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- local library = loadstring(game:HttpGet("https://pastebin.com/raw/WME4s0kY", true))()
- local example = library:CreateWindow({
- text = "Auto Stuff"
- })
- local island = library:CreateWindow({
- text = "Island TP"
- })
- local speed = library:CreateWindow({
- text = "Recommended Speed"
- })
- local eggs = library:CreateWindow({
- text = "Open Eggs"
- })
- local credits = library:CreateWindow({text='Credits'})
- credits:AddLabel("Credits:ToxicParents#7542\nVersion 1.2\nwally: UI")
- example:AddToggle("Auto Farm Orbs",function(state)
- _G.Farm = (state and true or false)
- wait()
- while _G.Farm == true do
- wait()
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Red Orb","City")
- end
- end)
- example:AddToggle("Auto Farm Gems",function(state)
- _G.Gems = (state and true or false)
- wait()
- while _G.Gems == true do
- wait()
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- game.ReplicatedStorage.rEvents.orbEvent:FireServer("collectOrb","Gem","City")
- end
- end)
- example:AddToggle("Auto Hoops",function(state)
- _G.Hoops = (state and true or false)
- wait()
- while _G.Hoops == true do
- wait()
- local children = workspace.Hoops:GetChildren()
- for i, child in ipairs(children) do
- if child.Name == "Hoop" then
- child.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- end
- end
- end
- end)
- example:AddToggle("Auto Rebirth",function(state)
- _G.Rebirth = (state and true or false)
- wait()
- while _G.Rebirth == true do
- wait()
- game.ReplicatedStorage.rEvents.rebirthEvent:FireServer("rebirthRequest")
- end
- end)
- island:AddButton("Spawn", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-559.2, -7.45058e-08, 417.4))
- end)
- island:AddButton("Snow City", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-858.358, 0.5, 2170.35))
- end)
- island:AddButton("Magma City", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(1707.25, 0.550008, 4331.05))
- end)
- island:AddButton("Legends Highway", function()
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(3594.68, 214.804, 7274.56))
- end)
- eggs:AddToggle("Best Egg",function(state)
- _G.BestEgg = (state and true or false)
- wait()
- while _G.BestEgg == true do
- wait()
- game.ReplicatedStorage.rEvents.openCrystalRemote:InvokeServer("openCrystal", "Electro Legends Crystal")
- end
- end)
- speed:AddButton("Speed 300", function()
- game.ReplicatedStorage.rEvents.changeSpeedJumpRemote:InvokeServer("changeSpeed", 300)
- end)
- speed:AddButton("Jump 200", function()
- game.ReplicatedStorage.rEvents.changeSpeedJumpRemote:InvokeServer("changeJump", 200)
- end)
- example:AddToggle("Auto Evolve (wip)",function(state)
- _G.Evolve = (state and true or false)
- wait()
- while _G.Evolve == true do
- wait()
- game.Replicatedstorage.rEvents.petEvolveEvent:FireServer("evolvePet", "all")
- end
- end)
- example:AddDestroy("Destroy GUI",function()
- library.gui:Destroy()
- end)
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