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- 12:45:58 PM <Lurks|GM> ...
- 12:52:27 PM Antioch → Antioch|GM, Faustus → FaustIsOut, ColdGold → CG|Artful
- 1:01:58 PM <Lurks|GM> It had been a few weeks since your encounter with Blackout, and your wounds had mostly healed. In the time between then and now, most of your time had been spent alone, either experimenting with your power or tinkering on a light suit of armor that would go beneath your costume. This time, you would be prepared. Blackout would not take you by surpr
- 1:01:58 PM <Lurks|GM> ise.||
- 1:02:05 PM <CoC|Deathknell> ...
- 1:02:40 PM <CoC|Deathknell> (( did we pull the heist on the surplus store for materials? ))
- 1:03:12 PM <Lurks|GM> ((No, but you can do it this session))
- 1:07:16 PM → tigershrike joined ([email protected])
- 1:12:49 PM <CoC|Deathknell> ‘It’s not much, but it’ll suit my needs.’ Simon thought to himself as he looks at the run down store from across the street. ‘Better hurry up before some mask freak finds me, fucking filth.’ Deathknell though as he put his bandanna and hoodie, commanding Catherine to follow him to the store. ||
- 1:13:30 PM <Lurks|GM> ...
- 1:19:23 PM ↔ Words^3 nipped out
- 1:23:15 PM <Lurks|GM> The walk there was calming, letting your nerves settle just a bit. Blackout wouldn't attack someone in broad daylight, would he? That would be ridiculous
- 1:25:02 PM <Lurks|GM> The surplus store was a small building sequestered in a corner, it's squat form contrasting with the skyscrapers towering above it.||
- 1:26:13 PM <CoC|Deathknell> (( is it open ))
- 1:26:50 PM <Lurks|GM> ((No))
- 1:27:10 PM <CoC|Deathknell> (( are the doors protected by bars? ))
- 1:27:28 PM <Lurks|GM> ((No))
- 1:31:14 PM <CoC|Deathknell> I stroll towards the door with duffel-bags in hand and take a quick glance at Catherine before we do this. ‘Better get her something better then some thugs get up as a disguise as well.’ I peek inside the dark store hoping the idiot of the store owner was in today, Catherine’s wrapped up behind me readying to pounce at the door. ||
- 1:31:37 PM <Lurks|GM> ...
- 1:31:41 PM <Lurks|GM> ((Wits))
- 1:32:09 PM <CoC|Deathknell> $roll 2h6
- 1:32:09 PM <[ATM]> CoC|Deathknell (1) [5] = 5
- 1:33:28 PM <Lurks|GM> ...
- 1:36:13 PM <Lurks|GM> The store owner was nowhere to be seen, probably busy blowing all his money away at a casino. Perfect.
- 1:37:12 PM <Lurks|GM> Cathrine smashes through the window, triggering an alarm. You had to be fast about this. It was only a matter of minutes before the police, or worse, the Protectorate came.||
- 1:42:57 PM <CoC|Deathknell> We go through the aisles, heading straight towards the good stuff, kevlar, army uniforms,
- 1:42:57 PM <CoC|Deathknell> , batons, knives, army uniforms, filling up the first duffel-bag. Once finished he hands Catherine the filled bag and quickly start making his way to the hunting section. ||
- 1:43:52 PM <Lurks|GM> ...
- 1:43:55 PM <Lurks|GM> ((Wits))
- 1:44:04 PM <CoC|Deathknell> $roll 2h6
- 1:44:04 PM <[ATM]> CoC|Deathknell (1) [4] = 4
- 1:49:52 PM <Lurks|GM> There's a door in the back of the store, leading to a room filled with boxes of weapons. You pause for a second, taking it in. That was just too good to pass up.||
- 1:53:20 PM <CoC|Deathknell> Shocked for a moment at what I was seeing, I quickly ordered a command to Catherine to follow me to the the back of the store. Taking out my pocket knife I start ripping open the boxes as I command Catherine to swipe up anything good we find. ||
- 1:53:57 PM <Lurks|GM> ...
