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Guts fe script (Free hat)

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Feb 4th, 2022
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  1. --[[ Hats needed below:
  2. https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
  3. https://www.roblox.com/catalog/6470135113/Fan-Hand-Sign-Why-Dont-We-WDW
  4. https://www.roblox.com/catalog/7548993875/Slasher
  5. made by sandbox#8694
  6. ]]--
  7. local HatChar = game.Players.LocalPlayer.Character
  8. local Hat = HatChar:FindFirstChild("InternationalFedora")
  9. local Hat2 = HatChar:FindFirstChild("WDW_FoamFinger")
  10.  
  11. Hat2.Handle.SpecialMesh:Destroy()
  12. Hat.Handle.SpecialMesh:Destroy()
  13.  
  14.  
  15.  
  16.  
  17. HumanDied = false
  18. local reanim
  19. function noplsmesh(hat)
  20. _G.OldCF=workspace.Camera.CFrame
  21. oldchar=game.Players.LocalPlayer.Character
  22. game.Players.LocalPlayer.Character=workspace[game.Players.LocalPlayer.Name]
  23. for i,v in next, workspace[game.Players.LocalPlayer.Name][hat]:GetDescendants() do
  24. if v:IsA('Mesh') or v:IsA('SpecialMesh') then
  25. v:Remove()
  26. end
  27. end
  28. game.Players.LocalPlayer.Character=oldchar
  29. wait()
  30. workspace.Camera.CFrame=_G.OldCF
  31. game.Players.LocalPlayer.Character=oldchar
  32. end
  33. _G.ClickFling=false -- Set this to true if u want.
  34. loadstring(game:HttpGet(('https://raw.githubusercontent.com/XeneonPlays/Nexo/main/NexoPD'),true))()
  35.  
  36. IT = Instance.new
  37. CF = CFrame.new
  38. VT = Vector3.new
  39. RAD = math.rad
  40. C3 = Color3.new
  41. UD2 = UDim2.new
  42. BRICKC = BrickColor.new
  43. ANGLES = CFrame.Angles
  44. EULER = CFrame.fromEulerAnglesXYZ
  45. COS = math.cos
  46. ACOS = math.acos
  47. SIN = math.sin
  48. ASIN = math.asin
  49. ABS = math.abs
  50. MRANDOM = math.random
  51. FLOOR = math.floor
  52.  
  53. speed = 1
  54. sine = 1
  55. srv = game:GetService('RunService')
  56.  
  57. function hatset(yes,part,c1,c0,nm)
  58. reanim[yes].Handle.AccessoryWeld.Part1=reanim[part]
  59. reanim[yes].Handle.AccessoryWeld.C1=c1 or CFrame.new()
  60. reanim[yes].Handle.AccessoryWeld.C0=c0 or CFrame.new()--3bbb322dad5929d0d4f25adcebf30aa5
  61. if nm==true then
  62. noplsmesh(yes)
  63. end
  64. end
  65.  
  66. --put the hat script converted below
  67.  
  68. reanim = game.Players.LocalPlayer.Character.CWExtra.NexoPD
  69. RJ = reanim.HumanoidRootPart.RootJoint
  70. RS = reanim.Torso['Right Shoulder']
  71. LS = reanim.Torso['Left Shoulder']
  72. RH = reanim.Torso['Right Hip']
  73. LH = reanim.Torso['Left Hip']
  74. Root = reanim.HumanoidRootPart
  75. NECK = reanim.Torso.Neck
  76. NECK.C0 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  77. NECK.C1 = CF(0,-0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  78. RJ.C1 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  79. RJ.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  80. RS.C1 = CF(-0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  81. LS.C1 = CF(0.5,0.5,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  82. RH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  83. LH.C1 = CF(0,1,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  84. RH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  85. LH.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  86. RS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  87. LS.C0 = CF(0,0,0)*ANGLES(RAD(0),RAD(0),RAD(0))
  88.  
  89. Mode='1'
  90.  
  91. mousechanger=game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(k)
  92. if k == '1' then-- first mode
  93. Mode='1'
  94. elseif k == 'e' then-- second mode
  95. Mode='2'
  96. elseif k == 'urkeybind' then-- third mode
  97. Mode='3'
  98. end
  99. end)
  100.  
  101.  
  102.  
  103. attacklol=game.Players.LocalPlayer:GetMouse().Button1Down:Connect(function()
  104. Mode='Attack0'
  105. wait(0.1) -- time of attack u can edit this
  106. Mode='Attack1'
  107. wait(0.1)
  108. Mode='Attack3'
  109. wait(0.4)
  110. Mode ='2'
  111. end)
  112.  
