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HolyDeath3000

Death Stranding Crash Log

Jul 17th, 2020
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  1. 07/18/2020 01:40:01.502: DebugHelper Symbol Search Path......: ;C:\Users\*****\Documents\My Mods\SpecialK\
  2. 07/18/2020 01:40:01.502: Unable to load Special K Debug Symbols ('C:\Users\*****\Documents\My Mods\SpecialK\SpecialK64.pdb'), crash log will not be accurate.
  3. 07/18/2020 01:40:25.496:
  4. Unhandled Top-Level Exception (c0000005):
  5.  
  6. -----------------------------------------------------------
  7. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  8. -----------------------------------------------------------
  9. [ Thread ] ~ Name.....: "Worker 6"
  10. [ FaultMod ] # File.....: 'F:\SteamLibrary\steamapps\common\Death Stranding\ds.exe'
  11. [ FaultMod ] * RIP Addr.: ds.exe+00000000016A1C35h
  12. [StackFrame] <-> Rip=0001416a1c35h, Rsp=00000b88fc90h, Rbp=048bc0c00100h
  13. [StackFrame] >-< Rsi=000000000363h, Rdi=048bc11b55a8h
  14. [ GP Reg ] rax: 0x048b9b4e0010 rbx: 0x048b9b4e0010
  15. [ GP Reg ] rcx: 0x00000b88fcb8 rdx: 0x7ffc364da4b8
  16. [ GP Reg ] r8: 0x000000002042 r9: 0xffffffffffffff0a
  17. [ GP Reg ] r10: 0x7ffc364dabf0 r11: 0x00000b88fb90
  18. [ GP Reg ] r12: 0x000000000000 r13: 0x048bc11b4580
  19. [ GP Reg ] r14: 0x048bc0c00d68 r15: 0x048bc11b5150
  20. [ GP Flags ] EFlags: 0x00010202
  21. -----------------------------------------------------------
  22. ds.exe > AK::WriteBytesCount::Detach
  23. ds.exe > AK::WriteBytesCount::Detach
  24. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  25. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  26. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  27. ds.exe > AK::WriteBytesMem::Bytes
  28. ds.exe > AK::WriteBytesMem::Bytes
  29. ds.exe > AK::WriteBytesMem::Bytes
  30. ds.exe > AK::WriteBytesMem::Bytes
  31. KERNEL32.DLL > BaseThreadInitThunk
  32. ntdll.dll > RtlUserThreadStart
  33. -----------------------------------------------------------
  34.  
  35. 07/18/2020 01:40:25.497:
  36. Unhandled Top-Level Exception (c0000005):
  37.  
  38. -----------------------------------------------------------
  39. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  40. -----------------------------------------------------------
  41. [ Thread ] ~ Name.....: "Worker 6"
  42. [ FaultMod ] # File.....: 'F:\SteamLibrary\steamapps\common\Death Stranding\ds.exe'
  43. [ FaultMod ] * RIP Addr.: ds.exe+00000000016A1C35h
  44. [StackFrame] <-> Rip=0001416a1c35h, Rsp=00000b88fc90h, Rbp=048bc0c00100h
  45. [StackFrame] >-< Rsi=000000000363h, Rdi=048bc11b55a8h
  46. [ GP Reg ] rax: 0x048b9b4e0010 rbx: 0x048b9b4e0010
  47. [ GP Reg ] rcx: 0x00000b88fcb8 rdx: 0x7ffc364da4b8
  48. [ GP Reg ] r8: 0x000000002042 r9: 0xffffffffffffff0a
  49. [ GP Reg ] r10: 0x7ffc364dabf0 r11: 0x00000b88fb90
  50. [ GP Reg ] r12: 0x000000000000 r13: 0x048bc11b4580
  51. [ GP Reg ] r14: 0x048bc0c00d68 r15: 0x048bc11b5150
  52. [ GP Flags ] EFlags: 0x00010202
  53. -----------------------------------------------------------
  54. ds.exe > AK::WriteBytesCount::Detach
  55. ds.exe > AK::WriteBytesCount::Detach
  56. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  57. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  58. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  59. ds.exe > AK::WriteBytesMem::Bytes
  60. ds.exe > AK::WriteBytesMem::Bytes
  61. ds.exe > AK::WriteBytesMem::Bytes
  62. ds.exe > AK::WriteBytesMem::Bytes
  63. KERNEL32.DLL > BaseThreadInitThunk
  64. ntdll.dll > RtlUserThreadStart
  65. -----------------------------------------------------------
  66.  
  67. 07/18/2020 01:40:25.497:
  68. Unhandled Top-Level Exception (c0000005):
  69.  
  70. -----------------------------------------------------------
  71. [! Except !] << EXCEPTION_ACCESS_VIOLATION >>
  72. -----------------------------------------------------------
  73. [ Thread ] ~ Name.....: "Worker 6"
  74. [ FaultMod ] # File.....: 'F:\SteamLibrary\steamapps\common\Death Stranding\ds.exe'
  75. [ FaultMod ] * RIP Addr.: ds.exe+00000000016A1C35h
  76. [StackFrame] <-> Rip=0001416a1c35h, Rsp=00000b88fc90h, Rbp=048bc0c00100h
  77. [StackFrame] >-< Rsi=000000000363h, Rdi=048bc11b55a8h
  78. [ GP Reg ] rax: 0x048b9b4e0010 rbx: 0x048b9b4e0010
  79. [ GP Reg ] rcx: 0x00000b88fcb8 rdx: 0x7ffc364da4b8
  80. [ GP Reg ] r8: 0x000000002042 r9: 0xffffffffffffff0a
  81. [ GP Reg ] r10: 0x7ffc364dabf0 r11: 0x00000b88fb90
  82. [ GP Reg ] r12: 0x000000000000 r13: 0x048bc11b4580
  83. [ GP Reg ] r14: 0x048bc0c00d68 r15: 0x048bc11b5150
  84. [ GP Flags ] EFlags: 0x00010202
  85. -----------------------------------------------------------
  86. ds.exe > AK::WriteBytesCount::Detach
  87. ds.exe > AK::WriteBytesCount::Detach
  88. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  89. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  90. ds.exe > AK::SoundEngine::ChangeEventManagerThreadCPUAffinity
  91. ds.exe > AK::WriteBytesMem::Bytes
  92. ds.exe > AK::WriteBytesMem::Bytes
  93. ds.exe > AK::WriteBytesMem::Bytes
  94. ds.exe > AK::WriteBytesMem::Bytes
  95. KERNEL32.DLL > BaseThreadInitThunk
  96. ntdll.dll > RtlUserThreadStart
  97. -----------------------------------------------------------
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