- 1:59:51 PM <Lurks|GM> You tear into the boxes like a child on Christmas day. The amount of weapons here was enough to sell for hundreds, if not thousands of dollars. Some of the stuff here didn't even look like it was legal. What kind of business were they running here, anyways?||
- 2:00:37 PM ↔ Divock nipped out
- 2:05:57 PM <CoC|Deathknell> Grabbing a mix of small and medium firearms and filling the duffel-bag to the brim, he gets up and curse at himself for not bringing more bags, but the ringing of the alarms brings him back at the solution at hands. ‘Right, Heros and who ever this sweet things belong to, better get out now before someone shows up.’ We hastily heave the bags and make our
- 2:05:57 PM <CoC|Deathknell> towards the door. ||
- 2:06:22 PM <Lurks|GM> ...
- 2:08:47 PM <Lurks|GM> ((Ath))
- 2:09:42 PM <CoC|Deathknell> $roll 1d6+1 Ath
- 2:09:42 PM <[ATM]> CoC|Deathknell "Ath" [5] +1 = 6
- 2:10:59 PM <Lurks|GM> $roll 1d2
- 2:10:59 PM <[ATM]> Lurks|GM [2] = 2
- 2:11:49 PM <Lurks|GM> Rushing out of the door, you burst out onto the street, nearly dropping your stolen goods behind you. It definitely wouldn't take very long for capes to start arriving now, and he had to run. Fast.||
- 2:13:38 PM <CoC|Deathknell> We quickly make progress back the way we came from, taking a quick look around to see if anyone was waiting to ambush him. ||
- 2:13:58 PM <CoC|Deathknell> (( does my awareness apply? ))
- 2:14:27 PM <Lurks|GM> ((Sure))
- 2:14:36 PM <CoC|Deathknell> $roll 2h6
- 2:14:36 PM <[ATM]> CoC|Deathknell (1) [4] = 4
- 2:15:32 PM <Lurks|GM> Nothing, so far.
- 2:18:01 PM <Lurks|GM> It was a few miles to where your house was, and he doubted he could run all the way there. There were some abandoned factories nearby, though, and you could probably hide out in one of those until the Protectorate gave up with their chase.||
- 2:18:45 PM <CoC|Deathknell> (( assumed that he had catherines car parked nearby, just not close. )
- 2:19:37 PM <CoC|Deathknell> I guides Catherine with him towards her car, a large grin hidden behind his mask. ‘Lucky us, we’ll make it out completely clean, but we’re not completely out of it yet.’ He looks around for a good spot to hide. ||
- 2:19:50 PM <CoC|Deathknell> (( oops, void the car part ))
- 2:22:16 PM → Raccoon joined ([email protected])
- 2:24:20 PM <Lurks|GM> ...
- 2:26:24 PM <Lurks|GM> $roll 1d6 wits
- 2:26:24 PM <[ATM]> Lurks|GM "wits" [4] = 4
- 2:28:09 PM <Lurks|GM> $roll 1d6
- 2:28:09 PM <[ATM]> Lurks|GM [2] = 2
- 2:31:28 PM <Lurks|GM> The abandoned factories looked particularly promising, especially the administrative area. Capes would have a hard time following you through the maze of corridors, leaving you have a clean escape. No one would ever know that you were here.||
- 2:35:25 PM ↔ Raccoon nipped out
- 2:36:01 PM <CoC|Deathknell> I continue running taking frequent gasp for breath as we make our way towards one of the abandoned factories, looking around still and hoping that they won’t run into some wannabe gangsters. ||
- 2:36:30 PM <CoC|Deathknell> $roll 2h6
- 2:36:30 PM <[ATM]> CoC|Deathknell (2) [6] = 6
- 2:38:00 PM <Lurks|GM> Running into the abandoned factory, you can barely make out anything in the dim light. Holes in the ruined glass roof served as your only guide in the gloom as you move further in. Abandoned machinery lays scattered about, most likely too damaged to be worth scrapping.||
- 2:40:35 PM <CoC|Deathknell> I stop to take a deep grasp of breathe before continuing deep inside with Catherine next to him, looking for a spot to rest, and if they somehow got found by one of those pesky heroes, to fortify. ||
- 2:40:51 PM <Lurks|GM> $roll 1d6 wits
- 2:40:51 PM <[ATM]> Lurks|GM "wits" [3] = 3
- 2:41:06 PM <Lurks|GM> $roll 1d2 awaken my masters!
