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Engine.ini / LOTR Gollum

May 25th, 2023 (edited)
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  1. [SystemSettings]
  2. D3D12.AdjustTexturePoolSizeBasedOnBudget=1
  3. D3D12.ForceThirtyHz=0
  4. D3D12.InsertOuterOcclusionQuery=1
  5. D3D12.TexturePoolOnlyAccountStreamableTexture=1
  6. D3D12.UseUpdateTexture3DComputeShader=1
  7. D3D12.ZeroBufferSizeInMB=128
  8. FX.BatchAsync=1
  9. FX.BatchAsyncBatchSize=64
  10. FX.EarlyScheduleAsync=1
  11. GeometryCache.OffloadUpdate=1
  12. NumUnusedShaderCompilingThreads=0
  13. WorkerProcessPriority=2
  14. niagara.CreateShadersOnLoad=1
  15. r.AccelPredrawBatchTime=0
  16. r.AccelTargetPrecompileFrameTime=0
  17. r.CompileShadersForDevelopment=0
  18. r.CreateShadersOnLoad=1
  19. r.DontLimitOnBattery=1
  20. r.DynamicRes.OperationMode=1
  21. r.Emitter.FastPoolEnable=1
  22. r.FastVRam.BokehDOF=0
  23. r.FastVRam.CircleDOF=0
  24. r.FastVRam.DOFPostfilter=1
  25. r.FastVRam.DOFReduce=1
  26. r.FastVRam.DOFSetup=0
  27. r.FastVRam.DistanceFieldShadows=1
  28. r.FastVRam.Downsample=1
  29. r.FastVRam.LightAccumulation=1
  30. r.FastVRam.MotionBlur=0
  31. r.FastVRam.ShadowCSM=1
  32. r.FastVRam.Tonemap=1
  33. r.FastVRam.Upscale=1
  34. r.FinishCurrentFrame=0
  35. r.ForceAllCoresForShaderCompiling=1
  36. r.GTSyncType=1
  37. r.MotionBlur.Max=0
  38. r.MotionBlurQuality=0
  39. r.OneFrameThreadLag=1
  40. r.PredrawBatchTime=13
  41. r.RayTracing=0
  42. r.ShaderCodeLibrary.SeperateLoadingCache=1
  43. r.ShaderPipelineCache.BatchSize=50
  44. r.ShaderPipelineCache.Enabled=1
  45. r.ShaderPipelineCache.GameFileMaskEnabled=0
  46. r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
  47. r.ShaderPipelineCache.PreOptimizeEnabled=1
  48. r.ShaderPipelineCache.ReportPSO=1
  49. r.Shaders.FastMath=1
  50. r.Shaders.Optimize=1
  51. r.Streaming.AmortizeCPUToGPUCopy=1
  52. r.Streaming.Boost=1
  53. r.Streaming.DefragDynamicBounds=1
  54. r.Streaming.FramesForFullUpdate=1
  55. r.Streaming.HLODStrategy=2
  56. r.Streaming.LimitPoolSizeToVRAM=1
  57. r.Streaming.MaxNumTexturesToStreamPerFrame=3
  58. r.Streaming.PoolSize=3072
  59. r.TargetPrecompileFrameTime=13
  60. r.TessellationAdaptivePixelsPerTriangle=999999
  61. r.TextureStreaming=1
  62. r.Tonemapper.GrainQuantization=0
  63. r.Tonemapper.Quality=0
  64. r.Tonemapper.Sharpen=0.2
  65. r.TonemapperFilm=0
  66. r.TranslucencyVolumeBlur=0
  67. r.UseAsyncShaderPrecompilation=1
  68. r.UseClusteredDeferredShading=1
  69. r.UseShaderCaching=1
  70. r.UseShaderPredraw=1
  71. r.XGEShaderCompile.Mode=1
  72. r.XGEShaderCompile.Xml.BatchGroupSize=256
  73. r.XGEShaderCompile.Xml.BatchSize=16
  74. r.XGEShaderCompile.Xml.JobTimeout=0.500000
  75. r.XGEShaderCompile=1
  76. r.bForceCPUAccessToGPUSkinVerts=1
  77. rhi.SyncInterval=0
  78. rhi.SyncSlackMS=0
  79. s.AsyncLoadingThreadEnabled=1
  80. s.AsyncLoadingTimeLimit=0.1
  81. s.AsyncLoadingUseFullTimeLimit=0
  82. s.EventDrivenLoaderEnabled=1
  83. s.IoDispatcherCacheSizeMB=256
  84. s.LevelStreamingActorsUpdateTimeLimit=0.1
  85. s.LevelStreamingComponentsRegistrationGranularity=1
  86. s.LevelStreamingComponentsUnregistrationGranularity=1
  87. s.MaxIncomingRequestsToStall=1
  88. s.MaxReadyRequestsToStallMB=0
  89. s.MinBulkDataSizeForAsyncLoading=0
  90. s.PriorityAsyncLoadingExtraTime=0
  91. s.UnregisterComponentsTimeLimit=0.1
  92.  
  93. [/Script/Engine.Engine]
  94. bSmoothFrameRate=0
  95. bUseFixedFrameRate=0
  96.  
  97. [/Script/Engine.InputSettings]
  98. bEnableMouseSmoothing=0
  99. bEnableCameraLag=0
  100. bViewAccelerationEnabled=0
  101. LookRightScale=0
  102. LookUpScale=0
  103.  
  104. [/script/engine.garbagecollectionsettings]
  105. gc.ActorClusteringEnabled=1
  106. gc.BlueprintClusteringEnabled=1
  107.  
  108. [/script/akaudio.aksettings]
  109. bEnableMultiCoreRendering=1
  110.  
  111. [DevOptions.Shaders]
  112. WorkerProcessPriority=2
  113.  
  114. [Core.Log]
  115. Global=off
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