  113.  
  114.  
  115. coroutine.wrap(function()
  116. while true do -- anim changer
  117. if HumanDied then mousechanger:Disconnect() attacklol:Disconnect() break end
  118. sine = sine + speed
  119. local rlegray = Ray.new(reanim["Right Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  120. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  121. local llegray = Ray.new(reanim["Left Leg"].Position + Vector3.new(0, 0.5, 0), Vector3.new(0, -2, 0))
  122. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  123. local rightvector = (Root.Velocity * Root.CFrame.rightVector).X + (Root.Velocity * Root.CFrame.rightVector).Z
  124. local lookvector = (Root.Velocity * Root.CFrame.lookVector).X + (Root.Velocity * Root.CFrame.lookVector).Z
  125. if lookvector > reanim.Humanoid.WalkSpeed then
  126. lookvector = reanim.Humanoid.WalkSpeed
  127. end
  128. if lookvector < -reanim.Humanoid.WalkSpeed then
  129. lookvector = -reanim.Humanoid.WalkSpeed
  130. end
  131. if rightvector > reanim.Humanoid.WalkSpeed then
  132. rightvector = reanim.Humanoid.WalkSpeed
  133. end
  134. if rightvector < -reanim.Humanoid.WalkSpeed then
  135. rightvector = -reanim.Humanoid.WalkSpeed
  136. end
  137. local lookvel = lookvector / reanim.Humanoid.WalkSpeed
  138. local rightvel = rightvector / reanim.Humanoid.WalkSpeed
  139. if Mode == '1' then
  140. if Root.Velocity.y > 1 then -- jump
  141. --jump clerp here
  142. elseif Root.Velocity.y < -1 then -- fall
  143. --fall clerp here
  144. elseif Root.Velocity.Magnitude < 2 then -- idle
  145. hatset('WDW_FoamFinger','Torso',CFrame.new(),reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.8+0*math.cos(sine/13),-0.8+0*math.cos(sine/13))*ANGLES(RAD(20+5*math.cos(sine/13)),RAD(0+10*math.cos(sine/13)),RAD(0+10*math.cos(sine/13))),1),false)
  146. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  147. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/90),-0.1+0.1*math.cos(sine/90),0+0*math.cos(sine/90))*ANGLES(RAD(10+-3*math.cos(sine/90)),RAD(0+0*math.cos(sine/90)),RAD(0+0*math.cos(sine/90))),.3)
  148. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/30),0+-0.2*math.cos(sine/30),0+0*math.cos(sine/30))*ANGLES(RAD(200+0*math.cos(sine/30)),RAD(20+0*math.cos(sine/30)),RAD(0+0*math.cos(sine/30))),.3)
  149. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/30),0.5+-0.2*math.cos(sine/30),0+0*math.cos(sine/30))*ANGLES(RAD(13+0*math.cos(sine/30)),RAD(49+0*math.cos(sine/30)),RAD(4+0*math.cos(sine/30))),.3)
  150. RH.C0 = RH.C0:Lerp(CF(0.7+0*math.cos(sine/40),-1+0.006*math.cos(sine/40),-0.5+0*math.cos(sine/40))*ANGLES(RAD(-10+0*math.cos(sine/40)),RAD(-45+0*math.cos(sine/40)),RAD(0+0*math.cos(sine/40))),.3)
  151. LH.C0 = LH.C0:Lerp(CF(-0.7+0*math.cos(sine/40),-1+0.06*math.cos(sine/40),-0.5+0*math.cos(sine/40))*ANGLES(RAD(-10+0*math.cos(sine/40)),RAD(45+0*math.cos(sine/40)),RAD(0+0*math.cos(sine/40))),.3)
  152. hatset('InternationalFedora','Left Arm',CFrame.new(),reanim['InternationalFedora'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.7+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
  153. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-0+0*math.cos(sine/13))*ANGLES(RAD(-27+0*math.cos(sine/13)),RAD(20+0*math.cos(sine/13)),RAD(57+0*math.cos(sine/13))),1),false)
  154. elseif Root.Velocity.Magnitude < 20 then -- walk
  155. hatset('WDW_FoamFinger','Torso',CFrame.new(),reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.8+0*math.cos(sine/13),-0.8+0*math.cos(sine/13))*ANGLES(RAD(20+5*math.cos(sine/13)),RAD(0+10*math.cos(sine/13)),RAD(0+10*math.cos(sine/13))),1),false)
  156. hatset('InternationalFedora','Left Arm',CFrame.new(),reanim['InternationalFedora'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.7+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),1),false)
  157. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),2+0*math.cos(sine/13),-0+0*math.cos(sine/13))*ANGLES(RAD(-27+0*math.cos(sine/13)),RAD(20+0*math.cos(sine/13)),RAD(57+0*math.cos(sine/13))),1),false)
  158. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  159. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/90),-0.1+0.1*math.cos(sine/90),0+0*math.cos(sine/90))*ANGLES(RAD(10+-3*math.cos(sine/90)),RAD(0+0*math.cos(sine/90)),RAD(0+0*math.cos(sine/90))),.3)