- 2:41:06 PM <[ATM]> Lurks|GM "awaken my masters!" [1] = 1
- 2:41:17 PM <Lurks|GM> ((Damn))
- 2:41:24 PM <Lurks|GM> ((Wits))
- 2:41:35 PM <CoC|Deathknell> ((with skill?))
- 2:41:57 PM <Lurks|GM> ((Yes))
- 2:41:59 PM <CoC|Deathknell> $rolll 2h6 wits
- 2:42:06 PM <CoC|Deathknell> $roll 2h6 wits
- 2:42:06 PM <[ATM]> CoC|Deathknell "wits" (3) [4] = 4
- 2:42:18 PM <Lurks|GM> ...
- 2:43:49 PM <Lurks|GM> Voices echo off the walls as the capes approach.
- 2:44:54 PM ⇐ Divock quit ([email protected]) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
- 2:46:06 PM <Lurks|GM> ((Know))
- 2:46:33 PM <CoC|Deathknell> $roll 1d6 know
- 2:46:33 PM <[ATM]> CoC|Deathknell "know" [2] = 2
- 2:48:49 PM <Lurks|GM> Two capes walk into the room that you're in, deftly moving between the pieces of abandoned machinery. Their cloaks drift slowly in the windless air, trailing behind them.||
- 2:50:00 PM → Divock joined ([email protected])
- 2:51:52 PM <CoC|Deathknell> I quickly and quietly unzip the bag and grab a pistol, as he command Catherine to hide nearby. He looks forward gun hidden behind his back, a cold look written on his eyes. Quietly waiting for the voices to get closer, listening in on their conversation. ||
- 2:52:12 PM <Lurks|GM> ((Wits))
- 2:52:21 PM <CoC|Deathknell> $roll 2h6 wits
- 2:52:21 PM <[ATM]> CoC|Deathknell "wits" (1) [5] = 5
- 2:57:54 PM ↔ Lurks|GM nipped out
- 3:01:09 PM <Lurks|GM> They speak in hushed whispers, and you can barely make the words out. "He's in here somewhere. I'm sure of it." You hear one say. "We just need to flush him out." The other cape responds by dragging a tentative hand over a piece of rusted ceiling, and you can see smoke steadily rise out of it.||
- 3:06:01 PM <CoC|Deathknell> ‘Shit, this require bigger guns, Catherine, jump them from behind when they pass you.’ He telepathically told her before dragging out more firearms out of the bag, picking up something with more firepower. ‘Let’s see these fuckers come at me now.’ he thought before taking aim at the nearest one and firing a spray of shots at the cape. ||
- 3:13:26 PM <CoC|Deathknell> $roll 1d6 dex
- 3:13:26 PM <[ATM]> CoC|Deathknell "dex" [4] = 4
- 3:13:28 PM <CoC|Deathknell> $roll 1d6 dex
- 3:13:28 PM <[ATM]> CoC|Deathknell "dex" [2] = 2
- 3:14:03 PM <Lurks|GM> $roll 2h6-1 dodge
- 3:14:03 PM <[ATM]> Lurks|GM "dodge" (3) [6] -1 = 5
- 3:14:09 PM <Lurks|GM> $roll 1d6-1 dodge
- 3:14:09 PM <[ATM]> Lurks|GM "dodge" [6] -1 = 5
- 3:17:15 PM → Camtist joined ([email protected])
- 3:18:52 PM <Lurks|GM> The cape you're aiming at barely dodges out of the way as the shots zip past him, though it looks like he might need some time to catch his balance again.
- 3:20:08 PM <Lurks|GM> The other one quickly springs into action, rushing towards Randall, silver fire engulfing his hands.||
- 3:21:55 PM <CoC|Deathknell> He focus his fire on the tumbling cape, and command Catherine to intercept the charging cape.||
- 3:22:16 PM <CoC|Deathknell> $roll 1d6 dex
- 3:22:16 PM <[ATM]> CoC|Deathknell "dex" [1] = 1
- 3:22:18 PM <CoC|Deathknell> $roll 1d6 dex
- 3:22:18 PM <[ATM]> CoC|Deathknell "dex" [4] = 4
- 3:22:31 PM <Lurks|GM> $roll 2d6-1
- 3:22:31 PM <[ATM]> Lurks|GM [1] [4] -1 = 4
- 3:22:39 PM <Lurks|GM> $roll 2d6-1
- 3:22:39 PM <[ATM]> Lurks|GM [2] [4] -1 = 5
- 3:24:31 PM <Lurks|GM> ((Roll for Wife bash))
- 3:25:13 PM <CoC|Deathknell> $roll 1d6+1 brawl
- 3:25:13 PM <[ATM]> CoC|Deathknell "brawl" [3] +1 = 4
- 3:25:51 PM <Lurks|GM> $roll 2h6 dodge
- 3:25:51 PM <[ATM]> Lurks|GM "dodge" [4] (2) = 4
- 3:25:58 PM <Lurks|GM> $moderate bash
- 3:25:58 PM <[ATM]> [Torso] [Part] Broken Rib: PAIN, torso.
