Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [SystemSettings]
- D3D12.AdjustTexturePoolSizeBasedOnBudget=1
- D3D12.ForceThirtyHz=0
- D3D12.InsertOuterOcclusionQuery=1
- D3D12.TexturePoolOnlyAccountStreamableTexture=1
- D3D12.UseUpdateTexture3DComputeShader=1
- D3D12.ZeroBufferSizeInMB=128
- FX.BatchAsync=1
- FX.BatchAsyncBatchSize=64
- FX.EarlyScheduleAsync=1
- GeometryCache.OffloadUpdate=1
- NumUnusedShaderCompilingThreads=0
- WorkerProcessPriority=2
- niagara.CreateShadersOnLoad=1
- r.AccelPredrawBatchTime=0
- r.AccelTargetPrecompileFrameTime=0
- r.CompileShadersForDevelopment=0
- r.CreateShadersOnLoad=1
- r.DontLimitOnBattery=1
- r.DynamicRes.OperationMode=1
- r.Emitter.FastPoolEnable=1
- r.FastVRam.BokehDOF=0
- r.FastVRam.CircleDOF=0
- r.FastVRam.DOFPostfilter=1
- r.FastVRam.DOFReduce=1
- r.FastVRam.DOFSetup=0
- r.FastVRam.DistanceFieldShadows=1
- r.FastVRam.Downsample=1
- r.FastVRam.LightAccumulation=1
- r.FastVRam.MotionBlur=0
- r.FastVRam.ShadowCSM=1
- r.FastVRam.Tonemap=1
- r.FastVRam.Upscale=1
- r.FinishCurrentFrame=0
- r.ForceAllCoresForShaderCompiling=1
- r.GTSyncType=1
- r.MotionBlur.Max=0
- r.MotionBlurQuality=0
- r.OneFrameThreadLag=1
- r.PredrawBatchTime=13
- r.RayTracing=0
- r.ShaderCodeLibrary.SeperateLoadingCache=1
- r.ShaderPipelineCache.BatchSize=50
- r.ShaderPipelineCache.Enabled=1
- r.ShaderPipelineCache.GameFileMaskEnabled=0
- r.ShaderPipelineCache.LazyLoadShadersWhenPSOCacheIsPresent=1
- r.ShaderPipelineCache.PreOptimizeEnabled=1
- r.ShaderPipelineCache.ReportPSO=1
- r.Shaders.FastMath=1
- r.Shaders.Optimize=1
- r.Streaming.AmortizeCPUToGPUCopy=1
- r.Streaming.Boost=1
- r.Streaming.DefragDynamicBounds=1
- r.Streaming.FramesForFullUpdate=1
- r.Streaming.HLODStrategy=2
- r.Streaming.LimitPoolSizeToVRAM=1
- r.Streaming.MaxNumTexturesToStreamPerFrame=3
- r.Streaming.PoolSize=3072
- r.TargetPrecompileFrameTime=13
- r.TessellationAdaptivePixelsPerTriangle=999999
- r.TextureStreaming=1
- r.Tonemapper.GrainQuantization=0
- r.Tonemapper.Quality=0
- r.Tonemapper.Sharpen=0.2
- r.TonemapperFilm=0
- r.TranslucencyVolumeBlur=0
- r.UseAsyncShaderPrecompilation=1
- r.UseClusteredDeferredShading=1
- r.UseShaderCaching=1
- r.UseShaderPredraw=1
- r.XGEShaderCompile.Mode=1
- r.XGEShaderCompile.Xml.BatchGroupSize=256
- r.XGEShaderCompile.Xml.BatchSize=16
- r.XGEShaderCompile.Xml.JobTimeout=0.500000
- r.XGEShaderCompile=1
- r.bForceCPUAccessToGPUSkinVerts=1
- rhi.SyncInterval=0
- rhi.SyncSlackMS=0
- s.AsyncLoadingThreadEnabled=1
- s.AsyncLoadingTimeLimit=0.1
- s.AsyncLoadingUseFullTimeLimit=0
- s.EventDrivenLoaderEnabled=1
- s.IoDispatcherCacheSizeMB=256
- s.LevelStreamingActorsUpdateTimeLimit=0.1
- s.LevelStreamingComponentsRegistrationGranularity=1
- s.LevelStreamingComponentsUnregistrationGranularity=1
- s.MaxIncomingRequestsToStall=1
- s.MaxReadyRequestsToStallMB=0
- s.MinBulkDataSizeForAsyncLoading=0
- s.PriorityAsyncLoadingExtraTime=0
- s.UnregisterComponentsTimeLimit=0.1
- [/Script/Engine.Engine]
- bSmoothFrameRate=0
- bUseFixedFrameRate=0
- [/Script/Engine.InputSettings]
- bEnableMouseSmoothing=0
- bEnableCameraLag=0
- bViewAccelerationEnabled=0
- LookRightScale=0
- LookUpScale=0
- [/script/engine.garbagecollectionsettings]
- gc.ActorClusteringEnabled=1
- gc.BlueprintClusteringEnabled=1
- [/script/akaudio.aksettings]
- bEnableMultiCoreRendering=1
- [DevOptions.Shaders]
- WorkerProcessPriority=2
- [Core.Log]
- Global=off
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement