getoffmylawwwnnn

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Nov 19th, 2021 (edited)
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  1. CommonUtilities:
  2. # Wether or not debug messages should be shown.
  3. debug: false
  4. # The SCP Roles able to use V to talk to humans.
  5. scp_speech:
  6. - Scp049
  7. - Scp096
  8. - Scp173
  9. - Scp106
  10. - Scp0492
  11. - Scp93989
  12. - Scp93953
  13. # Whether or not MTF/CI can 'escape' while disarmed to switch teams.
  14. disarm_switch_teams: true
  15. # Whether or not disarmed people will be prevented from interacting with doors/elevators.
  16. restrictive_disarming: true
  17. # The text displayed at the timed interval specified below.
  18. timed_broadcast: Thank you for playing <b><color=orange>Under</color><color=#944710>Ground</color> <color=orange>Hide</color><color=red>Out</color></b>! Make sure to join our <color=blue>Discord Server</color> to be early to <color=green>Round Events</color>, <color=orange>early pings for server updates/shutdowns</color>, and lots more!
  19. # The time each timed broadcast will be displayed.
  20. timed_broadcast_duration: 5
  21. # The delay between each timed broadcast. To disable timed broadcasts, set this to 0
  22. timed_broadcast_delay: 300
  23. # The message displayed to the player when they first join the server. Setting this to empty will disable these broadcasts.
  24. join_message: <color=lime>Welcome %player%! Please read our rules!</color>
  25. # The amount of time (in seconds) the join message is displayed.
  26. join_message_duration: 5
  27. # The amount of time (in seconds) after the round starts, before the facilities auto-nuke will start.
  28. autonuke_time: 1500
  29. # Wether or not the nuke should be unable to be disabled during the auto-nuke countdown.
  30. autonuke_lock: true
  31.  
  32.  
  33.  
  34. # Whether or not to show player's health under their name when you look at them.
  35. player_health_info: true
  36.  
  37.  
  38.  
  39. # The list of starting items for roles. ItemName is the item to give them, and Chance is the percent chance of them spawning with it, and Group allows you to restrict the item to only players with certain RA groups (Leave this as 'none' to allow all players to get the item). You can specify the same item multiple times.
  40. starting_inventories:
  41. ClassD:
  42. slot1:
  43. - item_name: KeycardJanitor
  44. chance: 50
  45. group: none
  46. slot2:
  47. - item_name: Flashlight
  48. chance: 100
  49. group: none
  50. slot3:
  51. - item_name: Coin
  52. chance: 100
  53. group: none
  54. slot4: []
  55. slot5: []
  56. slot6: []
  57. slot7: []
  58. slot8: []
  59. ammo:
  60. - type: Ammo556x45
  61. amount: 200
  62. group: none
  63. # The list of custom 914 recipies. Original is the item being upgraded, New is the item to upgrade to, and Chance is the percent chance of the upgrade happening. You can specify multiple upgrade choices for the same item.
  64. scp914_item_changes:
  65. Fine:
  66. - original: Coin
  67. new: KeycardJanitor
  68. chance: 100
  69. # The list of custom 914 recipies for roles. Original is the role to be changed, New is the new role to assign, Chance is the % chance of the upgrade occuring.
  70. scp914_class_changes:
  71. Rough:
  72. - original: ClassD
  73. new: ClassD
  74. chance: 100
  75. scp914_teleport_chances:
  76. Rough:
  77. - room: LczClassDSpawn
  78. offset:
  79. x: 0
  80. y: 0
  81. z: 0
  82. chance: 100
  83. damage: 35
  84. # A dictionary of random effects to apply to players when going through 914 on certain settings.
  85. scp914_effect_chances:
  86. Rough:
  87. - effect: Amnesia
  88. chance: 100
  89. duration: 5
  90. # Determines if 914 effects are exclusive, meaning only one can be applied each time a player is processed by 914.
  91. scp914_effects_exclusivity: false
  92. # Whether or not SCPs are immune to effects gained from 914.
  93. scps_immune_to914_effects: false
  94. # The frequency (in seconds) between ragdoll cleanups. Set to 0 to disable.
  95. ragdoll_cleanup_delay: 0
  96. # If ragdoll cleanup should only happen in the Pocket Dimension or not.
  97. ragdoll_cleanup_only_pocket: false
  98. # The frequency (in seconds) between item cleanups. Set to 0 to disable.
  99. item_cleanup_delay: 0
  100. # If item cleanup should only happen in the Pocket Dimension or not.
  101. item_cleanup_only_pocket: false
  102. # A list of all roles and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  103. role_damage_multipliers:
  104. Scp173: 1
  105. # A list of all Weapons and their damage modifiers. The number here is a multiplier, not a raw damage amount. Thus, setting it to 1 = normal damage, 1.5 = 50% more damage, and 0.5 = 50% less damage.
  106. weapon_damage_multipliers:
  107. GunE11SR: 1
  108. # A list of roles and how much health they should be given when they kill someone.
  109. health_on_kill:
  110. Scp173: 0
  111. Scp93953: 10
  112. Scp93989: 20
  113. # A list of roles and what their default starting health should be.
  114. health_values:
  115. Scp173: 3200
  116. NtfCaptain: 150
  117. # If the plugin is enabled or not.
  118. is_enabled: true
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