- 3:28:39 PM <Lurks|GM> Cathrine smashes into the Cape with the silver fire, her fist connecting with his chest. The air is knocked out of the cape's chest, and he struggles to get up once more.
- 3:28:39 PM <Lurks|GM> ((Wits))
- 3:29:23 PM <CoC|Deathknell> $roll 2h6 wits
- 3:29:23 PM <[ATM]> CoC|Deathknell "wits" [5] (1) = 5
- 3:31:37 PM ⇐ Words^3 quit ([email protected]) Ping timeout: 181 seconds
- 3:33:57 PM <Lurks|GM> The cape that you had shot at had thrown a ball your way. It's plastic, green exterior caught the dim light, and it flew in a lazy arc towards you. Until it didn't.
- 3:34:01 PM <Lurks|GM> ((Dodge or withstand))
- 3:34:22 PM <CoC|Deathknell> $roll 2h6+1
- 3:34:22 PM <[ATM]> CoC|Deathknell [4] (1) +1 = 5
- 3:34:45 PM <Lurks|GM> $roll 1d6 dex
- 3:34:45 PM <[ATM]> Lurks|GM "dex" [3] = 3
- 3:36:09 PM <Lurks|GM> The ball explodes into acid and green fire, and you just barely manage to scramble away from it before it explodes.||
- 3:36:13 PM <Lurks|GM> -||
- 3:36:51 PM <Lurks|GM> The cape had taken his opportunity to shield himself behind a pile of rusted metal, blocking your sight to him.||
- 3:37:25 PM <CoC|Deathknell> (( how covered is he? ))
- 3:37:36 PM <Lurks|GM> ((Completely))
- 3:37:57 PM <CoC|Deathknell> (( is the building big enough for me to see him if I move? ))
- 3:38:21 PM <Lurks|GM> ((Yes, but that would require you to get closer to silver fire cape))
- 3:39:44 PM <CoC|Deathknell> Cursing at himself for missing he turn his sights on the silvery burning cape, he takes a breath before firing another spray of shots at the cape as Catherine attempts to continue her assault. ||
- 3:39:56 PM <CoC|Deathknell> $roll 1d6 dex
- 3:39:56 PM <[ATM]> CoC|Deathknell "dex" [2] = 2
- 3:39:58 PM <CoC|Deathknell> $roll 1d6 dex
- 3:39:58 PM <[ATM]> CoC|Deathknell "dex" [4] = 4
- 3:40:17 PM <CoC|Deathknell> $roll 1d6+1 brawl
- 3:40:17 PM <[ATM]> CoC|Deathknell "brawl" [4] +1 = 5
- 3:40:28 PM <Lurks|GM> $roll 2h6 dodge
- 3:40:28 PM <[ATM]> Lurks|GM "dodge" [6] (1) = 6
- 3:40:35 PM <Lurks|GM> $roll 2h6 dodge
- 3:40:35 PM <[ATM]> Lurks|GM "dodge" [5] (4) = 5
- 3:41:02 PM <Lurks|GM> ((Roll for Minion bash))
- 3:41:17 PM <CoC|Deathknell> (( already did, got a 5 ))
- 3:41:42 PM <Lurks|GM> $roll 2h6 dodge
- 3:41:42 PM <[ATM]> Lurks|GM "dodge" (2) [3] = 3
- 3:41:52 PM <Lurks|GM> $moderate bash
- 3:41:52 PM <[ATM]> [Leg] [Any 2] Walloped: Thrown 10’ back or to one side and knocked down, staggered on the ensuing turn. If the individual cannot be thrown at least 5’ due to intervening obstacles, they instead suffer an added, temporary moderate bash instead (no associated effect, fades after one round).
