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- 2.55 Script Timing
- 1. Link Init
- 2. (If firstplay) Global Init
- 3. (else) Global Continue
- 4. FFCs by Screen Index (1 to 32)
- 5. Global Active (prior to Waitdraw)
- 6. Link Active (prior to Waitdraw)
- 7. DMap (prior to Waitdraw)
- 8. (item sprite script would be here, by screen index)
- 9. NPC Active (by screen index)
- 10. EWeapon Active (by screen index)
- 11. Clear script one-frame conditions: Clears HitBy[]
- 12. Link.animate() : During this function, global, Link, and DMap scripts are run during screen scrolling)
- 12a. Global active during scrolling
- 12b. Link active, during scrolling, waitdraw may apply
- 12c. DMap, during scrolling, waitdraw may apply
- 13. Item Collect Scripts
- 14. Item Action scripts
- 15. Continual item scripts, after first frame (ordered by item ID)
- 16. LWeapon scripts (by screen index)
- 17. WAITDRAW
- 18. Global Active (after Waitdraw pause)
- 19. Link Active (after Waitdraw pause)
- 20. DMap (after Waitdraw pause)
- 21.0. Global Exit (if applicable)
- 21.1. Link Death (if applicable)
- 21.2. Link Win (if Applicable)
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