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- Config = {}
- Config.debug = false
- -- The amount of damage the wheels will take on collisions (10-30 seems reasonable to me, for more realistic experience I'd recommend values between 50-100)
- Config.collisionDamageAmount = 30
- -- If you define a model specific multiplier it will be used instead of the class multiplier
- -- Vehicle classes https://docs.fivem.net/natives/?_0x29439776AAA00A62
- Config.collisionDamageMultiplier = {
- models = {
- kuruma2 = 0.5
- },
- classes = {
- [0] = 1.2, -- Compacts
- [1] = 1, -- Sedans
- [2] = 0.8, -- SUVs
- [3] = 1, -- Coupes
- [4] = 1, -- Muscle
- [5] = 1.25, -- Sports Classics
- [6] = 1.2, -- Sports
- [7] = 1.2, -- Super
- [8] = 1.1, -- Motorcycles
- [9] = 0.5, -- Off-road
- [10] = 0.5, -- Industrial
- [11] = 0.5, -- Utility
- [12] = 1, -- Vans
- [13] = 0.5, -- Cycles
- [14] = 0, -- Boats
- [15] = 0, -- Helicopters
- [16] = 0, -- Planes
- [17] = 0.9, -- Service
- [18] = 0.7, -- Emergency
- [19] = 0.5, -- Military
- [20] = 0.5, -- Commercial
- [21] = 0, -- Trains
- }
- }
- -- The amount of damage the wheels will take on falls (10-30 seems reasonable to me, for more realistic experience I'd recommend values between 50-100)
- Config.fallDamageAmount = 30
- -- Multiplier for the fall damage for vehicles that are using off-road tires/wheels
- Config.offroadTireFallDamageMultiplier = 0.7
- -- Threshold of the fall speed required to deal wheel damage (3.8 by default. If you don't want smaller jumps to deal damage set it higher)
- Config.fallThreshold = 3.8
- -- Minimum fall airtime (in seconds) for the wheels to get damaged. This only counts for the duration the car was falling (going downwards)
- Config.minimumAirTime = 0.5
- -- If you define a model specific multiplier it will be used instead of the class multiplier
- -- Vehicle classes https://docs.fivem.net/natives/?_0x29439776AAA00A62
- Config.fallDamageMultiplier = {
- models = {
- bf400 = 0.4,
- sanchez = 0.4,
- sanchez2 = 0.4,
- manchez = 0.4,
- },
- classes = {
- [0] = 1, -- Compacts
- [1] = 1, -- Sedans
- [2] = 0.3, -- SUVs
- [3] = 1, -- Coupes
- [4] = 0.7, -- Muscle
- [5] = 1.3, -- Sports Classics
- [6] = 1.2, -- Sports
- [7] = 1.5, -- Super
- [8] = 0.6, -- Motorcycles
- [9] = 0.3, -- Off-road
- [10] = 0.7, -- Industrial
- [11] = 0.7, -- Utility
- [12] = 1.3, -- Vans
- [13] = 0.6, -- Cycles
- [14] = 0, -- Boats
- [15] = 0, -- Helicopters
- [16] = 0, -- Planes
- [17] = 0.9, -- Service
- [18] = 0.5, -- Emergency
- [19] = 0.2, -- Military
- [20] = 0.7, -- Commercial
- [21] = 0, -- Trains
- }
- }
- -- Chance of the wheel falling off when it reaches critical damage (0 - 100)
- Config.fallOffChance = 50
- -- Chance of the tire bursting when it reaches critical damage (0 - 100)
- Config.tireBurstChance = 100
- -- Whether or not to respect bulletproof tires for popping (wheels will still fall off)
- Config.respectBulletproofTires = false
- -- Makes the car undriveable when at least one wheel falls off
- Config.setVehicleUndriveable = false
- -- Some vehicles become really fast when a wheel falls off (blame Rockstar)
- -- To prevent abuse you can limit the vehicle speed when the wheels fall off
- Config.limitVehicleSpeed = true
- -- Speed limit in kmh
- Config.speedLimit = 50.0
- -- There's a few decent wheel models to choose from https://gtahash.ru/?s=wheel
- -- the 'prop_wheel_01' might fit more popular rims but the 'prop_tornado_wheel' has bouncy physics
- Config.wheelModel = 'prop_wheel_01'
- Config.wheelRim = 'prop_wheel_rim_03'
- -- Vehicle classes https://docs.fivem.net/natives/?_0x29439776AAA00A62
- Config.blacklist = {
- models = {
- 'blazer',
- 'blazer2',
- 'blazer3',
- 'blazer4',
- 'blazer5',
- 'monster',
- 'monster3',
- 'monster4',
- 'monster5',
- },
- classes = {
- 14, 15, 16, 21
- }
- }
- -- Fall damage based on the ground type the vehicle lands on
- -- Surfaces which are counted as road (https://docs.fivem.net/natives/?_0xA7F04022)
- Config.roadSurfaces = {
- 1, 3, 4, 12
- }
- -- If you define a model specific multiplier it will be used instead of the class multiplier
- -- Multiplier that will be used for falls that land on dirt / non road(road like) material
- Config.offroadFallDamageMultiplier = {
- models = {
- bf400 = 0.3,
- sanchez = 0.3,
- sanchez2 = 0.3,
- manchez = 0.3,
- buggy = 0.7,
- },
- classes = {
- [0] = 1.0, -- Compacts
- [1] = 1.0, -- Sedans
- [2] = 0.9, -- SUVs
- [3] = 1, -- Coupes
- [4] = 0.9, -- Muscle
- [5] = 1.3, -- Sports Classics
- [6] = 1.3, -- Sports
- [7] = 1.3, -- Super
- [8] = 1.0, -- Motorcycles
- [9] = 0.7, -- Off-road
- [10] = 0.9, -- Industrial
- [11] = 1, -- Utility
- [12] = 1.2, -- Vans
- [13] = 0.6, -- Cycles
- [14] = 0, -- Boats
- [15] = 0, -- Helicopters
- [16] = 0, -- Planes
- [17] = 0.9, -- Service
- [18] = 0.5, -- Emergency
- [19] = 0.2, -- Military
- [20] = 0.7, -- Commercial
- [21] = 0, -- Trains
- }
- }
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