- 3:41:57 PM <Lurks|GM> #moderate pierce
- 3:42:01 PM <Lurks|GM> $moderate pierce
- 3:42:01 PM <[ATM]> [Torso] [Any 2] Missed Vitals: No other effect besides that of moderate wound.
- 3:42:26 PM <Lurks|GM> The man is beaten down, his blood splattered all over the factory floor.
- 3:44:07 PM <Lurks|GM> You sigh. One cape down. One to go.
- 3:45:28 PM <Lurks|GM> The cape hiding behind the cover throws two more grenades towards you in quick succession, though he peeks his head above the cover to do so.||
- 3:46:04 PM <CoC|Deathknell> (( dodge twice? ))
- 3:46:14 PM <Lurks|GM> $roll 2d6 dex
- 3:46:14 PM <[ATM]> Lurks|GM "dex" [3] [1] = 4
- 3:46:30 PM <Lurks|GM> ((Mmhm))
- 3:46:59 PM <CoC|Deathknell> (( or one for me and one for Catherine? ))
- 3:47:09 PM <Lurks|GM> ((Nope, just for you))
- 3:47:20 PM <CoC|Deathknell> $roll 2h6+1
- 3:47:20 PM <[ATM]> CoC|Deathknell (1) [3] +1 = 4
- 3:48:28 PM <Lurks|GM> The acid bombs miss again, hitting the machinery you're hiding behind.
- 3:48:33 PM <Lurks|GM> ||
- 3:50:42 PM <CoC|Deathknell> He order Catherine to take care of the damn acid cape in a burst of anger, while he go for the kill, hoping to get himself another loyal servant, the flash from the gun showing his intense eyes for a second. ||
- 3:51:05 PM <Lurks|GM> ((Brawn))
- 3:51:06 PM <Lurks|GM> ((Cath brawn))
- 3:51:09 PM <CoC|Deathknell> (( attacking the down cape ))
- 3:51:23 PM <Lurks|GM> ((I know))
- 3:51:29 PM <Lurks|GM> ((Oh!))
- 3:51:37 PM <Lurks|GM> Something shifts.
- 3:53:00 PM <Lurks|GM> Blood crawls back into the cape's corpse, and you hear snaps as bones shift back into place and flesh mends.
- 3:53:45 PM <Lurks|GM> The cape catches Cathrine's fist as it plummets down towards him and counterattacks.
- 3:54:28 PM <Lurks|GM> $roll 1d6+2 cape attack
- 3:54:28 PM <[ATM]> Lurks|GM "cape attack" [4] +2 = 6
- 3:54:59 PM <CoC|Deathknell> $roll 1d6+1 guts
- 3:54:59 PM <[ATM]> CoC|Deathknell "guts" [2] +1 = 3
- 3:55:28 PM <Lurks|GM> $moderate bash
- 3:55:28 PM <[ATM]> [Torso] [Any 1] Demolished: If struck body part is unarmored, target suffers both type-specific consequences noted below.
- 3:55:30 PM <[ATM]> [Torso] [Any 1] Internally Injured: -1 to the two lowest of the following: Brawn, Athletics, or Guts. If equal, apply in that order (Brawn first…)
- 3:55:31 PM <[ATM]> [Torso] [Any 1] Broken Rib: PAIN, torso.
- 3:55:38 PM <Lurks|GM> $moderate cut
- 3:55:38 PM <[ATM]> [Torso] [Any 2] Butchered: Counts as moderate plus minor wound, inflicts SCAR.