  160. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/30),0+-0.2*math.cos(sine/30),0+0*math.cos(sine/30))*ANGLES(RAD(200+0*math.cos(sine/30)),RAD(20+0*math.cos(sine/30)),RAD(0+0*math.cos(sine/30))),.3)
  161. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/30),0.5+-0.2*math.cos(sine/30),0+0*math.cos(sine/30))*ANGLES(RAD(13+0*math.cos(sine/30)),RAD(49+0*math.cos(sine/30)),RAD(4+0*math.cos(sine/30))),.3)
  162. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0.006*math.cos(sine/13),0+-0.5*math.cos(sine/13))*ANGLES(RAD(-10+35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  163. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0.06*math.cos(sine/13),0+0.5*math.cos(sine/13))*ANGLES(RAD(-10+-35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  164. elseif Root.Velocity.Magnitude > 20 then -- run
  165. --run clerp here
  166. end
  167. elseif Mode == '2' then
  168. if Root.Velocity.y > 1 then -- jump
  169. --jump clerp here
  170. elseif Root.Velocity.y < -1 then -- fall
  171. --fall clerp here
  172. elseif Root.Velocity.Magnitude < 2 then -- idle
  173. hatset('WDW_FoamFinger','Torso',CFrame.new(),reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.8+0*math.cos(sine/13),-0.8+0*math.cos(sine/13))*ANGLES(RAD(20+5*math.cos(sine/13)),RAD(0+10*math.cos(sine/13)),RAD(0+10*math.cos(sine/13))),1),false)
  174. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  175. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/15),-0.6+0.05*math.cos(sine/15),0+0*math.cos(sine/15))*ANGLES(RAD(-45+0*math.cos(sine/15)),RAD(0+0*math.cos(sine/15)),RAD(0+0*math.cos(sine/15))),.3)
  176. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/30),0+0.1*math.cos(sine/30),-0.5+0*math.cos(sine/30))*ANGLES(RAD(145+0*math.cos(sine/30)),RAD(0+0*math.cos(sine/30)),RAD(0+0*math.cos(sine/30))),.3)
  177. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(-5+0*math.cos(sine/13)),RAD(4+0*math.cos(sine/13))),.3)
  178. RH.C0 = RH.C0:Lerp(CF(1+0*math.cos(sine/13),-1+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(44+0*math.cos(sine/13)),RAD(69+0*math.cos(sine/13)),RAD(-36+0*math.cos(sine/13))),.3)
  179. LH.C0 = LH.C0:Lerp(CF(-1+0*math.cos(sine/13),-1+0.05*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(64+0*math.cos(sine/13)),RAD(131+0*math.cos(sine/13)),RAD(-25+0*math.cos(sine/13))),.3)
  180. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),1.6+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-90+0*math.cos(sine/13)),RAD(-3+0*math.cos(sine/13)),RAD(90+0*math.cos(sine/13))),1),false)
  181. elseif Root.Velocity.Magnitude < 20 then -- walk
  182. hatset('WDW_FoamFinger','Torso',CFrame.new(),reanim['WDW_FoamFinger'].Handle.AccessoryWeld.C0:Lerp(CF(0+0*math.cos(sine/13),0.8+0*math.cos(sine/13),-0.8+0*math.cos(sine/13))*ANGLES(RAD(20+5*math.cos(sine/13)),RAD(0+10*math.cos(sine/13)),RAD(0+10*math.cos(sine/13))),1),false)
  183. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  184. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-10+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  185. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.3+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-45+5*math.cos(sine/13)),RAD(45+0*math.cos(sine/13))),.3)
  186. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+-35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  187. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+0.3*math.cos(sine/13))*ANGLES(RAD(0+-35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  188. LH.C0 = LH.C0:Lerp(CF(-0.5+0*math.cos(sine/13),-1+0*math.cos(sine/13),0+-0.3*math.cos(sine/13))*ANGLES(RAD(0+35*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  189. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.3+0*math.cos(sine/13),1.9+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(127+0*math.cos(sine/13)),RAD(134+0*math.cos(sine/13)),RAD(236+0*math.cos(sine/13))),1),false)
  190. elseif Root.Velocity.Magnitude > 20 then -- run
  191. --run clerp here
  192. end
  193. elseif Mode == '3' then
