Pyjamalama

Monstrous creatures

Dec 2nd, 2015
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  1. Krakens
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  3. Sea travel is seldom advised, but it is necessary for thriving trade, exploration and connections between continents. The seas are stormy, trips long and drinkable water scarce, but one danger stands above the rest in the open waters. The massive race of octopi with three dozen tentacles each as long as a sea serpent, mouths lined with razor sharp teeth and a singular eye atop it's head: The Kraken. There are very few of them and most of the time they reside in the depths feeding on whale carcasses, but nary a sailor dares to travel in their waters. Territorial creatures, the kraken have little tolerance for outsiders in their homely waters and act aggressively anything large enough to pass as a kraken for the dumb creatures. Ships are mainly the target of these aggressive assaults for no kraken wants to wrestle with one another and are quite satisfied with their own little holes in the ocean floors. Only a single instance of two krakens engaging is combat has been recorded and the short of it was as follows:
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  5. "Their massive bodies collide like moving mountains and their thrashing and swiping resulted in vortexes large enough to swallow a small island into the depths. It was less a battle of might and dexterity, but of size and endurance, even though in this case the smaller and older kraken (judging from the large amount of scarring on it's body, lost tentacles and faded eye) was the victor. It was a sight to behold, but not something i would want to witness again for the fear of being caught between it".
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  7. Cassandra Mariax, captain of the trade vessel SS Kiwi.
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  10. Many mythilogical creatures are real in a sense they need a human body so you have things like centaurs and minotaurs that snatch up humans and use them as both food and energy. But they can't get rid of the human body once there done and end up having to lug it around so if you see like a dragon made up of loads of human bodies you can tell that it's not only old but experienced and also how many lives it's taken
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  14. Conqueror Worms are titanic creatures somewhat associated with Myrea. They have a natural sense for conflict, and are attracted to sites of great battles to feed on the dead and dying. It is not the bodies that they feed on, but the unfulfilled potentials contained in those who's lives are cut short by war. They serve an important purpose by culling these severed threads that would otherwise tangle up the workings of destiny
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  18. Bokaph, the malice fungus
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  20. A mythic symbiotic fungus that infects small herbivoric creatures that eat the plants it grows on with a certain malevolent sentience that allows for calculating agressive behavior against nearby large creatures, people, and/or settlements.
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  22. This fungus is what ended up being responsible for the old wive's tale "The Hare's Crop" which detailed the hostile takeover of a farm by wild rabbits. And teaching the lesson to be wary of one's neighbors.
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  24. Putrid Unicorns
  25. The putrid unicorns used to be lovely and fast red horses. They were friendly, healthy and admired by people. So once again out of shear spite nimhe used her radiant moon to corrupt and infect the horses. When her moon was right, it halted and blasted the horses' home what radiation. The horses then lost their shiny red fur, replaced with a sickly white color. Their muscles grew weak, their stomachs empty and their blood became gooey and gray. Most notable mutation was the cancerous, crooked mass of bone that grew from between their eyes. Nimhe was proud of it's work and in celebration decided to antagonize somebody else too.
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  28. Shargar
  29. The Shargar were once servants of Myra the ancient goddess of mercy, forgiveness, and redemption when she died so to did these ideals and her servants that once traveld the world to save the unjustly accused and those searching for atonement became twisted and now hunt those they once saved
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  32. The Dry
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  34. Yal-Hagur flakes as he passes the desolate landscape he himself creates. This residue is what remains of the creatures he has sucked dry to sate his thirst. They often gather in the form of the poor creature they were once part of, sometimes creating abominable hybrids of all the residual existence. In tales these monuments of thirst are called Husk Statues. And if by chance any water or blood touches these Husk Statues, it comes to life in a form much akin to it's former life, yet lifeless. Neither an undead nor living, the Dry are said to be Yal-Hagurs thirst manifested as beings other than himself.
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  36. However the truth about these "Dry" is a lot simpler and less romantic, ironically. The soul still remains in these Husk Statues and it is blood that keeps the living alive. Once anything that could replace blood in the creature's body comes in contact with these soul cages, the soul thinks itself in a living body and survival instincts once again kick in. And in it's current form hydration is the souls' greatest goal.
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  38. "The Dry act separately from Yal-Hagur, but many following in his wake instinctively. No reason is giving why. Perhaps there is a remnant of the thirsting god in these Husk Statues after all. Or perhaps the Dry see the lord of dust and ashes as their now father figure. Whatever the case, it should be noted that the more Dry and Husk Statues there are in an area, the more likely it is that Yal-Hagur is nearby, so caution is advised if you come across these beings."
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  40. Abira Yuk'seb, Caravan leader from the guild of Merchants in his published memoirs "Toss my Saladia"
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