- 3:56:06 PM <Lurks|GM> ((Redact))
- 3:56:13 PM <Lurks|GM> Redact
- 3:59:15 PM <Lurks|GM> As Cathrine moves towards the blaster cape, the cape she was fighting rises once more. You can hear as bones start to mend and flesh starts to seal, and the blood around him flows back into his body.||
- 3:59:59 PM ⇐ FaustIsOut quit ([email protected]) Quit: Connection closed for inactivity
- 4:00:35 PM <CoC|Deathknell> (( still roll for Catherine's attack and my shots? ))
- 4:00:43 PM <CoC|Deathknell> (( or is this a new round ))
- 4:00:50 PM <Lurks|GM> -||
- 4:00:55 PM <Lurks|GM> ((Go ahead))
- 4:01:03 PM <CoC|Deathknell> $roll 1d6 dex
- 4:01:03 PM <[ATM]> CoC|Deathknell "dex" [1] = 1
- 4:01:05 PM <CoC|Deathknell> $roll 1d6 dex
- 4:01:05 PM <[ATM]> CoC|Deathknell "dex" [5] = 5
- 4:01:14 PM <CoC|Deathknell> $roll 1d6+1 brawl
- 4:01:14 PM <[ATM]> CoC|Deathknell "brawl" [5] +1 = 6
- 4:01:37 PM <Lurks|GM> $roll 2h6
- 4:01:37 PM <[ATM]> Lurks|GM [4] (3) = 4
- 4:01:40 PM <Lurks|GM> $roll 2h6
- 4:01:40 PM <[ATM]> Lurks|GM (1) [3] = 3
- 4:02:00 PM <Lurks|GM> $moderate bash
- 4:02:00 PM <[ATM]> [Arm] [Any 1] Demolished: If struck body part is unarmored, target suffers both type-specific consequences noted below.
- 4:02:01 PM <[ATM]> [Arm] [Any 1] Sent Flying: Thrown to one side and KNOCKED DOWN, STAGGERED on the ensuing turn.
- 4:02:02 PM <[ATM]> [Arm] [Any 1] Fracture Arm: Arm DISABLED. Roll Guts post-combat to see if it’s broken.
- 4:02:14 PM <Lurks|GM> $moderate pierce
- 4:02:14 PM <[ATM]> [Torso] [Part] Hit Vitals: Active physical stats (Brawn, Athletics, Dex) drop by 2, Guts drops by 1.
- 4:03:19 PM ⇐ Divock quit ([email protected]) Quit: http://www.kiwiirc.com/ - A hand crafted IRC client
- 4:04:03 PM <Lurks|GM> As soon as the cape finishes healing, you pop a shot into his chest. His friend doesn't fare much better, being knocked feet away by a swing from Cathrine. From the way the guy's arm is hanging, it doesn't look good for him.
- 4:04:11 PM <Lurks|GM> ((Wits))
- 4:04:21 PM <CoC|Deathknell> $roll 2h6
- 4:04:21 PM <[ATM]> CoC|Deathknell (1) [2] = 2
- 4:05:04 PM <Lurks|GM> The blaster cape seems to be smiling under his mask. Wait, why would he be smiling?
- 4:05:45 PM <Lurks|GM> Your question is answered seconds later as the ceiling tile from earlier explodes into green fire, engulfing Cathrine in green flame.
- 4:05:54 PM <Lurks|GM> ((Wifey Guts))
- 4:06:14 PM → Divock joined ([email protected])
- 4:06:18 PM <CoC|Deathknell> $roll 1d6+1
- 4:06:18 PM <[ATM]> CoC|Deathknell [5] +1 = 6
- 4:06:34 PM <Lurks|GM> $minor bash
- 4:06:46 PM <Lurks|GM> $lesser bash
- 4:06:46 PM <[ATM]> [Head] [Any 2] Bashed: Knocked 10' away and back. STAGGERED.
- 4:07:15 PM <Lurks|GM> $lesser burn
- 4:07:15 PM <[ATM]> [Torso] [Any 1] Smouldering: Deals no damage if target is covered up. Minor wound.
- 4:07:36 PM <CoC|Deathknell> (( lucky I got her shitty armor ))
- 4:07:58 PM <CoC|Deathknell> (( tho it might be broken by now ))
- 4:08:27 PM <Lurks|GM> Cathrine is knocked back by the explosion, being thrown a good ten feet.
- 4:08:50 PM <Lurks|GM> The cape with the silver fire charges here, and hits her with all he's got.