  194. if Root.Velocity.y > 1 then -- jump
  195. --jump clerp here
  196. elseif Root.Velocity.y < -1 then -- fall
  197. --fall clerp here
  198. elseif Root.Velocity.Magnitude < 2 then -- idle
  199. --idle clerp here
  200. elseif Root.Velocity.Magnitude < 20 then -- walk
  201. --walk clerp here
  202. elseif Root.Velocity.Magnitude > 20 then -- run
  203. --run clerp here
  204. end
  205. elseif Mode == 'Attack0' then
  206. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  207. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-10+0*math.cos(sine/13)),RAD(-50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  208. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),-0.5+0*math.cos(sine/13))*ANGLES(RAD(-163+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  209. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(9+0*math.cos(sine/13)),RAD(42+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  210. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1.2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-2+0*math.cos(sine/13)),RAD(-143+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13))),.3)
  211. LH.C0 = LH.C0:Lerp(CF(-0.7+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  212. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),2+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(45+0*math.cos(sine/13)),RAD(-214+0*math.cos(sine/13)),RAD(-74+0*math.cos(sine/13))),1),false)
  213. elseif Mode == 'Attack1' then
  214. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  215. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-10+0*math.cos(sine/13)),RAD(-50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  216. RS.C0 = RS.C0:Lerp(CF(0.5+0*math.cos(sine/13),0.8+0*math.cos(sine/13),-0.8+0*math.cos(sine/13))*ANGLES(RAD(-272+0*math.cos(sine/13)),RAD(45+0*math.cos(sine/13)),RAD(-69+0*math.cos(sine/13))),.3)
  217. LS.C0 = LS.C0:Lerp(CF(-1+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(9+0*math.cos(sine/13)),RAD(74+0*math.cos(sine/13)),RAD(-9+0*math.cos(sine/13))),.3)
  218. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1.2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-2+0*math.cos(sine/13)),RAD(-143+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13))),.3)
  219. LH.C0 = LH.C0:Lerp(CF(-0.7+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  220. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),2+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(36+0*math.cos(sine/13)),RAD(-225+0*math.cos(sine/13)),RAD(-58+0*math.cos(sine/13))),1),false)
  221. elseif Mode == 'Attack3' then
  222. NECK.C0 = NECK.C0:Lerp(CF(0+0*math.cos(sine/13),1+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(-35+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  223. RJ.C0 = RJ.C0:Lerp(CF(0+0*math.cos(sine/13),0+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-10+0*math.cos(sine/13)),RAD(50+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  224. RS.C0 = RS.C0:Lerp(CF(1+0*math.cos(sine/13),0.+0*math.cos(sine/13),-1+0*math.cos(sine/13))*ANGLES(RAD(-7+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  225. LS.C0 = LS.C0:Lerp(CF(-1.5+0*math.cos(sine/13),0.5+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(25+0*math.cos(sine/13)),RAD(22+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  226. RH.C0 = RH.C0:Lerp(CF(0.5+0*math.cos(sine/13),-1.2+0*math.cos(sine/13),0+0*math.cos(sine/13))*ANGLES(RAD(-2+0*math.cos(sine/13)),RAD(-143+0*math.cos(sine/13)),RAD(-13+0*math.cos(sine/13))),.3)
  227. LH.C0 = LH.C0:Lerp(CF(-0.7+0*math.cos(sine/13),-1+0*math.cos(sine/13),-0.2+0*math.cos(sine/13))*ANGLES(RAD(0+0*math.cos(sine/13)),RAD(51+0*math.cos(sine/13)),RAD(0+0*math.cos(sine/13))),.3)
  228. hatset('Back_AccAccessory','Right Arm',CFrame.new(),reanim['Back_AccAccessory'].Handle.AccessoryWeld.C0:Lerp(CF(0.5+0*math.cos(sine/13),2+0*math.cos(sine/13),-0.4+0*math.cos(sine/13))*ANGLES(RAD(36+0*math.cos(sine/13)),RAD(-225+0*math.cos(sine/13)),RAD(-58+0*math.cos(sine/13))),1),false)
  229. end
  230. srv.RenderStepped:Wait()
  231. end
  232. end)()
  233. --Created using Nexo Animator
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