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- RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
- Verse.Log:Error(String)
- Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2)
- Verse.HediffGiveUtility:TryApply(Pawn, HediffDef, List`1, Boolean, Int32, List`1)
- Verse.HediffGiver:TryApply(Pawn, List`1)
- Verse.HediffGiver_Random:OnIntervalPassed(Pawn, Hediff)
- Verse.Hediff:Tick()
- Verse.Pawn_HealthTracker:HealthTick()
- Verse.Pawn:Tick()
- RimWorld.Planet.WorldPawns:WorldPawnsTick()
- RimWorld.Planet.World:WorldTick()
- Verse.TickManager:DoSingleTick()
- Verse.TickManager:TickManagerUpdate()
- Verse.Game:UpdatePlay()
- Verse.Root_Play:Update()
- would have survived the random.
- Verse.Log:Warning(String)
- M_No_Death_Randomness.Main:CheckForStateChange(Pawn_HealthTracker, Nullable`1, Hediff)
- Verse.Pawn_HealthTracker:Notify_HediffChanged(Hediff)
- Verse.Hediff:set_Severity(Single)
- Verse.HealthUtility:AdjustSeverity(Pawn, HediffDef, Single)
- RimWorld.GameCondition_ToxicFallout:GameConditionTick()
- RimWorld.GameConditionManager:GameConditionManagerTick()
- Verse.Map:MapPostTick()
- Verse.TickManager:DoSingleTick()
- Verse.TickManager:TickManagerUpdate()
- Verse.Game:UpdatePlay()
- Verse.Root_Play:Update()
- RandomElementByWeight with totalWeight=0 - use TryRandomElementByWeight.
- Verse.Log:Error(String)
- Verse.GenCollection:RandomElementByWeight(IEnumerable`1, Func`2)
- Verse.HediffGiveUtility:TryApply(Pawn, HediffDef, List`1, Boolean, Int32, List`1)
- Verse.HediffGiver:TryApply(Pawn, List`1)
- Verse.HediffGiver_Random:OnIntervalPassed(Pawn, Hediff)
- Verse.Hediff:Tick()
- Verse.Pawn_HealthTracker:HealthTick()
- Verse.Pawn:Tick()
- RimWorld.Planet.WorldPawns:WorldPawnsTick()
- RimWorld.Planet.World:WorldTick()
- Verse.TickManager:DoSingleTick()
- Verse.TickManager:TickManagerUpdate()
- Verse.Game:UpdatePlay()
- Verse.Root_Play:Update()
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