- 4:09:17 PM <Lurks|GM> $roll 1d6+2
- 4:09:17 PM <[ATM]> Lurks|GM [2] +2 = 4
- 4:09:25 PM <CoC|Deathknell> $roll 1d6+1 guts
- 4:09:25 PM <[ATM]> CoC|Deathknell "guts" [6] +1 = 7
- 4:10:40 PM <Lurks|GM> His strike pings off ineffectually against Cathrine's armor, leaving her unharmed.||
- 4:12:45 PM <CoC|Deathknell> He quickly steps away from the acid that landed near him and shouts “You. Don’t. Get. To. Hurt. Her!” ashe fire into the weaken capes back. Catherine still on her original orders go after the acid cape. ||
- 4:12:55 PM <CoC|Deathknell> $roll 1d6 dex
- 4:12:55 PM <[ATM]> CoC|Deathknell "dex" [6] = 6
- 4:12:56 PM <CoC|Deathknell> $roll 1d6 dex
- 4:12:56 PM <[ATM]> CoC|Deathknell "dex" [1] = 1
- 4:13:05 PM <CoC|Deathknell> $roll 1d6+1 brawl
- 4:13:05 PM <[ATM]> CoC|Deathknell "brawl" [5] +1 = 6
- 4:13:23 PM <Lurks|GM> $roll 2h6-1 dodge
- 4:13:23 PM <[ATM]> Lurks|GM "dodge" [6] (4) -1 = 5
- 4:13:31 PM <Lurks|GM> $moderate pierce
- 4:13:31 PM <[ATM]> [Torso] [Any 3] Through and through: Take an added moderate wound (no associated effect)
- 4:13:38 PM <Lurks|GM> $moderate bash
- 4:13:39 PM <[ATM]> [Torso] [Part] Internally Injured: -1 to the two lowest of the following: Brawn, Athletics, or Guts. If equal, apply in that order (Brawn first…)
- 4:16:30 PM <Lurks|GM> The cape goes flying, getting knocked into a wall.
- 4:17:52 PM <Lurks|GM> Blood drips down around him, and he lies there, unmoving.
- 4:18:13 PM <Lurks|GM> The cape with the silver fire stands there in shock.
- 4:18:35 PM <Lurks|GM> Then he turns to you, rage almost completely evident.
- 4:19:02 PM <Lurks|GM> Then charges, his silver fire engulfing his entire body.
- 4:19:10 PM <Lurks|GM> $roll 1d6+2 smash
- 4:19:10 PM <[ATM]> Lurks|GM "smash" [1] +2 = 3
- 4:19:22 PM <CoC|Deathknell> $roll 1d6+1 guts
- 4:19:22 PM <[ATM]> CoC|Deathknell "guts" [4] +1 = 5
- 4:19:40 PM <Lurks|GM> ((That's for you.))
- 4:19:52 PM <CoC|Deathknell> $roll 1d6-1
- 4:19:52 PM <[ATM]> CoC|Deathknell [4] -1 = 3
- 4:20:08 PM <Lurks|GM> $moderate bash
- 4:20:08 PM <[ATM]> [Arm] [Part] Fracture Arm: Arm DISABLED. Roll Guts post-combat to see if it’s broken.
- 4:20:15 PM <Lurks|GM> $moderate cut arm
- 4:20:15 PM <[ATM]> [Arm] [Any 1] Hacked: If the struck part is already wounded, roll brawn again, aiming for a 4+, if successful, foe suffers an additional moderate wound (no associated effect).
- 4:20:25 PM <Lurks|GM> $roll 1d6+2
- 4:20:25 PM <[ATM]> Lurks|GM [4] +2 = 6
- 4:21:04 PM <CoC|Deathknell> $roll 2h2+1 dodge
- 4:21:04 PM <[ATM]> CoC|Deathknell "dodge" [1] (1) +1 = 2
- 4:21:15 PM <Lurks|GM> ((That was for hacked))
- 4:21:56 PM <Lurks|GM> The bones in your arm crunch as you are hit by the full strength of the cape.
- 4:22:08 PM <Lurks|GM> You don't think you can stay conscious for long.||
- 4:24:08 PM <CoC|Deathknell> $roll 1d6-1 survival
- 4:24:08 PM <[ATM]> CoC|Deathknell "survival" [2] -1 = 1
- 4:25:12 PM → Words^3 joined ([email protected])
- 4:25:42 PM <CoC|Deathknell> ‘Please Catherine… please don’t leave... me again... not again… I’m nothing without you... ‘ he thinks to himself. ||
- 4:25:49 PM <Lurks|GM> ...
- 4:27:36 PM <CoC|Deathknell> $roll 1d100 trigger
- 4:27:36 PM <[ATM]> CoC|Deathknell "trigger" [98] = 98
- New messages
- 4:28:05 PM <Lurks|GM> ((Pause))
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