NLS([[
  52. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  53. local Input = function(Input,gameProcessedEvent)
  54. if gameProcessedEvent then return end
  55. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  56. end
  57. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  58. local Hit,Target
  59. while wait(1/30) do
  60. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  61. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  62. end
  63. end
  64. ]],owner.Character)
  65. end
  66. RealGame = game;game = setmetatable({},{
  67. __index = function (self,Index)
  68. local Sandbox = function (Thing)
  69. if Thing:IsA("Player") then
  70. local RealPlayer = Thing
  71. return setmetatable({},{
  72. __index = function (self,Index)
  73. local Type = type(RealPlayer[Index])
  74. if Type == "function" then
  75. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  76. return function (self)return InternalData["Mouse"] end
  77. end
  78. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  79. end
  80. return RealPlayer[Index]
  81. end;
  82. __tostring = function(self) return RealPlayer.Name end
  83. })
  84. end
  85. end
  86. if RealGame[Index] then
  87. local Type = type(RealGame[Index])
  88. if Type == "function" then
  89. if Index:lower() == "getservice" or Index:lower() == "service" then
  90. return function (self,Service)
  91. local FakeServices = {
  92. ["players"] = function()
  93. return setmetatable({},{
  94. __index = function (self2,Index2)
  95. local RealService = RealGame:GetService(Service)
  96. local Type2 = type(Index2)
  97. if Type2 == "function" then
  98. return function (self,...) return RealService[Index2](RealService,...)end
  99. else
  100. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  101. return RealService[Index2]
  102. end
  103. end;
  104. __tostring = function(self) return RealGame:GetService(Service).Name end
  105. })
  106. end;
  107. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  108. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  109. ["runservice"] = function()
  110. return setmetatable({},{
  111. __index = function(self2,Index2)
  112. local RealService = RealGame:GetService(Service)
  113. local Type2 = type(Index2)
  114. if Type2 == "function" then
  115. return function (self,...) return RealService[Index2](RealService,...) end
  116. else
  117. local RunServices = {
  118. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  119. ["renderstepped"] = function() return RealService["Stepped"] end
  120. }
  121. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  122. return RealService[Index2]
  123. end
  124. end
  125. })
  126. end
  127. }
  128. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  129. return RealGame:GetService(Service)
  130. end
  131. end
  132. return function (self,...) return RealGame[Index](RealGame,...) end
  133. else
  134. if game:GetService(Index) then return game:GetService(Index) end
  135. return RealGame[Index]
  136. end
  137. end
  138. return nil
  139. end
  140. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  141. local p = game.Players.LocalPlayer
  142. local char = p.Character
  143. local hed = char.Head
  144. local LocalPlayer = p
  145.  
  146. local Player = game.Players.localPlayer
  147. local Character = p.Character
  148.  
  149. local LeftArm2 = Character["Left Arm"]
  150. local RightArm2 = Character["Right Arm"]
  151. local LeftLeg2 = Character["Left Leg"]
  152. local RightLeg2 = Character["Right Leg"]
  153. local Head2 = Character.Head
  154. local Torso2 = Character.Torso
  155.  
  156. local player = game.Players.LocalPlayer
  157. local shirt = player.Character:WaitForChild("Shirt")
  158. local pants = player.Character:WaitForChild("Pants")
  159.  
  160. wait()
  161. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=536831523"
  162. pants.PantsTemplate = "http://www.roblox.com/asset/?id=547264976"
  163.  
  164. char.Humanoid.MaxHealth = math.huge
  165. char.Humanoid.Health = math.huge
  166.  
  167. for i,v in pairs(char:GetChildren()) do
  168. if v.ClassName == "Accessory" or v.ClassName == "Hat" then
  169. v:destroy()
  170. end
  171. end
  172.  
  173. local Hair = Instance.new("Part")
  174. Hair.Parent = char
  175. Hair.Name = "Hair"
  176. Hair.Size = Vector3.new(1, 1, 1)
  177. Hair.CFrame = char.Head.CFrame
  178. Hair:BreakJoints()
  179. Hair.CanCollide = false
  180. Hair.TopSurface = "Smooth"
  181. Hair.BottomSurface = "Smooth"
  182. Hair.BrickColor = BrickColor.new("Gold")
  183. Weld = Instance.new("Weld")
  184. Weld.Name = "Weld"
  185. Weld.Part0 = char.Head
  186. Weld.Part1 = Hair
  187. Weld.Parent = char.Head
  188. Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
  189. Mesh = Instance.new("SpecialMesh")
  190. Mesh.Parent = Hair
  191. Mesh.MeshId = "rbxassetid://886288384"
  192. Mesh.TextureId = "rbxassetid://886289004"
  193. Mesh.Scale = Vector3.new(0.11,0.1,0.08)
  194.  
  195. cut = Instance.new("Sound", Character)
  196. cut.SoundId = "https://www.roblox.com/asset/?id=97095069"
  197. cut.Volume = 1.5
  198. thri = Instance.new("Sound", Character)
  199. thri.SoundId = "https://www.roblox.com/asset/?id=186311262"
  200. thri.Volume = 2.5
  201. WRY = Instance.new("Sound", Character)
  202. WRY.SoundId = "https://www.roblox.com/asset/?id=910713928"
  203. WRY.Volume = 5
  204.  
  205. ff = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  206. ff.Visible = false
  207.  
  208. local Players=game:service'Players'
  209. local Player=Players.LocalPlayer
  210. local Mouse=Player:GetMouse''
  211. local RenderStepped=game:service'RunService'.RenderStepped
  212.  
  213. local MeshId='http://www.roblox.com/asset?id=202083123'
  214. local TextureId='http://www.roblox.com/asset/?id=189436355'
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